Dynasty Warriors: Gundam FAQ/ Walkthrough

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Gundam Musou FAQ

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Version 1.5



02 July 2007



For PS3



by Lee Beng Hai



My lastest email address can be found at



http://www.gamefaqs.com/features/recognition/684.html



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Disclaimer

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This FAQ is meant for personal use only. You should not host this

document on your web site without my permission.



You can find the latest copy of this FAQ at



http://www.gamefaqs.com/



The following sites had been granted permission to host this FAQ



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If you want your site to be added to the list, please email me.



However, your site will be added only if and only if I had something to add

to my FAQ.



(c) Copyright 2007 by Lee Beng Hai.



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Contents

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01. Introduction

02. Movement and Control

03. Grapical Interface

04. Official Mode

05. Original Mode

06. MS List

07. Skill List

08. Part List

09. Mission List

10. Pilot & MS Stats

11. Tips & Tricks

12. Acknowledgement

13. Revision History



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01. Introduction

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This is basically a Musou game using MS (Mobile Suit) from the Gundam

series.



Since PS3 is region free. From the start, the game do try to make itself

player-friendly by providing both English and Japanese text for its in

game menu. However, the audio and mission text are still in Japanese. To

ease the understanding of the mission objective, the game provide a very

nicely done Mission Log file. The character portrait are shown and the

location the event happened is shown on the map.



The replay value in this game is great because after unlocking all the

pilots and MS, you can still try to max up the Skill list for EACH pilot

and the Part list for EACH MS.



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02. Movement and Control

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Basic Control

-------------



S: Square button

T: Triangle button

X: X button

O: Circle button



S: Basic attack

T: Shoot

X: Dash (Convert to an aircraft for certain MS while in the air)

O: Special



L1: Block, reposition camera so that MS is facing straight.

R1: Jump



Start: Mission Menu

Start + Select: Soft Reset



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03. Graphical Interface

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Combat view

-----------



The lower left corner has an image of the MS and a charge ring shaped like

a C. On the right side of the charge circle have up to 3 charged bars. To

the right of the MS image is a life bar indicating the HP of the MS.



The MS Image is normally blue in colour, when you Dash (press X) or fly

around, the MS Image will slowly changed to red. When it is completely

red, the MS can't dash or fly and need to wait for the system to cool

down.



The life bar is normally blue in color. It will change to yellow and

eventually red when you had taken sufficient damage.



The charge ring will slowly charge when you hit an enemy or had taken

damage. When the life bar is red, the charge ring will charge

automatically even if you are not doing anything. There is an item that

provide this benefit as well.



When you are inside a friendly or enemy base. You will see a box appearing

at the top middle portion of the screen. Blue indicates that the base is

friendly while Red or Yellow indicate the respective parties. The text

above indicate the name of the base and a HP bar indicating the health

status of the base. When friendly forces is defeated within the zone, the

bar reduces while defeating enemies forces increases it. The number on the

right of the bar indicate the strengh of the base, a base with a larger

number is tougher to take out. There are a few indicator bars just below

the box. This represent the number of adjacent bases. If the bar is

lighted then that adjacent base belong to friendly forces. Active bars

gives bonuses to friendly forces fighting in the base.



The top left hand corner display the name and life bar of the enemy you

are currently fighting.



The botton right hand corner indicates the number of MS you had taken

down.



All enemies on the screen had life bar shown above them. The color of the

bar shows the side they belonged.



Main Selection

--------------



Official Mode: This consists of missions from the official Gundam series.

Original Mode: This consists of missions from a fabricated stories with

the MS from various Gundam series battle out in a unknown planet.

VS Mode: This is for 2 players to battle out.

Gallery: You can unlock Pilot, MS, Battleship and Speeches.

Option: Game configuration, Save, Load, etc.



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04. Official Mode

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This consists of missions from the official Gundam series.



When the game starts, you had 3 Pilots:



01. Amuro Ray

02. Kamille Bidan

03. Judau Ashita



Unlockables:



04. Char Aznable - Complete Amuro Ray's Offical Mode

05. Paptimus Scirocco - Complete Kamille Bidan's Offical Mode

06. Haman Karn - Complete Judau Ashita's Offical Mode



---------------------------------------------------------------------------

05. Original Mode

---------------------------------------------------------------------------



When the game starts, you had 3 Pilots:



01. Domon Kasshu

02. Heero Yuy

03. Rolan Cehack



Unlockables:



04. Amuro Ray - Complete Amuro Ray's Offical Mode

05. Kamille Bidan - Complete Kamille Bidan's Offical Mode

06. Judau Ashita - Complete Judau Ashita's Offical Mode

07. Char Aznable - Complete Char Aznable's Offical Mode

08. Paptimus Scirocco - Complete Paptimus Scirocco's Offical Mode

09. Haman Karn - Complete Haman Karn's Offical Mode

10. Master Asia - Complete Domon Kasshu's Original Mode

11. Milliardo Peacecraft - Complete Heero Yuy's Original Mode

12. Jerid Messa - Complete Kamille Bidan's Official Mode &

Complete Heero Yuy's Original Mode

13. Emma Sheen - Complete Char Aznable's Official Mode &

Complete Rolan Cehack's Original Mode

14. Elpe Ple - Complete Judau Ashita's Official Mode &

Complete Domon Kasshu's Original Mode

15. Ple Two - Complete Elpe Ple's Original Mode

16. Roux Louka - Complete Judau Ashita's Original Mode &

- Complete Haman Karn's Offical Mode



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06. MS List

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Here's the initial MS you can use:



01. Gundam RX78-2

02. Gundam Mk-II

03. Gundam Z

04. Wing Gundam Zero

05. God Gundam

06. Turn-A Gundam



Unlockables:



07. Char's Gelgoog - Complete Amuro Ray's Offical Mode

08. Char's Zaku II - Complete Char Aznable's Offical Mode

09. Hyaku Shiki - Complete Char Aznable's Offical Mode Mission 4

10. The O - Complete Kamille Bidan's Offical Mode

11. Qubeley - Complete Judau Ashita's Offical Mode

12. Gundam ZZ - Complete Judau Ashita's Offical Mode

13. Master Gundam - Complete Domon Kasshu's Original Mode

14. Gundam Epyon - Complete Heero Yuy's Original Mode

15. Gundam Mk-II (Black) - Complete Kamille Bidan's Offical Mode &

- Complete Heero Yuy's Original Mode

16. Qubeley Mk-II (Black) - Complete Judau Ashita's Offical Mode &

- Complete Domon Kasshu's Original Mode

17. Qubeley Mk-II (Red) - Complete Elpe Ple's Original Mode &

- Complete Rolan Cehack's Original Mode

18. Musha Gundam - Complete Amuro Ray's Original Mode &

- Complete Kamille Bidan's Original Mode &

- Complete Judau Ashita's Original Mode &

- Complete Domon Kasshu's Original Mode &

- Complete Heero Yuy's Original Mode &

- Complete Rolan Cehack's Original Mode



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07. Skill List

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Every Pilot begins with a single personal skill. At level 25, he/she gains

a second skills. Personal skills cannot be changed.



+-----------------------+-----------------------+-----------------------+

| Pressure | Smash Hit | Armor Gain |

| Cause guard damage | Cause guard break with| Gains limited amount |

| when SP Max | charge attack when | of HP when you landed |

| | SP Max | an attack at SP Max |

+-----------------------+-----------------------+-----------------------+

| Impulse | Aura Blast | Sky Eye |

| Causes lightning | Dash attack can send | Blocks all attacks no |

| damage when SP Max | enemies flying when | matter which direction|

| | SP Max | you are facing when |

| | | SP Max |

+-----------------------+-----------------------+-----------------------+

| Hard Strike | Snipe | New Type |

| Chance to deal more | Chance to deal more | Invulnerable to beam |

| damage when using | damage when using | attacks when dashing |

| melee attacks at SP | range attack at SP | |

| Max | Max | |

+-----------------------+-----------------------+-----------------------+

| Strengthen Human | Elite | Master Asia' Clan |

| Invulnerable to beam | Faster thruster | Deal extra damage |

| attacks when dashing | recovery | when HP is low (red) |

+-----------------------+-----------------------+-----------------------+

| Zero System Adaptation| Moon Race | Sight On |

| Able to move faster | Random power up after | Better shooting |

| after blocking | every 50 KOs | accuracy |

+-----------------------+-----------------------+-----------------------+

| Shockwave | Point Blank Shooting | Mechanic Sense |

| Creates a shockwave | Range attacks deal | Gains more MS points |

| when doing a SP | more damage at close | |

| attack | range | |

+-----------------------+-----------------------+-----------------------+

| Customize | Heat Up | Knock Down |

| Improved battle items | Causes more damage | 100% stun enemy with |

| | with each combo hit | SP attack |

+-----------------------+-----------------------+-----------------------+

| Guts | Barring | Pilot Sense |

| Will not be stunned | Will not guard break | Gains more Pilot |

| | | points |

+-----------------------+-----------------------+-----------------------+

| Leadership | Long Range | Junk Hunt |

| Enhance allies' | Increase range of | item pop up when a |

| fighting abilities | melee attack | certain combo count |

| | | is reached |

+-----------------------+-----------------------+-----------------------+

| Cross Drive | Delta Drive | Square Drive |

| Power up charge 2 | Power up charge 3 | Power up charge 4 |

| attacks | attacks | attacks |

+-----------------------+-----------------------+-----------------------+

| High Tension | Guard Crash | Counter |

| SP attacks become | Chance to do an | Can reflect some |

| Hyper SP attacks | unblockable attack | damage when guard is |

| (i.e. HP red version) | | timed right |

+-----------------------+-----------------------+-----------------------+

| Water Calm as a Mirror| Battle Instinct | Precision Shot |

| SP gauge gradually | Will not stagger when | Beam attack will |

| recharges | hit by normal attacks | penetrate enemies |

| (free SP attacks) | | |

+-----------------------+-----------------------+-----------------------+



It seemed that there may be some change in position of certain skills

when a different pilot is being used. Just to clarify matters, the above

skill chart is for Amuro Ray, you are encouraged to print the japanese

skill chart diagram I submitted to GameFAQs. You can view it at



http://img141.imageshack.us/img141/3374/skillschartzg4.jpg



01. Domon Kasshu - Master Asia' Clan, Hard Strike

02. Heero Yuy - Zero System Adaptation, Snipe

03. Rolan Cehack - Moon Race, Armor Gain

04. Amuro Ray - New Type, Impulse

05. Kamille Bidan - New Type, Snipe

06. Judau Ashita - New Type, Armor Gain

07. Char Aznable - New Type, Smash Hit

08. Paptimus Scirocco - New Type, Aura Blast

09. Haman Karn - New Type, Hard Strike

10. Master Asia - Master Asia' Clan, Pressure

11. Milliardo Peacecraft - Zero System Adaptation, Sky Eye

12. Jerid Messa - Elite, Aura Blast

13. Emma Sheen - Elite, Sky Eye

14. Elpe Ple - New Type, Impulse

15. Ple Two - Strengthen Human, Smash Hit

16. Roux Louka - New Type, Pressure



Recommendated Skills:

Armor Gain

Water Calm as a Mirror

Heat Up

High Tension

Guts

Battle Instinct



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08. Part List

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During a mission, defeating a Guard or an Ace may sometime drop a toolbox.

If you sucessfully complete the mission, you get to keep the parts. You can

get a maximum of 4 different parts per mission. I had gotten 5 parts from

a mission before but 2 of them are the same.



All parts collected by a MS regardless of the pilot is kept with the MS.

So if you are having trouble using a certain MS, it may be better for you

to find a high level pilot to use that particular MS to go parts hunting

to strength the MS.



There are parts belonging to 5 mechanics.



The basic enhancement of the parts increases the following attributes:

Fight - melee attack

Shoot - range attack

Defense - reduce the amount of damage taken

Armor - Hit point



Since the mechanices are indicated by their portrait. It is better to

label them as M1 to M5 from left to right.



Mechanic Description

M1 - purple hair

M2 - blonde hair

M3 - Lane, only woman here

M4 - Doctor J, grey haired with dark glasses

M5 - black hair



The parts are arrange in 3 rows of 5. Let's label them as P01-P15 where

they are arranged from left top right, top to bottom:

P01 P02 P03 P04 P05

P06 P07 P08 P09 P10

P11 P12 P13 P14 P15



Part Description

P01 Battle Program, Purple bordered rectangluar Board

P02 Shooting Program, Same as P01 but blue bordered

P03 Alloy, White hump shaped component

P04 Additonal Armor, Plain circuit board with 4 partitions

P05 Takaide Power Generator, Silver cylinder with bolt to the top & sides



P06 High Movement Thruster, look like a trumpet

P07 Linear Suspension, roundish part with a slim pipe protruding

P08 High Sensitivity Sensor, look like a needle gun

P09 Sensor for shooting, component with gear and such

P10 Self repair type nano machine, rectangle shape with yellowish interior



P11 Over limit chip, Green circuit board

P12 Future estimate program, same as P01 but yellow bordered

P13 Biosensor, look like a walkman with headphones

P14 I field control equipment, Vertical pipe



Rare Item - Gold Bordered

P15 (M1) Control Circuit, Blue Box

P15 (M2-M5) MUSOU unit, engine unit



Each mechanic can have the same 15 types of parts and the maximum

number of a particular type of parts is 3. The only exception is

P15. M1 have a different P15 from the other 4 mechanics. P15 is

easily found in Hard mode and tough missions in Easy and Normal

in tough missions.



Part attributes



It is be seen easily that P15 combine all attributes from the same

mechanic.



M01 - Purple hair



+------+-------+------+---------+-------+

+ Part | Fight | Shot | Defense | Armor |

+------+-------+------+---------+-------+

| 01 | 1 | | | |

+------+-------+------+---------+-------+

| 02 | | 1 | | |

+------+-------+------+---------+-------+

| 03 | | | 1 | |

+------+-------+------+---------+-------+

| 04 | | | | 2 |

+------+-------+------+---------+-------+

| 05 | 1 | 1 | | |

+------+-------+------+---------+-------+

| 06 | 1 | | 1 | |

+------+-------+------+---------+-------+

| 07 | 1 | | | 2 |

+------+-------+------+---------+-------+

| 08 | | 1 | 1 | |

+------+-------+------+---------+-------+

| 09 | | 1 | | 2 |

+------+-------+------+---------+-------+

| 10 | | | 1 | 2 |

+------+-------+------+---------+-------+

| 11 | 1 | | 1 | 2 |

+------+-------+------+---------+-------+

| 12 | 1 | 1 | 1 | |

+------+-------+------+---------+-------+

| 13 | 1 | 1 | | 2 |

+------+-------+------+---------+-------+

| 14 | | 1 | 1 | 2 |

+------+-------+------+---------+-------+

| 15 | 1 | 1 | 1 | 2 |

+------+-------+------+---------+-------+



M2 - blonde hair

+------+-------+------+---------+-------+

+ Part | Fight | Shot | Defense | Armor |

+------+-------+------+---------+-------+

| 01 | 10 | | | |

+------+-------+------+---------+-------+

| 02 | | 10 | | |

+------+-------+------+---------+-------+

| 03 | | | 10 | |

+------+-------+------+---------+-------+

| 04 | | | | 12 |

+------+-------+------+---------+-------+

| 05 | 10 | 10 | | |

+------+-------+------+---------+-------+

| 06 | 10 | | 10 | |

+------+-------+------+---------+-------+

| 07 | 10 | | | 12 |

+------+-------+------+---------+-------+

| 08 | | 10 | 10 | |

+------+-------+------+---------+-------+

| 09 | | 10 | | 12 |

+------+-------+------+---------+-------+

| 10 | | | 10 | 12 |

+------+-------+------+---------+-------+

| 11 | 10 | | 10 | 12 |

+------+-------+------+---------+-------+

| 12 | 10 | 10 | 10 | |

+------+-------+------+---------+-------+

| 13 | 10 | 10 | | 12 |

+------+-------+------+---------+-------+

| 14 | | 10 | 10 | 12 |

+------+-------+------+---------+-------+

| 15 | 10 | 10 | 10 | 12 |

+------+-------+------+---------+-------+



M3 - Lane, only woman here

+------+-------+------+---------+-------+

+ Part | Fight | Shot | Defense | Armor |

+------+-------+------+---------+-------+

| 01 | 15 | | | |

+------+-------+------+---------+-------+

| 02 | | 15 | | |

+------+-------+------+---------+-------+

| 03 | | | 1 | |

+------+-------+------+---------+-------+

| 04 | | | | 12 |

+------+-------+------+---------+-------+

| 05 | 15 | 15 | | |

+------+-------+------+---------+-------+

| 06 | 15 | | 1 | |

+------+-------+------+---------+-------+

| 07 | 15 | | | 12 |

+------+-------+------+---------+-------+

| 08 | | 15 | 1 | |

+------+-------+------+---------+-------+

| 09 | | 15 | | 12 |

+------+-------+------+---------+-------+

| 10 | | | 1 | 12 |

+------+-------+------+---------+-------+

| 11 | 15 | | 1 | 12 |

+------+-------+------+---------+-------+

| 12 | 15 | 15 | 1 | |

+------+-------+------+---------+-------+

| 13 | 15 | 15 | | 12 |

+------+-------+------+---------+-------+

| 14 | | 15 | 1 | 12 |

+------+-------+------+---------+-------+

| 15 | 15 | 15 | 1 | 12 |

+------+-------+------+---------+-------+



M4 - Doctor J, grey haired with dark glasses

+------+-------+------+---------+-------+

+ Part | Fight | Shot | Defense | Armor |

+------+-------+------+---------+-------+

| 01 | 5 | | | |

+------+-------+------+---------+-------+

| 02 | | 5 | | |

+------+-------+------+---------+-------+

| 03 | | | 15 | |

+------+-------+------+---------+-------+

| 04 | | | | 22 |

+------+-------+------+---------+-------+

| 05 | 5 | 5 | | |

+------+-------+------+---------+-------+

| 06 | 5 | | 15 | |

+------+-------+------+---------+-------+

| 07 | 5 | | | 22 |

+------+-------+------+---------+-------+

| 08 | | 5 | 15 | |

+------+-------+------+---------+-------+

| 09 | | 5 | | 22 |

+------+-------+------+---------+-------+

| 10 | | | 15 | 22 |

+------+-------+------+---------+-------+

| 11 | 5 | | 15 | 22 |

+------+-------+------+---------+-------+

| 22 | 5 | 5 | 15 | |

+------+-------+------+---------+-------+

| 13 | 5 | 5 | | 22 |

+------+-------+------+---------+-------+

| 14 | | 5 | 15 | 22 |

+------+-------+------+---------+-------+

| 15 | 5 | 5 | 15 | 22 |

+------+-------+------+---------+-------+



M5 - black hair

+------+-------+------+---------+-------+

+ Part | Fight | Shot | Defense | Armor |

+------+-------+------+---------+-------+

| 01 | 5 | | | |

+------+-------+------+---------+-------+

| 02 | | 5 | | |

+------+-------+------+---------+-------+

| 03 | | | 10 | |

+------+-------+------+---------+-------+

| 04 | | | | 32 |

+------+-------+------+---------+-------+

| 05 | 5 | 5 | | |

+------+-------+------+---------+-------+

| 06 | 5 | | 10 | |

+------+-------+------+---------+-------+

| 07 | 5 | | | 32 |

+------+-------+------+---------+-------+

| 08 | | 5 | 10 | |

+------+-------+------+---------+-------+

| 09 | | 5 | | 32 |

+------+-------+------+---------+-------+

| 10 | | | 10 | 32 |

+------+-------+------+---------+-------+

| 11 | 5 | | 10 | 32 |

+------+-------+------+---------+-------+

| 12 | 5 | 5 | 10 | |

+------+-------+------+---------+-------+

| 13 | 5 | 5 | | 32 |

+------+-------+------+---------+-------+

| 14 | | 5 | 10 | 32 |

+------+-------+------+---------+-------+

| 15 | 5 | 5 | 10 | 32 |

+------+-------+------+---------+-------+



You are allowed to equip a maximum of 3 parts for each MS. If the 4th

part appear, the box will explode and you have another chance to get

another box from other Guards and Aces.



So what's all this stuff about mechanics and parts? You see, when you

equip parts from the same mechanics or similar parts, you get combos.

These combos come in either an increase in attributes or some special

abilities.



The combo that are known at the moment are as follows:



Same part x 2

Fight +20 Shot +20 Defense +20 Armor +37



Same part x 3

Fight +30 Shot +30 Defense +30 Armor +56



M01 x 2

Fight + 1 Shot + 1 Defense + 1 Armor + 1



M01 x 3

Fight +35 Shot +35 Defense +35 Armor +68



M02 x 2

Fight + 5 Shot + 5 Defense + 5 Armor + 4



M02 x 3

Fight +10 Shot +10 Defense +10 Armor +12



M03 x 2

Fight +10 Shot +10 Defense + 1 Armor + 4



M03 x 3

Fight +15 Shot +15 Defense +3 Armor +12



M04 x 2

Fight +3 Shot +3 Defense +10 Armor +12



M04 x 3

Fight +5 Shot +5 Defense +15 Armor +20



M05 x 2

Fight +3 Shot +3 Defense +5 Armor +20



M05 x 3

Fight + 5 Shot + 5 Defense +10 Armor + 28



Certain combo had some special abilities included.



P08 x 2

Subjugation Increase

Becomes easy to decrease field durability



P04 x 3

Bullet Resistance

Lighten damage dealt by bullets



P03 x 3

Bullet Resistance

Lighten damage dealt by bullets



P11 x 3

SP attack Stengthen

Power of SP attack increases



P09 x 2

Dash Speed rise & powering down ratio rise

Speed of dash rises & the enemy which is attacked becomes easy to power

down



M2P13 x 3

SP gauge growth rise

The growth of Sp gauge increases



P05 x 2

Powering down ratio rise

The enemy which it attacks becomes easy to power down



P05 x 2 M3 x 2

Powering down ratio rise

The enemy which it attacks becomes easy to power down

Bullet Resistance

Lighten damage dealt by bullets



P12 x 2

Critical ratio rise

Rate of occurrence of critical hit rises



P12 x 2 M3 x 3

Critical ratio rise

Rate of occurrence of critical hit rises

Dash Speed rise

Speed of dash rises



P06 x 2

Dash Speed rise

Speed of dash rises



P06 x 2 M04 x 2

Dash Speed rise

Speed of dash rises

Bullet Resistance

Lighten damage dealt by bullets



P06 x 2 M02 x 2

Dash Speed rise

Speed of dash rises

Bullet Resistance

Lighten damage dealt by bullets



P14 x 2

Beam Tolerence

The damage by beam is lightened



P14 x 2 M03 x 3

Beam Tolerence

The damage by beam is lightened

Powering down ratio rise

The enemy which it attacks becomes easy to power down



P14 x 2 M05 x 3

Beam Tolerence

The damage by beam is lightened

Bullet Resistance

Lighten damage dealt by bullets



P15 x 3 M01 x 3 (F1 S1 D1 A2)

Fight +100, Shot +100, Defense +100 Armor +130



P10 x 3 M05 x 3 (F0 S0 D10 A32)

Fight +0 Shoot +0 Defense +70 Armor +200



Miscellaneous Combo



P15 x 3 M02 x 3 (F10 S10 D10 A12)

Fight +70, Shot +70, Defense +70 Armor +104



P15 x 3 M03 x 3 (F15 S15 D1 A12)

Fight +90 Shot +90 Defense +36 Armor +104



P15 x 3 M04 x 3 (F5 S5 D15 A22)

Fight +50 Shot +50 Defense +90 Armor +142



P15 x 3 M05 x 3 (F5 S5 D10 A32)

Fight +50 Shot +50 Defense +70 Armor +180



P11 x 3 M02 x 3 (F10 S0 D10 A12)

Fight +70, Shot +0, Defense +70 Armor +104

SP attack Stengthen

Power of SP attack increases



Here's the details on how to work out the figures



e.g.

P15 x 3 M02 x 3 (F10 S10 D10 A12)

Fight +70, Shot +70, Defense +70 Armor +104



Fight +10 Shot +10 Defense +10 Armor + 12 (M02 P15)

Fight +10 Shot +10 Defense +10 Armor + 12 (M02 P15)

Fight +10 Shot +10 Defense +10 Armor + 12 (M02 P15)

Fight +30 Shot +30 Defense +30 Armor + 56 (P15 x 3 bonus)

Fight +10 Shot +10 Defense +10 Armor + 12 (M02 x 3 bonus)

========================================================

Fight +70 Shot +70 Defense +70 Armor +104



Note that M01 P15 x 3 doesn't enjoy the additional bonus from parts x3

and mechanics x3. So you get exactly

Fight +100 Shot +100 Defense +100 Armor + 130

when you equipped all 3 of them.



When hunting for rare item such as P15, it is best to use Amuro Ray's

Official Mission 1, Hard Mode. Just beat Blue Comet, Black Tri-star first

stage, Black Tri-star second stage and then beat Blue Comet one last time

to end the mission. You will usually ended up about 4 items in the process

and in most cases 1 or 2 of them will be a P15!



Note: I had did further test on other pilots and it seemed that your

pilot need to be level 30 in order for the P15 to drop. You don't really

need to play on Hard mode but the chance will be higher than the easier

modes.



---------------------------------------------------------------------------

09. Mission List

---------------------------------------------------------------------------



CJayC had written some really detailed mission guide in his FAQ. I will

think about what to write here so as not to repeat what had already being

said.



For a start, I don't understand every messages that is shown during a

mission but that don't stop me from understanding the mission objectives.



Every mission can be completed by following these few steps:



1. First verify the Victory Conditions.



If you need to defeat any MS/Battleship to complete the mission, their

pilot names will be listed. If they are on scene, you can see a line

linking from their names to their current location. If you see a circle

below them, then they are the Guard for that base. This means that you

need to clear the base of its HP before they will descend to fight you.

In the actual scene map, these MS will be highlighted as a larger red

square.



Similarly, some of your allies MS must not be defeated as part of the

mission completion criteria. Remember their pilot name and keep an

eye on their HP from time to time. They usually appear as a larger blue

square on the in game map.



If you need to defeat an enemy Battleship , you must clear that base

along will any Guards there.



If you need to protect a particular Battleship , you must enter that

base and defeat enemies to recharge the base's HP. Once you think the

base had recovered, you should proceed with your mission objectives.



2. Allies in distress



During the missions, very often you will find an ally MS in distress.

Most of the time, their HP is halved and will be destroyed within 2-3

minutes if you don't help them out. So when you see such a message

(usually boxed in green), you should stop what are you doing and rush

to their rescue. Once you helped them to clear the base they are in,

most likely that ally MS will received a full HP boost. In most cases,

these are the MS that will help you out in the final showdown with

the mission Boss. So do take some time to help them out.



3. Protected base



Certain enemy base had something protecting them. Either it is a laser

that track and shoot at you or the enemy MS within the base will always

get a full HP boost very frequently. The game will prompt you to destroy

certain nearby base to stop the protection mechanism. Just check your

mission log and it will indicate the bases to destroy.



4. Red Fire MS



Certain enemy MS is in a so-called Red Fire mode. You can see a fiery

aura around them and they are tougher than usual. In Hard mode, many

of the normal enemy MS will be in Red Fire mode so that make the game

much harder. There is basically 2 methods to deal with them. The first

one involves getting behind them and get a free attack or Musou. This

task depends on which MS you are using, the more agile MS have more

advantage than a slow MS like The O. Once you get you first hit, you

want to keep them floating. To do that, you want to do a Square,

Square, Square attack rather than a charged attack. Charge attack will

most likely make them lay flat on the ground. If the enemy MS is down,

try to position yourself to hit their back when they get up. I called

this method "Backstabbing". Rinse and repeat. The other method is

basically to get your HP to red which will trigger the SP auto recharge

mode. Run away from the enemy MS and wait for your SP to be fully

charged. Run back and spam your Musou at the enemy. Rinse and repeat.

I think the Japanese called this tactics the Red Chicken Run. Do

understand that this method does not always guarantee that you will

win the fight. Since your HP is so low, the enemy can pull off a Musou

and finish you off. As such this method is best combine with the

Interim Save.



5. Locked up



In certain mission, you will initally be asked to reach a certain

mission objective. But once you had reaches a certain place, some

event will trigger and you can go back the way you came. It could

be an Avalanche, Lava or locked doors. To make the matters worse,

your ally MS or Base will most likely to be attack and need your

help. Anyway, you just have to fight some enemy MS to trigger some

events to unlock yourself from that place and then head to your

Base or allies to rescue them.



6. Timed event



In certain mission, you need to complete a mission objective within

a short period of time. Example, there is one mission where you

need to escape a collapsing cave and another where you must stop

the Big Cannon from firing. For such cases, it is generally easier

to select an easier difficulty level if you have trouble clearing

it.



7. One on One dead match



After completing all mission objectives, sometime you are put into a

dead match with one of your fellow MS. The opponent is usually

Master Gundam or Wing Zero. There is really no good way to help you

in the fight, so just use the Interim Save + Red Chicken Run method.



This should covers all the scenerio you will encountered in the

missions. If you are lost, just defeat all enemy MS on the map and

clear every single enemy bases.



Amuro Ray Official Mode



Mission 1 - Trivia



During the first encounter with the Black Tri-Star, you can defeat all

three of them in the same encounter. Normally, if one of them is down,

there other two will fly away. If you attack them when they are about

to fly off, you can pin them down. After defeating all three of them,

the other 2 will still appear later on.



Item Drop - Hard Mode + Level 30 Pilot

P15 for all 5 mechanics.



---------------------------------------------------------------------------

10. Pilot & MS Stats

---------------------------------------------------------------------------



Some of the favourite questions people asked are:

"Who is the best pilot?"

"Which is the best MS?"



Given that the parts that can be collected are the same for all MS,

it shouldn't be used as a comparison criteria. Similarly, all the

skills can be learned by every pilot.



At level 10, all MS will have 3 SP gauge. The booster and the speed of

MS is something that is much harder to gauge so I will just leave them

out.



As such, there are basically 4 Stats that are of concern here:

Fight, Shoot, Defense and Armor.



Here's are some of the Stats for the various Pilot and MS. Some of them

are good in different area. It is up to you to interpret them.



+--------------------+--+----------------+--+-----+-----+-----+-----+

|Pilot |Lv| MS |Lv|Fight|Shoot|Defen|Armor|

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Amuro Ray |30|Char's Gelgoog |10| 371 | 374 | 370 | 650 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Amuro Ray |30|Gundam RX78-2 |10| 363 | 382 | 370 | 750 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Amuro Ray |30|Qubeley Mk-II(B)|10| 350 | 400 | 360 | 700 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Char Aznable |30|Char's Gelgoog |10| 379 | 366 | 380 | 650 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Char Aznable |30|Char's Zaku II |10| 392 | 362 | 346 | 600 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Char Aznable |30|Hyaku Shiki |10| 382 | 383 | 360 | 700 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Domon Kasshu |30|God Gundam |10| 400 | 321 | 374 | 715 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Jerid Messa |30|Gundam Mk-II(B) |10| 363 | 373 | 389 | 660 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Kamille Bidan |30|Gundam Z |10| 365 | 400 | 350 | 670 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Master Asia |30|Master Gundam |10| 400 | 341 | 364 | 760 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Milliardo Peacecraft|30|Gundam Epyon |10| 385 | 350 | 390 | 700 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Paptimus Scirocco |30|Gundam Mk-II |10| 374 | 382 | 369 | 660 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Paptimus Scirocco |30|The O |10| 372 | 383 | 359 | 750 |

+--------------------+--+----------------+--+-----+-----+-----+-----+

|Roux Louka |30|Gundam Z |10| 343 | 381 | 361 | 670 |

+--------------------+--+----------------+--+-----+-----+-----+-----+



Note: If you have the stats for other Pilot or MS not listed here, please

email them to me. It will be quite some time before this list (16 Pilots

and 18 MS) can be completed.



---------------------------------------------------------------------------

11. Tips & Tricks

---------------------------------------------------------------------------



Every pilot starts at level 1 and the maximum level you can get is level

30. After completing a mission (success or failure), you get to keep the

experience gained during the mission and you may learn up to 3 new skills.

The new skills are randomly selected from a pool. After reaching level 30,

the pilot learn a new skill after every mission (success or failure).



When a pilot is given a new MS, the MS level always starts from level 1.

You cannot level up a MS to level 10 and pass it on to another newbie

pilot. The maximum level a MS can attained is 10. MS points gained during

a mission is kept even if the mission failed. Once the Pilot and MS is

maxed, the only way to fight better is to acquire the strong skill and

get strong parts combo.



Each MS keep it's own inventory of parts gained in the mission. The only

way to collect the parts is to get it by defeating a Guard or an Ace in a

mission and then successfully complete the mission. If you failed the

mission, you lose any parts collected. There are 5 mechanics and 15 types

of parts making it a total of 75 different parts. You can get 3 for each

of these parts so collecting a complete inventory requires 75 x 3 = 225

parts. That is assuming that you don't count those parts you already had.

If you want to do it with all 18 MS, that's 4050 parts. Nobody will do

this unless they are very dedicated to the game. Anyway, I am sure that

getting M01 P15 x 3 will be sufficient for most people since that is the

best parts combo IMO.



Make use of the Interim Save function provided in the mission. You can

only keep one such save game. The manual didn't explain its usage clearly

so here's how to use it properly. Suppose you are fighting a particular

tough Ace and both your HP is red. Stay a distance away from the Ace and

do a Interim Save. After that, charge in and see whether you can defeat

him/her. If unfortunately you fail the mission. You will be shown the

mission failure screen and you may to tempt to save the game. Don't.

Instead, press the PS button on your controller to Quit the game. Start

the game again and press Start. There should be a resume save game option

available. Select it and you be back to the point where you did the

Interim Save. Just remember to stay away from the nasties when you save

or else you might get KO the moment you get back to the game. Stunned

opponent will not be stunned when you load the Interim Save, so do keep

your distance away from fiery opponents.

Remark: Thanks to Albert for pointing out that you can perform a soft

reset (Select + Start) to reduce the amount time needed to reload the

Interim Save.



This part is nothing new really. Easy mode give you the lower level parts.

While hard mode will give you better parts. The tough part is how to

survive the mission in order to keep the parts. As such it is recommended

to use a Level 30 Pilot in a Level 10 MS before going item hunting in the

Hard Mode. You can find gold bordered P15 part in Hard Mode. It seldom

appears in Easy or Normal Mode unless the mission is really tough. A bit

of correction here, I had verified that with a Level 30 Pilot, you can

get P15 in Easy Mode.



To complete all the missions for a particular Pilot, there is no need to

clear them solo. Playing with 1P or 2P will clear the mission similar to

1P mode. Playing in Easy, Normal or Hard mode also doesn't matter. So if

you have problem completing the game, bring along a partner, perferably

one using a high level Pilot and a high level MS. There are a few missions

where you are trapped inside and you must fight your way out while your

base is being attacked. For these missions, sent your buddy to guard the

base for you so that you can have an easier time. In certain missions,

several of your Aces are in trouble, with an additional hand, you can

split up and help your team mates easily. Lastly, when fighting Musha

Gundam, it is always better to have a helping hand. But do take note that

if your partner is KO, it's a mission failure as well. So do remember to

use the Interim Save as a backup plan.



The CG shown in 1P and 2P mode is slightly different. So if you want to

view all the CG, you may need to play throught the missions in both 1P and

2P mode. Also, additional CG may happened depending on completion or

failure of certain mission objective. For example, in Amuro Ray's Offical

Mission 1, if you defeat the Black Tri-Star during the first encounter

using the original Gundam, you get a cutscene that doesn't appear if you

use another MS.



If 2 players is present in an Official mission. The second player cannot

choose their MS even if the Pilot had already cleared all their missions.

In most cases, they will be using their original MS but in some cases,

another MS is given. In Original mode, there is no such issues.



In some of the mission, you are given a new MS half way through. That will

really put you at a disadvantage. If you really need help, you can get

an experience Pilot to go parts hunting with that new MS to beef it up.

The alternative way is to fail the mission multiple time while leveling up

your Pilot and MS.



There is a Famous Speech section in the Gallery. To unlock the Famous

Speech, it is necessary to replay some of the mission multiple times. If

you played through the game once clearing all the pilots you will probably

get a 88% completion. In order to unlock more Famous Speech it is

necessary to complete the mission in some way that is inline with the

anime series since that's where the Famous Speech originates. The Famous

Speech list is sorted based on pilots, so it is easy to tell which pilot's

is missing. In order to unlock that, choice his/her mission and tried

multiple different ways to clear the mission. For example, in Scirocco

Official mission 2, if his lady friend MS were destroyed, they uttered

some famous speech. However, if you won't hear them if Scirocco rescued

them.



---------------------------------------------------------------------------

12. Acknowledgement

---------------------------------------------------------------------------



fightboy from www.beareyes.com.cn for the Pilot and MS unlockable.

Note: the original message is in Chinese.



Klarc from GameFAQs Gundam Musou Forum for tranlating the skills.



Combo list and part attributes

http://slime.x0.to/gundam-musou/wiki.cgi?page=%A5%D1%A1%BC%A5%C4

Note: original document is in Japanese.



Part list and combo

kakusyouka got this info from a Japanese magazine and did a Chinese

translation

http://bbs.a9vg.com/read.php?tid=654664

Note: original document is in Chinese.



Albert for pointing out that you can perform a soft reset (Select + Start)

to reduce the amount time needed to reload the Interim Save.



---------------------------------------------------------------------------

13. Revision History

---------------------------------------------------------------------------



1.5 - 02 Jul 2007

Added Pilot & MS stats section.



1.4 - 29 Jun 2007

Minor changes.



1.3 - 23 Apr 2007

Update Mission and Part section.



1.2 - 05 Apr 2007

Update Part List section. Includes combo calculations.



1.1 - 02 Apr 2007

Update Part List section.



1.0 - 28 Mar 2007

First version.



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