Castlevania: Curse Of Darkness FAQ/ Walkthrough

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/ __ | | | | (_)

| / / __ _ ___| |_| | _____ ____ _ _ __ _ __ _

| | / _` / __| __| |/ _ / / _` | '_ | |/ _` |

| __/ (_| __ |_| | __/ V / (_| | | | | | (_| |

____/__,_|___/__|_|___| _/ __,_|_| |_|_|__,_|

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +

___ _ _ ___ ___ ___ ___ ___ ___ _ ___ _ ___ _ ___ ___ ___

/ __| | | | _ / __| __| / _ | __| | /_ | _ |/ / | | __/ __/ __|

| (__| |_| | /__ _| | (_) | _| | |) / _ | / ' <| .` | _|__ __

___|___/|_|_|___/___| ___/|_| |___/_/ __|__|__|_|___|___/___/



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Castlevania: Curse of Darkness

FAQ/Walkthrough

Version 1.6



Authored by: Berserker



Last updated: July 6, 2007

[email protected]



This document Copyright 2006 Kevin Hall (Berserker)

Castlevania: Curse of Darkness Copyright Konami 2005.

___

/ __

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ SECTIONS ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Press Ctrl + F then type in one of the codes below to go directly to that

section.



Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00]



Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]



Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]



- Stage 01 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT01]

- Stage 02 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT02]

- Stage 03 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT03]

- Stage 04 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT04]

- Stage 05 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT05]

- Stage 06 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT06]

- Stage 07 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT07]

- Stage 08 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT08]

- Stage 09 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT09]

- Stage 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT10]



Section IV: Extra Quests . . . . . . . . . . . . . . . . . . . . . . [EQ00]



Section V: Maps . . . . . . . . . . . . . . . . . . . . . . . . . . [MP00]



Section VI: Innocent Devil Info . . . . . . . . . . . . . . . . . . . [ID00]



Section VII: Combineable Items and Material . . . . . . . . . . . . . [CI00]



Section VIII: Enemy Steal/Item Drop List . . . . . . . . . . . . . . . [ES00]



Section IX: Chairs and Unlockables . . . . . . . . . . . . . . . . . [CH00]



Section X: Trevor Mode Mini Guide . . . . . . . . . . . . . . . . . [TM00]



- Trevor's Special Weapons

- Stat Increases

- Trevor Move List

- Special Whip Effects

- Item Locations/Whip Locations/Boss Tips/Mini-Walkthrough



Section XI: Frequently Asked Questions . . . . . . . . . . . . . . . [FQ00]



Section XII: Everything Else . . . . . . . . . . . . . . . . . . . . . [EV00]



- Copyright

- Special Thanks

- Contact Info

- About Me



___

Se/ __tion I [IN00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ INTRODUCTION ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Three years have passed since Trevor's ultimate confrontation with Lord

Dracula. With his dying words, the dark lord left a curse upon the land of

Europe that enshrouded its inhabitants with desires of cruelty and has been the

cause of many deaths over the past three years. The people's hearts are now

influenced by darkness as they gave in to the curse.



Formely in league with Lord Dracula, the Devil Forgemaster, Hector, who

previously gave up his dark powers, now seeks revenge upon a fellow Devil

Forgemaster known as Isaac for falsely accusing his beloved of being a witch,

and thereby orchestrating her death. Hector sets out for Dracula's Abandoned

Castle in the land of Valachia to seek revenge for this tragedy. There he will

find Isaac and confront him. But in order to face Isaac he must first reawaken

his dark powers that he gave up long ago.



This guide will give you a full walkthrough for the main game, revealing every

item contained within and all secret areas to help you gain 100% completion.

The walkthrough section has maps of each area outlining the paths that I am

describing. The maps are sometimes a little off here and there, so be sure to

use your in-game map as well.



As in my other walkthroughs, I have stayed away from anything dealing with the

plot, but if you consider boss names a spoiler, then tread carefully. Please

enjoy this FAQ and give me an email if you have any questions, comments, or if

you find anything that I missed. Any comments, suggestions, questions, etc.

are always welcome. Email me at [email protected]. Also, if you find

any errors in this FAQ (I don't care how little of an error), then please email

me about it.



+ + +

++++++++++++++++ ~~ "Then this is the hour of your death!" ~~ +++++++++++++++++

+++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

___

Se/ __tion II [BS00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ BASICS ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~

+ Controls

~~~~~~~~~~



++ Default Control Setup



X: Jump

Square ([]): Attack

Triangle (/): Innocent Devil Action

Circle (O): Final Attack/Steal (Lock-on)/Examine

L1: Reset Camera

L2: Change Lock-on Target

R1: Guard

R2: Enable/Disable Lock-on

Left Analog: Move Character

Right Analog: Move Camera

Start: Display Character Menu

Select: Display Map

R1 + []: Launcher

[] + X: Flying Uppercut Launcher

D-pad Up: Cycle through Innocent Devil settings

D-pad Down: Cycle through Innocent Devil settings

D-pad Left: Cycle through Innocent Devil commands

D-pad Right: Cycle through Innocent Devil commands



~~~~~~~~~~~~~~~~~

+ Hector's Skills

~~~~~~~~~~~~~~~~~



Hector will gain many skills throughout his journey that will improve his

combat and allow access to new items. Please note that all of these skills

must found in a stage before you can execute them.



Quick Step

----------



Location: Abandoned Castle



Hold the Guard button, then press any direction and tap the Jump button to

quick step in that direction. Hector will roll or flip in the direction

pressed. Please note that I will sometimes refer to this as "roll" or

"sidestep".



Double Quick Step

-----------------



Location: Abandoned Castle



This is another variation of the Quick Step, but will allow Hector to add

another flip behind the first quick step. His first quick step will also have

no lag after gaining the Double Quick Step, which one should take advantage of.



Perfect Guard

-------------



Location: Baljhet Mountains



Perfect Guarding can be intiated by blocking the second right before an enemy

attack connects. Hearts will be gained for each successful perfect guard.

Every move in the game can be perfect guarded against whether it is blockable

or not.



Steal

-----



Location: Baljhet Mountains



To steal from an enemy, use the use the Lock-On button to target an enemy then

wait for the cursor to turn purple then press the Final Attack button while

standing next to the enemy in order to steal from him. Most enemies' window of

steal will only open while they are perfoming a specific animation. See the

enemy section to find these specific animations.



Marker Mode

-----------



Location: Garibaldi Temple



The Marker will allow you to open the map and place an "X" in an important

area. I will use this frequently in the guide and will ask you to place a

certain color mark on your map so there are no questions as to the location

when I go back over it in the backtrack section of each stage. Here are the

controls for the Marker:



X: Place mark

/: Erase mark

[]: Change color

Left analog stick: Move map

Right analog stick: Tilt/Rotate map

R1, R2: Zoom Out/Zoom In

L1, L2: Cycle to mark

O: Info ON/OFF

Start: Enter/Exit marker mode



~~~~~~~~~~~~~~~~~

+ Innocent Devils

~~~~~~~~~~~~~~~~~



Similar to the Familiar feature in previous Castlevanias, Innocent Devils are

summoned creatures that will help the main character in battle. Innocent

Devils can be found in Devil Forges throughout the game and will assist Hector

in a variety of ways. Hearts are the main power source for Innocent Devils.

Their current life is displayed in hearts and each time you use an ability that

consumes hearts or the Innocent Devil is hit, it will lose life. When an

Innocent Devil's life gauge is fully gone it will revert back to soul form and

will only be able to follow Hector by his side. Collect hearts to replenish

their life gauge and revert them back to material form if they sustain too much

damage.



Finding Innocent Devils

-----------------------



Innocent Devils are found in certain stages behind a green door, which

represents a Devil Forge. Enter the Devil Forge and Hector will use his powers

to awaken the Innocent Devil contained within.



Using Innocent Devils

---------------------



On the character menu (pause menu), choose "Summon" to display your current

Innocent Devils, then choose one to summon that Innocent Devil. While the

Innocent Devil is summoned, change his settings from "Auto", "Command", or

"Guard" using up of down on the D-pad.



Auto = Innocent Devil will act on its own and attack the enemy using any

abilities that it wants.

Command = Innocent Devil will still attack randomly, but will not use an

ability unless ordered by the player.

Guard = Innocent Devil will defend itself and will not attack.



Cycle through the Innocent Devil's current abilities using left or right on the

D-pad and press / to issue a command.



Chain Attacks

-------------



Some Innocent Devils will add an attack to the end of any of your attack

combinations by performing a single press of the final attack button when the

"Chain" word bubble appears during the final attack.



Leveling Up Innocent Devils

---------------------------



A summoned Innocent Devil will level up along with Hector as he defeats enemies

in battle. The Innocent Devil's heart capacity will increase per level, stats

will increase, and it will learn new abilities depending on the number of

enemies defeated. Some restrictions apply on the abilities for some Innocent

Devils (see ID section).



Innocent Devil's Status Enhancements for Hector

-----------------------------------------------



Each Innocent Evil that Hector summons will affect his status depending on the

Innocent Devil that he chooses. Pause the game and press the right shoulder

button for a display of the current ID's statues enhancements for Hector. Look

toward the bottom for a blue box with a Hector sillouette similar to the below

diagram.



+--------------------+

| +STR ??? -> |

| +CON ??? -> HECTOR |

| +LCK ??? -> |

+--------------------+



The extra stats are also displayed under Hector's stats near the middle.



Evolving Innocent Devils

------------------------



An Innocent Devil will be given the opportunity to evolve into another form

with new abilities once enough evolution crystals have been collected from

defeated enemies. The crystals will be available in five different colors and

will determine the path that the Innocent Devil will evolve. The evolution

crystals collected from enemies will depend on the current weapon that Hector

equips.



Red = Sword

Green = Spear

Blue = Axe

Yellow = Knuckles

White = Special



The evolution path for each Innocent Devil will vary depending on the type.

Eventually an Innocent Devil will reach a point to which it cannot evolve

anymore. To turn off an Innocent Devil's evolution, choose "Summon" under the

character menu and press right or left while an Innocent Devil is selected to

enable or disable the evolution of that particular Innocent Devil (Crystal

selected = Evolve, Crystal not selected = Do not Evolve).



Breeding New Innocent Devils

----------------------------



After gaining a certain amount of levels and fighting a certain amount of

enemies, each Innocent Devil type will produce a Devil Shard that can be used

to incubate a new Innocent Devil. The new Innocent Devil will start from the

beginning of its evolution cycle. Breed new Innocent Devils from the Devil

Shards at Julia's Shop in the Bahjhet Mountains.



Storing Innocent Devils

-----------------------



Hector can only hold a certain amount of Innocent Devils at a time, so Julia

will allow you to store Innocent Devils at her shop. She will keep them for

you until you decide to take them with you. Extra ID pockets will allow Hector

to carry more Innocent Devils and finding a new Innocent Devil will allow him

to carry more as well.



Innocent Devil Chart

--------------------



Location: Baljhet Mountains



Once this item is gained, you will be able to view the various Innocent Devil

charts for each Innocent Devil type in the main menu by pausing the game,

pressing one of the shoulder buttons, and choosing "Chart". This will show you

the different paths that an Innocent Devil can evolve and what weapons and how

many crystals are needed to evolve it along said path. An Innocent Devil's

chart will be filled out as you evolve each type. Some Innocent Devils require

a certain weapon in order to evolve them to a specific evolution.



~~~~~~~~~~~~~~~~~~~~

+ Hector's Move List

~~~~~~~~~~~~~~~~~~~~



Normal Sword and Axe

--------------------



Stepping Slashes (A) Energy Wave (FA)

/

/

/

/

Jump Slash (A) Spinning Overhead (FA)

/

/

/

/

Stab (A) Spinning Slash (FA)

/

/

/

/

Upward Slash 2 (A) Sword/Axe Throw (FA)

/

/

/

/

Upward Slash (A) Handle Strike (FA)

/

/

/

/

Horizontal Slash (A)



Large Sword

-----------





Thrust (A) Ground Stab (FA)

/

/

/

/

Side Slash (A) Blade Twirl (FA)

/

/

/

/

Upward Slash (A) Spinning Ground Smash (FA)

/

/

/

/

Horizontal Slash 2 (A) Force Stab (FA)

/

/

/

/

Overhead Slash 2 (A) Blade Ram (FA)

/

/

/

/

Overhead Slash (A)



Fencing Sword

-------------



Overhead Combo (A) Stepping Mega Thrust (FA)

/

/

/

/

Hopping Slash (A) Rapid Thrusts (FA)

/

/

/

/

Side Slash (A) Needle Ground Stab (FA)

/

/

/

/

Thrust 2 (A) Sliding Stabs (FA)

/

/

/

/

Thrust (A) Low Slash Combo (FA)

/

/

/

/

Overhead Slash (A)





Large Axe

---------



Overhead Smash 3 (A) Axe Spin (FA)

/

/

/

/

Side Slash 2 (A) Uppercutting Ground Pound (FA)

/

/

/

/

Overhead Smash 2 (A) Axe Plow (FA)

/

/

/

/

Side Slash (A) Upward Strike (FA)

/

/

/

/

Overhead Smash (A)



Knuckles

--------



Overhead Kick (A) Burning Ground Smash (FA)

/

/

/

/

Backhand (A) Ground Spin (FA)

/

/

/

/

Roundhouse (A) Rapid Jabs (FA)

/

/

/

/

Overhead Punch (A) Spinning Jump Kick (FA)

/

/

/

/

Straight Punch (A) Sliding Punch (FA)

/

/

/

/

Backhand Roundhouse Combo (A) Hammer Punch (FA)

/

/

/

/

Jab (A)





Special

-------



The special weapons all have unique moves that can be performed by by tapping

the Attack (A) button. Most of them are single attacks.



++ Gatling Gun



Rapid Fire (Hold A)



Hector will fire a stream of bullets at the area directly in front of him. You

can turn him to the sides slowly as he fires by holding to the left or right.



++ Bomb



Bomb Blast (A)



Hector will leave behind a bomb in midair. Three of these can be left at a

time. A bomb will go off after a few seconds or when an enemy touches a bomb.



++ Boomerang



Boomerang Throw (A)



Hector will throw the boomerang and it will fly either upwards, downwards, or

straight toward the left side. The boomerang will not return.



++ Fire Flask



Fire Bomb (A)



Hector will throw a fire flask and the flask will break apart engulfing that

area in flames. The flask can also be broken on a wall and the flames will

fall to the ground.



++ Shuriken



Shuriken Throw (A)



Hector will throw three shurikens at the enemy. The range is not that great,

but you can keep rapidly throwing shurikens without stopping. All three

shurikens thrown will take damage from the enemy.



++ Hien



Punch Combo (A, A, A)



Hector will do a three hit punch combo with the tonfa-like weapon.



++ Spike Shield



Shield Smack (A)



Hector will swipe the area in front of him with an upward strike.



++ Bat



Homerun Swing (A)



Hector will rear back and deliver a powerful bat swing to the enemy. This will

almost always knock down a standing enemy. The delay before the swing is quite

long.



++ Electric Guitar



Play Stance (A)



Hector will jam on the guitar and enter a play stance. From the Play Stance,

you can do the following...



Guitar Jam (A, A, A)



The first attack will actually send Hector into play stance if he is not

already there. Hector will jam on the guitar a total of three times. Once

while standing, once while bent over, and one while holding the guiatar behind

him.



Guitar Bash (FA)



This can ONLY be done while in Play Stance. Hector will lean the guitar back

and bash it over the enemy's head.



(MOVE LIST UNFINISHED!)



+ + +

+++++++++++++++ ~~ "What a horrible night to have a curse!" ~~ ++++++++++++++++

+++++++++++++++++++++++++++ - Simon's Quest (1988) ++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

___

Se/ __tion III [WT00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ WALKTHROUGH ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Maps are displayed throughout this walkthrough for every room though they are

sometimes not exactly drawn too well for obvious reasons.



For the maps, use this as a legend:



+--------------------------------------------------------------------------+

| ! = Important item (may be behind a breakable wall) |

| ? = Secret area that I have marked in the backtrack section |

| * = A chair |

| W = Warp room |

| S = Save room |

| >,<, v, ^ = Represents the way that I am describing in the paragraphs |

| Sometimes I will not mark the paths that I describe since it |

| would only clutter the map and confuse the player. |

| I = A wall (just in case someone asks) |

| -, - - = Doors |

| AC, MA... = Acronyms for the stage names, in this case Abandoned Castle |

| and Mortvia Aqueduct. |

| 2F, 1F... = Floor Numbers |

+--------------------------------------------------------------------------+



Be sure to place a mark in all areas that I tell you to if you want to remember

the location for a certain secret area.



+------------------------------+

| Red Mark = Devil-Type ID |

| Black Mark = Battle-type ID |

| White Mark = Mage-type ID |

| Green Mark = Bird-type ID |

| Yellow Mark = Fairy-type ID |

| Blue Mark = Water Drain |

+------------------------------+



Each stage walkthrough has a backtrack section that will help you to achieve

100% in that stage when you have the requirements for that specific area. I

have also noted certain enemies that you should steal from while on your

journey through the stages. If you intend to make some of the best items in

the game, then I would suggest that you steal from each enemy that has an

important material the first chance you get. With that said, now onto the

walkthrough!

[WT01]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 1 ~ Abandoned Castle ~~ ~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



And so the curtain opens on a new installment of the Castlevania series...



++ Abandoned Castle - First Floor



When the beginning cutscene ends, head to the _____ ____

north to collect a few items. Press the Select ( _>__>_ I

or Back button to bring up your map and make sure I^( IvI

that you are looking at the map in "Fixed Mode". I I I I

Press []/X on the map screen to cycle between _______)^I IvI

Fixed and Free modes. Fixed mode will always ( _>__>__) I I

remain the same no matter where you move, while I^( IvI

Free mode will change depending on the way you I I I I

move - the map will fix itself to face the way I^I IvI

that you are going. Run across the drawbridge I I I I

to find a lit up path ahead. You can strike |^| )v)

the candles with the attack button, but they | | ) )

will not leave you anything except for a bit I^I )v)

of cash (possibly) for the moment. Follow the I I /

narrow path along the mountainside and at the I^I /

end you will find a ++POTION++ and possibly I I ( ! )

another item. If you have a Castlevania: I^I ___/

Lament of Innocence save on your PS2 memory I I

card then you will find the ++MOAI++ stone at I^I

the end of the path as well. This can be sold ___I I___

later for a hefty price or it can be used to / ^

restore all of your health. Konami purists | |

should recognize the statue head from Gradius | |

since it appears in a number of Konami games. | |

Head back to the south and reenter the ____ ____/

Abandoned Castle. I I



Walk up the steps to where Isaac was standing earlier and open the door. The

door behind you will block off and, as you step forward, an Executioner will

knock down the wall up ahead and attack. Use combos with the attack button to

finish him off quickly. You can only chain four button presses at the moment,

but that will change later. During the normal attack combo, press the Final

Attack button to end the combination with a hard-hitting attack. The animation

will differ based on how many normal attacks you chain. Use the Block button

to guard his attacks if he leans back and tries to hit you. Once he is

disposed of, the door in the area will be unbarred and a ++MEMORIAL TICKET++

will fall from the ceiling up ahead. Enter the blue door up ahead to save your

game. Throughout your quest the blue doors will be a sign of a save room.

They will appear as red rooms on your map. Choose to "Register Memorial

Ticket" to designate that room as your save room to warp to if you use a

Memorial Ticket. You will need to constantly reregister your Memorial Tickets

throughout your journey if you choose to use them.



~~ 10.09% ~~



(map continued from above map)



__________________I I___________________

I ___________ _>__>__>__>__>__>- I

I I |S| IvI

I ~~~~~~~~~~/ (_) I I

I ~~/_____ _____ IvI

I I I I____________________I I I I

I I = ____________________ I IvI

I I I_____I I__ __I I I

I I I I IvI

I I I I I I

___I I _____ _I I_ -v-___

I I I I____________________I I I I

B1F< I >B1F ____________________ I I ! I

I_____I I_____I I__v__I I__v__I

2F 2F



Exit the save room and head down the corridor on the east side (look at the

map) and enter the door at the end. A few Skeletons will appear along the way.

Keep heading south from the next room and you will eventually enter a room

where the doors will seal off and you will be forced to fight a group of

Skeletons. Fight them off and grab the ++QUICK STEP++ skill from the middle of

the room. This will allow you to quickly roll or flip out of the way of an

attack while guarding. Press a direction and the jump button while guarding to

have Hector quickly move in the corresponding direction to avoid an oncoming

attack. Walk up the stairs on the south side.



Abandoned Castle - Second Floor (Outside)

_____ _____

/ _________________________/

( ! <_-<__<__<__<__<__<__<__<_-< < )

__ I |S| __ __/

IvI _____ (_) _____ I^I

I I I I _____I I I I

IvI 1F< I I ___ >3F I^I

I I I_ _I I I I_ _I I I

IvI I I I I __I I I^I

I I I I I I (_S I I I

IvI _I I_ I I _I I_ I^I

I I I I___I I I I I-I

IvI I _____I I I I-I

I I I_____I I__v__I v

_IvI 1F 1F



When you reach the outside, move north along the path ahead. Fenrirs will

teleport in front of you and attack. Use normal strikes and you should be able

to knock them down with the final hit of the combination. While they lie on

the ground helplessly, beat them down with constant attacks. Some Skeletons

will attack near the end by the west door. Head to the west to find some more

Skeletons and a save room on the south side of the wall. Keep heading west and

go through the door at the end. On the other side, grab the ++ABANDONED CASTLE

MAP++ from the middle of the area. Now most of the map will be filled out for

you. Head down the path to the south while fighting Fenrirs and Skeletons then

enter the door.



(next map continued from above map [west side])



You will be sealed inside of an area with Skeletons and a Cyclops. _IvI

Focus most of your attacks on the Cyclops and take him out quickly / I__

since he poses the biggest threat. Be sure to block when he leans ( v |

his club back. After the Cyclops has been defeated the doors will __ __/

unseal. Enter the door to the south. The treasure chest to the _IvI_

right side cannot be opened just yet. Head into the greenish door I I

to the south for a cutscene. This is one of many Devil Forges and I v I

they will always be behind a green door. After the cutscene, you I_ _I

will gain the ~~FAIRY-TYPE INNOCENT DEVIL (ID)~~. The IDs IvI

throughout the game are fueled by hearts. Their life gauges are I I

composed of hearts and many of their abilities will drain their IvI

life gauge so you must always collect hearts to replenish their /

life. Now you will be able to collect hearts from some candles as ( ! )

well as enemies to give your current ID energy. An ID cannot die, ___/

but they will revert to soul form if they take too much damage.

While in soul form, they will merely follow Hector and will not be able to

perform abilities. Collect hearts to restore them to their material form.

They will gain experience as you do. The Fairy-type can be set to "Auto" or

"Command". Auto will allow her to act on her own, while Command will give you

control over her. Use the D-pad to select between the different settings and

commands. Press the Innocent Devil Action button to issue a command to your

ID. For more info, see the Innocent Devil section under the Basics section.

Go ahead and name your ID then go back to the area with the treasure chest.



When you go back outside, press the Action button near the treasure chest with

the Fairy-type ID equipped, to have her open the chest and reveal the ++DRAGON

CREST++. Now you need to go all the way back to the very first save point at

the beginning of the Abandoned Castle.



~~ 23.85% ~~



When you get back to the first save room, take the west path this time. In the

water, Mermen will attack. Once you start to hit them, it will completely stun

them, so attack frequently to keep them from rolling or clawing at you. Walk

through the water and head south to the door at the end. Grab the ++POTION++

and place the Dragon Crest on the door to unlock it. The doors will bar off in

the next room and you will be forced to face an Executioner with his posse of

Skeletons. Defeat the Executioner first while remembering to block his attacks

then go for the Skeletons. After the battle, grab the ++BESTIARY++ from the

middle of the room. This will open up the "Bestiary" menu under the main pause

menu. There you can view all the enemies you have faced thus far along with

information about each of them. Go through the hole in the wall to enter the

B1 area of the Abandoned Castle.



~~ 31.19% ~~



++ Abandoned Castle - B1 Floor

_________

/ <__<__<

( ( |S| ) )

IvI (_) I^I

I I I I _____ _____

__________IvI I^I I I______________I I

/ _<__<__<_ I I I I ______________ I

( ( ) I I^I I_ _I I_ _I

IvI _ I I I I I I I I

I I/ _/ I I I^I I I I I

I> _ !| ( ) I I I I _I I_

I I_/ / I I I^I _I I_ ___________I I

IvI I I / I I / _- | _ I

I I_____ I I 1F< ^ ) <1F I ( ( ) || ( I_____I

(_>_-- v) I I ___/ I_____I I I || I

) I I I I I _|| I

IvI I (_____________________( I I__I

I I (___-_____ >-_____ _____)

IvI )^( /

I I I I ( )

IvI_____________)^I ___/

(__>__--_>__>__>__)



A few Ghosts will attack in the first area. Be sure to watch for their sudden

swings and be prepared to block. Head through the north door and walk further

into the cave ahead. You'll run into a few Skeletons along the way and will

find a save room on the left side as you come to the next doorway. Save your

game and continue further into the cave. Fenrirs will try to gang up on you in

the next area. Take the path to your right as you enter (west path). Fight

through the Skeletons and Fenrirs and enter the door off to the left side.

Barrels of wine will cover the entrance to the room up ahead. Attack the

barrels to find some ++WINE++ (maybe two) and ultimately reveal a room

containing a ++POTION++ and a treasure chest containing an ++ALUMINUM++

material. These materials will be helpful soon. Exit the room and continue

moving south. Keep moving through the doorways until you reach an area where

you must defeat some Ghosts to unbar the door ahead. You might want to head

through the path that you didn't take earlier on the north side if you want

more map completion. Enter the doorway to the east after you have defeated the

ghosts.



~~ 47.70% ~~



Enter the first door on the right on the south _____ _____

side. The room will seal off and you will face I I______________I I

off against many Ghosts and Fenrirs. Grab the I v <__<__<__<__<__< < I

++$100++ in the middle of the room. Exit the I_ _I I_ _I

room after the battle and head northeast along IvI I^I

the path to find another door. Inside the next I I I I

room, your Fairy-type will display a "?" to the IvI _I^I_

side of the screen, which will let you know that _I I_ ___________I I

there is some sort of contraption in the room I v I / _-> v|> _> ^ I

that you can manipulate. Walk over to the third <1F I (^( ) !|| ( I_____I

column that the Fairy-type will hover over and I_____I I I || I

attack the column until it crumbles. A narrow I^I _||^I

rock will fall down from above and form a ramp ________( I I__I

that you can use to gain access to the floor _>__v__->_)

above. Grab the ++WEAPON COMBINE++ item from /

near the pillar that you just destroyed. Now ( ! )

all those materials that you have been collecting ___/

will come in handy! Go to "Combine" below the

"Equip" menu to be able to combine materials to make weapons and armor. You

should have enough materials to make a leather armor and helmet. Walk up the

newly formed ramp to find a treasure chest up ahead. Open the treasure chest

to find an ++I.D. EVOLUTION CRYSTAL++. This will allow your ID to evolve based

on what weapon you have equipped. For a full explanation on this visit the

Basics section. Walk around the side and enter the door on the east side.



A few Zombies will attack in the next room. Watch for their sudden unblockable

grabs. Enter the corridor up ahead then continue to the next room. You will

run into more Zombies eventually. Head to the west. In the third room,

Wizards will attack. Hit them before they have a chance to cast their spells.

Continue to the south and you will be trapped in a room with Zombies and

Skeletons. Defeat them and head up the stairs to 1F.



~~ 60.55% ~~



++ Abandoned Castle - Second Floor



__________________I I___________________

I ___________ _________________- I

I I |S| I I

I ~~~~~~~~~~/ (_) I I

I ~~/_____ _____ I I

I I I I____________________I I I I

I I <2F< <__<__<__<__<__<__<__< ! I I I

I I I_____I I__ __I I I

I I I^I I I

I I I I I I

___I I _____ _I^I_ - -___

I I I I____________________I I I I

B1F< I >B1F >__>__>__>__>__>__>__> ^ I I I

I_____I I_____I I__ __I I__ __I

2F 2F



A Wizard along with a few Zombies will be waiting in the first big room. This

is when the Zombies will start their yellow vomit attack. If you touch the

vomit pool then you will take damage. Chain two normal hits then use the sword

throw finisher to hit them while they stand in their vomit. In the second big

room, the doors will seal off and you will fight a swarm of Zombies and

Skeleton Blazes. The Skeleton Blazes have some tough defense so you will have

to hit them quite a few times. Once you defeat the enemies, don't go up the

stairs to 2F just yet, continue to the north and go through the next few rooms

until you reach the next set of stairs at the west end. In the third room

you'll find a ++POTION++ along with some Zombies and a Wizard. The fourth room

has a bunch of Zombies inside along with a chair to the right of the 2F stairs.

Different chairs can be found throughout the game and sat in in order to

collect them all in one room later in the game. Go ahead and take a seat in

the **THERAPEUTIC CHAIR** to gain credit for finding it. Don't worry, it's not

killing you, I promise. Go up the stairs to 2F when you're done.



~~ 70.64 ~~



++ Abandoned Castle - Second Floor



In the first room, you'll run into _____ _____

one of the more common enemies in / _________________________/

every Castlevania - the Armor Knight ( __-____________ __________- )

(most call them Axe Knight). Their __ I |S| __ __/

armor is tough and you cannot I I _____ (_) _____ I I

stagger them, so attack them and then I I I I _____I !I I I

quickly dodge away or block when I I 1F< v I I _>_ > >3F I I

they start swinging. Lure them away I I I_ _I I^I I_ _I I I

from each other and fight them I I IvI I I __I I I I

separately. In the south room, an I I I I I^I (__ I I I

Armor Knight along with two Wizards I I _IvI_ I I _I I_ I I

will attack. Defeat the Wizards first I I I I___I^I I I I-I

since they will stand back and heal I I I > >__>__I I I I-I

the Armor Knight if you don't. In the I I I_____I I__v__I v

twisting corridor some more Armor _I I 1F 1F

Knights will appear as you walk to the

next room. The doors will seals off in the third room and you will be forced

to fight a group of Armor Knights and Wizards. Like before, defeat the Wizards

first then concentrate on the Armor Knights. Grab the ++DOUBLE STEP++ skill

from near the 3F stairs. Don't go up to 3F just yet. Enter the corridor to

the south and save your game in the save room. Enter the next room to the south

if you want to boost your map completion. The stairs in the south room will

only take you back down to the first floor. Remember that room where I told

you not to go up the stairs in earlier on 1F? Well, it will lead you to that

room. Go back to the stairs that lead to 3F and go up them.



~~ 80.73% ~~



++ Abandoned Castle - Third Floor



This floor is pretty straightforward _____ _____

since there are no extra rooms. The I I___________________I I

first room has two Skeleton Blazes along I v <__<__<__<__<__<__<_ < < >2F

with a Wizard. Like before, the Wizard I_ _I I_____I

will heal the other enemies so defeat him IvI ___

first and continue west. The second room I I ___________________/

has a few more Skeleton Blazes and another IvI4F<___<__<__<__<__<__< < )

familiar enemy to Castlevania fans, the I I _ _/

Bone Dragons (or White Dragons in this _IvI_ _I I_

version). Jump and hit the White I I___________________I ^ I

Dragons with a few air combos to quickly I > >___>___>___>___>__ > I

defeat them. They won't attack unless I_____I I_____I

you get close to the wall that they are

attached to. More Skelton Blazes will await your arrival in the third room,

skip or fight them and head east. In the fourth room you'll be sealed inside

with plenty of Skeleton Blazes. Two White Dragons are attached to the wall as

well. Stay away from the White Dragons and defeat the Skeleton Blazes first

then use some air combos on the White Dragons. Enter the next area to find a

familiar looking staircase covered with red carpet that leads to the top floor

of the castle complete with a full moon view in the background once you reach

the top. This sight will make any Castlevania fan's blood boil. Ah, time to

fight Dracula already my friend! Just kidding...or am I? Head up the stairs

to 4F.



~~ 94.49% ~~



++ Abandoned Castle - Fourth Floor



A save room and a boss door, what more can I _____

say? Notice that the boss doors are the same __I I_________________

ones from Lament of Innocence. Boss doors (O_ Boss __<__<__<__<__<__>3F

will always have a red door complete with a I_____I |S|

skull on the front to let you know that you (_)

had best save before you enter, since there

is big battle ahead. Save your game in the save room and walk through the

door.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 1 - Crazy Armor



+ Level 9

+ HP: 1330

+ Weakness: Thunder

+ Tolerance: N/A

+ Steal: Galtite (Boss Rush Mode ONLY)



++ When to steal: When he drills his head into the ground, you have to steal

from his back. He does this attack rarely. (Boss Rush Mode ONLY)



First fight:



Try to have some sort of armor and helmet equipped and this battle will be a

breeze, even if he hits you a bunch. Use your Fairy-type to heal yourself if

you start to suffer a bunch of damage.



With the way this battle starts out, you better be ready to move or block.

The boss will almost instantly try to hit you with a weapon strike. He will

do a mix of overhead and horizontal strikes throughout the battle (sometimes

in a row). Thankfully all of his attacks can be guarded against for the first

battle. Strike him after each attack and watch his arms for the next swing.

With his vertical strikes it is better to guard rather than dodge them, since

they clear an entire section of the room. He also has an attack in which

rotating gears shoot out of his mouth, which can be easily blocked as well -

he usually does this attack up close and will pause before the attack.



Second fight:



During the second fight, all of his attacks can still be guarded against, but

some of them will eventually break your guard if you block too much. He will

spew flames from each head that is connected with a gear - it is best to get

away from him when he starts this attack since it has a bad habit of breaking

your guard. As the battle progresses he will start to get more flame-happy

and will nearly fill the whole room with flames. He may eventually shoot

fireballs, which can be easily avoided by running around or you can block

them. Hit him whenever he is not attacking and you can take him down the

second time even faster than the first.



Crazy Mode:



On Crazy Mode, this boss is much more difficult the first time you fight him,

mainly because he hardly ever staggers and he will mix up his attacks to where

you will never know if he is about to do a one, two, or three hit combo. Be

sure to equip a small sword or knuckles for this fight so you can recover

quickly after an attack. Block his side attack and roll to the side then

attack during his overheads. Attack sparingly because you can't afford to get

hit that much at all. When he reaches his second bar he will start to do the

move where he will bury his head gears into the floor thankfully, so you can

dodge this and get some hits while he recovers. The second fight is not that

bad at all as long as you stay away when he flames the area around him and

block or quick step away from the fireballs.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



When the fight is over, heal yourself by stepping into the blue glow that

appears on the floor next to the Gondola that rises from the floor below. Go

back and save your game and then come back and enter the Gondola to ride down

to the next stage. Sitting in the Gondola will also credit you with the

**GONDOLA** chair, which you will find later in the game in the chair room.



~~ 99.08% ~~



++ Backtrack to Abandoned Castle



[ ] The rest of Abandoned Castle will not be complete until after Stage 8.

When you return after Stage 8, the floor above the boss room will be open to

you and you will fight an extra boss on 5F giving you a complete percentage for

the Abandoned Castle stage.



~~ 100.00% COMPLETE (Abandoned Castle) ~~

[WT02]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 2 ~ Baljhet Mountains ~~ ~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Baljhet Mountains 1F (East)

_

( )

___________|S|_____

( _______________ )

___ I ( _) I_ ___

BM (West)=_ I I _| |_ ___ /

| | I I / I ! I _____

(_________( I I I I I__ _/_I I

(____________) I I I _______ AC <<

I I I I I_____I

__________ I___ ___I /

( ______- I I I I

_________ I ( I I / /

( __-__ ) I I _I I_ I I

I ( ) I I I / I I

I I I I I I I I I

_____/ __ I (________) I I I I

I I S_) (____________) _____/ I I

I I ___________________________ I I

I_____I I / _____-___________________ - -

I I I I _ _____ I I

___ __| |__ I I / ____________I I I I

/ | |__________) I / ____________ ! I __) I

I W ______-___ I I ( I_____I _-_ I

I | | ) I I I ______________ I I

___/|___ ___| I I I / ___________- I I

I I___I I___( ( ___

_____ _/ I I I

- I ___) I

______/ I ) _- I

I I / / __I

( (______/ /

( ______-_/

(__/



Once you exit the Gondola, head to the west and enter the Devil Forge off to

the right. A cutscene will play then you will receive the ~~ATTACK-TYPE

INNOCENT DEVIL~~. This ID will be a lot more active in battle when an enemy is

encountered compared to the rest of the IDs. He also has a setting called

"Guard" that will set up a small force field allowing him to deflect any

oncoming attacks. You can also get in the force field and allow the ID to

protect you. The force field will fade in time. This is also the first ID

that will allow you to chain attacks. Press the Final Attack button at the end

of a combo when a bubble with the word "Chain" pops up to have the ID attack

the enemy with a special attack.





Leave the Devil Forge and head across the bridge, ___

then to the south. Defeat the Lizardmen along the ___ /

path and if they drop a Jet Black material, combine / I ! I _____

it with a Short Sword to give yourself a Broadsword I I__ _/_I I

for more damage. Also, make yourself some Hard I v <__<__< AC <<

Leather Armor using the Jet Black material. The I I I_____I

Lizardmen are much like the Mermen from earlier, in v /

that, you can stun them by attacking rapidly. When I I

you enter the next area, fight through the Skeletons /v/

and Fenrirs. Do not take the first west path; take I I

the second west path at the south end of your current IvI

path. Defeat the Skeletons and Orcs at the split I I

path and take the left path (southern path). Several IvI

Fenrirs will ambush you along the mountainside. Keep I I

moving to the west. In ___________________________ IvI

the next area, for map / _____-___________________ - -

completion purposes, I I _ _____ IvI

you may want to go down I I /?____________I I I I

the first path to the ) I / _>___>___>__ > !I __)vI

north. Enter the - I I ^( I_____I _-_ I

second path and walk ) I I! I ______________ IvI

into the middle of the I I ^I / ___________- I I

area while fighting I I___I I___( ( ___ v

Skeletons. Turn to _____^ _/ I I I

face the left and look up < < <- < I ___)vI

to notice a platform with ______/ I )v_-< I

++SERUM++ up above you. Double I^ I / / __I

jump up to the platform and collect the ( (______/v/

Serum. Jump to the next platform and ( ^ __<__<-_/

look across to notice a treasure chest (__/

in the distance. We will need the Bird-

type ID with the "Glide" ability in order the get that chest. You don't have a

marker just yet, but you will want to mark this area with a --GREEN MARK (Bird-

type)-- for backtracking purposes once you get the marker. Approach the door

at the bottom of the hill and it will seal off as you approach it. You'll be

forced to fight a Cyclops. Defeat him while avoiding or blocking his attack

then enter the area through the door. Grab the ++PERFECT GUARD++ skill on the

pedestal inside. If you played Lament of Innocence then you will know that a

perfect guard is achieved by blocking shortly before an enemy attacks. This is

a timing issue and will require you to know an enemy attack well. Perfect

guarding will give your ID hearts for each successful perfect guard. If you

can learn to use it, it will assist you greatly. Please note that ANY move can

be perfect guarded, even unblockable attacks.



~~ 25.26% ~~



Head back to the path that you were just at and head further to the west by

taking the third path. You'll come to another split path that will be guarded

by Lizardmen and an Orc. Travel on the northeast path if you want to complete

your map (it will lead you back to the beginning) and enter the west path to

advance further into the mountains and to watch a cutscene. Grab the

++POTION++ near the large iron door (that cannot be opened just yet) then open

the yellow door to enter the first of many warp rooms. The warp is not active

yet, but you can sit in the chair to gain the **WARP ROOM CHAIR** for later.

Warp rooms will always be labeled as as a green room on your map. Exit the

warp room and head to the north. The east room is a save room and the door on

the west will lead you to Julia's Shop. Grab the ++MAGICAL TICKET++ next to

the door of Julia's Shop and walk inside. You will be returning to this shop

quite a bit on your journey. Grab the ++BALJHET MOUNTAINS MAP++ to the right

near the counter and see what Julia has to offer. Stock up on Magical Tickets

and Memorial Tickets since these will help you out greatly for teleporting to

different areas quickly. Julia will allow you to store, take, remove, and

create new types of Innocent Devils as well. See the Basics section for more

info on this. Before you leave Julia's Shop make sure to sit in the **ROCKING

CHAIR** on the right (as you're leaving) to receive credit for that chair.



~~ 38.94% ~~



_

( )

___________|S|_____

(v _<__<__<__<__<_ <)

___ I ( _) I_

BM (West)=_< IvI _| ^ |_

| | I I

^_________(vI I ^ I

(__<__<__<___) I I

I ^ I

__________ I___ ___I

( _>__>_- I^I

_________ I^( v I I

(> _!-_> ) I I _I^I_

I ( )vI I^I v/

I^I I I I I > ^ I

_____/ __ Iv(________)^I * I

I I ^ S_) (___>__>__>__) _____/

IJulia I

I___*_I I

I I

___ __| |__

/ | |________

I W ______-_

I | |

___/|___ ___|



Back outside, head down the northeast path. At the end of the path, you'll

find the ++STEAL++ skill next to the doorway leading out of the area. Press

the Final Attack button while locked on to an enemy in order to steal from them

when the cursor turns purple. You will have to wait until certain animations

in order to steal from most enemies. Check the Enemies section for a complete

rundown of all the items that you can steal from every enemy. Don't forget to

always try to steal from bosses, since they carry some exclusive items most of

the time.



When you reach the path ahead, you will need to fight through a few Axe Armors

and Wizards in order to open up the doorway at the end. Defeat the Wizards

first so they will not heal the Axe Armors just like in the last stage. In the

next area, run toward the gun that is firing at you. When the target turns

purple roll or run out of the way of the gunfire. Chop through the Orc in your

way and attack the skeleton on the gunnery seat. Hop onto the chair and fire

at the cannons on the sides of the castle wall ahead. After enough damage,

they will eventually explode. Turn your attention to the barricade on the

castle bridge next. Fire at the barricade and the orcs behind it. A group of

Axe Armors will appear after the Orcs have been defeated. For sitting down in

the gunnery chair, you will gain the **GUNNERY SEAT** later in the game. Enter

the castle. Inside the castle walls, a group of Axe Armors and Orcs will

attack as the doors seal off. Save your game at the save room along the path

ahead. Fight off the Orcs to open the doorway at the top of path. Skeleton

Blazes will appear but you don't have to fight them. Keep heading west to

fight through some more Orcs and Skeleton Blazes.



~~ 52.63 ~~



++ Baljhet Mountains 1F (West)

_____

Eventually you will come along a split path. Take I I________________

the north path first so I can show you an area that I _?____________ I

you will need to come back to. If you don't want I_____I I I

to go there, then read below. Fight _____ I I

through the Cyclops and Skeleton Blazes I ! I I I

to open the doorway at the top. On the I * I ____________/ I

other side, fight through the ________I__ __I______ ( _________-___I

first Skeleton Blaze and second ( __-______________ I I )

set of Skeleton Blazes until you I ( I I I I

reach the third sealed doorway I I | | I I____

where Blood Skeletons will ___/ / Iv _<__=BM (East)

appear. You cannot beat them / /_____ ( ___) / /

right now and will need to come I I I / ( (v/

back to this area when you have I ! I / / | |

a Mage-type Nautilus Rod with the I I_____I / / IvI

"Purify" ability. For now, I I_____ / / I I

remember to place a I I I I I IvI

--WHITE MARK (Mage-type)-- in I ! I _______( I

this area on your map once you I I_____I | | (v <__<__<)

get a marker. Go back the way I _______I I I (

you came and head down the south / ____ _) IvI

path. Along this path you'll fight __/ ) ) I I

a few Skeleton Blazes and Ghosts. I I IvI

When you reach the bridge take the I I I I

only open path to the west. You | |____|v|

may notice that my map has an I? I

extra route where you can | | I ! < <I

pick up some extra items. I I /

Well, you will have to wait I _________ I v /

until near the end of the (___-__<__<__-<__<__!I

game for the water in all

areas to drain then come back to this part. For now, place a --BLUE MARK

(Water Drain)-- in this area on your map once you get the marker. Fight

through the Spirits and open the chest on the other side of the bridge for an

++I.D. CHART++. With this, you can check the different evolutions for any type

of Innocent Devil in your current inventory. Pause the game and press one of

the shoulder buttons, then choose "Chart" to access the evolution chart. This

will show you the correct weapons to use and the number of crystals needed for

evolving an ID along each path. The paths will be filled out as you evolve

each type. Head through the doorway to the west. Kill the Wizard in the next

area to open the door then fight off the Cockatrice. Beware the Cockatrice's

sudden charge attacks and stone breath all of which can be blocked. Head for

the doorway to the north after the battle.



~~ 64.21 % ~~



You'll arrive at a split path. You'll _______ _______________

want to go both ways if you want the full / ( <__<_ <__<_ <)

map percentage for this stage, but be / Iv( |S| ) I

sure to take the west path since there ( Boss ) I I (_) I^I

is an item there that you will need to / |v| | |

get. Skeletons will continually teleport ____ / I I (^)

into the area and a Cockatrice will attack. I I IvI __/ __

Further north, defeat the Wizards first so I^(_____) I (^ _>__ )

they want heal the Cockatrice. Jump along (__<__<__<) I I I I

the platform on the east side to find a | | | |

treasure chest containing a ++BOILING RING++. This will come I^I ( )

in handy in a few minutes so equip it now! While on that I I ( )

platform with the chest, look off to the west to see a floating I^__ ( )

HP Max Up container. We will need a Bird-type with the "Glide" I ? _ I I

ability to reach that item. Mark this section with a I^ !|I I

--GREEN MARK (Bird-type)-- once you get the marker. Walk up __|I I

the steps and enter the next area to the north. Skeletons will |^| I I

teleport continually into the next area. Explore the bottom path I I I I

for map completion purposes then enter the north path. As you I^(___| |

try to enter, Efreets will block off the exit and attack you. (__<_ < _)

The Boiling Ring will reduce damage from their attacks so be sure I I

to have it equipped. Efreets will sometimes try to grab you as they I^)

die and explode with you in their hands. Rotate the analog to get

away from them. You'll come across a save room as you battle Skeletons up the

side of the mountain. Save your game then enter the next path. A single

Efreet will try to stop you. Walk up the side of the mountain while battling

the Lizardmen to find a boss door at the top.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 2 - Wyvern



+ Level 14

+ HP: 1900

+ Weakness: N/A

+ Tolerance: Fire

+ Steal: Shortcake



+ When to steal: When the Wyvern sticks his head in the dirt, jump on his

back. He will start to fly and carry you extremely far up in the air. The

purple marker will appear after about 7 seconds while in the air. Steal

from his neck and you will fall back down to the ground to continue the

battle.



Be sure to equip the boiling ring if you have it, so the boss's fire attacks

take less from you.



This boss can only be hit in his head. Air attacks and ground attacks both

work well for damaging him. He has a variety of attacks, but will only pull

some of them off after his life gauge has been taken down halfway. At the

start of the battle, he will mainly use his tail swipe and ground pound, both

of which can be avoided by blocking. He does an occasional bite every now and

then as well (he will rear back much like the tail swipe before he does this).

When he buries his head in the dirt, rush up to him and attack his neck.

After you steal from him, he will no longer bury his head into the dirt.



When his life has been taken down halfway, he will become more aggressive and

start to fly. When he flies around in the air he will swoop by and breathe a

trail of fire twice in a row and then land - keep running to dodge the flames.

When he lands he will send out a slight shockwave in that area that will hit

you if you are close. While on the ground, he will sometimes rear his head

back, which means he is about to breathe fire in the area around him. To

avoid the ground fire, be sure to run away from him (toward the screen) once

he rears his head back. His fire attacks can be blocked but they will break

your guard with the first hit allowing the rest of the attack to hit you so it

is best to avoid them.



Crazy Mode:



Other than the fact that the Wyvern will have tons of life, he is not any

harder if you block his attacks. Be sure to take advantage of when he buries

his head into the ground. Get on his back and attack him the whole time he

flies in the air. You can do this quite a few times up until he reaches his

second bar; then he will stop. Stay away from the flames as usual and you

shouldn't have any problems.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



After the fight, step in the blue glow to refresh yourself then go through the

exit boss door.



~~ 86.31% ~~



Backtrack Checklist for Baljhet Mountains



[ ] GREEN MARK 1 (Bird-type) - Right before the area where you got the Perfect

Guard ability, jump to the top of the two platforms then use your Bird-type's

"Glide" ability to reach the treasure chest on the other side. Use your Fairy-

type to open it for an ++XS POTION++.



~~ 86.31% ~~



[ ] GREEN MARK 2 (Bird-type) - In the area where you got the Boiling Ring,

stand on the platform across from the glowing HP Max Up in the distance and use

your Bird-type to glide over to it. Grab the ++HP MAX UP++ on the other side.



~~ 86.31% ~~



[ ] WHITE MARK 1 (Mage-type) - Once you have a Mage-type Nautilus Rod with the

"Purify" ability he will be able to kill the Blood Skeletons and unseal the

door in the north section of the Baljhet Mountains. Purify will automatically

kill them with one hit after he casts the spell on them. Behind the door, you

will find an ++HP MAX UP++ on the pedestal in the back of the room.



~~ 87.36% ~~



[ ] BLUE MARK 1 (Water Drain) - Go to the area with the bridge in the Baljhet

Mountains to find that the water has drained and you can now gain access to the

cave in the back of the drained lake. Pick up the ++HIGH POTION++ on the way

to the cave entrance. In the first tunnel, fight through the group of Thiefs

and Spirits then go through the doorway in the back. As you enter the next

tunnel, open the door to the right to find an ++XS POTION++ on a pedestal

inside. Fight through the Thiefs and enter the next door down the tunnel to

find a ++DARK CRYSTAL++ on the pedestal inside. In the very back of the

tunnel, go through the doorway and then the door on the left as you walk into

the next tunnel to find the **PANCHINKO** chair inside, along with a ++DRAGON

SCALE++ on the pedestal. Continue down the tunnels to the left while fighting

Thiefs and Spirits to exit this area.



~~ 100.00% COMPLETE (Baljhet Mountains) ~~

[WT03]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 3 ~ Garibaldi Temple ~~ ~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Garibaldi Temple 1F



___

I ! I

___I_ _I_________

I ___________-_ I _______

I I I I / I

I I I I _______ ___( I

I I_____________I I____ (____ I I _ I

I____ _____ _-_______ I I I I I ( I

/ | I I I I I I I _ ___I

______/ /__ I_!_I ____- -______/ __I I ___I I ____

-__ ___ __ ___ (____ ______ ____II ___I I __>>BM

|S| I ! I - - / I I I I

(_) |__I_ _I_______I I / I I I I I

_ I_________-____ ___I !___I I I I_____I I

I!I I I (_______I I____-____I

I I_________________I I

I_____ _________-_____I

I I

I_!_I



Run down the stairs and through the next few areas while fighting through the

Skeletons and Orcs. In the north area with the tower, the doorways will seal

off and you will be forced to fight a pair of Orcs and an Efreet. The tower in

the middle of the area is the Tower of Evermore, but you will not be able to go

inside just yet. Head to the west and walk into the courtyard of Garibaldi

Temple for a cutscene. Don't enter Garibaldi Temple just yet. Go around the

south side then jump and break the cracked wall on the side of Garibaldi Temple

to reveal an ++HP MAX UP++. Run around the north side to find a ++MAGICAL

TICKET++. Enter Garabaldi Temple afterwards. As you walk into Garabaldi

Temple, Bone Soldiers and a Cyclops will crash through the windows and the

doors will seal off. Fight them off then enter the north hall. Flea Men will

attack as you walk into the hall. Make sure to guard when they leap toward you

to block their jumping attack. Use your Attack-type's Aura Blast to quickly

clear your current area of Flea Men. They can get quite vicious so watch your

life bar closely if you get hit a bunch and heal appropriately. Start with the

northwestern path once the hall splits. Fight through the next swarm of Flea

Men and enter the north most room to find some Armor Knights and Flea Men

guarding a chest. Equip your Attack-type ID and use Aura Blast to keep the

Flea Men off of you while you deal with the Armor Knights. Use the Fairy-type

ID to open the chest and reveal the ++MARKER MODE++. Now go back to all the

areas on your map that I told you to highlight with a certain color and place a

check on them. Bring up the map and press Start to make the marker appear.

Press the Final Attack button from there to display the marker controls.



Exit the room and head around the south side of the hall. Don't go in the

first door just yet - enter the second door on the right. Flea Men and an

Armor Knight will attack. Fight them off and grab the ++GARABALDI TEMPLE MAP++

from the back of the room. As you exit, please note that the door to the right

will lead you back to the beginning, so you will want to go through the door on

the left. An Armor Knight will be waiting in the middle of the corridor. To

the west you will find a save room. Head to the south and enter the corridor

then enter the room on the north side. Fight off the three Armor Knights then

grab the ++POTION++ from the back of the room. Head back outside and enter the

door to the east. Travel down the hall while fighting or avoiding the Flea Men

and go down the south corridor. Ghosts will appear in the next corrdor. Enter

the first door on the south side to find a room full of Ghosts and Flea Men.

Grab the ++MEMORIAL TICKET++ in the back then exit the room. Travel to the end

of the hall to find an ++UNCURSE++ potion. Head back to the save room and save

your game and then climb the second floor stairs to the east of the save room.

Two Armor Knights will appear as you approach the stairs and the stairs will

seal off, so you'll need to defeat them to break the seal.



~~ 35.08% ~~



++ Garibaldi Temple 2F



Walk down the hall and a Dead _________________________

Baron will appear and attack you. I ____ ____-____ ____ I

Watch for his teleport attack - I I I I I I I I

he will teleport behind you and I I ( ) ( ) I I

perform an upward strike with his I I (__) (_!) I I____________

sword. Enter the door to the I I I ____________>1F

west. Plenty of Armor Knights I I __ __ I I

will appear along the way to each I I (! ) (! ) I I

of the balconies on the east half I I ( ) ( ) I I

of 2F and a Dead Fencer will I I___I I___ ___I I___I I

appear at each balcony to stop I____________-____________I

you from gaining the items. The

Dead Fencers have a thrust attack that they will charge as you run toward them.

Try to hit them before they finish charging then combo them to death. Fenrirs

will attack on the west half. Grab the ++UNCURSE++ potion from the Northeast

and Southwest balconies and a ++SERUM++ from the Southeast balcony. Return to

the bottom floor and save your game once again then enter the door in the west.



~~ 42.98% ~~

_

/ ___ _____ _

| W | I ! I I B I ( )

_______ /___I_ _I_I o I___|S|__________________________

I ___________ _____- s -_____________-____________-___ I

I I _______ I I I s I I I

I I I_ ___ II I I_____I _____________ I I

I I I I I II I I _______-__ I I

I I I_!_I I II I __________- - ______I I

I I I II I____ __I ________ I | ________I

I I_______I II____ I(_S I - -__________/ /

I___________I I I I I I_________-___/

________ IvI I I

I __-_ I B1F I I

_____I I I I_________I I

I I I I________-____I

I! - I

I_____I I

I I_______________

I___- _ __-__ _ I

I I I I I I

I I___I I___I I____

___I I___ ___I -__ _

_I I I I I I I |S|

I -? - I_ _I I_ _I I (_)

I I___I______-______I

___I I

I I I

I * - I

I___I I _____

I I____I I

I______ I

I_____I



The big empty rooms in the middle of this area do not contain anything except

for extra enemies. Enter them for map completion purposes however. Dead

Fencers will prowl the halls as you move to the next set of corridors. On the

west side, Fenrirs will attack in packs. Enter the room on the far southwest

side. Defeat the Dead Fencer and Armor Knights first of all. Notice the

cracked wall with a hole underneath it. In order to get back there you will

need a Devil-type ID with "Magic Circle". You can't access this area yet, so

place a --RED MARK (Devil-type)-- on your map in this area. Leave the room and

enter the next corridor through the door to the northwest. In this corridor,

you will run into the first few Blaze Master enemies. These are much like the

Skeleton Blazes, but they are more aggressive and tougher. You should note

that you steal a valuable material from the Blaze Master, but it is hard to

steal and you will have a chance to steal this material much more easily in

Stage 5 from Vassagos. To steal from a Blaze Master, you must perfect guard

their flip kick and steal from them as they fly back from the perfect guard.

They must have their back to a wall so that you steal from them as they fly

back. They will give you Ceremonial Tools if you can withstand the tight steal

window. Enter the room on the left (west) side to fight some more Blaze

Masters and Fenrirs. The second wave of enemies will be Dead Fencers. Use

your Fairy-type to open the treasure chest in the back to receive a

++CEREMONIAL TOOL++. You can most likely use this to make an Ada sword by now

if you want. Fight through the enemies and enter the next hall to the

northeast. Attack or run by the Blaze Masters and the Wizard and enter the

next hall to the east. More Blaze Masters will be in the next hall. Stop by

the save room on the way down the hall and save your game.



~~ 57.89% ~~



Go back in the hall, and head to the east. In the next corridor some Wizards

and a Lesser Demon will block off the doors and attack. Take some time to

steal some Spirit of Fuji materials from the Lesser Demons since this is the

only place that you can steal it - steal as they spin toward you. Enter either

hall up ahead and fight through the Lesser Demons and Wizards as you head

toward the split hall then enter the far east hall. Spectral Swords and

Phantom Swords will litter the next few halls. They can take damage rather

quickly so look out for their sword swings. Save your game in the save room

right before the boss door then enter the boss room for a cutscene. Try to

have the best helmet (Gallic) and armor (Brigandine) that you can possibly get

this early in the game and this battle will be easy since the boss won't be

able to take off that much at all.



~~ 70.17% ~~



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 3 - Trevor Belmont



+ Level N/A

+ HP: N/A

+ Weakness: N/A

+ Tolerance: N/A

+ Steal: N/A



+ When to steal: N/A



For this boss you must learn how to dodge his attacks well. Trevor loves to

run up and pressure you with combos and holy water. He will do a holy water

attack from far, which will send a stream of white fire toward you that can be

blocked. When he rushes in, he will do one of two combos. For his first

combo he will start with his green whip and do three strikes and might end the

combo with a circle of holy water. It is best to roll out of the way before

the second or (for sure) third whip attack strikes you since you, sometimes,

cannot guard it because his hits will make you stagger. For his second combo,

he will start out with a few punches and then move into a series of kicks.

The kicks can be guarded against, but not the entire combo, so you must roll

out of the way as he starts the kick portion. All of the hits of each combo

can be guarded, but NOT the entire combo as Hector will start to stagger after

the third hit. Even the circle of holy water can be guarded against at the

end of the whip combo if it is not in a series of blocked hits. He will be

left open to your attack after each of these combos unless he finishes with

the holy water.



His fiery charge punch cannot be guarded - you will have to time a roll or

jump so that you move out of the way right before he does this move. Like his

combos, he will be left wide open to attacks after the charge punch. It will

seem as if you are underleveled by the little amount of life that you take

from him while attacking, but that is the way the battle is set up. After you

have learned his moves, he is not hard at all. He will cease his attack after

you have taken about 25% of his life.



Extra tips:



1) If you have a Fairy-type with the "Poison Powder" ability, she will hit

Trevor and try to poison him. The poison won't affect Trevor, but he will turn

his attention on the Fairy-type, who cannot be hit, which will allow you the

chance to get in some free hits.



2) If you can time your blocking so that you perfect guard any of Trevor's

physical attacks then he will stagger and you will be able to attack him

immediately afterward. To perfect guard the charge punch while close, wait

until right after the "Haaaa!" and tap block when he yells "Uh!" and you will

perfect guard the hit every time. The third hit of his whip combo is not too

hard to perfect guard either. Block the first two hits and wait until right

before the overhead swing of the third hit connects then tap guard.



Crazy Mode:



Trevor's whip attacks don't take off as much as you think they would. His holy

water attacks are the main attacks that you will have to look out for. Make

sure to watch for the holy water at the end of his whip combos when you go to

hit him. Make use of perfect guarding during his combos and you should be able

to take him down quickly.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



As usual, enter the glowing blue light to refresh yourself after the battle

then continue ahead. Grab the ++MAGICAL TICKET++ and enter the door beside it.

Summon your Battle-type ID and have him stand in the glowing red circle for him

to learn the ++BRUTE FORCE++ skill. The Brute Force skill will automatically

be bestowed upon any Battle-type that you incubate from now on as well. Leave

the room and head to the right. Stand in front of the big iron door with your

Battle-type equipped and have him use Brute Force to slide the door open. In

the next room, a warp room will be on your right, but we don't want to enter

there just yet since there's still a few items in Garibaldi that we need. You

might want to run back and save your game before you go down to B1 since there

are some tough enemies down there. Open the door across from the warp room and

go down the stairs at the end to reach B1F. A few Slogras will attack along

the way. Be sure to watch your life when fighting a Slogra since they can take

it down quickly with some of their attacks.



++ Garabaldi Temple B1F



Plenty of Skeletons and a few Thiefs will teleport _____________

into the area once you're in the first corridor I <__<__<__<__>1F

of B1. If the Thiefs steal an item, defeat them I I

to get it back. The second corridor has more IvI

Skeletons and a few Wizards. In the third I I

corridor, defeat the Slogras and Wizards to unseal IvI _____

the bottom door. The fourth corridor I I I I__________

will have Lesser Demons and Ectoplasms ________- - I! <__<__<_ <I

within it. The Ectoplasms will curse I <__<__<__I I_____I I I

you, leaving you unable to attack, if I I I^I

they hit you while they are purple. IvI ______________________ I I

Defeat the enemies to unbar the doors. I I I _____________-____ I I^I

The fifth room is where the enemies start IvI I I ____ I I I I

to really pile on with two Slogras and I I I I / I I I^I

tons of Lesser Demons. Be sure to have a IvI I I _/ I I I I

Fairy-type with you and watch your I I I I / ) I I I^I

health! In the final room, jump on the - - I I / / / I I I I

pedestal and grab the ++SIXTH SENSE IvI I I ( ( ____/ I I I^I

BROOCH++. Head back to 1F and open the I I I I I I I I

door on the west end. IvI I I ___________I I - -

I I I I _____ __-___I I^I

You'll face a few Thiefs as you run down IvI I I_________ I I I I

the corridor, but nothing major. Pick I I I_________1F> (_) I^I

up the ++SUN TEARS++ material lying on IvI___________________________I I

the pedestal in the room at the end. Go I__>__>__>__>-_>__>__>__>__>___^I

back to the warp room near the boss

chamber and warp to the Baljhet Mountains.



~~ 88.59% ~~



When you exit the warp room, summon your Battle-type and have him lift open the

iron door on the right with his Brute Force ability. Enter the area beyond the

door to find the next stage.



++ Backtrack Checklist for Garabaldi Temple



[ ] RED MARK 1 (Devil-type) - When you have your Devil-type ID with you, return

to the southwest most point of Garibaldi Temple and use "Magic Circle" to go

under the crack in the wall. Enter the door off to the right to find a room

filled with Armor Knights and the **COFFEE CUP** chair in the middle. Dead

Barons will swarm the room after the Armor Knights are defeated and Thiefs will

constantly pop up as well. Exit the room when you're done and head to the

southeast door of the outside corridor. Walk to the back of the area

overlooking the staircase and grab the ++ETHER++ material from next to the

altar.



Downstairs, Skeletons will constantly teleport into the area as you run down

the ramp of B1. The door at the bottom will lead you to a corridor full of

nothing but Blood Skeletons. Summon your Mage-type that has the "Purify"

ability if you want to defeat some. These are level 75 Blood Skeletons,

however, so they can kill you in seconds if you are low-leveled. You'll find a

save room at the bottom area along one of the best places in the game to level

up! Be sure to steal from these Evil Cores - target, hit them, then steal -

since this is the only way to get some extra Dark Matter material. The Evil

Cores will also randomly (VERY RANDOMLY) drop a Miracle Egg material, which you

will definitely need if you plan to get the Pumpkin-type Innocent Devil later

in the game. A Miracle Egg can easily take you over an hour to get from these

Evil Cores, but there are other ways to obtain one (see Frequently Asked

Questions).



Be sure to save your game before you enter the boss door at the bottom. Inside

the next room, you will fight the optional bosses - Legion and Nuculais. Good

luck!



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss (optional) - Legion



+ Level 52

+ HP: 6900

+ Weakness: Light

+ Tolerance: Dark

+ Steal: Pizza



+ When to steal: When you have knocked away all the dead bodies and the core is

revealed, target the core, jump toward it, and steal from it.



I would recommend that you be near level 50 before attempting this boss fight.

For the first part of the boss fight you will need to destroy the mound of dead

bodies that are covering the core. Go up the stairs (knock the zombies out of

your way) until you reach the boss and hack away at the sides of him until the

core is totally revealed. Zombies will be after you the entire time. They

will race toward you while their head swells. You must not let them explode on

you or it will take quite a bit of damage. As more of the core is revealed,

the zombies will get faster and explode sooner. Have an Innocent Devil help

you out on exposing the core to make the first part of this fight faster. Once

the core is revealed, jump and hit it (or steal from it), to reveal the next

boss. Don't stand below the core as it falls or it will damage you.



Extra Tips:



(Please note that not all of the list below is used in the first battle. Skip

down to the Nuculais battle to see the uses of everything else)



First, you need to bring a few things with you,



- A Mage Type ID with the Floating B skill

- Megingelos (accessory that increases damage as your health is lowered)

- Sacrifice Brooch (accesory that sends any damage you take to your ID)

- A Fairy Type ID for healing emergencies

- and as many Battle Type IDs you can bring



Get a Mage type ID with the Floating B skill and keep it on you. About 95% of

the time, it'll keep any of the exploding zombies from reaching you while you

pound away at Legion. Simple and efficient. Don't keep the Mage-type equipped

while climbing the stairs however, or the zombies will hit it.



(thanks to Biscuit)



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss (optional) - Nuculais



+ Level 53

+ HP: 8875

+ Weakness: Dark

+ Tolerance: Light

+ Steal: Napoletana (this is a food item)



+ When to steal: As he begins to perform his grab attack, you must perfect

guard his hand at the moment he hits you and then run up and steal while he

is dizzy.



For the second battle he will actually be in human form (somewhat) and will no

longer be immobile. It's a good idea to use an Innocent Devil as bait for this

battle. Set one of your battle-type Innocent Devil's to "Guard" and the boss

will, most of the time, go after the Innocent Devil allowing you to attack him

from behind. This boss has several attacks, most of which can be blocked. He

will teleport around the room constantly. He teleports by jumping into lava

and then rising out of the lava at another part of the room. The lava is

blockable, but the irritating part about this move is the fact that it will

sometimes catch you in the middle of an attack if you are not cautious while

attacking him. If he jumps at any time, then get ready to guard or dodge.



His other moves are a blade strike (blockable), a grab in which his arm will

stretch out toward you (this must be avoided by rolling), several punches (he

usually chains about 4 punches together, they can be blocked) and a move in

which he will summon a bunch of dead bodies and hurl them at you. When he

summons the dead bodies, block the first set that he throws at you, roll and

quickstep from the second set and, for the third set, block the first few

bodies, then roll and quickstep to avoid the move completely. He also has a

purple beam that must be avoided as well (roll or run...A LOT). If you have

your battle-type Innocent Devil in guard mode, step into his shield and it will

protect you from the entire beam attack. Hit him sparingly throughout the

battle and watch for his attacks. The only time that you can usually get a

full combo in safely is when he recovers from a physical attack (punch, blade

strike).



Once he is down to his second bar, he will start to dig at the ground. Run up

to him and combo the hell out of him while he searches through the floor. He

will pull a dead body out of the ground and absorb it, causing him to grow to

giant size. When he is like this, he will have very few attacks, but he can be

extremely hard to hit without getting damaged. Each step he takes creates a

shockwave on the ground (these can be blocked). When he jumps he will create a

gigantic shockwave that will reach further than usual (jump to avoid it).

Summon an Innocent Devil with a strong projectile move and have him fire upon

the boss. Eventually he will shrink back down to normal size and the fight

will continue as it was until you beat him.



Extra Tips:



1) A bird-type Innocent Devil with "carpet bombs" can be extremely useful for

this fight.



2) A Corpsey (battle-type) Innocent Devil will literally win the battle for you

if you allow him to. His bone storm is especially useful. Set him to auto, or

have him use his bone storm often. Hit the boss from the back as he tries to

attack Corpsey. Don't forget to use Corpsey's guard if the boss does his beam

attack.



3) Set your first Battle Type ID to guard and let him get you a little low on

HP. This will give you a much greater damage rate on him thanks to the

megingelos (I chose force glove as my weapon). Also, when you get sufficiently

low on HP, equip the sacrifice brooch so you don't take any more damage as long

as you have an ID out. Usually, he will be attacking the ID, but even if not,

his attacks are fairly easy to dodge. When he gets big, the only strategy

change you need is to start doing air combos to his kneecaps (another good

reason to use force gloves for a big air combo). This part is incredibly easy

if you make sure not to get caught by his jump attack. Keep at it, and he'll

be dead in no time.



(thanks to Biscuit for tip 3)



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



~~ 100.00% COMPLETE (Garibaldi Temple) ~~

[WT04]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 4 ~ Mortvia Aqueduct ~~ ~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Mortvia Aqueduct 1F



Hop into the water for a cutscene. BM

When the cutscene ends, head south to ^

the tower up ahead to fight a group I^I

of Mermen. Enter the tower after the I I

battle to fight some more along with I I

some Bone Soldiers. Open the door I I

on the side to enter another waterway I I

filled with more Mermen. Enter the I I

tower to the right (south). Fight I I

off the Mermen and Armor Knights I I

inside the tower then open the door I I

on the right (west). After fighting I I

off several Mermen in the waterway, I I ___ ___

enter the next tower to the west. / _____________/ /

Grab the ++MORTVIA AQUEDUCT MAP++ ( _____ _____ ) ( ! )

then head back to the middle tower. ___/ I I / /

Enter through the door on the west I I I I I I

side. There is no reason to enter I I I I I I

the left north tower except ___ I I I I I I

for map completion so enter / __________/ _____I I I I

the tower to the south. ( ! __________ _____ I I I

Fight the two Bone Soldiers ___/ ___/ I I I I

inside the next tower and I I I I

attack the ~~CRACKED WALL~~ I I I I

on the left side to make it break and ___ I I I I

reveal a door. Fight through the / ___________/ ___________/

enemies in the next few waterways and ( ___________ ___________ )

the next tower and enter the tower __ _/ ___/ ___/

in the northeast. Grab the ++EXTRA I I_____________________________

I.D. POCKET++ inside the northeast I___________- I

tower. This will allow you to carry I I

one more ID then you currently have. Head back I____ ______ I

to the tower where you broke the wall and go I ____| I

through the door across from the broken wall. I____ _ _______I

More Mermen and some Ectoplasms will attack in I__ ___| |___ !I

the waterway outside. Enter the final tower to I | ____I

find a group of Bone Soldiers and Ectoplasms. I | | I

Fight through them to open the doors then walk I___ ___|___|____I

outside. Enter the open area that the stairs will __I I

lead you to. Cannons will fire as you enter the (_S I

area. Quick step to the sides to avoid _____ _I I_

their fire and head for the gun cannon I I_______I I

in the very back. Quick step along the I _______ I

way to avoid getting hit then knock the I_ _I I_____I

Bone Soldier out of his seat and sit I I

down in the Gunnery Seat. Fire at the I I

cannon tower that keeps firing at you and I I

fire at any Orcs that try to shoot you. _I I_

Fire at the remaining Orcs after the I I

cannon tower falls then turn your 2F< I

attention to the left. Fire at the I_____I

leaning cannon tower in the distance on

the south side to make it fall. This will make a bridge across to the next

area. Fall to the area below the bridge you made to find ++$500++ in the area

below. Head back to the top via the stairs in the west and head across the

bridge. Bone Soldiers will teleport into the area near the door. Notice the

treasure chest in the distance on the east side. You will need a Bird-type ID

with "Glide" to reach that chest so place a --GREEN MARK (Bird-type)-- in that

area on your map. Exit the area through the next door. A save room will be to

your right as you enter the next area. Choose to "Register Memorial Ticket"

and keep that save room registered throughout the Mortvia Aqueduct stage so you

can come back easily once you have the Bird-type ID. You'll thank me later.

Fight through the Dark Warlock and Bone Soldiers then enter the door on the

left (west). Inside the building two Dark Warlocks and several Bone Soldiers

will appear down the stairs. Run or fight through them and enter the door at

the bottom. When you reach the bottom of the stairs in the next building,

several Bone Soldiers will teleport into the area for your hacking pleasure.

Head up the stairs to enter 2F of Mortvia.



~~ 31.81% ~~



_____

I I_______

I _____ I

I_ _I I I

I I 3FI I

I I I^II I

I I I II I ________________

I I I II I I _>__>__>__>_ I

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I_____I



++ Mortvia Aqueduct 2F



In the first room of the second floor, you'll fight quite a few Fishmen and a

Dark Warlock. Take this chance to steal some Aquamarines from the Fishmen -

steal as they roll. You can make a better helmet, and you will also need these

later for combining other items. Enter the next room and walk up the stairs to

find some Frost Dragons at the top. Enter the metal door to the left (west).

Rush down the stairs and kill the Frost Dragon to open the next metal door.

Two Gaibons will attack in the next room. Their energy rings can stun you so

make sure to quick step out of the way when you see the attack coming. Enter

through the door to the left (south). Steal some more Aquamarines from the

Fishmen in the next area then head down the stairs to 1F.



++ Mortvia Aqueduct 1F



_______ _____

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Fight through the Fishmen and enter the door to the north. Grab the ++POTION++

in the next room with the Thiefs. Alright, you see all that water? Place a

--BLUE MARK (Water Drain)-- on your map so you will remember to come back here

once the water drains in this area. It might be best to place the mark on the

2F map, on the west side of the room with the big statue, since that will make

it easier to find when you come back. Head back the way you came and enter the

wooden door on the north side of the middle room on 2F.



++ Mortvia Aqueduct 2F



The doors will seal off in the room ahead and some Blaze Masters will appear at

the bottom of the stairs. Fight them off to unseal the doors then head up the

stairs and enter the next room. Walk up to the statue and strike it to make

stairs rise from the floor. Head up the stairs to 3F.



~~ 45.45% ~~



++ Mortvia Aqueduct 3F



2F

__ __

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I^I I I______ I I

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Defeat the Ghost to unseal the doors ahead - Blaze Masters will attack as well.

Enter through the door to find some more Ghosts and Blaze Masters ahead then

enter the room to the west. More Blaze Masters will crash the party in the

next room, either run or fight then head south. Travel down the silent

corridor then enter the next room to find several Wolf Skeletons. Defeat the

Wolf Skeletons to open the next door. Another silent corridor will follow,

then you'll enter another area with Wolf Skeletons. Walk toward the north end

of the room to find a save room off to the side. Don't register your Memorial

Ticket, keep that last save room registered! Head north across the bridge,

then go down the stairs to 2F when you reach the room with the Fishmen.



_____

I I_______

I _____ I

I_ _I I I

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I I IvII I I ____________ I

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++ Mortvia Aqueduct 2F



More Fishmen just waiting to bleed all over you as you kill them will attack as

you enter this area. Open the door in the south to be forced into fighting

even more Fishmen. Head south some more to enter a room with more Fishmen and

two Gaibons. Go east to do battle with some more Fishmen then enter the final

room of 2F. Not wanting you to leave their monotonous Aqueduct, some Fishmen

will seal off the door and attack. Defeat the Frost Dragons first so they

won't shoot ice shards at you the entire battle. Everything must be defeated

to move on.



~~ 65.45% ~~



++ Mortvia Aqueduct 1F



_ ___________ _

/ _ / /

_____ ( W ) ( ) | ___ | ( ! )

I I_____________ /_____|S|__|____/ ____|__ /___

2F< _______-_____ __________-_____Boss ___________ !|

I_____I _/ _____ | | | ___/_____________|

/?_/| ____| !_| | |

| | ( | | ___________/

| | /? >> FOJ

| |_ (___/___/





More Fishmen and Frost Dragons will be waiting in the area below. When you

reach the outside section of the first floor, head to the east to find a warp

room, a save room, and a boss door. Head down the stairs across from the warp

room to find to find a ++POTION++ at the bottom. See that staircase that leads

into the water across from the warp room? Well, when the water drains, you

will be able to access another area from there, so place a --BLUE MARK (Water

Drain)-- on your map for that portion. Notice that there is an area across

from the boss door that you can't get to yet, that will be solved in just a

minute. If you want, you can place a --GREEN MARK (Bird-type)-- in that area

on your map. Save your game then enter the boss door for a big fight. Walk to

the edge of the bridge to start a cutscene that will lead into the boss fight.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 4 - Skeleton Diver



+ Level 24

+ HP: 3422

+ Weakness: Fire

+ Tolerance: N/A

+ Steal: Sushi



+ When to steal: When the fish dashes toward you while up on the platform (and

the skeleton is on the fish's back), double jump toward the fish at comes

near and steal from the skeleton on top.



This is a team boss fight. The skeleton and the fish will both attack you

separately at some point. Usually the skeleton will start out by throwing

spears at you. Guard against the spears or dodge them, both kinds of spears

can be blocked (normal and fire). It is possible to hit the fish while he is

in the water, but watch for the spears! If the fish comes up on the platform

that you are on and races toward you, be sure to guard or roll to avoid its

dashing attack. If you roll you can get a few hits in from the fish's side

before he gets to the other side of the platform.



The fish will eventually jump over the platform that you are on and do one of

two things - either the skeleton will jump off and try to hit you with his

spear or the skeleton will throw down spears at you. Immediately run up and

combo the skeleton from behind when he jumps off for some free hits. The

skeleton's attacks can be easily guarded but his combo attacks will cause you

to stagger if you block them in a row, and might result in a hit. The

skeleton's weak point is his back - if you can hit him in the back he will be

stunned and open to a combo. The best opportunity to hit him is right after

his spear lunge when he hits the ground. The fish may try to interrupt the

fight by lunging out of the water directly at you - avoid him or block the

attack. When the fish surfaces on the platform, he will either spray water

around the platform or stagger around the platform while on his side and move

toward you. The water attack can be avoided by rolling or jumping. If the

fish moves toward you while on his side, only the mouth will be able to hit

you, so stay on either side of him and hit him. Once the boss is down to only

half of his life the skeleton will stay on the fish more often and throw

spears so you will be forced to attack the fish.



Extra Tips:



1) If you have a Battle-type ID summoned, especially an aggressive one (Speed

Mail, Corpsey, or Liquid Golem with Magma Mode), it is possible to nearly trap

the skeleton on the platform when he jumps off. If you can hit him in the

back and knock him down, run over to him and keep attacking as your Battle-

type attacks to double team him. Try to attack him from the opposite side of

the Battle-type and he will not be able to do a thing.



(Boss Rush Mode only)



2) The Bird ID Crimson's Ignition Blow will actually KNOCKDOWN Skeleton Diver

if he is on the platform. Plus, it does double damage to him, as SkeleDive is

weak against fire. As the fireballs are hitting him, you can get in combos.

Fun. The fireballs will hit him as long as he is above water, but at one point

after he takes enough damage on the platform, he will become invulnerable.

Wait for him to get back on the fish, then resume fireballing, although he

won't be knocked down.



(thanks to whythecynic)



Crazy Mode:



Watch out for the fish's attacks! The fish can deal nearly 100 damage with

each attack, but the Skeleton doesn't take near as much. Summon a Battle-type

(especially Liquid Golem with Magma Mode) when the skeleton jumps on the

platform and try to trap him on the platform for some heavy damage. Always be

on the lookout for the fish's attacks while you attack the Skeleton however.

Set your ID to "Guard" when the Skeleton is on the fish and wait for him to get

off again.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



When the fight is over, run up the ramp that rises out of the water and head

for the Devil Forge at the top. All the water in this area will drain toward

the end of the game as well, so open your map and place a --BLUE MARK (Water

Drain)-- in this area. Grab the ++SPIRIT OF FUJI++ material from near the wall

and enter the Devil Forge for a cutscene. You will gain the ++BIRD-TYPE

INNOCENT DEVIL++ after the cutscene. Go back outside and walk to the broken

middle portion of the bridge with your Bird-type equipped then use "Glide" to

fly back to the other side. Save your game at the save room once again then

turn your attention toward the area to the left side of the boss' door (south

area). You can now glide over to that area and enter the next stage through

the doorway on the other side. If you want to, you can now go back to that

save room that I told you to register your Memorial Ticket at and pick up an

extra item from the other side of that cannon area. You can also go back to

the Baljhet Mountains and pick up two extra items with the "Glide" ability.

Use a Magical Ticket to go to Julia's shop to get back to the Baljhet Mountains

quickly. If you want to make a later boss in Stage 6 much, much easier then go

ahead and start evolving a Phoenix Bird-type and have him learn "Big Bang"

starting now.



~~ 81.81% ~~



Backtrack Checklist for Mortvia Aqueduct



[ ] GREEN MARK 1 (Bird-type) - In the area where you knocked down the tower to

get to the other side, go to the side with the Bone Soldiers and use your Bird-

type to glide over to platform on the east end. Use your Fairy-type to open

the chest on the other side to reveal the ++BROOCH OF BONDS++.



~~ 82.72% ~~



[ ] BLUE MARK 1 (Water Drain) - Only try this after the Stage 9 boss fight. In

the area with the standing water, as shown in the walkthrough, a door will now

be in the east end. Enter the door and fight off the two Fishmen inside to

open the next dooway at the end of the hall. You'll eventually enter an area

with more Fishmen and some White Dragons. Defeat the Fishmen to unseal the

doors then head south. The next room will seal off and tons of Fishmen will

attack, so defeat them and be sure to make plenty of blood stains in the area.

Fight off the White Dragons on each side to unseal the doors then enter the

east side first. Run down the corridor ahead and defeat the two Fishmen to

unseal the door at the end. Summon your Fairy-type in the next room then open

the chest to find a ++DARK MATTER++ material. Go back to the area with two

doors and enter the west end. Walk down the long corridor then enter the room

at the end to find an ++AQUAMARINE++. Sit in the **TWO-SEATER SOFA** to the

left side to get credit for that seat in the Chair Room.



~~ 96.36% ~~



[ ] BLUE MARK 2 (Water Drain) - Enter the area where you fought the Skeleton

Diver boss behind the boss door in Mortvia Aqueduct. Jump into the area below,

where the water was standing earlier, and walk around to the northeast side of

this area. You'll find a chest next to the inner wall. Use your Fairy-type to

open the chest and get an ++ANGEL HALO++. Jump along the steps in the west

section of the middle area to get out.



~~ 97.27% ~~



You can gain the last bit of percentage after the Stage 9 boss fight. Walk out

on the bridge that goes to the castle in the distance that was previously

covered with water. This will start a cutscene and also finish the remainder

of the percentage for Mortivia Aqueduct.



~~ 100.00 COMPLETE (Mortvia Aqueduct) ~~

[WT05]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~ ~~ Stage 5 - Forest of Jigramunt ~~ ~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Forest of Jigramunt (North)



____________

AC <<_-________



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- - - -



When you walk through the doorway a cutscene will play. The Forest of

Jigramunt is not as linear as the other stages and has plenty of split paths

that will lead you to items and other extra areas. When the cutscene ends,

Vassagos will come after you and Sniper Orcs will attack from the back of the

path. Steal some Ceremonial Tools from the Vassagos since you will need that

material later - target them, uppercut them (guard + attack), and steal from

them in the air. Take either path since they both lead you to the same area.

More Sniper Orcs and Vassagos will attack down the south path and some Bone

Soldiers with Vassago will be waiting further ahead. On the east path,

Vassagos and Bone Soldiers will attack. Eventually you will reach an area

where the door ahead will seal off and a Red Ogre will attack. Try to steal a

Galtite from him if you can - stand close and wait until he jumps then jump and

steal from him in the air. He's basically just like the Cyclops except he has

a bit more life. In the big area with the lake to the side, plenty of Bone

Soldiers and Vassagos will attack. Since there is water to the side, this area

as well will drain later in the game, so place a --BLUE MARK (Water Drain) in

this area on your map. Enter the save room to take a break then head through

the northeast doorway.



~~ 21.21% ~~



You'll arrive at another split path. Take the south path. The first area has

plenty of Bone Soldiers and a few Dark Warlocks. The second area will have

three Assassin Zombies. These enemies are very aggressive and annoying at

times. They will burrow under the ground and either try to hit you with their

claws or hit you with an attack as they jump out. Be sure to sit on the

**STUMP STOOL** in the area with the Assassin Zombies to get credit for that

chair. Use the Indigo Steel material that you'll get from many of the upcoming

enemies (item drop) to make you a better helmet, armor, and sword. If you took

the north path, you'll run into the same enemy types. Either way, you'll wind

up in an area where the doorway in the middle will seal off and Bone Soldiers,

Warlocks, and a Thief will attack. Defeat them all then enter the doorway that

opens. Fight through the Wolf Skeletons and Dark Warlocks in the next area

then keep heading northeast.



In the next area, the doors will seal off and you will have to fight some Dark

Warlocks and Red Ogres. Make sure to defeat the Dark Warlocks first since they

will stand back and heal the Red Ogres continuously if you don't. Watch your

life carefully when fighting the Ogres. Pick up the ++FOREST OF JIGRAMUNT

MAP++ from near the middle doorway. Take the east path in the middle once it

opens. Wolf Skeletons will attack in great numbers along the next path.

Follow the path all the way north and enter the next area at the end. The

doorway ahead will seal off and you will be forced to fight a Basilisk.

Another will attack once the door is unsealed. These are just like the

Cockatrice from ealier in the Baljhet Mountains except they are a bit more

powerful. Run up the stairs to find another Basilisk along with some Thunder

Dragons and a very obvious ~~CRACKED WALL~~ at the end of the path. Attack the

cracked wall and enter the cave. An Ectoplasm will float down from above as

you enter. In the next tunnel, use your Fairy-type to open the chest and

collect the ++AQUAMARINE++ material from the chest. There is another ~~CRACKED

WALL~~ behind the chest so attack it to reveal an exit. This will lead you

back to the Abandoned Castle. Enter the exit, however, to have it labeled on

your map.



Go back to the area with the Wolf Skeletons and enter the east path. Like

clockwork, the doors will seal off and enemies will appear. Fight your way

through the Wolf Skeletons and Thunder Dragons to open both paths. Walk past

the two columns to the north to find a save point around the corner. Enter the

northeast path to find The Tower of Eternity along with plenty of Thunder

Dragons and Flame Demons around it. Try to steal some Phlogiston from the

Flame Demons - wait until they try to claw you and block the attack then hit

them with a jumping uppercut (Attack + Jump) while they recover, double jump

while in the air from the uppercut, and steal. It sounds tougher than it

really is. You'll need this material later. You only have to defeat the

Thunder Dragons to unseal the tower door. The Tower of Eternity has 50 floors

of nothing but enemies in each room and there is no way to exit the tower

unless you have a Magical or Memorial Ticket. Make sure to register your

Memorial Ticket at the outside save point if you decide to enter the tower.

It's an excellent source for leveling up at the moment. If you're trying to

evolve a Phoenix Bird-type, like I hinted at earlier, use the enemies in this

area around the Tower of Eternity (the Flame Demons) to have your Bird-type

learn "Big Bang" very quickly. If you can get this ability before the Stage 6

boss fight, you will have that boss eating out of the palm of your hand. Head

back to the west path with the Wolf Skeletons and Thunder Dragons and enter the

southeast path.



~~ 48.48% ~~



Along the southeast path, Dark Warlocks and Bone Soldiers will attack as the

doorway seals off. Defeat them and continue to the south. At the very end,

you'll find a dead end. Notice that the ground is cracked. You will need to

hit the ground with a Golemn Battle-type's "Hip Press" ability. If you don't

have that ability yet then open your map and place a --BLACK MARK (Battle-

type)-- in the space at the dead end. If you have the ability then check the

backtrack section for a list of items that you can get from below. Return to

the area where you fought the two Red Ogres earlier and take the south path.

As you fight through the Wolf Skeletons at the south path, you'll pass by a

warp room. Enter the cave up ahead.



~~ 55.55% ~~



++ Forest of Jigramunt (South)

__________

( __- I

I ( I

- - - - I I I I _____

I I I I I I I I /

________/ / I ___I I I ____//

__( _______/ _____ I______ I I I ( ____ Boss >> CT

(_S ( ( _ ) - - I I I ( /

I I I ( ) I I I I I I I _____/

I I I I I I _____I I / I I I

I I ________) I I?I I _____I / I I I

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( ____ I II * I I I I I I I / I I

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I I I II (________ I I I I___ I___I I S_)

I!I I I(_______- ) I I I I I ____________I I

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) !I I I I I I I

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I (_______I I______I I_/ /

(______-_______-________/



Inside the cave, Lizardmen will attack as you run down the hill. Enter the

save room at the bottom to save your game then continue to the south. In the

next tunnel, the path will split so fight through the Wolf Skeletons and

Lizardmen then move down the west path. As you reach the door on the west

side, look off to the left to see two candles off to the side. Jump and hit

the ~~CRACKED WALL~~ in between the two candles to find an ++XS POTION++ behind

the wall. Continue through the door on the west side. Some Great Armors will

appear on the other side. As their name suggest, they are heavily armored so

do not fight these enemies while they are grouped or they will gang around you

quickly. Steal a few Carbon Steels from them - steal as they do their ram

attack. Use the Carbon Steel to make you some better armor. Defeat the first

wave of Great Armors to remove the seal from the doors. Open the first door

you come across on the left side. Grab the ++ABSOLUTE ZERO RING++ from the

pedestal in the small room then exit the room and enter the next tunnel to the

southwest. Defeat the Lizardmen and Great Armors to open the door to the west.

Enter the door then fight off the Lizardmen and Sniper Orcs to remove the seals

on the door.



Enter the door to the first tunnel in the north. Run down the hill to find

several statues grouped together like bowling pins. In order to get past these

statues you will need to have an Iytei Battle-type with the "Shoulder Ride"

ability. Put a --BLACK MARK (Battle-type) on your map in this area for now if

you don't have an Iytei yet. Leave the room and enter the next tunnel to the

North. Fight through the Lizardmen and Sniper Orcs to remove the seal from the

doorway up ahead then enter the door in the northeast. The doors in the tunnel

ahead will seal off and Sniper Orcs and a few Assassin Zombies will attack.

Rush ahead and defeat the Sniper Orcs first since they will constantly try to

shoot you from the background if you don't. Run up to the save room on the

right and save your game then enter the boss door up ahead.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 5 - Minotaurus



+ Level 30

+ HP: 4200

+ Weakness: Wind

+ Tolerance: Earth

+ Steal: Devil Iron



+ When to steal: As he comes down from his jump attack, do a jumping backflip,

then a jumping forward flip and steal from his head. Make sure to do the

first jump extremely late in order to steal. If you jump toward his left

side, you will have a much greater chance since the pillar usually covers the

right side of his head. You will need to press the Steal button almost as

soon as you do the second jump in the air or else you will miss. He will

only do this attack when he has the final pillar in his hands. He's one of

the harder bosses to steal from, but hang in there - there is a much worse

steal window later for a particular boss.



Make sure to get his steal item! Dodging is the key to beating the Minotaur

since he takes quite a bit of health every time he hits you. Throughout the

battle he will tear out rock pillars from the sidewalls and try to hit you with

them. For the first pillar that he starts out with, he will strike you with it

until it crumbles. For the remaining pillars he will either try to hit you

horizontally with them (if you're close) or will throw the pillar at you. The

only move of the Minotaur's that can be guarded against is his horizontal

pillar strike. After you guard the first hit, I would strongly recommend

rolling just in case he follows up with a second hit, because if he combos any

of his moves then Hector will be hit since the first move will always stagger

him. If you get far away from the Minotaur he will throw his rock pillar at

you - roll quickly to the side to avoid this. After he throws his rock pillar,

run up to him and combo away. He will walk over and get another rock pillar

from the side of the wall. Hit him until he turns around, then get ready to

dodge. He has very few moves for the first few rock pillars, so take advantage

of this and hit him as much as you can.



When he gets down to the last rock pillar or when he only has half of his last

bar of life, he will not throw the pillar in his hands at you, nor will it

break. He will have an almost entirely new set of moves for this rock pillar

(he still has the horizontal swing). If he holds the pillar downward and

starts to spin in a circle GET AWAY from him. He will spin toward you and try

to smack you - be sure to get a few hits in when he starts to recover from this

move. When he jumps into the air, jump or roll away from him. He can hurt you

with the actual jump if you physically touch him, and he can also hit you with

the shockwave on the ground afterward (the shockwave can be blocked). The

Fairy-type ID will be your best ID to use for this battle because of her

healing. The Bird-type is good for distracting him, but the Minotaur will kill

the Bird-type off quickly.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Restore yourself after the battle then open the exit boss door to enter the

next stage.



~~ 78.78% ~~



++ Backtrack to Forest of Jigramunt



[ ] BLUE MARK 1 (Water Drain) - Near the first save point, after the Stage 9

boss battle, the lake will be drained and you will be able to find a ++DEVIL'S

VEIN++ in the treasure chest and you will find a **WESTERN TOILET** chair in

the very back.



~~ 80.80% ~~



[ ] BLACK MARK 1 (Battle-type) - When you have a Battle-type ID with "Hip

Press", go back to the valley on the east side of the Forest of Jigramunt and

have your Battle-type use the ability on the cracked ground at the end. The

ground will bust open and reveal a doorway below. Go into the cave and head

through the first doorway to your right. Dark Warlocks and Red Ogres will

attack as the doorway ahead seals off. Once they are defeated you will find a

door at the end of this tunnel. Grab the ++ETHER++ on the pedestal inside the

next room. You'll have to fight the same enemy line-up as before to exit the

tunnel outside. Once you are back in the first tunnel, head to the northeast,

through all the Bone Soldiers and Dark Warlocks, to find another door. The

doorway in the distance will seal as usual and that same group of Red Ogres and

Dark Warlocks will attack once again! When you open the door at the end of the

tunnel, plant Hectors rear in the **RATTAN CHAIR** then grab the ++CARBON

STEEL++ on the pedestal. That all-too familiar group of enemies will block off

the path in the tunnel outside as you try to leave.



~~ 91.91% ~~



[ ] BLACK MARK 2 (Battle-type) - Stand at the top of the hill in the cave

section of the Forest of Jigramunt once you have a Iytei with the "Shoulder

Ride" ability and use that ability to barrel down the hill and destroy the

statues at the bottom and reveal a door. You MUST stand at the top of the hill

when you use this ability in order to gain speed to break the statues. Two

groups of Final Guards will attack as you make your way to the door in the

back. Sniper Orcs and more Final Guards will be waiting in the next tunnel.

Enter the first door off to the left as you enter the second tunnel. Inside

the room, sit in the **WOODMAN'S CHAIR** (yes, that is a chair) and grab the

++RARE RING++ from the pedestal. Defeat the Final Guards and Red Orgres in the

next tunnel to unseal the door at the end and find a ++DRAGON SCALE++ on the

pedestal inside.



~~ 100.00 COMPLETE (Forest of Jigramunt) ~~

[WT06]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 6 - Cordova Town ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Cordova Town (South)



I I

_____/ _____

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Like the Forest of Jigramunt, Cordova Town has a bunch of split paths as well,

mainly for the southern portion. As you exit the boss room, you'll start out

on the west side of the southern portion of Cordova Town. Zombies will rise up

from the ground as you walk toward the split path ahead. Open the door off to

the right (south) and move around to the east side of the town. While working

your way north on the east side, you'll notice a barred door to the east with a

HP Max Up behind it. For now, you can't do anything here, but be sure to open

your map and place a --RED MARK (Devil-type)-- in that area. You'll need a

Devil-type with "Magic Circle" in order to get under the bars. Head through

the doorway in the north of the current area, then move west down the Zombie

infested street and go through the dooway at the far end.



Grab the ++CORDOVA TOWN MAP++ from near the fountain then enter the doorway to

the west. Steal some more Carbon Steels from the Great Armors on the other

side if you need any more then head through the north doorway to find a warp

room along with another room at the very end of the street. The room behind

the north door has a chair emblem on the door and will most likely shock you as

you enter the room behind it for the first time. Go ahead and open the door.

Well now, this is different, isn't it? This room is the Chair Room, which will

house every seat that Hector has placed his rear into during the game. You

should already have a few chairs if you have been following the main

walkthrough closely: Gunnery Seat, Therapeutic Chair, Save Room Chair, Stump

Stool, Teleporter Seat, Gondola, and the Rocking Chair. There are a total of

23 chairs in the game that you will need to find. Go ahead and sit in the

Gunnery Seat and blast some bird and bat targets then head back to the fountain

and meet me in the next paragraph below when you're ready.



~~ 16.83% ~~



Head north from the fountain area or take any of the other two paths on the

street to the east to reach the middle street in the north. The west street

will have some Vassagos and the other two streets will have Ghouls (stronger

Zombies). Steal some more Ceremonial Tools from the Vassagos so you don't have

to backtrack for some later when you need them. The middle street will have

some more Vassagos along it. Walk down either of the streets to the north of

the Vassago infested middle street. No matter which street you take to the

topmost street, there will be either a Dead Fencer or a Dead Baron along the

path. Steal some more Holy Man's Veins from them along the way. Open the door

in the north to enter the north section of Cordova Town.



~~ 37.62% ~~



++ Cordova Town (North)



_______________________

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On the other side of the door, all of the doors in the area will seal off and

White Gravials will attack. These are much like the Lizardmen, but they are

tougher and will spit poison at you. If you're poisoned then use a Serum or

wait until it wears off. A save room is on the north side, so save your game

after fighting the Gravials. Continue to the west when you're ready. More

White Gravials will run up to you from behind the corner in the next area.

You'll eventually enter a street where the doors will seal off and some more

White Gravials will attack. Head west to fight some Ghouls as you go up some

stairs then enter the next path to find some more Ghouls and a Lizard Shaman up

the stairs ahead. Steal from the Lizard Shaman as he shoots a flame from his

rod (long-range attack) to get an Ether material. Go ahead and steal as many

Ethers as you can from the Lizard Shamans in the next few areas so you won't

have to come back later. Plenty of Assassin Zombies will rise from the ground

along the next staircase. The staircase after that will have many more

Assassin Zombies along with two Lizard Shamans.



When you have a choice of doorways to pick from, choose the west door for now.

Remember where this area is on your map because you will be coming back here in

a bit to take the other path. Defeat the Ghouls to open the door at the top of

the stairs then head to the open area ahead to fight some more Lizard Shamans

and a Skeleton Rider. The Rider shouldn't be much of a problem - you'll face

much worse Riders later on. Try to steal from the Dragon Rider if you can to

get a Dragon Scale material - jump and attack the rider until he falls then

steal from the dragon. Defeat them to open the door to the south then enter

that area. Rush up the staircases while fighting the Lizard Shamans and enter

the west doorway. More Lizard Shamans will appear in the following area - make

sure to keep stealing those Ethers from them while you can. The next area is

totally empty, but the final area will seal you in with Executioners and Lizard

Shamans. Defeat the enemies then sit in the **BENCH** to the left side to get

credit for that chair. Head down the stairs to B1.



++ Cordova Town B1F



1F

I^I

Tons of Thiefs will be in the first part of the cave. They will keep I I

teleporting in as you defeat them so watch your items. Use your I I

Fairy-type to open the chest in the next area and reveal the I I

++WIND RING++. Head up the stairs to wind up back in Mortvia - -

Aqueduct. We don't want to be here though, so head all the way back I I

to the staircase with the two doorways to choose from in Cordova I!I

Town. I I

IvI

v

MA



~~ 71.28% ~~



++ Cordova Town 1F (look at the Cordova Town (North) map)



Take the north path this time while in the area with the stairs. The doorways

will seal off down the street ahead and Lizard Shamans will attack. In the

open area to the east, you'll fight a bunch of Skeleton Riders. Steal some

more Dragon Scales from them as you defeat them then enter the north area.

More Skeleton Riders will attack. Defeat them and enter the area to the east.

Three Executioners will attack in the open area on the east side. Grab the

++ETHER++ next to the barred doorway. Speaking of that barred door, go ahead

and open your map and place a --RED MARK (Devil-type)-- in that area since you

will need a Devil-type with "Magic Circle" to get up under that door. Head

through the west doorway to find a warp room to the right along with plenty of

Dead Fencers. Fight through the Dead Fencers and head to the south street.

Save your game in the save room along the next street then head to the boss

door for a dual boss fight. If you have that Phoenix Bird-type along with the

"Big Bang" ability that I told you to breed earlier then you will be able to

severly limit this boss' attacks.



~~ 88.11% ~~



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 6 - Isaac w/Innocent Devil (Abel)



+ Level 34

+ HP: 5850

+ Weakness: Ice

+ Tolerance: Dark

+ Steal: Devil's Vein



+ When to steal: At the end of his dashing uppercut move. He usually begins

the battle with this move. Block the uppercut and steal from him as he

falls. The move is a long distance attack so he will only do it when you are

far away.



Just like the last boss, be sure to steal his item from him! For this boss,

you will need to roll constantly. Both Isaac and his Innocent Devil will

attack you at the same time. He will shout out various commands for moves that

you should watch out for. Whenever he shouts out "Kill!" this means that his

Innocent Devil will go under the ground and try to hit you from underneath.

Run, roll, and jump around the area to get away from the Innocent Devil while

it is under the ground - this move is unblockable. Isaac will begin to laugh

whenever the Innocent Devil is underground. If you have enough space between

the Innocent Devil and Isaac then try to hit Isaac while he is laughing.

Whenever Isaac shouts out "Go!", this means that the Innocent Devil is about to

perform a drilling attack. If you are close enough when Isaac shouts out "Go!"

you may be able to combo him out of the Innocent Devil's path or hit the

Innocent Devil during the combo. Whatever you do, DO NOT target the Innocent

Devil during this fight. You take only one hit point per hit when you hit him,

and the camera will go crazy trying to keep up with him.



Isaac's other moves include a ground pound (he laughs before he does this),

flame uppercut, twister (he interrupts combos with this sometimes), and a long

combo with his spear, all of which are blockable. Watch for him to do a combo

and get in close as he goes for the final hit then hit him when he goes to

recover. His Innocent Devil will be attacking you the entire battle so roll a

bunch. The Innocent Devil's normal moves are blockable, but make sure that

Isaac does not hit you at the same time as the Innocent Devil. Isaac will

sometimes taunt you during the middle of the battle, leaving himself wide open

to an attack. Use your Innocent Devils to the fullest extent during this

battle. Your attack and bird-type Innocent Devils can keep his Innocent Devil

busy during the fight for a while until they are worn down.



Extra Tips:



1) If you use Corpsey (Battle-type) during this fight, he may do an attack that

will stun Abel. If Isaac shouts out commands while Abel is stunned, Abel will

not be able to do anything.



2) If you use Phoenix's (Bird-type) Big Bang attack on Abel it will remove Abel

from the fight completely. This will kill off Phoenix as well, but Isaac will

be Hector's ***** for the remainder of the battle.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



After the battle, restore yourself then run over to the green Devil Forge door.

A cutscene will play inside then you will receive the ++MAGE-TYPE INNOCENT

DEVIL++. Now you can go back to the Baljhet Mountains once you have evolved a

Nautilus Rod Mage-type with "Purify" and defeat the Blood Skeletons that need

to be killed to get past that one doorway (see backtrack checklist for Baljhet

Mountains). Run back outside then enter the door to the west. Fight through

the Zombies and run through the north doorway. Even more Zombies lie in the

next section. You'll eventually enter an area with a row of candles on each

side. As you run to the back, the candles will start to go out one by one

until they all go out then the door at the end will seal off. You will need to

enter the room with your Mage-type ID summoned then use his "Time Stop" to stop

the candles from unlighting. Run toward the door in the back while time is

stopped. You may have to stop time twice to reach the door. Open the door at

the end to enter the next stage.



~~ 98.01% ~~



++ Backtrack to Cordova Town



[ ] Red Mark 1 (Devil-type) - In the first area with the barred door, use your

Devil-type's Magic Circle to move under the door and collect the ++HP MAX UP++

from the other side. Sit in the **PARK SWING** to get credit for that chair in

the Chair Room. There is also a permanent refresher off to the side of the

barred door.



~~ 99.00% ~~



[ ] Red Mark 2 (Devil-type) - When you have your Devil-type, use Magic Circle

to go under the bars on the north side of the area with the three Executioners.

Use your Fairy-type to open the chest on the other side to find a ++DAMASCUS

STEEL++ material. The staircase will lead you to the Aiolin Ruins stage.



~~ 100.00% COMPLETE (Cordova Town) ~~

[WT07]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~ ~~ Stage 7 - Eneomaos Machine Tower ~~ ~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Eneomaos Machine Tower 1F



_

_____ _____ ( ) _____ _____

I I_________I I___|S|___I !I_________I I

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I I__________/ I I I I

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Run up ahead and defeat the three Sniper Orcs to unseal the door to the left

(south). In the next area, the doors will seal off again and Sniper Orcs will

attack. Continue to the west to fight some more Sniper Orcs and some Vassagos.

Fight through the Sniper Orcs to the north and continue through the next door

to the east. In the next room, you'll find a lever to the right side. Attack

the lever to make a staircase rise out of the ground that will lead you to the

door above. A timer will appear on the left hand side of the screen and the

staircase will lower back into the ground when the timer reaches zero. The

object here is to use your Mage-type's Time Stop after attacking the lever to

stop the timer while you run up the stairs to the door. Run up the stairs in

the area ahead and fight the White Gravials to remove the seals from the doors.

More White Gravials will appear in the corridor ahead.



In the room past the corridor, some Iron Gladiators and some more White

Gravials will attack as the doors seal off. The Iron Gladiators can take you

down quickly if they manage to stun you with their ball and chain so be careful

when they fire it at you. Try to steal some Damascus Steel from the Iron

Gladiators - roll away as they spin their ball and chain and jump or run toward

them and steal as they perform their overhead attack at the end of the chain

spin. Go through either of the doors and make your way to the corridor in the

northwest from the north room. Taking the north path would be the shortest

way. You'll fight a mixture of White Gravials, Iron Gladiators, and Flame

Demons throughout these rooms. In room to the north of your current location,

be sure to grab the ++MACHINE TOWER MAP++ from the west side of the room after

fighting the Flame Demons. Enter the corridor in the west to find a save room

to the side.



~~ 28.86% ~~



Head to the west room and some Undead Lords will attack as the doors seal off.

These Undead Lords are just like the Bone Soldiers that you have been fighting,

only they are slightly more aggressive and take a few more hits. Plow through

the Undead Lords in the next corridor then fight off the Flame Demons mixed

with more Undead Lords in the next room. Steal some more Phlogistons from

those Flame Demons while you can! Your usual pair of Undead Lords will meet

you in the next corridor as you enter the elevator of 1F. Inside the elevator

room a Great Armor will attack. Steal his Carbon Steel as he dashes then beat

him down with hacks and slashes. When the Great Armor is gone, walk over to

any of the four screwlike objects around the elevator platform and begin

attacking one of them. As you attack it, it will spin and cause the platform

to rise. Keep attacking it until you reach 2F. The elevator will stop on 2F

and the elevator exit door will be visible.



~~ 38.14 ~~



++ Eneomaos Machine Tower 2F

___

/

( )

/

I I

I I

I I

______________________________________________I I__

I I

I _____ _____ _____ ___ __I

I I I_______I I_______I I_____ _I /

I I _______ _______ _______I ( W )

I I____vI I_____I I_ _I _/

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I_____I I_____I



As you exit the elevator, fight through the Undead Lords then hurry down the

corridor ahead. Don't go through the door just yet though. When you reach the

door, turn around and look behind you to the east wall to see a ~~CRACKED

WALL~~ to the left of a torch. Hit the cracked wall a few times to reveal the

++PURITY RING++. This will come in handy for later. Open the door to reach

the outside edge of the Machine Tower. You will meet your first Harpy out

here. These enemies can be vicious if you let them get away from you since

they will constantly swoop down at you and attack. If one of them grabs you,

keep tapping the Jump button while you target the Harpy, then, the moment that

you start to fall, do a double jump then steal from them to get an Orichalcum.

Don't target the Harpy until one of them grabs you. You will need this item

later so it is best to steal it now! In the next outside area, a few more

Harpies will appear followed by Lizard Shamans mixed with Harpies, then finally

more Lizard Shamans with Harpies in the final outside area. There will be a

warp room in the final area. Across from the warp room you will find another

elevator. Stock up on hearts from the surrounding candles then summon your

Battle-type ID before entering the elevator. While inside the elevator, Death

Rippers will attack the entire time. Use your Battle-type's Aura Blast to keep

them off of you as you run over to one of the screwlike objects and begin to

attack it. Keep using Aura Blast to keep the Death Rippers from getting to you

then exit to 3F when you reach the top.



~~ 54.63% ~~



++ Eneomaos Machine Tower 3F



___

/

( )

/

I I

I I

I I

I I

_____ _I I_

_____ _____ _____I I_______I I

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Walk outside the elevator and the doors will seal off. Head to the room down

the corridor ahead and an Iron Gladiator with two Harpies will appear. This

can be a dangerous combination if the Gladiator manages to stun you so be

careful. In the area ahead, four Iron Gladiators will appear followed by a

group of Dead Fencers in the corridor further ahead. Enter the next room and

jump to the top of the tall structure with gears on it. Hit the pair of

rotating gears closest to you at the top until you knock one loose. Like some

sort of trap out of a Scooby-Doo cartoon, this will start a chain reaction of

gears popping out of the sockets and rolling to different directions ultimately

hitting a pole and slamming it into the wall to the south, which will create

another doorway for you. Wow IGA, you are such a kidder! Anyway, head through

the newly formed doorway and fight through the Dead Barons in the corridor

ahead. In the room to the east, you'll find a much deserved save room along

with stairs leading to 4F.



~~ 70.10% ~~



++ Eneomaos Machine Tower 4F



___

/

( ! )

/

I I

____/

3F<____ )

/

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I I

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I I

I___ ___I

I I

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Head up the stairs to find the boss door for the Machine Tower. Equip the

Purity Ring if you got it earlier, since it will help a bit for this fight.

Open the boss door for a cutscene.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 7 - Saint Germain



+ Level 37

+ HP: 4250

+ Weakness: Thunder, Dark

+ Tolerance: Earth, Light

+ Steal: Immortal Fragment



+ When to steal: Use the Mage-type Innocent Devil to freeze time as the boss

stops time, and run up to him then steal. It is best to intentionally wait

for him to do this move, then quickly run up to him as he stops time, that

way when you freeze time, you will be right next to him.



Make sure to steal this bosses item since it is one of a kind, just like

Isaac's and Minotaurus' items. This boss is not that hard at all since most of

his moves can be guarded against though he will hit aggressively at times - if

you yourself are aggressive, however, you can take him out rather quickly. He

will teleport around the area and try to hit you with quick sword strikes. He

will usually do a two hit teleport combo or another short combo with a green

glowing sword slash at the end. Hit him while he recovers from each combo. If

the green sword slash hits you then it will poison you. If he poisons you then

he will most likely teleport up to the clock and speed up time, causing the

poison effect to be unbearable - use serum or stop time yourself to counter

this. Equip the Purity Ring and Hector will not be poisoned as easily. St.

Germain's poison hit will usually poison you every other time instead of ever

time when it is equipped. If he starts to teleport you may still be able to

hit him while he is invisible. When he stops time and freezes you in place,

you can counter this by by using the time stop magic while your mage-type

Innocent Devil is summoned. If you don't have the correct Innocent Devil

equipped, then you better be ready to roll the instant that his time stop move

is over. He will either do a sword slash or use magic after the time stop.



When he is on his last bar of life he will teleport up to the clock tower and

speed up time. A thorn vine will burrow around the area while he is attacking

you. The vine can be blocked but it is best to wait until it goes away before

attacking him. One time stop with your Mage-type ID will get rid of the thorn

vine. He will constantly teleport up to the clock and speed up time. Remember

to heal yourself instantly if he poisons you during this phase.



After he is defeated the first time, he will teleport up to the clock and

reverse time. If you still have some hearts left for your Mage-type, then

quickly stop time when he teleports to keep him from gaining his life back; if

not, he will once again get another bar of life and you must take him down

again. He has just about the same attacks as the second fight except he will

try to shoot you with his gun during this fight. You will have to roll out of

the way of the gunshots since they are unblockable. He will start the gun

attack by saying "Here we go!" - if you are close enough, then hit him right

when says this for a few free hits.



Extra Tips:



1) If you have "Poison Powder" for your fairy-type Innocent Devil then summon

her and she will most likely be able to poison Germain. The poison will cause

him to stagger during some of his moves, allowing you some free hits.



2) Learn to dodge his teleport attack with a quick step (not a double step) and

you will be able to hit him after his attacks almost all the time.



3) If you are far away when he shoots his gun, quick step or perfect guard

during each of three gun blast to avoid taking damage.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



After the fight, heal yourself then exit via the other boss door. You'll

notice a green Devil Forge door up ahead. Open the door for a cutscene. At

the end of the cutscene, you will receive the ++DEVIL-TYPE INNOCENT DEVIL++.

Now you can use the "Magic Circle" ability when this ID is equipped. This

ability will allow you to move under the cracks in walls or doors. There are

two places in Cordova Town where this can be used and one place back at

Garibaldi Temple (see backtrack section for Cordova and Garibaldi). You must

go back to Cordova Town to reach the next area. Run down the stairs to the

west and fight off the Necromancers in the room ahead. (look at the 3F map) Go

straight until you reach the wall with the crack at the bottom then use "Magic

Circle" to move underneath the wall. Destroy the candles to regain your hearts

then open the next door. The doors will seal off and several Necromancers will

attack in the next area. Grab the ++EARTH RING++ from the back of the room

after the battle then go down the stairs to the south to enter 2F again.



(look at the 2F map once again)



In the first room a few Dead Barons will attack. Enter the next area and use

Magic Circle once again to go under the cracked wall. More Dead Barons will

attack in the next room followed by Necromancers in the corridor ahead. When

you reach the room after the Necromancers, ignore the door to the east for now

and use Magic Circle to go under the crack in the wall to your right (south).

Run down the corridor and enter the next room to find several Necromancers.

Use Magic Circle once again to go under the wall to the east. Fight off the

Necromancers and Wights in the room ahead then grab the ++SACRIFICE BROOCH++

from the back of the room. Head back to the room with the door that you didn't

enter before and open the door. Use Magic Circle to go under the wall then use

it once again to go under the crack in the north wall behind the first cracked

wall. You'll emerge near the warp room of Eneomaos Machine Tower. Enter the

warp room and go to Cordova Town - Center to get to the next stage.



~~ 100.00% COMPLETE (Eneomaos Machine Tower) ~~



++ Back to Cordova Town (North)



Walk through the doorway to your left (east) upon exiting the warp room and use

Magic Circle to go under the bars on the north side of the next area. Use your

Fairy-type to open the chest on the other side to find a ++DAMASCUS STEEL++

material. Run down the stairs to the side in order to reach the next stage.



~~ 99.00% (Cordova Town) ~~

[WT08]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 8 - Aiolin Ruins ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Aiolin Ruins 1F (South)



_- -_

I I

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I_____I ______/ I I

______) I

I ______I

I I______

(______ )

I I

- -

I I

_____ I I

I I___I I

I -____I

I_ _I

I I

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- -______

I____ I

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_/ /

CT<__/



The southern portion of the Aiolin Ruins is very straightforward and linear,

not requiring a walkthrough, yet I will do one anyway! As you enter the first

area, tons of Bone Soldiers followed by Undead Lords will teleport in and

attack. Fight them off and head north. The next area has the same enemy line-

up and still doesn't require you to fight so run or attack them and head to the

next room. The doors will seal off and Undead Lords followed by Necromancers

will attack in the room ahead. Further north, a group of Necromancers will

start to summon Undead Lords as they attack. Fight them off and head north

some more and prepare for some more Undead Lords along with some Assassin

Zombies as you turn your attention to the east. Assassin Zombies along with a

horde of Undead Lords will be waiting as you continue to press north - fight or

run. The same basic enemy line-up will be in the next area as you press on

further to the northeast. Please take note that it is a good idea to fight all

the Assassin Zombies in the hope that they drop a Jade material that you will

need later if you want some of the extras in the game.



As you go north in the next area, everything will seem quiet until you pass

through the two stones in the middle then all hell will break lose as the doors

seal off and two Jins attack. These enemies can get aggressive in groups with

their constant punching so watch your life. Try to steal a Frenzy of Wind

material from them - target them and wait until they start to float backward.

A trio of Jins will pop up after the first pair. In the next room, a dangerous

group of Thunder Demons and a Jin will attack. Steal a Lightning Stone from

the Thunder Demons - hit them in the air until they guard then steal from them

while in the air (equip your worst knuckles weapon so you'll have a better

chance). Undead Lords will follow after the more dangerous enemies have been

taken care of. Head west to find a few more Thunder Demons along with some

Armored Sprinters.



Along the next path, the doors will seal off and you will have to fight another

group of Thunder Demons mixed with Amored Sprinters. In the room to the west, a

Rapid Sniper will start to fire on you as you enter then some Undead Lords will

join the battle. The Rapid Snipers are the most annoying type of Orcs since

they will shoot multiple arrows rapidly - quick step to the sides as you run up

to one to avoid the arrows. The Ceramics material that these enemies will drop

will help you to make some better weapons and armor. The north will have more

Rapid Snipers and Undead Lords along with a save room to the side. Save your

game and continue to the north.



~~ 26.74% ~~



A gun cannon will start to fire upon you as you enter the next area. You know

the drill - defeat the skeleton controlling the cannon and jump inside. Fire

upon the cannons on the side of the castle walls ahead then turn your attention

to the barricade in front of the castle doors. After removing the barricade,

look to the left of the side of the castle to find a ~~CRACKED WALL~~ along the

side. Blast at the cracked wall and an item will fall from it. Run over to it

and collect the ++INNOCENT SUPPORTER++. You will definitely need this as the

game progresses so equip it now. Return to the area below the right side of

the gun cannon and use your Fairy-type to open the chest to find the ++AIOLON

RUINS MAP++. Vassagos and Undead Lord will most likely continue to attack

along with Skeleton Troppers if you stay too long. Continue to the north and

the doors will seal while a group of Undead Lords along with a Skeleton Trooper

teleport into the area. These Skeleton Troopers can get extremely annoying

with their constant dashing so use an ID with a heavy attack to defeat them if

you can't catch them. Further north, the doors will seal off once again and

two more Skeleton Troopers will attack. Three more will enter the areas as the

seals are removed - it's your choice if you want to stay and deal with them or

not. Fight through the Wights in the next area and go through the engraving's

mouth forming a cave entrance up ahead. The doors will seal off and Flames

Demons followed by Wights will attack. Open the door up ahead to the north.



~~ 34.88% ~~



_____________________

( ____- ____ ____ )

I ( I I I * I I I

I I I I I_!_I I I _____

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I I I I I I ( ( I * _____I

I I I I I I _I I_I_!_I

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(____ ____) (________ I

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I (_________ I I ( ) I I ) I

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(!( ___________) I

(v( ( ___________)

AC Iv(



++ Aiolin Ruins 1F (North)



Fight through the Wights and Flame Demons in the corridor and head northwest.

In the next corridor, barrel down the hill while fighting (and stealing

Aquamarines) from the Fishmen. Wights and more Fishmen will attack near the

bottom. Enter the next corridor for some more Fishmen action along with a

Slogra and some Wights. Make use of the save room then continue to head north.



~~ 47.67% ~~



Wights and a Slogra will attack as you enter the next room. Head to the north,

through the mouth engraving doorway. Head down the winding corridor ahead then

you will enter a room with four Great Armors. Fight them off to remove the

seals from the door. You may notice that the door on the east side is covered

with vines. You will need a Mage-type Innocent Devil with a fire spell in

order to remove the vines from the door. I will cover this in the backtrack

section, so for now, put a --WHITE MARK (Mage-type)-- on your map in this area.

The door to the north will lead you to the warp room for the Aiolin Ruins.

Head back through the mouth engraving and enter the door to the west.



Fight or run by the White Dragons and the Slogra then head north. When you

enter the corridor to the north, tilt your camera up as you enter the room and

look toward the top of the north wall to see a button on the wall - you may

have to jump to see it. You will need a Proboscis Fairy-type ID in order to

press that button to reveal a secret passage. Place a --YELLOW MARK (Fairy-

type)-- in the area with the button and continue through the door on the

southeast end of the corridor. White Dragons and Fishmen will litter the next

corridor. Open the door to the south. Two Gaibons will attack as you rush

down the next corridor. Use your Fairy-type ID to open the treasure chest at

the end for a ++SPIRIT OF FUJI++. Hit the ~~CRACKED WALL~~ behind the treasure

chest to reveal a doorway. This will take you back to the Abandoned Castle.

Go back to the corridor with the White Dragons and enter the room on the

northwest side. Fishmen and a Skeleton Trooper will attack as you get near the

save room door. Be sure to save your game and finish up any loose ends for

this stage before you enter the next door. A cutscene will play once you enter

the door to the west and you will be transported back to the Abandoned Castle.



~~ 74.41% ~~



++ (Back to) Abandoned Castle 3F



You will start at the bottom of the stairs that lead to 4F of the Abandoned

Castle. Head to the top of the stairs and enter the door to 4F. Be sure to

save your game at the save room then open the boss door. Go up the new set of

stairs inside the boss room to the left. This will lead you to 5F and also to

a boss fight. Consider this the boss fight to make up for no boss at the

Aiolin Ruins.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 8 - Trevor Belmont



+ Level 40

+ HP: 4700

+ Weakness: Dark

+ Tolerance: Light

+ Steal: Curry



+ When to steal: During his holy cross move, when he lands there is a small

window of opportunity to steal from him. To steal from him, stand right next

to him during his Holy Cross move (just about where it hits you) then steal

the moment he lands. Hector will automatically lunge forward because of the

steal move, which should allow you to grab Trevor's Curry.



He has basically the same moves from the first time you fought him (except for

the holy water), but all of them have been upgraded. He will generate a light

shield around him, which makes him unstoppable. You will have to hit him

repetitively after a combo to get rid of the shield. He will constantly make

another light shield throughout the battle. Like the first battle, the only

time that you can hit him is after one of his combos or after a move. All of

his hits are blockable with the exception of the Holy Cross super move and the

charge first. He has added a second hit for the charge fist in this battle, so

you will have to dodge twice in order to fully avoid it. The first hit of his

charge fist can be blocked, but you are more likely to hit him afterwards if

you dodge both hits. He will now do a spinning whip move at the end of his

whip combo that you will need to roll or run to avoid. His other new moves

include a spinning lunge attack and he will sometimes throw his cross at you,

both of which can be blocked. Stay away from him and only attack him after his

combos and you should take him down quickly. If he has his shield, you will

only be able to get a few hits in after his attacks, but if his shield is gone

he will stagger for an entire combo.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



~~ 100.00% COMPLETE (Abandoned Castle) ~~



++ Backtrack to Aiolin Ruins



WHITE MARK 1 (Mage-type) - Return to the room outside the warp point of the

Aiolin Ruins when you have a Mage-type with a fire spell and you will be able

to burn the vines covering the west door. Run down the corridor while fighting

the Great Armors and enter the door at the end. At the end of the next tunnel,

you'll find a split path. The west room contains the **LEATHER CHAIR** along

with a ++FRENZY OF WIND++ material. The east door will lead you to another

tunnel filled with Great Armors and a Rapid Sniper. At the end of the east

route, you will find a room containing ++DAMASCUS STEEL++, a chest containing

an ++HP MAX UP++ and the **HILARIOUS CUSHION** chair in the back corner.



~~ 88.37% ~~



YELLOW MARK 1 (Fairy-type) - Enter the corridor with the button (near the

ceiling) in the middle north section of the Aiolin Ruins while you have a

Proboscis Fairy-type with the "Press it and see" ability and a cutscene will

start where he will push the button. A bomb will fall and a most interesting

sequence will show the walls in the area falling to reveal a whole other

section of the room and a door. On the other side of the door, Spirits will

attack as you make your way toward the split path up ahead. Turn right (east)

and enter the door at the very end of that path to find the **DIRECTOR'S

CHAIR** and the ++MEGINGELOS++ on the pedestal inside. Back outside, go

through the first doorway that leads to the north. Follow the tunnel until you

see a door on the south side then open it to plant Hector's rear in the

**COMEDIAN'S CHAIR** and to grab the ++ORICHALCUM++ material from the pedestal

in the back. Enter the tunnel again and head to the west, through the doorway

to find a room at the very end with an ++XS POTION++ on the pedestal inside.

Take the other path out of this area to finish your map and consider the Aiolin

Ruins complete!



~~ 100.00% COMPLETE (Aiolin Ruins) ~~

[WT09]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 9 - Infinite Corridor ~~ ~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Infinite Corridor 1F



2F

_(^)_

/

( )

_ _/

I I

I I

I I

I I

I I

I I

/ /

/ /

/ / _____

/ / ______________I I

( ( / ____________- >> AC

/ / I_____I

_____/ /

_______/



Please note that the teleporter in the back will carry you back to 5F of the

Abandoned Castle. That teleporter will remain there for the rest of the game,

so if you ever want to return to Infinite Corridor later just remember to

return to 5F of the Abandoned Castle or use the warp room that you'll find

later. Refresh yourself then open the door up ahead. You'll fight tons of

Spirits as you run up the ramp to the top floor of 1F. In the room at the top,

three Final Guards will seal off the doors and challenge you. A few Spirits

will float around the room as well. The only time you can truly hit a Final

Guard is when he attacks, otherwise he will block your attacks with his force

field shield. Try to get behind them with quick steps and attack them as they

perform a combo. If you steal from them as they perform their flame shield

attack, you'll get $500 - something you may want to consider. You may be able

to use their Adamantine material that they drop for some better weapons or

armor. Head up the stairs to 2F.



++ Infinite Corridor 2F



_

( )

__|S|__

I >3F

1F I I

_(^)_ I I

/ I I

( ) ____________/ ___________

_ _/ I _________-___________-________ I

I I I I _____________________ I I

I I I I I ________-________ I I I

I I I I____I I _____________ I I I I

I I I________I I _________ I I!I I!I

I I _ I I I I I_I I_I

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/ __|S|__________- - - -_______________/

( _______-_______ I I _______-_______ )

_____/ - - - - _ _/

_______ I I I I ________ I I

I ___ !I I I_________I I I ___- I I I

I I I_I I_____________I I I I I I I

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I I I!__________-________I I I I I

I I______________________________I I _I I_

I____________ _-___________I /

I I ( )

I I _ _/

3F<__ __I (v)

|S| 1F

(_)



Several Undead Lords and a Final Guard will attack and seal off the rooms.

Defeat them and head through the door. Outside, you'll face two Final Guards

and a few Spirits as you make your way south. Wave after wave of Undead Lords

and Spirits will teleport into the top room. Enter the corridor to the east to

find a save room on the left side.



~~ 12.32% ~~



In the next area, you'll need to fight off some Blaze Phantoms to open the two

doors along the sides. Go either way since they both end at the same area.

The left (north) path will have Bone Soldiers and Blaze Phantoms and the right

(south) path will seal you in with Spirits and Blaze Phantoms. Enter the door

on the east end and fight through the Spirits outside then enter the room up

ahead to find a Unicorn with a few more Spirits. You only need to defeat the

Unicorn to unseal the doors. Unicorns can mainly be staggered to death with

attacks, but watch for their spiked book ram. In the room at the bottom,

you'll fight two more Unicorns mixed with Spirits. You'll most likely get a

Forgotten Memory material from them, which is exclusive to them and Amdusciases

(you'll meet these enemies later).



++ Infinite Corridor 1F

_____

_/

2F<_ )

_ _/

I I

I I

I I _____

I (________/ _

(__________ _>2F

_____/



Head down the stairs to 1F to fight some more Unicorns mixed with White

Dragons. You'll face the usual Spirit wave as you go up the outside ramp and

enter the top room. In the top room, four Unicorns and two White Dragons will

attack. Head up the stairs to get back on 2F.



++ Infinite Corridor 2F



_____

I I

I >3F

I_ _I

I I

I I

I I

I I

I I

I I

I I

I I

_I I_

I I

I >2F

I_____I



A few Ectoplasms will be waiting as you enter 2F. In the corridor ahead,

you'll face even more Ectoplasms as you rush to the north room. Fight through

two more Ectoplasms in the room ahead and then go up the stairs to 3F.



~~ 36.98% ~~



++ Infinite Corridor 3F



______

I _>2F

I_____I

I I

I I

_____ I I

____I I____ I_ _I

I _- -_ I - -

I I I_____I I I I I

I I I I I I

_____ I I I I I I _____

I I__I I I I________/ __________ _ ____I I

2F> ____I I____-_____ _____-__ I / I __ >2F

I_____I / I I ( W ) I I I_____I

I I I I _ /_ I I

I I I I_I!! !!I__I I

I I I___ * ____I

_- -_ I!!_!!I

I I

I I

I_ _I

|v|

2F



In the first room of 3F, you'll be sealed inside with Wights and Ectoplasms.

Only the Wights need to be defeated to unseal the doors. In the outside

corridor, Thunder Dragons will be strapped on the surrounding walls of the ramp

and the usual Ectoplasms will attack. In the next room, you'll find a warp

room over to the right and a strange chair in the middle of the room. Sit in

the chair to get credit for the **EMPORER'S CHAIR** and to move up to the top

floor with plenty of treasure chest. Summon your Fairy-type, and from north

clockwise to west, you'll find an ++ADAMANTINE++, a ++CEREMONIAL TOOL++, an

++ETHER++, a ++CARBON STEEL++, a ++SPIRIR OF FUJI++, a ++DARK CRYSTAL++, a

++HOLY MAN'S VEIN++, and a ++FORGOTTEN MEMORY++. If you have been following

this walkthrough, you should have a few of each of these materials, or at least

you should know where to get them. Sit back down in the chair to return to the

bottom room.



Thunder Dragons and Wights will attack in the next area as the doors seal off.

The area after that will have four split paths, counting the one you just came

from. Enter the door at the end of the north path to find a room where you

will need a Bird-type with the "Long Glide" ability in order to make it to the

door on the other side. Place a --GREEN MARK (Bird-type)-- on your map in this

area. Head over to the south portion of that same split path to find a room

with a giant iron door. You will need a Battle-type with the "Brute Force

Lv.2" ability in order to lift that door, so place a --BLACK MARK (Battle-type)

in that area on your map. Go back outside and take the west path.



Defeat the Thunder Dragons to open the door. Spectral Swords and Ectoplasms

will attack in the corridor ahead. As you enter the next room and summon your

Mage-type ID. See that wall of skulls? You will need to freeze time with

"Time Stop" and attack the skulls then go under them to reach the door at the

bottom. The surrounding candles have plenty of hearts just in case you mess

up. More Spectral Swords and some Thunder Dragons will attack in the next area

- you only need to defeat the Spectral Swords to pass. Plenty of Ectoplasms

and Spectral Swords will bar your way from the stairs in the next room. Defeat

them and head to 2F.



++ Infinite Corridor 2F



_____

I I

IBoss I

I_ _I

I I

__I I

(_S I

I I

I I

I I

I I

I I

_I I_

I I

3F< I

I_____I



The doors will seal off and one Ectoplasm will attack...strange. In the

corridor ahead, Final Guards and Thunder Dragons will attack as the doorway in

the middle seals off. Defeat the Final Guards to unseal the doorway and be

sure to save your game at the save room ahead then enter the boss door for a

cutscene leading to the boss fight for this stage.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 9 - Dullahan



+ Level 49

+ HP: 7875

+ Weakness: Earth, Light

+ Tolerance: N/A

+ Steal: Purple Glitter



+ When to steal: When he goes to do his jumping attack you must steal from him

in the air. You must be ready for him to do this attack, which means you

have to stay right next to him. As he jumps, do a normal jump and steal from

him as he reaches the ground. Once you have stolen the item, do another jump

in the air and you might be able to avoid the shockwave attack on the ground.

He does his jump attack right at the beginning of each battle, so you can

steal from him at the start of the boss fight. When stealing at the

beginning of the fight, wait about one second as you move forward at the

beginning, then jump and steal just before he hits the ground.



The most important rule about this boss is whenever he jumps, you jump! He

will create an unblockable shockwave on the ground every time he lands. He

usually starts the battle off with this attack so be ready for it. Try to

prolong your jump as much as you can by doing the double jump portion only

after a full jump. You can hit him quite a bit while he recovers from his jump

attack. This boss is very slow, but his attacks are quite damaging. He mainly

attacks with three hit combos, either ending with a sword slash or a ram - if

you avoid the ram, he will be left wide open to your attacks. All of his

physical attacks are blockable, but avoid his combos. He will sometimes

perform one of his unblockable moves at the end of his combos, be sure to watch

for his jump at the end of a combo.



If he ever holds his sword up into the air upside down, then he is about to

perform his shockwave attack where he hits the ground and a bluish glow

surrounds him. All you have to do is get away from him when you see the attack

coming. Whenever he holds his sword into the air and points it upward then he

is about to do his beam attack. He will shoot out a beam and then spin around,

causing the beam to reach through the entire room. Jump in place or roll

through the beam to avoid this. If it hits you, it will curse you. If you

watch his movements you should be able to get plenty of hits in on this boss

when he recovers from attacks.



Extra Tips:



1) If you start to run low on hearts, try to perfect guard his spinning beam

attack as he spins around. It's not that hard to perfect guard this attack

once you get the timing down.



2) Quick step away from his moves and you will be able to sneak a few hits in

often because of his long recovery.



3) When he jumps, try to wait until the second right before he hits the ground

to jump and you will avoid the full shockwave if you double jump.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



~~ 83.56% ~~



++ Mortvia Aqueduct 1F



After defeating Dullahan, you will start in Morvia Aqueduct, right outside the

warp room. You will notice that the stairs in front of you that were once

covered by water are now open to your exploration. Walk along the stairs and

run down the bridge for another cutscene. The water in all areas has now

drained, so you can go back to all of the prior areas where water once stood

and collect some extra items. When the cutscene and all your other errands are

complete, use a Battle-type's "Brute Force" ability to lift the iron door

entrance of Dracula's Castle. It would be best to be above level 50 before

entering the castle, since you will fight some difficult enemies and bosses

inside. Skip down to Stage 10 for the rest of the main walkthrough.



~~ 100.00% COMPLETE (Mortvia Aqueduct) ~~



++ Bactrack List for Infinite Corridor



[ ] GREEN MARK 1 (Bird-type) - After evolving a Wingosaurus with "Long Glide"

go to the right side of the stairs in 3F of the north end of Infinite Corridor

and use Long Glide to reach the other side. You'll find a save room on the

other side of the door. As you walk to the middle of the room a big group of

Blaze Phantoms will attack. Defeat all of them to open the two doors. Behind

the east door, you'll find a lone Gi-Lee along with the ++VOID RING++ in the

back of the corridor. As you grab the Void Ring, the door that you came

through will seal off and you will be forced to fight another group of Blaze

Phantoms. A Gi-Lee will teleport into the area every now and then so don't let

one of your rare items get stolen.



Behind the west door, Gi-Lees and Ectoplasms will attack then in the next

corridor Blaze Phantoms mixed with Gi-Lees will challenge you. In the final

corridor, rush to the end and grab the ++$1000++. You'll notice an inscription

on the wall that will give you a hint for evolving the third Devil-type. When

you have a Tiramisu Fairy-type with "Decipher" you will be able to read it.

For now, place a --YELLOW MARK (Fairy-type) on your map for this area.



[ ] YELLOW MARK 1 (Fairy-type) - This is nothing special, but if you read the

inscription on the wall at the end of the area described above it will say,

"There is only one correct path to the ultimate devil-type evolution. Find

'Shyovasli' or the path will never open. ...Excerpt from Sage Eneomaos."

"What the hell does that mean?", you may ask. The inscription is hinting to

the Chauve-Souris spear being the key to gaining the final Devil-type

evolution. Find "Chauve-Souris" or the path will never open. In other words,

you must make the Chauve-Souris and defeat enemies with it while collecting

green crystals while your Devil-type is summoned and is in the second stage of

evolution to make him evolve into his final form. Check the Combineable items

section for a list of materials to make the Chauve-Souris.



~~ 91.78% ~~



[ ] BLACK MARK 1 (Battle-type) - Once you have a Battle-type Juggernaut with

the "Brute Force Lv.2" ability, have him push open the large iron gate on the

south side of Infinite Corridor 3F. In the area ahead, you will find a save

room. As you approach the middle, tons of Undead Lords and Bone Soldiers will

teleport into the area and attack you as all the doors seal off. This is one

of the best places to level up Hector and your ID in the game along with the

Evil Cores before Legion in Garibaldi Temple. When you unseal the door by

defeating the enemies, enter the west door. A group of Thunder Dragons will

attack in the middle as you make your way to the end of the corridor to collect

a ++LIGHTNING STONE++. Enter the east door and fight through the Undead Lords

and Thunder Dragons until you reach the door at the end of the corridor.

Amdusciases along with Ectoplasms will attack you in the corridor. If you

haven't been to the final stage yet then this will be your first encounter with

Amdusciases. They are invincible when the pages of their book spin around

them. You must defeat them to leave this area. At the end of the final

corridor, collect the ++PHLOGISTON++. The door will seal off as you approach

the item and more Amdusciases and Undead Lords will attack.



~~ 100.00% COMPLETE (Infinite Corridor) ~~

[WT10]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 10 - Dracula's Castle ~~ ~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Dracula's Castle Entrance 1F



MA

___ I^I ______

/ *!| I^I / ____

/ / I I / /

/ / I I _____- -

( ( I I I _____I ) )

_ _ I I / /

__ / _____I I ____/ /

_ | ( _______I I ___/

| | ___/ I I

| | I I

- - - -

/ /

_/ /_ ___ ___ ____

/ ______/ _________/ _______ I____

( -_____ -________ _____ I

_ _/ _ _/ ___/ I I ) )

I | I I I I I ____/ /

I |_I I I I I I ___/

I _I I I___________________/ I I

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/ / I I I____

( ( ___________________________I I

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I I I I I I I ___/

I I _ _ I I I I

- - / _______________________/ - -

I I B1<< -_____________________- ) I I

I I_ ___/ ______ ___/ _I I

I / ____ / I

_________/ / ______________/ /

____-________/ _________-________/



Welcome to the final stage. Dracula's Castle is pretty straightforward for the

most part and will mainly consist of quite a few rooms and corridors that will

seal off while enemies appear. There are a few extra areas though so read on.

There are three separate maps that need to be completed 100% in order to get

the full completion rate for this stage (1F Entrance, 1F-7F, 7F Outside).



While walking up the stairs a Slogra will teleport into the floor above and

attack. Enter the door to the left and you'll have to battle through two more

Slogras as you run down the corridor. While walking around the side of the

castle you will face off against two more Slogras as you reach the door at the

end. Two Gaibons will attack along the next path. Once you've gone through

another door, the doors at each end in the next area will seal off and a pair

of Gaibons and Slogras will attack. Beware this combination, since the Gaibons

can stun you to set you up for a major pouncing from the other enemies. Plow

through the Rapid Snipers in the area ahead then get ready for a trio of Red

Ogres as the doors seal off in the area ahead while they attack. Use some very

strong attacks with a strong Battle or Bird-type ID (Aura Blast, Bone Storm,

Carpet Bombs) to quickly chip away at their life. Two more Rapid Snipers will

appear in the next area.



You will eventually reach an area where the doors will seal off and you will

have to use a Bird-type ID with "Glide" to float over a gap to the door ahead.

The only problem is that Rapid Snipers will be waiting on the other side for

you. Target the Rapid Snipers and use a long-range ID attack (Mage-type) to

get rid of them before gliding to the other side. Spirits will pour into the

area as well from the bottom gap. There is nothing below, so open the door on

the other side once you defeat the Rapid Snipers. The doors will seal off and

another pair of Rapid Snipers will attack in the area ahead. Enter the door to

the north instead of the one to the east. A few Spirits will attack you as you

move toward the end of the next area. Sit in the **HIGHBROW CHAIR** and jump

then attack the ~~CRACKED WALL~~ in the back of the chair to reveal the

++MEDUSA RING++. Go back the way you came and enter the east door. Enter the

door to the south or to the east - they both connect to the same room. The

south door will take you to a long corridor with Spirits while the east door

will take you to a group of Frost Demons.



Whichever way you go, a group of Frost Demons and Spirits will attack as the

doors seal off in the big room ahead. In the next long corridor, open the door

to the west and fight through the Armored Splinters and Frost Demons in the

next few corridors or enter the door to the south and face a group of Frost

Demons, Armored Sprinters, and a Final Guard. Either way, you will eventually

enter a room with Final Guards and Armored Sprinters along with some stairs to

the side. Get rid of the Sprinters first then deal with the Final Guards. Go

down the stairs to B1 afterwards.



~~ 100.00% COMPLETE (Dracula's Castle Entrance 1F)



++ Dracula's Castle B1F



___ ___

/ _________________________/

( -_______________________- )

/ /

I I I I

I I I I

I I I I

/ /

/ /

/ /

/ /

( ) ( )

/ /

I I I I

I I I I

I I I I

I I I I

I I I I

I I I I

/ /

( ) ( )

/ /

I I I I

I I ___ ___ I I

I I / _______________/ ____I I

I I 1F< ______ _____- ______I

I I ___/ | | ___/

I I (_)

/ ___ ___

1F< ) / _____________/

___/ ( ! -____________ >1F

___/ ___/



Enter the corridor through the door to the east to find a save room in the

middle of the hall. A whole group of Undead Lords will be standing in the room

ahead for your hacking pleasure. Another group will be in the room past the

corridor ahead along with some White Dragons. Continue to the north and you'll

eventually be sealed off in a room with White Dragons and Flame Demons. The

room to the northwest will have the same Undead Lords only this time mixed with

Frost Dragons. After fighting through more Undead Lords, along the corridor to

the west, you'll enter a room with Frost Demons and Frost Dragons as the doors

seal off. Three Executioners, Undead Lords, along with a mix of both will

haunt the next three following rooms respectively. Go up the stairs to 1F in

the final room.



++ Dracula's Castle 1F



___ ___ ___

/ ________/ _________/

B1F< _______- -_______- >B1F

___/ _ _/ ___/

I I

I I

I I

I I

IvI

2F



In the corridor ahead, many Vassagos will attack. When you enter the middle

room, do not go under the fence with "Magic Circle" just yet in the southern

portion; open the door across from you first. Another group of Vassagos will

be hiding in the walls of the corridor to the east as you continue toward the

next room. Use the stairs to reach another section of B1 in the room ahead.



++ Dracula's Castle B1 (again)

___ ___

/* _____________/

( ! -____________ >1F

___/ ___/



Two Skeletons will be walking around as you get off the stairs, but this is

merely a sample of the whole armada of Skeletons in the corridor to the west -

at least you'll get plenty of Bronze material. Grab the ++MIRACLE EGG++ in the

room ahead and plant yourself unpleasantly into the **THRONE OF BONES** chair

in the back. Only one more chair to go! Go back the way you came and use

"Magic Circle" with your Devil-type to go under the fence on 1F and continue to

2F.



~~ 31.40% ~~



Dracula's Castle 2F



_____ _____ _____

I I I I_________I I

I >3F I _________- I

I_ _I I__v__I I_ _I

I I 1F I I

I I I I

I I I I

_I I_ _I I_

I I______________________I I

I _________ __________ I

I_____I |S| I_____I

(_)



A group of Efreets will attack as you get off the stairs. Now, will be your

best chance to steal some Sun Tears - attack until they're low then let them

grab you. Shake them off before they explode by rotating the left analog, then

steal. Jins will be in the room to the east - steal some Frenzy of Winds if

you can (wait until they float backward). The next room will be a mix of the

last two as two Jins and two Efreets attack. Steal, steal, steal! The

corridor ahead will have a save room off to the south as you prepare to do

battle with the Zombies in the room and corridor ahead. In the final room of

2F, you'll meet up with some Ghouls as you prepare to go up the stairs to 3F.



~~ 43.80% ~~



++ Dracula's Castle 3F



_____ _____ _____

I I I I_________I I

I >2F 4F< _________- I

I_ _I I_____I I_ _I

I I I I

I I I I

I I I I

_I I_ _I I_

I I______________________I I

I ______________________ I

I_____I I_____I



Ghouls will ambush you once again in the first room of 3F then some more Ghouls

and Assassin Zombies will be waiting in the next room when the doors seal off.

In the long corridor, a few Assassin Zombies will attack then another group of

Assassin Zombies and a Cyclops will be in the room ahead - you'll meet just

about the same combination in the next room, but the Cyclops will be replaced

with a Red Ogre. The final room of 3F will have two Red Ogres and a Cyclops -

watch your life closely.



~~ 55.37% ~~



++ Dracula's Castle 4F



_____ _____ _____

I I I I I I

3F< I 3F< I 5F< I

I_ _I I_ _I I_ _I

I I I I I I

I I I I I I

I I I I I I

_I I_ _I I_ _I I_

I I I I_______I I

5F< I I -__ __- I

I_____I I_____I |S| I_____I

(_)



The first room of 4F will have a few Death Rippers inside. Use your Battle-

type's Aura Blast if they start to annoy you. More Death Rippers and three

Cyclops will attack as the doors seal off in the room to the south. Make sure

to watch your life once again. Save your game at the save room in the middle

of the hall to the east then enter the next room. A Death Ripper along with

three Cyclops and then two Cyclops with two Harpies will be waiting in the next

two rooms as you press on to 5F.



++ Dracula's Castle 5F



_____ _____ _____

I I______I I I I

4F< ______ I 4F< I

I_____I I_ _I I_ _I

I I I I

IvI I I

6F I I

_____ _____ _I I_

I I______I I_______I I

4F< -______- -_______- I

I_____I I_____I I_____I



If you haven't done any backtracking in Infinite Corridor yet, then the first

room of 5F will be your first introduction to the Amdusciases. These enemies

are totally invicible when they hold up their books and spin the book's pages

around them. Watch for them to flip through their book and then back off when

they start the page attack. Amdusciases will attack once again along with

Harpies in the room to the south. After fighting through the Iron Gladiators

and Harpies in the rooms ahead, run down the stairs to reach another section of

4F.



~~ 71.90 % ~~



++ Dracula's Castle 4F (again)



A group of Final Guards will welcome you back down to 4F. Press on to the

north to find some more Final Guards along with a trio of Rapid Snipers in the

northeast corner. Quick step over to the Snipers and defeat them first. Walk

up the steps in the second room to get back on 5F.



++ Dracula's Castle 5F (again)



A pair of Iron Gladiators and three Final Guards will attack as the doors seal

off in the next room. Be sure to watch your life guage closely and have a

Fairy-type present to heal you. If an Iron Gladiator manages to stun you then

your game could end very quickly here thanks to this combination of enemies.

You'll do battle with an Iron Gladiator and some Rapid Snipers on your way up

to 6F.



++ Dracula's Castle 6F



___

/

( ! )

/

I I

I I

I I

_____ _I?I_

I I____________________I I

I ____________________- I

I_ _I I_ _I

I I _____ I I

I I I I I I

I I 6F< I I I

_I I_ I_ _I _I I_

I I I I________I I

I I I__________- I

I__v__I I_____I

7F



Surprisingly, you will not be attacked, but rather, have the chance to be

healed as you enter the first room of 6F. Step into the blue glow to refresh

yourself then continue on - this refresher is permanent, much like the one in

Cordova Town. A Rapid Sniper will be waiting by the door to the room in the

southeast. Two Iron Gladiators and three Rapid Snipers will be in the next

room as turn to the north corridor. In the northeast room, two Rapid Snipers

will attack. Notice the blue glow at the bottom of the wall to the north of

the room with the Rapid Snipers? That is a crack that you can use the Devil-

type's Magic Circle to go under. Place a --RED MARK (Devil-type)-- in that

place on your map for the time being and check the backtrack section if you are

curious. You must have a special item, which you likely don't have, in order

to awaken the special ID in the back of that area. A pair of Slogras will

bounce up out of the floor and attack in the hall to the west. Rapid Snipers,

Slogras, and Gaibons will be in the next two rooms and corridors ahead. Be

very careful while fighting the Slogras and Gaibons in the final room of 6F

since the Gaibons can stun you and the Slogras can take off quite a bit with

their attacks. They will literally throw you into each other if they grab you.



~~ 92.56% ~~



++ Dracula's Castle 7F

_

/ _

_____ ( W ) ( )

I I___ /________________|S|___

I ____________________________-

I__v__I

6F



Don't mess with the group of Thiefs and the Gi-Lee in the first room of 7F.

The Gi-Lee can actually steal your rare items and once that item is gone there

is no getting it back once the Gi-Lee dissappears. The corridor ahead has a

warp room and a save room. Open the door up ahead to find a view representing

the final climatic battle of Castlevania. Skip to "Dracula's Castle 7F

Outside" to continue the main walkthrough.



~~ 97.52% ~~



++ Backtrack to Dracula's Castle



[ ] RED MARK 1 - Return to 6F of Dracula's Castle and use your Devil-type ID's

"Magic Circle" to go under the crack in the wall in the east room. The

corridor behind the wall will lead you to a Devil Forge containing the Pumpkin-

type ID. The Pumpkin-type will not awaken until you make a special weapon and

then smack him with it. You will need to combine the following items in order

to make the Pumpkin Mace then come back and strike him with it to awaken him.



To make the Pumpkin Mace combine the following two items:



1) Pumpkin Head - Iron Mask (Face Guard [Stone Mask [Jade + Sun Tears] + Gano]

+ 1 Red Steel) + Miracle Egg (found from Evil Cores)



+



2) Piko Piko Hammer - Mace (Gano + Steel) + Miracle Egg (found from Evil Cores)



If there is any confusion, please see the item list near the bottom of this

guide. See the enemy section for a list of items that you can steal from each

enemy or the items that each enemy will drop. For the more rare items you will

need to steal from Efreets, and find rare items dropped from Assassin Zombies

and Evil Cores. Golden Bones will drop a Miracle Egg every time, but you will

only find him at the end of the Tower of Evermore or randomly in areas with

only Skeletons (outside final save room in Baljhet Mountains).



~~ 100.00% COMPLETE (Dracula's Castle) ~~



++ Dracula's Castle 7F Outside

_

___ ( ) ___

/ __________|S|___/ ______

(Boss -______________-Boss -____

___/ ___/



( )





___ | |

S<<_ __/ /

____/



Yes, the familiar red carpet with steps that leads up to the boss door is right

in front of you now. Is this the final boss? Well, run (and jump) up the

stairs then open the door and see for yourself, or just read on.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 10 - Isaac



+ Level 50

+ HP: 6500

+ Weakness: Ice

+ Tolerance: Dark

+ Steal: Cheese



+ When to steal: As he is being knocked back from one of your attacks. Try to

hit him with a Square, X combo while he is next to the wall and then steal.

Your battle-type Innocent Devil can also knock him up into the air, which

will allow you to steal.



This battle is pretty different from the first. He has a whole different set

of moves and a new weapon. He will constantly try to hit you with one of many

combos. Dodge the combos and hit him while he recovers. If his fists ever

glow blue, then be sure to dodge the dash attack that he will do shortly

afterwards. If he catches you then he will drain some of your life. Hit him

when he pauses at the end of any combos or moves. Do not hit him after the

blue grab attack, since he remains invincible for a while afterwards and may be

able to hit you before it wears off. As he gets lower in life, he will do this

move more often.



Eventually he will stand still and summon an Innocent Devil. While the

Innocent Devil is hovering about, Isaac will have a whitish glow around him

meaning he is invincible to physical attacks - you can still hit him with

energy attacks however. When he does this it is best to target the Innocent

Devil and defeat it or pressure Isaac with constant projectile attacks from

your Innocent Devil in order to finish the rest of the battle. Isaac will be

doing the same combos from earlier and the Innocent Devil will attack as well.



The first Innocent Devil is a bird-type. It will mainly breathe fireballs at

you, which can be easily dodged. When it spews flames from it's mouth, get

away from it - the ID will breathe fire all around its immediate area. I have

found it best to have a mage-type Innocent Devil equipped for this portion of

the battle so it will constantly shoot fireballs at Isaac's Innocent Devil if

targeted. Try to work the bird-type Innocent Devil away from Isaac so you can

attack it without him interfering - stay on one side of the screen and let it

come to you.



The second Innocent Devil is a battle-type. You can pretty much hit it any

time, but be on the lookout for its teleport splash - it will teleport into the

air and try to land on you. It will be left extremely wide open to your

attacks after the splash move. Isaac will shout out "Go!" right before it does

the splash attack. Listen for the command and hit the battle-type while it

recovers. It will sometimes perform a three hit combo that will leave it open

to a few attacks as well. When the Battle-type does its Ultra Scream move, be

sure to get away from it since it will generate a distortion around it that

will stun you if you manage to touch it. Hit it sparingly with a battle-type

equipped and you can take it down pretty quickly.



The third Innocent Devil is a knight. During the third Innocent Devil fight,

Isaac will have a purple shield around him and will be no longer invincible.

The best way to beat the knight is to do a combo that knocks him down quickly.

He will remain on the ground for a while and you will be able to attack him the

whole time. The best time to hit him is when he recovers after doing an

attack. Roll around the area and you will eventually see him pause after doing

his teleport attacks. If you have a battle-type or bird-type Innocent Devil

with you, then now would be a good time to use them, since both types usually

knock the enemy to the floor often. Be on the lookout for his blue fireballs

that appear around him - once they start to shoot out, he will fire them all at

you. They can be blocked, but they will cause you to stagger so you can't

block more than one in a row. Roll or run out of the way when he starts his

dagger rain attack in which daggers fall from the ceiling.



After each of Isaac's Innocent Devils have been defeated, he will always taunt

Hector. If you are next to him, then you can get some free hits while he

taunts.



Extra Tips



1) Use an Indigo Bird-type's "Blizzard Breath" to freeze his Crimson ID in

place. Isaac will no longer be able to give it commands for a short while.



2) The bird-type Innocent Devil's "carpet bombs" will be extremely useful

against Isaac's knight Innocent Devil. Not only will it knock it down for the

first hit, but the bird will continue to rain bombs down upon him.



3) A Corpsey Battle-type ID can actually stun Isaac's Battle-type Knight when

Corpsey uses his normal attacks.



4) Use a Crimson bird-type Innocent Devil and fireball him to death, even if he

has his Innocent Devil equipped and has a white shield around him.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



A cutscene will play after the boss battle with Isaac, and then a new boss

battle will start!



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 11 - Death



+ Level 51

+ HP: 6700

+ Weakness: N/A

+ Tolerance: Dark

+ Steal: Death's Pulse



+ When to steal: At the end of his Big Bang attack, there will be a small (and

I mean tiny!) window of opportunity for you to steal from him - timing is the

key. Stealing from Death is incredibly tough, and may require you to perfect

guard some of his attacks in order to get hearts to stay alive for more

chances. Thankfully, many of his moves can be perfect guarded if you get the

timing down. Use the fairy-type Innocent Devil to heal yourself while

trying.



Below are four ways that I know of to steal from him successfully:



1) If you have the "Invincibility Vase" skill from the Tiramisu Fairy-type ID,

you should be able to stand in front of him while encased in the fire provided

that you do the ability at the right time. In order for his window of steal to

still be open while trying this method, you must do the Invincibility Jar as he

holds the ball of fire in his hand. It must wear off as soon as the fire

starts to go away. Jump and steal from him if you see the purple cursor.



2) Stand in front of Death as he unleashes his big bang attack. Guard the

first hit, perfect guard the next ten attacks from it, then jump toward him and

steal. For a more descriptive version, stand in front of him as the explosion

starts and block the first hit of the attack. As Hector starts to stagger

backward, press the block button to perfect guard the first hit, then press the

guard button every second after that nine times (for a total of ten times) -

jump and steal after the tenth perfect guard. If you accidentally block one of

the hits after the first perfect guard then subtract one perfect guard for each

normal block (ex. If you accidentally block the attack twice after the first

block then subtract 2 perfect guards for a total of 8 perfect guards before

jumping). This is the way IGA intended for you to get it since the final

perfect guard is timed perfectly with Death's window of steal.



3) If you can mix the above two methods, you may be able to steal from him as

well. Have your Invincibility Jar purposely wear off right before the final

hit of the big bang, perfect guard the hit, then jump toward Death and steal.

A perfect guard right before the steal will increase your chances greatly since

the final hit is right before his window of steal opens.



4) Use a Devil-type's "Magic Circle" to move up on Death as the explosion is

about to end then quickly end the ability and steal. This will consume many

more hearts than the other methods however.



This boss is fought immediately after Isaac so you may need to heal before

going up to him. You can hit any part of his body to damage him. When you're

up close to him, be sure to watch his hands or the area above him. If he rears

his hands back to one of the side, then he will try to hit you with his scythe.

When he swipes at you, stay right next to him and double jump into the air and

keep hitting him - you will fall shortly after his scythe swing, avoiding it

completely. Sometimes he chains the first scythe swing into another so be sure

to watch, and avoid it the same way. The scythe swing will be his main move

for a good portion of the battle so take advantage of it and air combo him. It

can be easily jumped over, if you time each jump. The scythe swing can be

blocked, but the third hit will cause you to stagger, which may leave you open

to the second swing if you are not careful. DO NOT get too combo-happy on the

ground or you might accidentally get hit with his scythe swing.



If sickles appear above him, roll backwards a bit. Block the first sickle,

then roll, block another, then roll...rinse and repeat until all are gone.

Perfect guard a few of the sickles for some extra hearts if you need them. When

he creates a fire sickle you must back off and roll or run around it. Start

out by rolling or running away, then roll or run to a side, and make a complete

circle around it by rolling or running straight ahead and then the opposite

way. An alternate way to avoid this attack is to block or perfect guard the

sickle just as it's about to hit you, and then roll through it - roll to avoid

it if it comes back. If he starts to charge a fireball attack, get to the one

of the far sides of the screen. He will throw down a fireball that will make a

huge explosion covering most of the area for a few seconds. When he turns a

transparent red, look out for the transparent red hand that will appear to the

left side (can be blocked). He likes to chain this move with his others, so it

might be best to move away from him when you see the transparent hand. When he

raises both hands in the air, that means that flames are about to rise up from

the ground. As fire appears below you, roll. If you can time it right to

where you roll as each fire circle appears below you, then you can dodge this

move easily. Be sure to roll in different directions.



Extra Tips



1) If you have a Proboscis Fairy-type with "Skull Bomb", then have him perform

this attack to take about 25% of Death's life bar. Don't forget to block the

blast yourself!



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



~~ 40.00% ~~



When the battle is over you can go through the exit boss door and will find a

save room off to the right as you enter the next area. You'll notice the

familiar staircase with red carpet up ahead. This will lead you to the final

boss of the game - for real this time! Make sure that you are above level 50

so you will stand a chance for this fight.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 12 - Dracula



+ HP: 2920

+ Weakness: Light

+ Tolerance: Dark

+ Steal: Tomato Juice



+ When to steal: Right after dodging his grab attack. Jump and steal from the

upper portion of his body.



Be sure to sit in **DRACULA'S THRONE** during this battle to get credit for

that chair in the chair room. His throne is up the steps, in the back of the

room. Naturally, you will want to wait until Dracula moves away from the

chair.



He usually starts out by hitting the ground with an orange beam. The line that

is formed on the ground will burst into flames after the beam is gone. Dracula

will then teleport around the room while unleasing attacks. He can only be hit

from his backside most of the time. If you try to hit him from the front he

will throw his cape up toward your attacks avoiding them completely. If he

yells out "I'll reduce you to ashes!" this means he is about to teleport next

to you and try to grab and bite you. Right after he teleports, wait a second,

then roll and do a sidestep to avoid the grab. For his other attacks, he may

unleash a row of purple spikes from the ground. He will hold up his right hand

and yell out "Go!" before doing this attack. The spikes will continue to pop

up out of the ground for a few seconds and will leave a trail of spikes that

will stay in place until they stop emerging. During this move, run around

Dracula and time it so that the spikes stop just before you reach his back and

you can get a full combo out on him. The red fireballs that he shoots out can

be blocked even if they explode next to you. He will eventually turn into a

bunch of bats and go back up to his throne to do the beam attack again.



Once he is down to his second bar, he will start to do a new attack when you

get close to him, in which he will unleash a giant explosion starting from the

ground below him. Once the orange light appears below Dracula, roll and

sidestep backwards as fast as you can. The important thing to remember while

fighting Dracula is to hit him sparingly and be sure to watch his every move.

The only time you can get a full combo in safely is after his spike attack.



Extra Tips:



1) If you want to make this battle insanely short, have a Twinkle Rod Mage-type

ID with "Twinkle Star" and hit him with it twice.



2) Have your Battle-type summoned and set him to "Guard" so it will boost your

attack for the fight. The ID will not be hit unless Dracula showers him with

attacks.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Boss 13 - Dracula (Demon Form)



+ HP: 7500

+ Weakness: N/A

+ Tolerance: Dark

+ Steal: Vampire Blood



+ When to steal: As he flies toward the platform with a dashing punch, you can

steal from him the second he stops. Try to roll out of the way and then

immediately steal from him. Another way is to do a double jump as he dashes

toward the platform and steal from him as you're landing.



For this battle, you can only hit Dracula whenever he is right next to the

platform that you are standing on. He will start out in the background. His

background moves include a beam attack where he will shoot out a beam and

circle the platform that you are on. Get to the one of the sides and double

jump over the beam as he passes by on the right and left side. For one of his

other attacks, he will shoot greenish fireballs at you. When the background

turns green that is a sign that is about to perform this attack. Run around

the platform into the foreground and background making a circle to avoid this.

He may also send a wave of electricity toward you. You will need to time a

jump carefully to avoid it. He may eventually do a dashing punch toward the

platform that you are on - you must roll to avoid this. Sometimes he will fly

to the back of the platform causing you to have to adjust the camera. When he

is next to you, hit him until he starts to do an attack, then quickly dodge to

one of the sides or block it. Most of his physical attacks will leave blood

trails that will damage you if you touch them. The only attack that does not

leave a blood trail is his sideswipe move. He will yell out "I'll crush you!"

before doing this swipe. Dodge in the direction of his arm to avoid this

attack or block it. If he hits you with this attack, he will hold you up and

start to crush you with his hand. Most of his physical attacks (including the

blood trails) can be blocked, but the overhead attack and most of his

background attacks must be dodged.



-- Extra Tips



If you have any Innocent Devils left then now is good time to use them. If

their attacks are useless, then summon them and set them to "Guard" to at least

use their stat bonuses for a while. If you have a strong battle-type Innocent

Devil this will definitely help you take down this form faster.



1) If your bird-type Innocent Devil has "Carpet Bombs" (Skull Wing ability from

red gems), then use it whenever Dracula gets close to the platform for some

extremely good results.



1) If you have a Corpsey (battle-type) Innocent Devil, then have him use his

bone storm or set him to auto and he will really be able to help you out quite

a bit for this battle depending on his current level. Corpsey is invincible

during his bone storm, so if Dracula tries to hit him, it will pass right

through him. Level 50+ Corpseys will yield the best results.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



~~ 100.00 COMPLETE (Dracula's Castle 7F Outside) ~~



And that is it! Sit back and watch the ending then give yourself a pat on the

back. Don't forget to save your complete game afterwards so you can get

maximum percentage for Dracula's Castle and will also get credit for beating

Dracula to help unlock Boss Rush mode.



+ + +

+ "You claim to love the darkness, go then and dwell there for all eternity." +

+++++++++++++++++++++++ - Symphony of the Night (1996) ++++++++++++++++++++++++



___

Se/ __tion IV [EQ00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ EXTRA QUESTS ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





++ Unlocking the Third Devil-type





Unlike the evolutions of many of the other ID's, the Devil-type requires you to

fight and collect crystals with a special weapon to evolve his final form. You

will need to make Isaac's Chauve-Souris spear in order to evolve the final

type.



Here is a broken down list of everthing that you will need for the Chauve-

Souris:



CHAUVE-SOURIS = Trident x1 + Versatile Spear x1 + Devil's Vein x1 + Dark

Crystal x1



Versatile Spear = Trident x1 + Naginata x1 + Ether x1 + Pholgiston x1

Trident = Sasumata x1 + Ether x1 + Aquamarine x1

Sasumata = Ceremonial Tool x1 + Spirit of Fuji x1

Naginata = Sasumata x1 + Steel x1



Material Locations:



Devil's Vein - steal from Isaac 1 (boss in Cordova Town) or open the

treasure chest once the lake drains to the side of the first

save point in the Forest of Jigramunt

Dark Crystal - steal from Evil Core (before Legion boss door)

Ether - steal from Mage Shaman

Aquamarine - steal from Fishman

Pholgiston - steal from Flame Demon

Steel - item drop from Bone Soldier, Dark Warlock, Great Armor

Ceremonial Tool - steal from Vassago or Blaze Master

Spirit of Fuji - steal from Lesser Demon



After you have made the Chauve-Souris, you must summon your Devil-type while in

his second evolution and use your Chauve-Souris spear to defeat enemies. He

will evolve into the third form known as "The End" after you have collected

enough green crystals.





++ The Pumpkin-type Innocent Devil





The Devil Forge for the Pumpkin-type ID is found on 6F of Dracula's Castle. In

the northeast room with two orcs, use your Devil-type's Magic Circle ability to

go under the crack on the north wall and you will enter a corridor with Devil

Forge door at the end. Once you enter, you will find the Pumpkin-type lying in

the forge, but he will not move. In order to awaken the sleeping Pumpkin-type,

you will need to make the Pumpkin Mace and strike him with it after you make

it.



Here is a broken down list of everthing that you will need for the Pumpkin

Mace:



PUMPKIN MACE = Piko Piko Hammer x1 + Pumpkin Head x1





Piko Piko Hammer = Mace x1 + Miracle Egg x1

Mace = Gano x1 + Steel x1



Pumpkin Head = Iron Mask x1 + Miracle Egg x1

Iron Mask = Face Guard x1 + Red Steel x1

Face Guard = Stone Mask x1 + Gano x1

Stone Mask = Jade x1 + Sun Tears x1

Gano = Short Sword x1 + Wild Memory x1

Short Sword = Bronze x2



Material Locations:



Miracle Egg - rare item drop from Evil Core, item drop from Golden Bones

Red Steel - item drop from Armored Sprinter, Harpy, Necromancer, Undead Lord

Jade - rare item drop from Assassin Zombie

Sun Tears - steal from Efreet

Wild Memory - item drop from Fenrir, Skeleton Blaze, Zombie





++ Unlocking the Final Three Evolutions for the Pumpkin-type





Much like the Devil-type ID, you will have to use a special weapon to evolve

the Axe, Sword, and Special final evolutions for the Pumpkin Type. After you

have made the required weapon, summon the Pumpkin-type and defeat enemies with

the proper weapon to have him evolve into his final form.



For the Axe evolution, you will need to make Death's Scythe:



DEATH'S SCYTHE = 7 Bladed Sword x1 + Battle Axe x1 + Chauve-souris x1 + Death's

Pulse x1



7 Bladed Sword = Damascus Sword x1 + Short Sword x6 + Beelzebub's Seal x1 +

Dark Crystal x1

Damascus Sword = Kris Naga x1 + Damascus Steel x1

Kris Naga = Ada x1 + Dragon Scale x1 + Ether x1 + Ancient Memory x1

Ada = Short Sword x1 + Gano x1 + Ceremonial Tool x1 + Wild Memory x1

Short Sword = Bronze x2

Gano = Short Sword x1 + Wild Memory x1



Battle Axe = Bardiche x1 + Dragon Killer x1 + Forgotten Memory x1

Bardiche = Bullova x1 + Morgenstern x1

Bullova = Gano x1 + Ancient Memory x1

Gano = Short Sword x1 + Wild Memory x1

Morgenstern = Mace x1 + Carbon Steel x1 + Holy Man's Vein x1

Mace = Gano x1 + Steel x1

Dragon Killer = Nodachi x1 + Claymore x1 + Ceramics x1

Nodachi = Bamboo Sword x1 + Steel x1 + Spirit of Fuji x1

Bamboo Sword = Ancient Memory x1 + Wild Memory x1

Claymore = Zweihander x1 + White Steel x1

Zweihander = Short Sword x2 + Knight's Vein x1



Chauve-Souris = See Unlocking Third Devil-type



For the Sword evolution, you will need to make the Short Sword:



SHORT SWORD = Bronze x2



For the Special evolution, you will need to make the Frying Pan:



FRYING PAN = Phlogiston x1 + Ether x1 + Steel x1



Material Locations:



Death's Pulse - steal from Death

Beelzebub's Seal - rare item drop from Unicorns

Dark Crystal - steal from Evil Core

Damascus Steel - steal from Iron Gladiator

Dragon Scale - steal from Skeleton Rider

Ether - steal from Mage Shaman

Ancient Memory - item drop from Blaze Master, Fishman, and Sniper Orc

Ceremonial Tool - steal from Vassago or Blaze Master

Wild Memory - item drop from Fenrir, Skeleton Blaze, Zombie

Bronze - item drop from Skeleton

Ceramics - item drop from Rapid Sniper and Skeleton Trooper

Forgotten Memory - item drop from Amduscias and Unicorn

Carbon Steel - steal from Great Armor; rare item drop from Sniper Orc

Holy Man's Vein - steal from Dead Fencer or Dead Baron

Steel - item drop from Bone Soldier, Dark Warlock, Great Armor

White Steel - item drop from Ghoul and White Gravial

Spirit of Fuji - steal from Lesser Demon

Knight's Vein - item drop from Bone Soldier (rare), Dead Baron, Dead Fencer,

Phantom Sword, Spectral Sword

Phlogiston - steal from Flame Demon





++ Tower of Eternity/Tower of Evermore





The Tower of Eternity is located in the northeast point of the Forest of

Jigramunt. This tower consists of 50 floors of enemies. Once you reach the

top, summon a Bird-type ID with the "Long Glide" ability and stand in between

the two torches on top and glide directly ahead to reach the Tower of Evermore.

The Tower of Evermore is yet another tower consisting of 50 floors except this

tower has much harder enemies. At the very bottom of the Tower of Evermore,

you will face the Golden Bones. He has 10,000 HP and will drop a Miracle Egg

once you defeat him.



(more info coming soon on this)





++ The Extra Bosses (Legion and Nuculais)





In order to find the extra bosses, you will need to have your Devil-type with

you and go to the southwest most corner of Garibaldi Temple and use the "Magic

Circle" ability to under the crack in the wall in that room. Head down the

stairs to B1 at the end of the corridor and follow that path until you reach a

save room and the boss door for these two bosses. See the walkthrough for a

detailed description of these two boss fights.



___

Se/ __tion V [MP00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ MAPS ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



This is the list of all the 100% complete maps in the game, totally untouched

by my labeling (except for floors and stage names).





Abandoned Castle Floor B1



_________

/ ___ ___

( ( | | ) )

I I (_) I I

I I I I _____ _____

__________I I I I I I______________I I

/ _________ I I I I ______________ I

( ( ) I I I I_ _I I_ _I

I I _ I I I I I I I I

I I/ _/ I I I I I I I I

I _ | ( ) I I I I _I I_

I I_/ / I I I I _I I_ ___________I I

I I I I / I I / _- | _ I

I I_____ I I 1F< ) <1F I ( ( ) || ( I_____I

(___-- ) I I ___/ I_____I I I || I

) I I I I I _|| I

I I I (_____________________( I I__I

I I (___-_____ _-_____ _____)

I I ) ( /

I I I I ( )

I I_____________) I ___/

(_____--__________)





Abandoned Castle Floor 1



_____ ____

( ______ I

I ( I I

I I I I

_______) I I I

( _______) I I

I ( I I

I I I I

I I I I

I I I I

| | ) )

| | ) )

I I ) )

I I /

I I /

I I ( )

I I ___/

I I

I I

___I I___

/

| |

| |

| |

____ ____/

I I

I I

I I

__________________I I___________________

I ___________ _________________- I

I I | | I I

I ~~~~~~~~~~/ (_) I I

I ~~/_____ _____ I I

I I I I____________________I I I I

I I = ____________________ I I I

I I I_____I I__ __I I I

I I I I I I

I I I I I I

___I I _____ _I I_ - -___

I I I I____________________I I I I

B1F< I >B1F ____________________ I I I

I_____I I_____I I__ __I I__ __I

2F 2F





Abandoned Castle Floor 2



_____ _____

/ _________________________/

( __-____________ __________- )

__ I | | __ __/

I I _____ (_) _____ I I

I I I I _____I I I I

I I 1F< I I ___ >3F I I

I I I_ _I I I I_ _I I I

I I I I I I __I I I I

I I I I I I (__ I I I

I I _I I_ I I _I I_ I I

I I I I___I I I I I-I

I I I _____I I I I-I

I I I_____I I__v__I v

_I I 1F 1F

/ I__

( >> FOJ

__ __/

_I I_

I I

I I

I_ _I

I I

I I

I I

/

( )

___/





Abandoned Castle Floor 3



_____ _____

I I___________________I I

I ___________________ >2F

I_ _I I_____I

I I ___

I I ___________________/

I I4F<___________________ )

I I _ _/

_I I_ _I I_

I I___________________I I

I ___________________ I

I_____I I_____I





Abandoned Castle Floor 4



_____

__I I_________________

(O_ ________ ________>3F

I___ _I | |

5F<_____I (_)



Abandoned Castle Floor 5



_____

I I

I *IC >4F

I_____I





Baljhet Mountains [BM] (West)

_____

I I________________

I ______________ I

I_____I I I

_____ I I

_______ _______________ I I I I

/ ( _____ _____ ) I I ____________/ I

/ I ( | | ) I ________I__ __I______ ( _________-___I

( ) I I (_) I I ( __-______________ I I )

/ | | | | I ( I I I I

____ / I I ( ) I I | | I I____

I I I I __/ __ ___/ / I ____=BM (East)

I (_____) I ( ____ ) / /_____ ( ___) / /

(_________) I I I I I I I / ( ( /

| | | | I I / / | |

I I ( ) I I_____I / / I I

I I ( )I I_____ / / I I

I __ ( )I I I I I I I

I _ I II I _______( I

I |I II I_____I | | ( _______)

__|I II _______I I I (

| | I I / ____ _) I I

I I I I __/ ) ) I I

I (___| | I I I I

(____ _) I I I I

I I | |____| |

I ) I I

| | I I

I I /

I _________ I /

(___-________-_______I



Baljhet Mountains [BM] (East)



_

( )

___________| |_____

( _______________ )

___ I ( _) I_ ___

BM (West)=_ I I _| |_ ___ /

| | I I / I I _____

(_________( I I I I I__ _/_I I

(____________) I I I _______ AC <<

I I I I I_____I

__________ I___ ___I /

( ______- I I I I

_________ I ( I I / /

( __-__ ) I I _I I_ I I

I ( ) I I I / I I

I I I I I I I I I

_____/ __ I (________) I I I I

I I __) (____________) _____/ I I

I I ___________________________ I I

I_____I I / _____-___________________ - -

I I I I _ _____ I I

___ __| |__ I I / ____________I I I I

/ | |__________) I / ____________ I __) I

I ______-___ I I ( I_____I _-_ I

I | | ) I I I ______________ I I

___/|___ ___| I I I / ___________- I I

I I___I I___( ( ___

_____ _/ I I I

- I ___) I

______/ I ) _- I

I I / / __I

( (______/ /

( ______-_/

(__/





Garibaldi Temple B1



_____________

I ___________>1F

I I

I I

I I

I I _____

I I I I__________

________- - I ________ I

I ________I I_____I I I

I I I I

I I ______________________ I I

I I I _____________-____ I I I

I I I I ____ I I I I

I I I I / I I I I

I I I I _/ I I I I

I I I I / ) I I I I

- - I I / / / I I I I

I I I I ( ( ____/ I I I I

I I I I I I I I

I I I I ___________I I - -

I I I I _____ __-___I I I

I I I I_________ I I I I

I I I_________1F> (_) I I

I I___________________________I I

I____________-__________________I





Garibaldi Temple 1F



_

/ ___ _____ _

( ) I I I I ( )

_______ /___I_ _I_I I___| |__________________________

I ___________ _____- -_____________-____________-___ I

I I _______ I I I I I I

I I I_ ___ II I I_____I _____________ I I

I I I I I II I I _______-__ I I

I I I___I I II I __________- - ______I I

I I I II I____ __I ________ I | ________I

I I_______I II____ I(__ I - -__________/ /

I___________I I I I I I_________-___/

________ IvI I I ___

I __-_ I B1F I I I I

_____I I I I_________I I ___I_ _I_________

I I I I________-____II ___________-_ I _______

I - I I I I I / I

I_____I I I I I I _______ ___( I

I I_______________ I I_____________I I____ (____ I I _ I

I___- _ __-__ _ I I____ _____ _-_______ I I I I I ( I

I I I I I I / | I I I I I I I _ ___I

I I___I I___I I______/ /__ I___I ____- -______/ __I I ___I I ____

___I I___ ___I -__ ___ __ ___ (____ ______ ____II ___I I __

_I I I I I I I | | I I - - / I I I I

I - - I_ _I I_ _I I (_) |__I_ _I_______I I / I I I I I

I I___I______-______I _ I_________-____ ___I ____I I I I_____I I

___I I I I I I (_______I I____-____I

I I I I I_________________I I

I - I I_____ _________-_____I

I___I I _____ I I

I I____I I I___I

I______ I

I_____I



Garibaldi Temple 2F



_________________________

I ____ ____-____ ____ I

I I I I I I I I

I I ( ) ( ) I I

I I (__) (__) I I____________

I I I ____________>1F

I I __ __ I I

I I ( ) ( ) I I

I I ( ) ( ) I I

I I___I I___ ___I I___I I

I____________-____________I





Mortvia Aqueduct 1F





BM

^

I^I

I I

I I

I I

I I

I I

I I

I I

I I

I I

I I ___ ___

/ _____________/ /

( _____ _____ ) ( )

___/ I I / /

I I I I I I

I I I I I I

___ I I I I I I

/ __________/ _____I I I I

( __________ _____ I I I

___/ ___/ I I I I

I I I I

I I I I

___ I I I I

/ ___________/ ___________/

( ___________ ___________ )

__ _/ ___/ ___/

I I_____________________________

I___________- I

I I

I____ ______ I

_______ _____ I ____| I

I I_______I I I____ _ _______I

I _______ I I__ ___| |___ I

I_______I I_ _I I | ____I

I I _____ I I I | | I

I I I I___I I I___ ___|___|____I

I I I _____I __I I

_I I _ I_ _I (__ I

I I I I _____ _I I_

I >2F I I I I_______I I _ ___________ _

I_____I I I I _______ I / _ / /

I I I_ _I _____ I_____I ( ) ( ) | ___ | ( )

_____ _I I_ I I I I_____________ /_____| |__|____/ ____|__ /___

I I I I I I I _______-_____ __________-_____ ___________ |

I I I I I I I_____I _/ _____ | | | ___/_____________|

I_ _I I_ _I _I I_ _____ / _/| ____| _| | |

I I I I I I I I | | ( | | ___________/

I I I I2F< I I I | | / >> FOJ

I I I I I_____I I_ _I | |_ (___/___/

I I _I I_ I I _

I I___I I________________I I

I_____- -__________________I | |

I_____I | |

| |

| |

| |

|_v_|

v

DC





Mortvia Aqueduct 2F



_____

I I_______

I _____ I

I_ _I I I

I I 3FI I

I I I^II I

I I I II I ________________

I I I II I I ____________ I

_I I_ I II I _I I_ I I

I I I II I_I I I I

I >1FI II___- I _____ I I

I_____I _ _ I_ _I I I I I

I I I I 1F< I I I

I I I I I_ _I _I I_

I_ _I _I I_ I I I I

I I I I I I I I

I I 1F< I I I I I

I I I_____I I I I | | I

_I I_ I I I_|v|_I

I I____________I I 3F

I ______________I

I_____I





Mortvia Aqueduct 3F



2F

__ __

I ^ I

I I

I__ I

I I _____ _____

I I I I______ I I

I I I ______- I

I I I_ _I I_ _I

- - I I I I

I I I I I I

( ) I I I I

I I _I I_ _I I_

- - I I I I

__I I I I I I

(__ I I_ _I I__v__I

__I I I I 2F

I I___I I

I -_____I

I_____I





Forest of Jigramunt (North)



____________

AC <<_-________



I I

I I

I I

I I

- -

I I

- -

______________ I I

( __________ ) I I

I ( ) I I I _____ _ _____

I I I I I I____/ __ ( ) I I

I I ___ I I (______________ ) __| |__I I

____________) I / _ I I __________ - - ( ____- ToE I

MA <<___ ___-___) / / ) ) I I ( ____-_ ) I I I ( I I

I I / / I I I I I ( ( I _________ I I I I I_____I

I (_______/ / - -__) I I I I I( ___-_ ) I I ( )

(___-___-__/ ___) ____) I I ____( II ( ) I I I I I___

/ _-__( I I ( ____)I I I I I I I __

_/ / ____/ I I ( I I I I___I I__) I

/ ( ( _-_ I - - I I I ______-___) I I

( I I ( - - I I I I I I I I

I I I I I I I (_____) I I I I I

I (_____( I I I (__ _-__) ____I I / /

I ___ ) I I I I ( -___) I I

(_____/ | | I (___ I _ I ( / ___I I

( ) (____ _ I I I ( ) ( ___/

I I ) ) I (__ /_ I (

I (__)-I (______ ) I I

(______) ) I I I

- - - -





Forest of Jigramunt (South)



__________

( __- I

I ( I

- - - - I I I I _____

I I I I I I I I /

________/ / I ___I I I ____//

__( _______/ _____ I______ I I I ( ____ >> CT

(__ ( ( ) - - I I I ( /

I I I ( ) I I I I I I I _____/

I I I I I I _____I I / I I I

I I ________) I I I I _____I / I I I

______- -( _ _____) I I I I ____/ ) I I

( ____ I II I I I I I I I / I I

I ( I II II___I I I I I I ___/ I I__

I I I II (________ I I I I___ I___I I __)

I I I I(_______- ) I I I I I ____________I I

- - I ( I I I I II __-_________)

I I ( _____ I I I I I_I___II I

I I _____ ) I I I I I I

I (___ ___ I I I II I ______) I

(___ I I I I I___II I I ______)

) I I I I I I I

I I___I I I I I - -

I I I I I I

I (_______I I______I I_/ /

(______-_______-________/





Cordova Town (North)



_______________________

EMT <<_____________________ I

I I

- -

_ I I

/ I I____

( ) I____ I

__ /______ I I

I ______- I I I

_________ I I I I I I

I _____ I I I I I_____I I

I I I I _I I_ I______-__I _ ____

I I - - I I / I __>> AR

_I I_ I I _____ I I ( ) I I

I I I I ( I_ _I _____________ /___I I

I I I I I ) I I ( ________________-

I _I I I I I I I _ I ( __________I I

I _/ I I I __ I I I ( ) - - I ________-___/

Iv/ I I - - - - I I_| |_I I I I

V I I I I I I (_________) _I I_

B1F I I_____I I I I _______________________I I _

I_________) I I I ____________-_________ I ( )

I I - - I_____I ______| |__

I I I I _______ I __-____ I

I I____I I I ___ I I I I I

I_____- I I I I I _____________I I I I

I I I I I I I -_____-______I - -

I I I I I I I I

I I I I I I I I

I I___I I I I___I I

I___-___I I___-___I





Cordova Town (South)



I I

_____/ _____

I ___________ I

- - - -

I I I I

_______I I _________I I

I _______I I _______- I

- - I I I I

I I I I I I

I I_________I I I I

I___________- I I I

___ I I I I

_ / I I I I

/ ( ) ______- -_______- -______

( ) _ _/ I _______ ___________ I

____ /___I I - - - - - -

I __________I I I I I I I

I I _______I I I I I I

- - I _______I - - - -

I I I I I I I I

I I I I I I I I

I I____/ ______________- -___________- -

I_____- -_________ ___________ ___I

___/ - - - -

I I I I

I I I I

I I I I_____

______I I I I I

FOJ <<_____ I I I

- - I I_____I

I I I I

I I I I

I I___________- -

I_______________I





Cordova Town B1F



1F

I^I

I I

I I

I I

- -

I I

I I

I I

IvI

MA



Eneomaos Machine Tower 1F



_

_____ _____ ( ) _____ _____

I I_________I I___| |___I I_________I I

I _________ _________ _________ I

I_ _I I_____I I_ _I I_ _I

I I ___ I I I I

I I__________/ I I I I

I____________ ) I I I I

_______ ___/ _I I_ _I I_

_____I I______________________I I_________I I

I ___ ___________-__________ _________ I

I I I_______I I_____I I_____I

I I

I I

_I I_ _____

I I I I______

I I I _____>> CT

I I I I

I_ _I I_ _I

I I I I

I I I I

I I _I I_

I I____I I

I______ I

I I

I_____I





Eneomaos Machine Tower 2F



___

/

( )

/

I I

I I

I I

______________________________________________I I__

I I

I _____ _____ _____ ___ __I

I I I_______I I_______I I_____ _I /

I I _______ _______ _______I ( )

I I____vI I_____I I_ _I _/

I I I3F I I

I I ___ I I

I__I I__________/ I I

I______________ ) I I

___/ _I I_ _____

I I_______I I

I _______ I

I_____I I_____I





Eneomaos Machine Tower 3F



___

/

( )

/

I I

I I

I I

I I

_____ _I I_

_____ _____ _____I I_______I I

I I_______I I I ___ _______ I

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I_____I





Eneomaos Machine Tower 4F



___

/

( )

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___/







Aiolin Ruins 1F (North)





_____________________

( ____- ____ ____ )

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AC Iv(







Aiolin Ruins 1F (South)



_- -_

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I I

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Infinite Corridor 1F





2F

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( )

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I I

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/ /

/ / _____

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/ / I_____I

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_______/



_____

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_____/







Infinite Corridor 2F



_____

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I_ _I

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_____/ - - - - _ _/

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| | 1F

(_)



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Infinite Corridor 3F



______

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2F



Dracula's Castle Entrance 1F



MA

___ I^I ______

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( ( I I I _____I ) )

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____-________/ _________-________/





Dracula's Castle B1F



___ ___

/ _________________________/

( -_______________________- )

/ /

I I I I

I I I I

I I I I

/ /

/ /

/ /

/ /

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I I ___/ | | ___/

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___/ ___/





Dracula's Castle 1F



___ ___ ___

/ ________/ _________/

B1F< _______- -_______- >B1F

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I I

I I

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2F





Dracula's Castle 2F



_____ _____ _____

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I_____I | | I_____I

(_)





Dracula's Castle 3F



_____ _____ _____

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I >2F 4F< _________- I

I_ _I I_____I I_ _I

I I I I

I I I I

I I I I

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Dracula's Castle 4F



_____ _____ _____

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3F< I 3F< I 5F< I

I_ _I I_ _I I_ _I

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(_)



Dracula's Castle 5F



_____ _____ _____

I I______I I I I

4F< ______ I 4F< I

I_____I I_ _I I_ _I

I I I I

IvI I I

6F I I

_____ _____ _I I_

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4F< -______- -_______- I

I_____I I_____I I_____I





Dracula's Castle 6F



___

/

( )

/

I I

I I

I I

_____ _I I_

I I____________________I I

I ____________________- I

I_ _I I_ _I

I I _____ I I

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I I I__________- I

I__v__I I_____I

7F



Dracula's Castle 7F



_

/ _

_____ ( ) ( )

I I___ /________________| |___

I ____________________________-

I__v__I

6F





Dracula's Castle 7F Outside



_

___ ( ) ___

/ __________| |___/ ______

( -______________- -____

___/ ___/



( )





___ | |

S<<_ __/ /

____/



+ + +

+++++++ ~~ "From this day on, the Belmont clan will hunt the night!" ~~ +++++++

+++++++++++++++++++++++++ - Lament of Innocence (2003) ++++++++++++++++++++++++



___

Se/ __tion VI [ID00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ INNOCENT DEVIL INFO ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





===============================================================================

= Fairy Type =

===============================================================================



______ ______ ______ ______

/-Probo / / /-Comet

( scis ) (Tiramisu) ( -Tiara ) ( Star )

______/ ______/ ______/ ______/

// // //

Spc Sw/A/Spr/K A/Spc Sw/Spr/K Sw/A/Spr K/Spc

____// ____// ____//

/-Honey /Killer /

( Bee ) ( Bee ) ( Hornet )

______/ ______/ ______/

// //

A/K/Spc Sw/Spr Sw/Spr A/K/Spc

____// ____//

/ /

(-Leaffle) (Herberst)

______/ ______/

//

Sw/K Spr/Spc/A

____//

/

( Infant )

______/



++ Infant Fairy



Unlock



(MP: 0)



Description : Press the final attack button near any treausure chest to have

the Fairy-type unlock the chest for you.

Requirement : Default ability.

What I think: Well, she does open chests for you and there are quite a bit of

them, so "A winner is you!"



** 5/5 **



Heal Lv.1



(MP: 10)



Description : The Fairy-type will heal 20 HP of your life.

Requirement : Default ability.

What I think: This is only good for the very beginning of the game. Time Heal

owns it though unless you're not a patient person.



** 3/5 **



++ Herbest



Antidote



(MP: 5)



Description : With the wave of her wand, the Fairy-type will automatically cure

Hector if he is poisoned.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Poison is one of the more annoying status effects and a few

enemies will use this status effect, including a boss, so it is

rather useful in some instances.



** 3/5 **



Heal Lv.2



(MP: 20)



Description : The Fairy-type will restore 50 HP to Hector.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: You get a little bit more of an HP replenish here for your hearts

when compared to Heal Lv.1. Not too bad.



** 4/5 **



++ Leaffle



Time Heal



(MP: 6)



Description : The Fairy-type will cast a spell that will heal you a little over

a period of time.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This is one of my favorite abilities early in the game since it

will heal a descent amount for a low MP cost and it works well to

heal you just a little while battling.



** 4/5 **



Poison Powder



(MP: 0)



Description : The Fairy-type will attack the enemy and possibly poison them.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: While the poison statue does not take off much, this ability is

rather good since it can help to weaken the enemy as you attack

them. It even works on the boss in the Machine Tower.



** 3/5 **



++ Hornet



Stone Breaker



(MP: 5)



Description : The Fairy-type will take out a hammer when Hector has been stoned

and will break him out. She will automatically do this when the

"Stone" status is applied to Hector.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Stone is one of the worst status effect when surrounded by a

group of enemies, but not that enemies use it, so this ability

isn't all that useful except for in certain areas.



** 3/5 **



Lucky Slot



(MP: 10)



Description : A bubble will pop up on the side of the screen and the amount of

healing that the fairy will do will depend on the results of the

slot. Tap the Innocent Devil Action button to stop the slots.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Unless you're a gambling man that depends on healing through

chance, this is basically useless.



** 1/5 **



++ Killer Bee



Heal Lv.3



(MP: 30)



Description : The Fairy-type will restore 100 HP to Hector.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This restores a pretty good amount for Hector later in the game

and the MP used isn't all that bad.



** 4/5 **



Curse Breaker



(MP: 5)



Description : The Fairy-type will cure Hector automatically when he is Cursed.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This is useful while fighting a bunch of Ectoplasms or during the

Dullahan battle if cursed.



** 3/5 **



++ Honey Bee



Healing Field



(MP:10)



Description : The Fairy-type will set up a small blue field that Hector can

step into in order to heal himself.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This can heal about a good 150-200 HP if you stay in it the

maximum amount of time but it is sometimes hard to keep Hector

positioned inside the healing field during an intense fight.

This is quite a good healing ability, however, for such a low MP

cost.





++ Comet Star



Twinkle Shot



(MP: 0)



Description : The Fairy-type will make a glowing star with her wand then fire

out a burst of stars at the enemy.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Aggressive fairy-type attacks are very rare and this ability will

deal some decent damage, plus it's free! The fairy will do this

randomly.



** 3/5 **



Lullaby



(MP: 0)



Description : The fairy-type will hum some tunes that will put the surrounding

enemies asleep. This ability is random and very rare.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: If this had more distance it would be much better, but the fairy

will only put enemies asleep in her immediate area, not too

mention this ability is very rare - you'll most likely see dozens

of Twinkle Shots before one Lullaby.



** 2/5 **



Heal Lv.4



(MP: 50)



Description : The Fairy-type will restore 200 HP.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This is the best normal heal spell that you will get, but it

takes quite a bit of hearts to use. Still, this will give you

quite a chunk of your life back at once and will be useful for

many of the later boss battles.



** 4/5 **



++ Tiara



Healing Drop



(MP: 6)



Description : The Fairy-type will cast a spell on Hector in which whatever

enemy he hits will drop several small green droplets that will

restore his life by 2 HP each.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: If this ability would last a bit longer if wouldn't be so much

more helpful, but with a full room of enemies you can really rack

up the droplets regardless and for only 6 HP as well! There must

be enemies present in order to heal yourself however.



** 3/5 **



Crystal Skull



(MP: 20)



Description : The Fairy-type will throw a crystal skull at Hector causing him

to turn invisible for a few seconds.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The enemies will not be able to see Hector during his

invisibility so they will not attack him, however this will not

work on bosses.



** 3/5 **



++ Tiramisu



Gold Heal



(MP: 6)



Description : For a fee of 5,000 gold, the Fairy-type will restore all of

Hector's life.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: 5,000 gold is a pretty steep fee, but this is useful in the final

battle if you need to go all out.



** 3/5 **



Decipher



(MP: 0)



Description : The Fairy-type will translate any visible text that you find.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This is supposed to be helpful in revealing the third Devil-type,

but has really only added a separate question to the game as

well. Who is Shyovasli anyway? Check the Frequently Asked

Questions section to find out.



** 1/5 **



Invincible Vase



(MP: 30)



Description : The Fairy-type will throw the famous Invincible Jar that will

shield you from any enemy attacks for a few seconds.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This will last you for about 10 seconds and Hector will be

totally impervious to harm once the jar it thrown. This will

also give you a cheezey alternative for Boss 11's steal window.



** 5/5 **



++ Proboscis Fairy



Press It and See



(MP: 0)



Description : The Fairy-type will search to find buttons along walls...

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Well, there is only one purpose, and that is for that button in

the Aiolin Ruins...



** 1/5 **



Just a Little



(MP: 0)



Description : The Fairy-type will start to dance then heal you either

greatly or restore 1 HP. He will shout, "Whatever you want!"

when he heals you a bunch. This ability will only appear from

time to time.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This is totally useless unless you enjoy gambling with how much

is healed. The fairy will very rarely ever restore you to full

health.



** 1/5 **



Skull Bomb



(MP: 10)



Description : The Fairy-type will tell you to get away then plant a bomb in the

area, which will explode and damage all nearby enemies. Hold the

block button to avoid getting hit by the bomb.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This ability will only minimally damage surrounding enemies, plus

you have to guard in order to not get hit yourself. A novelty

ability at best for the most part. The explosion looks cool

though and it is useful for boss 11!



** 2/5 **



Refresh



(MP: 5)



Description : The Fairy-type will heal you of any abnormal status that you may

have. Notice that he hits Hector with the Piko-piko hammer.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This is by far his most useful ability since he will instantly

heal any status abnormalities that you get.



** 4/5 **



===============================================================================

= Battle Type =

===============================================================================



______ ______ ______ ______

/ / / /Liquid

( Rasetz ) (-Corpsey) (Ironside) ( Golem )

______/ ______/ ______/ ______/

|| //

|| A/Spc Spr/K/Sw

|| ______ ____//

|| / /Jugger

A/Spc Sw/K ( -Iytei ) ( naut )

|| ______/ ______/

|| //

|| Spc A/Spr/K/Sw

__||__ ____//

/-Speed /

( Mail ) ( -Golem )

______/ ______/

//

Spr/K/A Sw/Spc

____//

/

(-Magmard)

______/



++ All Battle-types



Brute Force



(MP: 4)



Description : The Battle-type will uppercut whatever is in front of it.

Requirement : This ability is gained in Garibaldi Temple in a room right after

the boss fight. Equip the Battle-type ID and have him stand in

the glowing circle. All Battle-types will be born with this from

that moment on.

What I think: The uses for this ability are very minimal outside of opening

doors. It can be used to uppercut an enemy whose steal window is

activated by such, but other than that, it only takes off descent

damage and is usually too short range to hit anything.



** 2/5 **



++ Magmard



Aura Blast



(MP: 15)



Description : The Battle-type will hold out it's hands and create a wave of

energy that will hit any enemies around it.

Requirement : Default ability.

What I think: At high levels, this ability is very destructive, but it would be

ultimate if it had more distance.



** 4/5 **



++ Golem



Hip Press



(MP: 12)



Description : The Battle-type will jump into the air and cannonball down to the

ground sending a shockwave attack throughout its current area.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This move lacks distance, but it take off a heavy amount and will

sometimes even paralyze an enemy. The attack also has a slow

startup.



** 3/5 **



Hip Press Lv.2



(MP: 12)



Description : This is the exact same as the Hip Press except this time rocks

will fall from the ceiling when the Battle-type hits the ground.

Requirement : Successfully perform 100 chain combos with current I.D. form.

Please note that the ID MUST hit the enemy during the chain for

it to count toward this ability.

What I think: It's basically the same but thanks to the falling rocks it will

have a bit more distance, and this help you reach a secret area

in the Forest of Jigramunt (see walkthrough).



** 4/5 **



++ Speed Mail



Heavenly Sword



(MP: 10)



Description : The Battle-type will hold up his sword as Daggers rain down upon

his foes.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The daggers are good for constant damage to an enemy, but they

don't hit as often as you think they would and the damage is

minimal. Still this is a decent ability for early in the game.



** 4/5 **





++ Juggernaut



Homing Eye



(MP: 15)



Description : The Battle-type will generate a group of floating eyeballs that

will seek out enemies and hit them.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This could be such a good ability if there wasn't such a delay at

the beginning. The homing eyes will float in the air for quite a

while before they actually fly toward an enemy. The homing eyes

take descent damage, however, and there are quite a few, but the

delay kills the potential here.



** 2/5 **



Brute Force Lv.2



(MP: 4)



Description : The Battle-type will uppercut the area in front of him. This

will allow you to open that big iron door in Infinte Corridor.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Just like the normal Brute Force, this is basically just a waste

of hearts unless you're trying to use it to steal.



** 2/5 **



++ Iytei



Shoulder Ride



(MP: 1)



Description : Hector will get on the Battle-type's shoulder and you will

basically be able to control the battle type. Tap the attack

button three times to do a basic combo, or charge into the enemy

and ram them. If they Battle-type is hit then Hector will fall

off.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: It's an interesting ability, and fun to use if you can avoid

being hit, but the Battle-type moves rather slow.



** 3/5 **



Ultra Scream



(MP: 8)



Description : The Battle-type will scream producing a transparent void around

It that will sometimes paralyze an enemy. The void will hit

enemies in the front and the back of the Battle-type.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: To be such a novelty-looking Battle-type, this is a rather good

ability since it will basically shield the battle-type as he

screams. The paralyzing effect will actually paralyze some high

level enemies as well.



** 5/5 **



++ Liquid Golem



Mercury Sphere



(MP: 20)



Description : The Batte-type will form a blob of mercury and begin to move

around the area and hit foes in his invincible liquid form.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The Battle-type will hit the enemies sparingly and will only take

off normal damage, but he will remain invincible the entire time.

As already mentioned, the hit rate is lacking a bunch with this

ability.



** 2/5 **



Magma Mode



(MP: 30)



Description : The Battle-type will heat himself up, turning him an orange

color, and will attack continuously on his foes while in this

mode.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The Battle-type will go on a berserk frenzy while this ability is

activated and attack continuously, which he normally doesn't do.

The ability last for quite a while as well.



** 3/5 **



++ Ironside



Chain Punch



(MP: 10)



Description : The Battle-type will hold up both of his fist and launch them in

the direction of the enemy.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The Batte-type will only hit what is directly in front of him and

a bit to the side. This will take off mid to high damage as

well. The only flaw is that any attack will interrupt this

ability and cause the battle-type to stagger. It's still a great

ability for a cheap MP costs though.



** 4/5 **



Machine Gun Shot



(MP: 15)



Description : The Battle-type will blast the immediate area around his front

side with his arm machine gun.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This will only take off mid damage but the shots will spray the

whole area in front of the Battle-type hitting enemies multiple

times in the process. Just like the other ability, he can be

knocked out of this one as well.



** 4/5 **



++ Corpsey



Grand Wave



(MP: 8)



Description : The Battle-type will leap into the air and hit the ground with

his sword creating a wave of yellow energy that will shoot out in

front of him.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: His other ability totally overshadows this one, but Grand Wave

does have some descent range though it's not too useful.



** 2/5 **



Bone Storm



(MP: 12)



Description : The Battle Type will shower the enemy in front of him with a

stream of several bones.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This is one of the best Battle-type abilities that you will come

across. Corpsey provides a great spread of bones that will knock

away or put a constant hurt on any enemy that is in front of him.

Abuse it!



** 5/5 **



++ Rasetz



Grand Wave



(MP 8)



Description : See Corpsey Grand Wave.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Same thing as Corpsey's Grand Wave.



** 2/5 **



Glow Soul



(MP :20)



Description : The Battle-type will let lose blue souls one by one that will

attack the surrounding enemies in the area.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The souls will hit hard and knock down any enemy that it comes

into contact with, but the souls will only take medium damage and

will not last that long. It's still a good ability for an ok

heart cost.



** 4/5 **



===============================================================================

= Bird Type =

===============================================================================



______ ______ ______ ______

/-Blags / / /

( death ) (Gargoyle) ( Indigo ) (-Crimson)

______/ ______/ ______/ ______/

// //

Sw/Spr/K A/Spc Spr/K Sw/A/Spc

____// ______ ____//

/ / /-Wingo

( -Khaos ) (-Phoenix) ( saurus)

______/ ______/ ______/

//

Sw/K/Spr/Spc/A Spr/K/Spc Sw/A

_____ ____//

/ Gold /-Skull

( finch ) ( Wing )

______/ ______/

//

Spr/K/Spc Sw/A

____//

/

( Crow )

______/



++ Crow



Glide



(MP: 0)



Description : Hector will grab onto the feet of the Bird-type and glide a short

distance.

Requirement : Default ability.

What I think: This ability is needed for a few areas, though the fact the fact

that there is a better glide is what keep me from going any

higher than a...



** 4/5 **



++ Goldfinch



Caltrops



(MP: 10)



Description : The Bird-type will drop bombs around the area below him and they

will explode to damage the surrounding enemies.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Carpet Bombs is much better than this ability, but Caltrops has

slightly more range though it does not hit near as well.



** 2/5 **



++ Skull Wing



Carpet Bombs



(MP: 15)



Requirement : Defeat a certain number of enemies with current I.D. form.

Description : The Bird-type will fly around the area and bomb any enemy below

him.

What I think: This is one of the best early abilities that you will get and it

last for quite a while. The ability will eat a big enemy for

breakfast and will instantly knock down smaller enemies. It

works good against most bosses as well.



** 5/5 **



Bone Shot



(MP: 10)



Requirement : Defeat a certain number of enemies with current I.D. form.

Description : The Bird-type will shoot out a small spray of bones at the enemy.

What I think: This will work good until you get Corpsey's Bone Storm since it

is like a weaker version of that ability. It will pin enemies

down a bit more than Bone Storm, but it doesn't last near as

long.



** 3/5 **



++ Khaos



Sphere of Darkness



(MP: 15)



Description : The Bird-type will unleash four fireballs that will explodes upon

contact with the enemy.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The fireballs that are unleashed by the Bird-type will explose

upon contact taking medium damage from any enemy that they touch.

The fireballs travel very slow and the fireballs are all gone

after one hit.



** 3/5 **



++ Phoenix



Fire Bird



(MP: 12)



Description : The Bird-type will surround itself with fire and randomly swoop

around the area and attack enemies.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Each hit takes off medium damage from the enemy. As the

description says however, the Bird-type will hit randomly and

will not target an enemy making this ability very unreliable.



** 2/5 **



Big Bang



(MP: 49)



Requirement : Defeat a certain number of enemies Lv. 25 or above with current

I.D. form.

Description : Phoenix will sacrifice itself and cause major damage to all

enemies on the screen. This will not work against most bosses,

however other evil ID's that you encounter will really hate it

(see Stage 6 boss fight).

What I think: Against the Stage 6 boss this is an immediate 5/5, but against a

group of enemies this is pretty useless since it costs the ID his

life.



** 2/5 **



++ Wingosaurus



Long Glide



(MP: 0)



Description : This is the ultimate form of "Glide" and will let you float a

greater distance than the original ability.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Just because you can reach one extra place in Infinite Corridor

with this ability, I will give it one point higher than normal

glide.



** 5/5 **



Deadly Absorb



(MP: 30)



Description : The Bird-type will drain an enemy of its life force and give it

to Hector.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Target the enemy for the best results. This ability will only

drain a slight amount from the enemy and sometimes it doesn't

want to hit that well. The high MP cost isn't a plus either.



** 2/5 **



++ Blagsdeath



Beat Progress



(MP: 6)



Description : The Bird-type will swoop down to the nearest enemy and unleash a

flurry of kicks upon him.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This can be highly damaging on any big enemy since every kick in

the rapid kick combination will take off a fair amount of damage.

If the Bird-type kills an enemy it will move on to the next

closest enemy. This is a real good deal for such a low MP cost.



** 5/5 **



++ Gargoyle



Conflict Fall



(MP: 10)



Description : The Bird-type will rear its legs back and kick the enemy with a

powerful kick.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This ability is highly damaging and the fact that it only takes

10 MP makes it even better. The charge for the kick is slightly

slow, but the damage more than makes up for it.



** 5/5 **



Force Cannon



(MP: 15)



Description : The Bird-type will fire a laser three times at the enemy.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: It takes about mid damage and the fact that he does it three

times makes it fairly useful. He will always aim for the nearest

enemy per laser shot. Conflict Fall still overshadows this

however.



** 3/5 **



++ Indigo



(MP: 8)



Icicle Shot



Description : The Bird-type will fire three ice shots at the enemy.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The delay before the first ice shot is not good and the shots do

not hit fast at all. One good thing about this ability is the

fact that it might freeze the enemy, though not too often.



** 3/5 **



Blizzard Breath



(MP: 30)



Description : The Bird-type will breathe an ice breath around the area.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This is an extremely good ability for a group of enemies since it

has a high probability of freezing them in place. The damage is

not the best, but the fact that it almost always freezes the

enemy really makes this ability good.



** 5/5 **



++ Crimson



Ignition Blow



(MP: 10)



Description : The Bird-type will breathe out three fireballs toward an enemy.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The fireballs hit hard, knocking down any normal enemy, and will

take off medium damage. He will only breathe out three fireballs

but these come out much faster than the Indigo's icicles.



** 4/5 **



Flame Breath



(MP: 15)



Description : The Bird-type will breathe out a stream of flames around the

surrounding area.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The flame will take off medium damage as it moves around the

area. Unlike the Indigo's Blizzard Breath, there is no extra

status effect sadly.



** 4/5 **



===============================================================================

= Mage Type =

===============================================================================



______ ______ ______ ______

/ / / /

(-Eyeball) ( Embryo ) (-Crystal) (-Twinkle)

______/ ______/ ______/ ______/

// // //

Spr/A Sw/K/Spc Sw/Spr A/K/Spc Sw/A/Spr Spc

____// ____// ____//

/ Naut / / Goat

( ilus ) ( Ogre ) ( Head )

______/ ______/ ______/

// //

Spr/K/Spc Sw/A Sw/A/Spc Spr/K

____// ____//

/ /

(-Scissor) ( -Talon )

______/ ______/

//

Sw/K A/Spr/Spc

____//

/

( Wood )

______/



++ Wood Rod



Time Stop



(MP: 40)



Description : The Mage-type will stop time for a certain amount of time.

Requirement : Default skill.

What I think: You'll have to have this for a few of the puzzles in the game and

in order to activate the steal window for boss 7. Overall the

move is only moderately useful in normal enemy fights since

you'll only have a few seconds to hit enemies while they are

frozen in place.



** 3/5 **



Lightning Strike



(MP: 8)



Description : The Mage-type will hold up its staff and summon a single

lightning bolt from the sky.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This ability is good for a quick hit on the enemy, especially

when they are weak against thunder, but against a normal enemy,

it will only do moderate damage.



** 3/5 **



++ Scissor Rod



Floating B



(MP: 20)



Description : Three glowing red fireballs will appear around Hector and damage

any enemy that he comes into contact with.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The hit rate should be a lot better than what it is with these.

The fireballs will only hit every few seconds while in close

contacts and will not hit quickly as you would expect. For the

price of 20 hearts this is not worth it.



** 2/5 **



Sorcery Flame



(MP: 20)



Description : The Mage-type will spew a steady stream of flames from its staff

in whatever direction Hector is facing.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This will put a constant hurt on any enemy leaving them helpless

while they stagger from the constant fire. It's very useful

against any enemy that is weak against fire. If only this lasted

as long and had the distance of Bone Storm, it would be just as

ultimate.



** 4/5 **



++ Talon Rod



Circle Scissors



(MP: 20)



Description : The Mage-type will create an energy blade that will spin around

Hector and hit anything that he is next to.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This ability will only take off minimal damage from anything that

it hits, but it will last for quite a while and keep some of the

enemies around you away (the ones that stagger after one hit).

The minimal damage sends this ability to its grave, however,

complete with the moderately high MP cost.



** 1/5 **



Freeze



(MP: 20)



Description : The Mage-type will summon shards of ice near the enemy and will

most likely freeze the enemy in place.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Like the name suggest, the ability will unsually freeze an enemy

in place with ice, but it does not always work properly. The

freeze hit will take off moderate damage and it if it actually

freezes then Hector will be able to hit the enemy while it is

frozen in place. The Mage-type can only freeze one enemy at a

time.



** 3/5 **



++ Nautilus Rod



Purify



(MP: 0)



Description : The Mage-type will enshroud the enemy in a pillar of light, which

will instantly kill an undead enemy.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The fact that it instantly kills any undead enemy makes it fairly

useful, but the Mage-type will only do this spell randomly so you

will have to wait on him. Usually he will do it automatically

when fighting an undead enemy though.



** 4/5 **



Satellite B



(MP: 20)



Description : Three pods will appear around Hector and they will each fire at

any enemy that Hector is facing.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: All the shots will take minor to moderate damage from the enemy

and the pods will stay for a good amount of time, though you have

to face the enemy in order for these to work.



** 3/5 **



++ Ogre Rod



Agnea



(MP: 20)



Description : The Mage-type will let loose several currents of electricity that

will fry any enemy in his way.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Even though this ability only takes moderate damage it will hit

rapidly causing it to take off quite a bit of damage from any

enemy in front of the Mage-type. The Mage-type will pick the

closest enemy and let loose the electricity currents in that

area. Quite a good ability.



** 5/5 **



Synchron Saucer B



(MP: 20)



Description : Three flying spiked discs will revolve around Hector and attack

any enemy that comes into contact with him.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The hit rate for this ability is horrible. You would think with

three spinning disc that this would hit rapidly but that is not

the case at all here. Combine that with the moderate damage and

you have an ability that is a waste of MP.



** 1/5 **



++ Goat Head



Argent B



(MP 20)



Description : Three shurikens will surround Hector and attack any enemy that

gets near him.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This ability has one major downside - you see, the shurikens all

come together when they attack an enemy. Combine this with a

very small damage rate and you have one incredibly useless

ability for a high MP cost. Brilliant!



** 1/5 **



Salamander



(MP: 30)



Description : The Mage-type will let lose a flame dragon that will fly around

the area and randomly attack enemies.

Requirement : Run around non-stop with Hector for about an hour. Find a big

room so that Hector can run in a complete circle then place a

rubber band around both analogs on the PS controller so that they

face each other. Leave the game on while Hector runs in a

continuous circle. Return to the game in about an hour and you

will have gained this skill. This is no joke!

What I think: The flame dragon will take off medium damage and this will really

work well for big enemies. If it wouldn't hit smaller enemies so

randomly this wouldn't have any flaws other than the moderately

high MP cost.



** 4/5 **



++ Eyeball Rod



Tension Boost



(MP: 20)



Description : Three crystal-shaped objects circle Hector allowing him to take a

little more damage than what he usually does - about half more.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The ability last for about a good 10 seconds and the cost isn't

too bad, but you really don't take off that more damage than

usual.



** 3/5 **



Homing



(MP: 20)



Description : The Mage-type fires several laser shots that will seek out the

nearest enemy.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This will not take that much damage per shot, but all the shots

will hit together for a higher damage rate. The shots will

spread out when the enemies are in groups. If the MP cost was a

bit lower this would be more useful.



** 4/5 **



++ Embryo Rod



Explosion B



(MP: 20)



Description : Three orbs will float around Hector and explode upon contact with

any enemy.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The explosion produced from the orbs has a much better range

than you would think and these things take off a pretty good bit

when they hit. Each orb will disappear after exploding.



** 4/5 **



Demonic Disaster



(MP: 35)



Description : The Mage-type will create a vortex of light next to the closest

enemy that will eventually explode and take off major damage from

any enemy near it.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: The only flaw with this ability is the delay before the

explosion, but everything else is great. The Mage-type will

plant the vortex in front of the nearest enemy. The range is

about the same as the Battle-type's Aura Blast.



** 5/5 **



++ Crystal Rod



Shield



(MP: 20)



Description : The Mage-type will make a shield around Hector that will protect

him from any one-hit attack.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This will only protect you from ONE enemy attack, so it will be

gone if an enemy does a chain attack that hits twice and you will

have to block the second hit. The shield will stay until Hector

is hit once.



** 3/5 **



Meteo



(MP: 40)



Description : A large meteor will rain down from the sky and take off major

damage from an enemy in its path.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This is going to drain that MP gauge fast with its high MP cost,

but it does take off quite a bit and will hit multiple enemies.



** 4/5 **



++ Twinkle Rod



Twinkle Star



(MP: 40)



Description : A giant star will fall from the sky and cause holy damage against

the surrounding enemies.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: Against an enemy that is weak against holy this attack will

pulverize them. It can easily kill boss 12 in two hits.



** 4/5 **



Dancing Star



(MP: 20)



Description : Three stars will appear and float around Hector and hit any

enemies near him.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: This is much like Circle Scissors, but the ability actually has a

pretty high damage rate this time. Enemies that are weak against

holy will feel the burn with this ability.



** 3/5 **



===============================================================================

= Devil Type =

===============================================================================



______

/ -The

( End )

______/

||

||

Collect crystals with Chauve-Souris

||

__||__

/

( Brow )

______/

||

||

Sw/Spr/Spc/K/A

||

__||__

/

( Gale )

______/



++ Gale



Magic Circle



(MP: 10)



Description : The Devil-type will open a portal and Hector will sink down into

it and you will be able to move under walls or just move around

freely without having to worry about getting hit.

Requirement : Default ability.

What I think: Other than using this to go under walls there is little reason to

activate this ability. Hector is invincible while under the

floor, but he can be hit during the recovery time while leaping

out of the portal.



** 2/5 **



++ Brow



M. Circle Scissors



(MP: 15)





Description : While in the Magic Circle portal, blades will move out from the

edges as you press the attack button and the portal will move

directly toward whatever direction you hold.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: It takes off a decent amount of damage and you are totally

invincible while using it, but it really doesn't take off damage

quick enough to be too effective.



** 3/5 **



Needle Magic Circle



(MP: 15)



Description : While in the Magic Circle portal, tap the attack button to make

needles stick out from all side of the portal.

Requirement : Defeat a certain number of enemies with current I.D. form.

What I think: You would think this ability would be ultimate, but the hit rate

should be much better than what it is. The needles only take off

minor damage and they do not hit as fast as you would expect.

This move will drain hearts quickly as well.



** 3/5 **



++ The End



Exploding M. Circle



(MP: 20)



Description : The portal will glow red and an explosion will surface from the

portal. Charge the attack button to make the explosion bigger

and more damaging.

Requirement : Defeat 20 enemies Lv. 30 or higher without damaging player.

What I think: This is an extremely damaging move and you are totally invincible

while performing it. The only flaw is that it consumes hearts

rather fast.



** 5/5 **



===============================================================================

= Pumpkin Type =

===============================================================================



______ ________ ______

/Cursed / Whimsi- /Genius

( Pumpkin)( cal Angel)( Chef )

______/ ________/ ______/

|| || ||

|| || ||

Death's Scythe Short Sword Frying Pan

|| || ||

______ __||__ __||__ __||__ ______

/ / / Tiny /-Clown / New

( -Queen ) ( Bloody ) ( King ) ( Nose ) ( Delhi )

______/ ______/ ______/ ______/ ______/

|| || || || ||

|| // //

|| // //

|| // //

|| // //

K A Sw Spc Spr

|| // //

|| // //

_||_// //

________/ ________//

________-Pumpkin________/

______/

All Evolutions



Pose



(MP: 0)



Description : This skill is totally random when you use it. Sometimes Pumpkin

will fall asleep and sometimes he will do a random attack.

Requirement : Default ability.

What I think: Useless. This whole ID is just basically a novelty and with the

radomness of this ability I have to dub thee a...



** 1/5 **



+ + +

++++++++++++++ ~~ "Answer me! Are you the Devil Forgemaster?" ~~ +++++++++++++

+++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++



___

Se/ __tion VII [CI00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ COMBINEABLE ITEMS AND MATERIAL ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



Here is a checklist of all the items that you create in the game.



++ Swords (22 total)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Short Sword



Bronze x2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Broad Sword



Short Sword x1 + Jet Black x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Ada



Short Sword x1 + Gano x1 + Ceremonial Tool x1 + Wild Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Sword Breaker



Short Sword x1 + Main Gauche x1 + Carbon Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Schiavona



Broad Sword x1 + Indigo Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Kris Naga



Ada x1 + Dragon Scale x1 + Ether x1 + Ancient Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Damascus Sword



Kris Naga x1 + Damascus Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Bastard Sword



Short Sword x1 + Ceramics x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] 7 Bladed Sword



Damascus Sword x1 + Short Sword x6 + Beelzebub's Seal x1 + Dark Crystal x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Laser Blade



Short Sword x1 + Broad Sword x1 + Ada x1 + Sword Breaker x1 + Schiavona x1 +

Kris Naga x1 + Damascus Sword x1 + Bastard Sword x1 + 7 Bladed Sword x1 +

Purple Glitter x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Bamboo Sword



Ancient Memory x1 + Wild Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Zweihander



Short Sword x2 + Knight's Vein x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Nodachi



Bamboo Sword x1 + Steel x1 + Spirit of Fuji x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Claymore



Zweihander x1 + White Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Dragon Killer



Nodachi x1 + Claymore x1 + Ceramics x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Muramasa



Nodachi x1 + Ether x1 + Lightning Stone x1 + Dark Crystal x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Feather Sword



Zweihander x1 + Adamantine x1 + Frenzy of Wind x1 + Orichalcum x1 + Angel Halo

x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Foil



Sword Sword x1 + Aluminum x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Main Gauche



Foil x1 + Carbon Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Rapier



Foil x1 + White Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Colichemarde



Rapier x1 + Damascus Steel x1 + Ether x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Estoc



Colichecmarde x1 + Aluminum x1 + Forgotten Memory x1 + Angel Halo x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Axes (14 total)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Bullova



Gano x1 + Ancient Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Bardiche



Bullova x1 + Morgenstern x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Tabor



Bullova x1 + White Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Battle Axe



Bardiche x1 + Dragon Killer x1 + Forgotten Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] War Hammer



Tabar x1 + Adamantine x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Death's Scythe



7 Bladed Sword x1 + Battle Axe x1 + Chauve-souris x1 + Death's Pulse x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Piko Piko Hammer



Mace x1 + Miracle Egg x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Gano



Short Sword x1 + Wild Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Frying Pan



Phlogiston x1 + Ether x1 + Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Club



Gano x1 + Ancient Memory x1 + Wild Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Mace



Gano x1 + Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Pumpkin Mace



Piko Piko Hammer x1 + Pumpkin Head x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Morgenstern



Mace x1 + Carbon Steel x1 + Holy Man's Vein x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Zaghnol



Gano x1 + Indigo Steel x1 + Red Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



-- Spears (13 Total)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Deck Brush



Bamboo Lance x1 + Aquamarine x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Bamboo Lance



Wild Memory x1 + Jet Black x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Dung



Aluminum x1 + Jet Black x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Sasumata



Ceremonial Tool x1 + Spirit of Fuji x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Lance



Dung x1 + Holy Man's Vein x1 + Knight's Vein x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Naginata



Sasumata x1 + Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Long Spear



Dung x1 + Indigo Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Trident



Sasumata x1 + Ether x1 + Aquamarine x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Versatile Spear



Trident x1 + Naginata x1 + Ether x1 + Pholgiston x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Halberd



Lance x1 + Bullova x1 + Ceramics x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Nyoi-Bo



Bamboo Sword x5 + Bamboo Lance x5 + Orichalcum x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Do Sanga



Long Spear x1 + Adamantine x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Chauve-souris



Trident x1 + Versatile Spear x1 + Devil's Vein x1 + Dark Crystal x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Knuckles (12 Total)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Champion Glove



Knuckle Duster x1 + Sports Jersey x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Punch Rings



Aluminum x1 + Bronze x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Baghnakhs



Punch Rings x1 + Ancient Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Claws



Pata x1 + Ada x1 + Miracle Egg x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Jur



Baghnakhs x1 + Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Knuckle Duster



Jur x1 + Indigo Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Metal Glove



Knuckle Duster x1 + White Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Iron Shell Fists



Metal Glove x1 + Red Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Ring



Punch Rings x1 + Short Sword x1 + Ceramics x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Hora



Ring x1 + Forgotten Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Pata



Hora x1 + Short Sword x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Force Glove



Knuckle Duster x1 + Metal Glove x1 + Dark Matter x1 + Galtite x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Special (9 Total)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Gatling Gun



Hien x1 + Bomb x1 + Fire Flask x1 + Pholgiston x1 + Immortal Fragment x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Bomb



Pholgiston x1 + Ether x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Boomerang



Shuriken x1 + Ada x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Fire Flask



Shuriken x1 + Bomb x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Shuriken



Adamantine x 1 + Frenzy of Wind x1 + Red Steel x1 + Spirit of Fuji x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Hien



Knuckle Duster x1 + Colichemarde x1 + Dark Matter x1 + Devil Iron x1 + Galtite

x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Spike Shield



Soft Leather Armor x1 + Leather Helm x1 + Bronze x9 + Steel x9

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Bat



Club x1 + Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Electric Guitar



Tabar x1 + Lightning Stone x1 + Dark Crystal x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Helmets (21 Total)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] School Cap



Bamboo Sword x1 + Sports Kit x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Topknot



Nodachi x1 + Tengu Mask x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Ten-Gallon Hat



Leather Helm x1 + Ether x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Leather Helm



Bronze x1 + Wild Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Stone Mask



Jade x1 + Sun Tears x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Face Guard



Stone Mask x1 + Gano x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Corinthian Helmet



Leather Helm x1 + Aluminum x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Iron Mask



Face Guard x1 + Red Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Tengu Mask



Face Guard x1 + Spirit of Fuji x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Pumpkin Head



Iron Mask x1 + Miracle Egg x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Thracian Helmet



Corinthian Helmet x1 + Sun Tears x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Gallic Helmet



Leather Helm x1 + Knight's Vein x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Frog Mouth Helm



Gallic Helmet x1 + Aquamarine x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Sallet



Gallic Helmet x1 + Indigo Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Masakado's Helm



Topknot x1 + Adamantine x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Barrel Helmet



Thracian Helmet x1 + Carbon Steel x1 + Knight's Vein x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Lobster Tail Pod



Frog Mouth Helm x1 + White Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Armet



Sallet x1 + Red Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Burgonet



Sallet x1 + Damascus Steel x1 + Red Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Crest Helm



Burgonet x1 + Ceramics x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Cross Helmet



Armet x1 + Angel Halo x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Armor (26 Total)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Alucart Mail



Half Plate x1 + Midas' Gold x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Sports Kit



Hide Armor x1 + Ceramonial Tool x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Special Ops



School Cap x1 + Bat x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Hide Armor



Soft Leather Armor x1 + Sun Tears x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Sports Jersey



Sports Kit x1 + Bat x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Clown Suit



Sports Jersey x1 + Piko Piko Hammer x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Prince's Clothes



Clown Suit x1 + Midas' Gold x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Soft Leather Armor



Wild Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Black Belt Suit



Sports Jersey x1 + Spirit of Fuji x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Hard Leather Armor



Soft Leather Armor x1 + Jet Black x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Lorica



Bronze x1 + Ancient Memory x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Kendo Suit



Barbarian Armor x1 + Bamboo Sword x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Hanzou's Clothes



Black Belt Suit x1 + Shuriken x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Lamellar



Steel x2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Eastern Armor



Lamellar x1 + Ancient Memory x1 + Spirit of Fuji x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Brigandine



Eastern Armor x1 + Knight's Vein x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Chain Mail



Indigo Steel x2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Half Plate



Brigandine x1 + Carbon Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Barbarian Armor



Eastern Armor x1 + Half Plate x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Banded Mail



Chain Mail x1 + Half Plate x1 + White Steel x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Dracula's Clothes



Prince's Clothes x1 + Vampire Blood x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Plate Mail



White Steel x2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Field Armor



Red Steel x2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Cuirassair Armor



Field Armor x1 + Adamantine x1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Parade Armor



Field Armor x1 + Orichalcum x2 + Ceramics x3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ ] Maximillian Armor



Parade Armor x1 + Angel Halo x1 + Holy Man's Vein x2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Material Locations



Below is a list of some of the more rare materials. This is just a quick list

to help you figure out how to get each item from the specific enemies. Look at

the Enemy Steal/Item Drop List to find the steal methods.



Adamantine - item drop from Final Guard



Ancient Memory - item drop from Blaze Master, Fishman, and Sniper Orc



Aluminum - item drop from Armor Knight, Lesser Demon, Orc



Angel Halo - rare item drop from Amduscias



Aquamarine - steal from Fishman



Beelzebub's Seal - rare item drop from Unicorn



Bronze - item drop from Skeleton



Carbon Steel - steal from Great Armor; rare item drop from Sniper Orc



Ceramics - item drop from Rapid Sniper and Skeleton Trooper



Ceremonial Tool - steal from Blaze Master and Vassago



Damascus Steel - steal from Iron Gladiator



Dark Crystal - steal from Evil Core



Dark Matter - steal from Blaze Phantom



Death's Pulse - steal from Death boss



Devil Iron - steal from Minotaur boss



Devil's Vein - steal from Isaac boss (first time you fight him)



Dragon Scale - steal from Skeleton Rider



Forgotten Memory - item drop from Amduscias and Unicorn



Frenzy of Wind - steal from Jin



Galtite - steal from Red Ogre or Crazy Armor boss (Boss Rush mode only)



Holy Man's Vein - steal from Dead Baron and Dead Fencer



Immortal Fragment - steal from Saint Germain boss



Indigo Steel - item drop from Assassin Zombie, Lizard Shamen, and Red Ogre



Jade - rare item drop from Assassin Zombie



Jet Black - item drop from Cockatrice, Efreet, and Lizardman; steal from

Cyclops



Knight's Vein - item drop from Bone Soldier (rare), Dead Baron, Dead Fencer,

Phantom Sword, Spectral Sword



Lightning Stone - steal from Thunder Demon



Miracle Egg - rare item drop from Evil Core; item drop from Golden Bones



Midas' Gold - rare item drop from Jin



Orichalcum - steal from Harpy



Phlogiston - steal from Flame Demon



Purple Glitter - steal from Dullahan boss



Red Steel - item drop from Armored Sprinter, Harpy, Necromancer, Undead Lord



Spirit of Fuji - steal from Lesser Demon; rare item drop from Dark Warlock,

Necromancer, Wizard



Steel - item drop from Bone Soldier, Dark Warlock, Great Armor



Sun Tears - steal from Efreet; rare item drop from Flame Demon



Vampire Blood - steal from Dracula boss (demon form)



White Steel - item drop from Ghoul and White Gravial



Wild Memory - item drop from Fenrir, Skeleton Blaze, Zombie



+ + +

+ "The only thing required for evil to triumph is for good men to do nothing."+

+++++++++++++++++++++++ - Symphony of the Night (1996) ++++++++++++++++++++++++



___

Se/ __tion VIII [ES00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ ENEMY STEAL AND ITEM DROP LIST ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



First of all, this section is not a bestiary. It is designed in order to help

you figure out how to get materials from enemies by stealing or through item

drops. I have listed the location, the dropped item, the stolen item, and when

to steal for each enemy.



-------------------------------------------------------------------------------



-- Amduscias --



> Location: Infinite Corridor, Dracula's Castle, Tower of Evermore (17F, 16F,

14F)



> Dropped item(s): Forgotten Memory, Angel Halo (rare)



> Stolen item: 200 Gold



> When to steal: When he does his dash attack (he will try to hit you with his

book), roll out of the way and steal from him.



-------------------------------------------------------------------------------



-- Armor Knight --



> Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of

Eternity (6F)



> Dropped item(s): Aluminum, Gano (rare)



> Stolen item: Magical Ticket



> When to steal: As he attacks.



-------------------------------------------------------------------------------



-- Armored Sprinter --



> Location: Aiolon Ruins, Dracula's Castle, Tower of Evermore (25F)



> Dropped item(s): Red Steel, Stun Resist Ring (rare)



> Stolen item: 100 Gold



> When to steal: Perfect guard either of his attacks often, and eventually his

window of steal will open. It seems to happen randomly.



-------------------------------------------------------------------------------



-- Assassin Zombie --



> Location: Forest of Jigramunt, Cordova Town, Aiolon Ruins, Dracula's Castle,

Tower of Eternity (34F), Tower of Evermore (19F, 18F, 11F)



> Dropped item(s): Indigo Steel, Jade (rare)



> Stolen item: 200 Gold



> When to steal: The moment he jumps out of the ground (must target as he's

landing) or after an uppercut attack. If you have bombs, attack him with a

bomb near a wall, and steal while he is falling.



-------------------------------------------------------------------------------



-- Basilisk --



> Location: Forest of Jigramunt, Tower of Eternity (42F), Tower of Evermore

(47F, 46F, 13F)



> Dropped item(s): Ramen (rare)



> Stolen item: 200 Gold



> When to steal: Anytime while it runs or dives during its sliding attack.



-------------------------------------------------------------------------------



-- Blaze Master --



> Location: Garibaldi Temple, Mortvia Aqueduct, Tower of Eternity (33F)



> Dropped item(s): Ancient Memory



> Stolen item: Ceremonial Tool



> When to steal: After perfect guarding his flip attack, you must steal from

him as he flies back. In order to do this make sure his back is to a wall.



-------------------------------------------------------------------------------



-- Blaze Phantom --



> Location: Infinite Corridor, Tower of Evermore (39F, 38F)



> Dropped item(s): Punch Rings (rare)



> Stolen item: Dark Matter



> When to steal: After perfect guarding his flip attack, you must steal from

him as he flies back. In order to do this make sure his back is to a wall.



-------------------------------------------------------------------------------



-- Blood Skeleton --



> Location: Baljhet Mountains, Garibaldi Temple B1 (2 rooms before Legion),

Tower of Evermore (32F, 31F, 8F, 7F)



> Dropped item(s): N/A



> Stolen item: 50 Gold



> When to steal: When he throws his arms back. He will usually only do this

mid-range.



-------------------------------------------------------------------------------



-- Bone Soldier --



> Location: Mortvia Aqueduct, Forest of Jigramunt, Aiolon Ruins, Infinite

Corridor, Tower of Eternity (3F)



> Dropped item(s): Steel, Knight's Vein (rare)



> Stolen item: 50 Gold



> When to steal: Anytime during his jump attack.



-------------------------------------------------------------------------------



-- Crazy Armor (boss) --



> Location: Abandoned Castle, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Galtite (Boss Rush Mode ONLY)



> When to steal: When drills his head into the ground, you have to steal from

his back. He does this attack rarely. (Boss Rush Mode ONLY)



-------------------------------------------------------------------------------



-- Cockatrice --



> Location: Baljhet Mountains, Tower of Eternity (17F), Tower of Evermore (7F,

6F)



> Dropped item(s): Jet Black, Sunnyside Up Egg (rare)



> Stolen item: 100 Gold



> When to steal: When it does its Stone Breath attack, get behind it and steal.



-------------------------------------------------------------------------------



-- Cyclops --



> Location: Baljhet Mountains, Dracula's Castle, Tower of Eternity (8F), Tower

of Evermore (22F, 21F)



> Dropped item(s): Rice (rare)



> Stolen item: Jet Black



> When to steal: When he buries his club into the ground, he will start to spin

the club then strike you with it at the end. The final strike will open his

window of steal as he recovers.



-------------------------------------------------------------------------------



-- Dark Warlock --



> Location: Mortvia Aqueduct, Forest of Jigramunt, Tower of Evermore (21F)



> Dropped item(s): Steel, Spirit of Fuji (rare)



> Stolen item: 50 Gold



> When to steal: As he cast a spell.



-------------------------------------------------------------------------------



-- Dead Baron --



> Location: Garibaldi Temple, Cordova Town, Eneomaos Machine Tower, Tower of

Eternity (24F)



> Dropped item(s): Knight's Vein, Wine (rare)



> Stolen item: Holy Man's Vein



> When to steal: During his teleport uppercut, block and steal from him as he

lands.



-------------------------------------------------------------------------------



-- Dead Fencer --



> Location: Garibaldi Temple, Cordova Town, Eneomaos Machine Tower, Tower of

Eternity (24F)



> Dropped item(s): Knight's Vein



> Stolen item: Holy Man's Vein



> When to steal: Anytime after of during his dashing thrust attack.



-------------------------------------------------------------------------------



-- Death (boss) --



> Location: Dracula's Castle, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Death's Pulse



> When to steal: At the end of his Big Bang attack, there will be a small (and

I mean tiny!) window of opportunity for you to steal from him - timing is the

key. Stealing from Death is incredibly tough, and may require you to perfect

guard some of his attacks in order to get hearts to stay alive for more

chances. Thankfully, many of his moves can be perfect guarded if you get the

timing down. Use the fairy-type Innocent Devil to heal yourself while trying.



Below are four ways that I know of to steal from him successfully:



1) If you have the "Invincibility Vase" skill from the Tiramisu Fairy-type ID,

you should be able to stand in front of him while encased in the fire provided

that you do the ability at the right time. In order for his window of steal to

still be open while trying this method, you must do the Invincibility Jar as he

holds the ball of fire in his hand. It must wear off as soon as the fire

starts to go away. Jump and steal from him if you see the purple cursor.



2) Stand in front of Death as he unleashes his big bang attack. Guard the

first hit, perfect guard the next ten attacks from it, then jump toward him and

steal. For a more descriptive version, stand in front of him as the explosion

starts and block the first hit of the attack. As Hector starts to stagger

backward, press the block button to perfect guard the first hit, then press the

guard button every second after that nine times (for a total of ten times) -

jump and steal after the tenth perfect guard. If you accidentally block one of

the hits after the first perfect guard then subtract one perfect guard for each

normal block (ex. If you accidentally block the attack twice after the first

block then subtract 2 perfect guards for a total of 8 perfect guards before

jumping). This is the way IGA intended for you to get it since the final

perfect guard is timed perfectly with Death's window of steal.



3) If you can mix the above two methods, you may be able to steal from him as

well. Have your Invincibility Jar purposely wear off right before the final

hit of the big bang, perfect guard the hit, then jump toward Death and steal.

A perfect guard right before the steal will increase your chances greatly since

the final hit is right before his window of steal opens.



4) Use a Devil-type's "Magic Circle" to move up on Death as the explosion is

about to end then quickly end the ability and steal. This will consume many

more hearts than the other methods however.



-------------------------------------------------------------------------------



-- Death Ripper --



> Location: Eneomaos Machine Tower, Dracula's Castle, Tower of Evermore (10F)



> Dropped item(s): Ice Cream (rare)



> Stolen item: 100 Gold



> When to steal: As they land from each jump, and while they recover from their

jump attack. You can also steal from him shortly before and after his slide

attack.



-------------------------------------------------------------------------------



-- Dracula (boss) --



> Location: Dracula's Castle, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Tomato Juice



> When to steal: Right after dodging his grab attack. Jump and steal from the

upper portion of his body.



-------------------------------------------------------------------------------



-- Dracula (Demon Form) (boss) --



> Location: Dracula's Castle, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Vampire Blood



> When to steal: As he flies toward the platform with a dashing punch, you can

steal from him the second he stops. Try to roll out of the way and then

immediately steal from him. Another way is to do a double jump as he dashes

toward the platform and steal from him as you're landing.



-------------------------------------------------------------------------------



-- Duke Mirage --



> Location: Tower of Evermore (16F, 15F)



> Dropped item(s): Light Ring



> Stolen item: 500 Gold



> When to steal: When he does his dashing thrust attack (many thrusts). He

will slightly pause before he does this. Back away, roll out of his way when

he dashes, then steal while he ending the thrusts.



-------------------------------------------------------------------------------



-- Dullahan (boss) --



> Location: Infinite Corridor, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Purple Glitter



> When to steal: When he goes to do his jumping attack you must steal from his

back in the air. You must be ready for him to do this attack, which means you

have to stay right next to him. As he jumps, do a normal jump and steal from

him as he reaches the ground. Once you have stolen the item, do another jump

in the air and you might be able to avoid the shockwave attack on the ground.

He does his jump attack right at the beginning of each battle, so you can steal

from him at the start of the boss fight. When stealing at the beginning of the

fight, wait about one second as you move forward at the beginning, then jump

and steal just before he hits the ground.



-------------------------------------------------------------------------------



-- Ectoplasm --



> Location: Garibaldi Temple, Mortvia Aqueduct, Infinite Corridor, Tower of

Evermore (23F)



> Dropped item(s): Uncurse, Curse Sealing Ring (rare)



> Stolen item: 50 Gold



> When to steal: When it moves towards you and tries to curse you.



-------------------------------------------------------------------------------



-- Efreet --



> Location: Garibaldi Temple (outside), Dracula's Castle, Tower of Eternity

(19F), Tower of Evermore (33F)



> Dropped item(s): Jet Black, Sunnyside Up Egg (rare)



> Stolen item: Sun Tears



> When to steal: Attack him until he is extremely low in health and wait for

him to grab you and attempt his suicide move. When he grabs you, shake free

(with the left analog), then steal before he explodes.



-------------------------------------------------------------------------------



-- Evil Core --



> Location: Garibaldi Temple B1 (outside door that leads to Legion)



> Dropped item(s): Miracle Egg (rare)



> Stolen item: Dark Crystal



> When to steal: Hit an Evil Core, pause, then steal.



-------------------------------------------------------------------------------



-- Executioner --



> Location: Abandoned Castle, Cordova Town, Dracula's Castle, Tower of Eternity

(49F), Tower of Evermore (27F, 26F)



> Dropped item(s): Hamburger (rare)



> Stolen item: 50 Gold



> When to steal: Anytime during his ground pound attack.



-------------------------------------------------------------------------------



-- Fenrir --



> Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of

Eternity (9F)



> Dropped item(s): Wild Memory, Hot Dog (rare)



> Stolen item: 10 Gold



> When to steal: Perfect guard its lunge attack, then steal while it recovers.



-------------------------------------------------------------------------------



-- Final Guard --



> Location: Infinite Corridor, Dracula's Castle, Tower of Evermore (39F, 38F,

36F, 31F)



> Dropped item(s): Adamantine, High Potion (rare)



> Stolen item: 500 Gold



> When to steal: When he does his flame attack, roll behind him or beside him

and steal.



-------------------------------------------------------------------------------



-- Fishman --



> Location: Mortvia Aqueduct, Aiolon Ruins, Tower of Eternity (14F), Tower of

Evermore (37F)



> Dropped item(s): Ancient Memory



> Stolen item: Aquamarine



> When to steal: Anytime during his rolling attack.



-------------------------------------------------------------------------------



-- Flame Demon --



> Location: Forest of Jigramunt (near Tower of Eternity), Eneomaos Machine

Tower, Aiolon Ruins, Dracula's Castle, Tower of Eternity (46F), Tower of

Evermore (48F, 47F, 34F, 33F)



> Dropped item(s): Sun Tears (rare)



> Stolen item: Phlogiston



> When to steal: You must hit him with an uppercut attack (R1 + Square, Square

+ X, Attack-type I.D.'s Brute Force) then steal shortly afterwards. The best

way to do this is to block his downward strike, tap Square + X, jump while in

the air, and steal immediately.



Another method to steal:

Have a battle-type equipped, staying close to your battle-type, have him do

Brute Force when the demon comes in for claw attack, simply double jump and

steal.



(thanks to Ken)



Yet another method to steal:

Use the Time Stop ability with a mage-type then uppercut with whichever

uppercut of your choosing. Double jump into the air and steal while time is

frozen!



(thanks to Hataru)



-------------------------------------------------------------------------------



-- Flea Man --



> Location: Garibaldi Temple, Dracula's Castle, Tower of Eternity (18F), Tower

of Evermore (42F, 41F, 40F, 20F, 3F)



> Dropped item(s): Milk (rare)



> Stolen item: 10 Gold



> When to steal: As they land from each jump, and while they recover from their

jump attack.



-------------------------------------------------------------------------------



-- Frost Demon --



> Location: Dracula's Castle, Tower of Eternity (48F), Tower of Evermore (26F,

25F)



> Dropped item(s): Ice Cream (rare)



> Stolen item: 100 Gold



> When to steal: While he recovers from his downward strike.



-------------------------------------------------------------------------------



-- Frost Dragon --



> Location: Mortvia Aqueduct, Dracula's Castle, Tower of Evermore (29F)



> Dropped item(s): N/A



> Stolen item: 50 Gold



> When to steal: Before it shoots ice shards.



-------------------------------------------------------------------------------



-- Gaibon --



> Location: Aiolon Ruins, Dracula's Castle, Tower of Eternity (28F), Tower of

Evermore (19F, 9F)



> Dropped item(s): Piroshki (rare)



> Stolen item: 50 Gold



> When to steal: While he does his stun attack.



-------------------------------------------------------------------------------



-- Ghost --



> Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of

Eternity (7F)



> Dropped item(s): N/A



> Stolen item: 50 Gold



> When to steal: After perfect guarding their attack.



-------------------------------------------------------------------------------



-- Ghoul --



> Location: Cordova Town, Dracula's Castle, Tower of Evermore (15F, 11F)



> Dropped item(s): White Steel, Ramen (rare)



> Stolen item: 100 Gold



> When to steal: Anytime before either of his attacks.



-------------------------------------------------------------------------------



-- Gi-Lee --



> Location: Infinite Corridor, Dracula's Castle, Tower of Evermore (20F)



> Dropped item(s): N/A



> Stolen item: 1 Gold



> When to steal: Let him steal from you, and follow him around until right

before he escapes with a smoke bomb. Quickly steal from him before he tosses

the bomb. I would recommend saving before attempting this since he only steals

rare items.



-------------------------------------------------------------------------------



-- Golden Bones --



> Location: Tower of Evermore (1F)



> Dropped item(s): Miracle Egg



> Stolen item: 1,000 Gold



> When to steal: During his jump attack.



-------------------------------------------------------------------------------



-- Great Armor --



> Location: Forest of Jigramunt, Cordova Town, Eneomaos Machine Tower, Aiolon

Ruins, Tower of Eternity (44F), Tower of Evermore (44F, 43F, 41F)



> Dropped item(s): Steel, Short Sword (rare)



> Stolen item: Carbon Steel



> When to steal: When he does his charge attack.



-------------------------------------------------------------------------------



-- Harpy --



> Eneomaos Machine Tower, Dracula's Castle, Tower of Evermore (6F, 5F)



> Dropped item(s): Red Steel



> Stolen item: Orichalcum



> When to steal: The moment it lets you go from a full grab attack. Allow the

Harpy to grab you, and then tap X until it lets you go for a double jump in the

air, then immediately steal during the jump.



-------------------------------------------------------------------------------



-- Iron Gladiator --



> Location: Eneomaos Machine Tower, Dracula's Castle, Tower of Evermore (46F,

45F, 4F)



> Dropped item(s): Soft Leather Armor (rare)



> Stolen item: Damascus Steel



> When to steal: When he does his spinning iron ball attack, as he finishes

with a slam. He will only do the slam attack portion from midrange - if you

are too close to him, he will stumble. Stay close to him until he starts the

attack then roll away. He will start to spin the iron ball. When he leans

back to slam the ground, run toward him and steal from him. You can also jump

toward him an steal if you wish.



-------------------------------------------------------------------------------



-- Isaac (boss) --



> Location: Cordova Town, Boss Rush Mode



> Dropped item(s): N/A



> Steal: Devil's Vein



> When to steal: At the end of his dashing uppercut move. He usually begins

the battle with this move. Block the uppercut and steal from him as he falls.

The move is a long distance attack so he will only do it when you are far away.



-------------------------------------------------------------------------------



-- Isaac (2nd fight) (boss) --



> Location: Dracula's Castle, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Cheese



> When to steal: As he flies back from an attack. Try to get him close to a

wall, then knock him back with a combo or battle-type Innocent Devil, then

steal.



-------------------------------------------------------------------------------



-- Jin --



> Location: Aiolon Ruins, Dracula's Castle, Tower of Evermore (28F)



> Dropped item(s): Midas' Gold (rare)



> Stolen item: Frenzy of Wind



> When to steal: When he floats directly backwards. Try to attack him once,

then roll away, and rinse and repeat until he does it. He will usually only do

this when his life is low.



-------------------------------------------------------------------------------



-- Legion (boss) --



> Location: Garibaldi Temple B1, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Pizza



> When to steal: When you have knocked away all the dead bodies and the core is

revealed, target the core, jump toward it and steal from it.



-------------------------------------------------------------------------------



-- Lesser Demon --



> Location: Garibaldi Temple, Tower of Eternity (26F)



> Dropped item(s): Aluminum, Lollipop (rare)



> Stolen item: Spirit of Fuji



> When to steal: During his drill attack.



-------------------------------------------------------------------------------



-- Lizard Shaman --



> Location: Cordova Town, Eneomaos Machine Tower, Tower of Evermore (36F, 34F)



> Dropped item(s): Indigo Steel



> Stolen item: Ether



> When to steal: When he does his flame attack, roll behind him and steal.



-------------------------------------------------------------------------------



-- Lizardman --



> Location: Baljhet Mountains, Tower of Eternity (22F)



> Dropped item(s): Jet Black, Leather Helmet (rare)



> Stolen item: 50 Gold



> When to steal: When he recovers from his jumping spear attack.



-------------------------------------------------------------------------------



-- Merman --



> Location: Abandoned Castle, Mortvia Aqueduct, Tower of Eternity (14F), Tower

of Evermore (29F, 28F)



> Dropped item(s): N/A



> Stolen item: 50 Gold



> When to steal: Anytime during his rolling attack.



-------------------------------------------------------------------------------



-- Minotaurus (boss) --



> Location: Forest of Jigramunt, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Devil Iron



> When to steal: As he comes down from his jump attack, do a jumping backflip,

then a jumping forward flip and steal from his head. Make sure to do the first

jump extremely late in order to steal. If you jump toward his left side, you

will have a much greater chance since the pillar usually covers the right side

of his head. You will need to press the Steal button almost as soon as you do

the second jump in the air or else you will miss. He will only do this attack

when he has the final pillar in his hands.



-------------------------------------------------------------------------------



-- Necromancer --



> Location: Eneomaos Machine Tower, Aiolon Ruins



> Dropped item(s): Red Steel, Spirit of Fuji (rare)



> Stolen item: 100 Gold



> When to steal: As he cast a spell.



-------------------------------------------------------------------------------



-- Nuculais (boss) --



> Location: Garibaldi Temple B1, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Napoletana



> When to steal: As he begins to perform his grab attack, you must perfect

guard his hand at the moment he hits you and then run up and steal.



-------------------------------------------------------------------------------



-- Orc --



> Location: Baljhet Mountains, Garibaldi Temple (outside), Tower of Eternity

(4F)



> Dropped item(s): Aluminum, French Fries (rare)



> Stolen Item: 10 Gold



> When to steal: Anytime while he is shooting or preparing to shoot.



-------------------------------------------------------------------------------



-- Phantom Sword --



> Location: Garibaldi Temple, Tower of Eternity (16F)



> Dropped item(s): Knight's Vein, Ramen (rare)



> Stolen item: 100 Gold



> When to steal: Anytime after he throws his sword like a boomerang, until the

time he catches it.



-------------------------------------------------------------------------------



-- Rapid Sniper --



> Location: Aiolon Ruins, Dracula's Castle, Tower of Evermore (49F, 48F)



> Dropped item(s): Ceramics, Pork Bowl (rare)



> Stolen item: 100 Gold



> When to steal: Anytime while he is shooting or preparing to shoot.



-------------------------------------------------------------------------------



-- Red Ogre --



> Location: Forest of Jigramunt, Dracula's Castle, Tower of Eternity (37F),

Tower of Evermore (49F), Tower of Evermore (43F, 42F, 5F, 4F)



> Dropped item(s): Indigo Steel



> Stolen item: Galtite



> When to steal: When he does his jumping shockwave attack steal from him while

he is coming down from the jump.



-------------------------------------------------------------------------------



-- Saint Germain (boss) --



> Location: Eneomaos Machine Tower, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Immortal Fragment



> When to steal: Use the mage-type Innocent Devil to freeze time as the boss

stops time, and run up to him then steal. It is best to wait for him to do

this move, then quickly run up to him as he stops time, that way when you

freeze time, you will be right next to him.



-------------------------------------------------------------------------------



-- Skeleton --



> Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Dracula's

Castle, Tower of Eternity (1F, 11F, 21F, 31F, 41F)



> Dropped item(s): Bronze



> Stolen item: 10 Gold



> When to steal: Anytime before, after, or during an attack.



-------------------------------------------------------------------------------



-- Skeleton Blaze --



> Location: Abandoned Castle, Baljhet Mountains, Tower of Eternity (12F)



> Dropped item(s): Wild Memory



> Stolen item: Potion



> When to steal: As he sidesteps.



-------------------------------------------------------------------------------



-- Skeleton Diver (boss) --



> Location: Mortvia Aqueduct, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Sushi



> When to steal: When the fish dashes toward you while up on the platform (and

the skeleton is on the fish's back), double jump toward the fish at comes near

and steal from the skeleton on top.



-------------------------------------------------------------------------------



-- Skeleton Rider --



> Location: Cordova Town, Tower of Eternity (29F), Tower of Evermore (35F)



> Dropped item(s): Dung (rare)



> Stolen item: Dragon Scale



> When to steal: Jump and attack the skeleton on top of the dragon. When the

skeleton is defeated steal from the dragon.



-------------------------------------------------------------------------------



-- Skeleton Trooper --



> Location: Aiolon Ruins



> Dropped item(s): Ceramics



> Stolen item: 200 Gold



> When to steal: When he does his charge attack (2 hits), you must steal during

the first part of the attack. Wait until right before his dragon yells before

the first part of the attack, then dodge to the side and steal.



-------------------------------------------------------------------------------



-- Slogra --



> Location: Garibaldi Temple, Aiolon Ruins, Dracula's Castle, Tower of Eternity

(27F), Tower of Evermore (9F, 8F)



> Dropped item(s): Borscht (rare)



> Stolen item: 100 Gold



> When to steal: As he flies back from an attack. Use combo X, O (with a

sword) near a corner then steal.



-------------------------------------------------------------------------------



-- Sniper Orc --



> Location: Forest of Jigramunt, Eneomaos Machine Tower, Tower of Eternity

(39F)



> Dropped item(s): Ancient Memory, Carbon Steel (rare)



> Stolen item: 50 Gold



> When to steal: Anytime while he is shooting or preparing to shoot.



-------------------------------------------------------------------------------



-- Spirit --



> Location: Baljhet Mountains, Forest of Jigramunt, Infinite Corridor,

Dracula's Castle, Tower of Eternity (23F, 32F), Tower of Evermore (45F, 32F)



> Dropped item(s): Potion (rare)



> Stolen item: 10 Gold



> When to steal: When it staggers from blocking its attack.



-------------------------------------------------------------------------------



-- Spectral Sword --



> Location: Garibaldi Temple, Infinite Corridor, Tower of Eternity (16F)



> Dropped item(s): Knight's Vein, High Potion (rare)



> Stolen item: 200 Gold



> When to steal: While it is performing its beam attack, steal from its back.



-------------------------------------------------------------------------------



-- Thief --



> Location: Garibaldi Temple, Mortvia Aqueduct, Dracula's Castle, Tower of

Eternity (38F), Tower of Evermore (40F, 30F)



> Dropped item(s): N/A



> Stolen item: 1 Gold



> When to steal: After his spin attack when he recovers.



-------------------------------------------------------------------------------



-- Thunder Demon --



> Location: Aiolon Ruins, Tower of Eternity (47F, 17F)



> Dropped item(s): Storm Ring (rare)



> Stolen item: Lightning Stone



> When to steal: After he blocks an attack in the air. Equip some low-level

punch knuckles and jump and hit him about three times. Eventually he will

block and open his window of steal.



-------------------------------------------------------------------------------



-- Thunder Dragon --



> Location: Forest of Jigramunt, Infinite Corridor, Tower of Evermore (19F)



> Dropped item(s): N/A



> Stolen item: 50 Gold



> When to steal: Before it shoots electricity balls.



-------------------------------------------------------------------------------



-- Trevor (boss) --



> Location: Abandoned Castle, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Curry



> When to steal: During his holy cross move, when he lands there is a small

window of opportunity to steal from him. To steal from him, stand right next

to him during his Holy Cross move (just about to where it hits you) then steal

the moment he lands. Hector will automatically lunge forward because of the

steal move, which should allow you to grab Trevor's Curry.



-------------------------------------------------------------------------------



-- Undead Lord --



> Location: Eneomaos Machine Tower, Aiolon Ruins, Infinite Corridor, Dracula's

Castle



> Dropped item(s): Red Steel



> Stolen item: 100 Gold



> When to steal: Anytime during his jump attack.



-------------------------------------------------------------------------------



-- Unicorn --



> Location: Infinite Corridor, Tower of Evermore (24F, 23F)



> Dropped item(s): Forgotten Memory, Beelzebub's Seal (rare)



> Stolen item: 200 Gold



> When to steal: At the end of his spike attack.



-------------------------------------------------------------------------------



-- Vassago --



> Location: Forest of Jigramunt, Cordova Town, Eneomaos Machine Tower, Aiolon

Ruins, Dracula's Castle, Tower of Eternity (36F)



> Dropped item(s): N/A



> Stolen item: Ceremonial Tool



> When to steal: Perform an uppercut attack (R1 + Square, Square + X) and steal

from them in the air.



-------------------------------------------------------------------------------



-- White Dragon --



> Location: Abandoned Castle, Aiolon Ruins, Infinite Corridor, Tower of

Evermore (39F)



> Dropped item(s): N/A



> Stolen item: 50 Gold



> When to steal: While he is charging for his fireball attack.



-------------------------------------------------------------------------------



-- White Gravial --



> Location: Cordova Town, Eneomaos Machine Tower, Tower of Evermore (13F, 12F)



> Dropped item(s): White Steel, Serum (rare)



> Stolen item: 100 Gold



> When to steal: During its poison attack.



-------------------------------------------------------------------------------



-- Wight --



> Location: Eneomaos Machine Tower, Aiolon Ruins, Infinite Corridor



> Dropped item(s): N/A



> Stolen item: 100 Gold



> When to steal: Perfect guard its spin attack, then steal immediately

afterwards.



-------------------------------------------------------------------------------



-- Wizard --



> Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of

Eternity (13F)



> Dropped item(s): Spirit of Fuji (rare)



> Stolen item: Memorial Ticket



> When to steal: As he cast a spell.



-------------------------------------------------------------------------------



-- Wolf Skeleton --



> Location: Mortvia Aqueduct, Forest of Jigramunt, Tower of Eternity (43F)



> Dropped item(s): Potion (rare)



> Stolen item: 50 Gold



> When to steal: When it sinks into the ground you must steal while it does its

lunge attack from the ground. When it sinks wait until right before it does

the lunge attack, roll to the side or away from it, and steal from it while it

is in midair or landing from the attack.



-------------------------------------------------------------------------------



-- Wyvern (boss) --



> Location: Baljhet Mountains, Boss Rush Mode



> Dropped item(s): N/A



> Stolen item: Shortcake



> When to steal: When the wyvern gets his head stuck in the dirt, jump on his

back. He will start to fly and carry you extremely far up in the air. The

purple marker will appear after about 7 seconds while in the air. Steal from

his neck and you will fall back down to the ground to continue the battle.



-------------------------------------------------------------------------------



-- Zombie --



> Location: Abandoned Castle, Baljhet Mountains, Cordova Town, Dracula's

Castle, Tower of Eternity (2F)



> Dropped item(s): Wild Memory



> Stolen item: 10 Gold



> When to steal: Anytime.



-------------------------------------------------------------------------------



+ + +

+++++++ ~~ "If limited life is God's decree, then I shall defy it!! ~~ ++++++++

+++++++ ~~ And within that eternity, I shall curse Him forevermore!" ~~ +++++++

+++++++++++++++++++++++++ - Lament of Innocence (2003) ++++++++++++++++++++++++



___

Se/ __tion IX [CH00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ CHAIRS AND UNLOCKABLES++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





Throughout the game, there are many chairs that Hector can sit in that will be

added to the Chair Room found in Cordova Town whenever Hector sits in the

chair. The Chair Room is near the teleport room in the Suburbs area (South) of

Cordova Town. Upon completion of this quest, the Complete Chair will be added

to the Chair Room.



[ ] Panchinko

Location: Baljhet Mountains

Details: This is located in one of the rooms in the cave that is accessed after

the water has drained from all areas. It is in the room with the Dragon Scale.

Go to the bridge right before the area where you get the Boiling Ring to enter

this water-drained area.



[ ] Comedian's Chair

Location: Aiolon Ruins

Details: Use a Proboscis Fairy-type with "Press it and see" to reveal another

path in the middle section of the north Aiolin Ruins area then enter the middle

door of that area to find this chair.



[ ] Leather Chair

Location: Aiolin Ruins

Details: Behind the door with the vines (west path). Use a Mage-type's fire

spell to burn the vines.



[ ] Woodman's Chair

Location: Forest of Jigramunt

Details: Use the Iytei's "Shoulder Ride" at the top of the hill in the cave of

the Forest of Jigramunt to break through the statue, and this chair will be

found inside of the room in the second tunnel behind the statues.



[ ] Bench

Location: Cordova Town

Details: Right before you reach the stairs that lead to B1 in Cordova Town,

look off to the left to see the bench. This area has Executioners and Lizard

Shamans in it.



[ ] Coffee Cup

Location: Garibaldi Temple

Details: This chair is in the middle of the first room that you come to after

using "Magic Circle" to go under the cracked wall on the far southwest side of

Garabaldi Temple.



[ ] Dracula's Throne

Location: Dracula's Castle

Details: During the first fight with Dracula, walk up to his throne and show

off to him by sitting in it to get credit for this chair.



[ ] Gunnery Seat

Location: Baljhet Mountains, Aioline Ruins, Mortvia Aqueduct

Details: Sit in the Gunnery Seat after knocking the enemy out of the chair.



[ ] Throne of Bones

Location: Dracula's Castle

Details: When you first enter the 1F section of Dracula's Caste from B1, head

to the door in the east and you'll wind up in another section of B1. The chair

will be in the west section at the end of that area.



[ ] Therapeutic Chair

Location: Abondoned Castle

Details: This chair is found to the right of the doorway leading to the second

set of stairs that lead up to 2F of the Abandoned Castle. Don't go up the

first set of stairs leading to 2F or you'll miss it!



[ ] Park Swing

Location: Cordova Town

Details: At the beginning of Cordova Town, head over to the east side to find a

barred doorway. Use the Devil-type's "Magic Circle" ability to find the park

swing along with a HP Max Up on the other side.



[ ] Highbrow Chair

Location: Dracula's Castle

Details: On the first stroll through the 1F section of Dracula's castle, you'll

run into two Rapid Sniper right before you get ready to enter the castle from

the area along the outside - head to the section in the northwest and you'll

find this chair at the end of the path. Hit the wall behind this chair to find

the Medusa Ring as well.



[ ] Save Room Chain

Location: Any area

Details: Sit in the chair in any save room.



[ ] Stump Stool

Location: Forest of Jigramunt

Details: After the first save point in the Forest of Jigramunt, enter the next

area then take the south path, and you will find the Stump in the area with

Assassin Zombies.



[ ] Hilarious Cushion

Location: Aiolin Ruins

Details: Behind the door with the vines (east path). Use a Mage-type's fire

spell to burn the vines.



[ ] Teleporter Seat

Location: Most areas

Details: Sit in the chair in any warp room.



[ ] Rattan Chair

Location: Forest of Jigramunt

Details: This chair is found in the southeast room of the cave after breaking

the ground with the Battle-type "Hip Press" ability.



[ ] Western Toilet

Location: Forest of Jigramunt

Details: In the west corner of the Forest of Jigramunt, after the water drains

from all areas, you will find this chair in the back of the drained lake next

to the first save room.



[ ] Gondola

Location: Abandoned Castle

Details: Sit in the Gondola chair when you first leave the Abandoned Castle

area after the Crazy Armor boss fight.



[ ] Emporer's Throne

Location: Infinite Corridor

Details: Outside the warp room of Infinite Corridor 3F.



[ ] Two-Seater Sofa

Location: Mortvia Aqueduct

Details: When the water drains, head back to 2F and you will find this chair at

the southwest corner room.



[ ] Director's Chair

Location: Aiolin Ruins

Details: Use a Proboscis Fairy-type with "Press it and see" to reveal another

path in the middle section of the north Aiolin Ruins area then enter the far

east door of that area to find this chair.



[ ] Rocking Chair

Location: Baljhet Mountains

Details: Look over to the left side of Julia's Shop as you enter.



[ ] The Complete Chair

Location: Chair Room

Details: This will appear in the Chair Room once you have sat in all the other

23 chairs found throughout the game.



++ Unlockables



Boss Rush Mode - unlocked when you beat all the bosses in the game including

the optional boss. After beating the final boss, don't forget that you need to

save your complete data to get credit for beating him. Boss Rush Mode is a

survival mode composed of all the bosses in the game. The bosses will be the

same level as they were when you first fought them and they will all have the

same steal items, which you can steal once again. Keep in mind that you must

beat all the bosses in Boss Rush Mode in order to exit.



Sound Test - Beat Boss Rush Mode and a "Music Box" item will be in the warp

room as you finish boss rush mode. Grab the item for the Sound Test menu to be

unlocked on the main menu of the game allowing you to access all of the games

music.



Crazy Mode - Beat normal mode then type in "@CRAZY" for your name as you begin

a new game to face a harder difficulty.



Trevor Mode - Beat normal mode then type in "@TREVOR" for your name as you

begin a new game to play the main game with Trevor Belmont.



Mobeius Brooch - The Mobeius Brooch is available in Julia's Shop after you have

completed Crazy Mode. This will allow you to have an infinite number of hearts

for your IDs when equipped.



Moai - If you have a Lament of Innocence save on your memory card, then exit

the Abandoned Castle from the beginning of the game and run around this side to

find this special item. It will restore all of your health if used, or you can

sell it Julia for a good amount of money. This will only work on the PS2

version!



+ + +

+++++++ ~~ The ancestors of the Belmont Family are doomed to confront ~~ ++++++

++++++++++++++++ ~~ the power of evil incarnate...Dracula! ~~ +++++++++++++++++

+++++++++++++++++++++++ - Castlevania: Bloodlines (1994) ++++++++++++++++++++++



___

Se/ __tion X [TM00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ TREVOR MODE MINI GUIDE ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





In Trevor Mode, you will play Hector's game with Trevor and will be able to go

anywhere that Hector can go. Trevor can gain 100% on each map as well as find

all the chairs in the game. He will automatically start out with some of the

abilities that Hector normally has to find (Quick Step, Double Step, Marker).

There are no cutscenes or hints so you will have to know what to do when it

comes time to do it. Trevor cannot gain any money in any way so whipping

candles is basically useless unless you find an occasional meat in a candle.

Julia appears to be scared of Trevor so you can't buy any items for him - go to

her shop to see what I mean. Potions are always used when you pick them up.

Trevor cannot keep a potion like Hector. Trevor cannot carry any items besides

the various whips found throughout the game. Trevor will not have to worry

about suffering from any status ailments, since he has no way to cure them.

Perfect guarding will increase Trevor's HP and Heart count by 1 for each

successful perfect guard.



Trevor uses the all-great whip for his main weapon and he can find many other

whips scattered throughout the game in certain locations, which are described

in the mini-walkthrough. To equip a whip, pause the game and select "Equip"

then choose your whip. The Vampire Killer will be available from the start.



+++++++++++++++++++++++++ Trevor's Special Weapons ++++++++++++++++++++++++++++



Trevor has his special weapons in place of Innocent Devils: the Dagger, the

Axe, the Holy Water, the Boomerang, and the Watch. Cycle thought the different

special weapons using the D-pad. All of his special weapons will drain hearts

every time you use one. Collect hearts to replenish Trevor's heart gauge just

as you would an ID. Trevor has two different styles of attacks with each

special weapon: Normal (ID Attack button) and Alternate (Guard + ID Attack

button)



++ Dagger



Normal: Trevor will throw three daggers toward the enemy.

Hearts: 1



Alternate: Trevor will throw a wave of daggers toward the enemy and they will

revolve around him while hitting him the entire time.

Hearts: 10



++ Axe



Normal: Trevor will throw two axes toward the enemy.

Hearts: 5



Alternate: Trevor will hit the ground with a large axe and plow the ground up

around him

Hearts: 10



++ Holy Water



Normal: Trevor will throw the Holy Water creating a Holy Flame that will circle

him for a second.

Hearts: 3



Alternate: Trevor will throw the Holy Water creating a Holy Flame that will

move along the ground and target the closest enemy.

Hearts: 8



++ Boomerang



Normal: Trevor will throw the boomerange in front of him and the boomerange

will return shortly. This will hit the enemy when he throws it and as it

returns.

Hearts: 5



Alternate: Trevor will jump into the air and float creating an aura of Holy

energy around him that will damage anything that touches it.

Hearts: 15



++ Watch



Normal: Trevor will stop time for a short period.

Hearts: 20



Alternate: Trevor will stop time for a longer period.

Hearts: 30



+++++++++++++++++++++++++++++++ Stat Increases ++++++++++++++++++++++++++++++++



Trevor cannot gain experience from defeating enemies, though he can find

special items placed in each stage that will allow him to gain stat bonuses.



++ HP Max Up: Increases Trevor's HP.

Shape: Vial

Stat Increase: +30 HP



++ MP Max Up: Increases Trevor's Heart count.

Shape: Heart

Stat Increase: +10 Hearts



++ ATK Up: Increases Trevor's ATK.

Shape: Sword

Stat Increase: +5 ATK



++ DEF Up: Increases Trevor's DEF.

Shape: Armor

Stat Increase: +5 DEF



++ Crest: Increase all stats.

Shape: Medal

Stat Increase: +50 HP, +5 Hearts, +5 ATK, +5 DEF



++++++++++++++++++++++++++++++ Trevor Move List +++++++++++++++++++++++++++++++



Trevor's attacks are much like Hector's, where you can change the attack by

pressing the Final Attack button after a series of normal attacks, but Trevor

can actually go back to the normal attack button once Final Attack has been

pressed to get some different results.



For this section please note:



A = Attack

FA = Final Attack

G = Guard

J = Jump



Displayed in the chart below is a rundown of the different ways that Trevor's

attacks can connect:





*Power Slam (FA)

/

/

/

/

*Whip Spin (A) *Jumping Uppercut (A) *Rapid Kicks (FA)

/

/

/

/

*Whip Strike 3 (A) *Whip Lunge (A) *Double Roundhouse (FA)

/

/

/

/

*Whip Strike 2 (A) *Punch (FA)

/

/

/

/

*Whip Strike 1 (A)





Trevor's combos with normal attacks can link into the Final Attack combos, but

it is a little hard to show in the chart above without it being confusing, so

turn your attention to the descriptions below.



This is a list of all of Trevor's attack combinations with a description of

each. The descriptions are for each single move that is listed and not the

entire combination.





-- Normal Attack button combos:



++ Whip Strike 1 (A)

Trevor will strike his whip to the left.



++ Whip Strike 2 (A - A)

Trevor will strike his whip to the right.



++ Whip Strike 3 (A - A - A)

Trevor will perform an overhead whip strike.



++ Whip Spin (A - A - A - A)

Trevor will spin while moving forward with his whip.





-- Final Attack button combos:



++ Punch (A - FA)

Trevor will lunge forward with a punch.



++ Double Roundhouse (A - FA - FA) or (A - A - FA)

Trevor will perform two stepping roundhouse kicks forward.



++ Rapid Kicks (A - FA - FA - FA) or (A - A - A - FA)

Trevor will stand on one leg and deliver a series of kicks finally ending

the move with a powerful overhead kick.



++ Whip Lunge (A - FA - A)

Trevor will jump and spin directly toward the area in front of him.



++ Jumping Uppercut (A - FA - FA)

Trevor will quickly uppercut the enemy and jump into the air with him.



++ Power Slam (A - FA - FA - A)

Trevor will dive directly into the ground with a heavy dive attack that will

plow up the dirt around him.





-- Extra Moves/Combinations



++ Air Whip Spin ([In the air] A - A - A - FA)

Trevor will do three normal whip strikes then end the combination with a

spinning whip attack while falling. You can also do this move after one or

two presses of the Attack button (A - FA, A - A - FA).



++ Whip Uppercut (G + A)

Trevor will uppercut the area in front of him with his whip.



++ Somersault Kick Uppercut (A + J)

Trevor will perform a somersault kick diaganolly upwards. This is much like

the Blaze Master's upward kick.



++++++++++++++++++++++++++++ Special Whip Effects +++++++++++++++++++++++++++++



+ Ice Whip - Sometimes freezes enemies, including two of Isaac's Ids (Abel and

Crimson).



+ Thunder Whip - Sometimes paralyzes enemies.



+ Holy Whip - Kill all undead enemies in one hit, most of the time. This is

the only way to kill a Blood Skeleton with Trevor.



See the list below for the location of each whip.



++++++++++ Item Locations/Whip Locations/Boss Tips/Mini-Walkthrough +++++++++++





++ Stage 1 - Abandoned Castle





Trevor's beginning stats:



HP 100

Hearts 060

ATK 030

DEF 010



HP Max Up - In the Fairy Devil Forge.



DEF Max Up - On B1, in the room with the wine crates. Whip through the wine

crates.



ATK Up - In the large circular room of B1 where Hector would normally find

$100.



* In the quiet middle room of B1, whip the third cracked pillar to continue.



Crazy Armor Boss - Trevor can literally mop the floor with this boss if you use

the alternate dagger special weapon along with his whip spin combo. Use the

Thunder Whip in Boss Rush Mode to totally rape him.



Crest - Defeat Crazy Armor.



Trevor's stats upon leaving Abandoned Castle:



HP 180

Hearts 065

ATK 040

DEF 020





++ Stage 2 - Baljhet Mountains





MP Max Up - In the Battle-type Devil Forge.



ATK Up - In the southeastern area where Hector normally receives the Perfect

Guard Skill.



* WHITE MARK (Holy Whip) - In the northern area with the Blood Skeletons, place

a White Mark on your map, so you'll know to come back once you have obtained

the Holy Whip.



* BLUE MARK (Water Drain) - In the southwestern area with the bridge and

waterfall, place a Blue Mark on your map, so you'll know to come back after

Stage 9.



Flame Whip - In the western area where Hector normally gets the Boiling Ring,

there is a teleporter that will teleport you up to the Flame Whip. The Flame

Whip is on the same platform where Hector would normally find an HP Max Up.



Wyvern - You can basically murder this boss just like the Crazy Armor boss as

long as you keep the Vampire Killer equipped - the Flame Whip will take less.

Take advantage of when he buries his head into the sand and you can basically

rape him with constant whip combos ending with the whip spin while he is in the

air. The Wyvern will take much more off than Crazy Armor when he hits you so

be sure to block his attacks and avoid the flames. Use the Square Tip Whip on

this boss in Boss Rush Mode. Surprisingly, he is not weak against the Ice

Whip.



Crest - Defeat the Wyvern.



Trevor's stats upon leaving the Baljhet Mountains:



HP 230

Hearts 080

ATK 050

DEF 025





++ Stage 3 - Garibaldi Temple





ATK Up - Break the wall on the west side of Garibaldi Temple before you enter.



Wind Whip - On 2F of Garibaldi Temple, this will be on the northwest balcony.



RED MARK (later) - Place a red mark in the room that leads you to Legion in the

southwestern most point of Garibaldi Temple so you can come back to him later

once you get some better whips and stats. You can try him now, but his second

form will be able to kill Trevor in about two hits for the moment.



Trevor Doppleganger - Arguably, Trevor will fight a different boss from Hector.

The Trevor Boss is now weak against light and has a dark attribute. Use your

Wind Whip while fighting him and always mix in some physical attack with the

Final Attack button since they will take off more than your whip. The

Alternate attack of Holy Water will work well against him also. In Boss Rush

Mode, use the Holy Whip against the Trevor Doppleganger.



Crest - Defeat the Trevor Doppleganger.



HP Max Up - On the pedestal in the room where you normally get Brute Force for

your Battle-type ID with Hector. This is the room directly after the Trevor

fight.



DEF Up - At the very bottom of B1 after fighting Trevor. This is the same room

where the Sixth Sense Brooch is located with Hector.



Trevor's stats upon leaving Garibaldi Temple:



HP 310

Hearts 085

ATK 060

DEF 035





++ Stage 4 - Mortvia Aqueduct





Circle Tip Whip - This is found in the room where Hector normally finds the

Mortvia Aqueduct map. This room is in the west part of the northern waterway

area.



DEF Up - Bust through the cracked wall shortly before exiting the waterway area

and follow that path all the way to the end to find this in the final room.



* Blast the damaged cannon tower to make a bridge over to the next door in the

cannon area.



BLUE MARK (Water Drain) - In the area with the standing water on 1F, place a

Blue Mark in that area on your map so you'll know to come back after Stage 9.



* Attack the staff with the glowing top piece in the room at the end of 2F for

a staircase to rise out of the floor in front of you.



ATK Up - In the drained pool right before the boss door where Hector only gets

a potion, Trevor will find an ATK Up.



Skeleton Diver - For this boss, you actually have the correct whip to use

against him, so equip your flame whip and attack for maximum damage. Attack

with the flame whip and this boss will be torn through in a matter of seconds!



Crest - Defeat the Skeleton Diver.



MP Max Up - In the Bird-type Devil Forge.



* A teleporter will appear outside the boss door after the Skeleton Diver has

been defeated that will allow you to reach the Forest of Jigramunt.



Trevor's stats upon leaving Mortvia Aqueduct:



HP 360

Hearts 100

ATK 070

DEF 045





++ Stage 5 - The Forest of Jigramunt





BLUE MARK (Water Drain) - Near the first save room of the Forest of Jigramunt,

place a Blue Mark on your map so you'll know to come back to the lake after

Stage 9.



HP Max Up - When you first enter the cave portion of the Forest of Jigramunt,

make a right (head west) and break the cracked wall near the door at the end of

the first tunnel to find this upgrade. Hector finds an XS Potion here.



DEF Up - In the tunnel after the above tunnel containing the HP Max Up, enter

the room to the side to find this on a pedestal. Hector finds the Absolute

Zero Ring here.



Ice Whip - In the room at the end of area behind the statues, you will find

this whip. Hector finds a Dragon Scale here.



Minotaurus - Once again, you have the best whip to use on him! Use the Wind

Whip mixed with Alternate Boomerang attacks to quickly tear through him before

he even has a chance to grab a final pillar. Be sure to get underneath him

while he is standing when you do the Alternate Boomergang attack.



Crest - Beat Minotaurus.



Trevor's stats upon leaving the Forest of Jigramunt:



HP 440

Hearts 105

ATK 075

DEF 055





++ Stage 6 - Cordova Town





DEF Up - Use the teleporter to teleport past the bars in the southeastern area

of Cordova Town to find this in front of the Park Swing. Hector finds an HP

Max Up here.



ATK Up - In the B1 area of Cordova Town, you will find this in the middle

tunnel. This is in the area past the Bench that leads to Mortvia Aqueduct.



Isaac - You have the best weapon for this fight as well! Use the Ice Whip on

Isaac. Only use Whip attacks while you attack Isaac - the Whip Spin may be

able to hit Abel and freeze him in place. The Alternate Dagger attack is good

for keeping Abel occupied also.



Crest - Defeat Isaac.



MP Max Up - In the Mage-type Devil Forge.



* In the long area with the candles, use the Alternate Watch attack to stop

time so that you can run up to the door in the back.



Trevor's stats upon leaving Cordova Town:



HP 490

Hearts 120

ATK 085

DEF 065





++ Stage 7 - Eneomaos Machine Tower





* Hit the lever and use the Alternate Watch attack to stop the timer while you

go up the stairs to reach the entrance to the Machine Tower.



Thunder Whip - In the first hallway of 2F, break the cracked wall across from

the door. This is where Hector finds the Purity Ring.



* Hit one of the screw-like objects in the elevator room to make the elevator

rise.



* Next to the warp room, you will see a teleporter next to the wall with the

crack. If you go that way and fight Saint Germain, you will not find a save

room before him. You're basically entering his boss room from the back by

taking that route.



* Use the alternate dagger attack to keep the Death Rippers away while you hit

the screw-like object to go up the second elevator.



* In the room with the machine structure, attack the pair of gears on the very

top to continue to the next area.



Saint Germain - Use the Thunder Whip while fighting him to take the most damage

from him. He cannot poison you during this fight thanks to Trevor's immunity

to all status ailments. The Watch weapon will cancel any of his time moves,

but be sure to only use the normal watch attack and not the alternate to save

hearts. The normal Holy Water attack works well for stunning him so you can

attack. He is also weak against the Abyss Whip in boss rush mode, but the

Thunder Whip is still his major weakness.



Crest - Beat Saint Germain.



HP Max Up - Inside of the Devil-type Devil Forge.



* Trevor will have to use a teleporter (pink portals) to move in between walls.



ATK Up - Trevor will find this in the Southeast corner room of 2F. This is in

the same room where Hector finds the Sacrifice Brooch.



Trevor stats upon completing Eneomaos Machine Tower:



HP 570

Hearts 125

ATK 095

DEF 070



(It is possible to go and fight the boss at the Abandoned Castle now if you

wish)



* Warp back to Cordova Town (Center) and use the teleporter to move to the

other side of the gate in the area off to the east of the warp room.





++ Stage 8 - Aiolin Ruins





DEF Up - Blast the cracked wall on the side of the mountain, to the left of the

gate, while inside the Gunnery Seat to have this upgrade fall from the side of

the mountain.



MP Max Up - In the room with the Leather Chair, in the southwest section of the

tunnel past the warp room. Hector receives a Frenzy of Wind from this room.



Abyss Whip - In the room with the Hilarious Cushion, in the southeast section

of the tunnel past the warp room. Hector receives a HP Max Up in a chest and a

Damascus Steel material from this room.



ATK Up - On a pedestal in the room with the Comedian's Chair. This is in the

middle area past the wall with the button in Hector's game. Hector finds an

Orichalcum material in this room.



Crest - In the middle of the room in the far west of the Aiolin Ruins. The

doors will seal off and Fishmen followed by Jins and Skeleton Troopers will

attack. Equip your Abyss Whip and fight them off with that whip mixed with

Alternate Holy Water attacks. Try to save most of your special attacks for the

Jins and Skeleton Troopers.



* Go back to the warp room of the Ailon Ruins then warp back to the Baljhet

Mountains and run all the way back to the boss room of the Abandoned Castle and

climb the stairs inside to 5F.



Trevor Doppleganger 2 - Based off of your current range of whips, use the

Circle Tip whip and mix up the attacks with the Alternate attack of Holy Water

to quickly dispel his shield. Use the Holy Whip once again in Boss Rush mode.



Crest - Defeat Trevor Doppleganger 2.



Trevor's stats upon leaving the Aiolin Ruins and fighting Trevor 2:



HP 670

Hearts 145

ATK 110

DEF 085



Enter the teleporter after the Trevor 2 fight to enter the next stage.





++ Stage 9 - Infinite Corridor





HP Max Up - Directly in front of the door to the warp room on 3F.



Holy Whip - Check in the area past the part where Hector normally has to use

the long glide ability to reach on 3F. Use the Teleporter below the stairs to

get Trevor to the other side. The Holy Whip will be found at the end of the

west path past the save point. This is where the Shyovasli insription is.



* Use the Watch Normal or Alternate attack to get under the skeleton heads that

block the door. Stop time and attack them just like you did with Hector.



Dullahan - Equip the Holy Whip and use Holy Water for this fight. When he

recovers you can murder him with a Whip combo if you have the Holy Whip.



Crest - Defeat Dullahan.



* Now for the fun part. After you have beaten Dullahan, you will have to

backtrack ALL the way to warp room of Infinite Corridor and teleport to the

Mortvia Aqueduct to reach the final stage. Now would be a good time to go back

and get any extra items in the areas where the water has drained, where the

Blood Skeletons once blocked the way, or you can go fight Legion.



Hector's stats upon leaving Infinite Corridor:



HP 750

Hearts 150

ATK 115

DEF 090





++ Backtracking





+ Baljhet Mountains Backtrack



DEF Up - Whip through the Blood Skeletons with your Holy Whip and you'll find

this on the pedestal in the next room.



DEF Up - In the tunnels to the side of the bridge with the drained water, enter

the north room to find this on a pedestal in the back of the Panchinko chair.



+ Garibaldi Temple Backtrack



Legion and Nuculais - Use the Holy Whip mixed with Alternate Dagger attacks (to

keep the zombies away) on Legion then use the Abyss Whip on Nuculais. You may

be able to beat Nuculais before he even gets big if you pound on him when he

reaches up under the floor.



Crest - Beat Legion and Nuculais.



+ Mortvia Aqueduct Backtrack



DEF Up - You'll find this past the area with the drained water at the end of

the east path when the path splits.



+ Forest of Jigramunt Backtrack



ATK Up - In the drained lake next to the first save point.



ATK Up - At the very top of the Tower of Eternity.



ATK Up - At the very bottom of the Tower of Evermore.



Trevor's stats upon backtracking to all areas:



HP 800

Hearts 155

ATK 135

DEF 110





++ Stage 10 - Dracula's Castle





DEF Up - Break the cracked wall behind the Highbrow Chair on Dracula's Castle

1F.



Square Tip Whip - When B1 divides into two paths, take the north path and this

whip will be in the final room that you come to on 1F. This is where the

Throne of Bones chair is and where Hector finds a Miracle Egg.



MP Max Up - In the Pumpkin-type Devil Forge on 6F of Dracula's Castle. A

teleporter will allow Trevor to move past the wall that leads to the Devil

Forge.



Isaac - Use the Ice Whip on Isaac and his Bird-type - it will actually freeze

the Bird-type just like it did with Abel. Use the Flame Whip against the Iytei

Battle-type and the Thunder Whip against the second Battle-type (Rasetz).



Death - Use the Square Tip Whip for the most damage. Unleash the Boomerang

Alternate Attack (Holy Cross) while right next to him for some incredible

damage.



Crest - Defeat both Isaac and Death then this will be found near the save room

outside.



Trevor's Total Max Stats (with Vampire Killer):



HP 850

Hearts 170

ATK 140

DEF 120



Dracula: Use the Holy Whip to quickly defeat him.



Dracula (Demon Form): Use the Square Tip Whip to take off the most damage since

he has no weakness. Use the Boomerang Alternate Attack to dodge his horizontal

attacks - Trevor will leap into the air and Dracula's arm will go under him

while the attack continually hits Dracula.



So, what do you get for beating Trevor mode? Well, you get a few pics of

Trevor as the endings credits roll. Don't you feel special? You can also play

the Boss Rush mode with Trevor if you defeat all the bosses.



+ + +

+++ "The curse of Dracula has begun. The fate of Europe lies with Trevor." +++

++++++++++++++++++++++++++ - Dracula's Curse (1990) +++++++++++++++++++++++++++



___

Se/ __tion XI [FQ00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ FREQUENTLY ASKED QUESTIONS (FAQ) ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



[1]



Q: How do I defeat a Blood Skeleton?



A: Evolve a Mage-type Nautilus Rod Innocent Devil and have him learn the

"Purify" ability. This ability is not a command ability, so you will have to

wait for the Mage-type to cast the spell randomly.



For Trevor, you will need to grab the Holy Whip, found in Infinite Corridor.



[2]



Q: How do I reach the other side of the northern area in Infinite Corridor 3F

and how do I open the big iron door on the south side on 3F?



A: For the north, you need a Bird-type with the "Long Glide" ability. For the

south, you need a Battle-type Juggernaut with the "Brute Force Lv.2" ability.



[3]



Q: Who is Shyovasli?



A: Isn't that the million dollar question? That inscription is actually a

reference to the Chauve-Souris spear, which is needed to evolve the third

Devil-type. Some users on GameFAQs explained this inscription in full detail

with a great theory complete with pronunciations.



"Chau pronounced in English : show

Ve pronounced in English : ve, can't really translate the sound better



Sou : Sue

ris : ree



'Showve Sueree'"



- Seijuro Hiko 13th



"If someone pronounced it correctly while telling a japanese person what it was

and then that japanese person made a castlevania game, with a hint about it--

but didn't change the spelling; he would pronounce and spell it 'Shyovasli'."



- fathedred



The inscription is found at the very end of the southeast end of Infinite

Corridor where you must use the Bird-type's Long Glide in order to reach the

floor on the other side. Have a Tiramisu Fairy-type with "Decipher" and she

will automatically read the inscription when you approach it.



This inscription is found in Infinite Corridor. Here is the full decipher for

the inscription in question:



There is only one correct path to the ultimate devil-type evolution. Find

"Shyovasli" or the path will never open. ...Excerpt from Sage Eneomaos.



[4]



Q: Where is this secret boss that you speak of?



A: In the Southwest most room of Garibaldi Temple, there is a room that you

will need to use the Devil-types's Magic Circle in in order to move under a

wall and gain accesst to the corridor behind the room. Follow that path and

head to the B1 section of Garibaldi. You'll find his boss door in a long

hallway complete with a save point. Make sure to save before attempting him.



The secret boss is Legion, better known as one of the coolest boss fights from

Castlevania: Symphony of the Night. He has two forms, so it is basically two

boss fights.



[5]



Q: Why can't I get to this doorway in the Mortvia Aqueduct and this other

doorway across from the bridge in the Baljhet Mountains? There is water

blocking my path.



A: After you have finished the boss fight in Infinite Corridor, all the water

in the areas will drain and you will be able to go back and reach those areas

in question.



[6]



Q: How do I destroy the group of statues in the Forest of Jigramunt?



A: You need an Iytei Battle-type Innocent Devil with the "Shoulder Ride"

ability. Once you have one, summon him and stand at the top of the hill

overlooking the statues and use the Shoulder Ride ability to barrel down the

hill with the Batte-type and break through the statues at the bottom.



[7]



Q: How do I remove the vines from the doorway in the Aiolin Ruins?



A: A Mage-Type with any type of fire spell should do the job. Have the Mage-

type cast the spell in front of the vines to burn them and reveal the doorway

behind them.



[8]



Q: Why can I not get 100% in the Aiolon Ruins?



A: This is most likely because you have not noticed the secret button in the

hall of the northwest corridor of the Aiolon Ruins. Evolve a Probiscus Fairy-

type and have him/her learn the "Press It and See" Ability. Summon him/her

while in the corridor in the northwest corner and he/she will automatically

press the button for you. The wall will fall and reveal a secret entrance

behind it.



[9]



Q: Where is that Pumpkin Innocent Devil?



A: He is on the sixth floor of Dracula's Castle. Look on the map and you

should see a doorway where there is just a plain wall. Go to that room on the

sixth floor and use the Devil-type's Magic Circle ability to move under the

crack near the bottom of the wall. At the end of the corridor, you'll find the

door for his forge.



[10]



Q: Ok, so I'm in the Devil Forge, but how do I awaken the Pumpkin-type? He

just sits there...



A: Create a Pumpkin Mace from your materials (see Combineable Items Checklist)

then go back to the forge and strike him on the head with it. This will awaken

the small hero...



[11]



Q: Where are the Miracle Eggs located?



A: Go to the Southwest section of Garibaldi Temple, right outside the Legion

boss door to find a whole slew of Evil Core enemies. Defeat them and they will

eventually drop a Miracle Egg. You can also get a Miracle Egg after you defeat

the Golden Bones skeleton at the very bottom floor of the Tower of Evermore.

He will always leave you with a Miracle Egg after you defeat him. There is

also a chance of finding the Golden Bones in the location outside the final

save room in the Baljhet Mountains. The Golden Bones may be likely to appear

in any area that contains only Skeletons. This is very rare however.



[12]



Q: These Evil Cores are never going to drop a Miracle Egg...you LIE!!!



A: Yes they will...eventually. The item drop for a Miracle Egg is very very

rare and will sometimes take you about an hour or two of defeating Evil Cores

to get one. You can summon the Pumpkin Type Innocent Devil or Fairy Type and

equip the Rare Ring to boost your luck, but you will still have many battles

ahead of you.



[13]



Q: How do I evolve the Pumpkin-type to his final form for the middle three

evolutions on the I.D. chart?



A: You'll need to collect crystals with a certain weapon for each of those

evolutions. Bloody >>> Cursed Pumpkin = Death's Scythe, Tiny King >>>

Whimsical Angel = Short Sword, Clown Nose >>> Genius Chef = Frying Pan.



[14]



Q: Where is the Tower of Eternity?



A: Go to the far east section of the Forest of Jigramunt to find it. Make sure

to take some Magical Tickets with you just in case things get too hectic so you

can warp out of the tower - warping out and completing the tower is the only

way to leave.



[15]



Q: Where is the Tower of Evermore?



A: Once you have reached the very top of the Tower of Eternity, you will need

to have a Bird-type ID with the "Long Glide" ability to reach the top of the

Tower of Evermore. Stand in between the two candles near the edge then jump

and Long Glide toward the moon to reach the Tower of Evermore.



[16]



Q: I have read your description, but I still cannot steal from Death...WTF, I

am so frustrated with this...controller meet screen!



A: Stealing from Death is a matter of skill and/or luck. Perfect guarding all

the hits of his big bang attack while in front of him then jumping after the

tenth hit will take much skill, timing, and a little bit of luck. Using a

Tiramisu's Invincible Vase ability or any other way is just basically all luck.

I've done it both ways (Invincible Vase and Perfect Guarding) and they are both

very hard and will take you quite a while to master. Make sure to perfect

guard Death's attacks to boost your heart meter for your current Innocent Devil

(have a healing Fairy-type) to live longer. Keep trying, and remember that IGA

loves you.



[17]



Q: How do I activate Boss Rush mode?



A: You must defeat every boss in the game (Dracula's both forms and the two

optional Legion fights) then go to a warp room and "[Boss Rush Mode]" will

appear as the first option. All the bosses must be beaten on the same save

file. When you beat Dracula, save your clear file to get credit for beating

him.



[18]



Q: Can I steal from bosses in Boss Rush?



A: Most definitely. You can actually steal from the first boss (Crazy Armor)

who you couldn't steal from beforehand. The sad part is that you have to beat

all the bosses in order to exit Boss Rush, so if you steal that Death's Pulse

from Death, you better make damn sure that you don't die on the rest of the

battles.



[19]



Q: What do I get for beating Boss Rush Mode?



A: You will unlock the Music Box, which will open up the Sound Select option on

the title screen main menu once collected. The item will appear to the side of

the warp room that you appear in after Boss Rush.



[20]



Q: Where is the best place to level up Hector and my ID?



A: Go to Infinite Corridor, in the area where you have to use Brute Force LV2

on the large iron door and there is a room past that door with nothing but tons

Undead Lords and Bone Soldiers. You can gain tons of experiece for Hector and

your ID by hacking away at all these enemies. They will drop three evolution

crystals most of the time so you can evolve your ID rather easily here. Better

yet, there is a save room in the same area, so you can constantly enter and

exit the save room to make the enemies respawn again. Register your Memorial

Ticket at that save room and you can constantly use Magical Tickets to return

to Julia's shop when you grab another ID. Use your Memorial Ticket to go back

to the save room.



Another good place is the area right outside of the boss door where you fight

Legion in B1 of Garibaldi Temple. The Evil Cores in this area will give you a

bunch of experience just like the enemies in the area above. The best part

about leveling up in this area is that you might be able to find an extremely

rare Miracle Egg by constantly fighting the Evil Cores in this area. Be sure

to equip the Rare Ring to boost your chances. There is also a save room in

this area as well.



[21]



Q: Why is Hector so damn slow!? This game needs a run button VERY badly.



A: Tell me about it. Most of the time I forward flip through rooms to make

Hector move a bit faster. Hold the right shoulder button then hold forward and

tap Jump, pause, tap Jump, pause, tap Jump, pause, repeat. In other words, I

do continuous quick steps (not the double quick step).



[22]



Q: Is there any way to get a rare item back if a Gi-Lee steals it?



A: Yes. Go to Julia's Shop and she should have it for sale.



(thanks to Jorge for the info)



+ + +

++++++++++++++ ~~ "Humans are not worth the air they breathe!" ~~ +++++++++++++

+++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++



___

Se/ __tion XII [EV00]

~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/ /___ ++ EVERYTHING ELSE ++

____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Version History



Version 0.9 - (June 16, 2006) - The document is almost complete, except for the

Trevor Mode Mini Guide plus some other things that I need to go back over. I

will proofread the entire guide over the weekend, so if your se anything lide

dis in hear than it will be Fixed buy next weak. I meant to do that. ;p



Version 0.95 - (June 19, 2006) - Hmmm, yes...well, I originally planned for

this to be complete upon the next update, but I still have a few more areas to

add (Hector Move List, Tower of Eternity and Evermore, finish up the ID

section, etc.) and I still haven't proofread the guide. So sorry to those of

you that are reading through all those typos. I'll fix them by next update, I

promise! Also, the Ctrl + F system is now actually working since I added the

codes throughout the walkthrough this time.



Version 1.0 - (June 23, 2006) - Most of the document has been proofread, but

there are still some sections near the end that have errors I'm sure and I'll

try to fix that in the next update. The main walkthrough should read well

though. Trevor's Move List has been redone and cleaned up. Added another

question to the Frequently Asked Questions section. I still have a bunch of

other stuff to add after the proofreading is totally finished.



Version 1.1 - (July 7, 2006) - Added an Extra Quest section to tie up the loose

ends that aren't detailed enough in the walkthrough. Started on a Hector Move

List. Also added some more details to the Innocent Devil section and corrected

a few errors here and there.



Version 1.2 - (July 25, 2006) - Finished up the diagrams for Hector's move list

and started on the Special Weapons. I'll describe each of his moves for the

Sword, Large Axe, Large Sword, etc, on another update. Added a bit more to

Innocent Devil section as well.



Version 1.3 - (July 31, 2006) - The Hector move list, the Innocent Devil

section are now completed. All sections are now complete for the most part. I

might still go back and add a few things at a later date.



Version 1.4 - (December 11, 2006) - Corrected an error regarding Beelzebub's

Seal. Numbered the Questions in the Frequently Asked Questions section and

added a new one on how to get an item back if a Gi-Lee steals it.



Version 1.5 - (May 3, 2007) - Corrected the requirements for the Salamander

ability under the Goat Head Mage-type. A few other minor errors were corrected

as well.



Version 1.6 - (July 6, 2007) - Added more information on stealing from Flame

Demons and added a bit to the Goat Head "Salamander" ability requirements.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Copyright



This document Copyright 2006 Kevin Hall (Berserker)



Castlevania: Curse of Darkness Copyright Konami 2005.



This document is for private and personal use only. Do not try to sell this

document for profit. This is a free document and should remain free. Do not

try to reproduce this document in any way, shape, or form. Do not alter this

FAQ in any way. Use of this guide on any other web site, besides the sites

that have contacted me, or as a part of any public display is strictly

prohibited, and a violation of copyright.



If you want to use this FAQ on your site, then contact me for permission first.



This FAQ can only be found on a few sites as of now and I am keeping a list of

those sites. Contact me if you want to use it.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Special Thanks



+ my parents.



+ to Konami for making this game.



+ CjayC (GameFAQs), Stephen Ng (IGN), Chris O'Rorke (Cheat Happens), and the

Neoseeker people for posting this FAQ.



+ All the users on the IGN Castlevania message board and the ones that posted

in the following thread on that board:



http://boards.ign.com/castlevania/b5214/102124696/p1/



+ whythecynic, Leviathan953, Kagekaze, KaiserTBD, darkeggmcmuffin,

MurderDeathKill, sebasabi, Biscuit, unclevinnie for all of their

contributions listed in my Boss FAQ for Castlevania: CoD, which are also in

this walkthrough.



+ The Castlevania Dungeon for the quotes since I couldn't remember some of them

fully.



http://castlevania.classicgaming.gamespy.com/dungeon.html



+ All the people who have emailed me.



+ All the loyal Castlevania fans out there!



+ Death, because I have practically wrote a novel on stealing from him and may

entitle it, "Stealing From Death is Fun!" one day.



+ AnotherGamer from the GameFAQs boards for the suggestions and correction.



+ Jorge for the info about getting rare items back after a Gi-Lee steals them.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ Contact Info



I can be reached at my email address, which is > [email protected] <, so

please contact me if you have any questions, comments, etc. I don't mind

receiving emails at all. All I ask is for you to try to make the email decent.

I realize that some people do not speak perfect English or cannot type that

well, so that doesn't really matter to me, but all that I ask is that you try

to make it readable.



I would prefer you not to add me to your messenger, but if you do, at least

tell me a bit about yourself and why, or if I know you, tell me who you are.

One of my pet peeves is when people just add me to their messenger without

saying anything. I usually just deny their request.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



++ About Me



Well, my name is Kevin, I'm 26 years old and reside in the US (Mississippi).

I've been an avid player of video games ever since I first got an Atari 2600

back when I was 6 years old. I've tried to escape into many other hobbies but

always wind up back to square one with video games. My favorite gaming series

is Resident Evil by far, then second would be Castlevania. Playing just about

any survival horror is a major high point in my gaming experience. A few of my

other interests include horror movies, anime, and I'm a complete message board

junkie. You can find me at Artic Nightfall (Berserker) or the Resident Evil,

Castlevania, or Dead Rising IGN message boards (berserker_kev). I'm also a big

fan of viewing artwork, though I can't draw myself. Even though I can't draw,

I try to be a creative person through writing, and hopefully that reflects in

my guides. My dream is to be a professional walkthrough writer, but until then

I will continue to publish guides for free on GameFAQs and the various other

gaming sites.



For any other info about me, see my FAQ Writer of the Month interview at IGN:



http://faqs.ign.com/articles/637/637797p1.html



-- My other work can be found at both IGN and GameFAQs.



http://users.ign.com/about/berserker_kev (IGN)



http://www.gamefaqs.com/features/recognition/21400.html (GameFAQs)



-- Please visit my Tomb Raider: Legend Featured Guide courtesy of Cheat

Happens!



http://www.cheathappens.com/features/tomb_raider_legend/trl_index.asp



-- Also, please visit my Dead Rising Featured Guide on Cheat Happens!



http://www.cheathappens.com/features/dead_rising/dr_index.asp



-- While you're at it, there is God Hand Guide there also by your's truly!



http://www.cheathappens.com/features/god_hand/gh_index.asp



+ + +

+++++++++++++++++++ ~~ "I'll kill you AND the night!" ~~ ++++++++++++++++++++++

+++++++++++++++++++++++ - Lament of Innocence (2003) ++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



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^^^ ^^^

| / |

| / |

| / |

| (* /*) |

-------- --------

^^ ^^

/ /

| --------------- | /

| | | | | | | | | | |/

| | | | | | | | | /

-----------------

___ __ __ __ __ __ __ __

/ __ /__/__/ _ /__/__ / / /__/__

/__// /_ / // /_ / // / //_//_ / //

/ / //__/ _ _ //__/ _ / __ //__/ _

_____/__// _/__/__// _// /__// _/



Thank you for reading!



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