Sega Admits To Having “Betrayed” Fans

In an interview with Famitsu, as translated by Siliconera, Sega CEO and president Naomi Haruki  Satomi drops a dose of honesty concerning Sega's performance in the last decade:

We did our best to build a relationship of mutual trust with older fans of Sega, but looking back, there've been some titles that have partially betrayed that [trust] in the past 10 years.

Since Sega's acquisition of Atlus, it has received a welcome kick in the butt:

As far as the Western market goes, we learned a lot from Atlus. If we can make a title with proper quality, I believe there's a good chance for it to do well even in the West for players that like to play Japanese games.

As such, Satomi believes that in order for Sega to turn around, they will need to sacrifice quantity for quality:

I've been talking to the employees about how we should start putting serious consideration into quality from this point on. Especially in North America and Europe, where it's always been more of a focus on schedules, I believe that if we can't maintain quality, it would be better to not release anything at all.

While Satomi thinks that such a high-quality title won't be available by the end of the year, they "will announce something for home console at Tokyo Game Show."

According to a recent statement to Destructoid, Sega believes that the fan reaction so far to this interview is exactly what they wanted:

Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we've made the right first step in acknowledging who we are and where we want to be. Sega is dedicated to bringing you quality gaming experiences and becoming a brand you love and trust again.

Upcoming Releases
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player game (known as Squadron 42). The game will also feature VR support.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
Damnview: Built From Nothing is a simulation sandbox game about occidental culture and its different social classes. Immerse yourself into a decadent urban sprawl, all while working precarious jobs where you will either be absorbed into the system, or cast out of society’s machine. Damnview: Built From Nothing is a game about despair, the hostility of capitalism, and the need…
Reviews
X