Q*bert Review

Nebojsa Radakovic
Q*bert Info


  • N/A


  • 1 - 2


  • Hasbro Interactive


  • N/A

Release Date

  • 01/01/1970
  • Out Now


  • DreamCast



Twenty years ago, gamers were captivated by a foul-mouthed orange mutant named

Q*bert. In the two decades following his epic battle with the relentless Coiley,

Q*bert’s life evolved into a happy, normal existence. Q*bert had a girl, Q*dina

(you can tell she’s a girl because she’s got a bow), a powerless, frustrated

enemy named Q*dirk, and a big cube land to hop around in and show off the enigmatic

protrusion that must be the source of his power and charm (yeah, just go on thinking

it’s a nose).

Recently, with the help of Hasbro Interactive, an insidious corporation called

Sega stole Q*bert’s female and placed arch-nemesis Coiley in his path, hoping

the ensuing confrontation would be enough to revive their doomed platform.

When asked to comment on the situation, Q*bert said, “&%$#@.”

I’m inclined to agree with him. Instead of pulling legends like Q*bert

out of its slumber and pushing its heinous demise on the gaming public, I wish

Hasbro would just die. But like a fish out of water, they insist on producing

flop after flop after flop. Will Q*bert be any different? Just barely.

Keeping with the Q*bert you played eons ago, in this updated version

you play an odd orange fellow who has to jump around on an assortment of 3D

blocks. As you land on a block, you change it to a different color. The idea

is to change all the blocks on the screen to one identical color.

To make your job tougher, random balls fall throughout the cube matrix and

various enemies will try to touch you to death. The main enemy is Coiley, who

in the original version was as wicked as Satan incarnate. For the new version

Coiley has been slowed down, and Q*bert has been sped up – way up.

Q*bert’s quickness is the main improvement over the classic. Whereas the old

Q*bert hopped along at a pretty slow pace, the new Q*bert can really cut some

mean jukes, making the potential difficulty higher and the satisfaction of surviving


While the gameplay is more responsive, it’s still as simple as the original.

You only need to use the directional pad to hop around. This is cool because

you can actually eat or drink while playing the game, which actually works out

pretty well, since it only takes a hamburger and a Coke for Q*bert‘s

shine to wear thin.

Q*Bert can get little power-ups like speed up or invulnerability, which requires

the player to press the A button if they want to use them. But since they’re

largely pointless, I’d rather eat a burger or sip a Miller than horse around

with Q*Bert’s banal power-ups.

The levels are divided amongst four of Q*bert’s friends, each of whom has

about 25 levels for Q*bert to hop around in, making for close to 100 levels

total! Wow. In my opinion a game needs some serious growth potential to be worth

a hundred levels. Unfortunately, Q*bert‘s minimalist style grows bland

after about 20.


than the main game, Q*bert offers a Classic mode and a Head to Head mode.

The classic mode is interesting for about 10 wistful minutes, then it just gets

plain hard and repetitive.

In Head to Head, Q*bert and Q*dirk have a given number of blocks they have

to convert. Once all of one side’s blocks are converted, a little fancy-looking

shiny thing can be grabbed, ending the level. There aren’t any good snares and

no time for much strategy, as the person who gets the most blocks in the least

time is invariably the winner. It’s fun for a little while, but lacks strategy

and the ability to really jack your opponent.

The hardest thing about Q*bert, and perhaps its greatest flaw, is the fact

that the isometric view in some levels obscures your view of the blocks. This

oversight is potentially irritating in all sorts of different ways, although

it mainly leads to the player jumping off the blocks and into wherever it is

Q*bert goes when he dies.

Q*bert‘s graphics aren’t astonishing, but they really don’t need to

be. Q*bert looks fine, if a little plain, and his levels are bright and colorful,

with all sorts of weird geometric shapes dancing in the background.

The sound effects are appropriate and mainly involve different variations on “boing,” while the background music is perfect for mindless, block-hopping fun.

Q*bert was a good game twenty years ago, and in some ways this version

is even better. However, Q*bert‘s lack of complex play mechanics, lack

of story, and lack of development make it pale in comparison to the contemporary

games that are coming out now. A fun hour or two and worth renting if you’ve

got the flow and a lot of food, but otherwise it’s just another rehashed old




For an hour
Gets really repetitive
Just another rehash