Pikmin GameCube Cheats






Pikmin Walkthrough

Gamcube

Pikmin walkthrough  (ver 1.03  Final)





The "Shut up!" guide to FLOWER POWER!!!

by Vienticus Prime





Before starting, I'm going to give you some reference material for this

walkthrough.  I'll try to give directions based on a compass, the front of the

ship (the part where you stand to bask in the sunlight of your own disaster)

will be referred to as north, despite the fact that I just noticed the compass

on the map after finishing the walkthrough.  Once I feel you should have a

sufficient stock and knowledge of what to do with your new demonic horde, I'll

stop doing step by step info of how to increase your Pikmin.





Red Onion

Zone:  Impact Site

Day:  1

..............................................................................

If you need a walkthrough for this part, you've got mental problems.  The game

already does that for you, repeatedly.  Follow what is says and complete your

first day, wiggling, dancing, and doing all the stuff you would normally do

once you learn how to play a game.



So on your first day, here's what to do.  Walk north by northwest to access

the red onion.  Hang out with Oliver and his mad scientist journal entries,

then pluck your first slave.  If you want, throughout this whole time you can

let them all grow to full bloom, because your Game Cube will burn out before

the day ends.  Letting them grow will make your life a little easier in the

early stages of the game.

..............................................................................





Spaceship Part 1:  Engine

Zone:  Impact Site

Day:  1

..............................................................................

Use your first Pikmin to run around and grab all the pellets you can.  If you

want them to grow to flowers, hang out and be happy while doing it.  I'd best

recommend this time to either grabbing yourself a quick snack, or refreshing

yourself in the BR chamber (bathroom for those of you at home).  Once you've

collected all the pellets in the immediate vicinity, push the box to the

northeast of the onion.



We can forget about the ship part for now, just walk onto the stump and

everywhere to collect all the pellets you can, you should have 25 when you're

done.

..............................................................................

My end of day report:

Sprouted:  25

Mauled:  0

Ditched:  0





Spaceship Part 2:  Eternal Fuel Dynamo

Zone:  Forest of Hope

Day:  2

..............................................................................

First off, build your army.  Use 1 to grab knock the plant, 1 to grab the

pellet, and while he's carrying it, sound your trumpet of joy and knock down

the barrier in your way.



Now it's time for your first fight.  Grab your 2 new recruits and dart

straight for the little bugs.  Toss a couple right on his head to knock him

out and feed the onion.  While your first set of troops are carrying off the

spoils, go after the 2nd.  Now grab the 4 red pellets from the plants and head

back.



There's 2 patches of grass in the landing area.  Grab about 10 Pikmin (5 for

each), it's ok if you grab more, they won't care, they're not programmed to.

Have your guys search for yellow nectar, drink it, and now you'll have a few

fast Pikmin.  Once they're done mutating, grab all of them, and let's get

moving.



Turn east once you get out the gate, and maul the 2 bugs there.  Grab the ship

part and bring it home (along with whatever else you can carry).

..............................................................................





Yellow Onion

Zone:  Forest of Hope

Day:  2

..............................................................................

Ignore the 10 pellet for now, we're going after some bigger game.  Attack the

big bug by tossing all of your leafheads on it's back.  When it's dead, grab

it and every red pellet you see and head back for the ship.



Wait til all your new recruits are ready, then yank em all.  By now it should

be a little past noon and you'll have over 80 Pikmin at your command (if you

didn't suffer any losses).  Go past where the big bug was and start knocking

down the door.



Once it crashes, fight with a vengence.  Take everything out and haul it all

back.  Beat the cargo home though, cause you'll go to your limits in number

and you need every Pikmin you can spare for now.  Return all that you have,

minus those carrying food.  Go back to where the big bug was, and open up the

yellow onion.



Immediately have this guy start gathering pellets, then grab the bombs while

gathering and start chucking them at the walls.  Once they're done, pluck em

all, grab some more bombs, and truck back to the ship.  If you're fast enough,

you'll have that wall next to your ship down just before nighttime.

..............................................................................

My end of day report:

Spawned:  92

Munched:  10

Mugged in the darkness:  0





Spaceship Part 3:  Whimsical Radar

Zone:  Forest of Hope

Day:  3

..............................................................................

If you didn't get the wall destroyed last night, do it now.  Take some yellows

out to get pellets and bombs.  Grab about 60 red and go through the new

opening.  Maul the bugs, then start hiking them back.  Stop the reds from

pulling them in, and let the yellows take over.  You also may have noticed a

large yellow pellet on the tree stump.  We'll worry about that later.



Have a bunch of red start beating down the gate you may have seen.  Have 30

working on it.  It'll take a while, so don't worry too much about it til

later.  Go back and have some Pikmin searching for nectar again while you

pluck out all the new ones.



Now go east at the intersection, grab the pellets on the way, then get ready

to fight.  The enemies here come up from underground.  Eliminate them, then

start carrying them back.



Rush back to start returning troops so you don't go overboard.  After doing

some plucking and returning, grab about 25 yellows (including those with

unused bombes), and go around north to east collecting bombs.  Destroy the

new wall you previously fought in front of.



Turn east, and start launching the yellow Pikmin to get the radar.

..............................................................................







Spaceship Part 4:  Extraordinary Bolt

Zone:  Forest of Hope

Day:  3

..............................................................................

By now you should be done with that other gate (a noise will sound and the

thumping in the background will stop).  Once you've finished with this gate,

ditch any remaining bombs, and grab those other Pikmin.

..............................................................................







Spaceship Part 5:  Nova Blaster

Zone:  Forest of Hope

Day:  3

..............................................................................

Grab all your yellow runts, and get that big yellow pellet.  Go to the western

gate with an army and get ready to do some pounding.  If you're still on day

3, you don't have that much time, so you gotta get in and out real fast.

You probably won't be able to do it and will have left the part right next to

your ship, leaving you a whole day to increase your army.  The best way to do

it is to get about 70+ of any type of Pikmin and just bum rush em.  If you

don't think you're going to be able to get the Nova Blaster.

..............................................................................

My end of day report:

Hatched:  104

Crunched:  12

Snatched:  2





Spaceship Part 6:  Space Float

Zone:  Forest Navel

Day:  4

..............................................................................

First off, yank out 100 guys and knock down the gate just south of you.

Return 40, and bring 60 reds with you.  Head north, and open up the 2 ramps to

where the blowhogs are.  Kill evety blow hog you see, since they can't be hurt

by fire.  Keep an eye out for the bug that tries to steal a pellet.  Grab onto

whatever he takes and beat him when he gets back to the onion.  Bring all the

spoils back to your ship as well, making your Pikmin grow to even numbers.

On your way back, have about half your reds work on the plank east of the

gate you can't knock down yet.

..............................................................................





Spaceship Part 7:  Automatic Gear

Zone:  Forest Navel

Day:  4

..............................................................................

Shortly after you turn in the Float, this will come.  Pluck all your new

Pikmin and return all your reds while waiting for it.

..............................................................................





Blue Onion

Zone:  Forest Navel

Day:  4

..............................................................................

Put away all your reds and grab about 40 yellows.  Take them all down to where

the blowfrogs were. On the northern side of the water, toss all 40 of your

Pikmin up to start working on the ramp, then go south while they're working.

Head under where your guys had previously finished the plank, and you'll see

the blue onion.  Start gathering immediately.

..............................................................................





Spaceship Part 8:  Gravity Jumper

Zone:  Forest Navel

Day:  4

..............................................................................

Don't expect to do much, because by now you're pressed for time.  Hurry back

north and get those 40 yellows on the ship part, then go back to the blues

and have them rake in as much junk as they can.  By the time the part gets in,

it'll be close to sundown, rake in all the straglers and don't leave any blues

unplucked.

..............................................................................

My end of day report:

Made:  55

Made dead:  3

Made fun of:  0





Spaceship Part 9:  Positron Generator

Zone:  Impact Site

Day:  5

..............................................................................

First off, call out all your blues, have them build the plank and activate the

geyser to the west of the onions.  Get the 10 blue pellet and some nectar and

be happy.  Search around the onions to get every single pellet you can obtain

(except the big ones).  Build your guys up so that you have about 100 each.



Once you're done and plucked them all, go up the box ramp and check out by



the gate (there's sometimes a monster here to fight).  Go back and get about

10 yellows, send them up the plank and get the pellet.  Grab another 25 and

go to the open side of the box for some bombs.  Blow up the gate, then go

through it and blow up the one on the left.  Then collect your 20 pellet.



Return all your yellows, and take all your blues with you through the

gate on the tree trunk.  Smash down the gate that's there, then chuck em at

the ship part, but recall them after the clam top stops wiggling or they'll be

killed.  Also, don't hit the ship part with them, land them right next to it

or they'll be dazed for a split second.  Once you've freed the ship part, get

it and the large pellet and bring them back.  Start plucking all your Pikmin

now because night time is coming.

..............................................................................

My end of day report:

Hatched:  109

Killed:  0

Waved bye-bye:  0





Spaceship Part 10:  Sagittarius

Zone:  Forest of Hope

Day:  6

..............................................................................

Grab every single blue one that you have.  Start off by searching for nectar

in the grass, then go north out the gate.  Kill any bugs that may have regrown

and grab all the pellets for the blues.  While that's working, start working

on the bridge.  Hurry back to do some gardening, and pluck new Pikmin until

you hear the bridge finish.  Go to it, grab all your troops and swim to the

ship part.  Toss all your Pikmin up to work on the bridge, leaving a couple to

kill the things in the water.  By the time you kill them and recover the

spoils, the bridge should be done.

..............................................................................





Spaceship Part 11:  Shock Absorber

Zone:  Forest of Hope

Day:  6

..............................................................................

While you're bringing in the Sagittarius, take all your dominion remaining

across the small pond to the northest.  This will take you to a large bug and

another ship part.  Collect all the nectar from the shells and grass to feed

your army it's Wheaties, then kill the bug by bombing him from behind.  Take

him and the ship part back.  Take the red pellet for your red Pikmin.

..............................................................................





Spaceship Part 12:  Radiation Canopy

Zone:  Forest of Hope

Day:  6

..............................................................................

Pluck all your Pikmin and return all the reds.  Get all blues ready for action

and head south, then west at the intersection.  Turn left immediately and

knock down the gate in the water.  Go through it and knock down the next gate.



This'll be your first encounter with a boss if you haven't run into one at the

Impact Site.  He's pretty tough, but keep at him and you'll be fine.  Keep

chucking them at his hole on his forehead, when he sucks in to blow a boulder

of snot at you, it'll knock him off balance.  Now he'll be ticked off and run

around for a while with his body exposed, get behind him and toss your men

onto his back and beat him down like he owes you money.



Grab his body and the ship part and head on your merry way.  Make sure you

bring the body first because it's getting close to night.  If you have over

100 of each already, pretty much spend the rest of the game just building up

the blues, you'll be using them the most of the game anyway.



This should be it for the night.

..............................................................................

My end of day report:

Grown:  101

Gobbled:  5

Goodbye:  2





Spaceship Part 13:  Geiger Counter

Zone:  Forest of Hope

Day:  7

..............................................................................

If you didn't get the Radiation Canopy last night, take 50 blues with you to

get it now.  While they bring it back, fill up on blue Pikmin and get the

morning nectar.  When you have 100 at your disposal, head south, then west

killing everything along the way.  Go to the area north of where you first

discovered the yellow onion and clean house.



Get in the water and chuck blues up until the box is moved.  Now go back and

fill up to 100 again then return.



Try to use your happy trumpet to keep them in single file behind you so that

none falls in the water, you're about to fight another boss.  This guy is a

huge bird that pokes his head out of the ground and starts nabbing your guys

about 3 at a time.  Charge all 3 of emthe first one and finish with the one

nearest the ledge to the water on the western side.  Maim, kill, destroy, and

as fast as you can if you wanna do some growing with all your loot.  Every

time your guys get knock on their rears, use your recall button to get them

up quickly, then just use the C-stick to make sure they all latch on like

parasites.



Beat them back to the ship if you wanna sort the pellets.  Then just hang

around and garden for the rest of the day.

..............................................................................

My end of day report:

Newbies:  130

Oldies:  49

One hit wonders:  0





Spaceship Part 14:  Omega Stabilizer

Zone:  Forest Navel

Day:  8

..............................................................................

Pull out about 100 redheads, and go down to where the blowhogs were.  Head

north to the kinda eerie lookin part of town.  Kill the enemies on the way,

and get ready for a boss fight.



This guy's cake if you've got an army.  Swarm in on him and don't let up, when

he flips over, start flickin your little red boogers onto him.  If he starts

to shake, recall your guys and get them out of there.  He'll drop a powder

that possesses your Pikmin and they will charge and kill you.  Take the ship

part and all the spoils you can carry back with you.

..............................................................................





Spaceship Part 15:  #1 Ionium Jet

Zone:  Forest Navel

Day:  8

..............................................................................

Now grab 100 yellows, go to the bridge you had to construct to the north of

the water, walk off the other side and build that bridge.  When it's done,

grab bombs and head to the west.  Go to the right of the ramp to a new path,

leave the bomber ones behind, and go kill all the bugs.  Have your Pikmin

carry back the load, then the rest start knocking down the gate.  Go back and

get the bombs and start knocking down the other wall.



Hurry back to the ship once it's knocked down, dump off all your Pikmin and

get about 20 blues.  Head south into the 2nd pool for the ship part, grab it,

get the stragglers, and head home.

..............................................................................

My end of day report:

New recruits:  98

KIA:  16

MIA:  0





Shaceship Part 16:  Guard Satellite

Zone:  Forest Navel

Day:  9

..............................................................................

Start off by grabbing about 9 yellows and getting bombs from across the beach

again.  Knock down the new doors next to the gate you knocked down yesterday.

By now the blowhogs have probably respawned so you'll have to navigate around

them lest your group gets caught on fire.



In here is a boss, to kill him, you have to toss your plant posse up onto

the bulb. This is easier to do with yellow Pikmin, good thing you brought them

along with you.  Careful of his feet smashing the ground cause they'll crush

a lot of your army and draw away their attention from you.



When he's dead, go back and get enough to have 15 total yellows on the field

and leave them there, get 85 reds, get all the spoils, and go kill all the

blowhogs on the beach (minus the one with the frogn next to him.  When you

kill the last blowhog it'll be next to a fence and you'll have about 40 some

red guys with you.  Have them start smashing down the gate, and head back to

the ship.

..............................................................................





Spaceship Part 17:  Libra

Zone:  Forest Navel

Day:  9

..............................................................................

Head back to the ship when the blowhogs are dead.  Return as many as you need

and get 20 blues and 15 yellow, then head to that gate and crash it down,

picking up stragglers along the way.  When it's done, go in (being careful of

the fire sprouts) and quickly build the bridge.  When a couple sections are

done, stop and seperate your Pikmin,  get the red and yellows to finish the

bridge and take the blues with you.



Tread carefully around the fire spigits to the south, and go to the pool.

In here, grab the ship part and carry it just out of the water and drop it

before the first fire spigit.  Go back, dump all the blues on the west side

of the bridge, and go in and get the yellows.



Toss them up on the ledge, then hop on they geyser and toss them up to the

ship part.  When it gets down, call them off and let the reds take over.

..............................................................................





Spaceship Part 18:  Analog Computer

Zone:  Forest Navel

Day:  9

..............................................................................

Take your remaining reds to the part you pulled out of the water, then drag

it home.  Then grab the rest of your Pikmin at the bridge and collect the

spoils of the blowhogs before turning in for the night.

..............................................................................

My end of day report:

Mooched:  13

Pooched:  1

Smooched:  15





Spaceship Part 19:  Anti-Dioxin Filter

Zone:  Forest Navel

Day:  10

..............................................................................

Chances are that you had to ditch the parts to gether your guys in time for

lights out, take out 50 blues and collect them.  While they're coming in, grab

50 red and go kill the blowhog and frog down on the beach.  Don't even worry

about hauling the spoils back, just meet the rest of your squad at the space

ship.  Get 100 blue buddies after the parts are loaded and go straight through

the water, getting the last part on this stage.  Spend the rest of the day

growing new Pikmin and hunting for nectar.

..............................................................................

My end of day report:

Came:  82

Went:  26

Ate my dust:  0





Spaceship Part 20:  Gluon Drive

Zone:  Distant Spring

Day:  11

..............................................................................

Start off by grabbing 100 blue Pikmin, and kill the stuff to the east.  Don't

haul anything back yet, after they're dead, continue east and build the 2

bridges by half and half.



If you haven't lost any Pikmin in the battle, keep a couple blues with you.

Go and get 5 yellows and go east again to the tree stump with the skull in it.

Collect the bombs and bomb the wall to the east.  When you've used all 4

bombs, grab a yellow 5 pellet with them and go after your first set of blues.



By now, at least half the bridge should be done.  Grab the idle ones and toss

them onto the incomplete half, when done, get the ship part.

..............................................................................





Spaceship Part 21:  Interstellar Radio

Zone:  Distant Spring

Day:  11

..............................................................................

Take as many yellows and red as needed to collect for their color.  Have them

all harvest and max out your blues.  Go north and kill the stuff along the

way.  Get the next part from the giant blowfish thingy.  Night time should be

coming, grab the spoils from your battles and retire for the night.

..............................................................................

My end of day report:

Joined the land of the living:  130

Got trampled on:  8

In the gigantic flower field in the sky:  0





Spaceship Part 22:  Massage Machine

Zone:  Distant Spring

Day:  12

..............................................................................

Start off by taking out 100 blue Zerglings.  Walk to the 3 grass patches and

the clam shells in the immediate area.  Then head north and build the bridge.

While it's working, go around and grab the one's you had looking for nectar.

Once it's done, kill all the bugs there and hurry home with the part and

spoils.  If you have enough time left, kill the bugs that are right next to

the bridge north of where your ship is.

..............................................................................





Spaceship Part 23:  Bowsprit

Zone:  Distant Spring

Day:  12

..............................................................................

Leave all the blues and grab about 15 yellows.  Go back to where the part was

and grab bombs.  Finish destroying the one wall, fill up on bombs right next

to you, and then start working on the wall next to your ship.  You should have

a couple bombs left over after smashing down the wall, ditch the yellow guys

under the onion for use later.



Go into the section that you just opened up next to your ship and unleash

hell.  Clean up all the way to the gate on the southeast side of the fire

plumes, and then return your blues.  Grab as many reds as you can along with

your bombs and start going southeast past the new area.



Use your bombers and about 10 reds to work on the gate.  The rest take

through the fire plumes (ignoring the pellet).  Here's another beetle boss,

you beat him the same way you did the other, hit him in the opening when he

sucks in then jump on his back.  Don't grab anything when he's dead, instead

head east, build the ramp and knock down the gate, then get the spoils if you

think you'll have time.

..............................................................................

My end of day report:

Young and restless:  102

Dead and useless:  34

Was a nuisance:  0





Spaceship Part 24:  Zirconium Rotor

Zone:  Distant Spring

Day:  13

..............................................................................

Grab 100 blues, you probably haven't finished bringing in the last ship part,

but don't worry about it for now.  Go east, and head through the gate.  Kill

the frogs, and knock down the 2 gates and get the next ship part.  If any

died, a good time to get replacements would be when they're knocking down the

first gate.  Don't worry about the spoils for now, and escort the ship part

back.

..............................................................................





Spaceship Part 25:  Pilot's Seat

Zone:  Distant Spring

Day:  13

..............................................................................

After you kill the bugs, go south and pick up this item, it should be clear

sailing all the way.  Return all your blues that have just returned with the

first part blues, get reds and pick up the pellet and the bowsprit.

..............................................................................





Spaceship Part 26:  UV Lamp

Zone:  Distant Spring

Day:  13

..............................................................................

Get 25 yellows, and head southwest toward the next ship part.  Toss all your

Pikmin to the right of the giant hole, then walk south onto the ramp and fall

down near them.  Toss 10 onto the next step just west of you, and leave the

rest idle at the base of the really steep ramp.  Go up and toss the 10 up to

get the ship part, the other 15 will join in once it gets close enough.

..............................................................................





Spaceship Part 27:  Repair-type Bolt

Zone:  Distant Spring

Day:  13

..............................................................................

Grab 40 blues, and go into the crevice just west of your ship where one ledge

is lower than the other and lined with a wall.  Toss all 40 up there, then go

to their north side.  Get the attention of all of them, and keep the C-stick

pressed so that they're all hugging the wall.  Walk along the land to bring

them to the final part for the day.

..............................................................................

My end of day report:

Trainees:  18

Disabled:  20

Retired:  0





Spaceship Part 28:  #2 Ionium Jet

Zone:  Distant Spring

Day:  14

..............................................................................

Grab 100 blues, head south and clear out everything you can.  When done, go

to the part that's southeast.  Here you have to toss your plant posse up onto

the ledge, then hop up using the geyser, then toss them over to the part.

When the part starts moving, have all your guys help out that can so you have

more time for gardening.

..............................................................................





Spaceship Part 29:  Chronos Reactor

Zone:  Distant Spring

Day:  14

..............................................................................

Bring 40 blues with you to the southwest, toss 20 of them up and into the

yellow flower.  This will spit out yellow Pikmin, toss them onto the beach and

up to get the part.  Once they drag it onto the beach, stop them and toss them

all into the blue flower so they'll change back.  Spend the rest of the day

doing whatever you want.

..............................................................................

My end of day report:

In the fast lane:  48

In the slow lane:  5

Caught behind a little old lady:  0





Spaceship Part 30:  Secret Safe

Zone:  Final Trial

Day:  15

..............................................................................

Start off by grabbing 87 blues and build the bridge.  Grab 10 reds and toss

them all up to where the fire sprouts are.  Guide them through the ledge all

the way north until they start moving the box then leave them there.  By now

your blues should be done with the bridge, bring them back and leave them

under their onion.



Grab 3 yellows and toss them to the north east and work your way to get 3

bombs.  Take the yellows and bomb the gate.  Return your yellows once it's

down, then grab the blues and do the next half of the bridge.  Take the 10 reds

waiting there, knock down the gate, then return to the ship and get 100

yellows.



The end guy is nothing short of a hyper pain.  He takes long to kill, so don't

be suprised if it takes you more than one try.  The only problem is that he

gains his health by morning.



For now, go past him and knock down the gate.  force all your guys in there

and get all the bombs you can.  When you're ready, seperate your Pikmin and

grab one with a bomb.  Toss it halfway between the gate and the plant and

walk up to the plant.  When you touch the plant sticking out of the ground,

the final boss will pop out.



To kill him, you gotta get more Pikmin on his face than a teenager with acne.

There's a way you can use the bombs to kill him, but I'll get to that in a sec.

When opens his mouth, he's about to sway his tongue around, so always keep

you and your death squad to his side.  When he wiggles, he's about to jump,

grab all your Pikmin from under him using the B button and the C-stick.  If

he jumps real high, you're screwed, cause he aims right for the largest

cluster.  No matter how much damage he does, just keep tossing them onto

his face until one of you are dead.  If necessary, go restock your street

gang when you get below 20.



By the time he gets ready to gobble the guy holding the bomb, have half your

army ready.  Sometimes the bait will toss the bomb into his mouth and run back

to join your group, but once he swallows it, lay into him.  The bomb will

explode leaving him all wiggly for a few second, that's when you launch your

guys like an army of minature Alien facegrabbers.  Once he gets back to

normal, recall your troops and stash them by the bombs.  Grab more bait and

repeat the whole process.



Once you carry the final ship part home, congradulations, the game is over

and you are now Zod of it.

..............................................................................

My end of day report:

Champions:  0

Losers:  153

Has Beens:  0





My Totals:

Sprouted:  2931

Lost in Battle:  322

Left Behind:  19





    Happy

The   ^   End





Endings:

..............................................................................

There are 3 endings available to you: good, neutral, and bad.



-  To get the good ending you must collect all 30 spaceship parts.

-  To get the neutral ending you must collect only the essential spaceship

parts (what I did was just get all but the last).

-  To get the bad ending just stay in the first area the entire time and keep

going to sunset.

..............................................................................











Time to smash you with a hammer:

..............................................................................

How do I cut gathering time?

-  There are many ways to do this:

   -  Have your fastest Pikmin do the gathering

   -  Remember you can have up to (usually) twice as many Pikmin carrying an

      item as required, this will make them travel faster.

   -  If you don't have any Pikmin with you, you can use Olimar to get pellets

      ready.  Remember, he can attack when he's alone, this works on plants

      and monsters.



Where do I find purple Pikmin?

-  You don't want to, but if you must know, when you're fighting the giant

   shroom of euphoria, he'll do his little jiggly shake after a while.  When

   he does this, all those of your satanic tribe that are caught in the mist

   shall be called to the side of good and start bludgeoning your sorry butt

   to death.



How come I didn't see.....?

-  Some monsters only appear in certain places on certain days.  If you

   followed my walkthrough precisely, then you won't have seen 2 of them.



Is this game any good?

-  Does this look like a review to you?



In the good ending there are many colors of onions floating away from the

planet, what does this mean?

-  Well, it either means that there will be a sequel, they mutated after you

   got the final ship part, or that Pikmin are relatives of Starcraft's Zerg

   race (notice the colors are the same as different player colors?)



If I dismiss Pikmin with bombs, they drop them when I recall them, what gives?

-  If you recall them, they'll just drop the bombs, in order to recall them

   and have them still holding onto the bomb you must go up and touch them.

..............................................................................







Version updates:



1.01  Updated final boss strategy and filled in some missing parts.

1.02  At the request of someone named Erik , I added a first day walkthrough.

-           I also added a description of how to get each ending.

1.03  Added FAQ











Don't copy anything from this without crediting me for having too much free

time and making this or Wario will eat your game.  Permission is not

necessary as long as the text is not altered in any way other than my

updates.  If you wish to post an altered version or an excerpt of this

walkthrough, you must first request permission.









If you have any questions or info I've left out, email me at:

[email protected]



or post at:

http://pub79.ezboard.com/fvienticusfrm12.showAddTopicScreenFromWeb


Extra special thanks to Revolution reader upyourlink!

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