Spawn: The Eternal Review

Nebojsa Radakovic
Spawn: The Eternal Info


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Release Date

  • 12/31/1969
  • Out Now


  • PS


If you think it is tough to get to Heaven, try battling your

way to Hell!

Just when you thought it was safe to die, out comes the

Spawn. In the new game, Spawn, from Sony Computer Entertainment,

you can battle for your freedom from the ruler of the Eighth

Sphere of Hell. In this adventure/fighting game, you are Spawn, formerly

known as Al Simmons, a professional assassin, that is until you

died. When Al Simmons got torched he made a deal with

Malebolgia, to join the Devil’s Own Army and return to Earth as

Spawn. But to free yourself from this eternal bondage, you must

find your way back to Hell and defeat Malebolgia himself.

This is a one player game that requires the player to travel

through a series of maze-like realms and collect the tools and

hints that are needed to make your way back to Hell. Of course,

there are many enemies along the way to try and stop you. This

game is unique in the way that the battle aspect of the game

blends smoothly with the adventure aspect, switching instantly to a ‘fighting game’. Unlike adventure

games where battles take place in the same frame of reference as

the looking for of clues and hints, and etc., this game treats

the meeting of each opponent like a separate battle. Although

the actual controls in the battle are impractical, it is

beneficial to have the battle segmented from regular game play.

With this feature you do not have to worry about attacked by surprise by an enemy that was missed.

This is

especially important in this game, because the views that the

player gets while roaming the realms are not, necessarily, the

ones that you would want. The views, for some reason, do

not always let the player see where they are trying to go, or

even in front of them. Many times this leaves the player with a

blind spot that would be troublesome if enemies could attack

suddenly or swiftly. Instead you just miss clues or objects.

The graphics in this game are moderate. Spawn, himself, looks pretty good, but moves strangely at times. The 3D worlds are fairly well designed, but too pixely, and with too many of the same boring texture maps. However, one thing

that sticks out in my mind was the sky in all the levels. It is

almost indescribable, except to say that it looks like a

combination between smog, lights, and, uh, Magic Kool-Aid.

Unfortunately, there is not much other value to the graphics

other then their inherent aesthetics. They are no real great

special effects, in particular, but the game gives an overall

impression of being well constructed.

It seems odd that a game

with that much of it’s story based in magic has no real magical

effects. Sure Spawn travels around trying to find magical

‘oracles’, but they only help him in battles, and they are not

very imaginative effects. Also, these moves are incredibly hard

to execute. It is frustrating to collect over ten

oracles for a particular spell, and not be able to use any of

them because the combat in the battles is too fast

to push the D-pad in four directions and then push triangle while holding start with your nose

before getting attacked. But if you cannot do all of

these maneuvers then you cannot summon the magic. This is a big handicap because after a certain stage, the enemies

cannot be defeated with the normal, over-simplified battle moves.

And the battle moves in this game are about as unimaginative

and useless as any game I have seen. Who ever heard of a battle

where you could not jump? We’re talking about the Spawn here,

how could he not have the ability to jump in a battle? The most

frustrating thing is that he can jump when he is just walking

around searching for clues and magic, but not in battle. It

makes no sense to me. Even apart from the lack of jumping, the

battle moves are weak. Just basic kicks and

punches. Wow! Now, it seems to me that the road to hell would

require a little more combat skill than just punching and


Spawn does get credit for one fun fighting move: You can rip off a guy’s arm and hit him with it.

This game is not for someone who wants a wild adventure.

It has a very sedate pace: walk around, fight, walk around, fight etc. I’m doubt that most people would consider their

time as a fair trade for what small entertainment the game provides.

However, it is a quite an epic adventure, at least in the comic books.

In play, however, successes are few and far between.


Great storyline
Weak and impractical battle controls
Lots of time just walking
Unique game format
Gothic sights and sounds