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Borderlands 2 Review

Nick_Tan By:
Nick_Tan
09/17/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS RPG 
PLAYERS 1- 4 
PUBLISHER 2K Games 
DEVELOPER Gearbox Software 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Language, Sexual Themes, Use of Alcohol

What do these ratings mean?

Cannot... contain... the badassery.


Greetings, traveler! There are new missions at the Fyrestone bounty bo... oh wait, this isn't Borderlands and I'm not Claptrap. Sorry for the confusion, fellow Vault Hunters. Borderlands 2 is such a seamless sequel to the first Borderlands that I sometimes forget that I'm playing an entirely different game. Or is it?

That's the main question you'll need to ask yourself when considering Borderlands 2 as a work of game design. If you believe sequels shouldn't just improve on its predecessor, but introduce completely new ideas of their own, then you might knock the title down a peg. But purely as a matter of purchase, I won't beat around the bush: Borderlands 2 is a remarkable four-player cooperative FPS/RPG hybrid that only the loneliest players should consider avoiding... though I suppose a single-player campaign is a legitimate, albeit not recommended, way to experience this new world of Pandora.



Within the opening cut-scenes of Borderlands 2, Claptrap once again greets you in the dangerous wasteland, only this time you begin on an icy tundra, a place you didn't discover of your own free will. Long story short, Handsome Jack wants you dead. Ever the egotistic bastard, he has screwed over the original four Vault Hunters by taking all the credit for opening the Vault and has subsequently wheedled his way to the top of the Hyperion corporation. After learning that another Vault may exist, Handsome Jack attempts to seize the entire planet and kill anyone in his wayincluding you, another Vault Hunterfor his own greed and amusement. Oh, did he bomb the train you were on? Poor, little you.

So as you pick yourself up from the snow and dust off the metal debris, you have only one thought: He's so dead. Luckily, nearly every settler on Pandora wants him off the planet too, especially the first four Vault Hunters, whom you can interact with as NPCs throughout the main story missions, and the mysterious Guardian Angel who again appears in an effort to help you settle the score. For side missions, you can visit a nearby bounty board or ask old friends like Marcus, Zed, Moxxi, and Scooter who all reside in the fortified town of Sanctuary, the last bastion of resistance against Handsome Jack's oppression.

No matter which class you choose, you're just the hero the resistance has been looking for. The four new classes are mainly tweaks to the original four, particularly the Siren which hasn't changed in name. Maya has as much elemental firepower as Lilith but her Phaselocking ability acts like a stasis lock that holds unfortunate suckers in their place. Axton the Commando upgrades Roland's turret by allowing him to shoot it long range and reclaim it to shave off a few seconds of cooldown.

Replacing Brick is Salvador the Gunzerker, who is built like a tank but doesn't have as much punching power, instead opting for dual-wielding madness to mow down bandits with ease. Last but not least, Zer0 the Assassin pairs Mordecai's natural sniping skills with a decoy cloning technique that can provide breathing space for a few seconds or room to stab a foe in the back for extra melee damage. (Guess which class this ninja is going to be?)



Another minor adjustment is a notable increase in speed and time saving. With a quicker run speed and swift loading times between areas and menu interfaces, you'll get back into the action within seconds. To cut down on picking each loot drop separately, walking over any loose ammo and cash drops brings them automatically to you like a magnet.

Several weapons and accessories have been granted additional effects. Fuse times have now been added to grenades, with some that can explode instantaneously on impact and even spawn a cluster of child grenades to finish the job. Shields offer an extra layer of defense with elemental nova blasts as well as automatic backsplash damage against pesky melee opponents like psychos and rakks. Bars of eridium, used for upgrading ammo capacities and backpack slots, can now be found as rare item drops in everything from washing machines to stinky loot piles, encouraging players to be thorough in their looting. My only question is where the zoom stat has gone; even if it's a fixed amount of magnification for a specific weapon type, it shouldn't be hidden from us.

The new purple slag element, which is far more effective in parties than in solo play, works as a status effect. Any slagged enemy receives more damage from non-slag weapons, which naturally lends itself to having one member concentrating on inflicting slag so that the rest of the party can bury enemies faster. Along with a new interface for trading and the ability to deploy two vehicles simultaneously, cooperative multiplayer is better than ever.



To encourage further replays and character creation, the developers have added quick change booths where you can change a character's color palette and head, as well as a challenge system that reward badass ranks and badass tokens. Redeeming these tokens leads to bonuses that affect all characters you've made on your profile, giving any new characters a small but helpful boost in nearly every stat. If that weren't enough, Claptrap eventually grants you access to his storage locker where you can share items between all your characters, which is a godsend if you happen to find particularly rare class mods or merely want to give another character some extra spending cash.

As a critic, the only substantial thing Borderlands 2 can be faulted for is being too much like the first Borderlands. This doesn't discredit the sheer volume of improvements Gearbox Software have made, but it does call into question whether it has a voice of its own. They didn't fool around with what made the original Borderlands so darn right hilarious and a blast to play with friends, but at the end of the day, it's still a grind-heavy loot-fest whose Diablo inspirations are very transparent. It must also be mentioned that the "fight for your life" state is still too dependent on having enemies nearby to earn a second wind and usually doesn't recognize when you've killed an enemy using continuous damage from an elemental weapon.

Though Borderlands 2 doesn't shoot for the stars, it does more than enough to retain our most awesome recommendation. As long as you have several friends who can join your party, there's no way you will be disappointed. (And if you need some assistance, you can check out my handy tips guide.) With a guns and a wealth of enhancements that can't be denied, Borderlands 2 has incredible appeal and all the elements to set the world on fire once more. Including one giant flaming rocket launcher.

Review based on PS3 version. Copy not provided by publisher.
Borderlands 2
fullfullfullfullhalf
  • More improvements than you can shake your fist at
  • Speedier movement and loading times
  • Retains tongue-in-cheek humor
  • Added abilities for weapons and accessories
  • New slag element encourages teamwork
  • Badass tokens and Claptrap storage works across characters
  • Proficient cel-shaded graphics
  • Designed more as Borderlands 1.5
  • Issues with "fight for your life" state
  • What happened to the zoom stat?
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Comments
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Sep 17th, 2012 at 9:13 pm
    C'est une excellente!
  • TheDiesel
    TheDiesel

    Joined: May 2009
    Posted: Sep 17th, 2012 at 9:13 pm
    Can't wait to get this game, nice review :D
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Sep 17th, 2012 at 9:23 pm
    I might opt to get this game when it's on sale. The grind fest in the first game gotten me bored eventually.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Sep 17th, 2012 at 9:54 pm
    PLAYING AS WE SPOOK ZOMG
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Sep 17th, 2012 at 9:54 pm
    too excited to type speak correctly
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Sep 17th, 2012 at 10:51 pm
    Another game I have to have friends in order to enjoy? :(
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Sep 18th, 2012 at 3:19 am
    Well, at least playing with people who won't quit out on you. That's where you'll have the most enjoyment. Playing solo is fine, so long as you're extra cautious.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Sep 18th, 2012 at 5:13 am
    Or extra awesome...like moi.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Sep 18th, 2012 at 7:19 am
    Isn't the game a bit easier if going solo?
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Sep 18th, 2012 at 8:11 am
    The difficult of the enemies drop, but if you fall in combat, you need to hope an enemy is nearby to catch a second wind. I think it's actually easier with one partner, since the "fight for your life" meter slows and one of you can work the slag element.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Sep 18th, 2012 at 6:09 pm
    It's also boring as hell. At least try and find one person to play with. I went through BL1 twice with the same person.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Sep 18th, 2012 at 11:29 pm
    Started out with my roommate, Hes a gunzerker, Im axton. So far game makes improvements in all areas but lacks what id consider innovation. Physx can be really entertaining though :)
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Sep 19th, 2012 at 4:29 pm
    I don't like the reworking on upgrading weapon proficiency. That really makes me sadface.
  • Axelownz
    Axelownz

    Joined: Apr 2011
    Posted: Sep 18th, 2012 at 1:20 am
    Ugh, how am i supposed to sleep knowing that i have to pick up Borderlands 2 when i wake up!
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: Sep 18th, 2012 at 4:25 am
    ok...Napster is confused... On steam it says that the game comes out on 21st, yet some of my friends are already playing it on Xbox. Does it have a delayed release on PC?
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Sep 18th, 2012 at 8:14 am
    Napster is talking about the european release. Today was the north american release.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Sep 18th, 2012 at 9:22 am
    I'm not sure what possessed me to buy the first Borderlands, but I did - and I thoroughly enjoyed playing through it and earning achievements. It was an adventure and I spent plenty of time playing through it with people online I didn't know. Unfortunately, it was basically just a co-op version of Fallout 3 and once I beat it, I shelved it. Didn't even bother getting the DLC because I was bored with it's style and it didn't really have anything new to offer. I think a Resident Evil/ survival horror game designed similarly would be far better if they created a gigantic, realistic world but managed to have the dynamicness of Left4Dead.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Sep 18th, 2012 at 7:17 pm
    I have to disagree completely that Borderlands is basically a co-op version of Fallout 3. The style, story, combat mechanics, loot system and atmosphere are completely different. Really the only similarity is the post-apoc setting (not including locale) and the RPG elements - which are dissimilar at best beyond a fundamental level. So from what you said, you shelved Fallout 3 without DLC? Didn't bother with Fallout NV? You missed out IMO.

    The DLC was perhaps the best part of Borderlands (minus the underdome), especially the epic-ness of roborevolution which totally redeemed the main campaign ending (including the boss).

    While I agree an open world zombie survival type game would be cool, such as Arma Z mod (which they are developing a standalone for I think), it really can't be compared to Fallout or Borderlands for that matter, neither of them are a zombie/horror/survival and that's not what they're shooting for.

    TLDR:
    Borderlands =/= co-op version of Fallout 3
    Zombie/horror/survival =/= borderlands
    Borderlands dlc = awesome (minus madd moxxy underdome)
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Sep 20th, 2012 at 7:05 pm
    I played through Fallout 3, beat the main quest, beat 90% of the side quests and wasn't interested in the game anymore when the Mothership Zeta DLC was released. I didn't bother getting NV because the game was plagued with bugs according to the reviews I'd read - even though I'm sure most of them have been patched.

    My problem is, I'm bored with the 360 and I want new technology. The graphics all look the same to me and the system feels old. games nowadays have crappy singleplayers and the focus has been pushed on making long term multiplayer investments including DLC sold for 30% of the game's $60 retail cost.

    As for Borderlands2, I don't see a single thing about this game forcing me to have to take $60 out my wallet. I'm currently dominating people on Mortal Kombat and Battlefield 3.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Sep 18th, 2012 at 11:23 am
    I'm not sure what possessed me to buy the first Borderlands, but I did - and I thoroughly enjoyed playing through it and earning achievements. It was an adventure and I spent plenty of time playing through it with people online I didn't know. Unfortunately, it was basically just a co-op version of Fallout 3 and once I beat it, I shelved it. Didn't even bother getting the DLC because I was bored with it's style and it didn't really have anything new to offer. I think a Resident Evil/ survival horror game designed similarly would be far better if they created a gigantic, realistic world but managed to have the dynamicness of Left4Dead.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Sep 22nd, 2012 at 1:25 am
    I never get bored with the Fallout games. I'm even playing through NV again, BUT you should play these games on PC. F3 and NV are really boring unless you have mods. I have more mods than you can shake a stick at that add new quests, improve player models, new armor, clothes, accessories, and completely change the game over what the devs did. If you're bored with 360 and PS3 (like I pretty much am) stick with PC. I rarely buy console games now unless they are exclusive for it.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Sep 26th, 2012 at 10:47 am
    I come from a school of thinking that:

    #1 a released game should be COMPLETE and i shouldn't have to spend more money for DLC or have to search high and low for mods.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Sep 26th, 2012 at 12:35 pm
    That's the thing. The mods are something the developers CAN'T do. DLC is fine if it is released like how Bethesda does it. I have so many mods in Skyrim and New Vegas that it feels like a whole new game. That's why the PC versions sell more than consoles. Everyone wants those mods that change the way the characters look, sound, even better visuals such as enhanced textures, lighting, even more colors available for when you customize characters. The list goes on forever. Thankfully Nexus has a neat little mod tool that allows you to download all your mods in one program with a one-click activation system. Best thing ever and I can NEVER go back to the console versions.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Sep 28th, 2012 at 2:31 pm
    I just bought a jaguar XJ-L... and I mod my SRt8 to make it faster. I just don't have time for the PC anymore.

    youtube.com/watch?v=LbPWHgerabY
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Sep 18th, 2012 at 6:03 pm
    Borderlands 1.5, really? It's a sequel, not a new IP. Crash Bandicoot 2 is similar to Crash Bandicoot 1. oh dear god, what a sin.
  • Fieperskaivu
    Fieperskaivu

    Joined: May 2011
    Posted: Sep 18th, 2012 at 9:03 pm
    Naw it really is though... look at Darksiders vs Darksiders 2, or Guild Wars vs Guild Wars 2 (to name recent examples). Borderlands 2 is pretty much identical to Borderlands 1 in almost every way.
  • KaiserKold
    KaiserKold

    Joined: Apr 2007
    Posted: Sep 19th, 2012 at 2:13 am
    Except for the "more improvements than you can shake a stick at?"
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Sep 19th, 2012 at 10:54 am
    The question is of how far a series of improvements can be called "innovation". For Borderlands 2, it's somewhere between annual sports franchises like Madden (where I don't consider them sequels as much as annual iterations) and something like Mass Effect 2 (which changed the original Mass Effect system a whole lot). Ultimately, I feel like I'm playing Borderlands over again, but that's more of a good thing than a bad one.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Sep 19th, 2012 at 4:24 pm
    You feel like you're playing Borderlands, because you're playing Borderlands. A sequel can be similar, or drastically different. As long as it offers something new, and worth playing, I don't see a reason to bring that up so much.

    When I bought Sonic Heroes, I didn't expect it to be really similar to Sonic Adventure 2. However, when I bought Sonic Adventure 2, I expected it to be similar to Sonic Adventure. I think mentioning how similar it is detracts from the improvements made to the game. Maybe that's just me....
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Sep 20th, 2012 at 4:15 am
    I think its hard to say what a sequel has to be. Personally i think it have to be the same core recipe but bring improvements. And what that boils down to is really hard to clarify.

    For instance mass effect 2 made a shitload of changes. But it improved for most parts on the gameplay. The rpg element certainly did take a big hit, but personally i really think they made the game more fun. (still wonder what Arnold was doing in the collector base though)

    But if we look at dragon age origins who tryed the same approach...in my opponion didnt go so well, as in i played the second game for 1 hour and went "nah"
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Sep 20th, 2012 at 1:22 pm
    My point is this "(-) Designed more as Borderlands 1.5"

    If that's "more of a good thing than a bad one" why is it listed as a negative thing?
    I never expect sequels to reinvent the wheel, if they do, then great. I just want it to build upon what I enjoyed before, while introducing a few new things.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Sep 26th, 2012 at 8:10 am
    It's a negative because I feel Borderlands 2's game design is more like a redux. It's more of a good thing in that we see the stronger parts of the first Borderlands here, but sameness isn't going to win praises from me on a critical level. On GR, sequels need to do everything the last game did plus improvements to get the same grade. I felt Borderlands 2 did that (but not more than that) and that's why it gets an A-.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Sep 24th, 2012 at 3:26 pm
    BL2 is a lot different than BL1. I don't think the "Borderlands 1.5" title is justified. Either way, BL2 is an awesome game.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Sep 30th, 2012 at 10:18 pm
    Just finished borderlands 2 as axton. Coop still makes you share loot and it doesnt level you to your friend so after my roomate quit playing for a week I quickly just tried to solo the game. If you presented me borderlands 2 as borderlands 1 I would understand all the praise people gave the first game. The only thing I could really hope for is them releasing more physx based guns. The dev has shown they know how to improve and that you at least need a coherant story. I give it a solid B+ with high hopes for future development in the series.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Oct 1st, 2012 at 12:25 pm
    Yeah, the leveling issue when it comes to cooperative play is annoying. I wish that there was a system like The World Ends With You's, where players can intentionally lower their level to increase, say, rare loot drop rates or earn bonus experience.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Oct 1st, 2012 at 12:28 pm
    Guild Wars 2 did a fantastic job fixing this issue.

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