Barbarian
Bash (Primary) - Level 1 - Smashes an enemy for 150% damage and 20% chance of knockback
Hammer of the Ancients (Secondary) - Level 2 - Summons hammer dealing 200% damage, 5% added chance of critical hit
- Clobber (Rune) - Level 6 - No knockback, 35% chance to stun
- Onslaught (Rune) - Level 13 - No knockback, 22% damage added per strike
Cleave (Primary) - Level 3 - Swings weapon dealing 120%
- Rolling Thunder (Rune) - Level 7 - Shockwave deals 155% damage to all within 22 yards in front
- Smash (Rune) - Level 15 - 270% damage (smaller area)
Ground Stomp (Defensive) - Level 4 - Stuns all within 12 yards (4 seconds)
- Rupture (Rune) - Level 9 - Enemies explode, causes 85% damage to all within 8 yards
Rend (Secondary) - Level 5 - Causes foe to bleed for 210% damage (3 seconds)
- Deafening Crash (Rune) - Level 12 - Slows enemies by 60% (3 seconds)
Leap (Defensive) Level 8 - Leaps causing 85% damage to all within 8 yards, slows enemy speed by 60% (3 seconds)
- Ravage (Rune) - Level 11 - Increases range to 17 yards
Ancient Spear (Might) - Level 9 - Deals 185% damage, slows enemy by 60% and pulls it towards you
- Iron Impact (Rune) - Level 14 - 300% added armor when landing (4 sec)
Pound of Flesh (Passive) - Level 10 - Adds 25% change of finding health globe, adds 100% life gained from globes
- Grappling Hooks - Throws three spears instead of one
Ruthless (Passive) - Level 10 - Increases chance of critical hit by 5%, critical damage increased by 50%
Frenzy (Primary) - Level 11 - 110% added damage, 15% speed increase per swing (up to 5x speed)
Seismic Slam (Secondary) - Level 12 - 155% damage and 45 yard knockback
Ancient Speak (Might) - Level 13 - 15% Revenge activation, 220% damage and 5% health gained per hit
Nerves of Steel (Passive) - Level 13 - Armor increase by 100%
Weapon Throw (Tactics) - Level 14 - 120% damage, slow enemy by 60% (2 seconds)
Demon Hunter
Hungering Arrow (Primary) - Level 1 - 115% damage, 35% chance of piercing
Impale (Secondary) - Level 2 - 250% damage
- Puncturing Arrow (Rune) - Level 6 - Increase chance of piercing to 50%
Entangling Shot (Primary) - Level 3 - 75% weapon damage, slows up to two foes by 60% (2 seconds)
- Impact (Rune) - Level 7 - 65% knockback, stun (1.5 seconds)
- Chemical Burn (Rune) - Level 15 - Causes bleeding for 125% (2 seconds)
Caltrops (Defensive) - Level 4 - Lays a trap that slows enemies by 60% (6 seconds)
- Chain Gang (Rune) - Level 9 - Max targets increased to four
Rapid Fire (Secondary) - Level 5 - 228% damage
- Hooked Spines (Rune) - Level 12 - Slows enemies by 80%
Smoke Screen (Defensive) Level 8 - Turns you invisible (2 seconds)
- Withering Fire (Rune) - Level 11 - Adds fire damage
Vault (Hunting) - Level 9 - 35 yard tumble
- Displacement (Rune) - Level 14 - 35% added speed
Tactical Advantage (Passive) - Level 10 - Evasive movements gain 60% speed (2 seconds)
Thrill of the Hunt (Passive) - Level 10 - Immobilize target with bow every 10 seconds (lasts 3 seconds)
Bola Shot (Primary) - Level 11 - 130% fire damage, 110% fire damage to enemies within 7 yardsChakram (Secondary) - Level 12 - 150% weapon damage
- Volatile Explosives - Level 14 - increase area of effect to 14 yards
Preparation (Hunting) - Level 13 - Restores Discipline instantly
Vengeance (Passive) - Level 13 - Increases Hatred by 25, adds 20 Hatred and 2 Discipline per health globe
Evasive Fire (Devices) - Level 14 - 125% damage, 15 yard dodge in foe is near
Grenades (Primary) - Level 15 - Throws 3 grenades for 95% fire damage each
Monk
Fists of Thunder (Primary) - Level 1 - 110% lightning damage, every 3rd has knockback effect
Lashing Tail Kick (Secondary) - Level 2 - 200% damage
- Thunderclap (Rune) - Level 6 - 35% lightning damage, teleports to target
- Lightning Flash (Rune) - Level 14 - Increases dodge chance by 16% (2 seconds)
Deadly Reach (Primary) - Level 3 - 110% weapon damage, 3rd hit adds 25 yards
- Vulture Claw Kick (Rune) - Level 7 - 220% damage and knockback
- Sweeping Armada (Rune) - Level 15 - Increases knockback by 150% and slows foes by 60% (2 seconds)
Blinding Flash (Defensive) - Level 4 - Blinds enemies within 20 yards (3 seconds)
- Piercing Trident (Rune) - Level 9 - AOE increased for 2nd and 3rd hits
Tempest Rush (Secondary) - Level 5 - Charges through foes dealing 50% damage, slows movement by 60% (2 seconds)
- Self Reflection (Rune) - Level 12 - Increases blinded time by 4 seconds
Breath of Heaven (Defensive) Level 8 - Heals you and allies within 12 yards (6202-7442 Life)
- Northern Breeze (Rune) - Level 11 - Lowers cost to 8 Spirit
Dashing Strike (Techniques) - Level 9 - Dashes for 100% damage
- Circle of Scorn (Rune) - Level 14 - 80% damage to foes
Fleet Footed (Passive) - Level 10 - Increases speed by 10%
- Way of the Falling Star (Rune) - Level 15 - 25% speed increase after hitting a foe (3 seconds)
Resolve (Passive) - Level 10 - Lowers enemy damage by 25% (2.5 seconds)
Crippling Wave (Primary) - Level 11 - 110% damage to all foes in front, 3rd hit slows speed by 30% and attack by 20% (3 seconds)
Wave of Light (Secondary) - Level 12 - 215% Holy damage, additional 45% damage to all in line after
Exploding Palm (Techniques) - Level 13 - Causes bleeding for 220% damage (3 seconds)
Exalted Soul (Passive) - Level 13 - Increases Spirit by 100
Cyclone Strike (Focus) - Level 14 - 100% Holy damage, pulls enemies 24 yards away closer
Way of the Hundred Fists (Primary) - Level 15 - Rapid punches for 140% damage
Witch Doctor
Poison Dart (Primary) - Level 1 - Shoots dart for 100% damage, 40% damage as poison (2 seconds)
Gasp of the Dead (Secondary) - Level 2 - Slows enemy by 60%, 20% damage (8 seconds)
- Splinters (Rune) - Level 6 - 3 darts at 60% damage each
- Numbing Dart (Rune) - Level 13 - Slow foe's speed by 60% (2 seconds)
Corpse Spiders (Primary) - Level 3 - 4 spiders attack for 16% damage
- Unbreakable Grasp (Rune) - Level 7 - Slows increased to 80%
- Groping Eels (Rune) - Level 15 - Increases damage to 26%
Summon Zombie Dogs (Defensive) - Level 4 - Summons 3 zombie dogs, each deal 9% damage per hit
- Leaping Spiders (Rune) - Level 9 - Spiders can leap 25 yards and deal 19% damage
Firebats (Secondary) - Level 5 - Summon bats for 150% fire damage
- Rabid Dogs (Rune) - Level 12 - Adds poison damage to dog attacks (3 seconds)
Horrify (Defensive) Level 8 - Causes Fear in enemies within 12 yards (4 seconds)
- Dire Bats (Rune) - Level 11 - 220% fire damage
Soul Harvest (Terror) - Level 9 - Feed on up to five foes within 16 yards and gain 130 Intelligence per enemy (30 seconds)
- Phobia (Rune) - Level 14 - Increases to 6 seconds
Circle of Life (Passive) - Level 10 - 5% change of summoning zombie dog when enemy dies
- Swallow Your Soul (Rune) - Level 15 - 39 mana gained per enemy
Jungle Fortitude (Passive) - Level 10 - Lowers enemy damage by 20%
Plague of Toads (Primary) - Level 11 - Summon toads dealing 130% Poison damage
Haunt (Secondary) - Level 12 - 575% Arcane damage (12 seconds)
Sacrifice (Terror) - Level 13 - Causes zombie dogs to explode for 275% damage
Spiritual Attonement (Passive) - Level 13 - Increases max mana by 20%, regen mana 1% per second
Zombie Charger (Decay) - Level 14 - 205% Poison damage
Wizard
Magic Missile (Primary) - Level 1 - 110% Arcane damage
Ray of Frost (Secondary) - Level 2 - 215% damage, slows foe by 30% (3 seconds)
- Charged Blast (Rune) - Level 6 - Increase damage to 143%
- Split (Rune) - Level 13 - Fires 3 missiles for 50% each
Shock Pulse (Primary) - Level 3 - 3 pulses 105% Lightning damage
- Numb (Rune) - Level 7 - Slows foe speed by 60%
- Snow Blast (Rune) - Level 15 - Increases damage on a single enemy to max of 280%
Frost Nova (Defensive) - Level 4 - Freeze foes (3 seconds)
- Explosive Bolts (Rune) - Level 9 - Explodes dead foes dealing 70% damage to nearby enemies
Arcane Orb (Secondary) - Level 5 - 175% Arcane damage to all foes within 10 yards
- Shatter (Rune) - Level 12 - Dead frozed foe has 50% of releasing another Nova
Diamond Skin (Defensive) Level 8 - Absorbs up to 10853 damage
- Obliteration (Rune) - Level 11 - Increases damage to 228%
Wave of Force (Force) - Level 9 - 200% damage, slows enemies by 60%, blocks projectiles and knocks back enemies
- Crystal Shell (Rune) - Level 14 - Max damaged absorbed increased to 21707
Blur (Passive) - Level 10 - Decreases melee damage by 20%
- Impactful Wave (Rune) - Level 15 - Increases knockback distance and stuns (2 seconds)
Power Hungry (Passive) - Level 10 - Health probes give 20 Arcane Power
Spectral Blade (Primary) - Level 11 - 135% damage to all ahead
Arcane Torrent (Secondary) - Level 12 - 175% damage to all near torrent
Energy Twister (Force) - Level 13 - 360% damage (6 seconds)
Evocation (Passive) - Level 13 - Cooldowns reduced by 15%
Ice Armor (Conjuration) - Level 14 - Creates ice barrier, attacker are frozen for 2 seconds (lasts 120 seconds)
Electrocute (Primary) - Level 15 - 80% Lightning damage, can damage two additional foes
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.