More Reviews
REVIEWS GRiD 2 Review
Grid 2 surprised me. I was going through the motions, getting used to the cars and their handling, when suddenly something happened. I started having fun.

State of Decay Review
Undead Lab's zombie-infested action title has finally hit XBLA. Is it worth a few of your precious Microsoft Points, or should you whack it over the head with a two-by-four and continue on your merry way?
More Previews
PREVIEWS Transistor Preview
Super Giant Games looks poised to do it again in a totally different way.
Release Dates
NEW RELEASES The Last of Us
Release date: Out Now

Deadpool
Release date: 06/25/13

Dynasty Warriors 8
Release date: 07/16/13

Mamorukun Curse
Release date: 07/16/13


LATEST FEATURES Software Without GamePad Purpose Drives Nintendo's Disappointing E3
If Nintendo can't develop games made especially for the Wii U GamePad, then no one will be able to.

Xbox One Controller Hands-On
The more time I spend with the Xbox One's controller, the more subtle yet meaningful improvements reveal themselves.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Starling
E3: PC or rather about the lack of it
By Starling
Posted on 06/15/13
E3 2013 has been very silent for me. There's tons of media, but most of it buzzes past my ears without them catching the important keyword that my ears are fine tuned to receive: "PC" or "Personal Computer". Microsoft, Sony, EA and Ubisoft have all shown their cards...

Trace Memory Review

By:
Joe
10/20/05
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Adventure 
PLAYERS
PUBLISHER Nintendo 
DEVELOPER Jinx 
RELEASE DATE Out Now
T Contains Mild Violence

What do these ratings mean?

A short-term memory.


It used to be that adventure gaming was a matter of walking around colorful environments, solving problems and working through a wacky puzzle here or there on your way to rescue the princess. Then MYST collected on our PCs and changed everything with its slow, steady tour through alien lands.

Trace Memory is an adventure in this vein, minus the difficulty, length and weirdness. You wander around a seemingly deserted island as a little girl named Ashley Robbins, looking for clues and solving puzzles through unmoving images of your surroundings, while a little ghost-boy friend of yours, named D, slowly narrates the story of his life.

At first, there seems to be no connection between D's story and your past. As far as you can remember, your parents were murdered when you were very young. Your aunt took you in and life was normal until you received a DTS (a Nintendo DS) in the mail with a message in it from your father, who asked you to meet him on "Blood Edwards Island." Yes, the translation is that bad.

Upon arriving at Blood Edwards, your aunt disappears with a shriek. You search for her, but happen upon D, the boy ghost, instead. He claims his lack of memory is dooming him to a purgatory-like state on the island, then asks to join you in the hope that his memories will return as you both explore the huge mansion nearby. Think Casper the Friendly Ghost meets Ico and you've got the picture.

As the stories of your parents' disappearance and of D's death spill out, you'll begin to see connections long before they're brought to the surface. The plot is predictable and sedate, a mystery without much MYST.

You wander the island and mansion from a top-down perspective while a still image of your surroundings is shown on the top screen. Every once in a while, a magnifying glass in the corner of the bottom screen will illuminate. When touched with your stylus, it will bring the image from the top screen to the touch screen for you to examine. Tapping on objects in the picture will either illicit a short description from Ashley or give you an even closer view of the object in question.

For example, if the object is a crank or lever, you'll be able to move it with your stylus after a short prompt. Trace Memory makes good use of the DS' many unusual capabilities. You'll be required to open and close your DS to discover secrets, blow out candles through your microphone, and overlay pictures for clues in the top screen.

While most of the puzzles can simply be reduced to finding key X to unlock door X, the touch-screen functionality makes things a bit more interesting. At one point you'll need to use the touch-screen to combine two keys into one, and then physically stick that key into the keyhole. You're still just unlocking a door, but at least there's more to it than simply pressing the 'A' button. Unfortunately, since Trace Memory is intended for children, most of the puzzles and problems are spelled out for you, sapping them of any difficulty.

The bulk of the puzzles are standard fare for an adventure game. You have your piano keys with symbols on them, slide puzzles, anagrams and several others that have been used in everything from Resident Evil to Harry Potter. While these are usually easy, Trace Memory can still become extremely frustrating. You'll regularly need to backtrack to solve puzzles, which in turn opens up the entire mansion to reasonable doubt when you think you've missed something. When stuck, you have no choice but to run all over the place, clicking everything you come across and using every item in your inventory until you inevitably stumble upon the missing detail.

Such excursions to find missing links add significant length to an otherwise short game. Trace Memory, if you don't get too stuck too often, takes only about a half-dozen hours to complete. While you can save the game after the first run-through - provided you remember to blow out the candles - the game is barely different the second time through and the plot points are all still the same (read: boring).

Where MYST dropped the player in an alien landscape, Trace Memory puts them in a glorified house. Instead of gazing upon abstract objects and crystal formations, expect to look at a lot of desks and bookshelves. Still, Trace Memory's presentation is clean and isn't marred by any noticeable graphical flaws.

That task is left to the audio. The goofy soundtrack would have been better suited as a holding tune at a flower shop, while the primary sound effect is your grainy, annoying footsteps. There's really no reason to ever have the volume up for Trace Memory, especially since there's no voice-over.

Trace Memory is basically MYST for kids, offering a short trip through puzzle-ville with occasional stops at the lame story station. While we don't recommend paying the full price for this ride, it's a decent trip, if not a memorable one.

C Revolution report card
  • Good use of the DS capabilities
  • Some entertaining puzzles
  • Dull story
  • Short
  • Occasionally frustrating
More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.

Click here for another Trace Memory review
 


More information about Trace Memory


More On GameRevolution