Guilty Gear Judgement FAQ/ Walkthrough

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G U I L T Y G E A R

J U D G M E N T

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Version 1.0

By: The Unholy Fish/ptlsaints

Email: kolbster@gmail

Date Started: January 6th, 2008



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This Walkthrough is allowed to be hosted at the following sites:



GameFaqs - www.gamefaqs.com

IGN - faqs.ign.com

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Introduction

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Guilty Gear Judgment is similar to old side scrolling games like TMNT and

Streets of Rage, complete with old side scrolling standbys such as the same

enemies but different colors, special powers and extremely cheap bosses.



The game follows a loose storyline (oh yeah and by the way there will be

***SPOILERS*** throughout this) of this nice little hamlet town named Isene,

that has quite suddenly been filled with lizards, giant grubs, headless

mannequins, stuffed animals, giant golden balls that spawn flying creatures

...and well you get the idea.



Anyway it just so happens that for one reason or another, all of the

characters in GGX2 end up there. That's pretty much the intro to the game.

Now we are going to take a look at the characters.



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Characters

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Keep in mind that even if you know these characters from GGX2, they are

completely different in this, some of them even changing specials and moves.

The kick button now jumps (X), Square is light attack

(sometimes I'll call it punch), Triangle is Medium attack(Slash) and Circle

is Strong attack (strong slash).



As hard as the developers tried some characters are translated better to

side scrolling then others, with some suffering from not being able to easily

hit or finish off enemies.



SOL BADGUY:

Probably the first thing you'll notice about this guy is that he has a sword

that looks like a rectangular scrap of metal, but this actually does

respectable damage(and draws blood?). His strong slash while moving does two

descending hits and can push enemies back. His combos rely heavily on the

Volcanic Viper mainly although there are some you can due without using it.

His special Tyrant Rave Version 2 is somewhat powerful but Dragon Install

is better because it makes comboing easier and makes moves like Volcanic

Viper pretty scary. One of the easier characters to use, his problem is the

lack of range on many of his attacks and the ones that have range leave him

susceptible to attacks. Some of his moves put him into a dangerous situation

if blocked. Finally he is not great at knocking enemies down, but is excellent

at crowd control and can put the hurt on if he is surrounded, thanks to his

specials and pretty good speed.



KY KISKE:

He is former head of the religious Sacred Order of Holy Knights and looks the

part. He is Sol's rival too, and in GGX2 the Sol-Ky fights are usually

exciting. Unfortunately he is not one of the better characters in this. Both

his regular punch combos (where he trips and slashes an enemy) as well as his

punch special (Sacred Edge) are very weak. The stun edge is good in that it's

a projectile but it isn't a great one, but the charged version is pretty good

because you can link it with Vapor Thrust which is probably Ky's best regular

move because you can do it in midair as well. His Strong Slash regular moves

are good (and it sounds like he is saying "Coconut") And one of them hits for

two descending hits similar to Sol. His S move which is like a thrust does

fairly good damage and really has excellent range. Finally Ride the Lightning

covers a large area, and is much better than sacred edge. Ky has trouble

knocking down the bigger enemies and is reliant on connecting with the double

Vapor thrusts. Is fast but overall is not a good character in this game.



MAY:

May is a little girl in an orange pirate outfit. You'd think she would be

fast and have weaker attacks, but the twist is she carries a giant anchor and

is pretty powerful especially in this game. She doesn't have alot of running

speed but some of her attacks are both fast and powerful. She shines at

regular attacks especially Strong Slashes. Hitting the circle button on your

psp unleashes a very fast and pretty damaging hit, so you can keep bashing

the enemies to death. Pressing over and Strong slash delivers a blow enemies

are even less fond up but one that is slower. If you want to get fancy or are

looking for something with more range I wouldn't suggest using any of the

dolphin attacks because they aren't very strong and can backfire. Mist Finer

can be charged quicker and can knock over enemies. If you absolutely need

range or you get surrounded one of her specials has a large whale jump into

the screen damaging pretty much everything, and her other special makes her

swing her anchor around like crazy hitting everything in her path.



MILLIA RAGE:

Millia is a blonde Russian girl who kills with her hair....quite a cast we

are assembling here aren't we? Millia on this game is harder to play as then

in GGX2. She still has her amazing speed but she has very few attacks that

knock enemies down. She is great at combos, but she has to plan ahead to be

able to beat the bigger enemies. Her Strong Slash where she swoops down her

hair is good, and as for moves, you want to rely on the lust shaker as it

will really kill most of the lizard enemies extremely easy and can even hurt

bosses alot. If you are attacking in midair do the Bad Moon. The best

special is Winger (descent). If angled right it can do alot of damage. She

seems to take a beating really easily, attacks seem to do more damage to her

so keep her protected.



I-NO:

Now we have a babe who attacks with a guitar and a hat. She has a Strong

Slash like May's but not quite as good. The hat projectile is pretty much

junk. Her best moves are the ones that cause shockwaves, and her specials do

good damage in a small area. Her worst attribute is when she runs I don't

know what she is doing but she like glides or something on the guitar and

usually lands right in the middle of a bunch of angry enemies like. the glide

is useful for some combos (I guess?) and to get across cliffs, but it will

probably end up costing you quite a few lives because it is a very awkward

movement. Overall not a great character.



CHIPP ZANUFF:

Unlock: Complete Stage 2-1 with Sol BadGuy

He is an American ninja and is the fastest character in the game.

Ole' Chipp is probably my least favorite character. He is extremely fast, but

he's too fast. Unless you walk with him solely he normally will run right

into problem areas of the enemy. His moves like beta blade and the three hit

combo he does with the pink aura are nice when they connect, but alot of the

problem with Chipp is his attacks only go one way so if there is an enemy

behind you you take damage. And this is the biggest failing of Chipp. He

seems to take way more damage than any other character, as nice and as many

moves he has and as fast as he is, it doesn't matter when he drops dead

constantly. Moves that will take off a tenth of another characters life will

take at least a quarter off his. The risks definitely outweigh the rewards on

him as there are characters with much better moves too, and you will find

speed is only useful in certain places in the game.



AXL LOW:

Unlock: Complete Stage 3-1 with Chipp Zanuff

He wields two scythes and wears a outfit with the british flag on it.

Axl Low plays completely different then he does in the regular fighting games,

and has quite a few different moves. Overall an average character with

slightly below average damage made up for with range.



FAUST:

Unlock: Complete Stage 4-2 with Sol BadGuy

Faust is....well you'll know him when you see him

Faust once again returns sporting some bizarre moves, and absolutely

ludicrous range, but you will have to learn this character all over again.

Gone is the random element that consisted of him throwing different objects

in the air each having completely different effects. Instead Faust has some

notably different moves including a different special. use his range to your

advantage.



BRIDGET:

Unlock: Complete Stage 2-1 with Ky Kiske

Bridget is another rather unique character. Yes he actually is a male.

He attacks with a yo-yo and a teddy bear. The yo-yo has range and not

terrible damage but rely on combos with this character. you can try to throw

the yoyo out there and turn it into a bear if you need to attack something

without getting to near it. Bridget is not one of the easier characters to

use but not terrible either.



POTEMKIN:

Unlock: Complete Stage 3-2 with Bridget

Potemkin isn't a really well developed character, he comes from a place

called Zepp, and his storyline in this is pretty *yawn* too.

Potemkin is the classic slow but strong character stereotype taken to the

extreme. He is incredibly slow but makes up for it. I'm quite sure he takes

alot less damage then any other character, He really can take an amazing

beating and not be all that fazed by it. His slash moves are somewhat quick

and take alot of damage, and his strong slash over is a guaranteed knockdown

even against the final boss. Combos don't go for alot of hits but that really

is irrelevant because of their power. The potemkin buster is bizarre in this

game in that it seems to do very little damage to the one receiving it but

yet when the character lands after performing it, other creatures take

damage, and sometimes it will outright kill the creature receiving it so I

think it may be glitched, regardless you can use it to cancel the final

boss' special move. Potemkins own special move is pretty good itself.

Although he takes less of damage the trade off is you will have terrible

trouble evading things like spikes, pits, cliffs, and fire columns so

sometimes you have to endure some punishment if you want to use him. Overall

a very good character.



JAM KURADOBERI:

Unlock: Complete Stage 4-2 with Potemkin

A cook with mad martial arts skills.

Jam is wonderful in this game. All of her attacks are damaging, extremely

fluid, and easy to execute. The only thing she isn't great at is attacking

at a distance with no danger to herself, but some of her attacks launch her

across the screen, and she can knock down enemies and juggle them into some

pretty fierce combos. Even bosses have trouble withstanding the constant

assault.



TESTAMENT:

Unlock: Complete Stage 4-2 With May

Testament is odd in the fact that he would make a good final boss in most

games, but is downgraded to just another playable character and not even one

they put alot of storyline into and not even one that is very popular even.

He has a giant sickle made out of blood, he has some of the more violent

moves, he can summon monsters at will, he has a raven that is a murderous

demonic succubus, I mean this guy has it all. But despite that he really

doesn't have much of a personality, he is one of these "guardian" characters

who watched over Dizzy before she became a pirate. At any rate he has

amazing range with some of his moves, good specials, but you will probably

just stick to press triangle on your psp the most because that can wipe out

most enemies without even having to get your hands dirty.



DIZZY:

Unlock: Complete Stage 2-1 with May

Dizzy is a girl with an outfit that was designed with fan-service in mind.

She has two wings but is far from an angel. Dizzy is another character that

takes a little bit getting used to but ends up one of the strongest

characters, with damaging moves, speed, and probably the most damaging

special move of all. Some of her attacks although strong are slow and leave

her vulnerable. Her giant puffy wings do not exactly help her from a

defensive standpoint because they give the enemy more Dizzy to attack.

She also features the same type of useful utility attacks that Testament and

Eddie have. Her medium attack shoots an icicle that like Eddies serpent/dragon

hits for quite a few hits, and she has an icicle version of his "invite hell"

The problem with the moves like that is sometimes they will trigger while

you are trying to combo on an enemies directly in front of you and it will

leave you wide open.



JOHNNY:

Unlock: Complete Stage 2-2 with Dizzy

Johnny is the womanizing captain of the jellyfish pirates who May and Dizzy

belong to. Johnny is a powerful character but much more maneuverable than say

potemkin. You don't have to throw gold at the enemies with this version

thankfully, and his mist finer is still quite deadly as is his fearsome

strong slash. Not much to say other than one of the better characters.



ANJI MITO:

Unlock: Complete Stage 3-2 With Slayer

Anji-Mito is a Japanese guy who uses fans as a weapon.

He, like Jam, is alot less awkward and more fluid in this game to me than

in the fighting game. And also an unlikely source of some powerful moves.

It's easy to overlook and ignore this guy but he has the potential to be in

the top tier of characters.



SLAYER:

Unlock: Complete stage 2-2 with Millia Rage

Slayer is a vampire who enjoys writing haikus and was quite profound at times

at least in GGX2. He is the true head of the assassins guild and has an

unorthodox method of fighting. He is deadly in short bursts his dash

disappears and reappears and is quite useful. He is by no means immortal

like he is supposed to be as a vampire but he's not too bad.



BAIKEN:

Unlock: Complete Stage 2-1 with Millia Rage

A Pink haired samurai. Although she has a hilarious amount of weapons that

seem to appear out of nowhere, she really is quite a boring character.

None of her moves are particularly of note, she has alright knockdown moves

but really a fairly boring character.



EDDIE:

Unlock: Complete Stage 2-1 with I-NO

This character along with Jam and Testament (with honorable mentions Dizzy

and Potemkin) make up in my mind the best characters. And Eddie could very

well be the best, if not then definitely one of the funnest to use. Eddie is

actually not the pale guy, but rather the parasitic shadow creature that is

similar to Venom (in spider-man) or the things in the game called

"The Darkness". And the pale guy (whose name is Zato-1 and who got eddie in

exchange for his vision) is actually dead but maybe not because he hasn't

rotten and still calls out the names of the moves the shadow creature does

(in other words they wanted to keep the cool shadow creature but were too lazy

to develop another sprite or something...also Zato-1's voice actor died)

...anyway in GGX2 Eddie spends story mode looking for another host to

inhabit so he can let the poor pale blond guy rest in peace. Well in GG

Judgment he still is looking, and his story mode is pretty funny and

entertaining because he's probably even more selfish and evil than the

final boss, and complements the final boss for doing what he is doing.



He has a good AAir in Shadow Gallery, Damado Fang isn't strong but can cancel

out attacks by bigger enemies and bosses. Invite hell is great and can

juggle enemies to death. Summon Eddie is like having a little buddy fight

with you. His specials aren't anything incredible but get the job done, but

where Eddie shines the most is actually in normal attacks. So much so that

you'll only rarely see the need to do moves, or specials. His regular punch

can knock enemies down, and his slash is amazing. This dragon/serpent head

bites the enemies hitting multiple times and drawing alot of blood. His

Strong Slash shoots out a bunch of worms which is very effective against

enemies on the ground like the grubs. Finally another Strong Slash is a

claw the shoots out that has not only great area damage and range but will

often rocket the enemy into the air. Finally he is the best character to deal

with pits because he can easily fly/glide right over them easily.



VENOM:

Unlock: Complete Stage 3-1 with Eddie

Venom has a romantic obsession with Zato 1, and uses a pool stick as a weapon.

One of a the weirder characters in a game with weird characters this guy I

really don't understand. His moves are alot easier to do in this game and

it's much easier to do alot of damage with the cue balls. He still has the

special attack that continues off-screen. He requires a much different

strategy than the other characters so pick him if you want a challenge.



ZAPPA:

Unlock: Complete Stage 2-2 with I-NO

If you think you have bad luck, this guy was just a normal guy until he got

possessed by all sorts of creatures including:



A Dog that enjoys puking out it's own skeleton

3 ghosts that moan nonstop and harass enemies

A sword

A spirit of lightning

And a girl that is sort of like the one from The Ring.



He is fun to use because a matter of luck is required. His Three Centipedes

move can summon all but the last spirit, who I imagine is busy contorting

this poor guys bones and making him move. Of all the spirits your final goal

is to get the spirit of lighting but you won't get it right away. Here are

the advantages of the others



A Dog that enjoys puking out it's own skeleton:

well this one is probably the best of the three centipedes because it sort of

travels with you and allows you to attack independently. That dog sometimes

has a mind of it's own and will go and attack enemies himself, but don't count

on this. It has some nasty moves the skeleton one being probably the most

awesome/damaging.



3 ghosts that moan nonstop and harass enemies:

well they do just that and their wacky antics replace your attacks sadly, but

you can have them flip and flop around and really tick off enemies.



A Sword:

The sword has some nifty attacks but doesn't have great range so get rid of

it if you can.



JUDGMENT:



This guy is a secret character unlockable only after finding the letters to

JUDGMENT in stage 6-1. I'll go into it more later on in the FAQ but this is

one of the more poorly designed characters I think I've seen in awhile, and

hopefully he will provide you with as much entertainment as he did me. Being

a secret character his attacks are all naturally very powerful, but it is

interesting to note he is far from invincible, and some attacks really leave

him exposed to a beatdown. Some of his better attacks are the purple charge

move, the giant purple ball (...) and of course his special attack.





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Levels

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Stage 1: Liberia



1-1: The Hamlet

Welcome to the peaceful valley of Isene..err wait a minute. A green lizard in

front of you and watch your back as two more come from behind. Keep going,

break the barrels and beat the green and brown lizards. After awhile be

attacked by a low flying flock of undead crows. Don't question why undead

crows are trying to attack you unprovoked, just kill them or avoid them.

After the crows there is a brown lizard and a sandwich you can get from a

barrel. When you come to a fountain your almost done. You will fight *gasp* a

blue lizard and a bunch of other assorted reptiles and your done.

Stage Clear



1-2: The Old Mansion

A bunch of headless mannequins go down usual with 1 hit and do barely any

damage. Down the stairs more dummies and squeaky bats. Next room you are

ambushed by green lizards so kill them and keep going, there is a tension up

in the barrel near the next room. This room is fairly busy. You have two teal

lizards which you actually can tell are better than the green ones

(unlike the brown lizards in 1-1) and when you hear rumbling that mean a big

roly poly is coming down the stairs so my advice is to run past everyone, hit

the barrels for two life ups and exit. More bats and lizards and lots of

goodies in the barrels. Downstairs don't overlook the barrels containing

points. Last room is an odd assortment of mannequins, bats, and lizards

all of which are easy. Stage Clear.



1-3: The Cave

That is quite a noticeable secret passage don't you think? We are treated to

a blue lizard that creates acid pits and are more aggressive keep in mind

they are different from the blue lizard you faced in 1-1. Alot of them drop

from out of the sky and your first fights will be against them and of course

those bats you have already grown to hate. Beware of the room with the

treasure chest in the open and no enemies, it's a blue lizard ambush. After

you deal with them you will meet a green lizard with black claws who is alot

tougher than the plain blue ones. The next room is a real nice one, the green

and black lizard is back along with bats but that chest has an extra life in

it! The rest of the stage is the same enemies but be prepared for one lizard

ambush in there.



1-4: The Wasteland

I love the background for this level, but you really only use a little bit of

it. Time for our first boss and if you haven't figured out this game is weird

this boss should prove it to you.

It is A giant triangular pillar with faces/heads on it. I'm sure it has a

clever name but I really don't know how else to describe it. The first head

you'll face is distinctly feminine but they seem to rotate at will and for no

reason. They have two forms, the one you see and after you do enough damage

they will look even more bizarre.

So here we go:



BOSS:

Feminine Head: This head causes big sharp blocks of ice to fall on your head,

these are slow and easily avoided but do hurt alot. After you do enough

damage she will look more grotesque and will be able to summon more ice.



Masculine Head: This guy creates a thin line of fire below you as long as you

aren't standing in the spot of it then the flame will burn over you. When you

do enough damage he will create two of these lines.



Robotic Head: In it's first form it causes pillars of earth to jut out in

front of you going in that direction, hitting the pillars seems to make them

all break. When you hit this head enough it will break and it has a big red

eye then pillars will start from both ends and continue to the middle.

Hitting them seems to break all of them and so keep up the assault.



When all three have died you win.



Stage 2: Ashnay



2-1: The Swamp

Just great a swamp. As you progress you'll see these purple things that

remind me of a scooby doo villain. I name them Googly Mooglies and you don't

see many of them later on in the game and they are weak. As per usual smack

the barrels, and continue on until you meet up with green lizards and I think

a solitary undead crow. Continue on and you will notice that a weird

robotic worm thing is spewing out the green lizards so by all means kill

that, and progress to combat more googly mooglies, green and a teal lizard.

Pretty easy stuff. Break the barrels and go up against two teal lizards then

a pack of green ones, and then 2 undead crows and more googly mooglies. Treat

yourself to a sandwich in the barrel and keep going. Your almost done. Next

we have...uh oh we have a bunch of green lizards which is fine but there is a

Big Ole' dude there too. Big Ole' dudes are very dangerous do not

underestimate them, they shrug off most hits and deliver so really nasty

shots, they also block and are trying to keep themselves alive better than

most enemies.



2-2: The Riverside

This level is seriously one of the most annoying levels and so don't sweat it

if you lose a few lives. Starting out you have grubs on the floor, and you

can't step on them and are damaged if you touch them so do some low attacks

and take them out. Green and Brown Lizards make thier triumphant return so

beat some sense into them. Be careful of the beam here you can fall off and

it will take off alot of damage,on the plus side the lizards are so completely

stupid they generally will fall off and sometimes they will just jump off for

no reason. Eventually you will see a undead crow...and two green lizard

dispensers which need to be killed asap. Go on through and don't let the

undead crow distract you off the edge, and keep an eye out for grubs.

More lizards and dispensers and grubs and we come to our first little cliff.

Press the jump button and quickly jam over twice and you'll boost over the

top with most characters. You can keep running right over the pack of lizards

including the newest red lizard. Now is the fun part. There is a cliff and

that stupid crow will sometimes knock you off the cliff when you try to boost

over try to take it out with a ranged attack. This will happen across quite a

few rocks until you get to a land swarming with brown lizards. There are alot

more cliffs coming up but you should be able to get past them.

Eventually you will be on a plank with two red lizards to face. Probably one

will fall off just trying to get to you so deal with them as you see fit.

After you beat them you will come to barrel with a free life in it. The last

skirmish has brown and red lizards.



2-3: The Raft

This is a fun level after a frustrating one. It drops the pretense of having

to run around and jump over cliffs and gives us what the gamer really wants:

suicidal lizards jumping off rafts and flocks of undead crows. Seriously this

is just a slobber knocker slugfest. It goes: lizards, crows, and ends with

lizards including the new purple and red lizard who is actually pretty strong

but you can instantly kill him by knocking him off the raft too! ;)



2-4: The Ruin

Had the game just continued with the last stage that would be exciting but we

have to get back to reality with a boss battle and...wait a minute it's

actually hard?!



BOSS:

Actually this is a very hard battle, with a relentless boss so get ready for

it. This boss is a fun mix of a plant and a girl. Although more plausible

then the last boss this lady has rather vicious moves, and actually creates

an extremely dangerous environment for your character.



The things you need to watch out for away from the boss itself are:



The pinkish/red flower: it is just a flower I know, but this is the number

one thing to stay away from. It does alot of damage and gives life back to

the boss, actually alot of life. And so even though it may not do the most

damage to you it is the worst. Keep your distance and hit it with a strong

slash and it will go away for a little while, when the boss takes enough

damage TWO of these things will really cause alot of problems.



Thorn pits: These will randomnly sprout up, and will normally knock you down

often when you are trying to get distance from the flowers they will get you.



Thorn spears: You can actually see these on the boss itself, but they will

go underground and shoot up covering alot of area and if you are hit they do

massive damage.



From the boss itself:

A blue aura will surround her, and when you see it run, because this will

create a shockwave that does alot of damage.



As for how to beat her:

run when you see the flowers and blue aura, when you have a free hit do

powerful combos, specials, aerial hits, anything. You have to go all out and

you may lose a few lives because there is just alot of stuff to avoid.



Stage: Ksanaka



3-1: The Mine

We are greeted with new lizards this time they look way more high tech. They

still aren't very smart. The first part of this level is sort of running

around hitting lizards until you fight another one of those big ole' dudes.

These guys in some ways are like a miniboss so you might take some damage

unless you trap him into a combo. But then something special happens. There

is what appears to be a large robotic dog/lizard with a large grinning mouth

with sharp teeth and a hilarious underbite. This creature is likeable

aesthetically already, but you will grow more fond of it when you jump up and

ride it. Sure you can finish the rest of the stage without this critter, but

why when it beats everything down so easily? You will lose points for combos

by using this but in my opinion just get a huge combo before you come to

where it is and then jump on it's back. It has only three attacks a headbutt,

a tailswipe, and a laser that explodes. The laser is so powerful as to kill

lizards in one hit and do severe damage to the big ole' dudes. So continue

on annihilating anything in your path. Anything that slips by that creatures

head can be killed usually instantly by the tail swipe. Continue on killing

lizards and big ole dudes until the end of the stage.



3-2: The Laboratory

So there is a laboratory inside of a mine inside of a ruin only accessible to

a lake that is only accessible to a cave inside of a house with headless

mannequins? Anyway this is a short level but has two tricky spots. Mainly

lil' demons are going to break into the glass and they are easy, pretty much

everything is easy until you come to a big door that opens up to two big ole'

dudes and then when you beat them one upgraded big ole' dude. When you come

to the glass that is already broken that should clue you in that it's

probably an ambush since the lil' demons have obviously already been there.

Fairly easy level.



3-3: The Reactor

BOSS:

It's boss time already? This one is against a big red dog (no not Clifford).

He's really easy compared to the last boss. It growls sometimes when it is

going to attack. It attacks by scratching you with it's claws or biting for

minimal damage. The one to look out for is he will jump up in the air and try

to pounce on you. It can do a move where it dashes to the other side but this

is just an evasion move. It breathes fire which you have to avoid. The secret

is to be past it's head, because it seems to have a "blind" spot where it

can't hit you with it's moves but you can hit it. If you are in the right

spot it will breath fire and you can just pound on it. When it pounces try to

be in the middle of where it is going to land not on the edge if you are on

the middle you'll get knocked down but won't get injured.



3-4: The Lava Pit

An old friend returns! Jump on it's back and keep proceeding forward your

enemies are assorted little demons and that fire wolf. The demons to save

time should be dealt with using the headbutt or if they get past that the

tail. THE MINUTE YOU SEE THE FIRE DOG SHOOT THE LASER. If you time it right

the dog will leave. And return later in the stage. Rinse and Repeat and the

short mission ends. And no I don't consider the fire wolf a boss because it's

too easy.



Stage: Tower of Wind



4-1: Inside the Tower

If you haven't been paying attention to the story basically all of what has

been going on with the island is the doing of Raymond who is in the Tower of

Wind. So in this level start out by beating the gold mannequins and red

lizards. Up the stairs is more mannequins and bats, through the next door is

Tension up and grey little demons. Up the stairs more grey demons and...uh oh

a green and yellow big ole' dude. My opinion is to jump over his head break

open the chest and go to the next room. Unfortunately you don't have the

option of escape here as another big ole' dude and red lizards so beat them

and up an easy set of stairs with chests a bat and a red lizard. Then a room

with a tension up, grey lil demons and red lizards. Up the stairs are three

more red lizards and a soul(!) in one of the chests. This final room has

pretty much everything, mannequins, red lizards, grey demons, and a big ole

dude.



4-2: Tower Courtyard

Up the stairs we go! This time aquamarine colored lizards are quite happy to

see you. Hidden fairly well on the stairs is a purple grub. Bats and more

aqua lizard (including two that jump down) are in this room as well as a

tension up at the end. Up the stairs you notice the little demons come in

acid green. The next room is a new enemy all together, The roly poly.

Remember him from stage 1-2? He was rolling down the stairs. He is very slow

but does alot of damage when he bothers to attack. You will also notice ALOT

of purple grubs on the ground so kill them. The next two rooms have bats and

acid green demons but you will notice rumbling and a roly polies will come

down after you. For a challenge try jumping over them with Potemkin

(it's possible). The next room has acid green demons and a big cliff, and I

don't think Potemkin can get over it but everyone else probably can. Next

room is more stairs and roly polies. And after that more demons, and a

walking roly poly, and a tension up. That's the last room!



4-3: The Big Elevator: This is another slugfest level, which to me are really

fun. The only thing to watch out for is enemies getting in front and in back

of you which is always in the enemies favor.



Enemies in order of appearance:



purple-pink little demons

green lizards

brown lizards

ALOT of red grubs- do not be in the middle of the elevator after beating the

brown lizards.

green and brown lizards

A standing roly poly and lots of red grubs

purple pink little demons

black and red lizard- this one has alot of health and is strong and while

your fighting it, green and brown lizards

I regret to inform you that this is the LAST time you see the brown and green

lizards. :(



4-4: The Pretty Landscape

We finally meet Raymond and he immediately goes into his "puppet master"

phase where he knew you were coming and this all a cleverly devised plan by

him all along, regardless of which character shows up. He's amalgam of every

video game cliche' in existence. He finally goes through a portal and leaves

you a really big and bad roly poly to deal with. The background is so scenic

and nice but what a difference from what's happening in the foreground, huh?



BOSS:

The creature has an attack where it strikes ground with it's tail stunning or

knocking over your character, I believe you can be damaged by it but it's

mainly to stun you. You can take damage just but running into it while it's

moving. It also has a bizarre looking attack where these tentacles start

moving over his head and this for whatever reason shoots out bees, that have

basic homing capabilities. Also it starts pumping it's claws into the ground

and watch out because razor blades will shoot out of the ground. This attack

along with the bees can be pretty hard to evade, but none do a terrible

amount of damage. When you kill it, the creature lets loose a cool death

scream, but then two more come! One is blue and the other is red. I don't

think they are very different from the original in my game the blue is always

the last to die so it could be a little tougher, but none of the three have

alot of health. When you are faced by the two immediately get out of the

middle and go to the edge of either side. That way you can focus on one while

the other drags itself over. When it does that you will find you can hit both

at the same time, which doubles your damage.



Stage: The Underworld



5-1: Chains and Mist

Well here we go. This is a rather cheerful place isn't it. Now make the most

of the weird looking enemies in front of you and that tension up barrel. They

were put in the game to give you a chance against the boss. It is especially

great for Zappa.



BOSS:

After you go past that barrel you will see Raymond and something that looks

like a cross between a locomotive and a skull with an underbite. It eats

Raymond and says that anyone that wakes it up will go to hell, which is

strange because I thought we were already there but whatever.

The creatures name is Inus, and it is probably the hardest battle in the game.



Obstacles:

The object on the far left, will impale you for tons of damage.



Those odd creatures are milling around the stage but are more of an annoyance

than anything else.



Those two drum like skulls that are mounted on Inus, if they are not attacked

will start blowing your character away from the main head and into the object

that impales you.



Attacks:



Inus shoots a green wave at you that does good damage and knocks you over.



A red skull will rise out of ground with chains but this is one of the more

avoidable attacks.



A chain will arc horizontally hitting you multiple times.



Of all the attacks the worst by far is the horizontal chain that springs out

of the ground, this thing does insane damage and one can potentially kill you

outright. This is a very challenging boss because if you stay near it then

Inus will kill you with you with the wave and sometimes the chain but if you

give it space it is even worse, the two drum skulls will blow you into the

obstacle, and the red skulls/regular enemies will kill you. One thing is for

absolute sure if you are using a character like Potemkin your only choice is

to get right in it's face and challenge it head on. Characters like Bridget

are going to have be creative for him fire the yoyo stay at a distance and

turn the yoyo into a razor blade etc. The only way to win is to mix attacking

it head on with staying at a distance and avoiding the horizontal chains and

the green waves. The best thing to do is jump and do jump combos. That way

even if you jump wrong and come down on a chain it won't do the full damage.

It may take you several tries, but it will eventually die.



When that happens. it turns out this was all part of Raymond's plan

(puppet master again) and he turns into a combination of Inus and himself and

that's when the game takes a turn for the hilarious. This new version of

Raymond invites to his castle and how can you turn the man down?



Stage: Castle



6-1: Castle Interior

TheLinked0ne has written a great FAQ for obtaining the letters to get to the

final boss as a playable character. I'm not going to cover that in this FAQ.

What I am going to cover is the general layout of the stage and what new

enemies you'll run into (quite a few). The first critters you will run into

are from the underworld level and are painfully easy. But then you will

notice a green flying creature and a gold ball that spawns them. The flying

creatures have a very damaging attack so kill both asap. The general layout

of the level is that there are these elevators you walk up to and you descend

and ascend a level. There are some dead ends but almost all of them have

treasure chests/ JUDGMENT letters. You probably won't get lost because some

elevators connect with each other. Your headed in the right direction when

you come to a room with green flying things and lots of spikes. When you open

a chest that has a piece of meat in it that heals you to full then that is

one of the last rooms.

As for enemies besides the ones mentioned:

grey lil' demons

small stuffed animals- these are like grubs

blue skulls- these do damage if they make contact with you

blue flying things- these are tougher than the green ones.

The final room will have two gold balls, green flying things, and the

creatures you faced in the underworld.



6-2: Throne Room

Run up the needless stairs.

It turns out that the ultimate life form apparently to the designers of this

game is a combination of a frail researcher and a train/skull that turns into:

a lean muscled man with dark blue skin and a dark blue outfit with gold

chains around his left leg and arms, blue high heeled shoes, a bunch of

planks circling his head which makes him resemble a peacock, and hair that

looks not vaguely but exactly like Goku in super saiyan mode. This is the

almighty final boss that you have slogged through the entire game and killed

thousands of lizards to meet.



BOSS:

Don't laugh to long though, you can be sure that this guy has loads of cheap

moves prepared just for you:



Regular attack combo: This is a regular attack combo that ends with a sword

looking thing knocking you over. This is fairly powerful but he only uses it

when you are standing around near him.



Acid Pit: He extremely rarely will use this but he has a powered up version

of what the lizards use, if you step on that space you'll get hurt bad.



Charge: He will glow purple and charge



Big purple ball: He fires a huge purple pulsating ball that is hard to avoid

and hits hard



Final move: He faces the screen and shoots out purple swords that do massive

damage and can kill you outright.



Strategy: Make careful note of the spacing when he charges because immediately

after he stops is the best time to attack. After you knock him down to the

ground back off, because whenever he gets up for a split second you can't hit

him, and he loves charging anyway. A safe way to beat him is to run to the

opposite side and wait for him to come to you, you can avoid the projectile,

the charges and the special in this way. The projectile will normally hurt

you but not always if he fires it toward the closest to the screen and you

are closest to the background it can pass over you. There is a spot when even

the special won't connect where you are near the boss but don't try it.

Potemkin is interesting in this battle. He can't obviously get away from the

special so a neat trick is to do his Potemkin buster immediately on Judgment

and for whatever reason it does no damage but does cancel out the special. If

you do it too late a weird glitch will occur where Judgment is body slammed

but yet the purple swords still come out and damage you. The throw move

cancelling out the finisher I think works with all characters so if you can't

get away that's your last resort. Also don't continue to attack him while

he's offscreen because unlike alot of the enemies who pretty much take all

the damage, Judgment doesn't work like that and will attack you. The best

moves to do against him are aerial anti-air combos that knock him down, it's

important to knock him down because he won't attack you and that gives you a

chance to get positioned. When you beat him congrats, you beat GG: Judgment!!!!



******************************************************************************

Tips and Tricks

******************************************************************************



-Never be afraid to be cheap.

If you find a move you can do easily just by pressing a single button and it

is effective then just keep using it. Keep in mind the old side scrollers

used to have just one attack button themselves.



-Never deal with monsters you don't have to.

It's suprising how many monsters you can just jump right over and skip all

together, this is especially true on stairs.



-Knock them offscreen/out of the playing field.

some levels in stage two give you the option of knocking enemies right into

the lake effectively eliminating them. Note that often you can knock enemies

off the screen and alot of times you can just keep pressing the attack buttons

and hit them as the try to get back on the screen, they don't seem to attack

as much off screen.



-The lives trick.

If you are really struggling to get past a stage then, go to stage select and

keep playing stage 1-3 not too far into it you will come to a chest with a

life in it. Get it and then repeat, the game keeps track of how many lives

you get so you can go into that Inus battle with 9-10 lives.





******************************************************************************

Thanks

******************************************************************************

The creators of GG Judgment: for making me love lizards again



God- for giving me the divine patience needed to keep playing this



TheLinked0ne- so I didn't have to go and look all over for stupid letters



******************************************************************************

Legal

******************************************************************************



This FAQ is Copyright (c) 2007 ptlsaints (Daniel Kolb). I've listed who can

host this, if you have a site that wants it email [email protected] for

permission otherwise don't steal it, or I'll feed you to the green lizards.

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