PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...
The game is a stealth action-adventure that takes place on an ominous night inside a wondrous palace on 12th century Syria. It features an invisible character, that needs to assassinate 3 targets before dawn while trying to avoid detection whenever possible. The character is fragile, and a single strike of a sword is enough to take it down. Protagonist is invisible to the human eye and, although it may seem a too powerful ability, it still can be heard and covered in particles which can be seen by guards (such as the blood of it’s victims). The game deals with an important aspect of this character’s personality, that of a risk-taker, which pursuits the best given reward out of any situation even if with it comes greater risks and consequences for failure.