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FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

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NBA Elite 11

GENRE Sports 
PLAYERS 1- 4 
PUBLISHER EA 
DEVELOPER  
RELEASE DATE  
E Contains No Descriptors

What do these ratings mean?
Using the design principles from some of EA SPORTS top rated franchises, NBA ELITE 11 introduces several significant gameplay changes that center around user control. The new ‘Hands-On Control’ scheme allows for one-to-one responsiveness of a player’s movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player’s offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.

The new real-time physics system in NBA ELITE 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a new skill-based shooting system requires accurate user input, based on a player’s position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.


NBA ELITE 11 SCREENSHOTS


09/27/10
NBA Elite 11 - nba-elite-11_007 NBA Elite 11 - nba-elite-11_006 NBA Elite 11 - nba-elite-11_005 NBA Elite 11 - nba-elite-11_004 NBA Elite 11 - nba-elite-11_003 NBA Elite 11 - nba-elite-11_002 NBA Elite 11 - nba-elite-11_001



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