Suikoden 2 Walkthrough

GENSO SUIKODEN 2 for Playstation
BY JL LEE ([email protected])                                  
updated 8-10-99


This is a STORY-BASED walkthrough. You are supposed to clear out the puzzles (all 
VERY simple) by yourselves. If you are looking for steps to clear the game,
don't bother to look further unless you can decipher all the hidden steps in here.
ALSO, this was written based on the Japanese version, so do expect story differences.


If you want to add this walkthrough on your site, please feel free to do so,
PROVIDED no alterations, censorship, yadda yadda blah blah, AND YOU DO NOT MAKE
ANY MONEY ON THIS!! I have to make this clear, as the sick world we are living in
needs regulations in order for people to sit up and look/listen. Although I think
it won't have any effect. They'll probably delete these crap anyway. :(

WARNING NUMBER 3!! ( that's a LOT of warnings for a simple walkthrough :P)

If you want to flame, toss the burner elsewhere. Nobody's perfect. No walkthrough
is either. I know I'm still missing out on things here and there, but I DON'T CARE!!!
I'll update as long as I have the time to do so once the US release hits shelves.

* Finally, finally, finally, FINALLY got the game!!! Expect more translations!!!!!!!

IDIOTIC LINE OF THE DAY: "Don't waist you money okay?" -Item store, Merc. Camp
                         "I haven't sharpened for very long time." -Blacksmith, Merc. Camp
                         "Hoo hoo hoo ha ha ha!" -Asthmatic Luca Blight
                         "Hoo hoo hoo" -Asthmatic Rina
                         "It's a 'piss'" -Gloating Tai Ho/Shilo
                         "...if I would please lend him your services." -Spineless Makai
                         "...I can spend time with my husband Yoshino." -Yoshino


  Version 2.2 (8-10-99)
- Translated some of the Combination attacks
- Added one new combination attack
- More name changes
- More location name changes
- Rune name changes
- Updated the Free Character List with more Non-stars, thanks to LimpBzkBob for 
  the information regarding Chuchara
- Added Idiotic Line of the Day segment (check above)
- The very first entry in my Personal Favourite Characters' Secret Files: AYLE!!
  Ahem, I mean Eilie......

  Version 2.1 (3-10-99)
- Added the long awated part to the Others and Tips section: Converting data
  from Genso Suikoden 1.
- Added more Runes, still not translated.
- Can anyone be kind enough to tell me the changed names of the other locations?

  Version 2.0 (2-10-99)
- Finally got the information on the Rivals Attack. Thanks Joey!!
- Joey-dono, accept my bow of thanks. He has all the translated names in the
  character screens at the Suikoden 2 RPG page, and that has made my life hell.
  Gotta change names. 
- On a side note, the Others and Tips section has been updated to include
  the changes from Japanese to English. Granted that translating from Kata
  isn't very hard, but......*whaps Konami with Cid's (NOT Sid) Devil Spear*
- Removed previous updates till ver 1.6 (to save your printer ink)
  Version 1.9 (26-9-99)
- See the warnings on top? This was added all because of one stupid idiot who dared
  to sell my own walkthrough, edited in his name, to me. No, i didn't to lash out at
  him, cos he has others as well that he is selling, abielt at low prices. But really......
- Added more of Middletails' Rune list.
- A little addition to the introduction of the Free Chracter List. Received a flame
  mail that said my character list had sooooo many missing names. I actually wanted to
  bite that person's head, but stopped short before biting through my modem line.

  Version 1.8c(19-9-99)
- Even more drastic name changes. For those who have never played the Jap version,
  don't bother to read further:

  Ayle has been renamed as Eilie
  Kimisun has been renamed as Kinnisun
  Borgan has been renamed as Bolgan  

  Version 1.8b(18-9-99)
- removed previous updates till ver. 1.0
- added a tentative Rune List, courtesy of Middletails, subject to revision
- heck, the ENTIRE document will be subject to revisions when the US version is

  Version 1.8a(29-7-99)
- almost all typos cleared up.
- started making new sections in anticipation for the US release, mostly on Hai
  Yo and his cooking competition, and the Climb.

  Version 1.8 (8-7-99)
- It's been five months since I started on this mammoth project, and it's still
  going strong. 160+K of words, 30+pages, and going!!
- Cleaned up all typos in Chapter 1 after reading it for the first time in 3 months

  Version 1.75 (26-6-99)
- added The Path to Rokkaku to the Others and Tips section in this super-quick
  update. I've gotten 15 mails to date just asking that question.
- A minor change in the place to get Hoi. He is found in the bar, not the inn.
  Sorry for the mistake, and thanks to the people who pointed it out to me. Do
  note that it will only be changed here, and not on the separate Character List 
- Currently starting to write a simplified guide for Lunar 2: EB. Not sure if
  it will come out at all, given the constraints of a new school semester.

  Version 1.7 (24-6-99)
- updated The Return of McDohl, many thanks to Andrew Au. Hell, he gave
  me a scan of the entire page on how to get him!
- added a little to Flying Squirrels Mania, info given by Andrew Au as well

  Version 1.6 (15-6-99)
- added Notes on Ridley to the Others and Tips section
- redid the Credits section, because the list is starting to grow long.....
- finally got the location of the final meeting between Clive and Elza thanks
  to Darja Jesse-AJD068 

1.  Introduction
2.  Main Characters
3.  Information
4.  Battle Modes 
5.  Walkthrough
6.  Others & Tips
                  6.1  Name Changes
                  6.2  Converting Data from Genso Suikoden 1
                  6.3  The Castle
                                   6.3.1  The Baths
                                   6.3.2  The Library and its Books
                                   6.3.3  The Dice Game
                                   6.3.4  Tessei's Hammers
                                   6.3.5  The Castle Mascot
                                   6.3.6  Dance baby Dance!
                                   6.3.7  Whack-A-Mole!
                                   6.3.8  Animal Farming
                                   6.3.9  Fishing
                                   6.3.10 The Climb
                                   6.3.11 Hai Yo's Menus
                  6.4  Unlimited Enemies
                  6.5  Battle Map Star Statistics
                  6.6  Flying Squirrels Mania
                  6.7  About Nanami......
                  6.8  The Blocked Stairs
                  6.9  Clive's Story
                  6.10 Lv 99 Trick
                  6.11 The Return of McDohl
                  6.12 The Unicorn Quest
                  6.13 Notes on Ridley
                  6.14 The Path to Rokkaku
                  6.15 The Endings
7.  Combination Attack List
8.  Rune List
9.  Free Character List
10. Favourite Characters' Secret Files *ULTRA BIG SPOILERS!!!*
11. Credits

                        1. INTRODUCTION

        Genso Suikoden 2 (GS2) was released in 1998 by Konami. The storyline
is almost same as the part 1 with better graphics, improved gameplay with a 
completely different setting. For those who don't study Chinese literature
Suikoden is the story of 108 Heroes coming together to fight against an
oppressive government. For PC owners some may remember the game called
Bandit King of Ancient China by KOEI which is the adaptation of the original
        GS2 takes after the original in the fact that there are 108 people 
possible to recruit in the game, and that they are fighting against an
Empire bent on wiping out the population of the Jouston City-State Alliance.
Those who have played the first episode may remember that Mathiu Silverburg
made a reference to the Alliance in the game.

        There have been several improvements from part 1. Most significantly
is that each character now can equip up to 3 Runes, and the party now has an
inventory to hold up to 30 items. The minigames in this episode have also
increased, as well as a mini-story within the main story. The music is fully
ochrestated as well, very few times syntactic sound is added to the soundtrack.
Graphicswise the faces of the characters have been given a new look much
different from the previous version, and the battle graphics have seen new
facelifts, though the main look of the game remains the same.

                        2. MAIN CHARACTERS

        The Hero in the story is a member of the Highland Empire military
youth group known as The Unicorns. He and his good friend Jowy joined the 
group as part of the youth corps recruitment programme started by the
        Nanami, a free spirited, tomboyish and caring sibling, is the Hero's
elder sister and only family. Both were orphans adopted and taught martial
arts by their aged father Genkaku who had died a year prior to the beginning
of the story.
        Filk and Viktor, members of the victorious Toran Republic that
liberated the areas held by the former Scarlett Moon Empire and thought
missing during the final battle, are currently leaders of a band of
mercenaries stationed near the city of Muse.

        Anabelle is the mayor of the city of Muse, also by default the
leader of the Alliance. It is she who kept up the goodwill between the 
quarrelling that erupts from time to time within the alliance, and the one
who bears the burden of sticking to the Ceasefire Treaty between Jouston and

        Rugal Bright is the son of Agares Bright, King of the Highland
Empire. Utterly ruthless and ambitious, he is the one instigating the war
between the Empire and the Jouston City-State Alliance, all for an unknown
                        3. INFORMATION

     This is the status screen of every character:
        |            |  Character Name
        |            |  Level
        |    Face    |  Strength                Experience
        |            |  Skill                   Guard
        |____________|  Magic                   M. Guard
                        Speed                   Luck
                        Head Rune                                               
                        R. Hand Rune
                        L. Hand Rune

                        Attack                  Defence
                        Weapon Name             Range
                        Weapon Level            Weapon Attack
                        Weapon Rune

        Experience is measured in 1000 points per level 

        The character's range is as follows:
   S (short) - can only fight in front row, attacks front row only
   M (medium)- can attack from front or back, attacks front row only 
   L (long)  - can attack from front or back, attacks both rows

        The rest are stats, and speak for themselves.

                        4. BATTLE MODES

        Like the first game GS2 has several modes of battle. They are
explained in detail below. Note that all battles are turn based.

a) Normal Battles
        This is the battle the player sees most of the time. The player's 
party consists of up to 6 members recruited or joined plus 2 slots for 
other followers, although the two slots are mainly story-based personnel.
        There are two selection screens for this mode. Those who have played
GS1 will realize that there are new options in GS2.

        FIGHT           control the party's actions for the next turn
        RUN             escape from battle (may not work)
        BRIBE           pay to escape (requires bits)
        AUTO            AI chooses characters' targets (all will ATTACK)                                                 

        The following commands appear when the player selects FIGHT:

        +ATTACK         uses weapon to fight opponent 
        DEFEND          1/2 physical damage in the round
        RUNE            selects usable runes
        *ITEM           uses equipped items             
        UNITE           2 or 3 person combo (must be chosen by 1st person)
        ROW             change rows (front to back; vice versa)

+ The character may be able to do a second or third attack, although on 
  different enemies.
* Each character can equip only 3 Items, be it other armour or battle items. 
  If battle items have been used up, the character can use a turn to draw
  from Inventory.

b) 1 on 1
        The classic 1 on 1 battle makes a return in the sequel, although the
number has been cut to 5(6). Basically it pits the Hero in a scissors, paper,
stone situation against another opponent, but the player can usually guess
the next move from the opponents speech at the start of each turn.

        ATTACK                  x1 damage, gets countered unless op. DEFEND       
        DEFEND                  1/2 damage taken from ATTACK, counters DA
        DESPERATE ATTACK        x2 damage, fails vs DEFEND(receives x2 dam.) 

c) Map Battles
        Much different (and much worse) than GS1 are the map battles. The 
player still controls groups of 3 (they can be edited manually or by Apple)
but fighting becomes a random game of hit and miss. Each troop has 2 HP and 
if it gets hit there will be a sword sticking out (indicating it is injured)
and the only way to restore HP is by resting a turn in specific town squares
or by group runes.
        There are basically 3 types of units, either on horse or not. Foot 
troops move at a rate of 1 square per turn; Calvery at 2.

        SOLDIERS        range 1, will be countered 
        ARCHERS         range 1-2, can be countered by archers or magic
        MAGIC           range 1-3, can be countered by magic or archers(2)

        Why I'm unhappy about this mode because 1) the boss characters are 
insanely strong and the winning conditions are very vague, 2) the hit/miss 
percentage is very inaccurate in accordance with the unit's stats, 3) there
is no save in the battle, very maddening if you make a mistake during the
long, drawn out battles.

        But we have to grit our teeth and bear with this and fight out the 
battles. Winning conditions will be given in the walkthrough.

                        5. WALKTHROUGH

        Note: This walkthrough is story-based, meaning that it does not have
the "go to so and so place" sequence. (although the choices are given) AND it
does not include the process of recruiting the free characters. The free
character list can be found in the next section. The story is divided into 8
chapters, by the definition of the writer. (Please bear with the grammatical
mistakes/repetitions made in the walkthrough)
        Note 2: People recruited will be included between paragraphs.

        Note 3: This walkthrough chooses Kasumi as the ally from Toran, and
Silkfried and Feather as the two L-sized monsters.

        Author's personal note: The prince of Highland can be read as Ruga 
Bright. I added the 'L' at the end to remind myself of a very cheap last boss
of a certain SNK fighting game......(he's just as cheap as that Omega *****)
You'll know what I mean when fighting him......

Chapter 1: Highland Attacks!

[The Hero]                                                             1/108
        The story starts in a military camp near the Muse/Highland border.
Jowy walks into the tent he is sharing with the Hero and two others. Jowy
will talk about going back to their hometown of Kyaro the next morning, then
asks what the Hero wishes to do. Choose 2 to sleep inside and start the action.
        In the middle of the night all are awoken by shouting sounds. When
the Hero and Jowy go out of their tent they are met by their commander Rowd
who tell them to run East to the forest as they are being attacked by the
Jouston City-State Alliance. Before they enter the forest Jowy stops the
Hero and suggest reporting to Rowd of a possible trap in the forest.

        Upon re-entering the camp they see Rowd talking to a man and about
their plot to kill off the Unicorn corps as an excuse to attack the City-
State Alliance . Choose 2 to report to Rowd and the two are introduced to
Rugal, Prince of the Highland Empire. Immediately they are attacked by the
soldiers by their side.

        Once the soldiers are down both will run West to the waterfall where
they are accosted by Rowd and attacked by another group of soldiers. After
the soldiers are defeated Rowd will run away. Jowy will tell the Hero the
only way to escape is to jump into the waterfall. Choose 2 to accept the idea,
then 1 to mark on the rock by the falls by himself. Then the two will jump
into the waterfall.


        The Hero will wake up at the edge of a river, saved by a man known
as Viktor. Then a man called Filk appears as well, and the Hero will be
brought to the Mercenary Camp, and kept in a cell.

        The next morning he is met by Pohl, who tells him that he will be
doing menial work. Then he will be brought to a storeroom, and to push the
crates in the room in a neat order, and pick up the rope on the floor. Once
done Pohl will bring him back to his cell, and feeds him.
        The next day Pohl will ask the Hero to get a) 2 Shoes from Barbara,
b) 3 Flints from the Forge, and c) Flour from the Item shop. Once a) and
b) are done the Item shop will say that he is out of it and tells the Hero to
get from Ryube.

[Barbara recruited] ??                                                 2/108
[Leona recruited]   ??                                                 3/108

        Report to Pohl, who will bring the Hero to talk to Leona at the bar.
She will ask GenGen to accompany the Hero to Ryube. Just then Tuta enters,
overhears the conversation, and asks to go along. 

[GenGen recruited]                                                     4/108
        Proceed to the Ryube item shop, and the owner will give the flour to
the party. Once done, return to the Mercenary Camp and report to Pohl, who
is talking to Leona. GenGen and Tuta will leave the party, and the Hero
will be brought back to his cell.

        The next day Pohl assigns the Hero to clean up oil patches within
the building. Upon completion of the task Pohl lets the Hero to keep the oil
rag, and leads him back to his cell.

        That night Jowy will come to rescue the Hero. Unfortunately upon
coming out of the basement they will be stopped by Filk and Viktor. Both
will be put back behind bars after being questioned by Viktor about the 
attack upon the Unicorn corps by the City-State Alliance.

        Inside the cell Jowy will explain that he was saved and hidden by a
couple in Toto village, but does not go into detail.

        That night Jowy, using the items the Hero has amassed, manages to
break out of the camp. Firstly he lights the oil rag using the flint,
causing a distraction on the lower level, then using the rope to climb down
from the balcony of the upper level. Before running out from the camp Jowy
suggests going back to Kyaro by a mountain track North of the Camp.

        In Ryube, they will see a travelling band consisting of Rina, Eilie
and Bolgan performing. Eilie will pick out the Hero for her next performance,
throwing daggers. Choose 1 to not move and see all the things put on the 
Hero's head. They are (in order): a watermelon, a pumpkin, a bunch of
bananas, and finally, an apple! (Note: If the Hero moves {choose 2 or 3} he
will be hit and the performance will end) 

        After the performance ends they will introduce themselves, and say
that their next stop is Highland . Choose 1 to ask for their company and 
they will join the party.

        At the entrance to the mountain trail the party is stopped by the
guards, despite pleas by Jowy, Eilie and Bolgan. Then Rina steps up and asks
one of the guards to follow her, and after a brief talk the party is allowed
to continue. When asked about her conversation she says that the words are
not meant for minors. (let your imagination run wild!! ^_^)

        In the middle of the trail the party encounters the monster which
caused the fog in the mountain, Mist Shade (MistFiend). After defeating it
the party can move on to Jowy's and the Hero's hometown, Kyaro.

        At the entrance to Kyaro, Rina, Eilie and Bolgan leave the party to 
continue their travels, while Jowy goes off to look for his family, telling
the Hero to look for his sister Nanami. The Hero's house is located in the
West side of the town. 

[MukuMuku recruited]                                                   5/108

        At the back of the house The Hero sees Nanami at a grave. Nanami
looks in shock at the appearance of the Hero, and knocks him down, asking
where he had been, and if the rumors about them being spies of the Alliance
are true, and why they returned. Just as they were leaving she knocks the 
Hero into the wall, remembering and pulling the Hero to their adopted
father's grave to pay his respects.

[Nanami recruited]                                                     6/108

        Just as they were leaving the house Empire soldiers arrive, led by
Rowd. The siblings will be forced to fight, and by the time Rowd attacks 
Nanami would be out of breath, and they would be caught.

        Over at Jowy's house he would be betrayed by his father who would
disown him and tell soldiers to take him away.

        In the jail the Hero and Nanami see Jowy brought in, followed by 
Rowd telling them the complete facts of the plot Rugal started. By killing
the Unicorn corps and saying that it was done by the Alliance, Highland will
have a good reason to start a war against the Alliance. Since the two of
them managed to escape the massacre they were labelled as spies, and would 
be executed that evening.

        While the two are brought to the execution ground they meet Jillia,
Princess of Highland, in a carriage. Seeing the two Jillia stops the carriage
and asks if they are the spies as reported. Whatever the answer the carriage
will move on and they will be brought to the execution ground.

        At the ground they are noosed up and beaten to get "confessions" out
of them. As Rowd is admiring the sunset, Viktor and Filk appear and free the
Hero and Jowy. Outnumbered, Rowd runs away, and Jowy asks them to save
Nanami as well.

        When the party appear at the military ground they see Nanami break
out of jail by herself. Without staying further the five (or six) of them run
out of Kyaro, stopping for Nanami to have a last look at her hometown.

        Once the party returns back to the Mercenary Camp, Viktor and Filk
leave to relax, giving the three free reign to move about as they pleased.

[Rikimaru recruited]                                                   7/108
[Kinnisun recruited]                                                   8/108
[Shiro recruited]                                                      9/108
[Millie recruited]                                                    10/108
[Zamza recruited]                                                     11/108
        When the party arrives in Toto a young girl by the name of Pilika
sees Jowy and rushes up to him. Upon questioning Jowy explains that she is the
daughter of the couple who saved him when he jumped into the waterfall. She
will ask the party to her house, where the couple ask after Jowy's health.
Pilika then leads them to her bedroom, where she asks Jowy to buy her an
amulet from Muse's Item shop. After agreeing, she gives Jowy her savings (70
bits) which she had accumulated (2 at a time).

        In Muse the Item shop owner will sell the charm to them, but at the 
price of 500 bits. Choose 1 to pay the 500 bits. Choosing 2 will lead to 
Jowy selling his ring and getting 1500 bits in balance. Either way the party
will get the charm, and return to Toto.

        After crossing the bridge the party finds out that Toto has been
burned down. Jowy finds Pilika crying in front of her house, and realizes 
that the entire village had been massacred, with Pilika's parents among the

[Hanna recruited]                                                     12/108

        Apple appears while Jowy is comforting Pilika, and informs the party
that it had been done by Rugal and his troops to boost the morale of his
army. Then she inquires about the whereabouts of Viktor. She and Pilika will
follow the party as they return to the Mercenary Camp.

[Apple recruited]                                                     13/108

        Upon entering the Camp, Apple will lead the party to the command
room to meet Viktor and Filk. She explains that she is on a journey to
collect material for a biography on her teacher Mathiu, and happened to be
in the area. Curious, Pohl asks about their relationship, and Viktor replies
that the three of them were comrades in the battle to liberate the Toran
Republic from the Scarlett Moon Empire three years ago. Filk enquires about
Mathiu, and Apple says that he died from wounds suffered before the final

        Then Apple will report about the destruction of Toto by Rugal and 
their plot as said by the Hero. Viktor will ask the party to leave as he
tries to think of a plan.

        The Hero and Jowy retire to their rooms, and Pilika is put to sleep.
Jowy questions the need for the fighting, as Leona enters and tells them
that Viktor is looking for them.

        Inside the command room Viktor shows the party the Fire Spears, and 
asks the party to recruit the help of Tsai, Apple saying that he lives in the
mountains beyond Ryube. Filk will give the party 2000 bits as recruitment
fee and wishes them good luck.

        The track in Ryube Forest leads to a single hut on top of a hill.
They find nobody inside the hut, and as they are about to leave Tsai returns.
The Hero requests for his help and he agrees, knowing what the Empire was up
to. He rejects the recruitment fee however, and follows the party out.

[Tsai recruited]                                                      14/108

        At the entrance to the forest the party sees Ryube being burned
down and the villagers killed by Rugal and his soldiers. Knowing the danger
involved, Tsai tells the party to stay behind until the Empire troops left
the village. Once the place has burned down the party proceeds back to the 
Mercenary Camp.

        At the entrance the party is met by Pilika, who follows them to the
command room, where Tsai is introduced to Viktor and Filk. Then Tsai will
leave to prepare the Fire Spears, and Viktor tells the party to leave before
the fighting begins. Choose 2 to join in the battle, and Filk will challenge
the Hero to see if he is good enough to fight.

    {1 on 1 vs Filk}

        Once Filk is injured a little he will end the battle, and allows the
Hero to join in the battle, despite Viktor's protests. Jowy will lead the
Hero back to their room, and asks the Hero for the group's name. 

        The next day, while they are resting, the Empire attacks. Viktor and
Filk will give morale speeches, while Apple lines out the battle plan. 
Choose 2 when talking to Viktor to start battle.

------------------------{BATTLE MAP 1}--------------------------------------
WINNING CONDITION: Defeat the enemy commander
                   Enemy retreats
  Enemy Turn 3-Highland retreats

Apperantly the Battle Music DOES NOT START!!! Till now there is no known
reason why. DAMN KONAMI!!!!!!!!!!!!!!!!!!!!!!


        After the battle, just as the party is going back to rest, the enemy
attacks again, with a much larger force.

-------------------------{BATTLE MAP 2}-------------------------------------
  Enemy Turn 3-Highland reinforcements appear
LOSING CONDITION: Enemy enters camp
        Once the Empire enters the camp Viktor and Filk will ask the Hero
and Jowy to run. (Note: Party now has Hero and Jowy only) Jowy remembers
about Pilika and asks the Hero to help find her.

        After fighting to the second level of the building the two of them
find Pilika and Pohl inside the command room, along with Rugal. They see
Rugal killing Pohl and stepping up to kill Pilika as well. Choose 1 to rush
up and stop Rugal, but the two of them are brushed aside. As he lifts his
hand to make the killing blow the building explodes, and Filk and Viktor 
appear to save the three of them, telling them to meet at Muse, before
running away from the burning camp as well.

        Outside the camp Jowy realizes that Pilika has lost her ability to
speak, having been shocked beyond her limit. Then they make their way to
Muse. (Note: Party will consist of the Hero, Nanami, Jowy, and 3 other random
members that you have recruited)

Chapter 2: Strings of Destiny

        As the party enters Toto, Pilika suddenly moves towards a formally
sealed cave entrance, and enters. the party follows, and inside Jowy sees a 
plaque written by Genkaku, and asks the Hero to have a look. Suddenly the
two are blinded by a flash of light, and find themselves teleported to a
strange place within the cave. Lenkaat, Holder of the Gate Rune and Keeper
of the Balance, appears to tell them that Destiny has brought them there.
She disappears, and the two of them continue down the long corridor.


        At the end of the tunnel Lenkaat appears again, saying that they
have passed the requirement test to be able to control the 27 True Runes,
and that they will each control one element of the "Beginning" Rune. Jowy
picks the right entrance, with the Hero taking the left.

        Together they lift up their right hands, and receive their Runes.

        The Hero receives the Bright Shield (Shining Shield) Rune.
        Jowy receives the Black Sword (Dark Blade) Rune.

        Then both are teleported back to the cave where they are met by
Pilika as well as the rest of the party, and carry on their journey.

        At the gates of Muse, the party are turned back by the guards, and 
although Nanami tries to charm the guard, she is rebuffed instead. Without 
any plan the party moves to an inn located East of Muse.

        Upon entering the inn, they are welcomed by the owner of the White
Deer Inn, Hilda. As they were thinking of renting a room, Hilda's husband
Alex returns, saying that he has found a way to open the gate to the ruins
next to the Inn, and rushes out again. The party is then led to their rooms
by Hilda to retire for the night.

        The next morning, as they are going out Alex returns, and during his
exchange with Hilda Nanami overhears him saying that he has a pass to enter
Muse. Alex agrees to give them the pass, provided they help him get the
treasure inside the ruins. Pilika is left behind for Hilda to take care of,
and Alex will follow the party into the ruins.

        At the end of the ruins the party sees a huge monster guarding the
treasure, Double Head (Doublehead). After killing the monster Alex rushes
up to open the chest, only to find a herb inside.

        Frustrated at finding a worthless treasure Alex throws away the herb
at the entrance to the ruins. and returns to the Inn.

        Upon entering Pilika and Alex's son Pete rush up to him, and they 
find Hilda lying unconscious on the floor. Nanami takes charge and orders
Jowy to find a doctor, the Hero to make hot water, Alex to move Hilda to a 
bed. Hilda's fever did not reduce despite Nanami's efforts, and while Alex
reproaches himself, the Hero goes back to the ruins entrance and picks up 
the herb, and hands it to Nanami.

        Hilda recovers after taking the medicine, and only when the family
is rejoicing in tears does Jowy return, saying that he failed to find a

        The next day Hilda had completely recovered, and thanks the party,
offering to let the party to stay in the Inn for free. Alex honors his 
promise and gives the party his Muse pass.

        Back at the Muse gate, Nanami tells Hero that he is to be Alex, she 
acts as Hilda, and Jowy as Pete. The guard, after looking at them closely, 
summons more guards, and they are arrested and thrown into jail.

        The next morning Viktor and Filk will come and bring the party out, 
and tells them to look for Leona in the bar. Once the party talks with Leona
Pilika and the others will leave party, leaving the Hero with Nanami and
Jowy. She tells them that Viktor is waiting for them in the City Hall.

        Once they enter the town hall, Viktor will meet them and lead them
to meet Anabelle, Mayor of Muse, leader of the Jouston City-State Alliance.
He tells her of the attacks made by Highland Empire, and request her help 
in sheltering the four children. She looks at the three of them, recognizing
Jowy, and asks if Nanami and the Hero are the adopted children of Genkaku, 
saying that she had heard that he had adopted two children by their names.
Once the introductions were done, she asks her assistant Jess to take care
of matters.

        Jess leads them out, and tells them to follow him to another room
where he informs them of a plan to sneak into the Highland camp at the Muse/
Highland border north of the city. At Jowy's instance the Hero accepts, and
the two of them are given a set of Highland uniforms each.

[Tuta recruited]                                                      15/108

        When they return to the inn Leona meets them. Jowy tells them about 
Jess' plan. Leona then tells them to leave before Viktor returns to stop
them. Encouraged the party leave for the border.

[Anita recruited]                                                     16/108

        At the border the party reports to the guard there, who show them
the alternative path to the Empire's camp. Near the camp entrance the Hero
and Jowy change into the given uniforms, and sneak into the camp.

        They manage to bluff past the soldiers guarding the storage tent,
and count up to two weeks worth of food for the entire army. Satisfied with
their work the two leave the tent, only to meet Rowd who immediately calls
for troops. With no way of running out of the camp they run into the biggest
tent to hide, and find that Jillia inside the tent.

        Some time later Rowd comes into the tent, saying that there were
spies within the compound, and asking if she needed any guards. Jillia
refuses, and sends Rowd out. Once he left the tent she calls the two of them
out, inviting them to tea, at the same time questioning their motives as
well as thoughts about her brother Rugal.

        When Jillia thinks it is safe enough she lets the two out of her tent.
However before they can run away Rowd stops them. He had guessed correctly
that the two had been hiding in the Princess' tent, and sends a large force
of soldiers to capture them. Jowy tells the Hero to run away first, and that
he would catch up later after the Hero objects. Reluctantly the Hero runs
off while Jowy tries to stop the advancing soldiers himself using the Dark
Blade Rune.

        As the Hero rejoins the rest of the party, they are attacked by
soldiers who had escaped Jowy's desperate attack. Although Nanami wants to
wait for Jowy, the place was too dangerous to stay, and she has no choice
but to run away and return to Muse with the rest of the party.

        Once the party returns to Muse they report to Jess, but find him in
a meeting. Thus they return back to the Inn first, where they see Viktor and
Filk drinking in the bar. Nanami then tells them about the mission, and
Jowy's disappearance.

        Both take the party to the City Hall, where Viktor brushes aside
the guard outside the meeting room, and goes in, confronting Jess, who
defends his situation. In order to defuse the situation the Hero gives his 
report. Jess advises Anabelle to call a meeting with the Alliance leaders,
saying that depending on defeated mercenaries was stupid, enraging Viktor

        After the event, the party returns to the Inn, and Nanami goes to
the city gate to wait for Jowy. The Hero will follow her out to wait as
well, and Pilika joins them some time later. After a long wait, during which
Nanami recalls happier times, Jowy finally returns, triggering a tearful
reunion for the four of them.

        Several days pass, and one morning Nanami wakes the two boys up, 
saying that Viktor asked them to meet him at Jouston Ridge. At the top of
the Ridge Viktor tries to lead them into the conference room but is rebuffed
as he was not a member of the Alliance. Filk appears then, and the guard,
recognizing him, allows all of them to pass.

        The party sits at a row of benches watching the guests arrive, and 
the meeting begin. The other mayors were skeptical and unwilling to offer
help at first, but in the middle of the meeting a courier arrives and
reports that the border troops were wiped out. This got the attention of the
other mayors, who agreed to help Muse.

         The party returns to the bar after the meeting, and are met by
Apple and Anabelle who discuss their battle plan. Jowy requests for to join
in the battle as well, and rope in the Hero and Nanami as well. Anabelle 
agrees readily. seeing no problems with the arrangement.

        The next morning, the three awake to see the rest of them preparing
for the battle. Speak with Viktor to start the battle.

------------------------{BATTLE MAP 3}--------------------------------------
WINNING CONDITION: Enemy retreats 
  Player Turn 2-Viktor and Filk recognizes Gilbert
    Viktor,Filk fights with Gilbert event happens

[Gilbert recruited]                                                   17/108

  Player Turn 3-Machurina reinforcements appear
  Player Turn 8-Machurina retreats
  Enemy Turn 8-Highland retreats

        Once the battle is over Viktor tells the party to rest. In their
rooms the Hero talks to Nanami, while in his room Jowy talks to a shadowy
figure who disappears before Pilika enters.

        The next morning Viktor meets with the three main characters and
tell them that Anabelle is looking for them. When they enter the meeting
room they see Gastuf, mayor of Tinto, quarrelling with Granmeyer, mayor of
Southwindow. Gastuf leaves, and Anabelle tells the three to look for her 
that night.

        Back at the inn Jowy behaves strangely, and gets a promise from the
Hero to look after Pilika. Then he goes out on his own. The Hero, after 
seeing Nanami and Pilika worried over Jowy, goes out to look for him, and 
finds him outside the City Hall talking to a shadowy figure. Even though 
questioned Jowy does not say who that figure was, nor explains his recent 
actions. Then he goes off on his own again.

        That night Viktor visits Anabelle, bringing a bottle of wine to
talk to her. After he leaves Jowy enters by himself....

        Over at the inn Nanami tells Pilika to go to sleep, and she follows
the Hero to the City Hall for their appointment with Anabelle.

        Inside Anabelle's room Jowy flashes out a knife, intending to kill
her. When she asks why, he tells her that he's doing it to protect Pilika.
She questions his intent, and when he shows uncertainty she suddenly rushes
at him....

        By the time the Hero and Nanami enter the room they see Jowy
standing over her, knife in hand. On seeing them he runs away, leaving her
dying on the floor. Just then Jess enters, saying that Highland had just 
staged a night attack, when he sees her on the floor, with the Hero and 
Nanami over her. Almost immediately a soldier enters to inform that the city
gates was open, and they were fighting in the city. Jess tells the soldier
to run and find a doctor, while he leaves to take charge of the fighting.

        After Jess leaves, Anabelle tells the two of them to run away, also
saying that Genkaku is her father, and her last wish is for them to live and
save the Alliance from falling apart.

        When they run out of the Hall, Nanami remembers about Pilika and
tells the Hero to pick her up. Back in the inn, Leona passes Pilika to them
saying that the rest had gone by than. Then the three of them escape from

        Resting under a tree some distance from the fallen city, Nanami asks
the Hero what has happened to Jowy to make him betray them. He does not know
and does not wish to know, as Jowy is his best friend. Tired, the three fall
asleep under the tree. 

        Morning arrives, and Nanami suggests going to the port town of
Coronet to hire a boat to get away from the fighting.

        When they enter Coronet, they realize that it has also fallen to the
Empire. In the docks, they are refused a boat from a soldier, who says that
nobody was allowed to leave by boat until further orders were given.

        Frustrated, the three of them retire to the inn to think up of
another way when 3 familiar faces appear. The Travelling Group is then
introduced to Nanami, and Rina suggests finding other unotherdox fishermen
to gain passage across the lake.
        The two siblings searched till East of the docks, where they see a 
young man by the name of Sheena cursing the inhabitant of the solitary hut
there, Tai Ho, for not bringing him across the lake. Interested, the two of
them enter the hut, to see two men sitting and drinking. Tai Ho, thinking
that Sheena had returned, was prepared to brush them off, but his brother
Yam Khoo noticed that it was not Sheena. Tai Ho also rejects the Hero at
first, but seeing that he was serious, agrees to ferry them across the lake
if he manages to beat him in a game of dice.

        After the Hero wins, Tai Ho conforms to his promise, and the Hero
and Nanami return to the bar to tell the good news to the others. Upon 
returning to the hut they see the boat ready, and Tai Ho ferries them across
the lake to Kuskus, leaving Sheena behind......

[Rina recruited]                                                      18/108
[Eilie recruited]                                                     19/108
[Bolgan recruited]                                                    20/108
Chapter 3: A New Alliance

        Upon reaching Kuskus, Tai Ho puts them down and they follow Viktor's
instructions to go to Southwindow.

        They find Viktor near the entrance, who tells them to look for Filk
in the inn. There Viktor and Filk accompany the Hero and Nanami to the City
Hall to meet the mayor Granmeyer.

[Viktor recruited]                                                    21/108
[Filk recruited]                                                      22/108

        Inside the City Hall the mayor introduces Freed Y. to the party, who
proceeds to report about missing females seen in the ruins of Northwindow,
Viktor's hometown. Granmeyer then asks Viktor to investigate, and sends
Freed Y. along.

[Freed Y. recruited]                                                  23/108

        Upon returning to the inn, the party discusses who to go along for
this mission. Bolgan offers to stay behind and look after Pilika, and Rina
pulls Filk to have tea with her. Thus the Hero is joined by Viktor, Nanami,
Freed Y. and Eilie for this trip.

        In Northwindow the party see a lot of graves on the ground. Viktor 
proceeds to explain that the townspeople were killed by a vampire named
Neclord, who suddenly appears in front of the party.

        He tells the surprised Viktor that the Star Dragon Sword Viktor 
wielded in the past did not kill him. Instead only dispelling his body the
last time round. He calls up a horde of zombies, and the party was
overpowered by them. Neclord then calls off his attack, saying that he wants
Viktor to bring the Star Dragon Sword to fight with him, then leaves.

        After Neclord leaves, Viktor says that the Star Dragon Sword is the
only sword possible to dispel the magical shield around Neclord created by
his True "Night Rune". And that the Star Dragon Sword is in the Wind Cave
Southwest of Northwindow.

        In the middle of the cave they meet a man named Kahn, a third
generation vampire hunter who is also seeking out Neclord for his grandfather's
revenge. He also reveals that the it is not possible to kill Neclord using
the Star Dragon Sword alone. Choose 2 to allow him to journey with the

        At the end of the cave the party find the Star Dragon Sword. It
shocked everyone save Viktor and Kahn by talking to it's previous owner.
Miffed at being sealed up once more, it attacks the party.

        When defeated, the Star Dragon Sword calmly goes back to Viktor's 
hand, and follows his orders once more.

        Back at Northwindow the party goes to the top floor where Neclord has
made a chamber for himself. After failing to convince Viktor to hand over
the Star Dragon Sword he disappears, leaving behind a huge 5-headed monster,

        Once the Neclord menace is gone Freed Y. tells the party to report
back to Southwindow, while Kahn leaves to chase after Neclord. But before
they could leave they see the rest of the group left in Southwindow come up
to them. Filk, leading the group reports that Highland has taken over
Southwindow and Granmeyer killed.

        Inside the newly remade castle Filk explains in detail that Highland
staged an attack on the city. Seeing that he had no chance to win Granmeyer
surrendered to the enemy. His head was hanging from the city gates the next
morning. Filk managed to escape before the city was sealed off, and met
Leona and Tsai along the way. He also says that Highland is going to attack
this place with a vastly superior force.

        While everyone is despairing over the matter, Apple comes up to say 
that there may be a way to defeat the Empire troops. Although she is not
good enough, she knows a man named Shu, living in Radat. He was also
under Mathiu's tutelage once, but left before he finished. She believes that
in terms of ability he can be as good as Mathiu was, as he is an expert

        Seeing no choice, Viktor agrees and Apple follows the party to 
Radat, while he and Filk gather the soldiers that have escaped from Muse
and Southwindow.

        In Radat the party find a large mansion belonging to Shu, and are
brought inside to wait for him. After a while he comes out to see them, and
Apple requests for his help in fighting Rugal and Highland. To her surprise
he refuses. saying that it's not his business to interfere in politics, and
as a businessman his main concern is trade, not the name nor ruler of the
country, and asks them to leave.

        Undaunted, Apple leads the party to gather information, and meet him
again as they were leaving the bar. This time Apple goes on her knees to
plead to him, but he leaves without replying.

        When they are passing by the Appraisal shop they meet Richmond, a
private inspector, who offers his help to give them information for the
price of 1500 bits. Choose 1 to pay up, and he tells the party to wait for
him in the inn.

        That night Richmond returns with news of his success. He says that
Shu would be going to the river bridge the next evening for something
important. Once he finishes his report, Richmond takes leave of the party,
who return to sleep.

        The next day the party goes to the bridge to wait for Shu. Sure
enough he appears near evening time. When Apple goes up to plead with him
once more he takes out a silver coin, and throws it into the river, saying 
that he would aid them if they could find it again. Apple agrees, and after
Shu leaves she says that to find the coin they must close off the river dam
to lower the water level.
        On the west side of the bridge Apple speaks to the man in charge of
the dam, explaining her purpose, but is refused. Just then Amada shows up
and Apple explains again. The Hero also helps out, and Amada challenges the
Hero to close the dam.

    {1 on 1 vs Amada}

        After the Hero defeats him, Amada agrees to close off the dam, but
only for that night.

        That night Apple, along with Nanami and the Hero, start their
search. and after a long time, just as the were about to give up, the Hero
spots something shining in the bed. Picking it up, he sees the silver coin
that they have been looking for. Shu, who has been watching from the side
all the time, is convinced by their sincerity, and agrees to help them out.

[Shu recruited]                                                       24/108

        The next day the party makes a move first, with Shu saying that he
would be right behind them.

        Back in the new Castle meeting room, Apple reports her success to
Filk and Viktor. Shu appears behind her, and starts laying out the battle
plans. Freed Y. is to return to Southwindow to lead the original troops
against them, but spread that there will be a need to change sides suddenly.
He then outlines that if the enemy commander is attacked from behind the 
Southwindow troops will surely rally and fight against the Highland troops.
He assigns this task to the Hero.

        The next day Nanami wakes the hero up, expressing reservations about
Shu's plans, but will still follow the Hero into battle.

        As everyone is inside the meeting room waiting, a soldier enters to
report that the enemy had surrounded the castle. Choose 2 to begin the

------------------------{BATTLE MAP 4}--------------------------------------
  Player Turn 2-Hero + 1 group reinforcements appear
  Once Solon Jhee attacked from behind Southwindow troops will
   change sides.
  3 Enemy Turns after Solon Jhee attacked-Highland retreats

        As the Hero returns to the castle, he is welcomed as a hero. Tsai,
Eilie, Bolgan and Pilika congratulate him and bring him to the meeting room
to meet Shu.
        Shu says that with the Alliance in tatters they must be the ones
to patch it up, and that requires a leader, whom the Hero is recommended.
When Nanami objects, he explains that the son of Genkaku, with the Shining
Shield Rune in his right hand, and the hero of the previous battle is the 
best choice for the post. Seeing that the siblings are confused over the
importance placed on the name Genkaku, Viktor tells them to look for him in
the bar that night, and he would tell the whole story.

        That night, the two of them find Viktor drinking alone in the bar.
He tells them to sit down, as re relates the story of the 30 year feud 
between Jouston and Highland.

        30 years ago, a series of border disputes escalated into a major war
between the two factions. Anabelle's father, then Muse's mayor Darell, led
the Alliance against the Empire's First Regiment, led by General Han. The 
Empire was about to win, but a brilliant plan by Genkaku led to the loss of
the Empire's food supplies, giving the Alliance a chance to recover.

        After a series of fruitless battles Genkaku and Han somehow managed
to become friends, and even found time to drink together in the middle of
the war, forgetting momentarily the reason for the fighting. With their 
persuasive skills the two managed to draw out a Ceasefire Treaty, thus 
effectively ending the senseless war, so the people thought.

        However Darell was not happy. He refused to hand over Kyaro to the
Empire, and the talks nearly ended into another battle. Agraes Blight, 
Emperor of Highland, then suggested a Knight's Battle, in which the loser
would gain control of Kyaro. Darell agreed, thus setting up the two friends
to fight against each other.

        Before the fight each leader gave his personal sword to their 
Champions, indicating that they were fighting for their country's glory.

        But Darell had secretly told Genkaku to kill Han, despite that there
should be no killings in a contest. Genkaku did not want to stain his hands
and in the course of the battle did not draw out his sword even once, losing
eventually to Han, and Kyaro was ceded to Highland.

        After his defeat, Genkaku was labelled a traitor by Darell and
hunted down, so he left the lands held by the Alliance, and went into
retreat in Kyaro.

        It was only after Darell's death years later did the reason for his 
actions revealed. In accordance with Darell's plan, the sword given to him
was coated with a layer of deadly poison, enough to kill Han. That's why
Genkaku never touched a sword ever since, and though his name was cleared,
he still refused to return to the Alliance, choosing instead to stay in 
Kyaro with his two foster children.

        By the time Viktor had finished his story, Nanami had fallen asleep.

        The next day, inside the meeting hall, Choose 1 to accept Shu's 
preposition and become the leader of the new Alliance. Everyone present
pledges to follow until Highland is defeated, and are joined by Huan, the
doctor from Muse.

[Huan recruited]                                                      25/108

        The Hero is then asked to name the new castle.
        Then Leknaat appears to the rest of them, telling the Hero to gather
the Stars of Destiny once again, and gives him the Tablet of Promise, as 
well as her disciple Luc, the Wind Rune master, and leaves.

[Luc recruited]                                                       26/108
        After the introductions are finished, Viktor calls for a banquet to
celebrate the forming of the new Alliance.

[Richmond recruited]                                                  27/108
[Alex recruited]                                                      28/108
[Hilda recruited]                                                     29/108
[Adlai recruited]                                                     30/108
[Oulan recruited]                                                     31/108
[Yoshino recruited]                                                   32/108
[Templeton recruited]                                                 33/108

Chapter 4: Return of Allies

        The next morning, Nanami wakes the Hero up, wanting him to go out
with her. At the entrance to the castle they see Fitcher, who goes in after
talking to them.

        In the meeting room, the Hero is introduced to Fitcher. He explains
that TwoRiver wishes to ally with the Hero's army. Choose 2 to accept Fitcher's
proposal to head there. Fitcher then says that all land bridges have been
destroyed, and the only way there is by boat. Realizing that they need
someone who could man a boat, Viktor asks the Hero to look for some.

        In Radat the party meets up with Amada again. After the Hero
explains why his help is needed, he agrees on the condition that the Hero
defeats him.

    {1 on 1 vs Amada}

        After being defeated, Amada joins willingly.

[Amada recruited]                                                     34/108
[Tai Ho recruited]                                                    35/108
[Yam Koo recruited]                                                   36/108

        Upon returning to the castle the Hero introduces Amada to Shu, then
Fitcher will follow on the boat to Lakewest, near TwoRiver.

        Once they land at Lakewest, Fitcher leaves the party to report back
first, and gives the Hero a letter of recommendation. Amada leaves to take
care of the boat.

[Clive recruited]                                                     37/108
[Taki recruited]                                                      38/108

        On entering TwoRiver Chaco will run up from behind and flinch off
the party's money as well as the letter from Fitcher. Despite their explanations
the guards to the city hall prevent them from entering. Then they see Chaco
running off to the Winger area. Chasing after him the party is led a merry-
go-round chase before Chaco flies off, without returning the letter or the

[Hans recruited]                                                      39/108

        Upon returning to the Human area they see Fitcher about to be punished
by Ridley, and pleading hard to say his side of the story. Seeing the situation
going bad the Hero decides to step in and prevent any bloodshed. Ridley does
not believe at first, but after seeing the Shining Shield rune, he accepts
the Hero and tells him to enter the city hall and see Makai, overall leader
of TwoRiver. After the introductions are made, Makai asks the Hero to rest
in the inn.

        Inside his room the Hero sees Chaco once more, who flies off after
introducing himself.

        The next morning, Fitcher tells them that they have caught a Highland
spy, and were questioning him. Upon entering the city hall, they see no sign
of the spy, but instead see Ridley fuming, saying that the Humans were
betraying them, before going off. Makai calls upon the Hero to calm Ridley

        At the entrance to the Kobold area the party is turned back, the
guards stating that it was under Ridley's orders. Without any other way they
start to turn back, but not before Chaco comes up and steals off Fitcher's

        Chasing him around the Winger camp once more, the party finally trap
him in a corner. But to their surprise he lifts up a log and runs off into 
the sewers. At the end of the sewers they enter a dark storeroom, where they
are met by a Pest Rat (Huge Rat).

        The ladder in the room beyond the storeroom leads them to the Kobold
area, where they are caught by Ridley. The Hero explains that they are after
a thief, which is accepted by Ridley, who then explains that a letter has
been stolen from his house the night before. The letter's contents, carried
by the 'spy' were of a meeting between Makai and the Highland general Kiba
for a ceasefire. The reason Ridley was angry is because the treaty asked for
the Kobold area of TwoRiver to be ceded to the Empire.

        Back in the Human area they chance upon Makai and Kiba talking.
Klaus sees them and goes up to introduce himself as Kiba's son as well as
Kiba's army strategist.

        After they left, Fitcher confronts Makai, and Chaco complaining to
the humans, but they get rebutted by the commoners, who did not wish to have
a war with Highland.

        Inside the city hall the Hero reports his meeting with Ridley, but
Makai says that his mind is fixed on the ceasefire, and asks the Hero to
leave. Outside the hall Chaco comes up and returns Fitcher's knife, and 
Fitcher thinks up of a plan to ask Shu for reinforcements, and asks the Hero
to rest first.

        The next morning the party joins in the welcome party, but Kiba
betrays Makai's trust and orders his troops to attack. After a skirmish
Fitcher asks the Hero to inform Ridley. Choose 1 to carry on fighting, 2 to
go to inform Ridley. In any case, the Birdmen will appear to help in
repelling the Highland soldiers, joined by the Kobolds.

        After some time, Klaus will come up to report that the Hero's army
could be seen, and asks Kiba to retreat first, then pulling out the remainder
of the troops.

        In the Highland camp, Rugal executes Solon Jhee who was responsible
for the failed attack on the Hero's castle, and asks his remaining generals
to take up the next mission to take over Greenhill. Jowy volunteers for
the task, requiring 5000 soldiers.

        The morning after the victory Fitcher wakes the Hero up, saying that
Makai was looking for them. By the time the Hero enter Makai, Ridley, Shu
and Viktor have finished their talks, and Makai says that Shu had explained
the needs for a new Alliance, and that TwoRiver would gladly help to restore
the Alliance, at the same time telling Fitcher to be his representative in the
Hero's entourage.

[Fitcher recruited]                                                   40/108
[Ridley recruited]                                                    41/108
[Chaco recruited]                                                     42/108
[Sid recruited]                                                       43/108
[Gaboucha recruited]                                                  44/108
[Hai Yo recruited]                                                    45/108
[Stallion recruited]                                                  46/108
[Shilou recruited]                                                    47/108
[Tetsu recruited]                                                     48/108
[Hix recruited]                                                       49/108
[Tengaar recruited]                                                   50/108
[Meg recruited]                                                       51/108
[Karakurimaru recruited]                                              52/108
[Wakaba recruited]                                                    53/108
[Tony recruited]                                                      54/108

        Back at the castle everyone congratulates the Hero for getting a big
ally in TwoRiver. Shu suggests for the Hero to rest.

        Next morning in the meeting hall Shu reports that Greenhill had
fallen to Highland. He then outlines a plan to rescue the Mayor of Greenhill
Teresa, and appointing Fitcher and Filk to lead the operation. Fitcher leaves
first to check out the situation in the city, saying that he will meet them
at the gates of the city.

        Outside the Greenhill gates Fitcher gives the party a false history
as well as registration forms to the school, tells them to assume false
names within the city, then leaves.

        Inside the city the party see Nina accosted by a soldier. She runs 
behind Filk and uses him as a body shield. After Filk has chased off the
soldier, the party move on, leaving Nina staring after Filk's back......

        In the school Filk hands over the registration forms to Emilia who
than gives several instructions to the party, then proceeds to introduce the
classes to them. Shin walks past them, and after he leaves Filk asks Emilia
his identity. It seems that he is the bodyguard of Teresa, who has been
missing since the Highland invasion. Then she tells the party to rest and
prepare for the next day's lessons.

[Emilia recruited]                                                    55/108

        Outside the school they see Nina, who spots Filk, calling him her
'destined person', and gets to know his name, then drags him to view the
school compounds.

        The party then goes to the hostel located West of the school, where
they are given further instructions, then they go up to retire for the day.

        That night, after dinner, they meet Nina once more, who befriends

        The next morning, Filk tells the party to listen for information
regarding Teresa or Shin, before running off in a hurry. Nina then appears
from the other side, and asks Nanami where Filk has run off to, and runs 
after him once more.

        Outside the inn they see the innkeeper accused by Highland soldiers
of hiding Teresa. Just as the Hero is about to step in Nanami stops him,
seeing Rowd coming up. Shin then appears to stop Rowd from issuing any orders.
After the innkeeper thanks Shin, he leaves. The party try to follow him, but
lose his trail inside the school compounds.

        That night, Nina asks Nanami about Filk's likes and dislikes, and
warns her of a ghost in the school after thanking Nanami for the information.

        The next morning, the party see no sign of Filk. They found Nina
instead in front of the Appraisal class. Nanami questions her about the
ghost. Nina says that it was a joke, but does say of strange noises in the
night. She also issues a challenge to Nanami, thinking that she is her rival
for Filk.

        Outside the school they meet Filk. Nanami explains the situation to
him, and to her relief he assures her that he has no interest in children,
then leads the party to the streets.
        In the streets they see Fitcher surrounded by a few people, accusing
him of being a traitor. Filk steps in, acting the part of a person trying to
kill Fitcher in the name of justice, scaring off the commoners.

        Later, Fitcher says that no signs of Teresa can be found, although
the Highland soldiers were searching all over. Back in the school Nina sees
Filk with the party, and accuses Nanami of hiding Filk, who runs off in the
process. Nina chases after him, much to the confusion of Pilika.

        After dinner, Nina stops Nanami, wanting a showdown, but is neatly
sidetracked by the Hero, who pulls the girls aside as Nina begins to
fantasize about herself with Filk......

        That night, the girls, having heard a strange noise, wakes the Hero
up, and asks him to investigate the 'ghost'. They then spot a shadow going
up. On the third floor they see the shadow running off again. On the ground
floor they see the shadow run into the basement, but find no sight of it.

        On checking the unlighted lamp a doorway appears, and they follow
the passageway to the basement of the school. They finally spot the shadow
in a corner of the school. The six of them surround the shadow, and it turns
out to be Filk, who was following Shin all the time. At the end of the corridor
they reach a dead end, or so they thought, until the Hero checks the statue
next to the wall, revealing a doorway leading out to a forest trail, at the
end where they find a small hut.

        Shin appears then, and when the situation began to get ugly, Pilika
cries out, stopping the potential fight. Teresa comes out of the hut, and
Filk explains that they need her help in the fight against Highland. She says
that she cannot help, explaining the situation that led up to this.

        After the fall of Muse, the Muse soldiers that had escaped put up
refuge inside Greenhill. With the aid of the Muse soldiers the people in
Greenhill began to be confident of repelling the Highland attack.

        Highland did come, but did not attack, instead barricading the city.
The barricade soon took it's toll on the city's food supply, and infighting
broke out between the soldiers and the civilians, thus effectively ending
the resistance without spilling a drop of the Empire's soldiers' blood.

        Having lost confidence in herself and her leadership abilities, she
retreated to hide in the hut, and thus refusing to help the Hero as she is
not strong enough mentally. Before leaving Shin tells them to get out of
Greenhill before the bulk of the Highland troops arrive.

        The final morning in the school Filk asks if they had forgotten
anything, and then leads them out. In the streets they see Rowd making a 
proclamation that anybody who finds Teresa will be given 20,000bits reward.
The citizens, thinking of the money, actually began thinking of supporting 
the Highland troops.

        Just then Jowy appears, and Pilika naturally goes toward him, the
party with no choice but to follow. Seeing them Rowd orders the soldiers to
attack, but Fitcher distracts the crowd, giving them time to run off and warn

        Inside the hut, the party is surprised to find Nina with Teresa and
Shin. He says that she had been the ione providing information and food for
them. Despite their attempts to tell her to run away, Teresa says that she
would not shun responsibility anymore and would surrender herself.

        The party heads back, to find Rowd trying to manhandle Teresa, but
stopped by Shin. Angered, Rowd orders his soldiers to kill both of them, and
the party runs up to assist Shin.

        After 2 fights, Nina leads several people up from behind, who runs
away. The soldiers and civilians ask Teresa to run away so that she can
return with an army to free the city. With heartfelt thanks she follows the
party back to the forest trail where Shin shows the way out.

        Along the way Rowd shows up, and Shin steps up to stop him and his
soldiers single-handedly, despite Teresa's attempts to stop him. Filk
knocks her unconscious, and the party proceeds on, with Shin's blessing.

        At the exit, the party meets Jowy, who advises the Hero to stop the
rebellion, saying that it is pointless to fight against Rugal. The party,
seeing chasing soldiers, continue to run, Jowy not stopping them.

[Jeane recruited]                                                     56/108
[Yuzu recruited]                                                      57/108

        Back at the castle, the Hero brings a saddened Teresa to Shu. To
their surprise Shin enters the meeting room, brought out by Fitcher. Nina also
appears, and pulls Filk out. With the new allies, Shu tells the Hero to
rest as he thinks out the next step.

[Teresa recruited]                                                    58/108
[Shin recruited]                                                      59/108
[Nina recruited]                                                      60/108

        In the Highland camp, Rugal praises Jowy on his success and agrees
to one thing. Jowy asks for Jillia's hand in marriage, much to Rugal's surprise
, though he agrees to the promise.

Chapter 5: A Knight's Honor

       The next morning, Nanami wakes the Hero up, saying that the rest are
gathering in the meeting room. Shu than explains the current situation. 
With Muse and Greenhill taken, and Tinto is blocked by a mountain range, the
next logical ally will have to come from Matilda. As informewd by Apple, the
road to Matilda lies north of Greenhill.

[Viki recruited]                                                      61/108

        At the end of the Greenhill/Matilda path the party is met by Miklotov,
who brings them into Rockaxe and ushers them into the castle to meet Gorudo,
the ruler of Rockaxe. Gorudo looks down on the Hero, and tells Camus to
take them to their resting quarters and to bring them for a tour of the city
later. After showing them to their bedrooms, Camus apologizes for his Lord's

        That night Lenkaat pays the Hero a visit, saying that his path will
be bloody, but the turns of destiny was to be decided by the rune on his

        The next morning, outside the throne room, they see Miklotov in a 
hurry. Entering the throne room, they hear Miklotov reporting that Highland
troops have been seen at the Muse border, along with refugees from Muse. He
requests for mobilization, which is accepted by Gorudo. Camus than asks the
Hero if he wishes to go along. Choose 1 to accept the proposal.

------------------------{BATTLE MAP 5}--------------------------------------
  Enemy turn 1-Highland troops appear
  Muse Refugees killed-Highland retreats

        To Miklotov's displeasure, Gorudo does not go in to help as his 
reason that none of the refugees or the Highland soldiers had entered his
domain was valid. Outside the throne room Miklotov tells Camus that he is
going to Muse to see why Highland troops were killing refugees. Camus 
enlists the help of the Hero in looking after Miklotov.

[Humphrey recruited]                                                  62/108 
[Futch recruited]                                                     63/108

        At the Matilda/Muse border the party finally manage to catch up with
Miklotov, and the guards, on Camus' order, allow him to pass.

        Outside Muse the party witness the collection of something, that
changes into a vision of a two-headed wolf-like creature. On Jouston Ridge
Rugal gloats about the hatred that releases the Beast Rune.

        Inside Muse the party does not find a single person, and going further
in, see Highland soldiers killing civilians. They manage to repel off the 
initial attack, the civilian saying that he saw his family eaten by a silver
monster before dying. With no further need to stay there, Miklotov leads the
party back to Rockaxe, Empire soldiers chasing along the way.

        Back at Rockaxe castle, Miklotov requests to mobilize the knights to
attack Muse, citing that Highland was killing innocent civilians. But Gorudo
rebuts the request, and does not allow the movement of any troops. Angry and
disappointed with his insensitive Lord, Miklotov throws away his Knight Badge,
followed by Camus, as well as the soldiers under their command, deciding not
to follow their Lord any further.

[Miklotov recruited]                                                  64/108 
[Camus recruited]                                                     65/108

        Upon returning to the castle, Shu asks the Hero to rest, saying that
he needs a plan, with the limited assistance from the former Alliance partners
to fight the future battles.

        In Highland, Jowy and Rugal are introduced to their new strategist,
who is none other than Leon Silverburg, older brother of Mathiu Silverburg,
as well as Rugal's sworn brother.

        The next day inside the meeting room, Shu informs the Hero that 
Radat had fallen to Highland, led by Kiba and his son. Viktor tells
him that he wishes to check out the situation, and goes along with the Hero.

        Upon entering Radat, choose 2 to go in and have a look. The party
will find Klaus making a speech, putting Radat under Highland military law
and giving them free reign in the village. As the party is about to leave,
Klaus calls the Hero. Choose 2 to answer back, and he will tell the Hero of
Jowy's impending marriage to Jillia, and that he would use full force in the 
upcoming battles.

        Back at the castle, Shu asks the Hero whether he wants to start the
battle. Choose 2 to begin.

------------------------{BATTLE MAP 6}--------------------------------------
  Player Turn 2-Ridley complains about putting Kobolds too far in front.
  Player Turn 3-Ridley and Kobolds retreat. Rowd troops attack.
  Player Turn 4-Alliance retreat

        Back at the castle, the other members of the Alliance berate Ridley's
ruining away. Shu then tells everyone to rest as he thinks up of another

        In Highland, Agares asks Jillia, who says that she would take Jowy as
her husband. A soldier will then lead her away as not to see the Knight
Proclamation. After she leaves, Jowy will recite that he would be the loyal
subject of Agles, and show it with his blood, dripping some into the Wine
of Loyalty, tasted beforehand by Rugal.

        He than passes it to Agles, who drinks it, and falls immediately,
struck by the poison imbued into Jowy's blood. Rugal, enjoying the scene,
curses his father for abandoning his mother for the sake of the country,
and as a sinner, would get the just punishments for the sin. Jowy also
collapse as a result of the poison.

        The next day, inside the meeting room, Shu and Apple explain the 
battle plan. Half the army, led by the Hero, will go out and lure the enemy,
The rest, led by Viktor, Filk, Tsai and Camus will lie in wait and surround
Kiba. Choose 2 to begin.

------------------------{BATTLE MAP 7}--------------------------------------
                   Kiba surrenders
  Enemy Turn 5-Alliance other groups reinforcements appear
  Player Turn 8-Ridley + Kobold reinforcements appear
  Enemy turn 11-Leon appears,Rowd troops and Leon retreat, Kiba surrenders

        After the battle, Shu asks the Hero to keep both of them alive, as 
they are able generals. Choose 2 three times, and a messenger will come up,
with a letter congratulating them, on behalf of Rugal Bright, Emperor of the
Highland Empire, on the victory. Shu asks Klaus to explain the meanings of
the letter, and he replies that Rugal had assinated Agles, to the surprise
of Kiba. Klaus goes on to say that all the recent events have been cleverly
orchestrated so as to distract attention from the main event, that is the
complete takeover of the Jouston Alliance areas.

        Kiba finally sees the wrong in Rugal's ways, and agree to help the 
Hero, accompanied by Klaus.

[Kiba recruited]                                                      66/108
[Klaus recruited]                                                     67/108

        But Shu starts worrying, as the opposition has Leon Silverburg.....

Chapter 6: To Toran!

        At the castle gates, the Hero sees a girl searching for 'that man'
who turns out to be Sheena, and comes out from hiding, running off to look
for Viktor.

        Inside the meeting room, Apple explains that with their current
strength, it is only equal to one of Highland's four armies. A combined
assault from Highland will not be defendable. With Greenhill taken, Matilda
neutral, and Tinto too far away, they have very little chance against Highland.

        Sheena then enters, disrupting the meeting. Just as Ridley begins to
pull him out, Apple stops him, saying that he is the son of the President of
the Toran Republic.

        Ridley explains to the baffled that the Toran Republic replaced the
Scarlett Moon Empire after a bloody revolution, and President Lepent took
over the seat which had originally gone to McDohl, the leader of the liberation
army. Despite objections, Shu asks the Hero if he is willing to ally with
Toran, who have traditionally been at odds with the City-State Alliance.
Choose 2 to accept.

        Freed Y. will join the party to lead them to Toran, and Sheena goes
along as well.

        Outside the meeting room, Freed Y. asks the Hero to stop over at 
Southwindow first.

        At the Southwindow City Hall, Freed Y. explains his distrust for
Toran. 3 years ago Granmeyer was forced out of Toran after the revolution,
even though he was invited to take over some of the land during that 'War of
the Gate', especially after Tinto allies returned back home. Than Granmeyer
sacrificed himself just to protect the city from following the same path 
that he had taken, to protect it from occupation. Putting the past behind him
Freed Y. tells the Hero that the only way to the Toran path is by boat, and
says that Radat is the only place that provides a downstream route.

[Lebrante recruited]                                                  68/108
[Simone recruited]                                                    69/108

        In Radat, a boat is found at the east of the dam. Freed Y. asks the
fisherman to ferry them to Banner, where he tells the Hero that the path to
Toran can be found in the mountain. Along the path the party is stopped by a
giant Worm. After defeating it, they continue on until they reach the Toran
border, where they are stopped by the commander of the birder guards, Vargas.

        Sheena steps up to introduce him to the Hero. Vargas than asks the
Hero to accompany them to Greigmeister, capital of the Toran Republic.

        The party is brought to Greigmeister Castle, where they are led to 
meet President Lepent. After the Hero asks for an alliance, Lepent recounts
the number of skirmishes the two adversiries have fought since the last war.
Freed Y. steps up and parlays for the help of Toran. Lepent then asks the
Hero why he is fighting. Choose 2, and Lepent will consider his answer, then
saying that once a young man with the same sparkle in his eyes led them forward
and brought about the peace in the Republic.

        He then asks his advisor Tesla what they can so to help. Tesla answers
that they can support up to 5000 soldiers, as well as a General. Alan suggests
Valaria; Granseal suggests Kasumi. When both of them arrive, Lepent gives the
Hero a choice on who to aid him in his fight.

[Valaria/Kasumi recruited]                                            70/108

        He also pulls his son Sheena to one side, and entrusts him to the 
Hero's care.

[Sheena recruited]                                                    71/108

        And as a token of the alliance, he gives the Hero the Blinking Mirror,
which gives the party instant teleportation back to the castle on the world

        After that the party will be brought back to the border, but now are
able to enter Greigmeister freely.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Lotte has a new cat!! It's called Momo. And as usual, Mina is missing      :(
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

[Lorelai recruited]                                                   72/108
[Mondo recruited]   {only if Kasumi recruited}                        73/108
[Sasuke recruited]  {only if Kasumi recruited}                        74/108

        Upon returning to Banner the party will be met by Apple and Ridley,

who will bring them back to the castle, and tell the hero to go the meeting

[Hardo recruited]                                                     75/108
[Feather recruited]                                                   76/108
[Ayda recruited]                                                      77/108
[Silkfried recruited]                                                 78/108
[Gordan recruited]                                                    79/108

        In the meeting room, the Toran ally will report to Shu, and Apple
will give an updated situation report. Highland is organizing an all-out 
attack, with Rugal leading the first army, Jowy leading the third, and the
remnants of Kiba's army along with reinforcements from Harmonia Kingdom making
up the fourth army, with a total of 50,000 troops. With the Torna allies their
total strength number a little over 20,000. Shu begins to think up of a plan,
telling the Hero to rest first.

        In the Highland camp, Leon spells out his plan: To capture the cities
around the Hero's castle first, then launch a blockade against the castle.
With Emperor Rugal leading the front, and magical aid from Sasarai of Harmonia,
morale will be boosted highly, leading to a crushing victory.

        The next morning, inside the meeting room, Shu informs the Hero that
Ridley had made a move first to check out enemy lines. Then a soldier arrives
to report that Ridley's troops have been surrounded by an ambush and in danger
of being captured. Choose 2 to go and help him.

------------------------{BATTLE MAP 8}---------------------------------------
  Player Turn 2-Alliance reinforcements appear
  Ridley defeated-Alliance retreats
        Everyone debates Ridley's loss, then Luc teleports in, saying that he
recognized Sasarai from Harmonia, and would take care of him, then teleports
out, without giving further information. With the overwhelming number of
soldiers sitting at Southwindow, Shu tells the commanders to let their troops
rest as he puts his plan into motion.

        Outside the Hero's room, Tsai approaches and asks the Hero permission
to go back and take a few possessions of his.

[Tomo recruited]                                                      80/108

        In the Highland camp, Rugal asks Ridley to surrender to Highland. He
does not, and Rugal tells several soldiers to take him away and await
execution. Leon then starts to tell the next step of his battle plan......

        The next morning, Shu describes his plan, that is to concentrate an
attack on Rugal alone using an ambush. At the same time another group will
go on directly to the highland camp and rescue Ridley. Choose 2 to begin.

------------------------{BATTLE MAP 9}---------------------------------------
  Player Turn 5-Alliance reinforcements appear
  Enemy Turn 6-Highland reinforcements appear
  Player Turn 7-Luc appears:event with Sasarai.Sasarai retreats.Luc retreats.
  Rugal injured-Rugal teleports to safety, all Alliance troops injured.
                Alliance retreats
  Player Turn 10-Alliance retreats

        After the battle, Shu remains silent as the others think of other
alternatives to defeat Rugal.

        On the ground floor, the Hero sees Ridley, who was rescued successfully
by the second group. Back in the meeting room, Ridley hands Shu whatever 
information he had gathered while he was imprisoned. After reading the note,
Shu tells the people present in the room to prepare for a night attack, much
to their surprise.

        Shu elaborates, saying that everyone will lie in ambush as Rugal is
passing through the forest near the castle. After the initial attack, 3 groups
of people will personally attack Rugal. The first group led by Filk, the 
second led by Viktor, and the final group led by the Hero.

        That night, as Rugal is advancing, reports from the front and back
state that the army is under attack from both sides. Suddenly a barrage of
arrows fly towards Rugal's party, killing most of the soldiers and wounding
Rugal. Filk's party will then rush up to attack.

Author's personal note:

This is the hardest battle in the game, so it deserves some elaboration.
Basically it pits 18 men against one. The first fight with Rugal will consist
of Filk's party against Rugal and 5 soldiers. The second fight will consist 
of Viktor's party against Rugal and 3 soldiers. The third fight will pit the
Hero's party against Rugal alone. The final fight will be a 1 on 1 against

Rugal's a tough one. He has 3 attacks each turn, and has 3 kinds of attacks.
The first is a 3 hit sword attack against 1 front row person.
The second is a fire-based sword attack to the entire front row.
The third is a fire-based sword attack to the center column.

Since the attacks are completely random, it's very easy for someone to die in
the very first round. The only way to prevent that (as far as I know) is to
have, by this time, at least 18 people with levels above 35, and fully
equipped with the strongest armour, and upgraded weapons till at least lv.8

This is my party choice, it's really up to you, but remember to have at least
2 people who can heal, and 3 who can do decent damage. (Filk is awesome with 
the Thunder rune!! Wait a minute...he's a compulsary character......) These
are in party order:

                                1st PARTY
             Hero               Humphrey           Oulan 
             Rina               Clive              Nanami

                                2nd PARTY
             Nina               Filk               Hix
             Millie             Simone(yes!!)      Tengaar

                                3rd PARTY
             Anita              Viktor             Mondo
             Meg                Eilie              Kasumi

Note that the results are culminative, so the more damage you do to Rugal in
the first two fights, the less you have to do in the third. Incidentally, the 
first two parties CAN be defeated, Rugal will just run to the next fight!
BUT you CANNOT lose the third, nor the 1 on 1 for that matter. All experience
will be earned in the third battle only.

I guess that's about it. Good Luck!!

        After several rounds of attacks, Rugal will manage to get away, only
to be met by Viktor's party.

        Even after repeated attacks, Rugal still doesn't fall, and he moves
off, and is confronted by the Hero's party.

        Finally Rugal is defeated, but he still manages to run off a little.
Filk and Viktor follow the Hero in the chase, while Shu calls for archer

        Rugal eventually reaches a dead end, and while standing in front of a 
tree wiping a good-luck charm is shot by a lot of arrows. The party catches
up with him, but so do Rugal's soldiers, who are mercilessly cut down by 
another hail of arrows. Rugal, knowing his time was up, launches a final
desperate attack on the Hero.

    {1 on 1 vs Rugal Bright}

        Rugal finally dies, but not before saying that the Hero will soon
fall prey to the demons that he himself have released.

        In the background, Leon and Jowy contemplate the fall of their leader
and leave shortly after his death, the first step of their master plan 

        Back at the castle, everybody celebrated the fall of Rugal, but the 
Hero, exhausted by the fighting, falls unconscious to the ground.

        In Highland, the wedding ceremony between Jowy and Jillia is finalized,
and Jowy is recognized as the new King of Highland.

Chapter 7: Trouble from Within

        After being bedridden for a week, the Hero finally is able to get up.
Nanami tells him that Apple said no Highland activities could be seen since
their withdrawal, and that they were free to roam the area.

[Maximillian recruited]                                               81/108
[Annallee recruited]                                                  82/108
[Kelley recruited]                                                    83/108
[Hoi recruited]                                                       84/108
[Connell recruited]                                                   85/108
[Bob recruited]                                                       86/108
[Karen recruited]                                                     87/108

        In Kuskus, the people there tell the Hero that a Highland ship had 
been spotted. Rushing to the docks they meet Krugan, one of the Highland 
generals. He officially tells the Hero of Jowy's rise to the throne,and 
marriage to Jillia, and as a friend, is inviting the Hero over for the ceremony
as well as truce talks between Highland and the City-State Alliance. Krugan
also tells the Hero that he is the emissary from Highland for the truce
talks, and asks to be taken to the Hero's castle. The Hero agrees, bringing
him to the castle to hand over the official documents to start the process.

        In the meeting room, Krugan explains that he is acting on the orders
of King Jowy, and asks for key members of the Alliance to be present for the
talks, before taking his leave.

        While everyone has his own thoughts, Klaus sounds out that it could
be a trap set up by Leon Silverburg, and agreed upon by Ridley. However
Teresa and Nanami see it as a chance to end the fighting, and follow the 
Hero to Muse. Shu asks the Hero to take Chaco along, just in case.

        After the Hero has sailed off, Shu calls Viktor and Filk for a small

        In Muse, after they have reported their names, the party is told to
go to Jouston Ridge. Chaco goes off by himself, wanting to have a look at 
the city.

        At Jouston Ridge, the party is led to the conference room, where they
meet Jowy and Leon. Leon then says, to their surprise, that the truce they
want is the complete surrender of the Hero's armies, reinforced by archers 
standing behind them. Jowy says that it is only for the sake of the country
that the fighting cease, by forcing a complete surrender.

        Just as the Hero is about to agree, Viktor charges in, throwing Pilika
to Jowy, and pulling the others to safety. Leon gives the order to shoot, but
Jowy stops him, saying that he does not want Pilika to see any more bloodshed.
Pilika, reunited with Jowy, finally manages to find her voice and speak.

        On the other hand, the fleeing party find themselves chased after by 
Highland soldiers. Chaco, ever alert to the situation, had opened the locked
gates, and was busy fighting off some soldiers. On seeing the Hero, the
soldiers run away, and the party menage to get to safety.

        Outside Muse, Viktor tells them that Shu had anticipated this, saying
that the Hero is too kind-hearted to notice the scheme of Leon, and that Filk
is leading a small army stationed at Toto to ward off any pursuit.

        Back at the castle, their work done, Filk and Viktor retire to the 
baths for a rest. Inside, Shu meets up with them. Nanami scolds him for 
using Pilika as a tool to achieve his ends, and runs off. Shu explains to the
Hero that it was necessary to get him out alive, even if it meant playing an
underhanded card.

        At the entrance to the castle, the Hero is approached by Koyu, who
asks for his help. In the meeting room, Koyu explains that the area around
Tinto has been infested by zombies, probably a tactic of Highland, leading 
Viktor to suspect the hand of Neclord. He asks Shu to help out, and Shu 
agree, although it was not feasible to  lead an army to Tinto. Viktor then
asks the Hero to accompany him, and Koyu follows, leading the way to Drakemouth
Village, southwest of Kobold.

        The guard at the border barrier, recognizing Koyu, lets the party
pass without a problem. Along the way, they meet Gijim, one of the mountain
bandits, who is introduced to the Hero. He then tells Koyu to hurry to Tinto
as things were going strangely wrong there.

        On the other side of the mountain range is TigerMouth Village, where
Koyu tells the party to quicken their pace to Tinto.

[Long Chan Chan recruited]                                            88/108
[Tenkou recruited]                                                    89/108
[Raura recruited]                                                     90/108

        In Tinto, the party manage to find the mayor's house, and after a short
wait, are allowed in. Inside, they are met by Gustav, mayor of Tinto. After a
few preliminary exchanges, Viktor explains that they are here to investigate
the reports of zombies in the area. Koyu takes his leave to rejoin the
mountain bandits, and Gustav introduces the party to Marlowe, who takes the 
party to their restrooms.

        The next morning, Viktor wakes the Hero up, saying that Ridley and 
Klaus have arrived with a small number of troops. Nanami then enters, wanting
to wake the Hero up, but find him already talking to Viktor.

        In Gustav's room, Ridley reports that he had brought a small number
of soldiers as backup, as instructed from Shu. Just as they start to talk,
Gustav's daughter Lily barges in and says that monsters were approaching.
Gustav runs out, and Viktor smells a rat.

        At the entrance to Tinto, the party sees Neclord. Viktor asks him why
he is helping Highland, and Neclord replies that his advance has nothing to
do with their war, and before Viktor can approach him to question him further
Neclord disappears, his zombie forces moving off as well.

        Back in his room, Gustav swears that he will not let hand Tinto over 
to Neclord. Jess enters, accompanied by Muse general Hauser. He says that he
has managed to gather 5000 surviving members of the Muse army. Then he sees
the Hero, and says that he does not need the help of a murderer. Despite the
protests from the Hero and his friends, Jess states that he clearly saw the
Hero bending over Anabelle's prone form in Muse in that fateful night, then
leaves. Klaus tells the Hero to rest as they begin their preparations to
move against Neclord.

        Outside the Hero's room they meet Jess, who tells them that the City
State Alliance will be saved with people from the Alliance, not outsiders.

        That night Lenkaat visits the Hero, telling him not to be sad, and 
that the destined meeting between the Shining Shield and the Dark Blade is
nearing once more. She reminds him that his battle will not be fought alone,
but with the combined will and thoughts of many people, before leaving.

        The Hero then goes to Nanami's room, and finds her still awake. She
wonders about the coming fights, as well as Jess' stubborn stance, as they
were chased out to the Alliance, just as Genkaku was chased out to Kyaro. She
asks the Hero his reason for fighting, as well as the reasons for everyone 
else. She reasons that there is no need for him to fight, especially that
their main objective is to stop Jowy from doing anything foolish, and asks
him to give up and go with her and look for Jowy.

Author's personal note 2:

       At this point of time, the player is given two choices, of which there
are two major branches in the story. If you choose the second choice then
the first, the Hero and Nanami will run off on their own,long with two random
characters,leading to the eventual death of Ridley, and the Hero getting
slapped by Shu.
       When this happens, at the end of the event a Kobold by the name of
Boris will appear in the meeting room. He is Ridley's son, and will take over
his father's position in the Tablet of Promise.

       Therefore the logical route will be to choose the first choice both 
times to go along the correct route, though I must agree that to follow
Nanami is the more emotionally correct route :)

        Nanami will be saddened by the Hero's answers, but says that as his 
sister she will stand by his side, then tells the Hero to go back and rest.

        The next morning, Nanami comes and wakes the Hero up. In Gustav's room
a soldier comes in to report that Jess has begun to move out his army. Outside
Jess says that one of his spies has managed to pass information on Neclord's
location, so he is moving out his troops to crush Neclord's zombies in one
strike. Ridley tries to stop Hauser, but he replies that he has to follow the
orders of the acting Muse mayor, which is Jess, especially since they have
lost their home.

        After they have left, Klaus reports that all 5000 soldiers have moved
off, also remarking that if the army loses, Neclord will gain a total of 5000
zombies in his army. Therefore he will lead the Hero's troops behind Jess' 
army in order to prevent a disaster, leaving Viktor to wonder if the information
passed to Jess is confirmed true.

        Outside the entrance to the mines the Hero overhears two miners saying
that those that have entered the mines have not come out at all. Nanami tells
the Hero to investigate, and the two of them enters the mines.

        Inside, they are surprised to see Neclord, who was making his base 
from under Tinto. He says that Jess' 'spy' was actually controlled by him, 
giving false information, leading them to their deaths, and now that they 
have seen him, they must be part of his undead army as well.

        After fighting for a while. Neclord says that he just need a few more
people's blood to reach a total of 100 people in order to work his final
magic, and attacks them once more, but is repulsed by the Shining Shield Rune.
Nanami pulls the Hero out, with the zombies following behind.

        By the time the two of them have escaped from the mines, they realize
that it is too late, as zombies are running around in the undefended city.
Left with no choice, Nanami says that they have to escape, but suddenly the
Hero falls, drained by the use of the Shining Shield during the fight with 
Neclord. Nanami then carries him on her back as she fights their way to safety.

        In Muse, Jowy begins to feel the effects of their linking, the pain
of the Hero also affecting him......

        When the Hero wakes up in Crom, two days have already passed. Tinto 
has completely fallen to Neclord, and Klaus' troops could not find a trace
of Jess' army. Worse still, Gustav's daughter Lily has been missing since.

        At the entrance to Crom, the party meets Kahn, who has found a way
to trap Neclord's soul, thus opening a way to destroying him forever. By
creating a field that nullifies Neclord's power, and using Viktor's Star
Dragon Sword, they will be able to kill off Neclord for good, and tells
Viktor to meet someone in TigerMouth, following along as well.

        In TigerMouth Village, the party see a pale-faced woman surrounded by
several villagers, who accuse her of being in the same league as Neclord.
Viktor steps in to calm them down, but in doing so only manages to provoke
the woman, who sends the villagers scurrying away with a magic blast. Kahn
recognizes her as Sierra, and introduces himself and the party to her, wishing
her to help them in chasing after Neclord. The Star Dragon Sword also recognizes
her, identifying her as a vampire, as well as the founding member of the
vampire tribe.

        She says that Neclord is the one who stole the Moon Rune from her
village, and wants to see if the Hero is good enough to fight with her. When
defeated, she changes back to her original form for a while, before resuming
her human form, and follows the party along to take on Neclord.

        Back at the Hero's temporary lodging in Crom, Klaus comes up to greet
him, and is hitched up by Sierra, and runs away from her.

        The next morning, the others report that Lily and Lo Wen, one of the 
bandits, have been caught by Neclord,as seen by Marlowe, who escaped last. 
Sierra, who just came down, says that they are necessary to Neclord as his
instruments in his latest project, to the surprise of Klaus. She notices Klaus
then, and asks him to get a drink for her.

        Gustav says that the only way to enter Tinto quietly is through the 
Crom mines, which has a passage leading to Tinto. That done, the party moves
out. By the time Klaus comes back with a glass of water, nobody was there....

        Inside the mines, in an open cavern, Sierra suddenly stops, telling
Viktor to go ahead first. He does so with suspicion, when suddenly a violent
earthquake shakes the entire mine, and a Stone Golem came out from the ground
to attack the party.

        After defeating it, Viktor fumes about being used by her, but Kahn
cools him down, using Neclord's close proximity to get his attention.

        When they finally get to Tinto, they find it full of zombies. After
clearing out the zombies, Sierra feels the presence of the Moon Rune inside
the church. Once inside, choose 1 to go in and confront Neclord.

        Upon entering the room, the party sees Neclord about to take Lily and
Lo Wen as his latest wives. Seeing them standing in front of him, he is surprised
that his Stone Golem did not finish them off. Viktor then shouts out a number
of nonsessiscal lines, but gains the time needed for Kahn to cast his spell
and bind Neclord within a field, and Sierra uses her powers to defuse the 
Moon Rune, forcing Neclord to fight the party on even terms.

        After he is defeated, Neclord tries to escape, but finds the field
impassable. Trapped, he begs for forgiveness, giving back the Moon Rune to
Sierra. Her purpose met, she tells Viktor to finish him off, and he and the
Star Dragon Sword do so gratefully, removing the curse of Neclord from the
world forever.

        At the entrance to Tinto, Lily is reunited with her father, and Lo Wen
is greeted by Koyu and Gijim. Klaus says that whatever left of the Muse
soldiers that haven't been turned into zombies have been found.

        Jess then confronts the Hero, asking why he bothered to save Tinto. 
Choose 1, and Jess tells Hauser that he is handing the reins of acting mayor
to Fitcher, and since Fitcher is part of the Hero's army, tells Hauser to join
up as well, while he stays behind. Hauser asks him to fight alongside with 
him, Choose 1, and Jess will apologize for his previous actions, and joins
the Hero's army as well.

[Jess recruited]                                                      91/108
[Hauser recruited]                                                    92/108
[Marlowe recruited]                                                   93/108
[Kahn recruited]                                                      94/108
[Sierra recruited]                                                    95/108
[Koyu recruited]                                                      96/108
[Gijim recruited]                                                     97/108
[Lo Wen recruited]                                                    98/108
[Georg recruited]                                                     99/108
[Gantetsu recruited]                                                 100/108

        Back in the main lobby of the castle, Sheena meets up with the party,
saying that Shu is looking for them, following the party to the meeting room.
Inside, Shu says that Gustav has officially pledged  his help in the fight 
against Highland, and Apple says that the total extra help has amounted to 
7000. Shu says that it is time to move against Highland, with Apple reporting
that the bulk of Highland's army is gathered in Muse. Shu then says that it
is a good time to claim back Greenhill.

        However, Greenhill is guarded by Yuber, who is the newest addition to
the Highland ranks, his previous data unknown, although he was also present
during the Gate Rune War.

        Choose 1 to let Sheena to tag along to Greenhill as well, and Shu
tells the Hero to rest first as he makes preparations.

        That night, while walking around the castle, the Hero sees several of
his friends making their post-war plans. Upon returning to his room, he finds
a female assassin waiting for him. After a few rounds of fighting, Filk, Viktor
and Tsai come up to overpower her. Choose 1 then 2 to put her in jail, but by
morning she had already escaped.

        Inside the meeting room the next day, Shu explains that the battle 
will be fought on two fronts. Filk, Viktor and Hauser will go to the Muse border
to hold off any enemy reinforcements; Kiba and Klaus will head directly to
Greenhill and capture it. Choose 2 to begin, then choose 1 to follow Viktor 
and company; choose 2 to help Kiba.

------------------------BATTLE MAP 10a---------------------------------------
  Enemy turn 5-Highland retreats

------------------------BATTLE MAP 10b---------------------------------------
  Player reaches center of Greenhill-Highland retreats

        At the Greenhill gates, the party find no way of breaking through the
gates. Teresa then tells the Hero to use the forest track to enter the city,
coming along to lead the way, also because as the acting mayor of the city it
is her responsibility to get back the city by the side of the Hero. Shin offers
to come along as well. Choose 1 to accept, choose 2 to reject.

        In the middle of the path the party sees the female assassin, along 
with a band of fighters, who has been waiting there for them. She introduces
herself as Lucia, daughter of the chief of the Karaya Tribe, then attacks.

        Upon her defeat, Teresa asks her why she hates her. Lucia replies
that her father went to a meeting with Gorudo and Teresa's father Alek, and
was killed in that meeting, burdening her with the responsibilities of keeping
the tribe together. After hearing the story, Teresa promises to check out
the truth, once the was is over. If what Lucia said is true, she would gladly
pay for her father's mistakes. Since she had lost, Lucia has no choice but to
retreat for now.

        Upon reaching the city from the school, the party is set upon by
Highland soldiers. After repulsing them, Yuber appears in front of the party
and summons a Bone Dragon to fight for him.

        With the monster defeated, the Highland soldiers flee, while Yuber
disappears. The townspeople celebrate as they see that Teresa has fulfilled
her promise of returning to free Greenhill.

        Suddenly Fitcher runs in and says that Shu asks them to return to the
castle as soon as possible.

        Back at the castle, Klaus tells the Hero that Matilda has surrendered
to Highland while they were retaking Greenhill. Apple reports that two-thirds
of Highland's army moved towards Matilda while they were on the offensive, and
despite the fact that Highland's major generals were stationed at the Muse/
Greenhill border, the sheer number of soldiers, along with the presence of
Leon Silverburg, which marched into Matilda was enough for Gorudo to ask for
surrender terms. Currently Matilda has complete rule, but will provide troops
whenever Highland needs them to fight against the Hero's army. Apple suggests
that they should attack Muse now as most of the Highland troops are still in
Matilda. Choose 2 to ask for Shu's advice. He tells those stationed at 
Greenhill to go and attack Muse, while he and Kiba stay behind in the castle,
just in case.

        In Greenhill, due to the lack of facilities, the party uses the school
lodging house to act as their temporary base of operations. Apple tells the 
Hero to relax first as she makes preparations for the coming battle.

        Outside the building, Nanami sees Lucia walking into the school. The
party follows her into the forest trail, where Jowy is waiting for the Hero.
A surprised Nanami pleads with Jowy to stop the fighting, but he refuses, the
Shining Shield and the Dark Blade glowing in their enmity. He says that the
next time the two of them meet will be the final battle between two opposing
forces, and to see who should follow the path destiny has set for them.

        After Jowy and Lucia take their leave, the party returns to the lodge,
where Apple asks if the Hero is ready. Choose 1 to begin.

------------------------BATTLE MAP 11----------------------------------------
  Enemy Turn 3-Highland troops retreat
  Alliance troops enter Muse-Player win

        When the party enters Muse, Viktor remarks that it is just as Miklotov
said, completely devoid of life. Outside the City Hall, s soldier reports 
that a large shadow could be seen inside. Upon entering, the party sees 
Alliance soldiers fleeing from a golden wolf, which attacks the party. After
defeating it, the party hears screams from outside.

        Rushing out, they see 3 other gold wolves inside the city, and that
their wounds keep healing themselves. Seeing that there is no way to kill
them, Viktor tells the Hero to run outside.

        Outside the city, Luc says that the golden wolves are a part of the
Bsast Rune, a gift to Highland from Harmonia High Priest Sasarai. He also says
that the massacre of Muse was to ensure that the Rune had plenty of blood to
drink in order to awaken.

        Then Fitcher runs up, saying that Highland troops are fast approaching
from East and North, and tells the party to escape West. Apple stops them,
thinking that an ambush can be set up South and West, and tells Hauser to
clear a path to the North for their escape.

Back at the castle, a concerned Shu asks the Hero how it went. After
giving Shu the necessary information, Viktor tells the Hero to rest as they
have just came back from a long trek.
[Pico recruited]                                                     101/108
[Jude recruited]                                                     102/108
[Alberto recruited]                                                  103/108
[Tessei recruited]                                                   104/108
[Vincent la Boule recruited]                                         105/108
[Pesmegera recruited]                                                106/108
[Genshu recruited]                                                   107/108
[Mazus recruited]                                                    108/108

        Outside Shu's room, the Hero sees Kiba going in. He overhears Shu
apologizing to Kiba for what he is going to do, asking him to take a small
number of soldiers to Viktor's Mercenary Camp and cause trouble there,
distracting Highland long enough for the rest of the army to conquer Rockaxe,
hopefully drawing the attention of Leon Silverburg, and reduce the problems
the main group will face. Kiba, after a moment's thought, agrees to the
preposition, although he does not believe in miracles. Shu apologizes again,
but Kiba stops him, telling him to teach Klaus well in the future, then leaves
to make his final preparations.

        When the Hero enters Shu's room, he tells the Hero that there are
only two ways to end the war now: to fight and win, or give up and lose.
Choose 1, and Shu will call all the companions to the meeting room.

        There he explains the plan. With the joining of the Matilda Knights
with Highland, the current strength of the enemy totals 55,000, and the 
Alliance strength totals 25,000. Thus he will split the army. One part will
be led by Kiba to head East of Muse, therefore Highland will have to split its
army as well. Then the rest of the army will attack the Matilda Knights, 
with a more even troop count, thus creating more chances for victory. The 
rest of the companions will voice their approval, and the Hero leads them
]into a cheer. Lenkaat then appears, congratulating the Hero in getting so
many companions who are willing to fight with him. She tells him that the
Shining Shield and the Dark Blade are the fragments of the Original Shield
and Sword, and since he has managed to get all 108 Stars of Destiny, thus has
the capability to fully utilize his rune, and disables the seal on the rune,
opening the full magical abilities of the Shining Shield, then leaves.

        The next day, Nanami wakes the Hero up to send Kiba off as he begins
his incursion into Highland territory. Klaus wishes his father good luck, and
Kiba tells him to serve the Hero well, before leaving.

        After Kiba leaves, Klaus tells the Hero that Shu is waiting for them
in the meeting room. Inside, Shu asks if the Hero is ready to move out.
Choose 2 to begin.

------------------------BATTLE MAP 12----------------------------------------
WINNING CONDITION: Defeat all Enemies
  Enemy Turn 2-Krugan troops appear
  Player Turn 4-Alliance reinforcements appear, Highland, Matilda retreat

        After the battle, Viktor asks where the reinforcements came from, as
they had put all their forces into the battle. Barbara and Leona turn up, 
with their 'soldiers' who are actually the castle workers. Shu apologizes 
for their help, saying that the move would not work for a second time, and 
asks the irregulars to return to the castle first. He then tells the Hero to 
regroup at Greenhill.

        Inside their temporary base, Shu explains the plan for Rockaxe.
Ridley, Hauser and Teresa are to lead their troops to attack Rockaxe, and
move back when contacted, drawing the enemy troops away from the castle. The
Hero will take that as a signal and move into the castle. Apple explains that
some of their soldiers managed to mingle with the retreating Matilda Knights,
and will open the castle gates for them. then Shu continues, saying that the
Hero's task is to go to the top of the castle and burn down the flag, replacing
it with theirs. That move will demoralize the Matilda troops, and the Highland
army will be forced to pull back. If the plan fails, all would be lost.

        Nanami then asks the Hero to let her come along as well. Choose 1,
and Shu will ask the Hero whether he is ready. Choose 1 to move out.

        At the castle, as expected, the combined army is drawn out by the 
others, and Apple whistles for the gates to be opened, then the party enters
the castle. After they have entered, a messenger arrives, bringing sad news
of Kiba's death while defending his hold in the Mercenary Camp against Leon

        When the party is nearly to the top, the number of soldiers chasing
them has increased. The others tell the Hero and Nanami to go on while they
hold back the soldiers.

        Along the corridor to the balcony the two of them are stopped by Jowy.
He pulls out his sword, and despite Nanami's pleas and the Hero's desire not
to fight, he challenges the Hero, attributing their differing views on the 
use of their power to destiny. Just as the two of them are about to start,
Gorudo appears from behind and tells his archers to shoot at the three of them.
Nanami dives forward to block the arrows, but gets hit by the last arrow, 
shocking the Hero and Jowy, who team up one last time to fight Gorudo.

        After Gorudo's death, the Hero and Jowy close up to Nanami to access
her condition. Jowy apologizes to her, then leaves, leaving her in the care
of the Hero. Nanami's last wish is to hear the Hero call her his sister, as
they have never called each other by family terms before. Choose 1, and a 
happy Nanami will fall unconscious.

        After a while Shu finds the Hero over Nanami's unconscious form, and
tells several soldiers to pull down the Matilda flag, at the same time instructing
others to call for the doctor.

        On the battlefield, the Highland troops, on Jowy's order, retreat.

        Back at the corridor, Huan says that she is still breathing, but
must be brought back to the castle for emergency treatment. 

        Outside the doctor's room, after a long wait, Huan comes out,
apologizing to the Hero, saying that he has done his best, and calls Shu 
inside to talk......

Chapter 8: What was Two, will become One......Again................

        When the Hero wakes up, he finds Shu waiting for him inside the 

meeting room. Shu says that the withdrawal of Highland from both Greenhill
and Matilda puts them in a dangerous situation as there are now two fronts to
defend, and Highland will strike sooner or later. Therefore the only way to
end the war is to stop the source of the fighting, and that is to attack
the Highland capital directly. He points out that Harmonia to the north, Toran
in the south and the Grassland in the west have all fought major wars so as 
to change the survivors, and leave their names in history, then asks the Hero
for the order to attack Highland. Choose 3 to do so, and Shu will leave to 
give the final orders, and the Hero will fall unconscious outside the room...

        In Highland's capital L'Renouille, in order to increase the morale of the
troops, Jowy 'sacrifices' his wife Jillia to the Beast Rune in a ritual, stabbing
his dummy wife filled with red liquid. After the ceremony, Jowy also falls...

        That night the Hero wakes up, to the relief of his friends, who then 
make their leave to return to their preparations. 

        Outside Shu's room, he hears Apple asking Shu if he had confidence
in her during the attack on Muse. He assures her that he was sure she could
do it, and reminds her that as a strategist, he must make sure that the 
objective is met, even if it meant losing a battle, saying Klaus is an example
of having to minimize the damage afterwards. Before she leaves he asks her to
pick up a card from the three on his table. She picks up the right one, which
reads 'Fire', and Shu asks her to go back to her room. She does so, and finds
the Hero standing outside, and tells him to go back and rest.

        The next day, inside the meeting room, with the remaining members of
the Alliance present, choose 2, and the Hero will make an order to march 
towards L'Renouille.

        On the way towards L'Renouille, a soldier comes up and reports that Filk
has seen Leon Silverburg and several Highland generals ahead. Shu tells the
Hero to take one group, and wait on the right, while Hauser leads another 
group to the left, and tells Apple to follow the Hero. After they leave, Shu
tells Viktor to help him as they prepare to set his plan into motion......

------------------------BATTLE MAP 13----------------------------------------
  Leon has already seen through Shu's plan to deploy ambushes on the left 
and right, but tells his army to charge at Shu anyway, as if he is brought 
down, he will not have the time to call the reinforcements.

  Player Turn 4-Shu sets the forest on fire, trapping most of the Highland
soldiers inside the burning trees, then telling the reinforcements to clear
out anyone who managed to escape the fire.

        Inside the burning forest, Shu meets Leon Silverburg for the first
time. The two of them argue about the point of change in history, but before
Shu could question him further about his change of heart, a trees falls 
between them, cutting their conversation short......

        Outside the forest, Apple despairs as the fires get stronger, engulfing
the entire forest. Filk stops her from foolishly charging into the forest to
save him, but as it turns out, he has been saved by Viktor, to her joy.

        At the Muse/Highland border, the Hero's army take a short break. Choose
2 when talking to Apple to start the final battle.

------------------------BATTLE MAP 14 (FINAL)--------------------------------
  Enemy Turn 3-Yuber retreats

        Outside the castle, Viktor asks the Hero to choose the final party to
attack the castle.

        The first opponent is Lucia, who is waiting just inside the entrance.

        After the victory, Teresa enters with Shin. She tells Lucia that as 
promised, she has found out the truth of the matter, and it was just as she 
had said, and is now willing to pay the price of her father's action, turning
her back to Lucia. Confused, Lucia pulls out a knife, wanting to stab her, 
and asks her why she did not want to escape. Teresa says that as the acting
mayor, it is her duty to be responsible for past actions of her father, and
says that she believes that Lucia will not kill her as it is not in her to
kill others for sins people have done. Her will to fight broken, Lucia drops
the knife, and lets the party pass.

        Towards the end of the first floor the party is met by Han, Genkaku's
friend. Now that his country is in danger, it is his job to defend the castle,
even if it meant fighting against the child of his best friend.

    {1 on 1 vs Han}

        When defeated, he asks for the Hero's name, choose 1 to reply, and he
will let the party carry on, but not before telling him that 25 years ago, he
and Genkaku sealed the two Runes away, knowing the destructive change they 
would do to the world, as they are the two halves of the Beginning Rune.

        Outside the throne room, the party is stopped by the two Highland 
generals Krugan and Seed.
        After their defeat, the two of them, say that they followed Jowy
because he was their last hope to restoring Highland back to its former glory,
and asks the Hero to lead him away from the path of destruction he has chosen.

        Meanwhile, Jowy makes his final farewells with Jillia and Pilika, telling
them to lead new lives in Harmonia after the fall of Highland, knowing full
well that they will never see him again. He tells Pilika not to forget her
experiences in this short period of time, and to tell everybody the true
meaning of peace. Before Jillia leaves, she hugs Jowy for one last time......

        In the throne room, the party does not see Jowy, but instead sees
Leon Silverburg, who uses hie blood to awaken the Beast Rune implanted on the
floor of the room.

Author's personal note 3:

        This then, is the final Boss battle of the game. And how! It has 5
parts to fight, and can do up to 3 attacks in a turn. Here then are the body
parts of the Beast Rune:

Rune: Basicially does not attack, but can use a combination attack with the
      two heads to do a devastating magic attack. Will automatically cast a
      magic barrier on the entire body.

Left Head: Magic attacks, either on 1 or party.

Right Head: Physical attacks, either on 1 or party.

Left Leg: Status attacks on the entire party.

Right Leg: Completely heals one part of body, including 'dead' parts.

        So the recommended order of attacks will be Rune, R Leg, L Leg, and
finally the heads. Remember to heal only when needed, otherwise you will find
the Hero healing every turn, which is definitely not the best way to utilize 

        With the defeat of the True Beast Rune, the castle begins to fall 
apart. Without even finding Jowy, the party has no choice but to escape to

        Back at the castle, the leaders of the City-State Alliance gather at 
the meeting room, each pledging loyalty and complete deference to the Hero,
and all ask him to lead the Alliance. Choose 1 to accept, 3 to reject.

        If the Hero accepts, he will become the overall leader of the Alliance,
and the game will end.

        If the Hero rejects, Filk and Viktor give their blessings, and tell
him to return to his home and sort things out.

        The Hero then returns to Kyaro, and then goes northwest, back to 
where he and Jowy made their promise, where it all began. As expected Jowy
is waiting there for him, and despite the Hero saying that there is no longer
any need to fight, he engages the Hero......

                        6. OTHERS AND TIPS

  6.1    Name Changes

I decided to add this in all because of Konami's habit of messing up the names
of the characters. Therefore for all the US players who have just seen this 
for the first time, here's their original Jap names, translated by yours truly:


Japanese Names        |English Names
Adalie                |Adlai (............)
Agles Bright          |Agares Blight
Annabelle             |Anabelle 
Albert                |Alberto (WHY THE O!?)
Amata                 |Amada
Annelie               |Annallee (sounds like an alien's name......)
Ayle                  |Eilie (......)
Borgan                |Bolgan
Charko                |Chaco (He has been named after potato chips.......)
Cid                   |Sid (*sob*)
Cornel                |Connell
Domo                  |Tomo
Eida                  |Ayda (dosen't sound right anymore......)
Elisa                 |Elza (*ack*)
Eugina                |Yoshino (this was supposed to be correct, me bad :( )
Fisher                |Fitcher
Freid Y.              |Freed Y.
Gaboucher             |Gaboucha
Gante                 |Gantetsu (another syllable......)
Goncha                |Genshu
Georku                |Georg
GonGon                |Gengen
Granmaiwa             |Granmeyer (for once it sounds better)
Gustuv                |Gustav
Hou An                |Huan (*ack*,*cough*,*spits more blood*)
Jamon                 |Simone (My fault again......)
Jill Bright           |Jillia Blight (I can't stand the name Blight)
Joey                  |Jowy (!!!!!!)
Judo                  |Jude (Now what does it mean?)
Kamiyu                |Camus 0_o
Karakurimaru          |Gadget (I REFUSE TO CHANGE TO THIS STUPID NAME!!)
Karn                  |Kahn
Kimisun               |Kinnisun
Kipa                  |Kiba
Koukou                |Koyu (!?!?!?)
Krugan                |Culagan (YUCKS!!)
Kylie                 |Kelley
L'Roldadia            |Loradia
Laura                 |Raura (ROOOOOOARa :P)
Marlo                 |Marlowe (added another two uselsss letters......)
Meisas                |Mazus (another stupid name......)
Mikrotov              |Miklotov
Markai                |Makai
Ouran                 |Oulan (I'd call her Mulan :P)
Paul                  |Pohl (WHAT KIND OF NAME IS THAT!?)
Peter                 |Pete
Piriko                |Pilika ('s cute enough)
Rand                  |Rowd (??????)
Reverand              |Lebrante (still sounds bad >( )
Ron Chan Chan         |Long Chan Chan (LONG!?)
Rouen                 |Lo Wen (not much to say any more......)
Rugal(Ruka) Bright    |Luca Blight (ARGH!! The name of a dwarf princess!? NO CHANGE!!)
Sheila                |Sierra :)
Shiro (human)         |Shilo (err......)
Shiu                  |Shu ('s my bad translation......)
Sin                   |Shin (as in "Real"? "New"?)
Teleise               |Teresa
Teleru                |Darell (another much better name :) )
Templeton             |Templton (a character with two names >( )
Tesai                 |Tessei
Touta                 |Tuta >(
Yuz                   |Yuzu


Ryupun                |Ryube
Chiro                 |Kyaro
Dodo                  |Toto (that's the name of a game!!)
Koroni                |Coronet
Rataido               |Radat
Koskos                |Kuskus (Ugh......)
Tint                  |Tinto (TINTO!?)
Northwind             |Northwindow (huh!? Two names of the same place in two games!?)
Street                |Highway (hmm...)
Saijin                |Sajah (...)
Rurunei               |L'Renouille (*blinks* wha...FRENCH!?)
DragonMouth           |Drakemouth
Crome                 |Crom

  6.2    Converting Data from Genso Suikoden 1

If you have the LAST save data of Genso Suikoden 1 at Greigmeister, you
can actually bring forward a couple of things, in addition to using McDohl:

a) The name of Toran Castle will be changed to whatever you named it.

b) Hero McDohl's name (duh......)

c) All returning characters' data (i.e. Luc with higher speed)

d) Extra Levels

 In other words, the starting level of characters change according to this
 equation (so far as accurate as it can be) - 

 Base Starting Level + [Starting Level x {(GS1 Level- 50)/10}/10]
 or simplified to
 Base Starting Level + [Starting Level x (GS1 Level - 50)/100]

 If the character's level was below 50, then the GS1 Level is considered as 50.

 eg Viktor(20) is  20 + [20 x {(63 - 50)/100] = 22.6 (round down to get 22)

 AND if you managed to jack up a returning character to Lv 99, that character
 will automaticially get a 5-Level bonus AFTER the above revisions.

 AND/OR if a returning character had the highest Level in GS1, that character
 will gain an extra 5-level bonus AFTER the LV 99 bonus!!! (where applicable)

 BUT if there are multiple characters with the same level, than only ONE of them,
 decided randomly, will gain the last bonus.

e) Weapon Level Bonus

 As like the above, the starting levels of the returning characters' weapons
 are also subject to changes - 

 Base Starting Level + (GS1 Level - 10)/2

 If the weapon's level is below 10, then the GS1 Level is considered as 10.

f) Carrying forward of Runes

 Not all Runes can be carried forward. Listed below are the known ones that
 a returning character will equip on his/her right hand IF the character has 
 none to start with (eg Luc starts with the Wind Rune, so therefore whatever
 he had will NOT be brought forward)

  Fire Rune (Rage Rune will be downgraded to Fire)
  Water Rune (Flowing Rune will be downgraded to Water)
  Earth Rune (Mother Earth Rune will be downgraded to Earth)
  Wind Rune (Cyclone Rune will be downgraded to Wind)
  Lightning Rune (Thunder Rune will be downgraded to Lightning)
  Resurrection Rune
  Double Beat Rune
  Counter Rune
  Spark Rune

 All other Runes cannot be brought forward to GS2.

 PS Strangely enough, I couldn't get the Double-Beat Rune I placed on Viktor 
    to carry forward......

  6.3    The Castle

  6.3.1  The Baths
  The baths is the best guide for your HQ levels:

Level 1 (30 characters & below): Drum Can (Drum) Baths
Level 2 (31-60 characters)     : Cypress (Wooden) Baths
Level 3 (61-100 characters)    : Marble Baths
Level 4 (100+ characters)      : Jungle Baths

Okay, according to Genevií¨ve Pingot he says that there is a 5th Level of the
baths. I for one, have not seen it before, through all my plays, so if anybody
can confirm it for me, please do not hesitate to tell me.

  Fun in the Baths:

Place 6 Hex Dolls and 2 Graffiti, and......(same as GS1)
Place a Peeing Boy in the corner of the baths, and......(same as GS1)
Place 6 Flower Vases and 2 Flower paintings, and......
Place 6 China Dishes, and Wakaba and LongChanChan must not be in party, and......
Place 6 Persian Lamps, and...... (thanks to Genevií¨ve Pingot)
Viktor and Filk are in party, upon entering......
Viktor, Filk, and Nina are in party, upon entering......
Bolgan, LongChanChan and Gantetsu are in party, upon entering the Barrel Baths......

  6.3.2  The Library and its Books

  As in part 1, there is a library to hold the Old Books:

Vol. 1 - In the shelf inside the Hero's house. Will appear as ?item.
Vol. 2 - Inside one of the chests at the Ruins.
Vol. 3 - Bought in Southwindow Item shop under Special. (3rd choice)
Vol. 4 - In the topmost shelf inside the room where the uniforms are given.
         Will appear as ?item.
Vol. 5 - On the RIGHT side of the shelf inside Greenhill school 1st Floor
         classroom. (the room with a book above the entrance)
Vol. 6 - An old man inside the Trading center in Forest Village will give it
         to you.
Vol. 7 - In the shelf behind Hero McDohl's statuette at Greigmeister Palace.
Vol. 8 - In the shelf inside one of the houses at TigerMouth Village.
Vol. 9 - Inside one of the chests at Crom Mines.
Vol. 10- After Greenhill has been recaptured, an old man in the basement of
         the students' quarters will give it to you.
Vol. 11- In the shelf in the cellar of the Item shop in Rockaxe. Possible
         only after Matilda has been annexed.
Vol. 12- After Muse has been repopulated, the old man in the bar will give
         it to you.

  6.3.3  The Dice Game

  The dice game returns in GS2, although it is much harder to win money.

- The maximum amount that can be betted is 3000 bits.
- The bowl is MUCH bigger. Chances of 1,2,3's 4,5,6's and storms very low.
- Is there skill in this game? The AI sure gets 5 and 6 very easily.
- And there is NO ACCUMULATION of winnings this time round, i.e. every round
  resets to 0.

  6.3.4  Tessei's Hammers 

  The Hammers are located in different locations, although by the time you
  get Tessei all you need is the Silver Hammer and the Gold Hammer.

Iron Hammer(Lv 9)    - A soldier inside Greigmeister Palace will give it to
Copper Hammer(Lv 12) - A man inside the Armour shop in Forest Village will
                       give it to you.
Silver Hammer(Lv 15) - The boy inside the Forge classroom will give it to
                       you. Possible only after Greenhill has been
                       recaptured, Tessei has been recruited.
Golden Hammer(Lv 16) - Sold under Specials in the Item shop in Sajin Village
                       (near L'Renouille)

  6.3.5  The Castle Mascot

  The Castle Mascot can be made once Jude is recruited. Just bring all the
plans found to him, and if you have at least 1 of each kind (Head, Body, Legs,
Tail) you can create a mascot. 

Different mascots give different Presents, and I think the presents are 
random, though around the level of the mascot. (Rabbit being the lowest, 
Dragon being the highest) You can combine the body parts to create an
original mascot as well. (for laughs)

  6.3.6  Dance baby Dance!

  Once you have recruited Karen, go to the stage, and dance with her. There
are 5 levels of difficulty, but it is actually very easy. All you need to do
is to remember the first 8 steps of the dance, and repeat them in ascending
order, meaning 1 time for level 1, 2 times for level 2, and so on. Note that
from level 3 onwards the steps are randomly given and it may get confusing
so it's best to write down the first 8 steps each time.

  For the musically deaf, just press the buttons according to Karen's claps,
and you should be fine. Be careful though, she will not clap for the very
first beat, so gauge the first beat properly. Practice makes perfect.

  You'll get 3 cool Karen statuettes for completing the first 3 levels and 
2 Karen paintings for completing the last two levels. Dance on!

  6.3.7  Whack-A-Mole!

  Once Tony is recruited you can play Whack-A-Mole! Just go to the farm and
talk to him, he will lead you into the game.

  There are 4 different levels of this game, each with different prizes.

BEGINNER      - All brown moles
REGULAR       - Brown, green and yellow moles
HARD          - Same as intermediate, except the screen will rotate.
ULTIMATE      - Same as hard, no green moles, no misses allowed

-Brown moles are the standard: They pop out for a while, then pop in again.
-Green moles are the faster version of the brown moles. Very frustrating.
-Yellow moles are the "Don't hit me!" moles. 1 hit=1 miss. Be very careful!
-3 misses before time's up and it's game over.
-There's no time counter for Expert. The higher the score, the better the
-There are only three prizes in each of the first three modes, so don't
  think that the Beginner mode is a goldmine.

  6.3.8  Animal Farming

  Who's the one that said that this is like Harvest Moon!? All you can do is
to either pick up animals found strutting in the towns and villages, or buy
them from people standing next to stationary ones,(dogs & cats not included)
then pass them to Yuzu. That's all!! You can't rear them, you can't milk them
all you can do with them is to eat them at Hai Yo's restaurant!!

  6.3.9  Fishing

  Visit Yam Khoo to get into this minigame. Those who have played BOF3 will
realize that this is a VERY POOR rip-off of the fishing game. All the player
can do is to cast out the line and wait for a random fish/boot to get hooked
and pull them out. No different baits, no casting techniques, nothing!
  Fortunately the fish caught can be either converted into cash or into food
for Hai Yo's restaurant.

  6.3.10 The Climb



  6.3.11 Hai Yo's Menus
The following is the places where you can get all 40 of Hai Yo's menus,
as given by Game Players magazine.

Menu 1  - Hai Yo has it
Menu 2  - Win Hai Yo's first match
Menu 3  - Bring Tuta to Huan's place
Menu 4  - Hai Yo has it
Menu 5  - Cook inside Coronet Bar
Menu 6  - Hai Yo has it
Menu 7  - Hai Yo has it
Menu 8  - Win Hai Yo's second match
Menu 9  - Kuskus, bookshelf......
Menu 10 - Hai Yo has it
Menu 11 - Kuskus item shop Specials
Menu 12 - Dropped from enemy inside Kobold Forest
Menu 13 - Cook inside Kobold Vilage tent
Menu 14 - Cook inside Radat Bar
Menu 15 - Hai Yo has it
Menu 16 - ??
Menu 17 - Win Hai Yo's third match
Menu 18 - Radat item shop Specials
Menu 19 - Win Hai Yo's fourth match
Menu 20 - Cook inside Greenhill Inn
Menu 21 - Dropped from enemy inside TwoRiver Sewers
Menu 22 - Win Hai Yo's sixth match
Menu 23 - TwoRiver item shop Specials
Menu 24 - Win Hai Yo's fifth match
Menu 25 - Greenhill item shop Specials
Menu 26 - Highway item shop Specials
Menu 27 - Win Hai Yo' eighth match
Menu 28 - Greigmeister item shop Specials
Menu 29 - Dropped from enemy inside Matilda Path
Menu 30 - Win Hai Yo's seventh match
Menu 31 - Kobold item shop Specials
Menu 32 - Highway, possible only after Dragon Quest
Menu 33 - Win Hai Yo's tenth match
Menu 34 - Dropped from enemy inside Greenhill forest path
Menu 35 - Muse item shop Specials, possible only after Muse has been retaken
Menu 36 - Dropped from enemy inside Rockaxe
Menu 37 - Rockaxe, possible only after Rockaxe has been annexed
Menu 38 - Win Hai Yo's eleventh match
Menu 39 - Gremio will give it to the Hero
Menu 40 - Win Hai Yo's final match.

  6.4    Unlimited Enemies 

  There are 4 places where there are fixed unlimited enemies. They are:

a)Opening, just before jumping into the waterfall. Hesitate 4 times and Rowd
  will bring in another group of soldiers to fight. (Choose 1,1,1,2)

b)After Highland invades the Mercenary Camp. The guards at the entrance will
  always be replenished immediately after every fight.

c)Tinto, after zombies have taken over the town. The zombies at the entrance
  are forever there, so you can fight as many battles as you like there.

d)Muse, when you just retook it. The Gold Wolves regenerate every after win.

a) and b) are basically for earning money and items, while c) can be used to
train low level recruits, and d) is practically useless.

  6.5    Battle Map Star Statistics

  On the battle map your characters are used differently than before. You can
now edit your own teams, courtesy of Apple, although the Leader of each team
is fixed. Here then is the complete list of the 45 usable characters on the
Battle Map.

  Character List
NAME         AT   DF   AT+   DF+     SKILLS
  Direct Attack Leaders
Hero         8    9    -     -       Bright Shield
Viktor       8    7    -     -       -
Ridley       10   7    -     -       Critical
Valaria      8    8    -     -       Horseback
Kiba         7    12   -     -       Heavy Armour, Horseback
Hauser       9    7    -     -       Horseback
Georg        11   8    -     -       Critical
Maximillian  6    7    -     -       Horseback
Gilbert      7    8    -     -       -
  Arrow Attack Leaders
Filk         7    7    -     -       Horseback
Teresa       5    6    -     -       Sniperx2
Ayda         6    5    -     -       Healx1, Forest Walk
Kasumi       6    6    -     -       Check
Boris        9    8    -     -       Avoid
  Magic Attack Leaders
Luc          10   4    -     -       Wind Magicx3
Mazus        9    6    -     -       Fire Magicx1, Avoid
  Other Characters
Shu          -    -    +3    +1      Critical, Avoid
Apple        -    -    +1    +2      Avoid
Klaus        -    -    -     +3      Avoid, Horseback
Nanami       -    -    +1    +1      Repair Selfx1
Tsai         -    -    +1    -       Fire Spearx2
Miklotov     -    -    +1    -       Horseback
Camus        -    -    -     +1      Horseback
Shin         -    -    +1    -       Critical
Jess         -    -    +2    -       Avoid
Freed Y.     -    -    -     +1      -
Huan         -    -    -     -       Treatx3
Tuta         -    -    -     -       Repair Selfx3
Humphrey     -    -    -     +2      Heavy Armour
Templeton    -    -    -     +1      Pass Through
Jeane        -    -    -     -       Lightning Magicx1
Tai Ho       -    -    +2    +1      -
Yam Koo      -    -    +1    +1      -
Oulan        -    -    -     -       Bodyguard
Annallee     -    -    -     -       Againx2
Pesmegera    -    -    +3    -       Horseback
Lorelai      -    -    -     +2      -
Emilia       -    -    -     -       Inspect
Adlai        -    -    -     -       Inventionx1
Hanna        -    -    +2    -       -
Chaco        -    -    -     +1      Fly
Gijim        -    -    -     +1      Wild Attack
Lo Wen       -    -    +1    -       Repair Selfx1
Koyu         -    -    +2    -       Wild Attack
  And not forgetting
Jowy         -    -    +2    +1      Critical

  Skill List

Horseback       - Group changes to Calvery, movement 2
Sniper          - Arrow attack to 1 enemy within 5 square range
Fire Spear      - Fire attack to all in a 3 square straight line
Bright Shield   - Heals all player troops in 2 square range of Hero's group
Heavy Armour    - Can take 1 extra hit i.e. 3 hits before unit retreats
Critical        - Does double damage
Check           - Will report the troop's and enemy's hit percentage
Inspect         - Will report the troop's and enemy's hit percentage
Forest Walk     - Able to move 3 squares in forest, will not work with Horseback
Wind Magic      - Wind magic attack to 1 enemy within 3 square range
Lightning Magic - Lightning magic attack to 1 enemy within 3 square range
Fire Magic      - Fire magic attack to all in 2 square range within 3 square range
Avoid           - No damage taken from enemy attack
Repair Self     - Recovers 1 hit damage for group
Treat           - Recovers 1 hit damage for 1 player group within 3 square range
Pass Through    - No movement restrictions
Bodyguard       - Ensures that nobody in group will die
Again           - All player groups that have ended their turns in 1 square 
                  range of Annallee's group can move again
Invention       - Attack to all in 1 square range of Adlai's group
Fly             - Group can move 2 squares, no movement restrictions
Wild Attack     - 100% damage to enemy Archer, Magic groups, will not work
                  with Archer, Magic groups 

  6.6    Flying Squirrels Mania

  There are 5 flying squirrels found in this game. Mukumuku is one of the
108 Stars, and can be found very easily. If you missed him in Kyaro, the 
only place to find it is on the road between Greenhill and the Muse border.
  In fact the squirrels are all found on the roads leading from Greenhill.
The trouble starts from here. To be able to get them you must a) be walking
alone, b) the battle must be on the road, and c) wait for the random chance
that make them appear. You can earn your running away score (for recruiting
Stallion) here. Happy searching!

  Added information from Andrew Au: It's not necessary for the Hero to be 
alone to find them. Instead, you can bring along the flying squirrels which
had already joined you.

  6.7    About Nanami......

  By now everyone should know that Nanami can be saved. There are many
conditions for it to happen.

1) You must gather all the 108 Stars of Destiny before the invasion of
2) None of the Stars must die before or during that Battle map.
3) When Nanami is about to block the incoming arrows, the player must
   shout "Nanami!".

  Back in HQ, Huan will come out of his operation to report his failure,
just as per normal, but if the above requirements are met, Huan will call
Shu inside......

  Nanami will still be blacked out, indicating that she is dead, but in the

  6.8    The Blocked Stairs...

  Once again there is a blocked staircase. This time the 2nd floor is in the
Item shop in Radat. There is a woman who will stop you from going up the 

                         The solution: Viki!!
  She will teleport the party wrongly once in a blue moon. You can see it 
from her speech: she will say "Huh!?" and your party should be teleported
to the second floor of the Item shop. Note that it doesn't always happen
though, you may be teleported to another place. It seems the most common place
people end up is in the Wind Cave. I wonder why......

  6.9    Clive's Story

  This is by far the hardest sub-plot to see, as the entire story is based on
your speed of clearing the story. Basicially Clive has been chasing after
Elza, the woman with the scar on her face, for several years. He joins the 
party after travel to Lakewest is possible, and his story begins......

Meeting in Muse    - Before fall of Muse
The Search Begins  - After travel to Lakewest is possible, Clive joins
Elza's Letter     - The man left of the counter inside the inn has it (under
                     11 hours - Lakewest}
The False Elza    - Found standing at the clearing in the trees (under 13
                     hours - Forest)
A Late Arrival     - Upon entering the Rockaxe inn (under 14 hours)
Round 2, ready, GO!- Clive loses to her inside the Radat bar (under 15 hours)
Third Time Unlucky - The Jouston Bout revisited!! Only after recovery of Muse (??)
The Final Showdown - Sajah Village (under 20 hours)

  6.10   Lv 99 Trick

  Yes, it's possible to get a character to Level 99 without resorting to using
a Gameshark! But beware, it's tough, VERY tough. Below are the conditions and
steps to getting a character to the highest level.

P.S. This trick WILL NOT WORK with the Hero!!

1. Have as few members as possible in your party. Best is 2, as the character and the
Hero will have a long fight if you decide to bring 1 along.

2. The character should be below Lv 40, and equipped with the Fortune Rune
(x2 experience)

3. In L'Renouille, the highest level enemies will be the Commander + 5 soldiers.
Run away from all fights before meeting them, then try to get the Hero killed
off without your character killed as well. The experience earned by killing
off the group, plus earning it all by him/herself and with the help of the
Fortune Rune will be enough to shoot the character from Lv 40 to Lv 99!!

  6.11   The Return of McDohl

Alright, this is one of the most important items in this walkthrough, so I'll make
it a little precise. You will need to fulfil a few conditions first for it to happen:
1. You completed Gensou Suikoden, and have the final save data ready
2. You must have ALL 108 stars in GS1
3. You must have used the data when starting your GS2 game

  The event will happen only AFTER you have went to Greigmeister and met
Lepent, so don't go shouting that nothing is happening. Anyway, upon reaching
Banner, you will find McDohl fishing in the dead end that leads to the river after
talking to Kou, the little boy who dresses like the Hero, but Gremio will block your 
path to McDohl.

  Talk to Kou again, and choose 1 when he asks whether he can help to draw Gremio
away, and he will run off. Talk to Gremio again, and you will hear a shout of help, as 
agreed upon, and Gremio will rush to see what happened. Speak with McDohl next,
choosing 1, then head back to the inn, where the Hero is told that Kou has been
kidnapped by bandits.

  Choose 1 for the next two choices, and you will find your group on the path to 
Greigmeister again. You will find the 'bandits' after a little while, who tell the Hero
that Kou has been taken by a monster. McDohl will help out the group, with Gremio
only accompanying, and along the way, the group will meet a giant moth hovering
over Kou. 

  The fun begins after you kill the moth. Seeing that the boy has been severely 
poisoned, McDohl, decides to bring him to Greigmeister to see Liukan for healing.
Inside the castle, Lepent speaks with McDohl, wanting to hand over the rulership
to him, but is refused. McDohl then invites the Hero to his house for a meal. 

  After that, head back to the castle to find Kou completely recovered, and choose 1
to bring him back to Banner. That done, McDohl and Gremio decide to return home.
Follow them all the way back, and speak with Cleo in the McDohl residence. 

  Upon re-entering the residence, you will find McDohl in his room. You will now be
able to recruit him, but take note: unlike other characters, he will return here if you 
decide to remove him from your party, so if you cherish the long walk to and fro, by
all means carry on.

EXTRA!! If you recruited Kasumi as the ally from Toran, and bring along old 
characters (Filk, Viktor etc.) be prepared for a few touching lines......

  6.12   The Unicorn Quest
  The Unicorn Quest is activated once travel to Lakewest is possible. You will
find Hix and a furious Tengaar quarreling in the Lakewest Inn. After the event
they will go to Kobold.

  In Kobold you will find Hix and Tengaar in the Inn again, and after they
have finished talking, head to the Chief's tent, where another event with the
two of them takes place, after which Hix retires to a tent with the Hero.

  The next day, the Chief tells them that Tengaar has fallen to the 'Unicorn 
Curse', and needs 3 ingredients to cure her. Hix drags the Hero out with him
despite the Hero's reservations.

  The first ingredient is found in the Southwindow item shop. You will see a
Kobold go out of the shop first before you can enter, and Hix will buy the
item at a ridiculously low price.

  Upon going back you will be told to search for the second ingredient in the
Wind Cave. Despite the Hero's view that this is all a hoax, Hix still pulls
him out......

  You will see a kobold exiting the cave upon entering...... and just inside
the cave you will find the second ingredient. (Hix is soooooo naive. sigh)

  Returning to Kobold, you will see Tengaar up and about before she runs to
her bed again (and Hix misses it - as usual). The Chief will tell Hix to look
for the final ingredient in the sewers of TwoRiver, where the Hero spots a 
Kobold dropping the crystal (....) and Hix goes to pick it up.

  In Kobold the Chief tells Hix that the Unicorn has abducted Tengaar, and
only a warrior like him could save her. Thus 'Warrior' Hix drags the Hero to
the Kobold forest to 'confront' the Unicorn......

  At the end of the forest, a Unicorn actually appears, scaring off the Kobolds
and finally acknowledging Hix as an accomplished warrior.

  After all the events, Tengaar will join the Hero's entourage, adding Hix's
name as well......

  6.13   Notes on Ridley

It has been proven that Ridley can be saved in Battle Map 8. If you are good
enough (or lucky enough) to prevent Ridley from being surrounded and get
rid of Sasarai, he will be present during the next battle, and you can skip the
entire event in which he is caught. A letter from Leon will come, instead of 
Ridley providing the information, telling the Hero Rugal's next move.

Also, during the Tinto event, if the Hero runs away during the night, it will lead
to his death. However, after Neclord has been defeated, his son Boris will turn
up at the castle, and take over his father's place in the Alliance, as well as
in the Tablet.

  6.14   The Path to Rokkaku

This was meant for all players to find, but I guess many aren't able to find it,
judging from the amount of mails asking me for the way, so I decided to add just
these few lines for the lazybones.

Anyway, the path to Rokkaku can be found on the screen just after the one with the
ladders on the way to Greigmeister. Just keep pressing towards the lower right on
your pad while walking/running and you will soon pass through a bush of trees which
leads to a path that will eventually lead to Rokkaku.

  6.15   The Endings......

And finally we reach the endings. As far as I know there are three endings to
the game, and are as follows:

Ending 1: Agree to lead the City-State Alliance when asked to. Fin screen will
          show a black/white Jowy sitting at the place where they made their

Ending 2: Go meet Jowy at the waterfall. Kill him when fighting him, or if 
          you have not gotten all 108 Stars he will die even if you do not 
          fight him. Fin screen will show a black/white picture of the three
          of them at the big tree.

Ending 3: Go meet Jowy at the waterfall, defend all the way, and do not agree
(Best     to accept the Dark Blade Rune. Lenkaat will appear, and Jowy will
ending)   be healed. Shu will come up to meet the Hero, and tell him that
          Nanami is alive, and that she is waiting for him at his house. Fin
          screen will show a colored picture of the three of them at the big

                        7. COMBINATION ATTACK LIST

  Most of the names are original (i.e. self-made) names. Translations are

(What I called them)

Buddy Attack            Hero, Jowy              x1 damage to all enemies 
(Friendship Attack)                             (Ver. 2 Jowy uses sword)
-2 versions

Circus Attack           Rina, Eilie, Bolgan     x2 damage to 1 enemy,
(Travellers' Attack)                            Bolgan unbalanced

Family Attack           Hero, Nanami            x2 damage to 1 enemy,
(Sibling Attack)                                Nanami unbalanced
-2 versions                                     (Ver. 2 Nanami HP restored)                                                
Cross Attack            Viktor, Filk            x1.5 damage to 1 enemy,
(Cross Attack)                                  30% knockdown

Loyal Dog Attack        Kinnisun, Shiro         x1.5 damage to 1 enemy,
(Partner Attack)                                x0.5 damage to enemy in same

Bow Wow Attack          GenGen, Shiro           x1.5 damage to 1 enemy        
(WonWon Attack)     or  Gaboucha, Shiro
Manly Attack            Rikimaru, Amada         x2 damage to 1 column of 
(Musclemen Attack)                              enemies

Warrior Village Attack  Hix, Tengaar            x2 damage to 1 enemy,
                                                Hix damage

Kobold Attack           GenGen, Gaboucha        x1 damage(?) to 1 enemy,
(Kobold Attack)                                 Gaboucha unbalanced

100 Kobolds Attack      GenGen, Gaboucha        x3 damage to all enemies,
(20% occurrence)                                GenGen, Gaboucha unbalanced
LOVE Attack (?)         Filk, Nina              x2.5 damage to 1 enemy,
                                                Nina unbalanced

Husband-Wife Attack     Freed Y., Yoshino       x2 damage to 1 enemy,
(Couple Attack)                                 Yoshino unbalanced

Rivals Attack           Anita, Valeria          x4 damage to one enemy,
                                                Valeria unbalanced

Ninja Attack            Kasumi, Mondo           x1.5 damage to 1 enemy,
                                                30% knockdown

Knights Attack          Camus, Miklotov         x2 damage to 1 enemy,
                                                30% unbalanced

Handsomes Attack        Camus, Miklotov, Filk   x1.5 damage to 1 enemy,
                                                25% death

Family Attack           Tsai, Tomo              x1 damage to enemy front row

Copycat Attack          Hero, Hoi               x1 damage to 1 enemy

Beautiful Girls Attack  Tengaar, Meg, Millie    x0.5 damage to all enemies

Baldies Attack          Bolgan, Gantetsu,       x1.5 damage to all enemies,
                        LongChanChan            x0.5 damage to party

Bandits Attack          Koyu, Gijim, Lo Wen     x1.5 damage to 1 enemy,
                                                30% knockdown

Winger Attack           Sid, Chaco              x1.5 damage to 1 enemy,
(Wingbod Attack)                                30% poison

Roses(?) Attack         Simone, Vincent         x0.5 damage to all enemies
(personally, I think this is just a goofed-up version of the Friendship
 Attack. Who uses these two clowns anyway?)

Trick Attack (V!V! ^_^) Meg, Karakuri-maru      Karakuri-maru damage(?) to all
(Karakuri-maru Attack)                          enemies

Bow Attack              Kinnisun, Ayda          x0.5 damage to all enemies
(Wild Arrow Attack)  or Kinnisun, Stallion
                     or Ayda, Stallion

Double Monster Attack   Feather, Silkfried      x3 damage to 1 enemy,
                                                Feather, Silkfried unbalanced

Monster Breeder Attack  Feather, Silkfried,     x1.5 damage to 1 enemy,
                        Hardo                   Feather, Silkfried Fury

Tackle Attack           Hanna, Oulan            x0.75 damage to all enemies,
                                                Hanna, Oulan unbalanced

Double Martial Artists  Wakaba, LongChanChan    x3 damage to 1 enemy,
(Just think Ryo and Robert together, and you can imagine this ^_^)                    
Companion(?) Attack     Bolgan, Bob, Sierra     x4 damage to 1 enemy, Bolgan,
                                                Bob 1/2 of max HP drained,
                                                Sierra HP restored  

Double Kraken Attack    Abizboah, Loradia       Tentacle damage to front row
                        (names from New Jack)   of enemies

Together----------      Viki, Loradia           x2 damage to 1 enemy, Abizboah,
                     or Viki, Abizboah          Loradia unbalanced

5 Squirrel Attack       Mukumuku, Makumaku,     Makes one enemy dissappear
(Flying Squirrel Attack)Mikumiku, Mekumeku,     (may fail)

                        8. RUNE LIST

This rune list was compiled by Middletails. I added in a few bits here and there,
changed several mistakes, edited the look to fit this piece of work, and changed
the text font. OK, enough official talk. Here's the belated, untranslated and unfinished
list, in no particular order, without the spell names:
Note: Some names are made up...translations are very very much welcome and appreciated! 


Bright Shield Rune
Who comes with the Rune: Hero
Spells: Lv 1 - Heals 70 HP to party while walking, factored by magic stat in battle.
               Also cures all atatus aliments (less unconscious)
        Lv 2 - 130 damage to all enemies
        Lv 3 - Heals 300 HP to party, 50% Fury status
        Lv 4 - Heals party completely, then deals 2300 less healing amount to all enemies

Black Sword Rune
Who comes with the Rune: Jowy
Spells: Lv 1 - 120 damage to one enemy
        Lv 2 - 100 damage to all enemies, 30% death
        Lv 3 - 700 damage to one enemy
        Lv 4 - 1200 damage to all enemies

Soul Eater (I wouldn't miss this for the world MT :=) )
Who comes with the Rune: Hero McDohl of GS1 fame
Spells: Lv 1 - Death to one enemy
        Lv 2 - 500 damage to all enemies
        Lv 3 - Death to all enemies
        Lv 4 - 1500 damage to one enemy

True Wind Rune
Who comes with the Rune: Luc
Spells: ??
Effects: can be used only once in the entire game, and you won't be controlling
         Luc when it happens, so let's just say it's there, but you can't use it :)


Fire Rune
Who comes with the Rune: Rina, Kelley. Wakaba has one attached to her weapon.
Spells: Lv 1 - 60 damage to all enemies
        Lv 2 - 150 damage to one row of enemies
        Lv 3 - 300 damage to all enemies
        Lv 4 - 700 damage to all enemies
If attached: Does 1/4 extra damage (Fire)

Rage Rune
Who comes with the Rune: Meisas. Camus has one attached to his weapon 
Enemies with Rune: Rugal, Seed, Lucia
Spells: Fire Lv 2-4
        Lv 5 - 900 damage to all enemies
If attached: Does 1/2 extra damage (Fire)

Water Rune
Who comes with the Rune: Lo Wen, Meg
Spells: Lv 1 - Completely heals one party member
        Lv 2 - 20% magic block for party, lasts 3 turns
        Lv 3 - Heals 300HP to party
        Lv 4 - Silence to all, lasts 3 turns
If attached: Heals 5HP at the end of every turn

Flowing Rune
Who comes with the Rune: Abizboah
Enemies with the Rune: Krugan, Seed
Spells: Water Lv 2-4
        Lv 5 - Completely cures on party member (includes unconscious)
If attached: Heals 15HP at the end of every turn

Wind Rune
Who comes with the Rune: Luc, Vincent. Miklotov has one attached to his weapon
Spells: Lv 1 - Sleep on front row of enemies
        Lv 2 - Completely heals one party member
        Lv 3 - 450 damage to all enemies
        Lv 4 - Reflcets next magic cast on castor to opponant
If attached: Magic block +5%

Cyclone Rune
Who comes with the Rune: Meisas
Spells: Wind Lv 2-4
        Lv 5 -Heals 500HP to party, 500 damage to all enemies
If attached: Magic block +15%

Earth Rune
Who comes with the Rune: Tengaar, Sheena
Spells: Lv 1 - Defense of one party member increased to 1.5 times of base
        Lv 2 - 100% counter (only counterable attacks), lasts 3 turns
        Lv 3 - 100% magic block, once per party member
        Lv 4 - 800 damage to all enemies
If attached: Defense +5, heals 3HP at the end of every turn

Mother Earth Rune
Who comes with the Rune: -
Enemies with the Rune: Gorudo
Spells: Earth Lv 2-4
        Lv 5 - Defense and Magic Defense of party increased by 30%
If attached: Defense +15, heals 15HP at the end of every turn

Lightning Rune
Who comes with the Rune: Filk. Freed Y. and Sierra has one attached to their weapons
Spells: Lv 1 - 100 damage to one enemy
        Lv 2 - 120 damage to one column of enemies
        Lv 3 - 600 damage to one enemy
        Lv 4 - 1000 damage to one enemy
if attached: Does 1/4 extra damage (Electricity)

Thunder Rune
Who comes with the Rune: -
Enemies with the Rune: Krugan
Spells: Thunder Lv 2-4
        Lv 5 - 1200 damage to one enemy
If attached: Does 1/2 extra damage (Electricity)

Resurrection Rune
Who comes with the Rune: Kahn and Gantetsu
Spells: Lv 1 - 30 damage to one enemy, double damage to undead
        Lv 2 - Revives one unconscious party member
        Lv 3 - 400 damage to all enemies, double damage to undead
        Lv 4 - Heals 300HP to party

Vampiric (JL: Sublet of the Soul Eater) Rune
Who comes with the Rune: Sierra
Spells: Lv 1 - Death to one enemy
        Lv 2 - 300 damage to one enemy, caster absorbs HP
        Lv 3 - Death to one row of enemies, if fails then 500 damage
        Lv 4 - 500 damage to all enemies
Blink Rune
Who comes with the Rune: Viki
Spells: Lv 1 - Makes one enemy disappear, if fails then one party member disappears
        Lv 2 - 150 damage to all enemies, if fails then party receives damage
        Lv 3 - Makes all enemies disappear, if fails then party less Viki disappears

Blue Gate (JL: Sublet of the Gate Rune) Rune
Who comes with the Rune: -
Spells: Lv 1 - 50 damage to one enemy
        Lv 2 - 150 damage to all enemies
        Lv 3 - 500 damage to all enemies
        Lv 4 - 900 damage to all enemies, 90 damage to party

White Saint (?) Rune
Who comes with the Rune: Silkfried
Spells: Lv 1 - 120 damage to one enemy
        Lv 2 - 200 damage to one column of enemies
        Lv 3 - 400 damage to all enemies

True Holy Rune
Who comes with the Rune: Stallion
Effect: Dash possible on World Map


Trick (Karakuri) Rune
Who comes with the Rune: Meg
Effect: 3x damage to one enemy, usable once per battle

Falcon Rune
Who comes with the Rune: Anita, Valaria
Effect: 2x damage to one enemy, hit -25%

Shrike Rune
Who comes with the Rune: Kasumi
Effect: 2x damage to one enemy, hit -15%

Warewolf (?) Rune
Who comes with the Rune: Bob
Effect: Turns into warewolf, attack and defense x2, speed x1.5, recovers 50HP at the end of
        every turn, cannot have other commands except attack, HP halved when over, lasts 3 turns

Twin Wheel (?) Rune
Who comes with the Rune: Karen
Effect: 2x damage to one enemy, 35% unbalanced

Groundhog Rune
asWho comes with the Rune: Millie
Effect: 2x damage to one enemy, usuable once per battle

Angry Dragon Rune
Who comes with the Rune: Oulan
Effect: 2x damage to one enemy, unbalanced, usuable once per battle.
        Infinite uses as long as in Fury, no unbalance

Fire Dragon Rune
Who comes with the Rune: Zamza
Effect: 2x damage to one enemy, receives 1/2 damage

Fire Breath Rune
Who comes with the Rune: Bolgan

Effect: 2x damage, fire elemental, unbalanced

White Tiger (literal translation) Rune
Who comes with the Rune: Wakaba, LongChanChan
Effect: 2x damage, Wakaba 50%, LongChanChan 20% unbalanced. When HP is critical, 3x damage

Sun Flare (?) Rune
Who comes with the Rune: Mondo
Effect: Attacks front row, unbalanced

Komokiri Rune
Who comes with the Rune: Shin
Effect: 3x damage, usuable once per battle


Titan Rune
Effect: x1.3 damage to enemy, attacks last
Who can equip it: Two-handed sword owners (eg Viktor)

Viper Rune
Effect: Death to one enemy, hit 1/3 max
Who can equip it: Single-handed sword owners (eg Filk)

Eagle Rune
Effect: x0.5 damage to all enemies
Who can equip it: Bow owners (eg Stallion)

Kite Rune
Effect: x0.5 damage to all enemies
Who can equip it: Shuriken Throwers (eg Meg)

Lion Rune
Effect: x1.5 damage to enemy, Magic and Magic Defence -50
Who can equip it: Claw owners (eg Sasuke)

Unicorn Rune
Effect: Attacks one column of enemies, Defence reduced to 0 for next round.
Who cna equip it: Spear owners (eg Tsai)

Ghost (?) Rune
Effect: Attacks one row of enemies, unbalanced
Who can equip it: Axe owners (eg Koyu)

Pixie Rune
Effect: Range changed to L, damage equals 1/5 of Magic
Who can equip it: Staff owners (eg Viki)


Fire Lizard Rune
Effect: x1.5 damage to enemy, fire elemental, owner receives 1/2 damage

Magic Drain Rune
Effect: 20% chance restores 1 Lv 1 MP upon hitting, hit -15%

Silence Rune
Effect: 20% chance silence upon hitting

Poison Rune
Effect: 40% chance poison upon hitting

Down Rune
Effect: 30% chance knockdown upon hitting

Sleep Rune
Effect: 20% chance sleep upon hitting

Hunter Rune
Effect: Damage = 1, hit = 5%, but enemy will drop items upon hitting


Fortune Rune
Effect: Double experience to wielder

Prosperity Rune
Effect: Double amount of bits received

Champion Rune
Effect: No more weak enemies

Slyph Rune
Effect: Drains 1/3 of castor's HP, heals rest of party with drained amount

Kamira Rune
Effect: Passes on status effect to another party member

Double Beat Rune
Effect: Attacks twice per turn, NOT INCLUSIVE of second or third attacks.
        If counter-attacked receives x2 damage

Spark Rune
Effect: Always the first to attack

Killer Rune
Effect: Critical rate increases by 1.5 times

Counter Rune
Effcet: Counter rate increases by 1.5 times

Sunbeam Rune
Effect: Recovers 1 HP every 3 steps, 15 HP at the end of every round

Knight Rune
Effect: Will help block an attack on a critically injured member

Drain Rune
Effect: Drains 1/3 of enemy's HP per critical hit. Equippable only on Right Hand.

Balance Rune
Effect: No unbalance

Medicine Rune
Effect: Character will autmatically use Medicine on party member below 35% HP.

Skunk Rune
Effect: No enemies will attack unless only one standing.

Barrier Rune
Effect: Increases chances of Magic Block by [Magic/10]%

Fury Rune
Effect: Auto Fury, lasts forever

Anger Rune
Effect: Enters Fury condition when HP falls below 1/2 max. Next attack x3 damage to enemy.

Waking Rune
Effect: Starts battle in sleep condition, if awakened will be in Fury

Wizard Rune
Effect: Magic Defence 1/2, the halved amount added to Magic

Strength Up Rune
Effect: Defence 1/2, the halved amount added to Strength

Fire Sealing Rune
Effect: No damage from Fire, x2 damage from Water

Friendship Rune
Effect: Increases attack by [no. of recruits/2]

                        9. FREE CHARACTER LIST

        The following list is of the free characters that can be recruited in 
the game. What are free characters? They are the rest of the stars that have ZERO 
impact on the storyline, and aid you in one way or another. Which explains the 
"free", and you can recruit them if you want to. Then again, why won't you, if
you want to get the Hero's level 4 spell. They are placed in chronological order,
and does NOT include non-stars. Feel free to use this list at your own discretion. 

        Note: MukuMuku and Anita can be found in two places, depending on
the time of the story.

        Note 2: You must choose between Valaria and Kasumi. Tomo will appear
in the spot of the one not chosen on Luc's tablet.

        Note 3: You must not clear the Unicorn quest first if you wish to
get the Kraken (and two other non-stars), otherwise the Unicorn will appear
in Richmond's list, which means that the Unicorn is the other L-sized star.

Character       Found in                How to join (exact location)

Mukumuku        Kyaro                   Check the big tree behind the Hero's
                                        house {the one in the opening
                                        credits} 3 times, Hero will circle
                                        the tree once, it will appear.
                                        (Behind house, before meeting
             or Greenhill/Muse border   Wander alone back and forth along
                                        the road between Greenhill and the
                                        Greenhill/Muse border and it will 
                                        appear randomly in one of the
                                        battles (world map)

Rikimaru        Ryube                   Pay 3000 bits for his meal (man
                                        lying down at entrance)

Kinnisun        Ryube Forest            Put the birds back on the tree, he
                                        will appear after some time (forest)

Shiro           Ryube Forest            Joins with Kinnisun (forest)

Millie          Ryube                   Before Ryube is burned down, agree
                                        to help her find her pet (before  
                                        entrance to Ryube forest)

Zamza           Toto                    Before Toto is burned down, Nanami
                                        must be in party. (Inn)

Hanna           Toto                    After Toto is burned down (Toto)

Tuta            Muse                    (in front of Huan's house)

Anita           Muse                    Help her fill her glass, give her 
             or Banner                  antidote, or answer 3 (?) when she
                                        asks the Hero's impression of her,
                                        and she can be asked to join after
                                        doing so several times. You must exit
                                        the city/town to have her ask you
                                        again (Inn)

Gilbert         Battle Map              Injure him once(Battle Map 3)

Templeton        Toto                    Find him at Mercenery Camp first
                                        (Toto ruins)

Richmond        Radat                   Play Heads/Tails with him once,get
                                        coin in bar, look for him again
                                        (outside Appraisal shop)

Alex            Southwindow             (Inn 2nd floor)

Hilda           Southwindow             Joins with Alex(Inn 2nd floor)

Adlai           Southwindow             Give him a Sacrifice, Wood Shield
                                        and throw him the Wind Crystal
                                        (inside one of the houses)

Oulan           Kuskus                  Only after Richmond has checked out.
                                        Bring a female only party (L of first

Yoshino         Radat                   Freed Y. must be in party (washing

Tai Ho          Kuskus                  Win 5000 bits {docks}

Yam Koo         Kuskus                  Joins with Tai Ho {docks}

Clive           Southwindow             Talk to him after ship travel to
                                        Lakewest is possible (below entrance)

Taki            Lakewest                Talk with her 4 times (inside one of 
                                        the houses)

Hans            TwoRiver(Human)         (inside Inn 2nd floor)

Sid             TwoRiver(Underground)   Chaco must be in party(go L at falls)

Gaboucha        TwoRiver(Kobold)        GenGen must be in party (inside one
                                        of the houses)

Hai Yo          HQ                      Castle must be Lv 2. On second floor
                                        balcony (R side)

Stallion        Radat                   Possible only after fall of Greenhill.
                                        Run from battle 50 times (running...)

Shilo           Lakewest                Castle must be Lv 2. Win 5000 bits

Tetsu           Lakewest                Buy Tascofries from TwoRiver Kobold
                                        Item shop, use until smoke emerges
                                        from Hero, then talk to him (one of
                                        the houses)

Hix             Kobold                  Found in Lakewest inn first, then go
                                        to Kobold, and complete Unicorn Quest

Tengaar         Kobold                  Joins with Hix (Kobold)

Meg             Greenhill/Muse border   Castle must be Lv 2 (border)

Karakurimaru    Greenhill/Muse border   Joins with Meg (border)

Wakaba          Forest                  Castle must be Lv 2, Hero must be
                                        above Lv 30. (in front of Armor shop)

Tony            Forest                  Castle must be Lv 2 (inside village
                                        Chief's house)

Emilia          Greenhill               Choose the first choice when talking
                                        to her (Greenhill school)

Jeane           TwoRiver(Human)         Possible only after fall of Greenhill
                                        (inside Runeshop)

Yuzu            Kobold                  Possible only after Unicorn quest, 
                                        agree to help him find his sheep 

Humphrey        Highway                 Complete Dragon quest (Inn)

Futch           Highway                 Joins with Humphrey (Inn)

Lebrante        Radat                   Castle must be Lv 3. Asks for rare
                                        item which can be bought in
                                        Griegmeister trading house-last item
                                        or dropped from enemy in area near
                                        Radat (Appraisal)

Simone          Radat                   Castle must be Lv 3. Buy RoseBadge
                                        from Banner(at lower L of dam screen)

Lorelai         Greigmeister            Castle must be Lv 3 (Greigmeister)

Mondo           Rokkaku                 Kasumi must be in party. If Valaria
                                        is recruited, Castle must be Lv 4

Sasuke          Rokkaku                 Kasumi must be in party. (In front of
                                        trading house) If Valaria is recruited,
                                        Castle must be Lv 4 {Rokkaku}

Hardo           Greenhill/Matilda Path  Castle must be Lv 3. Shiro and no
                                        other humans must be in party (2nd
                                        screen upon entering)

Feather         Forest                  After Hardo's Crystal obtained (in
                                        front of trading center)

Ayda            Forest                  Joins with Feather (in front of
                                        trading center)

Silkfried       Kobold Forest           After Hardo's Crystal obtained, 
                                        Possible only after Unicorn Quest.
                                        Must bring at least 1 "pure" female
                                        along eg. Nanami, Eilie (Unicorn area)

Gordon          Greigmeister            Must make at least 50,000 bits profit
                                        from trading (inside Trading house)

Tomo            Ryube Forest            Castle must be Lv 3. After Tsai asks
                                        to go home, Tsai must be in party
                                        (Tsai's house)

Maximillian     Southwindow             Castle must be Lv 3. After Rugal has
                                        been killed (upon entering the city)

Annallee        Southwindow             Castle must be Lv 3. After Rugal has
                                        been killed, she will be inside Inn,
                                        then on R side in front of town hall.
                                        Joins after singing a song. (Inn,
                                        outside Town Hall)

Kelley          Southwindow             Castle must be Lv 3. Possible only if
                                        Alex has joined, after Rugal has been
                                        killed. After talking to him, go back
                                        to HQ, find him quarrelling with Alex,
                                        then look for him in Southwindow
                                        again (in front of trading house)

Hoi             Radat                   After Rugal has been killed (Bar)

Connell         Forest                  Castle must be Lv 3. Bring 1 sound
                                        set to him (inside one of the houses)

Bob             TwoRiver(Kobold)        Possible only if there are 80
                                        recruits (TwoRiver Kobold)

Karen           Kuskus                  Castle must be Lv 3. After Rugal has
                                        been killed, dance accordingly to her
                                        steps (Inn)

Long Chan Chan  Crom                    Wakaba must be in party. He will run
                                        out of Inn upon reaching door (behind
                                        house on R of inn)

Tenkou          Crom                    Bring 1 Window Set to him (inside one
                                        of the houses)

Raura           Tinto                   Possible only if Jeane has joined (in
                                        front of mayor's house)

Georg           Path to TigerMouth      After defeating Neclord (go R from
                                        TigerMouth entrance)

Gantetsu        Southwindow             After defeating Neclord. Party 
                                        members' strength must be high enough
                                        to move him, >400 (below town hall)

Pico            Greenhill               Possible only if Annallee has joined
                                        (inside Inn)

Jude            Greenhill               Possible only after Greenhill has
                                        been recaptured. When he asks for
                                        some clay, go to Forest and get from
                                        a man there (inside Forge classroom,
                                        1F, Greenhill school)

Alberto         Tinto                   Possible only if Annallee and Pico
                                        have joined (inside Armour shop)

Vincent         Radat                   Castle must be Lv 4, Simone must be
                                        in party {where Simone was}

Tessei          Kuskus                  Castle must be Lv 2. Possible only
                                        after Greenhill has been recaptured,
                                        Viktor must be in party (inside Forge)

Pesmegera       Wind Cave               Castle must be Lv 4 (sword boss)

Genshu          Coronet                 Weapon must be LV 15, castle must be
                                        Lv 4 (dock)

Mazus           Crom Mines              Castle must be Lv 4, no other people
                                        can be recruited {not confirmed}
                                        (place where there is a lot of 

Abizboah        Crom Mines              Castle must be Lv 3, after defeating
                                        Neclord, it will be found in the mines
                                        Must have at least one of Hardo's 
                                        Crystals (??)

Loradia         Crom Mines              Possible only after Abizboah has been
                                        recruited, (where Abizboah was)

Chuchara        HQ                      Possible only after Abizboah and Loradia
                                        have been recruited, chase it around the 
                                        docks (docks)

Makumaku        Greenhill/TwoRiver      Wander alone back and forth along
                                        the road between Greenhill and 
                                        TwoRiver and it will appear randomly
                                        in one of the battles (world map)

Mikumiku        Greenhill/Forest        Wander alone back and forth along
                                        the road between Greenhill and 
                                        Forest and it will appear randomly
                                        in one of the battles (world map)

Mekumeku        Greenhill/Matilda Path  Wander alone back and forth along
                                        the road between Greenhill and the
                                        Greenhill/Matilda border and it will 
                                        appear randomly in one of the
                                        battles (world map)

Mokumoku        Forest Area             "If someone walks around the Forest 
                                        Village......" -Richmond (world map)

                        10. FAVOURITE CHARACTERS' SECRET FILES

1. Eilie (Ayle)

Secret #1

 Name: Eilie
 Age: 17
 From: Grassland
 Position: Royal Guard
 Note: None

Secret #2

 She's been travelling ever since she left the Grasslands. As far as her
 knife-throwing goes, she's the real thing alright.

Secret #3

 She's got a big inferiority complex towards her big sister. Who can blame her?
 After all, Rina is so much sexier.

Secret #4

 She's got a thing for you (THAT'S the Hero, not YOU), all right. She's always
 worried about you when you head off into combat...

2. Luc (Luc)

Secret #1

 Name: Luc
 Age: 17 (!!! That means he was 14 in GS1!!)
 From: Unknown
 Position: Magic Unit Captain
 Note: None

Secret #2

 That sorceress, Leknaat, is the keeper of the 'Gate Rune', one of the 27
 True Runes. (JL: Some secret......)

Secret #3

 Luc is pretty secretive about his past. I'm pretty sure something happened 
 to him in the Holy Kingdom of Harmonia.

Secret #4

 10 years ago, he ran into some trouble at the shrine. I don't know the 
 details, but someone told him to keep the mouth shut about it.

3. Sid (Cid)

Secret #1

 Name: Sid
 Age: 21
 From: TwoRiver City
 Position: Infantry
 Note: None

Secret #2

 What's with this guy? When I peeked in on him, he was walking around on
 his hands upside-down. Is that some kinda training or what!?

Secret #3

 I saw him surrounded by a bunch of kids the other day. I thought he was
 playing with them, but it turns out he was telling them a super scary
 story. One of the kids even pooped in hes pants.

Secret #4

 What a weirdo. He makes graves for fish after he eats him (JL:!?). He's
 already got over 100 here.

                        11. CREDITS

It's time to give credits where they are due.

Heartfelt thanks to New Jack ([email protected]) for leading me into
this project (my first) and posting this walkthrough on his website. 

Not to mention IcyBrian ([email protected]) and his Suikoden II webpage
( the use of some of
the translated names of people and places.

Special thanks to my ex-schoolmate and friend(...) JYC Boon for his help on
some of the more difficult translations.

Also to Masaki ([email protected]). I know you have not heard of me before, but
thanks all the same for providing the information needed for the players to
save Nanami, and see the best ending.

Mention must also be given to Game Weekly magazine as well for the wealth of
information provided which filled several of the gaps I encountered.

And a BIG BIG thank you to Middletails for listing out the much needed Rune List
that I have been too lazy to compile up. Check out her pages of crap at 
(, and join in the online Suikoden 2 RPG!!

Joey-dono, accept another bow from me. The latest revisions couldn't come earlier
if not for your helpful name changes. Accept my third bow, and my fourth, and......

And to the following who have made their contributions to this walkthrough:

stephen, for the extra information about recruiting Anita.

Alexander Fader, for reminding me that I missed out one of the minigames you can
find in the castle: The Climb.

Genevií¨ve Pingot, for the Persian lamp thingy in the baths, as well as the yet as
unconfirmed 5th Level Baths.

Darja Jesse-AJD068, being the first person to tell me about the final showdown
between Clive and Elza.

Andrew Au, for the load of information (as well as the scan) on how to get McDohl
and additional information on the flying squirrels.

LimpBzkBob, for the information about the third Kraken Chuchara

And to all who have read my maiden walkthrough. THANKS!

Finally, many, many thanks to Konami for making such a great sequel to one of
the better RPG games in the Playstation market.


Anybody who has spotted mistakes or wishes to add on to this walkthrough 
are welcome to do so. Please e-mail me about it and your name will be added
to the credits list if the information provided is useful.

I know that this walkthrough isn't complete but I don't have the time to
scratch out all the information. Any information pertaining these portions
forwarded to me is greatly appreciated.

Genso Suikoden 2 and all its characters are the copyright of Konami. This
walkthrough is under sole copyright of Lee Jin Lai. No attempts should be
made to use any of this information written in this walkthrough in another
without the permission of the author. You may distribute this as you like,
wherever you like, provided it is not modified in any way and that there is
NO charge for the distribution. Under no circumstances should any new copy
have anything added or removed except by the author.

Peace to All

Thanks to Revolution reader JL!