Pokemon Trading Card Game Pokemon Card Walkthrough/FAQ



Pokemon Trading Card Game Walkthrough

Gameboy

This is a detailed walkthrough for Pokemon Trading Card Game. For codes and cheats click here!
                       ----------------------------
                       Pokemon Card Walkthrough/FAQ
                       ----------------------------

                      By Mew ([email protected])(CHANGED!!)
                      
                      Version 0.2c
                      Date 18/4/00

     ***  My old e-mail account had been deleted! If you had sent me a 
          Killer deck, I don't have it so you will have to sent it 
          again... Sorry. If you have a Killer deck and you think it 
          should be post in this FAQ, sent it to me and I'll post it up. 
          See Killer deck section for details.***

        ------------------------------------------------------------
       
        This walkthru guide was made and copyright 2000 by Mew. If 
        you're gonna put it at your web site, do so without my 
        permission, but you must give me full credit.
        
        ------------------------------------------------------------


-------------------------
Table of Content

1) Version History

2) Story
3) Pokemon/Card List
4) Walkthrough
5) Carddex
6) Deck Section
7) Deck Strategy
8) Killer Decks
9) Badges and Gym Leaders (N/A)
10)GameShark Codes (N/A)
11)Credit
-------------------------

------------------
1) Version History
------------------
V 0.2c  -  Added more to the Carddex.
18/4/00

V 0.2b  -  Added a lot of things.
13/4/00    Added a Killer deck.

V 0.2   -  Added more to Carddex.
11/4/00

V 0.1b  -  Added Killer Decks section.
7/4/00     Added more to Carddex and Walkthru.

V 0.1a  -  First release of walkthru/FAQ.
1/4/00     


--------
2) Story
--------
There is not really a story in this game, but I will tell you what happens.

Pro. Oak invented a Pokemon Card Game. He want you to try out the game. He 
calls you to his lab, and show you how to play. After that, he gives you a 
deck and wants you to become a master at this game. He has 3 decks or you to 
choses from. Each of them has a starting Pokemon in it, they're Squirtle, 
Bulbasaur, and Charmander. Then he tells you to go and get badges.


--------------------
3) Pokemon/Card List
--------------------
1. Bulbasaur     2. Ivysaur      3. Venusaur     4. Charmander     
5. Charmeleon    6. Charizard    7. Squirtle     8. Wartortle    
9. Blastoise     10. Caterpie    11. Metapod     12. Butterfree 
13. Weedle       14. Kakuna      15. Beedrill    16. Pidgey         
17. Pidgeotto*   18. Pidgeot     19. Rattata     20. Raticate        
21. Spearow      22. Fearow      23. Ekans       24. Arbok                
25. Pikachu*     26. Raichu*     27. Sandshrew   28. Sandslash            
29. Nidoran (F)  30. Nidorina    31. Nidoqueen   32. Nidoran (M)
33. Nidorino     34. Nidoking    35. Clefairy    36. Clefable
37. Vulpix       38. Ninetales*  39. Jigglypuff* 40. Wigglytuff
41. Zubat        42. Golbat      43. Oddish      44. Gloom
45. Vileplume    46. Paras       47. Parasect    48. Venonat
49. Venomoth     50. Diglett     51. Dugtrio     52. Meowth*
53. Persian      54. Psyduck     55. Golduck     56. Mankey
57. Primeape     58. Growlithe   59. Arcanine*   60. Poliwag
61. Poliwhirl    62. Poliwrath   63. Abra        64. Kadabra
65. Alakazam     66. Machop      67. Machoke     68. Machamp
69. Bellsprout   70. Weepinbell  71. Victreebell 72. Tentacool
73. Tentacruel   74. Geodude     75. Graveler    76. Golem
77. Ponyta       78. Rapidash    79. Slowpoke    80. Slowbro
81. Magnemite*   82. Magneton*   83. Farfetch'd  84. Doduo
85. Dodrio       86. Seel        87. Dewgong     88. Grimer
89. Muk          90. Shellder    91. Cloyster    92. Gastly*
93. Haunter*     94. Gengar      95. Onix        96. Drowzee
97. Hypno        98. Krabby      99. Kingler     100. Voltorb
101. Electrode*  102. Exeggcute  103. Exeggutor  104. Cubone
105. Marowak*    106. Hitmonlee  107. Hitmonchan 108. Lickitung
109. Koffing     110. Weezing    111. Rhyhorn    112. Rhydon
113. Chansey     114. Tangela    115. Kangaskhan 116. Horsea
117. Seadra      118. Goldeen    119. Seaking    120. Staryu
121. Starmie     122. Mr. Mime   123. Scyther    124. Jynx
125. Electabuzz* 126. Magmar*    127. Pinsir     128. Tauros
129. Magikarp    130. Gyrados    131. Lapras     132. Ditto
133. Eevee       134. Vaporeon*  135. Jolteon*   136. Flareon*
137. Porygon     138. Omanyte    139. Omastar    140. Kabuto
141. Kabutops    142. Aerodactyl 143. Snorlax    144. Articuno*
145. Zapdos*     146. Moltres*   147. Dratini    148. Dragonair
149. Dragonite*  150. Mewtwo*    151. Mew*

* have more than one in the game

-----------
4) Walkthru
-----------
This walkthrough will get much more detail when the english version 
releases. If names of people/places are wrong, they'll be fix when the 
english version comes out.

1)You have to keep fighting to get new cards.

2)Adjust your deck's cards as you go along your journey.

3)Always save your game where ever you go.

Your journey starts at the middle of the island. You go to Pro. Oak's lab 
after you start the game. Pro. Oak introduce you to Mika (?). You play your 
first game with him. He tells you what to do so just follow him. After you 
beat him (you always do), Pro. Oak tells you to chose a deck. There are 3 
decks here, each of them has a starting Pokemon in them. One has Squirtle, 
the other has Charmander, and the other one has Bulbasaur. Chose anyone 
you want because it just doesn't matter. Go to the Thunder Club to get you 
first badge.

When you first go inside, battle the guy at the left side first because he's 
the easiest to beat. After you beat every player, he/she gives you 2 booster
packs. Try to get a better deck before you go on to the next. Fight him 
about 2-3 times to get more card for now. When you get enough cards to make 
deck 1 (see deck section to find out what's deck 1), Go on and fight the 
next player at the right side of the room. The Girl in the middle is the 
hardest to beat out of all 3. After you beat the all three players about 2 
times, is time to get your first badge. The Club Leader should not be hard 
to beat. Beat him and get Electric Badge. Your next destination is the Stone 
Club.

You can get some better cards at this Club. Really, it doesn't matter where 
you are, what matter is that what booster packs you get, but if you want 
rare cards like Mewtwos, you'll have to fight a lot just to get one. The 
first Mewtwo I ever got was from the 4 Club Leader. You don't have to fight 
the other players before you fight the Club Leader, if you got the stuff, go 
straight for him. The chance you can beat him is 50-50%. I suggest you beat 
the other player in the Club first since you'll need the new cards. If 
you're with me, then I suggest you have Deck 3 to beat him easily. After 
you beat him you get a Stone Badge and 2 Boosters. By now, you should have 
a pretty good deck and at least 200+ cards. Now go to the Water Club.

Here you'll find players with decks that has a LOT of Horsea. If order to 
fight the Leader you must talk to the Guy that's stopping from going to the 
Leader. When you go past him without beating him, you will get stopped. Beat 
the Leader and get Water Badge from her. Go to the Psychic Club after. 

The Leader here is very tough. You might want to Battle the others first and 
get a good deck or maybe you won't be able to beat him. No matter how
many times you try, you still can win. I beat him with a deck of Psychic
and Fighting Pokemon along with some Colorless. After you beat him, you
should have 4 badge or more. You still have 4 more badge to get.

Go to the Fire Club after beating the Psychic Club. Go and fight the Leader 
of the Club. Beat him and get a Fire Badge. You should talk to all the 
people in clubs so you can fight the Fighting Club Leader.

More coming...

------------
5) CardDex
------------
This section is like a Pokedex. It tells you what number card they are. What 
moves the Pokemon has, resistance, and things like that. This is also the 
card list (what Pokemon cards are in the game), since there is no number for 
the cards. 

*** POKEMONS THAT I'M NOT SURE ABOUT WILL NOT BE LISTED BELOW UNTIL THEN***


Legend:
C - Colorless
E - Electric
F - Fire
G - Fighting
L - Grass/Leaf
P - Psychic
W - Water

Example:
---------------------------------
#001 Bulbasaur - Number/Name of Pokemon
Type: Grass    - Type of Pokemon
HP: 40         - HP
LV: 13         - Level of Pokemon
Length: 2'4''  - Size of Pokemon
Weight: 15 Lbs - Weight fo Pokemon
Stage: Basic   - Stage of Pokemon
Kind: Common   - how rare is the Pokemon
Retreat Cost: 1 - Retreat cost
Weakness: Fire  - weakness
Resistance:None - Resistance
Series: Base    - Which set is the Pokemon from
Attack:         - attack (s)

L L  Leech Seed - attack name   20 - damages
     Unless all damage from   - description
     this attack is prevented, 
     you may remove 1 damage 
     counter for Bulbasaur.
----------------------------------
The Attacks for a Pokemon, is like the real card. The letter at the left 
side of the Name is the energy cost of the attack.


----------------------------------
#001 Bulbasaur
Type: Grass
HP: 40
LV: 13
Length: 2'4''
Weight: 15 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Base
Attack:

LL   Leech Seed                 20
     Unless all damage from
     this attack is prevented, 
     you may remove 1 damage 
     counter for Bulbasaur.
----------------------------------

----------------------------------
#004 Charmander
Type: Fire
HP: 50
LV: 10
Length: 2'0''
Weight: 19 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Base
Attack:

C     Scratch                   10

F C   Ember                     30
      Discard 1 F Energy Card
      attached to Charmander in
      order to use this attack.
----------------------------------

----------------------------------
#005 Charmeleon
Type: Fire
HP: 80
LV: 32
Length: 3'7''
Weight: 42 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Base
Attack:

CCC   Slash                     30

FF C  Flamethrower              50
      Discard 1 Fire Energy
      card attached to 
      Charmeleon in order to 
      use this attack.
----------------------------------

----------------------------------
#007 Squirtle
Type: Water
HP: 40
LV: 8
Length: 1'8''
Weight: 20 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:

W     Bubble                    10
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Paralyzed.

W C   Withdraw
      Flip a coin. If heads,
      prevent all damage done
      to Squirtle during your
      opponent's next turn.
      (Any other effects of
      attacks still happen.)
----------------------------------

----------------------------------
#008 Wartortle
Type: Water
HP: 70
LV: 22
Length: 3'3'
Weight: 50 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:

W C   Withdraw
      Flip a coin. If heads,
      prevent all damage done
      to Squirtle during your
      opponent's next turn.
      (Any other effects of
      attacks still happen.)

W CC  Bite                      40
----------------------------------

----------------------------------
#010 Caterpie
Type: Grass
HP: 40
LV: 13
Length: 1'
Weight: 6 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Base
Attack:

L     String Shot               10
      Flip a coin. If heads, the
      Defending Pokemon is now 
      Paralyed.
----------------------------------

----------------------------------
#011 Metapod
Type: Grass
HP: 70
LV: 21
Length: 2'4''
Weight: 22 Lbs
Stage: 1
Kind: Common
Retreat Cost: 2
Weakness: Fire
Resistance: None
Series: Base
Attack:

CC    Stiffen
      Flip a coin. If heads, 
      prevent all damage done
      to Metapod during you
      next turn.(Any other 
      effects of attacks still
      happen.)

LL    Stun Spore               20
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.
---------------------------------

----------------------------------
#012 Butterfree
Type: Grass
HP: 70
LV: 28
Length: 3'7''
Weight: 71 Lbs
Stage: 2
Kind: Uncommon
Retreat Cost: None
Weakness: Fire
Resistance: Fighting
Series: Jungle
Attack:

CC    Whirlwind                 20
      If your opponent has any 
      Benched Pokemon, he or 
      she chooses 1 of them and 
      switches it with the 
      Defending Pokemon. (Do
      the damage before 
      switching the Pokemon.)

LLLL  Mega Drain                40
      Remove a number of damage
      counters from Butterfree
      equal to half the damage
      done to the Defending
      Pokemon (after applying
      Weakness and Resistance)
      (rounded up to the 
      nearest 10).
----------------------------------

----------------------------------

#013 Weedle
Type: Grass
HP: 40
LV: 12
Length: 1'0''
Weight: 7 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Base
Attack:

L     Poison Sting              10
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Poisoned.
----------------------------------

----------------------------------
#014 Kakuna
Type: Grass
HP: 80
LV: 23
Length: 2'0''
Weight: 22 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 2
Weakness: Fire
Resistance: None
Series: Base
Attack:

CC    Stiffen
      Flip a coin. If heads, 
      prevent all damage done
      to Kakuna during you
      next turn.(Any other 
      effects of attacks still
      happen.)

LL    Poisonpowder              20
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Poisoned.
----------------------------------

----------------------------------
#015 Beedrill
Type: Grass
HP: 80
LV: 32
Length: 3'3''
Weight: 65 Lbs
Stage: 2
Kind: Rare
Retreat Cost: None
Weakness: Fire
Resistance: Fightinh
Series: Base
Attack:

CCC   Twineedle                30x
      Flip a coin. This attack 
      does 30 damage times the 
      number of heads.

LLL   Poison Sting              40
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Poisoned.
----------------------------------

----------------------------------
#016 Pidgey
Type: Colorless
HP: 40
LV: 8
Length: 1'0''
Weight: 4 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: Fighting
Series: Base
Attack:

CC    Whirlwind                 10
      If your opponent has any 
      Benched Pokemon, he or 
      she chooses 1 of them and 
      switches it with the 
      Defending Pokemon. (Do
      the damage before 
      switching the Pokemon.)
----------------------------------

----------------------------------
#019 Rattata
Type: Colorless
HP: 30
LV: 9
Length: 1'0''
Weight: 8 Lbs
Stage: 1
Kind: Common
Retreat Cost: None
Weakness: Fighting
Resistance: Psychic
Series: Base
Attack:

C     Bite                      20
----------------------------------

----------------------------------
#020 Raticate
Type: Colorless
HP: 60
LV: 41
Length: 2'4''
Weight: 41 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Base
Attack:

C     Bite                      20

CCC   Super Fang                ?
      Does damage to the 
      Defending Pokemon equal 
      to halp the Defending 
      Pokemon's remaining HP
      (Round up to the nearest
      10)
----------------------------------

----------------------------------
#25 Pikachu
Type: Electric
HP: 50
LV: 14
Length: 1'4''
Weight: 13 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Jungle
Attack:

EE    Spark                     20
      If your opponent has any 
      Benched Pokemon, choose 1
      of them and this attack 
      does 10 damage to it.
      (Don't apply Weakness and 
      Resistance for Benched 
      Pokemon.)
----------------------------------

----------------------------------
#025 Pikachu
Type: Electric
HP: 40
LV: 12
Length: 1'4''
Weight: 13 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Base
Attack:

C     Gnaw                      10

E C   Thunder Jolt              30
      Flip a coin. If tails, 
      Pikachu does 10 damage
      to itself.
----------------------------------

----------------------------------
#026 Raichu
Type: Electric
HP: 80
LV: 40
Length: 2'7''
Weight: 66 Lbs
Stage: 1
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Base
Attack:

E CC  Agility                   20
      Flip a coin. If heads, 
      during your opponent's 
      next turn, prevent all 
      effects of attacks, 
      including damage, done to 
      Raichu

EEE C Thunder                   60
      Flip a coin. If tails, 
      Raichu does 30 damage to 
      itself.
----------------------------------

----------------------------------
#027 Sandshrew
Type: Fighting
HP: 40
LV: 12
Length: 2'0''
Weight: 26Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Leaf
Resistance: Electric
Series: Base
Attack:

F     Sand-attack               10
      If the Defending Pokemon 
      tries to attack during 
      your opponent's next turn, 
      your opponent flips a 
      coin. If tails, that 
      attack does nothing.      
----------------------------------

----------------------------------
#030 Nidorina
Type: Grass
HP: 70
LV: 24
Length: 2'7''
Weight: 44 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Jungle
Attack:

L     Supersonic
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Confused.

L CC  Double Kick              30x
      Flip 2 coin. This attack 
      does 30 damage times the 
      number of heads.
----------------------------------

----------------------------------
#032 Nidoran M
Type: Grass
HP: 40
LV: 20
Length: 1'4''
Weight: 15Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Base
Attack:

L     Horn Hazard               30
      Flip a coin. If tails, 
      this attack does nothing.
----------------------------------

----------------------------------
#033 Nidorino
Type: Grass
HP: 60
LV: 25
Length: 2'11''
Weight: 43 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Base
Attack:

L CC  Double Kick              30x
      Flip 2 coins. This 
      attack does 30 damage 
      times the number of 
      heads.
LL CC Horn Drill                50
----------------------------------

----------------------------------
#035 Clefairy
Type: Colorless
HP: 40
LV: 14
Length: 2'0''
Weight: 17 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Base
Attack:

C     Sing
      Flip a coin. if heads, 
      the Defending Pokemon is
      now Asleep.

CCC   Metronome
      Choose 1 of the Defending
      Pokemon's attacks. 
      Metronome copies that 
      attack except for its 
      energy costs and anything 
      else required in order to 
      use that attack, such as 
      discarding Energy cards. 
      (No matter what type the 
      Defending Pokemon is, 
      Clefary's type is still 
      Colorless.)
----------------------------------

----------------------------------
#37 Vulpix
Type: Fire
HP: 50
LV: 11
Length: 2'0''
Weight: 22 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Base
Attack:

FF    Confuse Ray               10
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Confused.
----------------------------------

----------------------------------
#39 Jigglypuff
Type: Colorless
HP: 60
LV: 14
Length: 1'8''
Weight: 12 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:

C     Lullaby
      The Defending Pokemon is
      now Asleep.

CC    Pound                     20
----------------------------------

----------------------------------
#048 Venonat
Type: Grass
HP: 40
LV: 12
Length: 3'3''
Weight: 66 Lbs
Stage: Base
Kind: Common
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Jungle
Attack:

L     Stun Spore                10

L C   Leech Life                10
      Remove a number of damage
      counters from Venonat
      equal to the damage done 
      to the Defending Pokemon 
      (after applying Weakness 
      and Resistance). If 
      Venonat has fewer damage 
      counters than that, 
      remove all of them.
----------------------------------

----------------------------------
#050 Diglett
Type: Fighting
HP: 30
LV: 8
Length: 0'8''
Weight: 2 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Leaf
Resistance: Electric
Series: Base
Attack:

F     Dig                       10

FF    Mud Slap                  30
----------------------------------

----------------------------------
#052 Meowth
Type: Colorless
HP: 50
LV: 15
Length: 1'4''
Weight: 9Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:

CC    Pay Day                   10
      Flip a coin. If heads, 
      draw a card.
----------------------------------

----------------------------------
#053 Persian
Type: Colorless
HP: 70
LV: 25
Length: 3'3''
Weight: 71 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: None
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:

CC    Scratch                   20

CCC   Pounce                    30
      If the Defending Pokemon 
      attack Persian during 
      your opponent's next 
      turn, any damage done by 
      the attack is reduced by 
      10 (after applying 
      Weakness and Resistance)
      (Benching either Pokemon 
      ends this effect.)
----------------------------------

----------------------------------
#058 Growlithe
Type: Fire
HP: 60
LV: 18
Length: 2'4''
Weight: 42 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Base
Attack:

F C   Flare                     20
----------------------------------

----------------------------------
#060 Poliwag
Type: Water
HP: 40
LV: 13
Length: 2'0''
Weight: 27 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Leaf
Resistance: None
Series: Base
Attack:

W     Water Gun                10+
      Does 10 damage plus 10 
      more damage for each 
      water Energy attached to 
      Poliwag but not used to 
      pay for this attack's 
      Energy cost. Water Energy
      after the 2nd don't count.
----------------------------------

----------------------------------
#061 Poliwhirl
Type: Water
HP: 60
LV: 28
Length: 3'4''
Weight: 44 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Leaf
Resistance: None
Series: Base
Attack:

WW    Amnesia
      Choose 1 of the 
      Defending Pokemon's 
      attack during your 
      opponent's next turn.
WW C  Doubleslap               30x
      Flip 2 coins. This 
      attack does 30 damage 
      times the number of 
      heads.
----------------------------------

----------------------------------
#063 Abra
Type: Psychic
HP: 30
LV: 10
Length: 2'11''
Weight: 43 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Psychic
Resistance: None
Series: Base
Attack:

P     Psyshock                  10
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed
----------------------------------

----------------------------------
#064 Kadabra
Type: Psychic
HP: 60
LV: 38
Length: 4'3''
Weight: 125 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 3
Weakness: Psychic
Resistance: None
Series: Base
Attack:

PP    Recover
      Discard 1 Psychic Energy
      card attached to Kadabra
      in order to use this 
      attack. Remove all damage
      counters from Kadabra.

PP C  Super Psy                 50
----------------------------------

----------------------------------
#066 Machop
Type: Fighting
HP: 50
LV: 20
Length: 2'7''
Weight: 43 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Base
Attack:

F     Low Kick                  20
----------------------------------

----------------------------------
#067 Machoke
Type: Fighting
HP: 80
LV: 40
Length: 4'11''
Weight: 155 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 3
Weakness: Psychic
Resistance: None
Series: Base
Attack:

FF C  Karate Chop              50-
      Does 50 damage minus 10 
      damage for each damage
      counter on Machoke

FF CC Submission                60
      Machoke does 20 damage to 
      itself.
----------------------------------

----------------------------------
#070 Weepinbell
Type: Grass
HP: 70
LV: 28
Length: 3'3''
Weight: 14 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: Fire
Resistance: None
Series: Jungle
Attack:

L     Poisonpowder              10
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Poisoned.

LL    Razor Leaf                30
----------------------------------

----------------------------------
#077 Ponyta
Type: Fire
HP: 40
LV: 10
Length: 3'3''
Weight: 66 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Water
Resistance: None
Series: Base
Attack:

CC    Smash Kick                20

FF    Flame Tail                30
----------------------------------

----------------------------------
#081 Magnemite
Type: Electric
HP: 40
LV: 13
Length: 1'0''
Weight: 13 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Base
Attack:

E     Thunder Wave              10
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.

E C   Selfdestruct              40
      Does 10 damage to each 
      Pokemon on each player's 
      Bench. (Don't apply 
      weakness and Resistance 
      for Benched Pokemon.)
      Magnemite does 40 damage 
      to itself.
----------------------------------

----------------------------------
#082 Magneton
Type: Electric
HP: 60
LV: 28
Length: 3'3''
Weight: 132 Lbs
Stage: 1
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Base
Attack:

EE C  Thunder Wave              30
      Flip a coin. If heads,
      the Defending Pokemon is 
      now Paralyed.

EE CC Selfdestruct              80
      Does 20 damage to each 
      Pokemon on each player's
      bench. (Don't apply 
      Weakness and Resistance
      for Benched Pokemon.)
      Magneton does 80 damage 
      to itself.
----------------------------------

----------------------------------
#083 Farfetch'd
Type: Colorless
HP: 50
LV: 20
Length: 2'7''
Weight: 33 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: Fighting
Series: Base
Attack:

C     Leek Slap                 30
      Flip a coin. If tails, 
      this attack does nothing.
      Either way, you cna't use 
      this attack again as long 
      as Farfetch'd stays in 
      play (even putting it on 
      the Bench won't let you 
      use it again).

CCC   Pot Smash                 30
----------------------------------

----------------------------------
#084 Doduo
Type: Colorless
HP: 50
LV: 10
Length: 4'7''
Weight: 86 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Electric
Resistance: Fighting
Series: Base
Attack:

C     Fury Attack              10x
      Flip 2 coins. This 
      attack does 10 damage 
      times the number of 
      heads.
----------------------------------

----------------------------------
#085 Dodrio
Type: Colorless
HP: 70
LV: 28
Length: 5'11''
Weight: 188 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: None
Weakness: Electric
Resistance: fighting
Series: Jungle
Attack:

      Pokemon Power:Retreat Aid
      As long as Dodrio is 
      Benched, pay one less 
      energy to retreat your
      Active Pokemon
----------------------------------

----------------------------------
#086 Seel
Type: Water
HP: 60
LV: 12
Length: 3'7''
Weight: 198 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:

W     Headbutt                  10
----------------------------------

----------------------------------
#087 Dewgong
Type: Water
HP: 80
LV: 42
Length: 5'7''
Weight: 265 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 3
Weakness: Electric
Resistance: None
Series: Base
Attack:

WW C  Aurora Beam               50

WW CC Ice Beam                  30
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.
----------------------------------

----------------------------------
#092 Gastly
Type: Psychic
HP: 30
LV: 8
Length: 4'3''
Weight: 0.2 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: None
Resistance: Fighting
Series: Base
Attack:

P     Sleeping Gas
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Asleep.

P C   Destiny Bond
      Discard 1 Psychic Energy
      card attached to Gastly 
      in order to use this 
      attack. If a Pokemon 
      Knocks Out Gastly during
      your opponent's next turn,
      Knock Out that Pokemon.
----------------------------------

----------------------------------
#093 Haunter
Type: Psychic
HP: 60
LV: 22
Length: 5'3''
Weight: 0.2 Lbs
Stage: 1
Kind: Uncommon
Retreat Cost: 1
Weakness: None
Resistance: Fighting
Series: Base
Attack:

P     Hypnosis
      The Defending Pokemon is 
      now Asleep.

PP    Dream Eater               50
      You can't use this attack
      unless the Defending 
      Pokemon is Asleep.
----------------------------------

----------------------------------
#095 Onix
Type: Fighting
HP: 90
LV: 12
Length: 28'10''
Weight: 463 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 3
Weakness: Leaf
Resistance: None
Series: Base
Attack:

F     Rock Throw                10
FF    Harden
      During your opponent's 
      next turn, whenever 30 or
      less damage is done to 
      Onix(after applying
      Weakness and Resistance),
      prevent that damage. 
      (Any other effects of 
      attacks still happen.)
----------------------------------

----------------------------------
#096 Drowzee
Type: Psychic
HP: 50
LV: 12
Length: 3'3''
Weight: 71 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Base
Attack:

C     Pound                     10

PP    Confuse Ray               10
      Flip a coin. If heads,
      the Defending Pokemon is 
      now Confused.
----------------------------------

----------------------------------
#100 Voltorb
Type: Electric
HP: 40
LV: 10
Length: 1'8''
Weight: 23 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Base
Attack:

C     Tackle                    10
----------------------------------

----------------------------------
#101 Electrode
Type: Electric
HP: 80
LV: 40
Length: 3'11''
Weight: 147 Lbs
Stage: 1
Kind: Rare
Retreat Cost: 1
Weakness: Figthing
Resistance: None
Series: Base
Attack:

      Pokemon Power: Buzzap
      At any time during your
      turn(before your attack),
      you may Knock Out 
      Electrode and attach it 
      to 1 of your other 
      Pokemon. If you do, 
      choose a type of Energy.
      Electrode is now an 
      Energy Card(instead of a
      Pokemon) that provides 2 
      of that type. This power 
      can't be used if 
      Electrode is Asleep, 
      Confused, or Paralyzed.

EEE   Electric Shock            50
      Flip a coin. If tails, 
      Electrode does 10 damage
      to itself.
----------------------------------

----------------------------------
#101 Electrode
Type: Electric
HP: 90
LV: 42
Length: 3'11''
Weight: 147Lbs
Stage: 1
Kind: Rare or Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: None
Series: Jugle
Attack:

CC    Tackle                    20

EEE   Chain Lighning            20
      If the Defending Pokemon
      isn't Colorless, this 
      attack does 10 damage to
      each of the same type as
      the Defending Pokemon
      (including your own).
----------------------------------

----------------------------------
#108 Lickitung
Type: Colorless
HP: 90
LV: 26
Length: 3'11''
Weight: 144 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 3
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:

C     Tongue Wrap               10
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.

CC    Supersonic
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Confused.
----------------------------------

----------------------------------
#109 Koffing
Type: Grass
HP: 50
LV: 13
Length: 2'0''
Weight: 2 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Base
Attack:

LL    Foul Gas                  10
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Poisoned; if tails, 
      it is now Confused.
----------------------------------

----------------------------------
#113 Chansey
Type: Colorless
HP: 120
LV: 55
Length: 3'7''
Weight: 76 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Base
Attack:

CC    Scrunch
      Flip a coin. If heads,
      prevent all damage done
      to Chansey during your 
      opponent's next turn.
      (Any ther effects of 
      attack still happen.)

CCCC  Double-edge               80
      Chansey does 80 damage to 
      itself.
----------------------------------

----------------------------------
#114 Tangela
Type: Grass
HP: 50
LV: 8
Length: 3'3''
Weight: 77 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 2
Weakness: Fire
Resistance: None
Series: Base
Attack:

L C   Bind                      20
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.

LLL   Poisonpowder              20
----------------------------------

----------------------------------
#118 Goldeen
Type: Water
HP: 40
LV: 12
Length: 2'0''
Weight: 33 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Electric
Resistance: None
Series: Jungle
Attack:

W     Horn Attack               10
----------------------------------

----------------------------------
#120 Staryu
Type: Water
HP: 40
LV: 15
Length: 2'7''
Weight: 76 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:

W     Slap                      20
----------------------------------

----------------------------------
#121 Starmie
Type: Water
HP: 60
LV: 28
Length: 3'7''
Weight: 176 Lbs
Stage: 1
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:

WW    Recover
      Discard 1 Water Energy 
      card attached to Starmie 
      in order to use this 
      attack. Remove all damage
      counters from Starmie.

W CC  Star Freeze               20
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.
----------------------------------

----------------------------------
#122 Mr. Mime
Type: Psychic
HP: 40
LV: 28
Length: 4'3''
Weight: 120 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Jungle
Attack:

      Pokemon Power: 
      Invisible Wall
      Whenever an attack 
      (including your own) does
      30 or more damage to Mr. 
      Mime (after applying 
      Weakness and Resistance),
      prevent that damage. (Any
      other effects of attacks 
      still happen.) This power
      can't be used if Mr. Mime
      is Asleep, Confused, or
      Paralyzed.

P C   Meditate                 10+
      Does 10 damage plus 10
      more damage for each 
      damage counter on the 
      Defending Pokemon.
----------------------------------

----------------------------------
#124 Jynx
Type: Psychic
HP: 70
LV: 23
Length: 4'7''
Weight: 90 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 2
Weakness: Psychic
Resistance: None
Series: Base
Attack:

P     Doubleslap               10x
      Flip a coins. This attack
      does 10 damage times the
      number of heads.

PP C  Meditate                 20+
      Does 10 damage plus 10
      more damage for each
      damage counter on the 
      Defending Pokemon.
----------------------------------

----------------------------------
#126 Magmar
Type: Fire
HP: 50
LV: 24
Length: 4'3''
Weight: 98 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 2
Weakness: Water
Resistance: None
Series: Base
Attack:

FF    Fire Punch                30

FF C  Flamethrower              50
      Discard 1 Fire Energy
      attached to Magmar in
      order to use this attack.
----------------------------------

----------------------------------
#129 Magikarp
Type: Water
HP: 30
LV: 8
Length: 2'11''
Weight: 22 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:

C     Tackle                    10

W     Flail                    10x
      Does 10 damage times the
      number of damage counters
      on Magikarp.
----------------------------------

----------------------------------
#143 Snorlax
Type: Colorless
HP: 90
LV: 20
Length: 6'11''
Weight: 1014 Lbs
Stage: Base
Kind: Rare/Holo
Retreat Cost: 4
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:

      Pokemon Power:
      Thick Skinned
      Snorlax can't become
      Asleep, Confused, 
      Paralyzed, or Poisoned.
      This power can't be used 
      if Snorlax is already
      Asleep, Confused, or
      Paralyzed.

CCCC  Body Slam                 30
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.
----------------------------------

----------------------------------
#147 Dratini
Type: Colorless
HP: 40
LV: 10
Length: 5'11''
Weight: 7 Lbs
Stage: Base
Kind: Uncommon
Retreat Cost: 1
Weakness: None
Resistance: Psychic
Series: Base
Attack:

C     Pound                     10
----------------------------------

----------------------------------
#148 Dragonair
Type: Colorless
HP: 80
LV: 33
Length: 13'1''
Weight: 36 Lbs
Stage: 1
Kind: Rare
Retreat Cost: 2
Weakness: None
Resistance: Psychic
Series: Base
Attack:

CCC   Slam                     30x
      Flip 2 coins. This 
      attack does 30 damage 
      times the number of 
      heads.

CCCC  Hyper Beam                20
      If the Defending Pokemon
      has any Energy cards 
      attached to it, choose 1 
      of them and discard it.
----------------------------------

----------------------------------
#150 Mewtwo
Type: Psychic
HP: 60
LV: 53
Length: 6'7''
Weight: 269 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 3
Weakness: Psychic
Resistance: None
Series: Base
Attack:

P C   Psychic                  10+
      Does 10 damage plus 10 
      more damage for each 
      Energy card attached to 
      the Defending Pokemon.

PP    Barrier
      Discard 1 Psychic Energy 
      card attacked to Mewtwo 
      in order to use this 
      attack. During your 
      opponent's next turn, 
      prevent all effects of 
      attacks, including damage, 
      done to Mewtwo.
----------------------------------

----------------------------------
#150 Mewtwo
Type: Psychic
HP: 70
LV: 60
Length: 6'7''
Weight: 269 Lbs
Stage: Basic
Kind: Rare
Retreat Cost: 2
Weakness: Psychic
Resistance: None
Series: Promo
Attack:

P     Energy Absorption
      Choose up to 2 Energy 
      cards from your discard 
      pile and attach them to 
      Mewtwo.

PP C  Psyburn                   40
----------------------------------

Much more coming...
---------------
6) Deck Section
---------------
In the walkthru, I use deck 1, deck 2, deck 3... So that I don't have to 
type what deck you should have everytime. Instead, you can just look it up 
here.

Deck 1. You should have 2 main types of Pokemon and Normal Pokemon in a 
        deck. It doesn't have to have water and fighting type in deck one 
        but it's just an example of how deck 1 should be. I suggest 
        deck 1 throughout the game because it's the basic deck.

        Ex. Water + Fighting + Normal.


Deck 2. Has 2 main types of Pokemon in the deck. Add Normal type Pokemon to 
        it if you what to. Pokemon in deck should be stronger then deck 1's.
        
        Ex. Fire + Leaf & maybe Normal


Deck 3. Has 1 or 2 type of Pokemon in it. This deck is good to fight 
        against Gym Leaders. Chose the type of Pokemon that has a resistance
        aganist that player or gym leader.


----------------
7) Deck Strategy
----------------
This section will tell you how to make the basic decks, how to make 
advance decks, how to make type decks, etc.


Basic Deck:
A basic deck needs Pokemon, trainer, Energy Cards only. The good thing 
about it is that a basic deck is fairly good against any decks. This is how 
a bacis deck should have:

24 - 28 Pokemons
5 - 8 Trainer Cards
27 - 30 Energy Cards

You can switch those cards around as long as you have 60 cards in one deck.


Advance Deck:
A advance deck is a deck with stronger and better cards and Pokemon in it. 
When a advance deck is used incorrectly, it's useless. These are the card I 
found the most useful.

20 Pokemons
12 Trainer Cards
28 Energy Cards

The deck is only good for experience players.


Type Deck:
What I call a type deck is a deck that only has a certain type of pokemons 
in it. The bad thing about the deck is that when you face a player that has 
resistance against your Pokemons, you're basically screwed. But the good 
thing about it is that you will ALWAYS get the right energy card for your 
Pokemons.



---------------
8) Killer Decks
---------------
These decks are sent to me by deck creators. If you think you have a deck 
that should be posted on here, sent it to me via e-mail at 
[email protected]  Your deck will and only be post if you meet these
conditions:

1) Must have a name for your killer deck.
2) Must be 60 cards.

-----------------------------------
This is a Killer deck by me. I 
found it extremly po-w-er-ful when
it is use in battle

Name:Psyzap
Creator: Mew (me)
Rating:9
Comment: Very powerful. Can be even better if I can put in better
         Pokemon.

3 Doduo
2 Dodrio
3 Dratini
2 Dragonair
1 Snorlax
1 Chansey

1 Mewtwo (Base)
1 Mewtwo (Promo)
1 Mr. Mime

3 Voltorb
1 Electrode (Base)
1 Electrode (Jungle)

4 Energy Removal
3 Switch
3 Gust of Wind
2 Super Potion
2 Super Energy Removal

1 Colorless Energy
11 Psychic Energy
14 Electric Energy

-----------------------------------
Name: Psychic Flame
Creator: Sid803 (Not a name, but it's best I can find.)
Rating: 8
Comment: Very good deck, Pokemons stages are even thoughout.
         This deck can be even better.

3 Charmander      
2 Charmeleon      
1 Charizard
2 Growlithe       
1 Arcanine
3 Vulpix          
1 Ninetales
      
3 Abra            
2 Kadabra         
1 Alakazam
1 Mewtwo

2 Potion
1 Super Potion
1 Clefairy Doll
1 Imposter Professor Oak
3 Pokedex
2 Gust of Wind

16 Fire Energy
14 Psychic Energy


-----------------------------------
Name: FireStorm
Creator: Lauren
Rating: 7
Comment: This is an very good deck. It gots very 
         good Pokemon in it, but it doesn't have 
         enough Pidgeys for the Pidgeotto and Pidgeot.
      
2 Charmander       
1 Charmeleon
1 Magmar
1 Flareon

2 Pikachu (Jungle) 
2 Raichu (one Basic, one Fossil)
1 Electabuzz
1 Jolteon

2 Pidgey           
1 Pidgeotto      
1 Pidgeot      
2 Eevee
1 Clefairy         
1 Clefable

1 Bill
2 Full Heal
2 Energy Search
2 Pokemon Trader
1 Potion
2 Super Potion
1 Energy Removal
1 Super Energy Removal

12 Fire energy
14 Lightning energy



----------
10) Credit
----------
Name                         For
---------------------------------------------------------------------------
Sid803                       Killer deck
Lauren                       Killer deck



Extra special thanks to Revolution reader mew!

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