NASCAR Revolution Review

Nebojsa Radakovic
NASCAR Revolution Info

genre

  • N/A

players

  • 8 - 8

Publisher

  • Electronic Arts

Developer

  • N/A

Release Date

  • 01/01/1970
  • Out Now

Platform

  • PC

rating

Ahhhhr! The Drunken, Hickory Smoked Middle Americans Be Revoltin’!

I wouldn’t worry. It is an old truth about us humans that there is a car for
virtually every stereotype, or, as ad companies would say, all of us. There
are four door luxury sedans for the yuppies, ’72 Pintos for the working class,
and VW Microbuses for the hippies. There is also a racing style for each of
us; there is IndyCar for the American purists, Formula 1 racing for the dignified,
continental racing enthusiast, and there is NASCAR racing for the hicks, the
rednecks, and the general truck drivin’ body of inbred primates that make up
a large part of the US. We in Berkeley desperately want to secede from the union
and to be an ivory tower independent nation unto ourselves. [Attention middle-America:
Feel free to come to California and bodyslam Johnny. We won’t mind. ~Ed
]

Back
in the olden days, the only real show in town for realistic driving was Papyrus
(Now part of Sierra Sports). Back in their heyday, they made four very high
quality Indy Car racing games. It was then that the massive and collectively
powerful stock car enthusiasts influenced them to make an honest-to-god, red
blooded, down home racing simulation. So Papyrus created NASCAR Racing,
and then NASCAR Racing 2. Those two titles (not counting
the NASCAR 2 reissue that was NASCAR ’99)
have been pretty much the only show in town for realistic NASCAR action. Electronic
Arts, sensing a rift that cried out to be filled, and having made NASCAR titles
for the PlayStation, turned to creating NASCAR Revolution for the PC, probably
thinking that their great skill in making soccer games and arcade racers might
just carry over into serious racing simulations.

With a title like NASCAR Revolution (no relation to this fine publication)
that suggests some sort of great upheaval, they probably hoped to pick up all
of the NASCAR 2 players and make themselves a bunch of money. After all,
NASCAR is now the America’s most popular spectator sport. I don’t know whether
or not the gamers who were purchasing Deer
Hunter
are now picking up NASCAR Revolution in droves, but all of
you out there who liked or even loved the Papyrus NASCAR games should stay a
safe distance away from this botched bolshevism.

The first place were NASCAR Revolution tries to seem revolutionary
(un tres important chose ici a game-revolution, no?) is in its graphical flair.
The cars in the game are all modeled with nice high polygon counts, cockpits
and drivers that you can see through the windshield, all the way down to arm
motions for turning the steering wheel. Additionally, the cars seem to be coated
in the same super-gloss that graced Need For Speed 3, giving all of the vehicles
an appealing turtle-wax sheen. NASCAR Revolution also features an animated
pit crew that can be a good deal of fun to watch as they change your tires and
top off the tanks.

Although the cars may be near the top of the pack, the tracks are purely middle
of the road. The stands, fans, fences, boundaries, trees, and other boundary
objets are all dull and unappealing. Overall, the environments don’t seem much
more convincing than those of NASCAR 2; that’s especially bad considering
that NASCAR 2 came out 3 years ago. The combination of good car graphics
and bad track graphics gives an unsatisfying, almost unfinished feel to the
game. To add insult, the frame rate is rather choppy for a title with such high
system requirements..

Instead of the usual serious tone that permeates a realistic racing title
during competition, NASCAR Revolution features a country/western/truck-commercial
soundtrack that lets you hum a few songs for your momma while your blaze down
the turn at 180MPH and smack into the barrier.

Sound is handled well. Useful speech is provided by a track spotter and crew
chief while commentary is provided by TV announcers Bob Jenkins and Benny Parsons.
Sound effects feel appropriate and solid, though not as powerful and gut-shaking
as they might actually feel at Daytona 500.

Which
brings us to tracks and drivers. EA licensed 17 tracks and 31 drivers, they
did however commit the cardinal sin of not getting Daytona, the quintessential
NASCAR track. Blame that one on Sega, who has held a tightfisted exclusive on
the Daytona track for years now.

Fortunately, the control is acceptable and there is a decent sense of speed when you really start pushing those turns to the limit.

But most important in this sort of racing title is realism. The actual driving
physics, for the most part, are competent, but lack that razors-edge feel that
you get with the real hard core simulations like Grand
Prix Legends
or even, yes, NASCAR 2. There are some serious lapses,
though, when it comes to crashing and braking. Slamming down on the brake pedal
has about as much effect in NASCAR Revolution as taking your foot of
the gas; this results in a lot of crashing. When crashes inevitably happen,
the cars slightly deform, there is some nice smoke, and you quickly notice that
the cars do not really break apart like in the wonderfully chaotic crashes of
the Papyrus games (sorry to mention them so much, but they are the only competition).
You’ll also notice that, for instance, even though a message appears telling
you that you have tire damage, your speed is all that is effected, and handling
remains constant.

There are a few other annoyances. For starters, when you try to exit a race,
you must suffer through watching the camera pan around your car driving along
for a bit, showing of its shiny exterior, before you can just get back to the
damned menu. This is especially annoying since there is no restart option during
a pause so you must go back to the menu in order to race again if you louse
up.

Another grave concern is that the driver AI is woefully bad. It doesn’t help
either that the AI takes over driving your car during a caution and does a poor
job of it at that. On top of everything else, there is no internet multiplayer.
Quite a ridiculous concept in 1999.

Overall, NASCAR Revolution is a fairly weak title. It may actually
appeal, probably because of the music, to the sort of person who was pissed
off to see Jeff Gordon win the Daytona 500 this year rather than Dale Earnhardt.
For the rest of us though, NASCAR Revolution is a mediocre, frustrating,
and only occasionally fun attempt at wresting the NASCAR trophy from Papyrus.
Yeah, the hicks may occasionally rise up in revolt, but don’t worry, they’re
to preoccupied tossing beers at Dan Akroyd and the ghost of John Belushi over
at Bob’s Country Bunker to be any kind of a threat.

REVOLUTION REPORT CARD

2
Rating
Good Lookin' Cars
Good Sound
Accessible
Bad Lookin' Tracks
Country Music
Holes in the Realism
Just Not Revolutionary