BASKETBALL. Review

BASKETBALL.

At least that is what I thought I would be playing when I broke the seal on 989’s

NCAA Final Four 2000. Unfortunately, it was not the game I hoped it would

be. Let’s get right to it.

The game begins with a flashy new teleplay that collages the recent

activities at 989 Studios intermingled with highlights from the array of

sports that they currently make games for. The excitement soon fades. While

I perused the instruction booklet, I first noticed the controls. They were

quite different from the controls I was used to. Troubled by this, I tried

to figure out how to remedy the situation only to find that I did not have

the option to do so. We move on.

You can choose to play the normal variety of game play options. You have the

ability to chose from a huge sampling of collegiate teams. Finding your alma

mater could be quite exhilarating. Take on your cross-town rival, your in-state

rival or have a swipe at number 1. Anything can happen at the playground, but

sometimes nothing at all.

The game is not very good. The players move abruptly and in straight lines,

the graphics are outdated and even unintelligible at times. The players do not

seem to be governed by the laws of physics which makes it hard to time your

rebounding because the players jump up and fall back down at very different

speeds. The detail is poor, with pudgy, uninteresting skins slapped on the ballers.

This was a problem in last year’s version

as well…is anyone taking notes?

You’ll also notice some minor graphical flair in animated referees and cheerleaders. Nice touch, but it hardly makes up for the lame on-court graphics.

The somewhat awkward control interferes with playing solid defense, but you can eventually get the hang of it. The biggest omission is the absence of a crossover dribble. I can’t think of another game out there that did not include this essential ball handling skill, two years ago!

Quinn Buckner is

back to handle the commentating. Quinn should retire from game announcing once

and for all, as his quips are repetitive and annoying.

What the designers appear to have had in mind was a true team game. They included

sharp passing with set plays that characterize the scrambling nature of the

college game. Good intentions, but not very exciting. I enjoy a more individually

precise game that does not feel like I am simply pressing a combination of buttons

in sequence, but rather reacting to the game as it occurs. Athletes begin to

get really creative with their play at the college level, and the game needs

more examples of that.

989 has a reputation for creating games that bend the rules and the

attitude of the sports they are based upon. These games are entertaining and

fun, but are rarely very realistic. They tried to go the

opposite route with Final Four 2000 bby upping the realism, but strayed to the far end of the spectrum.

With all the competition involved in the sports game genre, NCAA Final Four

2000
has a long way to go to keep up with the likes of March Madness 2000. It appears outdated and under-produced with nothing of real interest to set it apart. Division 1 ball is a spirited endeavor with atmosphere and excitement. Although team play is great for the cause of sportsmanship, individual players often dominate and that’s what pushes them to the next level. Next time, let’s see some showtime.

  • Plenty of teams and modes
  • Weak graphics
  • Bad mix of realism/arcade

3

Upcoming Releases
Plenty of teams and modes Weak graphics Bad mix of realism/arcade
Plenty of teams and modes Weak graphics Bad mix of realism/arcade
Plenty of teams and modes Weak graphics Bad mix of realism/arcade
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