ZMR: Zombies Monsters Robots Preview

The title tells you exactly where to point your gun.

ZMR: Zombies Monsters Robots began life as a Chinese MMO third-person shooter known as Mercenary Ops developed by Yingpei Games, a subsidiary studio of Epic that has developed assets for the Gears of War and Infinity Blade series, as its in-house game. Originally with more focus on the PvP part of the game, Mercenary Ops began to evolve from a standard PvE zombie horde mode to fantastical enemies and large-scale bosses, eventually evolving into a different game, a sequel, ZMR.

This doesn't mean that ZMR has let PvP fall by the wayside. After publisher En Masse Entertainment showed me the trailer of the free-to-play game, the developer showed how they expanded the gameplay with what looks like raucous mech battles in "Team MechMatch" in addition to traditional game modes. However, as the title implies, the focus is definitely on defeating hordes of zombies, monsters, and robots.

Jumping into the game, I got to see firsthand how one of these game modes might play out with a zombie level. I started with a flame turret that I placed in a chokepoint that burned most of the enemy wave to nothing but disappeared soon after it ran out of ammo. The twelve waves of zombie-types increased in difficulty, as you might expect, finally leading up to a chain-wielding boss—the Executioner with electricity powers. Luckily, the prominently displayed tesla coils on his back gave a clue to his one weakness: bullets!

Along the way, we activated a number of traps, like a giant spiked log that ran through a large room twice and an area that was covered in flames. Gameplay was fairly conventional third-person, though I found myself dive-rolling quite a bit to avoid the zombie horde as it closed around me. With levels becoming progressively more challenging, I found myself needing to be revived several times, using a "revive token" for which I was glad the devs had stocked for me so I could keep on playing.

Real money can be used to buy extra clips for weapons, cosmetic skins for the characters, turrets and revive tokens; as well as weapon rentals or outright purchases. Character upgrades can be had by using earned "bullets" which cannot be bought, and then used on a gun range where targets hide upgrades. Money can be spent to see what the target rewards are as well. 

An upcoming update expected after launch is Dinosaur Island, a level featuring dinosaur enemies with guns strapped to their backs. This joins enemies like sea monsters, a giant pharaoh, and the aforementioned robots. ZMR: Zombies, Monsters, and Robots releases on the PC in early Summer.

Upcoming Releases
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player game (known as Squadron 42). The game will also feature VR support.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
Damnview: Built From Nothing is a simulation sandbox game about occidental culture and its different social classes. Immerse yourself into a decadent urban sprawl, all while working precarious jobs where you will either be absorbed into the system, or cast out of society’s machine. Damnview: Built From Nothing is a game about despair, the hostility of capitalism, and the need…
Reviews
X