It’s not the size of your blade that matters, it’s how you use it. Review

Blade of Darkness Info

genre

  • N/A

players

  • N/A

Publisher

  • Codemasters

Developer

  • N/A

Release Date

  • 12/31/1969
  • Out Now

Platform

  • PC

rating

It’s not the size of your blade that matters, it’s how you use it.

Melee combat isn’t something we often see done well in video games. There’s

Drakan, which is a great game until you run into the

mania-inducing bugs. And we can’t forget GR’s sword-swinging favorite Rune,

the game that introduced the world to the dreaded Sal

Magicpants
– who, to this day, commands the utmost respect and fear in all

Rune servers.

So what game could possibly tear the GR warriors from Rune and their

ever-growing number of headless victims? Developer Rebel Act predicts that their

new hack n’ slash title Blade of Darkness is up to that very challenge.

We

predict otherwise.

Blade of Darkness sports numerous fairly intelligent enemies, four

different storylines and utilizes a nice-looking proprietary graphics engine.

Unfortunately, this isn’t enough to ignore the system crashes, terrible character

animation, frustrating control, lame multiplayer support and general lack of

fun. Cleo and

Kenny

Kingston
have nothing to fear from the precognitive might of Rebel Act.

Blade of Darkness is your typical action/adventure romp. A great darkness

is returning to the land complete with fiendish creatures and towering monsters

and it’s up to you to stop it. How imaginative.

One of the really interesting bits is that each of the game’s four selectable

characters has a different adventure and path to take in order to stop the darkness.

Choose from the aged knight, the skilled lance-wielding amazon treasure seeker,

the brawny barbarian or the ornery dwarf. So in essence, you get four smaller

games in one.

Each choice leads to a pretty ubiquitous and linear gameplay experience. Kill

anything that moves, find the key and move on. You know the drill.

In the beginning, your mobility really sucks. But characters will increase

their number of attack combos and stats (hit point, stamina etc) by beating

the crap out whatever saunters across their path. So I encourage all players

to actively seek out enemies and quickly dispatch them, because all it takes

is three sword swings and you’re doubled over panting trying to catch your breath

until your stamina increases. This adds realism as well as frustration.

Scratch that – there’s nothing real about this at all. Sheesh, even I

can swing a Roman sword around more than three times without doubling over in

a fit of exhaustion. What kind of flabby Barney

Gumble
warriors are these guys? Anyway, increase your stats as soon as possible.

The character animations are a little better once you do.

Speaking of which, Rebel Acts’s proprietary engine is humorously awkward. The

backgrounds are impressive with intricately detailed textures that often succeed

in creating an immersive and believable atmosphere (check out out those water

reflections and ripples). But the brutally comical character animation makes

the given hero/heroine really stand out from the backgrounds. It’s a weird,

surreal kind of oddity that has to be seen to be fully not appreciated.

It plays tricks with your mind, like watching Bugs Bunny dance around cross-dressing

as Carmen Miranda. Funny, yet just not right.

Further

adding to the BoD list of annoyances is the lack of a strafe button.

This is insane. Sure, I can lock onto an enemy and then strafe around him, but

what about when that enemy has brought four of his close friends along to help

with the hero bashing? All I can do are these passing combos and sword swipes

that take me past an opponent and require me to slowly turn around and repeat

the process. It looks like some deranged medieval bullfighting re-enactment.

Humorous to watch, a bitch to play.

And don’t expect any kind of Rune-worthy multiplayer support. You can

have four players maximum across a TCP/IP, LAN or IPX. Oh, let the good times

roll.

But believe it or not, the game isn’t all bad. The sound is strong and convincing,

and at some points the atmosphere is great. While the fighting is nowhere near

as smooth as Rune, there are times when it can be fun and exciting, provided

you’re up against an interesting creature (of which there are many).

Increasing your stats is cool and learning new combos is kind of fun. And unlike

Rune, these warriors are decently prepared for unarmed combat. Some characters

have kicks and some have uppercuts. At least they’re not completely defenseless

without their weapons.

The areas are huge and interesting. At the end of each, I found myself compelled

to see what other elaborate structures or areas Rebel Act had to throw at me.

The ancient Aztec environment for the Amazon is a true marvel, easily putting

any similar Tomb Raider

areas to shame.

Blade of Darkness is a definite amalgam of good versus evil, both figuratively

and literally. Good backgrounds meet evil character animation. Evil control

versus cool upgradeable character stats. It’s just crazy. But for 30 bucks,

it’s not fatally flawed. I just wish it wasn’t so mediocre.





REVOLUTION REPORT CARD

Rating4
Good looking areas
Cool RPG elements
Immersive atmosphere
Terrible control
Frightening character animation
Sad multiplayer support