The Elder Scrolls IV: Shivering Isles FAQ/ Walkthrough







SSS H H IIIII V V EEEEE RRRR IIIII N N GGG

S H H I V V E R R I NN N G

S H H I V V E R R I NN N G

SSS HHHHH I V V EEE RRRR I N N N G

S H H I V V E R R I N NN G GGG

S H H I V V E R R I N NN G G

SSS H H IIIII V EEEEE R R IIIII N N GGG





IIIII SSS L EEEEE SSS

I S L E S

I S L E S

I SSS L EEE SSS

I S L E S

I S L E S

IIIII SSS LLLLL EEEEE SSS





***********************

*TES IV: Shivering Isles*

***********************





********************************

The Elder Scrolls IV Oblivion: Shivering Isles FAQ/Walkthrough

For Xbox 360 or PC

Version 1.55 (7/25/07)

Written by Brad Russell "TheGum"

(email at the bottom)

********************************





Version 1.0 - Finished body of work and the main quest; side quests are

optional (5/30/07)

Version 1.5 - Added side quests; think I'm done (6/1/07)

Version 1.55 - updated the contact info (7/25/07)





*****************

Table Of Contents

*****************

Use Ctrl + F to surf around dude!



Section: Code:



1. A Brief Foreword

2. Controls lortnoc

3. General Starter Tips spitgen

4. Walkthrough rhtklaw





1. A Door in Niben Bay 1001dnb

2. Through the Fringe of Madness 1002tfm

3. A Better Mousetrap 1003abm

4. Baiting the Trap 1004btt

5. Understanding Madness 1005usm

6. The Cold Flame of Agnon 1006cfa

7. Ritual of Accession 1007roa

8. Retaking the Fringe 1008rtf

9. Rebuiling the Gatekeeper 1009rtg

10. The Helpless Army 1010tha

11. Symbols of Office 1011soo

12. The Roots of Madness 1012trm

13. The End of Order 1013teo

14. The Prince of Madness 1014tpm







5. Side Quests stseuqs

6. Enemies seimene

7. Credits/Copyright







*****************************************************************************

* 1. A Brief Foreword *

*****************************************************************************



Ah, at last, my grand project begins. Here I go again with my guides.

This time I intend to do a complete guide of Oblivion, Knights of the Nine,

and Shivering Isles. Now that my time is free up, I can do this. Let's begin

with the first full expansion for one of the best games ever made.



The Shivering Isles expansion is something special. It is almost as if

you play a new game, a completely new game within the same universe. If you

dare step into the mouth of Madness, be prepared to succumb to the strange

new world.



There's little to say about the game if you've played Oblivion. It's

the same gameplay and the same graphics, only the setting has changed to what

can either be a lush landscape of color, or a macabre swampland, you will play

in both. That is the main theme of the game, light or dark, but in the case of

the Isles, it is which form of insanity you hail from. Do you prefer to torture

someone with images of their death until they go mad, or do you wish that they

take the plunge through eternal and never ending bliss? It's your choice, all

I'm here to do is help you either way.



Great game, a must play, now let's jump in.



See you on the otherside,

TheGum







*****************************************************************************

* 2. Controls lortnoc *

*****************************************************************************



Kinda pointless, but it's traditions 'round here.





+++++++++++

PC Controls

+++++++++++



===============

Well, for the PC you can't go wrong with any kind of setup.



Here is mine:



Activate - E

Journal - Tab

Ready weapon - F

Jump - Space

Cast - Q

Attack - Left Mouse

Block - Right Mouse

Grab - Z

Sneak - C

Third-Person - Middle Mouse

Wait - T

Pause - Esc

Move - WASD

Look - Mouse



Hotkeys - 1: sword, 2: bow, 3: destruction spell, 4: heal spell, 5: summon,

and then whatever else



To make hotkeys, have your mouse over the item in your menu and then press

the number.



Caps Lock switches slow and fast moving.



===============



+++++++++++++++++

XBOX 360 Controls

+++++++++++++++++



===============

For all you without books and wanting quick reference for the Xbox 360:



Activate - A

Journal - B

Ready weapon - X

Jump - Y

Cast - RB

Attack - RT

Block - LT

Grab - LB

Sneak - Click LS

Third-Person - Click RS

Wait - BACK

Pause - START

Move - LS

Look - RS



Hotkeys - Just whatever works for you



===============







*****************************************************************************

* 3. General Starter Tips spitgen *

*****************************************************************************



Some advice for playing Oblivion in general, and some helpful tips for

entering the Isles.





General Tips

------------



*I like to have Armorer, Blade, Conjuration, Destruction, (your favorite)

Armor, Marksman, and Sneak, all as my major skills.



*Armorer because as you progress through the game you will pick up magic items,

and until you reach 50 skill points for Armorer you will not be able to

repair them on your own; you can just take them to a local smith, but

the Isles tend to send you on long quests.



*Blade, Heavy/Light Armor, and Marksman because all three are skills you need.



*Conjuration and Destruction because those are tools you must take advantage of

in this game. Conjuration gives you an extra buddy in every fight, and

Destruction because you will always want magic as a weapon.



*I am always partial to Sneak, mainly because it will often get you a free

attack worth X3 the damage; and then you stand up and start fighting

with your sword and whatever. Also, you can avoid some encounters and

you need to sneak in some quests anyway.



*You level up by furthering these (or whatever) major skills you choose.



*Each time you level up, your health increase is relative to your Endurance

stat. Basically, get your Endurance high early and the health will rise

faster.



*Intelligence and Willpower contribute to your Magicka, so increase those as

well.



*Breton is a good starter race, and The Lady is a solid starter birthsign;

whatever you do as a new player, don't choose the Atronach!



*It matters a little which gender you choose, but don't worry, it's okay if you

want to watch a little girl run around fighting orcs, at least

someone's years of fantasy fiction will come to life...



*When taking on any of the numerous dungeons, you don't really want to explore

the whole thing, there is little need to. You only need to get the

quest done as quickly as possible and retreat. The rewards for all the

time and fighting you spend will be small. Just finish quests as

quickly as possible if you want to move onto more, and this game is

pumped full of plenty of quests.



*Make sure to repair your things with Repair Hammers often, and consider making

it a habit after every decent battle.



*Save often no matter what. The computer game glitches up a lot for me, and the

only solution I've found is to save often and when a save doesn't load,

I just keep going back in my saves until one works. Also, I find it

best to save in four blocks for each game, and just overwrite the

oldest ones first. If you run into the game freezing up a lot, start

using about ten or so saves and save after you complete quests.



*You can (by default) press the T button to fast-forward time.



*For you PC players out there, don't play for too long or you might run into

crashes like I did. Learn to limit gameplay to avoid messups.



*Pressing F5 after completing missions is a good habit, but be sure to save in

normal slots as well.







Expansion Tips

--------------



*It would be a good idea to save your game right before you step into the

door, and then never overwrite it; just in case something happens

with glitches and what not.



*It may be best to work your character up to at least level ten or so before

you take on the Isles. Run around the cities, take on the main quest,

and then enter the door when you have the ability to repair your

equipment and whatnot. There is no perfect level, and you can enter

the Isles at level one, but it's all on you.



*Whatever you do, do not enter the Isles with magic equipment and not have a

50 Armorer rating (so don't do the Knights of the Nine quest first).



*Basically, I played the KotN quest and then went into the door, and it was not

fun having to rely on the smiths to repair all my stuff.



*If you play it safe and you ever run into Flawless Pearls along the way, keep

them for one side quest.



*Not much sense in stealing stuff in the Isles, unless you want to constantly

leave and come back. Or, go ahead so long as you don't commit any

crimes (crimes are when you get caught), or you don't mind the dead

weight.



*Don't forget to visit the magic shop of Crucible to get some stuff that you

can't find anywhere else. Like some unique spells and some summons.



*When you get Dawnfang/Duskfang, kill 12 creatures to power the thing up.







*****************************************************************************

* 4. Walkthrough rhtklaw *

*****************************************************************************



This is for the main quest only, on default difficulty settings.



I can't stress it enough, you need to get some meat on your bones, get some

dirt on your shoes, break in that new couch... whatever you call it, just

don't say I didn't warn you if you have no fun while visiting the Shivering

Isles.



For all the quests, I will assume you have the quest selected as your active

quest. Those arrows pointing you along makes my job possible.



It's not my intention to spoil the game, and if I can I'll try to avoid it

altogether, but I might slip up here and there.



For now, the first draft will be my only known way to get through the main

story quests. I don't give proper attention to the differences in the two sides

to choose from, but I did pretty good.





Finding the Portal

==================



There are a few ways to find the Door into the Isles.



If you installed the pack before starting a new game, you will get the quest

after a few game days of play. If you installed the pack after playing the game

for a while, same deal. However, there is a way that you don't get the quest

at all. It simply won't pop up. No fear, just fast travel to the Bravil Bay

Roan Stables, swim east, and you're there.



Anyway, here is the quest.



===================

A Door in Niben Bay 1001dnb

===================



From the stables head east by either waterwalking, or swimming. The island

with the huge stone faces and the blue ball of light will be hard to miss.



Go up the ramp and approach the scene in front of the mouth. Talk to the lone

guard to begin your journey proper. Eh, it takes a while, but just wait for him

to take care of things; no need to get involved unless you have to.



When the match is over, talk with the victor and your quest is updated (the

strangest thing I've seen is the fight spill over into the water, but the guy

seems to find his way out). Wait around the door for a while until the strange

voice finishes, and then enter.



Inside, go ahead and have a seat and then start your conversation with this

odd looking fellow named Haskill. After the chat speak to him once more and

say you're in; though, it may be wise to sit this one out, your choice.



=============================

Through the Fringe of Madness 1002tfm

=============================



You can always use the door behind you to go back to the real world, but no

sense in that now.



After you take in the pretty colors of it all, head down the path in front of

you. When you near the ground level you are attacked by the first of a long

line of new enemies, the Grummites. Summon, hack, slash, or cast, whatever

you chose to specialize in. Kill it and move on.



Keep along the path and head toward the only town in the area, Passwall. Talk

to the residents to gather info on the new scene, but make sure to talk with

the mayor, Shelden, and then follow him up the hill.



Oh my, you don't want to get involved! Just keep away and watch the show.

After the bloodbath, talk to the mayor of the Fringe and find that someone

named Jayred wants the Gatekeeper dead as well. Follow the arrow to a little

shanty by the mud, or find him wandering about.



Ice-Veins has a very enlightening perspective on life, but roll through each

topic to find that he wants to help you, or you help him. Either way, agree to

it and follow his lead out of town and up another hill.



**I wouldn't steal anything here or ever, it's just dead weight in the Isles.



At the Garden of Flesh and Bone pick the lock and get ready to fight the next

new enemy, the Shamble. Depending on your level, there may be one or more.

Kill them as you need, but watch for their cold touch magic attack and their

cold attack after they are dead. Your friend will pick the bones in the center

and then talk with you. Just run back to the front of his house, press T, and

then wait for two hours.



Talk to him again and you get the arrows you need to slay the Gatekeeper. Both

of you should head up the hill to battle, with your new arrows and a bow

equipped; save before you enter the Gatekeeper's zone of control. Draw back and

shoot, and then make sure your friend is shooting (one time he didn't for me

and the fight didn't go so well). It helps to summon something and then get

behind the beast so you can fire without miss. The fight shouldn't be too tough

so long as you avoid getting hit (and that makes all fights easier, but it only

takes a few hits to kill you in this fight). When it's all done you will be

visited by a familiar friend, and then pick up the keys from the Gatekeeper's

body. You have a choice to make, Mania or Dementia?



Choose Mania for now, that's the left door. And if you want to go all renegade

on me, go Dementia. Either one will be similar for now, but if you wish to

be consistant in your choices throughout, just pick one.



**The Blessing of Dementia is a Demoralize spell.**



You're now in the Shivering Isles. You will note that unlike the last realm

you started in, this time you will have to hoof it to each new location.



**Make sure to save often, especially if you are having trouble with managing

health.**



Start by heading down the Dementia road to the southeast and try to sneak up

on the lone Zealot. These are not much different from the mages and whatnot

that you faced in Tamriel. They usually summon the new Flesh Atronach to help

them, and try to dodge their many destruction spells. Ignore the monster, maybe

by summoning your own, and focus everything on the bad guy; he's quick, so

corner him, or chase him down. There are some chests of goodies and a small

jewelry box on the table of one of the structures that might have something

worth the trouble.



You can hug the hillside to the south and make a tiny cut through the grass

(essentially saving a few extra steps if you took the road). You'll maybe run

into two enemies when you get to Blackroot Lair. You'll enter a canyon-like

path that will take you to another fork, and you'll be under a huge tree. Head

directly east from here to cut across a body of water; you're once again just

saving a few steps. If you don't want to cut across the water, just take the

beaten path. If you do cross over the pond, be sure to get back on the highway

when you spot a crystal structure ahead. These need to be avoided for now.



When the path almost reaches another body of water, be careful of another enemy

in the way. If you're on the ball and a chicken, you can sneak around the thing

(maybe) by going behind the hill; and if all else fails, just fight it. At the

wooden bridges, be mindful of the possible Grummites that might be in the

water. When you get across the water (which is directly south of the Hill of

Suicides by the way), you should jump back into the water on the other side

(this river will run along the path for a good distance). For most of the areas

near water, watch out for the Baliwogs; and if you're waterwalking, then there

is little you can do if they are under water. And watch for the powerful

Scalons under the water, they bring a powerful lunge attack to the table.



For the rest of the path, simply alternate between water and road if you wish

to avoid confrontation. You will hopefully survive the trek, cross a graveyard,

and then you will enter the city of New Sheoth from the Crucible side.



You might run into a quest giver by the name of Hirrus, and if not then simply

make your way to the palace by taking the stairs in the northeast corner of

Crucible. There are many sidequests in both Crucible and Bliss, but for now

let's just focus on the main quest. Refer to the sidequests section for any

stray quests you come across that you feel you must complete. And I'm not

saying that you must take on the main quest only. You can do whatever you

please, and I even encourage you to go around the town and pick up the quests,

but you might want to wait to complete most of them.



Go up the stairs in the Palace Grounds and enter the throne room from either

of the doors guarded by the ladies. It's your friend Haskill, and the lord of

madness, Sheogorath. I will let the Madgod fill you in on the story, but the

jist of it is that you need to go to a far away fort. Talk to Haskill after you

have spoken with the crazy god.



Reward: Charity of Madness - resists some magic





Quick FYI: Talk to Big Head ASAP, even before starting the main quest. This is

only if you want his quest, because he will kill himself fairly

quickly. Big Head is found in Bliss, and when he dies be sure to check

his forking grave!





==================

A Better Mousetrap 1003abm

==================



Uh, not sure why the mapmarkers in the throne room are always off, but just

go out the door you came in and your free to do as you wish. I suggest that you

visit both sides of the city and stop by the shops to unload and restock your

supplies. Talk to the locals, pick up quests, maybe finish the easy ones, and

then leave through the Crucible doors. For anyone needing a place to take a

speed nap to level, I suggest using the bedroll near the door that leads to

the Palace Grounds from Bliss. It's open during the day, and it's the answer to

one of the sidequests you pick up on this side of town too.



If you wish, you could fast travel to Blackroot Lair and then just walk the

rest of the way. Or hoof it from Crucible, your choice. I won't cover the whole

route in detail like I did on the last quest. So in short, you're on your own

until you make it inside the forgotten tree fort.



Inside Xedilian, open the gate and then creep around the corner to get in a

free hit on one of the many Grummites. Afterward, scope out the two treasure

containers in the corner and then exit through the gate to the west. An urn

as you round the corner. Keep sneaking and have your bow ready for some more

Grummites. If you can summon, do so and go for the one with the staff that

will be casting lightning at you. Take the staff and go touch the pillar inside

the room up the steps. Two more to go.



Go through the next gate and collect stuff from two more treasure pots. Sneak

into the next room and shoot an arrow into one of the Grummites, again. Handle

them and move on. When you run into a push block, just press it and fall down.

Check the bodies for small rewards and then sneak into the next room for

another fight. Kill the Grummites, collect the staff, insert crystal, and then

collect your real prizes from the boss level chest in the corner. Check the

urn and keep moving.



Sneak up on the next Grummite and then repeat the drill in the next room with

two more. There should be a free gem up the steps, and some loot to the left

of the steps. Continue onward into the next section of the map. Kill two more

toadmen and collect more loot in each corner. Down the way is the third crystal

and beyond is more of the same, just rinse and repeat everything you've already

done and you'll make it to this huge crystal near a chest. Simply touch it

to start the next, fun quest.





================

Baiting the Trap 1004btt

================



Walk right of the crystal and jump on the teleport pad. You meet Kiliban, the

local psychopath. Talk to him to find out that you are basically going to have

to choose which side of insanity you hail from. Go to the opening and observe

the victims you must deal with. Go back and ask the old coot what the buttons

will do. Your choice, but if you're playing good, and by good I mean "good",

then press the button on the right. At least the dude won't die.



**The left button will unleash many tree monsters, and though it will seem that

the guys will all be okay, the little elf will die.**



Jump on the teleport and go to the next chamber of fun. Watch the adventurers

enter the room with a huge cage. Talk to your partner in crime to find out what

will happen. Choose right to keep things consistant. Another victim of madness;

funny though.



**The left will toss a fireball at both of them, killing the mage.**



In the next chamber, same routine. (How they don't see you up there is beyond

me). Choose the right button and watch the fun.



**The left simply causes death by zombie horde, and we've all seen that too

many times to cause excitement.**



Talk to the guy, teleport, get the coolest sword ever, and collect some pretty

impressive loot. But be ready for a quick fight when you head for the exit.

The Dawnfang (not Duskfang) will prove most useful against these new enemies,

and any fire attacks for that matter. Your friend will help you fight and it

shouldn't be too rough. Make sure to collect their hearts and talk to your pal

before you head out; and you will find your three other friends in the cage

nearby. And bring the higher priced swords from the knights if you can carry

them.



**The Talisman of Abetment is good, but the detect life is annoying when you're

trying to talk to people. I say only use it when you must, and if you

already have a waterwalking accessory, use that instead.**





=====================

Understanding Madness 1005usm

=====================



Simply go outside and fast travel back to the city and claim your cheese! Uh

wait, you only get Haskill. Summon him twice to please your lord, and then

talk about whatever you need with them both.



Your goal is simple, you must please both the Dukes to move along.



But first, head into town and heal your supplies and whatever.



When you're ready, let's go with the lady of Dementia first.





====================

The Lady of Paranoia

====================



Dang! Wowza! Mercy me, I do believe she gives me the vapors.. uh sorry. Did you

see those things? Freaking bring down a battleship... solve world hunger...



The lady asks you to go talk with the local torturer, Herdir. Be assertive with

him (the first choices) and get into detective mode. It's pretty simple, just

press T and push time forward to about seven at night. That's when the royal

subjects return. Find Kithlan, the Black (or Redguard as they prefer) and send

your new partner in crime to torture him twice (call him a liar). He'll spill

the beans and you can chase down Anya, who should be nearby; she wears the

big dress (I guess you could have gone to her first).



**The two servants are usually with the lady in the morning too, in case you

find her at night, or something.**



With the new arrow on compass, go to Crucible and chase down a catman. At

night, you can find him and a few other colorful characters on the top of a

roof in the corner of Crucible. This "fight club" or whatever it is, is the

perfect spot to torture bad kitties. You'll learn that you now need evidence

to fit the crime.



Turn the clock to daytime if need be then take your buddy over to Cutter's

little shop in Crucible. Torture the poor thing twice. She spills the beans

and your next update is made. Afterward, make sure to get her to like you again

if you want her to make good deals with you later. Send your pal back to the

castle.



Now move the clock to around midnight. Check your map of the town and locate

Hirrus' house in Crucible. Directly in the back is a sewer drain and a ramp.

The hot conversation takes place near the ramp. If you don't want to risk being

spotted, then don't go down the ramp and make sure your sneaking, and make sure

your approaching from the north (Ma'zaddha's house). Simply sneak to the rail

near the ramp and stop. The conversation will run and you just remain a stone.

It will end and you need to talk with the cat immediately. The rest of the

quest is simple.



Go to the doors of his house and make a day pass by. Now go inside to discover

the shocking twist! Check the body and take the keys. Now go up to his bedroom

and check the cupboard. Take both items and follow your arrow to Nelrene; she

is the back of Syl's throne room. Another twist!



Back in Crucible, make it morning and enter Muurine's house to confront her.

Now back to the lady of Double-D sized... Go to the castle, talk to Syl,

follow her to the prison, and watch the conclusion to this episode of CSI:

Shivering Isles.



Reward: Ruin's Edge



**And toss the useless sword or whatever.**



And now to part two of Understanding Madness.





=========

Addiction

=========



This quest is actually longer than the last one, and the last one took quite

a bit of work.



Go meet Thadon of the House of Mania, usually in the Halcyon Conservatory in

the back. If he ain't there, make it daytime. Speak to him and after you pick

up the quest, talk with Wide-Eye who may be in the garden as well; just go

find her in the house of Mania if not. She has much to talk about, and when

you are only left with the Felldew topic, make her like you more until she

reveals what Felldew really is. Interesting.



Ready to head into the wild and begin a trek to the other side of the isles,

the side you would not have ventured into if you have been following me. If you

have wandered into the Mania realm and can fast travel near the location, do

so. Otherwise you'll have to hoof it to the tree-dungeon, and you can do that

yourself.



The area around the tree is swarming with monsters of all type, but guarding

the door of the dungeon is an Elytra that glows green. When you kill it, it

will have Felldew. This stuff is how you enter the dungeon, but I have a plan.

I was actually surprised it worked, so I would not be surprised if it does not

work for you. The premise is that the game has to provide you with Felldew,

because some idiots might get it and drop it on the ground or something. So

the game will keep sending out these green bugs so that no matter what, you

can always continue the quest. But everyone likes to cheat, and I did not have

fun the first time I played this quest. So here is the plot.



After you kill the first Elytra you can go inside, but your buzz will not last

and you will have to keep finding the green goo. The problem is, the stuff is

rather hard to come by at times. And if you don't get enough to keep you

balanced you will start to suffer for it; your strength and many other stats

will fall, but mainly you will not be able to hold all your stuff. So basically

all you have to do is keep killing the respawning bugs before you go inside. I

know, it's a whimpy plan, but it will make things that much easier.



The bugs will need a little bit of time between slayings in order to pop up.

It doesn't take too long, so you can just wait around and do whatever. I touch

the door every now and then, just in case that might hurry things up, but you

can do whatever. I say get at least five and no more than ten. When your ready,

take a hit and go inside.



Again, I am not fond of this mission, so I will ask you to run and not fight.

The dungeon is just too long to start having at every bug, and they will not

follow you into each section. There are four twisting and confusing sections

to the place. I will outline a path for each one. Please use your map of each

section to help me out here; I know your map will mostly be clouded, but you

will have some of the area around you on that map. (it's in you're quest box

if you were wondering)



**First time I've done maps like these (sorry, I know they're bad), and I

hope they show up on the net looking right.**



**AND I CAN NOT STRESS IT ENOUGH! DON'T TAKE THE FELLDEW UNLESS YOU ARE

STARTING TO SUFFER!! If you take it when you're fine, it will work

against you, at least I think. Plus, you'll make it last longer.**



**Grab all the loot you run across on your path. Those little green things

that spew gas.**





++++++++++++++

Dunroot Burrow

++++++++++++++



Not too tough here. Go up and follow the path, and then you will be up to the

place above your last path; that is where the (=) go over your path below. A

good tactic while running is to summon a beefy monster that will distract the

bugs as you high tail it. Again, I say just run the path I lay out and skip

all fighting; the bugs are quite strong. But if you want to fight, just wait.



O's are entrance

X's are exit

Xloot!x means the chest is not easy to get to



X

XXX________

X

l

l

l

l

__l

l

l

l

l

________________________ l

l l l

l_____ l l

l _____l___ (loot!)

===

l l l

l l l

l______________l l

Xloot!X l

________l

l

l

l

_______l

l

l

l

l

l

l

l

l

O

OOO

O











++++++++

Kelp Fen

++++++++



Lots of ways to get lost in here. Where the paths cross on my weak map, you'll

go under the walkway and then spiral up to take that walkway. Just don't take

any of the middle routes.



O's are entrance

X's are exit



O

------ OOO

l O

l

l

/

____/

/

/

/

l

l

l

____________===____________

l _____l l

l l l

l l l

l l l

l l___________________l

l

l

l

l___________________

l

l

l___

l

l

l

X

XXX

X







+++++++++++++

Drone Tunnels

+++++++++++++



Straight forward here. But do go take the two loot chests I highlight.



O's are entrance

X's are exit



O

OOO

O

(loot!) l

(wrong way) _______________l

l

l

l

l

(wrong way) _______l

l

l

l

l

l

(wrong way) l (loot!)

l

l

l

l

_____l

X/

XXX

X





+++++++++++++

Bramble Halls

+++++++++++++



Easy path to follow here. One place where you must enter a pit and that is

pretty much it.



O's are entrance

X's are exit



O

OOO

O

l

l

_______________l

l

l

l ______

l X/ l

(wrong way) - l XXX l - (wrong way)

l X l

l l

l l

l l

-------- l - (wrong way)

l

l

l ________l

l /

l /

l /

l--



+++++++++++



Okay, we're still in the same quest now. You will now be at the end of the

dungeon and in the quarters of the Chalice. Go up the stairs after you are

healed and ready for a three-way brawl with a bunch of fellow junkies. Kill

them quickly, though they are a bit stronger than it would seem. Up the steps

is the prize and you will be cleaned of your addiction when you grab it. Be

sure to grab all the lose Felldew to sell later.



Now you have a choice: go back and explore, or move on with the game. If you

got two of the bigger chests then you might consider the trip a success. There

is not much more in the dungeon, and if you left all the bugs inside then I

would not go back in. Up to you. If you choose to leave then take the doors

that lead outside, but be quiet so to not grab the attention of the enemy at

the crystal. Just fast travel to the palace.



Find Thadon, give him the cup and Finish the rest of Understanding Madness.



Go to Sheogorath and pick up your next assignment.





=======================

The Cold Flame of Agnon 1006cfa

=======================



Before you head out make sure all your gear ready and you have a snack pack.

I say go to the Gates of Madness and make your way to the arrow. The road will

be relatively empty, but there are some Obelisks along the way that might need

to be avoided. If you do want to take them down, simply kill the mage that

guards them (but he won't die so don't try to take his stuff) and then plug

three Hearts of Order into the crystal. Then touch the crystal again to get

some items and break it. Then you can get stuff off the dead priest.



**If you are choosing the Dementia side of things, please refer to the bottom

for the battle plan.**



When you get to the temple you will notice the bitter standoff taking place

between the Mazken and Aureals. Talk to both guards and then enter the yard

of the Golden Saints. Overhear the conversation between the guy and commander,

then talk to the guy; his name is Mirel. Make sure you exhaust each topic and

then speak with Aurmazel. When you talk about the 'Battle plans', make sure

to tell her you will scout the Dark Seducer camp first. That is your next task.



Now go to the gate on the other side and enter the Seducer camp (oh, that

sounds interesting...). There are no enemies in here so walk freely and make

sure to check for all the treasures. Talk with the Mazken leader and then enter

the altar. Not much but a few gems in some of the urns behind the altar. Go

to the underkeep. Lots to explore and all you have to do is leave through the

doors at the other end.



Tell the Aureal Leader about the Battle plan to take the underkeep. The gang

might attack the lone Seducer outside, but you'll all end up heading down the

tunnel. You really don't have to do anything, but you might as well help take

down the Mazken. Whenever I follow them, it seems like I'm nothing more than a

decoy for the Saints. And I wouldn't advise hacking and slashing when there

are six allies around one enemy. So basically, just follow them.



**Don't forget to plunder the bodies of any dead. Good stuff to be had.**



In the altar room it will be much more of the same. I didn't have to do

anything and no one died. Simple as that. From the Seducers all I plundered

were the more pricier arrows and that's it. It's a whole bunch of arrows for

lots of money, and they weigh very little. Use any spare potions of feather

to carry everything out of here. Talk with the leader and watch the sacrifice.

Don't cry little one, all saints go to heaven.



Go outside and walk right into the fire. Greatballs of fire! Hurry and get the

freak back to Bliss! (nah, no rush, but do go back ASAP).



In the church of Sheoth you have a choice to make, but for consistancy's sake,

just talk with the Bliss priest, Dervenin. Now walk into the pit and pass on

the torch. And Sheogorath is not too far away, clever rascal!



**The direct attack through the halls isn't that tough either. There is just

one part where you have to open a gate, and then it's all gravy from

there.**



***************************

Okay this will be long. This is for all you Dementia players out there.



Actually, it shouldn't be too long. There are two ways to help the Mazken.

Either just tell her you will help her defend, or tell her to reposition her

troops and you lie to the Aureals.



The defense is not much. They lock the gates and ambush the saints at the

bridge. However, the saints are too tough to die here (unless you provide some

amazing support), so you will most likely get into a fight when they break

through. But you should then retreat back to the altar room where everyone will

converge for a big fight. You will lose many Mazken, but you will win so long

as you survive.



The betrayal route will involve you telling the Mazken leader to reposition

her troops in the underkeep. Then you go tell the Aureal leader to attack

through the underkeep; you will tell her two lies. This choice is the toughest

of all the options to get the flame. The trap seems perfect, but there are just

too many saints and the traps are too spread out. The only way I got through

this one was by me and Ulfri going back-to-back and killing all the saints. So

the plan doesn't work too well here, but you can squeak out a win.



Basically, the Mazken route will be much tougher. And your overall choice will

only slightly affect some dialogue from the winning side later in the game.

Really, if anyone actually knows what benefits you get from which side you

help take Cylarne, please let me know.

***************************





===================

Ritual of Accession 1007roa

===================



He's in the church, if you somehow didn't notice. After another chat, go talk

with the same priest as before, and then the other guy for good measure. We

will follow the script and elect to off Thadon, so tell the madgod your

choice and you're off.



**And if you want to do the other thing, please read farther down.**





===============

Ritual of Mania

===============



Head to the House of Mania to begin. Either run into Wide-Eye, or find someone

who will tell you her where-abouts, Books of Bliss. Go talk with her and then

get her to like you a bunch so she'll talk to you about her daily routine.

Return to the palace grounds and make it noonish. Wait outside the doors of

the Mania house for the lizard to come out. Then put on the sneak and follow

her down below; don't get spotted, and it would be hard to.



**Being fast in the next section should let you get through without running

into many Aureals.**



In this new cave system, sneak is the name of the game. Any chameleon and

other booster will be helpful now. If your sneaking is good enough, then you

can follow my immediate advice and go for some loot. If not, then skip the

rest of this paragraph. Start by turning left and plundering the stump, gas

thing, and then head down the path to some more loot not too far away. And then

come back toward the start, but keep heading south. Take the path, but don't

run to the otherside of the clearing when your path expands into a room. The

saint in here can be spotted by going into third person and watching her

movements (back and forth). There are two urns and one chest in the room. Cross

to over to the east so you can spot the urns from safety. As soon as she walks

into view and leaves, sneak over to the mushroom plants, quickly jump, and

then hide in the shadows not moving. Move around the root and get the urns from

behind, while she ain't lookin'. Then go back and hop on the mushroom without

getting caught. In order to get the chest you will have to sneak directly

behind her as she walks, touch the chest ASAP, and then quickly sneak your way

back to the original path.



**Sorry, but you might want to save after getting each treasure, just so you

don't have to keep playing it over and over.**



Wind down the path and take a right to get some more loot from a small room.

Get back on the main road and wait for the saint patrolling the three-way

stop ahead, wait for her to walk north and you take the south path. In the

big room, make a short stop for some loot. Go up the ramp and carefully make

your way around the ledge so you can get to some loot in the southeast corner

(use the root edgings and just keep pressing jump, and no big deal if you

can't make it).



Now keep sneaking into the greenmote vault and swing around to the left. Make

sure Wide-Eye can't see you or all is lost. Jump into the pit and grab two

scoops of the stuff. Click into third person and watch for the old gal to leave

the room soon after. Don't follow her and even give her a good head-start

before you head out. Save for good measure before leaving. When you get near

the entrance of the stone tunnel, pause and watch the top of the ramp if think

she is not that far ahead. Return to the surface the way you came in. If you

are quick enough, at the three-way from before (watch out for the saint too)

you might run into Wide-Eye again. Let her go in front and you follow behind

the rest of the way. Caution at the crossing too.



Now phase two. If you still have time before eight (dinner time), make your

way to the gardens of Mania. Take the door at the back and go into stealth

mode. Save after you're inside. A ring to detect life will help a bunch here.

There are just two guards, but it is always hard to tell where they are. You

can always play it safe and only move after you have them both in your sights,

but I say just round the corner and hide in shadow until you get the intel on

their locations and routes. Quite simply, you're trying to get to the north

point of this room and then walk down to the food area. When you have only one,

or you know where both are at any point, use the columns and sneak around the

golden guards. Plant the stuff in the plate of food and the largest bottle of

booze on the shelf. Wait in the shadows down here and do what you did before,

just in reverse to get out of here.



Now get to the throne room and get time up to eight at night. Have a seat at

the table and enjoy your meal! Take the blood and the crown, then visit that

crazy madgod. Put the blood in the altar and watch the shocking turn of

events! *Organ sound from soap opra*



Reward: Ring of Lordship, Summon Golden Saint.





***********************************

Or maybe you wish to do things the hard way...



==================

Ritual of Dementia

==================



Locate Anya and Kithlan. They will be in Dementia's throne room during the day,

so it might be best to fast forward time. Get both to like you up to 70 and

they will help you in taking down Syl. Enter the gardens and fight the guards,

or fight them later, it doesn't matter. Enter the room and find that Syl has

tricked you! Kithlan tells you the truth and you are free to go, but you might

want to loot the place of all the valuables. Leave and turn left to find the

secret tunnel.



When you reach the spot with the bones on the ground, watch out! Seriously,

just watch for the incoming attacks from a statue. Bob and weave like you're

playing a platforming game to get through. Use the detailed map if you really

need help (it's up, right, right, left, left, and right); push the button at

the end to turn it all off. Go through the door to enter an archery fight with

two Mazken. Another may show up, so kill all three. When you enter a very

intimidating room, sure enough, you'll get trapped and attacked by two guards.

Down the next hall is one more. Enter the next area.



Two more guards. There is a button on a statue that will open a path. Pass

through another door to find a long walkway with two more guards. In a big

ruined room you will see one more Mazken guarding a door. This door leads to

the prize. Syl is guarded by two, so just do whatever. Rip out her heart and

go all the way back to Sheogorath to move on.



**And it will be Thadon to go turncoat, just in case you hadn't figured that

out.**



Much more difficult than the Mania assissination.



Reward: Ring of Lordship, Summon Dark Seducer.





************************************





===================

Retaking the Fringe 1008rtf

===================



You'll notice the Fringe will be different. You can't fast travel to the old

places anymore. Go inside the gates and ready for battle.



**The saints will be Dark Seducers if you are the ruler of Dementia.**



When you re-find Passwall you will begin a fight with about three Knights.

This fight is not hard, and if the Knights focus on you just put up your shield

and defend while the saints march in, and kill! Talk with the new commander

and ask for a breather to heal and repair damaged goods. Tell her you're ready

get into formation. Actually, you might want to get in front of everyone else

so that the Knights zero in on you. Simply survive the three waves of three

Knights and you can move on. The Knights tend to tail you no matter what, and

it seems like your allies are worthless, so good luck and hope you have plenty

of plundered potions. Speak with the commander afterward.



**In case you were wondering, just let the commander have control of her

troops.**



There are about three Knights defending the temple you need raid, at least on

the outer wall portion. And if you sneak and remain in the sneak position as

you weave your way through the ruins to the door, you should only run into

two more, and if not, then you got three most likely. Enter the next dungeon.



Check the dead Grummites for small loot, and then go up the stairs for two

urns near some bars (sneak the whole time), and then go to the wall and check

the black spot on the wall with the blue glitter flying around it. Go back

down the steps and sneak around the walkway and snipe the priest. Now, two

Knights will pop up, but I didn't have to fight mine; I summoned a monster and

everyone but the priest ran outside for no reason. So take whatever you get.



Two doors and two chests in the next room. As soon as you go through the doors

you will be rushed by a trio of Knights. Go down the steps and turn to the left

to pick up a free gem on the ground. Sneak into the next open room and snipe

the priest, but be ready for two Knights to join the fight. There is madness

ore in a deposit on the right, and an urn in the middle. If you want to rush

into the next open area, and even if you look into the next area, you will be

rushed by three more Knights. Instead, go to the left wall and follow it up

to crystals sticking out. Press the button nearby and enter the opened path

on the wall. Fall into the Grummite pit and then sneak as you enter the next

area.



Remain in stealth mode and hide in the corner as you enter the open room. Let

the Knights run by and then you go into the big room. If you got the stuff for

it, go ahead and try to sneak past the Knights at the top of the stairs. Then

just go straight and your done. If you want to explore the area, by all means

go ahead, but there are lots Knights, so good luck wit dat.



Now you're in the main room, and to the right will be your old friend Shelden

from Passwall. He has one item and a bed in his hideout if you need it. You

won't have to worry about him dying, and don't try to sneak into the crystal

room. Just run in and kill the priest, and then overload the obelisk with

three Hearts of Order; if you need some they can be found off dead Knights.

After the deed is done, quickly put another heart into the chest nearby for

loot, and then run back to where you found Shelden so you avoid the falling

debris. Handle the mob of Knights and then leave through the Grummite exit.



Get through the small tunnel and wait at the top of the stairs for all the

crumbling to stop. Kill and surviving Knights. Go up the steps, fight if

needed, and whatever you do, don't go into a tiny room and press a button;

you'll die. Just go through another Grummite path, fight, and you'll be in a

big room. Head down the only open path with a button and press it to open

the door that was locked. Darn, you must depart. That's too bad, I wanted to

escort someone who dies after three hits...



Watch for the tons of falling roof down this path. When you get to the statue

you can have a chat with your good friend on the left (that BASTARD!). Go the

other way and maybe fight a Knight if he doesn't die. The top of the steps

are clogged with rubble, and just jump over all of it and watch for more

crashing ceiling as you run out the doors.



Outside, run to the town and lend your aid to the final defense effort. The

enemy may retreat to another group of Knights in the corner of the map; just

hunt them down. Talk to the commander and then exit through the gates.



Back at the city, talk with the madgod about stuff and talk to Haskill to get

the marker for free. Now you can just fast travel there.





========================

Rebuiling the Gatekeeper 1009rtg

========================



++++++

Part 1

++++++



You re-found the Fringe, and now you have to MAKE a Gatekeeper. Seems counter-

productive at this point. Rest up and bring some snacks.



You will be plopped down in the middle of two skeleton guards. Take them out

and check the chest before you go inside.



There will be two groups of Shambles in both of these starter sections that

have bridges and statues that launch magic at you. Make sure to avoid the

magic as you fight. There will be a lone skeleton, and then take the green

tunnel on the right. Sneak so that you can snipe the hound, there will be

a zombie called a 'failed experiment' in the bone pile, and sneak on the

Flesh Atronach down the path. There will be one dog in the big roon at the end

and two more monsters in the room on the left. Kill the dog and then run into

the room and press two sets of buttons that will be underneath each shooting

statue. Now you can go back into the room you avoided, but there are some

urns and an ore deposit if you wish to fight for them. Cross over a bridge and

fight one last monster on your way to the next area.



There be one monster in here, and even another free gem on the ground. The

first room on the left is open for your amusement, but I didn't have the heart

to kill the poor thing; you can do whatever you like. Fight the monster down

the path (not through the door), and if you fall off the bridge to get the

urn you might want to press that button on the wall to kill off the undead.

Now cross the bridge.



Kill the two monsters and go down the steps. Don't bother with the door on the

left unless you want to fight a zombie, and there is nothing in the other door.

Two more monsters guarding the steps down the way, and one urn in the nearby

room. On the very bottom level, go inside the left room and press the button

to watch a neat little something (read the papers if you must know what is

going on, but it really isn't exciting). Over across the way will be some free

crap, but don't wake the zombie. Go down the path for another something and

then come back and go up the other stairs. A monster up here and a boss level

urn. Go into the corpse pit first.



Take the right path and walk until you hit the pit and get ready for a scuffle

with some undead. An urn, some dead guys, and then some amber at the end. Come

back into the previous area and go into the safe zone.



Lots to look at, lots to steal, and the lady you need to speak to. Just kiss

up to her and find that you need to go back to the Gardens of Flesh and Bone

to get four items. You can speak with her about victims, and then you can

see what happens if you offer yourself, or not. Leave and do what you must.



**If you follow the conversation lines to defend the prisoners, you will

eventually take a hit from the woman. Get up and talk to her to receive

an item. However, on my game I did not get the item, so go figure.

Also, you only get one shot to do it, or you'll never get to.**





++++++

Part 2

++++++



Get to the gates and go behing Passwall to the place where you obtained the

bones to build the Gatekeeper arrows. Enter another dungeon.



Pass the door but wait for the ceiling to fall. A monster waits in the corner

and another straight ahead who guards a decent urn. Come back and take the

door to fight another enemy. Go up the ramp to enter the caverns. Pull the

lever to open the branches, and then take the left path. One monster in the

open room and watch out for the statue's attack. Next area.



Two monsters in the room, and you have to exit throught the door on the right.

Over the steps on the right will be a monster guarding an urn. Proceed through

the door and kill an enemy. Then take the left path to a bridge with a loot

stump, and then fall down for the first item. Take the path behind you for

another monster down the path. You'll enter another room, but there is only

one path up the ramp where an enemy lurks. Go up to an intersection for another

bad guy. Go up the left path for another fight, and then you will have the

next item in your sights as well as a stump. Go back a bit and take the

southern road at the intersection; make sure you sneak to avoid any useless

fighting, or whatever. Just get to the next area.



Follow the stanky smell through the cave system, I really don't have to outline

the path. There will be a few enemies along the way, and some you can avoid

altogether. Two Hungers and a chest surround the breath. You will have to touch

the stuff twice, once to put the flask inside and again to grab it. Now go out

through the only path you got.



A monster is there to greet you. Proceed and turn right at the first turn.

Fight your way along the path set out for you and you'll end up in a big room

with two monsters on the top level, and two more guarding the door to the

blood room. Get the boss chest and press the button that looks at the door to

open it, and then just scoop up some blood. There will be another monster

inside and a boss level urn on your way out. A chest in the room guarded by one

monster, and another monster in the cave near the exit.



Follow the path, two chests, two monsters, and two doors are in your way to

the exit. Zap back to the old lady in the last dungeon you visited.



Meet her and go into a newly opened section of wall to find the body parts. Oh

boy, we get to play dress up! What fun!



There are six sections of the body that you must choose. Here are the ones I

say to go with: Helm of Power, Heart of Wound Sharing, Breast of Life, Arm of

Slashing, Arm of Shock Shielding, and Legs of Fortitude. Don't ask, I just

think this combo looks bad as heck! (and I doubt it really matters, whatever

monster you make will probably work). Report back to the scientist and then

make your way back to the Fringe. You just follow her instructions from here

on out and put all the junk you've collected into the pool when she says so;

and don't be afraid to get in, it won't hurt you. Pretty cool. And now just

sit back and watch the show, enjoy!



Report back to the madgod after what seems like has been forever.



Reward: Summon Flesh Atronach



**Also, if you do the yield command to the Gatekeeper you can gain a certain

power. The powers will be related to what parts you gave the thing.

And you can only have one at a time.**





=================

The Helpless Army 1010tha

=================



**Okay, I did not plan properly for this one. But, I hear that the missions

are basically the same no matter which side you choose. Aureals will be

needing your help in some other dungeon, and that's pretty much it.

You get to summon a Golden Saint afterward.**



**Everyone curses Thadon in the Golden Saint fortress.**



Make sure to talk with the messenger dude before you set out. Get some rest

because I know you've leveled up, lighted your load, and set out.



Either fast travel to Xedilian or to some location around the gates. If you

choose the gates then you will want some way to waterwalk in order to get to

the place in a timely manner. Either way, see you there.



If you got a strong summon with you, then you guys will be like a five person

killing squad, and you won't even need to do much. Kill guys until you reach

a place where a room is sectioned off by some crystal stuff; I don't need to

hold your hand to this point because it's just hack and slash. Keep your eyes

open for hidden urns (about 4) as you go to the next area.



Follow the path into a room with two chests and a semi-big fight. Keep going

until you reach the next room with more Order enemies, a button to press,

and two loot stashes (one boss level). Go through the open door, fight your

way to another door that has a few enemies inside. There is a big chime at

the top of some steps. Touch it to crack the crystals surrounding the girl

your here to save. Alright, now you're five strong! Nothing can stop you

now! Go through the door and make it to the next area (that button-opened

door leads back to nowhere).



Darn! Oh well, touch the chime and keep going. There will be two Knights to

fight. And then sneak beyond the bridge and go left. Look over the edge and

snipe the priest, then finish him off from up here with your bow. Check the

chest and go below the bridge for one urn. Now open the door back up top and

fight a couple of guys. Get all the stuff you can find and then keepa movin'

til you hit two doors guarded by one Knight. Kill it and go through the right

door and be sure to sneak. Kill the priest and try to not alert the whole

joint, but just fight it out if you do. If not, then go through the door to

get on the bridge. Press this button as much as you can to damage the poor

souls below, and then just finish them off. A chest on the wall, and then sneak

into the next section to snipe one last Knight who guards the door. There is

one urn in the trap pit, and then make it to the next area.



Sneak into the open and snipe the priest on the bridge. If you can summon

something to distract the Knight down here with you, that will help as you try

to finish off the priest and take out the other Knight up there. A chest and an

urn as you make it to the door, then open and go through. You'll arrive at the

main room. You can run and gun, or sneak around and take on the five Knights

one by one, it's up to you. After the smoke is cleared, the goal is to hit

each chime as quickly as possible. There are also two cheasts under each

statue in the walls. Talk to the Mazken as they arrive. You get a few things,

mainly Dark Seducer armor. If you are a female character *uh ehm* then this is

one of the few times you get to reap the benefits. Plus, the armor you get

just might be better than what you have on already. I guess less is more in the

realm of Madness!



Anyway, go up the other stairs and be gone. I am so sorry, but now is the time

to get some treasure I missed earlier. Go through the door straight in front

of you and turn left to find a chime, hit it, get the treasure in the sealed

off room, and then go back toward the you came from. Now go through the other

door to exit out of here, or whatever, just get out of here as best you can.

Back to the city.



Go see your madgod and watch the shocking turn of events!



Reward: Armor, Summon Dark Seducer



=================

Symbols of Office 1011soo

=================



After the sequence of events, talk to Haskill to find the next quest and to

get the free marker. Hit the town to get ready for the dungeon and head out.



On your way to the next dungeon, if you haven't already been, I would suggest

going to the top of the mountain along the way and follow the path down to a

small structure. There will be three chests near it and two should be loaded

with good stuff. Keep following the path down a bit until you hit a place of

stone with a dead guy. There are some small treasures lying around, but from

here you can slide down to the dungeon.



There is monster inside, but that is pretty much it if you want it to be.

There is more fun to be had if you fall into the pit past this next door. You

can do this and get some stuff and have some fun, but I will assume you want

to be done with the quest ASAP. So ignore the pit and just go straight to the

door in front of you and enter. Don't attack the guy, just talk to him to get

things rolling.



Oh yeah, no, I wanted to go on another long fetch quest. Geez. Well, I guess

warp over to the Crucible graveyard and head out from there.



Inside, just sneak your way until you see a dude in a red robe. Kill him and

take his robe and dagger. Now you have two options: put on the robe and walk

around without fighting, or kill everyone in your way. It's up to you. There

are a bunch of jems and stuff in the chair, and a decent chest in the right

corner. Enter the next area.



Talk with Re'kheran and keep talking, and be truthful too. Accept his offer.

In the next room should be one Apostle praying at the foot of a statue. Be

sneaky and kill him without drawing attention. Make sure he has a dagger on his

left side. Either hunt down two more victims or wait for them to patrol the

statue area. Once you get three, take them to your friend and follow him to his

friends. Talk to him after his inspiring speech and follow him.



Go ahead and watch the confrontation. Put on your normal stuff when the battle

music cues, and take care of the two enemies. There are lots of treasures to

be had after the fight. Stuff on a cabinet, things in a chest, and Ciirta is

loaded with good stuff. Head back to the surface when all is done, and don't

forget to get the things in the congregation chamber either. There will be

a few things on a support beam above you when you leave the dining area; might

be hard if you don't have good jumping skills. There are a bunch of chests in

each bed area. And there is an item for another quest that you may as well

pick up too. The Pelvis of Pelagius is in a display box in a room to the north.

Oh yes, and don't worry about the Apostles attacking you anymore. Leave.



Anyway you make it to Milchar is fine by me; I'll meet you there. There are

quite a few treasures and monsters guarding the entrance. And you'll have to go

around a big tree to get in. You might want to dump off all your stuff at the

city before you go inside, just make sure you actually found the place. If you

do go back don't forget to give the pelvis to the woman in Crucible.



Just go forward and enter the door. Drop down and get ready for a pretty

tough fight... with YOURSELF!!!! Just wait near the pool for the doppleganger

to show up. It will look just like you, but it uses its own sword and it will

summon a weak ally. It is pretty tough, so I hope you got some potions with

you, and it will be hard due to all the plants and stuff in the way. After you

eek out a win, be sure to pick up that sword and touch the roots of the tree.



Now get outside and go back to the ancient fossil to make the staff. With the

incomplete staff in hand, go back to the castle and meet with Haskill.





====================

The Roots of Madness 1012trm

====================



You could touch the Font first, but Haskill has all the grimy details for you.

The final dungeon quest of the main quest, and it's a doozy. Enter the roots.



Move up and watch the Gnarl 'cure' the door. That is the name of the game.

Pass the door and you'll most likely fight a corrupted Gnarl. Now watch out for

these things. If you hit them with magic attacks they will grow much larger and

stronger. You can go either way, but let's go west first.



Keep going at the first intersection, and then go north at the next one just

to get a quick chest, and then come back. However, if a friendly Gnarl is not

nearby to clean the door, then you might need to head west from the other path

you found the chest and pump out a friendly Gnarl. It should clean the door

for you, and if not, then find another way around, or wait for another Gnarl.

Either way, sneak into the next area and snipe the priest near the pool. Kill

him and the enemy Gnarl, and then you can step into the pool to heal your

wounds. Enter the next area.



Go straight at the intersection to get a friend, and then take out the Gnarls

you run into on both sides of the tunnel. You want to hunt them down just so

that they don't block up the doors. You have one shard from the priest that

will free up anything corrupted, but you might want to save that until you

get through the doors and are sure you don't need it. Either way, cross through

the big room and sneak through the next door. Along the way may be more Gnarls

and some of the stumps might be corrupted. Don't worry, just sneak into the

big room with the pool and snipe a priest. Kill all four and any Gnarls that

might join in, but target the priests first so that you can earn the healing

pool. With the shards you can now clean the stumps, and don't miss the cool

staff one priest was carrying. Go back to the last area.



**Thadon will be at the Mania pool if you were wondering what happens on the

dark side of things.**



Go south and then east at the intersection, and east all the way to the next

pool. At the first three-way intersection, you can go north and turn left to

find a corrupted door. There will be a pump nearby, but the darn Gnarl didn't

help me. So you might need to take the east path at the intersection. You may

run into some enemies, but you'll end up at a small pool with another priest

corrupting it. Kill and enter the Dementia pool.



There is quite a bit in this big room. A pump, a few gas stumps, and a stump

with amber. Take the path down to a corrupted where you will most likely hit

two Gnarls. Kill them and use a shard if you must, just keep truckin'. There

are two stumps on both paths here, so get them both since they lead to the

same way. Another pump to the north before you go down a path. Go either way

when the path forks, but make sure you circle around to the other path to get

any stray enemies. Come back to the pool room and fire a stealth arrow at the

priests down there. You should notice Syl standing over on the stone structure

in the corner. Just the same difficult-to-manage fight as before. Make sure you

collect all the free gifts, and your job is done.



**Syl is not here if you chose Dementia.**



Simply exit and go back outside. Go touch the Font to make the staff.





================

The End of Order 1013teo

================



A Golden Saint bursts in and tells you to meet the other one who waits at the

door; okay. Do so and tell her to attack! Go outside and prepare for the most

epic of battles ever fought!



Forget the minions, go straight to the obelisk and kill the priest. Now just

keep jamming hearts into this thing until it blows; make sure to touch the

thing after you put in three so you actually kill it. If you are out of hearts

when the second obelisk pops up, go back up the steps and hope your friends

killed three. Now repeat your last actions with this obelisk and that will end

the Order Knights. Quickly use this pause in the action to prepare for the

showdown.



This is where those staffs you found in the pools from the last quest will

prove most useful (I hope you got them, and if they are out of energy, then

use some of your soul gems). The challenge will be to keep backpedalling and

not running into walls and such. Just keep shooting at him with the staves to

kill him in a most uninteresting fashion. Oh well, maybe you'll mess up and

make it interesting (sorry). And if you don't have the staffs, then I still say

just shoot stuff at him; either arrows or magic, either way.



**FYI, if you want to invest a little time for gold. After the battle, go to

all the dead and take off their swords and shields from their hands.

Make sure you place them on the area at the top of the steps that lead

to the ground (the middle portion between the obelisks). If you place

them anywhere else you risk them vanishing once you leave. You'll have

to make a few trips to carry all the heavy items to the shops and back.

Worth the time if you ask me.**



Watch the final little scene and comb the battlefield for crap. Now go see your

servant. You're done with the Shivering Isles, hooray! Well, actually, there

are still a bunch of side quests to tackle. Shall we?





=====================

The Prince of Madness 1014tpm

=====================



Just the small trip to Haskill after Jyggalag speaks. Not really a quest, but

worth mentioning, I guess.



Rewards:

Healer

Dancer (the big reward *wink, wink*)

Defend settlements (earns gold)

Manipulate Weather power

Sheogorath's Protection power

Sword of Jyggalag behind the throne

Two guards to join you if you want

Sheogorath's Regalia on the throne

When you commit crimes, the guards are most kind with you





=====================







*****************************************************************************

* 5. Side Quests stseuqs *

*****************************************************************************





There are:



Place # of Quests



Bliss 4

Crucible 7 (the blacksmith quests count for both sides)

Fellmoor 1

Hale 1

Highcross 1

Split 1

Vitharn 1

Hill of Suicides 1 (hidden)



and one hidden quest on the rooftops of Crucible.







+++++

BLISS

+++++



=========================

The Fork of Horripilation

=========================



Possibly the first thing you want to do when you cross the Gates. You can get

the quest in two ways: talk to Big Head first, or get the fork first.



There is a horribly glitch with the quest that makes it a wonder that the

issue wasn't fixed. Big Head seems to like forks so much that he will go around

and steal forks from people. Basically, he will eventually find one and get

caught taking it, and you will find his dead body somewhere in Bliss. So time

is of the essence (unless you want unofficial patches for the PC).



The fork is in a place called the Wretched Camp (or was it the Longtooth

Camp?). Both are found to the north of the Gates of Madness, and a heretic is

all that is in your way. Take the fork and bring it to the lizard so long as

he ain't dead.



Interesting note, if he does die, then you get to keep the fork as a powerful

tool of annihilation (not really).



Reward: Skill boost





=====================

The Antipodean Hammer

=====================



Dumag gro-Bonk is the smith of Bliss. He will forge amber into weapons and

armor for you. The armor will be light.



The amber and matrix materials are all found in the wild, or in dungeons, or

even as loot in various places. The little glitter bugs will accompany amber

found in stumps and roots. Hunt down Gnarls to find amber, sometimes.



Reward: Light armor and amber weapons (the better looking set too)





=============

Falling Awake

=============



Find Amiable Fanriene of Bliss to get the quest. He is usually found near the

gates of the city, near a Golden Saint, and he's easy to spot because he's the

only one crouched down and looking fearful.



Find a little beggar named Uungor, who is easy to find at night sleeping on a

bedroll near the gates that lead to the palace. Get him to like you and he will

agree to switch beds with the poor guy. Tell Amiable and you are done, simple.



Reward: Burst of Might scroll *yea*.





==================

Work is Never Done

==================



Find Tove the Unrestful pacing about in his home. Just talk with him and you'll

find yourself in the quest.



Calipers and Tongs are found everywhere in the game, but mainly at smith shops.

Sneak into blacksmiths' stores at night and take all you can find. There are

two shops in New Sheoth, but you'll need to go back to the real world to get

the rest.



Once you give him 100, the quest is finished. It can be 100 calipers, or 100

tongs, or mixed, it doesn't matter (you'll see why). Make sure to see what he

does in his work for a few laughs.



Reward: 5 gold for each, and then a big pile of gold after 100.



===================





++++++++

CRUCIBLE

++++++++





===============

Ushnar's Terror

===============



Find an orc patrolling Crucible who has a dog following him. Talk to him to

find that there is a cat problem.



Now find the Khajiit named Bhisha and give him 100 gold to leave. Simple.



Reward: A cute little puppy!





========

Brithaur

========



Talk with Earil who owns the magic shop of New Sheoth. There are some cool

summons to buy, but talk about his recent problems with a guy named Brithaur.



Find the thief to learn that you can help him too. Get him five Flawless Pearls

so that he will stop his criminal career.



Well, this quest is best taken on if you start the game by holding onto each

and every pearl you get. Flawless Pearls are of course the hardest kind to

find. Usually the loot of boss level chests. They seem to be very common from

dead Priests of Order toward the end of the main quest. Other than that, it's

really just dumb luck.



I'll bet you could kill him too, but that brings more problems.



There is also another way, it involves Kithlan. But this way is not certain

to kill Brithaur. Best stick to the pearls.



Reward: Leveled gold





=============

Final Resting

=============



Find Hirrus Clutumnus at night in the southeast corner of Crucible, near some

sewage.



He tells you that you need to kill him, but not through combat. After the chat,

follow Hirrus as he walks through the streets and up the palace steps. He

stops at a ledge; curious. This is the key. You are to push him over the side

and watch him fall.



You can push him off yourself, by running into him.



The best thing may be to talk to him until the dialog option appears to push

him off.



Go to his body and pick up the key. Head to his house and go to his room for

your reward.



Reward: Ring of Happiness





================

The Coming Storm

================



Talk with a cat lady named Ahjazda who owns Things Found.



You need to get her three items: Amulet of Disintegration, Ring of Disiccation,

and Calming Pants.



The ring is easy to find at the Museum of Oddities. Simply walk upstairs,

crouch, open case, and steal ring.



The pants require just a bit more effort. Go meet Fimmion near the gates of

Bliss that lead into Crucible. He says he wants a sweetroll, so give him a

sweetroll. Go into Rendil Drarara's House and sneak into the kitchen area to

steal a roll. Now go trade.



The amulet is the most difficult to obtain. Milchar is part of a main quest

mission, but also a part of this one. Go there and enter the caves. Enter the

Tieras on the east wing. If you entered from the nexus, it will be a short

trip with one chest in a pit and a few monsters in the way. When you reach

the treasure room you face a quick puzzle. The urn is shut. Go up the steps

and turn around to see the two torch stands on both sides of the door. You

need to grab the blue torch (not pick up, GRAB), and then run to the two

spots and light them, but you have to be quick enough so the original fire

doesn't burn out. And if you fail just try again. Collect the amulet and

head back to town.



Give all the crap to the cat and claim your reward.



Reward: Ahjazda's Paranoia spell





======================

The Museum of Oddities

======================



Visit the museum of Crucible and talk with Una.



The quest is very open to whatever you wish to make of it.



**One of the quests you probably won't finish.**



Here are the random items:

--------------------------



Dagger of Friendship - look in any loot supply



Double-Headed Coin - look in any loot supply



Hound's Tooth Key - look in any loot supply



Mixing Bowl - look in any loot supply



Ring of Disrobing - look in any loot supply



Sheogorath-Shaped Amber - look in any amber supply



Soul Tomato - look in any loot supply





Set items:

----------



Blind Watcher's Eye - In the Milchar Nexus, to the left of the door where you

fight the double during the main quest. It is among a bunch of orange

lights.



Deformed Swamp Tentacle - South of Lost Time Camp, attached to a rock.



Din's Ashes - In Ebrocca Crematorium. A button under some shields will lead

you to the room.



Mute Screaming Maw - In Corpserot Prison. Where you see two chests near a

statue on the far north side, watch for the trap door, and enter the

cavern. There are two Screaming Maws, one will be mute.



Pelvis of Pelagius - Found during the main quest in my walkthrough. Go to the

Howling Halls, Congregation Chamber and look at the room directly

beside the door to the Antechamber.





Reward: The gold rewards for each item





=====================

The Antipodean Hammer

=====================



Cutter of Crucible will craft you armor and weapons out of madness ore.



The armor is heavy. Ore is found all over: dungeons, deposits, and in random

places. A matrix yields magic stuff.



Reward: Heavy Armor and weapons





=================

A Liquid Solution

=================



Talk to Sickly Bernice at her inn to learn the situation.



Go to the Knotty Bramble. This first level has only one path to the main door,

but you'll want to check the whole first level for all the treasures before

you go it. Enter the pool area. When you are to the pool it is heavily guarded

by all kinds of Grummites. Clear the area and go toward the statue, but two

more enemies will rush into the pool. Under the bridge is a path to another

section of the dungeon, so go there now. Seems like nothing special, but keep

going until you reach an area where there are some dead guys. Go to the second

dead body and move it out of the way to reveal a button that will let you into

a chamber with loot. However, once you plunder the place, the dead guys will

no longer be dead. Kill them, grab the skull, take all the loot, and make your

way to a hole. Now go back to the pool area, and make a quick exit from the

whole dungeon by taking the other path out of here.



Take the liquid to the poor girl to complete the quest.



Reward: Circlet of Verdure - keeps you healthy



**That skull will be crucial to the hill of suicides hidden quest. So hold onto

it.**



=================







************

*Hidden Quest*

************



This 'quest' does not show up in your log, and it really isn't a quest, but

worth mentioning.



*********

The Stash

*********



You will need good jumping ability to pull this one off. The note and key you

need are on the top of Cutter's Weapons.



You need to jump off the stairs that lead to the palace. Look over at the gap

between the stairs and the nearest roof. Jump as best you can. You should get

on the siding of the roof, but not be able to get up, and it will even look

like you're slipping. So go to the spot where you can run into a corner up

there (adjacent to another roof). Now keep pressing up the whole time, but also

press left and right repeatedly and you should eventually force your way up

to the roof (at least I could).



Now jump down to the roof to the south, and then jump across to the roof to

the west. You can jump south from here to go get a free ring on the top of

another roof, but only if you want to. Get back to the Things Found roof and

look north. You'll notice that you can't get up to the next roof either. You

will do the same technique as you did to the first rooftop, but now you will

do it to the corner that is sticking out. It is difficult to get on the direct

center of the corner, because it is sticking out. But once you get directly

on the edge you should shoot right up to the stone thing at the top, but you

still can't get up. No worry, move to the siding of the roof and use the

corner sicking inward (just as the first one) and you can get up.



The prize is on the next roof and you should be able to jump up to there. There

is a note and a key on the stool. Take them and read the note to find the

location of the urn. Now jump to the east roof and back to the steps to have

come full circle.



Go to the very southeastern corner of Crucible. The urn is behind Sickly

Bernice's Taphouse and it is hidden under a box in the sewage. Open, take what

you need, and you're done.





Reward: Whatever you find in the urn.





*****************





++++++++

Fellmoor

++++++++



This settlement is to the south of the Gates of Madness.



=======================

Everything In Its Place

=======================



Talk with Ranarr-Jo, or Kishashi directly. Get the spoon from the queen by

raising her disposition. Give the spoon to the king and begin learning the

situation of the evil ruler.



Now, I will tell you what I did to beat this quest. I broke into her house,

she started running down the steps, I put on the invisibility and got out of

the way, and then she ran outside. I was then free to GRAB the stuff in her

home and toss them all over the place. A message popped up saying that I

wrecked her home, but you still need the book. So then I went outside and came

right back in to find her walking back up the steps. I just pickpocketed her

and stole the book. Mission done. Talk with the dude and the quest is complete.



**You can't use invisibility outside or you'll lose it inside.**



However, I am guessing that this won't work for everyone. You can try to get

lucky and catch her sleeping, but that is rare. I guess you will have to try

and wreck her house before she gets upset with you. And then exit and enter

to try and steal the book. And if all else fails, just try to kill her outright

in her home. But I am thinking the best way is to use invisibility.



Reward: Ring of Mind Shielding, and a book.





=======================





++++

Hale

++++



This town is just north of Milchar.



==============

To Help a Hero

==============



Talk with Pyke to get the quest rolling.



The Fetid Grove is north of Split. Inside, go up, right a bit, up, and then

left all the way to the door. In the next area be sure to sneak through the

narrow path to avoid alerting the whole place. Sneaking will pay off big time

as the enemies are spread out quite a bit. Clear the place out and grab the

medallion in the chest.



Exit the cave the way you came in and return the thing to Pyke.



Reward: Thorn Shield, great if you have Heavy Armor





====================





+++++++++

Highcross

+++++++++



This town is to the northeast of New Sheoth.



=====================

Taxonomy of Obsession

=====================



Speak with Mirili Ulven for the quest. Make her like you first, of course.



You are now tasked with finding basically every plant product in the Isles.





Mirili's Research

-----------------



Alocasia Fruit - near Mirili's house.



Aster Bloom Core - on the side of Bruscus's house nearby.



Black Tar - Rendil Drarara's house in Bliss.



Blister Pod Cap - I found one on a cupboard in the bedroom of the Mania house.



Congealed Putrescence - found in a barrel near a bunch of boxes in the Duke of

Mania Quarters.



Digestive Slime - called Letifer Orca Digestive Slime, found in Mania Quarters.



Elytra Ichor - go kill and elytra, duh.



Flame Stalk - found in Bliss.



Fungus Stalk - found in Sheogorath's throne room.



Gas Bladder - called a Red Kelp bladder, found in the Mania garden.



Gnarl Bark - go kill a Gnarl, duh. Deepwallow too.



Grummite Eggs - in Mirili's House.



Hound Tooth - in Mirili's House.



Hunger Tongue - go kill a hunger, duh. Earil's shop.



Hydnum Azure Giant Spore - on the big tree near her house.



Pod Pit - Rendil Drarara's house in Bliss.



Rot Scale - Look on the right side of Blackroot Lair on the first level. Save

before you go in.



Scalon Fin - go kill a scalon, duh. Xaselm, the big bedroom.



Screaming Maw - found in Mania Quarters.



Shambles Marrow - go kill a shambles, duh. Xaselm, the big bedroom.



Swamp Tentacle - found in Sheogorath's throne room.



Thorn Hook - table of Erver Devani's house of Deepwallow (south of New Sheoth).



Void Essence - in Mirili's House.



Watcher's Eye - In the Fountainhead, head south (save before you go in). All

over the place too.



Withering Moon - found in Sheogorath's throne room.



Worm's Head Cap - near Mirili's house.





**If anyone finds better locations, drop me a line.**





Mirili's Bestiary

-----------------



Now you have to get the following beasts to follow you to the scientist.



When you find one, just run back to the town and hope that she will eventually

subdue it. Bring it close to the center of town. Also, only do this at night,

or whenever she does her research outside. Be sure to save before you start to

lure a beast.



**My Mirili glitched up a bit and would sometimes stay in her house. I think

it was because I would go inside her house when she was still in it, so

try not to do that. But if she is stuck, just punch her and lead her

outside, then yield to her. Get your monsters or whatever, but be sure

to turn yourself into the authorities, and be sure to dump your stolen

items before you do; pay the gold.**





Baliwog - I found one in the water that you can reach from the trail behind

Highcross. And if you don't find one immediately, just follow the coast

and hope no other monster gets in the way.



Elytra - I found this to the east of the town.



Gnarl - I found one to the south. (make it follow you into a house if she

refuses to catch it, and then come back out).



Scalon - I found one near the dock by the water below.







Reward: All the gold you earned





==================





+++++

Split

+++++



This place is to the north of the Hill of Suicides, on the mountain range and

directly between the realms of Dementia and Mania.



================

The Great Divide

================



**WARNING: if you choose to do this mission and you have not yet been involved

with the Dark Brotherhood of Cyrodiil, then do NOT SLEEP at any time

after this quest IN THE SHIVERING ISLES. Basically, after you beat this

go back to the real world and then sleep. You will glitch up the game

if you do it in the isles.**



Talk with both Horkvirs to learn the situation.



Your choice, either kill the lazy or the busy people.



The assassinations are fairly easy. Simply move time to midnight and kill each

person in their sleep; may need a few swipes. Meet your Horkvir during the day

to claim your reward.





Reward: Gold





=================





+++++++

Vitharn

+++++++



Vitharn is found on the Madgod's Boot to the south, in a region known as the

Shallow Grave.



=================

Ghosts of Vitharn

=================



When you approach you will notice a war between green ghosts and blue ghosts.

Help the blue guys win when you can, but you're trying to get inside the

city-fort. The ghosts may also drop madness items that are sure to sell well,

but it may be hard to find them in the water. You'll also notice that the main

gate is chained shut with mystic power. Walk to the southeast to find the

way into the place; the door is under a tree.



Fight a few ghosts on your way to the next area, nothing special. Go around

the gate to find a door into the settlement where you will be confronted by

a friendly blue ghost.



To start, go forward down the hall a bit until you find a table. Look under one

of the bowls to pick up a key. Keep going until you are in a holy place and

there is a button up on a chair thingy. Press it and go inside. There will be:

dagger, nugget, jewelry box, and a caliper. Go back to where you first met

the count and enter the throne area. Keep going into the next room and look at

the second set of beds to find a doll. Proceed into the armory. Use the key and

sneak inside the armory. Don't let him see you as you grab the arrows through

the shelf, the calipers, and repair hammers; the chests are opened with the

key, but they contain crap. Now go outside.



Don't try to fight, that is not the goal. Instead, watch the scene and see how

the poor guys were killed; it was because the three people guarding the gate

did not do too well to defend the back. Give the arrows to the archer up top

(if she dies, just wait for it all to reset). Now give the mage below his

dagger (watch for a possible glitch here where you can't move after he steals

some of your magicka; you can go to the tomb and give him the stone inside

to him instead of the dagger). Enter the tomb in the corner of the battlefield.



Place the doll into the fire. Raid the tomb now, because after the quest you

will be unable to get back in. Now go back out and tell the ghost that flees

the battlefield what you did with his doll. Watch the events now to see that

only one fanatic lives. Now go back inside to see the count.



**Save now to avoid a possible glitch where the enemy doesn't show up.**



Talk to the count and come back out. Summon a creature to help you know who to

fight. The bad guy you need is the one with the dark sword. Kill him, talk with

the count one more time, and then you're done.



Reward: Count Cirion's Helmet





=================



++++++++++++++++







************

*Hidden Quest*

************



Another 'quest' that will not show up in your log, but is a task.



==============

Suicide Skulls

==============



The Hill of Suicides is hard to miss, it's directly in the center of the map

and has a big label.



No need talking to the ghosts, let's just start collecting skulls. A man in

Deepwallow can give you the idea of what to do, but no need to go.





Bog-Trotter's Skull

-------------------



This skull should have already been picked up in Sickly Bernice's quest. If you

don't have it, go to the Knotty Bramble and take the little path at the pool

to eventually find a 'tomb' with two dead guys. Push the second guy you run

into out of the way to reveal a button. Go into the treasure room that the

button opens, fight the two dead guys, and then grab the skull, along with the

other treasures.



No need to take the skull to the ghost right now, just save them all for the

end.



Gadeneri Ralvel's Skull

-----------------------



If you ever wondered what was in that dungeon where you found Dyus, now is your

chance. Fall down into the pit of Knifepoint Hollow and enter the door. Grab

some Zealot stuff to help you out. At the very end of the dungeon, where you

will find a tough enemy inside a room, clear the place and look at the back of

the statue to the north. Push the button to open the room. The skull sits on

a chest.



**Yes, with the Zealot clothes on you can run through the entire dungeon all

the way to the last room, even past the monsters.**



**If you couldn't reach the chest over the gap the first time, don't try it

again.**



Limark's Skull

--------------



Look in the Milchar Xetrum; it's directly in south when you enter the Nexus.

There will be a monster by the fire, go left. Another monster will guard a

room to the south that will have a skeleton. Grab the skull and get out.



M'Desi's Skull

--------------



The Rotted Den is south of Fellmoor. The Sanctum is the middle room when you

reach the statue. Go inside and make your way east and then all the way south

to find the skull on top of a chest.



Salonia Viria's Skull

---------------------



Found in the Cann Amphitheater. Follow the stone pathway in the first hall, and

take the path on the east side when you reach the big room. In the theater take

the path until you can take a right. Keep going until you hit a small room

where two heretics patrol, and the skull sits under a bust.



**Grabbing the heretic clothing will help you sneak around.**



------------------------



With the skulls in hand, first go to Deepwallow (south of New Sheoth) and speak

to Erver. Now go to the hill (Split and then south if you've never been). Find

each ghost and give the ghosts their respective skull.



Now go back to Deepwallow and talk to Erver to gain some gold.



Reward: Risen Flesh spell, to revive people





************************





Quick note: I say visit the Blackroot Lair. It's pretty cool to help the Gnarls

escape, and I was able to get tons of useful items.









*****************************************************************************

* 6. Enemies seimene *

*****************************************************************************



For those that need quick reference.



============

All Enemies:



++++++++

Baliwogs - Little frog things that hang out near water. Fast devils.



Reward: May have pearls

++++++++



+++++++++++++

Dark Seducers - Only enemies in a few quests. Just block and attack.



Reward: Usual stuff from humanoids.

+++++++++++++



++++++

Elytra - The obligatory bug type. Strong, and they have a stinger attack.

Use fire.



Reward: Not much

++++++



++++++++++++++++++

Failed Experiments - Only found in one quest. The zombies, of course.



Reward: Nothing

+++++++++++++++++++



+++++++++++++++

Flesh Atronachs - These guys are monsters when it comes to offense, but they

seem to lack any defense. That is, they are easy to kill so long as you are

quick and deadly; but they will most likely heal themselves one time.



Reward: Void Essence, worth selling

+++++++++++++++



+++++++++++

Gatekeepers - An enemy one time, but some say that the one you make will attack

you too. Not sure why. Either way, the bone arrows will kill it; but don't

try killing the one you make (then things become really pointless on so many

levels I can't even count!)



Reward: Keys to the Isles

++++++++++++



+++++++++++++

Golden Saints - An enemy only once, and it's up to you. Hack, block, and slash

work here.



Reward: Humanoid stuff

+++++++++++++



++++++

Gnarls - The obligatory tree monsters... wait a minute, that's not right! These

things are really tough, especially the ones in that second-to-last mission.

Those Gnarls get stronger from destruction magic, but Damage Health spells

seem to get around this. And watch out for their silence spell.



Reward: Sometimes Amber

++++++



+++++++++

Grummites - The obligatory everybody-hates-these-guys enemy. They are similar

to humanoids, but they also use poisons on their weapons.



Reward: Humanoid stuff

+++++++++



+++++++

Hungers - Not encountered much. They are pretty tough and fast, but not too

much special here.



Reward: Not much

+++++++



++++++++++++++++

Knights of Order - These are the main enemy in the game. Get used to fighting

them because you'll literally be thrown waves of these guys. Fire seems to

do them right, and be sure to watch for their spinning attack which will

disarm you every now and then.



Reward: Heart of Order, used to jam Obelisks and unlock some chests

++++++++++++++++



++++++++++++++++

Priests of Order - Found near crystals and sometimes doing other naughty things

here and there. Easy-to-kill mages, but they tend to run off. At least they

don't summon stuff.



Reward: Some of the best loot in the game, including the staves at the end

++++++++++++++++



+++++++

Scalons - Big beasts that live in water; no, I mean they are found deep under

the water sometimes. Watch out for that lunge attack and you'll do fine, I

hope. They can take lots of damage.



Reward: Not much

+++++++



++++++++

Shambles - These things are interesting. First, you can't tell when they are

about to attack, and it may either be a magic or damage attack. They can take

a good bit of damage. And they even leave an ice blast after you drop 'em.

They suck!



Reward: Not much

++++++++



++++++++++++++

Skinned Hounds - The bite IS tough, but they have no defense; duh, they have

no skin! Use fire and damage health stuff to kill quickly.



Reward: Not much, yet again

++++++++++++++



++++++++++++++++

Zealots/Heretics - Found in the campsites in the wild. Just mages who summon

stuff and run away. Kill with prejudice.



Reward: Mixed, and don't forget the chests in the camps

++++++++++++++++



Best for last:



++++++++

Jyggalag - One of the few bosses in the whole Oblivion game. I'm sure you

could slash and block with this guy and win, but I have a better plan. Use the

two staves you plundered from the quest right before this one and simply

backpedal your way around the grounds (and to victory!). Really, each staff

will inflict massive damage and you only need to be precise. He will go down

in no time. And if you somehow don't have the staffs with you, then I would

recommend using bows and magic in their place. A summon can also distract him

for a while, but rarely. Not too tough really.



Reward: Nothing but a big ol' steamin' pile of satisfaction!

++++++++

============





*****************************************************************************

* 7. Credits/Copyright *

*****************************************************************************



-----------



Please contact me if you need any help, if you want to praise me, if you want

to talk, or if you want to ask a question. And if you must send a flame, please

be nice so that I'll consider it. Also, if you have a cool trick or comment

that you want me to add to this guide, good luck, I don't accept just anything.

You will have to present it well and I will have to like it a lot!





Please have 'Shivering Isles' in the title.





My email:



[email protected]





PS - If I don't respond, don't take it personally, but there is most likely a

good reason (lazy, heard it a million times, it's stupid, etc.).



-----------





-----------

I have other guides floating around too. They are:



Resident Evil 4

Dead Rising

Gears of War

Lost Planet

Crackdown

GRAW 2

Rainbow Six Vegas

Oblivion (work in progress)

Knights of the Nine

The Darkness







I've also been published in GamePro magazine, June 2007. Pretty cool if you ask

me, and all because I write these little guides.







Here is my list of sites:



GameFAQs (main host site)

GameSpot

GamerHelp

MyGamingHelp*

IGN

SuperCheats

CheatCodeCentral (cheatcc.com)

GamersTemple (http://www.gamerstemple.com/)

and even a few foreign and other random sites



*Not launched





All other sites must ask permission if they want this. All I ask is that the

guide be ad-free and in this text format.





Here is my small site:





www.thechaosuniverse.com





Give it a visit, and see if you like.



-------------





---------

COPYRIGHT

---------



This guide may not be reproduced under any circumstances except for personal,

private use. It may not be placed on any web site or otherwise distributed

publicly without advance written permission. Use of this guide on any other web

site or as a part of any public display is strictly prohibited, and a violation

of copyright.



All trademarks and copyrights contained in this document are owned by their

respective trademark and copyright holders.





Copyright 2007 Brad Russell



Upcoming Releases
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.
Kindred Fates is an open world monster battling RPG, and a love letter to the monster battle genre. Our goal is to evolve the genre, and finally bring fans what they've been asking for.
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player game (known as Squadron 42). The game will also feature VR support.
Reviews
9 REDMAGIC 10 Pro Review
With a new Snapdragon processor comes a new REDMAGIC 10 Pro phone incorporating it. For those gamers or power users…
X