The real need for speed. Review

Burnout 3: Takedown Info


  • Racing


  • 1 - 8


  • EA


  • Criterion
  • Criterion Games

Release Date

  • 12/31/1969
  • Out Now


  • PS2
  • Xbox


The real need for speed.

Like any racing fan worth his weight in oil, I have a sweet tooth for crashes, pile-ups and mangled steel. Realism is all well and good, but not when it comes at the expense of action. All the car-tuning and customizing in the world can’t save a crashless racer from being a few insurance quotes shy of a worthy spot in my collection.

Criterion Games, the developer behind EA’s new Burnout 3: Takedown, apparently agrees with me wholeheartedly – their game happens to be one the most thrilling, pulse-pounding racers I have ever played. Though there are a few notable bumps in the road, they don’t keep this one from racing to the top of my must-have list.

Burnout 3 is a very thorough racer, featuring 40 tracks, 17 different game modes and 67 vehicles, though not everything is available right from the start. Much like Tony Hawk, the game requires you to win medals and races and take plenty of risks to unlock vehicles and events around the world.

Unlike most other racers, though, safety can actually get you into a heap of trouble in Burnout 3, as the game rewards you for being a royal pain behind the wheel by increasing your ‘Boost’ meter when you perform reckless moves. Driving on the wrong side of the road, just barely missing traffic, drifting around corners and catching air all lead to nice Boost gains, but what really maxes out your meter is causing your opponents to crash (the ‘Takedown’ part of the title). You can string moves together as well – combining a little fender rubbing, shunting, and tailgating is heartily encouraged.

But don’t think this road rage is exclusive to you. The more aggressive you drive, the more irritated other cars get. The result is a pack of pissed-off digital speed demons bent on watching you in their rear view mirror tumbling end over end in a hail of splintered steel.

And you’ll pick out each and every splinter if you choose to use Burnout 3‘s sweet "Aftertouch" feature. During any crash sequence, holding down a single button throws the game into a Max Payne-esque slow-mo and allows you to minutely guide your car with the D-pad or analog sticks. If you hit another car during an Aftertouch, you’ll rack up oodles of points, especially if the car is one of your five competitors. This also helps multiply your boost and makes the whole wipeout experience a functional boon instead of the traditional bust.

The meat meets the metal in the game’s World Tour campaign, in which you compete in over 150 events, from not-so-simple Time Trials to six-car Single races and Grand Prix events. There are a plethora of race types to enjoy, including cool variants like Road Rage (take down as many cars as possible in a certain amount of time) and Lap Eliminator (after each lap, the guy in last place is eliminated).

You’ll face some of the game’s most thrilling challenges in the Crash events. Here you speed through an intersection to produce the biggest pile-up and most spectacular crash possible. Points are tallied for the amount of damage caused; the trick is to find the most advantageous path to destruction. In a new twist, you can actually blow up your own car at any point, effectively turning your ride into a bomb. It’s terrific fun and holds up well over time; long after you’ve claimed the gold, you’ll return to cause more chaos.

Perhaps the brightest feather in Burnout 3‘s crowded cap is its blinding sense of speed. From the very first race, the speed is exhilarating. You careen through traffic as if shot out of a cannon, giving the gameplay a rare kind of urgency and intensity. And as you unlock different vehicle classes (compacts, muscle cars, sporty cars, etc.), the speed becomes more hazardous, challenging and exciting.

Aesthetically, it all comes together quite well. The particle system is just jaw-dropping – sparks fly as you scrape against walls, railings and other vehicles – and the damage modeling is unmatched. Vehicles literally shatter in all sorts of realistic ways, raining shrapnel, ripped doors and broken glass all over the raceway. The chaos factor is on tilt in this one.

The cars themselves, however, aren’t the most detailed rides on the digital road. Some gloss and sheen help out a bit in both versions (the Xbox version is much cleaner and smoother overall), but compared to other racing games, the vehicles are somewhat bland. The PS2 version suffers from some strange gamma issues as well as noticeably longer load times, though neither console shows any hiccups or slowdown. The framerate is consistent and silky-smooth throughout.

Another flat tire is the gross omission of any manual replay feature. This game is such a feast for the senses, you’ll really want to watch an entire race from start to finish using all the standard replay features like multiple vantage points, rewind and slow motion. Sadly, this plea is left for the inevitable Burnout 4.

While the game sounds fine, the music lacks any decent variety. It might be a sign of the times or a sign of my age, but I’m just not into contemporary alternative pop rock. Luckily, Xbox owners can import their own music via the Xbox hard drive; PS2 owners will have to grin and bear it or mute it.

Racing game purists will also dislike the lack of any sort of vehicle customization, the paltry choice of three colors and the lack of alternate track routes, but these are hardly deal breakers when you consider the sheer number of modes and consistently exciting gameplay. And long before you complete the single player modes, you’ll want to take this puppy online via Xbox Live or the PS2 online adapter. Up to six players can play any of the modes with up to eight players taking turns in the Crash events. The connection on both systems is very solid. Players with high pings or poor connections will warp around the track and annoy you a bit, but that’s fairly standard for a racing game.

Burnout 3, however, is anything but standard. With outstanding physics, an unmatched sense of speed and a wealth of game types, it easily blows the doors off the competition. And that’s all the realism I need.


Very fun
Incredible sense of speed
Unmatched damage system
A wealth of game types & events
Horrible music
No replays?
No customization