Grand Theft Auto: Vice City FAQ

Grand Theft Auto: Vice City Full FAQ and Walkthrough
Written by Chase "AggroSk8er" Ansok
Version 2.7f -- 01 January 2003 (f being final)
"And so I says to Mable, I says 'READ THE FAQ!' And then I says, 
'Before asking me a question about the location of something, 
check the map that came with your game!'"

You can't buy assets because you haven't completed "Shakedown". Quit asking!

Notice! As of now, I am no longer answering any e-mails which have questions
covered in my guide. As of January 31st, I will only respond to selected 
e-mails concerning matters I haven't answered a thousand times, and the guide
will no longer be updated, or even concerned of.

Current completion progress: 100%--I am done.
Look for a guide by me for "The Getaway" next month!

Can't find something? has locations.

Can't buy assets or get into the stripclub? You have to finish the mission
"Shakedown" to do that! STOP E-MAILING ME ABOUT IT!

My guide covers everything to get you about 90%, and then the hidden packages
guide by bradsnet will get you that last 10%.

Other guides that I would like you to read because well, they're good:
Hidden Packages FAQ by bradsnet
Another GTA: VC FAQ by Myke--his is bigger and better. Wait, no. MINE is.

O. Version History

2.7f -- 01/02/03 -- Happy new year, etc. I'm done with the guide. Probably
                    forever. No new submissions. As I said, until January 31st,
                    I'll still answer e-mail, but after that, kaput. No more.

2.6f -- 12/30/02 -- Bullsfan7210 is a god to me :). More touch up on the new
                    info, more FAQ stuff. So close to the end...I organized the
                    FAQ so it's easier to cover stuff.

2.5f -- 12/28/02 -- FAQ is updated. Stupid e-mails still flowing like a
                    river...o, and I got listings of the criminal, media, and
                    flight records! I have the listings, but I need the 
                    numbers. If you get them, mail me!

2.4f -- 12/25/02 -- Merry Christmas and stuff. Fixed up the ASCII art up top.
                    More FAQ questions. I still need my listings--SOMEONE HELP!

2.3f -- 12/21/02 -- Read the notice above, as well as some stuff in the FAQ.
                    More questions, more stuff, and a new unique jump tip.

2.2f -- 12/14/02 -- I fixed the BODYGUARD problem, and added more incredibly
                    stupid questions to the guide. You wouldn't believe some
                    of these e-mails...

2.1f -- 12/05/02 -- Happy December. I spent Thanksgiving weekend in Los
                    Angeles, so sorry for the lack of updating. I fixed some
                    errors, and added some stuff. The best thing I added is 
                    a "Helicopter Compatible" sign on some missions. This just
                    says that if you use a helicopter instead of a car, you
                    can save a lot of time and work. I just finished beating
                    the game 100% again, so I have some alternate strategies.

2.0f -- 11/28/02 -- I can't add much else...the guide is practically done. If
                    you find a site with this guide that isn't up to this
                    version, e-mail me. I added the last codes, fixed some
                    errors, and added a Gangs section, which'll be updated one
                    more time.

                    New note about assets: You must complete six of them, one
                    being the Print Works for the last two missions. Not all,
                    but do them anyway. You'll need them for 100%.
1.33a - 11/19/02 -- Meh...stuff was added. I've almost finished the game, and
                    thus, this guide.

1.32a - 11/18/02 -- I don't know what happened, but GameFAQs messed up my 
                    version history. This should fix it.

1.31a - 11/17/02 -- I fixed some errors and added some strategies. I'm nearing
                    the end of stuff to add. I broke my thumb, and I'm typing
                    with a cast. Don't send mail unless it's urgent...

1.3a -- 11/16/02 -- I have added every single rampage and every unique jump.
                    This is the best update since...well, Monday. Meh...enjoy.
                    I also fixed a bunch of the car info up.

1.2a -- 11/15/02 -- Found some more checkpoint races, and added some rampages.
                    I've began car details and the difficulties of missions.

1.1a -- 11/13/02 -- Whee. The great god of GameFAQs has given me Full Walk-
                    through status. I've revamped the store section to be more
                    detailed. That's about it.

1.0a -- 11/11/02 -- I have completed every storyline, every non-storyline, and
                    every asset mission. Now, to find all of the rampages,
                    jumps, and extraneous crap. Bah...I've also revamped a lot
                    of stuff, and added the 100% section.
0.7b -- 11/10/02 -- Yay for the British and Aussie's with Vice now! Enjoy!
                    Today is the last day of beta. Hooray.
                    Things Added: Every Love Fist and Biker mission, three
                    Cuban missions, more jumps, and two rampages.
                    Problems Fixed: More stupid stuff. Stupid, evil stuff.
                    Cut my ASCII art down a bunch.

0.6b -- 11/08/02 -- Power outages are the suck. Seriously, I had like 40
                    mile per hour winds last night and it knocked over a
                    tree. I did get to play Vice for a few hours, and I've
                    Things Added: All of the Asset Missions and all of the
                    Vercetti missions.
                    Problems Fixed: More bad text lines, and some outdated
0.5b -- 11/06/02 -- Ugh...e-mail backlog is hell.
                    Problems Fixed: Some bad text lines
                    Things Added: Asset Missions, FAQ Questions

0.41b - 11/05/02 -- A sorry excuse for an update, but the information is
                    pretty good. 

0.4b -- 11/04/02 -- I've updated an absolute ton, and I just reached a huge
                    breaking point in the game. I can buy assets! I'll be
                    adding lots of stuff. Beta ends on Friday.

0.3b -- 11/03/02 -- Another large update. I've added a couple of good missions
                    as well as some rampages. E-mail backlog is hell, but
                    Vice City needed some play time.

0.21b - 11/02/02 -- A nice large update.  Many missons, side missions, and
                    rampages added. I am no longer accepting submissions
                    for the mission, Four Iron. Also added the "Super Easy
                    Money" section.

0.2b -- 11/01/02 -- I finally added every single damned cheat for this game.
                    After countless e-mails, I've given in. Please read the
                    FAQ and the "What I Want" section. Also added the now
                    famous "Good Citizen Bonus" to General Strategies.

0.11b - 10/31/02 -- I tried to have a social life tonight, and that means no
                    big update (Halloween party for those who care). I added
                    a new mission, fixed some evil typos, and am working on
                    my e-mail backlog.

0.1b -- 10/30/02 -- Added a new section and did various updates do almost every
                    section. READ THE FAQ NOW.

0.02b - 10/29/02 -- Accepted! I got my copy of the game, so I'll be updating
                    almost every day now. I've done the first few missions, 
                    hit some unique jumps, and checked out some cars. This
                    should help most people to start off.

0.01b - 10/29/02 -- Fixed the FAQ to be 79 characters per line. Hopefully
                    it will be accepeted now.

0.0b -- 10/28/02 -- Just started the FAQ and provided a basic outline for 
                    myself. There will be a lot more as I begin to play.

Table of Contents

O. Version History
I. Introduction
     a. Personal Rant
     b. About This Guide
     c. What I Want (And Don't Want)
II. Legal Junk
III. Basics
     a. Controls on Foot
     b. Controls in Car
     c. Controls in Helicopter or Plane
     d. Cast of Characters
     e. Radio
     f. Good Citizen Bonus
     g. General Game Stratgies
          i. **** the Police!
          ii. How Not to Die...
          iii. General Mission Strategies
          iv. Making the Blingy Blingy, and Early Money!
          v. More Stuff
      h. Helicopter Locations
      i. Criminal, Media, and Flight Ratings!
          i. Criminal Ratings
          ii. Media Attention Ratings
          iii. Flight Ratings
      j. 100%, The Legacy
IV. Vehicle Database
      a. Four-wheeled Cars
      b. Motorcycles
      c. Boats
      d. Planes and Helicopters
      e. 'R3' Vehicles
V. Item/Weapon Database
      a. Items
      b. Weapons
VI. Other Stuff Database
      a. Stores
      b. Hideouts
      c. Gangs
      d. Costumes
VII. *Walkthrough*
      a. Ken Rosenburg
        1. The Party
        2. Back Alley Brawl
        3. Jury Fury
        4. Riot
      b. Colonel Cortez
        1. Treacherous Swine
        2. Mall Shootout
        3. Guardian Angel
      c. Ricardo Diaz
        1. The Chase
        2. Phnom Pehn '86
        3. The Fastest Boat
        4. Supply & Demand
      d. Colonel Cortez II
        1. Sir, Yes Sir!
      e. Paul Kent
        1. Death Row
      f. Ricardo Diaz II
        1. Rub Out
      g. Colonel Cortez III
        1. All Hands on Deck!
      h. Tommy Vercetti
        1. Shakedown
        2. Bar Brawl
        3. Cop Land
      i. Final Missions
        1. Cap the Collectors
        2. Keep Your Friends Close
VIII. *Non-Storyline Walkthrough*
      a. Phone Missions
        1. Road Kill
        2. Waste the Wife
        3. Autocide
        4. Check Out at the Check In
        5. Loose Ends
       b. Avery Carrington
        1. Four Iron
        2. Demolition Man
        3. Two Bit Hit
       c. Umberto Robino
        1. Stunt Boat Challenge
        2. Canon Fodder
        3. Naval Engagement
        4. Trojan Voodoo
       d. Auntie Poulet
        1. Juju Scramble
        2. Bombs Away!
        3. Dirty Lickin's
       e. Love Fist
        1. Love Juice
        2. Psycho Killer
        3. Publicity Tour
       f. Big Mitch Baker
        1. Alloy Wheels of Steel
        2. Messing with the Man
        3. Hog Tied
       g. Phil Cassidy
        1. Gun Runner
        2. Boomshine Saigon
IX. Side Missions
       a. 'R3' Missions
       b. Arena
       c. Rampages
       d. Unique Jumps
       e. Hidden Packages
       f. RC Races
       g. Checkpoint Races
       h. Street Races (Sunshine Autos)
        1. Terminal Velocity
        2. Ocean Drive
        3. Border Run
        4. Capital Cruise
        5. Tour!
        6. V.C. Endurance
       i. Other
        1. Shooting Range
X. *Asset Missions*    
       a. Boatyard
        1. Checkpoint Charlie
       b. Cherry Popper Ice Cream Factory
        1. Deliverance
       c. Pole Position Strip Club
       d. Kaufman Cabs
        1. V.I.P.
        2. Friendly Rivalry
        3. Cabmageddon
       e. Sunshine Auto Show Room
        1. Car Boosting (4 Lists)
       f. Film Studio
        1. Recruitment Drive
        2. Dildo Dodo
        3. Martha's Mug Shot
        4. G-Spotlight
       g. Print Works
        1. Spilling the Beans
        2. Hit the Courier
       h. The Malibu Club
        1. No Escape?
        2. The Shootist
        3. The Driver
        4. The Job
XI. Cheats, Secrets, and More
       a. Cheats
       b. Secrets
       c. Easter Eggs
       d. Glitches
       a. Basic Questions
       b. Where is...(Vehicles/Helicopters)
       c. Where is...(Buildings)
       d. Where is...(Other)
       e. When can I...
       f. Last Missions and 100%
       g. How do I...
       h. Why..., Why not..., and What is...
       i. Cheats and Tech Support
       j. Other
XIII. Contact Information
XIV. Special Thanks

I. Introduction

Hello and welcome to my Grand Theft Auto: Vice City Walkthrough and FAQ. 
GTA: VC, as it will be referred to as of now, is the next installment of 
Rockstar's ground-breaking series. Grand Theft Auto 3 has won world-wide 
prestige for the amount of freedom and advanced gameplay that gamers had 
yet to see. Vice City blows it away. The amount of freedom you will find 
in Vice City will blow your mind. From the many weapons to the hundreds 
of cars, to the new side missions and mini-games, you will never put 
your controller down. This is a final, well, almost final version. Updates 
are now far and few between. Anyway, this is the first full FAQ I have ever
written, so bear with me here.

    A. Personal Rant

    Since the first day the FAQ has been posted, I have received over 4000
    e-mails (seriously), and 500 IM's. Some info will not be posted, many
    things will not be responded to. Some info I won't post until I find it,
    others I won't dven notice. Please don't send e-mail saying, "HEY I GAVE
    YOU INFO AND IT WASN'T POSTED." It annoys me. Thanks to the many people who
    told me about crouching and the HONDA CRX. Also, many of you are sending in
    crap codes like "Swim", "Get an F22", "Get a Mustang", "Unlock all city",
    etc. They are bull.

    B. About This Guide

    This is a COMPLETE Vice City walkthrough. It should have essentially
    everything about the game included, with the exception of easter eggs,
    glitches, and other random crap.

    C. What I Want (And Don't Want)

    Here is what I want: Suggestions for missions BESIDES "Four Iron"! 
    I've had more e-mails about this than I can count!, cool tricks that I
    haven't found, important information, pleasant e-mails, questions that
    I haven't answered 40,000 times, and asking my permission for use of this

    What I don't want: Questions about helicopters, garages, and robbing
    stores (they're in the FAQ), cheats (I don't need them any more), stupid
    little things, rampage locations (I add those when I find them), jackass
    rants at me (you'd be amazed), cheats, Klez, and other viruses. I've
    received over 30 copies of Klez, so now I'm running three firewalls, and
    two anti-virus programs.

    If it isn't in either one, feel free to send it in. If it's good, I'll
    post it, if not, I'll probably give you a reply. Also note that it really
    helps if your title has something to do with your e-mail. "Vice City",
    "GTA", "Question", and "(no subject)" get responded to last usually,
    because I don't know whether they're good things or not.

II. Legal Junk

This document is copyrighted material of Chase Ansok and may not be used 
without expressed written consent of Chase Ansok. No part of this guide can 
be used without proper quoting and/or recognition. Any person(s) found 
violating this copyright are punishable by law and will be to the fullest 
extent. Please contact me if you wish to use this.

The following sites have permission to use this guide:

Sorry, but I am no longer allowing any other sites to use the guide. It just
makes more hassle for me to submit updates, which means more annoying e-mails.

If you see another site using my guide and it is not listed here, please
contact me with the title "Copyright Infringement".

O, and take note that is

III. Basics
     A. Controls on Foot
     D-Pad----------------Move around
     Left Control Stick---Move around
     Right Control Stick--Look in first person mode (you can't move)
     Select---------------Toggle camera view
     X--------------------Hold to sprint (Zoom out Sniper rifle)
     Square---------------Jump (Zoom in Sniper Rifle)
     Circle---------------Use current weapon
     Triangle-------------Enter vehicle
     L1-------------------Center camera
     L2-------------------Change weapon back
     R1-------------------Target lock-on
     R2-------------------Change weapon forward
     R3-------------------Look back
     B. Controls in Car
     D-Pad----------------Turn vehicle
     Left Control Stick---Turn vehicle
     Right Control Stick--Turn vehicle
     Select---------------Toggle camera view
     Square---------------Decelerate (Reverse if stopped)
     Circle---------------Drive-by (Hold L2 or R2)
     Triangle-------------Exit vehicle/Bail
     L1-------------------Change radio station
     L2-------------------Look left
     R2-------------------Look right
     L2 + R2--------------Look behind
     R3-------------------Side missions (if applicable)

(L3 and R3 buttons are accessed by pressing down on corresponding control stick)
     C. Special Controls in Helicopter or Plane
     Control Stick Up-----Move forward
     Control Stick Down---Move backward
     Right Control Stick--Control back rudder (turn, basically)
     X--------------------Accelerate/Gain height
     Square---------------Decrease altitude
     Circle---------------Fire missiles (Hunter only)
     Triangle-------------Suicide bail
     R1-------------------Fire machine gun (Hunter and Sea Sparrow only)
     R2-------------------Turn right, hold to spin
     R3-------------------Brown Thunder (Vigilante, Hunter only)
     L2-------------------Turn left, hold to spin
     L3-------------------Hover in place

     D. Cast of Characters

     Alex Shrub -- The congressman of Vice City, who has earned his way to the
     top because of a great haircut, and because he says things that make
     people nod their heads.

     Auntie Poulet -- The Haitian Ms. Cleo who wants Tommy to fight back
     against the Cubans. She gives him a strange tea that screws with his mind.

     Avery Carrington -- A Texas bigman tutoring Donald Love in business, while
     giving Tommy some nice busy work.
     Cam Jones -- A locked up safe cracker used in "The Job."

     Candy Suxxx -- A local porn star recruited for Tommy's film studio. Voiced
     by Jenna Jameson.

     Colonel Cortez -- A rich man who is fighting a personal war against the
     French. He sets Tommy up to Diaz, but mostly gives him little errands to stealing a tank.

     Earnest -- The printer at the Print Works, who helps you counterfeit some
     cold hard cash. 

     Gonzales -- The fat bastard that Cortez sends you to kill.

     Hilary -- A sick man with some closure issues. The best driver in Vice
     City used in the mission "The Job." He fails miserably.

     Leo Teal -- A hitman/chef that you whack for his phone...

     Ice Cream Lady -- The psychotic loonie that sells Cherry Popper Ice Creams
     to Tommy. She loathes children with a passion...

     Ken Rosenburg -- Tommy's lawyer that gives him some nice easy work to
     start his stay in Vice City, and helps him out along the way.

     Lance Vance -- Your partner in crime for most of the game. He's fighting
     back against Diaz becaue his brother was killed.

     Love Fist -- The drunken band of bisexual Scots that's doing a show in
     Vice City. You can do work for them later.

     Paul from Kent -- The most annoying Brit you'll ever find. He spends most
     of his time at the Malibu Club, but serves some storyline purpose.

     "Big" Mitch Baker -- Leader of the Biker gang who recruits Tommy because
     he needs a favor from them. He's a badass.
     Pastor Richards -- Another pyscho that is trying to get money so he can
     create a salvation statue in his own image to be shot into space when
     nuclear war begins.

     Phil Cassidy -- A former Vietnam veteran (or so he thinks) that sets
     Tommy up with some nice firepower, and loses his arm in the deal.

     Ricardo Diaz -- The coke baron that lives on Starfish Island. He befriends
     Tommy and gives him some work for his personal gain.

     Sonny Forelli -- A big man in the mafia who sends Tommy to Vice City with
     a drug deal, and gets pissed when it gets blown to hell.

     Steve Scott -- An adult film director with some strange visions on what
     makes a porno film...sharks, aliens, and poontang.

     Tommy Vercetii -- You.

     Umberto Robina -- Leader of the Cuban gang who gives Tommy some work to
     prove he has "big cajones".

     E. Radio Stations
     V-Rock--80's Rock Station--Hosted by the great Lazlow
     Wave 103--80's Pop/Rock Station--Hosted by Adam First
     Emotion 98.3--80's Love Station--Hosted by Fernando Martinez
     Flash FM--Classic 80's Station--Hosted by Toni
     Wildstyle Pirate Radio--80's Rap Station--Hosted by Mr. Magic
     Fever 105--80's Dance Station--Hosted by Oliver Biscuit
     Radio Esperanto--80's Jazz Station--Hosted by Pepe
     K Chat--Chat Station--Hosted by Amy Sheckenhausen
     Vice City Public Radio--Chat Station--Hosted by Maurice Chavez

     F. Good Citizen Bonus
     Since the whole world has e-mailed me about it, I'm posting it. If you
     see a cop running after a guy, beat the other guy to oblivion. You get
     $50 for knocking him down, and $50 for every time you kick him on the
     ground. The kicking thing works about five times. Some have gotten more,
     but five or six is about normal.

     Another good way to earn money fast.

     G. General Game Strategies
          i. **** the Police!
          This section will contain strategies about the police, stars, 
          and how to avoid getting busted.

          1. If you have one star, just drive around. Police will come on
          foot and beat you with a night stick, but just driving will drop
          your wanted level.
          2. At two stars, you should drive to your hideout and change clothes.
          That will get rid of the level. Police will now be shooting at you,
          so you're not that safe.

          3. At three stars, police get vicious. They spawn everywhere, so
          find a Pay-and-Spray and lose that level. Also, undercover cops in
          Banshees and Cheetah start showing up, and they're a bit faster
          than normal ones and great for Vigilante Missions. There are also
          annoying as hell spike strips out and road blocks.

          4. At four stars, the SWAT comes in, and they have rifles. You can
          be plunked down in no time. GET TO A PAY-AND-SPRAY. Police choppers
          will also deploy them, so you're not safe anywhere.

          5. At five stars, the FBI is coming, and hell is breaking loose.
          Their MP5's will eat you alive, and their cars are very fast.
          Find a frickin' Pay-and-Spray! Note: YOU CANNOT GET SIX STARS UNTIL
          "Sir, Yes Sir!" is completed!

          6. At six stars, the army is here. M60's, tanks, Barracks OL's...
          Run, just run for your life...towards a Pay-and-Spray...or take
          a tank.

          7. Memorize Police Bribe locations, when in need, drive to them.
          This can ease missions up a ton.

          8. Never run over a cop. That's two stars right there and that
          will lead to more very fast...

          ii. How Not to Die...

          This section will, of course, tell you ways to save yourself 
          before death.

          1. Car on fire? BAIL! You can get out of a moving car and take
          minimal damage. Don't explode.

          2. Motorcycles are dangerous. Too many falls and you'll get wasted.
          3. Long jumps are bad. Falling can take some massive health away.
          4. Try to always keep full health and armor. Learn locations of
          the pick ups and grab them before missions.
          5. Don't piss off a gang without protection. Gangs hang in packs,
          and pistols will own melee weapons anyday.

          iii.  General Mission Strategies

          Most missions have a common point to them, and a general 
          strategy can give you a basis on how to go about them.

          1. Fast cars are good for timed missions, but for those that aren't,
          safety is first. Don't get blown up, busted, or killed stupidly.

          2. Motorcycles are fun to ride but handle not so's very
          easy to take a lot of damage if you hit something.
          3. Some missions will piss off gangs, make a copy of the save before
          this mission so you can make sure you haven't lost something

          4. Can't pass a mission? Go do something else. Kill some people, go
          package hunting, do someone else's missions, or turn the game off
          and read a book. Take some time to ease up, and then focus on the 
          task at hand. It makes life much easier.
          5. Helicopters are your friend. Anything that says 'Get to point A
          to point B', and doesn't give you a set vehicle, try a helicopter.
          It keeps you out of most gunfire.

          iv. Making the Blingy Blingy and Early Money
          Money actually serves a purpose in this game, unlike GTA3 where it
          was a joke almost. You receive less money for many things, and 
          have to buy your weapons and hideouts for good money. First of
          course, is doing missions. Missions will earn you good money, but
          advance the game, which may do bad things (like angering gangs).
          Phone missions are notorious for this. Taxi missions are very easy,
          and can land you some good profit over time. Vigilante missions are
          pretty challenging, but give good rewards as well. All of the R3
          missions are profitable. The newest feature to GTA is to rob stores.
          This earns about $1000 every time, and you can rob the same store
          many times. My favorite is the Corner Store, head over to that
          section for details.

          Early in the game, money is hard to come by. The best for this is
          taxi missions. Earn quick money, then buy a Pistol from Ammunation.
          Find the store closest to a Pay-and-Spray and rob it. Repeat this
          until you have enough to buy a couple of hideouts. Do some missions,
          and keep this up. When you get to the west island, get a Firetruck
          and get a ton of money that way. Keep robbing stores. Once you can
          buy assets, get Sunshine Autos. Complete its missions, and then get
          a ton of money from the street races. I have over $3 Million, and
          that was basically my strategy. I was only short on money a few
          times, and that was because I died.

          v. More Stuff

          If I have a tip I feel like adding, it will go here.

     H. Helicopter Locations

     Once the west island is open, you can get helicopters.

     On top of Hyman Condos (must own Hyman Condos).
     On top of Starfish Island mansion.
Police Maverick:
     On top of Downtown police station.

VCN Maverick:
     On top of VCN building in Downtown.
Sparrows (these all start checkpoint missions):
     Behind the Pay-and-Spray in Ocean Beach is a pink building. On top of it 
     is the Sparrow that starts a checkpoint race.
     Across the street from the Vice Point Pay-and-Spray is a large apartment
     complex. Turn right as you enter and you'll see it in plain sight.

     Little Haiti Sparrow--This one is best reached if you already have a
     helicopter. A few blocks behind Kaufman Cabs in Little Haiti and on top of
     a roof is this Sparrow. (Also reached by a Unique Jump)

     Starting from the Greasy Chopper in Downtown, head north. The first
     building on your right has a white staircase that leads to this Sparrow.
     You have to have G-Spotlight completed to get this Sparrow.

Sea Sparrow:
     Behind the Starfish Island mansion (must have 80 hidden packages).

     Northernmost part of the air base (must have 100 hidden packages and/or
     completion of 'Keep Your Friends Close').

     Southernmost part of the east island, on a helipad next to a building
     (must have both 100 hidden packages and completion of 'Keep Your Friends

     I. Criminal, Media, and Flight Ratings (FINALLY!)

     Thank you bullsfan7210! THANK YOU! Sadly, I still need the numbers for
     each, so please e-mail me.
          i. Criminal Ratings

          To raise your criminal rating, just cause destruction throughout the
          city, and survive. If you die or get busted without hitting zero
          stars, you get severely less criminal points.

          -6000+          = Total Liar--------(Negative rating for cheating)
          -4000--6000     = Cheater-----------(Negative rating for cheating) 
          -2000--4000     = Hacker------------(Negative rating for cheating) 
          -1000--2000     = Embarrassment-----(Negative rating for cheating)
          0--1000         = Untrustworthy-----(Negative rating for cheating)
          0 - 25          = Upstanding Citizen
          25 - 50         = Nobody Special
          50 - 75         = Litterer
          75 - 100        = Shoplifter
          100 - 125       = Vandal
          125 - 150       = Do Boy
          150 - 200       = Pickpocket
          200 - 240       = Clepto
          240 - 270       = Snitch
          270 - 330       = Rat
          330 - 360       = Leece
          360 - 390       = Scam Artist
          390 - 420       = Trickster
          420 - 450       = Numbers Runner
          450 - 500       = Hustler
          500 - 550       = Bully
          550 - 600       = Riff-Raff
          600 - 630       = Scalawag
          630 - 660       = Ruffian
          660 - 700       = Outlaw
          700 - 850       = Thug
          850 - 1000      = Drop Man
          1000 - 1010     = SA Goon
          1010 - 1150     = Goon
          1150 - 1300     = Jailbird
          1300 - 1500     = Ex-Con
          1500 - 1700     = Felon
          1700 - 2000     = Bag Man
          2000 - 2100     = Wiseguy
          2100 - 2300     = Wheelman
          2300 - 2500     = Hired Muscle
          2500 - 2750     = Hatchetman
          2750 - 3000     = Headhunter
          3000 - 3500     = Enforcer
          3500 - 4000     = Ronin
          4000 - 5000     = Fixer
          5000 - 7500     = Hitman
          7500 - 10000    = Associate
          10000 - 12500   = Butcher
          12500 - 15000   = Cleaner
          15000 - 20000   = Assassin
          20000 - 25000   = Consigliere
          25000 - 50000   = Made Man
          50000 - 75000   = Right-Hand Man
          75000 - 100000  = Executioner
          100000 - 150000 = Lieutenant
          150000 - 200000 = Underboss
          200000 - 250000 = Capo
          250000 - 300000 = Boss
          300000 - 400000 = Kingpin
          400000 - 500000 = Don
          500000+          = Godfather
          ii. Media Attention Ratings
          To raise your media rating, just cause destruction throughout the
          city, and survive. If you die or get busted without hitting zero
          stars, you get severely less media attention points.
          0 - 25          = Ignored
          25 - 50         = Boring
          50 - 75         = Vaguely Interesting
          75 - 100        = Local Paper Page 7
          100 - 150       = Front Page of Local Paper
          150 - 200       = Vice Courier Page 2
          200 - 250       = Vice Courier Front Page
          250 - 300       = Local TV 3 AM
          300 - 350       = Local TV News
          350 - 400       = Local TV Live Coverage
          400 - 500       = UFA Today Page 12
          500 - 600       = UFA Today Page 4
          600 - 700       = Picture in UFA Today
          700 - 800       = National TV 4 AM
          800 - 900       = National TV News
          900 - 1000      = National TV Live Coverage
          1000 - 1200     = International News
          1200 - 1400     = National Crisis
          1400 - 1600     = International Crisis
          1600 - 1800     = World Event
          1800+           = Stuff of Legends
          iii. Flight Record Ratings
          To raise your flight ratings, just fly the Skimmer around.
          Helicopters do not count on your rating (yes, that sucks).
          0:00 - 0:05     = No Rating
          0:05 - 0:10     = Flyboy
          0:10 - 0:20     = Aircraftman
          0:20 - 0:30     = Pilot Officer
          0:30 - 1:00     = Corporal
          1:00 - 1:30     = Lieutenant
          1:30 - 2:00     = Sergeant
          2:00 - 2:30     = Captain
          2:30 - 3:00     = Biggs
          3:00 - 3:30     = Wedge
          3:30 - 4:00     = Red Baron
          4:00 - 4:30     = Goose
          4:30 - 5:00     = Viper
          5:00 - 6:00     = Jester
          6:00 - 7:00     = Chappy
          7:00 - 8:00     = Iceman
          8:00 - 9:00     = Maverick
          9:00 - 10:00    = Noops
          10:00 - 20:00   = Air Chief Marshal
          20:00 - 30:00   = Ace

          For these, there is some bad coding (something about a misplaced
          'else' on the Ace, but whatever), that puts you at Ace at about 30
          minutes. Sometimes, you'll be Noops at 0:10, but at 0:11, you're back
          to an Aircraftman. Ignore that. Just know that 30 HOURS is an Ace.
          If you didn't notice, most of those names came from the movie, 'Top
          Gun.' Anyway, THANK YOU bullsfan7210! Info? Problems? E-mail me.

     J. 100%, The Legacy

     What you need for 100%:

     All 21 Storyline missions completed
     All 8 Assets completed
     All 19 Cuban, Haitian, Love Fist, Biker, Avery Carrington, and Phil
     missions completed
     All 5 Phone missions completed (Assinations)
     All 7 Hideouts owned
     All 8 Checkpoint races completed
     All 6 Street races completed (1st place)
     All 3 Arena challenges completed (1st place)
     All 3 RC challenges completed
     All 100 Hidden packages found
     All 36 Unique jumps completed
     All 35 Rampages completed
     Shooting Range completed (45+ Points)
     Level 12 Vigilante completed
     Level 12 Paramedic completed
     Level 12 Firefigher completed
     Level 10 Pizza Boy completed
     100 Taxi passengers dropped off
     All 15 Stores robbed
     NO CHEATS SAVED WITH (this is more a scare tactic that anything else, but
     cheats can and will screw with your game)

     Yea, easy right? Of course. Hey, at least you GET something, unlike in
     GTA3, where all you got was the 'glory'. If I missed something above,
     tell me.

     What you get for 100%:

     200 Max Health
     200 Max Armor
     Cars you drive can take twice as much damage
     Infinite Ammo!
     The "Frankie" outfit--A white shirt with black letters, "I completed Vice
     City and all I got was this lousy T-Shirt."
     Three Bodyguards--Go out of Starfish Island to the east. Come back after
     you enter Vice Point. Go into the little room on the right as you enter
     the mansion. Three guards SHOULD be there. They are, however, a waste of
     time and money ($1000 each). They follow you around like lapdogs, but
     only attack hostile targets that you lock on to AND FIRE. Every gun in
     your arsenel at 100% should kill in one-shot, so it's pretty lame.

IV. Vehicle Database

Jnco904 has written a very helpful and informative Car Locations FAQ. Use it
when you need to find a car. The link is long, so copy-and-paste it, removing
the space.

     A. Four-Wheeled Cars

     Admiral--A basic 4-door coupe with a spiffy decal on the hood.
     Speed: 5
     Handling: 5
     Durability: 6
     Fun Factor: 4

     Baggage Handler-A slow cart for putting bags on airplanes.
     Speed: 4
     Handling: 4
     Durability: 5
     Fun Factor: 5
     Banshee--An eighties 'vette with enough speed to outrun cops.
     Speed: 8
     Handling: 8.5
     Durability: 6
     Fun Factor: 8

     Benson--A slow, large carrying truck similar to a Yankee or Mule. Watch
     out, it flips really easily.
     Speed: 4
     Handling: 3
     Durability: 6
     Fun Factor: 3

     BF Injection--A dune buggy with many exaust pipes, no doors, and roof
     Speed: 7
     Handling: 6
     Durability: 7
     Fun Factor: 7

     Blista Compact--A Honda CRX look-alike, and a pretty boring car. It has
     a domed back.
     Speed: 6
     Handling: 6.5
     Durability: 6
     Fun Factor: 4

     Bloodring Banger--An Oceanic (see below), but with a destruction derby
     paint job and mesh windows. A racing car for Bloodring.
     Speed: 7
     Handling: 3.5
     Durability: 6
     Fun Factor: 6.5

     Bobcat--A light pick-up truck with BOBCAT written on the trailer. It has
     horrible handling.
     Speed: 6
     Handling: 3
     Durability: 6
     Fun Factor: 3

     Boxville--A box with wheels. Seriously, it's a box-shaped van.
     Speed: 4
     Handling: 4
     Durability: 6
     Fun Factor: 3

     Burrito--A decently speed van with a spoiler. Get a Gang version instead,
     it's spiffier.
     Speed: 6
     Handling: 3.5
     Durability: 5.5
     Fun Factor: 4

     Bus--A schoolbus looking vehicle, similar to the Coach, but just shaped
     differently, as the doors are in front.
     Speed: 5
     Handling: 5
     Durability: 7.5
     Fun Factor: 5

     Caddy--A golf cart...probably found on golf courses.
     Speed: 5
     Handling: 4
     Durability: 5.5
     Fun Factor: 6

     Cheetah--The fastest non-secret sports car in the game, and a very sweet
     ride. It's a Ferrari.
     Speed: 8.5
     Handling: 8
     Durability: 6
     Fun Factor: 8

     Coach--The giant bus from GTA3 is back, and it looks exactly the same. 
     Great for starting traffic jams.
     Speed: 5
     Handling: 6
     Durability: 7.5
     Fun Factor: 5

     Comet--A Porsche-style sports car with enough gas to fly.
     Speed: 8
     Handling: 7
     Durability: 7
     Fun Factor: 7.5

     Cuban Hermes--A Hermes painted in spiffy black with flames.
     Speed: 7
     Handling: 6
     Durability: 7
     Fun Factor: 7

     Deluxo--A Delorean. It's the car from Back to the Future. No gull-wing
     doors, which is kind of a let down. Fast as light though.
     Speed: 8
     Handling: 8
     Durability: 7.5
     Fun Factor: 9

     Esperanto--A stretched-out Caddilac that turns like it has grease for
     Speed: 5
     Handling: 4
     Durability: 6
     Fun Factor: 3.5

     Flatbed--A long military-style pickup, with what appears to be a bomb
     in the back bed. Coolness. A Barracks OL look alike, too.
     Speed: 5
     Handling: 4
     Durability: 7.5
     Fun Factor: 5

     Gang Burrito--A fairly quick van with spoiler, cool paintjob, roof
     mounted foglights, and a teddy bear on top.
     Speed: 7
     Handling: 5
     Durability: 6
     Fun Factor: 6.5

     Glendale--A Chrysler "K-Car", or so says Sir Coleman.
     Speed: 5
     Handling: 4.5
     Durability: 5
     Fun Factor: 3

     Greenwood--It looks and feels just like a Glendale, no difference
     to me, but there is some difference. It has a vinyl back.
     Speed: 5
     Handling: 4.5
     Durability: 5
     Fun Factor: 3

     Hermes--Think of PT Cruiser. It's actually a '46 Mercury, or so says
     blackbic. Nowadays, it still looks like a PT Cruiser. I don't care what
     anyone says. It looks like a goddam PT Cruiser, just lower.
     Speed: 5
     Handling: 5
     Durability: 6
     Fun Factor: 4

     Hotring Racer--A stock car with excellent handling and speed.
     Speed: 9
     Handling: 8.5
     Durability: 7
     Fun Factor: 9

     Idaho--An Esperanto look alike, but it's a bit slower and handles a bit
     better. It has a vinyl top as well.
     Speed: 5
     Handling: 4
     Durability: 6
     Fun Factor: 4

     Infernus--An 80's Lamborghini. Commence with the drooling. Second fastest
     car in the game.
     Speed: 8
     Handling: 8
     Durability: 7
     Fun Factor: 8

     Landstalker--The annoying SUV that rolls in the wind is back, try not to
     get in one.
     Speed: 5
     Handling: 3
     Durability: 5
     Fun Factor: 2

     Linerunner--A semi without a trailer. It's very slow, but durable as
     Speed: 6
     Handling: 4.5
     Durability: 8
     Fun Factor: 5.5

     Love Fist--A pink pimped out limo owned by the Love Fist band.
     Speed: 6
     Handling: 4.5
     Durability: 6.5
     Fun Factor: 5

     Manana--A styrofoam block with wheels; it flips in gusts of wind...It's
     more or less an old Chevy coupe.
     Speed: 4
     Handling: 4
     Durability: 5
     Fun Factor: 3 

     Mesa Grande--A jeep that isn't as fast as it should be on dirt.
     Speed: 5.5
     Handling: 6
     Durability: 6
     Fun Factor: 5

     Moonbeam--An ugly six-windowed minivan--looks just like the one from 
     Speed: 5
     Handling: 4.5
     Durability: 5
     Fun Factor: 4

     Mule--Another carrying van with bad handling, slow acceleration, but
     decent speed. There is really no difference between all the carrying
     Speed: 4
     Handling: 4
     Durability: 6
     Fun Factor: 3.5

     Oceanic--Yet another 60's Chevrolet sedan look alike, and it's just as
     common as the others. I think it's a bit faster though.
     Speed: 4
     Handling: 4.5
     Durability: 4
     Fun Factor: 3

     Packer--A large car carrying truck that works as a portable stunt ramp.
     Speed: 5
     Handling: 4.5
     Durability: 7.5
     Fun Factor: 7

     Patriot--A military style Hummer. Handles very well off road.
     Speed: 6
     Handling: 7
     Durability: 6.5
     Fun Factor: 6.5

     Perennial--An ungodly slow four door station wagon. Keep away.
     Speed: 3
     Handling: 3.5
     Durability: 5
     Fun Factor: 2.5

     Phoenix--Another lightning fast sports car with about the same driving
     stats as the Banshee. A Pontiac Firebird.
     Speed: 8
     Handling: 7
     Durability: 7
     Fun Factor: 7.5

     Pony--A little van with two back windows and solid otherwise. It's well
     rounded in almost every feature besides lower acceleration.
     Speed: 5
     Handling: 5
     Durability: 6
     Fun Factor: 4

     Rancher--A Blazer looking SUV, nothing to gawk at. Easily confused with
     a Landstalker.
     Speed: 5.5
     Handling: 4
     Durability: 5.5
     Fun Factor: 4

     RC Bandit--An RC Car...
     Speed: 6.5
     Handling: 4
     Durability: 7
     Fun Factor: 6.5

     RC Bandit--An RC Plane...
     Speed: 5.5
     Handling: 4
     Durability: 6
     Fun Factor: 5.5

     RC Raider--An RC Helicopter...
     Speed: 5.5
     Handling: 1
     Durability: 2
     Fun Factor: 2

     Regina--A GTA3 Perennial-style wagon...that should bring back some 
     bad memories.
     Speed: 5
     Handling: 4
     Durability: 5.5
     Fun Factor: 3.5

     Romero's--A large black hearse, perfect for stuffing those skeletons 
     in your closet...
     Speed: 5
     Handling: 5.5
     Durability: 5.5
     Fun Factor: 4.5

     Rumpo--A Pony with an extra window on each side. Faster with better
     acceleration as well.
     Speed: 5
     Handling: 5
     Durability: 6
     Fun Factor: 4.5

     Sabre--A medium speed sedan that is very well-rounded. Nothing special
     though. It's an Oldsmobile Cutlass.
     Speed: 5.5
     Handling: 6.5
     Durability: 5
     Fun Factor: 4

     Sabre Turbo--A faster version of the Sabre with a racing stripe and
     spoiler. Take it if you're driving a's better.
     Speed: 7
     Handling: 6
     Durability: 6
     Fun Factor: 7

     Sandking--An awesome monster truck with fog lights and a spoiler. Nice
     speed both on-road and off-road.
     Speed: 7
     Handling: 7
     Durability: 7.5
     Fun Factor: 7

     Securicar--The same blue armored car from GTA3.
     Speed: 5
     Handling: 4.5
     Durability: 6
     Fun Factor: 4.5

     Sentinel--A dumbed down version of the Sentinel XS. Much slower and
     definitely not as stylish. Possibly an 80's Camry.
     Speed: 5
     Handling: 5
     Durability: 5.5
     Fun Factor: 4

     Sentinel XS--The sports version of a Sentinel.
     Speed: 7
     Handling: 6
     Durability: 6.5
     Fun Factor: 6.5

     Spand Express--A large work van similar to a Mule.
     Speed: 5
     Handling: 4
     Durability: 6.5
     Fun Factor: 4.5

     Stallion--A Dodge Challenger convertible that spins out when off road very
     Speed: 5.5
     Handling: 4
     Durability: 5
     Fun Factor: 4

     Stretch--The same limo from GTA3. It looks like a regular limousine.
     Speed: 5
     Handling: 6
     Durability: 6
     Fun Factor: 5

     Stinger--A nice convertible sports car. A Ferrari "Daytona", a car from
     Miami Vice.
     Speed: 8
     Handling: 8
     Durability: 7
     Fun Factor: 8

     Top Fun--A van with the words "Top Fun" written on the sides. This starts
     the RC races. It's like a TOYZ van in GTA3.
     Speed: 6
     Handling: 4
     Durability: 6
     Fun Factor: 5.5

     Trashmaster--A large green garbage truck that races snails for fun.
     Speed: 3.5
     Handling: 5
     Durability: 7
     Fun Factor: 5

     Virgo--A Coupe style car with a vinyl back.
     Speed: 5
     Handling: 5.5
     Durability: 4.5
     Fun Factor: 4

     Voodoo--A 60's Chevy Impala, perfect for pimpin' out yo' ride foo. Comes
     with hydraulics.
     Speed: 6
     Handling: 6
     Durability: 5
     Fun Factor: 7.5

     Walton--A farmer's pick-up. Put the chickens in the back.
     Speed: 5
     Handling: 4
     Durability: 6
     Fun Factor: 4.5

     Washington--Another Sedan type vehicle, this one has a roof.
     Speed: 5
     Handling: 5.5
     Durability: 6
     Fun Factor: 5

     Yankee--Yet another Mule/Spand Express look-alike. Almost exactly like
     a mule. Seriously, no difference.
     Speed: 5
     Handling: 4
     Durability: 6.5
     Fun Factor: 4.5

     B. Motorcycles

     To do a wheelie, get on a PCJ-600 or a Sanchez. Pull back on the control
     stick and keep your balance. Too far back and you fly off, to far forward
     and your wheelie won't last long enough to count.
     To do a stoppie, get a bunch of speed on a PCJ-600 or Sanchez, then press
     Square and slam forward on the control stick. You'll keep going on your
     front wheel.

     Angel--A Freeway with an American Flag on the side, and a red, white, and
     blue paint job.
     Speed: 5.5
     Handling: 7
     Durability: 7
     Fun Factor: 5

     Faggio--A cute little motor scooter, damn slow.
     Speed: 4
     Handling: 5
     Durability: 6
     Fun Factor: 5

     Freeway--The biker gang's hog of choice, a nice looking ride, too. It is
     pretty fast and handles better than all the bikes.
     Speed: 6
     Handling: 7.5
     Durability: 7
     Fun Factor: 5.5

     PCJ-600--A super fast sports bike sure to fit your needs...except
     handling. Watch your speed or you'll be eating gravel.
     Speed: 9
     Handling: 5.5
     Durability: 7
     Fun Factor: 8

     Sanchez--An uber-cool dirt bike that's great for stunts. It's very well-
     rounded with decent speed and good handling.
     Speed: 7
     Handling: 6.5
     Durability: 7
     Fun Factor: 8

     C. Boats

     Coast Guard--A small speed boat with a life ring on it. No difference than
     a Speeder really.

     Cuban Jetmax--A Squalo painted Red and Yellow.
     Speed: 7
     Handling: 5
     Durability: N/A
     Fun Factor: 5.5

     Dinghy--A James Bond style inflatable raft with two motors. Decent speed.

     Marquis--A spiffy looking fishing boat.

     Reefer--A decent sized fishing boat. Same one as from GTA3. It's slow
     as snot.

     Rio--Basically the Marquis. Small differences...

     Speeder--A sleek speed boat...hence the name "Speeder."
     Speed: 6
     Handling: 5
     Durability: N/A
     Fun Factor: 5

     Squalo--A speed boat with a white overhang covering it; the words 
     "Squalo II" are written on it. It's "The Fastest Boat".
     Speed: 7
     Handling: 5
     Durability: N/A
     Fun Factor: 5.5     

     Tropic--A large two-story yacht.

     D. Planes and Helicopters      

     Maverick--A normal looking helicopter. Nothing special.
     Speed: 7
     Handling: 7
     Durability: 5
     Fun Factor: 7.5

     Police Maverick--The police's version of the Maverick. Duh.
     Speed: 7
     Handling: 7
     Durability: 5
     Fun Factor: 7

     Sea Sparrow--A Sparrow that can land on weater. Yup. Has a machine gun!
     Speed: 9
     Handling: 6
     Durability: 5.5
     Fun Factor: 8

     Skimmer--The famous sea plane.
     Speed: 5.5
     Handling: 4
     Durability: 5
     Fun Factor: 6

     Sparrow--A helicopter with a bubble shaped windshield.
     Speed: 8
     Handling: 6
     Durability: 5.5
     Fun Factor: 7.5

     VCN Maverick--A smaller blue version of the Maverick, found in a mission,
     but available elsewhere, on the VCN building. Thanks to Iama Fakeperson.
     Speed: 7.5
     Handling: 7
     Durability: 5
     Fun Factor: 7

     E. 'R3' Vehicles

     Ambulance--An ambulance. It looks like an ambulance. You can do 
     ambulance missions. It handles like absolute crap.
     Speed: 7
     Handling: 2
     Durability: 4
     Fun Factor: 4

     Barracks OL--The army truck from GTA3 makes a return.
     Speed: 6
     Handling: 5.5
     Durability: 7.5
     Fun Factor: 7

     Cabbie--...and so does the Cabbie from GTA3. It looks like an old 
     taxi cab from the old days. Slower than a Taxi.
     Speed: 4
     Handling: 5.5
     Durability: 5
     Fun Factor: 5

     Enforcer--The SWAT van from GTA3 is back as well! Hooray!
     Speed: 6
     Handling: 5.5
     Durability: 7
     Fun Factor: 6.5

     FBI Cheetah--An undercover Cheetah with Tubbs and Crocket (Miami Vice
     characters) manning it.
     Speed: 8.5
     Handling: 8
     Durability: 6
     Fun Factor: 8

     FBI Rancher--The FBI's version of the Rancher.
     Speed: 7
     Handling: 5.5
     Durability: 6
     Fun Factor: 6

     FBI Washington--The FBI's version of the Washington.
     Speed: 6
     Handling: 6
     Durability: 6.5
     Fun Factor: 5.5

     Firetruck--It's a firetruck! AMAZING!
     Speed: 6
     Handling: 5.5
     Durability: 7
     Fun Factor: 6

     Kaufman Cab--This looks just like a Cabbie except 'Kaufman Cabs' is
     written on the sides. Faster than a Cabbie as well.
     Speed: 5
     Handling: 6
     Durability: 5
     Fun Factor: 5.5

     Mr. Whoopee--An ice cream van! And you get to deliver ice cream! 
     Speed: 4.5
     Handling: 5.5
     Durability: 6
     Fun Factor: 5.5

     Pizza Boy--Deliver pizza to the hungry citizens on this very slow moped.
     Speed: 3.5
     Handling: 5.5
     Durability: 6.5
     Fun Factor: 6

     Police--A regular police car, these ones are white with gold stripes on
     the sides and green on the hood and trunk.
     Speed: 8
     Handling: 7
     Durability: 6.5
     Fun Factor: 7

     Predator--The police boat, so you aren't safe at sea.
     Speed: 6
     Handling: 5
     Durability: N/A
     Fun Factor: 5.5

     Rhino--Our favorite tank is back, and just as evil as before.
     Speed: 3.5
     Handling: 7
     Durability: 11 (out of 10)
     Fun Factor: 8.5     

     Taxi--A normal yellow taxi with more speed than the other taxi cars.
     Speed: 5.5
     Handling: 5.5
     Durability: 4.5
     Fun Factor: 5

     Zebra Cab--I'd assume a taxi with black and yellow stripes...Opened after
     completing all the Kaufman Cab Missions.
     Speed: 6.5
     Handling: 6.5
     Durability: 6
     Fun Factor: 6

     Ultimate Vehicle--The Hunter. An Apache helicopter with two machine guns
     and dual missiles. It's super amazing and stuff. Press R3 for the Brown
     Thunder Vigilante missions.
     Speed: 7
     Handling: 7
     Durability: 5
     Fun Factor: 9

Yup, those are all the vehicles. Hooray...
Lots and lots of car info from Jnco904. Thanks. *huggles Jnco* Even more info
from Sir Coleman.
V. Item and Weapon Database
     A. Item Database
     Armor Icon--Gives you 100 armor, so you won't die as fast.  

     Heart Icon--Replenishes your health back to 100.

     Money Icon--If you own an asset and have finished it's mission(s), you'll
     see this outside it. It makes a certain amount of money per day.
     Pill Icon--An adrenaline pill that puts the game in bullet-time and gives
     Tommy super-human strength. Move cars, punch people through glass...

     Police Bribe--A blue star icon that lowers your wanted level by one.

     Skull Icon--This spawns a rampage, see below for a description.

     Tiki Icon--This is a hidden package, there are 100 hidden in the game.
     Every ten nabs you a nifty item for your hideout.
     B. Weapon Database

     Brass Knuckles--Fist--Put these own and make those punches hurt.

     Hammer--Melee--A tinker tool...OF DEATH. BWAHAHAHA...

     Screwdriver--Melee--Pop some tires, stab some people, screw stuff over.

     Golf Club--Melee--Please be courteous and yell 'FORE!' before swinging.

     Night Stick--Melee--The same stick the police use to beat you with when 
     you're naughty.

     Baseball Bat--Melee--Hit a homer...or a car...or that doesn't

     Knife--Melee--A steak knife...good enough to make someone bleed.

     Meat Cleaver--Melee--Good for chopping vegetables, fruits, and limbs.

     Machete--Melee--A long, sleek knife, perfect for disfiguring unwanted
     Katana--Melee--Take some Ju-Jitsu and slice your enemies to peaces.

     Chainsaw--Melee--Rev it up and tear the world apart.

     Grenades--Explosive--Lob one of these and let the carnage reign.

     Molotov Cocktail--Explosive--Fire in the hole! Make sure it doesn't hit

     Bomb and Detonator--Explosive--Set the target and wait for your time...

     Tear Gas--Explosive--A grenade that doesn't hurt cars, but makes people 
     cry like they just saw Old Yeller for the first time.

     Colt 45--Pistol--A handgun good enough for a basic killing.

     Colt Python--Pistol--The Colt 45 with some extra BANG. Fires slower, but
     kills in one hit.
     Chromed Shotgun--Shotgun--Your average shotgun. 
     Spas-12 Shotgun--Shotgun--Another shotgun with an automatic firing

     Stubby Shotgun--Shotgun--A sawed-off gun with worse aim, but more power.

     Tech-9--Sub-Machine Gun--An Uzi style gun good enough to make some blood

     Ingram MAC--Sub-Machine Gun--Another sub-machine gun with a bit more 

     Uzi M9--Sub-Machine Gun--Run and fire, then drive and fire, it's all good.

     MP5--Sub-Machine Gun--A gun similar to an Uzi, but more power. The FBI's
     weapon of choice. The most powerful of the class.

     Ruger--Rifle--Great for hunting...people! Has manual aim.

     Colt M4--Rifle--The 45 is turned into a machine gun for a much faster
     Sniper Rifle--Sniper Rifle--Zoom in and pop some heads. Great for shooting
     out tires, or popping heads.

     PSG-1--Sniper Rifle--A sniper rifle with a laser scope for easier aiming.

     Mini-gun--Heavy Weapon--Heavy indeed, just pull the trigger and watch the

     M60--Heavy Weapon--Although it isn't an M16, it functions like
     the one in GTA3. Exactly like it, so Rockstar screwed up with the
     description. Not me. Leave me alone with the e-mails.
     Rocket Launcher (RPG)--Heavy very sweet...

     Flamethrower--Heavy Weapon--Torch your enemies to a burning carcas.

     Those are all of the weapons.

REMEMBER THIS! You can only hold 9 weapons at a time.

1 Melee (Chainsaw)
1 Pistol (Colt Python)
1 Sub-Machine Gun (MP5)
1 Rifle (Colt M4)
1 Sniper Rifle (PSG-1)
1 Heavy Weapon (RPG)
1 Shotgun (Spas-12)
1 Explosive (Grenades)
1 Fist (Brass Knuckles)

All Sub-Machine Guns are drive-by capable.


VI. Store/Hideout/Costume Database
     A. Stores
     There are 3 of these. You can't rob them because the clerk is packing a

     Colt Python--$2000
     Spaz-12 Shotgun--$4000
     Body Armor--$200

     North Point Mall
     Colt 45--$100
     Uzi 9mm--$400
     Stubby Shotgun--$600
     Sniper Rifle--$1500
     Body Armor--$200
     Ocean View
     Colt 45--$100
     Ingram Mac 10--$300
     Body Armor--$100     

     Bunch of Tools
     The hardware store in Washington Beach. Robbable, and it has stuff. (1/15)
     Meat Cleaver--$50
     Baseball Bat--$80  
     Corner Store
     Located north of the Shady Palms Hospital, on a corner of Vice Point.
     Nothing here, but it is robbable. (2/15)
     A small dougnut shop located in Little Havana, down the main road. Nothing
     to buy here, just rob it. (3/15

     A pharmacy where you can get free health and an Adrenaline Pill.
     Located in Vice Point as well, down the road from the hospital. Robbable
     as well. (4/15)

     A clothes store in the mall where you can pick up Casual Clothes. Another
     store you can rob. (5/15)

     Jewerly Store
     You can't buy anything at this store, but you can stick it up and rob
     it as one of 15 stores. Three locations, one in Downtown near the music
     studio, in Vice Point down the road from Well-Stacked Pizza, and another
     in North Point Mall. (6-8/15)

     Look in the northwest part of Little Havana. Nothing to buy, just rob it.

     Music Store
     A small record store at North Point Mall. Nothing here but a clerk, so
     rob him. (10/15)

     Drive your car in the garage, and for $100, lose your wanted level, get
     your car fixed, and get a new paint job (doesn't work on some cars).

     Same as the Dispensary but located in Downtown. Down the road from the
     music studio and right next Jewerly Store. (11/15)

     Phil's Place
     After completing the mission for Phil, Boomshine Saigon, you can buy the
     heaviest weapons in the game for a hefty price.

     Rocket Launcher--$8000
     Bomb and Detonator--$1000

     Robina's Cafe
     In Little Havana, the place where you get the Cuban missions from Umberto.
     Just rob it. (12/15)

     Ryton Aide Pharmacy
     Located next to the Pay-and-Spray in the west island. Second, it's the 
     same as the Dispensary, just different name and different location.
     Screw This
     The ultimate hardware store, found in Little Havana, just off the main
     road. (14/15)

     Meat Cleaver--$50

     Tool It Up
     The hardware store in North Point Mall. (15/15)

     Meat Cleaver--$50

     All of these store are robbable, I will also list what you can buy at 
     these stores later, as I find them. To rob a store, take a gun and aim it
     at the clerk. Keep this up until he drops 4 cash pickups. Now get in a 
     car and drive away as you now have 3 stars, but are $1000 richer. Get to 
     a Pay-and-Spray. If you don't need the money, but just need to knock the
     store off, take a one hit kill weapon (Colt Python or a shotgun) and just
     wait for him to drop one cash pickup. Blow him away. You only get one
     star, and you get credit for it.

     0 Stars--$50, but two stars once you kill him.
     1 Star---$150, but two stars once you kill him.
     2 Stars--$550
     3 Stars--$1050

     The Pay-and-Spray costs $100.

     O, and never rob an Ammunation or the Malibu Club. The clerks have
     Shotguns...And they hurt.

     Some info from Jnco404. Thanks.

     B. Hideouts
     Elswanko Casa
     $8000--A nice big house with a useless swimming pool. Many people have
     told me there's an assualt rifle on the roof, so I guess there is.
     There is a single one-car garage. It's farther down the road from
     Links, but it's on your in-box map.

     Links View Apartments
     $6000--Located down the road from Leaf Links. Has one garage.

     Ocean Heights
     $7000--Located near the Pole Position Strip Club. It's kind of hidden in
     some vines. It's on your in-box map. This has a garage as well.

     Hyman Condos
     $14,000--Located next to the Hyman Stadium on the west island. Has
     two two-car garages, a FOUR-CAR garage, and a helipad with respawning
     Maverick. A neat little tidbit about this place: the roof does have the
     hidden package prizes on it. If you bought it with only ten packages, it
     will have only armor, but if you bought it with say, seventy, it'll have
     seventy packages worth of prizes.

     1102 Washington Street
     $3000--Located amazingly in Washington Beach! It's directly across from 
     Ken Rosenburg's office. No garage, but a save point for when you need it.

     3321 Vice Point
     $2500--Located on the north side of well, the North Point Mall. So it's
     an easy find. No garage, just another save point.

     Skumhole Shack
     $1000--This thing is a joke, but is required to own all property. It's
     located on a roof in Downtown, and is literally, a shack! No garage.
     It's behind the Greasy Chopper, head up the stairs located on the east 
     side of that block.

     You can buy these as soon as the game starts, there are others that you 
     can buy later. See section X.

     C. Gangs

Vice City has gangs of course, but most of them serve no purpose. Yup...This
section is in a small beginning, I'll fix it up later.

     The Bikers
     Location: Downtown
     Clothes: Leather jackets, tattered jeans, black bandanas
     Vehicle: Angel/Freeway
     Desciption: The best gang ever. They pack heat and ride hogs. Their leader
     is Big Mitch Baker. Yup...

     The Cubans
     Location: Little Havana
     Clothing: White shirt, jeans, red bandana.
     Vehicle: Cuban Hermes
     Description: They gonna cut off your tongue son...most of them are packing
     heat, so beware. They are in a gang war with the Haitians.

     The Golfers
     Location: In and around Leaf Links
     Clothing: Purple shirt, pink shorts, optional visor.
     Vehicle: Caddy
     Description: Old fogeys in golf clothes. Run them down, but beware of the
     golf clubs of death.

     The Haitians
     Location: Little Haiti
     Clothing: Purple shirt and white pants, or pink shirt and jeans.
     Vehicle: Voodoo
     Description: ...they're Haitian. They pack heat too, and of course, are
     at war with the Cubans. After the last Auntie Poulet mission, they'll
     hate you, so beware when in Little Haiti.

     The Sharks
     Location: Prawn Island
     Clothes: Denim jackets, jeans.
     Vehicle: Gang Burrito
     Description: I'm not even sure if that's their name...but whatever. They
     hang around in Prawn Island and do nothing.

     The Streetwannabe's
     Location: Vice Point, in and around the North Point Mall
     Clothing: Leather jacket, red pants, white undershirt.
     Vehicle: None
     Description: So hardcore that they have to be a gang. Very few of them
     have guns, but they manage to be very annoying anyway.

     Vercetti Gang
     Location: Around all assets you own
     Clothing: Hawaiian shirts and jeans or purple shirts and white pants.
     Vehicle: None
     Description: They're your own gang, so it would be mean to kill them.
     Bwahahaha! They're chopped liver and Uzi ammo. Beat them to bits, they
     won't fight back.
     D. Costumes

     Bank Job Outfit
     A blue suit with a white hockey mask (can you say, Jason?) Spawns at
     the Malibu Club after its mission, "The Job."

     Casual Clothes
     A brown shirt and light pants. Very bland, but easy for a change of 
     clothes. Found at the clothes store at North Point Mall. 

     Cop Outfit
     You look just like a cop, brown shirt, brown pants, brown cap. Walk the
     beat and bust some people. Found inside the Washington Beach police
     station after the mission "Cop Land". You'll have the ability to enter
     the Air Base immune to gun fire when you wear this.

     Be a hick! This is a white T-shirt, work gloves, and blue overalls. You
     can find these after "Riot" at "Tool It Up".

     Golf Outfit--Plad plants and a golfing shirt. Hehehe...geek. Spawns at
     Leaf Links after completing "Four Iron."

     Havanna Outfit
     The Cuban gang outfit. Keep on thuggin'. Found at the clothes store in
     Little Havana after the mission "Two Bit Hit".

     Mr. Vercetti
     A very nice suit with tan vertical stripes and a bright pink under-
     shirt. Found at Collars & Cuffs after you complete the Strip Club asset.

     Soriee Outfit
     A nice suede suit for when Tommy needs to dress up. Found at Rafael's
     after completing "The Party".

     Street Clothes
     The 'Tommy Verceti' look. A blue Hawaiian shirt and acid-washed jeans.
     (thanks Tommy Russel for the acid-washed heads up). Found at your
     hideout after "The Party".

     A jogging suit of different colors. It looks hot...Found at the Laundromat
     in Downtown, and in other locations.

VII. Walkthrough

NOTICE TO ALL! If you are submitting a suggestion via e-mail, and it involves
a helicopter, it will not be accepted. Every mission that tells you to get
from Point A to Point B is made easy by a helicopter. Oy...Any mission with
a "Helicopter Compatible" message under it means you can use a copter.

     This is your first boss of the game, and his missions are pretty easy and
     self explanitory, but I must include them for the sake of the guide. He
     can be found by going to the "L" on the mini-map.

     1. *The Party*
     Difficulty: 1/10

     Head to the clothes shop showed on your mini-map and grab some threads.
     Feel free to take that Freeway showed in the cinematic.  Now follow the
     next blip to Cortez's yacht, and watch the cinematic. You can now take
     his daughter with you in your car (or bike). Take her to the club.

     Reward: $100 -- Street Clothes delivered to save point.

     2. *Back Alley Brawl*
     Difficulty: 1.5/10

     Follow the blip to the club and meet Kent Paul. He will tell you to meet
     a chef in an alley. Go the blip shown on the mini-map. Use your fists to
     punch is lights out and take his cell phone. Three more chefs will appear
     after the cinematic with Lance. Feel free to kill them and take their
     Meat Cleavers, or just follow Lance. If you do kill them, make sure to
     grab the nearby Police Bribe. Take Lance and his Infernus to Ammunation 
     where you can grab some nice artillery. Now drive back to your hotel.

     Reward $200 -- Cellphone

     3. *Jury Fury*
     Difficulty: 2/10

     *Note: Just before this mission, you should get a meaningless phone call.
     I mention this so you can keep count of phone calls.*

     Two juries are about to sentence a very important man, convince them that
     he is innocent by scaring the bageezes out of them. Grab the hammer in
     front of you and head south. Go up to the jury's car and beat it to a
     pulp with it. The jury will come out of the building and Tommy will say
     something (the phrase is random, I've done it 3 times).
     Now head back North and find the other jury. Hit him with the hammer and
     watch as he gets in his car. Wait a second, as a van is about to box him
     in. Hit his car with the hammer until he gets out. Ignore the police if
     they come, as the wanted level will go away after the mission.

     Reward: $400

     4. *Riot*
     Difficulty: 2.5/10 (see a pattern yet?)

     *Note: Before this mission, you should receive a call asking where the
     money is. This is meaningless except to add story. However, a few minutes
     later, you get another anonymous call. You can now receive missions
     from a phone near your save point.*

     Some workers are protesting, but you have to make it a full-blown riot.
     First, head to the clothes store and grab your Coveralls, then drive over
     to the point of riot. Attack four workers then run out of the area for a
     bit. The four workers you attacked will follow you, so beat them down
     one by one. Next, grab a weapon (you should have a pistol at least), and
     run back in. Shoot the explosive barrels near the van and watch as they
     explode. Do this for all three and claim your reward.

     Reward: $1000 -- Coveralls at Tool It Up
     *Note: Just after this mission, you get a fourth phone call. This is from
     Cortez saying that you can come work for him. Avery Carrington is already
     on the map, so we'll go see him next, as Ken is done with you.


     After finishing Riot, you'll get a call from Cortez. Find him on his
     yacht, located by the 'C'.

     1. *Treacherous Swine*
     Difficulty: 1.5/10

     Easy easy mission. Take the chainsaw and hop into Cortez's Cheetah. Go
     to the blip to find Rodriguez. Try to kill him in his house to make it
     easy, but if not, unequip the saw and run in front of him, grab the
     chainsaw, turn around, and kill him. You now have two measly stars, so
     head to the Pay-and-Spray to finish the mission.

     Alternate strategy:

     Buy a gun before the mission, or find one. I had a Shotgun, so I blew
     him away as soon as I saw him.

     NOTICE! There is a hidden package in his house! If you do not kill him
     before he leaves, you cannot pick it up until you can come back with a 

     Kent Neale has this strategy:

     Simply park the car you drove over in outside.  Walk in the building.  
     The dude you're after runs away.  Jump in your car and run him over.
     Simple yet effective.


     Reward: $750

     2. *Mall Shootout*
     Difficulty: 3/10

     A bit harder than the previous, but easy nonetheless. Take the Cheetah
     again and head to the mall. Watch the cinematic and try to cap the French
     man in the mall. Otherwise, run after him, grab a bike, and get ready for
     a chase. Either drive-by him or force him to fall and run him over. Now
     depending on your location, go to a Pay-and-Spray, or directly to Cortez.
     Two stars is nothing.

     Alternate strategy: Same as with Treacherous Swine, come in with a gun
     and kill the Frenchman before he even exits the mall.

     Reward: $500

     3. *Guardian Angels*
     Difficulty: 4/10

     The hardest mission just far, and it reminds you of Bomb Da' Base from
     GTA3. Go the car park near your hotel and grab the Ruger. Now go with
     Lance to see Diaz. Get to your vantage point and crouch if you'd like to.
     Watch as the waves of Cubans come out to attack, and pop them. The Ruger
     is a one hit kill, so aim once and move on. After a while, two dirt bikes
     will come buy and take the money. Grab the bike that gets left behind
     and follow the other one. His path is winding, so try to keep up. Again,
     either push him off his bike or drive by. Take the money back to Diaz.

     Reward: $1000

     Lots and lots of people have this streagy:

     Who said you have to stay at the vantage point? Jump down and take a
     weapon with auto-aim and blow the crap out of everyone you see.


     After the mission Diaz calls and tells you to come see him for work.


     Diaz is located by the large 'D' on your minimap, on Starfish Island.

     1. *The Chase*
     Difficulty: 3/10

     This mission is very easy as long as you can run long enough. The more
     you sprint, the longer you become able to sprint. First, drive to the
     blip on your minimap, which is located northeast of your locating, at a
     hotel. Do as the game says and peer through his window, when the short
     cinematic shows your man, RUN. Follow him on his butt, ignoring all gun-
     fire and random cinematics; they can't hurt you. Now when he gets in his
     BF Injection, and his friend gets on top to play turret, take your super
     fantastic vehicle--the Faggio. He drives slow, but erratic, and the gun-
     fire is annoying, as it can do damage to you, but inevitably, it blasts
     your tires out. Stay on the tail of him until you end up at Prawn Island,
     and the location where Diaz's associate was stashing the money. Mission

     What? You don't kill him?! Not yet at least.

     Reward: $1000, and the opening of Starfish and Prawn Islands, but no
     access to the second huge island yet. Keep waiting.

     2. *Phnom Pehn '86*
     Difficulty: 3-6/10, depending on your aim

     This mission is a test of aim, something that must be acquired, not
     learned in a guide. The Ruger is your weapon and you'll be firing from
     a helicopter. There is manual aim, but no scope. Watch as you head
     over to Prawn Island as Lance flies you there. When you see some gang
     members standing and shooting (and you'll be very slightly moving), 
     kill them all. Make sure you don't look over one as it can do some
     damage to the helicopter. The Maverick's (helicopter's) health is very
     courteous, so unless you are taking constant fire, you'll be fine.
     Repeat the killing four or five times until you get to a very short
     cinematic. These guys have hellacious guns, so kill them FAST. Shoot
     the explosive barrels if you can't hit the people directly. Phineas T.
     Arbuckle states that if you duck, your aim is much better.

     Lance will land and let you go off on your own. Ignore the gunfire that
     is coming from nowhere; it never hits you. Your ammunition will run out
     on the Ruger if you waste it, so save it for the gang members. Duck and
     fire, or take quick shots and run as you get to the first set of gang
     members. Go up the stairs and turn left, going through the hole in the
     wall. Repeat the proceess you did for the first section, and head up
     the last set of stairs. Take the briefcase and do a dance. You've
     reached a huge breaking point in the game.

     Reward: $2000, Avery Carrington reopens for business, and ACCESS TO THE
     WEST ISLAND! HOORAY! Helicopters and stuff are now yours for the taking!

     Note: You receive a phone call from Cortez after this mission, and he
     reopens as a boss as well. Continue on with Diaz for now.

     3. *The Fastest Boat*
     Difficulty: 5/10
     HELICOPTER COMPATIBLE--Fly one from Diaz's to the boatyard, then shoot
     the guards from the roof of the boat garage.

     I did this mission once, had no problems, died on the way back to my
     hideout, reloaded, tried again, and died the second I stepped into
     the docks...after numerous tries, I have a strategy.

     First, go behind Diaz's mansion in the hedge maze and take the Sniper
     Rifle. This will help a lot throughout the mission. Get over to the Vice
     Port Docks, and keep going as the game tells you to get to the switch. 
     Run the workers with hammers over, click the switch and GET BEHIND YOUR
     CAR. It is your shield for about 30 seconds.
     Using the snipe-and-duck technique, kill as many people as you can. When
     your car catches fire, switch to a weapon you can sprint with and sprint-
     jump to the boat (by this, I mean sprinting and jumping occasionally;
     this throws off the AI shooting). Get in the boat and FLOOR it. You have
     three stars. Ignore the police boats, they can't do anything to your
     Squalo. It's a straight shot to Diaz's mansion.

     NOTICE! There seems to be a huge glitch in the game that prevents the
     door that leads to the switch from ever opening! I don't know to fix this,
     but beware of it!

     Reward: $4000
     Note: You will receive a phone call telling you to get to the phone in
     Washington Beach. Ignore this for now.

     jtNYC has this boatacular strategy:

     As soon as you get the mission, grab the sniper rifle from Diaz's backyard,
     cross the bridge towards your target, but follow the highway along the should see a coast guard boat by some docks.  Jump into the
     boat, and set sail for your target.  From there park your boat in the 
     water and systematically pick off your targets (aka bad guys)  Since 
     you're so far out you take very little damage.  There's even a nice little
     ramp you can run your boat up to land.  Finish off the last couple of bad
     guys, hit the lever to drop the boat, take a leisurely stroll to get the
     boat, then run that bad mama home to Diaz.


     4. *Supply & Demand*
     Difficulty: 4-7/10, depending on your aim

     Get to the boat and see Lance, he'll be your turret for a while. Follow
     the lead boats until you pass them, then navigate to the yacht. This is
     the easy part. Now, if you had trouble with Phnom Pehn, this will be
     your Hell. You're going to have to use the Ruger from a boat, and hit
     people on boats. I can't teach you how to aim, so you're on your own.

     The first bit is to shoot two boaters that are behind you. Feel free
     to wreck their boats too. You should take minimal damage from this. Next,
     a Sparrow flies overhead. Blow it out of the sky. Here comes the hardest
     part--There are men lining the dock up ahead. As soon as you see someone,
     fire. Keep firing until you've crossed the dock. I took a lot of damage
     here. Lastly is a nice break. When you speed in front of a boat in front
     of you, cap the shooter and destroy the boat. End of mission. Now claim 
     your lovely prize. Sorry for not being able to help much on this; it's
     all about your aim.

     Reward: $10,000!

     Note: After this mission, Lance calls and has a small, meaningless to
     anything but storyline phone call.

     Now we go back to Cortez for one of the easiest missions in the game.

     D. Colonel Cortez II
     1. *Sir, Yes Sir!*
     Difficulty: 1/10

     First, my strategy sucks. Ignore it. Seriously. The one submitted below
     is a lot better. Sorry for misleading a lot of people earlier.

     Make sure you have Grenades from the Ammu-Nation in the mall, a Sniper
     Rifle from Diaz's hedge maze, a melee weapon that can damage a vehicle, 
     a fast car, and about $300-$600 you can blow on the Pay-and-Spray. Drive
     across the bridge towards the convoy. When you see the Patriot drive by,
     lob a grenade at the Barracks OL (the huge army transport truck). Now get
     back in your car and drive! Drive north to the Pay-and-Spray to rid you 
     of your wanted level. Now drive back towards the tank, which has now
     stopped. Run over all the army troops you see. Continue until you know 
     that all of them are dead. Go to the Pay-and-Spray when you need to. Now,
     there may or not be a Barracks OL with some men in it. If there are, get
     behind a somewhat nearby median (road divider), and snipe everyone out 
     of the truck. Go to the Pay-and-Spray one last time. Last to kill is the 
     guy holding turret on the tank. Just snipe his head off. Now, pull out
     your melee weapon and knock off one of the tank's doors. Get in.

     Although on your minimap, it looks like the garage is up a ramp, between
     a little alley, but it's not. Drive through the alley and turn left, you
     should see the pink dot now. Drive the tank into the garage, and get 
     out. You have roughly sixty seconds before the tank auto-detonates, so
     drive as fast as you can in a slow tank.

     Reward: A pathetic, measly, lame, $2000...

     Now isn't that reward lame? Well, I've came up with this! Well, probably
     someone else has already, but I need some glory here. You have to own
     the Hyman Condo to make this work. Instead of taking the tank to Cortez's
     garage, take it to yours! If you know the path, you can do this with 
     roughly ten seconds left. Just get out to where the garage is open, but
     you're decently far out of it. Watch the tank detonate, and let the door
     close. Open it again, and you should have a fully reconstructed Rhino.
     Add that to your $2000...

     Jason Story and many other have made me feel stupid with this:

     Instead of bothering with the grenades, just drive alongside the Convoy,
     and after about two minutes, the sergeant yells "PRIVATE! Go get some
     donuts!" To which he responds "Sir, yes sir!" Then, When the convoy stops,
     just hop into the tank and drive it to the garage.
     Another strategy by others is:

     Park a car in front of the convoy. A trooper will get out. Now saw the
     door down and take the tank. Easy as pie.

     I know I said that I'd put four submissions in, but these are just too
     easy to even bother with. God, I feel so stupid. Paul Kent is open. Let's
     go to him.

     Kent is marked by large 'K' at the Malibu Club.

     1. *Death Row*
     Difficulty: 6/10
     HELICOPTER COMPATIBLE--Use the copter to fly from the Malibu, around the
     side, and on top of the warehouse where Lance is being held. Snipe
     everyone, fly down, and take Lance to the hospital from the copter.

     And now, back to the hard stuff. Really, this is a hell of a wake up, 
     although it's not amazingly hard, it is a change of pace. You'll need
     a sniper rifle, a nice weapon with a long auto-target, and fast car.
     This time limit actually has purpose, and we don't want poor old Lance
     to get killed.     

     Cross the Leaf Links bridge, cross the road, make a few turns, and stop
     about halfway down the road to the junkyard. Pull out your Sniper Rifle
     and kill the three guards around the car. Now get back in and ram the 
     "road block". Pull out your auto-target weapon and start blasting the
     Haitians. Once the close ones are dead, pull out the Sniper Rifle again
     and kill the three or four in the distance. Next, drive up a little, and
     MAKE ABSOLUTELY SURE you kill the guy on the tractor. He will kill Lance
     easily. Pull up a bit farther and switch to the auto-targeting weapon.
     Kill the guys around Lance's hostage point. Your time should be slim
     now, so run over to him.

     Part two is easy. Run over to the Trashmaster and let Lance get it.
     Get out in front of the four Comets and watch as they bounce of you. It
     isn't too far of a drive from the junkyard, and once you get a decent
     lead on the Comets, they'll be hitting too much traffic to bother you.
     Drop Lance off and save. Mission passed. Don't bother trying to destroy
     the Comets either--another one will just respawn.

     I don't know why you all find this SO hard. Take Colt Python. Aim. Fire.
     Rinse. Lather. Repeat. TADA!!!

     Reward: Nothing, nada, zilch! Diaz is now open for business. Let's go
     back to him.

     Note: Cortez also calls, but as I said, let's go to Diaz. It continues
     this mission.

     Difficulty: 6/10

     Ahoy there! Yarrr...there be massive spoilers ahead! Beware! You have 
     been warned.

     1. *Rub Out*

     This is the mission where all Hell breaks loose. This isn't much of a
     Diaz mission, more of a Lance and Tommy mission. Here comes the spoiler!
     Lance and Tommy have decided that now is the time to kill Diaz, and take
     over this town. Now, you're going to be given an M4, and that's nice,
     but you'll need a Sniper Rifle for my strategy, which is the safe, "take
     no damage but take twenty minutes" method. Lance is not your friend. He
     only makes the mission easier to fail. Keep him behind you.
     Start the mission by capping every single one of Diaz's men around you.
     Beware of the one or two in the pool. Run up to the doors and find out
     that they are locked. You're going to have to head to the hedge maze.
     Cap the two men near the start of the maze, and head in. Lance will rush
     ahead. Follow him with an auto-targeting weapon. Take all the hits that
     Lance would be taking. Grab the Sniper Rifle a little bit down the way.
     Once you get out of the maze, you'll enter part two, Diaz's mansion.

     This is where my panzy strategy comes in. As soon as you see a guard,
     blow his arm or whatever off with a sniper rifle. To your disadvantage,
     the AI is very good and usually sees you before you see them. If you
     have full health and armor, you'll survive no problem. Just make sure
     Lance isn't taking damage. Once you get to the stairs, go into Solid
     Snake-style stealth mode. Get as close as you can without being shot and
     nail anyone you see on the stairs. Head up slowly, and when you see a
     bullet, back off. Head up a little bit and blow his arm off (as that's
     all you'll be able to see. There's three or four guards here. When
     you get level to the dot that is Diaz, head through the door.
     Now you'll have to bust some heads fast, there's quite a few guards in
     here, and Lance is in massive danger. When Diaz comes out, auto-target
     him with a machine gun and start blasting him. When he runs into his
     little office, finish the job. Watch Diaz's final words and rejoice.
     You are now the owner of Diaz's Mansion, or should I say, the Vercetti
     Estate. You open for your own boss, and even though Cortez and the Cubans
     had first dibs, we'll be doing the Vercetti mission first.

     Reward: A whopping $50,000, Diaz's entire mansion, a respawning Shotgun,
     and an M4 in a room, and a two-car garage. Enjoy.

     Note: Paul Kent will call saying that he's at the studio with some
     work for you. These are the Love Fist missions. Sonny will call soon
     afterwards, and this is just for storyline purposes.

     Alternate strategy: Instead of going through the hedge maze, go to the
     left side of the hotel. I had a Python on me, but any one-hit kill weapon
     will do. Keep firing at anyone you see, then run in through the back door.
     Use the same "snipe before you get seen" strategy as I used before. When
     you get to Diaz's room, kill everyone before he comes out, then just take
     out the M4 until he runs. After he goes back into his room, finish him

     Difficulty: 5-7/10, depending on your aim

     Cortez needs to get out of town, and boat is his only way. However, there
     is a nice force blocking his exit. You're given a Ruger for this, so use
     use it to your advantage; it does good, fast damage.

     Start by killing the guys on the boats behind you, and then run to the
     front of the boat. There's a huge blockage out front; destroy at least
     two or three boats, but save your ammo. Use a different weapon to kill
     the people trying to climb up the yacht. Helicopters come next, and the
     hardest but fastest way to shoot them down is by killing the pilot. Men
     will repel down a rope continuously, so make sure you shoot the first
     two copters down quickly. Now, head back to the front of the boat and
     kill some of the stragglers still heading up the boat. In about ten
     seconds, an Apache helicopter will come out from the right and begin
     firing its massive guns. I was lucky as hell as I capped the pilot in
     about three shots. If not, keep firing as it makes its passes, it will
     either catch fire or crash as the pilot falls out. If all of Cortez's
     men die, you fail, so hurry. If you have a Rocket Launcher (found in the
     pool of a hotel near Sunshine Autos, next to the airport), you can
     knock it down in two shots. If not, pray that you have enough ammo. Clear
     a path for Cortez and watch as he sails to safety, away from the damned

     Reward: $5000 and a nice speed boat. I felt really stupid after finishing
     this mission because I feel off the damned boat as I rode up the docks.
     I was too lucky to try again. If you have a better strategy, submit it
     to me...

     Note: You'll get another call from Paul Kent saying that there's a price
     on your head and to be weary. I'm not sure what this means...yet.

     Head on to the rest of the Vercetti missions if you haven't already done


     1. *Shakedown*
     Difficulty: 4/10

     It's time to take over this town! To show that he means business, Tommy
     needs to offer some protection. Still, stores need a reason to want
     protection. That's where you come in. The North Point mall has many
     windows on stores that need busted, grab a good melee weapon that can
     break stuff (Baseball Bat, Chainsaw, Hammer, Screwdriver, etc.) before
     this mission.

     You have five minutes to get to North Point Mall and smash all the stores'
     windows. This is harder than it sounds, but grab the Infernus or Stinger
     outside and drive. When you get there, find a logical order to hit the
     stores depending on your entrance. The Gash has a ton of windows, so
     you may want to do those as soon as possible. Run around and bust the
     windows on your mini-map. You'll slowly gain stars, but you can divert
     the first two with a change of clothes, after that, it gets hard.

     RUN! Run and jump and sprint and fly or whatever to every window you can
     find! By the end, you'll have four stars and a mall crawling with cops!
     Hopefully, you have enough armor to live. Ammunation has some though,
     but depending on location, it may be hard to get to. There are about
     twenty or twenty-five total windows.

     Reward: $2000 and the all amazing ability to buy assets. YAY!

     Lots of people have this strategy:

     Instead of using a melee weapon, use an Uzi. The cops will come anyway,
     so it doesn't matter. For an even easier way, take a PCJ-600 into the
     mall and drive by them. Easiness.


     2. *Bar Brawl*
     Difficulty: 5/10

     You NEED grenades for this. Buy them at the Ammunation in the mall. Start
     by capping the two guards at the bar and talking to the bar owner. He
     tells you to get over to the security building, so do so. You have five
     minutes, but that's no problem; it's around the corner. Get over to the
     wall and wind up a grenade, it'll take a few practice shots, but once
     you lob one or two over, every security guard and car will blow to bits.
     Drive back to the mansion, or hit a Pay-and-Spray first.

     Reward: $5000

     Lance will call afterwards. He's pissed that you're not giving him a fair
     cut. Meh...

     3. *Cop Land*
     Difficulty: 5.5/10
     HELICOPTER COMPATIBLE--After getting your uniform, grab a copter and fly
     to the mall. Park it outside, set the bomb, and get back in. Fly over
     to the mansion without harm.

     This is a fun mission! Seriously! It's fun! 

     One of your men has screwed up and mis-wired a bomb that was supposed
     to destroy a coffee shop. Now, cops are roaming like flies, and they're
     bound to find Tommy's tracks. You have to get in and blow it yourself.
     Start by running a cop over or something and getting two stars. Get a 
     cop car to follow you to the lock-up. Listen as Tommy and Lance mug the
     cops and take their clothes. Now get in the squad car and head to the
     mall. Walk in and get to the coffee shop. Step into the circle and RUN!
     Watch as it blows. You now have FIVE stars. Try to get a non-police 
     vehicle and drive it to the Pay-and-Spray, because five stars is no joke.
     Do that, and take the easy ride home.

     Reward: $10,000 and Cop Outfit delivered to Washington Police Station.

     The Vercetti Mansion has now become an Asset worth $5000 a day. Take note
     of that.

     Lance calls again and he's still pissed. Is this leading to something?
     Probably not. Who cares?


     If you have done EVERY SINGLE ASSET! Not all but two, not all but one, ALL
     OF THEM!, you'll get a call from the Earnest telling you to come down.
     He's been beat up by Forelli's goons, and they're taxing all your assets.
     Thus, the more you have, the better and easier. I suggest owning them
     all. Ok, ok, just to clear up. You need all BUT TWO. Do them all anyway, because
     you need them for 100%. I'm just sick of the e-mail.

     The first mission is at the Print Works.

     1. *Cap the Collectors*
     Difficulty: 3/10

     The Mafia are on Sanchez's (what the hell?), so this is amazingly easy.
     They start at the Boatyard, then Sunshine Autos, then the Ice Cream
     Factory, then Kaufman Cabs, Film Studio, The Malibu Club, and The Pole
     Positions is last. I hit them at the Ice Cream Factory and Sunshine
     Autos. Just get some speed up in a car and ram the Sanchez. Run the
     survivors over. The Mafia keep coming to the same asset, so this makes
     this very easy. Just kill them at one place and camp.

     Reward: $30,000

     Lance will call and tell you that Sonny is coming, so come back to get
     ready. That mission is INCREDIBLY hard, so lets do some of the somewhat-
     side missions, like the Cubans and Love Fist. Or, if you're feeling
     lucky, keep reading. Beware! *SPOILERS ARE COMING!*

     2. *Keep Your Friends Close*--SPOILERS AHEAD!!! YARRRR!!!
     Difficulty: 7/10

     Head back to the mansion to start this mission.

     Well, you've done it. This is the last storyline mission of the game. Now,
     that wasn't so hard now, was it? Ok, it was, but that's beside the point.
     Tommy's plan goes sour when it turns out that Lance is a backstabbing
     prick. You start the mission in your main office. Pull out a shotgun of
     some sort (I had a Spas-12), and auto-target any one that comes near you.
     Blow them away. When Lance shows up, get as close as you can to him and
     keep firing an Uzi as you run. If you're lucky, you'll kill him before he
     can get all the way up the stairs. If not, pull out your shotgun and get
     ready for some skillful duck-and-fire. Once everyone but Lance is dead,
     run back downstairs and grab some health and armor from your closet (if
     you've completed level 12 Vigilante and Pizza so you have 150/150, this'll
     be much easier, by the way). Head back up and charge Lance, eventually
     killing him.

     Ignore whenever the game says that the Mafia is stealing your money,
     unless they're draining you down to about $10,000, you're fine. Run back
     to the safe for a second, and watch as Sonny bursts in. NOW RUN! Get away
     from the gunfire! This is where we play cheap. Run down the stairs and
     out back, then walk out to the front of the mansion. Blow up the limo's
     and any Mafia you see straggling around. Get behind the now-destroyed
     limosines and crouch down to get better aim. Take out your heaviest weapon
     (hopefully a Rocket Launcher or M60), and blow Sonny away while his back
     is turned to you. Much easier than trying to get about seven or eight
     shots off while being fired at now, isn't it? When Sonny hits the floor,
     the credits roll. Congrats.
     Reward: $30,000, Hunter now appears at Fort Baxter military base.

     After the mission, Paul Kent will call. He just met Mercedes and he is in
     love. Good for him. Cortez will call next, and wonder if the rumors of
     Mercedes becoming a lawyer is true. Tommy assures him that she won't be,
     and the Colonel is relieved. Next, Paul calls again, now drunk off of
     his ass. Ignore him. Last, Earnest from the Print Works calls and tells
     you that he's doing fine. Good for him, too.

     Alternate Strategy: Instead of bothering with Lance in a normal way, head
     up stairs after him. When you reach the roof, RUN LIKE HELL to the
     helipad. Now, sit back and lob grenades over the railing. When you get
     the, "You picked the wrong side Lance" dialogue, head back for Sonny.

     Well, onto the side missions and to finish the non-storyline stuff.

VIII. *Non-Storyline Walkthrough*

There are other missions that don't concern the storyline, but are much too big
to go under the next section, "Side Missions." There are phone missions, and
missions for gangs, bands, and other stuff. I'll start with the Phone missions.


     Your caller is found by the telephone icon at different locations. These
     are the assination contracts you see on your stats page.

     1. *Road Kill*
     Difficulty: 2/10

     Very easy mission, just grab a fast car and keep looking at the yellow
     blip on the mini map. When you see a place you can cut him off, ram
     the pizza delivery man's pathetic little scooter. He'll fly off, and
     you can just run him over. Feel free to take the scooter and use it for
     some Pizza Boy Missions.

     Reward: $500

     2. *Waste the Wife*
     Difficulty: 3.5/10

     I loved this mission. Head to the new phone in Vice Point, and grab a car.
     A police car is very good for this as it's both fast and durable. Stop
     in the pink marker as our caller's wife gets in her Comet. She drives
     damn slow for the car she's in, so ram her until she catches fire, then
     get the heck out of there. Easiness, but worth it...
     Reward: $2000

     3. *Autocide*
     Difficulty: 6/10

     This phone is in Washington Beach. You'll need a Rocket Launcher (found in
     the pool of the orange hotel near Escobar International Airport), and a
     Sniper Rifle. The first guy you can kill by driving up to the top of the
     Washington Mall car park, and sniping him off. Head back down and drive
     relatively close to the Securicar. Fire TWO rockets, and blow it to bits.
     Your next target is in a Bobcat. Fire just one rocket, and he's gone.
     The next target is hard, but possible. Drive over to the closest land you
     can get to him, and snipe him off his boat. You may have to take a couple
     of tries on getting the best vantage point. The last one is driving along
     on a PCJ-600. If you're in a car, run him over. If you're on a bike, just
     shoot forward and watch him die.

     Reward: $4000

     4. *Check Out in the Check In*
     Difficulty: 5/10
     HELICOPTER COMPATIBLE--Park the copter outside, kill the target, then
     get back in and fly to Ammunation.

     This phone is INSIDE the airport terminal. You lose ALL of your weapons
     when you go in, and they're left outside along the wall. Start by taking
     the Sniper Rifle and walking until the meter is about half full. Zoom in
     on your target, and kill her acquaintances. Take the briefcase and run
     outside. Grab all your weapons and get to a car as fast as you can!
     Not only do you have two stars and the police after you, but you also have
     guys in Sentinels shooting M60's after you...this is a lot easier if you
     own Sunshine Autos, because you can use its Pay-and-Spray and grab a nice
     car. If you don''ll be a long drive...

     Alternate Strategy: Same as before, but get in the car and drive north,
     across the grass and towards the far runway. To the right of that plane
     is a little space in the fence. Drive through and down the little path 
     and watch as you end up inside Little Havana. No black Sentinels and the
     cops will scarecly bother you.

     Reward: $8000

     5. *Loose Ends*
     Difficulty: 4.5/10
     HELICOPTER COMPATIBLE--Take a helicopter up to the top of the factory,
     ignore all the other idiots, and just kill the two guys up top, take the
     briefcase, and fly away. To hell with doing things legitimately.

     This phone is in Little Havana, and is the last phone mission. Head into
     the Cherry Popper factory with a shotgun or Colt Python and just blow
     anyone you see away. Auto-target can help you or kill you, depending on
     who it wants to target. Just keep firing until you get to a safe point.
     Make sure you kill the snipers up on the bilboard. The only trouble on
     this mission is the fact that it's very easy to miss one person. Just go
     around every corner and blow anything away. When you get to the top, make
     sure to kill the guys behind the vents. They have Spas-12 Shotguns.
     Grab the case and head into the helicopter. Fly away safely.

     Reward: $16,000
     That's it for the phone missions.


     After you finish Riot, Avery opens for business. His missions are a bit
     harder. He's at the construction site located with an 'A'.

     Difficulty: 3.5/10
     HELICOPTER COMPATIBLE--If you wait a long time to do this mission, you
     can fly into Leaf Links and kill the target with weapons.

     A big man in town is teeing off at the local golf club. Avery gives you
     a membership card so you can now get in. Drive in and let your weapons
     be discarded (no guns in the golf course, state law). First, head over
     to the sports clothes shop and grab some dorky golf clothes. Now head
     to the golf course down the road.

     You should have a bat, knife, machete, meat cleaver, or some melee 
     weapon, and those are acceptable. If you don't, you'll get one from the
     Caddie sitting out at the beginning of the course. Drive that over to the
     blip and get out of your car. He will tell his guards to get you, so get 
     in your Caddie and drive away for a bit. Now turn around and mow down all 
     five of his bodyguards. This makes the mission _THAT_ much easier. Now 
     just follow the guy in his Caddie until you can push him in the lake.
     Mission accomplished.

     Reward: $500 -- Golf clothes at the clothes store in the mall.

     Sasha Gajic has another method:

     I was having no luck running his cart into the lake, and before I knew it,
     he made it to the parking lot and escaped. My method was a cheap as hell
     one, but it worked really well.  Go up the stairs of the driving range,
     just enough to hear him tell his guards to get you.  Immediately run back
     down, get in a golf cart, and drive back to the country club entrance.  
     Go through the metal detector, grab the Uzi gun sitting there, place
     yourself a little ways away from the metal detector on the outside, 
     crouch, and wait for the yellow blip to reach you.  As soon as the target
     runs through the metal detector, gun him down.  Simple, and it worked 

     Various People have these methods:

     1. Take the Caddy inside and just ram all the other ones into the water
     first, watch as he tries to run to the door and flatten him.

     2. Stay outside the course, and park your car near the little gas
     can on the left side. Jump on the car and over, and retain all your
     weapons, thus making him an easy target.

     2. *Demolition Man*
     Difficulty: 5/10

     This is a pretty challenging mission, because the helicopter controls are
     wacky. You may want to do a test mission just to learn how to fly it. 
     Head up the street to the Top Fun van, and grab a bomb. Fly to the
     construction site and drop it in the pink area. Try not to get hit by the
     workers' hammers, as they will eventually destroy you. You have to go up
     the stairs for the next ones, you cannot fly around through windows.
     Repeat the process for the first one trying not to get shot down or
     hammered. The time limit is very gracious, so ignore it. It just tries
     to scare you. After you've done this, enjoy the fireworks.

     Sasha Gajic also says: "Your helicopter is a mean, lean, construction
     worker slicing machineí¢â‚¬Â¦if youí¢â‚¬â„¢re getting nervous about all the hammer 
     swinging workers, get ahead of them a bit, lower yourself close to the 
     ground, and fly back into them.  Instant salad, and no pressure!"

     Reward: $1000

     3. *Two Bit Hit*--Available after the Diaz mission "Phnom Pehn '86".
     Difficulty: 3.5/10
     HELICOPTER COMPATIBLE--Doesn't really matter, but you could just fly to
     to the funeral, kill the gang leader, and fly away.

     Ah, a nice, easy mission. Don't be too excited...

     The cinematic will bring back memories for the GTA3 players, as Donald
     Love is in it. Avery's speech is similar to one Love gives to you as
     well. "Nothing drives down prices like a good old fashion gang war,
     besides maybe an outbreak of plague or a bomb, but that may be going
     too far."

     Anyway, drive over to the clothes shop and grab some Cuban threads. For
     an extra feel, take a Cuban Hermes. It doesn't matter. Now, park a bit
     in front of the first car, and get out. If you get the "spotted" message,
     good. If you don't move up a little. Now, since you're not that close,
     the gang lord won't get in his hearse, so kill any Haitian that's
     bothering you, then snipe off the head of the gang lord. It's a short
     drive out of Little Haiti.

     If you miss or move to far up, you'll have to chase the hearse. This is
     pretty easy, just dodge the exploding coffins he drops behind him, ram
     him into walls and poles until the man finally gets out. Then run him
     over. Drive-bys make this faster.

     Reward: $2500, and a call from the Cubans, opening them for bosses.


     1. *Stunt Boat Challenge*
     Difficulty: 3/10

     Easy mission, very similar to Checkpoint Charlie for the Boatyard. Just
     hit every checkpoint you get to, making sure you don't overshoot one.
     There are a few of them that you'll have to hit a jump to get, make
     ABSOLUTELY sure that you don't miss one of those. There's plenty of time,
     so just follow course.

     Reward: $1000
     Note: Auntie Poulet will call, these are the Haitian missions. Stick with
     the Cubans for now.

     2. *Canon Fodder*
     Difficulty: 5.5/10

     Get a car that seats four and head over to the war zone. Pull out a big
     weapon and blow up the car. Pick off any remaining Haitians. When you get
     the short cinematic, blow the sniper's head off. Head forward a bit more,
     and kill some more Haitians. In the last area, find some safe ground and
     blow away as many Haitians that you can find. Make sure that you don't
     hit any Cubans, as that fails the mission instantly. When you have a
     break in the waves of Haitians, grab the van and floor through the alley.
     Head back over to the cafe, ignoring all the Haitian gunfire.

     Reward: $2000

     3. *Naval Engagement*
     Difficulty: 6/10

     Drive over to Rico and get into his boat. When you get to the Haitian
     base, pull out your Rocket Launcher or M60. Blow the boats to bits, then
     take out the few on the docks. When on land, finish the last few off.
     Pull out a sniper rifle and kill any Haitians on the building. Make sure
     to get the one on the roof, and the one around the corner. Collect all
     of the briefcases, then watch as Rico and his boat are blown to bits,
     and your wanted level shoots to four. Run out to the road and pray that
     you can get a getaway car. I was lucky enough to come upon a Stinger,
     and on the second time, a Phoenix. Anyway, head across the bridge to
     the west island, and take your choice of either going to the Pay-and-
     spray, or straight to the cafe. Either way, you pass the mission.

     Reward: $4000
     You can't do the next Cuban mission until you finish the Haitian's.

     4. *Trojan Voodoo*
     Difficulty: 5/10

     The opening cinematic is great, definitely one of the best. Anyway...

     This isn't too hard of a mission, but it is fun. GTA3 players relate this
     to the mission "Blow Fish", where you get to wipe out the Triad Fish
     factory. But I digress...anyway, start by jacking a Voodoo, the Haitian
     gang car. Take Pepe over to where the other Cubans are, across the road
     from Kaufman Cabs. Head over to the Haitian factory and wait for them
     to open the gates. Park at the blip, get out, and start blowing Haitians
     away. Before arming a bomb, kill all the Haitians, then go up the stairs.
     Arm the first bomb, run downstairs, arm the second one in the corner, then
     hit the last one near the door. Now here's where a lot of people get
     confused. The gates won't open on your way out, but run over by them, turn
     right, and you'll see some stairs. Run up them and onto the roof (you'll
     have about ten seconds left), once you get out of range, you'll get to see
     a nice cinematic of the factory becoming nothing more than a junkyard.
     Reward: $10,000
     Umberto calls afterwards, and he's proud of you. You've got big cojones.


     Seriously, I kept waiting for her to say, "Call me now for your free tarot
     reading!" She's probably the strangest character of Vice City, as she
     gives Tommy a tea that makes him forget where he is, who he is, and what
     the hell is going on. She's found in Little Haiti and marked by a voodoo
     doll on your minimap.

     1. *Juju Scramble*
     Difficulty: 5.5/10
     HELICOPTER COMPATIBLE--Just fly from briefcase to briefcase. Screw the

     This is a lot harder than it sounds. Start by grabbing the first case up
     top of a building. You now have two stars. Get off the roof and drive over
     to the second one. You now have four stars. On your way to the third one,
     you'll run into a police bribe. Take that, and then head over to the Pay-
     and-Spray. You have enough time. Take the easy drive to the final case,
     and then head back over to Auntie Poulet's house. The hardest part comes
     with the three-star drive over to the Pay-and-Spray, as it's pretty easy
     to get your car spun out and wrecked, and you'll lose a ton of time.

     Reward: $1000
     2. Bombs Away!
     Difficulty: 4.5/10 

     Dammit, another RC mission. Drive over to the Top Fun van. The hardest
     part of this comes from the horrendous handling of the plane. Learn to
     fly it first. Make sure that your first bomb is well aimed, as it'll make
     the rest of the mission much easier. Try to hit the back of the middle
     boat, as that should take out at least two boats, and most everyone on 
     the dock. If you can hit the last boat before it takes off, great. If not,
     chase it down and blow it up. It never gets away, it just circles around.
     A couple of Cubans will make a getaway in a car. Get as close as you can
     to it and blow it away. If there was anyone left on the docks, take them
     out now. If you screw up on your first bomb, just restart. The first one
     is key.

     Reward: $2000
     3. Dirty Lickin's
     Difficulty: 4-6/10, depending on your aim

     I don't know why everyone thought this mission was so hard. It really
     isn't. Start by taking the adrenaline pill under the stairs, then head
     up. Do as the mission says and get up to your vantage point. Crouch
     down and start picking off Cubans. Once the first batch is dead, two
     vans will come. Pull out a Rocket Launcher or M60 and blow them up before
     they even get out. If you don't get them, just pick them off. Lastly,
     a group of about six Cubans will run out from an alley. I took an M60 and
     just did a spread fire. It took out all of them. Don't bother with the
     sniper rifle except for the first batch, it's worthless on the vans and
     the last bit. If you don't have an M60 or Rocket Launcher, use the biggest
     thing you have. Failing the mission once is good, as it'll let you get
     used to the location of where the vans come.

     Reward: $5000
     You can now go back to do Umberto's last mission. Auntie Poulet calls
     now. You're not welcome in Little Haiti anymore. Every time you see a
     Haitian, they'll be firing at you. Don't do this mission if you haven't
     covered all the unique jumps, rampages, and hidden packages of Little
     Haiti. It makes them hard as hell.


     This is the band set up by Rockstar themselves, and are found at the
     music studio in Downtown. This is marked by a skull icon on the mini-map.

     1. *Love Juice*
     Difficulty: 2.5/10

     A nice, simple mission. Take a fast car and drive to the blip down the
     road. Face towards the road to save time. When the drug dealer rips you
     off, flatten him off his bike and take his money. Love Fist needs some
     lovin', so go over to Mercedes house. Face towards the road if you can.
     When she gets in, be ready to FLY. You have a minute and thirty seconds
     to get over to the studio, as the Love Fist concert is about to start.
     I made it with about ten seconds to spare, even in a Deluxo...

     Reward: $2000

     Note: After this mission, Paul calls and says that Love Fist could do 
     with some security work. The Biker gang should do that. They open for

     2. *Psycho Killer*
     Difficulty: 3/10

     Someone is out to kill Love Fist, and its your job to stop him. Drive
     over to the record store in the limo. When you get there, you'll watch
     a cinematic that makes _NO SENSE_ at all, but whatever. Follow the car
     in the limo and ram it. Then drive-by it until it pops. Hooray.

     Reward: $4000

     You can't do the last Love Fist mission until you complete the Biker
     gang's missions. See the next section.

     3. *Publicity Tour*
     Difficulty: 4/10

     This mission is absolutely hilarious. The Love Fist limo is rigged to
     blow, and the band members that have to diffuse it are drunk off their
     asses! Nothing is funnier than drunken Scots! Just keep driving down the
     main highway of the west island, making a U turn at the end. You should
     have enough speed to not blow when you make that turn. Do this a couple
     of times, trying to not to drop the controller laughing at Love Fist's
     comments, and the bomb will be diffused. Drive them over to the concert
     hall, and you've completed the mission. For fun, while the bomb is still
     active, go full speed, then bail, and watch Love Fist explode and kill
     a huge group of people. It's pretty funny.

     Reward $8000
     That's it for Love Fist and Paul Kent.


     1. *Alloy Wheels of Steel*
     Difficulty: 4/10

     This is another racing mission, so it's up to you. I can't come over to
     your house to teach you how to drive, so...Start by taking an Angel parked
     next to you. Go to edge of the block, get a lot of speed, and just tap
     one of the bikers. This gives you a good two second lead. Now, it's just
     a matter of not wiping out. I had such a large lead by the end that I
     was able to fly off my bike, end up in the Police compound, run around it,
     and get back on my bike. So it can't be that hard...
     Reward: $1000

     2. *Messing with the Man*
     Difficulty: 6.5/10

     A lot of people e-mailed me saying that this was a hard
     really isn't. You have two minutes to show Mitch how pissed you are by 
     causing as much chaos as you can in two minutes. My weapon arsenal was
     the Rocket Launcher, Molotov Cocktails, and a Spas-12 Shotgun. I blew up
     any car I saw, torched any pedestrians, and fired at any cop. I hid in an
     alley behind the Greasy Chopper to keep from being flattened. I had about
     20 seconds left when I filled the chaos meter.

     Now, if you have a tank, which you could've easily gotten in the mission
     "Sir, Yes Sir!", or by getting six stars and taking one the hard way (like
     me), then this is cake. Just fire the turret and run over anything in
     your way. With my tank, I did this in about 35 seconds.

     Reward: $2000

     SoccerOwl has this strategy:
     All you gotta do is blow up a car outside and repeatedly shoot at it.
     That's all. Just shoot at the blown up car and your chaos meter will 
     fill. It took me a few days to find that one. Slainte!

     3. *Hog Tied*
     Difficulty: 5/10
     HELICOPTER COMPATIBLE--Instead of making the jump, fly to the bike.

     Some gang has stolen Baker's bike, so you have to get it back. Start by
     taking a PCJ-600 or a Sanchez. Go over the the stairs you see in the 
     short cinematic, clear the road, and land on top of Ammunation. Jump down
     and take the bike. Now is where a bit of luck comes in...if you didn't
     sit with a shotgun and pick off all the nearby gang members, you'll have
     to hope that your tires don't get flattened. If they do, you're going to
     have a lot harder time getting back to Mitch. To get out of the little
     complex, go up some stairs and out. When you do, three Gang Burritos
     will be on your ass. This is why having flat tires is really bad. I had
     both of my tires flat, but I managed to get back. Just weave in and out
     of traffic, as that will throw the Burrito's off.

     Reward: $4000
     Note: You'll get a call from Mitch after this saying that he'll do the
     security job, so you can go back to work for Love Fist.

     That's it for Big Mitch Baker and the Biker Gang.


     After you finish "The Job" for the Malibu Club, you can do work for Phil.
     These are marked by *gasp* a 'P' on your minimap, in the junkyard.

     1. *Gun Runner*
     Difficulty: 5/10

     Bah, this misson is evil. Take Phil's Patriot and drive it north. Ram the
     two trucks you see there, then drive-by them until they explode. Try not
     to rack up a wanted level. Take the weapons, even if you have to swtich
     out another weapon. Once you take these, Faggio-riders of death will
     appear. They can shoot out your tires, but are worth $100 each if you kill
     one. Ram the other trucks, and do the same thing, taking heed of the
     stupid moped guys firing at you.

     Reward: $2000

     2. *Boomshine Saigon*
     Difficulty: 4/10

     Phil happens to be drunk off his ass on 'boomshine' (moonshine mixed with
     some battery acid), and Tommy's just in time to watch him show off some
     fireworks. Sadly, it doesn't work at first. He walks over to get some
     new batteries, and BOOM. His arm flies off and becomes a bloody stump.
     You just have to get him to the hospital. The catch--his boomshine is
     so strong, that you're drunk too! Sho shtake yoush and Phil to sthe
     hoshpital drunk. If a cop sees you, you get one star, and the mission
     gets a bit harder. Try not to run one over. Once you get to the hospital,
     Phil tells you that he knows a 'specialist' in Little Havana. Thankfully,
     that's right down the road. Drop him off and complete the mission, and
     get your vision back.

     Reward: $5000, Phil's Asset Completed

     You can now buy some heavy weaponry for a price at Phil's place. Let this
     be known that this is how the Phil in GTA3 loses his arm. Some war eh?

     Phil will call after saying that he's thankful for saving him. Yak yak...

Well, that's it! There's every side mission. You've now completed every single
mission in the game. Onto the R3 missions, arena challenges, and all that good
stuff. You're a long way from 100%.

IX. Side Missions
     A. 'R3' Missions

     In certain cars, pressing R3 will begin a special mission. After           
     completing a certain amount of them, you get something. That's a good
     thing. Vice City has many of these missions to offer.

     1. Firefighter
     Available Vehicles: Firetruck
     Difficulty: 6/10     
     Description--Circle fires the hose, the right analog stick aims it. It
     starts with just a burning car, then a burning car with one person, then
     a burning car with two people, then a burning car with three people, etc.
     At level 5, 9, 13, and so on, another car is added, and thus more people.
     This is pretty hard, so learn how to aim your hose.

     Best Place For: Anywhere--I used Downtown because that's where you find
     the parked truck...I'd assume Escobar International would be a good place
     because of a lack of stuff to run into; however, the tunnel may cause
     lots of a mapping problems.

     Reward for completing: Level 12 = Always Fireproof on foot

     2. Distribution
     Available Vehicles: Mr. Whoopee
     Difficulty: 5/10
     Description--People around the town need their "ice cream"! Drive to them 
     and deliver. Easiness...or not...For every four you sell, you get a star.
     This is because it's not ice's magic powder. Yea...magic...
     Drive around for a bit to get rid of the star, then do four more. For
     the best results, stay near a Pay-and-Spray.

     Best Place For: Vice Port has lots of druggies and very few narcs. Yup.

     Reward for completing: 50 in a row allows the Cherry Popper factory to
     earn you daily money. 

     3. Pizza Delivery
     Available Vehilces: Pizza Boy
     Difficulty: 4/10
     Description--Someone needs his pizza! Pick it up from the pizza place 
     and deliver it to him. For every level, you must deliver one more pizza.         
     You have five minutes for every level. You are your own worst enemy.
     Don't hit any cars. You can carry six pizzas at a time, so levels one
     through six are damn easy. After that, you'll have to plan your paths
     well. You only get thirty seconds for dropping off six pizzas and coming
     back for more. This is pretty easy, and well worth it.

     Best Place For: The east island--gotta love that beach!

     Reward for completing: Level 10 = 150 Max Health

     4. Paramedic
     Available Vehicles: Ambulance
     Difficulty: 8/10

     Description--You have a set time limit to drive to a patient on the 
     street, and get him back to the hospital. For every level you go up, 
     you have to pick up another patient. You gain time by picking a patient 
     up, and for dropping 3 off. For every bump you make (hitting something),
     their life ticks by faster. Drive safely.

     This is the only time I condone cheating. Put the perfect handling code
     on, enter the health code to heal your ambulance, it's that damn hard!
     I haven't broken down yet...but I'm coming to that point.

     Best Place For: Ocean Beach is the best and really only place where you'll
     ever pass this. The beach makes for easy clumps of patients, so use it
     wisely, and pray you don't flip.

     Reward for completing: Level 12 = Infinite Sprint

     5. Taxi Driver
     Available Vehicles: Cabbie, Kaufman Cab, Taxi, Zebra Cab
     Difficulty: 2/10

     Description--Find a person who needs to be taxied, then take him to 
     his location in a certain amount of time. You get money for delivering
     people faster, and the money goes up incrimentally. You get bonuses at
     five, ten, fifteen, et cetera. If your taxi gets too beat up, your
     passenger will flee. If you have enough time, get to a Pay-and-Spray.
     Otherwise, start over and get a new taxi.

     Best Place For: Anywhere. It doesn't matter at all.
     Best Vehicle For: Zebra Cab--it's the fastest and best handling of all
     the taxis.

     Reward for completing: 100 Taxi Passengers = All taxi vehicles can now
     jump. Yes, they can jump over cars.

     6. Vigilante
     Available Vehicles: Enforcer, FBI, Cheetah, FBI Rancher, FBI Washington,
     Police, Rhino, and the Ultimate Vehicle (Hunter).
     Difficulty: 5/10

     Description--You have a set time to find a criminal driving around the  
     city, force his car to stop by ramming it, flipping it, forcing it to a 
     corner, anything, and then kill the driver and the passenger.

     There's a pattern here. For every level, another criminal gets put into
     the car. For every four, a new car is added. After 12, the cars split up,
     and you'll occasionally end up with a sniper as a criminal, or someone
     inside somewhere. The Hunter has a special Vigilante mode called 'Brown
     Thunder' that is incredibly easy. The challenge comes from not wrecking
     yourself. I made $400,000 in the Hunter just by getting to level 22.
     It gets boring after a while.
     Best Place For: I liked the west island the best, because of the winding
     turns that make for crashing criminals.

     Best Vehicle For: The Rhino or Hunter are the only vehicles that even make
     this possible...

     Reward for completing: Level 12 = 150 Max Armor

     B. Arena

     At 20:00-23:59, the downtown arena holds challenges. The money earned
     depends on time, number of other things done (destroying cars, etc.), and
     how many other arena challenges you've done.

     Bloodring--A demolition-derby style race for checkpoints.
     Difficulty: 5/10

     This is fun! If being rammed to bits will trying to grab one damned
     checkpoint is your idea of fun. This sucks I tell you! You only have to
     get to one minute, so it isn't too hard, but the other cars will ram you
     and force you to spin. Flipping costs you between five and ten seconds,
     so beware. As soon as you hit one minute, you win. You get more money
     for destroying cars as your race.

     Complete this mission and you can grab a Bloodring Racer on the left side
     of the arena. Thanks to Racer #27.

     Dirt Ring--32 Checkpoints, 1 Sanchez, No Time
     Difficulty: 6/10
     Reward for under 5 minutes:  $50,000!
     Reward for under 10 minutes: $10,000.
     Reward for over 10 minutes:  $5,000.

     I absolutely DESPISE this. Some of the checkpoints are hell to get. My
     record time is about fifteen minutes. Feel free to laugh. Grab the
     checkpoints along ground in the small track first. Then, hit all the ones          
     that require you to simply gain speed and jump. Then, go to the loops
     and other semi-simple ones. Fourth, go for the ones that require you to
     cross a slim piece of wood or piping, but don't involve cars. Lastly,
     get the ungodly hard checkpoints that involve crossing a slim board over
     uneven cars. To note, you cannot get a checkpoint on foot.

     Hotring--A 12 lap race
     Difficulty: (for first) 8/10, (for second) 6/10, (for third) 5/10

     This is not easy at all. I was off my nut when I posted the first info.
     The first six cars want to race. The last six are hell bent and destroying
     everything around them. Get a quick jump into the top five off the start
     and try to get up to first or second within a couple of laps. There will
     be the occasional pile of cars in the middle of the track that will ram
     your car and slow you to a halt. If your car reaches a sliver of health
     get to the pit stop! Losing a few places is better than losing the race.
     You get $500 for third, $1000 for second, and $2000 for first.

     C. Rampages

     There are 35 Rampages hidden throughout Vice City. In these, you have 
     a certain amount of time to kill a certain amount of a certain type 
     of people, or destroy a certain amount of cars. These can be very 
     challenging. As I find these, I will post the location and how to pass 
     them. You get incriments of $50 for every completion.

     Unlike GTA3, there's only one location per rampage. Hooray. You have two
     minutes for every rampage.

     Major, major credit to qwertyuiopasd of for writing a truly
     awesome rampage FAQ, and then letting me use his locations and number
     order. He helped me get the last six I needed, and thus, you can see
     them here. For his FAQ go to:

     Tips: 1. All of these are easier with 150 health and armor.
     2. If you've pissed off the Haitians, it's all that you'll get. This makes
     melee rampages evil.
     3. Always come in full health and armor, so you don't die as fast.
     4. This is dishonest, but it does all of your tough rampages for you.
     The tank turret, the Hunter missiles and minigun, and the Sea Sparrow
     minigun can do the rampages for you! Abuse the hell out of this if you
     have to. Thanks to Feitclub.
     5. Try to get a score of 45 at the Shooting Range after the mission "The
     Shootist". You'll have a quick reload ability that makes this amazingly

     1. This is on the beach south of your hideout, near a bush. It's pretty
     easy to find.

     Weapon: Molotov Cocktails
     Mission: Kill 30 Gang Members
     How to do: Keep the Cocktails as far away from you as possible, as they
     drain 69 health everytime one hits you. Keep chucking them, and ignore
     the police. Not too hard, just throw them far.

     2. Between the lighthouse and the main beach. Look around, it's in plain
     sight as well.

     Weapon: Running Over
     Mission: Kill 30 Gang Members
     How to do: Make sure you already have a car, as it'll save a ton of time.
     This is incredibly easy. Just go up and down the sidewalk running over
     packs of gang members. I had 90 seconds left when I finished.
     3. On a hut south of Colonel Cortez's docks. You'll need to have completed
     the first set of Cortez's missions to access a boat. Go out to the
     uncompleted hut, and it's right there.
     Weapon: Rocket Launcher
     Misssion: Destroy 10 Vehicles
     How to do: Boats are your targets. Just hope that enough spawn out there
     and just keep firing. Don't destroy your own boat; you need it to get
     back. You could also use a helicopter to get there, then fly back to
     mainland and do this easily.

     4. On top of the Washington Mall (check the map that came with the game).
     Use the spiral ramps to get up there. It's in plain sight.

     Weapon: Shotgun
     Mission: Kill 25 Gang Members
     How to do: The hardest part is that you won't always kill in one shot. So
     when a target hits the ground, fire a security shot. You can either jump
     down from the roof, or "snipe". Whatever works for you.

     5. Drive south from the Washington hospital and look for a grey 'L' on
     your map. It's in there. It's hard to find the general spot, but once you
     get there, you'll find it.

     Weapon: Katana
     Mission: Kill 10 Gang Members
     How to do: This is patheticly easy. Go up to a couple packs of gangs and
     cut them up. Laugh as they fall to the ground headless.

     6. Directly across from Rafael's clothes shop, in an apartment conplex.

     Weapon: Chainsaw
     Mission: Kill 20 Gang Members
     How to do: This is pretty easy. Go up to a pack of gang members and slice
     them up. You can keep the chainsaw attacking by holding down circle.

     7. In the car park near your hotel, drive up the little ramp at the top
     and fall off. In the corner, you'll find this.

     Weapon: PSG-1 (Sniper Rifle with Laser Scope)
     Mission: Kill 35 Gang Members
     How to do: This thing has rapid fire. Keep tapping Circle and watch as
     it blows the heads off a group of gang members. The cops won't touch you,
     and they won't either. Just have fun watch limbs blow off.

     8. Down the road from the Ocean Beach hospital, in the second house with
     stairs. It's on a wall, run and jump to get it.

     Weapon: M4
     Mission: Kill 25 Gang Members
     How to do: Whee! Just aim the weapon manually and blow a pack of gang 
     members away. Before they realize what's going on, they'll be dead. Stay
     on the ledge where you picked this up from, as you have a nice vantage

     9. Right next to the bridge leading to Starfish Island (I mean RIGHT NEXT)
     is a set of stairs. Run around up there to find this rampage near a long

     Weapon: MP5
     Mission: Kill 25 Gang Members
     How to do: No, you can't drive by with this. Just keep aiming and re-
     aiming at any gang member you see, kill them, and wait for his cronies
     to come after you. Cap them one-by-one.
     10. South of the Malibu Club is a huge hotel. Go around back of it and
     you'll find this in the bushes.

     Weapon: Spaz-12 Shotgun
     Mission: Kill 30 Gang Members
     How to do: Man, this is too easy. You can take out two or three people in
     one shot, and then kill them six more times. Overkill doesn't count, so
     make sure to re-aim.

     11. Same location as the last one, but keep heading north. It's at the
     top of the diving boards.

     Weapon: PSG-1
     Mission: Kill 10 Gang Members
     How to do: Stop laughing. Aim. Fire ten shots. Yay.

     12. In the little cul-de-sac near Leaf Links. Very easily found.
     Weapon: Drive-By (Uzi)
     Misson: Kill 35 Gang Members
     How to do: Drive around the cul-de-sac firing until you have enough
     kills. This is easier on a motorcycle because you can fire forward.
     Just keep killing them. If they come up to your car, kill them before you
     get pulled out.

     13. Near Leaf Links, on a dock behind the apartments.

     Weapon: Chainsaw
     Mission: Kill 20 Gang Members
     How to do: Rev it up and charge at a pack of gang members. By holding
     down Circle you can keep attacking with it. Just mow them down one-by-one.
     Twenty isn't that hard to do.

     14. North Point Mall, second level, near the escalator.

     Weapon: RPG (Rocket Launcher)
     Mission: Kill 30 Gang Members
     How to do: You are your own worst enemy, one wrong shot and you're
     in more pieces than you'll ever find. Just keep firing near the packs
     of gangs, and try not to hit police, as it racks up wanted levels. 

     15. Outside the doors of the North Point Mall's east side.

     Weapon: M4
     Mission: Kill 35 Gang Members
     How to do: Same as the other M4 rampage. Just aim at a pack of gang
     members and kill them before they know what hits them. The M4 fires mad
     fast, so this is pretty easy.  

     16. Along the huge beach, behind a house. It's between the North Point
     Mall and the beach.

     Weapon: Colt Python
     Mission: Kill 25 Gang Members
     How to do: Ready. Aim. Fire. When you see a pack of gangs, aim and cap
     them one by one. If some run at you, great! Easy kills! The Python is
     a one-hit death, so this isn't too hard. You can sprint as well, and that
     makes any rampage easy. Cops will come, but ignore them.

     17. Go to the very north of the island, just north of the North Point
     Mall's parking garage is a house with two ramps. Go up one of them around
     back and grab this.

     Weapon: Drive-by (Uzi)
     Mission: Kill 30 Gang Members
     How to do: Same as the last drive-by one. Motorcycles work best, but you
     can do it in a car. Just keep firing at anyone you see. Except cops. Cops
     aren't supposed to be shot. Don't get pulled out of your car, either.
     18. Heading west on Starfish Island, go to the very center and look right.
     There's a small alley there. Turn left as you go down it, and at the very
     end, head into a housing area. At the beginning of the drive-way (at the
     house), is the rampage.
     Weapon: Running Over
     Mission: Kill 35 Gang Members
     How to do: Man, these are easy. Take the car near the rampage, and drive
     it over the ramp. Now that you're on the street, run over any gang members
     you see, and laugh as they crunch. Damn, I'm evil.

That's it for the east island and Starfish Island.

     19. On that huge ship at the docks. It's between some of the boxes.

     Weapon: Rocket Launcher (RPG)
     Mission: Destroy 15 Vehicles
     How to do: Argh. This is the suck. Vehicles never spawn when you need 
     them, so destroy any you see. If you have to, blow people up and get
     some cop attention. Cop cars are vehicles too.

     20. Near the airport is a huge orange hotel. Go around the left of it
     to find this rampage.

     Weapon: Grenades
     Mission: Kill 35 Gang Members
     How to do: This is a hard one as well. You can easily blow yourself to
     bits, and if a gang member chases you, you can't kill him so easily.
     Try to stay away from the packs and lob them far away, so you have time
     to run if they start following you. There is some luck in this.

     21. Hit the unique jump at Escobar Airport--the one in the Surf VC bil-
     board. Fly off this on top of the airport terminal. It's at the very north
     edge of it. You can use a helicopter as well.

     Weapon: Rocket Launcher (RPG)
     Mission: Destroy 12 Vehicles
     How to do: Whee! More of this crap! Use the same strategy as in #19.

     22. Inside the airport terminal, it's in the back.
     Weapon: Spaz-12 Shotgun
     Mission: Kill 25 Gang Members
     How to do: All right, a fun and easy one! The Spaz makes all things easy,
     so just lock and load. Cops won't bother you much as you're inside.

     23. Near the Fort Baxter Air Base, behind a sign.
     Weapon: Minigun
     Mission: Destroy 15 Vehicles (DAMMIT!)
     How to do: If you can get a car to stop traffic beforehand, you'll pass
     this easily. I was able to get about seven cars in about fifteen seconds.
     If you rack up a wanted level, great! Cop cars are vehicles, aren't they?
     The hardest part of this is to get enough cars to come, and you can't run
     with a Minigun on hand.

     24. Down the road north of Sunshine Autos, in a little alley. Head up
     the stairs and grab this on the roof.

     Weapon: Ruger
     Mission: Kill 20 Gang Members
     How to do: Anything less than 30 is easy. Use the same strategy of the
     M4. Find a pack of gang members and blow them to bits. The Ruger has some
     choppy aim, but since one hit kills, it's no matter.

     25. Take a helicopter and head the Starfish Bridge. Head directly west
     from it to find this rampage on the corner of a roof.

     Weapon: Crappy Sniper Rifle
     Mission: Kill 20 Gang Members
     How to do: This thing reloads after every shot, very slowly at that. If
     you can't find enough gangsters, let go of R1, turn around, then aim 
     again. A bunch of people should show up. You have a long scope, so just
     kill them as fast as you can, and ignore anyone that runs away.

     26. Behind the "El Corrupto Banko Grande", which is down the main road
     north, on the left side. It's not too far from the Starfish bridge.
     Weapon: Katana
     Mission: Kill 10 Gang Members
     How to do: Finally! Some pathetic easiness. Just run up to a pack of
     gang members, do some kung-fu fighting, and watch your enemies bleed,

     27. In the very center of Little Havana, in the middle of some basketball
     courts. Very hard to miss.

     Weapon: Shotgun
     Mission: Kill 25 Gang Members
     How to do: As said, this usually takes two shots to kill, so always fire
     an insurance shot. Stay behind the fencing of the courts, as it wards
     away a lot of gunfire and leads your enemies into uncertain doom. Twenty-
     five isn't hard to do.

     28. In an alley behind the Print Works in Little Haiti.

     Weapon: Tec-9
     Mission: Kill 35 Gang Members
     How to do: This is ungodly difficult...the gun has no aim, and takes like
     two seconds of fire to kill one bloody Haitian. What I did to beat this
     was got on a PCJ-600 and drove to the main road. There's a lot more space
     and a lot less violent Haitians here. You can't drive-by in this rampage;
     I tried.

     29. Head north towards Kaufman Cabs, but stop when you see a large
     bilboard reading, "Welcome to Hell". Look to your left to see an alley.
     At the end of this, and around the left corner, is the rampage.

     Weapon: Spaz-12 Shotgun
     Mission: Kill 35 Gang Members
     How to do: This should take out two or three gang members per shot, so
     just watch as they fall to the floor in a bloody heap. Hehehe..."heap."
     The Spaz is a beautiful gun.

     30. As you head north down the main road, you'll find a huge pool of
     water. In the same little area is a parking lot, and in the the east
     corner of it is the rampage. Just go into the lot and turn around.

     Weapon: M60
     Mission: Kill 30 Gang Members
     How to do: Ah, some nice heavy weapon, and my weapon of choice. Just
     find a pack of gang members and hold down circle. It kills in one hit,
     and is very accurate, so have fun.

     31. Behind Rock City and Well-Stacked Pizza in Downtown.
     Weapon: Drive-By (Uzi)
     Mission: Kill 35 Gang Members
     How to do: This rampage is pretty hard. Make sure you have a car before
     you start...I messed up on that bit the first time. Drive up and down
     the road firing at the packs of gang members. If one comes up to your
     car, drive away and run him over. One missed kill is better than being
     torn out of your car. The cops can get annoying after about 25 kills,
     because if they ram you, your aim gets thrown off.

     32. Across the road from the Downtown Ammunation, up a long flight of
     stairs that are also a unique jump.

     Weapon: Colt Python
     Mission: Kill 35 Gang Members
     How to do: Run down or just jump off of the staircase. Aim, fire, re-aim,
     fire, and continue the process until you've killed 35 gang members. The
     cops will probably come, but as always, ignore them. They go away after
     the rampage.

     33. On the road that has Ammunation on it in Downtown, keep looking
     to your left. When you see a building with long, winding stairs, walk
     up them to find the rampage.

     Weapon: Molotov Cocktails
     Mission: Kill 40 Gang Members (wow...)
     How to do: If you've completed level 12 of the firetruck missions, you'll
     love yourself, and love this rampage. If not, throw them far and stay away
     from your targets. Cops hate fire and you'll have three stars by the end
     of this. This is the single hardest rampage in the game, unless you are

     34. In the V.A.J. Finance center in Downtown. Starting from the Hyman
     Condo, go east out through the construction blockades. Look to your right
     as you go down until you see the big "V.A.J. Finance" sign. It's in the
     very back. Thanks to Robert for fixing a mistake here.

     Weapon: Minigun
     Mission: Kill 35 Gang Members
     How to do: Have fun. Stay a decent distance away from the gang members,
     because if one gets up close, you're screwed. You can't run or jump, and
     you'll get killed by one guy with a fist because you can't stand still
     long enough to shoot. With that in mind, hold down Circle and just let
     'er rip. It took me 37 seconds to do this.

     35. Near the helipads on Hyman Arena.
     Weapon: Flamethrower (burrrrnnn...)
     Mission: Kill 30 Gang Members
     How to do: When fire is around, you'll be your own worst enemy. A couple
     of poorly shot flames and it will come back at you. Full health and armor
     is a must for this. For the strategy, just walk around finding gang packs
     and torch them. I was lucky to only get one star, but if you get two, the
     police won't do much to you, as they'll never get up the arena stairs.

Again, major credit to qwertyuiopasd and his rampage FAQ.

     D. Unique Jumps

     There are 36 Unique Jumps in Vice City. These are sometimes hidden, 
     and sometimes blatant. By hitting a certain jump and landing in the 
     correct spot (sometimes), you complete the jump. These are shown in
     cinematic view and are very cool. You get incriments of $100 for every
     jump. Unless specified otherwise, every jump will be hit best on a PCJ-600

     To get more speed for jumps like #3, lean slightly forward on the bike,
     so that your head is behind the windshield. This nets you a lot more
     acceleration and spped.

Let's start with the huge alley south of the Malibu Club and north of your
starting hotel. There are lots of jumps here.

     1. There's a wooden plank set up against a wall along the road. Rev up
     from the grass and hit it. The jump is before the alley, just to note.

     2. As you head down the alley, you'll see a flight of stairs (the ones
     you used in 'Guardian Angels'. Hit it and fly onto the next roof.

     3. Same alley, different staircase. These are the ones Lance used in
     'Guardian Angels'. Rev up the beach wall and hit the staircase, landing
     on the police station's roof.

     4. Farther down the alley is another flight of stairs, hit them and land
     on the ajacent roof.

     5. Even farther down is a little wooden box, get a ton of speed, and hit
     it facing slightly left. Land in the middle of the alley to get credit;
     DO NOT LAND ON THE ROOF! That's not the jump.

     6. Still farther down, and facing north, is another box. Get some speed
     and hit this one, landing on the roof across the road.

Now, we go to the Malibu Club, where a few jumps reside, or at least, I can
give good directions to the stuff from here.

     7. To the west of the entrance is large cement barrier, hit this, and
     go across the river.

     8. Facing south from the same spot, rev up and go down the grassy area,
     where you'll see another cement barrier, hit this, and go over the bridge.

     9. Go across the bridge you just jumped, all the way to the Starfish
     Island bridge. Turn around, get some speed, and hit the little dirt
     mound, and go over the river.

     10. Now, turn around from number 9, and you'll see yet another cement
     barrier. Hit this, and fly over the river.
     11. Now, we go over to the construction site. There's one that has
     some partial windows, and one that doesn't. Go to the one that doesn't,
     all the way up to the third level. Get a decent amount of speed as you
     go somewhat north off the edge of the rail.

These ones have some hard locations to describe, but I'll try. They are all in
the Ocean Beach area.

     12. There's a large car park west of your starting hotel. It looks like
     a capital T. Go up to the top and hit the ramp, facing south.

     13. There's a building with white stilts and a staircase leading to a
     useless door in Ocean Beach. It's right next to the south Pay-and-Spray.
     Anyway, go down the alley and hit the stairs facing south. Fly over
     and land on the adjacent building.

     14. Now, if you're on the same roof where you landed, hit the staircase
     in front of you. Now you should see three vents. Two face south, one
     faces east. Hit the left vent facing south and go over the ajacent
     building for this jump.

     15. Find the Washington Mall car park, which I believe is near the police
     station in Washington Beach. Go up to the top, and face east, towards the
     shotgun pick up. If you had enough speed, you'll fly over to the next

     16. Hopefully, you're still on the roof that you landed on in jump 15.
     You'll see a bunch of vents, but rev up and hit the one on the far left,
     clearing the next building.

     17. If you have completed the first set of Colonel Cortez missions, you
     can access the northernmost docks. Go in, and turn left at the first split
     in the docks. Get a ton of speed and hit the jump.
     18. Continuing your steam from jump 17, hit the next jump on the docks.
     Slam on your REGULAR BRAKE (not the handbreak) or else you'll end up in
     the water. If you're paranoid, bail as you land, then take a boat in to
     shore. Hooray, halfway through.

There is only one jump on Starfish Island:

     19. Coming from the east, make the first right and head to the inter-
     section in the center. Stop, look right, and you'll see an alley. Go
     through it and turn right. You should see a large orange house. Go around
     it and find a small staircase. Go as far back as you can from it and
     use it as a ramp. There's jump 19.

There is also only one on Prawn Island:

     20. On the far west part of the island, turn right to see a long white
     staircase, hit this, hit another ramp, and you'll be on the correct roof.
     Look right to see a long ramp, rev up and hit this to fly over the film
     studio doors and complete the jump.

Now, we go to Escobar International Airport, which has eight jumps, all of
which are in the main It's the largest one, and it contains
the main airport terminal (the one with a sloping roof).

     21. As you go into the airport, you'll see a large "VC Surf 3D" bilboard.
     Heading south, it has a ramp. Hit this and land on top of the main
     terminal building.

     22. Inside the main section, along the side and facing east, is a mobile
     staircase (okay, there are a lot, but this is the right one). Hit it,
     and land in the street or on the VC Transport building.

     23. Further south is a large lift ramp, it's pretty hard to miss. Hit
     the left one and land in the street.

     24. There's another set of mobile stairs that is facing west and leading
     over the easternmost loading bridge (the long white things =P). Sail
     over it and try not to face plant into the plane.

     25. There's another loading bridge west of the one you just jumped.
     Do the same thing, still heading west.

     26. Now turn around after this jump to seee yet another set of mobile
     stairs facing east over the same loading bridge. You guessed it; jump it.
     27. Farther west from the loading bridges is a large red radar. Facing
     east of this is a mobile staircase. Hit it (wow), and sail over the low
     part of the radar building.

     28. Get a ton of speed facing west and hit a yellow and black striped
     runway marker. Use it to jump the radar building. Face a bit to the right
     as you hit it so you only jump the low part. You'll never make it over
     the radar.

Now, to Little Haiti and Havana, where four jumps reside.

     29. East of Kaufman Cabs are a bunch of containers and a floating police
     bribe. Head around the road left to see the ramp you need to hit to grab
     it. Get some speed and go over. This is incredibly easy, but try to go
     over the bilboards as to avoid some head trauma.

     30. Now south of Kaufman cabs is a broken down bus near some houses.
     Look north to see the ramp you have to hit. Jump the bus.

     31. From where you are now, there's a large sewage channel that runs
     north to south. Facing east, in the middle, is a ramp. Hit it and clear
     the channel.

     32. This one too me ages to find. Go north from the Cuban's cafe. You'll
     eventually come to a set of alleys that make a '+' type intersection on
     your minimap. Take the south one, and keep hitting the ramps until you
     end up hitting the one you need to.

Lastly, we go to Downtown.
     33. Facing Ammunation is a long flight of stairs. Get some speed and you
     can land on the building. You do this in the Biker mission, 'Hog Tied',
     but you can do it any time.

The last three can be hit anytime, but it's stupid. You do them during the last
Film Studio mission, G-Spotlight.

     34. When you start the mission, you get this one as you crash through the
     glass onto the huge building opposite.

     35. Eventually, you'll come to a ramp on top of the hospital. Use it to
     clear the road and land on the Secondhand Circuitry shop.

     36. The last one! Are you psyched? No? Meh, you shouldn't be. You don't
     get $1,000,000 when you complete all the jumps. Just $10,000. Poopy foo.
     This is the last jump of the mission; the one that leads to the spotlight.

Lots and lots of credit to an e-mail by Wayne Taylor. I know he copied it from
somewhere, but who cares? It was good info. O, and let me laugh at VICKAKERS,
who tried to rip this section of my guide off. May he burn in hell for his
insolence. Send him hate mail at [email protected] He deserves it.
     E. Hidden Packages

     Again, there are 100 packages in Vice City. These are absolute HELL 
     to find, however, the rewards are very good. For every 10 packages you
     find, something is delivered to a location. It can be armor, a weapon, 
     a car, it just depends. However, I am much too lazy to post the 
     locations of all of these, and I couldn't tell you how to get to them if 
     I had to...

     Read bradsnet's Hidden Packages FAQ for a very detailed list of how
     and where all the packages are. He's the best. I swear.
     Here's a list of all the prizes you can get:

     10 hidden packages: Body Armor at hotel and Starfish Island mansion.
     20 hidden packages: Chainsaw at hotel and Starfish Island mansion.
     30 hidden packages: Colt Python at hotel and Starfish Island mansion.
     40 hidden packages: Flamethrower at hotel and Starfish Island mansion.
     50 hidden packages: PSG-1 at hotel and Starfish Island mansion.
     60 hidden packages: Minigun at hotel and Starfish Island mansion.
     70 hidden packages: Rocket Launcher at hotel and Starfish Island mansion.
     80 hidden packages: Sea Sparrow behind the huge mansion on Starfish Isle.
     90 hidden packages: Rhino at Fort Baxter Air Base. 
    100 hidden packages: Ultimate Secret Vehicle (Apache Helicopter) at Fort
                         Baxter Air Base.

     F. RC Races
     These are spawned from Top Fun vans. Each one you complete is worth
     incriments of $100.

     1. RC Bandit Plane Race--Located at the top of the multi-story car park
     near the North Point Mall.
     Difficulty: 6/10

     This is very hard, as the plane likes the mishandle up and down, and the
     checkpoints always seem lower than they are. As long as you don't miss
     a checkpoint, you have a smooth victory. The other planes are very slow.

     2. RC Bandit Car Race--Near the Dirt Bike track at the very north of
     the beach, at the starting line.
     Difficulty: 5.5/10
     Not easy, not easy at all. Try to get a lead by the first lap, if you
     get into first place and stay there for about 10 seconds, all the other
     cars will virtually disappear until you wipe out. So get a quick lead,
     and drive *gasp* safely.

     3. RC Raider Checkpoint--Escobar International Airport, near the southern-
     most entrance.
     Difficulty: 7.5/10 

     This is, in my opinion, absolute hell. It's not that the checkpoints are
     hard to get to, find, or that you even have a time limit. The handling
     on your stupid helicopter SUCKS. You press forward too far, you crash
     into the ground. You press R2 or L2 too hard, you'll spin out. You
     can pass this by going about five miles per hour and crawling to every
     checkpoint, but to try to go full speed is another story.

     G. Checkpoint Races

     You get $100 for the first completion every time.

     Trial by Dirt--There's a huge dirt track around Downtown on the west
     island. Hop onto the Sanchez next to it to start the checkpoint race.
     It's kind of hard on the second lap because three Haitians with
     Machete's will come after you, and it get money every time
     you beat a record do like 10 minute races and then milk it.
     Difficulty: 5/10

     Test Track--There's a Landstalker next to the Sanchez. Same thing, only
     now the challenge comes from not flipping.
     Difficulty: 4.5/10

     PCJ Playground--On the side of the building across the street from the
     Malibu Club, there's a PCJ-600 resting next to the wall. Start by hitting
     the first jump and grabbing 1 and 2. Go off the wall and up the stairs,
     grabbing number 3. Grab 4-6 in the alley below while gaining speed to
     hit the wall and take 7 and 8 from the roof. Drop down off the wall again
     and pick up 9-11. Hit a little ramp and grab 12. Take 13-17 in the alley.
     Drop down into the mall for 18 and 19. Go up the stairs for 20. Grab 21
     and 22 along the road. Go down the alley and rev up. Get full speed and
     hit the stairs in the parking garage. You'll grab 23 in the air. SLAM
     on the brakes and stop on the roof for 24. I beat the 120 second time
     limit by 30 seconds...
     Difficulty: 6/10

     Cone Crazy--On the roof of the parking garage near your starting hotel is
     a Stallion. There are five checkpoints with cones around them. Collect
     them all. You start with 12 seconds, and get 12 more for every one you 
     grab. Start in the top right corner, and take the two up on the ramp. Go
     down to the opposite corner and grab the other one. Turn around and go
     through the 'U' turn of cones, taking the fourth, then park into the last
     Difficulty: 3/10

     The next four checkpoint races are all done with Sparrows, and have
     unlimited time, like Dirtring. They're very easy. You must have the west
     island opened to do these.
     Difficulty: (average) 4/10

     Ocean Beach Sparrow--Behind the Pay-and-Spray in Ocean Beach is a pink
     building. On top of it is the Sparrow that starts the checkpoint race.
     This is a pretty easy one, just watch out for palm trees.
     Vice Point Sparrow--Across the street from the Pay-and-Spray is a large
     apartment complex. Turn right as you enter and you'll see it in plain
     sight. A bit harder than the Ocean Beach version, but still easy.

     Little Haiti Sparrow--This one is best reached if you already have a
     helicopter. A few blocks behind Kaufman Cabs and on top of a roof is this
     race. Pretty easy, but watch out for Haitian gunfire when you fly low.

     Downtown Sparrow--If you remember the mission G-Spotlight, it's on the
     same building you used to start it. It's down the road from Ammunation
     and on your first left. Look for a white staircase. It's in plain
     sight. This is the hardest one as you have to fly through the hospital
     and a large skyscraper. You have to have G-Spotlight completed to do this
     checkpoint mission.     

     H. Street Races (Sunshine Autos)
     If you own the Sunshine Auto Car Showroom, you'll notice the pink circle
     with the map in front of it. These are the street races, and they are
     one of the best ways to make lots of money fast. Tour! is the best for

     For all of these, the Hotring Racer is your best bet. It's fast, it's
     durable, and it handles well. It's the prize for completing all four
     Showroom car lists. Remember, hitting a cop car is one star, running a
     cop over is two. Losing a few seconds on a race is better than ramming a
     cop. If you get a large enough lead, you'll never see the other racers
     again, so drive like a panzie after that. Some suggest blowing the other
     cars up with a Rocket Launcher before the race, but that's stupid. Two
     stars only makes the race harder. If it's raining, don't bother. You'll
     have too much trouble on corners.

     If you want to win easily, take out the Rocket Launcher before the race
     and make sure to blow up all the cars at once. Don't let one survive...
     then, take an easy drive back for the win.

     ALWAYS start the race by getting speed and knicking the front car. This
     automatically starts the race and gives you a good two second lead.
     Difficulty: (average) 4/10

     1. Terminal Velocity
     Length: 1.1 Miles
     Entry Fee: $100
     Difficulty: 3/10--Pretty easy, just watch out on some of the sharper
     turns. This is a short race, but don't blow it by hitting a cop. You
     should finish this with flying colors.
     Reward: $400

     2. Ocean Drive
     Length: 1.65 Miles
     Entry Fee: $500
     Difficulty: 2/10--It's longer, but the turns are so easy it's hilarious.
     Just drive.
     Reward: $2000

     3. Border Run
     Length: 1.93 Miles
     Entry Fee: $1000
     Difficulty: 3.5/10--If you've pissed off the Haitians, then you'll be in
     a lot of trouble, as this goes right through Little Haiti. It also goes
     through Little Havana. The turns are sharper on this, but it's nothing
     too hard.
     Reward: $4000

     4. Capital Cruise
     Length: 2.44 Miles
     Entry Fee: $2000
     Difficulty: 4.5/10--Kind of hard. Lots of turns, and cops love this place
     for some reason. Keep your speed up and don't wipe out.
     Reward: $8000

     5. Tour!

     Length: 2.86 Miles
     Entry Fee: $5000
     Difficulty: 4/10--Don't let the length confuse you, this is easy, and
     pretty fun. It's the best way to make money, as you get a $15,000 profit.
     There are lots of turns, but most of them aren't very sharp. Beware
     of the massive amounts of cars around here though. They make evil traffic
     Reward: $20,000

     6. V.C. Endurance
     Length: *6.1 Miles!*
     Entry Fee: $10,000
     Difficulty: 5/10--A mix of durability, cornering, and speed. Hey! That's
     what the Hotring Racer has! Get an early lead and drive safely. If a
     car comes up on you, just speed up for a while until he goes away. You
     can win this race if your car explodes and you find another fast one
     because it's so long. It's also very easy to hit one wandering cop, but's worth the reward.
     Reward: $40,000!     

     I. Other

     Stuff that doesn't fit anywhere else goes here...yep.

     1. Shooting Range
     Difficulty: 4-7/10, depending on your aim

     At the Downtown Ammunation, you can do the shooting range challenge as
     long as you've completed the Malibu Club mission, "The Shootist." It's
     the same as round one. Start by taking out all but the heads on the first
     two targets, and then just continuously take out the back one. It's worth
     three points, and it's the only way you'll hit the target on time. If
     you run out of ammo or time, the mission ends.

     Reward: 30 Points -- $500
             45 Points -- Fast Load Ability (very useful)


X. Assets, Making This Game A Living Hell

Assets are technically side missions, but they're just so huge that they
deserve a section of their own.
Once you complete the mission "Shakedown", you'll be able to buy assets!!!! 
KNOW THIS! Each one has a certain mission or goal to do, and then it makes 
daily money. Some of them have more rewards than one.

     Price: $10,000
     Location: Essentially the huge docks found in Viceport on the west isle.
     $ Per Day: $2000
     1. *Checkpoint Charlie*
     Difficulty: 4/10
     Get in the Squalo or Cuban Jetmax sitting on the docks to start this. 
     The thing that makes this an absolute bi--hard thing is that there are
     three jumps you have to hit to get some checkpoints. EVIL. Make sure you
     hit every one of them head on. Keep going through picking up all the
     checkpoints. The 2:30 time limit isn't bad if you don't miss any of them
     or just blatantly screw up. As I said, the jumps are the hardest part.

     Reward: $5000, and the Boatyard Asset completed.
     B. CHERRY POPPER ICE CREAM FACTORY (best name ever)

     Price: $20,000 
     Location: Between Little Havana and Little Haiti.
     $ Per Day: $3000
     1. *Distribution*
     Difficulty: 4/10
     A fancy way of saying, "Give 50 people their 'ice cream' in a row". For
     every four you sell, you get a wanted level. This is because it's not 
     ice's magic powder. Yea...magic...Drive around for a bit to 
     get rid of the star, then do four more. For the best results, stay near 
     a Pay-and-Spray. Do this, get out of the truck, and you'll get your
     prize. The best place I found for this is Vice Port. There are very few
     cops, and lots of druggies.    

     Reward: Cherry Popper Ice Cream Factory Asset completed.

     Price: $30,000
     Location: South of your hotel. 
     $ Per Day: $4000
     Mission: Go through the hallway in the back and enter the first door on
     the left to see a strip dance. Spend $500 on her.
     Difficulty: 14,887,764/10
     This is tough...change channels, get on the computer, go jogging, or
     watch the BOOBS. It's actually really stupid. Do it anyway.

     Reward: Pole Position Strip Club Asset completed.

     Price: $40,000 
     Location: At the north end of Little Haiti. 
     $ Per Day: $5000

     Get in the Kaufman Cab on the left side of the garage to start these

     1. *V.I.P.*
     Difficulty: 3/10

     It's time to go pick up a very important person from Starfish Island.
     Get out to the main road and head over there. If you have fifteen or more
     seconds left, face west back towards whence you came. When you stop and
     honk, a rival taxi will come and still your fare. Now, if you were facing
     west, just force into the nearby wall and drive-by him until the V.I.P.
     gets out, but DON'T SET THE TAXI ON FIRE! It's going to go kamikaze on
     you after you take the guy. If you weren't facing west, just turn around,
     and whack him into the wall and do the same thing. Drive the guy to
     Escobar and drop him off.
     Reward: $1000

     2. *Friendly Rivarly*
     Difficulty: 4/10

     You're losing fares all over town. Take out three rival taxis to fix this.
     Just do the same thing as in V.I.P., drive up to the taxis and drive-by
     until they pop and explode. Easy as pie.

     Reward: $2000
     3. *Cabmaggedon*
     Difficulty: 5.5/10

     This is a fun mission. Seriously, it is. Drive to the ally at the docks
     and honk for Mercedes. When you do, six taxis will show up. It's the
     demolition derby of all cab-osity. Don't go back towards the gates like I
     did because they're locked. Drive around for a minute avoiding as much
     contact as you can. Try to force as many as you can into the sea without
     going in yourself. Once the time limit expires, a Zebra Cab will show up.
     Either do the drive-by and ram tactic, or get out and make one well-aimed
     Rocket Launcher shot. Even if the car explodes, the driver run
     him over.

     Reward: $5000 and the Kaufman Cab Asset completed.     

     Joey D. has this strategy:

     First, before you honk for Mercedes, get a Packer (I was lucky and jacked
     one right outside the gate) and drive it down toward the containers.
     You'll notice one of the upper containers is missing. A perfect fit for
     your cab! Set up the Packer so you can drive your cab into that area.
     Next, grab the small straight job that's by the gate and bring it to
     8-balls which is right across from the containers. How convenient! Park it
     next to the Packer. Honk for Mercedes, then drive up the ramp in-between
     the containers and detonate the bomb. BOOM! All cabs are wasted and you
     suffer no damage. Now back off the containers and waste the last cab!


Jnco904 has written a very helpful and informative Car Locations guide, which
he has put a lot of time into...unlike me on this section. The links is split,
so copy-and-paste it, removing the space.

     Price: $50,000 
     Located: Down the road from Escobar Int'l Airport, on the edge of Little
     $ Per Day: $1500, $4000, $6500, $9000 (depending on how many lists)
     Missions: Car Boosting (4 Lists)

     This is such a great place to buy first, because it has the best profit.
     You get $500 per car, $20,000 per list, a bonus in your daily revenue
     per list, and a secret car for every list! Hot damn!

     Difficulty: (average) 5.5/10, sometimes it's easy, sometimes it's
     amazingly hard. It just depends on how fast you find the cars.

     LIST I--SUV's and Mid-Price Cars
     Landstalker--Go grab the one from the Test Track mission.
     Idaho--Keep driving around. Read the vehicle database for info.
     Esperanto--Same as Idaho.
     Stallion--Same as Esperanto.
     Rancher--Hardest car of this set because it is easily mistaken for a
     Blista Compact--Rare sometimes, then on every corner. Beware or something.

     Most of these are easy to find. Nothing real big here.

     Reward: Daily revenue up to $1500, and a DeLexo in the showroom.
     LIST II--Sedans and a Limo
     Stretch--Parked outside of Diaz's mansion on the right side of the stairs.

     All of these cars are rare sometimes, but other times, they're everywhere.
     This could take you ten minutes or two days...

     Reward: Daily revenue up to $4000, and a Sabre Turbo in the showroom.

     LIST III--Sports Cars
     Cheetah--In a garage on starfish island.
     Infernus--On the left side of Diaz's stairs.
     Banshee--Out everywhere, check the streets.
     Phoenix--Same as the Banshee.
     Comet--Parked out front of the golf course.
     Stinger--Starfish Island, in the house with a locked gate.
     Reward: Daily revenue up to $6500, and a Sandking in the showroom.

     LIST IV--Random Specialty Cars

     Voodoo--The neat little car with hydraulics, look in Little Haiti.
     Cuban Hermes--The Cuban gang car. Check Little Havana.
     Caddy--The golf cart, check around the golf course.
     Baggage Handler--Check around the airport.
     Pizza Boy--A random scooter that appears behind pizza places.
     Mr. Whoopee--You'll have to own the Ice Cream Factory first, then check
     behind it for a free one.

     Reward: Daily revenue up to $9000, and a Hotring Racer in the showroom.
     Head back to the Side Missions for info on the street races, also part
     of the Car Showroom.

     That's it for the Car Showroom. This is the best profit for any place

     Price: $60,000
     Location: Prawn Island; check your in-box map. 
     $ Per Day: $7000
     1. *Recruitment Drive*
     Difficulty: 4/10

     It's time to do some Tommy Vercetti-style porn film work...go pick up
     Candy Suxxx in Downtown. When you do, her pimp will show up and drop off
     some men. Kill them, get back in your car, and follow the pimp's car.
     If you have an explosive, just blow up his car at a stop light. If not,
     just keep ramming him, and ignore whatever men he drops off. Once he's
     dead, go pick up Candy. Now you can head over to Mercedes at the near-by
     Pizza Place. Take an easy drive back to the studio.

     Reward: $1000

     2. *Dildo Dodo*
     Difficulty: 6/10

     This is a tough mission, because the plane in this game flies like crap.
     You need to pull up a little bit, you'll go nowhere, or way too far.
     If you turn right or left, you lose lots of altitude. I started by going
     south to Viceport. Every time you pick up a blue checkpoint, a red one
     appears, and you'll have to go to that one next. After the first one,
     I just followed the checkpoints to Little Havana, then back down to
     Escobar. Then back up around and into Downtown. If you can keep your
     plane in tact, you'll finish this. Note that if you touch land, you're
     screwed. The Skimmer cannot take off on land.
     Reward: $2000, and a pathetic Skimmer spawns behind the studio.

     3. *Martha's Mug Shot*--Best opening cinematic ever.
     Difficulty: 4.5/10

     Get in the Sparrow and follow Candy's limo. After a little bit, you'll
     see a cinematic with the mayor of Vice City, who would rather be called
     "Martha", and Candy. Park your Sparrow on the beach near the marked hotel
     and leave one of the doors open (don't ask, just do). Go up the many
     flights of stairs until you get to the top. Take the three pictures and
     run down the stairs. You now have five stars, and that's no joke. The
     last two sets of stairs have FBI agents on them, so either charge in with
     a shotgun or pick them off safely with a Sniper Rifle. Your call. Head
     to te beach adn grab your Sparrow. If it's not there, have fun trying
     to beat the FBI to the Pay-and-Spray, even though it's not too far away.
     If not, just fly safely back to the studio. Well, sort of safely, the
     police helicopters will shoot at you, but it takes quite a few shots to
     bring you down.

     Note: About 4.6 billion people have IM'ed me about this, so I'll add it.
     You can land the Sparrow on a balcony of said hotel. Take the pictures
     and fly away unscathed.

     Reward: $4000

     4. *G-Spotlight*
     Difficulty: 3/10
     HELICOPTER COMPATIBLE--After making the first jump, get off the bike, 
     take a copter, and just land on each checkpoint. No unique jumps, but
     that's what you get for being lazy.   

     This is just a matter of how well can you handle a motorcycle. Take the
     PCJ-600 and head to the blip. Go up the stairs, around the building,
     and into the elevator. When you reach the top floor, head to the last
     easy to find blip. Now push slightly forward on the analog stick to lean
     and gain speed. Ram through the glass and to the other side. The goals
     here are to not fall off the building, not wreck your bike, and to not
     get wasted by taking too much jump damage as you go across. Follow the
     checkpoints over the buidlings, hitting the jumps as needed. You'll get
     to two "checkpoints", where stairs will be dropped for you in case you
     miss a jump or something. The last jump is HARD. Push forward to get more
     speed and hit that ramp flying, slam the brakes on and pray you made it.
     Adjust the spotlight to see the BEST ENDING EVER.

     Reward: $7000, Film Studio Asset completed, and three unique jumps.


     Price: $70,000
     Location: Northeast of Escobar International Airport in Little Havana. 
     $ Per Day: $8000

     1. *Spilling the Beans*
     Difficulty: 4.5/10
     The Print Works is about to get into some counterfeiting business, but
     you'll have to find out when the plates are being delivered. Drive to the
     docks and go into the boat. Kill only the guards that are in your way
     and head up the stairs until you get to the pink dot. Once you get your
     info, do the same thing back. Kill all the guards that you have to, and
     get back in your car. You have two stars, but don't bother with the Pay-
     and-Spray; the Print Works is right down the road.

     Reward: $2000

     2. *Hit the Courier*
     Difficulty: 3/10

     Now, it's time to get the plates. Contrary to instinct, DO NOT JUST RUN
     IN WITH GUNS BLAZING! There are many...errr...well...chicks with guns. 
     Some have Shotguns. Don't screw with them. Wait for the courier in the
     helicopter to get in her Sentinel XS just run her off the road after you
     have gotten away from the psychos. Once she dies, take the plates back
     to the Print Works.

     Reward: $5000, and the Print Works Asset completed.     


     Price: $120,000
     Located: Down the road east of Leaf Links. 
     $ Per Day: $10,000
     1. *No Escape?*
     Difficulty: 5/10

     This is the first of some damn hard missions; the Malibu Club isn't just
     some lame errand running place. Make sure you have full health and armor
     as you're bound to take some hits. Drive over to the Washington Police
     Department and go into the locker room. Come back out in your cop uniform
     and head up the stairs. Grab the key card and the hidden package, then 
     head downstairs into the small prison. Bust out Cam and get in your car.
     If he hops in, great! If he doesn't, feh...come back later. Drive like
     nuts to the Pay-and-Spray, as you have four stars. The cops will be on
     you like locusts. If you see a road block, go around it along the side-
     walk. There are spike strips. Survive the trip and remove your wanted
     level. Take Cam to his house across the bridge.

     Reward: $1000

     2. *The Shootist*
     Difficulty: 4-7/10, depending on your aim.

     Another mission where I can't really help you. It's all about your aim.
     Drive to the downtown Ammunation and meet Phil. You're about to start a
     shooting challenge. For the first one, aim for the back one and hit any
     target that comes in front of it. Conserve the ammo to last the entire
     time limit. Hopefully, you'll get 30 points here. The second course is 
     a bit harder, and every target is only worth one. Try to get about 20
     points here, because the third only has a few hittable targets. The last
     bit is pretty hard (I'm still on the third; don't get confused), which
     is why I wanted you to get about 50 points by this time. Hit whatever
     targets you have to. When the third portion ends, walk over to Phil if
     you met the quota. You now have your shooter.

     Reward: $2000

     3. *The Driver*
     Difficulty: 8/10, seriously

     BAH! This mission sucks! You have a Sentinel, Hilary has a Sabre Turbo.
     Totally fair...this has a lot of luck and a lot of driving skill in it,
     neither of which a guide can give. Try to force him into a car or pole,
     then get a huge lead. Take any grassy shortcut you can. If you manage
     to beat him, congrats. This is a hell of a mission. I got lucky; a cop
     rammed the crap out of him. The strategy that many have is to park a
     Hotring Racer on the first turn and take that, playing catch-up with

     Reward: $3000

     4. *The Job*
     Difficulty: 6.5/10

     This is a damn hard mission, but rewarding, and fun. Start by driving
     in the taxi over to blip. Get out and let Hilary start driving around
     the building. Cross the street and get into your Bank Job outfits. Run
     in and watch as Tommy, Cam, and Phil take over. There are five stray
     security guards--One on the balcony up the stairs, one around the corner
     upstairs, one guarding the safe, one in a small room with body armor
     on the second level, and one near the manager. Take them out quickly.
     Go to the safe killing the three guards, then head back down. Take out
     the two guards and grab the body armor. Talk to the manager and drag him
     up the safe. Go check on Phil, and you'll watch as the alarm is set off.
     The SWAT is coming in, so back off and prepare to blow some heads away.
     Once you've killed them all, walk out the door.

     Hilary drives up, and gets blown away. Hooray! Take out the SWAT guards
     around you and get into the taxi. Push past the Enforcers and get to the
     Pay-and-Spray. What sucks here is that although no more police will come,
     the ones left from the bank will still be there. Drive over to Cam's safe
     house and revel in your rewards.

     NOTES: Cam is allowed to die. Phil cannot die until you've exited the
     building (although he shouldn't be able to die ever, I'll explain why).
     If Cam and Phil die, you fail. If you fail...

     Reward: $50,000, The Malibu Club Asset completed, and the Bank Job outfit
     delivered to the club.

     After this mission, Phil will call and tell you to come do some work for
     him. In my experience, I've had Phil die twice...and he still called me.
     So it's either a bug, or Phil is a spirit from beyond the grave.

Congratulations! You've completed every asset mission and now have a daily
earning of $48,000, or $53,000 is you've completed the Vercetti missions.
Make sure you take the time to drive around town and grab cash whenever you
have the chance. Now for the final missions...scroll back up.

Credits to Damemorder and his e-mail with all the assets, their prices, and a
description of what you must do to make money. Credits to Straitor Clark for
even more good info.

XI. Cheats, Codes, and Secrets

Remember, cheating for fun is good; cheating to beat a mission is bad. Create 
a file just for cheating, and feel free to mess with it, it's safer. Rockstar
has a knack for making you unable to get 100% if you cheat. By this, I mean
you'll get stuck at 99% forever. FOREVER!!! This effects some people, and not
others. No one knows's like the holes in Swiss Cheese.

A. Cheats

U = Up
D = Down
R = Right
L = Left
X = X
O = Circle
T = Triangle
S = Square
R1 = R1
R2 = R2
L1 = L1
L2 = L2

Gameplay Cheats
R1, R2, L1, R2, L, D, R, U, L, D, R, U------All Weapons #1 
R1, R2, L1, R2, L, D, R, U, L, D, D, L------All Weapons #2 
R1, R2, L1, R2, L, D, R, U, L, D, D, D------All Weapons #3
R1, R2, L1, X, L, D, R, U, L, D, R, U-------Full Armor 
R1, R2, L1, O, L, D, R, U, L, D, R, U-------Full Health 
R, L2, D, R1, L, L, R1, L1, L2, L1----------Commit Suicide 
R1, R1, O, R2, L, R, L, R, L, R-------------Raise Wanted Level 
R1, R1, O, R2, U, D, U, D, U, D-------------Lower Wanted Level 
O, X, L1, L1, R2, X, X, O, T----------------Ladies Man (Girls follow Tommy)

Character Skin Cheats
R, R, L, U, L1, L2, L, U, D, R--------------Change Clothes
L1, L2, R1, R2, D, L1, R2, L2---------------Ricardo Diaz 
O, L2, L, X, R1, L1, X, L1------------------Lance Vance
O, R2, D, R1, L, R, R1, L1, X, L2-----------Candy Suxxx 
R, L1, U, L2, L1, R, R1, L1, X, R1----------Ken Rosenberg 
R1, O, R2, L1, R, R1, L1, X, R2-------------Hilary King 
D, L1, D, L2, L, X, R1, L1, X, X------------Love Fist Guy 1 
R1, L2, R2, L1, R, R2, L, X, S, L1----------Love Fist Guy 2 
R, R1, U, R2, L1, R, R1, L1 ,R, O-----------Phil Cassidy 
O, L1, O, L2, L, X, R1, L1, X, X------------Sonny Forelli 
R2, L1, U, L1, R, R1, R, U, O, T------------Mercedes 

Vehicle Spawning Cheats
O, O, L1, O, O, O, L1, L2, R1, T, O, T------Rhino 
D, R1, O, L2, L2, X, R1, L1, L, L-----------Bloodring Racer 
U, R, R, L1, R, U, S, L2--------------------Bloodring Banger 
R1, O, R2, R, L1, L2, X, X, S, R1-----------Hotring Racer 1 
R2, L1, O, R, L1, R1, R, U, O, R2-----------Hotring Racer 2 
D, R2, D, R1, L2, L, R1, L1, L, R-----------Romero's Hearse 
R2, U, L2, L, L, R1, L1, O, R---------------Love Fist 
O, R1, O, R1, L, L, R1, L1, O, R------------Trash Master 
R, L2, D, L2, L2, X, R1, L1, O, L-----------Sabre Turbo 
O, L1, U, R1, L2, X, R1, L1, O, X-----------Caddy

Other Vehicle Cheats 
R2, L2, R1, L1, L2, R2, S, T, O, T, L2, L1--Blow Up Cars 
R2, O, R1, L2, L, R1, L1, R2, L2------------Aggressive Drivers 
O, L1, D, L2, L, X, R1, L1, R, X------------Pink Cars 1
O, L1, D, L2, L, X, R1, L1, R, O------------Pink Cars 2
O, L2, U, R1, L, X, R1, L1, L, O------------Black Cars 
R, R2, O, R1, L2, D, L1, R1-----------------Low Gravity 
T, R1, R1, L, R1, L1, R2, L1----------------Perfect Handling 

Weather and Other Cheats 
R2, X, L1, L1, L2, L2, L2, D----------------Sunny Weather 
R2, X, L1, L1, L2, L2, L2, T----------------Cloudy Weather 
R2, X, L1, L1, L2, L2, L2, S----------------Very Cloudy Weather 
R2, X, L1, L1, L2, L2, L2, O----------------Stormy Weather 
R2, X, L1, L1, L2, L2, L2, X----------------Foggy Weather 
O, O, L1, S, L1, S, S, S, L1, T, O, T-------Speed Up Time 
T, U, R, D, S, R2, R1-----------------------Slow Down Time 
D, L, U, L, X, R2, R1, L2, L1---------------Peds Riot 
D, U, U, U, X, R2, R1, L2, L2---------------Peds Hate You

New Cheats
O, L1, D, L2, X, R1, L1, R, X---------------Robocops (don't ask)
R2, O, U, L1, R, R1, R, U, S, T-------------Media Level Meter
R, R2, C, R1, L2, S, R1, R2-----------------Hovering Cars (DRIVE ON WATER!)
R1, X, T, R, R2, S, U, D, S-----------------Weird Wheels
R1, R2, L1, L1, L, D, R, U, L, D, R, U------Car Speed Doubled

WARNING! WARNING! If you save with the "Peds" codes, they will NEVER go away!
If you die or get busted with a character code, your game may freeze! This
is not my fault! In fact, if you save with ANY code, they will not go away!
Any thing caused by cheats is your own damn fault!

As you can see, I have EVERY code. STOP SENDING THEM TO ME! PLEASE! I beg of
you These are all courtesy of and its codes page. Thank you.

NO MORE CODE E-MAILS! (Sorry for raving like this, but it does get really
annoying sending the same e-mail copied-and-pasted over and over again...)

B. Secrets

Bus Driver--As said in tons of e-mails, if you steal a Coach and park at a
bus stop, someone will get in the bus, and you get a whopping $5.

Indestructable Admiral--Fail Guardian Angels by killing Diaz, but take
his Admiral. It can't take damage. Awesomness. Thanks to Brian Noel. 

Bulletproof Sabre Turbo--In "The Driver", fail the race, and then push Hilary's
car into a garage. It will eat him, and the doors will unlock. Enjoy.

The Hunter--The Hunter is the Ultimate Vehicle, the Apache helicopter. There
are two ways to get it. First is to beat the mission, "Keep Your Friends
Close". It will then be at the Military base. You'll need the cop uniform to
get in without being mauled to death. Second is to get all 100 packages. It
will then spawn at a helipad south of the hotel. If you have both, it will 
alternate locations.

Extra Cars in Garages--Since so many people find this utterly amazing, I'm
adding it. Take a car and park it halfway into a garage. The door won't shut
completely, and you can keep stuffing cars in. I have eight cars in the first
Hyman Condo garage.

Parking Meters--In Downtown, there are lots of parking meters. Knock them over
for easy cash. Thanks to the lots of people that submitted that.

Helicopters or Boats with Wheels--Take a helicopter or boat into the Pay-and-
Spray, and it'll have wheels when you come out. Amazing.

Run Forever--If you haven't done level 12 paramedic, just tap X instead of
holding it to run forever.

Seagull Sniping--Seagulls swarm the beach. Bust out your sniper rifle and blow
them to bits.

Beachball Challenge--Take the eastern entrance to Starfish Island. Go to the
first house on your right and go into the yard. There's a beachball in the
empty pool around there. Run into it and watch it fly. Watch the shadow and hit
it again. Numbers will appear over your head. It serves no purpose except as a
stat on that page as "Keepy-Uppies". Thanks to Mark Kowalski.

Hyman Condo Prizes--When you buy Hyman Condos, whatever rewards you've earned
with hidden packages will spawn there. It may pay off in the end to wait
until you have 70 hidden packages before buying.

C. Easter Eggs

An Easter Egg is something stupid put into the game for a quick laugh. Look
below for some examples.

Blue Thunder--"Brown Thunder", the name of the Vigilante missions that occur
whenever you use the Hunter comes from an (awful) 80's movie called "Blue
Thunder", which featured a helicopter, named Blue Thunder, with a massive
chaingun and many, many gizmos.  The guy in the movie used the helicopter to
prove his innocence.  Or something like that.  Also, the helicopter was able 
to perform flips, a feat impossible for any helicopter today save a select 
few. My massive powers of deduction tell me that Rockstar threw that one in 
for laughs. Thanks to DodgedBullet.

Apartment 3C--In Scarface, Tony Montana's friend is killed in his bathtub by
a chainsaw in Miami. Vice City has this. From the Ocean Beach Pay-and-Spray,
go one street south, and turn left. You should see a pink apartment building
with some stairs. Go up the stairs on the right and walk into a fully black
door. Inside a blood-soaked bathtub is a chainsaw.--Thanks to Marcell and Ryck.

Video Games--If you own Kaufman Cabs, look at the right wall and the games.
One is the in-game advertised, Degenatron, and the other is GTA3's Pogo the
Monkey. I haven't checked, but the Little Haiti pizza place has the same
arcade games.

Super Moon--If you shoot the moon with a sniper rifle a few times, it will grow
to an enormous size.

Mad Boobage--After you complete the missions for the Film Studio, go look on
the desk of the Starfish Island mansion to see some screenshots from the film.

Phone Numbers--Certain numbers are spoken on the radio, and they work. YOU USE

1-866-9-SAVE-ME for Pastor Richards Salvation Statue
1-866-9-BURY-ME for The Farewell Ranch
1-866-PILLAGE for Thor's Self Help Line
1-866-434-SELF for Think Your Way to Success (thanks to Jeff)

Neon Wang--On the hotel you take pictures from in "Martha's Mug Shot", look
at the lights around 23:00. They look like a giant wang. (thanks to quasi)

Mansion Stuff--Your mansion is a god's hole of easter eggs. After certain
missions, tubs of boomshine, trash bags, posters, magazines, and all sorts of
random crap will appear.

Trophy Room--After completion of a Hyman Arena event, a trophy will appear in
the mansion's TV room.

Film Studio Stuff--The film studio has lots of posters of fake movies and stuff
from GTA 3.

GTA3 Poster--In Tommy's room in the hotel, the GTA3 guy is firing a gun in
front of a taxi. Yay.

Kaufman Cabbage--One side of a Kaufman Cab is indestructible, yet if you attack
the other side with a melee class weapon, it takes damage. (thanks to Matt

Frozen Water--If you fly or boat to the northeasternmost part of the map, the
game will completely lock up. (thank to Matt Pinske)

More coming soon. If you want to submit, send mail with the title "Easter Egg".


D. Glitches

Cycle Save--NEVER SAVE THE GAME ON A MOTORCYCLE! It's bad! It makes your file
get all corrupted. That's bad.

Missing Weapons--After a rampage, you lose the weapon of the same class you
were holding before it. So if you had a Rocket Launcher and you did a Minigun
rampage, you lose the Rocket Launcher and the Minigun.

Stuck in the Wall--Take a bike or a really fast car and slam into a wall or
door, you'll get stuck halfway through.

Tommy the Bike--Position a bike on a clothes pick up so that when you get off,
you don't pick it up. Get back on, and Tommy will turn into a bike. Press
triangle to undo this.

Unlimited Taxi Time--If you drop someone off as the time ticks of zero, you'll
end up with infinite time on taxi missions. Now, not only is it boring, but
very easy to get 100 drop offs! Thanks to Ryan Crites.

Evil Cherry Popper--Don't save at Cherry Popper's. It tends to freeze up and
corrupt your file.

Door to Nowhere--There is a glitch that I know, get a motorcycle (any kind). 
Then go to the Malibu Club drive the motorcycle through the door and you will
be in some place with green water and a big squared black thing; I don't know
what it is suppose to be. To get out, simply drive out to the big black sqaure.
Thanks to klonoa.

If you want to submit, send mail with the title "Glitch".

XII. Frequently Asked Questions


Q: When was Grand Theft Auto: Vice City released?
A: Some stores put them on shelves the day they were received, October 28th.
However, the set date was the 29th.

Q: What is GTA: VC's ESRB rating?
A: M (17+), get a parent/college student to buy it for you.

Q: Why can I only hold 8 weapons?!?
A: Because, if you had all 35 some-odd weapons to scroll through, it would
become very annoying. Plus, most of the weapons are very similar.

Q: When is the entire city unlocked?
A: After the Diaz mission, "Phnom Pehn '86".

Q: When can I buy assets like the stripclub?
A: After you complete "Shakedown."



Q: Where can I get a helicopter?!
A: Complete the Diaz mission, "Phnom Pehn '86". The whole city is then opened
up. The first place to get one is at the Hyman Condo, purchased for $14,000.
It has a helipad and a free Maverick. You can get them later at the airport.
Also, there is one on top of the west island's police station at the northern
section. Climb the stairs and grab it. There is also one on top of the VCN
buidling, and it's called the VCN Maverick. Check your in-box map. Also, see
section 3H.

Q: I'm looking at the place where the helicopter should be, and it isn't there!
A: Every vehicle, including helicopters and boats, is a completely random
spawn (creation). Sometimes it's there, sometimes it's not. Leave whatever
island you're on, come back, and it should be there.

Q: Where is the DeLuxo?
A: Finish the first set of cars for the Sunshine Autos garage and it's a prize.

Q: Where is the Sabre Turbo/Sandking/Hotring Racer?
A: See above, but do the second, third, and fourth lists.

Q: Where is the Pizza Boy?
A: It's found behind the pizza restaurants as a random spawn.

Q: Where is the Stretch?
A: Sitting on the right side of the stairs that lead to the Starfish Island

Q: Where is the Romero's Hearse?
A: It appears once and only once in the mission 'Two Bit Hit'. Get it then
or kiss it good bye.

Q: Where is the Sea Sparrow helicopter?
A: There's one behind the Starfish Island mansion if you can get 80 hidden

Q: I can't find any planes! Where are they?
A: Thanks to many e-mails, if you complete the mission "Dildo Dodo" for the
film studio, a Skimmer appears behind the lot. There. You have a plane. Quit
asking me where one is.

Q: Where can I get the Ultimate Vehicle, the Hunter?
A: There are two ways. First is to beat the mission, "Keep Your Friends Close".
It will then be at the Military Base. You'll need the cop uniform to get in
without being mauled to death. Second is to get all 100 packages. It will
also spawn at the Military Base. If you have both, it appears at a small 
helipad in south Ocean Beach, covered in some bushes. See Section 3I.

Q: Where in the Hunter in the military base?
A: As far north as you can go in it. You'll have to go through a few fences. It
is NOT on the helipad!



Q: Where is [Store]/[Hideout]/[Asset]?
A: Odds are, it's in the respective section of the guide, or on the map that
came with your game.

Q: Where is the Hyman Condo?
A: Starting at Hyman Arena, take the southernmost exit and look dead ahead at
the alley in front of you. Tada.

Q: Where is that helipad you mentioned about the Hunter?
A: Start from the Ammunation in Ocean Beach and look south. There it is...

Q: Where is the Military Base?
A: On the map that came with your game. It's the northernmost part of the
airport, and there's a road leading to it.

Q: Where is Pastor Richards house?
A: It doesn't exist. Where do you people get this stuff?



Q: Where is the cop uniform?
A: It spawns at the Washington Beach police station after you complete 'Cop

Q: I am legally blind, where is the Sunshine Autos car boosting list?
A: Well, at least you've admitted your problem. If you've noticed, there is a
garage that never opens. Next to is a white list with six cars on it.

Q: Where is hidden package ##?
A: Ask bradsnet. Not me.


E. 'WHEN CAN I...'

Q: When can I buy assets?
A: Complete the mission "Shakedown" to buy them. There's a huge spoiler in the
mission before, so I can't say any more yet.

Q: When can I buy the stripclub!?!?!??!?!?!?!?!?!?!?!?!?
A: See the previous question.



Q: How do I buy the assets needed to access the last missions?
A: Complete the mission "Shakedown", and then buy them like hideouts.

Q: How do I access the last missions?
A: Complete EVERY SINGLE Asset! Not all but one, not all but two. ALL OF THEM.
Ok, you actually need all but two, but for the sake of simplicity, do them all
until you get a phone call. I'm serious. Don't ask me which ones you need.
Don't ask me which to do first. Do them all.

Q: I finished the game and I only have ##%? Shouldn't I have 100%?
A: No. Read the section on getting 100% on what you're missing. It's probably
the fact that you don't have 45+ points at the shooting range, or the game
didn't record one of your checkpoint times.

A: Apparently not. Double, triple, quadruple check to make sure you've done
everything. If you're positive you have, then your game is glitched. Sorry.
Remember, cheating induces glitches quite often.

Q: Do I need under 5 minutes in Dirtring for 100%?
A: No.

Q: How do I get the 100% bodyguards?
A: Go out of Starfish Island to the east. Come back after you enter Vice Point.
Go into the little room on the right as you enter the mansion. Three guards
SHOULD be there. They are, however, a waste of time and money ($1000 each).
They follow you around like lapdogs, but only attack hostile targets that you
lock on to AND FIRE. Every gun in your arsenel at 100% should kill in one-shot,
so it's pretty lame.

Q: If I did something in the secrets section, can I still get 100%?
A: YES. SECRETS aren't cheats!

Q: Do I get anything for being a Godfather? Stuff of Legends? Ace?
A: Nope, those are just for *cough* bragging rights.


G. 'HOW DO I...'

Q: How do I buy assets like the stripclub?
A: Complete the misson "Shakedown", then buy them like a hideout.

Q: How do I rob a store?
A: Go up to the store clerk, aim your gun at him, and keep this up as the
money is put on the counter. At three stars, you'll have four stacks of
money. Get ready to drive as fast as possible to a Pay-and-Spray. Congrats!
You're $1000 richer.

Q: How do I save a helicopter or boat?
A: You CAN'T! Quit asking.

Q. How do hookers work?
A: Get a nice car and drive up to a hooker. Honk at her, and she'll get in.
Drive to a secluded place and watch the car rock, she'll get out after you
have 125 health. Now run her over and get your money back. This works
better at night. By secluded place, I mean in some bushes or in a dark alley.

Q: How do I get into the Hyman Arena in Donwtown?
A: It's in the guide, but it's only open between 20:00 and 23:59. The entrance
is as far up the stairs as you can go, in the middle.

Q: How do I do the Cherry Popper mission?
A: Press L3 to turn on your "siren". You may have to press it over and over
again because of bad programming. Anyway, pull up to some non-gang people and
they'll buy some "ice cream". Every four deals gives you a star, so turn off
the "siren" and pull away.

Q: How do I get the 100% bodyguards?
A: Go out of Starfish Island to the east. Come back after you enter Vice Point.
Go into the little room on the right as you enter the mansion. Three guards
SHOULD be there. They are, however, a waste of time and money ($1000 each).
They follow you around like lapdogs, but only attack hostile targets that you
lock on to AND FIRE. Every gun in your arsenel at 100% should kill in one-shot,
so it's pretty lame.

Q: How do I get the strip club to work?
A: Go through the hallway in the back (OF THE INSIDE OF THE CLUB! YOU DON'T
GO AROUND THE BACK!) and enter the first door on the left to see a strip dance.
Spend $600 on her to get $4000 a day. You can also see pole dances here.

Q: How do I get six stars?
A: Cause massive amounts of havoc after completion of Cortez's "Sir, Yes Sir!"
Thanks to Blood of Christ for pointing that out.

Q: How do I get the Havana Outfit?
A: You might have noticed that if you try to get the Havana Outfit there is an
invisible wall there. Well, take a PCJ 600 and blow it up near the entrance of
the store and jump on it. Jump to the door, and you will either fall through
into the street again or get the outfit. Contributed by The Portratz Dude.

Q: How do I turn off cheats?
A: You can't. I told you not to save with them on.

Q: I'm an idiot that doesn't really how to use a real phone; how I do I call
the phone numbers in the Easter Egg section with the cell phone?
A: You smash your memory card until it explodes--works every time.


H. 'WHY...', 'WHY NOT...', and 'WHAT IS...'

Q: Why can't I rob Ammunation?
A: Because you touch yourself at night, and because it wasn't programmed into
the game.

Q: Why can't I buy assets like the stripclub?
A: Because you haven't completed "Shakedown"!

Q: Why don't I have a garage?
A: You have to buy a new house, and it will come with one. Leaf Links
Apartments is $6000 and has one garage, some more expensive ones have three,
and the Hyman Condo has a helipad as well as three garages.

Q: Why do I have a negative criminal rating?
A: Because you're a dirty filthy cheater.

Q: What are L3 and R3?
A: Press down on the left or right control stick for those buttons.

Q: What is "Fishes Fed"?
A: How many times you've drowned.

Q: What is "Seagulls Sniped?"
A: Exactly what it says. There are seagulls all around the sky. You'll probably
hit one while shooting down a helicopter.



Q: I can't buy assets like the stripclub, is my game glitched?
A: NO! You have to complete "Shakedown" before you can buy assets!

Q: If I did something in the secrets section, can I still get 100%?
A: YES. SECRETS aren't cheats!

Q: How do I turn off cheats?
A: You can't. I told you not to save with them on.

Q: I have a problem with my game, and I can't fix it. Help.
A: I'm not tech support. Call them, not me.

Q: I cheated, am I screwed now?
A: Maybe, maybe not. If you spawned something, change suits, or did anything
besides the armor/health cheat, I'd be leary.

Q: What is the money cheat?
A: It doesn't exist.



Q: Why didn't you post my submission/reply to my e-mail/read my IM?
A: I received 170 e-mails in one day, and over 80 IM's. I am very busy, so
some stuff never gets read. Odds are, if it says "I have codes", I don't care.
Most of the codes are already posted here, and the rest are probably crap.

Q: I found this and it's not in your guide, and you want it, how do I send it
A: Awesome! My e-mail is [email protected]! Remember, you get full 
credit for good finds.

Q: I have a question that should be in this FAQ, can I send it in?
A: may not be posted, but it's worth a try.

XIII. Contact Information

Have a submission, idea, criticism, hate mail? Send it to me at
[email protected]! You can find me on GameFAQs as AggroSk8er.

If you send me a code, I'll delete it. If you ask me where to find something,
chances are, I'll tell you to check the map that came with the game.

If you have a question on something already answered, I will yell at you and
call you stupid. My patience has run short...This is your warning.

XIV. Special Thanks

I would like to thank Rockstar, Rockstar North, and all related companies for
making this game! I would also like to thank GameFAQs for providing me with 
some good FREE info. It's too hard to name names...I'd like to thank Jeff
"CJayC" Veasey for posting this guide (albeit after many submissions). I would
also like kick all the gaming pay sites who force you to click past the links 
to "GTA: VC info here!" only to find a question asking for how you'd like to
pay. Lastly, I'd like to thank everyone who has IM'ed me or e-mailed me with
good info. O, and boo to everyone who sent me stupid stuff.

Myke--For another awesome GTA: VC FAQ.
Jnco904--For lots of good info and a Car Locations FAQ.
qwertyuiopasd--For his Rampage FAQ.
bradsnet--For the best FAQ ever, the Hidden Packages FAQ.
bullsfan7210--For Criminal Rating, Media Attention, and Flight Ratings!

"I feel blessed."--Fernando Martinez


Das End. Copyright 2002 Chase Ansok. 

Much, much thanks to Chase for permission to post the FAQ!