The Sims 2 FAQ

[4] Aspirations & Fears

[4.1] General Wants

[4.1.1] Food Wants

[4.1.2] Job Wants

[4.1.3] Relationship/Friend/Family Wants

[4.1.4] Buying/Objects/Money Wants

[4.1.5] Skills Wants

[4.1.6] Miscellaneous Wants

[4.2] General Fears

[4.1.1] Job Fears

[4.1.2] Relationship/Friend/Family Fears

[4.1.3] Buying/Objects/Money Fears

[4.1.4] Skills Fears

[4.1.5] Miscellaneous Fears

[4.3] Fortune

[4.4] Knowledge

[4.5] Family

[4.6] Romance

[4.7] Popularity

[4.8] Aspiration Reward Objects

[5] Death & Disaster

[5.1] Pleading with the Grim Reaper

[5.2] Ghost Colors

[5.3] Ghost Actions

[6] Jobs - Adults

[6.1] Politics

[6.2] Medicine

[6.3] Business

[6.4] Athletic

[6.5] Criminal

[6.6] Military

[6.7] Slacker

[6.8] Law Enforcement

[6.9] Culinary

[6.10] Science

[6.11] Quick Summary

[6.12] Chance Cards

[6.13] Job Object Rewards

[7] Jobs - Teenagers & Elders

[7.1] Politics

[7.2] Medicine

[7.3] Business

[7.4] Athletic

[7.5] Criminal

[7.6] Military

[7.7] Slacker

[7.8] Law Enforcement

[7.9] Culinary

[7.10] Science

[7.11] Quick Summary

[7.12] Chance Cards

[8] NPCs

[9] Wandering Sims/Townies

[10] Building a House

[10.1] Decks & Foundations

[10.2] Basements

[11] Object Interactions

[12] Social Interactions

[13] Your Stuff - Lots, Videos, Stories & Sims

[13.1] Lots

[13.2] Videos

[13.3] Stories

[13.4] Sims

[14] Object Listing

[14.1] Comfort

[14.1] Dining Chairs

[14.2] Living Chairs

[14.3] Recliners

[14.4] Sofas & Loveseats

[14.5] Beds

[14.6] Miscellaneous

[14.2] Surfaces

[15] Questions & Answers

[16] Cheat Codes

[17] Bugs





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|-----------------------------------------------------------------------------|

| [3.6] Types of Food |

|-----------------------------------------------------------------------------|







===============================================================================



|-----------------------------------------------------------------------------|

| [3.7] Interests |

|-----------------------------------------------------------------------------|







===============================================================================



|-----------------------------------------------------------------------------|

| [4] Aspirations & Fears |

|-----------------------------------------------------------------------------|



Probably the biggest gameplay addition to The Sims 2 is that of the Aspirations

and Fears. Aspirations are what your Sims try to achieve before they die. If

they're aspiration is fortune, they want to amass a large fortune of money,

while having the most expensive objects adoring their home. A Sim whose

aspiration is family wants nothing more then a big family to continue their

lineage.



===============================================================================



|-----------------------------------------------------------------------------|

| [4.1] General Wants |

|-----------------------------------------------------------------------------|



The following are general wants that can pop up over the course of the game.

They are here to give you an idea of what your Sims will want. All

descriptions are from in-game. Aspiration points tell you how many points you

get for fulfilling that want. Icon gives you an idea of what the icon looks

like so you'll recognize it whenever you see it. If you see any duplications,

let me know and I'll remove them.



All are listed in categories, further listed alphbatically.



===============================================================================



|-----------------------------------------------------------------------------|

| [4.1.1] Food Wants |

|-----------------------------------------------------------------------------|



Eat Chili Con Carne

==========



Description

"Sometimes a Sim just craves a particular food. Click on the food and choose

"Eat"."



Aspiration Points

+500



Icon

Picture of a bowl with a dark liquid in it



--==--==--



Eat Grilled Cheese Sandwiches

=============================



Description

"Sometimes a Sim just craves a particular food. Click on the food and choose

"Eat"."



Aspiration Points

+500



Icon

A plate with a sandwich on it



--==--==--



Eat Hamburgers

===============



Description

"Sometimes a Sim just craves a particular food. Click on the food and choose

"Eat"."



Aspiration Points

+500



Icon

A plate with a brown hamburger on it



--==--==--



Eat Lunch Meat Sandwiches

=========================



Description

"Sometimes a Sim just craves a particular food. Click on the food and choose

"Eat"."



Aspiration Points

+500



Icon

Picture of a brownish white plate with a square sandwich



--==--==--



Eat Mac and Cheese

==================



Description

"Sometimes a Sim just craves a particular food. Click on the food and choose

"Eat"."



Aspiration Points

+500



Icon

White bowl with brown liquid inside



--==--==--



Eat Omlettes

============



Description

"Sometimes a Sim just craves a particular food. Click on the food and choose

"Eat"."



Aspiration Points

+500



Icon

White plate with an omlette on it



--==--==--



Eat Pancakes

============



Description

"Sometimes a Sim just craves a particular food. Click on the food and choose

"Eat"."



Aspiration Points

+500



Icon

Brownish-white plate with brown pancakes on it



--==--==--



Eat Spaghetti

=============



Description

"Sometimes a Sim just craves a particular food. Click on the food and choose

"Eat"."



Aspiration Points

+500



Icon

Brownish-white plate with a dark red pile of spaghetti in the middle



--==--==--



Eat Toaster Pastries

====================



Description

"Sometimes a Sim just craves a particular food. Click on the food and choose

"Eat"."



Aspiration Points

+500



Icon

White bowl with a brown, square-shaped object on it



--==--==--



Eat Turkey

==========



Description

"Sometimes a Sim just craves a particular food. Click on the food and choose

"Eat"."



Aspiration Points

+500



Icon

Picture of a plate with a turkey on it



--==--==--



Learn How to Make Cereal

========================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+500



Icon

Picture of white bowl with brown stuff in it



--==--==--



Learn How to Make Chef Salad

============================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+500



Icon

A plate with something green on it



--==--==--



Learn How to Make Chili Con Carne

=================================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+500



Icon

A bowl with a dark liquid in it



--==--==--



Learn How to Make Hamburgers

============================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+500



Icon

A plate with a hamburger on it



--==--==--



Learn How to Make Hot Dogs

==========================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+500



Icon

A plate with a hot dog on it



--==--==--



Learn How to Make Lunch Meat Sandwiches

=======================================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+750



Icon

Picture of a plate with a sandwich on it



--==--==--



Learn How to Make Mac and Cheese

================================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+750



Icon

Picture of Mac and Cheese, a white bowl with a brown liquid inside



--==--==--



Learn How to Make Salmon

========================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+750



Icon

Picture of a plate with salmon on it



--==--==--



Learn How to Make Spaghetti

===========================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+1,500



Icon

Picture of spaghetti, a white bowl with a reddish meal in the middle



--==--==--



Learn How to Make Toaster Pastries

==================================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+500



Icon

Picture of white plate with a brown square on it



--==--==--



Learn How to Make Turkey

========================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+500



Icon

Picture of white plate with turkey on it



--==--==--



Learn How to Make TV Dinner

===========================



Description

"Some Sims like to learn to make new foods. Click on the Fridge and choose

"Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of

day. Then, choose the food your Sim wants to make. If the food isn't

available, it may be the wrong time of day for that food."



Aspiration Points

+500



Icon

Picture of TV dinner



--==--==--



Serve Food

==========



Description

"Some Sims like to see others eat well. Click on the Fridge and choose

"Serve Breakfast" or "Serve Lunch" or "Serve Dinner", depending on the time

of day. Then, choose a food you'd like your Sim to serve to others."



Aspiration Points

+500



Icon

A black and silver spatula



===============================================================================



|-----------------------------------------------------------------------------|

| [4.1.2] Job Wants |

|-----------------------------------------------------------------------------|



Get a Job in the Athletic Career

================================



Description

"It's worth holding out for a job that really fits. Click on the Newspaper

or Computer and choose "Find a Job". Keep looking each day until the right

job comes along."



Aspiration Points

+1,000



Icon

Soccer ball



--==--==--



Get a Job in the Business Career

================================



Description

"It's worth holding out for a job that really fits. Click on the Newspaper

or Computer and choose "Find a Job". Keep looking each day until the right

job comes along."



Aspiration Points

+1,000



Icon

Briefcase



--==--==--



Get a Job in the Criminal Career

================================



Description

"It's worth holding out for a job that really fits. Click on the Newspaper

or Computer and choose "Find a Job". Keep looking each day until the right

job comes along."



Aspiration Points

+1,000



Icon

Burglar's face



--==--==--



Get a Job in the Culinary Career

================================



Description

"It's worth holding out for a job that really fits. Click on the Newspaper

or Computer and choose "Find a Job". Keep looking each day until the right

job comes along."



Aspiration Points

+1,000



Icon

Chef's hat



--==--==--



Get a Job in the Law Enforcement Career

=======================================



Description

"It's worth holding out for a job that really fits. Click on the Newspaper

or Computer and choose "Find a Job". Keep looking each day until the right

job comes along."



Aspiration Points

+1,000



Icon

Officer's badge



--==--==--



Get a Job in the Medicine Career

================================



Description

"It's worth holding out for a job that really fits. Click on the Newspaper

or Computer and choose "Find a Job". Keep looking each day until the right

job comes along."



Aspiration Points

+1,000



Icon

Medicine career logo, which looks like a drill with two pointy wings to the

left and right and a small circle at the top



--==--==--



Get a Job in the Military Career

================================



Description

"It's worth holding out for a job that really fits. Click on the Newspaper

or Computer and choose "Find a Job". Keep looking each day until the right

job comes along."



Aspiration Points

+1,000



Icon

Tank



--==--==--



Get a Job in the Politics Career

================================



Description

"It's worth holding out for a job that really fits. Click on the Newspaper

or Computer and choose "Find a Job". Keep looking each day until the right

job comes along."



Aspiration Points

+1,000



Icon

Government building



--==--==--



Get a Job in the Science Career

===============================



Description

"It's worth holding out for a job that really fits. Click on the Newspaper

or Computer and choose "Find a Job". Keep looking each day until the right

job comes along."



Aspiration Points

+1,000



Icon

Beaker



--==--==--



Get a Job in the Slacker Career

===============================



Description

"It's worth holding out for a job that really fits. Click on the Newspaper

or Computer and choose "Find a Job". Keep looking each day until the right

job comes along."



Aspiration Points

+1,000



Icon

Coffee cup with steam coming out of it



--==--==--



Get a Promotion

===============



Description

"Getting ahead at work requires a combination of the right skills, enough

friends and a good mood. Look at the Job panel to see how many friends and

which skills are required for your Sim to get their next promotion."



Aspiration Points

+3,000



Icon

Picture of a desk with a person behind it with a large yellow arrow to the

right



--==--==--



Go to Work

==========



Description

"You can't expect a paycheck if you don't show up. Sims in a good mood will

go meet the carpool by themselves, as long as they aren't involved in other

activities. For Sims who don't want to go on their own, click the carpool

and choose "Go to Work"."



Aspiration Points

+750



Icon

Picture of a car



--==--==--



Quit Job

========



Description

"Not all Sims are cut out for all jobs. To have your Sim quit their job,

click on the Phone and choose "Work" and then "Quit Job"."



Aspiration Points

+500



Icon

Man behind a desk, a white circle with a line going through it



--==--==--



Reach Top of Athletic Career

============================



Description

"Building the right skills and making friends should be first on this Sim's

agenda. Keep knocking down those promotions and you'll be in the corner

office before you know it. Look at the job panel to see how many friends and

whihc skills are required for promotion."



Aspiration Points

+15,000



Icon

Picture of a soccer ball with a gold star



--==--==--



Reach Top of Politics Career

============================



Description

"Building the right skills and making friends should be first on this Sim's

agenda. Keep knocking down those promotions and you'll be in the corner

office before you know it. Look at the job panel to see how many friends and

whihc skills are required for promotion."



Aspiration Points

+15,000



Icon

Picture of a government building with four pillars with a gold star



--==--==--



Stay Home from Work

===================



Description

"Sometimes a Sim just needs a day off. When the carpool comes, just cancel

the interaction from your Sim's queue before they leave. Check if your Sim

has earned vacation time by looking at the Job Panel. If they haven't, you

may be risking your Sim's job."



Aspiration Points

+500



Icon

Man behind a desk with a small, blue house icon to the bottom-right



===============================================================================



|-----------------------------------------------------------------------------|

| [4.1.3] Relationship/Friend/Family Wants |

|-----------------------------------------------------------------------------|



_____ Gets A+ Report Card

=========================



Description

"Good grades come from studying, but the top grade needs a good attitude too.

To have your Sim get an A+ in school, keep their grades rising by having them

stay current on all their homework, and send them to school in as good a Mood

as you can."



Aspiration Points

+4,000



Icon

Picture of target Sim with a small book icon to the bottom-right



--==--==--



_____ Grows Up Well

===================



Description

"Some Sims get satisfaction seeing younger Sims Grow Up well. Spend the

younger Sim's time pursuing important Wants to fill up the Aspiration Meter

before that Sim's birthday."



Aspiration Points

+2,500



Icon

Picture of target Sim with a small hourglass



--==--==--



_____ is an Overachiever

========================



Description

"Some parents and grandparents really love to see a Teen excel. To make a

Teen Sim an Overachiever, make sure they do all their homework, go to school

in a great Mood to get that A+, while getting them promoted to the top of

their Teen job."



Aspiration Points

+6,000



Icon

Picture of target Sim with a gold star to the bottom-right



--==--==--



Appreciate _____

================



Description

"Appreciation is a great way to build a relationship... To have your Sim

Appreciate another Sim, just click on that Sim and choose any of the

interactions under "Appreciate"."



Aspiration Points

+500



Icon

Picture of target Sim with a small blue smiley face and arrow to the

bottom-right



--==--==--



Be Best Friends with _____

==========================



Description

"To be Best Friends with another Sim, make sure your Sim spends the time for

both Sims' Lifetime Relationship to each other to get above 50. Talking,

playing games, or even just watching TV together are great ways to get

there."



Aspiration Points

+4,000



Icon

Picture of target Sim with two small green smiley faces to the bottom-right



--==--==--



Be Friends with _____

=====================



Description

"To be a Friend of another Sim, make sure your Sim spends the time to get

both Sims' Daily Relationship with each other above 50. Talking, playing

games, or even just watching TV together are great ways to get there.



Aspiration Points

+3,500



Icon

Picture of target Sim with a small blue smiley face to the bottom-right



--==--==--



Be Played With by _____

=======================



Description

"Toddler Sims need to be Played with to so they can feel secure and

confident. Direct older Sims to Play With him or her by selecting them and

then clicking on this Toddler."



Aspiration Points

+250



Icon

Picture of target Sim with a small blue smiley face



--==--==--



Be Snuggled by _____

====================



Description

"Toddler Sims need special attention to Grow Up right, so you don't want to

leave it to chance. Direct older Sims to Snuggle your Sim by selecting them

and then clicking on this Toddler."



Aspiration Points

+250



Icon

Picture of target Sim with a blue arrow and blue smiley face



--==--==--



Be Talked to By _____

=====================



Description

"Toddler Sims need to be Talked to so they can learn more from older Sims.

Direct older Sims to Talk to him or her by selecting them and then clicking

on this Toddler."



Aspiration Points

+250



Icon

Picture of target Sim with a blue arrow to the bottom-right



--==--==--



Chat Online

===========



Description

"Click on the computer and choose "Chat" to interact with random Sims from

around the neighborhood. Hint: while this improves Social Need, it's not as

satisfying as a good old face to face chat."



Aspiration Points

+500



Icon

Picture of a white computer with a small arrow to the bottom-right



--==--==--



Cuddle _____

============



Description

"It's good for Baby Sims to be cuddled. To do this, click on a Baby Sim and

choose "Cuddle"."



Aspiration Points

+500



Icon

Picture of target Sim with a small arrow and small blue smiley face



--==--==--



Encourage _____ to be Lazy

==========================



Description

"Older relatives can make a big difference on young Sims' Personalities.

Click on a younger Sim and choose "Encourage" and then "Laziness". If the

younger Sim refuses, improve your relationship. Hint: The bigger the age

difference between Sims, the bigger the effect will be! Look in the

Relationship Panel to see which Sims are related."



Aspiration Points

+500



Icon

Picture of target Sim with a small blue icon of three people and small blue

arrow to the bottom-right



--==--==--



Encourage _____ to be Outgoing

==============================



Description

"Older relatives can make a big difference on young Sims' Personalities.

Click on a younger Sim and choose "Encourage" and then "Outgoing". If the

younger Sim refuses, improve your relationship. Hint: The bigger the age

difference between Sims, the bigger the effect will be! Look in the

Relationship Panel to see which Sims are related."



Aspiration Points

+500



Icon

Picture of target Sim with a small blue icon of three people and small blue

arrow to the bottom-right



--==--==--



Encourage _____ to be Playful

=============================



Description

"Older relatives can make a big difference on young Sims' Personalities.

Click on a younger Sim and choose "Encourage" and then "Playfulness". If the

younger Sim refuses, improve your relationship. Hint: The bigger the age

difference between Sims, the bigger the effect will be! Look in the

Relationship Panel to see which Sims are related."



Aspiration Points

+500



Icon

Picture of target Sim with a small blue icon of three people and small blue

arrow to the bottom-right



--==--==--



Encourage _____ to be Sloppy

============================



Description

"Older relatives can make a big difference on young Sims' Personalities.

Click on a younger Sim and choose "Encourage" and then "Sloppiness". If the

younger Sim refuses, improve your relationship. Hint: The bigger the age

difference between Sims, the bigger the effect will be! Look in the

Relationship Panel to see which Sims are related."



Aspiration Points

+500



Icon

Picture of target Sim with a small blue icon of three people and small blue

arrow to the bottom-right



--==--==--



Fall in Love

============



Description

"Your Sim really wants someone special in their life. Devote time in your

Sim's day to fanning the flames of love until the Lifetime Relationship

reaches 70. Remember to focus on a few Romantic interactions, or your Sims

will just end up friends."



Aspiration Points

+5,000



Icon

A large, red heart



--==--==--



Flirt

=====



Description

"Flirting is the first step down that road to love. To have your Sim flirt

with another Sim, click on that Sim and choose any of the interactions under

"Flirt"."



Aspiration Points

+750



Icon

Two people with an arrow and a small red heart to the bottom-right



--==--==--



Flirt with _____

================



Description

"Flirting is the first step down that road to love. To have your Sim flirt

with another Sim, click on that Sim and choose any of the interactions under

"Flirt".



Aspiration Points

+750



Icon

Picture of the target Sim with a small, red heart to the bottom-right



--==--==--



Get _____ Into Private School

=============================



Description

"Some Sims want to know their young ones are getting the best education money

can buy. To have the Headmaster come over to see if your Sim is a candidate

for SimCity Academy, click on the phone and choose "Invite Headmaster".



Aspiration Points

+8,000



Icon

Picture of the target Sim with a small, blue mortarboard to the bottom-right,

with a pointy yellow circle behind them



--==--==--



Get a Grandchild

================



Description

"For some Sims, the Elder years are made sweet by little grandchildren. To

get a Grandchild for your Sim, have one of your Sim's children Try for a Baby

or Adopt a Sim. Look in the Relationship Panel to see which Sims are your

Sim's children."



Aspiration Points

+8,000



Icon

Two pacifiers; one large and one small



--==--==--



Get Married

===========



Description

"Once your Sim is engaged to another Sim, the Marriage can happen any time.

To have your Sim tie the knot, click on the other Sim and choose "Propose"

and then "Marriage". Or click on the Wedding Arch and choose "Get Married"."



Aspiration Points

+8,000



Icon

Picture of two golden rings interlocking each other



--==--==--



Get Potty Trained

=================



Description

"Toddlers need to learn Potty training to get a good start in life. Select a

Teen, Adult or Elder relative and click on the Potty Chair object. Choose

"Potty Train" and the name of your Sim. Look in the Relationship Panel to

see which Sims are related."



Aspiration Points

+2,000



Icon

A red and white potty toilet.



--==--==--



Give Backrub to _____

=====================



Description

"A backrub's a great way for your Sim to send the message that just being

friends isn't enough. To have your Sim give a backrub to another Sim, click

on that Sim, choose "Appreciate", and then "Backrub"."



Aspiration Points

+500



Icon

Picture of target Sim with a small red heart to the bottom-right



--==--==--



Go Steady

=========



Description

"For some Teens, having only one sweetheart to focus all their attention on

it the best. To have your Teen go steady with another, click on that Teen

and choose "Propose" and then "Go Steady"."



Aspiration Points

+5,000



Icon

Two pink hearts



--==--==--



Grow Up Well

============



Description

"Your Sim has a full Aspiration Meter and feels ready to move on to the next

stage of their life. Buy a Birthday Cake, click on it and choose "Blow Out

Candles". Or, if a party isn't your Sim's scene, just click on your Sim and

choose "Grow Up"."



Aspiration Points

+2,500



Icon

Hourglass with a gold star



--==--==--



Have a Baby

===========



Description

"To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of

the opposite sex. Click on the other Sim and choose "Cuddle" and then "Try

for Baby". It that isn't available, your Sim's relationship isn't high

enough; and if it doesn't happen the first time, keep trying!"



Aspiration Points

+5,000



Icon

Picture of a blue and yellow pacifier



--==--==--



Have 2 Best Friends

===================



Description

"Building a network of Best Friends makes some Sims feel really special.

Free up enough of your Sim's time to build both Sims' Lifetime Relationships

to above 50, and then work to keep them there."



Aspiration Points

+5,000



Icon

Two green smiley faces with the number "2" to the bottom right



--==--==--



Have 3 Best Friends

===================



Description

"You can never have too many Best Friends. Free up enough of your Sim's time

to build three Sims' Lifetime Relationships to above 50, and then work to

keep them there."



Aspiration Points

+8,000



Icon

Two green smiley faces with the number "3" to the bottom right



--==--==--



Have 5 Best Friends

===================



Description

"For your Sim, Best Friends make the World go round. Free up enough of your

Sim's time to build five Sims' Lifetime Relationships to above 50, and then

work to keep them there."



Aspiration Points

+10,000



Icon

Two green smiley faces with the number "5" at the bottom-right



--==--==--



Have 10 Best Friends

====================



Description

"Your Sim is very lucky if he or she needs both hands to count up their Best

Friends! Free up enough of your Sim's time to build ten Sims' Lifetime

Relationships to above 50, and then work to keep them there."



Aspiration Points

+15,000



Icon

Two green smiley faces with the number "10" to the bottom-right



--==--==--



Have 10 Children

================



Description

"Some Sims want a huge family. To have this happen, you'll need to make sure

your Sim Tries for a Baby very frequently. As well, some of the grown

children will need to move to make room for the newcomvers, since only 8 Sims

can live on a Lot at once."



Aspiration Points

+15,000



Icon

Pacifier with the number "10" to the bottom-right



--==--==--



Have Very First Kiss

====================



Description

"There's always a Very First Kiss for each Sim. To have your Sim kiss

another Sim for the Very First time, click on that Sim and choose "Kiss",

then "First Kiss". If it's not available, or doesn't go well, your Sim may

need to know that other Sim a bit better, or that may not be in a good enough

mood."



Aspiration Points

+8,000



Icon

Picture of a big pair of red lips, with a yellow pointy circle behind them



--==--==--



Hold _____

==========



Description

"Baby Sims like to be held. To do this, click on a Baby Sim and choose

"Hold"."



Aspiration Points

+500



Icon

Picture of target Sim with a blue arrow and blue smiley face



--==--==--



Hug _____

=========



Description

"Sometimes your Sim just Wants a Hug. To Hug another Sim, click on that Sim

and choose any of the interactions under the "Hug" group."



Aspiration Points

+750



Icon

Picture of target Sim with a small blue smiley face and small blue arrow



--==--==--



Invite _____ Over

=================



Description

"To invite someone over, make sure your Sim has a phone. Click on it to open

the phone book of everyone your Sim knows. Keep an eye on that clock,

though-Sims don't like to be awakened."



Aspiration Points

+1,000



Icon

Picture of target Sim with a small silver phone receiver



--==--==--



Invite Someone Over

===================



Description

"To invite someone over, make sure your Sim has a phone. Click on it to open

the phone book of everyone your Sim knows. Keep an eye on that clock,

though-Sims don't like to be awakened."



Aspiration Points

+1,000



Icon

Silver telephone receiver



--==--==--



Kiss _____

==========



Description

"To have your Sim kiss another Sim, click on that Sim and choose any of the

interactions under the "Kiss" option. If "Kiss" isn't available, or if your

Sim gets rejected, your Sim may need to know that other Sim a bit better, or

that Sim may not be in a good enough mood.



Aspiration Points

+1,000



Icon

Picture of the target Sim with a small, red pair of lips to the bottom-right



--==--==--



Learn to Talk

=============



Description

"Toddlers need to learn to Talk to be better communicators when they Grow Up.

Select a Teen, Adult or Elder relative and click on your Toddler. Choose

"Teach to Talk". Look in the Relationship Panel to see which Sims are

related."



Aspiration Points

+2,000



Icon

A large, white thought balloon



--==--==--



Learn to Walk

=============



Description

"Toddlers need to learn to Walk to be better coordinated when they grow up.

Select a Teen, Adult or Elder relative and click on your Toddler. Choose

"Teach to Walk". Look in the Relationship Panel to see which Sims are

related."



Aspiration Points

+2,000



Icon

Two white shoes



--==--==--



Make a Friend

=============



Description

"To be a Friend of another Sim, make sure your Sim spends the time to get

both Sims' Daily Relationship with each other above 50. Talking, playing

games, or even just watching TV together are great ways to get there.



Aspiration Points

+3,500



Icon

Blue smiley face



--==--==--



Marry a Rich Sim

================



Description

"Some Sims care more about the money they'll get then the Sim they'll get.

To have your Sim tie the knot with a wealthy Sim, first make sure your Sim's

lover is loaded and then get them Engaged. After that, click on the other

Sim and choose "Propose" and then "Marriage"."



Aspiration Points

+15,000



Icon

Two golden rings with a small green dollar sign to the bottom-right



--==--==--



Meet Someone New

================



Description

"To meet someone new, wait for one of the Sims in the neighborhood to walk

by. Click and choose from one of the Social Interactions. Hey, you could

even have your Sim order a Pizza-someone's got to bring it!

Hint: To meet more Sims, move more Sims into the neighborhood."



Aspiration Points

+1,000



Icon

Two people with an arrow on the right person



--==--==--



New Family Member

=================



Description

"Some Sims love to see their Family Grow. To get a new Family member, your

Sim or a relative will need to Have a Baby, Adopt a Sim or Get Married or

Joined. Look in the Relationship Panel to see which Sims are related."



Aspiration Points

+3,000



Icon

Three people with a gold plus sign to the bottom-right



--==--==--



Play with _____

===============



Description

"To Play With another Sim, click on that Sim and choose any of the

interactions under the "Play" group.



Aspiration Points

+500



Icon

Picture of the target Sim with a small, blue smiley face to the bottom-right

(child/teen/adult/elder)



--==--==--



Play with _____

===============



Description

"Playing with Babies gives them tons of fun. To do this, click on a Baby Sim

and choose "Play With"."



Aspiration Points

+500



Icon

Picture of target Sim with a blue arrow and blue smiley face

(baby/toddler)



--==--==--



Play With

=========



Description

"To Play With another Sim, click on that Sim and choose any of the

interactions under the "Play" group."



Aspiration Points

+500



Icon

Two people with a small smiley face and blue arrow



--==--==--



Play With a Relative

====================



Description

"Playing can be extra fun when its with relatives. To do this, find another

Sim who is related to yours and then click on him or her. Choose any of the

interactions under the "Play" group. Look in the relationship panel to see

which Sims are related."



Aspiration Points

+500



Icon

Three people with a blue arrow to the bottom-right



--==--==--



Talk

====



Description

"To talk to another Sim, click on that Sim and choose any of the Interactions

under the "Talk" group. Having common Interests goes a long way towards

having something to Talk about, and so does knowing the same Sims.



Aspiration Points

+500



Icon

Two people with an arrow and a small white though bubble to the bottom-right



--==--==--



Talk to _____

=============



Description

"To talk to another Sim, click on that Sim and choose any of the Interactions

under the "Talk" group. Having common Interests goes a long way towards

having something to Talk about, and so does knowing the same Sims.



Aspiration Points

+500



Icon

Picture of the target Sim with a small, white thought bubble to the

bottom-right



--==--==--



Talk to a Relative

==================



Description

"Sims can get a lot out of talking to their relatives. To do this, find

another Sim who is related to yours and then click on him or her. Choose any

of the interactions under the "Talk" group. Look in the Relationship Panel

to see which Sims are related."



Aspiration Points

+500



Icon

Picture of three people with a small blue arrow



--==--==--



Teach _____ to Talk

===================



Description

"Giving a Toddler a good start in life makes some Sims feel great. To have

your Sim teach a Toddler to Talk, click the Toddler and choose "Teach to

Talk"."



Aspiration Points

+5,000



Icon

Picture of target Sim with a white thought bubble



--==--==--



Teach _____ to Walk

===================



Description

"It's important for some Sims to be there for those first steps. To have

your Sim teach a Toddler to Walk, click the Toddler and choose "Teach to

Walk"."



Aspiration Points

+5,000



Icon

Picture of target Sim with small white boots to the bottom-right



--==--==--



Tickle _____

============



Description

"Sims are so ticklish! To have your Sim Tickle another Sim, just click on

that Sim and choose "Play" and then "Tickle"."



Aspiration Points

+500



Icon

Picture of target Sim with a blue arrow and blue smiley face



--==--==--



Win a Game

==========



Description

"Your Sim wants to feel like a Winner! Direct him or her to play a Game by

clicking on a Game object and choosing from the interactions on the menu.

Then select another Sim and direct them to Join. If you want to have a

visitor Join your Sim in the game, click on the Visitor and choose "Ask to

Join"."



Aspiration Points

+1,500



Icon

Picture of a large gold trophy



--==--==--



Win a Game Against _____

========================



Description

"Your Sim wants to feel like a Winner! Direct him or her to play a Game by

clicking on a Game object and choosing from the interactions on the menu.

Then select another Sim and direct them to Join. If you want to have a

visitor Join your Sim in the game, click on the Visitor and choose "Ask to

Join"."



Aspiration Points

+1,000



Icon

Picture of target Sim with a small gold trophy



--==--==--



WooHoo

======



Description

"WooHoo is the ultimate expression of a Sim's love. To have your Sim do a

WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a

Double Bed. Then click on the other Sim and choose "Cuddle" and then

"WooHoo"."



Aspiration Points

+3,500



Icon

Picture of a purple heart with a big grin on its face



--==--==--



WooHoo in Bed

=============



Description

"WooHoos are great when your Sim is comfortable. Get your Sim into a double

bed by clicking on it and choosing "Relax". Then click on another Sim and

choose "Ask to Join". Once both Sims are in, click on the other Sim and

choose "Cuddle" and, once they are cuddling, choose "WooHoo"."



Aspiration Points

+3,500



Icon

Bed with a red heart and blue arrow to the bottom right



--==--==--



WooHoo in Hot Tub

=================



Description

"WooHoos are great when your Sim is comfortable. Get your Sim into a hot tub

by clicking on it and choosing "Get In". Then click on another Sim and

choose "Ask to Join". Once both Sims are in, click on the other Sim and

choose "Cuddle" and, once they are cuddling, choose "WooHoo"."



Aspiration Points

+3,500



Icon

Hot tub with a blue arrow and red heart to the bottom-right



--==--==--



WooHoo with _____

=================



Description

"WooHoo is the ultimate expression of a Sim's love. To have your Sim do a

WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a

Double Bed. Then click on the other Sim and choose "Cuddle" and then

"WooHoo"."



Aspiration Points

+3,500



Icon

Picture of target Sim with a purple heart with a grinning face on it



===============================================================================



|-----------------------------------------------------------------------------|

| [4.1.4] Buying/Objects/Money Wants |

|-----------------------------------------------------------------------------|



Buy a Bar

=========



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Three balloons with a green dollar sign to the bottom-right of it



--==--==--



Buy a Bar Costing at Least $1,000

=================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+1,000



Icon

Three balloons with a green dollar sign to the bottom-right of it



--==--==--



Buy a Bookcase

==============



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of what looks like two suitcases with a small green dollar sign and

small yellow arrow to the bottom-right



--==--==--



Buy a Computer Costing at Least $2,000

======================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+2,000



Icon

Television with antenna with a small green dollar sign and yellow arrow to

the bottom-right



--==--==--



Buy a Counter Costing at Least $500

===================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

A counter with a small green dollar sign and small yellow arrow pointing up

to the bottom-right of it



--==--==--



Buy a Curtain

=============



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Curtains with a green dollar sign to the bottom-right of it



--==--==--



Buy a Curtain Costing at Least $250

===================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+250



Icon

Curtains with a green dollar sign to the bottom-right of it and a small

yellow arrow pointing up



--==--==--



Buy a Desk Costing at Least $650

================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+650



Icon

Picture of a desk with a small green dollar sign and yellow arrow to the

bottom-right



--==--==--



Buy a Dining Chair Costing at Least $400

========================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+400



Icon

Picture of a dining room chair with a small green dollar sign and yellow

arrow



--==--==--



Buy a Double Bed

================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a bed with a small green dollar sign



--==--==--



Buy a Dresser Costing at Least $1,000

=====================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+1,000



Icon

Picture of a dresser with a small green dollar sign and small yellow arrow to

the bottom-right of it



--==--==--



Buy an Easel

============



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of an easel with a small green dollar sign



--==--==--



Buy a Fire Alarm

================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a telephone



--==--==--



Buy a Fireplace Costing at Least $2,500

=======================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+2,500



Icon

A fireplace with a small green dollar sign and small yellow arrow to the

bottom-right



--==--==--



Buy a Fireplace Costing at Least $3,000

=======================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+3,000



Icon

A fireplace with a small green dollar sign and small yellow arrow to the

bottom-right



--==--==--



Buy a Flowerbed

===============



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a flower



--==--==--



Buy a Game

==========



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Dartboard with a small green dollar sign and yellow arrow to the bottom-right



--==--==--



Buy a Game Costing at Least $800

================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+800



Icon

Dartboard with a small green dollar sign and yellow arrow to the bottom-right



--==--==--



Buy a High Chair

================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Teddy bear with a small green dollar sign and yellow arrow to the

bottom-right



--==--==--



Buy a Living Chair

==================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

A chair with a small green dollar sign to the bottom-right



--==--==--



Buy a Living Chair Costing at Least $600

========================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+600



Icon

A chair with a small green dollar sign and small yellow arrow to the

bottom-right



--==--==--



Buy a Living Chair Costing at Least $1,000

==========================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+1,000



Icon

A chair with a small green dollar sign and small yellow arrow to the

bottom-right



--==--==--



Buy a Lounge Chair Costing at Least $450

========================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+450



Icon

Picture of a chair with a small green dollar sign and yellow arrow



--==--==--



Buy a Microwave

===============



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a blender with a small green dollar sign to the bottom-right



--==--==--



Buy a Painting

==============



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

A painting with a small green dollar sign to the bottom-right of it



--==--==--



Buy a Painting Costing at Least $750

====================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+750



Icon

A painting with a small green dollar sign and small yellow arrow to the

bottom-right of it



--==--==--



Buy a Painting Costing at Least $1,500

======================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+1,500



Icon

A painting with a small green dollar sign and small yellow arrow to the

bottom-right of it



--==--==--



Buy a Painting Costing at Least $2,500

======================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+2,500



Icon

A painting with a small green dollar sign and small yellow arrow to the

bottom-right of it



--==--==--



Buy a Painting Costing at Least $4,500

======================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+4,500



Icon

A painting with a small green dollar sign and small yellow arrow to the

bottom-right of it



--==--==--



Buy a Painting Costing at Least $5,500

======================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+5,500



Icon

A painting with a small green dollar sign and small yellow arrow to the

bottom-right of it



--==--==--



Buy a Recliner Costing at Least $500

====================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a recliner with a small green dollar sign and small yellow arrow

to the bottom-right



--==--==--



Buy a Refrigerator

==================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a refrigerator with a small green dollar sign to the bottom-right



--==--==--



Buy a Sculpture

===============



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a sculpture with a small green dollar sign to the bottom-right



--==--==--



Buy a Shrub

===========



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a shrub



--==--==--



Buy a Sofa or Loveseat Costing at Least $900

============================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+900



Icon

Sofa with a small green dollar sign and small yellow arrow



--==--==--



Buy a Shower or Tub

===================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a bathtub with a small green dollar sign



--==--==--



Buy a Stereo

============



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Speaker with a green dollar sign to the bottom-right of it



--==--==--



Buy a Stereo Costing at Least $2,000

====================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+2,000



Icon

Speaker with a green dollar sign and yellow arrow to the bottom-right of it



--==--==--



Buy a Table

===========



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Table with a green dollar sign to the bottom-right of it



--==--==--



Buy a Table Costing at Least $800

=================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+800



Icon

Table with a green dollar sign and yellow arrow to the bottom-right of it



--==--==--



Buy a Telescope Costing at Least $500

=====================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of what looks like two suitcases with a small green dollar sign and

small yellow arrow to the bottom-right



--==--==--



Buy a Toilet

============



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a toilet with a small green dollar sign



--==--==--



Buy a Toy

=========



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Teddy bear with a small green dollar sign and yellow arrow to the

bottom-right



--==--==--



Buy a Tree

==========



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a tree



--==--==--



Buy a TV

========



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+750



Icon

Television with antenna with a small green dollar sign to the bottom-right



--==--==--



Buy Electronic Entertainment

============================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+500



Icon

Picture of a video game controller with a small green dollar sign



--==--==--



Buy Electronic Entertainment Costing at Least $1,500

====================================================



Description

"To buy this object, look in the Buy Catalog or the Build Catalog under the

category icon shown here. Make sure you have enough simoleans to afford it."



Aspiration Points

+1,500



Icon

Picture of a video game controller with a small green dollar sign and a small

yellow arrow to the bottom-right



--==--==--



Earn $100

=========



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+500



Icon

Big, green dollar sign



--==--==--



Earn $1,000

===========



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+1,000



Icon

Big, green dollar sign



--==--==--



Earn $2,000

===========



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+1,250



Icon

Big, green dollar sign



--==--==--



Earn $6,000

===========



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+3,000



Icon

Big, green dollar sign



--==--==--



Earn $7,000

===========



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+3,500



Icon

Big, green dollar sign



--==--==--



Earn $8,000

===========



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+4,000



Icon

Big, green dollar sign



--==--==--



Earn $9,000

===========



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+4,500



Icon

Big, green dollar sign



--==--==--



Earn $10,000

============



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+5,000



Icon

Big, green dollar sign



--==--==--



Earn $12,500

============



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+6,500



Icon

Big, green dollar sign



--==--==--



Earn $25,000

===========



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+7,500



Icon

Big, green dollar sign



--==--==--



Earn $50,000

===========



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+10,000



Icon

Big, green dollar sign



--==--==--



Earn $62,500

===========



Description

"Some Sims feel great satisfaction from their paychecks. To earn the money

required, keep your Sim going to work every day. To reach this goal faster,

work to get your Sim promoted, which will bump up the daily wage."



Aspiration Points

+12,500



Icon

Big, green dollar sign



--==--==--



Earn Some Money

===============



Description

"Some Sims just like earning money, no matter how little. A Sim can earn

money by getting a job and going to work. Creative Sims can also earn money

by painting pictures and writing novels.



Aspiration Points

+500



Icon

Large green dollar sign



Sell a Masterpiece

==================



Description

"Selling a great work of art can be lucrative, but it takes commitment. Work

on your Sim's Creativity skill to turn them into a fine artiste. To get the

Simoleans, click on the canvas and choose "Sell Painting".



Aspiration Points

+6,000



===============================================================================



|-----------------------------------------------------------------------------|

| [4.1.5] Skills Wants |

|-----------------------------------------------------------------------------|



Gain a Cleaning Skill Point

===========================



Description

"To build a skill, make sure your Sim spends enough time with a skill object.

Different objects build different skills; you can see which skill an object

builds by looking at the object's description in the Buy Catalog."



Aspiration Points

+1,000



Icon

A blue vial with a small yellow arrow to the left of it



--==--==--



Gain a Cooking Skill Point

==========================



Description

"To build a skill, make sure your Sim spends enough time with a skill object.

Different objects build different skills; you can see which skill an object

builds by looking at the object's description in the Buy Catalog."



Aspiration Points

+1,000



Icon

A blue vial with a small yellow arrow to the left of it



--==--==--



Gain a Logic Skill Point

========================



Description

"To build a skill, make sure your Sim spends enough time with a skill object.

Different objects build different skills; you can see which skill an object

builds by looking at the object's description in the Buy Catalog."



Aspiration Points

+1,000



Icon

A blue vial with a small yellow arrow to the left of it



--==--==--



Gain a Mechanical Skill Point

=============================



Description

"To build a skill, make sure your Sim spends enough time with a skill object.

Different objects build different skills; you can see which skill an object

builds by looking at the object's description in the Buy Catalog."



Aspiration Points

+1,000



Icon

A blue vial with a small yellow arrow to the left of it



--==--==--



Gain a Skill Point

==================



Description

"To build a skill, make sure your Sim spends enough time with a skill object.

Different objects build different skills; you can see which skill an object

builds by looking at the object's description in the Buy Catalog."



Aspiration Points

+1,000



Icon

A blue vial with a small yellow arrow to the left of it



--==--==--



Maximize All Skills

===================



Description

"Few Sims know everything about everything. To maximize all skills, your Sim

will need to build all skills at the expense of nearly every other activity."



Aspiration Points

+30,000



Icon

Three blue vials with a gold star to the left of them



--==--==--



Maximize the Cooking Skill

==========================



Description

"To reach the top of a skill level, make sure using a skill object that

builds that skill is your Sim's #1 priority. Different objects build

different skills; you can see which skill an object builds by looking at the

object's description in the Buy Catalog."



Aspiration Points

+8,000



Icon

A blue vial with a golden star to the left of it and blue arrow to the

bottom-right



--==--==--



Reach Body Level 1

==================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,000



Icon

Blue vial with the number "1" to the bottom-right



--==--==--



Reach Body Level 2

==================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,250



Icon

Blue vial with the number "2" to the bottom-right



--==--==--



Reach Cleaning Level 2

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,250



Icon

Blue vial with the number "2" to the bottom-right



--==--==--



Reach Cleaning Level 3

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,500



Icon

Blue vial with the number "3" to the bottom-right



--==--==--



Reach Cleaning Level 4

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,750



Icon

Blue vial with the number "4" to the bottom-right



--==--==--



Reach Cleaning Level 5

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+2,000



Icon

Blue vial with the number "5" to the bottom-right



--==--==--



Reach Cleaning Level 6

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+2,500



Icon

Blue vial with the number "6" to the bottom-right



--==--==--



Reach Cleaning Level 7

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+3,000



Icon

Blue vial with the number "7" to the bottom-right



--==--==--



Reach Cleaning Level 8

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+4,000



Icon

Blue vial with the number "8" to the bottom-right



--==--==--



Reach Cleaning Level 9

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+5,000



Icon

Blue vial with the number "9" to the bottom-right



--==--==--



Reach Charisma Level 1

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,000



Icon

Blue vial with the number "1" to the bottom-right



--==--==--



Reach Charisma Level 2

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,250



Icon

Blue vial with the number "2" to the bottom-right



--==--==--



Reach Charisma Level 3

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,500



Icon

Blue vial with the number "3" to the bottom-right



--==--==--



Reach Charisma Level 4

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,750



Icon

Blue vial with the number "4" to the bottom-right



--==--==--



Reach Charisma Level 5

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+2,000



Icon

Blue vial with the number "5" to the bottom-right



--==--==--



Reach Charisma Level 8

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+4,000



Icon

Blue vial with the number "8" to the bottom-right



--==--==--



Reach Charisma Level 9

======================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+5,000



Icon

Blue vial with the number "9" to the bottom-right



--==--==--



Reach Cooking Level 2

=====================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,250



Icon

Blue vial with the number "2" to the bottom-right



--==--==--



Reach Cooking Level 3

=====================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,500



Icon

Blue vial with the number "3" to the bottom-right



--==--==--



Reach Cooking Level 4

=====================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,750



Icon

Blue vial with the number "4" to the bottom-right



--==--==--



Reach Cooking Level 5

=====================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+2,000



Icon

Blue vial with the number "5" to the bottom-right



--==--==--



Reach Cooking Level 6

=====================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+2,500



Icon

Blue vial with the number "6" to the bottom-right



--==--==--



Reach Cooking Level 7

=====================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+3,000



Icon

Blue vial with the number "7" to the bottom-right



--==--==--



Reach Cooking Level 8

=====================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+4,000



Icon

Blue vial with the number "8" to the bottom-right



--==--==--



Reach Cooking Level 9

=====================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+5,000



Icon

Blue vial with the number "9" to the bottom-right



--==--==--



Reach Creativity Level 2

========================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,250



Icon

Blue vial with the number "2" to the bottom-right



--==--==--



Reach Creativity Level 3

========================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,250



Icon

Blue vial with the number "3" to the bottom-right



--==--==--



Reach Creativity Level 8

========================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+4,000



Icon

Blue vial with the number "8" to the bottom-right



--==--==--



Reach Mechanical Level 1

========================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,000



Icon

Blue vial with the number "1" to the bottom-right



--==--==--



Reach Mechanical Level 2

========================



Description

"To reach a particular skill level, make sure your Sim spends lots of time

building that skill. Different objects build different skills; you can see

which skill an object builds by looking at the object's description in the

Buy Catalog."



Aspiration Points

+1,250



Icon

Blue vial with the number "2" to the bottom-right



===============================================================================



|-----------------------------------------------------------------------------|

| [4.1.6] Miscellaneous Wants |

|-----------------------------------------------------------------------------|



Ask for Homework Help

=====================



Description

"A child or Teen Sim who knows how to study completes homework faster. To

learn to Study, click on the Homework and choose "Ask for Homework Help" and

then the name of a Sim who can teach. Keep trying until the Learn to Study

meter is filled, and your Child or Teen gets the Learned to Study memory."



Aspiration Points

+2,500



Icon

Three colored books, on one top of another; green, brown, and yellow



--==--==--



Be Saved From Death

===================



Description

"Some Sims hold out hope for the ultimate "second chance". While the Grim

Reaper is preparing your Sim for the afterlife, select another Sim and click

on the Reaper. Hint: Sims with stronger relationships to your Sim have a

better chance."



Aspiration Points

+8,000



Icon

A tombstone with a white line diagonally across it



--==--==--



Defeat the Grim Reaper

======================



Description

"Some Sims refuse to accept the finality of Death. To bargain with the Grim

Reaper for another Sim's life, click on the Reaper while he's preparing a

deceased Sim for the afterlife. Hint: Sims with stronger relationships to

the Sim who died have better chances at coming out on top."



Aspiration Points

+8,000



Icon

Picture of the Grim Reaper inside a white circle with a line through it



--==--==--



Do Homework

===========



Description

"Sims improve their school grade when they keep up with their homework.

Click on the homework object and choose "Do Homework".



Aspiration Points

+1,000



Icon

Picture of blue notebook



--==--==--



Get Fit

=======



Description

"There's nothing wrong with a Sim wanting to look their best. Make sure your

Sim gets plenty of exercise by doing things like working out, doing yoga or

swimming."



Aspiration Points

+$3,500



Icon

Picture of a Sim with two yellow arrows to the left and right



--==--==--



Get Into Private School

=======================



Description

"Some Sims understand the link between an elite education at SimCity Academy

and a leg up in the career world. To have the Headmaster come over to see if

your Sim is a candidate for enrollment, click on the phone and choose "Invite

Headmaster"."



Aspiration Points

+3,500



Icon

Picture of a mortarboard



--==--==--



Go Out

======



Description

"Some Teens need to get out of the house and have some fun. To have your Sim

go out, click on an older relative and choose "Ask Permission to Go Out". If

your Sim gets permission, click on the phone and choose "Go Out". If you're

turned down, improve your relationship with the older relative...or ask

someone else whom your Sim likes better!"



Aspiration Points

+1,000



Icon

Black house with a white arrow and yellow crescent-shaped moon



--==--==--



Go Swimming

===========



Description

"Sims love the water. Click on a pool ladder and choose "Get In" to have

your Sim take a dip. If you've bought your Sim a diving board, you can click

on it and choose "Dive"."



Aspiration Points

+500



Icon

Swimming pool filled with blue water



--==--==--



Have a Party

============



Description

"Parties are a quick way to fill a house with lots of Sims. To throw a

party, click on the Phone and then choose any of the interactions under the

"Throw Party" option."



Aspiration Points

+2,000



Icon

Color picture of three balloons; yellow, red and purple



--==--==--



Hire a Bartender

================



Description

"Paying money for a Service Sim to take some of the load off is a fine idea,

as long as your Sim has the cash to spend. To hire a Bartender, click on the

phone: choose "Call", "Service", and then "Call Bartender"." Also, make sure

you've got a bar!"



Aspiration Points

+1,000



Icon

Picture of a person holding his left arm out



--==--==--



Hire an Exterminator

====================



Description

"Paying money for a Service Sim to take some of the load off is a fine idea,

as long as your Sim has the cash to spend. To hire an Exterminator, click on

the phone: choose "Call", "Service", and then "Call Exterminator"."



Aspiration Points

+250



Icon

Picture of a person holding his left arm out



--==--==--



Hire a Maid

===========



Description

"Paying money for a Service Sim to take some of the load off is a fine idea,

as long as your Sim has the cash to spend. To hire a Maid, click on the

phone: choose "Call", "Service", and then "Call Maid"."



Aspiration Points

+1,000



Icon

Picture of a person holding his left arm out



--==--==--



Hire a Repairman

================



Description

"Paying money for a Service Sim to take some of the load off is a fine idea,

as long as your Sim has the cash to spend. To hire a Repairman, click on the

phone: choose "Call", "Service", and then "Call Repairman"."



Aspiration Points

+250



Icon

Picture of a person holding his left arm out



--==--==--



Practice Romance

================



Description

"Sims need Charisma to smooth the way with other Sims. To add panache to

your Sim's moves, click on a Mirror and choose "Practice Romance"."



Aspiration Points

+500



Icon

Mirror with a blue arrow to the bottom-right



--==--==--



Practice Speech

===============



Description

"Sims need Charisma to smooth the way with other Sims. To add weight to your

Sim's words, click on a Mirror and choose "Practice Speech"."



Aspiration Points

+500



Icon

Mirror with a blue arrow to the bottom-right



--==--==--



See a Ghost

===========



Description

"Some Sims think about ghosts a great deal. Ghosts appear near their

tombstones or urns at night."



Aspiration Points

+3,000



Icon

A white ghost



--==--==--



Sell a Great Novel

==================



Description

"Selling a great piece of literature is fulfilling, but it takes hard work.

Spend time on your Sim's Creativity skill to turn them into a great writer."



Aspiration Points

+8,000



Icon

A typewriter with a small gold star



--==--==--



Sneak Out

=========



Description

"Some Teens have to blow off some steam, and love bending the rules a little

to do it. To have your Teen sneak out, click on the phone before midnight

and choose "Sneak Out"."



Aspiration Points

+2,000



Icon

A black house with a red arrow and a yellow crescent-shaped moon



--==--==--



Stargaze with Telescope

=======================



Description

"The heavens hold beauty, wisdom and mystery. Explore them by clicking on a

telescope and choosing "Stargaze"."



Aspiration Points

+500



Icon

Telescope with a blue arrow



--==--==--



Throw a Birthday Party

======================



Description

"When your Sim is ready to Grow Up, click on the phone and choose "Throw

Party", and then "Birthday Party". Then buy a Birthday Cake from the Buy

Catalog, and when you are ready for your Sim to Grow Up, click on the cake

and choose "Blow Out Candles"."



Aspiration Points

+2,500



Icon

Three colored balloons (yellow, orange, purple) with a small hourglass to the

bottom-right



--==--==--



Throw a Wedding Party

=====================



Description

"Wedding parties let your Engaged Sims share their big day. To throw a

Wedding Party, make sure your Sim is engaged, and then click on the Phone and

choose "Throw Party" and then "Wedding Party". Make sure your Sims get

Married or Joined during the party, or odds are it will be a dud."



Aspiration Points

+5,000



Icon

Three colored balloons (yellow, orange, purple) with two small, interlocking

golden rings to the bottom-right



--==--==--



Work Out on Exercise Machine

============================



Description

"Exercise is always healthy. Click on the Workout Bench and choose "Work

Out" to have your Sim build Body Skill and burn off those extra calories."



Aspiration Points

+500



Icon

Picture of the workout bench



--==--==--



ssssssssssss

============



Description

"s



Aspiration Points

+s



Icon

s



--==--==--



===============================================================================



|-----------------------------------------------------------------------------|

| [4.2] General Fears |

|-----------------------------------------------------------------------------|



The following are general fears that can pop up over the course of the game.

They are here to give you an idea of what your Sims will be afraid of. All

descriptions are from in-game. Aspiration points tell you how many points

you lose for fulfilling that fear. Icon gives you an idea of what the icon

looks like so you'll recognize it whenever you see it. If you see any

duplications, let me know and I'll remove them.



All are listed in categories, further listed alphbatically.



===============================================================================



|-----------------------------------------------------------------------------|

| [4.2.1] Job Fears |

|-----------------------------------------------------------------------------|



Get Fired

=========



Description

"Getting fired really puts a crimp in a Sim's day. Unless you have vacation

days, make sure your Sim doesn't miss the carpool."



Aspiration Points

-5,000



Icon

A blue desk with a large red X behind it



--==--==--



Lose a Skill Point

==================



Description

"No Sim likes forgetting hard-won learning. Be careful when repairing

electrical equipment... those shocks can play havoc with the little gray

cells..."



Aspiration Points

-2,500



Icon

Blue vial with a small yellow arrow pointing down on the upper-left side



--==--==--



Miss Carpool

============



Description

"You can't walk to work in this town, so the Carpool is a must. If your Sim

is in a good mood, they will go by themselves. Otherwise, you may need to

click on the Carpool and choose "Go to Work"."



Aspiration Points

-1,500



Icon

Blue car with a large red X behind it



===============================================================================



|-----------------------------------------------------------------------------|

| [4.2.2] Relationship/Friend/Family Fears |

|-----------------------------------------------------------------------------|



_____ Gets D Report Card

========================



Description

"Some Sims care a lot about their children's grades, and hate to see a D.

Having these Sims help with Homework can make a big difference in bringing up

those grades."



Aspiration Points

-2,000



Icon

Picture of target Sim with a small graduation hat and yellow arrow pointing

down



--==--==--



_____ Grows Up Badly

====================



Description

"Some Sims feel the disappointment of seeing younger Sims Grow Up poorly.

Spend the younger Sim's time pursuing important Wants to fill up the

Aspiration Meter before that Sim's birthday."



Aspiration Points

-2,500



Icon

Picture of target Sim with an hourglass at the bottom-right



--==--==--



Be Rejected for Appreciate by _____

===================================



Description

"Appreciation is a great way to build a relationship, but not if it's

rejected. To have your Sim appreciate another Sim, just click on that Sim

and choose any of the interactions under "Appreciate". If your Sim gets

rejected, the other Sim may not be in a good enough mood.



Aspiration Points

-750



Icon

Picture of target Sim



--==--==--



Be Rejected for a Backrub by _____

==================================



Description

"It's humiliating to be turned down for offering a massage! To have your Sim

give a backrub to another Sim, click on that Sim, choose "Appreciate" then

"Backrub". If your Sim gets rejected, the other Sim may not be in a good

enough mood."



Aspiration Points

-750



Icon

Picture of target Sim with a blue smiley face to the bottom-right with a red

X behind it



--==--==--



Be Rejected for a Dance by _____

================================



Description

"To Dance with another Sim, first click on a Stereo Object and choose "Turn

On" and then "Dance Solo". Once your Sim is dancing, you can click on

another Sim and choose "Ask to Join". You can also have your Sim Dance with

a Sim who is already dancing by clicking on that Sim and choosing "Dance

Together" with that Sim. If your Sim gets rejected, the other Sim may not be

in a good enough mood.



Aspiration Points

-750



Icon

Picture of target Sim with a small blue smiley face to the bottom-right with

a red X through it



--==--==--



Be Rejected for a Flirt

=======================



Description

"Flirting is the first step down that road to love, but the road turns rocky

if your timing's not right. To have your Sim flirt with another Sim, click

on that Sim and choose any of the interactions under "Flirt". If your Sim

gets rejected, the other Sim may not be in a good enough mood.



Aspiration Points

-750



Icon

Two people with an arrow on the right person, with a red X behind them



--==--==--



Be Rejected for a Flirt by _____

================================



Description

"Flirting is the first step down that road to love, but the road turns rocky

if your timing's not right. To have your Sim flirt with another Sim, click

on that Sim and choose any of the interactions under "Flirt". If your Sim

gets rejected, the other Sim may not be in a good enough mood.



Aspiration Points

-750



Icon

Picture of the target Sim with a small, red heart to the bottom-right, with a

red X behind it



--==--==--



Be Rejected for Entertain

=========================



Description

"Sometimes it's not the right time to entertain another Sim. To have your

Sim Entertain another Sim, click on that Sim and choose any of the

interactions under "Entertain". If your SIm does get rejected, the other Sim

may not be in a good enough mood."



Aspiration Points

-750



Icon

Two people with a green smiley face with a red X through it



--==--==--



Be Rejected for Playing With

============================



Description

"It would really hurt if your Sim's request to Play With another Sim were

turned down. To Play With another Sim, click on that Sim and choose any of

the interactions under the "Play" group. If your Sim gets rejected, the

other Sim may not be in a good enough mood.



Aspiration Points

-750



Icon

Two people with a green smiley face with a red X through it



--==--==--



Be Rejected for Playing With by _____

=====================================



Description

"It would really hurt if your Sim's request to Play With another Sim were

turned down. To Play With another Sim, click on that Sim and choose any of

the interactions under the "Play" group. If your Sim gets rejected, the

other Sim may not be in a good enough mood.



Aspiration Points

-750



Icon

Picture of the target Sim with a small, blue smiley face to the bottom-right

with a red X through it



--==--==--



Fell out of Love with _____

===========================



Description

"Your Sim would hate to let love's flames flicker out. Carve out some

quality time out of your Sims day to spend on romance with that special Sim

whose coals may be cooling."



Aspiration Points

-3,500



Icon

Picture of target Sim with a red heart with a white circle through it



--==--==--



Fight with a Family Member

==========================



Description

"Your Sim would be pretty embarrassed to lose a fight today, so try to keep

him or her out of scuffles. If you think a Fight's on its way, work on Body

skill."



Aspiration Points

-2,000



Icon

Three people with a red icon to the bottom-right



--==--==--



Get Rejected for a Kiss

=======================



Description

"Getting rejected for a Kiss is no fun. Make sure your Sim knowns another

Sim well enough before trying a kiss, and avoid puckering up at all if you

think that other Sim is in a foul mood."



Aspiration Points

-1,000



Icon

Picture of a large pair of red lips with an X behind it



--==--==--



Get Rejected for a Kiss by _____

================================



Description

"Getting rejected for a Kiss is no fun. Make sure your Sim knowns another

Sim well enough before trying a kiss, and avoid puckering up at all if you

think that other Sim is in a foul mood."



Aspiration Points

-1,000



Icon

Picture of the target Sim with a small, red pair of lips to the bottom-right

with a red X through it



--==--==--



Get Rejected for a Tickle by _____

==================================



Description

"Sims hate to have their tickles rejected! To have your Sim Tickle another

Sim, click on that Sim and choose "Play", then "Tickle." If your Sim gets

rejected, the other Sim may not be in a good enough mood."



Aspiration Points

-750



Icon

Picture of target Sim with a blue arrow and blue smiley face with a red X

behind them



--==--==--



Get Rejected for Engagement by _____

====================================



Description

"Getting a proposal turned down can be a heartbreaker! Make sure your Sim

has a good enough relationship with another Sim before popping the question.

Don't forget that if the other Sim is in a bad mood, even the most romantic

proposal can get shot down."



Aspiration Points

-3,500



Icon

Picture of target Sim with a small gold ring with a red X behind it







Get Rejected for Making Out

===========================



Description

"No one wants to get shot down for a hot Make Out! Make sure your Sim knows

other Sims well enough before trying to get them in a clinch, and avoid

puckering up at all if you think that other Sim is in a foul mood."



Aspiration Points

-2,500



Icon

Two red lips with a red X through them



--==--==--



Get Rejected for Very First Kiss

================================



Description

"Getting rejected for that Very First Kiss can really shake a Sims

confidence. Make sure your Sim knowns another Sim well enough before trying

to plant their first wet one, and avoid puckering up at all if you think the

other Sim is in a foul mood."



Aspiration Points

-3,500



Icon

A big picture of red lips, with a red X behind it



--==--==--



Get Rejected for WooHoo with _____

==================================



Description

"No one wants to be denied when trying for a WooHoo! Make sure your Sim

knows other Sims well enough before trying to score, and avoid trying a

WooHoo at all if you think that other Sim is in a foul mood."



Aspiration Points

-2,500



Icon

Picture of target Sim with a grinning purple heart with a red X behind it



--==--==--



Have a Baby

===========



Description

"Baby Sims can be a blessing or a curse! To have a baby, get your Sim into a

Double Bed or a Hot Tub with a Sim of the opposite sex. Click on the other

Sim and choose "Cuddle" and then "Try For Baby". If that isn't available,

your Sim's relationship isn't high enough; and if it doesn't happen the first

time, keep trying!"



Aspiration Points

-5,000



Icon

Pacifier



Have a Bad Conversation with _____

==================================



Description

"To talk to another Sim, click on that Sim and choose any of the interactions

under "Talk". Sims are more likely to have a bad conversation when they

don't share common interests, or if their relationship is low.



Aspiration Points

-350



Icon

Picture of the target Sim with a small, white thought bubble in the

bottom-right with a red X through it



--==--==--



Lose _____ as Best Friend

=========================



Description

"Your Sim would hate to lose a Best Friend. Work on making time in your

Sim's day to spend with a Best Friend who may be drifting away."



Aspiration Points

-3,000



Icon

Picture of the target Sim with two green smiley faces with a red X through

them at the bottom-right



--==--==--



Lose a Game Against _____

=========================



Description

"Your Sim would hate to lose a game right now! If you're thinking of playing

a game, pay attention to the skills that matter for winning to avoid an

unpleasant surprise."



Aspiration Points

-500



Icon

Picture of the target Sim with a small gold trophy to the bottom-right with a

red X through it



--==--==--



Tell Bad Joke to _____

======================



Description

"No one likes bombing when telling a Joke. Make sure your Sim has at least

some Charisma skill before trying to tell a Joke."



Aspiration Points

-750



Icon

Picture of target Sim with a small blue arrow



--==--==--



Use a Public Toilet

===================



Description

"Some Sims need to know a toilet is clean before they use it. Click on a

toilet on a Community Lot and choose "Use" to have your Sim do their business

regardless.



Aspiration Points

-500



Icon

Picture of a blue toilet with an arrow to the bottom-right of it



--==--==--



WooHoo Rejected

===============



Description

"No one wants to get denied when trying for a WooHoo! Make sure your Sim

knows other Sims well enough before trying to score, and avoid trying a

WooHoo at all if you think that other Sim is in a foul mood."



Aspiration Points

-2,500



Icon

Grinning purple heart with a red X behind it



===============================================================================



|-----------------------------------------------------------------------------|

| [4.2.3] Buying/Objects/Money Fears |

|-----------------------------------------------------------------------------|



Have Something Stolen

=====================



Description

"Your Sim worked hard for their belongings-don't let them be stolen. To

avoid theft, buy a Burglar Alarm from the buy catalog."



Aspiration Points

-3,500



Icon

Black picture of a burglar's face with a pointy yellow circle behind it



--==--==--



Repo Man!

=========



Description

"The more you buy for your Sim, the more those Bills pile up. Pay the Bills

before they explode by first getting bills from the mailbox, and then

clicking on them and choosing "Pay Bills".



Aspiration Points

-2,000



Icon

Large green dollar sign with a red X in the background







Sell a Lousy Painting

=====================



Description

"Your Sim would hate it if his or her work was insulted by getting sold for

peanuts. Unless your Sim has high enough Creativity skill to sketch out

something decent, you might not want to try to sell that canvas. Hang it

on the wall instead."



Aspiration Points

-1,250





Sell a Pulp Novel

=================



Description

"Getting pocket change for the hard work of writing a novel is a slap in the

face. Unless your Sim has enough enough Creativity skill to crank out

something readable, you might not want to try to sell that manuscript."



Aspiration Points

-1,250



===============================================================================



|-----------------------------------------------------------------------------|

| [4.2.4] Skills Fears |

|-----------------------------------------------------------------------------|



Lose a Skill Point

==================



Description

"No Sim likes forgetting hard-won learning. Be careful when repairing

electrical equipment... those shocks can play havoc with the little gray

cells..."



Aspiration Points

-2,500



Icon

Blue vial with a small yellow arrow pointing down on the upper-left side



===============================================================================



|-----------------------------------------------------------------------------|

| [4.2.5] Miscellaneous Fears |

|-----------------------------------------------------------------------------|



_____ is sick

============



Description

"Your Sim is worried about coming down with something. Have your Sim keep

the house clean and free of vermin, and avoid other Sims who are ill until

they recover."



Aspiration Points

-500



Icon

Picture of target Sim with a red thermometer



--==--==--



_____ Rejected from Private School

==================================



Description

"Some Sim parents take their children's rejection personally. If the

Headmaster doesn't like your Sim's home, their cooking, or the conversation,

nothing's going to get those kids enrolled."



Aspiration Points

-3,500



Icon

Picture of target Sim with a small blue clothing icon with a red X behind it



--==--==--



Be Booed

========



Description

"Your Sim would feel pretty bad if they were Booed... If he or she is going

to perform or tell a joke, maybe you might want to polish up their Creativity

and Charisma skills first."



Aspiration Points

-1,000



Icon

Picture of two people with a red pair of lips and a small arrow to the

bottom-right



--==--==--



Be Lectured

===========



Description

"Getting a lecture is so lame. Make sure your Sim isn't doing anything

another nearby Sim might disapprove of."



Aspiration Points

-500



Icon

Two people with a small red heart



--==--==--



Change a Diaper

===============



Description

"Some tasks in life aren't that pleasant. To change a stinky diaper, click

on the baby or toddler and choose "Change Diaper"."



Aspiration Points

-500



Icon

White diaper with green stink lines coming from the top of it



--==--==--



Clean Up a Mess

===============



Description

"Some Sims hate cleaning, but it's got to get done. Click on a trash pile,

an ash pile, a dirty dish or a puddle and choose "Clean Up" or "Mop Up".

Sometimes you'll need to click on a trashcan or a trash compactor and choose

"Empty Trash"."



Aspiration Points

-250



Icon

A broom and dustpan



--==--==--



Death of _____

==============



Description

"No Sim lives forever. But, by ensuring that they have a full Aspiration

Meter, and avoid illness and injury, some may live longer than others. And

if all else fails, you can always try bargaining with the Grim Reaper, and

hope for the best..."



Aspiration Points

-5,000



Icon

Picture of target Sim with a small tombstone to the bottom-right



--==--==--



Fire!

=====



Description

"Sims fear fire... that's smart. To avoid Fires, make sure your Sim has at

least some Cooking skill before sending them into the kitchen, and don't let

them leave cooking food unattended for too long."



Aspiration Points

-2,000



Icon

Picture of a red/orange fire



--==--==--



Get D Report Card

=================



Description

"If your Sim falls badly behind on the homework, that D grade isn't far

behind."



Aspiration Points

-1,500



Icon

Picture of a graduation hat with a small yellow arrow pointing down



--==--==--



Get Fat

=======



Description

"Your Sim is feeling a little vain. Avoid letting him or her eat too much

rich food, and if he or she really loves chowing down, keep them trim with

some exercise."



Aspiration Points

-1,000



Icon

Picture of a fat person with two yellow arrows on both sides



--==--==--



Get Rejected from Private School

================================



Description

"No one likes to be told they aren't good enough. If you want that

Headmaster to believe your Sim deserves an upper-crust education, make sure

the house is nice, the food is decent and the conversation is lively for his

visit."



Aspiration Points

-1,250



Icon

Picture of a mortarboard with a red X behind it



--==--==--



Get Sick

========



Description

"Your Sim is worried about coming down with something. Have your Sim keep

the house clean and free of vermin, and avoid other Sims who are ill until

they recover."



Aspiration Points

-1,000



Icon

Picture of a red thermometer



--==--==--



Have a Party

============



Description

"Your Sim is terrified of having a party. To throw a party anyway, click on

the Phone and then choose any of the interactions under the "Throw Party"

option."



Aspiration Points

-1,000



Icon

Three colored balloons; yellow, red and purple



--==--==--



Have an Accident

================



Description

"Wetting yourself is a severe embarassment. To avoid this, make sure your

Sim has a toilet, and make sure you give your Sim time to use it."



Aspiration Points

-1,000



Icon

Toilet with a large red X behind it



--==--==--



Miss Schoolbus

==============



Description

"School starts right on time in SimCity, and the School bus won't wait

forever. If your young Sim is in a good mood (and isn't busy doing something

you told him or her to do) they will go by themselves. Otherwise, click on

the School Bus and choose "Go to School"."



Aspiration Points

-1,000



Icon

Yellow school bus with a large red X behind it



--==--==--



Pass Out

========



Description

"You can get a real bump on the head from passing out. Make sure your Sim

has a bed or a sofa to sleep in."



Aspiration Points

-1,000



Icon

A bed with a red X behind it



--==--==--



Relative Breaks Up

==================



Description

"Some Sims are very disturbed when someone in their Family Breaks Up. To

have one of your Sim's relatives Break Up, select that Sim, click on that

Sim's mate and choose "Break Up". If "Break Up" isn't available, you'll need

to learn to do some work to drive the relationship down until it is. Look in

the Relationship Panel to see which Sims are related."



Aspiration Points

-3,000



Icon

Picture of three people with two small interlocking golden rings with a white

circle through them



--==--==--



Relative Dies

=============



Description

"No relative lives forever. But you can hold off the day by making sure

other relatives have full Aspiration Meters, and that all your Sim's family

members avoid illness and injury. If all else fails, you can try bargaining

with the Grim Reaper, and hope for the best."



Aspiration Points

-5,000



Icon

Picture of three people with a tombstone to the bottom-right



--==--==--



Relative Gets Sick

==================



Description

"Some Sims care a lot about their relative's health. Make sure all the Sims

in your household stay well by keeping the house clean and free of vermin and

by steering clear of other Sims who may be ill."



Aspiration Points

-500



Icon

Three people with a thermometer



--==--==--



See a Ghost

===========



Description

"Keep your Sim away from tombstones and urns at night, or they might get

spooked."



Aspiration Points

-1,500



Icon

A white ghost



--==--==--



See Vermin!

===========



Description

"Vermin carry disease, and are a sign of a dirty home. To avoid Vermin, make

sure your Sim doesn't leave trash, dishes or spoiled food around."



Aspiration Points

-1,000



Icon

A brown bug, similar to a cockroach



--==--==--



Sell a Pulp Novel

=================



Description

"Getting pocket change for the hard work of writing a novel is a slap in the

face. Until your Sim has enough Creativity skill to crank out something

readable, you might not want to try to sell that manuscript."



Aspiration Points

-1,250



Icon

Typewriter with a small green dollar sign and small yellow arrow



--==--==--



Throw Up

========



Description

"Vomitting is no one's idea of fun. Keep your Sim from losing his or her

luncy by avoidng spoiled food and reducing contact with other Sims who may be

ill. Of course, if your Sim is pregnant, a little Vomitting is to be

expected!"



Aspiration Points

-500



Icon

Picture of a person with an arrow coming out of his mouth, pointing down



--==--==--



ssssssssssss

============



Description

"s



Aspiration Points

-s



Icon

s



--==--==--



===============================================================================



|-----------------------------------------------------------------------------|

| [4.3] Fortune |

|-----------------------------------------------------------------------------|



Overview: Sims with the Fortune Aspiration crave money, rising to the top of

their careers, and just plain expensive stuff. They'll need all of

these things in spades to keep their Aspiration Meters full and their

fiscally minded lives long and happy.



--==--==--



High Scoring Wants: Be An Overachiever (8,000)

Big Bonus (5,000)

Marry a Rich Sim (15,000)

Earn $50,000 (10,000)

Reach the Top of the Athletic Career (15,000)

Reach the Top of the Business Career (15,000)



--==--==--



Legend

P - Platinum

G - Gold

GR1 - First Green

GR2 - Second Green

R1 - First Red

R2 - Second Red



The six levels for toddlers are (regardless of aspiration):



P Miracle Mite

G Precocious Preschooler

GR2 Little Wonder

GR1 Diaper Filler



R1 Hectic Handful

R2 Rotten Rugrat



The six levels for children are (regardless of aspiration):



P Child Prodigy

G Wonder Boy/Girl

GR2 Gifted Kid

GR1 Typical Tyke



R1 Bothersome Brat

R2 Neglected Nightmare



The six Fortune Meter Levels for teenagers are:



P Future Financier

G Junior Achiever

GR1 Early Bird

GR2 Mini-Miser



R1 Tapped Out Teen

R2 Pitiful Parasite



The six Fortune Meter Levels for adults are:



P Moolah Mogul

G Cash Machine

GR2 Big Cheese

GR1 Bacon Bringer



R1 No-Account Nickel Monkey

R2 Penniless Peon



The six Fortune Meter Levels for elders are:



P Towering Tycoon

G Fat Cat

GR2 Affluent Ancient

GR1 Creaky Cash-Bringer



R1 Spent Spendthrift

R2 Doddering Deadbeat



--==--==--



Desperation Action

==================

If your Aspiration meter remains in the red for too long, the Fortune Sim will

head outside, and will start beginning for money. They'll have a cup that they

will rattle, and a piece of cardboard with the simolean sign on it.



===============================================================================



|-----------------------------------------------------------------------------|

| [4.4] Knowledge |

|-----------------------------------------------------------------------------|



Overview: Sims with the Knowledge Aspiration want to know everything there is

to know about anything. Make sure they have the time to study and

explore every nook and cranny. Their lives are a simple equation:

the more Knowledge, the higher the Aspiration Meter, and the longer

and brainier the life.



--==--==--



High Scoring Wants: Ask for Homework Help (2,500)

Get A+ Report Card (3,000)

Maximize a Skill (8,000)

Meet Aliens (8,000)

See a Ghost (3,000)

Reach the Top of the Science Career (15,000)

Maximize All Skills (30,000)

Be Saved From Death (8,000)



--==--==--



Legend

P - Platinum

G - Gold

GR1 - First Green

GR2 - Second Green

R1 - First Red

R2 - Second Red



The six Knowledge Meter Levels for teenagers are:



P Young Genius

G Whiz Kid

GR2 Smarty Pants

GR1 Solid Student



R1 Addled Adolescent

R2 Dense Dunce



The six Knowledge Meter Levels for adults are:



P Savant Supreme

G Impressive Intellect

GR2 Free Thinker

GR1 Brainstretcher



R1 Silly Goose

R2 Incredible Ignoramus



The six Knowledge Meter Levels for elders are:



P Senior Sage

G Wizened Wise One

GR2 Mature Mastermind

GR1 Well Read Whitehair



R1 Decaying Dullardto

R2 Senile Simpleton



--==--==--



Desperation Action

==================

If your Aspiration meter remains in the red for too long, the Knowledge Sim

will pull out a ball with a face and mortarboard on it (like Wilson from the

movie "Cast Away"), and will talk to it.



===============================================================================



|-----------------------------------------------------------------------------|

| [4.5] Family |

|-----------------------------------------------------------------------------|



Overview: Sims with the Family Aspiration long to be part of a big, happy

family. They need "Quality Time" with family members, and lots of

meaningful interactions with all the brances of their family tree.

Keep their Aspiration Meters overflowing with familial bliss, and

they'll live long and "fruitful" live.



--==--==--



High Scoring Wants: Get Engaged (5,000)

Get Married (8,000)

Teach to Walk (5,000)

Teach to Talk (5,000)

Teach Potty Training (5,000)

Help with Homework (5,000)

Get a Grandchild (8,000)



--==--==--



Legend

P - Platinum

G - Gold

GR1 - First Green

GR2 - Second Green

R1 - First Red

R2 - Second Red



The six Family Meter Levels for teenagers are:



P Shining Example

G Pride and Joy

GR2 Good Son/Darling Daughter

GR1 Routine Relative



R1 Bad Seed

R2 Family Flunk Out



The six Family Meter Levels for adults are:



P Family Rock

G Role Model

GR2 Good Influence

GR1 Solid Provider



R1 Brood Bungler

R2 Black Sheep



The six Family Meter Levels for elders are:



P Town Father/Mother

G Patriarch/Matriarch

GR2 Sire/Matron

GR1 Sweet Old Coot



R1 Grumpy Gramps/Grams

R2 Creepy Crank/Crone



--==--==--



Desperation Action

==================

If your Aspiration meter remains in the red for too long, the Family Sim will

pull out a sack of flour with a face painted on it, and will begin to rock and

cuddle it like a baby.



===============================================================================



|-----------------------------------------------------------------------------|

| [4.6] Romance |

|-----------------------------------------------------------------------------|



Overview: Sims with the Romance Aspiration crave lots of lovin' with as many

different Sims as they can find, so setting aside the time for them

to chase those hot prospects is key. Fill their Aspiration Meters

with hot steamy nights and lust-filled days in order to keep Romance

Sims' lives long and exciting.



--==--==--



High Scoring Wants: Have Very First Kiss (8,000)

WooHoo (3,500)

Have 2 Loves at Once (8,000)

WooHoo with 3 Different Sims (8,000)

Reach the Top of the Slacker Career (15,000)



--==--==--



Legend

P - Platinum

G - Gold

GR1 - First Green

GR2 - Second Green

R1 - First Red

R2 - Second Red



The six Romance Meter Levels for teenagers are:



P Major Heart-Throbe

G Total Babe

GR2 Hottie

GR1 Hormonal Hurricane



R1 Wallflower

R2 Lonely Loser



The six Romance Meter Levels for adults are:



P Don Juan/Femme Fatale

G Love Machine

GR2 Lusty Lover

GR1 Hopeless Romantic



R1 Cold Fish

R2 Total Turn-Off



The six Romance Meter Levels for elders are:



P Fiery Fossil

G Silver Fox

GR2 Sexy Senior

GR1 Old Flame



R1 Dirty Old Man/Woman

R2 Burned Out Cinder



--==--==--



Desperation Action

==================

If your Aspiration meter remains in the red for too long, the Romance Sim will

will pull out a mop that has a face painted onto a paper plate, and will begin

dancing with it.



===============================================================================



|-----------------------------------------------------------------------------|

| [4.7] Popularity |

|-----------------------------------------------------------------------------|



Overview: Sims with the Popularity Aspiration desire flocks of friends and

killer parties, so if they aren't on the phone, practicing politics,

or dancin' the night away, they probably should be. Their Aspiration

Meters will fill with every friend, fair-weather or not, and allow

them to live long and famous lives.



--==--==--



High Scoring Wants: Have a Great Party (5,000)

Have 3 Best Friends (8,000)

Sell a Masterpiece (6,000)

Win Fight (5,000)

Reach the Top of the Politics Career (15,000)

Reach the Top of the Athletic Career (15,000)



--==--==--



Legend

P - Platinum

G - Gold

GR1 - First Green

GR2 - Second Green

R1 - First Red

R2 - Second Red



The six Popularity Meter Levels for teenagers are:



P Teen Idol

G Mr./Mrs. Popularity

GR2 Stylin' Scenester

GR1 One of the Gang



R1 Maladjusted Misfit

R2 Abject Reject



The six Popularity Meter Levels for adults are:



P Local Hero/Heroine

G Noted Notable

GR2 Real Somebody

GR1 Man About Town/Woman About Town



R1 Left-Out Loner

R2 Wretched Outcast



The six Popularity Meter Levels for elders are:



P Senior Socialite

G Gray Eminence

GR2 Long-Time Luminary

GR1 Aging Aquantaince



R1 Has-Been

R2 Forgotton Fogie



--==--==--



Desperation Action

==================

If your Aspiration meter remains in the red for too long, the Popularity Sim

will pull out a paper cup with a face painted on it, with sticks for hands, and

begin talking to it.



===============================================================================



|-----------------------------------------------------------------------------|

| [4.8] Aspiration Reward Objects |

|-----------------------------------------------------------------------------|



The following objects can be purchased with Aspiration Points, which you earn

by fulfilling a Sim's wants and avoiding their fears.



All these objects should be used if your Aspiration Meter is GOLD or PLATINUM.

Using them below gold can result in side effects. For example, using the

Energizer with a green or red Aspiration Meter will not recharge your Sim, but

it will drain six to eight motives completely red.



--==--==--



Money Tree

==========

Aspiration Cost: 3,000

Uses: Unlimited

Effect: Periodically drops money; guests like to go for this item and steal any

money that's fallen



Description: In a discovery that sent shockwaves through the parent community,

scientists at the Institute of Sim Botanical Studies have found

that money does indeed grow on trees...as long as one keeps them

watered.



If successful, and if the money tree is watered every eight hours, it will give

you $40.



If unsuccessful, you'll only get $1. If not watered, it'll die, and you'll

have to throw it out, spending another 3,000 points for another tree.



--==--==--



Noodlesoother

=============

Aspiration Cost: 5,000

Uses: One full day (24 hours; when green light goes off, it's finished)

Effect: Slows the rate at which motives decrease



Description: Shrouded in mystery, the Noodlesoother's mood elevating effects

are well documented but poorly understood. Some maintain that the

weak electrical current it generates produces euphoria and

contentment. Still others contend that the Noodlesoother contains

transdermal Serotonin Re-Uptake Inhibitors. A third school swears

that the helmet's tiny, glove hands and googly eyes are positively

adorable.



If successful, the Noodlesoother keeps your motives high, but also causes them

to decrease faster.



If unsuccessful, your Sim's energy motive will drop completely, and you'll pass

out. Other random motives will drop.



--==--==--



Pasteur's HomoGenius Smart Milk

===============================

Aspiration Cost: 7,500

Uses: 5

Effect: Decreases the amount of time it takes to teach a toddler to walk, talk,

and potty train



Description: Is your toddler moving slowly through a fast-paced world? Get

their mental engine in overdrive with Smart Milk! After a Smart

Milk bottle-feeding, your little guy or gal will start learning to

walk, talk, and potty-train like an Olympian.



If successful, the toddler will learn to Walk, Talk, and Potty Train quicker

then usual.



If unsuccessful, the toddler will throw up, and will lose one random skill

point.



--==--==--



Cool Shades

===========

Aspiration Cost: 10,000

Uses: 5

Effect: Increase your ability to make friends/make social interactions succeed



Description: Eyes are the windows to the soul, and these Cool Shades provide

the most effective window-dressings for your Sims' inner cool.

Socially awkward? Just slip on some stylish eyewear and power

your way smoothly through any social interaction.



If successful, social interactions are increased, gaining more relationship

points per action then normal.



If unsucessful, no bonuses are given, but there are no bad effects, either.



--==--==--



The Eclectic and Engimatic Energizer

====================================

Aspiration Cost: 14,000

Uses: 5

Effect: Refills a random amount of motives; can only be used five times, then

you'll have to buy a new one



Description: Does your Sim need a little pick-me-up? The technology that

powers The Energizer is a puzzle wrapped in an enigma, held

together with copious amounts of duct tape and bits of twine, and

reported to be beyond the ken of mortal Sims. But all you need to

know is that a quick visit to The Energizer will get your Sim's

motor running! Only five uses allowed for this addictive item.



If successful, all needs will be maxed out.



If unsuccessful, all needs will bottom out, but won't kill your Sim.



--==--==--



Thinking Cap

============

Aspiration Cost: 16,000

Uses: One full day (24 hours)

Effect: Allows you to gain skill points faster, as well as teach/learn faster

with objects that allow you to teach or learn



Description: Also known as "Thinking Person's Silly-Hat-With-A-Lightbulb,", the

Thinking Cap allows for a free flow of ideas in both directions,

increasing skill-building abilities and the ability to both teach

and learn. Wear with caution--extended use of the Thinking Cap

may cause enervation, loss of skills, and possible surface burns

to the scalp.



If successful, your Sim will learn any skill at twice the rate. Can teach

toddlers faster.



If unsuccessful, your energy will bottom out, your Sim will pass out, and you

will lose one skill point (random skill).



--==--==--



SimVac

======

Aspiration Cost: 17,500

Uses: 5

Effect: Takes Aspiration Points and skills from another Sim and transfers it to

you



Description: The SimVac puts th e"suck" in succubus! Equip your Sim with the

SimVac, and look for an unwitting victim...err...we mean, a

willing individual with whom you share a friendly rivalry.

Operate the SiMVac on them and watch as you...liberate...their

Aspirations and Skills and make them your own.



If successful, your Sim will either take aspiration points or a skill point

(your choice) from the target Sims. You will lose some relationship points,

and you will cancel any love or crush.



If unsuccessful, the target Sim will take YOUR aspiration points or skill point

and some of your motives will go down.



--==--==--



Love Tub

========

Aspiration Cost: 20,000

Uses: Four hours (when candles flicker out, the object is finished, but you can

still use it as a hot tub)

Effect: Romantic interactions in this tub are a guaranteed success



Description: Who can resist the sensual appeal of soft lighting, warm water,

and sizzling romance? Just about no one if they're soaking with

your Sim in the Love tub, that's who! No need to check to see if

your Sim's skin is getting pruny, either...when the candles go

out, it's time to retire to a private place. Ahhhh yeah!



If successful, all interactions inside the hot tub will succeed more often, and

relationship points will increase faster.



If unsuccessful, interactions and relationship points default, but you don't

get any side effects.



--==--==--



Elixir of Life

==============

Aspiration Cost: 30,580

Uses: 5

Effect: Gives your Sims a few more days before turning into elders



Description: Perfect for those who like their idle water-cooler chats to go on

for ages...literally! Gather round this decorative glass urn and

sip the sweet nectar of prolonged youth as your Sim resists aging.



If successful, your Sim will gain three days on their age. If you are at the

starting age (29 for an adult, for example), you will gain an additional three

days, but not revert to the previous state (in this example, you won't go back

to a teenager).



If unsuccessful, your Sim will gain three days of age. If you have three days

remaining in an age cycle (for example, you're an adult with two days left),

you will be moved into the next age group.



===============================================================================



|-----------------------------------------------------------------------------|

| [5] Death & Disaster |

|-----------------------------------------------------------------------------|



There are a number of way Sims can die, which is good for those of us who are

really evil bastards deep down inside. Of course, with good playing, you can

make it so your Sims only die of old age. But evil will always triumph,

because good... is dumb. All forms of death, except for most drowning cases

and old age, have the potential to be reversed if a Sim successfully pleads

with the Grim Reaper.



When a Sim dies, their wealth is split up and given out as inheritence. The

higher the dead Sim's aspiration, and the better his relationship with other

Sims are, determines how much money will be awarded for inheritence, so it's a

good idea to keep family members happy with the near-dead Sim, while keeping

the near-dead Sim's aspiration high.



Babies and toddlers can never die, no matter what.



This section will list how your Sims can die, how to cause/prevent that kind of

death, and what color your dead Sim's ghost will be.



--==--==--



Abduction

=========



Your Sims can be abducted by aliens if you use the telescope to "Stargaze"

between 7:00pm and 2:00am. This doesn't always happen, so don't be upset if

your Sim doesn't get abducted, or if you think it's a glitch. There is nothing

terrible about being abducted, but your Sim's needs will randomize throughout

the entire abduction, until you are finally returned with your needs moved

around. If you had perfect bladder before, you may be ready to pee on the

floor.



If your Sim is an adult male, and you get abducted, you will ALWAYS return

pregnant. After the three days, your Sim will give birth to an alien baby,

usually with black eyes and green skin. It's just like any other baby, and

once it grows up, it'll be just like any other toddler, child, teen and elder.



Abductions will not kill your Sim, and only male and female adults can be

abducted.



--==--==--



Burglars

========



Every so often, a burglar may attempt to break into your home between 10:00pm

and 4:00am, usually when your Sims are sleeping. The burglar will sneak in

from one end of the lot, and enter your house. He'll go through a few rooms,

basically seeing what you have, and will start stealing your most expensive

stuff. He'll only take up to five items. If you have a burglar alarm, as soon

as the burglar enters the door, it will set off and the police will show up.

The burglar panics at the alarm, and will attempt to take off.



If the cop shows up in time, they will get into a fight with the burglar, and

you will see them fight like you would if you did an "Attack -> Fight"

interaction. If the burglar wins the fight, the cop will be lying on the floor

and the burglar will take off. If the officer wins, he'll arrest the burglar.

If a burglar is arrested and didn't steal anything from you, you'll get $500 in

reward money. If the burglar is arrested but did steal something, you'll get

money for the depreciated value of the object, but you won't get a replacement

object.



Both Buy and Build modes are disabled so you can't move items away from the

burglar before the cop shows up.



--==--==--



Diseases

========



There are several kinds of diseases your Sims can contract. Teenagers, adults

and elders can get sick, but babies, toddlers and children are safe. The kinds

of diseases in The Sims 2 are:



Cold

Flu

Food Poisoning

Pneumonia

Virus



Cold is the basic disease. There is a chance of contracting it whenever you go

to work or school, so it is technically unavoidable, unless you're unemployed.

You'll be able to tell if you've got a cold when your Sims start coughing and

sneezing. The cold is very contagious, and any interactions with other Sims

have a high chance of giving that Sim a cold. As bad as it is, the cold won't

kill you. If you don't treat your Sim's cold, it will eventually turn into

pneumonia.



You can contract the flu if you are near roaches. If your house is clean and

there are never any roaches, you will never get the flue. You'll know if you

have the flu, because your Sim will cough and will go to the bathroom

constantly as a result of diarrhea. Like the cold, the flu is contagious.

Unlike the cold, however, the flu can kill you if you don't treat it.



Next up is food poisoning, which can only occur if you eat spoiled food, or

"Lick Clean" a plate that is green and has flies swarming around it. Food

poisoning isn't contagious, so you can still chat with people and play games

without worrying about spreading it. If your Sim starts throwing up or suffers

nausea, chances are they have food poisoning. If untreated, it can kill you.



Pneumonia is a more severe version of the cold, and you'll only get it if you

fail to treat the cold. Signs of pneumonia are coughing and your Sim feeling

tired all the time. It's contagious, but not as bad as the cold, and unlike

the cold, it will kill you if you don't rest.



Finally, there's the virus, which will infect your Sim if you fail at work on

the SimSanto Inc. Bio Station. If your Sim has a low Logic skill when using

the machine, the vial you make could be a dangerous virus. The darker the

vial, the worse the virus. You or other Sims can contract a virus from it, and

it's very contagious, more so than the cold or flu. And it will kill you if it

isn't treated. The best way to treat it is to have a highly skilled Sim make a

remedy from the Bio Station.



There is also a sixth disease, but it's not really a disease, it won't kill you

and it isn't contagious. It is Morning Sickness, and will only affect pregnant

Sims (either females, or males who have been abducted). It has the same signs

as food poisoning, which throwing up and having nausea. It only occurs on the

first day after you "Try for Baby". Morning sickness is also a good way to

tell if the "Try for Baby" action worked, as it means your Sim is most

definitely pregnant.



In order to rest and cure the disease, you need about fourteen hours of sleep.

Sleep can include sleeping in the bed, napping, or at the worst, passing out

and sleeping on the floor. After fourteen hours, which don't have to be

consecutive hours, your Sim will be cured. If you fail to get your Sim rest

within five to seven days, they will die of their disease. As mentioned above,

you can also have a skilled Sim produce an antidote with the science career

reward object, the Bio Station.



--==--==--



Drowning

========



Drowning is the only cause of death that you have to deliberatly cause. Order

a Sim to go swimming, and once they are in the pool, remove the ladder. Once

the Sim's hunger or energy drop to complete red, they drown. Because your Sims

cannot walk on water (they aren't Jesus, after all), you won't be able to plead

with the Grim Reaper unless the dead Sim happened to die near the edge of the

pool, and the Grim Reaper is standing near the edge.



Children, teenagers, adults and elders can all drown.



--==--==--



Electrocution

=============



Electrouction happens whenever a Sim with a low Mechanical skill attempts to

repair a broken object. Highly skilled Mechanical Sims can also get

electrocuted, but it doesn't happen as often. While it may seem weird, the

electrocution itself doesn't kill you. Whenever you get electrocuted, your

needs will drop in half, so if three or more of them are at the halfway point

before your electrocution, you'll die as a result.



Teenagers, adults and elders can all be electrocuted.



--==--==--



Fire

====



Fire is one of the more common causes of death, and can happen by your hands,

or autonomously. Fire can break out because of these four reasons:



- Your cooking level is too low, and your Sim uses the stove or microwave,

which has a good chance of causing a fire.



- You ruin food, which has a small chance of causing a fire.



- You go to cook food, and then do something else while it is cooking, such as

answering the phone. The longer the cooked food remains in the stove past

it's cooking time, the better the chance of it catching fire. Smoke will

come from the oven before it catches fire, to give you fair warning.



- If electroucted while repairing something, there is a small chance the object

will catch fire.



When a fire breaks out, it starts with the object that causes the fire. If

there is a smoke detector in the same room where the fire broke out, the fire

department will always show up in time to extinguish the fire before the object

is destroyed. If the fire spreads, it will spread to any adjacent items until

there is nothing left in the room, at which point it will spread tile by tile.

If the fire doesn't find any objects as it spreads by tiles, it will burn out.

Any objects that can't be saved will turn into a pile of ash. Ash will cause

your Environment score to drop, and they must be cleaned up. If a Sim stands

too close to the fire, they may be set ablaze themselves, and if they aren't

extinguished in time, they'll die.



Children, teenagers, adults and elders can be killed by a fire.



Both Buy and Build modes are disabled so you can't move items away from a fire

or delete them.



--==--==--



Flooding

========



While not a major disaster, flooding can seriously reduce your Environment

score, especially if it's an object that continuously leaks, like the sink or

shower. Letting it go too long can cause an entire house to flood, to the

point where water puddles will start appearing outside. To stop flooding,

unclog the toilet and fix broken sinks, showers and tubs, and then mop up the

puddles.



Flooding won't kill anybody.



--==--==--



Fly Swarm

=========



The most rare cause of death (moreso than the satellite), this requires a Sim's

house to be extremely dirty. You'll need at least fifteen plates with flies

swarming over them to have this happen. Once your house is beyond dirty, have

your Sim walk over a plate that has flies on it. There is a very, very rare

chance that all the flies in the room will swarm the Sim, killing him.



Teenagers, adults and elders can be eaten by flies.



--==--==--



Old Age

=======



When your Sims become elders, their life will span fifteen to twenty-five Sim

days. Once this period is up, your Sim will die of old age. When this occurs,

your Sim is dead, and you can't bring them back by pleading. Obviously, the

only Sims who can die of old age are Elders.



--==--==--



Satellite

=========



There is a rare chance that, when your Sim stargazes (without a telescope) or

watch clouds, a satellite may come down from outer space, killing your Sim

instantly. It doesn't happen very often, but it can. As kind of a sadistic

bonus, you can sell the satellite in buy mode, kind of a way of benefitting

from your Sim's death.



Teenagers, adults and elders can be crushed by the satellite.



--==--==--



Scared to Death

===============



If a Sim dies and haunts the house, there is a possibility that the dead Sim

will perform the "Scare" interaction on a living Sim. If this happens to a

living Sim, and that Sim has three needs which are at the halfway mark (half

green, half red), they will die from fright. This is rare, and what happens

more often is your Sim will either piss themselves and run from the room, or

just run. Elders have a higher chance of being scared to death than the other

ages.



Teenagers, adults and elders can be scared to death.



--==--==--



Starvation

==========



When a Sim's hunger needs goes completely red, they'll die about an hour later

if they don't eat anything. Starvation will kill teenagers, adults and elders,

but if a baby, toddler or child's hunger drops completely, they will be taken

by the social worker.



===============================================================================



|-----------------------------------------------------------------------------|

| [5.1] Pleading with the Grim Reaper |

|-----------------------------------------------------------------------------|



To plead with the Grim Reaper, have a living Sim plead with the Reaper. The

living Sim must have a total relationship of 25 with the dead Sim (daily plus

lifetime). The maximum level of relationship score is 90, meaning no matter

how good your relationship is, there is always a ten percent chance of your

plea failing.



When you're ready, the Grim Reaper will choose a number, which is completely

random (this all happens behind the scenes; you don't see the game calculating

the number). If the Reaper's number is lower than what your relationship was,

the Reaper loses and the Sim will be resurrected. If the number is higher than

your relationship, the Reaper wins and the Sim remains dead. You only get one

chance to plead, so have the Sim with the best relationship plead.



===============================================================================



|-----------------------------------------------------------------------------|

| [5.2] Ghost Colors |

|-----------------------------------------------------------------------------|



Depending on how a Sim died, their ghost will have a specific color to them.



Disease -> Your ghost will be green



Drowning -> Your ghost will be blue and will leave puddles



Fire/Burning -> Your ghost will be red and smoking



Fly Swarm -> Your ghost will be purple



Electrocution -> Your ghost will be yellow, and will throw sparks around while

occasionally electrocuting itself



Old Age -> Your ghost will be white



Satellite -> Your ghost will be orange



Scared to Death -> Your ghost will be pink



Starvation -> Your ghost will be normal, but transparent, and it will remove

food from the fridge, depleting your stores



===============================================================================



|-----------------------------------------------------------------------------|

| [5.3] Ghost Actions |

|-----------------------------------------------------------------------------|



Once a Sim is dead, there will be a tombstone or urn in their place. If they

died outside, it's a tombstone; if they died inside, it's an urn. You can move

a tombstone/urn to any location, but you may be haunted by the ghost of the

dead Sim, as they don't like their remains being moved. If a Sim dies with an

aspiration level of at least gold, the tombstone/urn will display the level of

the Sim's aspiration (Brainstretcher, Moolah Mogul, Left-Out Loser, etc).

Sims can mourn the dead Sim, but it's only really powerful the first few days,

and mourning somewhat dies off (no pun intended) after that. Children and

teenagers have two special interactions, and that is "Kick" and "Smash". Both

interactions cause fun to increase, but if you smash the tombstone/urn, you

won't get rid of the ghost until you have someone clean up the remains.



Ghosts will perform a variety of actions whenver they materialize from their

grave. They will randomly appear between 12:00am and 7:00am. They will:



- Turn on any televisions or stereos, and leave them on for you to see when you

wake up



- Cause all flowers to wilt and die; shrubs and trees aren't counted



- Make dining room chairs float, even if a Sim is in one



- Will cause the toy xylophone to play by itself



- Cause the microwave to float, open and close it's door



- Cause the Incision Precision dummy to float



- Cause any tub to fill with water; if the ghost is pissed off for some

reason (see below), there's a chance he'll make the water dirty, which will

cause you to have to clean the tub



- Cause the teddy bear's head to spin or to float



- Cause a table lamp to broken, if the ghost is in a bad mood



The ghost's mood is determined by what you do. If the dead Sim was married and

their spouse gets remarried, this will cause the ghost to be angry. If a Sim

died of starvation and there is no food in the house (for example, your fridge

is empty), the ghost will be mad. Finally, if you decide to move out of the

house and into another lot, the ghost will be pissed at the new Sims who move

in, because tombstones and urns remain on the lot the Sim died on and can't be

taken.



If a ghost's tombstone or urn is kicked or smashed by a child or teenager, the

ghost will be extremely angry, which can be multiplied by any of the above

reasons.



There are two things you can do to halt ghosts. If you want to keep the urn or

tombstone, but don't want your kids kicking or smashing them, you can put a

fench around it, blocking access to it. You can even line it with flowers and

trees if you wanted to make a memorial of sorts. Just be sure not to put a

gate up or your kids can still get to it. The other option is to go into Buy

mode and sell the tombstone or urn. This will get rid of the ghost completely.



===============================================================================



|-----------------------------------------------------------------------------|

| [6] Jobs - Adults |

|-----------------------------------------------------------------------------|



Like in the first game, there are ten different career paths you can choose to

follow, each with a different salary, work week and special item. This section

will list all the jobs, what the salary is at each level, what skills are

required, and what days you have to work. The following jobs are for adults.

Teenagers and elders can be found in the next section.



If you don't care about all the details, skip to the "Quick Summary" section to

see the highest level, number of total friends required, and salary.



The layout is as follows:



NAME OF POSITION (JOB LEVEL)

HOURS: Hours you work

SALARY: How much you bring home every day

BONUS FOR PROMOTION: The one-time bonus you get for being promoted

REQUIREMENTS FOR PROMOTION TO LEVEL ___: What you must do to get promoted

WORK WEEK: What days you work (days you WORK will be plain; days you DON'T WORK

will be in brackets)



===============================================================================



|-----------------------------------------------------------------------------|

| [6.1] Politics |

|-----------------------------------------------------------------------------|



Campaign Worker (Level 1)

=========================

Carpool Arrival: 8:00am

Hours: 9:00am - 6:00pm

Salary: $308

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: N/A



Work Week: S (M) T (W) T F S



Description:

The salary is minuscule, but you get your feet wet in the political puddle by

helping a favorite local candidate into office. The job requires long hours

managing telephone teams and volunteer groups canvassing neighborhoods for

votes.



--==--==--



Intern (Level 2)

================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $420

Bonus for Promotion: $840

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: N/A



Work Week: (S) M T W T (F) S



Description:

Start out running errands for the SimCity Controller and try to work your way

up to getting lunch for the mayor. Low pay, long hours. You'll need lots of

charisma to advance in politics.



--==--==--



Lobbyist (Level 3)

==================

Carpool Arrival: 7:00am

Hours: 8:00am - 2:00pm

Salary: $504

Bonus for Promotion: $1,008

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 4: 1 Logic

1 Creativity

1 Friend



Work Week: (S) M T W T F (S)



Description:

A special-interest group to influence local politicians hires you. Heavy

social skills and lots of friends are needed to advance in this career-you must

win friends and influence people. Charisma skill is essential to progress in a

political career.



--==--==--



Campaign Manager (Level 4)

==========================

Carpool Arrival: 7:00am

Hours: 8:00am - 5:00pm

Salary: $602

Bonus for Promotion: $1,204

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 5: 2 Charisma

2 Logic

2 Creativity

2 Friends



Work Week: S M (T) (W) T F



Description:

Salary jumps, but overtime work increases. You must still maintain

neighborhood relationships and domestic tranquility. You need to cultivate

your "image". Practice charisma and develop that all-important spin control.

Without it, our political career is sunk. But friends in the right places can

sometimes be very useful.



--==--==--



Ciy Council Member (Level 5)

============================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $679

Bonus for Promotion: $1,358

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 6: 4 Charisma

3 Logic

2 Creativity

3 Friends



Work Week: (S) M T W T F (S)



Description:

Your first elected post, you've finally been admitted to SimCity's inner power

circle. A well-paid job to be sure. The more persuasive and creative you are

in pushing your own agenda through the council, the faster you will advance in

the political machine.



Politics Career Reward Object: At level four, you unlock the Enterprise Office

Concepts Bushmaster Tele-Prompter. See "Job Object Rewards" for information on

this object.



--==--==--



State Assemblyperson (Level 6)

==============================

Carpool Arrival: 8:00am

Hours: 9:00am - 4:00pm

Salary: $756

Bonus for Promotion: $1,512

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 7: 6 Charisma

4 Logic

3 Creativity

5 Friends



Work Week: (S) M T W T F (S)



Description:

The voters trust you enough to represent their fair city in the State Assembly.

Fortunately, SimCity is the state capital, so you'll be close to home. A lot

of creative thought will be needed in meeting with state officials to be sure

SimCity's local interests are protected and promoted.



--==--==--



Congressperson (Level 7)

========================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $840

Bonus for Promotion: $1,680

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 8: 8 Charisma

7 Logic

3 Creativity

6 Friends



Work Week: (S) M T W T F (S)



Description:

The people have spoken once again, and elected you to Congress. You'll spend

your time covering your district from your local office. Networking with

neighbors and making new friends to keep political support must be balanced

with maintaining a contented house and family.



--==--==--



Judge (Level 8)

===============

Carpool Arrival: 9:00am

Hours: 10:00am - 2:00pm

Salary: $1,138

Bonus for Promotion: $2,276

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 9: 9 Charisma

8 Logic

5 Creativity

8 Friends



Work Week: (S) M T (W) T F (S)



Description:

You win a position on the SimCity Central Court. Your peerless logical skill

at reading human nature and deconstructing legal arguments will prompt your

success and continuing rise in status. Cultivate friends in your spare hours.

Watch mood indicators and keep alert-you're supposed to be clear-headed and

impartial when the gavel comes down.



--==--==--



Senator (Level 9)

=================

Carpool Arrival: 8:00am

Hours: 9:00am - 6:00pm

Salary: $1,225

Bonus for Promotion: $2,450

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 10: 10 Charisma

10 Logic

7 Creativity

10 Friends



Work Week: (S) (M) T W T F (S)



Description:

You're authoring bills and charing important subcommittees. You appear

regularly on political talk shows and your influence is being felt around the

Capitol. With a little more speaking experience and a few more friends, you

may attain the most coveted Sim position: Mayor of SimCity!



--==--==--



Mayor (Level 10, Highest Level)

===============================

Carpool Arrival: 9:00am

Hours: 10:00am - 4:00pm

Salary: $1,315

Bonus for Promotion: $2,626

Vehicle: ??

Uniform: ??



Work Week: (S) M T W T (F) (S)



Description:

As Mayor of SimCity, you're entitled to big bucks-you can finally afford that

"house on the hill" where the town's elite citizens cluster. You are a master

at the political game and it's obvious you enjoy the fame as well as the

excitement of shaking up the entrenched bureaucrats. It's great to be powerful

isn't it?



===============================================================================



|-----------------------------------------------------------------------------|

| [6.2] Medicine |

|-----------------------------------------------------------------------------|



Emergency Medical Technician (Level 1)

======================================

Carpool Arrival: 7:00am

Hours: 8:00am - 2:00pm

Salary: $280

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Cleaning



Work Week: S (M) T W T F (S)



Description:

Entry level, now paying, grunt work in a big medical lab-but a way to test your

aptitude and interest in exploring a doctor's world. Taking x-rays, logging

samples, and preparing test results are among your duties.



--==--==--



Paramedic (Level 2)

===================

Carpool Arrival: 7:00pm

Hours: 8:00pm - 2:00am

Salary: $385

Bonus for Promotion: $770

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Logic

2 Cleaning



Work Week: S M T (W) T (F) S



Description:

You're attending medical school and working part time as a paramedic. You'll

need to avoid fatigue while allowing time for study and riding in an ambulance

on the night shift. Keep your vehicle and equipment clean and well-maintained.



--==--==--



Nurse (Level 3)

===============

Carpool Arrival: 6:00am

Hours: 7:00am - 2:00pm

Salary: $476

Bonus for Promotion: $1,148

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 4: 2 Mechanical

2 Logic

4 Cleaning

1 Friend



Work Week: S (M) T W (T) F S



Description:

You've made it through med school, and secured your first job at SimCity

General Hospital. This is a mentally as well as physically demanding job.

Work on your logic skill and your bedside manner to get those patient

referrals.



--==--==--



Intern (Level 4)

================

Carpool Arrival: 8:00am

Hours: 9:00am - 6:00pm

Salary: $574

Bonus for Promotion: $952

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 5: 3 Mechanical

3 Logic

5 Cleaning

2 Friends



Work Week: S M (T) W T (F) S



Description:

There's an "M.D." after your name, but it seems you spend more time doing

paperwork and changing bandages than saving lives. Pay special care to develop

your mechanical and logic skills; doctors must be multi-talented. The hours

are steady, though, so you're earning more.



Medicine Career Reward Object: At level four, you unlock the TraumaTime

"Incision Precision" Surgical Training Station. See "Job Object Rewards" for

information on this object.



--==--==--



Resident (Level 5)

==================

Carpool Arrival: 5:00pm

Hours: 6:00pm - 1:00am

Salary: $672

Bonus for Promotion: $1,344

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 6: 4 Mechanical

4 Logic

6 Cleaning

3 Friends



Work Week: S M T (W) (T) F S



Description:

You've been promoted to a night shift residency in the Emergency Room. This is

an obviously stressful position, so make sure home is a comforting place.

You'll need fun, rest and proper meals, or you won't succeed. If you work on

the proper diagnoses, care for those tough cases, and develop a good bedside

manner, your promotion to General Practioner will come quickly.



--==--==--



General Practioner (Level 6)

============================

Carpool Arrival: 9:00am

Hours: 10:00am - 6:00pm

Salary: $770

Bonus for Promotion: $1,540

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 7: 7 Mechanical

5 Logic

7 Cleaning

4 Friends



Work Week: (S) M T W T F (S)



Description:

An altruistic streak has compelled you to join a Sim neighborhood clinic as a

GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens

through broken bones, pregnancies, and measles. You will be handling a lot

yourself, but don't slack off on the skill-building--you may want a different

job someday.



--==--==--



Specialist (Level 7)

====================

Carpool Arrival: 9:00am

Hours: 10:00am - 4:00pm

Salary: $875

Bonus for Promotion: $1,750

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 8: 9 Mechanical

7 Logic

8 Cleaning

5 Friends



Work Week: (S) M T W T F (S)



Description:

Congratulations. You've "hung up your shingle", gaining a traditional work

schedule and golf game occasionally. Now you have more time to maintain a

happy home and maybe a happy family. Keep making friends outside the home and

building up your skills, if higher levels in this career track seem appealing.



--==--==--



Surgeon (Level 8)

=================

Carpool Arrival: 9:00am

Hours: 10:00am - 4:00pm

Salary: $980

Bonus for Promotion: $1,960

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 9: 9 Mechanical

8 Logic

9 Cleaning

7 Friends



Work Week: (S) M T W T F (S)



Description:

One of the elite, with an income advance to go with it. The job demands a

rested, calm individual, so watch your emotional levels, eat right, and get

plenty of sleep. And, you'll need home study time, especially in logic, to

keep left brain skills sharp in the operating room.



--==--==--



Medical Researcher (Level 9)

============================

Carpool Arrival: 10:00am

Hours: 11:00am - 6:00pm

Salary: $1,356

Bonus for Promotion: $2,712

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 10: 9 Mechanical

10 Logic

10 Cleaning

9 Friends



Work Week: (S) M T W T (F) (S)



Description:

You created a new vaccination serum in SimCity's most advanced research clinic.

You've now joined the ranks of the highest paid researchers in the world. If

you decide to go for the top bucks, continue the skill building path up to

Chief of Hospital Staff, where you get a cut of the profits.



--==--==--



Chief of Staff (Level 10, Highest Level)

========================================

Carpool Arrival: 8:00am

Hours: 9:00am - 4:00pm

Salary: $1,499

Bonus for Promotion: $2,976

Vehicle: ??

Uniform: ??



Work Week: (S) (M) T W T F (S)



Description:

You are one of the most respected physicians in SimCity. You spend office

hours at the hospital. You are now a part owner and are making large profits

keeping your fellow Sims in good health.



===============================================================================



|-----------------------------------------------------------------------------|

| [6.3] Business |

|-----------------------------------------------------------------------------|



Mailroom Technician (Level 1)

=============================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $168

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Charisma



Work Week: (S) M T W T (F) S



Description:

Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.

Keep the copier and coffee machine in working order. Be organized, prompt, and

friendly when you push that cart through the halls--maybe some sharp-eyed

company officer will consider you for a kick upstairs.



--==--==--



Executive Assistant (Level 2)

=============================

Carpool Arrival: 8:00am

Hours: 9:00am - 4:00pm

Salary: $252

Bonus for Promotion: $504

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 2 Charisma



Work Week: S (M) T W T F (S)



Description:

Longer hours, but an opportunity to work the phones, increase people skills,

and keep the Boss happy. Start developing your speaking skills now: you might

be able to impress the Boss with a creative new business proposal.



--==--==--



Field Sales Representative (Level 3)

====================================

Carpool Arrival: 8:00am

Hours: 9:00am - 4:00pm

Salary: $350

Bonus for Promotion: $700

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 4: 2 Charisma

1 Creativity

1 Friend



Work Week: S M (T) W (T) F S



Description:

Before you move up in the company, you'll have to earn your dues putting in a

long day on the road. Meet your quotas (charisma can make a good sales pitch

great) and make good contacts, and you'll be ripe for a promotion to an office

without wheels.



--==--==--



Junior Executive (Level 4)

==========================

Carpool Arrival: 8:00am

Hours: 9:00am - 4:00pm

Salary: $448

Bonus for Promotion: $896

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 5: 4 Charisma

2 Logic

1 Creativity

3 Friends



Work Week: (S) M T (W) T F S



Description:

Now you have your own grunt to boot around, a personal cubicle, and a nice

salary--but it's still a long walk down that hall to the washrooms. Good

relationships with people to whom you've proven your superior logic skill will

definitely get you noticed.



--==--==--



Executive (Level 5)

===================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $560

Bonus for Promotion: $1,120

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 6: 4 Charisma

3 Logic

3 Creativity

4 Friends



Work Week: (S) M T W T F (S)



Description:

You have your own Junior Executive and an actual office, with a door that

closes. Problem is, the Executive level at your company is heavily populated.

Well-rounded skills and a good work attitude will help you stand out from the

crowd and impress the higher ups.



Business Career Reward Object: At level five, you unlock the Execuputter. See

"Job Object Rewards" for information on this object.



--==--==--



Senior Manager (Level 6)

========================

Carpool Arrival: 7:00am

Hours: 8:00am - 5:00pm

Salary: $728

Bonus for Promotion: $1,456

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 7: 5 Charisma

4 Logic

3 Creativity

5 Friends



Work Week: (S) M T W T F (S)



Description:

Salary hops up, as you are now overseeing several franchise offices. There

are a lot of executives under your command, so charisma and logic help in

settling disputes and keeping the various teams running smoothly. Your golf

game needs to improve if you expect to close any deals from now on, so a little

more work in the creative department would not be a bad idea.



--==--==--



Vice President (Level 7)

========================

Carpool Arrival: 7:00am

Hours: 8:00am - 4:00pm

Salary: $924

Bonus for Promotion: $1,848

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 8: 5 Charisma

6 logic

4 Creativity

6 Friends



Work Week: (S) M T W T F (S)



Description:

The corner office is yours. Pay takes another leap. However, competition is

rougher on this floor. Keep sharpening those skills and make lots of friends.

You never know when you'll need them.



--==--==--



President (Level 8)

===================

Carpool Arrival: 7:00am

Hours: 8:00am - 4:00pm

Salary: $1,400

Bonus for Promotion: $2,200

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 9: 6 Charisma

7 Logic

6 Creativity

7 Friends



Work Week: (S) M (T) W T F (S)



Description:

The company sends a limo to pick you up in the morning. You get the top floor

suite and a hefty paycheck. Your creative juices are flowing, and you're

feeling smart and powerful. But there's a downside as well. More stress, and

some of your neighbors may resent your success. (Nothing a barbecue at your

place wouldn't fix. And who knows, you might meet someone new...)



--==--==--



CEO (Level 9)

=============

Carpool Arrival: 8:00am

Hours: 9:00am - 4:00pm

Salary: $1,665

Bonus for Promotion: $3.326

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 10: 8 Charisma

9 Logic

7 Creativity

8 Friends



Work Week: (S) M T (W) T F (S)



Description:

Top of the heap at your company. But can a powerful, well-to-do exec balance

the responsibilities of the office with the needs of mate, children, and

friends? Social responsibilities are peaking--it might be time to move up to a

bigger house, to better entertain bigwigs.



--==--==--



Business Tycoon (Level 10, Highest Level)

=========================================

Carpool Arrival: 9:00am

Hours: 10:00am - 4:00pm

Salary: $2,100

Bonus for Promotion: $4,200

Vehicle: ??

Uniform: ??



Work Week: (S) M T W T (F) (S)



Description:

You're a corporate raider and mogul, heading a world wide conglomerate. But

now that you're a famous local figure, guess what? You'll be expected to give

money to charities to maintain your standing with your fellow Sims. Still,

doesn't it feel good to bask in the glow of success?







Thanks to Dakhalin for informing me of an error concering the friends

requirement in the Business career.



===============================================================================



|-----------------------------------------------------------------------------|

| [6.4] Athletic |

|-----------------------------------------------------------------------------|



Team Mascot (Level 1)

=====================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 9:00pm

Salary: $154

Vehicle: Junker

Uniform: Llama Mascot

Requirements for Promotion to Level 2: 1 Body



Work Week: S (M) T W (T) F S



Description:

A young athlete has to start somewhere--even if it's sweating inside a cartoon

animal suit. A very physical grunt job with lousy pay--but at least you can

watch the game from up close. Besides water, the coach also expects you to

prepare the players' snackes...a lot of snacks.



--==--==--



Minor Leaguer (Level 2)

=======================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $238

Bonus for Promotion: $476

Vehicle: Junker

Uniform: Track Suit

Requirements for Promotion to Level 3: 2 Body



Work Week: S M (T) W (T) F S



Description:

Welcome to the "Llamas," SimCity's minor league team. Your starting pay isn't

much, and you'll have a lot of training time to deal with. Develop your body

skill so you can rise through the ranks.



--==--==--



Rookie (Level 3)

================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $322

Bonus for Promotion: $644

Vehicle: Junker

Uniform: Track Suit

Requirements for Promotion to Level 4: 1 Charisma

2 Body

1 Friend



Work Week: S M (T) (W) T F S



Description:

Advancing into the pros, you start out with the league minimum salary, which is

the highest starting pay in the neighborhood. Keep working on your body and

just hope an injury doesn't slow your advancement.



--==--==--



Starter (Level 4)

=================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $420

Bonus for Promotion: $840

Vehicle: White Bus

Uniform: Track Suit

Requirements for Promotion to Level 5: 2 Charisma

6 Body

2 Friends



Work Week: S M (T) W (T) F S



Description:

You've made it off the bench and into the starting line up. Some money's

coming in, but long practices take their toll on your mood. It's essential to

get your rest and keep your body in prime shape--this is your livelihood. And

since you're going to be interviewed more now, work on that charisma skill so

you can get noticed.



--==--==--



All Star (Level 5)

==================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $539

Bonus for Promotion: $1,078

Vehicle: White Bus

Uniform: Track Suit

Requirements for Promotion to Level 6: 1 Mechanical

3 Charisma

8 Body

3 Friends



Work Week: S M (T) (W) T F S



Description:

You've become a household name in SimCity. You need to be comfortable speaking

in front of a camera, not just playing in front of one. Improve your charisma

and body and you'll be voted MVP in no time.



Athletic Career Reward Object: At level five, you unlock the Exerto Punching

Bag. See "Job Object Rewards" for information on this object.



--==--==--



MVP (Level 6)

=============

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $893

Bonus for Promotion: $1,786

Vehicle: White Bus

Uniform: Track Suit

Requirements for Promotion to Level 7: 2 Mechanical

4 Charisma

10 Body

4 Friends



Work Week: S M (T) (W) (T) F S



Description:

You're heading through the mid-point of your career. There is a special need

to work on relationships skills here and present a positive image. If the fans

love you, that fills the stadium--and that fills your pay envelop. Meanwhile,

family and friends (and even your house) might need attention too.



--==--==--



Superstar (Level 7)

===================

Carpool Arrival: 8:00am

Hours: 9:00am - 4:00pm

Salary: $1,190

Bonus for Promotion: $2,380

Vehicle: White Bus

Uniform: Track Suit

Requirements for Promotion to Level 8: 4 Mechanical

5 Charisma

10 Body

5 Friends



Work Week: S M (T) (W) (T) F S



Description:

Major income, you've got those commercial endorsements, and you're at the top

of your game. Your body works like a well-oiled machine but it's taking longer

to recover from your injuries. How long can you remain "Number One?" It's

probably a good time to start thinking about future opportunities--you may be

retiring much sooner than you think.



--==--==--



Assistant Coach (Level 8)

=========================

Carpool Arrival: 8:00am

Hours: 9:00am - 2:00pm

Salary: $1,488

Bonus for Promotion: $2,976

Vehicle: Red sports car, looks like a Porsche

Uniform: Jump Suit

Requirements for Promotion to Level 9: 7 Mechanica

7 Charisma

10 Body

6 Friends



Work Week: S M (T) (W) (T) F S



Description:

You're retired from playing: a change both dreaded and welcome. But there's an

opportunity to stay with the team you love--although this time you'll be

carrying a playbook. Make sure you're still networking with friends because

your relationships and charisma are going to get you further than your body

skill can.



--==--==--



Coach (Level 9)

===============

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $1,750

Bonus for Promotion: $3,500

Vehicle: Red sports car, looks like a Porsche

Uniform: Jump Suit

Requirements for Promotion to Level 10: 7 Mechanical

10 Charisma

10 Body

8 Friends



Work Week: S M (T) (W) (T) F S



Description:

More prestige and a nicer paycheck, but longer work hours dealing with the

media, game films, and the team's personal appearances. Thank goodness for

those friends. They can help your career when you least expect it.



--==--==--



Hall of Famer (Level 10, Highest Level)

=======================================

Carpool Arrival: 10:00am

Hours: 11:00am - 5:00pm

Salary: $3,033

Bonus for Promotion: $6,066

Vehicle: Yellow sports car, looks like a Lamborghini

Uniform: ss



Work Week: (S) (M) T W T (F) (S)



Description:

You are now a "living legend." The residents of SimCity shower you with a

ticker tape parade, and your number is retired. The team gives you an office

and salary as their "goodwill ambassador." This is as good as it gets!



===============================================================================



|-----------------------------------------------------------------------------|

| [6.5] Criminal |

|-----------------------------------------------------------------------------|



Pickpocket (Level 1)

=============

Carpool Arrival: 10:00am

Hours: 11:00am - 5:00pm

Salary: $196

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: N/A



Work Week: S (M) T W (T) F S



Description:

Entry-level two-bit thief - but you are your own boss. Dexterity and physical

speed are obviously important. A certain amount of creativity is helpful, too,

if you are going to distract those marks while you dip into their pockets.



--==--==--

Bagman (Level 2)

================

Carpool Arrival: 4:00pm

Hours: 5:00pm - 1:00am

Salary: $280

Bonus for Promotion: $560

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Creativity



Work Week: S (M) T (W) T F S



Description:

You're a foot soldier for a small-time mobster--making pickups and deliveries

of dirty cash and "sensitive merchandise". You'll need to be quick on your

feet to avoid the heat and rival punks. Work on your body skill will

definitely pay off.



--==--==--



Bookie (Level 3)

================

Carpool Arrival: 10:00am

Hours: 11:00am - 6:00pm

Salary: $385

Bonus for Promotion: $770

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 4: 3 Creativity

1 Friend



Work Week: S M (T) (W) T F S



Description:

Make book on the dog track, horse races, and stadium games--where, one way or

another, "the house" awlays wins. And this time "the house" is you. You never

know when something may go wrong that requires some fast talking, so keep those

creativity skills sharp.



--==--==--



Con Artist (Level 4)

=============

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $490

Bonus for Promotion: $980

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 5: 2 Mechanical

1 Body

4 Creativity

2 Friends



Work Week: (S) M T W T F (S)



Description:

Run schemes, scams and swindles--anything to separate a naive Sim from

hard-earned cash. Profits increase, but this job needs inspired thinking and

the power to persuade others.



Criminal Career Reward Object: At level four, you can unlock the SensoTwitch

Lie Detector. See "Job Object Rewards" for information on this object.



--==--==--



Getaway Driver (Level 5)

=============

Carpool Arrival: 9:00pm

Hours: 10:00pm - 6:00am

Salary: $595

Bonus for Promotion: $1,190

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 6: 4 Mechanical

2 Body

5 Creativity

3 Friends



Work Week: (S) M T W T F (S)



Description:

From two-bit crook to three-bit crook. To succeed as a driver, you'll need

some strong physical skills and a mechanic's knowledge. But you want to get in

on the main action, right? Work on your skills to show the boss how

indispensable you are.



--==--==--



Bank Robber (Level 6)

=============

Carpool Arrival: 2:00pm

Hours: 3:00pm - 11:00pm

Salary: $742

Bonus for Promotion: $1,484

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 7: 4 Mechanical

5 Body

7 Creativity

3 Friends



Work Week: (S) M T W T F (S)



Description:

Instead of just driving the money away, now you're inside the SimCity First

National Bank when it does down--which cuts you in for a bigger slice. But

you'd like to try your hand at some sneakier, more challenging crimes. Better

brains, brawn and buddies will move you up.



--==--==--



Cat Burglar (Level 7)

=====================

Carpool Arrival: 8:00pm

Hours: 9:00pm - 3:00am

Salary: $896

Bonus for Promotion: $1,792

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 8: 7 Mechanical

6 Body

7 Creativity

4 Friends



Work Week: S M (T) W (T) F S



Description:

Higher scores, but more risk involved. Suddenly you're on the night shift.

You cannot afford to let physical energy flag, or you'll botch a job.

Mechanical skills are handy to keep your tools in good order and some creative

problem solving will help you stay out of the slammer. Your friends are coming

in very handy--more can only help.



--==--==--



Counterfeiter (Level 8)

=======================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $1,064

Bonus for Promotion: $2,128

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 9: 7 Mechanical

7 Body

9 Creativity

5 Friends



Work Week: (S) M T W T F (S)



Description:

You're getting more sophisticated. Why steal money when you and your gang can

print your own? You're getting quite a reputation and people are seeking your

advice. Better keep fit, you might need to do some overseas traveling soon.



--==--==--



Smuggler (Level 9)

==================

Carpool Arrival: 1:00am

Hours: 2:00am - 8:00am

Salary: $1,575

Bonus for Promotion: $$3,150

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 10: 10 Mechanical

8 Body

10 Creativity

7 Friends



Work Week: S (M) (T) (W) T F S



Description:

Your business card says you're in the "Import/Export" business. Let's just say

you supply everything people want that the law says they cannot have. You're

bringing in and sending out goods by land, sea, and air, and earning the large

profits all that implies. Your skills need to be fully honed to reach the apex

of this illustrious career.



--==--==--



Criminal Mastermind (Level 10, Highest Level)

=============================================

Carpool Arrival: 4:00pm

Hours: 5:00pm - 11:00pm

Salary: $1,925

Bonus for Promotion: $3,850

Vehicle: ??

Uniform: ??



Work Week: (S) (M) T (W) T F S



Description:

In your endless pursuit to take over the world, you've learned three

things: one, always dress the part, two, crime really does pay, and three,

never stop to reveal your nefarious plans before you actually carry them out.



===============================================================================



|-----------------------------------------------------------------------------|

| [6.6] Military |

|-----------------------------------------------------------------------------|



Recruit (Level 1)

=================

Carpool Arrival: 6:00am

Hours: 7:00am - 1:00pm

Salary: $350

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: N/A



Work Week: S (M) T (W) T F S



Description:

Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines

gets mighty old. Better maintain prime physical shape to advance from the

trenches. Not only will you be stronger but your uniform will look even better

on you than it does now.



--==--==--



Elite Forces (Level 2)

======================

Carpool Arrival: 6:00am

Hours: 7:00am - 1:00pm

Salary: $455

Bonus for Promotion: $910

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Mechanical

1 Body



Work Week: S M T (W) T (F) S



Description:

Special training as a commando brings you more prestige, and as an added

incentive you will be earning special hazard pay. Physical skills are

important so get your body pumped up and strong.



--==--==--



Drill Instructor (Level 3)

==========================

Carpool Arrival: 6:00am

Hours: 7:00am - 1:00pm

Salary: $560

Bonus for Promotion: $1,120

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 4: 2 Mechanical

1 Charisma

1 Body



Work Week: S (M) (T) W T F S



Description:

Now that you're an experienced vet, the base commander has "volunteered" you to

impart your wisdom to a squad of green, malleable recruits. Charisma is

important here, as you'll need to drill fear, loyalty, and discipline into

those jar-heads.



--==--==--



Junior Officer (Level 4)

========================

Carpool Arrival: 6:00am

Hours: 7:00am - 1:00pm

Salary: $630

Bonus for Promotion: $1,260

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 5: 2 Mechanical

2 Charisma

4 Body



Work Week: (S) M T W T F (S)



Description:

You finally gained entrance to the Officer's Club. No resting on your laurels

though, you must keep your body in top physical condition if you want to

advance.



Military Career Reward Object: At level four, you can unlock the Exerto

Selfflog Obstacle Course. See "Job Object Rewards" for information on this

object.



--==--==--



Counter Intelligence (Level 5)

==============================

Carpool Arrival: 7:00am

Hours: 8:00am - 2:00pm

Salary: $700

Bonus for Promotion: $1,400

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 6: 4 Mechanical

3 Charisma

5 Body

1 Friend



Work Week: S M T (W) (T) F S



Description:

Tracking the enemy with the latest equipment is your whole life right now. You

know enough about the enemy strategy for them to really want to kill you--so

you have to stay one step ahead of them for your sake and that of your troops.

Work on your body and mechanical skills to keep those highly sensitive machine

in in top working order.



--==--==--



Flight Officer (Level 6)

========================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $770

Bonus for Promotion: $1,540

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 7: 5 Mechanical

3 Charisma

6 Body

3 Friends



Work Week: (S) M T W T F (S)



Description:

Somebody has to drop those troops, deliver that cargo, and guard the air space

over SimCity. There's a pay grade advance here, but earning your wings will

require additional training with a flight simulator program at the base.

Mechanical skill is a must and body skill is not far behind.



--==--==--



Senior Officer (Level 7)

========================

Carpool Arrival: 7:00am

Hours: 8:00am - 2:00pm

Salary: $812

Bonus for Promotion: $1,624

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 8: 5 Mechanical

5 Charisma

7 Body

4 Friends



Work Week: (S) M T W T F (S)



Description:

You survived your Airborne tour and made it to "the brass". You're well

respected and your counsel is often sought. More charisma training will

improve your speeches and working out will help you maintain your fitness

level. Work on these areas if you want to move on to Commander.



--==--==--



Commander (Level 8)

===================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $840

Bonus for Promotion: $1,680

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 9: 6 Mechanical

5 Charisma

10 Body

5 Friends





Work Week: (S) M T W T F (S)



Description:

Your great leadership accomplishments have brought you to the post of

Commander. No more dodging bullets and crawling under barbed wire. But don't

get all soft and flabby because it's been whispered that you're being

considered as a potential candidate for astronaut. You'll have to show

exceptional mechanical and body skills to gain that honor.



--==--==--



Astronaut (Level 9)

===================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $1,094

Bonus for Promotion: $2,188

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 10: 8 Mechanical

7 Charisma

10 Body

6 Friends



Work Week: (S) (M) T W T F (S)



Description:

One of the highest achievements for a military lifer like yourself. Fame and

fortune climb with each mission into space, and you're in the best physical

shape of your life. Keep working on your skills if you want to become one of

the most influential people in this country.



--==--==--



General (Level 10, Highest Level)

=================================

Carpool Arrival: 9:00am

Hours: 10:00am - 4:00pm

Salary: $1,138

Bonus for Promotion: $2,276

Vehicle: ??

Uniform: ??



Work Week: (S) M T W T (F) (S)



Description:

Your organizational genius has earned you the rank of general, the top of the

top brass. Your day is filled with government officials requesting your wise

counsel and a book deal for your memoirs is looking good. Is your home life as

successful as your professional life?



===============================================================================



|-----------------------------------------------------------------------------|

| [6.7] Slacker |

|-----------------------------------------------------------------------------|



Golf Caddy (Level 1)

====================

Carpool Arrival: 4:00am

Hours: 5:00am - 10:00am

Salary: $126

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: N/A



Work Week: S (M) T W T F (S)



Description:

Spending your sunny days carrying someone else's clubs for a round of 18--what

could be easier? Early morning tee times call for early work hours, but it's a

terrific opportunity to schmooze with the wealthy at the local country club.



--==--==--



Gas Station Attendant (Level 2)

===============================

Carpool Arrival: 9:00pm

Hours: 10:00pm - 3:00am

Salary: $154

Bonus for Promotion: $308

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Mechanical



Work Week: S (M) T W (T) F S



Description:

The hours are doable. The pay is pretty lousy. On occasion you find yourself

with odd headaches which result from the fumes. But hey, you've got all the

delights of the snack cake and magazine racks right at your fingertips! Enjoy!



--==--==--



Convenience Store Clerk (Level 3)

=================================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $210

Bonus for Promotion: $420

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 4: 1 Mechanical

1 Charisma



Work Week: S (M) (T) W T F S



Description:

The customers are considerably less wealthy than those in your last job, but

there is plenty of free soda pop and candy bars--not a bad trade. Besides, all

your friends can hang out at the store late in the evening and read the comics

while you pretend to work.



--==--==--



Record Store Clerk (Level 4)

============================

Carpool Arrival: 9:00am

Hours: 10:00am - 3:00pm

Salary: $252

Bonus for Promotion: $504

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 5: 1 Mechanical

2 Charisma

1 Creativity

2 Friends



Work Week: S M (T) W (T) F S



Description:

Nothin' but tunes all day long, man... While you'll need to boost your charisma

to maintain this cushy job, there's no easier way to get paid to listen to your

favorite music all day long.



--==--==--



Party D.J. (Level 5)

====================

Carpool Arrival: 10:00pm

Hours: 11:00pm - 4:00am

Salary: $385

Bonus for Promotion: $770

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 6: 3 Mechanical

2 Charisma

1 Creativity

4 Friends



Work Week: S M (T) (W) (T) F S



Description:

Those contacts you made at the record store certainly paid off--now you're

spinning tunes at the best parties in town. Late nights and lots of mechanical

skills are needed to keep those turn tables spinnin'.



--==--==--



Projectionist (Level 6)

=======================

Carpool Arrival: 5:00pm

Hours: 6:00pm - 1:00am

Salary: $392

Bonus for Promotion: $784

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 7: 4 Mechanical

2 Charisma

2 Creativity

5 Friends



Work Week: S M T (W) (T) F S



Description:

Show the finished product to the world, press a button here and there, and

presto!--you're not working hard for that tidy little paycheck, are you? Good

thing you're a night owl.



Slacker Career Reward Object: At level six, you can unlock the AquaGreen

Hydroponic Garden. See "Job Object Rewards" for information on this object.



--==--==--



Home Video Editor (Level 7)

===========================

Carpool Arrival: 10:00am

Hours: 11:00am - 5:00pm

Salary: $613

Bonus for Promotion: $1,226

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 8: 4 Mechanical

3 Charisma

3 Creativity

7 Friends



Work Week: S M (T) (W) (T) F S



Description:

The best part of your job? Seeing all the blunders those mega-stars make when

filming. Making them look good can help to earn you friends, though you'll

want to concentrate on making plenty of them yourself--never hurts to know the

right people when you're looking to just be comfortable.



--==--==--



Freelance Photographer (Level 8)

================================

Carpool Arrival: 1:00pm

Hours: 2:00pm - 7:00pm

Salary: $788

Bonus for Promotion: $1,576

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 9: 4 Mechanical

4 Charisma

4 Creativity

10 Friends



Work Week: S M (T) (W) (T) F S



Description:

That time in the editing room taught you well--you know how to get a good shot

the first time around. Go everywhere, see everything, take gorgeous pics on

someone else's dime, and look good doing it. It's a free-and-easy way to live,

but requires lots of travel, as well as the connections to finance it.



--==--==--



Freelance Web Designer (Level 9)

================================

Carpool Arrival: 9:00am

Hours: 10:00am - 3:00pm

Salary: $933

Bonus for Promotion: $1,866

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 10: 4 Mechanical

5 Charisma

5 Creativity

13 Friends



Work Week: (S) (M) T W T (F) (S)



Description:

The move from Freelance Photographer to Freelance Web Designer isn't a big step

in responsibility, but to the Internet illiterate, who don't know that your

word processor does all the HTML layout for you, it's still pretty impressive.

Play it cool, convince as many friends as you can that you're on the cutting

edge of everything hip, and you might find yourself invited into SimCity's

elite inner circle.



--==--==--



Professional Party Guest (Level 10, Highest Level)

==================================================

Carpool Arrival: 9:00pm

Hours: 10:00pm - 2:00am

Salary: $1,400

Bonus for Promotion: $2,800

Vehicle: ??

Uniform: ??



Work Week: S (M) (T) (W) (T) F S



Description:

This is it, the ultimate lap of luxury, at no cost to you! Living the good

life, plartying and living at someone else's house, surrounded by more

artificial friends than the best politicians in town. Enjoy it while you

can...



===============================================================================



|-----------------------------------------------------------------------------|

| [6.8] Law Enforcement |

|-----------------------------------------------------------------------------|



Security Guard (Level 1)

========================

Carpool Arrival: 7:00pm

Hours: 8:00pm - 2:00am

Salary: $336

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Body



Work Week: S (M) T W T (F) S



Description:

A badge, a gun... and the graveyard shift. Since you're required to supply

your own firearm and uniforms, it doesn't leave much in your pay envelop.



--==--==--



Cadet (Level 2)

===============

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $448

Bonus for Promotion: $896

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 2 Body



Work Week: S (M) T W T F (S)



Description:

You're going to the Police Academy, with a starting salary from the city

burning a hole in your blues. Like a combination of boot camp and college, the

experience can be physically and mentally draining. Improve your body skill so

you can graduate and get a real job.



--==--==--



Patrol Officer (Level 3)

========================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 11:00pm

Salary: $552

Bonus for Promotion: $1,104

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 4: 2 Body

1 Logic

1 Friend



Work Week: S M T (W) T (F) S



Description:

You're riding the mean streets of SimCity in a squad car--dangerous work

without a lot of pay. Keep yourself in top physical condition and study up on

your logic skills so you can be considered for a shield.



--==--==--



Desk Sergeant (Level 4)

=======================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $616

Bonus for Promotion: $1,232

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 5: 3 Body

1 Logic

2 Friends



Work Week: (S) M T W T F (S)



Description:

A break from the mean streets, and a promotion with pay hike...but tons of

paperwork. However, you're on regular hours with a reduction in physical

demands. If you get tired of this desk job, improve those body and logic

skills and you may be out on the street in a much more interesting job...



--==--==--



Vice Squad (Level 5)

====================

Carpool Arrival: 9:00am

Hours: 10:00am - 4:00pm

Salary: $686

Bonus for Promotion: $1,372

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 6: 3 Body

4 Logic

2 Cleaning

2 Friends



Work Week: S M (T) (W) T F S



Description:

You're attached to your first plainclothes job. Vice duty can be exciting, but

your squad operates mostly at night. It's important to shine here, so you can

be considered for detective training. Well-rounded skills, especially logic,

will hasten that next promotion.



--==--==--



Detective (Level 6)

===================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $756

Bonus for Promotion: $1,512

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 7: 4 Body

5 Logic

4 Cleaning

3 Friends



Work Week: S (M) (T) W T F S



Description:

You get your shield and continue plainclothes work. Logic needs to be sharp

and friends are very important. CLeaning also comes into play here, if you

want to step up the department ladder.



Law Enforcement Career Reward Object: At level six, you can unlock the Prints

Charming Fingerprinting Scanner. See "Job Object Rewards" for information on

this object.



--==--==--



Lieutenant (Level 7)

====================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $826

Bonus for Promotion: $1,652

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 8: 5 Body

6 Logic

6 Cleaning

4 Friends



Work Week: (S) M T W T F (S)



Description:

Cases have a higher profile, and your experience has advanced you to a better

pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to

keep those skills sharpened. The stress of dealing with that thick unsolved

folder of SimCity crimes can do damage to your home life. Try to emphasize

"family time" and recreation when at home to achieve a proper balance.



--==--==--



SWAT Team Leader (Level 8)

==========================

Carpool Arrival: 10:00am

Hours: 11:00am - 6:00pm

Salary: $875

Bonus for Promotion: $1,750

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 9: 7 Body

9 Logic

7 Cleaning

6 Friends



Work Week: (S) M T W T F (S)



Description:

An elite job with a good bonus in the form of "danger pay," But you've got to

be very smart to be successful. Make sure you're making friends in high

places.



--==--==--



Police Chief (Level 9)

======================

Carpool Arrival: 7:00am

Hours: 8:00am - 4:00pm

Salary: $910

Bonus for Promotion: $1,820

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 10: 10 Body

9 Logic

8 Cleaning

7 Friends



Work Week: (S) (M) T W T F S



Description:

You're finally "Top Cop". You can afford a substantial house on the hill and

are one of the most influential people in SimCity. What more can you possibly

do to protect the citizens of SimCity?



--==--==--



Captain Hero (Level 10, Highest Level)

======================================

Carpool Arrival: 9:00am

Hours: 10:00am - 4:00pm

Salary: $1,225

Bonus for Promotion: $2,450

Vehicle: ??

Uniform: ??



Work Week: S M (T) (W) (T) F S



Description:

Crime peoples beware! A new day has dawned on our most wonderful community. A

day of righteous justice for all, for Captain Hero is here at last! With

massive superpowers at hand Captain Hero fights crime on a daily basis, to the

fullest extent of the law.



===============================================================================



|-----------------------------------------------------------------------------|

| [6.9] Culinary |

|-----------------------------------------------------------------------------|



Dish Washer (Level 1)

=====================

Carpool Arrival: 1:00pm

Hours: 2:00pm - 10:00pm

Salary: $126

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: N/A



Work Week: S (M) T W T (F) S



Description:

You have to start somewhere, and in the restaurant industry, it's right at the

bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY

what people like and don't like. Wash... and learn.



--==--==--



Drive Through Clerk (Level 2)

=============================

Carpool Arrival: 4:00pm

Hours: 5:00pm - 9:00pm

Salary: $168

Bonus for Promotion: $336

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Creativity



Work Week: S (M) T (W) T F S



Description:

Out of the frying pan and into the fire! You don't have to clean anymore, but

dealing with hungry commuters and teen pranks will either make you or break

you. Don't forget to smile!



--==--==--



Fast Food Shift Manager (Level 3)

=================================

Carpool Arrival: 4:00pm

Hours: 5:00pm - 10:00pm

Salary: $182

Bonus for Promotion: $364

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 4: 1 Logic

2 Creativity

1 Friend



Work Week: S M T (W) (T) F S



Description:

Joy of joys... instead of fixing food you now have to fix problems: tangled

register tape, clogged soda drink dispensers, and squabbling underpaid

employees. Be creative about your problem solving or you'll be stuck picking

taco droppings out of your hair for a long, long time.



--==--==--



Host (Level 4)

==============

Carpool Arrival: 9:00am

Hours: 10:00am - 4:00pm

Salary: $242

Bonus for Promotion: $484

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 5: 3 Logic

2 Creativity

2 Friends



Work Week: S (M) (T) W T F S



Description:

If you never see another burger again, it'll be too soon. Now you're out of

the kitchen, seating people and managing tables in a restaurant where people

expect REAL food for the prices they're paying. Keep your eyes open and your

smile painted on as you start learning about the industry-it's a dog-eat-food

world out there, and you'll want to be well-prepared.



--==--==--



Waiter (Level 5)

================

Carpool Arrival: 1:00pm

Hours: 2:00pm - 7:00pm

Salary: $308

Bonus for Promotion: $616

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 6: 3 Cooking

3 Logic

2 Creativity

2 Friends



Work Week: S M (T) (W) T F S



Description:

If you thought hosting was bad, just try waiting tables. THIS is a promotion?

You'd better believe it! Be prepared to think on your feet to outwit and

impress your often-crafty customers in pursuit of the Almighty Tip-all while

wearing a snazzy uniform and those ubiquitous Pieces of Flair.



--==--==--



Prep Cook (Level 6)

===================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $469

Bonus for Promotion: $938

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 7: 4 Cooking

4 Logic

4 Creativity

3 Friends



Work Week: S (M) (T) W T F S



Description:

You've memorized everything on the menu and managed to work your way into a

position as a Prep Cook. It's not glamorous, but it's real kitchen work-and

you look stylin' in that big white hat! Get comfortable with the slicing,

dicing and julienne fries-you're not going to get any farther in this industry

if you don't know your basic cooking inside and out.



Culinary Career Reward Object: At level four, you can unlock the Schokolade 890

Chocolate Manufacturing Facility. See "Job Object Rewards" for information on

this object.



--==--==--



Sous Chef (Level 7)

===================

Carpool Arrival: 1:00pm

Hours: 2:00pm - 9:00pm

Salary: $812

Bonus for Promotion: $1,624

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 8: 5 Cooking

6 Logic

5 Creativity

4 Friends



Work Week: S M (T) W (T) F S



Description:

It's ironic that the more accomplished you become, the less you actually touch

the food. As Sous Chef you're spending most of your time as a manager and

cheerleader for your kitchen staff. If you want to keep moving up, you'll have

to prove you've got th eccentric creativity needed to create novel dishes. Bon

appetit!



--==--==--



Executive Chef (Level 8)

========================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $1,206

Bonus for Promotion: $2,416

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 9: 8 Cooking

7 Logic

7 Creativity

6 Friends



Work Week: S M (T) (W) (T) F S



Description:

Finally recognized for your creative gifts, you've been given control of your

restaurant's menu in order to create completely new and exciting dishes. It's

a dream come true-but you're already dreaming of more. Keep challenging

yourself as you work towards a new prize: a franchise of your own!



--==--==--



Restauranteur (Level 9)

=======================

Carpool Arrival: 1:00pm

Hours: 2:00pm - 10:00pm

Salary: $1,330

Bonus for Promotion: $2,660

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 10: 10 Cooking

8 Logic

10 Creativity

7 Friends



Work Week: S (M) (T) (W) T F S



Description:

Everyone's clamoring for apiece of the pie-YOUR pie, that is. Now that you've

developed a distinctive culinary style, it's time to milk it for everything

it's worth as a national brand. Keep everyone on their toes with your creative

genius and you just might become a household name!



--==--==--



Celebrity Chef (Level 10, Highest Level)

========================================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 8:00pm

Salary: $2,170

Bonus for Promotion: $4,340

Vehicle: ??

Uniform: ??



Work Week: (S) (M) T W T (F) (S)



Description:

You've finally arrived, and your face is selling more cookbooks than your own

food does! It's been a long road, but you've now got a TV show seen by

millions, a successful restaurant chain, and a name that commands respect.

Bask in your victory as you flaunt your celebrity in televised competitions and

enjoy your new life as a media mogul!



===============================================================================



|-----------------------------------------------------------------------------|

| [6.10] Science |

|-----------------------------------------------------------------------------|



Test Subject (Level 1)

=============

Carpool Arrival: 10:00am

Hours: 11:00am - 5:00pm

Salary: $217

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Cooking

1 Cleaning



Work Week: (S) M T W T (F) S



Description:

While earning a science degree, you're picking up a mediocre salary as a "human

guinea pig" at a local kinetics lab. It's a way to introduce yourself to the

scientific community, but it's tough to be charming after several hours in a

wind tunnel.



--==--==--



Lab Assistant (Level 2)

=======================

Carpool Arrival: 3:00pm

Hours: 4:00pm - 10:00pm

Salary: $322

Bonus for Promotion: $644

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Cooking

1 Logic

3 Cleaning



Work Week: S (M) T W T F (S)



Description:

Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your

mood today? A lot of logic-skill-building time is needed at home to advance.

And guess what? You're on the graveyard shift. Work all night, sleep all day.



--==--==--



Field Researcher (Level 3)

==========================

Carpool Arrival: 8:00am

Hours: 9:00am - 3:00pm

Salary: $448

Bonus for Promotion: $896

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 4: 2 Cooking

1 Logic

5 Cleaning

1 Friend



Work Week: S M T (W) T (F) S



Description:

This job takes you into the field, working on far-flung projects. However,

your pay increases. Develop your logic skill and maybe you can actually teach

about this stuff in the classroom, instead of doing it in remote, inhospitable

places.



--==--==--



Science Teacher (Level 4)

=========================

Carpool Arrival: 7:00am

Hours: 8:00am - 3:00pm

Salary: $525

Bonus for Promotion: $1,050

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 5: 3 Cooking

2 Logic

6 Cleaning

2 Friends



Work Week: (S) M T W T F (S)



Description:

No amount of field research could have prepared you for the naked savagery of

teaching a high-school science class. (At least it's a job with regular hours.)

Keep those lab messes clean, and build logic skill to aid you in getting a

different job.



--==--==--



Project Leader (Level 5)

========================

Carpool Arrival: 9:00am

Hours: 10:00am - 5:00pm

Salary: $630

Bonus for Promotion: $1,260

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 6: 4 Cooking

4 Logic

6 Cleaning

3 Friends



Work Week: S (M) T W (T) F S



Description:

It is up to you to manage a team of researchers in the quest for an important

scientific breakthrough. Devise innovative experiments using your newly

developed cooking and cleaning skills. If you really shine here, you may be on

your way to becoming an inventor.



--==--==--



Inventor (Level 6)

==================

Carpool Arrival: 9:00am

Hours: 10:00am - 7:00pm

Salary: $756

Bonus for Promotion: $1,512

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 7: 5 Cooking

5 Logic

5 Creativity

7 Cleaning

3 Friends



Work Week: S M (T) W (T) F S



Description:

Income has climbed, but to succeed as an inventor you'll need to put in long

hard hours at the lab. Maintaining your home relationships may be harder now-

there will be little time for socializing as you create the auto-recycling

newspaper.



Science Career Reward Object: At level six, you can unlock the Simsanto Inc.

Biotech Station. See "Job Object Rewards" for information on this object.



--==--==--



Scholar (Level 7)

=================

Carpool Arrival: 7:00am

Hours: 8:00am - 1:00pm

Salary: $896

Bonus for Promotion: $1,792

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 8: 6 Cooking

8 Logic

7 Cleaning

3 Friends



Work Week: (S) M T W T F (S)



Description:

You have been named Chairman of the Science Department at Sim University. The

regents are depending on your leadership and logical thinking to invigorate the

school's science curriculum. This is a high-paying, well-respected position

with good hours and more time a thome, but it takes a well-rounded skill set to

guarantee success and promotion.



--==--==--



Top Secret Researcher (Level 8)

===============================

Carpool Arrival: 9:00am

Hours: 10:00am - 3:00pm

Salary: $1,036

Bonus for Promotion: $2,072

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 9: 7 Cooking

8 Logic

8 Cleaning

5 Friends





Work Week: S M (T) W (T) F S



Description:

Your expertise with auto-recycling has led to a position on a highly

classified, very demanding government project. The money is excellent, but you

may be called to the lab at any time. Special care should be taken to stay

happy and rested--a tired, cranky scientist might pose a security risk. If

exceptional logic is demonstrated, a promotion to theorist may be in the cards.



--==--==--



Theorist (Level 9)

==================

Carpool Arrival: 9:00am

Hours: 10:00am - 2:00pm

Salary: $1,522

Bonus for Promotion: $3,044

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 10: 9 Cooking

10 Logic

10 Cleaning

8 Friends





Work Week: (S) (M) T W T F (S)



Description:

The accolades from your research have earned you the highly paid position of

theorist. You enjoy a higher salary-to-work-hours ratio than the one you had

as an inventor. You must work hard to keep a high state of happiness and

health. And only a successful theory can lead to the status and rewards you

seek.



--==--==--



Mad Scientist (Level 10, Highest Level)

=======================================

Carpool Arrival: 9:00pm

Hours: 10:00pm - 2:00am

Salary: $2,333

Bonus for Promotion: $4,666

Vehicle: ??

Uniform: ??



Work Week: (S) (M) T W T (F) (S)



Description:

With lecture fees and book advances, you're able to purchase the big house on

the hill. The big question is, what experiments will you be conducting in its

big cellar?



===============================================================================



|-----------------------------------------------------------------------------|

| [6.11] Quick Summary |

|-----------------------------------------------------------------------------|



The best-paying job is top of the Athletic career, which gives you $3,033 per

day.



Politics Career

===============

Highest Level: Mayor

Total Friends Required: 10

Salary: $1,313





Medicine Career

===============

Highest Level: Chief of Staff

Total Friends Required: 9

Salary: $1,488





Business Career

===============

Highest Level: Business Tycoon

Total Friends Required: 8

Salary: $2,100





Athletic Career

===============

Highest Level: Hall of Famer

Total Friends Required: 8

Salary: $3,033





Criminal Career

===============

Highest Level: Criminal Mastermind

Total Friends Required: 7

Salary: $1,925





Military Career

===============

Highest Level: General

Total Friends Required: 6

Salary: $1,138





Slacker Career

==============

Highest Level: Professional Party Guest

Total Friends Required: 13

Salary: $1,400





Law Enforcement Career

======================

Highest Level: Captain Hero

Total Friends Required: 10

Salary: $1,225





Culinary Career

===============

Highest Level: Celebrity Chef

Total Friends Required: 7

Salary: $2,170





Science Career

==============

Highest Level: Mad Scientist

Total Friends Required: 8

Salary: $2,333



===============================================================================



|-----------------------------------------------------------------------------|

| [6.12] Chance Cards |

|-----------------------------------------------------------------------------|



Chance Cards, like in The Sims, will pop up every so often, giving you a

scenario. You are then presented with two options, and a third one, which lets

you ignore the scenario. Depending on your choice, something will happen. You

could win an award at work, be promoted or demoted, win some cash, gain/lose

skill points, or even be fired.



This section gives you the chance cards for all adult jobs, and what their

outcomes are. The "_____" represents your Sims' name, so I left it blank.

Also, depending on whether your Sim is male or female, some parts of the text

will read "he" or "she", or "him" or "her". For the sake of this guide, I've

put in whatever gender my Sim is.



Although I have provided the answer I received for the option I chose, the

outcomes are completely random. Once I get different answers, I'll put them

in. If you have the different outcomes, feel free to send them to me, or a

screenshot of the dialogue box so I can type it out. Whenever there is more

than one outcome for a single response, they will be labeled as "Outcome 1",

"Outcome 2", etc.



Chance Cards are listed alphabetically by the Career path.



--==--==--



Athletic Chance Card 1 - Team Mascot position

=============================================



The SimCity Quarks are looking to fill the over-sized shoes of their world

famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has

decided to go back to medical school. _____'s been given the nod to step into

the role, but with Limpy out of the way, her own character, Dagby Llama of the

Lower City Llamas may be able to step into the currently vacant limelight.



"Become Limpy" -> _____'s days of having stick sodas poured over her oversized

cartoon head are over. She casts off the costume of Dagby

Llama and dons the mantle of the mightiest mascot every to

grace a SimCIty athletic field. As Limp the Lepton, _____

has the freedom to design her own cheers and to come up with

an entirely new set of pratfalls. _____'s new expanded skill

set earns her 1 body and 1 creativity point.



OUTCOME = GOOD



"Steal Limelight" ->



--==--==--



Athletic Chance Card 2 - All Star position

==========================================



Practice has been canceled due to the large volanco that recently sprouted up

beneath the visiting team's locker-room, so _____ ha ssome free time on her

hands. Some of the team has decided to hold an informal practice session, but

a larger group is heading off to play the back nine and SimCity Lynx. What

should _____ do?



"Practice" -> A small squad heads off to a local community park. After

stretching and running some drills, a crowd begins to form,

having recognized _____ and the other popular players. _____

decides to organize an impromptu pick-up game to put on a show

for the fans, and even decides to let a few of the local college

athletes join in. A few minutes into the game one of the

amaterus smashes into _____ and lands face first in the hard

turf, unconscious. Without a team doctor or trainer, _____ and

her teammates stand stunned. The amateur later recovers, but the

lawsuit leaves _____ settling out of court for $15,000.



OUTCOME = BAD



"Play Golf" ->



--==--==--



Athletic Chance Card 3 - Superstar position

===========================================



While eating lunch at the team's local sports pub, Pluck 'n Chuck, _____ sees a

man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue.

The bar is packed, and only the man's date seems to be aware of the problem.

_____ could administer the Heimlich Maneuver, or wade through the patrons to

find the bar's manager.



"Give Heimlich" -> _____ heads over to the now purple faced patron, lifts him

out of his chair, wraps her arms around his gut and gives

him the Heimlich; a half eaten Buffalo wing shoots out of

him onto the table. The entire bar watches as the man

recovers, and _____ is featured on the 6 o'clock news,

earning her the air of responsibility the team had been

waiting for her to display so that they could promote her to

Assistant Coach.



OUTCOME = GOOD



"Find Manager" ->



--==--==--



Athletic Chance Card 4 - Starter position

=========================================

(submitted by Ed. L)



A start-up athletic shoe company has asked _____ to sponsor a new line of

athletic gear. _____ has gained some notoriety as of late, but sponsorship

deals usually only go to all-stars and MVPs, and it does sound like a pretty

good deal, even though the company is as of yet unknown.



"Take Deal" -> _____ signs the paperwork and heads off to her first commercial

shoot. She meets the marketing execs and discovers that they

want her to dress up as a soldier and deliver what sounds to her

like an extremely sexist and possibly illegal, but definitely

nonsensical speech that has absolutely nothing to do with shoes

or sports. Confused, _____ does as she's told, but when the

spot airs, she takes the brunt of the negative publicity and

loses 1 charisma skill point.



OUTCOME = BAD



"Pass on it" -> _____ passes on the deal, and later hears that one of her

team's all-stars signs up in her place. For the TV spot the

all-star is forced to dress up as a soldier and deliver an

extremely sexist and possibly illegal, but definitely

nonsensical speech that that absolutely nothing to do with

shoes or sports. The company goes under, taking the all-star's

reputation with it. _____ emerges unscathed and earns 1 logic

and 1 charisma skill point in the process.



OUTCOME = GOOD



--==--==--



Athletic Chance Card 5 - Minor Leaguer position

===============================================

(submitted by Alex. W)



The assistant coach has asked _____ to help move an upright piano for one of

the more senior players on the team. _____ is a bit worried about

overstraining herself, but the move might also be a way to get in good with the

manager and some of the players. She could agree, or make up some excuse.



"Move Piano" -> _____ starts to move to get the piano with the rest of the team

and lifts it down the stairs. However _____ loses her grip and

the piano falls. Scrambling to retain her grip, the piano

crashes down the stairs. _____ sprains her back and loses 1

body skill point.



OUTCOME = BAD



"Make Excuse" -> _____ tells the assistant coach that he's been experiencing

back spasms and that he's so focused on the upcoming game with

the Red City Hammers that he needs to get some extra therapy

and some extra practice sessions in before the game. The

coach agrees with his level headedness and decides to hire

professional movers to move the piano. _____ earns 2 logic

skill points for his quick thinking.



OUTCOME = GOOD



--==--==--



Athletic Chance Card 6 - Rookie position

========================================



During warm-ups _____ notices that one of the starting players has forgotten

her knee brace on the practice field. Without the brace the first stringer

will surely re-injure herself: as a bench warmer _____ could make a good

impression by returning the brace to her, or he could hide the brace since he'd

be the next in line for her position, were she to be side-lined with an injury.



"Return Brace" ->



"Hide Brace" -> _____ sneaks over to the knee brace and deftly stuffs it into

his gym bag. He looks around to make sure no one is looking

looking and heads to a nearby garbage bin to dispose of the

specialized brace. _____ heads back to the locker room to suit

up for the game, but just when it looks like he's gotten away

with it, in walks the mananger and the starting player holding

her knee brace which appears to have become entangled with a

discarded banana peel. _____ is fired on the spot.



OUTCOME = BAD



--==--==--



Business Chance Card 1 - Junior Executive position

==================================================



The current grist for the office rumor mill seems to be that _____'s boss is up

for a promotion and has been asked to hand pick his replacement. Seems like a

sure fire way to get in good with the boss would be to take him out to his

favorite restaurant, but _____ also knows that his kids have been desperate to

get the new Robotic Ants from Wrightway Toys.



"Have Dinner" -> _____ takes her boss to the exclusive Hedman's Hideaway

(Outcome 1) Downtown Seafood Restaurant, his favorite spot. She uses all

the charisma she has to explain where she sees the company and

herself in the next five years. He seems impressed and thanks

_____ for dinner. When _____ gets back to her office, her

desk has been packed up in boxes. On the verge of tears she

goes to collect her things, when she spots a note. It reads,

"Congratulations, looks like you're going places." _____'s

been promoted to Executive.



OUTCOME = GOOD



"Have Dinner" -> _____ takes his boss to the exclusive Hedman's Hideaway

(Outcome 2) Downtown Seafood Restaurant, her favorite spot. _____ uses

all his limited charisma to explain every single detail that

he sees wrong with the company and with his boss, and how

promoting him would fix all of it. His boss is not impressed

and leaves midway through the meal. When _____ gets back to

his office, his desk has been packed up in boxes. On the

verge of tears he collects his belongings and is escorted out

of the building by a security guard. _____'s lost his job.



OUTCOME = BAD

(submitted by pal3_99)



"Buy Ants" ->



--==--==--



Business Chance Card 2 - CEO position

=====================================



While having a meal with her assistant, _____ learns that EveryTech

Technologies is looking for a new CEO and that _____'s own president is being

considered for the position. _____ ponders what her response to this should be

and if she'd have enough time to sabotage the president's plans, as a move like

this would invariably be bad for business. Then _____'s assistant reminds her

that the president has been a loyal employee with the company for many years,

and has stuck with the company through thick and thin.



"Sabotage" ->



"Trust" -> _____ decides to trust in her loyal employee, but certainly not on

an empty stomach. _____ heads downtown for a quick bite, but she

spots the Chairman of EveryTech at the table almost directly opposite

to her own. After a few minutes of averting his eyes, she can't

avoid him any longer, and when he motions _____ to join him she

doesn't see any other choice. TO her surprise, the Chairman

announces he is retiring soon and offers _____ the chairmanship at

EveryTech, $35,000 signing bonus including. _____ gladly accepts,

and is now officially a business tycoon.



OUTCOME = GOOD



--==--==--



Business Chance Card 3 - CEO position

=====================================



_____ is playing in the CEO's annual golf tournament at the SimCity Country

Club. This prestigious event has been known to make or break many a Sim's

career. _____'s fouresome includes the President of the company, and she's

spent a good part of the day discussing with the President his overwhelming

desire to win this year's tournament. Unbelievably, coming in to the

eighteenth hole, _____ and the president are tied for first place, and _____'s

not sure what her best career move is.



"Play to Win" ->



"Throw Game" -> The president misses the green on his second shot, but is up

and down in two and pars out the hole. _____ is on the green

sticking to her game plan (knowing that no executive ever got

anywhere in business by beating their company president in a

golf tournament) and smacks the ball so hard that it runs the

length of the green and nestles in the rough. It takes _____

3 more putts to finish out. The president is not impressed

with _____'s obvious attempt to throw the game, and even makes

mention of it when he accepts the tournament trophy. _____

loses 2 Logic skill points.



OUTCOME = BAD



(submitted by TLD)



--==--==--



Business Chance Card 4 - Executive Assistant position

=====================================================



On his lunch break, _____ notices a new antiques store called London Charms

opening accross the road from his office. It occurs to _____ that a joint

business venture between his corporation and a smaller privately owned store

might be just what his company's looking for, but he also notices some trinkets

that might be far more valuable than they look. He could take his lunch hour

to shop, or deliver a proposal to his boss.



"Shop" ->



"Tell Boss" -> After hearing _____'s proposal, his boss stops into London

Charms and immediately recognizes why _____ has proposed a joint

venture. He discusses _____'s plans with the owner who

immediately recognizes the chance for increased capital, as well

as revenue. The deal is signed that day, and _____ is awarded 1

Creativity skill point for his business sense.



OUTCOME = GOOD



(submitted by TLD)



--==--==--



Business Chance Card 5 - President position

===========================================



Microscotch Technologies is looking for a new CEO, and _____'s appeared on

their list of candidates. Though _____'s been happy at her current

corporation, the thought of possibly becoming a CEO is tempting. After

researching Microscotch, _____ is impressed with their business record and

environmental policy. _____ could easily show interest in the position and,

with her experience, have a good chance of landing it. But loyalty is a

powerful asset in the business world, and word would undoubtedly get around

that she'd gone looking elsewhere.



"Apply" ->



"Stay" -> The members of the board at Microscotch are impressed with _____'s

background and experience. They arrange an informal meeting with her

later in the day, and she charms the socks off of them. All thoughts

of loyalty fade away as they offer _____ the position and a 킧25,000

signing bonus to make the move to Microscotch. _____ accepts the

position and the bonus.



OUTCOME = GOOD



(submitted by TLD)



--==--==--



Criminal Chance Card 1 - Bookie position

========================================



A few days ago one of _____'s regulars picked a long shot nag to win and ended

up winning himself a couple of grand, but before he could collect, he managed

to get himself into some "trouble", which led to the accidental explosion of

his car. _____ has effectively inherited the money, and if he were to pocket

the winnings him, no one would be the wiser, though he could also earn some

street rep by splitting the winnings with his boss.



"Keep" ->



"Split" -> _____ counts out the winnings and heads to the 444 Club, the base of

operations for the local family's "business". He greets the

doormen and is escorted ot the backroom, where he explains the

situation to the boss and drops a roll of 1000 simoleans in front of

him. He waves his hand and in a gruff voice informs _____ that the

winnings really belong to him and the family. _____ has no choice

but to turn over all the winnings and lose 1 Creativity skill point.



OUTCOME = BAD



--==--==--



Criminal Chance Card 2 - Con Artist position

============================================



As of late, pickings have been thin in the con-artist racket. The Vice Squad

has been breathing down _____'s neck, and the consumer affairs committee has

launched an aggressive television ad campaign warning would-be victims to the

dangers of recent confidence schemes. _____ has a few tricks left up his

sleeve though. A contact has offered him some office space that might work

well as the pretext for a classic vacation time-share scam (a sure fire way to

swindle the elderly out of their retirement funds), or seeing as times are

tough, _____ could go with the old door-to-door insurance policy scheme.



"Time-Share" -> _____ opens up shop, and within an hour already has his first

pair of suckers. He sells them some forged time share

paperwork, some imaginary stock in their local shopping mall,

and even ends up throwing in a non-existant speed boat. _____

thanks the elderly couple and shows them to the door, but the

couple is cagier than _____ suspected. They immediately take

the paperwork to a lawyer, and the cops arrive at _____'s

"office" door before he's even had time to cash the check.

_____ is caught red handed and has to hire a shyster attorney

to beat the 13 counts of fraud the DA has filed against him.

_____ is out $5,000.



OUTCOME = BAD



"Insurance" -> Street after street, door after door, walking until she's no

longer able to feel her feet, and _____ hasn't sold a single

insurance policy, not a single Simolean conned. It looks like

while _____ was busy refining the good old scams, the whole of

SimCIty got wise to them. _____'s lost her touch as well as 2

Creativity skill points.



OUTCOME = BAD



--==--==--



Criminal Chance Card 3 - Bank Robber position

=============================================



During the final set-up meeting for the upcoming heist, _____ is informed that

a member of the team has been taken ill and won't be coming with them, but that

the job will go down as planned. New roles are discussed, and some of the more

experienced members of the team will be forced to pick up some of the slack,

but it's left up to _____ whether she wants to be a lookout in charge of crowd

control or if she'd rather help out the demolitions expert with cracking the

bank vault.



"Look-out" ->



"Vault" -> The team goes into motion. The vault poses no problem, and in

minutes they're in and have packed up the bearer bonds they've come

to steal. On the way out, _____ pockets a stack of simoleans, but

keeps them to herself for a little extra "hazard" pay. Halfway to

the rendezvous point the getaway car is suddenly surrounded by

patrol cars, and the leader of the job knows something must be up.

He grabs _____'s bag and finds the stack of marked bills, as well as

the radio transmitter it contains. Before _____ knows what's hit

her, the getaway car has swung into a dark alley, and _____ is

thrown out of the moving car. _____ loses her job and 2 Body skill

points.



OUTCOME = BAD



--==--==--



Culinary Chance Card 1 - Fast Food Shift Manager position

=========================================================



The movie theater down the street just let out and _____'s restaurant is

PACKED. (One might think they'd be full after those absurdly sized movie

drinks, but no such luck.) He's barking orders left and right when suddenly

the unthinkable happens: the Uberburger 3000 breaks down in an entirely

ungraceful puff of smoke. Now the restaurant smells like charcoal and there

isn't a burger in sight. Should he try to keep going without the Uberburger,

or take the repair into his own hands?



"Who needs burgers?" -> _____ sees the throngs of customers and knows that

(Outcome 1) there's profit to be had. He instructs his staff to

deep-fry the hamburger patties instead of sending them

through the Uberburger. Unfortunately, this backfires

and breaks the Frency fry fryers as well. Now the

entire kitchen is filled with acrid smoke and an

undeniable stench. The customers back out of the

restaurant in horror, and the incompetence of the staff

makes the local news. _____'s furious boss docks $500

for the repair of BOTH machines from _____'s modest

paycheck.



OUTCOME = BAD



"Who needs burgers?" -> Who needs burgers anyway? While his staff out front is

(Outcome 2) explaining the situation, _____ makes an emergency run

and begins preparing some of his ultra-secret-recipe

VeggieMight burgers. The ravenous hordes of customers

are so hungry that they'll try anything--but once

they've tried his "burgers", they just can't get

enough! When _____'s manager Jennie arrives and sees

hundreds of happy customers, it's clear to her that

_____'s true calling is in the kitchen. _____ gains 1

Cooking Point and 1 Charisma point for the VeggieMight

sensation.



(submitted by Alex. W)



"Roll up those sleeves!" -> Eager to be a hero, _____ digs up a greasy

screwdriver and rolls up his sleeves. "It's

probably just a patty jammed somewhere," he thinks

to himself. Recklessly, _____ unscrews a panel

despite the large "Caution" display on the front.

As soon as the panel is removed, a small piece of

machinery springs out and bounces around the

kitchen, eventually hitting the fry cook in the

head and injuring him before falling into the

fryer. _____'s irresponsible disregard for safety

precautions costs him a demotion to Fast Food Order

Taker and a Logic skill point.



OUTCOME = BAD



(submitted by Alex W.)



--==--==--



Culinary Chance Card 2 - Prep Cook position

===========================================

Submitted by aife_inverse(@lycos.com)

(remove the parenthesis)



A local society dame has contracted with _____'s restaurant to cater her

daughter's wedding to a local wealthy businessman. This overly extravagant

affair promptly causes headaches for the entire staff: the demands range from

the silly (500 miniature swans made entirely of coconut paste) to the

impossible ("Can you get powder blue lettuce greens for the salads?"). The

sous chef is so busy taking care of the demands that he leaves the decision

about the soup ("surprise us!") entirely up to _____. Should she make Italian

wedding soup or the less traditional Louisiana Gumbo?



"Italian Wedding" ->



"Louisana Gumbo" -> Cajun cooking holds a special place in _____'s heart so she

decides to favor her own taste and whip up a large batch of

fresh Louisiana Gumbo. She throws in everything but the

kitchen sink: there's more aquatic life in that soup than

the average aquarium! But _____ is so busy with

preparations that she dosen't remember the problems that

local seafood restaurants in the area are having with sick

patrons. When the gumbo is unveiled to the hungry throngs

at the wedding, they greedily consume it - and it's only a

short while before the groom gets sick on the bride's shoes

during their first dance. It's a full-blown disaster, and

several guests are sent to the hospital. _____ ends up

taking the fall for her grievous gumbo, losing her job and

a cooking point to boot.



OUTCOME = BAD



--==--==--



Law Enforcement Chance Card 1 - SWAT Team Leader position

=========================================================



_____'s team has been asked to aid the Vice Squad in a raid they're planning on

an abandoned warehouse down by the docks, where a large trafficking ring has

set up headquarters. _____ Has taken position on the roof, and is planning to

rappel down through the warehouse's skylights in a direct assault. A vice

officer has decided to go in with _____ and his captain, so _____ fits the

officer with rappelling gear, and his only remaining decision is whether to go

in under cover of a Flashbang grenade or a smokescreen grenade.



"Flashbang" -> _____ pulls the pin of the flashbang grenade, tosses it down

through the skylight, orders his team to move in, and jumps in

after the grenade. He's missed his mark and only succeeded in

alerting the suspects to his team's presence. A number of the

criminals manage to make an escape in a waiting speedboat, and

members of _____'s team are injured in the shoot-out. _____

loses 1 Logic and 2 Cleaning skill points for the mess he's

caused.



OUTCOME = BAD



"Smokescreen" ->



--==--==--



Law Enforcement Chance Card 2 - Security Guard position

=======================================================

(submitted by Ed. L)



While monitoring the surveillance cameras _____ spots someone enter the

elevator with a computer. He's sure that he's never seen them before, but

isn't sure what to do. Should he call the police or confront the suspicious

character?



"Call Police" ->



"Confront" -> As _____ waits for the elevator to reach the parking level he

recalls a news report about a string of late night business

robberies. The doors open and _____ confronts the suspicious

woman, asking to see her Company ID card. The woman makes as if

to reach for her wallet, but knowing better than to let a

criminal reach into her coat, _____ tackles her to the ground.

The computer is smashed to bits, and the woman turns out to be a

company employee. Luckily she takes _____'s mistake in good

humor, but _____ is forced to pay $349 to replace the computer.



OUTCOME = BAD



--==--==--



Life of Crime Chance Card 1 - Bagman position

=============================================



_____'s "employer" has her delivering an endangered SimCity canary, notoriously

difficult to catch in the wild, to a well known private "collector" of rare

species. _____'s been given a long list of care instructions and some packets

of canary food, as well as a dozen additional deliveries on top of her normal

routes. Hours into her day, she realizes that she's been neglecting the

canary, and when she goes to check on it in the trunk, discovers it lying

motionless at the bottom of its cage. _____'s in trouble, and can't possibly

admit the truth to the parties involved. Should she lie about the

circumstances surrounding the bird's death, or head to the wilderness and try

to catch a replacement?



"Lie" ->



"Replace" -> _____ quickly finishes up her remaining deliveries, picks up an

oversized length of netting, and heads out to the SimCity Wildlife

Preserve. She traipses about in the forest for a while without

setting a single canary, but just as she's ready to throw in the

towel, she spots one sitting peacefully on a low hanging branch of

a nearby willow tree. A few minutes later and _____ is back on

the road, canary in hand, heading to her drop off point. The

collector recognizes immediately that the bird is not the same

bird he arranged to purchase, but informs _____ that he actually

likes her bird better. Relieved, _____ buries the expired canary

and heads back into town with a $1,250 bonus.



OUTCOME = GOOD



--==--==--



Life of Crime Chance Card 2 - Getaway Driver position

=====================================================



Speeding down the inner-city streets, _____'s on the getaway and heading to the

bank job team's rendezvous point. Something went wrong during the heist:

_____'s car is occupied with only 3 of the 4 team members she'd dropped off

before the job, and one of them is injured. Also, they only managed to make it

out with 20K in hard currency. Thinking that the cops might be on to them, and

therefore on to their escape route, _____ decides to change the plan, but isn't

sure whether to take the turnpike or head down the narrow section of

cobblestone surface streets.



"Turnpike" ->



"Surface Streets" -> Already halfway through the intersection, _____ skids

through the turn, nearly hitting a baby carriage, goes

through a stand of watermelons, and rumbles right over a

fishmonger's wooden cart. She hits the windshielf wipers

to clear the watermelon rinds and fish carcasses, but as

she looks down an alleyway, a large garbage truck pulls

out in front o fher. Unable to stop in time, _____ pulls

the parking brake and skids into the back of the truck.

The three bank robbers are knocked unconscious. _____

frees herself from the wreckage and drags one of the

robbers from the passenger seat into the driver's seat,

before skirting the garbage truck and disappearing into

the crowd. The cops converge and sort out the criminals

from the rest of the garbage, but _____ loses 1 Mechanical

skill point and is demoted back to Con Artist.



OUTCOME = BAD



Medicine Chance Card 1 - Paramedic position

===========================================



_____'s on her way to an emergency, and the ambulance is stuck in an extremely

congested area of SimCity surface roads. She's got the sirens on, but there

isn't enough room for the cars to get out of her way. She could drive the

ambulance on the sidewalk, or get out and hoof the 25 blocks carrying her med

pack and resuscitation kit.



"Sidewalk" -> The sidewalk turns out to be easier to drive on than the roads,

and _____ wonders why she doesn't always drive on the sidewalks.

She makes it the 25 blocks in no time, and it turns out that

she's one of the only ambulances not stuck in traffic. _____

spends the rest of the day picking up other drivers' slack and

earns herself 2 mechanical points in the process.



OUTCOME = GOOD



"Go on Foot" -> _____ makes record time as he bobs and weaves in and out of

traffic and around pedestrians. Med pack and resuscitation kit

in tow, he makes it in time to save the day, and earns himself

a body skill point for all the hard work.



OUTCOME = GOOD



--==--==--



Military Chance Card 1 - Flight Officer position

================================================



Growing weary of all the "Peacetime" restrictions--no dog-fighting with

commercial airliners, no buzzing private control towers, no launching laser

guided missiles into peaceful civilian protests--_____ and his fellow Flight

Officers decide to make a little fun for themselves. They hop in a couple of

fighter jets and head out to international waters, where the rules get a bit

more "fuzzy" when it comes to 'who blew up who first with a heat-seeking

computer aided anti-aircraft missile.' Within minutes, _____ spots a pair of

bogeys who are clearly far from home, maybe even as far as RedCity--but

wherever they're from, things are about to get a whole lot more interesting.

Should _____ engage the enemy, or attempt to establish radio contact and warn

the unindentified aircraft that they are trespassing in SimCity controlled air?



"Engage" ->



"Contact Base" -> _____ contacts the base and sets out for visual

identification. Gleefully, _____ hits his afterburners and

makes full use of his g-suit as he's hit by 7Gs of

acceleration. It's not long before he sees his bogey. As

_____ closes in for a better look, he describes what he

sees: "Base, looks like a cylinder from here... I can't tell

what sort of jet it is. Wait, I think it sees me, it's

moving. In fact....it's....incredible! It looks like it

accelerated to well over Mach 10...holy cow, it disappeared!"

Hours later, _____ is welcomed back to home base, where he's

immediately debriefed and sworn to secrecy. The SimCity Air

Force quickly offloads all the recording hardware in his

plane for study. While he gets no information from his

debriefers, _____ knows he's seen something extremely

unusual, and survived to tell the tale. _____ gains 1 Body

Skill point for his expert flying.



OUTCOME = GOOD



--==--==--



Military Chance Card 2 - Recruit position

=========================================



The sun has been relentless, and earlier in the day _____'s drill sergeant

forced the squad to run ten miles in the sweltering heat without any laces in

their standard issue swamp boots, because one of the recruits had been unable

to do up his laces in the amount of time mandated by the field manual. Now

_____ has been asked to choose the proper method of discipline for a recruit

who has been caught sneaking donuts into his footlocker. _____ must decide

between placing the solider on kitchen duty, or restricting the solider's

rations to water and vitamin supplements.



"Kitchen Duty" -> Glad for any relief from the heat, _____ enters the Drill

Sergeant's quarters and stands at attention, awaiting

permission to speak. The Drill Sergeant looks up from his

desk and asks _____ if he's made the right decision. Knowing

there'd be no point to overthinking the matter, _____ stands

his ground and declares that the guilty recruit should be

placed on Kitchen Duty until such a time as he can take

control of his hunger and his weight. The Drill Sergeant

pauses and informs _____ that he agrees with him, but that he

thinks this struggling recruit would also benefit from some

"direct" management. James is assigned to kitchen duty as

well, and though it isn't the best time he's had, he does

manage to earn a Cooking skill point in the process.



OUTCOME = GOOD



"Rations" -> As _____ is crossing behind the Shrapnel Resistance Training

Facility, on his way to see the Drill Sergeant, an announcement

comes on over the loudspeakers. "Mass rioting has broken out

between SimCity and RedCity sports fans over which team's

hospitality services make a better hot dog...and that the Mayor of

SimCity is currently reviewing a bill which would declare war upon

the Reds." Not wishing to be involved in any skirmish where he

could possibly ever find himself beginning a story with "Well

kids, back at the beginning of the Wiener Wars," _____ decides i

it'stime to make his exit: he quickly goes AWOL. The war begins,

and although it only lasts for 7 hours, the toll on the processed

meat industry is staggering. _____ is, of course, fired--but it

was worth it to avoid months of picking wieners out of his hair.



OUTCOME = BAD



--==--==--



Military Chance Card 3 - Drill Instructor position

==================================================



_____'s been delivered a set of especially "green" recruits that are wetter

behind the ears than a big-eared donkey in a rainstorm. He's had them for two

days and most of them still can't lace up their boots. Half of them still

complain about having to iron their pants, and at least a third of them still

seem to be thinking for themselves. _____'s tried to teach them all the

cadences he learned while he was a recruit. He's tried putting them on ration

restrictions and kitchen duty, but the regular ways just don't seem to be

working, so it's take for phase 2. _____ can either force the recruits to

march in their underwear, or take away their rifles and make them carry

baguettes instead.



"Underwear" -> _____ musters the troops to attention and after a searing but

well deserved beration, the fatigue comes off for a few hours of

parading around in the rain. To _____'s dismay, this seems to

delight the soldiers, who parade around base as if wearing their

best uniform. It seems that they view _____'s attempted

discipline as a perfect outlet for their rebellious nature.

_____ has a lot to learn about how to handle recruits. _____'s

resulting loss in respect and command over his charges causes

him to lose 1 Charisma point.



OUTCOME = BAD



"Baguettes" ->



--==--==--



Science Chance Card 1 - Lab Assistant position

==============================================



_____'s been given a large amount of test suites to run. Normally she's used

to having a bit of free rein in the lab, fixing up some of the machinery,

playing with the mice and with Wiki the signing chimpanzee, but now all of a

sudden the lead researcher has _____ running these simple and formulaic tests

that even Wiki could do, and _____'s not so happy about it. Then it occurs to

her that Wiki the signing chimpanzee COULD run the test suites! After all, all

they are is a bunch of checkboxes, one after the other. _____ never pays much

attention to them anyways. Should _____ let Wiki do the test suites, or take a

stand for herself and tell her boss what she thinks?



"Let Wiki" ->



"Speak Mind" -> _____ marches down the long hallway of test subjects, past the

(Outcome 1) cubicles of lab assistants, all crammed together, sometimes 2

or 3 Sims per cube, and right into her boss's office. Without

even waiting for him to look up from his latte, _____ launches

into her tirade, explaining that she is a valuable research

asset, and that she considers it w aste of her time, as well as

an insult, that she has to spend five minutes of her day, every

day, verifying that gravity does in fact still function in

SimCity and then checking off the appropriate check box on her

long list of test suites. The Lead Researcher looks over the

list and tosses it into his circular filing drawer, informing

_____ that the whole process was just a test to measure her

capacity for independent thinking. _____'s passed and is

promoted to Field Researcher.



OUTCOME = GOOD



"Speak Mind" -> _____ grabs up the test suites and marches down the corridor to

(Outcome 2) the Lead Researcher's office. She goes to open the door, but

stop sshort and pauses in thought. She tears the pages to

shreds, dumps them unceremoniously on the floor, produes a book

of matches, and lights them ablaze. Content that she's made

her point, _____ returns to the laboratory and goes about

fixing the focal lens on a malfunctioning microscope. It isn't

long before the Lead Researcher appears, still coughing, and

asks if _____ had anything to do with the small bonfire

recently constructed outside of his office door. _____ stands

her ground, explains her issues with the test suites, and is

immediately demoted to Test Subject.



(Thanks to Lucy)



--==--==--



Science Chance Card 2 - Test Subject position

=============================================



Having grown nearly immune to the electroshock stimulus, the ESP research team

is finally convinced that _____ has absolutely no psychic powers whatsoever.

So she's been moved on to the Theoretical Color Research division, where her

first test involves nothing more than sitting in a sterile test room, selecting

one of two colored lengths of licorice and ingesting it. Should _____ eat the

red licorice or the blue licorice?



"Red" -> _____ surveys the brightly tit testing room, noting the oddly shaped

glass table strangely reminiscent of dental equipment. Lost in

thought, a soft voice comes on over the crackling loud speaker

reminding _____ that the choice is simple: the red licorice or the

blue licorice. _____ turns a blank start to the one-way mirror, picks

up the red licorice and tosses it into her mouth. A few seconds pass

and there's still no answer from the scientists behind the mirror.

_____ gets up to leave, but the wall speaker hums to life and informs

her that she's made the wrong decision and will no longer be needed

in the experiment. _____'s lost her job.



OUTCOME = BAD



"Blue" ->



--==--==--



Science Chance Card 3 - Inventor position

=========================================



Locked in the basement of the institute's advanced technologies wing, _____ is

hard at work and convinced that at any moment she'll make the breakthrough that

will allow her to build the better mouse-trap. But amidst the confusion of her

piles of parts and stacks of design specs, she's forgotten whether to connect

the Dervosian wicket receptacle to the coupled power inverter or to the focal

spline reticulation intake valve. Which one should see connect it to?



"Power Inverter" ->



"Intake Valve" -> _____ reaches back behind the ordovicater, remembering to

avoid making contact with either the depth defier or the

multi-valved node indicator, and grabs hold of the focal

spline reticulation valve's negative terminal. She carefully

grounds the Dervosian wicket receptacle to a lug nut on the

engine block and slides it into place, taking extra caution

to bend the wicket so that it fits snugly within the hub of

the intake valve's terminal. _____ moves behind the blast

shield and throws the switch. The apparatus beings to hum,

then it begins to glow, then rumble, then really glow. Soon

the sound is deafening and the glow blinding. _____ gropes

for the power coupling, but can't grope too far, for fear of

possibly wandering out from behind the blast shield. Just

when she doesn't think it can get any louder or brighter, the

machine goes silent and explodes in a rippling shock wave

that turns her workshop almost completely upside down.

Everything is in shambles. The machine is ruined, and _____

loses 3 Cleaning skill points.



OUTCOME = BAD



--==--==--



Science Chance Card 4 - Lab Assistant position

Medicine Chance Card - Emergency Medical Technician position

============================================================



_____'s been asked to lend a helping hand and clean up one of the examination

rooms after a food fight broke out between cadets from rival military schools.

The place is covered with mashed potatoes and tapioca pudding, as well as some

other unidentifable substances. _____ could spend all day disinfecting the

place, or simply ask the custodial staff to handle it.



"Clean up" -> Cleaning up an exam room just isn't as simple as picking up the

trash like _____ does at home. Exam room 5 is still a mess hours

later, and _____ hasn't done any of her assigned lab work.

_____'s direct superior docks her a day's pay for her

absenteeism.



OUTCOME = BAD



"Ask Custodian" ->



--==--==--



Science Chance Card 5 - Field Researcher position

=================================================



In a remote section of the SimCity outback _____ has come upon a previously

undiscovered entranceway to an outcropping of ruins built into the base of a

mountain and covered by dense jungle foliage. This is a major discovery, but

_____ isn't sure how to proceed. Should he enter the ruins by himself and

attempt to ascertain their nature, or head back to the institute and inform

some of the more distinguished archaeologists of the ruins' existence?



"Go In" ->



"Get Help" -> _____ takes one last and closer look at the giant stone archway,

and even with his limited knowledge of ancient glyphic languages,

is able to ascertain immediately that the highly complex writings

are of no language ever seen before. _____ hurries back to

civilization and informs the institute's archeologists that he

has found the remains of what appears to be an "Alien"

civilization. He takes the pack of scientists, each one giddier

than the next, to the site, and it is immediately clear to them

that _____'s discovery may be one of the most important findings

in the modern era. The Archeologists confer and ask him to

supervise further investigations into the Alien ruins, promoting

_____ to Project Leader.



OUTCOME = GOOD



--==--==--



Science Chance Card 6 - Project Leader position

===============================================



While reading through some of his team's reports, _____ realizes that one of

his researchers has inadvertently stumbled upon a new lithium isotope. Not

only is the discovery of a major find in and of itself, but the practical

applications of the isotope in devices such as atomic linear accelerators and

staplers will be worth a fortune. So it is that _____ finds himself with a bit

of a conundrum. Ethics would obviously say that he should inform the

researcher of her own discovery and advise her how to proceed, but practicality

says that no one ever got ahead in the world of science by sticking to the

rules, and _____ could easily claim the discovery himself without anyone being

the wiser.



"Inform" -> _____ calls the young researcher into his office and presents her

the report he's been reading. The researcher isn't sure what to

do, but _____ directs her to a few of the bits he's highlighted and

then to a section of the periodic table, then back to the report,

and the fledgling researcher's eyes light up, "I've, I've

discovered a new isotope! And it's a good one!" _____ smiles, and

the researcher thanks him profusely, saying she could have never

done it without him. She further promises to give him a percentage

from the proceeds of the first technical patent, and by the end of

the day _____ has a check in his hands for $7,500.



OUTCOME = GOOD



"Steal" ->



--==--==--



Slacker Chance Card 1 - Freelance Photographer position

=======================================================



In exchange for taking some digital pictures for their corporate web presence,

ALlamaInEveryHome.com offers _____ 1000 shares of their stock in lieu of his

usual fee. Word on the street is that tech stocks are good investments again,

but Friendliest doesn't want to get burned like he did in the last dot com

bubble furst with those four different online pet food delivery sites he bought

into.



"Take Stock" ->



"Demand Cash" -> ALlamaInEveryHome.com doesn't get a single visitor during its

first day, and the company's venture capital firm decides to

withdraw their backing; claiming lack of business model,

intangible product plan, and confusing corporate mission

statement as their primary reasons for withdrawal.

ALlamaInEveryHome.com folds, but _____'s experience with the

company has left him pretty familiar with basic HTML and the

Internet. _____ takes the plunge and promotes himself to

Freelance Web Designer.



OUTCOME = GOOD



--==--==--



Slacker Chance Card 2 - Freelance Web Designer position

=======================================================



A marketing rep _____ met while working for ALlamaInEveryHome.com is starting

up a new website dedicated to SimCity's social scene. Knowing that _____ is

pretty well connected, she's asked him to design the website, but she also

wants him to update the site with all the "coolest parties, and trendiest

places." _____'s willing to take the job and design the website, but he isn't

sure about publishing the inner circle's social itinerary. He could go ahead

and reveal all he knows, or protect the fragile private lives of SimCity's

elite and fill the site with erroneous information.



"Reveal All" -> _____ finds some digital snapshots he's had lying around, whips

up a page with his word processor, and uploads all the content

(private nightlife and all) to AsIfWeNeedAWebsite.com. The

site is a runaway success. _____'s friends think the site's

hilarious and are pretty pleased with all the flattering

pictures he's used. _____ is contacted by a major publisher

about the possibility of doing an anonymous "Tell All" book

about the nightlife in SimCity. _____ agrees and signs a deal

for $20,000.



OUTCOME = GOOD



"Erroneous Info" ->



--==--==--



===============================================================================



|-----------------------------------------------------------------------------|

| [6.13] Job Object Rewards |

|-----------------------------------------------------------------------------|



Reaching a certain level of a certain career path unlocks an object for your

home. You don't have to buy it; you just select it and place it, free of

charge.



The rewards are listed in the order they appear in the game.



--==--==--



Enterprise Office Concepts Bushmaster Tele-Prompter

===================================================

Career: Politics

Job Level: City Council Member (Level 5)



Description: Stand tall, furrow your brow, and just say the words with the

Bushmaster Tele-Prompter. Transparent overlays display text at

varying speeds for "tortoise" to "hare" fast. Adjust the font

size to ease those aching eyes. Exercise your verbal skills with

the Bushmaster Tele-Prompter!



Motives: 5 Fun

Charisma



--==--==--



TraumaTime "Incision Precision" Surgical Training Station

=========================================================

Career: Medicine

Job Level: Intern (Level 4)



Description: Sims venturing into the medical field can sharpen up their

mechanical skills with "Incision Precision". The true-to-life

features include genuinely clammy fake organs and a functioning

circulatory system. Dive into the faux gall bladder, small

intestine, pancreas, inferior epigastric vessels, and other organs

and make them new again.



Motives: 4 Fun

Mechanical



--==--==--



Execuputter

===========

Career: Business

Job Level: Executive (Level 5)



Description: Why should your Sim sit through boring business lunches when they

can play golf instead? The Execuputter features imported

synthetic imitation grass, along with simulated water and sand

traps so that Sims can work on their swing while building charisma

points--and hobnobbing with important business contacts.



Motives: 4 Fun

Charisma



--==--==--



Exerto Punching Bag

===================

Career: Athletic

Job Level: All Star (Level 5)



Description: Float like a moth and sting like a yellowjacket! With the Exerto

Punching Bag, athletic Sims can punch away to release tension and

keep in shape while building a useful career skill.



Motives: 6 Fun

Body



--==--==--



SensoTwitch Lie Finder

======================

Career: Criminal

Job Level: Con Artist (Level 4)



Description: Don't let the inconvenience of the truth interfere with your

career ambitions! Hone the skills to lie, cheat, and steal with

the SensoTwitch Lie Finder. Its patented Brainwave Twitch Needle

detects even the tiniest nervous mental tic. Fool the Lie Finder,

and you can fool anyone!



Motives: Creativity



--==--==--



Exerto Selfflog Obstacle Course

===============================

Career: Military

Job Level: Junior Officer (Level 4)



Description: After a long day at the military base, why not extend the hard

work with a run through the Selfflog obstacle course? From

Exerto, a leading manufacturer of fitness equipment, this home

obstacle course tests your ability to leap 3-foot hurdles, crawl

under a canopy of simulated gunfire, and scramble over a fence-all

in the name of fun and fitness.



Motives: Body



--==--==--



AquaGreen Hydroponic Garden

===========================

Career: Slacker

Job Level: Projectionist (Level 6)



Description: Do your Sims love gardening as a creative outlet yet hate kneeling

in the soil and getting dirt under their nails? Well, they don't

have to anymore with this hydroponic garden? The AquaGreen

ensures that plants receive adequate moisture and lots of light so

your Sims get the fruits without the labor. It's a slacker's

dream!



Motives: Creativity



--==--==--



Prints Charming Fingerprinting Scanner

======================================

Career: Law Enforcement

Job Level: Detective (Level 6)



Description: It uses ultraviolet radiation to quickly and easily dust for

prints anywhere, then displays the ironclad evidence right on its viewscreen.



Motives: 4 Fun

Cleaning



--==--==--



Schokolade 890 Chocolate Manufacturing Facility

===============================================

Career: Culinary

Job Level: Prep Cook (Level 6)



Description: Fatten your Sims' bank account--and their friends and families,

too--with this finely engineered machine. Designed by

world-renowned chocolatiers at Bavarian Meltonwerks, the

Schokolade 890 produces high-quality chocolates that Sims can pop

into their mouths or pop into a box and sell in the $7 billion a

year chocolate industry!



Motives: 1 Fun

Cooking



--==--==--



Simsanto Inc. Biotech Station

=============================

Career: Science

Job Level: Inventor (Level 6)



Description: Your Sims are sure to succeed in the world of science with the

Simsanto Inc. Biotech Station! Sims can study old microbes and

invent new ones, gaining logic skill points and advancing their

careers in the process. Includes a microscope, computer, and

refrigerator for storing samples.



Motives: Logic



===============================================================================



|-----------------------------------------------------------------------------|

| [7] Jobs - Teenagers & Elders |

|-----------------------------------------------------------------------------|



Like in the first game, there are ten different career paths you can choose to

follow, each with a different salary, work week and special item. This section

will list all the jobs, what the salary is at each level, what skills are

required, and what days you have to work. The following jobs are for teenagers

and elders. Adults can be found in the previous section.



If you don't care about all the details, skip to the "Quick Summary" section to

see the highest level, number of total friends required, and salary.



The layout is as follows:



NAME OF POSITION (JOB LEVEL)

HOURS: Hours you work

SALARY: How much you bring home every day

REQUIREMENTS FOR PROMOTION TO LEVEL ___: What you must do to get promoted

WORK WEEK: What days you work (days you WORK will be plain; days you DON'T WORK

will be in brackets)



===============================================================================



|-----------------------------------------------------------------------------|

| [7.1] Politics |

|-----------------------------------------------------------------------------|



Door to Door Poller (Level 1)

=============================

Carpool Arrival: 4:00pm

Hours: 5:00pm - 9:00pm

Salary: $53

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Charisma

2 Friends



Work Week: S (M) T W (T) F S



Description:

As a door-to-door poller, you leave your ego at the "door"--modern day Sim

families aren't very welcoming to strangers bearing clipboards, regardless of

their occupation. They've heard it all and no longer trust that you aren't

trying to sell them something or steal something from them. You've got your

work cut out for you.



--==--==--



Campaign Worker (Level 2)

=========================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $72

Bonus for Promotion: $144

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Charisma

1 Logic

1 Creativity

4 Friends



Work Week: (S) M T (W) T F S



Description:

The salary is minuscule, but you get your feet wet in the political puddle by

helping a favorite local candidate into office. The job requires long hours

managing telephone teams and volunteer groups canvassing neighborhoods for

votes.



--==--==--



Intern (Level 3, Highest Level)

===============================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $112

Bonus for Promotion: $224

Vehicle: ??

Uniform: ??



Work Week: (S) M T W T F (S)



Description:

Start out running errands for the SimCity Controller and try to work your way

up to getting lunch for the mayor. Low pay, long hours. You'll need lots of

charisma to advance in politics.



===============================================================================



|-----------------------------------------------------------------------------|

| [7.2] Medicine |

|-----------------------------------------------------------------------------|



Nursing Home Attendant (Level 1)

================================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $65

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Cleaning

1 Friend



Work Week: S (M) T (W) T F S



Description:

Glamorous it's not, but it's a real job taking care of people in their time of

need, and it's a foot in the door of the medical community. Impress the nurses

with your bedside manner and see if you can't find your way into the hallowed

halls of SimCity General.



--==--==--



Orderly (Level 2)

=================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $87

Bonus for Promotion: $174

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 2 Mechanical

2 Cleaning

3 Friends



Work Week: (S) M T (W) T F S



Description:

The pay is certainly better than at the nursing home, but the constant flow of

patients means the work of a hospital attendant is never done. Sometimes it

seems as though the ambulances may never stop coming, but the lives those EMTs

lead certainley seem like good ones...



--==--==--



Emergency Medical Technician (Level 3, Highest Level)

=====================================================

Carpool Arrival: 6:00pm

Hours: 7:00pm - 10:00pm

Salary: $125

Bonus for Promotion: $250

Vehicle: ??

Uniform: ??



Work Week: S M (T) W (T) F S



Description:

Entry level, now paying, grunt work in a big medical lab-but a way to test your

aptitude and interest in exploring a doctor's world. Taking x-rays, logging

samples, and preparing test results are among your duties.



===============================================================================



|-----------------------------------------------------------------------------|

| [7.3] Business |

|-----------------------------------------------------------------------------|



Gofer (Level 1)

===============

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $52

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Logic

2 Friends



Work Week: (S) M T W T (F) S



Description:

The obtainer of coffee--glamorous, no, but at least it gets you out of the

office and into the "fresh" city are much of the time. Not to be confused with

the small furry semi-aquatic woodland creature, an office gofer is one who goes

for things at the request of pretty much anyone who isn't a gofer themselves.

Keep up the fetching and you might find yourself going for one of those

openings in the mailroom.



--==--==--



Mailroom Technician (Level 2)

=============================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $76

Bonus for Promotion: $152

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Charisma

1 Logic

1 Creativity

6 Friends



Work Week: S (M) T W T F (S)



Description:

Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.

Keep the copier and coffee machine in working order. Be organized, prompt, and

friendly when you push that cart through the halls--maybe some sharp-eyed

company officer will consider you for a kick upstairs.



--==--==--



Executive Assistant (Level 3, Highest Level)

============================================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 7:00pm

Salary: $98

Bonus for Promotion: $196

Vehicle: ??

Uniform: ??



Work Week: (S) M T W T F (S)



Description:

Longer hours, but an opportunity to work the phones, increase people skills,

and keep the Boss happy. Start developing your speaking skills now: you might

be able to impress the Boss with a creative new business proposal.



===============================================================================



|-----------------------------------------------------------------------------|

| [7.4] Athletic |

|-----------------------------------------------------------------------------|



Waterperson (Level 1)

=====================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $97

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Mechanical

1 Body

1 Friend



Work Week: (S) M T W T (F) S



Description:

This is where the magic begins. Where those who aspire to be part of the team

without running the risk of physical injury or public humilation get their feet

wet, literally. Hydration is an important part of the athlete's routine, and

even though they could probably manage to get their own water, it's much more

fun to have you do it for them.



--==--==--



Locker Room Attendant (Level 2)

===============================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $110

Bonus for Promotion: $220

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 2 Mechanical

1 Charisma

2 Body

1 Friend



Work Week: S (M) T W T F (S)



Description:

The locker room. You've made it in with the players, or at least into where

they change their clothes, which has to count for something, right? The

endless supply of dirty towers and sports bras isn't the most pleasant of

sights, but that mascot outfit hanging in the corner most certainly is.



--==--==--



Team Mascot (Level 3, Highest Level)

====================================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $125

Bonus for Promotion: $250

Vehicle: ??

Uniform: ??



Work Week: (S) (M) T W T F S



Description:

Athletes young and old have to start somewhere, even if it's sweating inside a

cartoon animal suit. A very physical grunt job, but it pays better than the

locker room, and at least you can watch the game from up close. Now, instead

of water and towels, the coach expects you to prepare the players' snacks...a

lot of snacks.



===============================================================================



|-----------------------------------------------------------------------------|

| [7.5] Criminal |

|-----------------------------------------------------------------------------|



Street Hawker (Level 1)

=======================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $50

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Creativity

1 Friend



Work Week: S (M) T W (T) F S



Description:

The important thing to remember when hawking other aspiring criminals' hot

goods is to stay under the radar. A good street hawker keeps a low profile and

only flashes the goods to customers away from the ever-watchful eyes of the

fuzz. Keep the profits high and the merchandise intact, and try to get in good

with one of the local bosses higher up in the food chain.



--==--==--



Numbers Runner (Level 2)

========================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $62

Bonus for Promotion: $124

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Mechanical

1 Body

2 Creativity

1 Friend



Work Week: S (M) T (W) T F S



Description:

Now you're in with a local "family" and they've trusted you with the day to day

activities of a small part of the business. You toil in the seedy underbelly

of the SimCity racetrack, crunching numbers and helping to set odds for the

day's races. It's not glamorous, but it pays the bills.



--==--==--



Pickpocket (Level 3, Highest Level)

===================================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $105

Bonus for Promotion: $210

Vehicle: ??

Uniform: ??



Work Week: S M T (W) (T) F S



Description:

Entry-level two-bit thief - but you are your own boss. Dexterity and physical

speed are obviously important. A certain amount of creativity is helpful, too,

if you are going to distract those marks while you dip into their pockets.



===============================================================================



|-----------------------------------------------------------------------------|

| [7.6] Military |

|-----------------------------------------------------------------------------|



Paintball Attendant (Level 1)

=============================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $57

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Charisma

1 Friend



Work Week: S (M) T W T F (S)



Description:

An aspiring military mind has to get its start somewhere, and what better place

is there thana paintball arena? Guns, ammo, camouflage, squeegees... Well, at

least you don't have to clean the latrines, because at the paintball arena

they're still just called restrooms!



--==--==--



Recruit Training Corps (Level 2)

================================

Carpool Arrival: 5:00pm

Hours: 6:00pm - 10:00pm

Salary: $77

Bonus for Promotion: $154

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Charisma

1 Body

2 Friends



Work Week: S (M) T (W) T F S



Description:

Well, paintball had its ups and downs, but it was never quite what you expected

when you signed up for the military. So, here's where it all begins: The ranks

of the Recruit Training Corps. Learn to follow the rules, eat your meals, and

lace up your boots, and you'll be a full-fledged recruit in no time.



--==--==--



Recruit (Level 3, Highest Level)

================================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $100

Bonus for Promotion: $200

Vehicle: ??

Uniform: ??



Work Week: (S) M T (W) T F S



Description:

Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines

gets mighty old. Better maintain prime physical shape to advance from the

trenches. Not only will you be stronger but your uniform will look even better

on you than it does now.



===============================================================================



|-----------------------------------------------------------------------------|

| [7.7] Slacker |

|-----------------------------------------------------------------------------|



Golf Caddy (Level 1)

====================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $45

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Mechanical

2 Friends



Work Week: S (M) T W T F (S)



Description:

Spending your sunny days carrying someone else's clubs for a round of 18--what

could be easier? Early morning tee times call for early work hours, but it's a

terrific opportunity to schmooze with the wealthy at the local country club.



--==--==--



Gas Station Attendant (Level 2)

===============================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $71

Bonus for Promotion: $142

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Mechanical

1 Charisma

1 Creativity

4 Friends



Work Week: S (M) T W (T) F S



Description:

The hours are doable. The pay is pretty lousy. On occasion you find yourself

with odd headaches which result from the fumes. But hey, you've got all the

delights of the snack cake and magazine racks right at your fingertips! Enjoy!



--==--==--



Convenience Store Clerk (Level 3, Highest Level)

================================================

Carpool Arrival: 4:00pm

Hours: 5:00pm - 9:00pm

Salary: $96

Bonus for Promotion: $192

Vehicle: ??

Uniform: ??



Work Week: S (M) (T) W T F S



Description:

The customers are considerably less wealthy than those in your last job, but

there is plenty of free soda pop and candy bars--not a bad trade. Besides, all

your friends can hang out at the store late in the evening and read the comics

while you pretend to work.



===============================================================================



|-----------------------------------------------------------------------------|

| [7.8] Law Enforcement |

|-----------------------------------------------------------------------------|



School Crossing Guard (Level 1)

===============================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $45

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Body

1 Logic

1 Friend



Work Week: (S) M T W T F (S)



Description:

You've got a job protecting one of SimCity's most valuable assests, its

children. With the amount of ever-present road construction and resulting road

rage, SimCity's crosswalks have become an even more dangerous place for the

City's school children. Keep a watchful eye on the kids and the cars, and that

sweet gig at the parking lot will be yours in no time.



--==--==--



Parking Lot Attendant (Level 2)

===============================

Carpool Arrival: 5:00pm

Hours: 6:00pm - 9:00pm

Salary: $75

Bonus for Promotion: $150

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 2 Body

1 Logic

3 Friends



Work Week: S M (T) W (T) F S



Description:

Attending to a bustling downtown parking lot isn't as easy as you might have

thought. Your little booth has no climate control, and the non-stop onslaught

of perturbed motorists, not to mention that the pay is low, and you almost

always go home with a migraine from the exhaust fumes. Keep your cool and keep

the lot free of inextricable parking puzzles.



--==--==--



Security Guard (Level 3, Highest Level)

=======================================

Carpool Arrival: 8:00pm

Hours: 9:00pm - 1:00am

Salary: $125

Bonus for Promotion: $250

Vehicle: ??

Uniform: ??



Work Week: S (M) (T) W T F S



Description:

A badge, a gun... and the graveyard shift. Since you're required to supply

your own firearm and uniforms, it doesn't leave much in your pay envelop.



===============================================================================



|-----------------------------------------------------------------------------|

| [7.9] Culinary |

|-----------------------------------------------------------------------------|



Dish Washer (Level 1)

=====================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $63

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Cooking

1 Friend



Work Week: S (M) T W T (F) S



Description:

You have to start somewhere, and in the restaurant industry, it's right at the

bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY

what people like and don't like. Wash... and learn.



--==--==--



Drive Through Clerk (Level 2)

=============================

Carpool Arrival: 4:00pm

Hours: 5:00pm - 9:00pm

Salary: $84

Bonus for Promotion: $168

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Cooking

1 Logic

1 Creativity

4 Friends



Work Week: S (M) T (W) T F S



Description:

Out of the frying pan and into the fire! You don't have to clean anymore, but

dealing with hungry commuters and teen pranks will either make you or break

you. Don't forget to smile!



--==--==--



Fast Food Shift Manager (Level 3, Highest Level)

================================================

Carpool Arrival: 4:00pm

Hours: 5:00pm - 10:00pm

Salary: $91

Bonus for Promotion: $182

Vehicle: ??

Uniform: ??



Work Week: S M T (W) (T) F S



Description:

Joy of joys... instead of fixing food you now have to fix problems: tangled

register tape, clogged soda drink dispensers, and squabbling underpaid

employees. Be creative about your problem solving or you'll be stuck picking

taco droppings out of your hair for a long, long time.



===============================================================================



|-----------------------------------------------------------------------------|

| [7.10] Science |

|-----------------------------------------------------------------------------|



Lab Glass Scrubber (Level 1)

============================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $64

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 2: 1 Logic

1 Friend



Work Week: (S) M T W T (F) S



Description:

What makes being a Lab Glassware Scrubber different from your ordinary everyday

run of the mill dish washer? Why that's easy! The fact that neither the word

dish nor washer appear anywhere in your job title, only in your job

description!



--==--==--



Test Subject (Level 2)

======================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $105

Bonus for Promotion: $210

Vehicle: ??

Uniform: ??

Requirements for Promotion to Level 3: 1 Cooking

1 Logic

1 Cleaning

2 Friends



Work Week: S (M) T W T F (S)



Description:

While earning a science degree, you're picking up a mediocre salary as a "human

guinea pig" at a local kinetics lab. It's a way to introduce yourself to the

scientific community, but it's tough to be charming after several hours in a

wind tunnel.



--==--==--



Lab Assistant (Level 3, Highest Level)

======================================

Carpool Arrival: 2:00pm

Hours: 3:00pm - 6:00pm

Salary: $115

Bonus for Promotion: $230

Vehicle: ??

Uniform: ??



Work Week: (S) M T W T F (S)



Description:

Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your

mood today? A lot of logic-skill-building time is needed at home to advance.

And guess what? You're on the graveyard shift. Work all night, sleep all day.



===============================================================================



|-----------------------------------------------------------------------------|

| [7.11] Quick Summary |

|-----------------------------------------------------------------------------|



The best-paying job is top of the Athletic, Medicine or Law Enforcement career,

each of which gives you $125 per day.



Politics Career

===============

Highest Level: Intern

Total Friends Required: 4

Salary: $112



--==--==--



Medicine Career

===============

Highest Level: Emergency Medical Technician

Total Friends Required: 3

Salary: $125



--==--==--



Business Career

===============

Highest Level: Executive Assistant

Total Friends Required: 6

Salary: $98



--==--==--



Athletic Career

===============

Highest Level: Team Mascot

Total Friends Required: 0

Salary: $125



--==--==--



Criminal Career

===============

Highest Level: Pickpocket

Total Friends Required: 1

Salary: $105



--==--==--



Military Career

===============

Highest Level: Recruit

Total Friends Required: 2

Salary: $100



--==--==--



Slacker Career

==============

Highest Level: Convenience Store Clerk

Total Friends Required: 4

Salary: $96



--==--==--



Law Enforcement Career

======================

Highest Level: Security Guard

Total Friends Required: 3

Salary: $125



--==--==--



Culinary Career

===============

Highest Level: Fast Food Shift Mananger

Total Friends Required: 4

Salary: $91



--==--==--



Science Career

==============

Highest Level: Lab Assistant

Total Friends Required: $2

Salary: $115



===============================================================================



|-----------------------------------------------------------------------------|

| [7.12] Chance Cards |

|-----------------------------------------------------------------------------|



Chance Cards, like in The Sims, will pop up every so often, giving you a

scenario. You are then presented with two options, and a third one, which lets

you ignore the scenario. Depending on your choice, something will happen. You

could win an award at work, be promoted or demoted, win some cash, gain/lose

skill points, or even be fired.



This section gives you the chance cards for all adult jobs, and what their

outcomes are. The "_____" represents your Sims' name, so I left it blank.

Also, depending on whether your Sim is male or female, some parts of the text

will read "he" or "she", or "him" or "her". For the sake of this guide, I've

put in whatever gender my Sim is.



Although I have provided the answer I received for the option I chose, the

outcomes are completely random. Once I get different answers, I'll put them

in. If you have the different outcomes, feel free to send them to me, or a

screenshot of the dialogue box so I can type it out. Whenever there is more

than one outcome for a single response, they will be labeled as "Outcome 1",

"Outcome 2", etc.



Chance Cards are listed alphabetically by the Career path.



--==--==--



Law Enforcement Chance Card 1 School - Crossing Guard position

==============================================================



It's just a normal afternoon shift for _____ when the skies suddenly seem to

open up above him/her and the neighborhood children. A fierce thunderstorm is

raging, and it only takes a few minutes for the main roads to become

impassable. _____ can't leave the kids on their own--should he lead them the

long way home, or try to use the shortcut through a local construction site?



"Long Road" -> Taking 10 soggy kids through an abandoned construction site

doesn't fit _____'s definition of a "good idea". He waits for

the stragglers and then sets off for an adventure through the

winding neighborhood streets. One by one, he brings the kids to

their homes in the driving rain, making sure they are

safe and dry before moving on. The children's families are

amazed at ____'s dedication. Everyone in the neighborhood chips

in to give ____ a $100 reward for his tireless care in his work.



OUTCOME = GOOD



"Shortcut" ->



--==--==--



Law Enforcement Chance Card 2 - Parking Lot Attendant position

==============================================================



_____ wipes the sweat from his brow in the midst of another unforgiving day on

the lot. The pay is low, and he always goes home with a migraine from the

exhaust. Today is no exception - the lot fills quickly due to a special event

at the local stadium, and they are turning cars away. A coworker wants to use

the empty lot next door as overflow parking and keep the money for themselves.

Should _____ get in on the action?



"Park and Pocket" ->



"Stand Aside" -> _____ doesn't want to risk getting in trouble--after all, no

one knows exactly who owns the empty lot next to them.

Instead, _____ suggests a valet parking solution to his

supervisor--it's a legitmate way to crame more cars into the

lot. The idea is a success--and now that it's valet parking,

the company can charge more for each car parked! _____'s

supervisor is impressed with his initative, and recommends him

for a security guard position at a local office building.

_____ is promoted to Security Guard.



OUTCOME = GOOD



--==--==--



Medicine Chance Card 1 - Orderly position

=========================================



_____ is staffing the ER of Sim County General Hospital in the midst of flu

season--they're totally swamped. Patients are waiting for hours and hours to

get a room. _____ is nearly overwhelmed when a tired pregnant woman comes into

the ER and begs _____ for a room and a doctor. But since she's not critically

injured, _____ isn't technically allowed to let her in without waiting. Should

_____ try and find the woman a room, or ask her to sit down like everyone else?



"Find a Room" -> _____ is worried about the mother-to-be, who is obviously in

pain. _____ sneaks around and finds a bed that has just been

emptied, and quickly ferries the mother to the bed, slipping

her chart into one of the doctor's queues. Upon closer

observation, the woman is definitely in the midst of labor,

and within 15 minutes of setting up a room for her, the baby

is born! If _____ hadn't snagged an open bed, the poor woman

might have given birth in the waiting room! _____ is offered

a promotion to Emergency Medical Technician for her compassion

and quick thinking.



OUTCOME = GOOD



"Make Her Wait" -> _____ believes this is not a critical situation, so she errs

on the side of safety and asks the woman to please wait her

turn. In her haste, _____ forgot to ask about the woman's

contractions, which are just about a minute apart. The

mother-to-be is only sitting for a fe wminutes before she

goes into full-blown labor, and doctors arrive only minutes

before the baby is delivered on the waiting room floor.

_____ is deemed too inexperienced to work the ER just yet,

and is demoted to Nursing Home Attendant.



OUTCOME = BAD



--==--==--



===============================================================================



|-----------------------------------------------------------------------------|

| [8] NPCs |

|-----------------------------------------------------------------------------|



NPC typically means "non playable character", and it's just that; someone in

the game that you don't directly control. In RPGs, an NPC may be someone who

sells you an item or advances the story. In first-person-shooters, it may be

someone trying to kill you, or an AI partner. In racing games, it's the

opposing racers. In sports games, it's the opposing team. So on and so forth.



In The Sims 2, NPCs are those who help your family, but who you have no control

over. People like the maid, gardener and repairman. There are ten NPCs in the

game, not including visitors you've invited over. The NPCs are listed

alphabetically.



--==--==--



Bartender

=========

The bartender is hired over the phone. You need a bar to make use of the

bartender. When he arrives, he'll mix drinks at the bar, and walk around,

allowing you or your guests to take a drink. When he runs out, he'll make more

drinks and repeat, until he stays the full shift or until you dismiss him.



The bartender has a base salary of $10 and an hourly salary of $15. So if you

kept the bartender for four hours, it would cost you $70; fifteen for every

hour, and ten for the base.



--==--==--



Exterminator

============

The exterminator is hired over the phone, and they will come to your house one

time to kill any roaches that have shown up. While you can stomp or spray

cockroaches, exterminators can do it much faster. The only thing they won't do

is clean up the pile of dead bugs; that's for you or your maid.



The exterminator has a base salary of $10 and an hourly salary of $50. So if

you kept the exterminator for four hours, it would cost you $210; fifty for

every hour, and ten for the base.



--==--==--



Gardener

========

The gardener is hired over the phone, and they will come over every three days

to water your plants, your trees (the kind that need watering, not all of them)

and trim your hedges.



The gardener has a base salary of $5 and an hourly salary of $10. So if you

kept the gardener for four hours, it would cost you $45; ten for every hour,

and five for the base.



--==--==--



Grocery Delivery

================

You can order groceries to restock your fridge from the telephone or computer.

Within a couple of hours, a delivery person will show up. You must choose

"Accept Delivery" to get the groceries.



The price of groceries varies depending on how much you order, but all

deliveries have a $50 delivery fee. So if you ordered $200 worth of groceries,

it would cost you $250.



--==--==--



Maid

====

The maid is hired over the phone, and they will come over every day and clean

up your house for you. They will clean the shower, tub and counters; unclog

the toilet; pick up and dispose of any dirty dishes and spoiled food; make your

bed; and sweep up any ash piles. For some reason, though, the maid won't take

trash out of the compactor and put it in the garbage can outside.



The maid has a base salary of $10 and an hourly salary of $15. So if you kept

the maid for four hours, it would cost you $70; fifteen for every hour, and ten

for the base.



--==--==--



Nanny

=====

The nanny is hired over the phone, and will come to your house to take care of

your baby or toddler. She can arrange it so that she'll only arrive when you

aren't home (working), or she'll come anyway. She will feed, bathe and change

the baby. Because of this, you lose any chance of teaching a toddler to walk,

talk or use the toilet.



The nanny has a base salary of $10 and an hourly salary of $15. So if you kept

the nanny for four hours, it would cost you $70; fifteen for every hour, and

ten for the base.



--==--==--



Pizza Delivery

==============

You can order pizza from the telephone, and a delivery person will come to your

door within the hour. You have to click on the person and choose "Accept

Delivery" to get the pizza.



Pizza costs $40.



--==--==--



Repairman

=========

The repairman is hired over the phone, and they will come over just for the one

time you hire them. They will repair any broken items, like the stereo, TV,

computer, sink, etc. What they won't do is mop up any puddles caused by a

broken tub, shower or sink.



The repairman has a base salary of $10 and an hourly salary of $50. So if you

kept the repairman for four hours, it would cost you $210; fifty for every

hour, and ten for the base.



--==--==--



Social Bunny

============

The social bunny appears whenever your Sim's social motive goes completely red.

You are free to perform any social action on the social bunny, from attacking

it to talking to it to flirting with it and so on. The bunny's sole purpose is

to get your social score up. The bunny is only visible to the Sim who needs

it, so if you click on another Sim, it will appear as if the Sim talking with

the bunny is talking to themselves.



--==--==--



Therapist

=========

The therapist appears whenever your aspiration meter bottoms out into the

double red category, which is when your Sim starts their nervous breakdown,

collapses on the floor and starts mumbling. His sole purpose is to get your

Sim's aspiration meter to single red, which gives you control again, allowing

you to get their life back on track. The therapist never fails, but if you

start seeing him a lot, you either suck, or you're purposely putting your Sims

through hell.



===============================================================================



|-----------------------------------------------------------------------------|

| [9] Wandering Sims/Townies |

|-----------------------------------------------------------------------------|



These are Sims who will come to greet you, show up on community lots, or will

wander outside. They are like the Townies from the The Sims: Hot Date

expansion. This list includes the maid, police, firefighter, paper delivery

person, postman, gardener, exterminator, pizza delivery person, nanny and

repairman, since they all can now be befriended. NPCs are listed

alphabetically by FIRST name. Yes, first, not last name.



If you've seen any Sims that are not listed here, send me their names.



--==--==--



A

=



Abhijeet Deppiesse*

Alon Livingston*

Alvin Futa

Amin Sims

Amy Jones (Paper Girl)

Andrea Hogan

Arcadia Bradshaw (Female Repairman)



--==--==--



B

=



Benjamin Long

Brandi LeTourneau

Brandon Lillard

Brittany Parker*



--==--==--



C

=



Calista Despret (Female Gardener, Nanny)

Carmen Patch (Female Exterminator)

Chandler Platz*

Christy Stratton



--==--==--



D

=

Dagmar Bertino (Postal Carrier)

Derek Vijayakar (Paperboy)

Donte Simpson (Salesperson)

Dorian Kauker (Policeman)



--==--==--



E

=

Ericka Jayapalan (Female Gardener)



--==--==--



G

=

Gary Hiatt (Bartender)

George McCarthy (Salesperson)

Goopy Gilscarbo*

Gordon King (Burglar)



--==--==--



I

=

Ivy Copur



--==--==--



J

=

Jan Tellerman*

Joe Carr*

Juan McCullough (Bartender)



--==--==--



K

=

Karen Gast (Nanny)*

Kaylynn Langerak (Female Maid)

Kendal Lawson (Nanny)

Kennedy Cox

Komei Tellerman

Korey Jitmakusol (Headmaster)



--==--==--



L

=

Lainey Mendoza (Salesperson)*

Leo Deppiesse (Male Gardener)

Lucy Hanby (Female Maid)*



--==--==--



M

=

Marylena Hamilton (Grocery Delivery girl)

Marie Mazza (Pizza Delivery girl)

Marisa Bendett

Marsha Bruenig

Maura Simpson (Firefighter)

Meadow Thayer

Melissa Fancey

Michelle Keamey (Salesperson)

Mitch Wolosenko (Grocery Deliver person)*



--==--==--



N

=

Nicole Thompson (Salesperson)



--==--==--



O

=

Orlando Bertino

Orlando Centowski



--==--==--



P

=

Pao Mellon (Postal Carrier)



--==--==--



R

=

Randy London

Remington Harris (Male maid)

Ricky Cormier



--==--==--



S

=

Sandy Bruty

Sophie Miguel



--==--==--



T

=

Tosha Go*



--==--==--



V

=

Vince Walter (Headmaster)



--==--==--



W

=

Waylon Fairchild (Male Repairman)



* = thanks to Jackie B.



===============================================================================



|-----------------------------------------------------------------------------|

| [10] Building a House |

|-----------------------------------------------------------------------------|



*** Coming in a future update ***



===============================================================================



|-----------------------------------------------------------------------------|

| [10.1] Decks & Foundations |

|-----------------------------------------------------------------------------|



*** Coming in a future update ***



===============================================================================



|-----------------------------------------------------------------------------|

| [10.2] Basements |

|-----------------------------------------------------------------------------|



While basements are possible to build, they aren't exactly the easiest thing to

do. In fact, it seems as though it was put it as kind of a side thought, since

there is no documentation or any word from Maxis on basements. So, here's a

short tutorial on building basements. I'll probably make a video showing how

to build a video if there is enough demand for one.



1) Build a foundation of any size you want.



2) Remove the entire middle of the foundation, leaving only the sides.



3) Go to "Underground View" mode by hitting the "Down Floor" icon until you see

underneath the foundation; the very lowest level possible. Use the

wallpaper tool, and find a design that has a baseboard. Plaster this over

the wall of the foundation.



4) Use the terrain tool to lower the ground until you see the baseboard, then

stop. You can go lower if you want, but you have to see the baseboard for

it to work.



5) Use the terrain tool to flatten the ground from the position below the

baseboard.



6) Use any carpet to cover the entire grass.



7) Return to the first floor view, and choose any carpeting you want. Decide

where you want to place the staircase, and put a piece of carpeting in FRONT

of that tile; this will be the top landing.



8) Choose the Stairs tool, and pick any Connecting Stair. Place the cursor on

the edge of that one carpet piece you put, and angle it. The connecting

stairs should point down, and will touch the bottom of the floor.



9) You can now carpet the entire upper floor, except for the few tiles by the

stairs, and your Sims will use those stairs to go downstairs to their

basement.



===============================================================================



|-----------------------------------------------------------------------------|

| [11] Object Interactions |

|-----------------------------------------------------------------------------|



This section will give a list of all objects in the game, and what your Sims

can do with that object. If there is an action listed here that your Sim can't

do, it could be because he's not allowed to do it yet. For example, if you

have no Cooking skill, you won't see the "Pork Chops" option for the fridge or

stove. These objects are presented in alphabetical order.



--==--==--





==================================

-> Go Here

-> Run Here

-> Skip Here

-> Stargaze (night time only)

-> Watch Clouds (morning/day time only)





Aquarium

========

-> Restock

-> Feed Fish

-> Clean

-> Watch Fish





Baby Changing Station

=====================

-> Dress _____ in Everyday (baby)

-> Change _____'s Diaper (baby)





Bath/Shower Combo

=================

-> Take Bath

-> Take Bubblebath

-> Take Shower

-> Clean

-> Bathe _____ (toddler)





Bed

===

-> Sleep in Underwear

-> Sleep in Pajamas

-> Make Bed

-> Relax

-> Read

-> Daydream

-> Try for Baby (two Sims relaxing)

-> WooHoo (two Sims relaxing)

-> Cuddle (two Sims relaxing)

-> Kiss (two Sims relaxing)

-> Make Out (two Sims relaxing)

-> Jump On Bed (child)





Bookcase

========

-> Read Book

-> Read to _____ (baby/toddler)

-> Write in Diary

-> Put Away Book

-> Put Away All Books

-> Study...

-> Cooking

-> Cleaning

-> Mechanical





Bugs

====

-> Stomp On

-> Spray





Computer

========

-> Chat With...

-> Sim 1

-> Sim 2

-> Send E-mail (brings up friend box)

-> Find a Job

-> Order Groceries

-> Play...

-> SSX 3

-> SimCity 4 Rush Hour

-> The Sims Bustin' Out

-> Find Own Place

-> Write Novel

-> Turn On

-> Turn Off





Crib

====

-> Put _____ in Crib

-> Let _____ Out

-> Hold _____

-> Tuck in _____





Fireplace

=========

-> Light Fire

-> Poke

-> View

-> Warm Self





Grandfather Clock

=================

-> Wind





Homework

========

-> Do Homework

-> Ask for Homework Help...

-> Sim 1

-> Sim 2

-> Help _____ with Homework (adults)





Light (any type of light)

=========================

-> Turn On...

-> All Lights

-> This Light

-> This Room

-> Outdoors

-> Turn Off...

-> All Lights

-> This Light

-> This Room

-> Outdoors

-> Autolights...

-> All Lights

-> This Light

-> This Room

-> Outdoors





Maxis Game Simulator

====================

-> Play...

-> SSX 3

-> SimCity 4 Rush Hour

-> The Sims Bustin' Out

-> Join Play

-> Watch

-> Put Away Controllers

-> Put Away (individual controller)





Newspaper

=========

-> Do Crossword

-> Find a Job

-> Find Own Place

-> Make Airplane

-> Read

-> Recycle





Piano

=====

-> Play

-> Tune (when broken)





SensoTwitch Lie Finder

======================

-> Practice Lying

-> Offer Lessons To...

-> _____

-> Ask For Lessons From...

-> _____

-> Ask For Lessons





Simsanto Inc. Biotech Station

=============================

-> Make Medicine

-> Offer Lessons To...

-> _____

-> Ask For Lessons From...

-> _____

-> Ask For Lessons





Sink

====

-> Get Drink

-> Wash Hands





Toilet

======

-> Flush

-> Unclog

-> Use



===============================================================================



|-----------------------------------------------------------------------------|

| [12] Social Interactions |

|-----------------------------------------------------------------------------|



This section will give a list of all the social interactions available between

Sims. If your Sim doesn't have the ability to perform one of these actions,

it's most likely because you don't know a Sim well enough, you don't have

enough points put into a certain personality skill, or your mood isn't good or

bad enough. All interactions are presented alphabetically, and all

interactions are adult-to-adult unless otherwise marked with the following

legend:



TO = Toddler

C = Child

TE = Teenager

E = Elder

CC = Child to Child

TEA = Teen to Adult



--==--==--





============================================

-> Call Over

-> Ask For Permission To Go Out (TEA)

-> Shoo

-> Baby...

-> Rub Belly (Sim to pregnant Sim)

-> Talk to Belly (Sim to pregnant Sim)







===========================

-> Teach _____ to Walk

-> Teach _____ to Talk

-> Snuggle

-> Family Kiss

-> Put Down

-> Talk to _____

-> Change Diaper

-> Play...

-> Tickle

-> Toss _____ In Air







====================================

-> Ask for Food

-> Ask for Attention

-> Ask for Diaper Change





Appreciate

==========

-> Admire

-> Backrub

-> Groom





Encourage

=========

-> Activity

-> Grouchiness

-> Laziness

-> Neatness

-> Playfulness

-> Seriousness

-> Shyness

-> Sloppiness

-> To Be Outgoing





Entertain

=========

-> Dirty Joke

-> Joke





Flirt

=====

-> Caress

-> Charm

-> Goose

-> Hold Hands

-> Serenade

-> Suggestion

-> Sweet Talk





Gardener/Maid/Paperboy

======================

-> Shoo

-> Dismiss

-> End Services

-> Talk...

-> Chat

-> Brag

-> Tip

-> $1

-> $5

-> $10

-> $25

-> $100





Greet

=====

-> Greet _____

-> Everyone

-> Ask to Leave





Hug

===

-> Friendly

-> Leap Into Arms

-> Romantic

-> Squeeze





Irritate

========

-> Annoy

-> Argue

-> Gross Out

-> Insult

-> Nag

-> Noogie (TE)





Kiss

====

-> Family Kiss (TEA)

-> First Kiss (TE)

-> Make Out

-> Peck

-> Romantic

-> Smooch

-> Tender

-> Up Arm





Play

====

-> Cops and Robbers (C)

-> Punch U - Punch Me

-> Red Hands

-> Tickle





Repairman

=========

-> Shoo

-> Dismiss

-> Talk...

-> Chat

-> Brag

-> Tip

-> $1

-> $5

-> $10

-> $25

-> $100





Salesperson (community lots)

============================

-> Talk...

-> Chat

-> Brag





Say Goodbye To

==============

-> _____

-> All





Talk

====

-> Brag

-> Chat

-> Gossip

-> Share Interests



===============================================================================



|-----------------------------------------------------------------------------|

| [13] Your Stuff - Lots, Videos, Stories & Sims |

|-----------------------------------------------------------------------------|



This section will be to showcase your creations! Your lots, videos, stories

and Sims. To get your stuff added to this section, all you need to do is send

me an e-mail with a link to the item. It can be hosted on the official Sims 2

site, your own personal site, or if you need hosting, you can send it to me and

I'll upload it to my site for you to display. If your item is too big to send

via e-mail, just send me a normal e-mail, and I'll send you an address to

upload it.



===============================================================================



|-----------------------------------------------------------------------------|

| [13.1] Lots |

|-----------------------------------------------------------------------------|



No lots yet submitted! Send me your creations!

jpaterson000 [at] msn [dot] com



===============================================================================



|-----------------------------------------------------------------------------|

| [13.2] Videos |

|-----------------------------------------------------------------------------|



No Videos yet submitted! Send me your creations!

jpaterson000 [at] msn [dot] com



===============================================================================



|-----------------------------------------------------------------------------|

| [13.3] Stories |

|-----------------------------------------------------------------------------|



No Stories yet submitted! Send me your creations!

jpaterson000 [at] msn [dot] com



===============================================================================



|-----------------------------------------------------------------------------|

| [13.4] Sims |

|-----------------------------------------------------------------------------|



No Sims yet submitted! Send me your creations!

jpaterson000 [at] msn [dot] com



===============================================================================



|-----------------------------------------------------------------------------|

| [14] Object Listing |

|-----------------------------------------------------------------------------|



This section will list all the items in the game, with their description and

what motives they fulfill, if any. Items are ordered by function, not room.

All descriptions are taken from in-game.



This section lists only Maxis-made objects. This means any object that came

with the game, any objects made by Maxis and released from their website, or

any objects that came in an expansion pack. Hey, it's The Sims and Maxis, you

know we're going to get AT LEAST four expansion packs.



===============================================================================



|-----------------------------------------------------------------------------|

| [14.1] Comfort |

|-----------------------------------------------------------------------------|



These items all mainly focus on comfort. It is the first Function category.



===============================================================================



|-----------------------------------------------------------------------------|

| [14.1] Dining Chairs |

|-----------------------------------------------------------------------------|



PatioPlastics Dining Chair

Price : $80

Size : 1x1

Description : Tired of picking splinters out of your seat every time you sit on

a wooden outdoor chair or bench? The designers at PatioPlastics

know your pain, and have designed this seating surface

accordingly. It's not the most comfortable chair, but it's

splinter free.



Motives : Comfort = 2



--==--==--



Tea Party in Teak

Price : $100

Size : 1x1

Description : It's the chair every little girl uses to seat their Squishy Bears

and Hairless Hannahs before a spot o' scrumptious... air.

Whether the tea is real or imaginary, charm guests with the chair

that suits both stuffed animals-and stuffed adults.



Motives : Comfort = 3



--==--==--



Retratech Padded Egg Chair

Price : $150

Size : 1x1

Description : Is this chair one stone groove or what? Dig its flowing lines,

its non-biodegradable construction, and almost egg-shaped back

rest. Your backside will never be bummed if it's cruising in

this copasetic chair. Primo padding, wicked swivel, righteous

base. Don't let any bug-eyed banana monster bogar this baby,

keep it all to yourself.



Motives : Comfort = 3



--==--==--



Simple Sit Chair

Price : $200

Size : 1x1

Description : It seems as though some Sims simply prefer to sit. So Sit-Down

Designs simulated the perfect seat for sitting Sims. This simple

but supple wooden chair makes sitting easy, with a comfy ample

seat to sit on, and big high back to lean against. After all,

every Sim, especially lazy ones, prefer a Simple Sit to simply

standing.



Motives : Comfort = 3



--==--==--



Oaktowne East Side Dining Chair

Price : $250

Size : 1x1

Description : From Oaktowne's East Side Collection, this dining chair blends

into any house. Whatever the mood or the meal, the East Side

fits in with relaxed dignity. The wood grain sets off a

delightfully cheerful seat that will be squashed crushed for all

of its cheerfulness.



Motives : Comfort = 3



--==--==--



Contempto Penn Station Side Chair

Price : $310

Size : 1x1

Description : It's a chair... or is it? Is it not possible that this seat

could be the source for all your greatest creations, your magnum opus of

productivity? Could it be that all barriers between you and fruition melt into

the varnish of this well-crafted station? Is it possible? Yes, it is not

possible.



Motives : Comfort = 4



--==--==--



Zecutime Social Chair

Price : $335

Size : 1x1

Description : According to Viking custom, a campfire could not begin until each

warrior had a chair on which to sit. After building chairs each

night for several hundred years, the Vikings discovered that it

was far more economical to simply carry their chairs with them.

And nothing was more terrifying then the sight of Viking hordes

storming a village armed with dining furniture. Now, with

Zecutime's authentic reproductions, you can bring those

terriying chairs into your little villarge yourself.



Motives : Comfort = 4



--==--==--



Polychromed Seating Surface with Cushion

Price : $375

Size : 1x1

Description : This type of chair design was originally used in small regions of

Asia Minor about 800 years ago. Although they were mainly used

for supporting the weight of the person who would presumably sit

on them, they were still decorated with heavy and vivid

polychrome, suggesting that they also served a decorative

purpose. The cushion is not thought to be a part of the original

piece, but was added ot better support today's Sims.



Motives : Comfort = 5



--==--==--



Cowboy's Caboose Chair

Price : $385

Size : 1x1

Description : When the cowboys roamed free in the days of the Old West, there

was nothing but wide open land to house them, and their behinds

only graced the chairs that their hands built. Celebrate that

frontier spirit with a chair that croons "Wood." Splinters come

separately.



Motives : Comfort = 5



--==--==--



Dynasty Dining Chair

Price : $415

Size : 1x1

Description : Resplendent with intricate details, resulting in simple, stately

lines, this chair tells a tale: a take of an ancient world where

the ritual of dining was about more than just eating. Step into

that world when you sit down on an exquisite Dynasty Dining Chair

and let luxury take you away.



Motives : Comfort = 5



--==--==--



Plasticity NodePod by Yoko Onasis

Price : $500

Size : 1x1

Description : Some chairs are just chairs. But some chairs aspire to be more.

According to Yoko Onasis, her Plasticity NodePod is "a dream, an

air, a fundament, an internalization made manifest, a frozen

ephemeral gesture, squared." This artistic statement is

available for purchase.



Motives : Comfort = 6



--==--==--



Oaktowne Dining Chair

Price : $615

Size : 1x1

Description : Simple lines, a clear idea, quality manufacturing: these are the

hallmarks of the Oaktowne Dining Chair. Whether buying a single

chair or a set for your residential or commercial property,

you'll be buying into the Oaktowne dining experience.



Motives : Comfort = 6



--==--==--



Modemiste Dining Chair

Price : $720

Size : 1x1

Description : Free form organics and linear design have finally compromised in

creation of this exquisite dining chair. Smooth and fluid, while

still sturdy and bold; it is a living contradiction that will

nevertheless prove to be "in style" for years to come.



Motives : Comfort = 6

Environment = 2



--==--==--



Stark Inspiration Chair

Price : $800

Size : 1x1

Description : "Devoted to style while ackknowledging comfort" is the mantra

behind this unique multi-faceted chair. An ultra-rare

combination of materials, and plush cushions sitting atop a stark

support tripod define the uniqueness of the chair.



Motives : Comfort = 7

Environment = 2



--==--==--



"Diamondback" by Desert Designs

Price : $900

Size : 1x1

Description : An abstract realization of a desert portrait: the revered

Diamondback rattler sleekly stalking its prey beneath the

unforgiving desert sun. (Rest assured that this snake's seat is

much better than its bite!)



Motives : Comfort = 7

Environment = 2



--==--==--



ErgoSupreme Dining Chair

Price : $1,00

Size : 1x1

Description : It may look like just any old colonial-style chair, but the

ErgoSupreme Dining Chair was designed with one thing in mind:

comfort. After five years of research, Dr. Seton R. Rump now

believes this chair to be the most ergonomically-correct chair in

creation. "No longer will sticking a fork in one's mouth cause

repetitive stress injuries."



Motives : Comfort = 7

Environment = 2



--==--==--



Bon Appetit Dining Chair

Price : $1,100

Size : 1x1

Description : The Bon Appetit Dining Chair is sure to spruce up dinnertime. In

fact, Sims won't even care what's on the menu once they've taken

a seat. The graceful, hand-bent frame and the velvet seat

cushion exude sheer elegance. Two words: bon appetit.



Motives : Comfort = 7

Environment = 2



===============================================================================



|-----------------------------------------------------------------------------|

| [14.2] Living Chairs |

|-----------------------------------------------------------------------------|



Contempto Good livin' Chair

Price : $80

Size : 1x1

Description : Today's Contempto living chairs are the product of over 50 years

of waiting for the original chairs to come back into style.

Classic design, exceptional comfort, retro style, and 50 year old

construction, all combine for a truly vintage look.



Motives : Comfort = 4



--==--==--



The Nofowie Armchair

Price : $155

Size : 1x1

Description : The Nofowie Armchair by Foam-4-Less adequately supports nearly

anything capable of sitting, thanks to its high-tensile,

cast-iron springs and highly oxygenated foam rubber. Get the

chair that's good for the goose AND the gander: get a

cloth-covered foam-rubber armchair from Foam-4-Less. Armchairs

included.



Motives : Comfort = 5



--==--==--



Recylced Relaxer

Price : $250

Size : 1x1

Description : Everything old is new again! This Recycled Relaxer is an

armchair better than any old garage-sale find. It comes with new

stuffing, some new stitching, and a touch of deodorizer. Already

broken in, the Recycled Relaxer will be well on its way to being

the best seat in the house.



Motives : Comfort = 5



--==--==--



Mr. Bearlybutts

Price : $365

Size : $1x1

Description : In Happy Land there is a bear

That loves to hug a derriere.

Mr. Bearlybutts is your true friend.

Sit on him with your rear end!



Motives : Comfort = 5



--==--==--



Contempto Adirondack Chair

Price : $400

Size : 1x1

Description : Go "country" right in your living room with this almost genuine

Adirondack chair from Contempto. Invite your brothers, and their

brothers, and anyone at all who enjoys a leisurely sit in the

great outdoors on clean slats of unfinished wood.



Motives : Comfort = 6



--==--==--



Blue Suede Chair

Price : $611

Size : 1x1

Description : With classly lines and smart white piping, this luxurious piece

would feel equally at home in a suburban den or a rock star's

boudoir. (Parents, please don't let kids step on the Blue Suede

Chair.) If blue just isn't your thing, alternative colors are

available.



Motives : Comfort = 7



--==--==--



Armchair by Club Design

Price : $629

Size : 1x1

Description : Plush cushions and pleasant curves make this chair a delight to

Sims in need of a little time off their feet. Perfect for

sitting around the fire visiting with friends or cozying up in

and reading a good book. This chair can look casual or

sophisticated and is sure to mesh with any design scheme.



Motives : Comfort = 7



--==--==--



Studio Bakonmi Deluxe Chair

Price : $680

Size : 1x1

Description : Your guests won't know their bottoms from their tops once they've

had a sit on a Studio Bakonmi Deluxe Chair. With its overstuffed

rests and smooth-top cushions, guests will find themselves

wondering whether it's a chair, a sculpture, or possibly a

hovercraft. It's a great conversation piece as well.



Motives : Comfort = 8



--==--==--



Studio Bakonmi Deluxe Lounge

Price : $830

Size : 1x2

Description : Studio Bakonmi's Simon Tart was sitting on a Bakonmi Deluxe Chair

enjoying a slice of his namesake when the inspiration for the

Deluxe Lounge hit him like a pie in the face. According to Simon

it's smooth-flop cushions reflect "the collapse of life, like

pie" while its curved spine suggests rhubarb a la mode.



Motives : Comfort = 8

Environment = 2



--==--==--



Serenity Sitter

Price : $900

Size : 1x1

Description : Renew yourself after a hard day's work. Sink into this sumptuous

chair and feel refreshed. The plush patterned cushions and wide

wood armrests alleviate the worries of the world, sending solace

and serenity to the sitter.



Motives : Comfort = 8

Environment = 2



--==--==--



The Glassic Chair

Price : $920

Size : 1x1

Description : This remarkable piece of furniture is a design dream turned

reality. Inspired by the familiar shape of a wine glass, the

Glassic chair envelops the sitter, swirling them in a cozy cavern

of comfort. "The Glassic Chair" - born from the form of a glass

and shaped into an intoxicating classic.



Motives : Comfort = 9

Environment = 2



--==--==--



Luxiary King Armchair

Price : $1,200

Size : 1x1

Description : The Luxiary King's patented, overstuffed, "presidential" no-pleat

padding provides the precise level of comfort prescribed by

plenty of Sims, who when polled seemed to really like comfort,

support, and foam. So relax, and sink back into a Luxiary King

Armchair.



Motives : Comfort = 9

Environment = 2



===============================================================================



|-----------------------------------------------------------------------------|

| [14.3] Recliners |

|-----------------------------------------------------------------------------|



Kick BackYard Loungechair by Survivall

Price : $130

Size : 1x2

Description : Give your backyard a "kick" with Survivall! We've carefully

studied the grimy color of overexposed lawn furniture so that the

Kick BackYard Loungechair will fit right in with all clapboard

and mobile home motifs. Lawn furniture clashing with that

trailer down the street? Worry no more.



Motives : Comfort = 4

Energy = 1



--==--==--



Way-Back Recliner

Price : $149

Size : 1x1

Description : It's one thing to sit back and relax, it's another thing to

really sit back, way back and relax in the past. The Way-Back

Recliner extends further back than non-reclining recliners,

ensuring that no SIm will ever want to go back...to another

recliner that is!



Motives : Comfort = 5

Energy = 1



--==--==--



Contempto Outdoor Living Lounge

Price : $420

Size : 1x2

Description : Enjoy a snooze in style while you bask in the sun, or bathe in

the rain, or when you're locked out of the house. Don't settle

for a lounge that forces you to put it in a reclined position.

Lean back into the already reclined slats of the Contempto

Outdoor Living Lounge, take a nap, and leave worrying to someone

who cares.



Motives : Comfort = 6

Energy = 2



--==--==--



? = (C^11)?

Price : $470

Size : 1x1

Description : Finally, without a doubt, the most perfectly designed chaise

ever. The lines are so fluid, they're curvaceous. The curves

are so precise they appear almost linear. The

designers/mathematicians responsible for this lounge have melded

every impossibility of theoretical design and created reality.



Motives : Comfort = 6

Energy = 2



--==--==--



Cheap Eazzzzze Puffy Recliner

Price : $515

Size : 1x2

Description : Why settle for a milk crate, or a sawhorse, or a box of rocks, or

an upside-down bucket, or the floor, when for just a few dollars

more you can be the proud owner of a Cheap Eazzzzze Puffy

Recliner? It's a chair. It reclines...and it's puffy!



Motives : Comfort = 7

Energy = 2



--==--==--



The Old-Time Recliner

Price : $650

Size : 1x2

Description : This is not your grandfather's recliner, although it may resemble

it. This plush cushioned recliner has a foot rest that pops out,

really comfy bent wood arms, and comes in an ultra 'fab' finish.

It's the perfect recliner for today's Sim who loves yesterday's

look.



Motives : Comfort = 7

Energy = 2



--==--==--



Werkbunnst/Shuttlecraft Recliner

Price : $790

Size : 1x2

Description : From the designers of the seats of the space shuttle come the

screws that bolt the cushions to the armrests of the

Werkbunnst/Shuttlecraft Recliner. And from the good folks at

Wekbunnst comes the rest of the chair, blending the comfort of

space age design with space age technology.



Motives : Comfort = 7

Energy = 2

Environment = 2



--==--==--



Chez Chaise

Price : $900

Size : 1x2

Description : "Chaise" the blues away in this splendid leather and wood lounge.

It's the perfect shape and style for sophisticated decoration or

sophisticated recreation. Solid wood construction and four leg

design ensures stability, so don't decline...recline!



Motives : Comfort = 8

Energy = 2

Environment = 2



===============================================================================



|-----------------------------------------------------------------------------|

| [14.4] Sofas & Loveseats |

|-----------------------------------------------------------------------------|



Satinistics Loveseat

Price : $150

Size : 1x1

Description : Everyone loves the look and comfort of Scandinavian furniture

design, but no one loves the price. The solution? This stylish

but affordable loveseat from Satinistics features the look of

polyester in easy-to-clean cotton. Of course, it's not

Scandinavian, so you might not love it, but you're sure to like

it.



Motives : Comfort = 5

Energy = 2



--==--==--



Futonesque Fantasy Sofa

Price : $180

Size : 1x3

Description : Designed specially for those who wish for the look of a futon,

but prefer the simple pragmatism of a sofa. No confusing levers

or sliders. No moving parts that can break or wear out. The

Futonesque is simply an acceptable place to sit.



Motives : Comfort = 5

Energy = 2



--==--==--



"Comung Up Roses" Loveseat by OakTowne

Price : $220

Size : 1x2

Description : Don't you sometimes wish you lived in the country? Of course you

do! So bring a bit of country design home with the "Coming Up

Roses" Loveseat from OakTowne. The huge floral print hides dirt,

and quite possibly, small children.



Motives : Comfort = 6

Energy = 2



--==--==--



Durable Value Sofa

Price : $250

Size : 1x3

Description : All you ever needed in a sofa is right under you in the Durable

Value Sofa. It has a constructed wooden frame and cushions,

perfect for any living, family or game room. With many tempting

fabrics to choose from, the durable sofa, like family, will

always be there.



Motives : Comfort = 6

Energy = 2



--==--==--



Floral Fantasy Sofa by OakTowne

Price : $360

Size : 1x3

Description : This sofa from OakTowne is soft and loud at the same time!

Filled with a new polyurethane material, it's a delight to sit

on, while the cacophony of colors in the cotton upholstery

guarantee that at least part of it will go with something else in

the room.



Motives : Comfort = 6

Energy = 2



--==--==--



Zecutime Cityside Loveseat

Price : $400

Size : 1x2

Description : Soft and sleek, short but stout, two is company, yet three's a

crowd. The Cityside Loveseat provides the function of a

loveseat, which appears to be about two-thirds that of a couch,

while still delivering three-thirds of its own modern form.

Modern design. Modern style. Modern everything. And

easy-to-coordinate colors fit nicely into any home.



Motives : Comfort = 7

Energy = 2



--==--==--



Contempto Adirondack Loveseat

Price : $450

Size : 1x2

Description : Simplicity, honest-to-goodness wood, and a place to rest your

rear. What else do you need? Contempto's affordable line of

bare-bones outdoor furniture puts the "rough" back in "roughing

it". Imagine sitting on a winter's night with the one you love,

cuddling up just to make sitting on our loveseat bearable.

Intrigued? Contempto makes it possible.



Motives : Comfort = 7

Energy = 2



--==--==--



Merokkan Loveseat

Price : $500

Size : 1x2

Description : This fabulous loveseat is destined to become a living room staple

in the years to come. It's comfortable, sophisticated, not to

mention striking. This loveseat will fit into an everyday family

room or formal entertainment room with the ease that only

Merokkan Design Studios can provide.



Motives : Comfort = 7

Energy = 2



--==--==--



Zecutime Cityside Sofa

Price : $550

Size : 1x3

Description : Broad and deep, soft but firm, antique or old, urban yet

strangely rural, the Cityside Sofa provides the function of a

couch without sacrificing form. Modern form. Modern style.

Modern everything. And easy-to-coordinate colors fit nicely into

any home.



Motives : Comfort = 7

Energy = 2



--==--==--



Loveseat by Club Distress

Price : $750

Size : 1x2

Description : It's not love until you've wrestled with each other fighting over

the remote control on the leather furniture from Club Distress.

While you anguish over your plans to recover your remote control,

take note that this loveseat is quite enjoyable for sitting,

snoozing, or debating the finer points of television versus

literature.



Motives : Comfort = 8

Energy = 2



--==--==--



Studio Bakonmi Deluxe Loveseat

Price : $770

Size : 1x2

Description : On its own, or in a set with a Studio Bakonmi Chair and Lounge,

the overly complex lines of the Deluxe Loveseat will emphasize

the architectural uniqueness of any living space. Replete with

handmade throw pillows, and a unibase, single-unit, nondimetric,

designer oval under cushion, this loveseat is the perfect

addition to any modern Sim's home.



Motives : Comfort = 8

Energy = 2



--==--==--



Be There Designs "Bazaar Sofa"

Price : $800

Size : 1x3

Description : Be instantly transported to the sweltering days of the Moroccan

bazaar. Bargain with market merchants, be berated by swarthy

salesmen, or just sit back and relax on this Moroccan mosaic

patterned sofa. It's the next best thing to being there.



Motives : Comfort = 8

Energy = 2



--==--==--



Luxuaire Loveseat

Price : $900

Size : 1x2

Description : This camel-backed loveseat suggests not only the leaps and bounds

of a heart in the thralls of true love, but also serves as a

shining example of the sadly flawed way in which our society

perceives camels. Camels are not pink, nor are their backs

constructed of lovingly carved mahogany panels. Why

camel-backed, then? The world may never know.



Motives : Comfort = 8

Energy = 2



--==--==--



"Seatris" by Ima Hack

Price : $1,220

Size : 1x3

Description : Diamonds and squares. A sameness, and a soreness. Designer Ima

Hack seeks to turn expectations around (while sitting backsides

down.) According to Miss Hack, "I wanted to create an ephermeral

grid, if you will--shapes co-existing to create lines in a

tangible plane. It's so much more than an uncomfortable bench--

it's a colorful uncomfortable bench."



Motives : Comfort = 8

Energy = 2



--==--==--



Baroccoco Loveseat by MiRE

Price : $1,250

Size : 1x2

Description : Picture it: Paris, 1912, a salon full of beautiful people.

They're laughing, they're talking, all the while resting on the

Baroccoco Loveseat. This design embraces the flowing lines and

opulence of the Art Nouveau period. The graceful arms emerge

delicately from the loveseat's richly upholstered back, and MiRE

offers a variety of shades and fabrics that look and feel like

pure Parisian heaven.



Motives : Comfort = 8

Energy = 2



--==--==--



Sofa by Club Distress

Price : $1,450

Size : 1x3

Description : Furniture designed for the home, the home office, the office, the

designer showroom, the mall, the hardware store, the hippest

night club, the second hippest night club; this sofa by Club

Distress is the final word in universal design. "There are no

functions, only outcomes. There is no stress, only Distress."



Motives : Comfort = 8

Energy = 2

Environment = 2



--==--==--



Baroccoco Sofa by MiRE

Price : $1,500

Size : 1x3

Description : Picture it: Paris, 1912, a salon full of beautiful people.

They're laughing, they're talking, all the while resting on the

Baroccoco Loveseat. This design embraces the flowing lines and

opulence of the Art Nouveau period. The graceful arms emerge

delicately from the sofa's richly upholstered back, and MiRE

offers a variety of shades and fabrics that look and feel like

pure Parisian heaven.



Motives : Comfort = 9

Energy = 2

Environment = 2



--==--==--



Candy Coated Sofa

Price : $1,570

Size : 1x3

Description : Vibrant and cheery, comfortable and stain resistant, what more

could a Sim ask for from a sofa? Made completely of artificial

and manufactured materials, this sofa will probably last longer

than the machines that created it--or their operators for that

matter...



Motives : Comfort = 10

Energy = 2

Environment = 2



--==--==--



Sofa of Substance

Price : $1,625

Size : 1x3

Description : Elegant and understated are the benchmarks of this colonial

inspired sofa. The delicate balance of the hefty wood frame and

small legs speaks of substance, while deftly maneuvering around

any lingering thoughts og superficiality.



Motives : Comfort = 10

Energy = 2

Environment = 2



--==--==--



Lap of Luxury Sofa

Price : $1,700

Size : 1x3

Description : There's nothing finer than wallowing in the lap of luxury, and

this beautifully crafted sofa is a perfect replica of Luxury's

lap. A heavy carved wood frame and immaculate upholstery both

teeter almost precariously on tiny claw feet. Take an extra lap

this time around. Take a seat in the Lap of Luxury.



Motives : Comfort = 10

Energy = 2

Environment = 2



===============================================================================



|-----------------------------------------------------------------------------|

| [14.5] Beds |

|-----------------------------------------------------------------------------|



Craftmeister's Pine Bed

Price : $300

Size : 1x3

Description : Every Sim's gotta catch some Z's, and whether they're sleeping

under down duvets or damp leaves, does it really matter as long

as they're sleeping? Either way, this is a bed. It's made out

of pine. Comes with a pillow and a machine stitched blanket, and

it lets Sims sleep more comfortably than if they were to fall

asleep standing or on the floor.



Motives : Comfort = 1

Energy = 2



--==--==--



Caress of Teak Bed

Price : $450

Size : 1x3

Description : This is a smaller version of the "Touch of Teak" bed. Designed

for a single occupant, it has been given rounded postheads and a

smooth headboard for comfort. "Caress of Teak" is ideal for

smaller rooms, or smaller Sims.



Motives : Comfort = 3

Energy = 3



--==--==--



Cheap Eazzzzze Morrissey Double Bed

Price : $450

Size : 2x3

Description : You've tried shopping for double beds, but they're so expensive.

You've tried having two people sleep in a single bed, and it just

doesn't work. Well, there's nothing simpler or cheaper than a

lightweight pillowtop mattress residing on a pre-assembled

semi-wood frame. When the rent check bounces, bounce back with a

bed from Cheap Eazzzzze.



Motives : Comfort = 1

Energy = 2



--==--==--



Courtly Sleeper Day Dreamer

Price : $700

Size : 2x3

Description : Enveloped in the grandeur and glory of this sleeping masterwork,

Sims have a new reason to want to sleep-in every morning. Once

they step out of this heavenly bed, delusions of royality will

fade with another day of drudgery. So why not keep dreaming?

Stay in the Courtly Sleeper and remain king or queen for the

whole day.



Motives : Comfort = 3

Energy = 3

Environment = 2



--==--==--



Zenu Meditation Sleeper

Price : $950

Size : 2x3

Description : Sims all over have pronounced this the most peaceful bed ever.

Smooth lines and oriental style meld to create a kind of harmony

not easy to find in simpler furniture. A good night's sleep

should be an escape and recovery period from the daily pressures

Sims face and the Zenu allows for just that kind of night time

experience.



Motives : Comfort = 4

Energy = 4

Environment = 2



--==--==--



The Slim System, by Jim Slimboy

Price : $1,050

Size : 1x3

Description : "The practical nature of a bed that fits into a hallway or

corridor cannot be overstated," says designer Jim Slimboy. Using

this bed, you'll be able to maximize your Sims' square footage by

turning virtually any space into a bedroom. Comes with

fiberglass canopy for privacy.



Motives : Comfort = 4

Energy = 4

Environment = 2



--==--==--



Bed by St. Ajoque Reproductions

Price : $1,200

Size : 1x3

Description : St. Ajoque Reproductions took utmost care to fashion this

faithful reproduction of a bed once slept in by the son of a man

who tended ot the llamas located on a piece of property

originally owned by one of the founding members of SimCity.

Needless to say, their exhaustive efforts paid off in this single

bed of both timeless and durable design.



Motives : Comfort = 5

Energy = 6

Environment = 2



--==--==--



Touch of Teak Bed

Price : $1,800

Size : 2x3

Description : Wake up to stately elegance that others only dream about, with

this luxurious Asian-inspired bed from Touch of Teak. Made from

rare tropical woods, burnished to a luxurious sheen and polished

with a rare species of antipodean stone lichen.



Motives : Comfort = 4

Energy = 4

Environment = 3



--==--==--



"#4234" by C. Lee Funkensnooz

Price : $2,200

Size : 2x3

Description : Is it a sculpture or is it a bed? It's both, but function most

definitely triumphs over form, guaranteeing a unique if not

entirely enjoyable sleep experience. Says the artist behind this

masterpiece, C. Lee Funkensnooz, "Comfort is terribly overrated."



Motives : Comfort = 5

Energy = 6

Environment = 4



--==--==--



The Soma "Sleep Well"

Price : $2,600

Size : 2x3

Description : Ensconced in this varnished wood bed, even the most obsessive

insomniac will be lulled into a deep, dreamy slumber. The carved

decorative wood has been fashioned into a complex yet simple

hypnotic patter, contrived to send you off to sleep the moment

your head hits the pillow.



Motives : Comfort = 6

Energy = 6

Environment = 5



--==--==--



Colonial Ironwood Bed

Price : $3,000

Size : 2x3

Description : Set sail for dreamland in this substantial, and heavy,

antique-style bed. The Colonial Ironwood's solid wood frame has

been crafted with careful attention to detail, walnut inlay, and

hand-distressed faux finish for that timeless look, while its

mattress has been stuffed with only 100% synthetic goose, duck,

partridge, and quail feathers.



Motives : Comfort = 7

Energy = 6

Environment = 5



===============================================================================



|-----------------------------------------------------------------------------|

| [14.6] Miscellaneous |

|-----------------------------------------------------------------------------|



"Keister Kompanion" Barstool

Price : $185

Size : 1x1

Description : Plant your rump on this versatile, functional stool that lets you

"belly up to the bar" with ease. Made from 100% genuine particle

board and particle board byproducts, the low-tech simplicity of

the Keister Kompanion lets you sit facing any direction anytime,

without that annoying swivel-action found in other stools.



Motives : Comfort = 3



--==--==--



Ad-a-Quaint Barstool

Price : $285

Size : 1x1

Description : This is the stool Sims ask for by name while relaxing over a cup

of tea with a dear friend, or lookout out over the garden, or

even waxing nostalgic about their childhoods in the country...

It's perfection in a barstool.



Motives : Comfort = 3



--==--==--



"Outdoor Ergo" Ergonomic Chair by Gudfoer-Ebadi Furnishings

Price : $320

Size : 1x1

Description : Gudfoer-Ebadi Furnishings is proud to present the world's first

truly ergonomic outdoor dining chair. Crafted of hand-bent maple

slats with derriere-friendly metalwork, this chair is sure to

keep your Sims comfortable during those family picnics and

backyard barbecues.



Motives : Comfort = 5



--==--==--



Piece of Quiet Park Bench

Price : $500

Size : 1x2

Description : Whether it's out in front or hidden in a backyard grotto, a

simple park bench is a blank canvas for daydreams and clever

schemes. Sit and watch the world go by, or snuggle with the

apple of your eye. Put a little Piece of Quiet in your life!



Motives : Comfort = 8

Energy = 2



--==--==--



Regulars Only Barstool

Price : $650

Size : 1x1

Description : Mosey up to the Regulars Only Barstool, where comfort,

refreshment, and another wasted afternoon await you. Settle into

a durable form-fitted seat, where one form fits all, and where

the only complaint you'll hear will be the gentle sign of vinyl

settling into foam rubber. Remember, hard work sometimes pays

off; procrastination pays off right now.



Motives : Comfort = 6



--==--==--



Organic Material's Barstool

Price : $700

Size : 1x1

Description : This leather and metal barstool has been designed with the

kidneys and liver in mind. The lower lumbar back support secures

these important organs while leaving the upper back free to roam.

Put your feet up on the metallic foot rest, sit half way back and

enjoy the cocktail.



Motives : Comfort = 7

Environment = 2



--==--==--



"Stiff" by Superfluous Seating

Price : $750

Size : 1x1

Description : Superfluous Seating revels in the design of awkward and generally

uncomfortable barstools. Send a message to those greedy guests:

"There' sno such thing as a free drink." Bottoms up!



Motives : Comfort = 7

Environment = 2



===============================================================================



|-----------------------------------------------------------------------------|

| [14.2] Surfaces |

|-----------------------------------------------------------------------------|



--==--==--



ss

Price : s

Size : s

Description : s



Motives : s



===============================================================================



|-----------------------------------------------------------------------------|

| [15] Questions & Answers |

|-----------------------------------------------------------------------------|



Newest questions are always on the top.



--==--==--



Q: What happened to the weather?

A: Weather effects, like rain, snow, thunderstorms, etc., were removed by Maxis

near the end of the development cycle. I don't know why, and I don't think

anyone does (but Maxis), but my guess involves two words: expansion pack.



Q: Where do I put downloaded skins, glasses, etc.?

A: In your "My Documents" folder, you will see a folder the game created named

"EA Games". Open this folder, then open "The Sims 2", and finally, open

"Downloads". Put all downloaded items into here. This includes skins,

glasses, faces, beards, makeup, bodies, and what have you. DO NOT put lots

in this folder. Instead, all lots should be made up of an .exe that will

install the lot to the proper directory for you.



Q: How do I build roads and lakes in a neighborhood?

A: You need SimCity 4: Rush Hour to create neighborhoods. You use SimCity 4 to

create a region, and add all the roads, lakes and mountains you like. Save

it, and when you go to create a neighborhood in The Sims 2, use that region

as the base, and you've got your own layout.



Q: Why do I get slowdown with max speed?

A: Most computers, even good ones, are affected by this. Using the maximum

speed slows your system down, because everything is moving super fast.

You've got Sims moving (or sleeping), people walking by, things floating

around (butterflies outside maybe, or even cockroaches inside),

gardener/maid/repairman, reflections... Everything adds up. If you

experience a lot of slowdown when using this, zoom in very close to an empty

spot of the lot, and it should be fine.



Q: How do I WooHoo in public?

A: Go to a community lot that has a changing room. Have one sim "Try On" some

clothing. Once he/she gets into the changing room, click on another Sim and

choose "Ask to Join". If the Sim likes you enough, they'll get into the

changing room with you and WooHoo. If they don't, they'll reject you.



Q: What the hell? I can't build any walls!

A: You either have the pirated version of the game (bastard), or you used a

NO-CD patch because of the problems with the DVD version. If you have the

pirated version, burn in hell. If you have the DVD version, you'll have to

wait for a patch by Maxis, if one is ever released, or return your copy and

buy the standard CD-ROM edition, which comes on four discs.



Q: How do I listen to custom music?

A: Put any MP3 files you want to listen to in the "EA Games/The Sims 2/Music"

directory, into one of the folders. This directory is created after you run

the game for the first time, so don't worry if you've just installed it and

it's not there. Once back in the game, you can choose which songs you want

to play by going to options, audio options, and then choosing the proper

area (stereo, buy, build, etc.)



Q: Can I watch my own movies on the television?

A: Yes. If you want your own movie, like a music video by a band you like, all

you have to do is convert it to .AVI format using some program. There are

several out there, some free, some you have to pay for. Try to use a

program that doesn't leave a logo on the conversion, otherwise the logo will

probably take up three quarters of the screen, making the video useless.

The in-game video recording tool records files in .AVI format, so if you

want to have custom Sim movies play, just record the video in the game, and

place it in the appropriate directory, since it's already in .AVI.



===============================================================================



|-----------------------------------------------------------------------------|

| [16] Cheat Codes |

|-----------------------------------------------------------------------------|



As always, use these codes at your own risk, and whatever happens to your game

as a result, it's entirely your fault, and I will not be blamed for your

carelessness. The "move objects" cheat can be very bad, because if you delete

something like your mailbox or trash can, neither of which can be bought, you

can screw up your game so bad, you may need to do a fresh install. Some people

complain that the console box won't open when they press CTRL+SHIFT+C. For

those, I say go out and buy the game and uninstall your illegally downloaded

copy, mmmkay?



To use these cheat codes, press CTRL + SHIFT + C together to bring up a white

console box at the top of the screen. Enter a code, and press ENTER to confirm

it.



CHEAT RESULT

===============================================================================

kaching $1,000 simoleans



motherlode $50,000 simoleans



intProp maxNumOfVisitingSims # Change how many guests can be

invited to a party; replace the #

with the number; don't exeed 15,

even on high end machines, or you

risk gameplay so slow it'll be

difficult to even save; use in the

Neighborhood screen



boolProp snapObjectsToGrid true/false Choose "true" or "false"; this

allows you to place objects off

the grid, which will, for example,

let you line up a 1x2 television

with a 1x3 couch, so it looks

better*



help Display list of cheat codes



help Display help with the targeted

code



exit Close console



expand Expand console



deleteAllCharacters Remove Sims in neighborhood view



TerrainType Change terrain in neighborhood

view



moveObjects Move or delete anything, including

Sims. Useful if you want to put

something out of bounds



StretchSkeleton Alter the appearance of your Sims



faceBlendLimits Used when creating a child, it

removes the game making

corrections to the child, which

allows you to make unusual looking

children



aging Enable/disable aging



autoPatch Enable/disable automatic patch

notification



slowMotion Enable/disable slow motion



Vsync Increase performance with some

video cards



boolProp enablePostProcessing

bloom Blur effect***



vignette (centerX centerY x) Centered blur effect****



filmGrain (0.0-1.0) Enable grain/noise (like in the

past three Silent Hill games)



letterBox (0.0-0.4) Enable letterbox



--==--==--



NOTES

* To see a side-by-side comparison, go to this URL:



http://www.jpatworld.com/simsgrid.html



** This option requires your video card to support pixel shading



*** r (red), g (green) b (blue) must be set between 0 and 255; x must be set

between 0.0 and 1.0



**** centerX and centerY are the screen coordinates; x must be set between 0.0

and 1.0



===============================================================================



|-----------------------------------------------------------------------------|

| [17] Bugs |

|-----------------------------------------------------------------------------|



The purpose of this section is not to point fun at the game or to insult Maxis

for the bugs found, but to make players aware of something that has the

potential of screwing up your game, forcing you to revert to a previous save,

or to even delete a whole family/neighborhood. If it was my desire to insult

Maxis or The Sims, I wouldn't make a 400KB+ guide, now would I? I haven't

tested or tried to duplicate any of the bugs sent it by people, so if it turns

out one of them is not actually a bug, and just something the person did by

accident, please let me know, and I'll remove it.







Baby/Toddler Gets Kidnapped

===========================

If you have a baby or toddler, and a visitor goes to play with your baby or

toddler, there's a chance that the visitor will decide to leave right then,

taking your baby/toddler with them. It won't be returned to you; you will lose

it forever. When you call the person who kidnapped the kid, they will come

over, but they won't have the baby/toddler.



Submitted by: TownRanger



--==--==--



Sim Moves Out, but Is Still Inside the House

============================================

Two Sims I created who were living in different houses got married. Female Sim

proposed, so male Sim moved in with her when they tied the knot. On my

neighborhood screen the house where male Sim lived shows no green plum-bob

thingy (to be expected). But when I click the lots and houses button, and then

click into that house to work on it in build mode, male Sim is still there, all

his belongings are there, and I am able to control him like normal gameplay.

I've exited and saved the entire game several times, and the two married Sims

have been living together for a while now.



Submitted by: racheljane9



--==--==--



Stove that Won't Stop Smoking

=============================

I had a fire while cooking; my fire alarm rang and firemen arrived. They

extinguished the fire but the food remained on the stove. After this, it was

impossible for anyone to cook anything and, if I clicked on the stove, the

option "get the grilled cheese sandwiches" appeared, but it was like this

command was unrecognizable for the Sims. No one went there, no one could

remove the food, and no one could eat.



Submitted by: Silvia



--==--==--



Be Bright after Drinking the Elixir Forever

===========================================

1 - Check if your Aspiration level is green or platinum first.

2 - Put the Elixir of Life close to a bed.

3 - Pause the game and tell your sim to drink and go to bed.

3 - Put the game on speed 3 and you sim will bright forever.



If you drink another Elixir of Life without doing this, or if you change your

clothes, your Sim will lose it's bright glow.



Submitted by: Raiiel



--==--==--



Buy Clothes, and Have Your Money Returned

=========================================



In Pleasantview (I didn't test it in other neighborhoods), if you go to a

community lot with clothes and buy some, then go to another community lot, all

your money will be returned to you.



Submitted by: Adidasic



--==--==--



Wall Around Connecting Stairs

=============================

When you place the stairs that stretch (ie. not the custom pre-set stairs) on

top of one another, they build a wooden wall around them so it looks like the

lower set of stairs are covered up, however you can still go down the lower

set of stairs.



Submitted by: Brad W.



--==--==--



Guests at Your House, but Still Calling?

========================================

Occasionally, if you have a guest over to your house, you may get a phone call

from that person, even though they are in the house with you.



Submitted by: Kyle



--==--==--



Children Being Taken Away

=========================

I created a same sex couple, who adopted two children. One child was baking a

muffin when both of the children were taken away by a social worker! The same

sex couple were unable to have kids and the social worker wouldn't let me have

any more either. Because the oven item can only be used by kids, I couldn't

sell/delete the child's oven item until I enabled the moveobjects cheat.



Submitted by: Felicity



--==--==--



Never Leaving Social Worker

===========================

When you choose to adopt a child, and you greet the social worker who delivers

the child before she rings the doorbell, the social worker will be unable to

leave, and you'll have to revert to a previous save to get rid of her.



Submitted by: Felicity



--==--==--

Nanny from Hell

===============

Occasionally, when you hire the nanny to look after your baby/toddler, she may

not leave. At all. She'll eat your food, complain about things, get in the

way, steal money (from the Money Tree), and basically cause havoc. The only

way to get rid of her is to use the "moveObjects" cheat and delete her.



--==--==--



Maid Doesn't Take Out Trash

===========================

When you hire the maid, he/she will do everything except take the trash out of

the trash compactor. Even if they've only been there a while, they won't touch

the trash compactor.



--==--==--



Engine Noise

============

Occasionally, after the maid, gardener, repairman or school bus leaves, you can

still hear the engine noise from it. It won't go away until you leave the lot

and re-enter it, or it comes back.



This also occurs with the remote controlled car you can buy, even if you later

sell that object. (Thanks to Jo)



--==--==--



Invisible Sim

=============

When you reach the top of the Politics career, you get dropped off and picked

up in a helicopter. If your Sim brings home a friend in the helicopter, the

Sim will appear invisible, but he will still exist, which is evident when the

Sim uses a hot tub, watches TV, or other Sims talk to him/her. This will also

occur in any career that picks you up and drops you off in a helicopter, such

as Military.



Submitted by: Warren L.

Jason B. (for info on the bug occuring in other careers)



--==--==--



Unable to Cook with Maximum Cooking Skill

=========================================

If you max out your Cooking skill, you may become unable to cook anything

besides what you could normally cook with a skill of zero. This will also

happen if you have seven or eight Cooking points, and then receive a career

chance card that increases your Cooking.



Submitted by: Mark



--==--==--



Teleport Stops Sims from Using Bathroom

=======================================

If you meditate in the bathroom and then teleport out into another room,

another Sim wanting to go to the bathroom will still think you are still in the

bashroom and will refuse to go to the toilet or bath.



Submitted by: Dan



===============================================================================

===============================================================================



|-----------------------------------------------------------------------------|

| [A] Contact Information |

|-----------------------------------------------------------------------------|



I'm sorry, but all contact for this FAQ will no longer be accepted due to a

lack of interest in the game. For more information on this game, check out

the game's official website, other FAQs, or one of many quality gaming sites,

like Cheat Happens (cheathappens.com) or GameSpot (gamespot.com). Chances are

you can also find at least one other FAQ for this game right at GameFAQs.



===============================================================================



|-----------------------------------------------------------------------------|

| [B] Webmaster Information |

|-----------------------------------------------------------------------------|



Attention webmasters: You are allowed to host this document and display it

without asking for prior permission. All you have to do is the following:



- Do not charge people to see it or otherwise make a profit from it.

- Do not alter it.

- Give proper credit to the author.

- You may not sell, rent or lease the document.



If you want to use one of my guides _IN_ a guide of yours, like an item guide

of mine in a general guide you're writing, feel free to do so, as long as you

still follow the above. All I ask in addition to that is that you let me know

when your guide is online so I can check it out.



===============================================================================



|-----------------------------------------------------------------------------|

| [C] Where This FAQ May be Found |

|-----------------------------------------------------------------------------|



JPatWorld http://www.jpatworld.com/

GameFAQs http://www.gamefaqs.com/

Cheat Happens http://www.cheathappens.com/



All other websites have permission to use this document, but they may be out of

date or incorrect versions. The latest, newest versions can always be found at

the above websites.



===============================================================================



|-----------------------------------------------------------------------------|

| [D] Other FAQs Written |

|-----------------------------------------------------------------------------|



This section may not always be up-to-date, as I'm not going to update every

single one of my FAQs after making a new one.



http://www.gamefaqs.com/features/recognition/8939.html



==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===

GAME GUIDE TYPE

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===

Clock Tower 3 || File List

Deus Ex: Invisible War || Walkthrough/FAQ

ESPN NFL 2K5 || Milestones/Crib Unlockables

ESPN NFL 2K5 || Strategy Guide/FAQ

ESPN NHL 2K5 || Challenges & Unlockables

Grand Theft Auto III || Walkthrough/FAQ

Grand Theft Auto III || Song Guide

James Bond 007: Everything or Nothing || Walkthrough/FAQ

Madden NFL 2004 || Challenge Checklist

MVP Baseball 2004 || Strategy Guide/FAQ

MVP Baseball 2004 || Unlockables Guide

Nocturne || Walkthrough/FAQ

Red Faction || Walkthrough/FAQ

RoadKill || Walkthrough/FAQ

RoadKill || Song Guide

Serious Sam || Walkthrough/FAQ

SimCity 4: Rush Hour || Object Guide

Splinter Cell: Pandora Tomorrow || Demo Walkthrough

Star Wars: Knights of the Old Republic || Walkthrough/FAQ

Star Wars: Knights of the Old Republic || Item List

The Sims 2 || Strategy Guide/FAQ

The Sims (PC) || Item List

The Sims (CONSOLE) || Item List

The Sims: House Party || Strategy Guide/FAQ

Tony Hawk's Pro Skater 2X || Song Guide

Tropico || Walkthrough/FAQ

Unreal Tournament || Walkthrough/FAQ

WWE RAW 2 || Move List/FAQ

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===



Total FAQs: 28



I have also written several strategy guides, in HTML format with screenshots,

for the website Cheat Happens (www.cheathappens.com).



==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===

Hitman: Contracts

Mortal Kombat: Deception

Spider-Man 2

The Chronicles of Riddick: Escape from Butcher Bay

Unreal Tournament 2004

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===



Total Guides: 5



===============================================================================



|-----------------------------------------------------------------------------|

| [E] The Sims 2 Copyright Information |

|-----------------------------------------------------------------------------|



Copyright 2004 Maxis and Electronic Arts. All rights reserved.



===============================================================================



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End of The Sims 2 Strategy Guide/FAQ.



This document opyright 2004. All rights reserved.



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