IN COLD BLOOD (Complet Walkthrough) authorized by AliTareen [email protected] INVESTIGATE THE REFINARY Office Building Â· Talk to Gregor and ask him to create the diversion Â· Follow him up to the gate house Â· While Gregor is distracting the sentry, crouch and walk towards the main door ? making sure the pacing guard is walking in the other direction or talking to the smoking guard Â· Once inside, turn to the left and read the notice on Kiefer. Return to previous screen, walk through the door in the middle of the screen Â· Have conversation with guard, then proceed to the showers (door on the left) Â· Stay close to the cover by the door Â· Wait for one of the guards to leave the shower room, then creep up behind the remaining guard by the lockers and punch him from behind (do not fire your gun) Â· Search body for ammo Â· Use lift in bottom right hand corner to access canteen area Â· Ask technicians about the football match / Kiefer Â· Proceed to the far end of the canteen and use the lift to office 2 Â· Knock out guard standing next to the lift Â· Take the door in the middle of the screen, then talk to the technician by the digger about the American agent. Â· Return to previous location Â· Proceed through door on the left (into office 3) Â· Proceed through door on the left (into office 4) Â· Interact with the computer terminal ? look up information on kiefer Â· Back into office 3 ? down the steps and through the door on the right Â· Up the stairs, down the corridor take the door on the right when the camera changes Mine Session Â· Talk to the storeman Â· Walk through archway into test firing room Â· Interact with induction accelerator & plasma target Â· Find a test bolt, interact with the accelerator holding the test bolt, and fire at the target Â· Push the target out of the way Â· Repeat previous interaction to break the window Â· Interact with window (to climb out) Â· Interact with cable on the floor Â· Talk to storeman (about cable) Â· Threaten storeman (about cable) Â· Take pin from crate behind the player Â· Player will automatically combine the cable and split pin Â· Back to test firing room Â· Interact with accelerator while holding cable & pin Â· Access exterior ledge again Â· Interact with cable to traverse ravine Â· Overhear conversation between Chi and Tolstov in the adjacent room Â· Use Tolstov's computer to look up info on him Â· Can now look up info on Tolstov's daughter Â· Talk to Tolstov about his daughter Â· He is now more forthcoming ? ask about the mine section B etc. Â· Walk to the locked door on the left of the screen ? Tolstov will now open it Â· Reply to Kostov's mail ? asking for help Â· After the diversion ? run across to the door on the right Â· Turn to the left corridor Â· Take the first door on the right of the screen Â· Talk to the technician Â· Access computer terminal ? view information on the lift systems Â· Proceed through door in the middle of the screen Â· Avoid patrolling guards Â· Take the door at the end on the right Â· Examine lift Â· Take door on the right of the screen Â· Examine fuse Â· Take the other door to the lift anti room Â· Take lift down to mine workings Mine Workings Session Take the door on the left Â· Talk to the technician ? player knows to disable the main lift Â· try the emergency lift ? player knows to enable from switch room Â· Take the main lift back up to the previous session Â· Return to switch room and access console Â· Enable emergency lift Â· Take main lift to mine workings Â· Return in emergency lift Â· Remove the main lift fuse ? (this will slow the robot down) Â· Return to the safety lift Â· Access the mine workings again Â· Knock out standing guard Â· Take cover behind the barrels Â· Wait for alerted guard, to investigate dead guard Â· Punch him when he's facing the other way Â· See patrolling guard, wait to walk off screen Â· Run up and take cover behind the mine cart Â· Punch the patrolling guard, and shoot last remaining guard Â· Interact with fusion cutter ? knows need power cell Â· Return to main lift location Â· Take the tunnel on the left of the screen Â· Mini gun tracks Cord's entrance into this location Â· Run past the lasers while they are in the off position Â· Interact with locked door to see where to finish mission Â· Climb down ladder Â· Interact with Kiefer to pull out his body Â· Interact with Kiefer to search his body Â· Find power cell and information Â· Access previous location Â· Cross bridge and return to fusion cutter Â· Interact with fusion cutter while holding power cell Â· Interact again to fire it Â· Avoid robot Â· Run off the right hand side of the screen Â· Run down the tunnel away from the camera Â· Run towards mine car and interact with it Â· Mission complete SECURITY HQ Â· Start mission. Â· When the robot comes into view it will start its patrol. Â· Walk around the walkways until you get to a point near to where the robot disappeared and hide behind the crates/boxes. Â· When the Robot has returned and then moves off on its patrol again, follow after it at a discrete distance, making sure it doesn't see you. Â· Once inside the recharge room, make sure that you stop just inside the doorway because if you get too close the static robot in here will become active and start to shoot at you. Â· Place the EMP mine into the recharge point and walk over to the gap between the crates and the wall and duck behind them. Â· Wait until the patrolling robot returns and is zapped. Â· Leave the EMP mine in the recharge point. Let Cord stand once more and make sure he is facing the static robot. Â· Draw the gun and shoot the static robot to draw its attention. Â· Immediately it starts turning towards you, duck behind the table once more. The robot will move towards Cord but get killed before it gets there. Â· Retrieve the EMP mine. (This is not actually necessary as there are no other robots in this section, but the player won't know this.) Â· Move out of the recharge room and into the corridor. There are two doors opposite, each of which leads into an interrogation room. The guards in here should be ignored to avoid raising the alarm. Â· Move to the other section of corridor and then walk towards the camera. Â· Interact with the grill/window on the cell door nearest the camera. After a brief pause the view changes to a camera inside the cell where Alexandra is pacing up and down. Â· Talk to Alexandra. It is important that you do so or you will not be able to progress. Particularly you must talk to her about her father or you will get nowhere at all. Â· After the conversation, walk down to the other end of the corridor and interact with the door. The door is locked and cannot be opened even with the remora. Â· Return to the cell and talk again to Alex about the door. She will tell you that it's locked, but that she can call a guard who will come down and open it in the process. Â· Hide in the adjoining corridor. When the guard comes down kill him. You must kill him by coming up behind him and punching him to avoid setting off the alarm. Â· Once the guard is dead you can move through the previously locked door and into the rest of the building. Â· In the stairwell area there are two other doors and the stairs to the ground floor. One of the doors cannot be opened without a pass card. One of the doors leads to the storage room and contains a sewer key, pick it up. Â· Take the stairs up to the ground floor. Â· The ground floor must be played carefully. If you get your gun out and try to kill the officers an alarm will be sounded which effectively prevents you from completing the mission. Â· Walk through the door at the rear of the location behind the stairwell. You will find yourself in the building's main lobby. Â· Talk to the officer in here. This is forced on you the first time, but you will need to talk to him again later. Â· Do not walk under the arch. It will detect your gun and sound an alarm. Â· Go over to the stairs and go up to the first floor. Â· Immediately you go up to the first floor an alert is sounded and you are asked to leave. Go down the stairs again quickly. Â· Turn around immediately and return to the ground floor. You need to turn off the automatic guns on the landing. In order to do this you need to find out where the controls for them are located. Â· Back on the ground floor you must talk to the officer in the lobby who will tell you that you need to ask the duty officer about the gun controls. Â· Go into the rooms on the left of the lobby screen and talk to the officers in here and ask about the duty officer or the guns. Â· Find the showers/toilets and talk to the duty officer who is in here. You will find out that he's put his pass card in his locker and the controls are in the power room. Â· If you return and question the other officers again you can find out that there is a roster pinned up in the briefing room. Â· Find the briefing room and look at the roster to find the duty officer's name. Â· Go into the duty office and use the computer with your Remora to search for details on the duty officer. One of the things you find out is the security number of his locker. Â· Go to the locker room and find the duty officer's locker (this is at the rear of the location). You can now get access to his locker and get his pass card. Â· Return to the basement and find the power room (next to the stairs). Â· Use the card on the card slot and gain entrance to the room. Â· Inside you need to use the Remora on the control panel by the door. This gives you access to the controls for the guns and you can disable them. Â· Return to the ground floor and then go straight to the first floor. Â· The guns being disabled means that you can move about in this level fairly freely. However, if you try and get past the guards they will stop you. Â· Go through the door at the far end of this location, try to ignore the man in this room and go through the other door Â· You will see a ladder sticking down from an access hatch in the ceiling. Â· Us the sewer key on the access ladder to pull it down and then climb the ladder. Â· You will find yourself in a store room -- leave this room. Â· Head to the other side of the landing pad and enter the double doors over here. Â· In this location you must interact with the grill on the floor. Â· The camera cuts to a view through the grill and you will see an important conversation between Nagarov, Lukyan and Chi. A guard enters at one point to announce that your presence has been discovered, so you need to take care from that point. Â· After the conversation the control returns to you. Go back the way you came to return to the interior of the building. You now find that all of the guards and officers have been put on alert and will shoot you as soon as they see you. Â· Leave the toilets. There is a short sequence with the accountant ? ignore him. Â· Leave this room and then go into the room the guard was guarding (The main guards have left with Nagarov). Kill the officer in this room. Â· Go into the main office -- this is where you spied on the conversation. At the far side of the room is the main-server where you need to plant the bug. Â· After planting the bug you find that there is a protocols conflict. Â· Leave the room by the nearest door and you will be in a small corridor. Enter the room on the opposite side of the corridor and talk to the computer programmer in here. He will download the protocols onto your Remora. Â· Return to the main office and upload the protocols onto the main-server. This is the first objective completed. Â· Return to the landing and then enter the room on the left of this location. Â· Go through the other door in this location and then find the computer in here (it is similar to the main-server). Â· Try to take out the data cell. You will find that it is stuck and you need something to prise it out. Â· Return to the ground floor where you will find that three officers will appear and start shooting at you. You need to dispatch them as quickly as possible. Â· Find the quartermaster and ask him about a device to remove hard drives. He will tell you that he has some in a drawer in the other part of the store-room. Â· Go through to the other area and interact with the drawers by the door -- you will now have a removal clip in your inventory. Â· Return to the first floor and to the computer with the hard drive you need to remove. Use the clip on the hard drive and remove it. This is your second objective achieved and you now can leave the building by the way you came in. RAID ON THE LAND TRAIN Â· Wait for the section to load and for Cord to throw his snow suit away. Â· Walk over to the door and stand so Cord is facing it, at which point you can interact with it. Bring up your inventory and choose the limpet mine and then interact with the door. Â· As soon as Cord has placed the limpet mine on the door, walk him away and out of sight of the door so he doesn't get blown up by the explosion. Â· After the door is open walk through into the Engine Room. Â· Walk around the corner of the L-shaped walkway until the camera changes view. Â· Just to the character's left is an object with flashing lights on it. This is the fire detector. Use the lighter from your inventory on the fire detector. Â· Wait for the technician to come down in the lift and have a conversation with her. You can either kill her or leave her stranded down here. Walk over to the lift and enter it and you are transported to the Ready Room. Draw your gun immediately as there are two guards in the Ready Room who must be killed very quickly before they have a chance to realise you're not the technician. Move over to the door, but instead of opening it, use the Remora to perform a scan of your surroundings. You will see a robot waiting outside in the corridor ? if you wait you'll see it's not going anywhere. Might as well risk it ? go through the door. As Cord spots the robot, it moves off on a patrol. Walk out into the corridor and turn to the right. Run along the corridor to the far end. The camera will change as you get to the far end. Move towards the door straight ahead. It will open automatically and you should walk into the room. Turn immediately to the left as you go in until the re-charge point is highlighted (not the door button) and then use the emp mine on the recharge point. As soon as it is in place move quickly out of the room before the patrolling robot comes into the room from the opposite door. When you have seen the patrolling robot get zapped retrieve your EMP mine. Go back into the corridor you entered this room from and open the other door in here. Walk into the Comms Room. Use the Remora on the computer in here and you will find information about the Comms Room being used as a secondary bridge. Return to the room where you "killed" the robot and go through the door at the far side. You are in a corridor with a guard stationed about halfway down. You need to kill him and keep alert as killing him brings out a series of guards from the side rooms. The best way to do this is to draw your gun and shoot the first guard. Then immediately jump to the left so you are hiding behind the crates on the left (near the door). As the other guards appear you can jump out of cover and take pot shots at them until they have been killed. They have been set up so they duck behind crates themselves so you need to time your moves carefully. Once all of the guards are dead you can move down the corridor and enter the room on the left. You can use your Remora on the gun controls to get information about the gun. Go back out into the corridor and through the door at the far end. Kill the guard and be wary because if he sees you before you've killed him he sends out an alert which causes another guard to come running. Dispose of this guard, too. Go through the door immediately opposite. Talk to the prisoner. The prisoner gives you information you need to progress. The main being the bomb information and the existence of the re-timer key. He also gives you his name allowing you to look up details on the computer. The bomb's timer will appear on screen and begin counting at this point. Go into the room next door and use the Remora on the computer to look up information on the prisoner. You find that his possessions are in locker 23. You need to keep the contact with the computer open and use the remora to unlock the locker, choosing security operations to do so. Go over to the locker and open it and take out the probe. You can go and kill the guards in the firing range if you wish. (out of the current room and through the far door and then through the opposite door). The firing range has a supply of Ammo for when this is implemented. Return to the room with the dead robot and take the door on the right wall. Walk along the corridor and enter car 4. You will notice that there is a security laser across the door opposite barring your way. Return to car 5. Make your way to the Comms Room and use the Remora on the controls. Choose terminal operations and then choose to deactivate the laser ? the ones in the other cars are automatically done too. Return to car 4. Walk through the first room into the short corridor. Turn to face the door on the left and use the Remora to scan into the Room. A robot can be detected patrolling inside the room. Wait until it reaches a point just past the door and then close the Remora scan down. Open the door and enter the room. As the robot is facing away from you it won't see you. Turn Cord to his left and use the emp mine on the recharge point. Walk over to the boxes and hide behind them making sure that Cord is well out of view. When the robot comes around he is zapped by the mine and you are then able to recover it. Walk over to the lift and descend to the Lower Cargo Bay. Kill the guard but not the technician. Talk to the guard while holding your gun on him to ask about a crate. Use the Remora on the computer to find the location of the crate of coils. Call the other lift and use it to go up to the Starboard Cargo Bay. Take out the three guards as quickly as you can. Turn to the crate in the foreground (crate 66) and use the bomb probe on it. Walk to the other end of the room. Take the door on the left of the screen out onto the walkway and climb the ladder. On the roof walk towards the right and then turn left. As soon as the gun starts to shoot head back. Make your way back to car 5 but just before you leave car 4 use the remora on the panel to the left of the exit door. Doing this enables you to cut communication between car 5 and the rest of the land train. Go to the Comms Room and use the remora on the controls. This hacks into the controls and authorises the gun controls. Â· Go to the Gun Room and use the Remora on the controls. You can now target and destroy the gun on the top of car 4. Once destroyed make your way back to car 4 and across the roof safely. Kill any guards you see as you descend the ladder at the other side. Enter the door on the walkway and kill the guard in here. Walk through into the next room and then through the door on the right of the screen. Walk down the corridor and enter Car 3. Proceed into the next corridor Interact with the ladder Climb ladder onto the roof Use the other ladder to descend onto the walkway Proceed through the large door Walk through the door on Cord's right ( the one in the centre of the screen) Follow patrolling guard down the corridor and then run through the door on the left Take the lift down to the vehicle bay Wait for ground floor guard to turn away then silent attack (interact) Climb ladder and shoot 2nd guard Proceed round gantry and use ladder to the Rec room Walk up to the door Use the REMORA to scan for the patrolling robot Wait for it to pass the door, nip out and plant EMP mine in the recharge point Use door in left foreground to access the next corridor The robot will be deactivated but leave the EMP mine in recharge point Use the REMORA to over ride security lockout on the door on the right Run back into previous corridor And then back into the Rec room Use the motion scanner to see the robot deactivated Re-enter previous corridor Take EMP mine Back into the corridor with the high security lock Which is now open Proceed through the next 2 locations into car 2. Proceed through the link room into the next corridor Take the door on the right and walk down to the missile tube with the maintenance sign Use the REMORA on the console and open the top hatch Walk back through to the previous corridor and proceed through the door on the left Shoot the guard Chat to the technician Take the lift down to the missile storage bay Proceed to the third missile tube Use the REMORA to open the bottom hatch Try to deploy maintenance platform Take the lift back up to the location above and ask the technician who would issue a maintenance order Return to the comms room in car 5 to issue the maintenance order Back again to the missile storage bay to deploy the maintenance platform Use the platform to access the roof. Take the exit near the top of the screen, to a walkway Proceed through the location the walkway leads to into the next corridor The door on the right is locked, and can only be opened from the robot recharge room. But the robot is alerted if the player goes too close to the required door switch Attract the robots attention by shooting at it or getting too close Then run through the corridors and outside onto the walkway, use the ladder to access the roof Across the roof to the other walkway ladder Enter the robot room and use the EMP in the recharge point Run through into the next location Use the motion scan to see that the robot is deactivated Return to the robot room Interact with the door switch The door that was previously locked is now open Proceed through the next 2 locations into car 1 Cord should first go through the link room, the room beyond it and then the corridor beyond that. He should go through the far exit rather than the one nearest to him He will be behind a patrolling guard. Kill the guard. Enter the room nearest to the camera in this new corridor. A guard is holding Chi hostage. Wait until she kicks him and gets clear. Draw and shoot the guard. Go back down the corridor, down the previous corridor and through the left hand door nearest the camera. Kill the guard. Approach the camera and enter the nearest door to it on the right. Kill the officer. Open the wall safe and take the keys. Return to the link room. Interact a key with the key unit on the right of the door. Talk to Chi. Interact a key with Chi to give it to her. Repeat the key interaction with the unit. Go back to the corridor that led to the room in which Chi was held hostage and go into the cell furthest from the camera on the left (cell 04). Interact with the ladder, Cord notes that the access hatch is closed. Go back to Chi's cell (01) and REMORA the computer to open the hatch. Go back and climb the ladder. Traverse the top of the car. Climb down the ladder. Enter the bridge. Kill the bridge crew, kill them all! You have finished the mission and are now in control of the Landtrain. Drive carefully. CONTAINMENT Session Alphabeta You start outside the containment ? you need to get inside Cause a distraction to lure one of the guards away from the front door If you don't lure one away they will sound the alarm when they see you and loads of guards will stop your progress From the first game screen walk round the left-hand side of the truck. Interact with the truck bonnet, slamming it shut. One of the guards will come over to investigate. Run round to the back of the truck as he comes to the front. Run round and kill his mate with a hand job. Then kill the other guard however you want, as long as he dies. Use your remora on the door to unlock it. Watch out once you're inside. Your tech-suit will give you some cover, but if you get too close to certain guards you might get asked for some ID, which at this stage you don't have. In the first indoor location there are 2 exits. Go through the one in the middle of the far wall. A technician will talk to you. Use your remora on the computer in the room. It has some project Vodyanoi files on its hard drive and it also controls the door locks. You can't do anything here at the moment because you need a file number or a door ID number to progress on this machine. Go back out through the same door you came in. Use the lift in the right hand corner to get down to the lower level of this session. Walk down to the next screen and interact with the brightly-lit door. It's locked. Use the remora on the door button. This gets you the file number you need to get info out of the computer upstairs. Go back and interact with the computer. Input the file number and read the file. This gets you a door ID number. Use the ID number to access the door lock circuitry on the same computer. Unlock the door. Go back down the lift to the door which was locked and it's now unlocked. Go through into the room beyond. Interact with the dead technician to get his ID pass. Get out of that room then back up the lift. Once up the lift exit the room by the right hand door and then exit the following room through the left-hand door. In this room, approach the guard standing in front of the door. He will ask for your ID, which you show to him. Go through the door that he was guarding and pick up the "cable". Get back to the lift and go down to Beta level. Exit this room from the right, through the door close to the lift and then exit the following room through the nearby door. In the next room interact with the (bright red) lift access hatch cover. A technician will ask you to show some ID. After that you're into the lift shaft. Use the cable on the hook next to the door and you can rappel down into the next session. Session Kappa You start at the bottom of the lift shaft. The cable has broken on your descent so you can't go back up into Alphabeta. The door in front of you is locked. Use your remora on the control box to open it. Use BEELZEBUB. Move through into the first corridor. Shoot the minibots. (pick ammo and health packs up off dead bodies lying around the session) Be ready to be attacked by minibots throughout the whole session, until they are all dealt with. Go through the door straight across the room from the one you came in. Cross this room and go through the door. Proceed straight through this room and through the opposite door. Move down the screen until the view changes. Go through the door at the bottom of the corridor. You should be in a room with a laptop computer in it. Interact with the computer using the remora. Re-boot the machine and read the e-mails. When you leave this room the Spectre robot may start chasing you, bullets don't harm it so keep well away. Go back to the corridor you were in after getting through the lift shaft door. Go through the middle door on the left. Interact with the safe using the combination you learned by reading the e-mail (it's in your inventory). Get the fuse from the safe. Leave this room to get back into the corridor. Leave the corridor through the door opposite the lift shaft door. Do a U-turn through the door below the one you just came through and in the same wall. You will be in a room with a big robotic arm. Go over and use your remora on the terminal near the arm. Prime the pods to receive power and activate the switching mechanism. Get out of this room and back to the corridor you came into from the lift shaft. Exit the corridor through the only door you haven't used yet (at the top on the left). Follow this new corridor to the end where it turns round by 90-degrees. Go through the middle door on the left. In this new room go up the stairs. There is a power source and a fuse box next to it. Put the fuse in the fuse box and use your remora on the power source to route power to the pods. Go find spectre, if he hasn't already found you. Lure him into the room with the robotic arm. Pull the switch and if spectre is in the arm's swing path he will be hit by the arm. He will hit electric cables and die. Interact with his defunct body and get the key-chip. Go back to corridor you came in from the lift shaft. At the top of the corridor and on the right is a locked lift door. Use the key chip on the door and then it can be used as a normal door. Use the lift. Session Omega You start on a balcony. Your cover is now blown so the guards are out to get you. Get down the lift to the lower level and kill the guard behind the computer. There are two terminals, the lower one controls the pods and the other holds information on the occupants. Interact with the higher computer (with the Remora) and look at the record for Oliakov (should be the first one). Use the other computer and push button 8. Pod 8 rises. There is a mad bloke in there. Talk to him. After talking to him let him out of his pod using the button on the front. He will roam around. Look at the main door at the top of the room. Cord suggests that he should use the balcony. Use the computer to raise and lower pod 11. You need to be on top of 11 to get to the balcony… Keep talking to Oliakov. He will eventually divulge some information about Nagarov. Keep talking until he wants to play a game called secrets - play along. Talk again and suggest a new game he will follow you move him over pod 11 where he will wait. Use the console to raise pod 11. Let him down a bit later. He will say it's your turn. Move over pod 11 and he will send you up. Interact with the balcony once you're at the top and you can jump across to the balcony on the right. Go through into the next room. Go down the stairs. The door on the left is locked, but the door on the right (under the stairs) is not. Go through it. nteract with the red button on all of the cylinders to reveal nasty critters. Nagarov will come in, holding the girl Alexandra as a shield ? you can't shoot him. ou can talk to him. He will proudly talk about his achievements so far then he'll back out of the door. Run out after him ? he's disappeared. He must have gone through the locked door. Go back into the room with the mutants in it and a technician has appeared ? he was hiding from Nagarov behind one of the cylinders. Talk to the technician and he'll get you through the locked door in the other room. Go through this door. You're in a room with no exits that Nagarov must have come into but he's not here. Interact with the right side of the cupboard, where it meets the wall. Interact with the cupboard to open it. Interact with the gun inside the cupboard to make the cupboard slide out of the way of… a secret passage! Woo! Before going down the passage interact with the computer in this room to find out that it is a radar communications terminal. Then head down the passage. Go up the ladder. Then up the next one, timing your ascent so that you come out in the top location when the patrolling guard has his back to you. Get up the ladder and kill him. Nagarov's nephcopter takes off. E-mail Chi to get a radar bearing on him. She can't cos she's seeing too many nephcopters on her radar, even though you can't see or hear any in the sky. Something funny's going on… Talk to the technician (there may be a problem with the camera, if so find him with the remora) working on the front of the truck. Get his password out of him for the radar computer inside. Go back and find the computer again. Interact with the computer using the remora. The first try fails but the next attempt works. Find out about the ghosting technology (NEPHJAM). Turn off ghosting cover for the containment area. Chi will mail you saying all the nephcopters have vanished and she's coming to pick you up. Get back up the ladder and outside and Chi will pick you up in the chopper. Cue end sequence. BLOW UP THE REFINARY Mine Try to open the steel gate. Talk to Gregor about it ? he has no ideas, so… Wander up the tunnel at the left of the screen Creep up behind the guard and punch him out. The technician will start shouting but Gregor will quiet him down. Meanwhile, Interact with the big lever twice. Cord notes that it doesn't stay up. Talk to the technician about it, and tell him to hold it open for you. Run back to the gate and get through. Avoid the lasers and punch the guard at the far side, Gregor will follow. Continue up the tunnel until the bridge with the gun emplacement. Speak to Gregor about the gun. He comments it may be motion sensitive. Speak to Gregor about Gregor. He will provide cover so you can get across the bridge. Now run quickly across the bridge, turning right at the other side to hide behind the rocks. While crouched here, you can take the guards out as they come down the tunnel. Also Gregor can help as they are unaware of his presence. Gregor now leaves ? the bridge has been destroyed so he can't join you on this side. Continue up the tunnel. A guard here is using an old mine cart for cover. Kill him. Use the remora on the console to open the large metal door. Go through the door into the room with claw machinery and a lift. Talk to the technicians, then punch the console. Use the remora on the console in here, and operate claw 3. The other two are jammed. The barrel blocking the lift will be removed, allowing you to access the refinery. Refinery Go up one of the ladders onto the ledge. Examine the window, and then climb through it. Conversation with Tolstov ? Alexandra, Vostograd Submarine Base etc. Shoot the guard who comes to investigate. Leave the room before the robot arrives (through the window). in game cutscene of Tolstov being shot. Climb down the ladder into the room with no roof. Quickly run into lab, and place an emp mine in the recharge point. Now run back out before the robot arrives. The robot is destroyed by the emp mine. Search Tolstov's body. You will get his id card (allows access to the first floor). Head into the main hall, making sure to avoid the guard's gaze. Climb the ladder Use Tolstov's id card on the lift and push the button. You can now reach the first floor. Step on the conveyor, and interact with the pipe overhead before you fall off the end. Once over the crusher, shoot the guards on the opposing ledge. Climb over the furnace, making sure you aren't dragged in beforehand. Follow the conveyors around onto the ledge with the guard. Shoot him. Pull the lever. Wait until the guards have left the room below, and then go down on the platform. Kill the two remaining guards, and then quickly place the bomb on the panel on the front of the baby blue. A timer starts. Get outside before the guards return. Help Gregor out of his sticky situation. Go around the corner and through the door into the office building. Office Building You must get out exit before the bomb explodes... Head down the stairs and into the next room. Go through the door on the right. Then either : Head up to the first floor in the lift. Kill the guards in the canteen, and take the other lift down into the showers. Or : Carry straight on into the guard room. Kill the guards hiding behind the table. Go through the lobby and the reception, killing any guards in your way. Leave the way you entered in mission 1. MAINLAND BASE Climb the ladder. Move carefully over to the building with all the guards. Cord should start talking. Creep up to the fence using darkness for cover. Wait until the fence guard has moved away. Move to the large tyre propped against the fence the fence and interact with it a couple of times. When the guards aren't looking, move trough the gap and find some cover behind boxes. Being careful that the guards don't spot you, move up to the maintenance building (with the garage door) Climb the ladder to the roof of the maintenance building. The guard from the fence should walk into the building. Look into one of the windows. The guard is watching tv. Interact with the tv aerial a couple of times then hide from the guard behind the thing near the ladder. Punch him from behind or shoot him when he's checking the aerial. Search him for his pass card. Go down the ladder and into the maintenance building (use the pass card to get in). Find the light switch near the tv and turn the outside light on and off to attract the guard outside. Then hide and kill him when he comes in. Go to the other building. Use the pass card to enter. Talk to the technician inside. Place the EMP mine in the recharge point. Use the technicians console to recall the robots. The should come into the building and get zapped. The technician will give you some useful information. After the robot has been zapped go back to the fence. There is a building near it with a gas pump. Turn the gas on with the valve wheel and ignite it with the pocket lighter. Cross the compound again and go through the gate. The session will change to the cable car building. Go up the stairs and through the door. There is a door that you can't open so go up the ladder. Kill the guards and move over to the SAM launcher. Interact with it and ask the remora to find targets. Launch the missile. Go back to the compound session. Walk through the compound (probably best to ignore the guards here) and through the gap in the fence. Go to the bunker building and kill the guards outside. Go in and access the console. Return to the monorail tunnel. Gregor has turned up and he gets violent. Chi shoots him. Download the code from the remora into the monorail door and go through. Shoot all the guards and proceed across the floor. You will trip an alarm which brings down a guard who releases minibots. Kill these. The elevator won't work any more so climb the maintenance ladder to get to the top of the train. Go along the top of the train killing any guards. Climb the ladder and walk to the iris door. It will open and you should quickly shoot the guard inside. Go through the door and shoot the guard. Go through the next door. Chi gives instructions to take the left side. Kill everything in this room and go into the next one. Look at the console. It is decided that you go on while Chi stays behind to operate the controls. Go down in the personnel lift. Go over to the cargo lift console and use it to open the cargo bay doors. Use the cargo lift to take you up into the cable car building. Kill the guards here. Call down the personnel lift and go up. Plant your EMP mine in the recharge point. Use the terminal to open the security doors. The robot gets zapped. Return to the terminal to set the cable car moving. Run through the security door and the next door to the outside of the building. Run around the walkway to jump onto the roof of the cable car. ISLAND BASE Crouch behind crates to avoid being seen by patrolling guard Wait for him to walk the other way, then take him out with a silent attack. Interact with console and rotate turn table 3 places in either direction (orientation stays the same, but the direction of travel on the conveyor is now the opposite) Step onto the conveyor ? do not walk or run as the guard will hear you and alert the robot. Access the pump room Use the ladder to access the raised platform Knock out the guard Access the console Rotate turntable 2 places anti clockwise Cross the turntable ? again do not walk or run Access cable car upper Being careful not to wake the robot…. Access console and rotate turntable 1 place clockwise Take the emergency power pack Cross bridge to access adjacent raised area Use turntable to access target location Keeping out of sight of the robot, plant an emp mine. Hide behind crates and wait for the robot to deactivate. Call lift Insert power pack Take lift down to manufacturing Take the door to the power room Walk around the gantry to the next door. Try lift button ? it doesn't work Walk up to door button ? realise there is a robot in the adjacent location (can walk in and not get shot if the remora doesn't bleep) Turn valve wheel to attract the attention of the technician Talk to technician Either let him turn the wheel, or do it yourself ? but the technician must not take the lift back down to the floor below so knock him out Take the lift down Run past the guards to the door on the right Use scanner in front of the nearby with the door button. ? see patrolling guards Use stair case Take door into adjacent location - see patrolling guards Take either door but enter the room with the guard and the recharge point Kill the guard, insert an EMP mine Access adjacent location and cross the gantry Walk through door, but stand in the doorway Shoot guard and attract robot Run back across the gantry, into the location with the recharge point Robot should be deactivated Go back to the robot's original room Take the door on the left Take stairs down to the door on the right Access lift area ? kill guard Take lift down to the security session Take the only door available into the connecting corridor When the robot isn't looking use the door on the left of the screen to access the interrogation room Talk to the technician and find out where the door control room is Use the remora scanner to watch for patrolling robots Access connecting corridor again Use crates in the foreground to hide behind and wait for the patrolling robot When he is facing in the other direction ? run through the door on the right to… The security command room Take the first door on the right. Continue into the next room and down the stairs. This is Alexandra's cell but there's no way to release her. Go back Listen for the robot from the connecting corridor and the guard from the lift area When all is clear re enter the security command room Hide behind the crates (crouching) so that neither robot can see the player When the robot in this location turns to face the robot from the connecting corridor… Crouch walk to the door next to the boxes Proceed through this corridor into the door control room Knock out guard Access console Select door security controls You can not release Alexandra's cell door (2) Lock door 4 when robot is in the room with crates…. This makes the security room robot come and check the door controls Lock doors 9 & 10 Wait for robot to access previous corridor, then lock door 7 Lock door 12 when robot is not in lift area Release doors 9 and 11 (the lift door) All robots are now locked out of the way Release locked draw from console. Wait for lift guard to be as far away as possible… Shoot command room guard…then lift guard when he runs in Get security pass from locked draw Access main lift Take main lift down to the quayside, and see there are far too many guards Take main lift up to the reactor level (2) The middle door is locked Take the door on the right of the screen into the control room Wait for patrolling guard to be walking away from the camera Run down stairs and knock out guard at console Shoot patrolling guard Access console Look up all information on reactor and unlock the pump room door Back up the stairs to the internal lift in the middle of the screen Access the area above Talk to the technician ? specifically about the auxiliary pump Take the main lift up to the cable car docking area nsert EMP into the recharge point Shoot at robot to attract it's attention It will turn round and come for the player, so deactivating itself. Access Auxiliary pump, and deactivate it with the valve wheel on the wall Return to reactor level Go to the pump room ? the door should now be unlocked Deactivate primary pump Quayside guards leave for the cable car docking area Main lift is in use Access control room ? take internal lift to area above Cross bridge to adjacent area Use internal lift to area below Kill guard Take the access lift down to the quayside All the guards have left except 1 ? shoot him Use staircase to command room Interact with console Cut sequence ? game goes real time ESCAPE FROM BASE Talk to Alex Take the main lift down to the quayside Proceed to the dockside bridge and find it is in the down position. Access the console in the command room Try to raise the bridge Take the main lift up to the cable car docking area Take power pack from the external power source next to the emergency lift Return to the command room Insert power pack and raise bridge Cross bridge and head for the chopper Shoot the guards Interact with the chopper to try and start it Chopper part is damaged in the shoot out Return to the console in the command room and look up info on part Take the main lift to manufacturing session Avoiding the patrolling robot, proceed to machine room Get the chopper part and limpet mine to rescue Alex Again avoid the patrolling robot, and head back to the main lift Free Alex by using the limpet mine on the cell door Return to the chopper on the quayside Interact with chopper while holding part Run end sequence SUBMARINE Move along the deck toward the hole and kill the guards. Interact with the hole to drop down onto the bridge. Shoot the sailors Head toward the right of the screen, towards the bows. Kill a guard in the next room and move on. Arrive at the door to the secure room. The lift suddenly arrives and a sailor shoots at them. Kill him. Interact with the secure door. Now that the lift is open, take it to get to the lower missile bay and then climb down the ladder to the maintenance corridor. Kill the guards here. Climb the ladder at the far end of the maintenance corridor and look at the safe in this room. Take the lift to return to the upper bridge. Proceed towards the rear of the sub. Talk to the technician in the room with no consoles (barracks?). Continue toward stern and kill the guard in the engine room. If you wish, go into the security office at the end of the engine room and examine the safe there. Return to the missile bay The door flies open. Lukyan strides forward. Message arrives ? Chi tells him that she is in trouble. Cord returns to find Lukyan and Chi on the lift. They disappear. The lift barrier slams across the lift area. Both lift barriers are closed & locked. Look in the secure room and find the captain cowering. Captain thanks you for rescuing him and gives you the combination to the safe in the office, which contains the captain's launch key. Go back to this office and get missile key. Having found the first key, rush to the bridge. Lukyan jumps from above and knocks you over. Cord loses his gun. The gun spins off the edge into the turbine. Stand up and punch Lukyan immediately. Continue to bridge. Put key into console in bridge. Try the REMORA which offers to attempt to override the remaining key 2 security. The lift cage snaps open and Nagarov walks out. Nagarov tells him that he has hidden the second key An explosion drops a beam onto Nagarov who is pinned to the rail around the periscope. Search Nagarov to find the small key. The second key is locked in the safe in the lower bridge. You must hurry here and open it, then back to the bridge to stop the launch. Rescue Chi who is handcuffed to a pipe in the maintenance corridor. Unlocks her with the small key Nagarov was carrying. End sequence AliTareen Copyright 2000 Extra special thanks to Revolution reader AliTareen !