Alone in the Dark 3
PC
Warning: The following is a detailed walkthrough of Alone in the Dark 3. It will help you solve the game. Please, DO NOT READ FROM START TO FINISH. If you do, you'll ruin the game. Your friends will leave you. You'll make your mom cry. But, hey, you'll have beaten the game, and that's something, right?
1. Enter Slaughter Gulch (a big mistake :) 2.[opt] Take *Gas Can* on right end of porch of the saloon 3. Enter the saloon 4. Get *Key* from center table 5. Get *Maraca* from stage 6. Get *Oil Can* in corner of saloon 7.[opt] Use *Gas Can* on projector 8. Get *Box of Matches* in small room by the bar 9. Walk behind bar and let the gun man shoot at you (he can't hurt you) 10. Search cabinet behind bar 11. -Get *Wood Alcohol* 12. -Get *Bottle* 13. -Get *Flask* 14.[opt] Throw *Bottle* 15.[opt] -Get *Token* 16.[opt] Use *Token* on left side of piano 17.[opt] -Get *Oil Lamp* 18. Push left horn behind bar 19. Stay there and wait for gunman to shoot all his bullets & then fight him off (w/ or w/o your gun) 20. -Get *Ace of Diamonds* 21. -Get *Gold Bullet* 22. Fall down trap door 23. -Get *Oil Lamp* (if you didn't use the token on the piano) 24. Light your *Oil Lamp* (via using oil,matches,lamp) 25. Get *Cane* off wall 26.[opt] Read poster 27. 'Open/Search' left keg door 28. Use the *maraca* to avoid the snake(s) 29. Climb up ladder and enter the jail cell 30. Kill off the gun slinger 31. Get *Stone* 32. Use *Cane* by the cell door 33. -Get *Cell Key* 34. Kill off the gun slinger again... 35. Throw *Stone* 36. -Get *Amulet* 37.[opt] 'Put' *Wood Alcohol* in front of drunkard 38.[opt] -Get *Flask* 39. 'Open/Search' Desk 40. -Get *Sheriff's Badge* 41. -Get *Bullets for a Winchester* 42. Use *Key* on gun cabinet 43. Search & -Get *Winchester* 44.[opt] Read posters 45.[opt] Open wood stove in other room & kill off really big guy 46. Push big cabinet in front of double doors 47.[opt] Open cabinet 48.[opt] -Get *Shotgun* 49. Climb rope ladder 50. Get *Whip* 51. Run under pulsing red light (when not on :) 52. Get *Voodoo Hangman's Rope* 53. Get *Cast Iron Plate* 54. Get *Cartridge Belt* 55.[opt] Use *Cast Iron Plate* 56.[opt] Use *Whip* on gun man to -Get *Bag Full of Gold Coins* 57. Use (load) *Gold Bullet* into Winchester 58. Use *Winchester* to shoot bad guy 59. -Get *Sack Full of Scorpions* 60. Shoot steel door with a gun of your choice 61. When inside, Use *Oil Lamp* 62. Use *Voodoo Hangman's Rope* when you can't breathe 63. Use *Sack Full of Scorpions* on trap door 64. Push lever 65. 'Open/Search' behind trap door 66. -Get *A Stick of Dynamite* 67. -Get *A Piece of Dried Meat* 68. Go back around corner & kill off the two gunmen 69. Enter small room & Get *Gatling Gun* 70. Get *Flask* 71. Get *Short Fuse* behind barrel 72. Use *Short Fuse* 73. Dodge bullets from the gunman who closes the door 74. Re-open door 75. Use *Stick of Dynamite* on crack in wall behind barrel 76. Use *Box of Matches* where you placed the dynamite 77. Leave room & wait for wall to explode 78. Go back, walk thru blast hole, & stand on arrow stone 79. Go thru the door and down passage way & around corners 80. Kill another gunman 81. Use *Sheriff's Badge* on machine 82. Use the *Whip* near the machine to activate it (you will lose whip) 83. Go thru the newly opened door 84. Pick up *Flask* 85. Pick up *Bullets for Winchester* on end of plank 86. With a good running distance, run across plank to jump across to other building 87. Use *Matches* on all the lamps (only one of them is necessary :) 88.[opt] Read Map on wall 89. Get *Sheet from Newspaper* 90. Use *Dried Meat* on clock 91. Get *Token* 92. Get *Night Valet* in corner 93. Get *Flask* by picture 94. Walk thru picture 95. 'Open/Search' on bed post 96. Get *Arrow* 97. Use *Arrow* on Cupid 98. 'Open/Search' dresser 99. -Get *30/30 Bullet* 100. -Get *Bulb* 101. -Get *Pearl* 102. Push mirror 103. -Get *Key* 104. Walk back thru picture & into hall 105.[opt] Get *Costume Jewelry Ring* 106. Use *Key* on door & enter room 107.[opt] Use *Diamond Ring* 108.[opt] Use *Diamond* on dragon figurine 109.[opt] -Get *Bullets for Winchester* 110. Get *Flask* 111. Get *Instruction Sheet* 112. Get *Diary* 113. Walk in front of door w/ gunman behind it on balcony 114. Put down *Night Valet* (watch gunman walk to his death :) 115. 'Push' door shutter down 116. Walk into room & search table 117. -Get *Key* 118. Get *Shutter Release* 119. Get *Instruction Sheet* 120. Get *Flash* 121.[opt] Look at pictures on wall behind sink 122. Go back to the hallway 123. Use *Bulb* 124. Use *Shutter Release* to ready flash 125. Use *Key* on remaining door 126. Go to the right to the film canister on floor 127. Use *Flash* while avoiding Two-headed creature (this will kill it) 128. Use *Token* on piano 129. Shoot dart board target on cabinet 130. Search in cabinet 131. -Get *Flask* 132. -Get *War Stick* 133. Prepare *Oil Lamp* (via oil,matches) 134. Drop down hole 135. Use *Lit Oil Lamp* 136. Run out of cave to avoid flying bats 137. Jump across pillars till you meet the Indian 138. Use *War Stick* on Indian (he will move then) 139. Get *Box of Cartridges* 140. Get *Small Key* 141. Continue to jump across pillars... 142. When at a dead-end, Use *Indian Amulet* (this will get you across) 143. Fight guy with throwing stars 144. -Get *Flask* 145. Kill gunman 146. -Get *Top Hat* 147. -Get *Key* 148. Use *Key* on left double-doors 149. Search book shelves 150. -Get *White Book* 151. -Get *Watch Maker's Manual* 152. -Get *Locked Book* 153.[opt] Use *Small Key* (to unlock *Locked Book*) 154.[opt] Read *Book on Navajo Traditions* 155. Search bust on the end wall 156. -Get *Pocket Watch* 157. Search table & -Get *Printing Plate* 158.[opt] Light candle on table 159.[opt] Read *White Book* standing near candle 160.[opt] Use *Printing Plate* in mirror by table 161. Leave Room 162. Use *Pocket Watch* on other set of double-doors 163. Walk to guy & -Get *Story Board* 164. Use *Top Hat* on Abe Lincoln's Statue 165. -Get two *Boxes of Cartridges* 166. Kill strange green guy 167. Stand in front of stain-glass window & shoot it w/ *Winchester* 168. Climb up steps 169. Use *War Stick* on platform in middle of graveyard 170. Use *Ace of Spades* on O.E.J.'s grave 171. -Get *Message* 172. Search table & -Get *Oil Can* 173. Get *Roll of Film* off of floor 174. Search hutch & -Get *Bag of Pemmican* 175. Use *Oil Can* on fireplace & enter dance hall 176. Search fat man & -Get *Hammer* 177. Search lady & -Get *Box of Cartridges* 178. Walk to stage (avoid shots from violin player) 179. Search record player 180. -Get *Guitar String* 181. -Get *Musical Score* 182. -Get *Key to a Safe* 183. Kill guy with flowers & gun 184. Leave dance hall & go into kitchen 185. Walk behind hutch and go to hallway 186. Use *30/30 Bullet* on door lock 187. Use *Hammer* on door (to blast bullet) 188. Search model of train station 189. -Get *Blasting Cap* 190. -Get *Map* 191. -Get *Light Bulb* 192. Use *Guitar String* on mounting table 193. Use *Light Bulb* 194. Use *Musical Score* 195. Get the 3 digit combination (from *Musical Score*) 196. Use *Roll of Film* near mounting table on the projector 197. In other room, search table 198. -Get *Astronomy Book* 199. Search picture 200. 'Open/Search' until code-entry device matches the 3 digit combination 201. Enter bank room 202. Use *Pearl* on vault 203. Use *Key to a Safe* on vault 204. Kill bank teller zombie & -Get back *Indian Amulet* 205. In vault, Get *Box of Cartridges* 206. Get *Hill Century's Money* 207. Open window (have fun :) 208. Get *McCarthy's Message* from McCarthy 209. Search saddle & -Get *Flask* 210. Search rail cart 210. -Get *Detonator Box* & -Get *Box of Cartridges* 211. Enter station 212. 'Push' "Station" sign (to choke guy on rafters) 213. Get *Key* 214. Search pile of rails & -Get *Eye-Bolt* 215. Use *Eye-Bolt* on bell 3 times (to open door) 216. Run outside 217. Quickly Use *Blasting Cap* near fence 218. Use *Detonator Box* on opposite side near the rocks 219. At the water tower, lay down *Hill Century's Money* & *Key* 220. -Die- 221. Run out of cemetery & into saloon 222. Run up broken staircase & jump across hole in floor 223. Run out window & jump out onto the statue where hole in wall is 224. -Get *Golden Eagle* 225. Run between buildings to McCarthy's workshop 226. Go to tar barrel & dip paw in it 227. Go inside building next door & dip paw in "Cask of Silver Salts" 228. Kill werewolf outside 229. Run into cemetery & kill the other werewolf 230. Run back into tunnel where you turned into a panther 231. Place *Golden Eagle* in fire 232. -Come back to life- 233. Get *Soap* behind tombstone 234. Get *Colt Gun* 235. Go back to water tower 236. Drop your *Colt Gun* 237. Walk up to your double & touch him (to become one) 238. Get *Colt Gun* back 239. Walk up ladder 240. Fall off plank 241. Use *Soap* on dirty guy 242. -Get *Metallic Brush* 243. Get *Flask* 244. Use *Metallic Brush* on peg 245. Fall down trap door 246. Get *Engineer's Notebook* 247. Get *Dead Leaf* 248. Use *Dead Leaf* on Indian bust 249.[opt] Read map on wall 250. Go up steps & kill off both bad guys (don't use your gun) 251. Search wall-hole & -Get *Flask* 252 Search other wall-hole & -Get *Pick-axe* 253. Go into other room & Get *Sheets of Paper* 254. Walk across chasm (be brave and save alot :) 255. Kill off Pick-axe man with *Colt Gun* 256. Walk into next room & Kill off axe man w/ *Pick-axe* 257. Get *Candlestick* from pillar 258. Get *Water Pitcher* 259. Get *Jed Stone's Scratch book* 260. Get *Scorched Book* by lit candle 261. Get *Needle* 262. Use *Water Pitcher* on rifleman in hall 263. Enter elevator 264. Get *China Piggy Bank* 265. Throw *China Piggy Bank* 266. -Get *Microscope Glass Plate* 267. 'Push' lever 268. Use *Glass Plate* on microscope 269. 'Push' colored stones in order of micro-samples (from *Glass Plate*) 270. Enter next room & Search table 271. -Get *Vial of Poison* 272. Go around corner 273. Use *Vial of Poison* on *Needle* 274. Use *Vial of Poison* on distilled water 275. Enter jail cell when you become small 276. Use *Poisoned Needle* on old guy 277. -Get *Piece of Straw* 278. -Get *Key to the Goal* 279. Get *Bottle of Ammonia* 280. Use *Key to the Goal* on cell door 281. Use *Vial of Poison* on distilled water again 282. Walk behind table leg and into small hole in wall 283. Use straw & Run across chasm (pole-vaulting effect) 284. Get *Vial with a Potion* 285. Enter next room & quickly Use *Vial with a Potion* on "lava flow" 286. Get *Bucket of Glue* (don't get caught in spider web) 287. Step on spider 288. Use *Bucket of Glue* 289. Climb up light shaft 290. Quickly, Get *Hammer's Head* 291. Walk near hole & Throw *Hammer's Head* down hole 292. Get *Lead Ingot* 293. Push anvil out of way 294. -Get *Flask* 295. -Get *Winchester* 296.[opt] 'Push' anvil into hole (I did it for fun :) 297. Enter next room & kill Mr. Cobra 298. -Get *Cobra's Wig* 299. -Get *Silver Dollar* 300. Get *Flask* 301. Use *Silver Dollar* on poster 302. Walk into other room 303. Use *Box of Matches* on crucible 304. Use *Lead Ingot* on crucible 305. Get *Scorched paper* 306. Get *Evil Wand with a Mineral Tip* 307. Get *Aztec Legend Parchment* 308. Get *Ammunition* 309. Enter tunnel & kill off big guy 310. -Get *Knife* 311. Throw *Bottle of Ammonia* against door you came in (to wake up Emily) 312. Use *Cobra's Wig* on hook above door & Open it 313. Run into the other room with the eagle statue in it 314. Quickly, Use the *Evil Wand with a Mineral* on the eagle statue 315. Get *Flask* 316. Run into other room 317. Get *Rubber Glove* 318. Use *Rubber Glove* 319. Use *Knife* on electrical wires 320. Use water faucet 321. Run back into the other room 322. Get *Sack of Coal* 323. Get on train 324. Use *Sack of Coal* 325. Use *Box of Matches* 326. 'Push' lever 327. -Watch the neat ending- Congrats, you have just completed AITD3!Thanks to Revolution reader Andrew D. Moore!

Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?