RIP Ralph Baer
I really, really hate writing obits. I really do. But I take it as a personal honor to be able to say good things about the men and women I respect, whether in this industry or just in my life, and Ralph Baer is the reason all of this exists in the first...
The game is a stealth action-adventure that takes place on an ominous night inside a wondrous palace on 12th century Syria. It features an invisible character, that needs to assassinate 3 targets before dawn while trying to avoid detection whenever possible. The character is fragile, and a single strike of a sword is enough to take it down. Protagonist is invisible to the human eye and, although it may seem a too powerful ability, it still can be heard and covered in particles which can be seen by guards (such as the blood of it’s victims). The game deals with an important aspect of this character’s personality, that of a risk-taker, which pursuits the best given reward out of any situation even if with it comes greater risks and consequences for failure.