WDL is DOA. Review

WDL is DOA.

There’s this cool new show on Comedy Central called Battlebots. It’s basically
a high school physics project that involves building a violent doohicky fit for
combat. Yup, those nerds you were forced to team-up with in Chem class are now
calling the shots as veritable Dr. Frankensteins, creating giant robots of death.
These robots are placed in a deathmatch pit, complete with radial saws, smashing
hammers, and small explosions, for the sheer sake of glorious carnage.

Destruction, robots, and nerds. Sounds like a sweet recipe, both original
and creative. Battlebots is everything World Destruction League League:
Thunder Tanks
is not.

Sure, WDL tries to blind you with some bells and whistles, with its
supposed attitude and promises of rampant carnage, but all it really comes down
to is a bland first-person shooter with tanks. Add uninspired control and supbar
presentation, then run like hell.

WDL tries to combine elements of Twisted Metal, Battletanx
and a first-person shooter into some fun mayhem league in the vein of professional
wrestling. But instead of a tight fusion, you get fission – concepts we’ve all
played before, and far better.

At the very least, WDL is a step above its Playstation counterpart,
that piece of unplayable garbage. Still, as a PS2 game it really doesn’t do
much to impress or take advantage of the hardware.

You start WDL with a large range of tanks of different qualities and
sizes. You can play as larger, slower tanks or zippy fast tanks. None of them
are interesting to control. Some tanks are equipped with a strafe, making them
a touch more mobile. Simple enough, but you just don’t feel like you’re driving
a tank so much as wandering around in a first-person shooter with a cannon strapped
to your forehead.

The single player game is made up of round after round of the typical action
game hoo-ha. For example, the classic Capture the Flag. But not just traditional
Capture the Flag…repetitive Capture the Flag. One arena has you grabbing
a flag 5 times; go get it, and then roll back to base. Rinse and repeat. All
well and good when you’re running around on foot, but in a plodding tank…not
how I define fun on a Sunday afternoon.

Another
stage goal involves gaining control of a bunch of transmitters. Control is gained
by placing your tank on a transmitter and waiting for the color to turn from
your opponents to your own. This is probably the most interesting of all the
levels, though it’s still pretty mundane.

The standard camera is set right behind the tank, making for a crummy third-person
game. You can also toggle between an awkward first-person cam or the sky cam,
which is the only really playable view. Suddenly, you can see things in front
of your tank and the arena in which you are fighting. The game sort of takes
on an old-school arcade feel where you move your tank against a 2D playing field
and shoot other tanks. It’s almost fun.

The Playstation version of WDL made me think I had cataracts or some
serious clods of dirt in my eye. Yessir, that game defined grainy. The PS2 is
miles sharper and clearer, but still doesn’t look too hot. You may get some
shiny effects here and there with the shooting and explosions, but suffice it
to say this game doesn’t look inspired.

There are sparks of creativity with the FMVs, thanks in part to the wacky
announcers. One’s a big, burly Stone Cold type and the other is a blonde bombshell
with quite the revealing chest. A little too much fake attitude for me, but
still might elicit a chuckle or two.

Do you like metal music? Not the kind on electric guitars, but the type that you played as a child with pots and pans? Banging utensils until Mom yells at you to stop? Hope so, because the music is comprised of dismal, hackneyed metal tunes that sound like they came from some high schooler’s garage. A deaf high schooler, I should say.

Word Destruction League: Thunder Tanks tries hard with a macho attitude,
but there isn’t anything satisfying underneath. Instead, you get a mish mash
of tired game concepts thrown into an industrial blender, fingers crossed that
the pulpy results will come out a tasty brew. WDL for PS2 is the game
the Playstation version should have been, but nothing more. It’s less than mediocre
and, most importantly, not much fun.

  • Better in every way than its PSX counterpart
  • Playable only in sky view
  • Rehashed goals and play
  • Not much fun
  • Fake attitude
  • Bland graphics and sound

2

Upcoming Releases
Better in every way than its PSX counterpart Playable only in sky view Rehashed goals and play Not much fun Fake attitude Bland graphics and sound
Better in every way than its PSX counterpart Playable only in sky view Rehashed goals and play Not much fun Fake attitude Bland graphics and sound
Better in every way than its PSX counterpart Playable only in sky view Rehashed goals and play Not much fun Fake attitude Bland graphics and sound
Better in every way than its PSX counterpart Playable only in sky view Rehashed goals and play Not much fun Fake attitude Bland graphics and sound

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