"The Grinch Walkthrough"
By "Cabdriver524"
[email protected]
For Sony PlayStation
Tutorial Level
Room#1)Butt drop the boxes to find the key.
Room#2)Slide the stone aside.
Room#3)Use Max to collect the key from the next room through the hole in
the door and return to the grinch with it.
Room#4)Breathe into the breath analyser.
Room#5)Use the elevator to go down to the computer room.
Computer Room
Used to access the grinch computer for constructing gadgets with blueprint
pieces(BP), and accessing the four vacuum tubes to: Whoville, Who Forest,
Who Dump and Who Lake. Above the computer room is a floor with bonus level
doors marked "750", "1500" and "2500", (I personally found these bonus levels
annoying and got nothing for the time wasted here) this is the required
number of presents to bust to access that particular bonus level, there
is also a locked door that will open when you've collected all of the "Sleigh
Parts." The four vacuum tubes will become accessable one at a time as you
complete certain missions in the level prior. Note that the order in which
I've placed tasks in this walkthrough are just in my opinion the quickest/easiest
way to proceed but not mandatory to finish successfully. Presents are too
numerous to list. See end of walkthrough for FAQ's, and blueprint location
lists.
Whoville
Upon entering Whoville you may first want to familiarize yourself with the
area around you, busting presents and smashing trees does not require any
tools or items and is a good thing to work on while finding your way around.
When your ready, start with your back to the vacuum tube where you entered,
head forward under the brown overpass and past the x-mas tree on the right
side, ahead you will see an orange snowman/shaped bldg with a guard sleeping
outside the door, and "030" on top, this is the "Countdown to x-mas clock
tower." "Tiptoe" past the sleeping guard to enter. Once inside you will
find the "Who cloak" and some presents to bust, don't drive yourself crazy
here trying to go up on the elevator, you have to come back later with the
jetspring to open the hatch above first. When you exit the tower look to
your right, there is a ledge over a kid with a BP on it, use the nearby
pole to swing up onto the ledge to collect the BP, this is a difficult manuever
that takes timing and practice, see the FAQ's section for help with this.
From there go past the x-mas tree, again on the right, to the yellow bldg
with wide front steps and a clock overhead, this is "City Hall." To the
left of city hall, just past and over the guard, is a ledge that you can
jump/climb up on to for another BP. From here go back to the vacuum tube,
with your back to the tube, walk around the corner to the right, and look
to the right, there is a blue bldg with a guard out front, this is the "Post
Office." Jump/climb up on the post office roof for another BP. Now with
your who cloak on, (go to a phone booth to change,because this guard is
awake!) enter the post office unrecognized to "Shuffle The Mail." Once inside
go into the room directly in front of you for curiosity's sake only, ignore
the little girl here, like the elevator in the clock tower, she will only
distract you from your mission. The halls to either side of where you entered
here are one hallway circling the room your in, go to the right hall as
you leave here being careful not to come into contact with the red security
rays, past the red ray on the right will be door#1(purple), stand in front
of the door, call max and send him into any one of the little holes on the
outer wall of the hallway (this ones easy, go in across from door#1 and
make two lefts.)to find the color coordinated entrance to the room where
the grinch is waiting outside. Have max step on the round switch to let
him in, a timer will start, run the grinch straight ahead to the mail cubbies
and shuffle the mail. Exit to the right and repeat the sequence for room#2.
This time exit to the left and go back the way you came, past the room with
the little girl, and into the opposite end of the hallway to find door#3
on your left, repeat the sequence for each door in numeric order till you
reach door#5, this door should be open by now and a "Heart of Stone" in
front of it, enter to collect another BP, on your way out of the post office
, the little girl has left the BP she was holding, inside/left of exit.
When you exit, go through the vacuum tube to the computer to assemble your
"Rotten Egg Launcher." With your egg launcher equiped, return to whoville,
change out of your who cloak so you can use your gadgets, and head for city
hall. Use your egg launcher to shoot dead center of the clock overhead to
enter, once inside enter the basement, in here you will find four filing
cabinets on each of three walls, look closer, one on each wall is a hair
taller than the other three, use your ability to move objects and pull out
the taller one on each wall for a BP(3 total), then head upstairs. Like
the hall in the post office, the two doors upstairs lead into one hallway
circling the statue room, enter the right door and tiptoe past the guard(this
is sometimes tricky, hide in the shadows and stop when he does)and into
the hall, when you get past the guard, you'll see the statue room on your
left, and the mayors office on your right, go first into the mayors office
on the right, in here collect a BP, slide the filing cabinet aside, pull
out the safe and butt drop it to collect the "Hammer and Chisel", then tiptoe
across the hall into the statue room. Once inside stop at the top step and
breathe to make the security beams visible, carefully jump each beam and
press the button at the back of the statue to de-activate the security system,
then go to the front of the statue to "Modify" it, collect the BP next to
the statue and exit city hall. Head for the scaffolding across from the
post office and correctly time a butt drop at the end of the plank with
the guy on the other end for the "Paint Bucket." You will have to swing
across the poles from atop the brown platform to get there. At this point
you will want to complete your "Smashing Snowmen", "Painting the Mayors
Posters" and "Egging the Houses" missions. Complete these missions in the
order of your choice, leaving the "Advancing the Countdown to Christmas
Clock" mission incomplete till you have the jetspring to open the hatch
over the elevator. When you've found everything listed below, return to
the computer to assemble the binoculars(this will enable you to zoom in
and out with your gadget sights for improved aim), then we're off to Who
Forest.
Snowmen (butt drop)
1)In front of vacuum tube.
2)From vacuum tube, past P.O. and scaffolding, ahead.
3)Around perimeter of x-mas tree.
4)Also around perimeter of x-mas tree.
5)Left side of city hall.
6)Right side of city hall.
7)Left of countdown tower.
8)Right of countdown tower.
9)Up on brown platform between the x-mas tree and the scaffolding.
10)Up on blue platform between vacuum tube and city hall.
Posters (press triangle when prompted)
1)With back to tube, up on ledge, right of vacuum tube.
2)Up on blue platform, between vacuum tube and city hall.
3)Around bottom of brown platform, far end from vacuum tube.
4)Top of brown platform, between the tiny and main bldgs.
5)From vacuum tube, past the P.O. and scaffolding, ahead on right
6)Up on ledge, over kid, opposite the countdown tower.
7)Right of countdown tower, up on left side of double ledge.
8)Extreme right of city hall, next to musical horn.
9)Left side of pink bldg, by phone booth, left of city hall.
10)Up on ledge, right side of blue platform.
Open Windows (launch eggs inside)
1)High above vacuum tube.
2)High above P.O.
3)High above kid, past P.O. and scaffolding.
4)High up on same bldg, other side, other end.
5)High up on brown platform, x-mas tree side.
6)High up on bldg, right of blue platform.
7)High above corner area, right of city hall.
8)Above music horn, right of city hall.
9)On top of odd looking bldg, between countdown tower and city hall.
10)High over double ledge, right of countdown tower.
Who Forest
Once again let me remind you that the order of tasks may seem redundant,
to return to the same place several times, when you could have collected
all items in one place at one time, my path takes you through each task
one at a time so as to cover each mission in whole, and reduce the possibility
of leaving important items behind. Once again busting presents and drooping
trees requires no special tools or items and is a good thing to work on
while finding your way around. When your ready, you should first collect
all of the jetspring blueprints so you can return to Whoville and complete
the countdown to x-mas clock mission. Start at the vacuum tube where you
entered Who Forest and look around the back of the vacuum tube for your
first BP, proceed up the path till it makes a U-turn to the right and you
see a cabin up on your left, go around the cabin on the left side up the
ramp to collect another BP, continue along the main path till you enter
the clearing and find another BP, continue straight ahead past the huge
hollow tree and left into the ski lift area, look behind the cabin closest
to the lift for another BP, from here, with your back to the ski lift, go
straight ahead to the tunnel on the far side of the area between the two
trees with snowy tops to collect another BP, as you exit the tunnel, notice
the branches on your right, swing up on the branches to the small ledge,
then jump across ahead to another ledge and find another BP, then drop down
by the green cabin for another BP, go past/behind the green cabin veering
right, stop in the corner and jump across to the ledge in the opposite corner
in front of the pink cabin, go around the pink cabin for another BP, now
with your back to the front of the pink cabin, equip your egg launcher and
zoom in on the red and white spinning wheel in front of the cabin atop the
huge hollow tree, shoot the wheel to bring the elevator to the bottom, jump
down off the cliff and onto the elevator now waiting at the bottom of the
tree, take the elevator up for another BP, be sure that you don't jump or
fall off the tree, ride the elevator down so it's there when you need it
again, then head for the computer to assemble the jetspring. Once you've
equipped the jetspring, return to Whoville, remove your who cloak (if you
havn't already)and tiptoe back into the countdown tower, once inside, stand
on the elevator and jetspring up to open the hatch above, now you can take
the elevator up. When you reach the second floor, there will be a red switch
on your right and to your left is a series of three levers and a wall of
gears behind them, this floor is easy, change the position of each lever
and jump on the red switch to open the hatch above, take the elevator up,
when you reach the third floor there will be a red switch on your right
and to your left is a series of three levers and a wall of gears behind
them and in that left corner a crate and two small platforms at the top
of vertical lifts, now looking at the levers, in order from you towards
the wall, they should be R,L,R, like the second floor you must change the
position of each lever, but this time move the one closest to you and the
second one will move with it, then move the farthest one and jump on the
switch, the gears will spin and one of the platforms will drop to the floor,
slide the crate onto the platform, change the position of the lever closest
to the wall and jump on the switch again, the crate will rise and slide
onto the other platform opening the hatch above, now you can take the elevator
up. OK, it gets a little hairy here and I've been asked to make it as simple
as possible so even our youngest gamers can understand so for the wall with
the two lifts we'll call the "lift wall", and the wall with the crate in
front will be the "crate wall", and the wall with the switch the "switch
wall", and the last wall with only gears the "gear wall." With that worked
out, when you reach the fourth floor, change the position of only one lever,
the one closest to the corner of the crate wall and the switch wall, then
jump on the switch, that will cause the gears to spin and the pipe that
runs from the gear wall to the crate wall will extend a gear into that same
corner, now slide the crate one time towards the switch wall, climb on top
and use the action button to push the large gear into the wall, now slide
the crate onto the lift platform that is floor level on the lift wall, change
the position of all levers except the one closest to the crate wall and
the switch wall corner, jump on the switch and the crate will rise and slide
onto the other platform opening the hatch above, now you can take the elevator
up. When you reach the fifth floor, you will see two doors and colored bells
overhead, call max and send him through the hole at the bottom of the blue
door, once inside collect a BP and the "Hammer", before leaving take a moment
to study the picture on the wall, this picture will be your clue to the
order in which you need to hammer the colored bells hanging over the grinch's
head, this order is random and differs from game to game so I can't tell
you the order in which to proceed, when you've remembered or written down
the order in which to hammer the bells, have max return to the grinch with
the hammer, then have the grinch equip his jetspring and one at a time stand
on the shadow below the bell that you want to ring and jetspring up to it,
do this for all five bells in the order depicted on the picture to enter
the clock room, once inside collect the BP and use your hammer to strike
the bell on the sleeping guys head to advance the countdown to x-mas clock.
At this point all missions in Whoville should be complete(except the presents,
this is up to you to figure out as there are too many to list and it's not
necessary to complete till the end of the game, if you wish)and you should
now return to Who Forest. You will now need to complete the "Putting Bees
in Cabins" mission as follows; start at the vacuum tube and shoot two bee
hives out of the nearest tree, pick up a hive and a timer will start, run
to the first cabin next to the vacuum tube, jump up on the roof, go to the
chimney and press action to drop the bees down the chimney before the timer
runs out. Making sure you have the jetspring equiped this time, pick up
the second hive(timer starts)and run ahead along the path making the u-turn
to the right, approach the second cabin on the left side up the ramp, jetspring
to the roof and deposit the bees, now run ahead up the main path and into
the clearing towards the huge hollow tree, walk towards the black spot under
the tree with bee hives and a beast will appear, get close but not too close
and just after he swipes at you run in and breathe on him, shoot down three
hives, use one on the third cabin next to you, one on the fourth cabin just
to the right as you enter the clearing, and if you remembered to leave the
elevator down, put one in the fifth cabin on top of the huge hollow tree
and remember to bring the elevator down with you again, if you didn't leave
the elevator down do this one last and you'll have to shoot the elevator
down again from the cliff. Now go into the ski lift area and look for the
tree with bees and a black spot underneath under the highest of three cabins
here, summon the beast, breathe on him, shoot down three hives, put one
in the sixth cabin above, one in the seventh cabin next to the ski lift,
and one in the eighth cabin by the ice wall to the "White Mountain Civic
Center". Now go back to the branches and up onto the ledge, turn left and
go away from the cabins, past the "Snow Cannon", and drop off the other
end of the ledge onto a small ledge below, shoot the ice with your egg launcher
and collect the "Glue Bucket", jump/climb back up on the ledge and jetspring
up onto the top of the snow cannon, walk to the center and press action
to sabotage the snow cannon. Cross the ledge over to the cliff with the
two cabins and find the tree with bees, summon the beast, breathe on him,
shoot down two hives, put one in the ninth/green cabin next to you, and
one in the tenth/pink cabin just above and beside you. You have just completed
both the "Bees in Cabins" mission and the "Sabotaging the Snow Cannon" mission,
you now need to start collecting the "Slime Shooter" BP's from the inside
of the cabins you've just emptied starting in the one your standing on and
through to the one at the vacuum tube; inside the pink cabin your standing
on you'll find a BP, inside the green cabin on this same cliff you will
find another BP, inside the cabin by the ice wall you will find another
BP, inside the cabin at the ski lift find only presents, inside the cabin
over the beast in the ski lift area find only presents, inside the cabin
at the top of the huge hollow tree find presents only(and remember to leave
the elevator at the bottom again), inside the cabin at the bottom of the
huge hollow tree find another BP, inside the cabin next to the clearing
find another BP, inside the cabin up to the right of where the main path
makes the u-turn find three BP's and a chest, you'll have to come back here
when you've equiped the slime shooter to open the chest, inside the cabin
next to the vacuum tube find your last slime shooter BP, return to the computer
and assemble the slime shooter. Return to Who Forest and head to the second
cabin with the chest inside, once inside use the jetspring up to the ledge,
use the slime shooter to slime the bees and then quickly switch over to
the egg launcher and shoot the chest before the bees get out, collect the
"Ski Lift Pass Card" and head for the ski lift. Use your pass card at the
yellow post to ride the lift to "White Mountain Ski Resort." Arrive in the
resort area to be met by warmly dressed security, tiptoe up behind the guard
while he's walking away and slime him, then run in and breathe and watch
him take off. Just past the guard is a wooden rail that you can go to either
side of, go up the right side and turn left at the kid and go up to the
top of the snowy peak to find your second "Heart of Stone". Jump down to
the snowy platform below, shoot or avoid the kid, and find the tree with
the bees and the black spot underneath, summon the beast, breathe on him
and send max into the now visible cave. Return to the grinch and head back
towards the snowy peak till you drop off the platform, turn left(this is
up the left side of the wooden rail)and run towards the left end of the
house, shoot or avoid the kid on the way, as you approach the left end of
the house turn left into the alcove and meet another guard, get rid of him,
butt drop the crystalized present and send max into the cave for another
BP, return to the grinch, go to the house and leap the fence, avoiding the
dog collect another BP to the far right of the house and return to the safer
side of the fence, now watch the dog, he will follow a circular path around
the inside of the yard stopping briefly under several overhanging snow drifts,
this next task will be on a timer so think about what buttons you need to
locate to switch gadgets and complete inside of time given, shoot a snowdrift
over the dog with your egg launcher(timer starts), switch to the slime shooter,
jump the fence and run to the right side of the house, aim your slime shooter
at the three pairs of ski's and slime them, if you do this inside the time
given you will see a short clip because you just "Slimed the Mayors Ski's".
Now if you havn't already completed the "Droop all the Trees" mission, do
so now before returning to the computer room and on to Who Dump leaving
the "Replacing the Candles on the Cake with Fireworks" mission incomplete
till you have the "Octopus Gadget" and can get to the "White Mountain Civic
Center."
Trees(egg the guy, breathe on the tree)
1)Behind the green cabin, next to the ski lift.
2)Bottom left of the ice wall in the lift area.
3)Bottom right of the ice wall in the lift area.
4)Around the perimeter of the huge hollow tree.
5)Behind the green cabin on the cliff.
6)Behind the pink cabin on the cliff.
7)Bottom of the ice wall at the entrance to the clearing.
8)Along the main path, from the clearing towards the u-turn.
9)At the u-turn.
10)Very close to the vacuum tube.
Who Dump
This level I decided to do a little different, some areas in the dump are
difficult and/or time consuming to get in and out of, so I thought it best
to visit each area, one at a time, and collect all items and complete all
tasks in that area before moving on to the next. When you first enter the
dump, bust a few presents and collect a few red eggs while you look around
and try to keep some on hand through this level. In each area ahead, you
will need to "Collect Parts For the Computer", "Take Food from the Birds"
and "Conduct the Stinky Gas to Who Bris's Shack", along with a few missions
exclusive to each area. First in the "Main Entrance" area, equip the egg
launcher, and with a red egg shoot the little robot(#1)working near the
vacuum tube, and collect the spare parts left behind, do the same with the
little robot(#2)working near the big cement tube with the yellow sign and
a silver orb circling over it, do the same with the little robot(#3)working
by the entrance to the green tunnel. Now go up to the birds(#1)by the entrance
to the blue tunnel and they will fly up and circle overhead, zoom in to
a spot where the birds keep flying through your sights and peg the one with
the slice of pizza in it's mouth, do the same to the birds(#2)on the mound
between the blue tunnel and the vacuum tube. Now look on the wall between
the blue tunnel and the vacuum tube for a silver orb, shoot this orb with
a red egg, jump up to the tiny pipe(#1) and swing like on the branches around
and around till the tiny pipe turns out and connects, if it doesn't, swing
in the other direction, do the same to the pipe(#2) on the mound between
the two tunnels. Across the path from the big cement tube is a lever and
a large stone block, slide the block in front of the lever and drop the
wrecking ball on the block for a present. Now go to the cement tube with
the yellow sign, shoot the orb over it with a red egg, then climb up on
the tube and butt drop the top of it, inside find a BP and tiny pipe(#3)to
connect, if you've tried to go through either the blue or green tunnels,
you'll know that they have an electric field blocking the exit to both,
the switch inside the tube you are standing in will de-energize those electric
fields for a limited amount of time, this next move will take a few times
to get right, jump on the switch, run to the oil spot on the floor and using
your jetspring jump up out of the tube and run through the blue tunnel to
the "Blue Area" before the electric field comes back on. Once inside the
blue area, take food from the birds(#3)directly overhead of the entrance,
do the same to the birds next to the cement tube in front of you. Over the
steam grates and into the nearby area with the huge wall into the "Power
Plant",there will be two electric fences in front of the paths to either
side of this wall, do the same to the birds(#5)next to the near end of the
electric fence on the left side of the huge wall, then do the same to the
birds(#6)next to the near end of the electric fence on the right side of
the huge wall, now use the red egg again to shoot the little robot(#4)working
next to the cement tube, do the same to the little robots(#5)working
on both sides of the huge wall in front of the electric fences, now look
behind the electric fence on the right side of the huge wall and shoot the
center of the "T" in the pipes(#4)to make a connection, look to your right
for another BP near the end of the electric fence, now jetspring up onto
the platform where you entered, in front of the blue electric field, and
jump up to the tiny pipe(#5)to make a connection. Now like in the last area,
shoot the orb over the cement tube with the red egg and butt drop on top
of the tube and drop inside, in here you will find a BP and pipe(#6)connection
and another orb to shoot, then jump on the switch and onto the oilspot to
jetspring up and out of the tube, then jetspring up and into the tunnel
back to the main entrance area before the blue electric field returns. Back
in the main entrance area(this gets real repetitive)go into the cement tube
again, jump on the switch and jetspring out only this time go through the
green tunnel and into the "Green Area". Once inside the green area, shoot
the little robot(#7)working near the entrance and collect the parts, do
the same to the little robot(#8)working up to the right by the green neon
arrow, do the same to the little robot(#9)working to the left of the neon
sign down by the orb going back and forth in front of the path to the" Minefield".
Next take food from the birds(#7)in front of the path to the minefield,
do the same to the birds(#8)next to the steam vent grate on the ground.
Now make the pipe(#7)connection between the cement tube and the vent grate
by shooting the center of the "T" in the piping. From here go into the red
tunnel to the "Rat Area", take food from the birds(#9)in the corner to your
right as you enter, now directly across from the entrance is a ground level
pipe(#8)that you have to push forward towards the fence to connect, now
look for the corner by the red egg, across from the egg will be a grate
over a dark tunnel, shoot the grate with the red egg and collect the BP,
now look up and shoot the pieces of wood hanging over the area to make little
rat bridges, call max and have him lead the rats(one at a time was the best
I could do)over the little bridges and into the dark tunnel to "Infest the
Mayors House with Rats". Now go back to the green area and get rid of the
guy on top of the cement tube by shooting the wrecking ball up and to the
right of the red tunnel, now butt drop on top of the tube and enter, inside
find a BP and shoot the center of the "T" in the pipes(#9)to connect. Ignore
the switch and jetspring out, shoot the orb and enter the path to the minefield.
Once inside the minefield, do not cross the green steel ramp in front of
you, use the egg launcher to shoot down the three mattresses hanging over
the area, then slime the silver orb and a timer will start, do not hurry
because of the timer, at any time that the timer runs low just be very still
and the orb will move closer to you and you can slime it again and continue,
after sliming the orb, equip your jetspring and walk as close to the end
of the green steel ramp as you can and jetspring to the mattress, continue
to navigate the objects on the ground without falling off and into the minefield,
when you've navigated your way to the dump guards house go first to the
garage(doesn't look like a garage from the outside)to the right side of
the main bldg and find a BP on the right side of the garage, now enter to
find the "Scissors" you will need to "Shave the Dump Guard". From here go
around to the left side of the main bldg and find a BP and the third "Heart
of Stone". Now enter the main house and find a BP at the back of the room,
now here you must make SURE you "tiptoe" up the stairs(or you might find
yourself back on the other side of the minefield)and up to the sleeping
dump guard and use your scissors to shave him. Now you must navigate your
way back(or just be blown back by a mine)to the entrance to the green area,
through the green area and back to the main entrance area and collect the
BP that you couldn't get to before because of the two steam pipes on either
side of the path it was blocking, now travel down that path and with the
red egg shoot the little robot(#10)working ahead, now take food from the
birds(#10)in this area, now use a red egg to shoot the orb and turn off
the steam valve where the orb was, from here go around counter clockwise
and change the position of each lever,(pipe#10)then go back to the first
one and change it again, then turn the steam valve back on and you will
have "Conducted the Stinky Gas to Who Bris's Shack". If you hop the fence
into the "Chess Piece" area, the window on the bldg facing you, will probably
be shuttered closed, this will be open later to display the positions the
chess pieces are to be moved to after being prompted to collect the sleigh
parts. Now head back to the green area where you saw the green neon arrow,
with the red egg shoot the grate over the hole under the neon arrow and
"Feed Spare Parts to the Computer". From here leave the dump with the "Short
Circuiting the Power Plant" mission incomplete, return to the computer and
assemble the "Octopus Gadget". When you've correctly assembled the octopus
gadget return to Who Forest and climb the ice wall behind the lowest cabin
in the ski area to the "White Mountain Civic Center". When you enter you
will be in a pit so to speak, around you should be several eggs to collect,
an icy wall and a lever that works the draw bridge above(timed), equip your
octopus gadget, throw the lever, climb the icy wall and cross the bridge
before the timer runs out and the bridge gives way. When you make it, there
will be a red and white twirly thing over the bridge, shoot this and collect
the fireworks(#1), further up on the hill is a beast and a cave behind him
that you can send max into when you get rid of the beast, from there go
back towards the bridge to find another lever, throw the lever to raise
the bridge and cross before the timer runs out. On your left as you come
off the bridge is another twirly thing, shoot and collect fireworks(#2),
hide now behind the thing blocking the center of the path ahead and switch
to your slime shooter, sneak up behind the snow guard and slime him, then
breathe on him, look left now to the wall where you will find another twirly
thing for fireworks(#3). Now go to the front of the cabin, shoot each of
the two tiny chains holding the sign over the fat guys head, you may enter
now to see the cake but you need all the fireworks first to finish. Now
as you face the front of the cabin, shoot the twirly on the upper right
corner of cabin for fireworks(#4), now do the same for the twirly on the
top of the left side of the cabin for fireworks(#5), now do the same to
the twirly at the end of the path with the snowballs rolling back and forth
for fireworks(#6), now go into the tunnel behind the cabin and tiptoe past
the beast on the right, sneak up and slime the guard and breathe on him,
now with your egg launcher zoom in and repeatedly peg the dancing doofs
on the targets on their beltbuckles till they fall off, shoot the twirly
thing where the doof was and then use the jetspring to jump over and collect
fireworks(#7), jump to the last platform and stop at the fallen tree crossing
to the third doof, shoot him off and shoot the twirly thing, then send max
CAREFULLY across the tree to collect fireworks(#8), now go behind the cabin
to the right and look up to the two caves in the side of the hill, shoot
the twirly on the lower ledge and jetspring up to collect fireworks(#9),
tiptoe into the cave, past the bats and keep tiptoing to the other end of
the snowy bridge till your right at the wall, drop down carefully two ledges
to the left, and look up on the wall in front of you for a hard to see ledge(looks
like a horizontal line thay starts above you and runs along the wall to
the left) that you can jump up to and hang/creep to the left on, creep to
the left till there is a ledge under you and drop down to find a nearby
BP, from this ledge focus your egg launcher up at the three large icicles
hanging from the ceiling of the cave and shoot them down. One will shatter
open a crystal on the cave floor that has a BP in it, and the other two
you can jetspring up to one, and onto the other, and across to the icy wall
below the beast, climb the icy wall out and do what you will with the beast
because there's nothing there of interest. Shoot the snow wall in front
of you, sneak up and slime/breathe the guard, when you exit the cave turn
and look right at the twirly thing over the branches, shoot the twirly thing
and swing up on the branches to the far ledge to collect fireworks(#10),
if you fail and fall, don't bother going back through the cave because the
icicles on the floor of the cave are gone, instead walk straight up to the
front of the tree, that's on the right of the tunnel and jetspring up and
straight back behind the top of the tree, it may take a few tries but there
is a spot there that you can land on and jetspring again up to the ledge
to collect your last fireworks. From there go into the cabin and up to the
cake to "Replace the Candles on the Cake with Fireworks". Leave Who Forest
and return to Who Dump to "Short Circuit the Power Plant". Once inside the
dump, go through the blue tunnel into the blue area and up to the huge wall
between the two electric fences, equip the slime shooter and slime the cameras
on each side of the door to de-energize the electric pads at the bottom
of the door, equip the octopus gadget and climb the wall into the "Power
Plant."Once inside proceed along the right wall and slime/breathe the guard,
continue ahead until the path narrows and slime/breathe another guard, send
max into the narrower passage ahead to retrieve a BP from the small cove
at the end, go back now towards the huge wall where you entered, along the
wall to the right on your way back(opposite from the wall on the way in),
till you come across a light blue elevator pad with a breath switch on the
wall to the right, breathe into the switch, jump onto the elevator pad and
ride it up to the first tower. Once up on the tower, look up on the pole
to find a green button facing towards the huge wall, shoot this with the
green egg to de-energize the wire, equip your slime shooter and cross it
to the next tower, when you drop down on the next tower, immediately ready
your slime shooter to slime/breathe the guard. Again look up on the pole
for the green button, shoot to de-energize and cross the wire, once across
drop down and call max, send him through the electric door to the red switch,
step on the switch(timer)and run back to the other switches visiting each
one before the timer runs out to de-energize the electric door. Enter the
now de-energized door and slime/breathe the guard inside, continue ahead
and slime/breathe the guard in the open area, now ahead further on the left
find two pipes, jetspring up on to the horizontal one and on up to the first
tower, shoot TWO green buttons up on the pole, shoot two things off of the
wire, then equip the slime shooter and cross the wire. Drop down on the
second tower and immediately slime/breathe the guard, shoot TWO green buttons
up on the pole and cross the wire, drop down and run around to the right
to find a BP, now have max do the button thing again to get through the
electric door. Now have the grinch move ahead and drop down into the next
area, you will find yourself in a pit with three large machines and a set
of crates in the corner under where you dropped in, slime/breathe the two
guards, shoot the two little robots with red eggs, then breathe into the
switches at the back of each of three large fans, when all three fans have
activated, climb up the crates to the level above and go right to where
you can jump across to the huge fan blades, continue to jump across the
blades till you reach the other side across the pit. Run up the path till
it ends by a tower with a wire going across to a door, and two square electric
fences below, one inside the other. You have two options here; if your collecting
all presents as you go, you will want to cross the wire halfway and drop
into the area below, if not just cross over the wire to the door, in both
situations shoot the green button on the pole in the center of the area
below to shut down security temporarily. Enter the door at the other end
of the wire to the "Generator Bldg." Once inside, find yourself at the bottom
of the generators in a large round room with a BP enclosed in a glass ball
in front of you, this will be accessable on your way out of here later,
follow the path around to the left and collect(and keep in stock)both red
and green eggs for your mission ahead stopping to shoot the orb on your
way around, when you've come almost all of the way around to where you started
you will come across a grate with a guard on it, do not step on the grate
or the guard will touch the grate with his electric prod and zap you, slime/breathe
the guard and take the elevator up. When you reach the top there is an electric
fence to your left and a guard to your right, slime/breathe the guard and
continue past him to the wall, climb this wall and then another wall ahead
with your octopus gadget, at the top of the second wall you will be looking
at a door with cameras hanging over the door both inside and out, slime
the cameras from outside the door and enter, inside shoot the green button
up on the wall in front of you to shut down generator #1, go back now the
way you came to the spot where the elevator first brought you up and the
electric fence will be de-energized, go through there and ride the moving
platform over to the next platform, shoot the green button on the wall next
to the pole to de-energize the wire above and cross the wire. Once across
the wire slime the electric wall ahead, low and high, and climb the wall
with your octopus gadget before the slime wears off, at the top shoot the
orb with the red egg and do the same slime/climb on the wall ahead. At the
top find yourself again facing a door with cameras hanging over it, (note
the electric wire overhead, this will be the way back when you've finished
your work up ahead)slime the cameras, go through the door and climb the
wall ahead with the octopus gadget, at the top slime/breathe the guard,
cross the grate and shoot the green button on the wall next to the pole
to de-energize the wire overhead and cross the wire. Once you've crossed
slime/breathe the guard and shoot the green button on the wall next to the
pole to shut down generator #2. Now take the moving platform ahead, over
to the next platform, shoot the orb with a red egg and slime/climb the wall
ahead, at the top shoot another orb(w/red egg) and the green button to shut
down generator #3 and pick up the BP at end of the platform, now go back
the way you came to the spot where I had you note the energized wire above,
when you drop down to the door just before that, where you slimed the cameras,
look up and left and shoot the green button before you go through the door
to de-energize the wire, then cross the wire. Drop down on the other side
to face another door with cameras hanging over it, slime the cameras and
go through the door, shoot the orb with a red egg, slime/breathe the guard
and shoot the green button up and left on the wall in front of you to shut
down generator #4 and cause a "Complete Shut Down." On your way to the exit
stop and pick up the now accessable BP on the circular path below, use the
blue swirl pad on the floor next to max to shortcut to the main entrance
area of the dump, from there return to the computer room and on to "Who
Lake."
Who Lake
When you arrive in Who Lake, you will be in a small cave with a short pier
into water, this pier is where you will find your "Marine Mobile" when you've
collected and assembled all the blueprints. Start by "tiptoeing" out of
the cave so you don't wake the bats overhead, just outside the cave on your
left is a small scout, shoot him and note the brown wall behind him,(you
will climb this wall in a minute)go straight ahead to near the other end
of the suspension bridge picking up a BP on the way, now shoot the tiny
animal past the bridge and collect the "Thistles" it leaves behind, go back
now to the brown wall behind where the small scout was and climb this wall
with the octopus gadget, at the top just to your left find a clothes line
with two pairs of "Shorts" hung up on it, equip your egg launcher and shoot
a thistle into each pair of shorts(#1) then continue up the path(noting
the wire overhead between two trees)till you spot the sleeping beast between
two tents, shoot the beehive over him and he will take his catch and leave,
flatten tents(#1)and collect a BP behind tent #2, now go back the way
you came and using your jetspring jump up on the wire you noted earlier
and cross, at the other end drop down to find a BP and flatten tent(#3),
now drop down below and find your way back to the suspension bridge, collect
a few more thistles and head towards the cave turning left just past the
bridge to find and flatten tent(#4)and shoot shorts(#3,#4), now cross
the suspension bridge again and use the jetspring to reach the lowest branch
ahead, swing up on the branches to the hut, then jetspring up onto the roof
to find a BP and drop into the chimney to retrieve the "Scout Costume."
Once inside, walk up to the guy eating and breathe on him, he will pound
the table and then start shooting at you, run around him while he shoots
to avoid whatever it is he's shooting, he will shoot three times and pause
to reload, when he pauses run up to him and breathe again and you will get
the hat, after avoiding three more shots, at the pause run up and breathe
on him and butt drop on him and you will get the shirt, he will now start
to chase you, run under either one of two moose heads and wait for him to
charge, when he does move at the last second and he will hit the wall causing
the moose head to fall on his head and you will get the shorts, you now
have the complete scout costume, use the fireplace to exit. Drop down off
the hut and pick up a few more thistles before crossing the suspension bridge,
as you come off the bridge turn right, under the stone arch, and immediately
to your left flatten tents(#5)and collect a BP, there is also an animal
to get thistles from here, just on the other side of the nearby tiny fence
flatten tent(#7), from here look towards the hut you got the scout costume
from and see a large plateau between you and the hut, slide the stone block
at the bottom of the plateau closer to it and jump up onto it, then use
the jetspring to reach the top to find a BP and flatten tent(#8), now drop
down off the plateau and shoot the small scout under the clothes line, on
this clothes line shoot shorts(#6,#7), then down and to the right of
the clothes line find a BP, now go under the clothes line and up the path
and drop off to your left to find and shoot shorts(#9
), then collect the BP behind the clothes line, find and flatten tent(#9)here
also, then head towards the water from here to find tent(#10)behind the
changing booth, after you flatten this last tent, use the booth to change
into the scout costume and cross the large bridge into "North Shore." In
north shore there are no changing booths in the entire area and you changed
into your scout costume to cross the bridge unrecognized, eveything you
must do in this area you must do without the help of your gadgets, not till
you get to the "Mayors Villa" area will you find a place to change. Run
off the end of the bridge and take an immediate left off the edge to avoid
the crows overhead and find a BP on the tiny ledge below, climb back up
and go straight ahead from the bridge, down and into the beach area to the
left, go up and behind the blue shack up on the left cliff from the beach
and find a BP, now slide the nearby stone block off of the cliff to bust
open the box below and drop down to collect the BP that was inside, now
call max and send him into the small hole in the front door of the blue
shack, inside he will spill some paint cans and wind up looking like a skunk,
collect the BP in the corner and exit to find the female skunk at the beach,
have max woo her over and she will follow him, with the female skunk in
tow head max to the left of the path leading back up to the bridge, under
the stone arch, and ahead to the fenced-in area guarded by a large scout,
walk max and his new girl up to the large scout and watch him run,(now the
grinch will easily be able to enter this area when the time comes)switch
now back to the grinch and go to the bottom of the hill opposite the one
with the blue shack on it, climb up one level and use the branches to swing
up to the pink shack where you will first be prompted to play "get back
the stolen presents from the ground hog," when you've finished go into the
pink shack and find the "Drill" on the table and a BP behind the little
wall. This next task is probably one of the hardest and most annoying in
the game; go outside the pink shack, step on the "Sonic Scarecrow" and swing
across the branches(from the first jump simply hold down the jump button
and blip across them all quickly) and off the last one (before the crow
returns) to the small and otherwise inaccessable ledge below, collect a
BP here and drop down to ground level, find your way back to the beach where
you started, go up and behind the blue shack again and drill a hole in boat(#1),
now go down on the beach and find the two reels with boats out on the lines
and facing the boats jump up to the reel and use your swing ability to reel
in the boats(#2) and drill holes in them. Now follow the path that max
and the skunk took, to the fenced-in area to find your fourth "Heart of
Stone," and drill boats(#4), then reel in and drill boat(#6), on your
way out go behind the cabin to find a BP, turn right as you exit and follow
the fence to find and drill boats(#7), now standing between the two boats,
with your back to the water, look up towards the sun at the green shed on
the hill, go around to the right(ignoring the branches and door on your
right)and left up the hill to the green shed, go behind the shed and slide
the stone block off the edge to bust open the box below, drop down to find
the BP that was inside then go back up to the shed, closer to the van is
another stone block, slide it up to the van and use it to get on top of
the van to drill boats(#9
). You will now see a short clip prompting you to collect "Sleigh Parts,"
but not just yet, there's more to be done first. Return now to the computer
room to assemble the "Marine Mobile." When you've correctly and completely
assembled the marine mobile, return to Who Lake and it will be waiting inside
the cave for you. Enter the mobile for a short task(at the moment you need
only enter this area to retrieve two copter BP's)and return later for more
fun here. Ahead on the right and close to the surface find a BP, then down
ahead under the arch find another BP and return to the cave. From this point
as you travel you may be prompted to do some things or play some games,
you may decline these and follow my straight route or complete them in the
order of your choice. Cruise through Who Lake and across the bridge to north
shore, go straight ahead towards the green shed, pass it on the right and
drop down, enter the door ahead to the "Mayors Villa" area. Once inside
stop and look around, ahead is a path with a wall on the left and a stump
on the right, turn right and find the changing booth to get out of the scout
costume and ready your gadgets, head up the path between the wall and stump,
go under the cement overhead and stop when you see the falls to the left,
use your egg launcher and zoom in on the unsteady platform left of the falls,
shoot the sticks out and the boulder will roll onto a board near you, do
a butt drop on the opposite end of the board to catapult up to the villa.
At the top equip your jetspring and jump up to the ladder on the right side
of the villa's roof, jump to the tree limb behind the roof and send max
carefully to the end of the limb for a BP, now continue to the ledge behind
the limb and jetspring up to the next level, drop down on the other end
to find a way across the falls, once across the falls, down ahead on your
left you will find a cave, collect a BP and see the pirate inside, he will
offer to give you a hook that you need to "Hook the Mayor's Bed to the Motorboat"
if you bring him five scouts scarves. Ignore all else and return to the
computer to assemble your "Grinch Copter." With that done go back to the
mayors villa area to collect the five scout scarves. As you re-enter the
villa area notice the reel attached to a log next to the stump, jump up
to the reel and swing to haul up the log, shoot the beehive over the large
scout and step on the switch, collect the scarf(#1) at the bottom of the
stump when the scout gets knocked away, now drop down towards the water
and find a boat hooked to a rope over pulleys and a platform hanging on
the other end, jetspring up onto the platform and when the boat raises up
send max underneath the boat to collect the "Rope." Now go to the dock in
front of and below the villa and run up to the scout and breathe, breathe,
breathe till he falls off of the dock, collect scarf(#2)on the dock, now
use your copter to reach the way high up platform over the villa, put yourself
in a spot that puts the large scout between you and the opening in the fence
in the back right corner, breathe on him and from a moderate distance peg
him repeatedly with the egg launcher till he falls off through the opening
in the fence, collect scarf(#3), now by whatever means you see fit make
your way back by the pirates cave, just ahead towards the water find a large
scout, repeatedly breathe on him till he falls into the water, collect scarf(#4)on
the beach, now on your way back to the falls you should be prompted to quickly
follow a large scout, he will fly away, chase him with the copter and when(or
if)you get close breathe on him and he will fall to the ground and you can
collect scarf(#5), take the scarves to the pirate for the hook. When you've
got your hook, go to the bottom of the villa and check to make sure that
the boulder is still on the board, if not shoot it down again, go to the
changing booth nearby and don your scout costume, butt drop on the opposite
end of the board to be catapulted up to the villa, with your scout costume
on enter the villa uncontested but be sure to tiptoe in so as not to wake
the mayor, tiptoe up to the end of the bed and "Hook the Mayors Bed to the
Motorboat." On your way back to the vacuum tube, see the little scout near
the end of the suspension bridge, he will give you his "GPS"(whatever that
is/sleigh part)if you can shoot down so many birds in a specified amount
of time. Now tiptoe into the cave and into your marine mobile, once in sub
world see the area ahead of you as a circular path winding around a small
mountain like center and two hidden breakaway walls on each side of the
path. Play the tuba fish game as you enter to collect the "Twin end Tuba"
for your second sleigh part. After you get your sleigh part, from the entrance
to subworld, go first ahead, turning left as to follow a clockwise path
around the center but continue left and find the purplish wall ahead, hit
this wall head-on at turbo speed to break open, once inside see the trapped
part for modifying the marine mobile under a cage on a chain, go to the
surface, jump the sub at the target and rush down and collect the first
modifying part, from here go back the way you came to the other side of
the circular area and find another purplish breakaway wall, go through it
like the last one and find a sunken shipwreck, go to the surface and jump
at the icicle, it will fall and break open the shipwreck and you can go
down and scoop up modifying part(#2), now go to the far end of the mountain
like center from the entrance and see a trapped part in the seaweed, turbo
bump the sea cow and he will eat the seaweed, collect modifying part(#3),
chase the two illuminated bubbles for modifying parts(#4)and the mobile
will be modified. Go now to Who Dump main entrance area and head down the
path towards the (#10) pipe, hop the fence and immediately use your binoculars
to look into the open window and see what is supposed to look like three
chess boards, if you picture the house in the middle of the three boards
this is the layout of the yard, on each board is a light spot that represents
the position to move the chess piece to, for that board, in relation to
the house. Move each chess piece to the spot indicated on the corresponding
board in the window, when you've done this correctly the garage out back
will open and you can collect the tire, your third sleigh part, now go back
to Who Forest. Near the vacuum tube in Who Forest get with the tall kid
and max will race him for his ski's, your fourth sleigh part, now go back
to Whoville. Back in Whoville run towards the christmas tree till you see
the trash truck, send max to stand in front of the truck and stop it, switch
back to the grinch and run up and shoot eggs into the back of the truck
until it drops the other twin end tuba, your fifth and final sleigh part.
You should now have all missions(presents not included)complete with the
exception of the "Sleigh Ride" and "Neutralizing Santa" and be watching
a clip about the sleigh, after the clip go back to the computer room and
on the level above to the right of the "750" "Supa Daw" go into the once
locked door to find your sleigh, the sleigh ride is pretty self explanatory;
follow the other sleigh and pick up all ten presents dropped from it on
tiny parachutes, neutralizing santa is also self explanatory; follow santa's
sleigh and hit it ten times with the egg launcher. The game is now complete
with the exception of the presents, your on your own with that, good luck.
Below is a list of things that may solve many Frequently Asked Questions,
I hope I have helped many and don't mind hearing "Your Da Man" or the like
as I have labored many hours over this at the risk of alienating my girlfriend,
but it was fun.
FAQ's
#1)Bugs/Glitches)Many times throughout this game I encountered situations
where my zoom in and out didn't work or my gadgets weren't there or I was
stuck in place, I had to save often and shut my machine off and restart
the game to fix this problem.
#2)Assembling BP's)Before you think that your experiencing a glitch you
must understand how to correctly and completely assemble your BP's before
you can use them; when your trying to align the BP's use the borders to
spot side and corner pieces, start with the "G" box in the lower right corner
to build on and note that you have to also rotate some pieces, there is
also a faint smokey "G" in the background of the completed BP that's handy
for aligning, also note that until you have correctly aligned all of the
pieces and let go of the last one(the little square turns from green to
red)the gadget in question is not equiped, when a gadget is equiped you
will see a short clip and the gadget will be added to your inventory. Also
be careful not to get any one of your blueprints accidentally hidden underneath
another or you will think your missing one.
#3)Gadget selection and use)Press and hold the L1 button to view your inventory,
left and right directionals w/L1 to select and R1 alone to equip.
#4)Swinging on poles and branches)Adjust your jump/release timing(press
jump earlier or later in the swing)to reach branches far and high, press
and hold triangle while swinging and the grinch will switch directions at
the top of his next swing.
Blue Print Locations
Egg Launcher(4 in whoville)
1)On ledge over kid across from the countdown tower.
2)On ledge over guard left of city hall.
3)Room #5 in the post office.
4)After shuffling the mail, inside, left of post office exit.
Binoculars(4 in whoville)
1)On roof of post office.
2)City hall basement.
3)City hall basement.
4)City hall basement.
Jetspring(9 in who forest)
1)Behind vacuum tube.
2)Left side of second cabin.
3)Entrance to clearing from main path.
4)Behind cabin next to ski lift.
5)In the tunnel next to the branches.
6)On the ledge up and right of the branches.
7)Next to green cabin on cliff.
8)Next to pink cabin on cliff.
9)Top of huge hollow tree.
Slime Shooter(9 in who forest)
1)Inside pink cabin on cliff.
2)Inside green cabin on cliff.
3)Inside the cabin under the ice wall in the ski lift area.
4)Inside the cabin closest to the huge hollow tree.
5)Inside the cabin closest to the entrance to the clearing.
6)Inside the second cabin.
7)Inside the second cabin.
8)Inside the second cabin.
9)Inside the first cabin.
Octopus Gadget(9 in who dump)
1)Inside the cement tube, center of main entrance area.
2)Near far end of electric fence, right side of power plant entrance.
3)Inside the cement tube in the blue area.
4)Behind the grate in the rat room/red area.
5)Next to the dump guardians garage.
6)Left side of the dump guardians house.
7)Inside of dump guardians house, back of room.
8)Inside the cement tube in the green area.
9)Behind the four steam pipes blocking the path, in the main entrance area.
Marine Mobile(16 in who lake)
(south shore)
1)On the suspension bridge.
2)Behind the sleeping beast.
3)On the ledge under the end of the wire.
4)On the roof of the cabin where you get the scout costume.
5)Around back of the brown wall that you climb to get to the sleeping beast.
6)On top of the large plateau at the waters edge near the suspension bridge.
7)Between the large plateau and the nearby clothes line.
8)Behind the clothes line near the changing booth.
(north shore)
9)On the ledge immediately left and below the bridge to north shore.
10)Behind the blue shack where you find the paint cans.
11)In the box below the blue shack w/paint cans, push stone block over edge.
12)Inside the blue shack w/paint cans, only max can retrieve.
13)Behind the little wall in the pink shack.
14)On the ledge below the last branch at the sonic scarecrow.
15)Behind the blue fenced-in cabin.
16)In the box below the green shack, push stone block over edge.
Grinch Copter(16/4 in each level)
Whoville
(countdown tower)
1)In the room with the bell picture, only max can retrieve.
2)In the countdown clock room.
(city hall)
3)In the mayors office.
4)In the statue room.
Who Forest
(white mountain ski resort)
5)In the cave left of the ski cabin, only max can retrieve.
6)To the right of the ski cabin.
(white mountain civic center)
7)On the floor of the bat cave encased in crystal.
8)On the ledge opposite the beast in the bat cave.
Who Dump
(power plant)
9)At the far end of the area when you enter the power plant.
10)To the far right of the second electric door that max de-energizes by
stepping on the buttons.
(generator bldg)
11)Just inside the entrance to the generator bldg encased in crystal.
12)Near the button that shuts down generator #3.
Who Lake
(submarine world)
13)Near the surface over an arch.
14)Under another arch near the other one.
(mayors villa)
15)On the end of the limb over the right side of the villa's roof.
16)In the entrance to the pirates cave.
cabdriver524
Extra special thanks to Revolution reader cabdriver524!
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
