Power-ups in NinJump Rooftops

Basic power-ups:

The Superninja doubles your size, making it easier to collect coins in mid-air and grab higher ropes that you'd need to double-jump to reach normally.

The second is the Shield. This protects you from one hit anywhere on the map, but use it wisely, like avoiding a ninja star while passing under a flaming panel.

Finally there is the coin magnet. This automatically draws coins to your character as you run. This is especially useful if you have double coins activated.



Advanced power-ups:

You have a three-slot system that appears on the lower corner of the screen. You fill this depending on the enemies you strike in the stage, whether it's a ninja, squirrel, bird or panda.

Once you get three in a row - you may have to avoid some enemies to keep this streak going - you'll activate an advanced power-up to push you further in the stage, like a large flying squirrel, a huge bird that flies out of control or our favorite, a Godzilla-like panda that smashes through the village.

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