Destiny 2

The Differences Between Destiny 1 and Destiny 2, Explained

Destiny and Destiny 2 may seem similar to new players at first, but delving deeper into the game and its several complex elements and mechanics will prove that Destiny 2 has evolved in several significant ways. They may not be evident at first glance, but spending a decent amount of time within the confines of Destiny 2 will reveal some significant alterations that make the latest installment much more than just an injection of new content or an expansion. Here are some of the ways Destiny 2 has changed from the original Destiny.

An improved story mode

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Destiny 2’s story structure has been improved tenfold from the original game, which is evident just about as soon as you start playing. It was even simply to discern from the short-lived beta, which allowed players to enjoy the first chapter of the game. It’s a decidedly more cinematic and sweeping affair than Destiny’s bland, non-immersive target practice it called a campaign. You’ll be facing off against the Red Legion, helmed by Ghaul, with plenty of reasons to actually want to participate in the battles you’ll be squaring off in. A healthy amount of gorgeous cut scenes, new quests, side missions called Adventures and more make for a multifaceted story experience, which should keep you coming back for more in a much far-removed way

More to explore and better ways to do it

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There are four whole worlds to explore in Destiny 2: Earth, Io, Titan, and Nessus. But you wouldn’t know it from how easy it is to travel between all four. It’s a much simpler affair than ever before to move from planet to planet in the blink of an eye, almost instantly. You don’t have to return to orbit like the original Destiny forced you to, which is a massive timesaver and encourages more exploration because of it. There’s plenty going on in all of these areas as well, meaning not only will you want to see what each planet has to offer by way of Adventures, Public Events and more, but it’s so much simpler to do so now that it doesn’t feel like a chore anymore.

Simpler raids with Guided Games

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I skipped out on raiding in the original Destiny because my friends and I didn’t keep the same schedule and I didn’t want to have to scour the ends of the earth for capable Guardians to play with. The new Guided Games feature will let you team up with other solo players like you who ned to complete Nightfalls and Raids in the comfort of other, easily accessible players. You won’t have to stay with the group for any longer than you need to be for the more difficult missions out there, and you can keep soloing to your heart’s content except for when you need help.

Powerful new abilities

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You can choose to play as a Titan, Hunter, or Warlock still, just like in the first Destiny, but there are new abilities that can rock your opponents in ways you could never have imagined in the first game, which come to fruition with the introduction of each character’s subclass. For instance, Warlocks can use the fiery Dawnblade, Hunters can use an electrical staff with the new Arcstrider ability, and Titans can use special energy shields to keep themselves safe. It’s a lot more of a multilayered system where additional abilities are granted after you’ve seen all your class has to offer, and a reason to keep playing to get even stronger.

More freedom with weaponry

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You can carry three total weapons in Destiny 2, which hasn’t changed from the first game. However, weapons are classified differently as kinetic, energy, and power. Previously you’d have to choose between a heavy and secondary weapon. Now, you can use several of the same types of weapons in these slots, which offer you several different ways to arm up. You might decide a few rifles will fit into your inventory just fine, or you might want to go conservative. Whatever you choose, you’ll find that outfitting your Guardian with essential equipment is a lot simpler this time around.

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