A gangsta’s paradise. Review

Joe Dodson
Grand Theft Auto: San Andreas Info


  • Action adventure


  • 1


  • Rockstar


  • Rockstar

Release Date

  • 12/11/2012
  • Out Now


  • PC
  • PS2
  • Xbox


A gangsta’s paradise.

Despite its old age and jaded disposition, the Game Revolution staff still has
no idea what it wants to be when it grows up. Will we chase bad guys as police
officers? Help sick people as doctors? Wear chaps as” construction workers? All
the world’s
professions sound really friendly and helpful when we read about them in social
studies books.

Except, that is, the life of a digital criminal. First, he shoots the friendly
cop off his bike with a sawed-off shotgun. Then he jumps on the bike, breaks
out his glock and streaks down the streets firing indiscriminately at passers-by.
In the chaos, a car explodes and flings the flaming construction worker across
the street. Minutes later, the helpful doctor shows up to survey the carnage
and maybe grab a couple watches. As the bodies are being loaded into the meat-wagon,
our loco hero drops out of the sky in a crop duster, hitting the scene like
a meteor. Corpses, doctors, and onlookers all burst into flames and go flying.

Leave it to Rockstar to help us discover what we really want to be when
we grow up: Los Angeles gangstas. After playing so much of Rockstar’s new Grand
Theft Auto: San Andreas
that we can no longer drive the legal speed
limit, we here at GR can honestly say that if we weren’t game reviewers,
we’d be in jail. Of course, we’re too sane to actually try any of this stuff,
so we’re pretty happy just pretending with the amazing new GTA.

Set on an island off the West Coast in the 1990’s, San Andreas follows the hard-knock
life of Carl “CJ’ Johnson and his travels through Los Santos (L.A.), San Fiero
(San Francisco), and Las Venturas (Las Vegas). After moving to Liberty City (see
GTA 3) for five years in an attempt to escape the gangster lifestyle, Carl returns
home upon learning that his mom has been gunned down by a mysterious assassin.
Vowing to avenge his mother’s death and restore glory to his neighborhood gang,
the Grove Street Families, Carl and his crew battle rival gangs, drug dealers,
cops and mountain militiamen until everyone bad and good is dead, including your
mother’s killer.

As soon as you get into town, though, you’ll be picked up by Samuel
L. Jackson
‘s Officer Tenpenny and his crooked cop cronies. They’ll take your
money and possessions, threaten to frame you with a murder, and then dump you
off in rival gang territory. So, you jump on one of the game’s many new features,
a bicycle, and ride home. Bicycles are shockingly cool. After cruising hot cars
and bad ass choppers in previous games, a simple bike might seem a step in the
wrong direction. Lucky for us, they handle well with bunny-hops, wheelies, stoppies,
and if you lay into the “X’ button you can actually haul ass.

But if you want to get the most out of a bicycle, you’ll have to develop your
character by eating well and going to the gym. When Carl is hungry, he’ll gradually
lose muscle and stamina and hit like
a sissy. Without stamina, Carl won’t be able to sprint on foot or jam on a bike
for long without becoming winded. So you can take Carl to the gym, where he’ll
gain muscle and stamina, be able to hit like a truck, run a mile at top speed,
and look like Tom “Tiny” Lister‘s big brother. To sustain your physique,
you have to eat, but if you eat too much, Carl will become visibly porky and
will lose the ability to scale fences and climb over obstacles.

Want to downplay your fat gut? Then buy new clothes, tats or hairstyles. On top
of that, you can gain proficiency with all weapons and vehicles through repeated
use. San
keeps some sort of statistic for just about everything you do,
and the fact that many of them actually affect the way you play the game is incredible.
Not only is GTA a racing, action, adventure, stealth, arcade bonanza, it also
has RPG elements to boot. This game is the alpha and the omega.

Once you’ve cultivated your inner G, you might wander through Los Santos (an awesome replica of Los Angeles), and stir up some trouble. For the most part, the game plays much like the prior two GTA games. You jack cars, you shoot people, you put out fires and you pick up fares just as you’ve done before.

However, San Andreas also lets you grab a pimp-ride and take hoes to waiting Johns, drive big tankers around in trucking missions, burglarize homes with moving vans, tag up the city with a spray can, take scenic photographs of the various locales, challenge martial arts experts for new melee moves, date various girls, recruit gang-members, take over rival gang territory, fly planes, enter low-rider contests, dive for oysters, dual-wield mac-10s, and generally go nuts in a million ways that don’t have anything to do with the main story line.

This freedom has always been the GTA hallmark, and in that
regard, San
piles on the features to ludicrous proportions. Comparing San
to any other game is like comparing King Kong to the other monkeys;
it is the Overgame. San
‘s only real competition is Vice
, just like Vice City‘s
only real competition was GTA 3. Since merely listing the new
features took up its own paragraph (and I didn’t include them all), lets just
take a look at a few in particular. After all, time spent reading this review
is time spent not playing.

Take the turf wars. As a gang, you want money, power, and respect. To this end,
you must defend your territory from rival gang hit-squads while taking over
other neighborhoods. Get heated up, walk into a rival gang’s territory,
and start pumping their members full of lead. Once you’ve killed about five
gang members you’ll
start a turf war, in which you’ll have to survive three waves of attackers
trying to drive you out of their territory. When you kill them all, the territory
will be yours.

To make this task easier, you can recruit gangsters from your neighborhood by
targeting them and pressing “Up’ on the D-pad. Once you get a nice little group
of strapped homies, you can wander into a rival gang’s territory and start
tearing it up. However, the only commands you’re able to give your goons
are “Follow
me,’ and “Stay here.’ Otherwise, they act independently, which can be a bad
thing since you have some extremely violent friends.

Once you’ve spilt swimming pools worth of blood and wracked up tons of money and respect, you might like to go out for a quiet night with one of your many girlfriends. For the most part, dating is easy: just take your girl someplace nice then take her home. As you take a girl out more and more often, your chemistry with her will go up until she’s ready to get it on. However, if you find some flowers you can present her with those for some guaranteed play.

one of your friends is over, you can even walk up to the Cooperative
mode icon in front of your girlfriend’s house and then you and your friend
can rip up the streets as Carl and his girl. While there isn’t a lot to do
here other than raise hell, kicking ass and fighting cops with two people is
a lot of fun. The camera is peskier than ever at these points, since the co-op
sequences aren’t split-screen, but the bodies you can generate as a couple
will make the exploits of Mickey
and Mallory Knox
seem like the adventures
of Mickey and
Minnie Mouse
in comparison. You make dead people.

Which is a little easier thanks to the improved
controls. While driving in the GTA games has
always been ghetto-fabulous, the gunfights were previously rigid, boring affairs
where you clumsily locked onto enemy after enemy and had to take punishment
if you were going to dish it out. But no more! Carl can duck, roll, and quickly
toggle targets with quick taps of the L2 and R2 buttons. He could still learn
a thing or two from James Bond, but hey, who couldn’t?

The missions themselves are what you’d expect’if you expect the unexpected. From torching fields of marijuana to sticking up banks to driving music producers off piers, San
has some of the craziest, most involving missions ever. The guys at Rockstar are obviously creative geniuses and they know how to make their crazy ideas work. As a result, the missions are just as fun as the rest of the game, even if they’re also the source of some of San
‘ few problems.

Though numerous, varied and largely exciting, the missions can get on a playa’s nerves. Many are long and difficult, and getting back on track once you screw up can take forever, especially if the mission has you traveling out into the boondocks. Although checkpoints wouldn’t do anything for the game’s awesome sense of realism, reloading every five minutes doesn’t do much, either.

As before, every mission must be completed to further the plot. While there are peripheral tasks to take on, none of them figure into the story. It would be nice if there were secondary missions that affected the outcome of the game but didn’t have to be completed, or perhaps some sort of branching mission structure like what we saw in the great Colony
. How about if “Mission Failure” opened some other doors rather than requiring another try?

But hey, if a mission gets you down, there are a thousand ways to cool off, from
just zooming around to fighting the cops. Even though you must complete the
linear story missions to advance the plot, you’ll never feel like there’s nothing else to do. Can’t get past a certain spot? Go hog wild in an airplane or fly through the countryside on a dirt bike. The only limit is your appetite for violence and chaos.

It should be noted, though, that you still cannot watch your carnage over again, as San
doesn’t have any sort of instant replay system. Considering how visceral and insane the action gets, the ability to save your more ridiculous moments to show your buddies is a no-brainer. We’ve griped about this for three games in a row now, so we’re just going to shout it out and hope Rockstar finally ears us: PUT AN INSTANT REPLAY IN YOUR DAMN GAME. PRETTY PLEASE.

For a game of San Andreas‘s enormous size, the graphics are
unbelievable. The animations are great,
the lighting effects throughout the day/night cycles are brilliant, and the blur
effect that kicks in when you go reeeally fast is thrilling. I’ve
seen better character models in some games and better lighting in others, but
when you consider the scope of this monster, you learn how to forgive.

If the graphics are great, the sounds are unrivaled. San
‘ level of audio detail is overwhelming. Tractor motors sputter
and stall, guns pop-pop-pop in the distance, and sirens blare to add ambience.
The radio stations provide a schizophrenic soundtrack for your adventures in
pandemonium. Reggae, hip-hop, rock, country, great Talk Radio’it’s just a whopper
of an auditory meal. Running down pedestrians to “mothers, don’t let your babies
grow up to be cowboys’ is the kind of ironic thrill that makes the GTA games
so good, and so bad.

Of course, everyone has something sassy to say if you bump into them’and you
should listen, because the voice-acting is the best we’ve ever heard. Relative
unknown rapper Young Maylay is the voice of Carl, and I’m going to buy his album
based on his performance as an actor in a video game. Seriously. His dialogues
with the brutal Catalina are hilarious, his timing is right on, and his performance
will forever make CJ one of the most memorable characters ever. Throw in more great work by the likes of Charlie Murphy and James Woods, and you have perhaps
the best acted game ever made. You’ll want to complete the missions just so you
can hear what crazy, foul things these cats will say next.

And chances are, it’ll be pretty foul. From the sick insinuations of Jizzy B.
to the sexually deviant threats of Catalina, you’ll hear things said in San
that will curl your toes. Don’t play this game in front of your
parents, unless they’re really, really cool, and don’t buy this for your kids
unless they’re thirty. In San
, crime of all sorts pays, and the language would make Bernie

We’ve torn ourselves away from this masterpiece to bring you this review, but
the call of the ghetto is growing louder. If you fashion yourself
a contemporary gamer, you must play Grand Theft Auto: San
. It’s that simple. The series is an anomaly, the work of mad
geniuses, and somehow the newest one is priced as though it were just another
game and not one of the greatest of all time. Way to represent, Rockstar.


Box art - Grand Theft Auto: San Andreas
Bigger than big
Fantastic additions
Great graphics
Awesome sound
Pure gangsta!
Excellent missions
Hard missions with no restart
Still no replays