- Related Games:
- Call of Duty: Ghosts
In case you didn't already know, a new Call of Duty game is launching this November. Can you believe it? I know, neither can I.
Okay, enough sarcasm.
Mark Rubin, executive producer at Call of Duty: Ghosts developer Infinity Ward, recently spoke to OXM on the iterative nature of Activision's annual franchise, explaining why they can't veer too far from the series' core formula.
There is the obvious truth that if this were football, and next year they decided we only want seven players a side and you can use your hands, I don’t think people would want to go to many of those games. So we can’t change too many of the core rules, and the core rules are really simple. You’re a player, it’s in first-person, you have a weapon in your hand and you run around shooting other people.
We can play a lot with the outside of how that works, and it’s things like character customization, making the movement through that world better, making the world itself more interesting, adding the new modes, adding the new dynamic maps.
So there’s still I think a lot to do. Anytime we ship a game – and this is a non-Call of Duty statement, this is [applicable to] any dev you’ve ever talked to – is there’s always a ton of features they wish they could have gotten to, before they shipped. So I think we’ll always be able to bring new and interesting stuff. It’s literally that we’re just trying to make a better game than we made last time.
Giving people new content, new ways to play, Squads is a really new way to play that I think people are going to find really interesting, because it’s different to anything we’ve ever tried to do in Call of Duty… I think we’re going to continue that trend.
If you haven't already done so, be sure to check out the recently-released trailer for Call of Duty: Ghosts' new Squads mode. I must confess, it does looks quite interesting and may just be that added bit of freshness the series needs.