Iwata Talks Graphics On Wii U, Disparity Between Improvements In Visual Quality Shrinking

With Nintendo's Wii U being the new kid on the console block this holiday season, questions surrounding its graphical prowess have been circulating the web for quite some time. While it appears to hold its own against the likes of the Xbox 360 and PS3, the big question is how well it will be able to stand up to Sony and Microsoft's successors.

In a recent interview with The Independent where Satoru Iwata discussed the shortcomings of Nintendo, the company president also talked about the graphical power of the Wii U and the overall importance of visuals as the industry matures. According to Iwata, we're reaching a point where a noticeable improvement in graphics is starting to plateau. 

"There’s definitely the chance for not only graphics, but also other features that our competitor’s consoles don’t have. But I think it will become increasingly difficult from now on to compete over graphics," Iwata explained. "This is because that no matter how much we increase the number of polygons we can display and improve the shading it will become increasingly difficult to tell the difference.

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What do you think? Are we really reaching a point where video game visuals are so good that it will be hard to see improvement? I don't know man, that Star Wars 1313 footage begs to differ.

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