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Sly Cooper: Thieves in Time Review

Alex_Osborn By:
Alex_Osborn
02/05/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Platformer 
PLAYERS
PUBLISHER SCEA 
DEVELOPER Sanzaru Games 
RELEASE DATE Out Now
E10+ Contains Alcohol Reference, Cartoon Violence, Suggestive Themes, Use of Tobacco

What do these ratings mean?

Maybe Sony should have left Sly in the past.

During the PlayStation 2 era, there were three action platforming franchises that were key to Sony's first-party lineup, and in my opinion, Sly Cooper was the weakest series of the trio. Its strengths weren't in the mechanics or actual gameplay but rather the gorgeous art and quirky humor. As such, it wasn't much of a surprise to see Sucker Punch move onto a new franchise when the PlayStation 3 rolled around, and ultimately I believe they were better served for it.

Instead, Sony passed the thieving raccoon's torch over to Sanzaru Games, a studio that had proven they could make a pretty-looking Sly game thanks to their work on the high-def ports for PS3. Unfortunately, that's about all fans have to look forward to in Sly Cooper: Thieves in TIme, as this fourth entry in the series does little to push the platforming genre forward.  



First, let's start off with where this game goes right. Upon booting it up, you'll notice right away how stunning Thieves in Time is from an artistic standpoint. The bright and colorful hand-drawn cutscenes are great and easily serve as some of my favorite parts of the entire experience. As the game's title implies, Sly and his gang travel through time, so you'll visit a number of different time periods, each with their own unique hub world that looks drastically different than the one before. It was this visual variety alone that kept me motivated to trudge through the entire campaign.

The story itself is charming... in a juvenile sort of way. Those familiar with the Sly franchise know that it's rooted heavily in its humor and comedic banter between characters, which is all here, but oftentimes comes across as forced and played out. There were more than a few times when I had to mute the television because I couldn't stand to hear any more of the nonsensical stupidity that would spew from their mouths. Don't get me wrong, I did chuckle to myself occasionally early on, but the more time I spent with the game, the less endearing the cast got. Diehard fans may feel differently, but that was my experience.



At its core, Thieves in Time is a platformer, but one that is mediocre at best. There are elements of stealth thrown in—Sly is a thief, after all—but that does little to enhance the experience or hide the fact that it's just average. As I mentioned earlier, the game is built around several different hub worlds that are themed after a particular period in time. I won't detail what each of them are, as not to spoil one of the few exciting aspects of this game, but I will say that while they differ visually, they don't make the platforming any more exciting.

Sadly, traversing the environment isn't quite as fun as you might hope. Climbable portions of the game world are designated by a blue glimmer that oftentimes is easy to overlook. There were several instances in which I found myself stuck in a particular area not knowing what to do, only to see a blue glimmer off in the corner after combing the environment for something to climb or jump on. To interact with any of these points, you must press circle. Even if you land directly where you want, failing to press circle after jumping will result in you falling or gliding right past your objective. You get used to it eventually, but it feels clunky when compared to other platformers today.

The cast of characters in Sly Cooper: Thieves in Time is quite massive, providing plenty of variety in who the player will be controlling at any given time. While the thieving raccoon is the star of the show, he shares a huge chunk of the spotlight. Each character has its own gameplay style, but because they all feel relatively shallow, there isn't enough there to keep you engaged with the mechanics. You can unlock new abilities and attacks, but they don't dramatically change the way you play like you might have hoped.



As with the prior games and platformers of yesteryear, Sanzaru's take on Sly is incredibly repetitive and formulaic. Select the designated character that has a mission available and enter the hub world—wait for it to load—run to the waypoint on the mini map to trigger the mission—wait for it to load—complete the mission and you're done... after you wait for it to load again. Simply rinse and repeat until you face the boss of that world before you move on to the next.

In addition to the numerous loading screens, players will also have to deal with a camera that far too often swings to inconvenient angles, which can prove to be incredibly frustrating when trying to land a specific jump. I'd also be remiss if I didn't mention the various mini-games that are smattered throughout the campaign, which serve as shallow and cheap distractions from the rest of the experience. And seriously, tacked on Sixaxis controls are unforgivable this late into the console's life cycle.

When it comes right down to it, Sly Cooper: Thieves in Time is a competent platformer that rests on the laurels its namesake and plays it far too safe. That said, hardcore fans will find plenty to love solely because it's more Sly. So if pretty art and average platforming sounds worth the price of admission, who am I to stop you?

Copy provided by publisher. Review based on PS3 version.
Sly Cooper: Thieves in Time
fullfullfullemptyempty
  • Vibrant, colorful visuals
  • That Sly Cooper charm...
  • ...which too often is overshadowed by forced humor
  • Plenty of variety...
  • ...that attempts to cover up mediocre platforming
  • Frustrating camera
  • Long load times
Reviews by other members
No member reviews for the game.


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Comments
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 5th, 2013 at 9:36 am
    I can't stand furries. Thank you for ensuring I won't ever play this game.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Feb 5th, 2013 at 9:54 am
    You're welcome.

    That's what I'm here for!
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Feb 5th, 2013 at 10:27 am
    You mean furry characters or the furry fandom?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 5th, 2013 at 10:30 am
    Furry fandom. To each his own, but it's not for me. My cousin is into it, but it just weirds me out.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Feb 5th, 2013 at 10:37 am
    Fine by me, though I wonder how the fandom has anything to do with the game besides "it has furry characters"
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 5th, 2013 at 10:39 am
    It probably has nothing to do with the game at all, so it's probably a good thing I didn't review, right?
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Feb 5th, 2013 at 11:02 am
    I have to say I'm not a fan of either. I can tell from your avatar that you probably disagree.

    To each his own and all that, but they fall into the same category as "Bronies" to me.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 5th, 2013 at 11:12 am
    They are not as bad as bronies.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Feb 5th, 2013 at 12:20 pm
    I have seen people get furries and bronies mixed up as one and the same but like any fandom, you got the good, the bad, and the downright freaky. Of course we (as in people in general) can't help but fixate on the freaky since it's not the norm.
  • majorcoxsore
    majorcoxsore

    Joined: Nov 2012
    Posted: Feb 5th, 2013 at 11:31 am
    you not a fan of bad dragon?
  • ThePiccolo
    ThePiccolo

    Joined: Feb 2013
    Posted: Feb 5th, 2013 at 10:24 am
    I recently played the first game in HD and didn't get why it was considered so great. After playing the demo for this game I knew I wouldn't buy it. The demo was pretty but the gameplay mediocre.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Feb 5th, 2013 at 11:56 am
    Do you realize the game came out 12 years ago? It still has smooth controls and tight gameplay, that kind of was unheard of back then. It was amazing at the time of release.
  • Kakulukia
    Kakulukia

    Joined: Nov 2005
    Posted: Feb 5th, 2013 at 9:09 pm
    Sly 1 was never good. 2 and 3 were great, though. I'll probably pick this one up when I run out of games to play.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Feb 6th, 2013 at 3:20 am
    Never good? It was just fine. It had the same solid controls and animations as the later games. I felt Sly 2 didn't change enough and felt too similar to the second game. The fake open world feeling just didn't sit right with me, and it was a bit long winded. Still good, but I preferred the first game's shorter length.
  • R561
    R561

    Joined: Feb 2013
    Posted: Feb 5th, 2013 at 10:31 am
    Thanks for stating your article with "in my opinion, Sly Cooper was the weakest series of the trio" so people who have actually played those games, will know that your opinion is unqualified.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Feb 5th, 2013 at 11:03 am
    From reading the review, I get the feeling this game would have gotten a 4 or even 4.5 if it had come out a year or so after console launch.

    I never played the original Sly or Crash, and you have thoroughly convinced me now is not the time to start.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Feb 5th, 2013 at 11:48 am
    Disappointing, I was really looking forward to this game too. I'm playing through the HD collection and felt the first game was better than the second, haven't played the third yet though.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Feb 5th, 2013 at 1:27 pm
    Bought it, but also got the HD collection, which I'm going to play first. Sly 1 was free with PS+ a while ago, and I got the platinum for it. Had to see what else there was to this series after that.

    Also, I've been pretty outspoken about my furriness, I think, but just to clarify, I also pretty much hate the 'fandom' surrounding it. I don't do the suits, I just straight-up like anthros. And never, ever compare furries to bronies.
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: Feb 5th, 2013 at 2:55 pm
    Whatever happened to legacy of kain games. They should have revamped that series instead of this one
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Feb 5th, 2013 at 8:47 pm
    Agreed. A whole new LoK series would be more appreciated.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Feb 5th, 2013 at 9:24 pm
    Holy god, 2 thumbs up for Soul Reaver 2 memories.

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Also known as: Sly Cooper 4


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