PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
In Sakura Slash, users use their quick reflexes to swipe at flying demons with their sword. The game requires users to react quickly before the demons vanish from the screen, which will cause the players to lose HP. The faster one destroys the demons, the higher the sword skill. Sword skills will enable special moves based on the sword a user has equipped. Also, by collecting spirit orbs that float across the screen, users can upgrade their skills, swords and brushes. There are no levels in Sakura Slash but a streamline of continual gameplay as players aspire for the highest score.