Call of Duty: United Offensive
PC
To enable cheats, you must edit the target line of the shortcut. Right-click on the game shortcut and choose 'Properties.' Now in the Target field, add the following at the end of the line:
+set developer 1 +set sv_cheats 1Now select 'Apply' and then start the game as usual. During play, press ~ to bring up the console and enter the following codes. Note: If you get the message "sv_cheats are read only" after entering a cheat, then try typing "setrandom sv_cheats 1" into the console, then retrying the cheat.
| give (item name) | Spawn item |
| give health | Full health |
| give all | Get every item |
| give ammo | Get ammo |
| god | God mode |
| notarget | Enemies will not attack |
| noclip | No clipping mode |
| debug (0 or 1) | Toggle debug mode |
| developer (0 or 1) | Toggle developer mode |
| ufo | Fly |
| jumptonode | Teleport to a map node |
| map (map name) | Play indicated map |
| kill | Suicide |
| cvarlist | List all cvars |
| cvardump | Dump all cvars to console |
| cvar_restart | Reset all cvars |
| cmdlist | List console commands |
| shaderlist | List shaders of current map |
| imagelist | List images of current map |
| snd_list | List sounds currently used |
| entitylist | List entities currently used |
| bindlist | List currently bound keys |
| gfxinfo | View graphics info |
| reset (variable name) | Reset variable to default |
| cg_crosshairAlpha (number) | Set crosshair transparency |
| g_gravity (number) | Set gravity value; default is 800 |
| cg_hudAlpha (number) | Set HUD transparency |
| cg_shellshock (number) | Set shellshock duration |
| g_gameSkill (number) | Set skill level |
| g_knockback (number) | Set weapon knockback power |
| cg_showMiss (0 or 1) | Show miss distance |
| testmodel (model name) | Spawn indicated model |
| cl_paused 2 | Free movement while paused |
| cl_paused 0 | Return to normal paused screen |
| timescale (number) | Set game speed |
| g_ai (0 or 1) | Toggle AI |
| g_debugBullets (0 or 1) | Toggle bullet debug mode |
| cg_marks (0 or 1) | Toggle bullet marks |
| con_debug (0 or 1) | Toggle console debugging. |
| cg_drawCrosshair (0 or 1) | Toggle crosshair |
| cg_brass (0 or 1) | Toggle ejecting shells |
| g_drawEntBBoxes v | Toggle entity bounding boxes |
| r_fog (0 or 1) | Toggle fog |
| cg_drawFPS (0 or 1) | Toggle framerate displae |
| fx_draw (0 or 1) | Toggle FX |
| fx_debug (0 or 1) | Toggle FX debugging. |
| fx_freeze (0 or 1) | Toggle FX freezing |
| fx_enable (0 or 1) | Toggle FX |
| cg_drawTimer (0 or 1) | Toggle game timer |
| g_debugShowHit (0 or 1) | Toggle hit debug mode |
| cg_drawStatus (0 or 1) | Toggle HUD |
| cg_draw2D (0 or 1) | Toggle HUD and crosshair |
| cg_letterbox (0 or 1) | Toggle letterbox format |
| g_debugDamage (0 or 1) | Toggle NPC health display |
| r_drawWorld (0 or 1) | Toggle objects and backgrounds |
| r_drawEntities (0 or 1) | Toggle objects and NPCs |
| g_debugMove (0 or 1) | Toggle movement debug mode |
| cl_debugMove (0 or 1) | Toggle movement debugging. |
| cg_noRender (0 or 1) | Toggle rendring |
| cg_shadows (0 or 1) | Toggle shadows. |
| g_spawnai (0 or 1) | Toggle spawning |
| cg_subtitles (0 or 1) | Toggle subtitles |
| cg_thirdPerson (0 or 1) | Toggle third person view |
| g_vehicleDebug (0 or 1) | Toggle vehicle debug mode |
| r_showtris (0 or 1) | Toggle wireframe mode |
Thanks to Revolution readers dextrous dave, John-Paul, KK_SteelCoat, and Sniper Hunter!
