Temple Run: Oz is an awesome second look at the mainline iOS sensation. Seriously, Temple Run is huge guys. Millions and millions of people have played the game and everyone's looking to earn more coins, run farther, and generally dominate Oz as the great and powerful… Oz! Here are a few tips:
Riding the Balloon
Unlike other Temple Run games, Oz has different scenes for players to explore, each with slightly different gameplay to keep players on their toes. One of these alternate paths involves flying on Oz's hot air balloon. When you see the balloon on the horizon, be sure to swipe in the correct direction. When you approach, jump up and grab the rope to take off. Once in the air, you'll have to dodge the green crystals and collect as many coins as possible before the balloon takes too much damage and crashes.
Taking the hot air balloon forces you to study risk vs reward. Do you go for the coins or avoid more of the green crystals? I generally go for the coins and hope to get back into the hot air balloon later if I crash. Always try to get the hot air balloon as the process will also help you slow down and maintain a better pace toward a high score.
Watch the Road!
That's the cardinal rule of Temple Run, I know, but it's even truer in Oz because of the way the path can change and take a new shape right in front of you. You might be running along grabbing coins and speeding up as you hit a nice rhythm, and BAM a tree root pops up. Don't let the tree roots get you. Everyone who's played Temple Run knows you can swipe to the left or right once to slow yourself down, right? Use that tactic to maintain your speed and continue pushing for the high score. Debris can also crumble to alter the path.
The same is true of the swooping enemies. They'll dive at you from no where, and running at a slower pace will make it easier to slide underneath their reach. Instincts are great, but you need to get some high scores under your belt before you can rely on instincts at Oz speeds.
Treat Yourself
… to an upgrade! Take those hard earned coins and gems to the store where you can buy new abilities and power ups. The magnet ability attracts all coins to you, even coins down paths you didn't take. Coming up to a split and see coins both ways? The magnet will grab both for you, all without any input. Coins can also buy 1,000m and 2,500m boosts at the start of a run.
Feel like getting a jump on the competition? Drop the dough on a boost and take off ahead of your friends. You collect the coins all the time, why not spend them? If you keep chasing the high score, Temple Run: Oz will provide the yellow brick road to Game Center domination. The same goes for the coin-meter power ups. As soon as you see the bar fill up, use the ability by double tapping the screen. Don't sit around on the cash you earn or the power ups you gain as you play. Use them!
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