It’s been two full years since Blizzard has added a game mode to Overwatch. Sure, the first-person shooter has a healthy selection of wacky modifiers from Low Gravity to Total Mayhem to Mystery Heroes. However, there’s still plenty of potential for new additions to mix things up and we’re not talking about Mei throwing snowballs. These are fundamental rule changes that can interact with each hero’s abilities and make for a uniquely fun time. If you’re an FPS veteran, you’ll already know most of these, but there’s no reason Blizzard can’t try its hand at something new in 2019.
There’s a reason that some players drift towards Mystery Heroes more than the standard game modes. Besides the constant character switching and counter-picking, it can be stressful to be forced into a character you don’t want to play. If you’re feeling like a round of Roadhog but your team doesn’t have any healers, you’re going Mercy. If the computer has decided for you, then you just go with the flow. You can enjoy the randomness of it all and blame chance for any misgivings. Most people who log in aren’t looking to stress. Mystery Heroes can provide that relaxing noncompetitive break they’re looking for.
Considering that mode’s success, it’s a wonder that Blizzard hasn’t experimented with more modes like it. Stuff like the Single Hero battles or making random teams you can’t switch from would change up your thinking. Plus, since the roster of heroes and maps is so large, you have almost endless combinations to work with. If Blizzard isn’t working on a single player experience like the Blackwatch event, we’d love to see a few new Arcade options that take advantage of what makes Overwatch so special. It’s a competitive world of shooters out there, but some people still prefer the arena to the shrinking circle.
New Overwatch game modes that Blizzard NEEDS to make
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New Overwatch game modes that Blizzard NEEDS to make
It's been just about two years since Overwatch added in any new game modes. Blizzard's FPS already has a pretty large collection, from Low Gravity to the ever-popular Mystery Heroes. However, there are still plenty of FPS staples that could use the old Overwatch touch. -
Assault
Sometimes known as Reverse CTF, this mode tasks a team with bringing a bomb into a base defended by an opponent. Overwatch has a shaky relationship with CTF as is, but the maps Blizzard has created could work if the focus is placed on the offense/defense dynamic that already exists in the base game. -
Crazy King
Overwatch is all about controlling points, but what if the points weren't so straightforward? Instead of pushing forward, what if the hill moved around a more arena-esque map? Having a control point that jumps around could let some heroes shine in places where they otherwise don't. -
Kill Confirmed
Overwatch does finally have a collection of deathmatch modes, but it's still primarily focused on objectives. What if one map had a new objective that combined the two? Originating in Call of Duty, Kill Confirmed has you grabbing "dogtags" from killed players and recovering your teammates to denying their score. -
Medieval Mode
Taken from Team Fortress 2, what if you only had access to a specific subset of your weapons? No firearms, no tech, just scrapping with melee weapons. While this might require adding some new tools to the game to fill out the roster, even a game full of Reinhardts swinging hammers could be fun. -
Singles Deathmatch
Speaking of, what if deathmatch was tweaked a bit? What if everyone had to make do with a single style of character each round? We could see grenade spam parties with Junkrat, long-range Bastion fights, or just straight up shooter warfare with Soldier: 76 -
Singles Mystery Heroes
If that's too extreme, what about combining the idea with the best mode in Overwatch? Singles Mystery Heroes would automatically compose two random teams and set them off. No switching, no complaining, you just have to make due and devise a strategy with your teammates on the fly. -
Total Mayhem CTF
Another favorite in the arcade is Total Mayhem, a playlist where every power is popping off at all times. What if we brought that mayhem into other objectives? In CTF, we could really see crazy movement capabilities take center stage. It might even be broken, but that's why it's in the Arcade. -
VIP
Another mode from the history of Team Fortress, this is basically Payload but with a human player instead of a point. The VIP is a weak player who's barely able to defend themselves, so you need to do it for them. It would solve the issue of heroes not camping on the cart and potentially add another character or two into the game's lore. -
Horde Mode
This one is a bit of a cheat, as Overwatch has already had several Horde-type experiences during events. However, there's no regular way to take down waves of robots with friends. A regular horde mode with a few new or recycled maps could even be a third way to rack up weekly loot boxes. -
Campaign
The ultimate addition that Blizzard could add to Overwatch is a story campaign. Several years into its life, the players who remain are diehards who can name every minor character in every trailer. Blizzard is full of master storytellers, and the two PvE events it has run more than prove that a full campaign could be amazing.