Teamfight Tactics 9.14 Update Patch Notes

Teamfight Tactics 9.14 Update Patch Notes | New TFT update today

The Teamfight Tactics 9.14 patch notes are now available for eager players to read. The new TFT update today implements a huge number of changes that PC and Mac players will be able to experience, following the download and installation of the new TFT patch (via the League of Legends‘ client). New features include Twisted Fate, the ranked Beta Season, and the new ability for a minion or monster to drop gold when no other items are dropped. What’s more, there are a host of balance changes that promise to really shake up the meta. Read on for everything you need to know about the Teamfight Tactics update 9.14.

Teamfight Tactics 9.14 Update Patch Notes | Highlights

Teamfight Tactics 9.14 Update Patch Notes

Twisted Fate

Though there are many significant changes made with the Teamfight Tactics 9.14 update, the addition of Twisted Fate will be the main highlight for many. Costing 2g, and with pirate and sorcerer Traits, the Twisted Fate character is able to throw a card that randomly stuns, deal damage around his target, or restore mana to himself and nearby allies.

ALSO: Torchlight 2 Switch developer hints at Switch Pro while also discussing the porting process

Ranked

Those looking to test their skills in Teamfight Tactics ranked mode will be happy to hear that update 9.14 adds the infrastructure required for a ranking system.

Teamfight Tactics 9.14 Update Patch Notes | Full list

Twisted Fate

  • COST 2g
  • TRAITS Pirate, Sorcerer
  • ABILITY Pick a Card—Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue)

Ranked

  • FROM IRON TO CHALLENGER 
    • Teamfight Tactics ranked Beta Season starts in patch 9.14. 

Systems

Attack Speed Changes

  • We’ve changed all champions’ attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion’s base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.
  • Champion Attack Speed Ratios: 1.0 ⇒ champion base attack speed

PvE Rounds

  • In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
  • Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.

Ranked Premade Restrictions

  • The ranked premade party size is now limited to three players at all ranks. Down from five below plat.

Level Breakpoints

  • XP to 9: 70 ⇒ 64

Ability Targeting

  • Abilities that target low health champions now determine “lowest health” by HP percentage instead of total HP

Shop

  • When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level

User Interface

  • Added “Streak” indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths
  • Added a combat recap so you can see how much damage each champion deals each round.
  • Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click

Traits

Demon

  • Mana burn chance: 40/60/80% ⇒ 25/50/85%

Elementalist

  • Golem health: 3000 ⇒ 2500
  • Golem Attack damage: 200 ⇒ 100

Guardian

  • Armor buff: Stacks up to 2 times ⇒ Stacks any number of times

Gunslinger

  • Improved visualization of Gunslinger AoE attacks
  • Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds
  • Extra Units Hit: 1/all ⇒ 1/2

Pirate

  • Average gold per chest: 2 ⇒ 1.6

Shapeshifter

  • Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.
  • Transform health gain: 100% ⇒ 60%

Wild

  • Attack speed per stack: 7% ⇒ 8%

Tier 1 Champions

Darius

  • No longer casts his ability at times when no enemies would be in range at start of cast

Elise

  • Cost: 2 ⇒ 1
  • Spiderlings now benefit from the Demon Origin effect
  • Mana cost: 75 ⇒ 100
  • Number of spiderlings: 2/3/4 ⇒ 1/2/4
  • Health: 500 ⇒ 450
  • Armor: 25 ⇒ 20

Fiora

  • Attack speed 0.7 ⇒ 1.0
  • Damage: 100-250 ⇒ 100-400

Graves

  • Health: 500 ⇒ 450

Vayne

  • Attack Speed: 0.6 ⇒ 0.65

Warwick

  • Ability now applies on-hit effects

Tier 2 Champions

Ahri

  • Fixed a bug where Ahri’s ability wouldn’t deal damage while she was dead
  • Now retargets her ability if the target dies during the cast time
  • Ability targeting: Random enemy ⇒ Current attack target

Blitzcrank

  • Fixed a bug where Blitz could hook a unit off the board if he died while casting
  • Nearby allies are now more likely to target the unit Blitzcrank pulls

Braum

  • Fixed Braum’s tooltip to properly reflect that his shield reduces a percentage of all incoming damage
  • Damage reduction: 60-90% ⇒ 70-90%
  • Mana cost: 75 ⇒ 50
  • Ability targeting: nearest enemy ⇒ furthest enemy

Lucian

  • Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350

Pyke

  • Mana cost: 100 ⇒ 125
  • Starting mana: 50 ⇒ 75

Rek’Sai

  • Burrow duration: 1.5 ⇒ 1
  • Knockup duration: 1.25 ⇒ 1.75
  • Damage: 150-250 ⇒ 150-350

Shen

  • Starting mana: 50 ⇒ 100

Tier 3 Champions

Aatrox

  • Mana cost: 100 ⇒ 75
  • Damage: 350-850 ⇒ 400-1000

Evelynn

  • Health: 550 ⇒ 600
  • Execute threshold: 50% HP ⇒ 65% HP
  • Execute damage multiplier: 300/400/500% ⇒ 300/500/700%
  • Eve’s ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.

Gangplank

  • Ability now applies on-hit effects
  • Fixed a number of bugs with animations and barrel chains
  • Attack speed: 0.6 ⇒ 0.65
  • Health: 650 ⇒ 700

Katarina

  • Fixed a bug where her ability wasn’t properly preventing enemy healing

Kennen

  • Damage: 300-660 ⇒ 400-900
  • Attack damage: 60 ⇒ 70

Morgana

  • No longer casts her ability at times when no enemies would be in range at start of cast
  • Damage: 250-450 ⇒ 300-450

Poppy

  • Armor: 30 ⇒ 40
  • Stun duration: 1.5/2.5/3.5 ⇒ 2/3/4
  • Number of targets hit: 1 ⇒ 1/2/3

Rengar

  • Savagery’s attack speed buff is now multiplicative (it increases Rengar’s attack speed ratio)

Shyvana

  • Attack speed: 0.65 ⇒ 0.7
  • Health: 550 ⇒ 650
  • Bonus attack damage while dragon: 60-160 ⇒ 100-200

Veigar

  • Damage to lower star champions: 9999 ⇒ 19999
  • Mana cost: 85 ⇒ 75

Volibear

  • Health: 650 ⇒ 700
  • Attack speed: 0.55 ⇒ 0.65
  • Mana cost: 100 ⇒ 75
  • Lightning attack damage ratio: 60-100% ⇒ 80-100%

Tier 4 Champions

Akali

  • Fixed a number of bugs that would sometimes cause her ability to not deal damage
  • No longer casts her ability at times when no enemies would be in range at start of cast

Brand

  • Mana cost: 100 ⇒ 125

Cho’gath

  • Health: 1100 ⇒ 1000
  • Knockup duration: 2/2.25/2.5 ⇒ 1.5/2/2.5

Draven

  • Attack speed: 0.85 ⇒ 0.75

Gnar

  • Health: 850 ⇒ 750
  • Armor: 35 ⇒ 30

Leona

  • Mana cost: 150 ⇒ 100

Sejuani

  • Stun duration: 3/4/5 ⇒ 2/3.5/5

Tier 5 Champions

Anivia

  • Ability no longer cancels when Anivia dies

Miss Fortune

  • Ability targeting: random enemy ⇒ current attack target
  • Now retargets her ability if the target dies during the windup
  • Fixed a bug where Miss Fortune would sometimes move and change her ult’s trajectory while channeling
  • Mana cost: 75 ⇒ 100

Yasuo

  • Ability now applies on-hit effects
  • Knockup duration: 1.25 ⇒ 1.5
  • Damage: 150/250/350 ⇒ 150/350/550

Items

General

  • Items no longer benefit from Ability Power
  • Spatula now doubles the stat power of its sister component. For example: Youmuu’s Ghostblade grants 40 Attack Damage

Cursed Blade

  • Can now reduce targets to 0 stars.
  • Fixed a bug where Cursed Blade would reset an enemy champion’s level if it triggered a second time.

Frozen Heart

  • Effect now applies more consistently to any unit near the wearer

Guardian Angel

  • Revive delay: 4 sec ⇒ 2 sec
  • Health restored: 500 ⇒ 1000
  • Bugfix: Guardian Angel now properly clears Grievous Wounds

Guinsoo’s Rageblade

  • Attack Speed per stack: 3% ⇒ 4%

Hextech Gunblade

  • Fixed a bug where spell vamp was sometimes not properly granted
  • No longer benefits from item effects (looking at you Shyvana with Thornmail)

Ionic Spark

  • Now deals true damage instead of magic damage
  • Fixed a bug where Ionic Spark was applying 75 damage instead of 200

Locket of the Iron Solari

  • Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round
  • Shield value: 200 ⇒ 300

Luden’s Echo

  • Fixed a bug where targets weren’t taking the correct amount of damage
  • Fixed a bug where Luden’s would proc on basic attack hits but not on ability hits
  • Primary target damage: 100 ⇒ 200
  • AoE Damage: 0 + 1.0 AP ⇒ 200

Morellonomicon

  • Max HP damage per second: 2.5% ⇒ 3%

Rapidfire Cannon

  • Now updates in response to range changes (RIP RFC Nidalee)

Recurve Bow

  • Attack Speed: 15% ⇒ 20%

Redemption

  • Now triggers at 25% health
  • No longer damages enemies

Runaan’s Hurricane

  • Bolts: 2 ⇒ 1
  • Bolt Damage: 50% ⇒ 25%
  • Now applies on-hit effects

Seraph’s Embrace

  • Fixed a bug where Seraph’s effect wouldn’t stack

Statikk Shiv

  • Now always hits 3 additional targets, rather than all champions in a frontal cone
  • Now only activates a maximum of one time per launch attack

Thornmail

  • Reflect damage: 35% of physical damage taken ⇒ 100% of physical damage mitigated
  • Damage type: Magic damage ⇒ True damage

Warmog’s

  • Regen: 3% max HP ⇒ 6% missing HP

Zeke’s Herald

  • Now only grants attack speed to champions two spaces to the left and right of the wearer
  • Attack Speed Aura: 10% ⇒ 15%

Bug fixes

  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now plays sounds
  • Fixed a bug where champions leveling upon combining from a shared draft selection sometimes duplicated the champion
  • Reconnecting to a TFT game will no longer prevent end of game stats from being displayed
  • Fixed a number of bugs that would cause melee champions to AFK and stop moving
  • A billion other bugfixes listed in the sections above
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