PPPPPPPPPP RRRRRR EEEEEEE Y Y P P R R E Y Y P P R R E Y P P RRRRRR E Y PPPPPPPP R R EEEEEEE Y P R R E Y P R R E Y P R R E Y P R R EEEEEEE Y F A Q / W A L K T H R O U G H V E R S I O N 1 . 2 *LAST UPDATED ON: 7/29/2006 Written by: Jason Howell Email; [email protected] /_________________________________________________________________________ | | | A1. Table of Contents | _________________________________________________________________________/ _________________________________________________________________ |Name of Section |Search Number | |__________________________________________________|_____________ | |TABLE OF CONTENTS.................................|...........A1 | |VERSION HISTORY...................................|...........B1 | |THE BASICS........................................|...........C1 | |-Tommy, the Hero..................................|...........C2 | | | | |WALKTHROUGH.......................................|...........D1 | | | | | -Last Call......................................|...........D2 | | -Escape Velocity................................|...........D3 | | -Downward Spiral................................|...........D4 | | -Rites of Passage...............................|...........D5 | | -Second Chances.................................|...........D6 | | -All Fall Down..................................|...........D7 | | -Crash Landing..................................|...........D8 | | -Sacrifices.....................................|...........D9 | | -There are Others...............................|...........DA | | -Guiding Fires..................................|...........DB | | -The Old Tribes.................................|...........DC | | -Hidden Agenda..................................|...........DE | | -Jen............................................|...........DF | | -The Dark Harvest...............................|...........DG | | -Following Her..................................|...........DH | | -The Complex....................................|...........DI | | -Ascent.........................................|...........DJ | | -Center of Gravity..............................|...........DK | | -Resolutions....................................|...........DL | | -Oath of Vengeance..............................|...........DM | | -Facing the Enemy...............................|...........DN | | -Mother's Embrace...............................|...........DO | | | | |WEAPONS...........................................|...........E1 | |MISC INFO.........................................|...........X2 | |-360 Achievements.................................|...........X3 | |-Frequently Asked Questions/Emails................|...........X4 | |COPYRIGHT/CONTACT INFO............................|...........X1 | -----------------------------------------------------------------/ /_________________________________________________________________________ | | | B1. Version History | _________________________________________________________________________/ VERSION .01 (7/12/06): Bare-bones guide. Just started on main guide. Finished "All fall down" and "Crash Landing" levels of the guide, and added contact info. VERSION 1.0 (7/13/06): Whoo! Finally done with the main part of the guide. Sorry if the later parts and some of the beginning feel a bit underdetailed, i've been working on this for the last two days non-stop. New content in the next few days. VERSION 1.1 (7/16/06): No, I didn't forget about this guide. Mike Grave sent in the solution to the Cube in the complex, so I added it in his own words. Anywho, i'm still taking a break from the guide, and I do plan on updating Monday with a Weapon and Enemy guide (Gamespot released a guide with most of the names of the enemies, so I finally know which ones are what). VERSION 1.2 (7/29/06): Sorry for the long wait, Prey fans. Got a few new things for you: -Weapons guide (No info on Multiprey weapon strategies yet) -Misc Info, 360 Achievements, and a Frequently Asked questions section, due to the large ammount of emails I get about Prey. For you 360 Prey owners, I am going to rent Prey sometime within the next few weels and see if there is anything major that is different. Also, a multiprey guide and Enemy guide should be up in the next update. /_________________________________________________________________________ | | | C1. THE BASICS | _________________________________________________________________________/ *Please note: This was written based on the PC version. The 360 version may be a little different, so please be aware. If anyone has info on the 360 version they are willing to share, please email me. / / - /__ /-/--------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ C2. TOMMY, THE HERO - /-/ /_ /_ /_ /_ / ----------------------------------------------------------/ | | | | -- -- Ah yes, the hero of the game. Tommy, unlike many FPS heroes is a Native American, Army braggart, heritage hating, and all around emo man. Tommy is also a bit different then other FPS heroes. Instead of getting a number gage for helth, you get a life bar. Not only that, but you can resurrect Tommy once you get the Spirit Walk by playing a short bow and arrow mini-game. First, however, the controls: /----------------------| |The default controls | |----------------------|-------------------------------------------------- |C |Crouch. Use when going into small portals. | |----------------------|--------------------------------------------------| |F |Lighter. Use when it is too dark to see. Be aware | | |of the gage near the lighter icon when you use it.| | |The more it is used, the higher the gage goes. | | |If it reaches to the top, you must let it cool | | |down for a few seconds. | |----------------------|--------------------------------------------------| |E |Spirit Walk mode. Once you gain Spirit Walk in the| | |main game, you will be able to enter and exit this| | |mode by clicking the SWM button. | |----------------------|--------------------------------------------------| |Space |Jump. Use to reach high areas...Self evident | |----------------------|--------------------------------------------------| |Right Mouse button |Fires any weapon currently equipped. Also used to | | |activate switches | |----------------------|--------------------------------------------------| |Left Mouse button |Action sensitive button. Used in a variety of | | |different situations. When the Hunter Rifle is | | |equipped, you can go into zoom mode by clicking | | |it. | | | | |----------------------|--------------------------------------------------| |W,A,S,D or arrow keys |Move up, left, down, or right respectively. | | | | |----------------------|--------------------------------------------------| |Mouse wheel |Changes weapons | -------------------------------------------------------------------------/ As you can see, Tommy is pretty much similar to how the marines in Doom 3 and Rhino Squad in Quake 4 handled. However, it is also good to note that Tommy's guns also use a bar instead of a number, so you have to keep a more careful eye on that. So, what exactly is your goal in Prey? Well, in the 2006 version (Sadly, we may never know the full story of the canceled versions of Prey from more then a Decade ago), you are on a Indian Reservation with your very traditional grandfather Enisi, as well as trying to get your Girlfriend, Jen, to come off the reservation for a few days. However, all this is soon forgotten when (OMIGOSHSOORIGIANAL!) a evil alien race abducts various parts of Texas! Now, as a kickass Cherokee, it is up to Tommy...Oh, who am I kidding: You fight fleshy aliens on a fleshy ship with fleshy guns. /_________________________________________________________________________ | | | D1. Walkthrough | _________________________________________________________________________/ / D2: / - /__ /-/--------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ LAST CALL - /-/ /_ /_ /_ /_ / ----------------------------------------------------------/ | | | | -- -- Ah, the beginning of the game. As you soon discover, you play the roll of a Rebellious Indian named Tommy! Much like the beginning of Silent Hill 2, you begin the game in the bathroom, over a sink. Anywho, the first part is all story (Sadly, this are actually looks awsome. Too bad earth is always forgotten in Doom 3 engine games...). You can look around, read the posters, play several of the games (Black Jack, Draw Poker, Video Slots, and a Pac-Man clone called Rune Man), and mess with the songs. Once you are ready to move on, stay near gen, and you will eventually pick up your wrench and hit the two guys drinking. Once that is done, you will get picked up by the aliens. / D3: / - /__ /-/--------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ ESCAPE VELOCITY - /-/ /_ /_ /_ /_ / ----------------------------------------------------------/ | | | | -- -- Not much to say here. You pretty much go on a track until a explosion happends and lunges you into a fleshy pit. Right now, all you have is your trusty wrench, so that is all you can really use for now. Going forward, you will see your first hazard: the Cilia (The tentacle things growing out in random places that explode and damage you). You also meet your first enemy: The Fodder (The reddish, bug looking things that attack you in this area). Hit them with your wrench, and then press the button on the console (Most consoles have a button you can press that activates something, although some consoles are just displays). Next room have several Fodder, and a crowchable room you can go into. When you see gates like this, it means you can warp through them. Crowch, and then go through the back of the gate to get to the next section. Keep going on the path, and then when you reach two hallways, go right. You will also be introduced to Prey's health recovery, the Health Spores (These repair a little ammount of HP). When you see the gate, crowch down and go through the back. Next room is a bit dark, so use your lighter and kill the fodder walking around. Not much else to do...Just keep walking the path ahead until you see Enisi get strapped to one of those absorbing machines. Just then, a person will come and stop it, and open a portal to the next area. Go into it to go to the next level. / D4: / - /__ /-/--------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ DOWNWARD SPIRAL - /-/ /_ /_ /_ /_ / ----------------------------------------------------------/ | | | | -- -- Right off the bat, you will get to see your first health basin (A grasshopper looking statue holding a bowl of purple liquid). Head up the ramp and down the path until you meet your first common enemy, the Hunter. Hunters usually carry a Hunter's Rifle, a sort of dual rapid fire/sniper rifle gun. Once you beat your first one, take the rifle for your own. Continue on through the ******* looking door (Hey, its a M-Rated game! Not to mention a accurate description) and continue forward. Several hunters in this room, as well as a portal that stays open (Nothing past it besides a healing spore). Go to the force field and press the switch to open it, then jump down into the pit. You should see a tumor-looking thing (a giant blob of round flesh) that you can push around. Push it to the green goo looking thing, and shoot at it several times to make it explode. Continue down the flesh hall. In the next room, you will find several flying enemies (Can't kill them at this point, and they don't attack) and several Hunters will warp in. Kill them, and take the wallwalk (The glowing pathway to the right). Head up the wallwalk, kill the Fodder, and go to the right. Kill any of the Hunters that warp in and avoid the Cilia, and go up the Wallwalk. Before dropping down at the end, take care of the Fodder on the celing so you don't have to get ambushed in a second. If you continue up the stairs, another fodder will tumble over a warp box and attack you. Kill it, then go through the box. Next room shows a small rock in a case, and another warp box on the left. Go in the warp box, and you will be on the rock you just saw! Worse, several hunters will warp in. Kill them, then go forward until you see a gate that contails a warp. Drop down. Next section shows a alternate to the anus hole dores, VOMITING anus holes! While they do not do much damage, they are sort of annoying and comming in the first few areas. Head through the warp, and then head through the second warp on the right. Continue on the path, avoiding the vomiting anus holes, and you will be in a hall with a new enemy: The Mutilated Humans. If you leave them along and not shoot your gun near them, they won't attack. Continuing on, the path leads into a room with several hunters, so kill them. Keep going on the path and you will face a new enemy: The Hounds (A Aliens "The movie" looking enemy, only brown). Kill them, and continue. In the next room, go to the right and then hit the switch on the console not only to open the window, but to activate the wallwalk. Go up the wallwalk, shoot the hunters that appear on both the celing and the floor, and crowch when you get to a small space. In the next room, you will be in a small space with some Mutilated Humans. Don't bother them, ignore the wallwalk, and push one of the tumor bombs to the door on the upper left and shoot it. Next room is the bridge area. Go past the metal bridge to the closed door, turn around, and you will see that the hunters are shooting the cable. Let them, and you will warp to the next level. / D5: / - /__ /-/--------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ RITES OF PASSAGE - /-/ /_ /_ /_ /_ / ----------------------------------------------------------/ | | | | -- -- Not much to do in this level. Listen to the ghost of Enisi talk about the Cherokee for awhile, and then enter the spirit cave. There, you will be able to use the spirit walk to pass the fire. The spirit walk is a move where you can use your spirit to do things you normally can't do, such as going through force fields. Touch the stone on the other side and continue on. Enter spirit form and go through the circular fire to gain the bow, the only weapon you can use in spirit form. Once that is done, you will be able to go back to the Sphere. / D6: / - /__ /-/--------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ SECOND CHANCES - /-/ /_ /_ /_ /_ / ----------------------------------------------------------/ | | | | -- -- As soon as you warp in, wait for the tumor bomb to drop on the right side, and push it to the pit in the middle and shoot it. Go through the flesh cave until you see a force field. Enter spirit mode, go across and kill the Fodder. Then, press the button to lower the force field. If you want, you can also go up via a path only available in Spirit form that leads to some ammo. Once you are done, go through the door. Next area is pretty much a fleshy hall. Continue through it until you see a force field. Go into spirit mode, kill the Hunter, and press both the wallwalk button and force field button to activate and lower respectively. Go up the wallwalk kill the enemies, then enter spirit form when you are on the edge. You will now be on a balcony where you can go through the door and press the button to make the platform move. Go back to your body and walk up the steps and in the room you were just in to find the Leech gun, a type of gun that absorbs various types of energy located along the walls. Once the hunters open the door, go through it. Head along the fleshy hallway until you see a glass wall and a anushole vomitor. Wait until the ghost kid breaks the window, and then go through. In the next room, blast the Fodder that are in the hall, then go under the steps to find two warp boxes. Choose the right one, and go through it. Next room is a Gravity Switch room. Keep in mind that gravity switches cannot be shot at on the floor, but ones on celings and walls can change gravity. Keep changing the direction until you find the portal. Next part is mostly a sniper area. Enter sniping mode by using the secondary button (With the Hunter Rifle only), and try to either shoot at the head or chest. Once all the hunters are dead, drop through the opening along the path and look for a gravity switch on the celing. Shoot it, and you will wind up in the next room. The trick here is to manuver yourself a little below the edge of the walls and shoot the gravity switches. If you are lined up right, you will be a little bit on the next platform. If you just jump down, then you will need to start over. Once you get to the end, you will find what happened to the Bar: absorbed in the ship. Shoot the gravity switch near the bartenders area to get in the area, and kill all the hunters that warp in. Eventually, several warps will appear. Go into one, and a blue one will appear that will warp you to the next level. / D7: / - /__ /-/--------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ ALL FALL DOWN - /-/ /_ /_ /_ /_ / ----------------------------------------------------------/ | | | | -- -- Beginning in this area, go right and shoot the Hunter patroling the pathway. Continue through the anus door and you will find a lone Mutilated Human, and giant Cylander, a inactive wallwalk, and a switch. Press the switch, go up the wallwalk and kill any hunter that comes along. You will then be in a area with several Fodder. Kill them, then move the tumor bomb to the door to the left and shoot it. You will then see a force field you can go through with Spirit walk. Enter spirit mode, go down a little ways, and press the switch to lower it, then re-enter your body. Once in the next room, kill the hunter that warps in a look for a path on the left. Gather the ammo near the human, and continue on the path that goes up. Kill the Hunters that warp in, then enter the tube to fine a lone Hound. Kill him, and then drop down to the fleshy cave. Turn on your lighter and continue onward. On your way to the door, you will hear a child cry, then get ripped to shreads. Ignore it, since there is no enemies you have to fight above or anything you can really do. Continue through the doorway and you will wind up in a room with a bottomless pit in the middle. Defeat the hunters and Fodders in the room and collect the healing spore near the south side of the wall. Once all the enemies are defeated, look on the sealing for a gravity switch. Shoot it to land on the sealing, and then head toward the pipes. Look up and hit the gravity switch on the celing to land in the other section of the room you were not able to enter due to the pit. Grab the healing spore if you need it, then hit the right console to make a round portal appear. Once you are on the other side, you will find a room with several Vomiters, beam and ice charges for the Leech Gun, and a Draw Poker machine. Nothing too important, so go back through the portal you just came out of to warp into a room with a Elevator (With a healing spore, if you need it). Once on the elevator, you will have to wait about a minute or so for it to get to the next area, so kick back and watch the pretty view in the distance (AKA: Your next destination). Once at the top, you will enter a room with the ghost girl and a healing spore. She will run off, and leave the door locked. Look on the celing near the enterance for a Gravity switch and shoot it. Once on the celing, go forward and look at the bottom for a warp. The next room is a bit of a annoyance, but isn't too bad. In it is sevral healing spores, ammo for the Hunter Rifle, several recharge stations for the leech gun, and two of those ghost girls. I'm not too positive, but from what I remember, you are supposed to shoot at the two ghosts until a crouchable passage opens on the upper left wall. Once in the next section, you will find a healing spore and ammo for the Hunter Gun. Continue on the left passage until you come to a room with a portal. Enter it to end the level. / D8: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ CRASH LANDING - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- Right off the bat, you will be in a room with a force field blocking your way, and several hunters on the other side. Enter Spirit Walk, and hit the switch on the right to lower the force field. Go back into your body, and kill any of the Hunters in the room (Some warp in on the left, so take care of those. There are several Healing Pods and a leech gun station if you need it, so use them acordingly. Once you are done, head up the stairs on the left and hit the switch to the right of the door to reach the balcony near the Crash site. Gather the Hunter Rifle ammo, then enter Spirit Walk and pass through the section on the bottom. Go down and then go forward to find the terminal to lower the force field. Lower it, then re-enter your body and head back down and go forward. Several Hunters will ambush you, so take them out. Also worthy of note is the Electric energy station for the Leech gun on the right wall (Slow on attacking, but each blast is powerful enough to kill most lesser enemies). Jump down to the ground section to find several hounds, Electric leech stations, several balloon jellyfish things (The Prey manual and website make no mention of its name, so that is what I will call it until someone can find the true name of it), and some Fodder. Note that if you kill all the Balloon aliens, then Sniping Hunters will appear on the ledge to the left. Now, the only problem is getting up to the area that leads to the next section. Head forward and then go up the platform to find a Spirit Walk symbol. Go into Spirit Walk, then go up the spirit pathway to find a terminal switch. Hit it to activate the elevator on the right, then go back to your body and hit the switch on the elevator and head through the portal. Right when you enter the next room, a hunter will close the gate and lock you in the section you are in. If you turn around, you will find a gravity switch on the left, and a health basin right in front of you. Hit the gravity switch to switch the direction of the room (Which allows you to go through the metal bars). Jump down the small pit, then hit the switch right above you to return the room to normal. Head down the path to the right to find a cabnet of Hunter Rifle ammo, then continue forward to the force field. Several Fodders will jump from the celing, so be prepared to take them out. Press the switch to lower both force fields (The small passage on the left leads to some Hunter Rifle ammo), while the one in front of you will lead to the next room. The next room is a easy puzzle. First of all, go to the left to find a warp door and a switch. Do not hit the switch, but instead go through the door's path (go through the gate, and then turn around to find the portal). Once you are through the portal, you will be in a turnable room with a switch and a cabnet of Ammo. Press the switch once to appear on the other side of the room you were just in. Ignore the switch, and head on through the door. The passageway has several mutilated humans, a tumor bomb, and those crab-like grenades walking around. First, kill the mutilated humans, then destroy the celing turret near the door (Note that the turrets seem to not take any damage from the Spirit Bow). Once all that is out of the way, head through the door on the north wall. In the next room, you will find a electric charge station for the leech gun on the right, and a force field that you can sprit walk through on the left wall a little ways forward. Hit the switch to the right, and then re-enter your body and look on the terminal in front of you for a number password you will need in just a minute or so (*Note: When I first recorded my playthrough, the password shown was 1623. Based on emails I recieved, this is always the same for both versions.) Once you have the password, head back and then forward to find some steps and a terminal to enter the password (The terminal will show the numbers in the alien language, but will appear as English numbers after a few seconds). Enter it, and then head through to the next section. Next room is a bit annoying. Instantly, you will have several Sniper Hunters on the top areas shooting at you. Take them out, and use Spirit Walk to show a path leading to some Rifle ammo (Optional). Head back to the enterance area of this room, then look on the celing to find a gravity switch. Hit it to flip the room, then drop into the pit. Continue foward on the path until you find a gravity switch on the floor, and then look above you to find a second one. Hit it to discover that you are on the platform across the previous pit. The next room is pretty mcuh two recharge stations for the leech gun (Energy and Ice), as well as a Health Spore. You know what the next room must be...Aw hell yeah! It's a giant ass fight! Both Hunters and Hounds will attack you from every direction, so take them out so you can go up the elevator on the left side of the room. To activate it, position your body on the elevator lift and go into Spirit Walk form. Then, go through the force field and activate the switch on the other side and return to your body. Once the elevator is on the top, go through the door. Next room has several dead humans and a single mutilated human, so take him out (or ignore him, which ever you prefer). The room after that is filled with bodies hanging on the celing, several crab grenades, Rifle ammo and health spores. Go up the platform right across the entrance to find a small gateway portal. Crawl through it to head to the next room. Next room is a wall walk puzzle, so take it a bit slowly. Walk across the small pathway in the middle to reach the otherside with a wall walk, then go up to find a hunter. Kill him, then hit the switch to cause the sections of the wall walk to start moving (Which allows you to get across). Go down the path you took to reach the switch and go either right or left. When a section of a walk goes down, walk onto it and wait for it to intersect with another part of the walkway. Once you are on the other side: go straight, then whichever path goes up to reach the other side. To the right is rifle ammo, and the left is a warp box. Crouch to enter the next area. On the top of the next room is a Hunter, while the bottom holds a turret. Ignore the warp box infront of you, and continue on to the left side. There is a hunter on the celing, so take him out as soon as you see him. While you do see several leech charge terminals, ignore them for now and go into the warp box. You will now be on a inverted gravity part of the room with Hunters shooting at you. Grab the rifle ammo, and take them out. When you are done with that, look at the side of the box you just came out of to find a second warp box. Enter it to head to another gravity warped part of the room. Grab the Hunter's guns, and then prepare to fight the Hound and Hunter that come out of the door to the north. Grab the Leech power-ups if you need to, then continue on through the door. Next room is filled with Cilia tentacles, so watch your step when you walk around. The right wall has a ammo cabnet, so grab it if you need it and the lower left section of the room has a health basin. The password console on the right needs a number password (Mine was 2724, but if that doesn't work, go out of the room you were just in and look on the leftmost wall in the room where you fought the hunters). NEXT room is a doozy. Ice leech charge on the right, and a lift that will bring you down to a Hound cage. There are quite a few of them, so use your fastest method (AKA: NOT sniping) to kill them. Once they are dead, hit the switch on the upper left to activate the wall walk. Once on top, you will be in a room with speakers (In which you can listen to the unfunny conspiracy show, if you want). Once you are done, hit the switch to open the portal to the next room, ending the level (FINALLY!) / D9: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ SACRIFICES - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- This level begins with a Mutilated Human working over the vault you need to enter. Shoot him and then enter the code "0634" (Temporary note: If that doesn't work, continue on down the pathway right in front of you until you reach several Fodder and a Mutilated Human. Shoot the Fodder and Human, and look on the left wall for the code). Entering the vault will reveal a school bus and a sealed off passage. Use the spirit walk near the sun symbol to create a path to the area the bus is in. While over there, press the switch to open the shutters that were blocking your path. However, once you get to the door, the school bus will become possessed and a legion of ghost children will attack you. Keep killing them until the door that previously shut opens. Next room is filled with Cilia and Fodder, so take care of them accordingly. Keep going forward (Health Spores if you need them) and you will eventually pass a huge warp ring down below a window. Continuing onward is nothing great, just a energy recharge for the leech gun. Eventually, you will reach a wallwalk room with several Hunters in them (and a working Blackjack machine). Kill them off and press the switch near the middle of the two wallwalks. Head up the left one, which will then summon several Hunters who will then shut off the wallwalk you are on. Kill them off, and then turn the wallwalk back on and continue. Head on the right path when you see the portal to head to the next room. More Fodder in this room...You know what to do (I mean, you don't have tea and crumpets with them...YOU SHOOT THE LIVING HELL OUT OF THEM! YOU PRETTY MUCH KILL ANYTHING IN THIS GAME THAT MOVES!). Sorry, back on topic...There is a cabnet of rifle ammo, so get that. Push the tumor ball to the ooze net on the upper left side and blow it up to reveal a new passage. Oh joy, a new item! Too bad it is a servered hand...A HAND THAT CAN BRING THE DOWNFALL OF THE ALIENS! *Ahem* the alien hand is used to open up doors with the alien looking hand design on them, so it will come in handy later. More fodder past the area with the hand, as well as some Health Spores. You will then fall down into a cave and eventually face the boss, Centurion. /---------------------- |BOSS: CENTURION | |----------------------|---------------------------------------------- |Centurion...Doesn't he seem a bit like the Cyber Demon from Doom? | |Anyways, he is fairly resistant to attack (Normal weapons do jack | |when it comes to damage. When you do die, you will wind up in a cell | |on the edge of the area you are in. Eventually, Centurion will stick | |his right hand in and start blasting you (Stick to the left part of | |the holding cell) and wait until he tries to pull out and loses his | |hand. Also, be careful of the Fodder that appears a little after that| |(A sneak attack from those bastards can usually kill you in a few | |hits). Eventually, Centurion will break down the door and allow you | |to pick up his hand, a automatic hand (literally) gun. Just hold down| |the fire button while aiming at him and he should be dead in pretty | |much no time. | ---------------------------------------------------------------------/ Not even a few seconds after the female voice talks to you that the hunters attack. Head through the portal on the right to end up in a room filled with ammo. Head through the northern door to reach a wallwalk puzzle and several Hunters. Kill the hunters and continue on to a section with a almost shut door, two force fields, and a hand switch. Use the hand on the switch to deactivate the left force field, and continue up the wallwalk. Continue going up and killing the Hunters that spawn and continue on the main path until you are in a room with a force field. Use the hand on the door switch on the left wall, and continue to the next area. Not much in the next area, just some leech stations and a Ammo Cabnet. Continuing forward, you will see several of those guys from earlier. Ignore them for now, and continue going forward. Quite a few hunters and hounds in this area, so take them out before you do anything else. Click the switch on the console to line up the rings, and create a portal to the next room. This time, you will see a unamed, spider-like alien attack you. Dodge its attacks for now, since it will escape through the area he appeared from. Continue forward, and you will get a message from Enisi, transporting you to the Spirit realm once again. / DA: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ THERE ARE OTHERS - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- Just like any other level in the Spirit Realm, this one is short. Continue going forward until you see Enisi, and listen to what he has to say. Once that is done, a path to the left will open and allow you to continue on. Just keep going forward, and you will eventually find a floating, holographic version of Jen. Listen to what Enisi is telling you, and then you will be warped back to the Alien Sphere. / DB: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ GUIDING FIRES - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- You will be instantly teleported to a new room with nothing really in it, so continue going forward. Next room is a bit odd: A hunter is fighting off one of those balloon things from earlier, so leave it alone and focus on the two switches. Use the alien hand on both sides of the tower to lower the electric gate, and continue on to the elevator. In truth, I do not know what is on the 3rd floor, since I choose 2nd, but it should be the same either way. Once on the 2nd floor, there will be two hunters standing outside, so take care of them (or run). Walk around the area until you find some alien text and a arrow pointing to a brownish-platform. Once you step on it, a console will appear that allows you to board a shuttle. Shuttle controls are fairly simple: Fire button fires rapid burst energy shots, and the left is a tractor beam (Not used until later). Fly the shuttle up, and then dock it near the path that leads to a door. Next room is pretty much full of Hunters, although there are several healing spores if you need them. Continue going up until you reach a ammo cabnet and wallwalk switch on the left and a alarm switch on the right. Press the wallwalk switch, then use the wallwalk to get to the next section of the room. On the right is the switch you need to hit, while the left is is a switch that opens a portal to the beginning of the room. Hit the right switch, activate the portal, and then return to the room with the shuttles. At this point, several new flying enemies have spawned, so either continue on or take them out. Once you are ready, fly to the area that was right above the door, and go through the air lock until you find a docking station. Continue on through the door. Next room is a hall with several hunters and a hound that can sneak up on you if you are not careful. There is also a healing basin if you need it. Once you are ready, continue on. Press the switch in the next room to open a portal to a shuttle station. Mound the shuttle, and continue onward. You may have to fight the black floating alien that tries to attack you, but you can just aim the shuttle upwards and continue through the tubes. Next up is a room with two electric rings circling around. While touching them doesn't harm you, getting trapped in a corner while one of them passes hurts the shuttle, so be careful (Also noteworthy: Crashing the shuttle usualy transports your body to the last Shuttle area you last used). Manuver past the rings and continue to the next tube area. Not much to note in the next area, just the moon circling around the Earth. Continue down the pipes until you reach a force field, which will then shift the pipe downward (If you hit a door that does not open, then you went the wrong way). Continue going forward until you are lead down into a area with Wallwalks. Ignore them and continue going down. You will then find a room with several Hunters and those Black and red flying enemies. Dock (You don't want to die in the ship and then have to come all the way back), ignore the enemies for now, and continue on through the door. Press the switch to open a portal to the wallwalk you saw earlier. The platform you are on now has a active wallwalk and some Rifle Ammo. Head up the wallwalk (Trying to avoid the flying enemies in the process), jump down once you get to the edge, and head through the door that is not too far ahead of you. Also, be careful of the hunters that spawn in this area, and the one in the watchtower that tries to Snipe you. Head through the door and press the switch to open a portal to the watchtower in the previous room. Pick up the Hunter's Rifle, and hit the switch to drop the force field. Head back to the shuttle area, grab one, and then fly through the door that previously had a force field and dock at the station below. Head through the door and press the switch to open a portal to the end of the level. / DC: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ THE OLD TRIBES - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- This next one is a doozy. You will spend most of your time in this level in the giant hallway you see once you head through the area you start in. First, take care of the enemies in the hall so you don't have to deal with a larger number later on and get overwhelmed. Next, head through the door to the first of many halls with lasers in them. If you hit one, a turret will bust out. Fortunatly, you can turn them off via the switch near the end of the hall, so do that when you need to go back. Continue down the hall to find some Rifle ammo, and a door to a room with a giant fan and several Mutilated Humans listening to the radio show**. You don't have to go in here, so skip down past the ** paragraph to find what you need to do next. **(This room is optional, but the ammo may come in handy later). Ignore them and grab the healing spore/A healing basin and Leech Gun charge if you need them, and continue to the next room. More leech gun chargers in this room as well as a door that leads to a optional Spirit Walk section, which allows you to gather some more ammo. Back in the hall with the lasers, head through the middle door to lead back into the giant hall. Activate the wallwalk via the switch, and continue to the next section. Several Hunters will spawn on the bridge you fought them in the beginning, so be careful. Hit the switch on the end to open the door. This is the second hall with Laser traps, so be careful. Deactivate them, and head through the door to wind up on the bridge that the Hunters were on previously. There will also be a new flying enemy that launches slow moving missles at you, so kill him ASAP. Third laser hallway, same deal. Head past the lasers and ignore the door on the right to find another portal room. Warp to the sniping tower, activate the wallwalk, and take care of the enemies that spawn. Head back to the previous laser hallway and open the right door to find a force field. Use spirit walk, head past the spirit path, and activate the wallwalk. Then, before reentering your body, hit the switch to the right of the force field (Near the wallwalk, in Spirit Walk mode). Walk past the wallwalk to find yourself in your fourth laser room. Nothing new, dodge the lasers, collect the ammo, and head through the door. Defeat the flying enemy and continue up the wallwalk. Kill the hunters, and then jump down once you get to the edge. Shoot the enemies that spawn below, and then head onto the pipe and jump onto the walkway below. On one end is the Rifle Ammo near a closed door, while the other is a active door you can go through. Head through the door to find another portal room. Once again, use the portal to head through. Next room is a shuttle area with a hunter at the controls. Ignore him, and use the shuttle to go forward through the airlock. Dock, run past the enemies (New flying alien as well, try to avoid it if possible, although you will need to use Spirit Walk in not too long). Use Spirit Walk on the shuttle docking area to gain access to a spirit path that leads you to the switch that opens the door on the top (RUN ON SENTENCE!! WHOOHOO!!!) Head back to the shuttle area, grab a shuttle, and fly upward. Next area is a bit annoying, so I will just give the best rundown I can: each docking station holds a power supply that keeps the fan above on, as well as a force field. You will need to deactivate the force field on each, open the hatch (Via a switch) to the power supply area, go back to the shuttle and pull each of the rectangular power supplies. Once all 3 of them are pulled out, the fan at the top will open up. Next area has some blue junk blocking the way to the next area, so use your tractor beam to move it. Head through the path to find those odd people again. The next area is mostly story, so just follow what the people tell you and you will meet Elhuint, a priestist that leads her people from Gaia, and talks about The Keeper, the main boss around the sphere. After the chat, a portal will open up to lead you to the next level. / DE: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ HIDDEN AGENDA - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- More Mutilated humans in the beginning, so leave them alone. Keep going forward and head down the right path into the laser room. Dodge the lasers, and head down the right path to find a second laser room and a switch to deactivate the lasers. Head through the left door to find a hallway with some health spores, and your first encounter with the keeper (Sadly, he runs away like a sissy girl). Head right and use the alien hand on the switch to open the door. First thing you see when you enter the room is a weapon floating in midair. To get it, head to both the left and right doors (You can stand in the doorway) and blast the energy soruce that is right in front of you. Once both of them have been destroyed, the weapon will drop (allowing you to pick it up) and causes several Hunters to spawn. Eventually, a portal to the next room (With some ammo, Health spores, and a switch) will open. Once you are ready, head through the right door. Next room has several hunters, a leech station, and a force field. Hit the switch near the leech station (Its near the middle wall, near the seperator to the small room on the right wall that faces the force field) to deactivate it. More running and gunning in this room, you pretty much have to take out the turret and Hunter, so do that. To the left of the turret is a rotating room, so leave your body in there and do a spirit walk past the force field. Click the switch on the left to bring your body around, but don't leave spirit walk just yet. Instead, head through the next force field and click the switch to your left. Doing that will rotate your body around to you, which you can now safely re-enter. Kill the hunter that appear, collect the ammo, then head forward and look to your left to find a warp box to the next room. Next room is pretty much a switch room, so...open the portal. The room you just warped into has some ammo in front of you, so go get it. Watch out for the turret on the left hall and dodge/take care of it and ignore the mutilated humans (There is a health basin on the left if you need it). Head down the path in the middle and go left to find a portal. Ignore the Mutilated ones, and continue down the path to the right, and then crowch to enter a air duct. Destroy the mini-flying enemies, and use your Spirit Walk to cross over the pit to the switch on the other side. This will deactivate the force field and allow you to walk up the wallwalk. A hunter appear on the way up, so be caucious. Head on the right path to reach the next room. Take care of the turret, then crowch down to enter the duct. On the other side, you will then enter one of the most annoying puzzles in the game. Go past the pipes, crowch to go down, and then shoot the gravity switch on the celing. Go forwards a little ways, look up for the celing switch, then shoot it again. After that, there should be a crowchable passage in front of you, so go that way. Keep going forward, shoot the switch on the top, and then you will be in a area with a force field. Use spirit walk to go through the FF and click the switch to open a portal. Go forward (In the direction of the portal) and look up for another gravity switch. Shoot it to rotate the room to where you can enter the portal, and then you will be in a room where The Keeper then escapes. In the room, look to the left to find a crowchable passage, and go through. Grab the ammo and drop down to the platform below. Next section is a bit hard, so be prepared. All of a sudden, the flying robots from earlier will start attacking you in waves. Keep shooting them until the voice starts laughing and talking to you, then enter the portal that appears on the right. Enter it to end the level. / DF: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ JEN - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- Aw hell yeah, things are starting to heat up now! Go forward until you find a force field, then use Spirit Walk to go through. Look on the floor for the code (2432) and enter it in the password terminal to lower the force field. There is also a crowchable room with some ammo and a healh basin, so use it if you need it. Once you are ready, head through the door near the terminal to end up in a room right above where Jen is being held. Look to your right for a crowchable air duct, and enter it. On the other side is a Hunter patrolling the area, so shoot him when you see him. Head on the left path to find a huge room with a force field. Spirit Walk through, kill the Mutilated one on the upper left if you have enough Spirit energy, then press the force field switch on the left to open it. Use the alien hand on the switch on the upper left area, and several new enemies called the Mutate will attack you. Kill them, and several Hounds will also attack you. Once they are dead, the force field will drop and allow you to go through the door. Next area has several Mutilated Humans, so ignore them and spirit walk through the left force field, then crowch down. Go on through until you reach a room with a Mutilated Human at the console you need to use, so nudge him and quickly press the button of the console he was using and go back to your body. Head to the door on the hallway with the MH to end up in the room you were just in as a spirit. Take out the MH using the console, and press the button to make the portal come out. Enter the room with the ammo and health basin, and use Spirit Walk. Go back to the button and press it again to move your body back to the glassed room. Head through the shutters on the right, and take out the turret and hunters on the wallwalk before using it. Go up, then keep going until you are near a portal and jump in it. Kill the hunters in the room, and continue down the path into another portal. In this room, you will have to kill the 4 mutates that come out (Electricity works well, and there is a Electric Leech charge in this room). Once they are all dead, a portal will appear. However, you can go up the stairs to find some health spores and ammo, and crawl through the passage for a health basin (and a Art Bell phone conversation with The Keeper). Once that is done, head through the portal that opened up in the last room. Keep going down the passage until you find the room Jen is in. Hit the switch on the right of the containment cell to trigger a cutscene. Just then, a image of Elhuit will appear on the screen and tell you they have been attacked. After that, both doors will hopen (The left is the exit, and the right holds ammo). Head through the left door to end the level. / DG: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ THE DARK HARVEST - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- At the very beginning of the level, you will be transported to the area The Hidden were located in. In a rather stupid move, Tommy insists that Jen stay behind (Bad for him, but good for us since we do not have to do a stupid escort mission). Once you can control you weapons again, several hunters will burst through. Kill them, and continue on the passage they came out of. The path ahead is pretty straight forward. Along the way, you will fight Hunters and Hounds, so the Rifle or Acid Gun may be your best bet. Continue going along until you reach the room you fought Centurion in. There are ammo cabnets on both ends south of the portal, so use them if you need to. Once you kill all the Hounds and Hunters, a Centurion will appear as a normal (But strong) enemy. Defeating him will summon another Centurion, while beating that one will summon more Hunters. After that, Jen will then scream, and you will see her get carried away by one of the flying enemies into the portal. After talking to the female voice, the portal will open and allow you to access the next level (Short for a action level, eh?) / DH: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ FOLLOWING HER - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- You begin the level in a room with a window and several health spores and a leech gun station. You will also see Jen going by with that flying monster (How the hell can she breathe?). Anywho, once you got all you need to in this room, continue on down. There is a wall walk, a ammo cabnet, and a switch. Get the ammo, press the switch, and start walking on the wallwalk (A hunter will also warp in, so kill him). Next room has several Fodder, so kill them and crowch so you can enter the passage on the left. Go right and you will see a portal to the next room. In the next room, you will habe to fight sevral Hunters (and I think hounds as well). You can ignore them if you wish and continue on through the door. Go up, use Spirit Walk and select Floor 1. When the lift arives, place Tommy on it and go back into Spirit Walk mode and press Floor 2. You will then rise up to the second floor and can access the next door. The next room will be dark, and Tommy will make a stab at Doom 3 (I mean, it IS the same engine, after all). Go down the hall and kill the Hunters and Fodder that come along (There are also Ammo Cabnets and a Spirit Walk point). Once you are ready, head through through the northern door. Next room is a pain in the ass...From what I can tell, you have to kill the giant spider aliens until the shutter on top of the wall walk opens and allows you to get through (Be careful of the Spider enemy when the door opens, though). Once it is open, go through. On the table in the next room is the Launcher, sort of a mixture of a rocket launcher and grenade launcher (Although it is somewhat weak compared to other Rocket Launchers in other games). Anywho, once you are ready, head down the left hall. Kill the Hunters, and hit the gravity switch on the celing to change the direction of the room. Go forward and look up for the second gravity switch, and shoot it. Kill the hunters that appear, and use the Alien hand on the switch on the left side to open the door. Next room has ammo and a Health Basin. Continue forward to find your next puzzle: two cylander energy creators going back and fourth. Go left and follow the path (collecting the ammo), and wait until the cylander goes all the way to the left. Jump onto the metal platform, and continue left. Kill the spider enemy in the room, grab the ammo, and then head outside. Kill the flying enemies, then wait until the left cylander stops and allows you to go through. Head on the path, kill the Hunters that warp in, and press the switch. This will stop the energy on the cylander you just crossed, allowing you to use the platform. Jump onto the platform of the cylander and wait until it reaches the other side. Next, head forward and wait for the energy in the cylander to stop, and jump in the left part the second it stops. Keep going forward until you find a path to the right. Next room has bars on the left, and a path on the right. Leave your body at this part and go into Spirit Walk mode, then head to the right. Keep going until you find a spirit path that leads to a switch. Pressing it will unlock the bars and allow you to pass, so head back to your body. Go on the left path and head through the door. As soon as you enter, a Spider Alien will pop up from the ground and attack you. Down below, several Spider Aliens and flying enemies will spawn, so take care of them as well. Once they are dead, jump down and go forward until you see a platform, then jump on top. Lead the tumor bomb to the door on the other side (Be careful though, several Sniper Hunters will spawn on the opposite side) and shoot at it to unlock the door. Once it is open, several Fodder will attack you, so be on guard. Finally, jump into the portal at the end of the hall to end the level. / DI: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ THE COMPLEX - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- You will begin this level is a sort of fork in the road, one hall having Fodder and ammo, while the other has a locked door and a alien switch. Use the alien hand to unlock it, and continue forward. Next room has some Sniper Hunters and normal ones as well, so take them out before you do anything. Also, be careful of the turret in the middle hall. Once everyone is dead, head to the area where the pipes are (It should be a bunch of pipes right past a metal floor with no safty bar). Go down and crowch, and continue on the path of pipes. *Note: I am not sure about the next section. I think you have to avoid the wall walk for now, head through the right door, and either kill the two Mutilated Humans or go up the stairs and go through the door to find it blocked off, and then return to the wallwalk to find several hunters have spawned. I don't know which triggers it. Anywho, go up the wallwalk once the above is done and kill the hunter that spawns (There is also a spirit walk point where you can gain some ammo). Continue onward until you are in a room with lasers. The lasers in this room are tied to the flying robot station outside, and will release it if touched. Continue onward through the door and kill the Hounds and hunters along your path (The steps below lead to some ammo). Once you are done, you will be in the cube room. Once you enter the cube room (You will see why it is called that in a minute), several hunters will warp in. Kill them, and go to the force field. Wait a little while, and the cube will form. *Note: This is another thing I am not positive of, but I will update when I have more info. The cube has a box in it that needs to go along the path of the cube, and turning the cube by using the gravity switches is how you use it. I do not have the order you need to turn them in at this time, but if someone can send me them, then I will give you credit. *UPDATE: Mike Grave kindly sent me this info, after about 20 emails from other people repeating the same thing I said in the guide. Here is the solution: "straight straight left right left behind left straight right straight left left right It took awhile to get this but i know it will help alot of people. This part alone took me like 20mins. Then i had to figure out the route. Let me know if this helps." Once you figure out the cube, then the path will open to the wallwalk. Kill any of the Hunters and flying robots that spawn, and continue down the walk. Head to the path that has a small cliff and pipes below it, and jump down. You will now be in the beginning area, where you need to be. Go back to the area with the warp in the middle and the wallwalk on the left, and use the now activated teleport in the middle. You will now be in a giant section with various alien spiders. Kill them, and head down the right path to find a portal. Jump through it to end up in the cube room where that switch you saw earlier was. First, put your body on the metal bridge on the right and enter spirit form. Then, go and press the button and re-enter your body as soon as you press it, and then go onto the metal bridge on the other side when the two meet. Next room is a bit of a time puzzle. Enter spirit form and jump over the force field and press the switch. Gravity will go upside down, but only for a short time. Press the big transparent block near the hole on the other side, and then do the same with the small one. Once both are in jumping distance, jump on the small one and then again onto the bigger one and enter the path above. Keep going until you are in a hall of mirriors-like area. Kill the Hunters and look for the door on one of the hallways near the middle. Next few rooms are mostly spider aliens and Fodder, so bring out the big guns for the former. There is also some ammo throughout the rooms, so collect that as well. Find the switch for the gravity in the room without a exit, and while it is reversed, hop onto the platforms and onto the moving metal platforms going down. That will lead you to a wallwalk, which leads to a portal. Take out the Spider Aliens and flying enemies in the next room, then push the tumor bomb to the goo-like substance blocking your path ahead of you. Shoot it to set it off, then go across the clear floor and duck so you can go underneath. In front of you is a gravity switch, so press it to reveal a portal to the next area. The next area has some shuttle platforms, so use a shuttle to go up and then to the side where you see docking stations (You can also use the tractor beam to pick up the enemies in close range and throw them off). Go through the left door and through the portal to end the level. / DJL / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ ASCENT - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- First things first, use Spirit Walk to get across the laser gate and water and hit the switch and go back to your body. In the next room, stick to the right path and continue to go forward until you see a door with a alien switch on the left. Press it, and enter. On the right is a ammo cabnet and the left is a switch you need to press. Once done, go through the left door to hear a message from that woman voice again. Now that you are done here, go outside the room you were just in and go to the right, you will then see a shuttle terminal. Angle yourself into the middle of the green ring, and it will transport you up a bit ways. Next floor has a docking station, some ammo, several mutilated humans, and some turrets if you hit the lasers. Dodge the lasers and avoid the Mutilated Humans, and hit the switch. Head back to the shuttle and go upward. The next area is pretty much dodgeing the liquid that comes out of the pipes, so be a bit careful in this part. Next part of the Spindle is a bit weird. Kill the Hunters that attack you, and move the blue objects near the door so you can move your shuttle through. In the next part, dock your shuttle and kill the hunter (and turret if you activated it) and press the switch on the platform to open the airlock. Head back to the shuttle dock and get a shuttle. Ok, next area is a doozy. Kill the flying creatures near the floating astroid, then head to the left and look for a docking station on a small station. Kill the hunter, and press the switch to your right to open the area below. Then, get back into the shuttle and fly to the dock on the planet. Follow the giant metal wires near the dock (and kill the hunters along the way) until you find another station and switch. Press the switch, then follow the path back to the dock (This also spawns hunters, so take them out). Get back into the shuttle, and head back to the station where you pressed the button (and while in the shuttle) go into one of the clear cases that has a green ring in it. This will lock you into place, and send you to the next area. Once you are able to move again, kill the enemies in the area and dock. This area has some ammo, so collect it if you need it. Pressing the switch on the platform you landed on will activate the clear box creating thingies that are used to exit, so head back to the shuttle and go right until you see the arms create the clear boxes, and enter when you see the green ring. Next area also has flying enemies, and a platform you can land on. The portal that is on it only leads to a ammo room, so only use it if you need it. Go to the left and look for a gravity switch on the celing, and shoot it. When you are across, shoot the other one so it will return to normal. Continue on to the giant, energy producing tube and go into spirit form near it (Make sure all the enemies are dead). Head inside the tube to find a small station, some ammo, a health basin, a Hunter, and a switch. Kill the hunter, activate the switch, return to your body, and then get any ammo and health you need. In the next room, dodge the lasers and kill the Hounds and continue down the path. In the next room with the giant energy center, kill the flying robots and then look for the power sorces from each beam going into the giant center. Destroy all 4 and the power will go out. Now, head back the way you came, and you will be in a new, closed off room with several spider enemies. Kill them, and then look up on the celing for a gravity switch. Hit it, and then look for a portal on the ground that will transfer you to the next level. / DK: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ CENTER OF GRAVITY - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- Nothing major in the first two rooms besides a Spider enemy in the second one, so ignore him and continue to the third room. Kill the spider guard in this room, and then go into Spirit Walk mode and walk through the force field. Deactivate the field via the switch on the right, and continue. Kill the Hunters in the next room, and gather the ammo (There is also Video Slots in the room). Once you are ready to continue, step through the portal. In the next section, head down to the broken bridge area and Spirit Walk across. Hitting the switch on the other side will bring down the lift, so position yourself on it and spirit walk back to the portal near the switch. Now back in the room you fought the hunters in, you will need to press the button near the middle of the glass and quickly warp back to your body to reach the ledge. After that, crawl under the box to enter a new area. Fall down the pit a little ways in and continue onwards. Go down the hall and you will be a room with several of those flying robots and a turret. Take out the robot first, then the turret and look up to find a gravity switch. Shoot it, and you will either be on a walkway or the celing. Position yourself over the bottom of the small walkway, and shoot the gravity switch on the celing. You will now be able to access the door to the next room. Grab the ammo and healing spore and wait for the room to shift to the next side. Head down the right path to find a hunter and some flying aliens. Take them out, then spirit walk over and hit the switch on the other side, which will activate the wallwalk. Head back to the other path (Left side of the revolving room) to find the wallwalk you need to go up. Kill the hunters that warp in and continue on. Eventually, you will end up in the area the switch was in. Go to the shuttle dock and grab a shuttle and then head up to the right of the area you were at. You should find a blue door on the celing, so enter it. Dock, and then head over to the planet area with the force field. It will suck you in with the gravity, but you will be stuck on top of the force field. Use spirit walk to enter the area and look for the beacon that looks like it is the center of the force field. There should be a switch, and if there isn't one then you are at the wrong becon. Once deactivated, head back to your body and kill the hunters that warp in. Then, look for the shuttle dock on the planet with the switch and press it. The passage to the next area will open up, and will allow you to leave the area. Get on a shuttle, and fly into it. Keep going along the tubes until you find the exit. Kill the flying robots and land on the first planet. Kill any of the hunters you find, and then look for a metal pipe. It will lead to the second planet and to a switch you can press to open the exit. Head back to the first planet, grab a shuttle and head up. Wait until the energy released from the door dies down, and then quickly go through it. Next area is a bit difficult. You need to use the shuttle to blast the protective shields around the energy tube, and then once all of them are destroyed to focus on breaking the rings. Once all the rings are destroyed, the tube will collapse and reveal the pathway. Use the shuttle to go up. Dock, go on the platform and head through the portal to end the level. / DL: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ RESOLUTIONS - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- Fair warning, most of this is story stuff, so this section may be a bit sluggish. In the first two rooms, wait until the voice stops talking and the doors will open. Next room is a puzzle. Once the voice stops talking again, all the previous portals will close and the single one will remain, at the top. First, use spirit walk and head over to the switch on the right and press it. This will cause several platforms to appear on several sides. Head back to your body, and then head to the white platform on the left side. Head back into spirit form and go back to the switch and press it. Once on the top, head over to the white platform infront of you and go into spirit walk form again. Go to the switch on the left and press it to move the platforms again. Next, head onto the white platform on the right and go into Spirit Walk form again and go to the switch and press it. The voice will speak to you again and allow you to pass into a room with another portal. Voice will speak to you again, and then allow you to enter another portal. This room introduces you to a new attachment to the Leech Gun, the a beam-like wave that does quite a bit of damage if you leave it over your enemy. Kill the spider aliens and continue on to the next section, which has a turret and another spider alien. Kill those, and continue down the path. Next up is some Hunters in a room with a sealed door. Kill them, and continue on to the next section: a room with a turret, a spider alien, and a switch. Hit the switch to enter the door, and continue on. On the wallwalk, you will fight several Hunters. Jump down and you will then have your first major enemy rush. Basically, pretty much every enemy in the game will attack you at this point, so be careful on what ammo you use with each enemy. Once that is done, the voice will reappear the open a portal to the next room with Jen...You should have a idea what happends at this point. ************WARNING: THE FOLLWING MAY CONTAIN SPOILERS***************** /---------------------- |BOSS: JEN | |----------------------|---------------------------------------------- |Jen, now fused partially to a four-legged alien with gatling guns, | |will attack you out of her control. At this point, use weak guns to | |inflict damage. After awhile, two regenerative devices will pop out | |and start to heal Jen. At this point, focus your attacks on one of | |the healing devices (Don't be afraid to use your most powerful | |weapons, they take quite a bit of damage before they break). Usually,| |it will take around 2 or 3 tries of weak attacks of this method | |before both of them will break. After, and only after they are both | |down should you use heavy fire on Jen. She will also introduce a | |beam attack a little ways in that you can easily dodge. If you start | |running out of ammo, use the leech gun chargers on the wall. | |Once she is out of health, Jen will ask you to shoot/hit her one | |more time to put her to rest. | ---------------------------------------------------------------------/ After the battle, the voice will speak to you again, and you will be transfered to the spirit area once last time. / DM: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ Oath of Vengeance - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- Another short level. Tommy will speak to Enisi for a little bit, and tell you that you will have to do seven trials (Oddly enough, you will never do those trials nor is it really mentioned again. Maybe cut from the final game, or purposly left out due to story?) Anywho, continue to the spirit cave and pick up the power-up, which raises your max health. Then, the voice will tell you that you have lead her to this area and can now enter it. Head back to the main area, and you will find Enisi fighting off the aliens. Second enemy rush time: pretty much kill all enemies that come to the area until a portal on the right opens up. Entering it will end the level. / DN: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ FACING THE ENEMY - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- Oh goodie, a THIRD enemy rush in a short ammount of time (Did the prey staff run out of time?). Anywho, you know the drill by now: Kill all the enemies until the portal appears (It appears in the upper section). Once through, use the hand on the switch near the closed door to open it. Next is a bit of a odd puzzle: A spinning cylander with two switches on each side. Each switch opens one-half of the door to the core of the spinning cylander and will close after about 10 or so seconds. Push both buttons, get your most powerful weapon, and blast the inside until it drops down. Then, go into spirit walk mode and go across the pit and press the button. Then, re-enter your body and head to the next section. Not much in the next room besides a fodder, some ammo, and a locked door and switch. Press the switch to go forward. Another time puzzle: Kill all the enemies flying around, then position yourself at one of the switches and go into spirit mode. Go to the switch on the other side and press it, then quickly go back to your body and press the second one to bring the lift down. Then, run down the walkway and get on the lift before it has the chance to go back up. Are you ready for a boss fight, boys and girl? No? Well, screw you too. Instead, you have to do a enemy AND boss rush against pretty much every enemy in the game (Including a alien version of the Mutated Jen without the healing devices). If you need ammo, use the Leech Gun stations around the battlefield. Once that is done, The Keeper will finally face you. /---------------------- |BOSS: THE KEEPER | |----------------------|---------------------------------------------- |For a hyped boss, the keeper sure is a wimp. He pretty much uses the | |exact same psycic attack while several lasers will shoot around the | |field. Although he is somewhat resistant to attack, he is slow and | |does not dodge that often. If you need ammo, use the leech gun | |stations throughout the battlefield. | ---------------------------------------------------------------------/ Then, the voice will transport you to a new section...A section that is very, VERY tedious. I'm not going to go into specifics in this section, but the main thing to keep in mind that each area will usually have anywhere from 2-4 creepers. These seem to have less health, but more attacks. They will tend to use their psycic shild/item grab quite a bit (You can't attack them when they do this), and will throw the object at you (Sort of a reverse Half-Life 2!). If you need ammo, there is leech gun ammo in each section, and the door will open when each section has no more Keepers in them. Each area is straightforward (and some will have other enemies besides Keepers), and will usually lead to a healing and ammo room. You know you are at the end when you see a room full of Keepers, and the voice kills them all and opens a portal. Enter the portal for the final area! / DO: / - /__ /-/--------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ MOTHER'S EMBRACE - /-/ /_ /_ /_ /_ / ----------------------------------------------------------/ | | | | -- -- Short as hell level, mostly story. Head down the hall and the voice will start talking to you. You will now have to enter a weird vehicle around a floating orb. Your main goal is to ignight the small beams with your electric charge (Fire button) and move with the secondary button. The main thing to do is to wait until a unlit beam is near you, and then use the secondary button to lunge at it and use the fire to ignight it. Once all of them are lit, then you will enter the final area. The Sphere will start talking to you and revealing what happened so many years ago. After that, a psudo-boss battle will take place. You can't damage her (and she can't you until you break one of her windows), but you can break her green windows. Enter spirit form, and then shoot a arrow at one of the green windows. When that happends, the sphere will flinch a little and you will then have to shoot out the window in your main body. Hunters will also warp in, so take care of them before you enter Spirit form (Once again, Leech Gun ammo is on various sides of the walls). Once all of the windows are broken, the final battle will begin. /---------------------- |BOSS: SPHERE | |----------------------|---------------------------------------------- |You can't really hit her right off the bat, in truth. To damage her, | |you will need to go around and hit each of the switches on the sides | |of the metal structures to launch a mine. When she gets close to one,| |shoot the mine and she will become immobile for a few seconds. At | |this time, shoot her with your most powerful weapons. She has several| |Beam and wave attacks, and will float around the battlefield in a | |random manner. If you need ammo, there is some around the mine | |containers. | ---------------------------------------------------------------------/ Once you beat her, you will get to see the ending. Congradulations, you beat one of the easiest FPS's ever made@ /_________________________________________________________________________ | | | E1. Weapons | _________________________________________________________________________/ *Note: I am not too sure of the 360 controls at this point, so I am going to call each of the alternate ways of firing the guns/using the weapons as "Left Method" and "Right Method", based on the mouse functions in the PC game. =========================================================================== Wrench Recieved in: Last Call Also wielded by: None Left Function: Rapid swing. Does less damage, but is faster and has a wider swing range Right Function: Brings the wrench above your head, then lowers when you release the button. Strong, but not as accurate as the rapid swing. Your standard Melee weapon for a FPS shooter. Not very good for standard enemies, but good for taking out weak ones, like Fodder, or as a last resort if you run out of ammo. Not to mention it's short range means you have to be right next to the enemy to strike it. =========================================================================== Hunter Rifle Recieved in: Downward Spiral Also wielded by: Hunters Left Function: Rapid fire. Hold down the button to use it like a automatic weapon. Does not do as much damage and is less accurate, but faster and works well for closer enemies. Right Function: Sniper Rifle mode. Brings up a scope in which you can aim and fire at certain parts of a enemy to inflict more damage. Slower, but uses less ammo and can kill many common enemies in one hit. Not only will you get this weapon early in the game, but it is pretty much two weapons in one. Ammo is common and plentiful, and the sniper mode allows you to take care of enemies from a distance. Although it loses some of its use once you get the Auto Cannon, it will be your main gun for most of the game until then. =========================================================================== Crawler Recieved in: Downward Spiral Also wielded by: Hunters Left function: Mine. Basically, you will throw the crawler and it will stay at the spot you threw it at. When a enemy walks over it, it will explode and do splash damage to anything in its explosion radius. Not very helpful for the most part, but useful with a large ammount of enemies around. Right function: Grenade. From what I can tell, you rip one of its legs off and throw it a little above you. After a few seconds, it will explode and cause splash damage. Once again, only helpful if there is a large ammount of enemies Ah, the grenades, AKA "Crawlers". Unfortunatly, they are not as strong as their Doom 3 cousins, nor are they as helpful. Now, the mine mode may be helpful if you can get a strong enemy to walk over it, but it is pretty much useless otherwise. =========================================================================== Leech Gun Recieved in: Rites of Passage Also wielded by: None Left function: Fire mode. Fires whatever energy you have sucked into the Leech Gun. Right function: Leech mode. Creates a vaccume that allows you to suck up various energy from a leech gun station. The leech gun is pretty much a variety gun, and instead of going on and on how good or bad it is, here is a list of its ammo types. (Note: There was no official name in the Prey manual, so I decided to base it off its looks). Red: Rapid fire. Creates energy and shoots it at a rather large rate. Strong and useful in the beginning, but becomes more rare as the game goes on. Frost: Freeze energy. If you are REALLY close (and I mean close enough that the enemy can attack you), and hold down the fire button, then you can freeze the enemy. This depends on how big the enemy is, and if they move around too much. If you do freeze them, they die. Most useless of the ammo types, and is rare to boot. Electric: Electric blast ammo. Creates a powerful jolt of electricity that does quite a bit of damage to whatever it hits. Ammo for it is plentiful in the middle of the game to the end, and the only bad part is the ammount of energy it drains from each blast. Beam: Constant beam energy. Creates a powerful beam that stays on as long as you hold down the button. Middle of the road when it comes to usefulness (Since you usually have to keep the beam on the enemy for a period of time, and it is hard to see if you killed them or not), and you only get it at the end levels of the game. =========================================================================== Auto Cannon Recieved in: First Centarion boss battle (The mechanical bull enemy with horns) Also wielded by: Centarion Left function: Rapid fire mode. Allows you to shoot bullets at a large rate of speed, but the bullets themselves are weak. However, this is useful later in the game against bosses and stronger enemies. Right Function: Grenade mode. Allows you to shoot flesh grenades similar to the Crawlers, only a bit more useful. Fairly good when you first get it, but becomes less useful as the game goes on. This weapon is the type you get mid game and use it as your main weapon once you get it. While the rapid fire mode is weak by actual bullet hits, the speed it fires it at allows you to kill pretty much anything in your way. The grenade mode is also more useful then the crawlers, since it allows you to alternate if you are in close range, or far away from the enemy. =========================================================================== Acid Sprayer Recieved in: **I honestly don't remember. If one of you can email me, that would be great Also wielded by: None Left function: Fires a stream of acid in a clump. The reload time is fairly long (Shotgun) and the range is fairly small, but useful for taking out bosses and more powerful enemies, and the acid seems to spread when it is fired. Right function: Fires the bolt in the center. In a way, it is a little like Half Life 2's crossbow in normal mode. Powerful and goes farther, but takes up a bit of ammo and is very slow. Not to mention it doesn't spread like the acid does. The shotgun of the game, although you get it much later then other FPS's. The acid gun is ideal for taking out stronger enemies, although the long reload time compared to other shotguns makes it somewhat meh. I mostly used it against the Keepers later in the game, and bigger enemies. Right function is a bit useless and slow, if you ask me. =========================================================================== Launcher Recieved in: I got mine in "following her", but I also read that you can get it via a harvester (Spider enemies). If you can, please email with any info. Left function: Fires a organic-like missile with a Crawler in it. Powerful, but not accurate, and Harvesters take no damage from it. Only use against bigger enemies and bosses. Right function: Creates a ornanic-like shield that is a shield, but does not allow you to shoot either. Useless Eh, for a rocket launcher, it sure is lame. Little splash damage, Harvesters are immune to it, and had a somewhat limited range. Use in bosses or against larger enemies that are not Harvesters. Otherwise, use the Auto Cannon or Hunter Rifle. =========================================================================== Well, thats it for now. If you have anything to add to the weapons, feel free to email me at [email protected] /_________________________________________________________________________ | | | X2. Misc Info | _________________________________________________________________________/ *Note: Some info has been contributed via email. I am sorry if any of this may be ripped off word from word from another source. If anything you see is a word for word copy and paste from something else, then please email me. / X3: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ 360 Achievements - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- Jared was king enough to send in this info (Although it is missing the ammount of points you get for each) "Here are all the levels including acheivements 1. Last Call - Last call complete. 2. Escape velocity - Escape velocity completed. 3. Downward Spiral - Downward Spiral completed. 4. Rites of Passage - Rites of passage completed. 5. Second Chances - Second chances completed. 6. All Fall Down - All fall down completed. 7. Crash Landing - Crash landing completed. 8. Sacrifices - Sacrifices completed. 9. There Are Others - There are others completed. 10. Guiding Fires - Guiding fires completed. 11. The Old Tribes - The old tribes completed. 12. Hidden Agenda - Hidden agenda completed. 13. Jen - Jen completed. 14. The Dark Harvester - The Dark harvester completed. 15. Following Her - Following her completed. 16. The Complex - The complex completed. 17. Ascent - Ascent completed. 18. Center of Gravity - Center of gravity completed. 19. Resolutions - Resolutions completed. 20. Oath of Vengeance - Oath of vengeance completed. 21. Facing The Enemy - Facing the enemy completed. 22. Mother's Embrace - Mother's embrace finished. 23. Savour - Completed game on Normal difficulty. 24. Galactic Hero - Completed game on Cherokee difficulty. 25. Young Blood - Reached 50 kills total in death match. 26. Brave Star - Reached 125 kills total in death match. 27. Ultimate Warrior - Reached 500 kills total in death match. 28. Team member - Reached 50 kills total in team death match. 29. Team player - Reached 125 kills total in team death match. 30. Team leader - Reached 250 kills total in team death match. 31. Sharpshooter - Reached 25 Sniper kills in death match and team death match. 32. Invisible assassin - Reached 25 kills in death match and team death match using spirit form. 33. Mechanic - Reached 25 kills in death match and team death match using the wrench. 34. Rifle Ranger - Reached 25 kills in death match and team death match using the rifle. 35. Crawler King - Reached 25 kills in death match and team death match using Crawler grenades. 36. Machine Gun Tommy - Reached 25 kills in death match and team death match using the Auto-Cannon. 37. Launcher Lord - Reached 25 kills in death match and team death match using the Crawler Launcher. 38. Soul Sucker - Reached 25 kills in death match and team death match using the Leech Gun. 39. Toxic Overlord - Reached 25 kills in death match and team death match using the Acid Sprayer. 40. Rank 1 - Win a ranked match. 41. Ten Ranked Matches - Play ten ranked matches. 42. Black Jack - $250 won on Black Jack. [Secret Achievement] 43. Poker Face - $250 won on Draw Poker. [Secret Achievement] 44. Retro Gamer - Scored over 15,000 on Runeman. [Secret Achievement] "This should help a lot. but good job on the walk through thing " / X4: / - /__ /-/----------------------------------------------------- /__ /-/ - /-/ - /-/ - /-/ Frequently Asked Questions/Emails - /-/ /_ /_ /_ /_ / ------------------------------------------------------------/ | | | | -- -- *Note: If you have a question that is not answered in the guide, then email me at [email protected], and if your question is something unique, I will answer it here. -------------------------------------------------------------------- Q: About saved games on the PC: "Howellgames, Well I played through and beat Prey (within 24 hours of purchase) and I'm one of those people who like to keep save games backed up so I don't really have to play through them again...unless I want to. Problem is that I can't figure out where the saves for Prey are stored on my PC. Can you help me out please? Much appreciated. Chris" A. They are usually stored in My Documents. Go to Start, then My Documents, then My Games, then PREY, then click on the folders until you find the save game folder. --------------------------------------------------------------------- Q. About the Alien Hand: HELLO, I'VE GOTTEN TO THE POINT WERE I NEED TO DE-ACTIVATE THE FORCE FIELD ON THIS CONSOLE WHERE A MUTILATED PERSON WAS STANDING... IT REQUIRES 'AN ALIEN HAND' TO WORK. I DON'T HAVE THE ALIEN HAND ANYMORE..WHAT HAPPENED ????? CAN I GET IT BACK , SOMEHOW... I HAVE NO IDEA HOW I LOST IT.. MIKE A. You will ALWAYS have the Alien Hand once you get it, so you must have either forgotten to press the force field button, or it is some glitch I have not heard of yet. That, or the force field is something you cannot deactivate and is part of a puzzle. ---------------------------------------------------------------------- Q. Prey, the earlier years... Gian was kind enough to send me a rather lenghty email curious about the earlier Prey versions. Here is a sample of the email: "...but anyway returning to my original request(sorry for the lenght of these e-mail).....I REALLY WANT TO KNOW SOMETING ABOUT "the original cancelled version of prey of the 1990"AND WHY YOU MISS IT...(AND...IF I CAN...WHERE TO FIND IT) I've never eared talk about thes name." A. Prey has been through quite a bit, but the most insightful info about the previous cancelled versions of prey has to be on this sight: http://www.apogeegames.com/prey/. I'll put up a more insightful section on Prey's history once I have the time. ----------------------------------------------------------------------- Q. Hard Mode From Jeff: "How can I play the game on hardest skill setting the first time through the game?" I also got another email from a fellow Jason about Hard mode: "If you beat the game on Hard, do you ALSO get the achievement for Normal?" A. Sadly, there is no way at this point. Only way I can think of is by modifying a few of the variables in the PC version to have it already unlocked. Otherwise, you will have to play the full game. I'm also not sure if the 360 version already has hard mode unlocked or not (I doubt it), but I would have to guess no, you wouldn't get the achievement if you did beat it only on Cherokee. Reason being is the 360 will only unlock achievements for certain things, and the Cherokee difficulty is tied to that achievement. Now, if you are refering to the level achievements, then I dare say you could get those. ---------------------------------------------------------------------- /_________________________________________________________________________ | | | X1. Copyright/Contact Info | _________________________________________________________________________/ This guide is Copyright of Jason Howell. While using it on websites is fine, editing or selling this guide will warrent legal action. All written material has been written by Jason Howell, and not copied from other guides without giving credit. Quotes used in the items secion are borrowed from the Peasant's Quest game, which was produced and hosted by Homestarrunner.com. Please don't be a bad boy, or I may have to have my lawyers spank your money =O If you have any questions, comments, or whatnot, please email me at [email protected] Also, if you have something to add, please email me at the address above. I will accept alternate boss stratigies, section additions, any items I have not added, and so on. If you can, please give a brief bio on the item if that's what you wish to contribute. You will get full credit on it. Sources/Programs used to create this guide: ----------------------------------------------------------------------- -UltraEdit 32: Text editor. Great for writing guides with due to column options. -FRAPS: Trust me, it is far easier using a capture program to record me playing through it on a PC then buying the 360 version and writing it every step I take. Thanks FRAPS, you didn't crap out like Camtasia Studio did! -Prey website and manual: Granted, the manual and site (www.prey.com) doesn't reveal much, but it does give the names of several of the enemies and items in the game. -Gamespot: In truth, by the time I wrote the weapons guide, I forgot where most of the items locations were. I also had no idea what the Launcher's second function was until I read it and tried it in a previous save game. Thank you. Backlog: ---------------------------------------------------- Walkthrough.............Done The Basics..............30% Weapons.................50% (Multiprey still needed) Misc Info...............40% Enemies.................0% Multiprey...............0%
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