Box art - Splatoon 2

Splatoon 2 4.8.0 Update Patch Notes | New Splatoon 2 update

Overnight, Nintendo released a brand-new Splatoon 2 update. While the Splatoon 2 4.8.0 update fails to bring any new content with it, it does bring plenty of changes, fixes, and balance adjustments to the table. Of course, this is all done in an effort to keep the game fresh and off the hook. Skip to the end to read through the full list of Splatoon 2 4.8.0 update patch notes. Stay fresh, though, by reading through some of the Splatoon 2 version 4.8.0 update highlights below. Woomy stuff, indeed.

Splatoon 2 4.8.0 Update Patch Notes | Highlights

Splatoon 2 4.8.0 update patch notes

Unfortunately, Nintendo has stopped adding in new content to Splatoon 2 via updates for a little while now. Any future update, including this Splatoon 2 version 4.8.0 update, brings with it balance adjustments, changes, and fixes instead. There have been plenty of changes to made to various weapons, for example.

Weapon Changes

Many weapons in Splatoon 2 have been put under the microscope in its latest patch. This includes the reduction of damage from 32.0 to 30.0 for the Heavy Splatling, Splatling Deco, Splatling Remix, and Hero Splatling Replica. The Dapple Dualies, Dulies Nouveau, and Clear Dapple Dulies, meanwhile, have been improved thanks to a decrease in ink consumption when firing shots by around seven percent.

The Inkjet Special Weapon has been improved, too. It will now do around 25% more damage to the umbrella portion of a whole host of Brella weapons, while doing roughly 75% more damage to the Tenta Brella, Tenta Sorella Brella, and Tenta Camo Brella exclusively. Plenty of weapons have had their Special charging points altered, too, both higher and lower than before.


A fair number of fixes have also been implemented thanks to the 4.8.0 update. Fans of Salmon Run, for example, will be glad to hear that Steel Eel enemies will no longer descend from heights that they should not be reaching. You’ll find the full list of fixes, balance adjustments, and changes below.

Splatoon 2 4.8.0 Update Patch Notes

Splatoon 2 4.8.0 update patch notes

The full list of Splatoon 2 4.8.0 update patch notes are as follows:

Changes to Multiplayer

Specifications for some of the main weapons have been changed

  • Jet Squelcher
  • Custom Jet Squelcher
    • Increased inking radius of shots when they land by roughly 10%
  • Carbon Roller
  • Carbon Roller Deco
    • Decreased ink consumption of horizontal and vertical swings by roughly 12%
  • Splat Roller
  • Krak-On Splat Roller
  • Kensa Splat Roller
  • Hero Roller Replica
    • Extended forward inking range of vertical swing
  • Dapple Dualies
  • Dapple Dualies Nouveau
  • Clear Dapple Dualies
    • Decreased ink consumption when firing a shot by roughly 7%
  • Splat Dualies
  • Enperry Splat Dualies
  • Kensa Splat Dualies
  • Hero Dualie Replicas
    • Decreased ink consumption when firing a shot by roughly 5%
  • Mini Splatling
  • Zink Mini Splatling
  • Kensa Mini Splatling
    • Increased ink consumption by roughly 15%
  • Heavy Splatling
  • Heavy Splatling Deco
  • Heavy Splatling Remix
  • Hero Splatling Replica
    • Decreased damage from 32.0 to 30.0
  • Ballpoint Splatling
  • Ballpoint Splatling Nouveau
    • Decreased inking radius of long range shots when they land by roughly 8%
  • Tenta Brella
  • Tenta Sorella Brella
  • Tenta Camo Brella
    • Decreased damage of a single spread shot from 17.5 to 17.0

Specifications for the followinf sub weapon have changed

  • Splash Wall
    • Decreased time after placing the Splash Wall until it goes into effect by roughly 5/60 of a second

Specifications for the following special weapons have been changed

  • Inkjet
    • Increased damage dealt to the umbrella portion of the following Brellas by roughly 25%
      • Splat Brella
      • Sorella Brella
      • Hero Brella Replica
      • Undercover Brella
      • Undercover Sorella Brella
      • Kensa Undercover Brella
    • Increased damage dealt to the umbrella portion of the following Brellas by roughly 75%
      • Tenta Brella
      • Tenta Sorella Brella
      • Tenta Camo Brella
  • Booyah Bomb
    • Decreased durability of armor surrounding the player using the Booyah Bomb by roughly 6%

Points required for using specials have been changed for certain main weapons

  • Splattershot
  • Hero Shot Replica
    • Before: 190 | After: 180
  • Blaster
  • Hero Blaster Replica
    • 190 | 180
  • Fresh Squiffer
    • 190 | 180
  • Splat Charger
  • Hero Charger Replica
    • 210 | 220
  • Splatterscope
    • 210 | 220
  • Tenta Brella5
    • 190 | 200
  • Tenta Camo Brella
    • 190 | 200
  • Kensa Undercover Brella
    • 190 | 200


  • Fixed an issue causing the aiming reticle to indicate shots fired at an opponent’s Splash Wall before it had fully deployed were being blocked, even though they actually weren’t.
  • Fixed an issue occurring while charging a Splatling weapon with almost no ink remaining, causing the “Low ink!” warning to not display briefly, and for the weapon to charge at normal speeds.
  • Fixed an issue occurring even with low amounts of network latency, where the “shot firing” animation near the muzzle of certain brellas would occur after the shot had been fired, or indicate the shot being fired in a mistaken direction.
  • Fixed an issue occurring when placing a Splash Wall on an uneven or pitted surface, causing the wall to additionally ink turf in a different direction than the one it had been placed.
  • Fixed an issue in Clam Blitz mode, where tossing a Sprinkler at the basket at just the right timing would cause it to stick to the barrier.
  • Fixed an issue occurring during Rainmaker matches in Gobi Arena, where moving the crates near the center of the stage just slightly would allow two players to collide with one another in mid air, sending one of them into the turf around the enemy Spawn Point.
  • Changes to Multiplayer
    • Fixed an issue occurring on Ruins of Ark Polaris allowing Steel Eel enemies to descend from heights they should not be able to.
  • Other Changes
    • Fixed an issue occurring when rolling into the targets on the test firing range with a Baller, where the target failed to react when hit, despite taking damage.