Test Drive Offroad: Wide Open,Test Drive Offroad Wide Open Review

Test Drive Offroad: Wide Open,Test Drive Offroad Wide Open Info


  • Racing


  • 1 - 2


  • Atari
  • Universal Interactive


  • Rockstar San Diego

Release Date

  • 01/01/1970
  • Out Now


  • PS2
  • Xbox


Offroad? Yes. Off the mark? Slightly.

The PS2 isn’t just a baby in messy diapers anymore. It’s nearly a year old

now and getting to be a big boy. It’s still scared of the dark and can’t tie

it’s own shoes but it’s about time it got a chance to start acting its age and

show us what it can do, give us doting gamers the opportunity to see it taking

on a consistent stream of games that are more interesting, more involving and

offer more variety than what the PSOne has to offer. Even a dismal series like

Test Drive: Off Road should

be able to redeem itself with the PS2’s technology and burgeoning adolescence.

The latest in the series, Test Drive Off Road Wide Open, makes

a valiant effort to distance itself from its dysfunctional family of origin.

Though a mixed bag of tricks, its attempts are greeted with a modicum of success.

The object is to maneuver your off-road vehicle through numerous checkpoints

spread throughout huge areas. For your driving pleasure you have your choice

of boxy, poorly-rendered trucks, jeeps, and SUVs. All of them have engines that

sound like old weed whackers and kitchen appliances in desperate need of 3-in1


In Career Mode you purchase your off-roader, pay to race and use your winnings

to buy upgrades or other vehicles. Upgrades (which, for some asinine reason,

must be unlocked) result in a three-stage de-dorkification of your ride. It

will no longer resemble a Tonka toy, school bus or the Mystery Machine quite

so closely. There will be noticeable differences in handling, speed, acceleration

and braking.

Players eventually get to select Modified, Pro or Unlimited upgrades, but you

won’t find yourself tweaking your own vehicle to suit your individual style.

In fact, there are no customizing options other than a limited palette of colors

to choose from. This works out great for the very young and others who haven’t

gotten the hang of making their own decisions. For the rest of us it merely

makes the game flat and largely uninvolving.

Vehicles are divided into two classes – those with speed and those with power.

Power vehicles like the Jeep CJ5 and the Chevy Blazer are better for climbing

steep terrain and handle easier for hitting checkpoints. Speedsters like the

Dodge Ram 2500 and the Hummer Wagon can mack on straightaways but can easily

sail right past a checkpoint.

It is in the area of physics and suspension where TDORWO distinguishes

itself from the fairly lackluster crop of PS2 games out there. The physics are

truly impressive. Vehicles have weight without being awkward and sluggish. They

can fish tail, spin out, flip over and slam into objects and other vehicles.

You really do get the illusion of speed as you zip along straight passes or

fly downhill. Driving these things is a sheer joy.

However, the game falls short in the damage modeling, as there is none to speak

of. No matter how many times you smack into boulders or how fast you were going

when you impacted, you won’t notice more than a little mud spatter when the

race is done.

Races take place within three different ecosystems – Utah, Yosemite and Hawaii.

Environments are huge, wide open and extremely well designed. Though some of

the overlaying textures are dull, the enormity of the environments and the variety

of terrain will make you sit up and take notice.


in mind that TDORWO is a checkpoint racer – the kind in which you can

flawlessly fly ahead of the pack for your first several laps, then miss a checkpoint

by a millimeter and watch tearfully as your opponents flood past while you attempt

a couple of impromptu U-turns. This is a slight annoyance on the Circuit and

Blitz tracks. The Scramble tracks, though, have checkpoints which can be hit

in any order, so in addition to the slightly-missed checkpoint factor you will

have the added frustration of not knowing where you’re going. These random checkpoints

render your navigation arrow practically useless as it will have you coaxing

your Jeep Wrangler up the side of Mount Everest to reach a checkpoint.

Onscreen advice suggests studying your relatively featureless map or following

your opponents in order to find the most expedient route. This is fine until

you lose or overtake them (it’s a race, remember?) and then quickly ascertain

that you have no clue where you’re headed.

Some vehicles drive with amazing aggression. They will knock you to the side

before reaching a checkpoint or go so far as to turn you in the opposite direction.

These drivers are downright malicious and appear to make a concerted effort

to assure that you have more than your fair share of trouble on the road. This

adds significantly to the experience, although it will make you wonder how your

Dodge Durango has the traction to climb a near vertical incline but can’t withstand

a side-swipe by a little Jeep with road rage.

TDORWO offers players a lame replay feature where you will find yourself

observing a completed race from the same perspectives available when you were

driving – chase cam, first person and rear view. If you were paying attention

when you were racing, you saw that already. They missed an excellent opportunity

to win players over by letting us see for ourselves just how crazy the race

really was.

But in the end, TDORWO is a lot of fun for a couple of hours and makes

a more than worthy rental. Excellent physics and suspension, aggressive opponents,

and humongous and well-planned out environments give a bit of shine to a game

that is otherwise strictly last generation.


Excellent physics
Huge environments
Aggressive drivers
Fun for a few hours
Flat textures
No customization