Zelda Producer Says “Remakes Kind of Hurt”

The Legend of Zelda: Majora's Mask 3D producer Eiji Aonuma has shared a few details on what it was like remaking the Nintendo 64 classic for 3DS. Believe it or not, the development process wasn't all sunshines and rainbows.

"T​o put it as bluntly as I possibly can, remakes kind of hurt," he told IGN. "You’ re looking at all the decisions you were making and sometimes you’re saying to yourself, 'I can’t believe I was thinking about it like that,’ or, ‘Why did I think it was okay to make the user do that in that situation?'"

That said, Aonuma learned a lot from the experience and found it really valuable. "This is something that Mr. Miyamoto made a point of telling me at one time. He said, '​you need to look back and learn more from the work you’ve already done, before you go on to making something new.​' I have to say, that can be a really uncomfortable experience, but I also feel like I learned so much," he explained. "I’m actually really grateful that I had the opportunity to do something like that at work."

The Legend of Zelda: Majora's Mask 3D launches today for Nintendo 3DS. You can check out our review right here.

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