Box art - Star Wars Battlefront II

Star Wars Battlefront II FAQ

                  Star Wars Battlefront II Guide/Walkthrough

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+----------------------------------+  Websites with permission to post this:
| Author: Neil Stump               |  -NBox Gamer (www.nboxgamer.com)
| E-Mail: [email protected]     |  -GameFAQs (www.gamefaqs.com)
| Version: 1.0                     |  -Gamer Help (www.gamerhelp.com)
| Date: 1 January 2006             |
| Copyright 2005 Neil Stump        |
+----------------------------------+

+----------------------------------+ +----------------------------------------+
|                                  | | Teen                                   |
| Title: Star Wars Battlefront II  | |                  Mild Language         |
| Platform: Xbox                   | |                  Violence              |
| ESRB Rating: T (Teen)            | |                  by the ESRB.          |
| Players: 1-4 Players             | | ESRB Content Rating       www.esrb.org |
| Xbox Live Cabaple: Yes           | |       Game experience may change       |
|                                  | |           during online play.          |
+----------------------------------+ +----------------------------------------+


+-------------------+
| Table of Contents | Guide is based off of the North American Version.
+-------------------+

1) Version History (1VHY)                   +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
2) Controls (2CTRL)                         | Looking for something specific? |
3) Heads Up Display [HUD] (3HUD)            | Use the numbers to the right of |
4) Basic Information (4BIN)                 | each section. These figures are |
  4.1) Map (4.1MAP)                         | used only one time so copy them |
  4.2) Command Posts (4.2CPO)               | press Crtl+F, paste the code in |
  4.3) Reinforcements (4.3REI)              | the menu brought up press enter |
  4.4) Medals and Awards (4.4MAA)           | and get the information needed. |
  4.5) Single Player (4.5 SPL)              +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
5) Units (5UNT)
  5.1) Rebel Alliance (5.1RAL)
  5.2) Galactic Empire (5.2GEM)
  5.3) Republic (5.3REP)
  5.4) CIS (5.4CIS)
  5.5) Heroes (5.5HER)
    5.5.1) Hero Data (5.5.1HDA)
    5.5.2) Description of Hero Attacks (5.5.2DFP)
6) Vehicles (6VEH)
7) Weapons (7WPN)
8) Walkthrough (8WLK)
  8.1) Rise of the Empire (8.1ROTE)
    8.1.1) Attack of the Clones [Training Mission] (8.1.1AOTC)
    8.1.2) Mygeeto: Amongst the Ruins [Mission Number 1] (8.1.2ATR)
    8.1.3) Coruscant: A Desperate Rescue [Space] [Mission Number 2] (8.1.3ADR)
    8.1.4) Felucia: Heart of Darkness [Mission Number 3] (8.1.4HOD)
    8.1.5) Kashyyyk: First Line of Defense [Space] [Mission Number 4] (8.1.5FD)
    8.1.6) Kashyyyk: A Line in the Sand [Mission Number 5] (8.1.6ALS)
    8.1.7) Utapau: Underground Ambush [Mission Number 6] (8.1.7UUA)
    8.1.8) Coruscant: Knightfall [Mission Number 7] (8.1.8CKF)
    8.1.9) Naboo: Imperial Diplomacy [Mission Number 8] (8.1.9IDY)
    8.1.10) Mustafar: Preventative Measures [Space] [Mission Number 9] (8.1.10)
    8.1.11) Mustafar: Tying up Loose Ends [Mission Number 10] (8.1.11TLE)
    8.1.12) Kamino: Changing of the Guard [Mission Number 11] (8.1.12COG)
    8.1.13) Death Star: Prison Break [Mission Number 12] (8.1.13DSPB)
    8.1.14) Polis Massa: Birth of the Rebellion [Mission Number 13] (8.1.14BOR)
    8.1.15) Tantive IV: Recovering the Plans [Mission Number 14] (8.1.15RTP)
    8.1.16) Yavin 4: Vader's Fist Strikes Back [Space] [Mission Number 15] (VF)
    8.1.17) Yavin 4: Revenge of the Empire [Mission Number 16] (8.1.17ROE)
    8.1.18) Hoth: Our Finest Hour [Mission Number 17] (8.1.18OFH)
  8.2) Galactic Conquest (8.2GCO)
  8.3) Instant Action Tips and Tricks (8.3IAC)
    8.3.1) Ground Missions (8.3.1GRM)
    8.3.2) Space Missions (8.3.2SPM)
9) Thanks (9TKS)

+=============================================================================+
| 1) Version History (1VHY)                                                   |
+=============================================================================+
Version 1.0: Initial Release, all core materials are completed, further updates
             will come if needed.
             1 January 2006

+=============================================================================+
| 2) Controls (2CTRL)                                                         |
+=============================================================================+

IFNANTRY/JEDI:
Left Thumbstick - Move/Strafe (click and hold to sprint)
Right Thubmstick - Freelook/Click to Zoom
A Button - Jump (press again in the air to activate Jet Pack or Force Jump)
B Button - Single Tap to Crouch  (tap while running to Roll)
Y Button - Action/Enter Vehicle
X Button - Track Target
Left Trigger - Secondary Attack
Black Button - Secondary Next
Right Trigger - Primary Attack
White Button - Primary Next/Saber Block (Jedi)
Back Button - Toggle Map Modes
Start Button - Pause Menu
Down D-Pad - Reload (not applicable for Jedi)
Up D-Pad - Squad Command (not applicable for Jedi)

VEHICLE/TRANSPORT:
Left Thumbstick - Throttle/Strafe (click and hold to Boost)
Right Thubmstick - Pitch/Turn (click to zoom)
A Button - Jump in Vehicle
B Button - Evasive Maneuver
Y Button - Exit Vehicle
X Button - Track Target
Left Trigger -  Secondary Attack
Right Trigger - Primary Attack
Black Button - Switch Position (inside vehicle)
Back Button - Toggle Map Modes
Start Button - Pause Menu
Up D-Pad - Squad Commands

STARFIGHTER:
Left Thumbstick - Pitch/Turn; press in Thumbstick to zoom
Right Thubmstick - Throttle/Roll; press and hold Thumbstick to boost
A Button - Land/Take Off
B Button - Evasive Maneuver
Y Button - Exit Vehicle
Left Trigger - Secondary Weapon
Right Trigger - Primary Weapon
Black Button - Switch Position (inside vehicle)
Back Button - Toggle Map Modes
Start Button - Pause
Up D-Pad - Squad Commands

TURRET:
Left Thumbstick - Freelook/Aim (click to zoom)
Right Thubmstick - Zoom Adjust (click to zoom)
Y Button - Exit Turret
Right Trigger - Primary Attack
X Button - Track Target
White Button - Not Used
Down D-Pad - Not Used


+=============================================================================+
| 3) Heads Up Display [HUD] (3HUD)                                            |
+=============================================================================+


(Below Information is from the Game Instruction Manual)

--------------------------------------------- 1) Target Information: The name
|                                           | of your currently highlighted 
|                    1                      | target will appear along with a
|               8                      9    | health bar.  Friendly targets
|                                           | appear blue, enemies appear red,
|   3(may appear in any direction)          | and mission objectives and native
|                                           | factions will appear yellow.
|                                           |
|                    2                      | 2) Target Reticle: When the
|                                           | reticle is over a friendly unit
|                                           | it will turn Blue; if it is
|                                           | pointed at an enemy it will turn
|     5                                     | Blue; if it is pointed at an
|             4                             | enemy it will turn Red.  Tick
|   6                                       | marks around the interior of the
|         7                                 | reticle indicate the ammo
--------------------------------------------- remaining in your current clip.
                                              Some weapons generate heat, which
will appear as a circular bar within the reticle.  If a weapon overheats you
must wait until it cools to fire again.  Reload/Recharge time is indicated by
five dots at the bottom, or around the edges of the reticle.

3) Objective Indicator: This indicates the next objective in order to complete
the mission.

4) Primary Weapon: The icon on the left shows the weapon equipped.  Scrolling
using the Black and White Buttons, you can scroll through your primary and
secondary weapons.  The numbers represent the total amount of ammo remaining.

5)Secondary Weapon/Ammo: The icon on the left shows the weapon equipped.
Scrolling using the Black and White Buttons, you can scroll through your
primary and secondary weapons.  The numbers represent the total amount of ammo
remaining.

6) Health: Represent how much damage you can take before you become another
statistic in the Galactic Database.

7) Power Meter: This bar is depleted by sprinting, rolling, or jumping and
recharges over time.  Vehicles can use this power for speed boosts and evasive
maneuvers.  Jedi Force Powers also draw from this bar.

8) Reinforcement Meter: The numbers represent the reinforcements remaining for
each faction.  The player's faction appears Blue and the enemy is Red.  During
Capture the Flag games, this meter is replaced by a score keeper.

9) Mini-Map: Shows locations of enemy troops, friendly troops, vehicles, 
geography, obstacles, objectives and more.


+=============================================================================+
| 4) Basic Information (4BIN)                                                 |
+=============================================================================+ 

This section holds the basic information needed to be successful in Star Wars
Battlefront II.  If you are new to the Star Wars Battlefront series be sure to
read over this section to grasp the basics of gameplay, and game modes.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.1) Map (4.1MAP)                                                           |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

(Below Information is from the Game Instruction Manual)

This displays your location relative to the environment.  The white triangle
designates your position and facing, while blue triangles indicate friendly
units and red triangles indicate enemies.  Yellow triangles represent native
species, which may or may not be hostile depending on your faction.  The
triangles represending units will flash when they are firing their weapons.
Command Posts appear as ringed dots, colored blue for friendly, red for enemy,
and white for neutral.  Objects that can be used as cover appear light grey.
Turrets appear as white dots with a line indicating facing.  Unoccupied
vehicles appear as white silhouettes; occupied vehicles are silhouettes with
the appropriate color.

The map spins to orient a position relative to the direction that the player is
facing when in teh default mode.  There will always be a white triangle just 
beyond the edge of the map indicating north.  When the map is enlarged (by
pressing the BACK button), it remains static regardless of the player's facing.

Command Posts and Objctives are always displayed even if they are beyond the
radius of the map.  They will appear at the edge of the map indicating the
direction the player will need to travel to get to them.

By pressing the BACK button, the map will expand to full screen to show the
entire battlefield and all Command Posts.  This will also display your mission
objectives.  Pressing the BACK button again will restore the map to its
default position.

+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| 4.2) Command Posts (4.2CPO)                                                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

(Below Information is from the Game Instruction Manual)

Each battlefield contains tactical positions in key locations across the map
known as Command Posts, which are vital because: