Ace Combat 5: The Unsung War Faq / Walkthrough

   

                            

        

    







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 A C E  C O M B A T   5 

        ___________



                               THE UNSUNG WAR











|GUIDE BY: Paul Michael (vhayste®)

|EMAIL: [email protected]

|Type: Faq / Walkthrough

|Version: NA_





V1.0 09092006



--main faq started...

--completed character list and game info

--started campaign walkthrough



v1.2 09112006



--completed campaign walkthrough

--added unlocked planes for each mission

--started unlockables section



v1.3 09122006



--updated Falken locations

--completed unlockables

--added Aircraft list.



v1.4 09132006

--completed aircarft list

--added/completed special weapons



v1.5 09142006

--made final checks

--completed faq.



 ==========================================================================





                                COPYRIGHT 





This document is copyrighted to me, Vhayste. It is intended for ~PRIVATE~

use only. It cannot be used in ANY form of printed or electronic media

involved in a commercial business, in part or in whole, in any way, shape, or

form. It cannot be used for profitable or promotional purposes, regardless of

the situation. Breaking any of these rules is in direct violation of

copyright law.



This document is protected by copyright law and international treaties.

Unauthorized reproduction and distribution of this document, or any portion

of it, may result in severe civil and criminal penalties, and will be

prosecuted to the maximum extent possible under the law. Any characters,

names, places, or miscellaneous objects are copyright of their respective

companies.



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09082006

0858 HR





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|->>Login:    OADF01_VHYSTE

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C>> AUTHOR'S NOTE _





 Welcome to my faq for the game Ace Combat 5. I just got the game so I was

only able to create a faq for it just now. Im a fan of the Ace Combat series

but I was only able to get hold of AC4,5 and 0. To get to the point, please

drop me a message if you think there should be added, missing or some

corrections on any details found in this faq.



This document is comprised of mission guides, aircraft and weapon details as

well as some useful tips and miscellaneous info. Spoilers will be avoided as

much as possible.



If the mission seems to hard for you, I suggest taking the tutorial or

restarting the game in easy or very easy mode. I will try to lay down the

details as much as possible but completing the game is entirely up to you.



Let's start the briefing. 







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|C>>ABOUT THE GAME _







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| ------------- STORYLINE





   You will play as a trainee pilot named Blaze for the OSEA AIR DEFENSE

     FORCE (OADF). During a routine training flight, several unknown bogeys

     engaged the training squadron which resulted to the death of two

     instructors and several trainees. It was peacetime and the incident was

     kept secret.



     Blaze soon finds himself as an active member of the Wardog squadron and

     in the middle of an escalating war. After investigating several recon

     activities conducted by the enemy, Yuktobania declares war to OSEA.



     Yuktobania and Osea are allied nations that suppressed Belka during the

     war 15 years ago. The real reasons why and who incited the war has some

     deep roots of revenge, hatred and conspiracy...





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| ------------- CHARACTERS









  ?????              <BLAZE>



AGE:         ??

HEIGHT:      ??

WEIGHT:      ??

EYE COLOR:   ??

HAIR COLOR:  ??

BLOOD TYPE:  ??



This is the player's character. Any other info is not provided or available.









  ALBERT GENETTE 



AGE:         32

HEIGHT:      5'8"

WEIGHT:      132 lbs

EYE COLOR:   BLU

HAIR COLOR:  BWN

BLOOD TYPE:  O



A journalist/cameraman covering the 108th squadron based on the frontline

base of Sand Island, and also the Osea-Yuktobania conflict. He is the one

narrating the most of the story.









  ALLEN HAMILTON 



AGE:         28

HEIGHT:      5' 10"

WEIGHT:      143 lbs

EYE COLOR:   GRN

HAIR COLOR:  BLD

BLOOD TYPE:  AB





Captain of the 596th Squadron, OADF and second in command of the Sands Island

Base. He is good natured but is rarely seen associating with the pilots.









  ALVIN DAVENPORT    <CHOPPER>



AGE:         29

HEIGHT:      6' 1"

WEIGHT:      196 lbs

EYE COLOR:   BLU

HAIR COLOR:  BLK

BLOOD TYPE:  B



Member of the 108th Tactical Fighter Squadron known for his non-stop chatter

during missions and the most talkative pilot in the squadron. He loves Rock

and Roll and has a collection of such records.









  HANS GRIMM          <ARCHER>





AGE:         19

HEIGHT:      5' 4"

WEIGHT:      115 lbs

EYE COLOR:   GRN

HAIR COLOR:  BWN

BLOOD TYPE:  AB



A trainee pilot that took the fourth place in the Wardog squadron after an

incident where Bartlett went missing. He enjoys tinkering with machines in

his spare time.







  JACK BARTLETT     <HEARTBREAK ONE>



AGE:         42

HEIGHT:      5' 10"

WEIGHT:      154 lbs

EYE COLOR:   BRWN

HAIR COLOR:  BLK/GRY

BLOOD TYPE:  O



Squadron leader of the 108th Tactical Fighter Squadron stationed on Sand

Island. He fought the war with Pops 15 years ago and ironically never got

promoted beyond the rank of Captain. He would protect his wingmen with his

life.









  KEI NAGASE          <EDGE>



AGE:         23

HEIGHT:      5' 6"

WEIGHT:      104 lbs

EYE COLOR:   BWN

HAIR COLOR:  BLK

BLOOD TYPE:  A







The only pilot in the 108th Squadron, she is an exceptional dogfighter and

dedicated to her squadron. She respects Bartlett so much and she seems to be

cool even under pressure.







  MARCUS SNOW         <SWORDSMAN>



AGE:         34     

HEIGHT:      6' 2"

WEIGHT:      187 lbs

EYE COLOR:   BWN

HAIR COLOR:  BLK

BLOOD TYPE:  A



A squadron captain based on the Kestrel, this ace is the only what's left of

his squadron sent to a mission sortie. A very talented and agile pilot.





  NICHOLAS ANDERSON 



AGE:         61

HEIGHT:      5' 8"

WEIGHT:      158 lbs

EYE COLOR:   BLU

HAIR COLOR:  GRY

BLOOD TYPE:  A



Captain of the Osean flagship/ Carrier Kestrel. He fought many battles and

lead the Osean Fleet to many victories.







  ORSON PERRAULT



AGE:         48

HEIGHT:      5' 11"

WEIGHT:      233 lbs

EYE COLOR:   GRN

HAIR COLOR:  BWN

BLOOD TYPE:  O



Lt. Col of the 596th Squadron OADF and Commander of the Sand Island Base.

His egotism and arrogance caused much dislike to his men.







  PETER BEAGLE    



AGE:         56

HEIGHT:      5' 7"

WEIGHT:      161 lbs

EYE COLOR:   BLU

HAIR COLOR:  BLK

BLOOD TYPE:  B



A expert mechanic of the 703rd Maintenance Company, "Pops" is knows everything

when it comes to planes and the pilots in the base. He is fond of Kirk, his

black Labrador.







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| ------------- FEATURES





 -- The game doesn't have 2 player support

 -- You can arm and issue wingmen commands. You have a max of 3 wingmen.

 -- the game doesn't allow you to refuel or rearm during missions.

 -- medals are awarded upon achieving special requirements or goals.

 -- you can't choose / purchase special weapons for the planes. Everything is

    preset.

 -- planes are not automatically unlocked. You need to use the basic plane

    repeatedly to unlock its other variants. This will require you to level

    up the plane by accumulating required points. Destroy as many targets as

    possible to increase plane's "Kill Rate"

 -- credits are awarded to targets destroyed by your wingmen (points are not

    counted)

 -- mission objectives or targets can be destroyed by your wingmen.

 -- choices are displayed during missions which can affect the response of

    your wingmen and the succeeding mission, depending on your answer.

 -- you can select your wingmen's planes individually to maximize combat

    effectiveness as the mission requires.

 -- your wingmen never gets shot down. So dont need to worry about them

    during missions.







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| ------------- CONTROLS





X Button: Guns

Circle Button: Fire Missile/Special Weapon

Triangle Button: Change targets

Square Button: View Battlezone Map (Pressure sensitive)



D-Pad Up: Order wingman to attack targets in front of you/selected target

D-Pad Down: Order wingman to cover you

D-Pad Left: Order wingman to disperse

D-Pad Right: Allow/prohibit wingman to use special weapons



L1: Throttle down (hold for brakes)

L2: Rudder Left (turn left)

R1: Throttle Up (hold for acceleration)

R2: Rudder Right (turn right)

L2 + R2: Autopilot

L3: Boresight(Change craft view to 3rd person, hud/cockpit and 1st person)



Select Button: Toggle missiles/special weapon

Start Button: Pause Menu



Left Analog Stick: Fly the aircraft

Right Analog Stick: Move camera angle/view







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| ------------- COMMANDS





You will be able to issue commands to your wingmen during Mission 3, Campaign.

This will greatly affect your effectiveness and survival so use it wisely.





<ATTACK>   D-Pad Up:    Order wingmen to attack targets in front of you/selected

                        target



<COVER>    D-Pad Down:  Order wingmen to cover you



<DISPERSE> D-Pad Left:  Order wingmen to disperse and choose thier own targets



<SPECIAL>  D-Pad Right: Allow/prohibit wingmen to use special weapons







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                        Amidst of the eternal waves of time.



                      From a change of ripple shall the storm rise



                         Out of abyss peer the eyes of a demon



                     Behold the Razgriz, its wings of black sheath







                           The demon soars through dark skies



                        Fear and death trail the shadow beneath



                         Until men united wield hallowed saber



                         In final reckoning, the beast is slain







                        As the demon sleeps, man turns on man



                    His own blood and madness soon cover the earth



                       From depth of despair awaken the Razgriz



                       Its raven wings ablaze in majestic light











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|C>>CAMPAIGN WALKTHROUGH _





This walkthrough is completed using NORMAL mode. If you seemed to be stuck

on a mission, read the guide carefully or check out other guides as well.

Your dogfighting and bomb running skills are needed to accomplish almost all

missions.



You can also try switching to easy mode and complete the game there. Note

that when you selected SP New game after game completion, previously aquired

medals, planes and credits are carried over.



Mission objectives that are marked * is the updated mission objective.









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----------------------

MISSION 1:  SHOREBIRDS   

----------------------





Operation : LAGOON

Date      : 09242010

Time      : 0854 Hrs

Area      : Cape Landers

Difficulty: *



Objectives: Follow the lead aircraft (HTBRK ONE).

            Hold your fire until further orders.

            **Destroy all indicated targets (TGT).





This is your first mission. You need to follow the flight lead closely. You

will be introduced to the members of your squadron. Just follow the captain's

instructions. Upon reaching the SR-71, four fighters will appear on the radar.

You won't be able to fire on them yet. Be careful since they will open fire

on you. Once the order is given, mission updates and you need to take them

out. A second wave will appear after destroying the first four so engage them.

Mission completes after second wave is defeated.



If you managed to down the first four targets yourself, a Gigantor will appear

with four escorts. IF you defeated the second wave, a third wave will appear.









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----------------------

MISSION 2:  OPEN WAR

----------------------



Operation : GYRE

Date      : 9/27/2010

Time      : 1030 Hrs

Area      : Sand Island

Difficulty: *



Objectives: Follow the lead aircraft (HTBRK ONE)

            Destroy all Unmanned Aerial Vehicles (UAV)

            **Destroy all indicated targets (TGT).





A recon vessel has been deployed in the waters near the area. You will need

to destroy the drones before they return to the ship. DO NOT fire upon the

ship itself.



Once you have the go, bag as many UAVs as possible. It will only take 1

missile or a few vulcan rounds to destroy them. After destroying the last

UAV, enemy squadron appears. Wait till the captain issues the command then

blast away.



After downing the enemies, a cutscene occurs. You will be notified to return

to base immediately.









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----------------------

MISSION 3:  NARROW MARGIN

----------------------



Operation:        No Operational Data- In-flight briefing

Date:             --

Time:             --

Area:             No Operational Data- In-flight briefing

Difficulty: **



Objectives: Protect the aircraft carrier KESTREL from enemy attack as it

        escapes from port.

            **Protect the aircraft carrier KESTREL from enemy attack as it

        escapes to open water.





 You will need to follow in-flight instructions for this mission. And still,

stuck with the default plane. You will take control of the squadron and will

be able to issue commands.



You will be introduced to Capt. Snow, AKA "Swordsman". He will act

independently though. To start off the mission, you can have your wingmen to

attack or disperse to make kill the targets quickly. OR you can just kill

the targets off yourself. Remember to make all shots count as much as

possible. This is just the first part of the mission. Destroy the targets.



After the Kestrel makes it to the open waters, mission updates.





You still need to protect the Kestrel and make sure to eliminate the enemy

blockade. The Nimrod bombers are somewhat slow but they do turn really sharp

so make sure you get a clean shot before firing. 3 missiles are needed to

down them. Or you can just gun them. The ships are easier targets. If you

know how to "dive sweep" or attacking with guns and/or missiles on low

altitudes it will be effective here. Just do this in case you run out of

missiles.



Once the area is cleared, mission completes.









UNLOCKED PLANES:   F-4E Phantom II

                   MiG-21bis Fishbed









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----------------------

MISSION 4:  FIRST FLIGHT

----------------------



Operation: No Operational Data- In-flight briefing

Date:      --

Time:      --

Area:      No Operational Data- In-flight briefing

Difficulty: **



Objectives: Destroy all indicated targets (TGT).

            **Protect Grimm (ARCHER) from enemy attack as he takes off.





 The enemies are bombing the runway. You may skip the takeoffs if you want

to. Take out the enemy fighters as many as you can to get points and soon,

enemy bombers will appear. They're slow but will take 3 missiles each. If

you're pretty confident about you're flying skills, just get to the bombers'

six and fire a few vulcan rounds. A few hits is enough to kill them. Be

careful to avoid crashing directly to them.



Grimm will try to take off so keep busy clearing the skies for him. You can

o



Take out the other enemies that appear, including a new set of bombers. After

eliminating all of them, mission completes.









UNLOCKED PLANES:   A-6E Intruder









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Mission 5: Rendezvous

-----------------------



Operation: WHALEBIRD

Date:      09302010

Time:      0930 HOURS

Area:      Eaglin Straights, Federation of Osea

Difficulty: **



Objectives: Protect the 3 aircraft carriers including the KESTREL from enemy

            attack.





 You need to protect the 3 main carriers in this mission. Main enemies will

be Harriers so take time to kill them all. More enemies will appear so engage

them and soon, AWACS will inform you about incoming anti-ship planes. Boost

towards them immediately and get rid of them as soon as possible.



After taking the F35s, a scene occurs. When you gain controls, make sure that

you climb to 5000ft and watch the fireworks. After surviving the attack,

mission completes.







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--------------------------------

Mission 6: White Bird (Part I)

--------------------------------



OPERATION: SILVER BRIDGE

Date:      10032010

Time:      0930 HOURS

Area:      Basset Space Center, Federation of Osea

Difficulty: **



Objectives: Destroy all indicated targets

            Prevent the enemy (TGT) from reaching the mass driver

            **Protect the mass driver from enemy fire until SSTO





You'll be using the same planes you used in the last mission. You need to

destroy all ACVs in mid-air or in the ground. You can just gun the chutes to

make an easy kill or two missiles when they reach the ground. Take care of

the bombers as well.



After a while, a group of cruise missiles will appear on every direction.

Scramble your wingmen and try to destroy as many as you can. Don't worry,

about some missiles you missed. The mass driver can take some punishment.

The countdown ends and you will get a cutscene. Mission completes.







UNLOCKED PLANES:    F/A-18C Hornet  

                    F-16C Fighting Falcon  









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--------------------

Mission 7: FRONTLINE

--------------------



Operation: VANGUARD

Date:      10042010

Time:      0830 HOURS

Area:      Sand Island, Federation of Osea

Difficulty: **



Objectives: Prevent the enemy from advancing East.

            Prevent the enemy fleet from firing on Sand Island.





 The enemy is launching a massive amphibous assault to capture Sand Island.

You need to destroy all incoming enemy units and prevent any of them from

passing through. If you have bombs, save them for later since you will be

dealing a larger, tougher target.



AWACS will give burst missile warnings. You should know what to do. When the

Scinfaxi surfaces, pummel it with all you got! You may need to ascend time

by time to avoid the burst missile. Just destroy the target and mission

completes.









UNLOCKED PLANES:   A-10A Thunderbolt II

                   MiG-29A Fulcrum  

                   Mirage 2000









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--------------------------

Mission 8: HANDFUL OF HOPE

------------------------



Operation:  --

Date:       10222010

Time:       1200 HOURS

Area:       Akerson Hill, Federation of Osea

Difficulty: **



Objectives: **Escort the transport plane (C-5) to the north of the map.

            **Avoid the AA systems indicated as circles on your radar.

            **Protect the trasnport plane (C-5) from enemy attack.





 You will need to guide the crippled bird accross the AA systems indicated

as circles in your radar. This is friendly airspace but you should already

know why MOther Goose one is not transmitting a valid signal.



Make sure to fly slow, maintain your default speed and just use your L2, R2

buttons to yaw the plane left and right. Take note of the straight line in

your radar. Make sure you don't touch the edges of the circles.



The best route to take is the western part of the map. It is shorter and less

perilous. After navigating safely from the AA defenses, mission updates and

a group of enemy fighters will appear.



Stay close to the transport plane and engage the enemy. After destroying the

airborne targets, lower down and get rid of the ground targets. Fly around

the C-5 as it descends for emergency landing. Note that some targets will

appear suddenly. Just make sure that Mother Goose One lands safely and mission

completes.







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-------------------

Mission 9: LIT FUSE

-------------------



Operation:  FOOTPRINT

Date:       10312010

Time:       1100 HOURS

Area:       Bastok Peninsula, Yuktobania

Difficulty: **



Objectives: Protect the ground forces and neutralize enemy defense positions.





Alright, this would be primarily a ground mission, you need to take out

ground targets and maintain minimum ground forces casualties. Take out the

pillboxes as they appear, not to mention the choppers and enemy planes. Save

your bombs till later. You will be notified about the remaining bunkers to be

destroyed. This is just a straighforward mission. Destroy the targets and

the mission completes.









UNLOCKED PLANES:  F-14A Tomcat

                  MiG-31 Foxhound

                  Tornado Gr.Mk.1





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----------------------

Mission 10: BlIND SPOT

----------------------



Operation:  HAMMERBLOW

Date:       2010/11/02

Time:       0600 HOURS

Area:       Dresdene, Yuktobania

Difficulty: ***



Objectives: Destroy the target (TGT) before it escapes the map.







!!NOTE: Answering Chopper's question determines the next two stages you will

  undergo.



  "YES" -- Opens mission 11A and 12A

  "NO"  -- Opens mission 11B and 12B





 You will be pursuing air targets here so planes with SAAM would be

recommended. Don't get confused about the number of the targets since thier

jamming is creating duplicate signals for each plane. Try closing in at

15,000 ft away and your lock-on should have a black dot in the middle. Try

to go for the E-767s first to make the job easier. Make sure to check your

radar often to make sure none of the targets gets accross the map.



Pretty much that's it. Mission completes.







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-------------------------

Mission 11A: CHAIN REATION

--------------------------



Operation:  EMERALD

Date:       11042010

Time:       1124 HOURS

Area:       Apito International Airport, Federation of Osea

Difficulty: **



Objectives: Destroy all indicated targets(TGT)

            **Protect the Airport from attack





 There would be a lot of dogfighting here with some ground units to be

taken care of. After a while, "reinforcements" arrives, only to unload more

ground units. Bomb them and try to take as many as possible per run.



Destroy the indicated targets and mission completes.









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-------------------------

Mission 11B: REPRISAL

--------------------------



Operation:  WISDOM

Date:       11042010

Time:       1124 HOURS

Area:       Bana City, Federation of Osea

Difficulty: ***



Objectives:       Neutralize the poison gas with SP WEAPON.

                  **Pursue terrorists.





 You will be using game specific special weapons, planes (MIRAGE2000) no

missiles and just guns. You just need to rely visually here since the targets

does not appear in the radar. To get a clean shot, slow down towards to the

target and make sure that the dot inside the circle is targetted at the base

of the smoke trail. You will see DESTROYED msg in your hud if successful.



Be careful with the buildings since some targets require you to fly low to

get a clean shot.



Mission will update after clearing the gases and you just need to pursue the

terrorists truck. DO NOT FIRE AT THEM. After a wild chase with the local

police, the terrorists will call in airlift.



Enemy helicopters will come in to pickup the terrorists. Shoot them down using

your guns. THEY DO FIRE MISSILES so try not to approach them head on. After

destroying the targets, its mission complete.









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-------------------------

Mission 12A: POWDER KEG

--------------------------



Operation:  SNAKE PIT

Date:       11072010

Time:       0630 HOURS

Area:       Duga, Yuktobania

Difficulty: ***



Objectives: Destroy all indicated targets (TGT)

            Adjust your angle of attack when firing into a tunnel.





 The main targets are located inside the tunnels. And to add annoyance,

the forest is littered with shoulder-launched SAMS and you cant track them

via radar.  Clear the area while taking both air and ground targets.





!!NOTE: FALKEN PARTS



Fly NE from the starting point along the river. When you are near, the hangar

will appear on radar. It is somewhere near the bottom right corner of the map.

Look for the part of the river that splits into three. Its located south

of the eastern split. It also has a MIR-2000 guarding it.







UNLOCKED PLANES:  F-15C Eagle







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-------------------------

Mission 12B: FOUR HORSEMEN

--------------------------



Operation:  FORK DANCE

Date:       11072010

Time:       0630 HOURS

Area:       Sonza, Yuktobania

Difficulty: ****



Objectives: Synchronize your attack with your wingmen to destroy all 4

            radar sites.

            **Destroy all indicated targets.





 This is one of the frustrating missions you will get yourself into. You

need to time the target's destruction not the firing. Nagase will take care of

the countdown. Timing is very crucial since one second off mark will fail the

mission.



Start off by boosting towards the indicated targets on the map. Your teamates

will have thier own targets so just leave them be. Approach the target with

the same pace as your teamates. By the time you reach 20000 ft away from the

target, nagase should be on the 20 second count. So make sure you reach 10000

on the 10 second mark and when nagase says "NOW!" you should be at least 1000

or less in front of the target. The same applies to the next targets but the

distance and interval gets shorter and shorter.



For the next part, you need to bomb the ground targets as well.



!!NOTE: FALKEN PARTS

The hangar the parts are located is not obviously displayed. To make sure

you won't miss it, destroy all ground targets indicated on your map.







UNLOCKED PLANES: SU-27 Flanker







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-----------------------------

Mission 13: DEMONS OF RAZGRIZ

-----------------------------



Operation:  LONG HARPOON

Date:       11142010

Time:       0615 HOURS

Area:       Razgriz Straights

Difficulty: ***



Objectives: Maintain altitude below 1000 feet and approach the HRIMFAXI

            in order to avoid radar detection.

            Destroy the HRIMFAXI



 You can skip the refueling if you want to. To start, I suggest taking a

flight path in between the picket subs to avoid early detection. Sometimes

your wingmen will do some crazy stunt formation that will launch them over

1000 feet. This is will trigger the 1 minute timer earlier.



Upon passing the middle picket subs, the timer will start which should be

enough to reach and deal damage to the Hrimfaxi. Once the "DESTROYED" msg

pops out in your hud, pull up and destroy other targets near the area and

wait for the Hrimfaxi to surface.



You will need to deal with the UAVs since they can pose a real hassle. You

may need to also need to take care of the AA and SAMs then the Hrimfaxi's

launchers. Occasionally picket subs appear to cover the main target. Eliminate

them for more points.



And oh, the burst missiles. Bad thing is you don't get support from the

Arkbird. Good thing is that AWACS can notify you when the burst missile is

gonna be launched and its explosion time. Just try to pull up to 5000 ft when

AWACS mentions that you have 10 seconds till explosion. That is more than

enough to get above 5000ft.



Just take out all of Hrimfaxi's AA's, SAMS, and Launchers and what's left

would be a sitting duck. Enjoy the final moments of the great sub.



Mission Completes.









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--------------------

Mission 14: ICE CAGE

--------------------



Operation:  BACKHAUL

Date:       11172010

Time:       1800 HOURS

Area:       Glubina, Yuktobania

Difficulty: ***



Objectives: Find and destroy all targets(TGT) located throughout the map

            **Protect the SEA GOBLIN helicopter team.





 The targets will not show up until you come near them. (If you reviewed

the mission area during the briefing, you should be familiar with the targets'

locations.)When starting out, hit afterburners and fly straight ahead. Take

out the two target planes. Then fly to the center of the map and get rid of 3

more targets. You will be informed that you still need to take down 5 more

planes. Head south of the map to find the last 3 and 2 planes.



Mission updates and new ground targets will appear. Get rid of them and a

scene takes place. Mission completes.











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-----------------------

Mission 15: WHITE NOISE

-----------------------



Operation:  STRAY SHEEP

Date:       11182010

Time:       0530 HOURS

Area:       Glubina, Yuktobania

Difficulty: ****



Objectives: Search for Nagase(EDGE) by following the distress becon signal.

            **Protect the SEA GOBLIN helicopter teams.





!!NOTE: Answering Chopper's question determines the next two stages you will

  undergo.



  "YES" -- Opens mission 16A

  "NO"  -- Opens mission 16B





 Take note of the indicator. You will need to use it to locate Nagase. A

good signal shows full lines on the indicator and faster beeps. Most of the

time Nagase is located on the lower part of the map. Try turning left or right

to check the signal strength then hit the afterburners to get to her

immediately. She is not stationary, so you need to turn frequently to get the

best signal. Remember that this part of the mission is timed. So, take out

enemies you encounter as fast as you can then locate her. When you get near

Edge's location, your sensors will be jammed temporarily because of the

nearby E-767. Take if out quickly then resume your search.



When the beeping goes off like crazy, that means she's nearby. Once you get

to her location, she will shout "BLAZE!" and mission updates.



The Sea Goblin choppers will arrive the area and the fools found themselves

sorrounded by enemy planes, gunships and AA installation. There are 2 choppers

here you need to protect so rush to the first one and take out both air and

land targets as fast as you can. If any of the choppers gets shot down,

mission fails. You can order your wingmen to attack to make your job a little

easier.



Just keep the enemy fighters busy and they will leave the helicopters alone.

Keep the area clear of enemies until Nagase is rescued. Mission Completes.







UNLOCKED PLANES:   F-117A Nighthawk

                   JAS-39C Gripen



| Loading.... OK

              _







-------------------------

Mission 16A: DESERT ARROW

-------------------------



Operation:  DESERT ARROW

Date:       11252010

Time:       0530 HOURS

Area:       Jilachi Desert

Difficulty: ****



Objectives: Score at least 10000 points within the time limit.

            Continue to destroy enemy forces until time runs out.

            **Destroy all indicated targets(TGT).





 Your main concern here is your ammo loadout. You will definitely need to

make your shots count and strafe easy targets with the vulcan rounds. You need

to move back and forth, providing assistance to both forces that are attacking

simultaneously. Its not hard to score 10000 points as long as you continously

destroy targets. Squadrons of TND-Grs will appear and some B-52 and VULCAN

bombers. These take 4 missiles to down.



Upon reaching the time limit, mission updates, a new wave of enemies needs to

be dealt with. 2 E-767s, refueling plane and some TYPHOON and TORNADO escorts.

Hopefully you should still have a few missiles to deal with them. The larger

planes are tougher and slower so if you want to, you can just get to thier

six and gun them down. Mission completes.





!!NOTE: FALKEN PARTS

The hangar is located on the middle NW part of the map, near the command

center and the airport. It is in the middle of the two bombing target

locations. It is easy to spot so just take care of escorting the bombers.

The hangar appears as a lone dot in the map once you get near it.







UNLOCKED PLANES:  EF-2000 Typhoon

                  F-35C Joint Srike Fighter



| Loading.... OK

              _







-----------------------------

Mission 16B: DESERT LIGHTNING

-----------------------------



Operation:  DESERT BLITZ

Date:       11252010

Time:       0530 HOURS

Area:       Jilachi Desert

Difficulty: ***



Objectives: Score at least 10000 points within the time limit.

            Continue to destroy enemy forces until time runs out.

            **Destroy all indicated targets.





 This is one of the easiest missions and a great way to score a lot of

points to level up a plane. Just destroy the targets indicated, switching

forces. After getting rid of the enemies in front of your tank forces, go

back and get rid of the new ACV wave. You can proceed to the oil refineries

and airport to clear the area as well. Bombs will be great in this mission



When time runs out, mission updates and you'll have new targets.



Head to the river and get rid of the Battleships and Howitzers while avoiding

SAM rounds. Its easy since you can just gun the battleships while taking out

the other four ground targets.





!!NOTE: FALKEN PARTS

Hangar is located in the NW, near the top branch of the river. Just approach

the curving path of the river and the hangar should appear as a lone dot in

the map.







UNLOCKED PLANES:  Rafale M

                  YF-23A Black Widow II





| Loading.... OK

              _







------------------------

Mission 17: JOURNEY HOME

------------------------



Operation: SUPERCIRCUS

Date:      11292010

Time:      1030 HOURS

Area:      November City, Federation of Osea

Difficulty: *****



Objectives: Follow your wingmen closely

            **Intercept enemy fighters.

            **Protect the airspace until reinforcments arrive.

            **Destroy all enemy stealth bombers(F-117)(TGT).

            **Protect the stadium from enemy attack.

            **Intercept last wave of enemy fighters.



 The five stars is just an exaggeration. The difficulty of this mission

depends entirely on your dogfighting skills. On the first part of the mission

just stay in formation since you are conducting an airshow/ patrol in the

area. Follow Edge during the last manuevers.



After a few manuevers, enemy fighters/bombers will appear and you need to deal

with them continously for 5 minutes. Watch the scene and you will need to

fight off the remaining enemies for a few minutes until Allied reinforcements

arrive and mission completes.





!!NOTE:

Save your game since you wont be able to save for the next 3 missions.







UNLOCKED PLANES:  F/A-22A Raptor

                  SU-47 Berkut



| Loading.... OK

              _







--------------------

Mission 18: FORTRESS

--------------------



Operation:  DOODLEBUG

Date:       12062010

Time:       0600 HOURS

Area:       Cruik Fortress, Yuktobania

Difficulty: ****



Objectives: Protect the allied ground forces (FRND) as they storm the enemy

            fortress.



 I personally recommend bringing bombs here. Although there are a lot of

enemy fighters, you need to soften up enemy ground defenses. You can just

have your wingmen get a good A2A capabilities while you take care of the

bombing runs.



Make sure to take out most targets as possible during each run to maximise

air support. Tanks, SAMS and AAs will roll out occasionally, not to mention

that destroyed bunkers will respawn and you need to target them again.



Your allied ground forces will move in snail's pace so make sure to clear as

many ground defenses as you can. Take out any aerial threats if you want but

concentrate on the ground units.



The guntowers will respawn occasionally so clear them out. Mission completes

after the fortress has been occupied successfully.







| Loading.... OK

              _





-----------------

Mission 18+: 8492

-----------------



Operation:  No Operational Data- In-flight briefing

Date:       --

Time:       --

Area:       No Operational Data- In-flight briefing

Difficulty: ***



Objectives: Follow the 8492 squadron (8492)

            **Escape to the east.





 You should know by now that this is a non-existent squadron in the OSEAN

Airforce. So... approach the squadron and once you get missile warnings

swerve like crazy to avoid the missiles.



Mission updates, an escape line appears on the radar. Hit your afterburners

hard and try to outrun them. If you want a better chance of survival, wit for

the missile warnings, brake hard while turning then accelerating hard. The

missiles should fly past you. Just remember that they will keep on tracking

you and firing missiles at you.



One good strategy I proved effective is to fly low, near the mountains.

Although risky since you're manuevering is very restricted, the mountains

provide you excellent cover. NOt to mention that the enemy planes tend to

stay on a higher altitude. Just make sure you'll be ready to make hard lefts

or rights while keeping pace to reach the escape line.





!!NOTE:

There is a known glitch that even "Mission Accomplished" is displayed already,

enemy AI remains active and will still fire missiles at you. Be careful with

this.











| Loading.... OK

              _









------------------------

Mission 19: FINAL OPTION

------------------------





Operation:  --

Date:       --

Time:       --

Area:       --

Difficulty: ***



Objectives: Follow POPS closely.





 After the scene, mission starts with you and your comrades piloting

training HAWK fighters. You don't have any weapons. Dont fret since you will

not engage any enemies. You will just need to extend your piloting skills to

the limit here.



Follow Pops but not too close since he will brake and make hard turns. You

will be encircling the area a few times and your radar is jammed because of

the magnetic wave produced by the volcanic island.



You need to transverse two tunnels. Make sure you're running around 200-250

mph to be safe. After a few runs, the enemy squadron will stop pursuing you.



A scene will take place and mission completes.







UNLOCKED PLANES: Hawk T.1A





| Loading.... OK

              _









-------------------------

Mission 20: ANCIENT WALLS

-------------------------



Operation:  KEYNOTE

Date:       12092010

Time:       0500 HOURS

Area:       Stier Castle, Nord Belka

Difficulty: **



Objectives: Protect the SEA GOBLIN helicopter team and the rescue squad

            (FRND) while they retrieve the President.





 You will provide close air support to the helicopter team as they storm

the castle and rescue the president. Stay close to the castle and take out

any targets that appear. Tanks still take two shots, sams, AAs, gunboats

all can be taken down by one missile. Some high end planes also appear so

make sure to get rid of them as well.



After a while, you will be requested to blow a portion of the castle wall.

Fly in, get a lockon, fire two missiles and shoot it with your guns. Clear

out any targets that may interfere.



Mission completes.













| Loading.... OK

              _









-------------------------

Mission 21: ANCIENT WALLS

-------------------------



Operation:  SILVER EYE

Date:       12102010

Time:       1830 HOURS

Area:       Mt. Schirm, Nord Belka

Difficulty: **



Objectives: Avoid the enemy radar sites indicated by the circles on your

            radar and photograph the targets(TGT)

            **Get the 3 targets (TGT) in frame at once and photograph them.

            **Get the 2 targets (TGT) in frame at once and photograph them.

            **Outrun the enemy and exit the combat area.



 You will conducting a recon to an enemy installation and will only be armed

with 10 recon camera shots. Better not waste them.



You will be flying alone in this mission. Similar to Mission 8, you need to

weave through the circles. Remember that their coverage gets smaller when you

fly in low altitudes. It is recommended to follow the river course, fly slowly

and just "yaw" (that's L2, R2 buttons) through the obstacles.



Check your map and the only way should be obvious. Follow the trail until you

reach the target area. Here you will have some breathing space so, take your

aim and make sure that all 3 targets are inside the square or frame. If done

correctly, Pops will give some comments.



This time you need to take pictures of the two planes together. Since they

are bound to take off. Make sure you capture both of them in one frame and

you will notified that the enemies had detected you (obviously)



You don't need to worry about the radar right now. Just hit the afterburners

hard and exit the area.



Mission Completes















| Loading.... OK

              _









-------------------

Mission 22: CLOSURE

-------------------



Operation:  DEEP SIX

Date:       12122010

Time:       0000 HOURS

Area:       Mt. Schirm, Nord Belka

Difficulty: **



Objectives: Watch for enemy forces and head to the mine.

            **Destroy the rockbed to seal the mine's entrance.





 This mission is straight forward. Although you may need to take out a few

targets to make your job easier and score some points. The main target is

tough and may take several bombs, missiles, etc to bring it down.



You can take time to eliminate all targets since more targets respawn after

you destroy them. I was able to score 30000+ points with more than 1 minute

remaining. Just make sure that the rockbed is already red since it takes

several missile hits to destroy it.









| Loading.... OK

              _









-----------------------------

Mission 23: GHOST OF RAZGRIZ

-----------------------------



Operation:  RIVERBED

Date:       12162010

Time:       0847 HOURS

Area:       Payauline Ravine, Yuktobania

Difficulty: *****



Objectives: Destroy all indicated targets(TGT)





 This is one mission I hated the most. You need to fly through the whole

place while taking out targets. And you should not go over above the rim of

the canyon.



You just need one missile to bring down the enemy copters and gunboats. Ignore

the TYPHOONs for the meantime since they have the skies. After destroying all

the targets, and enemy squadron appears.



This is the part where I hated it the most. These guys fly like crazy, in

pairs. One good idea is to fly inside the center of the canyon and wait for

them there. Watch out for the rock cliffs when you make your turns.



These guys are good evaders. An effective way I discovered is let a pair pass

and follow them with thier manuevers. Maintain a good lock and when they are

about to end thier swerve, fire the missiles. This requires timing, distance

and good plane control. The missiles should connect if done correctly.



Hopefully, after having a hellish time, you should complete the mission.















| Loading.... OK

              _









-------------------------------

Mission 24: WHITE BIRD (PART 2)

-------------------------------



Operation:        GAME BIRD

Date:             12192010

Time:             1006 HOURS

Area:             Ceres Ocean

Difficulty: ***



Objectives:       Destroy the ARKBIRD before it escapes outside the map.





 This is an average mission. All you need to do is to attack the large bird

before it escapes. Sounds simple but it is not.



You need to use XMAAs or XLAAs here. Concentrate on destroying the engines

and lasers of the Arkbird. Don't try to follow too close or you'll end up

smashing yourself. Just leave the UAVs to your wingmen.



After destroying the engines and laser, auxiliary engines will fire up and you

need to destroy it. Just struggle on keeping your position and destroying the

targets. Watch the scene that follows and you'll live to see another day.















| Loading.... OK

              _









--------------------------

Mission 25: HEARTBREAK ONE

--------------------------



Operation:  CROSSROAD

Date:       12222010

Time:       2100 HOURS

Area:       Pobeda Peninsula, Yuktobania

Difficulty: ***



Objectives: Protect Bartlett's vehicle (HRTBRK  ONE) until it reaches the

            airfield.

            **Destroy all GRABACR squadron fighters

            **Protect Bartlett's aircraft (HRTBRK ONE)



 There would be ground targets here but you will confront the 8492nd

Squadron later so hop on planes with good A2A stats. Bartlett along with some

very important Yuke officials are storming the airport to escape. Help them

by clearing the checkpoints and other threats in both ground and air.



You will be asked twice wether you will take the shortcuts or not. So choose

taking the shortcuts to make it in time. Upon reaching the airport, clear the

enemies in both air and land. As they ascend, the enemy squadron flies in...



8492nd. You just need to eliminate them to complete the mission. They are not

that hard, since you got your own wingmen.









UNLOCKED PLANES:  MiG 1.44







| Loading.... OK

              _









--------------------------

Mission 26: SEA OF CHAOS

--------------------------



Operation:   GLORY HORN

Date:        12292010

Time:        1731 HOURS

Area:        Ceres Ocean

Difficulty: ***



Objectives:  Destroy the enemy aircraft and the enemy fleet.





 Another naval battle. Protect the defectors and destroy enemy ships near

them. After that, proceed on destroying the other ships. The larger ships

take more hits to destroy.



After that more enemies will arrive. Get rid of them and the mission should be

over. No special notes about this mission.













| Loading.... OK

              _









----------------

Mission 27: ACES

----------------



Operation:  No Operational Data- In-flight briefing

Date:       12302010

Time:       2210 HOURS

Area:       Sudentor, North Osea (South Belka)

Difficulty: ****



Objectives: Destroy all enemy position (TGT) and protect the allied ground

            forces until they capture the control facility entrance.

            **Destroy the system core (TGT) and escape.





 When you start your mission, dont shoot the incoming aircraft. They will

side with you along with other squadrons both Osean and Yuktobanian. Head

straight, lower your altitude and destroy the enemy tanks. Lower your speed,

keep heading straight and you should find a hangar. Destroy it for the final

Falken parts. Turn right and get rid of the enemy tanks in the bridge.



Make your turn and destroy gun towers. Be warned that they do fire SAMs along

with thier normal gatling rounds. You may also want to hunt down some enemy

fighters, including Hamilton. He's a good pilot but he shouldn't pose much

of a threat.



After Allied positions move in, enemy pillboxes will start to appear. Get rid

of them. After the pillboxes are neutralized, you will be notified that the

tunnel entrance is now open.



Alright, take a deep breath and fly to the tunnel. That damn Hamilton will be

following you, and will release some missiles on you. Do not attempt to do

some backturns here...the place is too tight to do some missile evasion.



If you're lucky, none of his missiles will hit you. Just navigate the tunnel

until you reach the core. A couple of missiles with gatling rounds should

destroy it quickly.



After that you need to exit the tunnel by continuing deeper. This path will be

more perilous than before so keep your eyes peeled. Enemy planes will be

approaching you so fire at them head on. There are also some cranes and other

obstacles here so watch out.



Hurry up fly under the shutting doors. Take note also of the metal archways

ahead. THEY CAN'T BE FLOWN OVER. You need to fly under them or through them.

You don't want to repeat the whole mission again.



Make your way through the closing doors and when you reach the hatch to

freedom, you can breath normally now.





!!NOTE: FALKEN PARTS

Head straight, lower your altitude and destroy the enemy tanks. Lower your

speed, keep heading straight and you should find a hangar. Destroy it for the

final Falken parts.











    <<<<<<  T H I S  I S   N O T   T H E   L A S T   M I S S I O N  >>>>









| Last mission data loading.... OK

                                _











---------------------------

Mission 27+: THE UNSUNG WAR

---------------------------



Operation:  ARCADIA

Date:       2010/12/31

Time:       0500 HOURS

Area:       Oured, Federation of Osea

Difficulty: ****



Objectives: Get to the SOLG's descent point as soon as possible.

            **Destroy the SOLG before it hits the capital.





Alright, the day of reckoning. Hit the afterburners hard and rush to the

target area. On your way, a combined GRABARC and OFNIR squadrons will

intercept you. I personally didn't have problems taking them all down. (If you

played AC0 before this one you should know why.)



If you have XLAAs or XMAAs, unload them and have the bastards eat shrapnel.

Upon destroying the initial wave, (I got four in one XMAA launch), hit the

brakes, turn around and engage the rest of them. You should only spend 2 mins

on them MAX. Killing all of them in less than 2 mins is better.



Upon reaching the descent point, the SOLG will be a huge piece of junk metal

ready to hit the city below. There are targets and you need to time your

firing so that the missiles will hit the target parts and not the rotating

panels. Also avoid getting hit by the debris being chunked off while you

destroy the target. Have your wingmen on ATK command.



This will take a while, depending on the direct hits you and your wingmen

inflicted.  Mission completes amd a scene will follow after destroying the

SOLG.





              <<<<<<  C O N G R A T U L A T I O N S!!!!  >>>>











| Channel transmission complete.





| Generating Overlay...OK

| Switching channels...OK



|                      _









 ==========================================================================









|C>>UNLOCKABLES _





    |->>GAME FEATURES





    SP NEW GAME      ------------ This allows your previously acquired credits

                                  aircraft, gametime etc when you start your

                                  your new game.



    SCENE VIEWER     ------------ This feature allows you to watch all the

                                  scenes during the campaign.



    FREE MISSION     ------------ This feature gives you the chance to play

                                  previous campaign missions.





| Loading.... OK

              _







    |->>MEDALS _





    BRONZE ACE       ------------ Destroy 200 enemy targets.

    BRONZE SHOOTER   ------------ Shoot down 5 enemy planes using machine gun

    BRONZE WING      ------------ Earn 'S' Ranks on all 32 missions in

                                  "Normal" difficulty.



    SILVER ACE       ------------ Destroy 500 enemy targets.

    SILVER SHOOTER   ------------ Shoot down 15 enemy planes using machine gun

    SILVER WING      ------------ Earn  'S' Ranks on all 32 missions in

                                  "HARD" difficulty.



    GOLD ACE         ------------ Destroy 1000 enemy targets.  

    GOLD SHOOTER     ------------ Shoot down 50 enemy planes using machine gun

    GOLD WING        ------------ Earn 'S' Ranks on all 32 missions in

                                  "EXPERT" difficulty.





    GOLD ANCHOR      ------------ Protect the Kestral and the allied fleet in

                                  Mission 3: Narrow Margin.

    DESERT EAGLE     ------------ Aid allies in Missions 16A or 16B, not

                                  more than 3 allied units lost

    GRAND FALCON     ------------ Destroy all 16 named planes in 2nd

                                  playthrough on "Normal" or difficulties.

    GUARDIAN         ------------ Shoot down 15 enemy planes who has a

                                  missile lock on your wingmen.

    LIGHTNING HAMMER ------------ Protect all 8 armored tanks on ground, all

                                  of them should survive.

    NEEDLE'S EYE     ------------ Get "Perfect" phrases from base controllers

                                  in all 6 landings and 2 refuelings stages.







| Loading.... OK

              _





    |->>SP COLOR SCHEMES_





    These special planes appears alongside with enemy squadrons. They can be

    downed with 2-3 missiles but they fly better than the ordinary enemy

    planes.



    HAWK      -----  Shoot down GIGANTOR      Mission 1

    F-14D     -----  Shoot down ZIPANG        Mission 3

    F-4G      -----  Shoot down MINDRIPPER    Mission 4

    MIR-2000D -----  Shoot down ZAHARADA      Mission 6

    EA-6B     -----  Shoot down DUNE          Mission 10

    X-29A     -----  Shoot down DAREDEVIL     Mission 15

    MIG-31M   -----  Shoot down COSM          Mission 16A

    EA-18G    -----  Shoot down ABELCAIN      Mission 16B

    FB-22     -----  Shoot down PROTEUS       Mission 17

    F-2A      -----  Shoot down CYPHER        Mission 18

    TND-ECR   -----  Shoot down TWICE DEAD    Mission 18+

    MIG-21-93 -----  Shoot down SWORDKILL     Mission 23

    YA-10B    -----  Shoot down DISTANT THUNDER Mission 25

    Rafale B  -----  Shoot down DECODER       Mission 26

    SU-37     -----  Shoot down YELLOW        Mission 27

    MIG-1.44  -----  Shoot down REPLICATOR    Mission 27+

    X-02      -----  Complete Hard mode

    F-22A     -----  Complete Arcade Mode

    Falken    -----  Complete Expert mode with rank S in all missions





| Channel transmission complete.





| Generating Overlay...OK

| Switching channels...OK



|                      _





 ==========================================================================





|C>>SPECIAL WEAPONS _





    ||>>SAAM (Semi-active Air-to-Air Missile)

    -------------------------------------



        The target must remain on the targetting circle as the missile

        tracks its target. It has long range and its a good way to snipe a

        target on its 5-7 oclock angles. Has firepower equivalent to 2-3

        missiles.



        Equipped with: F-20A, Mirage-2000, F-14A, Mig-31, F-15C, Su-27, Su-47





    ||>>QAAM (Quick-manuever Air-to-Air Missile)

    -------------------------------------



        If you played AC4, you'll know how ungodly these SP weapons are. They

        will keep on tracking a target and will only give up when it runs out

        of fuel. Its also a good way to distract a target while taking your

        oppurtunity to take him down. Firepower equivalent to 2 missiles.





        Equipped with: X-29A, Mig-21-93, Su-37, YF-223A, S-32, Hawk





    ||>>XLAA (Advanced Long Range Air-to-Air Missile)

    -------------------------------------



        This has a multilock function that can lock in 4 targets and best

        used when rushing the enemies in thier 12 or 6. Firepower equivalent

        to 2 missiles. It has exceptional range that can be used to bring

        down multiple targets adistance.



        Equipped with: F-14D, Mig-31M, Su-35, Typhoon, X-02







    ||>>XMAA (Advanced Medium-range Air-to-Air Missile)

    -------------------------------------



        This has a multilock function that can lock in 4 targets and best

        used when rushing the enemies in thier 12 or 6. Firepower equivalent

        to 2 missiles. It has medium range but is longer than the conventional

        missiles.



        Equipped with: F-4X, F-16C B60, F/A-18E, TND-F3, F-15S/MTD, F/A-22A









    ||>>NPB (Napalm Bomb)

    -------------------------------------



        This comes with a fair amount of ammo but that doesnt make up this

        Sp weapon's lack of decent damage and blast radius. One of the most

        useless SP weapons in the game.



        Equipped with: F-4e







    ||>>RCL (Rocket Launcher)

    -------------------------------------



        Generally weak, this SP wpn can justify its existence when targeting

        stationary targets. When activated, it launches multiple volleys of

        small rockets. Effective when attacking grouped enemies.



        Equipped with: Mig-21 BIS, JAS-39C





    ||>>UGB (Unguided Bomb, Small)

    -------------------------------------



        This is a free fall bomb that has a larger blast radius and damage

        than the NPB but still a bit miss when engaging a group of enemies.

        You can deploy two of these bombs at the same time, so it is more

        effective when engaging larger, tougher, stationary targets.



        Equipped with: F-5E, F-16C, Mig-29A





    ||>>UGBL (Unguided Bomb, Large)

    -------------------------------------



        One of the most effective bombs in the game, the UGBL has great

        blast radius and damage. It can eliminate grouped targets in one

        drop. Because of this destructive potential, this SP wpn's ammo is

        limited so use with discretion.



        Equipped with: A-6E, Mirage-2000D, MIG-1.44





    ||>>GPB (Guided Penetrating Bomb)

    -------------------------------------



        This bomb is designed to penetrate heavily fortified enemy positions

        such as bunkers and pillboxes. Also known as "Bunker Busters", these

        bombs has a good blast radius and damage. You won't be using the

        planes carrying these SP wpns that often.



        Equipped with: F-14b, F-117a







    ||>>FAEB (Fuel Air Explosive Bomb)

    -------------------------------------



        Unfortunately, the effectiveness and power of this sp weapon is

        drastically  reduced after its AC4 days. The area of damage is wide

        but the damage will depend on the dropping and area of the blast

        radius. This makes the bomb unpredictable. Just use a UGBL instead.



        Equipped with: YA-10B







    ||>>XAGM: (Advanced Air-to-Ground Missile)

    -------------------------------------



        This SP wpn has good trajectory, locks on to multiple targets but has

        very limited ammo. You may want to save this for the main targets.

        Targets are destroyed with missile like prejectiles so there are no

        blast radius with each impact.



        Equipped with: F-16XL, A-10, Su-32







    ||>>LASM (Long range Air-to-Surface Missile)

    -------------------------------------



        The main use of this Sp weapon is to take out enemy naval ships from

        great distances. Although it doesnt have any one shot kill potential

        on ships, its enough to soften them up for a single missile shot or

        a few machine gun rounds.



        Equipped with: F-2A, F/A-18C, Rafale M, F-35C







    ||>>LAGM (Long range Air-to-Ground Missile)

    -------------------------------------



        Similar to LASM in a way, but has some small blast radius that can

        take out nearby enemy installments around the locked on target.





        Equipped with: F-4G





    ||>>BDSP  (Bomblet Dispenser)

    -------------------------------------



        Very effective in targets lined up or just grouped enemies, this

        dispenser launches small bombletts to the targetted area. The bomblets

        are not that strong but with thier number, its sure to hit the target.







        Equipped with: TND-GR1







    ||>>SFFS (Self-Forging Fragment Submunitions)

    -------------------------------------



        Widely known as "Cluster Bombs", SFFS works almost the same way as

        the the bomblet dispensers but with less damage.



        Equipped with: F-15E







    ||>>ECMP (Electronic Countermeasures Pod)_

    -------------------------------------



        This SP wpn, jams the enemy radar for a few seconds, negating thier

        lock-on and tracking abilities for a brief moment. Pretty much

        useless since you can evade the missiles, yourself. It may come

        handy in tight dogfights where your missile warning system keeps on

        flaring like crazy.



        Equipped with:  EA-6B, EA-18G, TND-ECR







    ||>>SOD (Stand-Off Dispenser)

    -------------------------------------



        Another dispenser but the bomblets are released when the carrying

        projectile travels through the targets. Somehow unpredictable because

        the bomblets' are scattered in a wide area. Best used in groups of

        enemies.





        Equipped with: TND-GR 4, Rafale B, FB-22







    ||>>TLS (Tactical Laser System)

    -------------------------------------



        The TLS is also used as a self-defense mechanism of the Arkbird.

        Equipped as a SP wpn on the Falken, this laser can through anything,

        no matter how hard and thick the armor is. The drawback when using

        this weapon is that you need to control the direction of the laser

        by steering the plane. One good way of maximizing its effectiveness

        is to sweep it on a group of targets.



        The laser can reach distances up to 10000 ft.





        Equipped with: FALKEN







| Channel transmission complete.





| Generating Overlay...OK

| Switching channels...OK



|                      _







 ==========================================================================





|C>>AIRCRAFT DATA _





    |->>MISSION UNLOCKABLE PLANES_



        These planes can be unlocked by completing missions. Can be done in

        Free Mission mode but can only be bought in Campaign mode.





     |->> <LEGEND>



     <AIRCRAFT NAME> "<NICKNAME>" (MISSION TO UNLOCK)

     ------------------------------------



     <AICRAFT ROLE; the type of combat role the plane is designed for>

     COST:   <Amount of credits to purchase>

     SPD:    <speed of the plane; includes acceleration and top speed>

     MOB:    <mobility; the faster the plane turns and moves>

     DEF:    <defense; higher defense, less missile and bullet damage>

     AIR:    <effectiveness against air targets>

     GND:    <effectiveness against ground targets>

     OVR:    <overall average of the plane (OVR=SPD+MOB+DEF+AIR+GND/5)>



     MSL:    <missile capacity>

     SPL:    <special weapon type, capacity>



     NOTES:  <author's note>











| Loading.... OK

              _





    <SORTED BY: MISSION COMPLETION>





     F-5E "TIGER II" (default aircraft)

     ------------------------------------



     FIGHTER

     COST: 8100

     SPD:  91

     MOB:  32

     DEF:  43

     AIR:  22

     GND:  47

     OVR:  47



     MSL:  52

     SPL:  UGB (12)



     NOTES: This is the default plane you're going to use for the next

            five missions. Nothing special but still usable. Good luck!







     F-4E "PHANTOM II" (Complete Mission 3)

     ------------------------------------



     FIGHTER

     COST: 10500

     SPD:  75

     MOB:  32

     DEF:  56

     AIR:  25

     GND:  50

     OVR:  47.6



     MSL:  62

     SPL:  NPB (10)



     NOTES: One of the earlier planes you'll need to cope with. There's

            nothing special about this one. You may want to use this on

            earlier, easier missions if you want to unlock its other

            variants.









     MIG-21BIS "FISHBED" (Complete Mission 3)

     ------------------------------------



     FIGHTER

     COST: 7600

     SPD:  83

     MOB:  35

     DEF:  42

     AIR:  22

     GND:  47

     OVR:  45.8



     MSL:  56

     SPL:  RCL (08)



     NOTES: Another low performance craft. Very crappy and challenging to use.

            You may want to use this only to unlock its other variant.









     A-6E "INTRUDER" (Complete Mission 4)

     ------------------------------------



     ATTACKER

     COST: 11000

     SPD:  66

     MOB:  25

     DEF:  68

     AIR:  15

     GND:  61

     OVR:  47



     MSL:  60

     SPL:  UGBL (10)



     NOTES: A good plane for attacking ground targets. The UGBL has large

            radius and fairly powerful damage. You will find difficulties

            when engaging aerial.











     F-16C "FIGHTING FALCON" (Complete Mission 6)

     ------------------------------------



     FIGHTER

     COST: 12000

     SPD:  83

     MOB:  44

     DEF:  46

     AIR:  30

     GND:  55

     OVR:  51.6



     MSL:  60

     SPL:  UGB (14)



     NOTES: A fairly good plane for earlier missions. Nothing great about this

            plane, its primarily designed to engage ground targets.







     F/A-18C "HORNET" (Complete Mission 6)

     ------------------------------------



     MULTIROLE

     COST: 13100

     SPD:  83

     MOB:  44

     DEF:  57

     AIR:  27

     GND:  62

     OVR:  54.6



     MSL:  64

     SPL:  LASM (10)



     NOTES: Supposedly a multirole, carrier-based craft. But its strength

            lies on engaging ground targets. Has fair capabilities against

            air targets but not exceptional.







     A-10A "THUNDERBOLT II" (Complete Mission 7)

     ------------------------------------



     ATTACKER

     COST: 13800

     SPD:  66

     MOB:  34

     DEF:  94

     AIR:  17

     GND:  74

     OVR:  57



     MSL:  64

     SPL:  XAGM (14)



     NOTES: This is one of the best attackers in the game. Designed for low

            altitude, heavy ground assaults, its great defense and stability

            will allow you to sweep enemy ground formations with ease while

            having good survival rate. A must of heavily fortified targets.







     MiG-29A "FULCRUM" (Complete Mission 7)

     ------------------------------------



     FIGHTER

     COST: 11200

     SPD:  83

     MOB:  50

     DEF:  49

     AIR:  30

     GND:  55

     OVR:  53.4



     MSL:  60

     SPL:  UGB (14)



     NOTES: A fairly balanced plane effective on taking out light ground

            formations. It has good speed and mobility to engage into basic

            dogfighting and aerial engagements.









     MIRAGE 2000 (Complete Mission 7)

     ------------------------------------



     FIGHTER

     COST: 12300

     SPD:  91

     MOB:  50

     DEF:  46

     AIR:  59

     GND:  23

     OVR:  53.8



     MSL:  60

     SPL:  SAAM (08)



     NOTES: A decent plane with good mobility and speed. It can manage in

            medium air to air combat engagements and can take out light

            ground formations as well.







     F-14A "TOMCAT" Complete Mission 9

     ------------------------------------



     FIGHTER

     COST: 14800

     SPD:  75

     MOB:  46

     DEF:  59

     AIR:  72

     GND:  26

     OVR:  55.6



     MSL:  68

     SPL:  SAAM (10)



     NOTES: Another good air to air plane. It has good speed and anti-air

            rating but fair mobility robs its capability for heavy aerial

            engagements. Its a decent all around fighter.







     MiG-31 "FOXHOUND" (Complete Mission 9)

     ------------------------------------



     FIGHTER

     COST: 14300

     SPD:  99

     MOB:  53

     DEF:  85

     AIR:  83

     GND:  30

     OVR:  70



     MSL:  70

     SPL:  SAAM (14)



     NOTES: Now this is one great plane to grab as soon as possible.

            Exceptional speed, great defense and good mobility. Not to mention

            the great air to air rating. This is one of the perfect planes

            you can bring to engage multiple air squadrons.







     TORNADO GR.MK.1 (Complete Mission 9 )

     ------------------------------------



     ATTACKER

     COST: 15000

     SPD:  83

     MOB:  40

     DEF:  90

     AIR:  27

     GND:  88

     OVR:  65.6



     MSL:  68

     SPL:  BDSP (10)



     NOTES: Another great plane for engaging heavy surface targets. Great

            speed, defense and anti-ground rating. Perfect for those heavily

            fortified and clumped together targets.









     F-15C "EAGLE" (Complete Mission 12A)

     ------------------------------------



     FIGHTER

     COST: 16200

     SPD:  91

     MOB:  54

     DEF:  60

     AIR:  73

     GND:  37

     OVR:  63



     MSL:  70

     SPL:  SAAM (10)



     NOTES: Another great overall fighter. Pretty balanced stats.







     SU-27 "FLANKER" (Complete Mission 12B )

     ------------------------------------



     FIGHTER

     COST: 16000

     SPD:  83

     MOB:  57

     DEF:  61

     AIR:  74

     GND:  38

     OVR:  62.6



     MSL:  72

     SPL:  SAAM (10)



     NOTES: This is one of the starters for the generation of "air superiority"

            aircrafts. It has really good overall performance and good

            mobility. This is one of the planes you should bring on major

            air engagements.







     F-117A "NIGHTHAWK" (Complete Mission 15)

     ------------------------------------



     ATTACKER

     COST: 20100

     SPD:  66

     MOB:  61

     DEF:  75

     AIR:  31

     GND:  91

     OVR:  64.8



     MSL:  54

     SPL:  GPB (16)



     NOTES: An efficient but not exceptional bomber. It has stealth and can

            glide slowly over targets for more efficient bombing runs.







     JAS-39C "GRIPEN" (Complete Mission 15)

     ------------------------------------



     MULTIROLE

     COST: 17900

     SPD:  91

     MOB:  68

     DEF:  60

     AIR:  40

     GND:  75

     OVR:  66.8



     MSL:  68

     SPL:  RCL (12)



     NOTES: A pretty well balanced plane, with good mobility and excellent

            speed. The RCL works wonders on clumped targets. (Think of

            Hrimfaxi)







     EF-2000 "TYPHOON" (Complete Mission 16A)

     ------------------------------------



     FIGHTER

     COST: 21500

     SPD:  91

     MOB:  85

     DEF:  65

     AIR:  91

     GND:  60

     OVR:  78.4



     MSL:  78

     SPL:  XLAA (14)



     NOTES: This is one of the excellent planes you'll ever grab. Nothing

            more to say since the stats speaks for itself. Excellent speed,

            mobility and air to air rating.











     F-35C "JOINT STRIKE FIGHTER" (Complete Mission 16A )

     ------------------------------------



     MULTIROLE

     COST: 20500

     SPD:  83

     MOB:  70

     DEF:  66

     AIR:  57

     GND:  92

     OVR:  73.6



     MSL:  76

     SPL:  LASM (14)



     NOTES: This is another great ground assault plane. Its anti-air

            capabilities is fairly good, too.









     YF-23A "BLACK WIDOW II" (Complete Mission 16B)

     ------------------------------------



     FIGHTER     

     COST: 22500

     SPD:  91

     MOB:  83

     DEF:  66

     AIR:  90

     GND:  58

     OVR:  77.6



     MSL:  80

     SPL:  QAAM (12)



     NOTES: Another must grab plane. The QAAM is just sweet, not the mention

            excellent speed, mobility  and anti-air capability. You must get

            one of these when you have the chance.

.





     RAFALE M (Complete Mission 16B)

     ------------------------------------



     MULTIROLE

     COST: 21200

     SPD:  83

     MOB:  79

     DEF:  63

     AIR:  50

     GND:  84

     OVR:  71.8



     MSL:  74

     SPL:  LASM (14)



     NOTES: The LASM is great for engaging enemy ships in naval battles. The

            plane has great mobility and good anti-air ratings to engage

            enemy aircraft as well.







     F/A-22A "RAPTOR" (Complete Mission 17)

     ------------------------------------



     FIGHTER

     COST: 24000

     SPD:  91

     MOB:  90

     DEF:  66

     AIR:  94

     GND:  59

     OVR:  80



     MSL:  82

     SPL:  XMAA (16)



     NOTES: Alright, this is one of the best planes available in the game.

            Excellent speed, mobility  and air to air rating. It can also

            deal with some ground targets when needed but this fighter excels

            in dogfighting. One of the best all around planes.









     SU-47 "BERKUT" (Complete Mission 17)

     ------------------------------------



     FIGHTER

     COST: 23100

     SPD:  91

     MOB:  91

     DEF:  66

     AIR:  93

     GND:  59

     OVR:  80



     MSL:  82

     SPL:  SAAM (14)



     NOTES:  Another great plane. Same abilities as the Raptor but cheaper by

             900 credits. This has the same strengths and abilities as the

             raptor minus the special weapons. A good alternative if you're

             short on cash or just by preference.







     HAWK T.1A (Complete Mission 19 )

     ------------------------------------



     FIGHTER

     COST: 5000

     SPD:  83

     MOB:  32

     DEF:  42

     AIR:  43

     GND:  16

     OVR:  43.2



     MSL:  56

     SPL:  QAAM (06)



     NOTES: I don't understand why they put this plane later in game in which

            you should already have far better planes. This is crappy

            and can only be used during earlier, easier missions.







     X-02 "WYVERN" (Purchase at least one of every aircraft in the game.)

     ------------------------------------



     MULTIROLE

     COST: 39700

     SPD:  91

     MOB:  99

     DEF:  67

     AIR:  94

     GND:  67

     OVR:  83.6



     MSL:  84

     SPL:  XLAA (14)



     NOTES: This is the best plane in AC4. And still, its an exceptional

            plane until you get the Falken. Too bad the requirements for

            getting this plane is too difficult coz you need to acquire a

            total of....











     FALKEN   (collect 5 parts hidden in diffrent hangars. See walkthrough)

     ------------------------------------



     FIGHTERS

     COST: 826000

     SPD:  91

     MOB:  99

     DEF:  67

     AIR:  99

     GND:  100

     OVR:  91.2



     MSL:  84

     SPL:  TLS (14)



     NOTES: Behold the ultimate fighter! This plane excels in almost

            everything. The TLS is a godly weapon, nothing can survive from

            it, no matter how hard or thick it is. The Falken is your ultimate

            plane, baby!



            But it will take you several missions to earn enough money to buy

            one. Its worth all the troubles.













| Loading.... OK

              _







    |->>KILL RATE UNLOCKABLE PLANES_





     These are planes that can only be unlocked by "levelling up" the

     pre-requisite plane (s). These can be done by using the plane over and

     over again and filling up its "KILL BAR". Points are accumulated by

     destroying mission required and/or optional targets. This can be done

     in both campaign and free missions.





     |->> <LEGEND>



     <AIRCRAFT NAME> "<NICKNAME>" (pre-requisite plane/variant, points needed)

     ------------------------------------



     <AICRAFT ROLE; the type of combat role the plane is designed for>

     COST:   <Amount of credits to purchase>

     SPD:    <speed of the plane; includes acceleration and top speed>

     MOB:    <mobility; the faster the plane turns and moves>

     DEF:    <defense; higher defense, less missile and bullet damage>

     AIR:    <effectiveness against air targets>

     GND:    <effectiveness against ground targets>

     OVR:    <overall average of the plane (OVR=SPD+MOB+DEF+AIR+GND/5)>



     MSL:    <missile capacity>

     SPL:    <special weapon type, capacity>



     NOTES:  <author's note>











| Loading.... OK

              _





    <SORTED BY: POINTS REQUIREMENTS / VARIANT>







     F-4G "WILD WEASEL"   (12800 pts, F-4E)

     ------------------------------------



     FIGHTER

     COST: 10500

     SPD:  75

     MOB:  32

     DEF:  56

     AIR:  25

     GND:  50

     OVR:  47.6



     MSL:  62

     SPL:  NPB (10)



     NOTES: Just your ordinary crappy plane. The NPB bomb does look cool but

            that doesn't make up with the damage it can bring. You may just

            want to use this to unlock its other variant.







     F-4X                (47450 pts, F-4G)

     ------------------------------------



     FIGHTER

     COST: 16900

     SPD:  91

     MOB:  54

     DEF:  60

     AIR:  73

     GND:  37

     OVR:  63



     MSL:  70

     SPL:  XMAA (10)



     NOTES: A better variant with excellent speed and somehow good air to air

            rating. Using this plane depends on player preference.









     F-20A "TIGERSHARK"    (19800 pts, F-5E )

     ------------------------------------



     FIGHTER

     COST: 11900

     SPD:  91

     MOB:  43

     DEF:  46

     AIR:  60

     GND:  25

     OVR:  53



     MSL:  60

     SPL:  SAAM (10)



     NOTES: Nothing special about this one. It may have great speed but other

            fighters readily available or unlocked outshines this one.









     EA-18G "GROWLER"     (90200 pts, F/A-18E)

     ------------------------------------



     JAMMER

     COST: 21000

     SPD:  91

     MOB:  75

     DEF:  52

     AIR:  55

     GND:  55

     OVR:  65.6



     MSL:  74

     SPL:  ECMP (06)



     NOTES: A good variant of the F/A-18E but a bit balanced out. The ECMP

            is good but I would prefer offensive SP weapons than this one.

            Its still a good plane, though.







     EA-6B "PROWLER"     (43200 pts, A-6E)

     ------------------------------------



     JAMMER

     COST: 15200

     SPD:  66

     MOB:  54

     DEF:  60

     AIR:  40

     GND:  55

     OVR:  55



     MSL:  66

     SPL:  ECMP (05)



     NOTES: Obviously, the GROWLER is better than this one. Nothing special,

            just same SP weapon with lower capacity. Using this plane depends

            on player preference.







     F-14B "BOBCAT"     (47450 pts, F-14A)

     ------------------------------------



     ATTACKER

     COST: 16500

     SPD:  83

     MOB:  54

     DEF:  60

     AIR:  47

     GND:  61

     OVR:  61



     MSL:  70

     SPL:  GPB (12)



     NOTES: A decent ground assault attacker but not exceptional. Its a

            good alternative if you want a faster attacker.







     F-14D "SUPER TOMCAT" (56250 pts, F-14B)

     ------------------------------------



     FIGHTER

     COST: 17800

     SPD:  91

     MOB:  58

     DEF:  61

     AIR:  81

     GND:  35

     OVR:  65.2



     MSL:  72

     SPL:  XLAA (14)



     NOTES: Another decent fighter craft. Improved version of the F-14 series

            when great speed and air to air rating.







     F-15E "STRIKE EAGLE"    (95450 pts, F-15C)

     ------------------------------------



     ATTACKER

     COST: 19900

     SPD:  91

     MOB:  55

     DEF:  75

     AIR:  42

     GND:  80

     OVR:  68.6



     MSL:  76

     SPL:  SFFS (14)



     NOTES: Another good ground attacker. However, its weakness would be its

            rather inefficient SP weapon.







     F-15S/MTD    "ACTIVE"   (95450 with the F-15C)

     ------------------------------------



     FIGHTER

     COST: 22700

     SPD:  91

     MOB:  89

     DEF:  66

     AIR:  94

     GND:  58

     OVR:  79.6



     MSL:  82

     SPL:  XMAA (14)



     NOTES: This is one of the great variant of the F-15. Great speed and

            mobility. This is a good choice when going to intercept enemy

            aircrafts. Another great air superiority fighter.







     F-16 BLOCK60            (65450 pts, F-16C)

     ------------------------------------



     FIGHTER

     COST: 18100

     SPD:  83

     MOB:  65

     DEF:  49

     AIR:  76

     GND:  40

     OVR:  62.6



     MSL:  68

     SPL:  XMAA (12)



     NOTES: A decent AA variant of the F-16. Can be used on medium AA enemy

            intercepts and engagements.







     F-16XL                  (65450 pts, F-16C)

     ------------------------------------



     ATTACKER

     COST: 18300

     SPD:  83

     MOB:  52

     DEF:  61

     AIR:  34

     GND:  80

     OVR:  62



     MSL:  68

     SPL:  XAGM (14)



     NOTES: This attacker has good yaw and stalling speed, good for

            synchronized attacks or close air support for ground friendlies.







     F-2A                     (65450 pts, F-16C)

     ------------------------------------



     ATTACKER

     COST: 19500

     SPD:  83

     MOB:  55

     DEF:  62

     AIR:  76

     GND:  40

     OVR:  63.2



     MSL:  72

     SPL:  LASM (12)



     NOTES: A great naval fighter. It can sweep at low speeds while

            maintaining great stability. The Lasms are really effective when

            engaging enemy naval ships and can deal with fighter escorts as

            well.









     F/A-18E "SUPER HORNET"   (51800 pts, F/A-18C)

     ------------------------------------



     MULTIROLE

     COST: 16900

     SPD:  91

     MOB:  58

     DEF:  61

     AIR:  68

     GND:  43

     OVR:  64.2



     MSL:  68

     SPL:  XMAA (12)



     NOTES: Good plane but not exceptional. A better variant of the F/A-18C,

            that has good AA capabilities.







     FB-22   "CONCEPT"        (123200 pts, F/A-22A)

     ------------------------------------



     ATTACKER

     COST: 24800

     SPD:  91

     MOB:  80

     DEF:  78

     AIR:  54

     GND:  98

     OVR:  80.2



     MSL:  82

     SPL:  SOD (18)



     NOTES: The attacker version of the RAPTOR. Excellent ammo capacity,

            speed, mobility defense and air-to-ground rating. This baby can

            sweep heavy enemy formations with ease. One of the best attackers

            in the game.







     MiG-21-93                  (80000 pts, MiG-21bis)

     ------------------------------------



     FIGHTER

     COST: 19200

     SPD:  83

     MOB:  74

     DEF:  63

     AIR:  82

     GND:  46

     OVR:  69.6



     MSL:  72

     SPL:  QAAM (12)



     NOTES: This is a decent plane that can be used on early parts of the game

            and rather light dogfights and intercepts. Just dont mind the

            rather obnoxious look of it.







     MiG-31M                     (65450 pts, MiG-31)

     ------------------------------------



     FIGHTER

     COST: 18400

     SPD:  99

     MOB:  63

     DEF:  87

     AIR:  85

     GND:  37

     OVR:  74.2



     MSL:  74

     SPL:  XLAA (14)



     NOTES: This planes excellent speed, defense and anti-air capabilities

            makes up for its fair turning ability. It is still a decent

            plane, though.







     Mirage 2000D                (35000 pts, Mirage 2000)

     ------------------------------------



     FIGHTER

     COST: 12300

     SPD:  91

     MOB:  50

     DEF:  46

     AIR:  59

     GND:  23

     OVR:  53.8



     MSL:  60

     SPL:  SAAM (08)



     NOTES: Good speed but not that great as a fighter. This plane is

            outshined by the F-16's and the Migs. Use of this plane is

            player's preference.







     SU-32 "STRIKE FLANKER" (111800 pts, SU-27)

     ------------------------------------



     ATTACKER

     COST: 21500

     SPD:  83

     MOB:  57

     DEF:  78

     AIR:  51

     GND:  92

     OVR:  72.2



     MSL:  80

     SPL:  XAGM (14)



     NOTES: Another great ground attacker. This is one of the planes that

            you can rely on taking several enemy formations.







     SU-35 "SUPER FLANKER" (111800 pts, SU-27)

     ------------------------------------



     FIGHTER

     COST: 21200

     SPD:  91

     MOB:  85

     DEF:  66

     AIR:  93

     GND:  56

     OVR:  78.2



     MSL:  80

     SPL:  XLAA (14)



     NOTES: This plane rivals most of the air superiority fighters in the

            game. Excellent speed and mobility. Additional missile capacity

            and great anti-air rating makes it as an ideal heavy intercept/

            dogfight fighter.







     SU-37 "TERMINATOR" (123200 pts, SU-35)

     ------------------------------------



     FIGHTER

     COST: 23700

     SPD:  91

     MOB:  93

     DEF:  66

     AIR:  94

     GND:  59

     OVR:  80.6



     MSL:  82

     SPL:  QAAM (14)



     NOTES: This is one of the perfect fighters in terms of dogfighting and

            and heavy air intercepts. Large missile capacity and the QAAM

            Sp weapon owns almost everything that shares the sky with the

            TERMINATOR.





     TORNADO ECR       (56250 pts, TORNADO Gr.Mk.1)

     ------------------------------------



     JAMMER

     COST: 19000

     SPD:  83

     MOB:  67

     DEF:  80

     AIR:  59

     GND:  63

     OVR:  70.4



     MSL:  70

     SPL:  ECMP (05)



     NOTES: This one of the few jammer planes included in the game. The plane

            has decent stats but the special weapon doesnt help somehow.







     TORNADO F3         (56250 pts, TORNADO Gr.Mk.1)

     --------------- ---------------------



     FIGHTER

     COST: 16500

     SPD:  83

     MOB:  59

     DEF:  91

     AIR:  74

     GND:  37

     OVR:  68.8



     MSL:  68

     SPL:  XMAA (10)



     NOTES: A good plane that can stand on its own. It has a really great

            defense rating for a fighter plane.







     TORNADO Gr.Mk.4     (56250 pts, TORNADO Gr.Mk.1)

     ------------------------------------



     ATTACKER

     COST: 18700

     SPD:  83

     MOB:  51

     DEF:  92

     AIR:  37

     GND:  82

     OVR:  69



     MSL:  72

     SPL:  SOD (12)



     NOTES: The attacker version of the TORNADO with more reliable SP weapon

            for engaging ground enemy formations.









     X-29A                (60800 pts, F-20A)

     ------------------------------------



     FIGHTER

     COST: 17100

     SPD:  83

     MOB:  71

     DEF:  49

     AIR:  76

     GND:  40

     OVR:  63.8



     MSL:  60

     SPL:  QAAM (10)



     NOTES: The name of the plane sounds nice but it doesn't mean that it is

            an exceptional plane as it is. Just an advanced version of the

            F-20A.











     YA-10B               (85050 pts, A-10A)

     ------------------------------------



     ATTACKER

     COST: 20000

     SPD:  66

     MOB:  59

     DEF:  99

     AIR:  37

     GND:  95

     OVR:  71.2



     MSL:  74

     SPL:  FAEB (14)



     NOTES: Personally, I consider this as the best attacker in the game.

            The FAEB is powerful, not to mention that this plane can

            withstand real punishment and still wipe out the oppostion without

            any problems.







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Excerpts from the book:

(Aces, Demons and Ghosts: Mysterious Heroes of the Belkan Conflict)







Speculations abound over the true identity of the "Aces of Razgriz"

A small squadron of fighter pilots who played a pivotal role in resolving

the Cirearn-Pacific war (Belkan Conflict), and has since disappeared without

a trace.



Some still firmly believe that this mysterious squadron was the Sand Island

detachment of the 108th Osean Tactical fighter squadron, better known as the

Sand Island Squadron.







Feared amongst Yuktobanian Troops as "The Demons of Razgriz" the ferocity of

this squadrons combat power is said to have weakened the resolve to fight

amongst many in the front lines.



To this day very little information has been obtained regarding the Sand

Island Squadron itself. The last recorded account is a report dated the

December 7, 2010, stating that all planes from Sand Island Squadron had

been shot down over the Ceres Ocean. No records about them have since been

found.





There are however, numerous similarities that connect Sand Island Squadron

and "The Demons of Razgriz".



Whatever the truth maybe, the memory of this mysterious squadron, hailed

both as aces and demons - and, at one point as ghosts - still lives amongst

us.



Vincent Harling, 48rd President of the Osean Federation announced at the

2013 Osean Federation Council, that in the year 2020 the Government will

release to the public, full details from every department pertaining to the

Belkan Conflict.





In a speech following his announcement President Harling declared the

following:



"We must let time shed light on the truth behind this conflict. In the

meantime, the world has already began to head down a new path."



"And this path shall go on, as long as the blaze of light that shines

through the darkness is not extinguished."













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|C>>CREDITS _







Thanks,







....primarily to all the gaming sites that hosted my authored faqs. I really

appreciate it. Specially to the people of 1up.com.



....also to all the Filipino gamers that are actively participating and

contributing, helping their fellow gamers alike.





....to my friends, family and office mates.





and to you for reading!





Please visit my site vhayste.1up.com and checkout my other faqs.











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|->> Termina offline. _



......................................



         

          

 END OF FAQ   END OF FAQ   END OF FAQ 

   







--------------------------------------------------------------------------------



Submitted by vhayste - Created 9/13/06





 

 

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