March 2014: Buy, Try, or Die
[Update: Short List Added] A full release list for March, including Titanfall, MGS: Ground Zeroes, BioShock Infinite: Burial at Sea Part 2, and inFAMOUS: Second Son.
MOST POPULAR FEATURES21 Greatest Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.
[Yep, I flipped the image... see what I did there? Ed. Nick]
I was not originally a fan of FFVII ; in fact, I remember looking at the commercials in the '90s and finally purchasing the game only to realize the commercials only showed CGI scenes. I was young and needless to say...
Using the design principles from some of EA SPORTS top rated franchises, NBA ELITE 11 introduces several significant gameplay changes that center around user control. The new ‘Hands-On Control’ scheme allows for one-to-one responsiveness of a player’s movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player’s offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.
The new real-time physics system in NBA ELITE 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a new skill-based shooting system requires accurate user input, based on a player’s position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.