The Resident Evil 2 remake is a tremendous showcase of horror and disaster with its lovingly crafted recreation of the original game. Leon and Claire’s flight from the RPD, through the streets of Raccoon, and Umbrella’s labs keeps your pulse racing at a mile a minute, and the creepy environments are as crucial to the experience as the monsters or even the protagonists themselves. The unsettling use of light and sound, as well as the claustrophobic confines of the locations all combine to make RE2 remake a survival horror masterpiece.
However, when you’re frantically running from Mr. X, or trying to slip past a Licker, it’s easy to miss some of the best implicit storytelling ever to grace a video game. Resident Evil 2 tells the story of a fallen city, and though you arrive after the majority of the chaos has subsided, the environments serve as a window into the destruction of Raccoon City. Without saying a word, Capcom managed to convey the horror the citizen’s of Raccoon City faced as a result of the t-Virus, and it’s the stories we don’t hear that interest me almost more than Leon and Claire’s.
We’ve put together a few examples of our favorite moments of implicit storytelling in Resident Evil 2 remake. These are little moments you may have missed during your journey, but upon examination they made us reflect on just how terrible the situation in Raccoon City must have been only a few hours or days before Claire and Leon’s arrival.
Resident Evil 2 Implicit Storytelling | The RPD Courtyard
Entering the courtyard of the RPD during the 2nd Run scenarios gives us one of the direst portraits of what the officers and refugees at the station faced during the Raccoon City outbreak. The grounds leading to the front door of the station have been turned into an impromptu graveyard, complete with simple markers.
It’s not hard from this scene to imagine the survivor’s plight. As more and more of them died, whether due to attacks from t-Virus creatures or the twisted acts of the sadistic Chief Irons, the survivors were forced to bury more and more of their number.
Most of the graves have dimensions that seem fit for a single body. They’re rather neat and seem to be handled with much care. It seems to show that even in dark times, the officers of the RPD and refugees taking shelter inside took pains to ensure the dead were still shown respect.
However, as you near the path leading to the underground tunnel, you see a final grave that was never finished. This grave is shallow, with two wrapped bodies inside, and was never covered. A third body near the entry, which remains unburied, seems to indicate whoever was digging the graves either lost the will to continue the burial process or had to flee from an impending attack. No body is nearby that seems to indicate they were killed in the process, however.
Who were the people who expended such effort to bury the dead when so many of them were up and walking around? What interrupted the digging of that final grave? We may never know, but their story is one that’s kept me thinking since I first saw this scene.
Resident Evil 2 Implicit Storytelling | The RPD Main Hall
The Main Hall of the RPD is easy to overlook because you pass through it so often, but it’s another area that seems to speak loudly of what happened in Raccoon City. In the original, the Main Hall seems almost untouched, belying the horrors that wait in the wings. For the remake, Capcom took the opportunity to give the Main Hall a design that felt more realistic.
The Main Hall of the RPD is now filled with cots and supply crates. Detritus litters the ground, and a random blood splatter or piece of garbage here and there gives the room a much more lived-in feel than the original had. You can feel the absence of life here, where possibly only a few hours before, refugees and police had been huddled together for safety.
It’s obvious that the survivors made the Main Hall their last bastion. The entrances to the east and west wings on the first floor are shuttered, as is the passage to the second floor. Mysteriously, though, there are no bodies in the Main Hall and no sign of any struggle. What happened to make the survivors abandon this relatively safe location?
Resident Evil 2 Implicit Storytelling | RPD First Floor East Wing
Out of all the areas of the RPD, the one with the most damage and mayhem is the first floor of the East Wing. The tile is covered in water from a stopped up toilet, and there are signs of vicious fighting in parts of the area. With chained doors blocking both the east office and the door leading to the fire escape, and the objects barricading the hall leading to the interrogation room, it seems quite a bit of effort was put in to fortify this location.
We can tell that the Press Room was used as a temporary living quarters by refugees. The floor has been cleared, and sleeping bags and trash give the impression that this is where some people lived for part of the outbreak. However, something terrible must have occurred because there’s a considerable amount of blood, as well as a dead body sprawled on the ground.
We also see evidence of a great struggle near the door leading into the Watchman’s Room. Blood covers the floor and walls, and several bodies can be found here. Since when you arrive the windows aren’t broken, I can only imagine the threat the survivors encountered here must have been internal.
What happened to the survivors here? Did they end up moving to the Main Hall, or did the machinations of Chief Irons result in several pockets of refugees and officers being scattered throughout the RPD? Also, why did someone stop up the toilet? It’s likely only Marvin knows, and he’s not telling.
Resident Evil 2 Implicit Storytelling | RPD West Wing Staircase
When you climb the stairs leading from the first floor to the second floor of the RPD West Wing, there’s the corpse of a female police officer slumped against the wall at the top of the landing. For some reason, this one zombie sticks out in my mind. Her model isn’t unique, it’s reused several times throughout the game, but it seems like something particularly tragic happened to her.
This is another area where it looks like there’s been intense fighting. She is slumped beside a shutter leading to the Main Hall, which is barricaded on the other side. Did she die valiantly fighting the undead so her compatriots could seal the shutters? Alternatively, did she escape another part of the station and try to make it to the safety of the Main Hall only to find her route was blocked?
Resident Evil 2 Implicit Storytelling | RPD Shower Room and Spade Key Room
One of the more noticeable mysteries of the RPD is the giant holes punched through the walls in the RPD shower room on the second floor of the west wing and the small office where you get the Spade Key on the third floor of the West Wing. Both of these areas, especially the shower room, incurred massive damage from something, but no clue of what caused it is left behind.
The shower room has a hole through the wall, and bits of linoleum and tile are scattered about. Most noticeably, a nearby boiler has been punctured and blocks your path by spraying boiling water. It’s not hard to imagine that the multiple small holes were caused by gunfire.
It’s theorized that Nemesis caused this damage since Jill’s encounter with it in the RPD would take place before Leon and Claire arrived. However, we won’t know for sure unless Capcom remakes Resident Evil 3.
These are only a small sampling of the implicit storytelling Capcom has woven throughout the background of Resident Evil 2. There’s a ton of other areas in which the placement of bodies, bloodstains, and items tell the story of how the city fell. I’m hoping that some of these incidents are clarified in future DLC for RE2 or other Resident Evil games. However, for now, it’s just fun to think about just what occurred during the Raccoon City outbreak.
Top 10 Most Gruesome Resident Evil Villains
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Top 10 Most Gruesome Resident Evil Villains
Whether you're playing as Jill Valentine or the esteemed Leon S. Kennedy, the Resident Evil series always has unique foes to throw your way. Here is a quick summary of what you can expect as you work your way through the many mansions and labs of Umbrella Corps. (Some spoilers ahead!) -
Alexia Ashford
A clone of a British noblewoman, Alexia injects herself with a strain of T-Virus while in cryosleep. The resulting monster is a blue-skinned boss that takes gunfire like a champ and spews fire. Only something as powerful as the Linear Launcher is able to take her down after a few mutations. -
Dr. Salvador
Commonly referred to as the Chainsaw Man, the good doctor relentlessly chases Leon Kennedy through the streets of Spain in Resident Evil 4. Leon has to be quick on his feet and fast on the trigger to avoid decapitation. Just don't use a pistol, he can absorb those shots with ease. -
Jack Krauser
Jack Krauser is an experienced military man who takes mercenary work on the side. This puts him into a partnership with Leon Kennedy as they take on the bioweapons in Resident Evil 4's Spain. Eventually, Jack succumbs to the virus, growing a nasty arm blade, and a violent temper. -
Lisa Trevor
A mutated hunchback from the original Resident Evil, Lisa spent years undergoing Umbrella experiments. She drapes herself in the flesh of her victims, namely anyone unfortunate enough to be wandering the halls of the mansion. Distinctive features include uncanny eyeballs and a propensity for lunging at anything that moves. -
Mimicry Marcus
A walking, grunting bomb of leeches, you don't want to get in close quarters with a Mimicry Marcus. Taking the form of James Marcus, it can stretch out its limbs for a whip attack or wrap them around you and start strangling. As it dies, it explodes into smaller enemies for you to take on. -
Nemesis
There's a reason that Resident Evil 3 is subtitled Nemesis. This trenchcoat wearing creature hunts players all throughout the third entry in the series. Its unique visage and signature style made it popular. Nemesis eventually appeared with its rocket launcher as a playable character in the Marvel vs. Capcom series. -
Neptune
Neptune may not be the biggest or the baddest Umbrella creation you'll face in RE, but he is a zombified shark. Any mad scientist creating abominations would at least consider creating shark monsters. So, of course, we have a whole breed of Neptunes swimming around. Watch out for the teeth. -
Ramon Salazar
Ramon's distinctive look may cause some confusion. Despite his small stature and grey hair, he's just 20 years old at the time of Resident Evil 4. Setting off the events of the game by kidnapping the President's daughter, he's flanked at all times by a pair of imposing bodyguards. -
Tyrant
The mass produced versions of the species of monster that also brought us Nemesis, these Tyrants served under Alfred Ashford during Code Veronica. While they're a little easier to take down, you'd probably rather be fighting run of the mill monsters. Thankfully, they haven't spread to the rest of the series. Yet. -
William Birkin
A child prodigy and head researcher at Umbrella, William turns against his employer when he's looked over for a promotion. One game of plot later, he's a hulking monster with an eyeball shoulder pad and several forms to fight. Thus is the cycle of Resident Evil big bads.