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Dead Space 3 Review

danielrbischoff By:
danielrbischoff
02/05/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 2 
PUBLISHER Electronic Arts 
DEVELOPER Visceral Games 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

I can fix it!

In the Dead Space universe, things need to be repaired, repurposed, and generally reused. Recycling tool parts can make for a weapon that flat-out mows down alien monsters you'll find on derelict ships and snowed-over military bases. Cutting the blade off one monster, only to use it against the same monster plays to this theme nicely.

Fans should be thankful, though, that Visceral Games and Electronic Arts aren't satisfied revisiting the same ground they've tread in two previous games. Dead Space 3 looks to new locales, new gameplay mechanics, and new cooperative modes to keep the formula from growing stale. Still, you'd be forgiven for worrying that maybe Isaac Clarke and company have bitten off more "new" features than they can chew. Perhaps Tau Volantis's fresh terrain proves too frigid to handle.


Dead Space 3 opens on Isaac in another space colony lamenting the departure of Ellie Langford from his sorry excuse for a life. Following their escape from Titan Station, the Necro-stomping couple's brief affair quickly leads to heartache as Isaac's understandably reluctant to go search for a way to stop the spread of vicious space-monsters.

When Ellie goes missing during her mission, two EarthGov agents pull Isaac out of his space-colony hole for her rescue. Visceral stumbles out of the gate, failing to reach the suspenseful, measured opening of the first game and coming just short of the white-knuckle, in-your-face introductory sequence of the second. Instead, players are faced with human enemies. Early on, Dead Space 3 gives the extremist Unitologist sect a spotlight and these uninfected opponents fail to excite the player on any level.

Human adversaries drop from ships, run from their spawn points to cover, and generally try to pin Isaac Clarke down, none of which is entertaining to play through. The only joy I got from having human enemies in the game at all was when Necromorphs would storm the field and I could watch the humans flee and die. As a series, Dead Space has played host to an incredible fiction, but letting the Unitologist opposition dictate gameplay is a huge mistake.

Thankfully, these religious terrorists play a small role in the experience and players will find a wealth of now pitch-perfect action and tension. When you arrive on Tau Volantis and start meandering around in the violent snowstorm covering the planet's secrets, it's easy to get turned around.


That's because several sections of the game are actually expansive, explorable maps, complete with optional objectives and hidden loot. Patient, eagle-eyed players have always been rewarded in the series, but these hidden paths and alternative objectives lead to riches beyond your imagination.

Maybe on your way to a story objective, an elevator has multiple stops. Getting off on the second floor and poking around leads to a keycard, which opens another door, which winds up feeling like a trip down the rabbit hole. Co-op-only missions also extend gameplay, but Dead Space 3 is best played solo first.

That's largely thanks to the unimpeded sense of doom and fear that pervades the solitary experience. Having a partner to squish Necromorphs-with a boot works on so many levels, but players who are worried about the integrity of single player can relax. Necromorphs still jump out of vents or signal audibly that they're about to attack in force. Occasionally my flashlight would catch a blade or spare limb climbing into a vent, leaving a chill to crawl up my spine.

The sound and sights of Dead Space 3 are unparalleled. The soundtrack, effects, textures, and level design hit series highs and never let go. There's not as much variation from chapter to chapter, but the abandoned research vessels, military compounds, and penultimate environments make up for it.


Visceral's expansive universe crashes down on Tau Volantis in violent fashion. Everything from the marker's discovery on Earth, all the way through to Titan Station, is touched upon, whether it's through an abandoned text log or letters scrawled on walls. In a well-paced span of three minutes, you can solve an environmental puzzle, uncover another lost artifact, dismember a necromorph, and discover a new weapon engine for use at the bench.

Turning weapon parts into loot opens up an entirely different path of rewarding gameplay. Benches litter the landscape, meaning an opportunity to retool your gun is just around the corner. Longtime fans will get a kick out of discovering Zach Hammond's heavy frame, but even if you don't remember the character, using his upgraded frame as a base for an acid-infused rivet-firing minigun makes you feel incredibly badass.

Having a friend join your game so you can show off your hard-earned firearms and then proceed to look for more only extends the value in Dead Space 3. Longtime fans of the series shouldn't be scared. They should run to pick up the game. Multiple playthroughs are rewarded in force with alternative modes and unlocks. In particular, my time in Pure Survival mode (where all ammo, health, stasis, etc. is crafted, not found) made for a viciously challenging experience.

While human enemies detract and distract from the intense atmosphere and narrative, necromorphs still stand as the most entertaining things to shoot in gaming. Repeating some of the franchise's "epic" moments cheapens them somewhat, but nothing can deflate the sci fi-horror highs throughout Dead Space 3. This monster is well-equipped, even if there's one or two limbs I'd like to lop off.

Copy provided by publisher. Based on PS3 version.

Dead Space 3
fullfullfullfullempty
  • Great sound, atmosphere, lighting
  • Shooting necromorphs
  • ...with guns you built yourself
  • Humans...
  • And how they detract from everything else
  • Finding new gun parts as loot
  • Frequency of crafting opportunities
  • Strong environments and narrative
  • Repeating Dead Space "moments" weakens their impact
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Comments
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 5th, 2013 at 6:46 am
    "That's largely thanks to the unimpeded sense of doom and fear that pervades the solitary experience."

    So it's managed to recapture the thing Dead Space 2 had started to lose? Good. Might get it.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Feb 5th, 2013 at 7:32 am
    Yeah, glad they got THAT right.
  • xavier_2000_ie
    xavier_2000_ie

    Joined: Jun 2007
    Posted: Feb 5th, 2013 at 7:51 am
    Really gotta get around to getting the first 2.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Feb 5th, 2013 at 8:44 am
    You should. You REALLY should.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 5th, 2013 at 9:22 am
    Dead Space is easily one of my favorite franchises in this generation. Incredible use of the HD generation.
  • xclant
    xclant

    Joined: Nov 2005
    Posted: Feb 8th, 2013 at 6:23 pm
    I know this is based off the ps3 version but you wouldn't be able to tell me what the kinect is used for in the Xbox 360 release could you Dan...
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 8th, 2013 at 7:00 pm
    Basically all of the buttons on the controller also have corresponding Kinect commands. While aiming, you can say "Pick up object" or hit the B button. This picks up whatever you're aiming at and then you can fire it away from you by either saying "Fire object" or hitting the trigger. There are also curse words that trigger some action, but I haven't been able to test that for myself just yet.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Feb 5th, 2013 at 8:44 am
    What difficulties are available at first? A buddy of mine and I want to do this co-op, but after trying the demo, I wonder if we should do single player and then co-op it through on a harder difficulty, assuming one unlocks after beating it once.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 5th, 2013 at 9:24 am
    It's hard to remember exactly what's available in the beginning and what's unlocked afterwards. I believe the normal Dead Space difficulties are there and then you unlock Pure Survival, Hardcore, etc. Definitely play through on Normal solo first. That'd be my recommendation because after that you can use chapter select if you want to single out any one mission with your coop buddy.
  • Nick_Tan
    Nick_Tan

    Joined: Jul 2006
    Posted: Feb 5th, 2013 at 8:55 am
    I wanna stomp bugs with Daniel. :p
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 5th, 2013 at 9:25 am
    With me, with Kinect right? Kinect, stomp bugs.
  • damo_rox619
    damo_rox619

    Joined: Jan 2007
    Posted: Feb 5th, 2013 at 3:27 pm
    Hmm, this was a good review, but this is one of the nicer ones. One thing I've noticed is that a lot of critics have completely ignored (or just squeezed into a sentence of their 15 paragraph review) is the horror issue, which is what everybody is concerned about. I did see one that said the terror is completely gone, but how would you compare the horror aspects of DS3 to the first two games?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 5th, 2013 at 4:46 pm
    Definitely nearer to Dead Space 2 than 1, but there's a haunting sort of feeling left behind by it all. You're learning this story of people who were trying to eliminate the marker threat 200 years before you. I would say that I preferred Dead Space 2's super intense action sequences, but Dead Space 3 has better overall combat.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 5th, 2013 at 4:46 pm
    And obviously Dead Space 1 would have the best horror of the three.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Feb 5th, 2013 at 9:17 pm
    Based on what I had gathered from the demo, I suspected that the addition of human enemies would be at least somewhat detrimental to the gameplay. It was easily my least favorite aspect of what I saw in the demo. If you've played through the entire game (as I'm assuming you have) how often do you actually run into them in combat?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 6th, 2013 at 11:17 am
    At most like 3 or 4 times. And the later encounters don't waste time throwing Necromorphs at the Unitologists, so they immediately die thanks to the enemy AI. It's probably not as bad as I made it out to be, but the reality is that having to fight them at all took away from the game enough to make a difference.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Feb 6th, 2013 at 8:52 pm
    That's not bad at all. I can deal with that. I'll be picking the game up asap. Good review!
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 6th, 2013 at 8:58 pm
    Send me a PM if you're getting it on PS3 and I'll play co-op with you.
  • Fieperskaivu
    Fieperskaivu

    Joined: May 2011
    Posted: Feb 5th, 2013 at 9:22 pm
    Just put in my first few hours, seems great so far. Only thing I'm not sure about yet is the weapon crafting. Seems like I won't be able to go through the entire game using just the plasma cutter like I did with Dead Space 1. Loved that I could pour all my upgrade points into that and have a badass minimalist thing goin on. Meh, probably still will haha. I like the idea of accurately cutting up necromorphs as opposed to using overpowered heavy weapons.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 6th, 2013 at 11:19 am
    It's true you probably won't make it through with the Plasma Engine/Rotator Cuff Module that you start with, but just because you attach that plasma engine to a heavy frame with an Tesla Core on it and turn it into a shot-shock-gun doesn't mean you're betraying old-faithful.
  • Fieperskaivu
    Fieperskaivu

    Joined: May 2011
    Posted: Feb 6th, 2013 at 11:47 am
    Sweet I'll check that out, thanks for the tip =). Tempted to replay Dead Space 2 since I don't remember it at all (I also never finished it, my save file got corrupted 3/4 of the way through and I never went back), but not sure I care that much since they did a recap anyway.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 6th, 2013 at 12:16 pm
    Dead Space 2's ending is fantastic. You should definitely get into it when you can. There's a line at the end that's just timeless.
  • Commiebot
    Commiebot

    Joined: Mar 2007
    Posted: Feb 7th, 2013 at 12:46 am
    I suppose I have to go finish Dead Space 2 now. Or rather, get my girlfriend to get past one particularly traumatizing part for me so I can progress and catch up to this.

    Horrifying undead mutant children and a cityscape turned from vibrant community to charnel house? Fine. Step 3? Instant nightmare.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 7th, 2013 at 8:30 am
    Yeah, I really can't stand that sequence. I can't wear contacts, I don't like things getting near my eye, I just can't f***ing stand it. I don't know how I got through it.

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