Summoner Review

Nebojsa Radakovic
Summoner Info


  • RPG


  • N/A


  • THQ


  • Volition

Release Date

  • 01/01/1970
  • Out Now


  • PC
  • PS2


I choose… Magic Missile!

Joseph’s got a pretty screwed up life. One minute his village is getting ransacked
and the next he’s accidentally calling forth a dark demon of the netherworld that
would eventually destroy the entire village. When I try to help out my
little village, the worst result is a few broken dishes. Joseph, on the other
hand, goes for genocide. Good job, Joseph. Way to go. I guess that’s the way life
goes when you’re a summoner.

So what’s a summoner, you ask? He is the chosen one, the man with the powerful
ability to summon forth creatures and demons. He is stronger and more feared
than any man or god…and in this case, he’s a total klutz.

To fulfill his destiny as a summoner, Joseph must journey onward through aggravation. And that aggravation is the game itself.

THQ’s Summoner follows the typical PC RPG formula, relying upon statistical
growth to compel further play. But when games like this are presented on a console
system they aren’t nearly as smooth as they should be. In this case, the fighting
system lacks control and involvement, the storytelling is weak, and as a whole,
the game just tapers off to average.

Summoner’s fighting system doesn’t feel complete. You approach opponents
and fight them in real time without switching away to some combat screen. On
the surface, it seems a lot like the excellent Vagrant
, but underneath it lacks that game’s great control and flow. Your
AI pals fight poorly and the random hits and misses make battles much more frustrating
than they should be.

Joseph’s summoning ability allows you to call another member into your party.
This summoned character will have significantly burlier statistics and power
than normal characters, which makes that guy a helluva lot more fun to play.
Fortunately, there are some intelligent checks and balances built into mastering
this power. If Joseph dies while the summoned creature is still alive, it will
go berserk.

The cities are immense and have interesting design elements, but they’re not
very immersive. This is mainly due to the complete lack of realistic characters
within cities. Townsfolk ramble on and have the personality of a wet newspaper.
Hmm’if they made the playable characters a bit more interesting and communicative,
then maybe I wouldn’t mind talking to everyone.

Summoner’s plot is pretty interesting. It includes some complex elements,
from a believable religion involving warring deities to the machinations of
an evil emperor. With this much depth, the development of the story throughout
the game is promising, but because of character problems, it doesn’t work as
well as planned.

The playable characters are very run-of-the-mill. Additionally, nearly all
conversations involve your character asking one word questions. For example,
some NPC might go on and on about how much he hates Bactites, and all you get
to select is the response: “Bactites?” This in turn will prompt the guy to tell
you what a Bactite is. Conversations allow characters to develop, but I guess
our hero doesn’t have a very large vocabulary.

In addition to the main quest, there are many side missions to complete. Most
are just retrieval missions. Some guy lost his sword. Go find that sword, bring
it back, and get a reward. Whoopdee-do. I wish life was that simple.

Loading” loading” hold on, I’ll tell you more about this game after I finish loading”

Even though there is some speech during the cut-scenes, you’ll find yourself
reading through pages and pages of text during gameplay. That’s not my idea
of a “next-generation RPG.” Isn’t this on a DVD? 6.5 gigs of information? That
“no space for voice” argument just doesn’t work anymore. If you insist
on load times, might as well stick some voice in there.

Summoner’s graphics are better than average, but you still won’t see
anything special here. Some areas look downright freaky due to some odd distant
object fills. Other areas look great, with nifty design elements worked into
the buildings.

Check this out.
It’s a video test of the Summoner characters playing Dungeons and Dragons.
Based on that video test, it’s obvious to see that the designers have some love
for good ol’ D&D. It’s too bad the game itself isn’t as creative. Why not try
a RPG parody instead of the classic angst-ridden hero?

Summoner is an extremely ambitious game, but it misses the mark due
to unoriginality and subpar presentation. The game is hardly the purported “must-have”
title it claims to be. I just wish more time could have been put into it instead
of pushing for a launch release. At times, it has the signs of an earnest first
effort, but more often Summoner is dry and boring. I’m gonna summon me
a beer now.




Huge worlds
PC D&D style RPG with statistical bend ti... mes...
Dull characters
Underdeveloped story
Bland combat system