Blood Omen: Legacy of Kain FAQ/Walkthrough





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BLOOD OMEN: LEGACY OF KAIN

FAQ/WALKTHROUGH

v1.00

By Mr.Slam

[email protected]

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General Tips

1. When you enter a new town search every house. There you

can find nifty items.

2. When you get the option to fly to the next dungeon, walk

instead. There could be important items or spells on the

way to the dungeon.

3. If you're almost dead, use a heart of darkness while you're

alive instead of when you're dead. That way you'll get more

blood.

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Spells

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Sanctuary: This spell returns Kain to his crypt. Use this

spell when you're low on HP.

Light : Illuminates the whole area for a short period of

time.

Energy Bolt : Fires an energy bolt, which is very useful. It

isn't very strong, though.

Repel : I think this is the best spell in the game. It

protects Kain with an energy shield, making him

invulnerable for a short period of time.

Inspire Hate: Causes enemies to attack themselves instead of

Kain.

Stun : Stuns enemies with one blow, making it very easy

for Kain to feed on them.

Incapacitate: Stops an enemy in his tracks for a short period

of time.

Control Mind: With this spell Kain can take over any HUMAN

mind until the body dies.

Blood Gout : With this spell Kain can drain blood from his

enemy, without even hitting them. Be careful

though, you musn't use this spell on enemies

who's blood is green. Always check the blood

before using this spell.

Blood Shower: Same as Blood Gout, but drains blood over a

larger area striking all the creatures in that

area.

Spirit Death: A projectile, which seperates the soul from the

body leaving your enemies dead.

Lightning : Summons lightning to hit enemies. This spell

must be used outdoors.

Spirit Wrack: Same as Control Mind, but this spell allows Kain

to control a creature's Spirit.

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Spell Place

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Santuary *Kain's Mausoleum

Light *Shrine of Light

Energy Bolt *Energy Shrine

Repel *Coorhagen

Inspire Hate *Tunnels of Coorhagen

Stun *Bandit Cave

Incapacitate *Caves to Oracle

Control Mind *Mind Dungeon

Blood Gout *Blood Dungeon

Blood Shower *Vorador's Mansion

Spirit Death *Dark Eden

Lightning *(haven't found it yet)

Spirit Wrack *Spirit Wrack

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Items

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Heart of Darkness : When Kain has died, this item brings him

back to life, with a small amount of

blood. When Kain is alive, it gives him a

larger amount of blood.

Flay : Blades, which track their enemies down

and strip the skin off their bodies

Implode : Causes an enemy to shrink, crushing every

bone in their body.

Slow Time : Causes enemies to move more slowly.

Font of Putrescense: Dissolves enemies into a poisonous pool.

Energy Bank : This item lets Kain use unlimited amount

of Magic for a short period of time.

After that period, Kain's magic bar will be

completely empty.

Pentalich of Tarot : A random mixture of 5 interesting deaths.

Anti-Toxin : Cures Kain of green blood, which is

poisonous.

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Equipment

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Iron Armor : This is the armor you begin with. It has no

special powers, but offers the most protection

against damage.

Bone Armor : This armor isn't very strong, but because you

look like a skeleton, lower undead lifeforms

won't attack you that fast.

Chaos Armor : This armor also isn't strong, but causes some

enemies to receive the blows as well.

Flesh Armor : This armor is the weakest. It automatically

drains the blood of slain enemies. Watch out for

green coloured blood!

Wraith Armor: At night, this is the strongest armor. In day

light, it's useless.

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Armor Place

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Iron Armor *Start

Bone Armor *Tunnels of Coorhagen

Chaos Armor *Vorador's Mansion

Flesh Armor *Dark Eden

Wraith Armor *Abernus' Cathedral

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WEAPONS

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Iron Sword : This is strong weapon. It is also quick, but it

is not the strongest weapon.

Spiked Mace : With this weapon Kain can strike two blows in a

row. The second one stuns an enemy, so Kain can

feed.

Axes : These are very strong. Push the button once and

Kain will stike one time. Hit the button twice

and Kain will strike two times. Hit it several

times and he will strike several times. And if

you go beserk on the button, Kain will go beserk

to. You can't use a spell or items while using

the axes.

Flame Sword: Use this blade to burn your foes. It's stronger

than the iron sword, but when you've burned your

enemies you can't feed on their blood.

Soul Reaver: This is the strongest weapon, although not the

best. This blade tears the soul of an enemy

apart. The two bad things of this weapon are,

that it's two-handed and it uses magic points.

The stronger the foe, the more magic points it

uses.

My favorite weapon is definitely the flame sword. I know you

can't drain blood, but if you play well, you won't need to.

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Weapon Place

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Iron Sword *Start

Spiked Mace *Nupraptor's Retreat

The Axes *Malek's Bastion

Flame Sword *Flame Dungeon

Soul Reaver *Abernus' Cathedral

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Forms

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Bat : This form allows Kain to travel to specific places of

Nosgoth, where he has been already. This could be a

dungeon, town or landmark. Kain can't use bat form

in a dungeon.

Wolf : With this form Kain moves a lot faster and can jump

over obstacles. When fighting however, he is very slow.

Disguise: At first Kain has the disguise as a peasant. With

this disguise he can talk to normal people. The form

can be upgraded to "Beguile", giving him a look of

nobility.

Mist : This form allows Kain to move over water, through

some doors and cracks in walls. This form needs the

most amount of magic points to contain.

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Form Place

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Bat *Road to Nupraptor's Retreat

Wolf *Wolf Cave

Disguise *Gypsy Camp

Mist *House of Mist

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Special places of Nosgoth

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Mooncaves : These caves only open when the moon is

full. As soon as dawn breaks they

close. When you're walk in a

mooncave and the sun is coming up, it

closes when you leave the cave.

Caves of Spirit forges: In these caves you can get artifacts

if you sacrifice a bit of your own

blood. These caves can often be found

in a mooncave.

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Walkthrough

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Note: This walkthrough doesn't have all 100 secrets. I have

not been able to find all of them. Most of the secrets I

have found were in a dungeon, without noticing it. I

have come to a total of 43 secrets. So if anyone has

more and they aren't listed here, please e-mail me at

[email protected]

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- You start the game in the tavern of Ziegstuhl. Go outside

the tavern, where you are murdered by peasants.

- A scene will follow, where the necromancer Mortanius offers

you a chance offers to get revenge on your murderers. Of

course you accept it and return as a vampire to get revenge.

- You'll restart the game, but now as a vampire (cool).

- KAIN'S MAUSOLEUM

Spells: Sanctuary

Items : 1x Heart of Darkness

1x Ancient Vile

1x Symbol of Power

- When you exit the Mausoleum, walk down the road and enter

the shrine it leads to.

- SMALL SHRINE

Spells: None

Items : 1x Ancient Vile,

2x Flay,

2x Heart of Darkness

1x Symbol of Power

Note: Halfway through, you'll see three buttons. Push the

first two to get through.

- After exiting the small shrine find the peasants who

murdered you and sent them to hell.

- When you killed every last one of them, Mortanius tells

you that they weren't the cause of your death. Now you have

to find your answers at the 9 pillars.

On your way to the 9 pillars, you'll come across the town of

Ziegstuhl.

- At you arrival at the 9 pillars, a scene follows where you

are told to find and KILL Nupraptor in order to forfill

your quest. So now up to Nupraptor.

- On your way to Nupraptor's retreat you'll find the batform

and two dungeons (don't forget to activate the landmark

where you get the batform).

- SHRINE OF LIGHT

Spells: Light

Items : 1x Ancient Vile

3x Flay

1x Symbol of Power

1x Heart of Darkness

- WOLF CAVE

Spells: Lupine (form)

Items : None

- Use the lupine form to climb your way up the hills. The

road will split eventually. Go left first. You'll come

across a cave of spirit forges, where you can get a relic

after sacrificing blood. It's not very important, but check

it out, because it's a secret. Walk on and enable the

landmark.

- Now go back and go right. Walk on and you'll pass a big

shrine.

- ENERGY BOLT SHRINE

Spells: Energy Bolt

Items : 1x Symbol of Power

1x Ancient Vile

- After getting the Energy Bolt spell move on to the town of

Nachtholm. You can't enter the town, because three small

boulders block your way. No problem, just change into

lupine and walk a bit back, jump on the hill, enter the

cave and drink from the Blood of Aegis. These fountains are

located throughout Nosgoth giving you a special power

(strenght, rain resistance etc.). Now you can push the

boulders away and enter Nachtholm.

- Explore the village and walk north. There you'll find a

cave with another bloodfountain, which makes you immune to

rain.

- Again the road will split. Left leads to the town of

Steinchencr`e. Right leads to a cave (come back later), and

a passage, which you cannot enter yet and a passage to the

left leads to a landmark (both roads come together).

- First go to Steinchencr`e. Talk to the lunetick in the

upperright area of the town. He will tell you you need

a disguise in order to talk to ordinairy people.

- Now take the roed to the right and activate the landmark

(2nd passage to the right). Go back and head north.

- Left you will see a secret area which you cannot enter

yet, so go right to the gypsy camp. Enter the orange tent

and obtain the disguise form.

- Now head north to Vasserbhnde. From this city, you can fly

to Nupraptor's retreat. Go southwest instead and exit left.

Enter the house and open the doors by turning the switch.

Go outside and head north trough the now-opend door.

Fight your way to the two caves and enter the second cave.

You will get to a 'slow time' item. Now go to the other

cave leading to Nupraptor.

- CAVE TO NUPRAPTOR

Spells: None

Items : 3x Flay

- NUPRAPTOR'S SANTUARY

Spells: None

Items : Nupraptor's Head

8x Flay

2x Ancient Vile

2x Symbol of Power

1x Slow Time

1x Enery Bank

1x Font of Putrescense

2x Heart of Darkness

- After destoying Nupraptor, get the spiked mace. You'll

notice that you now can enter some secret area's, which you

couldn't enter at first, but don't rush. They will come

later.

- You will automatically fly to the pillars. There you'll

obtain your second quest: kill Malec.

- Go north of Vasserbhnde and smash the rocks with your mace.

Move on and enter the cave you passed. There you'll find a

bloodfountain, which gives you quicker magic recovery.

- Go outside and follow the road (south-west is a secret

area). You'll soon be entering Coorhagen-your hometown,

where a plague has broken out.

- Take the first house to your left. There you'll get one

Heart of Darkness. Now go to the third house (the second

one is empty), the one with the bodypiles.

- TOWN OF COORHAGEN

Spells: Repel

Items : 1x Heart of Darkness

1x Energy Bank

1x Ancient Vile

1x Flay

2x Implode

2x Symbol of Power

1x Font of Putrescense

- Back outside again, go inside the first house and take the

items by smashing the barrels. Now enter the second house

and take the item and finally enter the last house.

- TUNNELS OF COORHAGEN PART 1

Spells: None

Items : Bone Armor

1x Implode

2x Symbol of Power

1x Ancient Vile

- Once again go into the second house, get the items and

enter the first house leading to the final dungeon of

Coorhagen.

- TUNNELS OF COORHAGEN PART 2

Spells: Inspire Hate

Items : 11x Flay

5x Heart of Darkness

3x Pentalich of Tarot

2x Symbol of Power

1x Ancient Vile

- Check the final house and head north.

- Climb your way up the mountain's and look at Malek's

Bastion (you must fly), but activate the landmark first.

- MALEK'S BASTION

Spells: None

Items : Axes: Havoc and Malice

10x Heart of Darkness

3x Symbol of Power

1x Pentalich of Tarot

2x Flay

1x Energy Bank

1x Ancient Vile

- After running from Malek, you are teleported outside.

- Activate the landmark

- Cut the tree's with you new axes and walk you way to the

bandit camp (you might notice a cave to the west but you

need mist form to get there). Before going to the camp

enter the other cave

- BANDIT CAVE

Spells: Stun

Items : 1x Heart of Darkness

2x Flay

1x Symbol of Power

1x Ancient Vile

- Go through the bandit camp and enter the cave leading to

the Oracle of Nosgoth.

- CAVES TO ORACLE

Spells: Incapacitate

Items : 2x Font of Putrescense

12x Flay

2x Heart of Darkness

1x Ancient Vile

1x Implode

2x Symbol of Power

- Note: Take your first right. It will lead to a

bloodfountain, which makes you immune to snowfall.

- When you have visited the old man at the Oracle, you are to

find Vorador, an old Vampire. He has defeated Malek once.

Now you must find him for answer's on how to defeat Malek.

- Leave the caves and walk south. Equip the axes and chop the

tree in order to gain entrance to the house of Mist.

- HOUSE OF MIST

Spells: Mist (form)

Items : 1x Ancient Vile

1x Symbol of Power

2x Energy Bank

2x Heart of Darkness

- Go east and activate the landmark. Now head west again and

cross the water in mist form. You can see Vorador's

mansion, but you must walk, because you need the 'control

mind' spell to get to Vorador (and there are other itmes on

the way).

- Exit south. Look on your overhead map. You'll see two caves

and three small dungeons. First go to the two caves (in one

there is a bloodfountain which increases your strength),

then enter the small dungeon's.

- BLOOD DUNGEON

Spell: Blood Gout

Items: 4x Anti-toxin

1x Energy Bank

1x Ancient Vile

2x Flay

1x Symbol of Power

- MIND DUNGEON

Spells: Control mind

Items : 1x Ancient vile

1x Symbol of Power

1x Heart of Darkness

- FLAME DUNGEON

Spells: None

Items : Flame sword

1x Ancient Vile

1x Symbol of Power

- When you've finished these dungeons, exit to the right and

walk to Vorador's mansion.

- VORADOR'S MANSION

Spells: Blood Shower

Items : Chaos Armor

Vorador's Ring

2x Ancient Vile

16x Flay

1x Anti-toxin

3x Energy Bank

9x Implode

1x Font of Putrescense

2x Symbol of Power

5x Pentalich of Tarot

2x Heart of Darkness

3x Slow Time

- When you have left the mansion, walk to the left and

activate the landmark. Head on and take your first left

(it's a secret). Walk all the way up, jump off, go south

and explore the village of Uschtenhiem.

- Go North. On your way you'll once again pass two caverns.

The first one is a bloodfountain and the second a secret

item-cave.

- Just follow the way to the Dark Eden. On your way to the

Dark Eden you'll see a cave, which you can enter, but can't

walk through. Come back to this point when you've finished

the Dark Eden.

- DARK EDEN

Spells: Spirit Death

Items : Flesh Armor

Malek's Helmet

Bane's Headdress

Dejoule's Cloak

18x Anti-toxin

2x Energy Bank

4x Ancient Vile

3x Symbol of Power

- Enter the cave mentioned before and walk through. Walk all

the way down (you can enter the cave, but thats only for

items). Just keep walking until you reach the town of

Abernus.

- Having reached Abernus, you'll see it's in ruins. You can

go several way's, but all will eventaully lead to the

Catherdal.

- ABERNUS CATHEDRAL

Spells: None

Items : Soul Reaver

Wraith Armor

Azimuth's third Eye

Time-Streaming Device

6x Ancient Vile

4x Symbol of Power

4x Heart of Darkness

1x Flay

- Outside, activate the landmark and walk out. You will be

teleported to the pillars where you will place the eye in

front of the dimension pillar.

- You will be told to seek out king Otmar of Willendorf. For

that you'll need to upgrade your disguise to a gentleman.

Fly to the last landmark and walk east.

- After a while you pass two small camps. There's nothing

important there. Just blood. Near the second camp (orange

tents) however is a cave. Enter it (don't forget to acti-

vate landmark.

- SPIRIT CAVE

Spells: Spirit Wrack

Items : 2x Pentalich of Tarot

2x Symbol of Power

2x Flay

2x Energy Bank

1x Ancient Vile

- Walk south and drink from the bloodfountain in the cave you

can enter. It will give you more strength (now you can push

big grey boulders).

- Keep walking on south.

- Take your first right, cut the tree and enter the cave it

leads to. There will be another bloodfountain.

- Take your second right and enter the secret cave. Take the

items and exit.

- Climb your way down and take your first left. Cross the

water and take the items. keep heading south. You'll find a

mooncave and a landmark.

- Fly to Willendorf. Walk all the way east, through the town

to the cave, where you will find a better disguise.

- CAVE OF ILLUSION

Spells: Improved Disguise (form)

Items : 1x Ancient Vile

1x Symbol of Power

6x Flay

1x Heart of Darkness

2x Font of Putrescense

- With your new disguise you can enter the city of Willen-

dorf. You can explore the city for items if you want, but

if you want to get through it quickly, go to the towers

located east and west of Willendorf and open the doors.

- When you've met king Otmar, walk south and go into the

tunnel leading to the dollmaker.

- TUNNELS OF WILLENDORF

Spells: None

Items : 3x Flay

1x Pentalich of Tarot

2x Implode

1x Energy Bank

- Walk south and use the spirit wrack spell to control the

Nemesis guards and switch both levers to open the door. Now

walk north.

- When you're outside again, just walk the way. Activate the

landmark and exit north.

- You will enter the town of Stahlberg. Explore the town and

exit north.

- Now go west. Use the spirit wrack spell to control the

puppet and open the gate. Now you can go to the dollmaker.

- DOLLMAKER'S MANSION

Spells: None

Items : Elzevir's Doll

1x Implode

1x Heart of Darkness

1x Energy Bank

1x Ancient Vile

2x Font of Putrescense

- Return to Willendorf and visit King Otmar again.

Now you must battle the army of the Nemesis.

(read note on next page first)

NOTE: Be warned!, if you go to Otmar's throne room, you

will automatically go to the battle field. If you

want to search for secrets, make a second save game,

before going to Otmar.

- Fight your way through. You will be teleported.

- You'll notice you've been teleported 50 years back in time.

Kill the man and watch the scene.

- Now head north to Stahlberg. Explore Stahlberg again for

items. Go north.

- Search the houses for items and go north once more.

- You'll see the stronghold of William the Just. Enter it.

- WILLIAM THE JUST'S STRONGHOLD

Spells: None

Items : Time-Streaming Device

2x Energy Bank

2x Symbol of Power

2x Heart of Darkness

1x Pentalich of Tarot

2x Ancient Vile

3x Implode

- WILLIAM THE JUST'S STRONGHOLD (present)

Spells: None

Items : 2x Ancient Vile

2x Energy Bank

4x Heart of Darkness

- Outside again, walk south. You can explore the town again

if you like (I did). I don't walk south. You'll realise

that after killing William the Just you've changed history.

And you are in the time of vampire hunting.

- Walk all the way to the event. You'll see Vorador being

decapetated. Kill the people who will attack you.

You meet Mobius (again), from the Oracle. A conversation

will take place and then head north.

- Fight Mobius's creature from the past. Then fight his

creature from the present. And finally a creature from

times yet to come, yourself. After that slay Mobius himself

and take his hourglass.

- You will automatically fly to the pillars for your final

battle.

- First fight Mortanius in his normal form. After you

destroyed him he will morph into a demon.

- Take Mortanius's Death Orb and Anarcrothe's Scales. Then

fight Mortanius

- Having finally defeated the demon, you will be given a

choice:.



1. Let the world of Nosgoth be doomed.

2. Save the world of Nosgoth.

The choice is yours!

THE END

Supplied by Poison

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Thanks to Revolution reader Poison!