Round 3…Fight! Review

Ben Silverman
Dead or Alive 3 Info

genre

  • N/A

players

  • 1 - 4

Publisher

  • Tecmo

Developer

  • N/A

Release Date

  • 01/01/1970
  • Out Now

Platform

  • Xbox

rating

Round 3…Fight!

The fighting game genre is a tough one to break into. You’ve got your hardcore
Street Fighter
fans, your Tekken heads,
your Virtua Fighter
nerds, your Soul Calibur
geeks and often very little crossover. That’s partly the nature of the games,
as it takes discipline and dedication to master the moves.

The Dreamcast’s Dead or
Alive 2
never really took off among hardcore fighting fans due to its relatively
simple combat system and somewhat limited depth. Still, few games looked better
and none conveyed the same cinematic qualities of fighting we enjoy in the movies.
DOA managed to find its own little niche.

And now, it attempts to eke out even more space for itself by being the first
fighting game available for the Xbox. Dead or Alive 3 sticks to the basics
by adhering strongly to its past with only a few minor gameplay tweaks. While
a bit disappointing, it still looks like a million bucks and plays well, leading
to a solid first entry.

Despite
the fact that this is the third official game in the series, no one has bothered
to actually work out any sort of discernable story. You pick one of 16 characters
with whom to smite the evil Genra, a bad guy who may or may not be a demon named
Omega. Along the way, you’ll be utterly confused by what has to be the most
completely nonsensical excuse for a ‘plot’ since the 70’s Italian horror flick
Nude for Satan.
But at least that had Satan, and, well, someone nude for him.

Seriously, how about just a little effort next time? You don’t get any opening
movies to explain the characters, nor are their comments before each match insightful
at all. Some fight for money, some fight for honor, some fight for tip$, and
some fight so that at the end they can get half-naked and prance around. They’re
transparent and basic and the whole game makes as much sense as watching an
episode of Twin Peaks backwards.

But it looks a helluva lot better. DOA 3 is probably the best-looking
fighting game yet, with much more exciting and vibrant environments than past
DOA games. Witness the flock of birds flying around as you scuffle on
the beach in front of a gorgeous sunset. Check out the deformation of the snow
on the ‘Snow’ level as you scoot around. From the terrific water effects to
the fantastic sun glares and lighting, this is really a top notch effort.

The new levels are pretty cool, particularly the ‘Lost World’, in which you
begin fighting atop a cliff only to eventually plummet down, down, down. While
not all the stages feature breakaway walls and multiple levels, most do, and
it’s very rewarding finding the hot spots.

Character animations, though, are pretty much the same as DOA 2. In
fact, many of the fighters have almost identical move lists with just a few
additions. When you take into account that there are only 3 new characters out
of the 16, it means there isn’t a whole lot left to discover if you’ve played
earlier DOA games.

The combat is also relatively unchanged. Each character has a nice assortment of kicks, punches and throws, and the simple control scheme makes pulling off seemingly tricky moves a snap. As always, the high mark of the combat system is the art of the move reversal, which is all about timing. Catch a punch in midair and watch your character twist your opponent’s arm around and kick him in the head in one smooth turn.

I’ve always enjoyed the simple controls of DOA 3, and the inclusion
of the reversal thwarts excessive button mashing. But you can’t help but notice
how thin everything feels when compared to the Tekken or Virtua Fighter
games. The learning curve ends pretty abruptly; the hardest moves are really
only a few simple moves strung together. You don’t get anywhere near the kind
of combo depth or intricate technique found in other fighting games.

You also don’t get a very satisfying single player game. Though there are
16 total characters, each one only fights about 6 others before reaching the
boss, Omega. Someone decided to change the view when fighting Omega, switching
it to a sort of three-quarter behind cam. It’s awful. And despite his cheap
projectile weapons (he’s the only one in the game with fireball ability), he
is one of the biggest wussies in the game. Whack him a few times and down he
goes, and away you go to watch another completely mystifying (albeit gorgeous)
winning FMV. Worst…boss…ever.

The
other game modes are also a little on the flimsy side. You get Versus, Team
Battle, Sparring (training), the silly Watch mode (where you just watch the
computer fight itself), Survival and Tag Battle. Tag Battle seems so good on
paper, but they make you fight Tag matches in static arenas that don’t have
the breakable walls and varying levels. It winds up being a little boring, though
the tag team moves are still plenty cool..

Too bad you don’t get rewarded for kicking ass. You’d figure the developers
learned their lesson when they released DOA
2 Hardcore
, the PS2 version of the original DOA 2 filled with plenty
of new outfits and a few characters to unlock. Well, what you see is what you
get with DOA 3. After beating the game with every character, you don’t
get much. Perhaps after playing for a million hours you get some new shoes or
something. All I know is that you should get rewarded much earlier.

DOA 3 certainly has its cinematic moments. Imagine kicking a guy off
a cliff, jumping down after him, kicking him off another cliff, following him
again, then kicking him off a third cliff into a pool of shimmering water. Name
another game where you can punch a guy though a wall, smack him off a rooftop
and toss him through a burning torch. I guarantee you’ll at one point or another
actually yell out, “[expletive] yeah, baby!”

What it doesn’t have, however, is enough new stuff to warrant a better grade.
This game is so similar to DOA 2 that calling it a sequel should only
refer to the graphics. How about allowing Tag matches to take place on any level?
How about letting you actually perform an attack while jumping down after your
opponent? How about adding some kind of extra incentive to play the single-player?
If I’m playing by myself, I’d still rather play the original Soul Blade.

DOA 3 is a prime example of graphics taking center stage over gameplay.
The hype machine has been working overtime on this one, and though it’s very
far from a bad game, it’s not particularly close to an amazing one, either.



REVOLUTION REPORT CARD

3.5
Rating
Terrific visuals
Cool new levels
Classic gameplay
A little too classic
No extra goodies
Weak single player