Super Paper Mario

                    ~*~*~*~SUPER PAPER MARIO~*~*~*~



FAQ & Walkthrough

By nintendo_girl21

Copyright (c) Megan L., 2007-...

mlynch2[at]rogers.com



Also available at my Mario site:

http://www.geocities.com/itsasupermario



**PLEASE NOTE E-MAIL CHANGE**



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[M1]



*Version Info*





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[M1.1]





*Latest Version*



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Version 1.0

January 16, 2008



Added FAQ on accessing locked door in Flipside.



Added posting permission for Kuponut.com.



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Version 1.0

January 5, 2008



Added FAQ on accessing Heart Pillar at end of Chapter 2.



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Version 1.0

December 31, 2007



Added secret on revealing order of blocks in Chapter 5-1.



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Version 1.0

December 22, 2007



**HAPPY HOLIDAYS, FELLOW GAMERS**



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Version 1.0

December 1, 2007



Added FAQ on accessing Flopside.



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Version 1.0

November 13, 2007



FAQ now available at Cheatingdome.com



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Version 1.0

October 11, 2007



Added follow-up FAQ on reaching Outer Space.



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Version 1.0

October 10, 2007



I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from

my old e-mail account, which is now defunct. Unfortunately, there

were 3 e-mails about my walkthroughs sitting in my old inbox that

got lost. Two of them I posted and answered from memory, but

I didn't reply to them personally, so if you are one of those

three people, I sincerely apologize. The third guy, especially.

If you e-mailed me sometime in the last week and never heard back

from me, chances are I lost your e-mail, so send it my way again

and I'll get back to you this time, I PROMISE.



Added FAQ on Merlee's vault.



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Version 1.0

October 8, 2007



Happy Thanksgiving, Canada!



Walkthrough now available at Gamerevolution.com.



Still haven't recovered e-mails under old account yet. Will get to

that ASAP. I'm sure there are just THOUSANDS of FAQ-related e-mails

waiting for me :oP



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Version 1.0

October 6, 2007



SHE'S BAAAAACK!



If you've been wondering where in Mario's overalls I've been in the last

week, well here's a breakdown:



1) I started teacher's college, 100x more demanding and so updates are

now going to be posted less often. *Wipe away a tear*. Hence, I've

posted a disclaimer under Contact Info.



2) My Desktop had a nearly fatal hard drive crash last week and luckily

I managed to save all my highly important data on CDs before the comp

blew up. Just kidding...it died a noble death.



3) I bought a laptop (finally) and in between transferring my files,

setting up a new e-mail address, and constantly calling Rogers and

my local computer shop for solving all kinds of tech issues, I've

neglected to update.



4) As for e-mails sent in the last week, they have not yet been read

or replied to. Despite a near fatal hard drive crash, my old ISP should

be able to restore all messages that were in my Inbox or sent in the last

week, *WHEW*. If you fall in this category, please be patient as I catch

up with my e-mail.



Based on my memory, added an FAQ on getting Piccolo. Added instructions

on getting Piccolo under Side Quests.



Thanks for your patience and understanding. I'll get back on things

very soon, I promise :o)



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Version 1.0

September 29, 2007



Added FAQ on Heart Pillars. Created chronological list of Heart

Pillars.



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Version 1.0

September 21, 2007



Added follow-up to FAQ on Chapter 7-1.



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Version 1.0

September 17, 2007



Added FAQ on Chapter 7-1.



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Version 1.0

September 15, 2007



Added FAQ on levelling up.



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Version 1.0

September 12, 2007



Added secret for block formation in Cragnon Land.



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Version 1.0

September 11, 2007



Fixed error in Map # 42, and corrected references to Dashell. Should

be reward on 100th Floor of Flipside Pit of 100 Trials.



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Version 1.0

August 30, 2007



Added FAQ on shroom shake secret and Chapter 5-1.



Fixed error on shroom shake secret.



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Version 1.0

August 28, 2007



Walkthrough now available on Gamesradar.com and Cheatplanet.com



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Version 1.0

August 20, 2007



Walkthrough now available on SuperCheats.com and Neoseeker.com. Also

added links to my files on these sites from my Geocities site.





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Version 1.0

August 19, 2007



Walkthrough and checklists complete to the best of my knowledge.





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[M2]



*Table of Contents*



Use the bracketed codes to easily find the right section. To search

for a sub-section, see the bracketed codes tabbed over within each

section below.



[M1] Version Info

[M1.1] Latest Version

[M2] Table of Contents (you're looking at it)

[M3] Game Information

[M3.1] Technical Info

[M3.2] Game Premise

[M3.3] Decoding My Directions

[M3.4] A Note on 2D & 3D

[M3.5] Bare Bones Guide to Completing the Game

[M4] Basic Controls & Actions

[M5] Characters

[M5.1] Good Guys

[M5.2] Pixls

[M5.3] Bad Dudes

[M5.4] Supporting Characters

[M6] Walkthrough

[M6.1] Chapter 1: Lineland Through Yold

[M6.2] Chapter 2: Gloam Valley Through Merlee's Mansion

[M6.3] Chapter 3: Bitlands Through Fort Francis

[M6.4] Chapter 4: Outer Space Through the Whoa Zone

[M6.5] Chapter 5: Cragnon Land

[M6.6] Chapter 6: Sammer's Kingdom

[M6.7] Chapter 7: The Underwhere

[M6.8] Chapter 8: Castle Bleck

[M7] Items

[M7.1] Recovery Items

[M7.2] Defense Items

[M7.3] Attack Items

[M7.4] Special Items

[M7.5] Field Items

[M7.6] Important Items

[M8] Heart Pillars

[M9] Catch Cards

[M10] Side Quests

[M11] Arcade

[M12] Maps

[M13] Recipes

[M14] Shops

[M15] Secrets

[M16] FAQs & Other Oddities

[M17] Copyright, Thank-Yous & Contact Info



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[M3]



*Game Information*



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[M3.1]



*Technical Info*





Genre: RPG/Adventure (an unconvetional RPG)

Designer: Intelligent Systems

Publisher: Nintendo

System: Nintendo Wii

ESRB Rating: Everyone (E)

Player(s): 1

Release Dates: April 9, 2007 (North America), April 19, 2007 (Japan)





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[M3.2]



*Game Premise*





A completely twisted game premise and format that combines RPG elements

without the formalities of battling and the level-by-level gameplay of

the original SMB series. In a Wii-induced phenomenon, the 2-D chapters

become twisted into a 3-D world by the touch of a button, opening up

new areas to explore.



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[M3.3]



*Decoding My Directions*





There's not really much to say here. Compass directions are not very

relevant to the game, so I only use left/right and up/down as common

directions.



Sometimes I have a habit of using "#x", meaning number of times (e.g.

2x= 2 times) as a shortform to move or do something that many times.



Also, when I say "flip", I mean press A to transform into 3-D mode.

This is only temporary. Remember to flip back to continue through

doors and things.



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[M3.4]



*A Note on 2D & 3D*





Just to make sure we're on the same page, I will explain how this

flipping thing works. 2-D graphics are described as "flat" because

they are only visible and accessible from one angle. 3-D graphics

are "cubed" because they are accessible from several angles, creating

an illusion of being multi-dimensional. With Mario, you can press A to

flip from 2-D to 3-D and back again to access hidden areas that are not

visible in 2-D mode. As such, the 2-D screen will flip and be shown in

3-D from what appears to be a sideways angle. Welcome to a new digital

universe!





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[M3.5]



*Bare Bones Guide*





1) Get the 3-D ability from Bestovius.

2) Flip to 3-D in all areas to see new paths.

3) Explore all plausible areas.

4) Collect all 12 Pixls (3 being optional).

5) Use Catch Cards or Catch Card SPs to collect enemy data cards.

6) Explore Flipside and Flopside for Heart Pillars to open the next

chapters' doors.

7) Save periodically.





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[M4]



*Basic Controls & Actions*





The game screen is formatted like original Mario games (think SMB3).

The HUD (Heads-Up Display) at the top shows your HP (Heart Points)

meter which indicates level of health, your score (rack up points

by beating enemies, collecting items, and performing stylish moves),

coins, and 3-D timer that starts when you enter 3D mode and will take

off 1 HP if it runs out before flipping back to 2D.



In order to increase your HP level, you must earn a certain number

of points to level up. Every other level-up is for HP (increases by

5) and the other is for attack power (which increases by 1).



The Wiimote is held sideways as indicated in a game screen with the

Control Pad on the left. The controls are as follows:





C-pad up- enter/open doors, talk, place Pure Heart



C-pad down- duck



C-pad left/right- walk left/right



A- flip to 3D, press again to flip back to 2D



1- Use a Pixl



2- Jump/continue dialogue



"+"- pause/game menu, switch partners/pixls, use items



"-" - see Wiimote setup



Home- access Wii system menu



Pointer- point end of Wiimote at TV screen to use Tippi’s reveal

move



Shaking- shake Wiimote when character is in mid-air after jumping on

an enemy to perform a stylish move to earn extra points



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[M5]



*Characters*





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[M5.1]



*Good Guys*





All good guys have the built-in ability to be "Stylish". When jumping off

an enemy, shake the Wiimote to initiate a victory dance and surrounding

audience on the screen who will reward extra points to your total. Continue

jumping on enemies for more stylish moves and points.





Mario

The same old short, fat, mustached plumber with red hat & overalls. Talks

more than usual (in a word, "hi")

Abilities: 3-D flipping





Princess Peach

The beautiful, headstrong princess of Mushroom Kingdom.

Abilities: Press C-pad down to shield with her umbrella. Jump over gaps to

automatically float over them.





Bowser

Has once again turned good.

Abilities: Press C-pad down to ignite a fiery breath attack.





Luigi

Finally has a full-fledged co-starring role. Also (unwillingly) plays the

bad guy, Mr. L. Or does he...?

Abilities: Press C-pad down to charge up and release to super jump over

high walls and pipes.





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[M5.2]



*Pixls*





Pixls are tiny creatures that are found throughout the game to assist

Mario and his friends in various ways. Only one Pixl can be used at a time

(except Tippi, who is always on screen) and their ability is assigned to the

1 button.





Tippi

A butterfly Pixl that joins you from the beginning of the game.

Abilities: Point the Wiimote at the screen to reveal hidden objects and press

A to have them revealed. Point at enemies for data info. Point at characters

for general info.





Thoreau

A Pixl shaped like a hand (or possibly a baseball glove) found in Chapter

1-2.

Abilities: Press 1 to throw him at an object or enemy, allowing you to pick it

up, then press 1 again to throw it, possibly activating switches or defeating

enemies. If you throw while jumping, you'll throw it higher.





Boomer

A bomb-shaped Pixl found in Chapter 2-1.

Abilities: Press 1 to set him down, lighting his inner fuse. Press 1 again or

just wait to explode him. Can be used on wall or floor cracks, switches, and

sand blocks.





Slim

A tornado-shaped Pixl found in Chapter 2-3.

Abilities: Press 1 to turn sideways and paper-thin to slip between bars and

cracks, and if standing still, avoid electric barriers, spikes, and enemies.





Thudley

A weight-shaped Pixl found in Chapter 3-2.

Abilities: Press 1 to perform a traditional jump pound to stomp switches or

stakes. Can also be used on enemies to double attack power.





Carrie

A cross-shaped Pixl found in Chapter 3-4.

Abilities: Press 1 to ride her as a platform speedily across gaps, spikes, or

water.





Barry

A spikey mace-shaped Pixl acquired in Chapter 3-1 after completing 3-4.

Abilities: Press 1 to create a spiky forcefield around you and deflect attacks,

damaging enemies that touch you when activated. Need good timing to use him.

An optional Pixl, though extremely useful.





Fleep

A square-shaped Pixl found in Chapter 4-2.

Abilities: Press 1 to activate a square, move it onto an object, then press 1

again to flip the object, revealing items. Can also be used as a dizzy attack

on enemies.





Cudge

A hammer-shaped Pixl found in Chapter 5-1.

Abilities: Press 1 to hammer enemies or switches. Can also destroy big blocks.





Dottie

A pincushion-shaped Pixl found in Chapter 5-4.

Abilities: Press 1 to shrink yourself and enter tiny doors or openings.





Piccolo

A music note-shaped Pixl acquired in a side quest (see Side Quests page).

Abilities: Press 1 to cure curses or change sound effects. Optional Pixl.





Dashell

A pentagon-shaped Pixl rewarded for finishing Flipside’s Pit of 100 Trials.

Abilities: Press and hold 1 to run faster. Optional Pixl.





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[M5.3]



*Bad Dudes*





Count Bleck

A new Mario villain bent on world destruction, though secretly pining

for a lost love.





Nastasia

Bleck's assistant, modeled after Jolene in TTYD. Doesn't seem that evil.





Dimentio

Mysterious, syrupy-talking court jester, possibly more evil than Count

Bleck.





Mimi

A tiny hellraiser that can copy anyone's appearance exactly. Not the

greatest on copying another's personality, however.





O'Chunks

Muscled, Scottish brogue. More bark than bite.





King Croacus

Ugly plant boss within Cragnon Land.





Francis

Geeky lizard, obsessive fan of all things hiiii-technical (who is

Nintendo mocking? It's-a-me!)





Mr. L

Dark, evil version of your green buddy, bro.





Brobot

And what evildoer isn't complete without a look-alike killer robot?

Certainly not Luigi...I mean, Mr. L.





Fracktail

More technical rendering of Hooktail from TTYD.





Bonechill

Fracktail with less skin and more...BONES!





Blooper

Traditional mini-boss from Paper Mario & TTYD, found underwater in

Chapter 3-2.





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[M5.4]



*Supporting Characters*





Merlon

The mystical fortuneteller from PM & TTYD returns in Flipside. His

palindrome counterpart, Nolrem, is found in Flopside.





Bestovius

New magician character who lives in Chapter 1-1. Named for his generous

nature (pttth, like I'd pay 10 000 coins to turn 3-D...maybe in reality),

he gives Mario the abilitiy to flip into 3-D.





Howzit

Lego-made man who runs the main shop in Flipside.





Squirps

Squid-like alien creature found in Chapter 4-1. Used to navigate Outer

Space and leads you to the Pure Heart of that chapter.





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[M6]



*Walkthrough*





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[M6.1]



*Chapter 1*



Prologue



Watch the backstory of the game before creating a game file, then enjoy the

pretty unconventional opening cinema (no mail from Peach? What's with that?)

where you'll learn that a new dominant force is hell-bent on world

destruction. Was there any doubt? Accept Merlon's quest to begin and earn

your first Pure Heart. Well, that's the easiest one you'll earn. You will

now play as Mario with a new sidekick, a Pixl butterfly named Tippi. She is

so similar to Legend of Zelda's fairies, it's scary. You begin in the small

town of Flipside which acts as the hub for all other worlds you will explore.

And you get a Return Pipe to use within areas to return to Flipside whenever

you want. Follow Tippi left and take the elevator. Go left again and save

at the save block, then follow her right to another elevator to take. Go

left to what is known as a Heart Pillar. Press up on the C-pad to place the

Heart there. The elevator to your first chapter is revealed. Take the down

elevator, save again, then take the fancy elevator up to the top floor of

Flipside Tower and enter the first door to officially begin Chapter 1 in

Lineland. BTW, I find it hilarious to imitate O'Chunks' Scottish accent :o)



Chapter 1-1: The Adventure Unfolds



This may be familiar to Paper Mario gamers (Pleasant Path in PM and Petal

Meadows in TTYD). Go right and stomp some enemies, and grab a mushroom from

the item block. Scale the wall using the block as a stepping stone, then

jump the gap and take the pipe. Nab a Shroom Shake, then exit back through

the other pipe. Go right some more, up the stairs, and save here. Anybody

home? Enter the abode and point your remote at the screen to use Tippi's

handy finding feature. When you see a door, press 2 to reveal it in regular

mode. Take it inside to meet Bestovius. Answer no until he caves in and

teaches you the 3D ability for free (penny-pincher). This is an awesome

effect, privy only to Mario. So, whenever I say flip, that's what I mean.

In the house, flip to find a Shroom Shake and Shell Shock, then exit back

outside. Save, then flip by the house for more items, then head down the

stairs, flip for coins, then flip at the wall to get by it. Flip back, enter

the door, and head right to a pipe. Flip and find the Goomba card behind it.

After the pipes, get the mushroom, then jump the brick blocks to make the

gap. Head right to big gap, then flip and pass it over. Jump the next gap

and then take the door. Head right to a spring, take it, then flip to pass

the wall, and hit all the Squiglets for super points. Head right through the

door at the end and flip to avoid the Piranha Plant enemies in the pipes.

Use the item block for an awesome Mega Star, run through the next of the

level, then hit the star box at the end to finish.



Chapter 1-2: Afoot in the Foothills



Head right and up the mountain. Stand in the thin red square to be

transported across. Flip and hit the blue ! switch. Climb the next mountain

and ride the square transport track again. Head through the door and go

upstairs over the gap. Flip and use the item blocks as steps to the top.

Flip at the gap and jump across the brick blocks right to a second set.

Follow them, then flip to avoid the Spinies rolling down the hill. Head

through the door, then right and down the pipe into the background, a

recurring activity from PM and TTYD. Head left and into the house. Flip and

talk to the guy, then flip into back to 2D to "save" him. Answer "red", then

exit back and take the pipe, then go across the bridge. Save and enter a

small town. Flip at the brick formation and enter the pipe. Inside, flip

for more coins, then exit back. Jump to the roof at left, then jump along

right to get a Boomboxer card. Take the door right of the pipe, then flip

and enter that pipe. Flip to avoid the Thwomp enemies and take the door.

Point the Wiimote at the screen to reveal a door, then take it and open the

chest to gain your first Pixl, Thoreau (phonetic name taken from a literary

author). Over the chest, use Thoreau to grab the block, then jump back and

toss it at the blue ! switch on the ceiling in mid-air. Exit back to town,

then enter the house at right to meet Watchitt. Talk to him, then exit and

take the pipe at right into the background. Inside the house, talk to Green

to activate the next bridge. Answer his question any way you want (say Both

for a very funny response!), then head out and across the bridge. Jump at

the star block to clear the level.



Chapter 1-3: The Sands of Yold



Head right until you find a big red tree. Jump back and forth under it in 2D

10x to make a door appear. You can skip a lot of nuisances by taking it now.

It really isn't necessary to do anything beyond this door, so go ahead and

take it. Go right, using the blocks to across the quicksand, spring up, and

use the square transport track. Head right and flip to cross the quicksand,

then again around the brick blocks. Spring up and land on the brick blocks

above a ! switch. Jump right on the block, then use Thoreau to activate the

switch. Use the transporter again, then head right and save. Flip and jump

on top of the save block, then to the brick blocks. Flip again and jump

across to a pipe. Suck, suck, suck (*imitating sound effects of taking pipe

to suggest that you should take the pipe*). Flip to get more coins from the

blocks, then exit, save, and enter the door for your first mini-boss fight

with O'Chunks. This is pretty straightforward. He will try to jump on you,

so use Thoreau to pick him up and throw him down, then in a shocking plot

twist, jump on him instead. After the fight, enter the next door and head

left, taking the platforms to another door. Take it, then read the statue's

sign. Flip and read the other side, collect the coins, then exit back a

room. Head right and spring up to the moving platforms. Take them and head

through the next door. Head right to a blue platform. Stand on it and press

1 and minus (-) at once, then hit the star block to clear the level.



Chapter 1-4: Monster of the Ruins



Head down the stairs and through the door. Head right and over the

quicksand, then flip to pass the fire. Flip back, then jump up to the block,

then right. Head down the ladder and grab the Life Shroom, then go back to

the first block and enter the right door. Flip to pass the fire, then go all

the way up to the blocks seen only in 3D. Hit them both, then, in 2D, take

the door. Flip to pass the Tromps, then climb the ladder to a chest for a

key. Head back through the last door, then open the locked door and head

through. Save here, then head right, flip to pass the Tromp enemies, then

jump to the item block to reach the door. Inside, fall to the right, then

throw an enemy at the switch to hit it. Climb the ladder up and head back

through the door. Go back left to the block structure and use Thoreau to nab

another key. Go through the locked door and once downstairs, use Tippi

(point Wiimote) to reveal a ledge under the door. Jump off the stairs to it

and through the door. Head right to a dead end, then flip to pass it right.

Open the chest for a Buzzy Beetle card, then head back left and flip under

the key to a hidden passage where you can collect the key. Head back and

unlock the door to head through. Spring up and head left to a dead end, then

flip and climb the ladder. Jump on the ! switch, then run left very quickly

to avoid being trampled by Spinies. Press the red switch, then fall down the

hole to land on the pile of Spinies. Ingenious. Head through the door, then

flip to see the blocks are numbered. Hit them in numerical order (*let's

count, children....1....2...3...4*). Head up the stairs, get the Super Shroom,

then save. Take the pipe to meet your first big boss, Fracktail. This is an

easier version of Hooktail, Gloomtail, and Bonetail from TTYD. Dodge him as

he barrels towards you from the background, then flip to see him coming

across the area. Jump onto his back to ride him, then use Thoreau to grab

enemies and throw them at Fracktail's antenna. You'll be thrown off, but

just repeat those tactics to win. Head through the new door and down the

stairs to meet Merlumina and get your second Pure Heart. That will cue a

side cinema with Peach trapped in Bleck's castle. Now you'll play as her.

Follow the Koopa through the first door, then left through the first door you

come to each time until you reach a dead end. Luckily, Peach escapes. But

to where? Then a mysterious conversation takes place between two unknown

people. Secrets abound! Now back to Mario in Flipside. Take the elevator

at left, then follow Merlon inside his house. A girl fell from the sky?

Hmm...who could that be? Follow Merlon outside and take the up elevator at

right. Head left to find Peach unconscious. Take the elevator back down and

head left to the shop (a mushroom sign sits outside it). Buy anything you

want, but make sure you have at least one Fire Burst on hand. Take the down

elevator at right, then head right into a bakery (with a teapot sign out

front). Give the cook the Fire Burst to make Spicy Soup. Head left and use

the up elevator, then go right and up another elevator (not the fancy one).

Head left to return to Peach. Give her the soup to revive her (and a cute

"hi" from Mario) and she will join your party. You also receive the Old Key.

Outside, use the + button to change partners back to Mario. Outside Merlon's

house, flip and use the key to unlock the gate at right. Follow a hidden

path at right in 3D. Flip back to 2D at the end, then head right and enter

the pipe. Head left from here to a sign, then flip and follow another hidden

path. Head left and flip again to climb the rocks. As Peach, float from

stone to stone using her umbrella move. Approach the Heart Pillar and press

C-up to place the Pure Heart and reveal the door to the next chapter.

Backtrack to Flipside's main district, rest at the inn if needed, then save.

Take the fancy elevator next to Merlon's house up to the tower, then through

the second door to Gloam Valley.



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[M6.2]



*Chapter 2*





Chapter 2-1: Bogging to Merlee's



Use Peach for the time being and I'll let you know when to switch to Mario.

Head right and float over the water. Jump to the second brick block and

float across more water. As Mario, flip and hit the block with two arrows

(called a dimensional block) to make blocks appear in 2D as well as 3D. Jump

to the green platform, then jump across more to a pipe and take it down.

Defeat all the enemies to reveal a chest with a key. Exit, drop down and

take the locked door. Head right past the first door to a pipe. Don't take

it, but jump on it, then float as Peach to the blocks at right. Use the

transporter, then float to a pipe at far left. Take it into the background

(again) and cross the gaps to a ! switch. Hit it, then come back into the

foreground, and head through the new door. Use the block's Mega Star to (all

right!) smash things all the way to the next door, save, and head through it.

Jump to the first two blocks, flip, and hit the dimensional block, then jump

to the green platform from it. Follow it right and jump off the end. Head

right and through the pipe. Use Tippi to reveal an ! switch, but not

permanently, so memorize its spot and hit it. Enter the new pipe. Defeat

the Growmeba (if it clones, use Thoreau to grab a clone and throw it at the

real one). Open the chest to earn a new pixl, Boomer. Answer his questions

with any option, then jump over the chest and use Boomer to bomb the wall

crack. Flip and head through it, then open the chest for a Watchitt card.

Head back through the pipes to the outside and right onto the blocks. Use

Boomer to bomb the sand blocks, then jump towards the door but not through

it. Jump across more and enter the last door in the row. Head left and flip

for more sand blocks. Bomb them, then drop through the hole. Hit the

switch, drop through the next hole, then head through the door. Jump down

two doors and enter, then bomb more blocks, drop through another hole, and go

through the door. Jump to the far left gold door and head through. Head

right, flip, and drop through the hole. Grab the Swooper and Shlurp cards

from the chests, then jump out and hit the star block to finish.



Chapter 2-2: Tricks, Treats, Traps



Flip immediately if you want coins behind the bush, then head all the way

right to a block. Jump above it to reveal a ladder and climb up to the

blocks. Use Peach to float to the roof of the building and open the chest

for a Stop Watch. Flip as Mario and walk off the building to a ledge and

open the chest for a Cursya card. Jump off and head through the building.

Flip and jump over the Gnip enemies, then flip at the top of the stairs and

head through the door behind the curtain (don't pay any attention to the man

behind it, however). Save, talk to the maid if you want, then head right and

up the stairs through the last door. Head right all the way and hit the

switch. Just as the spikes crush you, flip and dodge them, jumping on top.

They retract and carry you up. Head left and use a platform to jump up to

another. Bomb the sand blocks with Boomer, then flip, bomb again, and then

flip again. Jump to the platform and open the chest for a key. Drop down to

the floor below, then exit and save. Flip and unlock the door. Watch a

funny little cinema as the Gnip breaks free and tries to eat the maid (or is

she?). Head through the door, then hit the star block to finish off the

level.



Chapter 2-3: Breaking the Bank



Head right, then hit the item block to break a precious vase (doofuses!).

Use the block to jump to the right platform. As Peach, float to the left

platform, then flip as Mario and walk through the wall (no kidding). Open

the chest to earn a new pixl, Slim, who lets you turn papery. The fun never

ends with Mario. Head back through the wall and, as Peach, float across.

Flip as Mario and use Boomer to bomb the sand blocks. Open the chest for a

Boo card. Head through the opening back and jump to the platforms. Walk

left all the way and flip through the wall. Hit the sand block and climb the

ladder that appears. Use Slim to pass the electric barriers by standing

still as they pass by your ultra-thin body. At the door, use a keypad and

(okay, cheater) enter the numerical code 41262816. Open the vault and (major

pay day!) collect a million rubees (another Zelda reference perhaps to their

currency, rupees?). Head all the way back down to where you broke the vase,

then right and through the door. Save, then talk to the girl. Say you'll

pay off the damages. Yikes, she exploded! Jump over the desk, flip and use

Slim to go through the bars. Hit the star block to finish.



Chapter 2-4: The Basement of Face-Off



Flip and head behind the stairs for a mushroom, then head right, save, and

enter the far right door. This is a maze involving choosing the right doors.

Head through the top right door twice in a row, ignore the laser-shooting

eyeball (you can't beat it), then head left and flip, using the dimensional

blocks to reach the platform. Say no to all questions, no matter how

ridiculous, then enter the door behind Mimi (jump off the green part of the

spider to pass her). Walk right and use Slim to slide through the floor

crack. Take the door, then head right, flip, use the item blocks, then jump

off them to the door and through. Use the blocks to reach the right door and

head through. Flip and hit the dimensional blocks to reach the upper left

door and head through. Use Tippi to reveal stairs, then enter the door.

Take a Super Shroom, then save. Head through the women's bathroom and open

the doors to find Merlee on the can. Must've been a bad visit for a fly to

be attracted. Ask any questions in the cheesy game show format, then choose

the Merlee with the fly buzzing around her, then you'll fight Mimi. Her

attacks are fairly easy, just dodge her rupee attacks. As Peach, press D-

down to shield yourself from the raining rupees. Use Thoreau to grab a rubee

and toss it at her, then jump on her constantly. Rinse and rubee (I mean

repeat) as she moves faster to disable her six spider legs. Now for a side

quest with Luigi. Head left through the door, then keep going left through

every first door you come to finish. Guess it's the end of the road for

Luigi. Another mysterious conversation ensues, naming the couple as Blumiere

and Timpani. Hmmm...Back at Flipside, take the down elevator and save. Flip

and head through the gate from earlier and down the hidden path at right.

Follow it, then go right and down the pipe. Head left until you find a pipe

blocked by...blocks. Bomb them (with Boomer, of course), then take it down.

Head right to a wall, then flip and use Slim to head through the wall

(skinny). Place the Pure Heart in the pillar you find. Rest at the inn if

needed, save, then head up to the Tower and through the third door to the

Bitlands.



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[M6.3]



*Chapter 3*





Chapter 3-1: When Geeks Attack



He he he...obviously a title meant for you and me, fellow gamer. Whoa, this

place sure is pixilly. Poor Tippi gets Pixl-napped by Francis, the ultimate

geek. Notice the reference to TTYD (Grodus). Head up and shake the bush for

three hints from a Pixl who will join you later, then head past the sand

blocks over the gap. Climb the mountain, then over the next gap and flip

around the pipe. Hit the dimensional block, then save. To continue, jump

over the gaps up to a blue pillar. Flip to find what looks like a Lego man

modeled after a stick figure. Jump to its right leg, then to the head.

Flip back to 2D and jump right and up to a chest. Open it for a Piranha

Plant card, then fall down and head through the pipe into the pixilated

background. Head left and through the first pipe. Defeat the Blomeba enemy

and open the chest for a Thunder Rage item. Take the pipe that appears, then

head left to get an Ice Storm. Head back right and through the far right

pipe. Head back left, save, then jump on the dimensional block to reach

another pipe. Hit the sand block for a ladder to appear, then climb it and

head through the door. Head left and use the moving platform to cross the

gap. Bomb the Piranha Plant enemy, then use Peach to float to the left pipe

and head down it. Head right to find a Catch Card SP, which you should hang

onto for now. Head back and through the pipe, then right. Hit the item

block for a Mega Star and smash the level away. I'll wait....*elevator

music*...done? Head through the door and watch the Koopa transform using a

Mega Star of his own. Cool! You can trying using the Catch Card SP on him

to maybe land its data card, then head left and nab another Mega Star and run

a rampage right to a ! switch. Hit it to create a platform to a door, then

read the sign (better yet, read it backwards). Head left and through the

door. Head left all the way and through that door you originally came

through. Drop down and save, then drop through the gap between the red

pipes. Enjoy a bit of nostalgia in a mock-up of World 1-2 from SMB. Head

right through the level and take the last pipe (like in SMB, you can walk

along the ceiling and take one of three "warp" pipes at the end to skip ahead

a bit in the next area). Save here, then head right to a castle and watch

the cinema. Jump up the castle and over to the next castle, then in-between

the Bullet Bills shooting out. Bomb the B. Bill Blaster, then bomb the red X

on the wall of the third castle to start a boss fight with....Bowser?!?! And

we thought he was doing so well in good guy rehab...Dodge his fiery breath and

jump attacks. You can't jump on him due to his spikey head, so use Boomer to

time a bomb attack on him well when he lands during a jump. Now Bowser will

join your party. What a dumb-dumb he is sometimes (okay, all the time). But

he's darn strong. Head right and hit the star block to finish up.



Chapter 3-2: Bloops Ahoy



Use Bowser throughout to (oddly enough) use his fire attack underwater. Swim

right until you approach a whirlpool, then have Mario flip to take a path

around it through the block structure. Head right to a pipe barricaded by

blocks. Flip at that spot, save, then take the pipe. In this area, use

Bowser to blast the tentacles and avoid the whirlpools. At the second

tentacle, swim to a spot to jump out of the water, flip, and open the chest

for a Gold Bar. Take the pipe, then head right and through the underwater

door. Use Bowser to fire blast all the enemies, then open the chest for a

new pixl, Thudley, who can pound down stakes and things. Cool. Swim left to

the post beside the door and use Thudley to pound it and head through the

door. Head left and back through the pipe. Swim left and enter the pipe

above. Flip and save here, then head left to six stakes. Pound them with

Thudley so that they appear in the pattern up, down, down, up, down up.

Enter the new door and swim right to meet a mini-boss, Blooper. A recurring

mini-boss from PM and TTYD, this requires the dynamic of treading water.

Dodge the tentacle attacks and use Thudley to pound on the red tentacle when

it appears. As Bowser, you can flame torch the other tentacles that spring

up to drop them faster (but it doesn't cause any damage). Continue this

until he's defeated, then head right, take the pipe, then hit the star block.



Chapter 3-3: Up, Up, and a Tree



This level requires a lot of patience. I'll try to explain it as best as

possible using colour coded directions, so bear with me. Head right to the

big tree (a Zelda reference if I ever saw one). Take the green middle

platform, then jump right to a brown one. Take the moving platform, then

left to a green one and up two brown ones in the middle. Head left to a

green one, then the same middle one. Head right, then left to brown

platforms. Flip and hit the two dimensional blocks at left. Use Peach to

float to the blocks at right. Take the next two green platforms above, then

float to the left green one. Hop to the middle green platform, then right to

a brown one. Use Thudley to pound the stake, then take the moving platform.

Jump off to the green one at left, then left to a brown one. Flip here and

take the sand block bridge across a gap to a brown platform, then jump to the

middle green one, then the left one above. Hop left to a brown one, then to

the middle green one. Use Peach to float to a pipe. Enter it if you want

coins and, as usual, flip for more. Hop to the green platform above, then

left to another green platform, and further left to a brown one, then to the

center one with a door. Use Bowser's fiery breath to restore the door

(that's a spicy meatball). Through the door, jump right to the moving

platform, then off to the left. Take the pipe, save, then hit the ! switch.

Take the pipe back and go up the pink platforms. Hit another ! switch, then

take the blue stairs and jump to the moving platform. Jump to the next one

and ride it right to a stake. Pound it with Thudley, then climb the ladder

down and hit the ! switch. Climb back up and ride the moving platform to

another platform, then left to a pink platform. Jump to another moving

platform, then onto a brown one. Flip and take the pipe. Use Slim to pass

the spikes by standing still as they come up, moving when they're down. Hit

another ! switch, then exit back through the pipe. Jump to a blue platform,

then to a brown one. Use Boomer to bomb the switch, then place him beside

the switch and hop on the platforms before he activates them. Jump to the

blue platform, then onto the next two moving ones. Jump to the right pipe

and take it, then defeat two Chomp enemies using Bowser to reveal a chest

with a Peach (2) card. Exit back and jump onto a moving platform, then jump

off left, and take the pipe. Jump to a moving platform and use Slim to

bypass the spikes again. Jump down and use Boomer to activate the switch.

Jump out before he explodes, then exit back through the pipe. Use Peach to

float across the gap, then onto a pink platform. Flip here and jump to the

platforms above. Flip back and hit the ! switch to make a door appear. Use

Thudley to collect a Super Shroom, then drop down to the first pipe of the

area and take it. Save and take the door to initiate a boss fight with

Dimentio. Basically, just dodge his throwing attack, stay out of the squares

he draws on the field, and when he clones himself, try jumping on any one to

guess the real one. To attack him, jump on him when he gets close. Once

he's gone, take a path upwards to a big platform, then jump on the red wind

when it appears to ride it to a pipe. Take it, flip for coins, then hit the

star block.



Chapter 3-4: The Battle of Fort Francis



Head right and flip, then enter the pipe. Use Thoreau to throw the block at

the ! switch, then take the key and open the front door. Save, flip, and

take the pipe behind the following door. Hit a dimensional block, then flip

and hop on it over the spikes. Use Thudley to pound the ! switch, then

choose any options to the questions. Carrie, a new Pixl, joins you. Use her

to pass over the spikes and head back through the up pipe (only seen in 3D).

Save and take the right door. Head right to the next door, talk to the

robots for fun nerdy details, and peek into the keyholes to see Tippi and

Francis. Head right again, flip, take the stairs, and enter the door at the

top. Head left and use Thudley to pound the floor in front of the first door

you see dangling on the wall, then enter it. Use Carrie to pass the spikes,

then enter that door. Talk to the feline robot and answer true 3x, then

2323. Enter the door to Francis' lair. Read the diary entry and shopping

list for funny PM, TTYD, and even SMB3 references. Tanooki rules! Also,

check out the cute posters of the Boos and Petuni from TTYD. Get the Super

Shroom, then jump on the cat robot to reach a platform and open the chest for

a key. Exit back through two doors and across the spikes. Pound with

Thudley under another hanging door at left and enter it. Flip and hop to the

block near the door, then flip again and use Peach to float across to the

another block. Flip again as Mario and climb the stairs, heading through the

door. Use Thoreau to grab a cat robot, then toss it at the ! switch. Cross

the bridge and enter the door. Answer more questions from the cat as true

3x, then 2828. Through the door, take the key and mushroom. Check out his

collections and dolls (can you spot: Yoshis, Punios, Fire Flower,

Pennington, Vivian, Yoshi eggs, and Bubulbs from TTYD?) Also check out the

Peach and Bow & Bootler posters. Neat-o. Head all the way back to the first

save block. Save, then take the right door. Head right and use Peach to

unlock the door using the two keys you collected. Answer all questions as

true, then take the door as Peach to meet Francis. In a very cute Dating

Game send-off with format references to Final Fantasy, answer Francis'

questions by any way you like. There's a lot of them...After a computer

malfunction, you'll fight him. Cool music, probably one of the best

arrangements in the game. Avoid his camera flash that can stun you and his

tongue attack. When he summons cat bombs (me-ow), try to avoid or destroy

them and bop Francis with a jump whenever you can. You can fight as Bowser

and use the powerful fire attack if you want. After the battle, you free

Tippi and earn your third Pure Heart. Enjoy the Pixl dance and you'll return

to Flipside. Now to get a hidden Pixl. Head back through the third door to

Chapter 3-1 and find the Pixl hiding behind the bush you talked to earlier.

Barry will join you. He is arguably the most useful Pixl as he creates an

attack force-field around you in battle. Use the Return Pipe under Important

Items on the pause menu to return to Flipside. Take the down elevator, save,

then flip and head through the not-so-secret gate right and down the path.

Go left and use Thudley to pound the stakes so they appear as down, up, down,

up, down. To raise a pounded stake up, just pound it. Place the Pure Heart

in the Heart Pillar, then backtrack to the tower and enter the fourth door.

Unfortunately, you arrive in outer space (!) and can't breathe, so you'll

come back to Flipside. Alrighty then...Head into Merlon's house and talk to

him, then head right and take the up elevator. Talk to a kid with a fishbowl

at left, then take the elevator back down. Head left and use the down

elevator there, then go right and take another down elevator. By the

waterhole, release the fish. BTW, the arcade is to your left (flip while

inside and take the pipe) if you want to play. Now, I hope you have 100

coins, otherwise you'll have to do some adventuring in past chapters to rack

up enough. Head back up to Flipside's main district and up to the tower.

Using the fishbowl as a space helmet (ingenious!), head through the fourth

door to Outer Space.



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[M6.4]



*Chapter 4*





Chapter 4-1: Into Outer Space



This chapter is a downright dirty marketing ploy for the upcoming Super Mario

Galaxy for Wii, I just know it. Well, it wouldn't be the first time a game

promotes other products. Use Barry as your Pixl and float down right. Look

for the "SOS" symbols and, at a sparkly spot, use Tippi to unveil a ship.

Now you'll use Squirps, a tiny squid creature, to defeat upcoming enemies.

Press and hold A for energy ball attacks, or press 2 for a barrage attack.

Press A now as prompted to use a block hole, then head right to save, then

head back to a rock. Flip there and get a Foton card behind it. Save again,

then take the black hole. Head right and enter another hole (any one), then

head right again and through the rightmost hole. Head right and flip to nab

a Catch Card SP, then head back left, and through the leftmost hole. Head

right to a hole with a pipe in the background (it's titled leftways on a

distant rock). Flip here and take the hole behind the rock, then through the

pipe. Flip to grab extra coins, then head back through the hole and go all

the way right to the star block.



Chapter 4-2: A Paper Emergency



Head right and knock on the bathroom door. Ah, that kind of emergency, eh?

Head right and over the gap, then on the overhead blocks for a Mushroom.

Head right, go up a platform and flip to head through a passage of coins.

Flip and head up the stairs to find a rock with a lightning bolt. Head right

some more and down the hole. Flip to find an Ultra Shroom Shake. Great

find! Head back up and right to a stack of blocks. Bomb them, then take the

door. Save, then jump right, flip, and use Slim to pass the crack. Jump up

left and hit the ! switch, then jump right onto a new platform and head

through the green door further right. Use Tippi to reveal an item block,

then hit it for a Mushroom and head back out the door. Outside, flip and

take the new path. Jump up by the door and left to a pipe above. Inside

flip for more coins, then exit back and right past the door. Fall down the

hole and flip, then jump through the block structure, through the door at the

end. Hit the upper block for a Super Shroom and a Mega Star in another block

to smash the level. Enter the door at the end, and jump on top of the pipe.

Take the green door and talk to the guy inside. Say no until he offers you

the Ancient Clue for 10 coins. Head back all the way back left to the

bathroom stall, saving along the way. Give the guy in the stall the Ancient

Clue (in a blatant reference to Majora's Mask...P-p-paper, please!) to earn a

new Pixl named Fleep. Another Pixl named for his ability....who knew? Head

right to that rock with the lightning bolt and use Fleep to flip the bolt for

a key. Head left and down through the locked door. Try multiple jumps on

the Fuzzies to possibly get a Life Shroom or random item. Hit the star block

to finish.



Chapter 4-3: The Gates of Space



He he he...Squirps farted! Destroy the blocks for a Shooting Star and get a

Super Shroom from the item block. Head right to the red X and use Fleep to

flip it. Squeeze Squirps in the hole and take the door that appears. Head

right and use Fleep to flip another red X. Twist Squirps in a hole, leaving

another empty. Now he's hungry. Read the sign for a clue. Go right, save,

then take the hole. Go down left and through the blue hole. Collect the

coins, then go back through the hole and up to the far right corner. Behind

the enemies and block formations is a blue hole in an "L" shaped block

formation. Take it, then go right and into the shop. With the 100 coins you

should have on you, buy the Golden Choco-Bar. Head back out and through the

blue hole, then head back left. Find Squirps and give him the chocolate bar

(lucky squid). Take the door and hit the star block at right to finish up.



Chapter 4-4: The Mysterious Mr. L



Welcome to the Whoa Zone, a contortionist's dream come true. Head right,

save, then take the door. Head right, get the Happy Flower and Mushroom from

the item blocks, then jump to the right platform. Flip, then enter the door

high up. Go left and float as Peach across the gap and take the door. Use

Barry to deflect the enemy's projectile attack, then take the key. Head back

through the door and cross the gap, flip, then take the door ahead. Go down

and take the next door. Head right, flip, and take the stairs up. Head left

and through the locked door to...walk on the ceiling. Now you'll defy gravity

by walking on walls and ceilings better than Fred Astaire. For fun, jump and

check out how you move. Head right and through the next door. Head up and

use Peach to float across two gaps and through the next door you land by.

Head downstairs right and flip, then drop through the gap behind the stairs.

Hit a new block (I'll call it an arrow block) to flip onto the ceiling, then

head right, and through the door. Head right and use Peach to cross another

gap, then flip as Mario and enter the door. Head right, open the chest for a

key, then head back through the door (remember to flip to see the door).

Head left over the gap and back through another door. At left, hit the arrow

block while upside-down, then flip and jump back up the stairs and through

the door on the left. Head down and through the first door you see. Head

down and through the next door. Good, my dizziness is fading...Flip and enter

the pipe. Crap, back again. Grab the coins, then exit back through the

pipe. Head right and through the locked door. Hit the arrow block, get over

the wall, then hit another block to flip back. Use Tippi to reveal a door,

then enter it. Head right and hit a new block that will really flip your

wig, then go up and hit yet another block. Skip the door and hit the block

again, then head down and through the door below. Head down and through

another door, then head right for some Mushrooms, then take the door. Head

left, open the chest for a key, then go back right and through the door. Go

back left, through the door again, then up and through the door. Head down,

hit another switcheroo block, then hit it again. Go up and hit the next

block, then take the door. Use another block, save, then head through the

locked door for the next boss fight. Let's call this battle Luigi's Revenge.

Notice the backwards L on his cap. Use Barry to attack when he tries to jump

on you and jump on him when he tries to recover HP. Not too shabby...now the

Luigi Fan Club reunites with Brobot. You know, 'cause Luigi always says

"bro"? Forget it...Enjoy the awesome new kind of "Space Race". Dodge its

laser and missile attacks and move back when its mouth tries to suck you in.

Use Squirps continually to deal damage and collect candy bars (in space, no

less!) for varied effects: blue (invincible), yellow (speed), red (more

power), green (missile attack), purple (doubles power). I predict increased

fandom of NASA from this fight alone. After that's that, take the door with

Squirps to receive a new Pure Heart from the mommy statue. Back in Flipside,

Tippi will unfortunately collapse and is now resting at Merlon's. Save, and

now for a new area. You thought Flipside was cool? Watch this. With 300

coins saved (go back through levels for more if needed), take the down

elevator and go right to a wall crack. Bomb it, then flip to enter a new

area. Go left and use Fleep on the window between two buildings. Hit a

block, then flip and take the bridge through the door to the Mirror Hall.

Hit each of the 8 blocks once, then flip and take the door. Flip once again

and take the next bridge into Flopside. Go left and flip. Take the hole,

then go right and take the up elevator. Go left and talk to Nolrem, the

backwards equivalent of Merlon. Save at left, then flip and head forward to

the guy in the very back named Welderberg. Pay him 300 coins to create a

pipe that allows you to access Flopside from Flipside. Cool. You may find

him around again from time to time to make more pipes available. Go right

and use the up elevator, then head right and place the heart in the Heart

Pillar. Rest, stock up if needed, then save and go up to the Tower where

you'll reunite with Tippi. Head through the fifth door to Cragnon Land.

Please remember not to hurt the innocent Cragnons, or you lose points.



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[M6.5]



*Chapter 5*





Chapter 5-1: Downtown of Crag



Okay, what cruel jokester put the door in mid-air?!? After a short cinema,

head outside and defeat the Floro Sapien enemies. Chase them over the bridge

and save, then head through the door. Go right and through the second pipe.

Defeat the enemies here and open the chest for a Bowser (2) card. Exit back

through the pipe, then go left over the mountain. Jump down on the other

side and flip to collect a Moon Cleft card from the chest. Head back up the

mountain and, as Peach, float across the gap, then jump down to a series of

blocks. Hit them in order left, right, middle, then take the pipe. Chase

the enemies to the right and defeat the Muth enemies in the way. Now for a

more complicated block puzzle. Hit the blocks in order: middle, right, Left

2x, right, middle, right, left, right 2x, middle, right 2x, left, middle 2x,

left 3x, right, left 3x, and finally middle 2x. Whew. If you happen to mess

up, just start the pattern over again from the beginning to automatically

reset the blocks. Take the pipe, then head right behind the wall and through

another pipe, then hit the star block.



Chapter 5-2: Pixls, Tablets, and Crag



Head right and flip behind the second pipe for Primordial Fruit. Swim to the

bottom of the watery area and open the chest for a Water Tablet. Flip for

coins, then jump out to dry land. Head through the door at right and go left

to stand under a door. Bomb the blocks, then hit the ! switch, and take the

door. Go right and at the lightning bolt, use Fleep to flip it, then hit

that switch. Flip and head forward to the item blocks, then take the left

hidden path down. Go right and use Bowser to breath fire on the stone to

make a Fire Tablet. Head back through the hidden path, then through the door

on the left. Head all the way right to save, then go back to the blocks

before the door. Hop on them, then jump to the hidden blocks for Mushrooms,

and take the door. Head right and over the gap for a rematch with O'Chunks.

Hey, where you been, my man? The best strategy is to use Bowser and Barry's

forcefield attack when O'Chunks tries to hit you with blocks or spins at you.

Avoid his jump and grab/throw attacks. After the fight, you can flip and

use a Catch Card SP on the rare Amazy Dayzee. Head right and flip, then walk

around the Yoshi statue in a circle once to reveal the Stone Tablet. Jump on

the statue's tail, then its head, and take the tablet. Head through the left

door, save, then go left to a yellow block. Climb the mountain at left, then

jump up to reveal a block with a ladder. Climb it to the top, then get off,

flip, and jump above. Place the tablets you've collected in the order Stone,

Water, Fire. Enter whatever response you want to earn a new Pixl, Cudge.

He's basically a pixilated hammer. Cool! Use him on the yellow block, then

take the pipe. Use Peach to float over the gap to a ledge, then flip to

collect a Stone Buzzy card. Jump down and hit the star block to finish.



Chapter 5-3: A Crag in the Dark



Head right and on the blocks to get the Super Shroom. Head right to meet

Flint Cragley, a TV director. You need to find two members of his TV crew to

continue. Take the pipe at right, jump down, and head right to save. Jump

down and bomb the cracks in the floor. Take the new pipe and get some coins,

then exit back and head right into the rightmost pipe. Head right again and

take the first door. Jump into the mine cart to begin a fun ride.

Unfortunately, this isn't the traditional mine cart mini-game, so sit back

and relax. For best view, flip to 3D when riding left to right and stay in

2D for the ride going right to left. Yes, you'll return to it later. While

riding, press and hold C-pad left to change tracks. At the end, take the

door and cross the gap with Peach. Head right and down to find the

microphone boom operator. Talk to him, then follow him left, upstairs, then

hit the block for a ladder. Take the door back, then ride the cart again,

and head out the door. Go right and, if you want, take the pipe right of the

door and use Cudge to smash the yellow block and get a Shroom Shake (just

flip and open the chest through the hole). Outside, use Cudge on the yellow

block, then take the door, and ride that funky cart again. Take the door at

the end, then head right and down, then flip to find a Spania card. Head up

left to the door, then go right and onto the blocks. Bomb the wall on the

first ledge, then head right and up to find the cameraman. Talk to him, then

head back out the door and use the mine cart. Head left, flip past the wall,

then take the last pipe at far left. Jump up and right to save. Head left

and up the platforms, then take the pipe. Flint is reunited with his

crew...and finds the key in his own pocket. What a crag! Go back down the

pipe and down through the locked door. Ride the cart (is it ad nauseum yet?)

and take the door at the end. Flip and use Cudge to hammer the block in the

way, then hit the block for a Mega Star. Demonstrate its awesomeness, then

head back a bit and flip to see a yellow block that only Cudge can destroy.

Do that, then take the door, and hit the star block.



Chapter 5-4: The Menace of King Croacus



Head right, down the pit, left, then take the pipe, and save at left. Go

right and down, then flip and down the hole. Use Thoreau to grab a Cragnon,

then jump on the red button. Throw him, then take the pipe. Head left and

through that pipe, then go right to a skull drawn on the wall. Use Fleep to

flip it and collect a Cave Key. Go back through the last two pipes, flip and

climb a ladder, then go right and through the locked door. Jump over the

blocks to meet your newest Pixl, Dottie, who can shrink you, allowing you to

access small doors and gaps. Cool. Use Dottie to shrink and take the mini-

door behind you. Return to normal and head left to save, then take the white

door. Shrink again and go left under the wall to get a Key Card. Use it on

the pink slot to open the door. Get the Super Shroom, then go left, and

through the pipe. Go down and use Thudley to pound the switch. Jump on the

block quickly to avoid the Cragnons, then left for a Floro Cragnien card.

Jump right all the way to the pipe and through for a re-rematch with

O'Chunks. Not again...Use the same strategy as before with Bowser and Barry.

Not very different from before. Use the plant as a party hat (you shrub,

you) and take the pipe at right. Go back through the door, then through the

door at right. Save, then jump up the blocks, and through that pipe. Shrink

with Dottie and take the small pipe at right. Collect stuff, then exit back

and go upstairs, then right and through the door. With the plant on your

head, stand in the X-ray machine to pass, then head through the door. Flip

and use Boomer to bomb the crack floor under the first picture to open a new

tunnel. Through it, get the Ultra Shroom, then climb the ladder to the block

at left and use Thoreau to activate the ! switch. Keep hitting it until it's

black, then climb up. Repeat this strategy for the next pictures, which

should be black, grey, blue (no need to change that switch) and red. Under

the last picture, look for a crack on the carpet, then save and take the door

that appeared for a boss fight with King Croacus. Is it just me, or does the

King look girlie? In the first phase, dodge the leaves and use Thoreau to

throw them at the rose (especially when it's open, revealing the King's

face). In the second phase, it sheds its leaves and floats around. Dodge

the petals and throw them at him using Thoreau to win. After a teary,

environmentalist interlude, you'll return to Flipside with the Pure Heart.

Take the down elevator and talk with Merlon, then head right all the way to

the pipe to Flopside. Take it, flip, then head down the secret gate at left

and down the path. Head left and use Cudge to hammer the big block. Take

the new pipe, go right and flip at the sign between two pillars. Take

another hidden path, and go left. Use Dottie to shrink and pass under the

wall, then hammer the yellow block with Cudge. Step on the red switch to

uncover the Heart Pillar, and place the Pure Heart. Before moving on, you

can collect an optional Pixl, which will also help uncover a bunch of other

things. This is the traditional trading side quest of Mario and Zelda games

past. To collect the Pixl, find Merlee on the second floor of Flopside (look

for the shop with a crystal ball sign) and talk to her by standing beside her

(not across). Take the pipe to Flipside, and talk to Merluvlee in the same

type shop, then head through the first door atop the tower and find Bestovius

in Chapter 1-1. Talk to him, then use the Return Pipe and re-enter the door

to Chapter 1-2. Find Watchitt's house and talk to him to get Paper. Take

the Return pipe and re-enter the same door AGAIN to Chapter 1-4. Navigate

the level all the way to the end with the star block and talk to Merlumina

(more like sleep during her blabbering) to receive the Autograph, then hit

the star block to return to Flipside. Head back to Chapter 1-2 and give the

Autograph to Watchitt for the You-Know-What (looks like a disc). Take that

to Bestovius in Chapter 1-1 to get the Training Machine (looks like a Game

Boy Advance-Bestovius must have the "advanced" Nintendo DS, LOL!). Take it

to Merluvlee in Flipside to get the Crystal Ball and (FINALLY!) take that to

Merlee back in Flopside to get a key. Go to Flopside and take the down

elevator to the first floor. Flip and take the secret path left, then drop

through the hole by the card shop and into the hidden area of Flopside (the

other side of the gates). Head through the locked door and open the chest

for the new Pixl, Piccolo. He's a musical Pixl that will provide personal

entertainment (he also unlocks things and changes sound effects). To start

this little side venture for hidden goodies, use the Return Pipe to start at

Flipside Tower. Take the down elevator to the second floor and use the pipe

at right to get to Flopside. Take the down elevator to the first floor and

enter the house left of this elevator. Flip in here to get the Cooking Disk

Y from the table, then exit. Take the down elevator to B1 and head inside

the coffee shop. Flip in here and head to the back hidden area to collect

the Golden Card and Cooking Disk B. Now you can unlock a new arcade game in

Flipside. Head back outside and flip to find a waterhole. Drop in, flip

back to 2D and swim left and up into a new area. Here, you can buy Maps to

find hidden treasures (see my Maps page for details) and an Itty Bits shop

(see Shops page). Take the waterhole back and use the down elevator to reach

B2. Flip and head down into a hidden area. Talk to Welderberg and pay

another 100 coins for a shortcut pipe to Flopside (it's next to the item

shop). Use it now to become familiar with it, then use the Return Pipe to

reach the tower. Head through the sixth door to enter Sammer's Kingdom.



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[M6.6]



*Chapter 6*





Chapter 6-1: Sammer Guy Showdown



This entire chapter is devoted to fighting a series of Sammer Guys, much like

Glitzville in TTYD. Use Bowser and Barry to fight throughout. Head right

and through the door, then fight the guys in the next 20 rooms. There's not

much to it...just use Barry's forcefield, dodge their moves, and use Bowser's

fiery breath attack as well. Obviously, don't jump on any spikey-headed

guys. #18 is somewhat tough (reminds me of Jinx in SMRPG). # 19 makes a

very funny refernce to SMB! After # 20, the Void becomes too much and Count

Bleck makes an experience (don't you love it when he refers to himself in the

third person?). Head right through five more gates without having to fight

and hit the star block at the end. As for the other 72 Sammer Guys, come

back here after finishing Chapter 8 and see my Side Quests page to

participate in the Sammer Guy Tournament/Duel of 100.



Chapter 6-2: The End of a World



As Peach with Thoreau at hand, open the chest to fight Mimi. Use Peach's

umbrella (press C-pad down) to shield yourself from her rubee attacks. Use

Thoreau to grab and throw rupees at Mimi to beat her. Head through the next

few gates without fighting to # 30 and you'll return to Flipside.

Unfortunately, the Sammer's place will be obliterated. Ouch. That's harsh.

Rest in the inn and stock up on items if needed, then head back through the

sixth door atop the tower.



Chapter 6-3: ???



This is not really Chapter 6-3, but oh well, that's the best I can do to not

make myself dizzy trying to explain it. Use Carrie for the looooooong ride

across the white plains of Sammer Kingdom until Tippi stops you. It's Mr. L,

that greasy, greasy man. Time to fight Brobot L-Type, a reconditioned Brobot

model. Use Peach in this battle as her umbrella shields you from his

projectile attacks and stay away from the mouth that will try to suck you in.

Use Boomer to bomb the bot (he he he...so many b's). You got a Pure Heart

(sort of) and Mr. L is demolished but good. Sayonara! After the battle,

you're back in Flipside. Rest and save, then visit Merlon. Unfortunately,

your pals and Pixls are gone, so Mario's riding solo for a while in the

Underwhere (he he he...I made you say underwear). So this is the place Mario

goes at Game Over. Now you know. Head right, use the fountain to refill

your HP (another Zelda reference to healing fountains) and save again, then

take the door. A heart-shaped thing insults Mario's handsomeness. How rude!

Go right, flip, then right again and over the spikes. Jump another gap, then

go left, over those spikes, and over another gap to the end. Use the

dimensional block (hit it in 3D, then flip to 2D) to reach a Super Shroom

Shake, then take the door. Head right over the river (swim or use Carrie to

cross, no sense paying the guy with the boat). Take the next door and head

right to talk to the witch lady, Queen Jaydes. Agree to find this Luvbi

person to receive a key. A man in green, eh? Who could that be? *wink

wink*. Go back left and sink in the river, avoiding the hands. Flip to find

a hole and drop through, then head through the locked door. Swim right past

the pipe and push the block over the edge. Swim down and pull the lever to

drain the water, then jump up right. Hit the sand blocks, then go back and

pull the lever again. Swim right to a dead end, then flip and head down the

new path. Swim across to another block and flip to get behind it. Push it

off the edge, then swim down and pull that lever (deja vu). Jump back left

and down the pit, then flip and take a new passage. Go down the pipe to

collect coins, then exit back, and take the door. Drop off the ledge and

flip, then head down to find a Dry Bones card in a chest. Jump carefully to

the waterfalls, then to a ledge to meet up with Luigi (another cute "hi" from

Mario). As Luigi, you can hold C-pad down, then release to perform a Super

Jump. He can jump extra high, so use him to reach the door at far left and

take it back. Flip as Mario to head back through the wall opening, then use

the lever to swim left, flip again, then continue left out the door. Swim up

out of the river and left out the door. Flip as Mario and head left all the

way back. If you want, go back through the left door to heal and save, then

jump to the very tall pipe at left, then jump from there to the right ledge

(they should call him Air Luigi!). Jump to the fourth pipe and take it down

into the background. Head left and through the next pipe further into the

background, then right and through that pipe. Defeat the Gigabite enemy to

get a Peach (3) card, then return back through the pipes. Enter the door at

right, flip, and go ahead to find that heart-shaped Nimbi. Say "Luvbi" to

get her to return home. Drop down and head right over the river, then all

the way right back to the witch lady for a happy reunion where you'll get the

Pure Heart all fixed, and return to Flipside. Your Pixls are back, yay!

Take the pipe to Flopside and go right, taking the far right pipe that you

opened up earlier. Go left and use Luigi to jump the wall (FYI, that's the

Flopside Pit of 100 Trials pipe inside the structure, it can't be opened up

until you finish the Flipside one). Flip as Mario atop the structure and

take the new path. Drop off at right, then drop down the first gap, and walk

down to collect the Barry card. Spring back out and flip, then head behind

the pipe and hit the ! switch to blast out a wall. Go through it and get the

Power Plus from the big chest. Use it now to increase your attack power by 1

(like leveling up, only instantly). Flip and take the pipe you passed to

reach Outskirts B1. Head left and use Luigi to Super Jump over the wall.

Place the Pure Heart in the Heart Pillar to reveal the seventh door atop the

tower. Before taking the door, you can complete the rest of the secrets of

Flipside & Flopside (except the Pit of 100 Trials). Flip and take the path

through the window, then up to the chest for the Piccolo card. Head back out

the path and right, then use Cudge to hammer the yellow block. Take the pipe

at right, then head left and take the pipe back to the second floor. Flip

and use the hidden path to the other side of the gates of Flopside. Head

right in 2D to find a pipe overhead. Use Tippi to reveal a ledge under it,

then jump up and use the pipe. Jump to the ledge at right and use Tippi to

reaveal individual blocks going up and left all the way around and right to a

chest with Cooking Disk W. Drop off at left and use Piccolo at the brown

block in front of an elevator button and collect the Nolrem card. That's it

for Flopside (minus the Pit of 100 Trials). Use the Return Pipe to reach the

tower. Now for the rest of Flipside's secrets. Take the down elevator three

times to reach B1. If you want, enter the arcade and show your Golden Card

to the robot TV thing to unlock the Hammer Whacker game. Outside the shop,

flip and collect The Interned card from the chest. Drop into the waterhole

and swim right to find another Itty Bits shop. Take the down elevator to B2

and flip, then take the new path to find Welderberg. Pay him 100 coins to

build the last pipe unit. Head right and use Luigi to jump atop the block

structure. Hit the ! switch to open the entrance to Flipside's Pit of 100

Trials. I recommend not attempting that until after finishing Chapter 8.

Hang tight, I'll remind you. Atop the structure, flip as Mario and take the

new bath to Outskirts B2. Flip and drop off right, then hit another ! switch

behind the pipe to blow yet another wall. Follow the path right to the HP

Plus in the big chest. Use it now to level up automatically (HP increases by

5). Use the pipe you passed earlier, then head left and flip to take a

hidden path between the windows. Collect The Interchet's card, then head

back out and through the left pipe. Go right and drop through the second

gap. Collect two cards from the chests, Merlon and Merluvlee. Spring back

up and take the pipe at right. Head left and flip to pass back into

Flipside's hidden area (other side of the gates). Head left and use Boomer

to bomb the blocks in front of the pipe, then take it. Jump to the ledge at

left and use Tippi to reveal a series of individual blocks (not as

complicated as before) leading to Cooking Disk R. Jump off right and use

Piccolo at the block with his likeness on it. Collect the Merlee card and

you're done! Rest, stock up on items, save, then take the seventh door atop

the tower to the Underwhere. He he he...you said it again!



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[M6.7]



*Chapter 7*





Chapter 7-1: Subterranean Vacation



Use Luigi to navigate this area (again?!?) using Super Jumps and flip as

Mario occasionally to reach Queen Jaydes at the end of the level. Talk to

her and say yes, then take the door and hit the star block to continue.



Chapter 7-2: The Sealed Doors Three



Head right and through the door to a darkened room. It's very hard to

navigate around in here, so just follow Luvbi. If you open the chest at

right (drop off at the end of the second transporter), you'll get a Dark Boo

card. Head up and use Tippi to on the door to reveal Dorguy the First.

Answer his trivia questions (ignoring the head-scratching "facts") as Queen

Jaydes, Dorguy the First, 6 times. Enter the door, save, then use Mario with

Barry for a while. Talk to the three guys at the door and say yes. Enter

it, then head right to meet up with Bowser. Some scary monster...right. Fight

him again (this bozo never learns), using Barry or Boomer to fight him.

Obviously, don't jump on his spiky head and avoid his fiery breath attack.

After the fight, save and go through the locked door to another dark room.

Use Bowser throughout to light the candles using his fiery breath. Follow

Luvbi, avoiding or defeating the Dry Bones and Dark Boo enemies, and find a

pipe on the right. If you want coins, take it. Head to the top of the dark

room and use Tippi again on the door to meet Dorguy the Second. Answer his

questions as 3, 2, blue, 4, triangles. Enter the door and head left through

the pink door. Save here, then talk to the rightmost witch in pink that

wants a book returned. Say yes to help her, then talk to the guard (D-man)

and take the door. Head up to the witch to return her book, get a key, and

head back, then though the locked door. I assume you don't want to bother

with the other small quests the other witches have for you, but if you want

to waste some time, go ahead and try them. Use Luigi to jump the gap, then

go right and super jump to the stairs up high, and flip as Mario to pass the

Spiny Tromps. Use Tippi to reveal Dorguy the Third and engage battle with

three Chain Chomps, collectively called the Underchomp. Check out the

awesome retro text-RPG format! Use Bowser and/or Boomer to destroy them,

then take the door, and hit the star block.



Chapter 7-3: The Forbidden Apple



This place is pretty cloudy. You'll be using Luigi to make big jumps here

called Super Jumps. Jump straight up to the blocks. Jump up to the top,

then super jump 2x and go left to a gap. Super jump it, then use the cloud

with a face on it at right as a spring to jump high. Head right over the gap

and use another spring cloud, then take the door to Stair 2. Go right to a

cloud overhead, then super jump 2x and save. Head left to another spring

cloud and use it, plus the next one, then stop. Head right, super jump, and

defeat two dragon enemies, then open the chest for a Rawbus card. Head back

and use the next spring cloud, then go right, defeating the Ruff Puffs and

take the next spring cloud. Head left, using the moving platform, and

through the door, then head right and use another spring cloud. Head left

under the block stairs to collect a Ruff Puff card. Head near the blocks and

super jump 4x up. Flip here and use the blocks to cross a gap, then

carefully jump down to a spring cloud and use it. Enter the door at left and

go right close to the end, then super jump onto a spring cloud to use it.

Head through the door at left and jump across the clouds. Use Cudge to shake

the tree and collect a Red Apple. Head back out the door and super jump left

and down at the edge of the cloud. Try to land at the door with the save

block. Save there, then take the door and head left to meet Peach. Don't

use your apple (you will need it later). Head back through the door and go

left onto the second yellow platform. Ride it up, then go left to get a

Shroom Shake. Super jump over the gap and use the spring cloud at the end.

Go right and through the door, then super jump up and right. Use the yellow

platform on the right and jump up to a sign. Flip there and use the new path

right, then take the door. Use Cudge on the tree to collect a Black Apple,

then head back to Peach (she's in Stair 4 if you get lost). Give Peach the

black apple to revive her and she'll rejoin you. Retain the red apple for

later. Go back through the door and use the moving platform to get up and go

right. Take the door at right to Stair 5, then jump up and use the spring

cloud. Climb the blocks and use Peach to float across the gap at right.

Ignore the coins and use the spring cloud, moving slightly right onto another

spring cloud. Now push it a little left onto another spring cloud and go

through the door at left to Stair 6. Head left all the way to 2 item blocks

and hit the left one for a Super Shroom, then use the yellow platform at

right, then another, jumping to the stone structure. Jump onto the fourth

arch and use Luigi's super jump to reach a spring cloud. Use the yellow

platform left of the coin block onto a pillar. Super jump from there to the

cloud above, open the chest at right for a Thunder Rage, then take the door

above and left to Stair 7. Head left and use the spring cloud, veering right

landing on another spring cloud. Use it to land on a cloud, then jump to the

third pillar at left. Super jump on it to reach a cloud above, then use the

platform at right. Super jump off and continue super jumping right. Open

the chest at right for a Life Shroom, then go past the building. Hit the !

switch at the end of the cloud, but ignore the pipe for now. Talk to the

little cloud person and give him the Red Apple you've been saving. Jump on

the cloud (it's out of this world...he he he), then super jump to the roof for

a Gold Bar. Jump off and take the door. Use Peach to float across the gap

at right and super jump to the roof. Head right and open the chest for a

Zombie Shroom card, then jump back over the building and hit the star block.



Chapter 7-4: A Bone-Chilling Tale



Head right and ride the cloud up. Jump to the next cloud, then to another

moving one, jumping down to the item blocks. Enter the door at right and

defeat two Skellobits. Talk to the nearby Nimbi, then head back through the

door and jump to the pillar at right. Super jump from there and head through

the locked door. Head right to save and use Peach to float from cloud to

cloud. Use Bowser to melt the icy Nimbi, then follow them back to the save

block. Talk to the one inside the building to go up. Head right and

unfreeze two more Nimbis as you move along and head through the door at the

end. Unfreeze more as you navigate this area and get a key from Whibbi, the

last Nimbi here. Head back left and out the door, then go down using the

"Overvator" and through the locked door at left. Head left and drop down

through the gap, then take the pipe. Use Luigi's super jump 2x to find two

chests with Skellobit and Skellobomber cards. Head back through the pipe,

then super jump on the left 3x and take the door. Flip here and take the new

path, then hit the block for a Mega Star. Sweet! Trash the level until you

reach a dead end. Flip here and take the new path, then knock on the door.

Answer "monster" to meet Yelbi and collect the Yellow Orb. Go back down the

two previous paths and back through the door. Jump down right and hit the

red ! switch inside the building to ride off right. Flip here and go around

behind the next building and through the door. Use Peach to float across the

gap. Drop down to get an Ultra Shroom in a chest, then defeat the enemies

and talk to Rebbi for the Red Orb. Exit back through the door, then take the

elevator back left, and head through the door. Head left and through the

door, then left again and drop off the cloud. Take the door at right, then

walk far right, flipping atop the last pillar. Take the pipe, then defeat

the Gigabit enemy to collect a Cooking Disk PU for the Flipside chef. Exit

back through the pipe and super jump as Luigi to the left cloud. Jump up

again twice, then cross the gap at left. Jump up 2x, unfreeze the Nimbi as

Bowser, then talk to the guy 2x. Blubi will give you the Blue Orb. Now use

Peach to float off left to the door, then take it, and jump to the third

pillar from right. Super jump up from there. Take the door at right, then

save and ride the up elevator. Enter the door at right and go past the

building to a pedestal. Place all three orbs you've collected in any order

to make a very pixilated bridge (was there any doubt?) and take it over and

through the door. Head right and watch the battle...thou art toast! Defeat

the ground enemies and, as Mario, flip at the stairs to collect a Spiky

Skellobit card at left. Head up the stairs, collect a Super Shroom, then

drop off right to get an Ultra Shroom from the chest. Super jump back up and

save. As Peach with Thoreau at hand, take the door to engage in battle with

Bonechill. Use Peach's umbrella to block all three attack types (freezing

air, projectiles, and ice droppings from above). Use Thoreau to grab and

throw the ice at him. That's it! It turns out Luvbi was the Pure Heart all

along. *Awwww, sniff*. And, if you haven't yet figured it out, Bleck is

really Blumiere and Tippi is really Timpani from those flashback

conversations you've witnessed after each chapter completion. After your

win, you return to Flipside again. Rest at the inn if needed, save, then

head to Flopside and through the path by flipping. Head right to the Heart

Pillar to place the last Pure Heart before fighting Bleck. Congrats for

making it this far. If you'd like, you can attempt the Pit of 100 Trials

before heading to Chapter 8. See my Side Quests page for info. Also, if you

want to fulfill all Maps, Catch Cards, and Recipes, see those sections for

details. It's generally suggested you be at level 15 before trying Chapter

8. When you're ready, head through the central tower elevator on Flopside's

second floor, then head left to meet Merlon and Nolrem. After that

conversation, take the door to move on to Castle Bleck.



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[M6.8]



*Chapter 8*





Chapter 8-1: The Impending Darkness



Head right, flip, then take the door. Go right and take the next door, then

flip to take two sets of stairs up. Take the door at the top of the second

set and go right, using Luigi to super jump to the upper left ledge. Take

the door, then use Luigi again to super jump right, then use Peach to float

across the gap and take the pipe. Go right and open the chest for a key,

then head back out the pipe. If you go left all the way, super jump up over

the wall to collect a Stop Watch and Long-Last Shake, then head back out the

door. Drop off right and head through the locked door. Go right all the way

to a door, flipping to avoid the enemies, then take the door. Go upstairs

and get the Ultra Shroom at the top. This is a recurring puzzle from PM and

TTYD where you'll need to watch the order of the candles. Go through the

door and save, then use Bowser to light the candles so they appear in the

order: unlit, lit, lit, unlit, lit. Head up the stairs, flip, then go

through the door to fight O'Chunks (again). You must fight as Bowser, so use

Barry again to beat him. Unfortunately, Bowser is now incapacitated.

Permanently? I doubt it. Hit the star block at the end.



Chapter 8-2: The Crash



Head right and through the door. As suspicious as this looks, hit the !

switch to drop into a jail cell. Suckers! Go right and bomb the cracked

wall with Boomer. Flip and go through the hole, then flip back, and take the

left door. Flip again to pass the fiery things, then hit the red ! switch

2x. Head back out the door and take the pipe. Open the chests for a Courage

Shell, key, and Life Shroom. Head right and flip, then drop down the hole,

and through the locked door. Head upstairs, entering the first door and

flipping behind the wall to get an Ultra Shroom Shake. Head back through the

door and, atop the second set of stairs, take that door. Head right and grab

the third mushroom hanging there. Flip and defeat the Chomeba enemy to get a

key. Exit back through the pipe, head right and save, then go through the

locked door. In a recurring inside joke from PM, answer the questions (liar,

liar) as Ultra Shroom, Thunder Rage, Cooking Mistake. Head through the doors

3x in a row, collecting the items (check out all those Cooking Mistakes!) to

fight Mimi. You must fight as Peach, so just fight her as usual, using

Thoreau to reverse her rubee attack on her head. Jump on the green part when

she transforms into a spider and dodge the spiky ball when it tumbles around

(you can't attack it). Now Peach is gone...so sad. Hit the star block to

continue onwards.



Chapter 8-3: Countdown to Destruction



Head right and take the door, then head right again and through another door.

Ignore Dimentio as it's just a freaky mirror illusion, but dodge his crystal

attacks. Jump to the fifth platform, then flip and head through the mirror.

Go down to find the key, then head back through the mirror and jump right to

the locked door. Grab the Mushroom, then head right and flip. Go through

the door under/through the stairs. Use Luigi to super jump and hit the block

on the far right, then take the door. Hit the middle block, then take the

next door. Hit the block on the far right, then take the newly revealed

door. Flip here to see the blocks in numbered order. Hit them in order 1,

2, 3 (middle, right, left), then collect the key. Go back left all the way

to the stairs you passed by earlier (flip to see them), then climb up them

and through the locked door. Then, head through the room, beating all

enemies and enter the far right door. Flip to find arrows pointing you in

various directions. Use Luigi to super jump, following them around and enter

the rightmost door. In another mirror puzzle, jump across 6x, flip, and take

the mirror. Ignore or use Cudge or Dashell to clobber the Dimentio holograms

(or just jump through them) and get the Super Shroom and Thunder Rage at far

left, and the key and a second Super Shroom at far right. Head back through

the mirror and go right. Save, then take the door to fight Dimentio. In the

first phase, follow them through various rooms, find the lightning rod and

use Fleep to flip it, then hit the blue block that appears. First, flip the

bolt in front of you and hit the block. In Lineland, head through the area

to the door at the end. At Merlee's Mansion, head upstairs, flip and take

the ladder up, then use Slim to pass the electric barriers. The bolt is on

the vault. Underwater, head left past the whirlpool and two item blocks to

find the bolt above a piece of pink pixilated seaweed. In Outer Space, head

right, flip at the green door to pass through the wall, find the bolt in a

crevice by the Sproing-Oing. In Cragnon Land, head right, flip, take the

hidden path, then go left to find it. In Sammer's Kingdom, use Carrie and

head right until you see it on the white wall. In the Underwhere, head up

through the area to the very top (use discretion with the darkness) to find

the bolt on the door. Back at Bleck's Castle, answer no to Dimentio, then

you'll fight him for real as Luigi...and no Pixls. Darn. Dodge his crystal

attack and obviously don't stand in the squares he draws on the field. Jump

on top of the squares to avoid them and jump on Dimentio when he gets close

enough. If he clones himself, just jump on any of them to guess the real

one. And then there was one...Once finished, hit the star block.



Chapter 8-4: Tippi and Count Bleck



Now Luigi is gone, and Mario is all alone. There's nobody here beside me.

My friends, they all have gone...Well, you know the rest of the song. Head

right and through the door. Use Tippi to reveal a hidden door, then take it

to move across platforms, Jumpman-style. If you hit a wall, just flip to

navigate around it. Take the door at the end, then jump across more

platforms. On the middle stationary platform, flip and take the pipe. Use

Dottie to shrink and flip under the wall to get a key. Head back out through

the pipe and jump across more platforms and through the locked door. Head

right, flip to avoid the enemies, then take the door. Flip again and take

the hidden doorway at right. Head through two more doorwayss just like

before (flip to see them), then go right in 2D and take the door at the end.

Head right all the way, then flip and go through three more hidden doorways

at left (enough already!). Enter the door at the far right in 2D. Flip and

head through the second hidden doorway at right, then through one more door

and open the chest for an Ultra Shroom Shake. Head down, then through two

hidden doors at right. Flip again, go right, and through the door at the

end. Head upstairs, nab an Ultra Shroom, have Slim as your Pixl, then save,

and head through the door for the major boss fight with Count Bleck. It's

actually not too hard. But maybe I'm a master player :o) At first, you

can't attack, but try anyway and you'll be reunited with your pals and the

Pure Hearts will trounce Bleck's invisibility. As Mario, use Slim to avoid

his attacks, which vary between shooting black holes, divebombing, using

magic that slows you down, and teleporting. Also, avoid the big black hole

that will suck you in, dealing damage. Try to jump on him whenever you get

close, though he moves around A LOT. Your best strategy is to stay above

ground, watch his movements, and jump like a madman! When you win, the true

evil one, Dimentio, appears with the mysterious Mr. L to fight you. Now it's

payback time! Use Bowser and Slim to attack. Again, you're not strong

enough. The Pure Hearts will appear again and refill your HP, draining Mr.

L's power. Just jump to the blocks and use the fiery breath attack on the

head. Avoid the projectiles with Slim. Congrats, you've beaten the game.

Doesn't it seem awfully fast? Oh well... Watch the credits to save your game

and replay it to complete any side quests or other things. Just check out my

other pages for info. Well done, Gamer!



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[M7]



*Items*





Items are generally bought in stores or found throughout your adventures.

Recipes are listed separately on their own page. Here is a complete

alphabetical list of items, sorted by their specific usage: Recovery (heals

HP), Defense (protects against enemy attacks), Attack (used to beat

enemies), Special (does various things), Field (only found in chapter

levels), and Important (used in specific side quests).





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[M7.1]



*Recovery Items*





Big Egg

Recovers 12 HP, cures poison



Black Apple

Recovers 1 HP, cures poison



Blue Apple

Recovers 5 HP, cures poison



Cake Mix

Recovers 5 HP, cures poison



Dayzee Tear

Recovers 3 HP, cures poison



Dried Shroom

Recovers 1 HP, cures poison



Fresh Pasta Bunch

Recovers 5 HP, cures poison



Fresh Veggie

Recovers 10 HP, cures poison



Golden Leaf

Recovers 1 HP, cures poison



Honey Jar

Recovers 10 HP, cures poison



Horsetail

Recovers 7 HP, cures poison



Inky Sauce

Recovers 3 HP, cures poison



Keel Mango

Recovers 7 HP, cures poison



Life Shroom

Revives if HP reaches 0, recovers 5 HP



Long-Last Shake

Slowly recovers HP, line up Wiimote to determine how much



Mild Cocoa Bean

Recovers 5 HP, cures poison



Peachy Peach

Recovers 10 HP, cures poison



Pink Apple

Recovers 5 HP, cures poison



Power Steak

Recovers 15 HP, cures poison



Primordial Fruit

Recovers 10 HP, cures poison



Red Apple

Recovers 5 HP, cures poison



Sap Soup

Recovers 3 HP, cures poison



Shroom Shake

Recovers 10 HP



Slimy Shroom

Recovers 10 HP, cures poison



Smelly Herb

Recovers 5 HP, cures poison



Super Shroom Shake

Recovers 20 HP



Ultra Shroom Shake

Recovers 50 HP



Whacka Bump

Recovers 30 HP, cures poison



Yellow Apple

Recovers 5 HP, cures poison



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

[M7.2]



*Defense Items*





Block Block

Gives temporary invincibility, tap C-pad accordingly to determine how

much time



Courage Shell

Reduces damage taken by half temporarily, press 2 when meter is red to

determine how much time



Turtley Leaf

Reduces damage taken by half



Volt Shroom

Temporarily electrifies you, paralyzes enemies press A, 1, or 2 as prompted

to determine how much time





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[M7.3]



*Attack Items*





Bone-in Cut

Temporarily doubles attack power



Fire Burst

Attacks enemies with fire, shake Wiimote to fill power meter



Ghost Shroom

Uses a giant mushroom to devour enemies, point Wiimote and draw circles

around mushroom to increase its size



Hot Sauce

Temporarily doubles attack power



Ice Storm

Attacks enemies with ice, can freeze them, shake Wiimote to fill power meter



Mighty Tonic

Temporarily doubles attack power



POW Block

Earthquake attack against enemies, doesn’t work for enemies in flight, shake

Wiimote as prompted to determine power



Shell Shock

Bops enemies with Koopa shell, point Wiimote and press A to increase size



Shooting Star

Attacks enemies with celestial power, point Wiimote accordingly



Thunder Rage

Attacks enemies with lightning, shake Wiimote to fill power meter





*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

[M7.4]



*Special Items*





Catch Card

Catches an enemy on the field and turns them into a data card, doesn’t

always work



Catch Card SP

Catches an enemy on the field and turns them into a data card, usually works



Gold Bar

Worth 100 coins, sells for 90



Gold Bar x3

Worth 300 coins, sells for 290



Gold Medal

Worth 10,000 points



Mystery Box

A random item



Poison Shroom

Reduces HP



Sleepy Sheep

Makes enemies fall sleep



Star Medal

Worth 1,000 points.



Stop Watch

Temporarily paralyzes enemies





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[M7.5]



*Field Items*





Mushroom

Recovers 10 HP



Super Shroom

Recovers 20 HP



Ultra Shroom

Recovers 50 HP



Pal Pills

Summons 8 SMB Marios to defeat enemies they touch



Mega Star

Temporarily gives you ultimate power to smash the level away as 8-bit

Mario, Peach, Bowser, or Luigi (also Mega Koopa in one level!)



Power Plus

Raises Attack power by 1 (levels up)



HP Plus

Raises HP by 5 (levels up)



Slow Flower

Temporarily slows movement, triples points and coins earned in that time



Speed Flower

Temporarily speeds up movement, triples points and coins earned in that time



Happy Flower

Temporarily makes small and large coins fall from the sky





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[M7.6]



*Important Items*





Return Pipe

Given by Merlon before Chapter 1, found in Important Items on pause menu,

allows you to return to Flipside at any time from any Chapter level, so

long as the signal is reached



Keys

Used to unlock doors in dungeons, only used in one location



Cooking Disks

Used in the two bakeries to unlock recipes, 7 disks total



Goldfish Bowl

Given by young boy in Flipside, used to free fish and gives Mario the bowl

for space helmet



Helmet

See Goldfish Bowl



Ancient Clue

Found in Chapter 4-2 to locate the Whoa Zone, also used as toilet paper

(reference to Majora’s Mask)



Elemental Tablets

Found in Chapter 5-2, 3 total (Fire, Water, Earth), used to unlock pipe



Floro Sprout

Found in Chapter 5-4, used to pass security system



Diet Book

Found in Chapter 7-2, returned for key



Orbs

Found in Chapter 7-4, 3 total (Yellow, Blue, Red), used to repair bridge



Paper

Found during Piccolo side quest



Autograph

Found during Piccolo side quest



You-Know-What

Found during Piccolo side quest



Training Machine

Found during Piccolo side quest



Crystal Ball

Found during Piccolo side quest



Golden Card

Found in Flopside coffee shop (flip and open chest), unlocks Hammer Whacker

arcade game in Flipside



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

[M8]



*Heart Pillars*



After collecting a Pure Heart at the end of each chapter, you must search

the areas of Flipside & Flopside to find their proper homes in Heart

Pillars. Here's a chronological list of each Pillar location (also located

within the walkthrough):



1) Prologue- After getting the Return Pipe, follow Tippi left and take the

elevator. Go left again and save at the save block, then follow her

right to another elevator to take. Go left to find it.



2) Chapter 1- After reviving Peach, outside Merlon's house, flip and use

the key to unlock the gate at right. Follow a hidden path at right in

3D. Flip back to 2D at the end, then head right and enter the pipe.

Head left from here to a sign, then flip and follow another hidden path.

Head left and flip again to climb the rocks. As Peach, float from stone

to stone using her umbrella move. Approach it.



3) Chapter 2- Back at Flipside, take the down elevator and save. Flip and

head through the gate from earlier and down the hidden path at right.

Follow it, then go right and down the pipe. Head lef until you find a

pipe blocked by...blocks. Bomb them (with Boomer, of course), then take

it down. Head right to a wall, then flip and use Slim to head through

the wall (skinny).



4) Chapter 3- On the top floor of Flipside, take the down elevator, save,

then flip and head through the not-so-secret gate right and down the

path. Go left and use Thudley to pound the stakes so they appear as

down, up, down, up, down. To raise a pounded stake up, just pound it.

Bingo!



5) Chapter 4- Back in Flipside, Tippi will unfortunately collapse and is

now resting at Merlon's. Save, and now for a new area. You thought

Flipside was cool? Watch this. With 300 coins saved (go back through

levels for more if needed), take the down elevator and go right to a wall

crack. Bomb it, then flip to enter a new area. Go left and use Fleep on

the window between two buildings. Hit a block, then flip and take the

bridge through the door to the Mirror Hall. Hit each of the 8 blocks

once, then flip and take the door. Flip once again and take the next

bridge into Flopside. Go left and flip. Take the hole, then go right and

take the up elevator. Go left and talk to Nolrem, the backwards equivalent

of Merlon. Save at left, then flip and head forward to the guy in the very

back named Welderberg. Pay him 300 coins to create a pipe that allows you

to access Flopside from Flipside. Cool. You may find him around again

from time to time to make more pipes available. Go right and use the up

elevator, then head right and place the heart in the Heart Pillar.



6) Chapter 5- On the top floor of Flipside, take the down elevator and talk

with Merlon, then head right all the way to the pipe to Flopside.

Take it, flip, then head down the secret gate at left and down the path.

Head left and use Cudge to hammer the big block. Take the new pipe, go

right and flip at the sign between two pillars. Take another hidden path,

and go left. Use Dottie to shrink and pass under the wall, then hammer the

yellow block with Cudge. Step on the red switch to uncover the Heart

Pillar.



7) Chapter 6- Take the pipe to Flopside and go right, taking the far right

pipe that you opened up earlier. Go left and use Luigi to jump the wall

(FYI, that's the Flopside Pit of 100 Trials pipe inside the structure, it

can't be opened up until you finish the Flipside one). Flip as Mario atop

the structure and take the new path. Drop off at right, then drop down the

first gap, and walk down to collect the Barry card. Spring back out and

flip, then head behind the pipe and hit the ! switch to blast out a wall.

Go through it and get the Power Plus from the big chest. Use it now to

increase your attack power by 1 (like leveling up, only instantly). Flip

and take the pipe you passed to reach Outskirts B1. Head left and use

Luigi to Super Jump over the wall. Bingo!



8) Chapter 7- Head to Flopside and through the path by flipping. Head right

to the Heart Pillar.





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[M9]





*Catch Cards*





This is a new way of keeping track of enemies in the game and being able

to better attack them. Instead of the Peekaboo badge in PM that revealed

enemies’ HP or Goombella’s Tattle ability in TTYD that kept track of enemy

data and HP, you collect Catch Cards hidden within levels, through card

shops in Flipside & Flopside, or by using Catch Cards or Catch Card SPs

(found throughout the levels) on enemies to capture their cards. There are

256 cards to be found. Some cards are more rare than others, and some are

not of enemies, but of characters in this game or Mario games past that

are really just "rare" collectibles. Cards found throughout levels are

incorporated in the walkthrough.



The Flipside card shop is found by bombing the cracked wall at far right

on the first floor and flipping to head through the hole. In Flopside, it’s

right in the first area.



Here is a checklist:





1) Goomba- Chapter 1-1

2) Dark Goomba- Pit of 100 Trials (Flopside)

3) Spiked Goomba- Chapter 1-3

4) Dark Spiked Goomba- Pit of 100 Trials (Flopside)

5) Paragoomba- Chapter 1-2

6) Dark Paragoomba- Pit of 100 Trials (Flopside)

7) Gloomba- Chapter 3-1

8) Headbonk Goomba- Pit of 100 Trials (Flipside)

9) Dark Headbonk Goomba- Pit of 100 Trails (Flopside)

10) Koopa Troopa- Chapter 1-2

11) Mega Koopa- Shop (100 points)

12) Dark Koopa- Pit of 100 Trials (Flopside)

13) Koopatrol- Chapter 8-1

14) Dark Koopatrol- Pit of 100 Trials (Flopside)

15) Paratroopa- Chapter 1-2

16) Dark Paratroopa- Pit of 100 Trials (Flopside)

17) Buzzy Beetle- Chapter 1-4

18) Spiketop- Chapter 5-3

19) Dark Spiketop- Pit of 100 Trials (Flopside)

20) Parabuzzy- Chapter 7-3

21) Spiked Parabuzzy- Chapter 7-3

22) Stone Buzzy- Chapter 5-2

23) Dark Stone Buzzy- Pit of 100 Trials (Flopside)

24) Spiny- Chapter 3-3

25) Dark Spiny- Pit of 100 Trials (Flopside)

26) Lakitu- Chapter 3-3

27) Dull Bones- Chapter 7-1

28) Dark Dull Bones- Pit of 100 Trials (Flopside)

29) Dry Bones- Chapter 8-1

30) Hammer Bro- Chapter 8-2

31) Dark Hammer Bro- Chapter 8-1

32) Boomerang Bro- Chapter 8-1

33) Dark Boomerang Bro- Pit of 100 Trials (Flopside)

34) Fire Bro- Chapter 8-2

35) Dark Fire Bro- Pit of 100 Trials (Flopside)

36) Magikoopa- Chapter 3-1

37) Dark Magikoopa- Pit of 100 Trials (Flopside)

38) Koopa Striker- Chapter 3-3

39) Troopa Striker- Chapter 8-2

40) Soopa Striker- Chapter 8-3

41) Dark Striker- Pit of 100 Trials (Flopside)

42) Clubba- Chapter 5-2

43) Dark Clubba- Pit of 100 Trials (Flopside)

44) Squiglet- Chapter 1-1

45) Squig- Chapter 1-1

46) Squog- Flipside

47) Squoinker- Pit of 100 Trials (Flipside)

48) Dark Squiglet- Pit of 100 Trials (Flopside)

49) Spoing-Oing- Flipside B1

50) Boing-Oing- Chapter 4-2

51) Zoing-Oing- Chapter 8-4

52) Dark Spoing-Oing- Pit of 100 Trials (Flopside)

53) Boomboxer- Chapter 1-3

54) Beepboxer- Chapter 4-2

55) Blastboxer- Chapter 8-4

56) Dark Boomboxer- Pit of 100 Trials (Flopside)

57) Piranha Plant- Chapter 1-1

58) Putrid Piranha- Chapter 5-2

59) Frost Piranha- Chapter 7-1

60) Crazee Dayzee- Chapter 4-3

61) Amazy Dayzee- Chapter 5-2

62) Dark Dayzee- Pit of 100 Trials (Flopside)

63) Fuzzy- Chapter 4-2

64) Pink Fuzzy- Chapter 8-4

65) Dark Fuzzy- Pit of 100 Trials (Flopside)

66) Pokey- Chapter 5-2

67) Poison Pokey- Chapter 8-4

68) Dark Pokey- Pit of 100 Trials (Flopside)

69) Cheep-Cheep- Chapter 3-2

70) Blooper- Chapter 3-2

71) Bittacuda- Chapter 3-2

72) Jawbus- Chapter 1-3

73) Rawbus- Chapter 5-2

74) Dark Jawbus- Pit of 100 Trials (Flopside)

75) Gawbus- Chapter 8-3

76) Spania- Chapter 5-3

77) Dark Spania- Pit of 100 Trials (Flopside)

78) Cursya- Chapter 2-4

79) Back Cursya- Chapter 3-1

80) Tech Cursya- Chapter 5-2

81) Heavy Cursya- Chapter 8-1

82) Reversya Cursya- Chapter 8-4

83) Dark Cursya- Pit of 100 Trials (Flopside)

84) Dark Tech Cursya- Pit of 100 Trials (Flopside)

85) Dark Heavy Cursya- Pit of 100 Trials (Flopside)

86) Dark Reversya Cursya- Pit of 100 Trials (Flopside)

87) Swooper- Chapter 2-4

88) Cherbil- Chapter 1-3

89) Ice Cherbil- Chapter 7-3

90) Poison Cherbil- Chapter 3-3

91) Dark Cherbil- Pit of 100 Trials (Flopside)

92) Boo- Chapter 2-4

93) Dark Boo- Chapter 7-2

94) Dark Dark Boo- Pit of 100 Trials (Flopside)

95) Atomic Boo- Chapter 2-4

96) Growmeba- Chapter 2-1

97) Blomeba- Chapter 3-1

98) Chromeba- Chapter 8-4

99) Dark Gowmeba- Pit of 100 Trials (Flopside)

100) Mister I- Chapter 8-3

101) Red I- Chapter 8-3

102) Chain Chomp- Chapter 3-4

103) Red Chomp- Pit of 100 Trials (Flipside)

104) The Underchomp- Map # 41

105) Dark Chomp- Pit of 100 Trials (Flopside)

106) Bald Cleft- Chapter 1-3

107) Moon Cleft- Chapter 5-2

108) Dark Cleft- Pit of 100 Trials (Flopside)

109) Shlurp- Chapter 2-1

110) Shlorp- Chapter 5-1

111) Dark Shlurp- Pit of 100 Trials (Flopside)

112) Thwomp- Shop

113) Spiny Tromp- Shop

114) Spiky Tromp- Shop

115) Bullet Bill- Chapter 3-1

116) Bullet Bill Blaster- 3-1

117) Ruff Puff- Chapter 7-3

118) Dark Ruff Puff- Pit of 100 Trials (Flopside)

119) Lava Bubble- Chapter 7-1

120) Tileoid G- Chapter 3-3

121) Tileoid B- Chapter 3-3

122) Tileoid R- Chapter 4-4

123) Tileoid Y- Chapter 4-4

124) Dark Tileoid- Pit of 100 Trials (Flopside)

125) Meowbomb- Chapter 4-4

126) PatrolMeow- Chapter 4-4

127) AirMeow- Chapter 4-4

128) SupriseMeow- Chapter 4-4

129) Big Meow- Shop

130) Meowmaid- Shop

131) SecuriMeow- Shop

132) Jellien- Chapter 4-1

133) Foton- Chapter 4-1

134) Warpid- Chapter 4-3

135) Eeligon- Chapter 4-3

136) Hooligon- Chapter 4-2

137) Dark Eeligon- Pit of 100 Trials (Flopside)

138) Longator- Chapter 4-2

139) Longadile- Chapter 8-3

140) Dark Longator- Pit of 100 Trials (Flopside)

141) Barribad- Chapter 4-4

142) Sobarribad- Chapter 8-3

143) Dark Barribad- Pit of 100 Trials (Flopside)

144) Pigarithm- Chapter 4-4

145) Hogarithm- Chapter 8-3

146) Dark Pigarithm- Pit of 100 Trials (Flopside)

147) Choppa- Chapter 4-2

148) Copta- Chapter 8-4

149) Dark Choppa- Pit of 100 Trials (Flopside)

150) Muth- Chapter 8-1

151) Mega Muth- Chapter 8-4

152) Dark Muth- Pit of 100 Trials (Flopside)

153) Floro Sapiem- Chapter 5-4

154) Floro Cragnien- Chapter 5-4

155) Ninjoe- Chapter 6-1

156) Ninjohn- Chapter 6-1

157) Ninjerry- Chapter 6-1

158) Dark Ninjoe- Pit of 100 Trials (Flopside)

159) Underhand- Map # 39

160) Skellobit- Chapter 7-4

161) Spiky Skellobit- Chapter 7-4

162) Dark Skellobit- Pit of 100 Trials (Flopside)

163) Dark Spike Skellobit- Pit of 100 Trials (Flopside)

164) Skellobomber- Chapter 7-4

165) Skellobait- Chapter 7-4

166) Spike Skellobait- Chapter 7-4

167) Red Magiblot- Chapter 8-3

168) Blue Magiblot- Chapter 8-3

169) Yellow Magiblot- Chapter 8-3

170) Dark Magiblot- Pit of 100 Trials (Flopside)

171) Megabyte- Chapter 1-3

172) Gigabyte- Chapter 7-4

173) Dark Megabyte- Pit of 100 Trials (Flopside)

174) Dark Mario- Pit of 100 Trials (Flopside)

175) Dark Luigi- Pit of 100 Trials (Flopside)

176) Dark Peach- Pit of 100 Trials (Flopside)

177) Dark Bowser- Pit of 100 Trials (Flopside)

178) Zombie Shroom- Chapter 1-3

179) Ghoul Shroom- Chapter 8-4

180) Fracktrail- Map # 10

181) Wracktail- Shop

182) Frackle- Shop

183) Wrackle- Shop

184) Big Blooper- Map # 20

185) Francis- Map # 24

186) King Croacus- Map # 37

187) Bonechill- Map # 45

188) Count Bleck- Map # 48

189) Nastasia- Map # 46

190) O’Chunks- Map # 5

191) Mimi- Map # 15

192) Mr. L- Map # 27

193) Brobot- Map # 28

194) Brobot L-Type- Map # 8

195) Dimentio- Map # 22

196) Super Dimentio- Map # 47

197) Merlon- Flipside

198) Nolrem- Flopside 3rd Floor

199) Merluvlee- Flipside

200) Merlee- Flipside 3rd Floor

201) Bestovius- Map # 6

202) Watchitt- Chapter 2-1

203) Merlumina- Map # 11

204) The Interned- Flipside B1

205) The Interchet- Flipside B1

206) Welderberg- Map # 2

207) Red & Green- Green’s House

208) Gnip- Map # 14

209) Gnaw- Shop

210) Squirps- Map # 25

211) Flint Cragley- Map # 31

212) Hornfels & Monzo- Map # 35

213) King Sammer- Map # 4

214) Sammer Guy- Shop

215) Small Sammer Guy- Shop

216) Big Sammer Guy- Shop

217) Luvbi- Map # 44

218) Jaydes- Map # 38

219) Grambi- Map # 43

220) Whacka- Shop (300 points)

221) Mario- Pit of 100 Trials (Flopside)

222) Luigi- Pit of 100 Trials (Flopside)

223) Peach (1)- Pit of 100 Trials (Flopside)

224) Peach (2)- Chapter 3-3

225) Peach (3)- Chapter 6-1

226) Bowser (1)- Pit of 100 Trials (Flopside)

227) Bowser (2)- Chapter 5-1

228) Tippi- Pit of 100 Trials (Flipside)

229) Thoreau- Pit of 100 Trials (Flipside)

230) Boomer- Pit of 100 Trials (Flipside)

231) Slim- Pit of 100 Trials (Flipside)

232) Thudley- Pit of 100 Trials (Flipside)

233) Carrie- Pit of 100 Trials (Flipside)

234) Fleep- Pit of 100 Trials (Flipside)

235) Cudge- Pit of 100 Trials (Flipside)

236) Dottie- Pit of 100 Trials (Flipside)

237) Barry- Flopside

238) Dashell- Pit of 100 Trials (Flipside)

239) Piccolo- Flopside

240) Tiptron- Map # 23

241) Goombario- Pit of 100 Trials (Flopside)

242) Kooper- Pit of 100 Trials (Flopside)

243) Bombette- Pit of 100 Trials (Flopside)

244) Parakarry- Pit of 100 Trials (Flopside)

245) Bow- Pit of 100 Trials (Flopside)

246) Watt- Pit of 100 Trials (Flopside)

247) Sushie- Pit of 100 Trials (Flopside)

248) Lakilester- Pit of 100 Trials (Flopside)

249) Goombella- Sammer Guy Tournament/Duel of 100

250) Koops- Sammer Guy Tournament/Duel of 100

251) Madame Flurrie- Sammer Guy Tournament/Duel of 100

252) Yoshi- Sammer Guy Tournament/Duel of 100

253) Vivian- Sammer Guy Tournament/Duel of 100

254) Admiral Bobbery- Sammer Guy Tournament/Duel of 100

255) Ms. Mowz- Sammer Guy Tournament/Duel of 100

256) Toad- Shop





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[M10]



*Side Quests*







Tiptron

After finishing Chapter 8, even though Tippi is gone, you can replace her

using technology. With a hefty 999 coins in your bank, head to Chapter 3-4

and visit Francis. Talk to him to buy Tiptron. She is a robot butterfly

that is basically an exact clone of Tippi.





Pit of 100 Trials

There are two located in this game, one in Flipside, the other in Flopside.

Naturally, the first one is easier than the second. You don't need anything

to start, but it's best to be at least at level 14 and have a lot of healing

items on hand.



Flipside:

In the basement level at right, use Luigi to super jump and reach a switch.

If you flip here, you'll find that pipe-making guy. Pay 100 coins to build a

pipe from the second floor (appears at left in the main district of

Flipside). The goal is to defeat random enemies in 5 minutes to uncover a

key and use it to continue to the next floor. You may get lucky and find the

key in the first enemy you beat...or you may die of frustration finding it in

the hands of the very last enemy in the room. Every tenth level holds a

chest with a rare card and the option to exit back. The final reward is

Dashell, a new Pixl. Here's a rewards chart:



10th Floor- Card # 288- Tippi

20th Floor- Card # 299- Thoreau

30th Floor- Card # 230- Boomer

40th Floor- Card # 231- Slim

50th Floor- Card # 232- Thudley

60th Floor- Card # 233- Carrie

70th Floor- Card # 234- Fleep

80th Floor- Card # 235- Cudge

90th Floor- Card # 236- Dottie

100th Floor- Dashell- fight Wracktail using Luigi, hop on the back and super

jump on the antenna



Flopside:

Need to have finished Flipside's Pit first. Should be at least at level 35.

Very, very tough pit. The goals are the same as before and you'll get a rare

card on every tenth floor as usual. To add insult to injury, you get NOTHING

for beating the pit the first time around. You must go through it a second

time (grrr...) to win a stash of rare cards, including the Mario card, which

gives you the ability to use 3D with no time limit. Here's a rewards chart:



10th Floor- Card # 238- Dashell

20th Floor- Card # 241- Goombario

30th Floor- Card # 242- Kooper

40th Floor- Card # 234- Bombette

50th Floor- Card # 244- Parakarry

60th Floor- Card # 245- Bow

70th Floor- Card # 246- Watt

80th Floor- Card # 247- Sushie

90th Floor- Card # 248- Lakilester

100th Floor- must do over first time; second time, defeat Dark Luigi (use

Bowser and Barry), Dark Peach (same), Dark Bowser (same), and Dark Mario

(same)





Sammer Guy Tournament, Duel of 100

I guess the Sammers were able to survive and rebuild. After finishing

Chapter 8, you can compete in a tournament that is basically an extension of

the fights you completed in Chapter 6. It's best for you to be at least

level 25. To start, enter chapter 6 through the doors atop Flipside Tower to

begin. Use Bowser and Barry often and obviously don't jump on their heads if

spiked. Some Sammer Guys can also flip between 2D and 3D, so blast them with

fire when they appear. You win 7 rare Catch Cards.



Piccolo- optional Pixl

After finishing Chapter 5, find Merlee on the second floor of Flopside (look

for the shop with a crystal ball sign) and talk to her by standing beside her

(not across). Take the pipe to Flipside, and talk to Merluvlee in the same

type shop, then head through the first door atop the tower and find Bestovius

in Chapter 1-1. Talk to him, then use the Return Pipe and re-enter the door

to Chapter 1-2. Find Watchitt's house and talk to him to get Paper. Take

the Return pipe and re-enter the same door AGAIN to Chapter 1-4. Navigate

the level all the way to the end with the star block and talk to Merlumina

(more like sleep during her blabbering) to receive the Autograph, then hit

the star block to return to Flipside. Head back to Chapter 1-2 and give the

Autograph to Watchitt for the You-Know-What (looks like a disc). Take that

to Bestovius in Chapter 1-1 to get the Training Machine (looks like a Game

Boy Advance-Bestovius must have the "advanced" Nintendo DS, LOL!). Take it

to Merluvlee in Flipside to get the Crystal Ball and (FINALLY!) take that to

Merlee back in Flopside to get a key. Go to Flopside and take the down

elevator to the first floor. Flip and take the secret path left, then drop

through the hole by the card shop and into the hidden area of Flopside (the

other side of the gates). Head through the locked door and open the chest

for the new Pixl, Piccolo. He's a musical Pixl that will provide personal

entertainment (he also unlocks things and changes sound effects).



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

[M11]



*Arcade*





This is the most fun I had with this game! Located in the first basement

level of Flipside. Look for a flashy coffee shop and flip once inside, then

take the pipe. Talk to The Interned to exchange coins for game tokens.

Here’s a currency list:



1 token = 3 coins

5 tokens = 15 coins

10 tokens = 30 coins

50 tokens = 150 coins



Every 10 000 points nets you a single token returned. And the games are:







Forget Me Not (20 rounds)



Cost: 10 tokens



Basics: Flip panels by pointing the Wiimote and pressing A. Match two panels

for a pair. Clear all panels to move up a round. Mess up three times in a

single round and it's game over. Random cards hold Mushrooms, which clears

one X (mess-up) and Stars, which briefly flips the cards over.



Strategies: Just keep track of each symbol on the card on the first flip-over.

Basically, it’s the card game Memory. Sometimes the cards get flipped around,

so pay attention. When you get a Star, memorize the cards! I try to memorize

2-3 pairs at once, then hope for a Star!







Mansion Patrol (10 rounds)



Cost: 10 tokens



Basics: Point the Wiimote and fire lasers at the Boos with A. They will gather

at increasingly faster paces, so act fast before they move close and "boo" you.

You start with three lives. Mess up them all and it's game over.



Strategies: Basically a shooting gallery. Hope your thumb doesn’t get

blistered. The white Boos are slower than the Dark Boos, so hit the Dark ones

first. If you hit several Boos in a row without missing, you get more points.

Also, look for a Boo carrying a Toad and zap that Boo to free him, earning you

more points, and either a Mushroom (for an extra life) or a Star (for a

temporarily snazzier weapon that zaps ghosts without pressing A). Shoot the

Atomic Boo for more points (he's slower, so make sure to zap the Boos around

them).







Tilt Island (20 rounds)



Cost: 10 tokens



Basics: Tip the Wiimote to dodge enemies and grab the items as Mario

balances himself on a tipsy teeter-totter. Tip Mario too far off the ledge and

you lose a life. Get hit three times and it’s game over.



Strategies: Flowers allow you to spin and nab enemies; Stars zap all enemies

and give you more points; Mushrooms give you an extra life. Keep collecting

dessert items (Peachy Peach, Parfait, Ice Cream) to move up a round.







Hammer Whacker



Cost: 20 tokens, must have Gold Card- to collect the Gold Card, flip in the

Flopside coffee shop and open the chest



Basics: Swing the Wiimote downwards when a big shell approaches Mario to boot

it back and hit the Koopa. Shells can come up to 5 at once. Hit them with good

timing, the closer they are to Mario without getting the hit, the more points

you get. Three hits against you and it’s game over. There are 100 rounds total.



Strategies: Keep track of the number of shells coming at you and let them get

as close to Mario as possible to earn more points.





My High Scores



Please believe me...this is all true! I'll update as I get better scores.



Forget Me Not- 477 000

Mansion Patrol- 612 920

Tilt Island- 612 920

Hammer Whacker- 813 000





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[M12]



*Maps*



Maps are purchased in Flopside's second basement level (B2). Flip and head

into the watery area and swim out to the land on the other side. Talk to the

guy there to buy them individually. After the first twelve maps, you will

uncover more. They are found on the game/pause menu. You'll need the Pixl

Fleep to uncover the maps' treasures. Each map shows an area of a level with

a red X (though not on the game screen, only the map). Go to that area, use

Fleep to flip the X spot, and collect your prize. There are 48 maps total.

Here's a list:



1) Where: Flipside, 3rd Floor

Prize: Gold Bar

Cost: 20 coins

How: Above the bush, fourth from right



2) Where: Hall of Mirrors, Flipside 1st Floor, flip and head through the

hidden path, then down another & through the door

Prize: Welderberg card

Cost: 60 coins

How: Just over the far left stained glass window



3) Where: Flipside, Basement Level 1

Prize: Ultra Shroom Shake

Cost: 30 coins

How: Outside the Itty Bits shop, between the first two windows



4) Where: Flipside B1, Arcade

Prize: King Sammer card

Cost: 110 coins

How: In the coffee shop, flip and take the new pipe, on the sign at

left



5) Where: Flopside, 3rd Floor

Prize: O'Chunks card

Cost: 80 coins

How: Head right to the black blocks, just right of the vines over the

bush



6) Where: Chapter 1-1

Prize: Bestovius card

Cost: 20 coins

How: Head right, on the window



7) Where: Chapter 1-2

Prize: Golden Leaf

Cost: 50 coins

How: Head left to a mountain, hop on the first ledge



8) Where: Chapter 1-2

Prize: Brobot L-Type card

Cost: 70 coins

How: Past the city, take the pipe before the bridge, in Green's house

in the background, on the picture



9) Where: Chapter 1-3

Prize: Gold Bar x3

Cost: 40 coins

How: Head right and take the second door, head right, across the rock

in the picture



10) Where: Chapter 1-3

Prize: Fracktail card

Cost: 40 coins

How: Head through the first door at right, go right and through the

next two doors, jump up to the platforms at left and through the

following door, at the statue picture at left



11) Where: Chapter 1-4

Prize: Merlumina card

Cost: 70 coins

How: At the very end of the dungeon, over the second to last stair

before the star block



12) Where: Chapter 2-1

Prize: Shooting Star

Cost: 20 coins

How: Next to the star block at the end of the level



13) Where: Chapter 2-3

Prize: Catch Card SP

Cost: 50 coins

How: At right, on the window



14) Where: Chapter 2-2

Prize: Gnip card

Cost: 50 coins

How: Inside the house, upstairs, behind the curtain, take the door, on

the next staircase



15) Where: Chapter 2-3

Prize: Mimi card

Cost: 100 coins

How: Right through the door



16) Where: Chapter 2-4

Prize: Gold Bar x3

Cost: 30 coins

How: Downstairs, flip, go behind them



17) Where: Chapter 2-4

Prize: Dried Shroom

Cost: 50 coins

How: At the end of the level, in the women's bathroom



18) Where: Chapter 3-1

Prize: Back Cursya card

Cost: 10 coins

How: Head far right, over the red pipes



19) Where: Chapter 3-1

Prize: Ultra Shroom Shake

Cost: 90 coins

How: Head right, drop in between the red pipes, head right



20) Where: Chapter 3-2

Prize: Big Blooper card

Cost: 80 coins

How: Swim right, flip and take the pipe, go right past the first

tentacle and whirlpool



21) Where: Chapter 3-2

Prize: Power Plus

Cost: 180 coins

How: Swim right, flip and take the pipe, go right all the way to a

wall, get up on land, on the painting



22) Where: Chapter 3-3

Prize: Dimentio card

Cost: 130 coins

How: Use Luigi to climb the tree, enter the first pipe, take the door,

super jump a few times upwards



23) Where: Chapter 3-4

Prize: Tiptron card

Cost: 230 coins

How: In the castle, take the next door, go right all the way through

the last door, flip and take the stairs up and through the door, head

left and through the first door, use Carrie to cross the spikes, take

the next two doors, use BigMeow



24) Where: Chapter 3-4

Prize: Francis card

Cost: 40 coins

How: In the castle, take the next door, go right all the way through

the last door, flip and take the stairs up and through the door, go

left and through the second door, take the bridge and head through the

door, take the next door after that, use BigMeow



25) Where: Chapter 4-2

Prize: Squirps card

Cost: 30 coins

How: Go right and drop down



26) Where: Chapter 4-2

Prize: Hooligon card

Cost: 70 coins

How: Head right and take the second door, jump right and through the

next star door (not green), head right and upwards, take the door



27) Where: Chapter 4-3

Prize: Mr. L card

Cost: 80 coins

How: Head right and take the big door, go right and through the black

hole, go up and right, take the blue hole behind the blocks in the

upper right, head right



28) Where: Chapter 4-4

Prize: Brobot card

Cost: 90 coins

How:



29) Where: Chapter 4-4

Prize: HP Plus

Cost: 80 coins

How:



30) Where: Chapter 5-1

Prize: Muth card

Cost: 120 coins

How: Head left



31) Where: Chapter 5-1

Prize: Flint Cragley card

Cost: 10 coins

How: Head right and through the door, go right and take the pipe, head

right and through the next pipe, then the next one



32) Where: Chapter 5-2

Prize: Fire Burst

Cost: 20 coins

How: Head right and through the door, head right and jump on the high

pipe



33) Where: Chapter 5-2

Prize: Ultra Shroom Shake

Cost: 110 coins

How: Head right and through the door, go right and jump on the high

pipe, take it, then jump to the volcano



34) Where: Chapter 5-3

Prize: Shooting Star

Cost: 70 coins

How: Head right and through the pipe, drop down and through the door,

take the mine cart and head through the door, head right and through

the next door



35) Where: Chapter 5-3

Prize: Hornfels & Monzo card

Cost: 60 coins

How: Head right and take the pipe, drop down and go right through the

last pipe, head right and spring up over the blocks, take the door,

ride the mine cart



36) Where: Chapter 5-4

Prize: Poison Shroom

Cost: 140 coins

How: Head right and drop down, take the pipe, drop down again and head

right, flip and drop through the hole, take the pipe, head through the

right door, take the pipe



37) Where: Chapter 5-4

Prize: King Croacus card

Cost: 60 coins

How: Head right and take the door, then the next one (using the Floro

Sprout), on the picture



38) Where: Chapter 7-1

Prize: Jaydes card

Cost: 70 coins

How: Head right, above the fountain



39) Where: Chapter 7-1

Prize: Underhand card

Cost: 80 coins

How: Head right and through the door, head right and through the next

door, swim across



40) Where: Chapter 7-2

Prize: Trial Stew

Cost: 80 coins

How: Head right through the door, head to the top and take the door,

then take the middle door, head to the top and through that door, take

the leftmost door



41) Where: Chapter 7-2

Prize: The Underchomp card

Cost: 70 coins

How: At the end of the level, next to the star block



42) Where: Chapter 7-3

Prize: Gold Bar x3

Cost: 150 coins

How: Head to the top of Stair 4, head left and flip, take the hidden

path, head through the door.



43) Where: Chapter 7-4

Prize: Grambi card

Cost: 90 coins

How: Head right and ride the cloud up, go through the door, take the

next door at right, hit the ! switch and ride, on the last pillar



44) Where: Chapter 7-4

Prize: Luvbi card

Cost: 100 coins

How: Head right and ride the cloud up, go through the door, take the

next door at right, hit the ! switch and ride, head into the building

there, on the second arch



45) Where: Chapter 7-4

Prize: Bonechill card

Cost: 190 coins

How: Head right and ride the cloud up, go through the door, take the

up elevator and head through the door, head right and over the bridge,

take the door, head right



46) Where: Chapter 8-1

Prize: Nastasia card

Cost: 160 coins

How: Head right and through the door, then through the next one, go

upstairs and through the second door, as Luigi, super jump to the

platform over the Red I, take the door and go left



47) Where: Chapter 8-3

Prize: Super Dimentio card

Cost: 200 coins

How: Head right all the way over the stairs to the second mirror room



48) Where: Chapter 8-4

Prize: Count Bleck card

Cost: 90 coins

How: At the end of the level, next to the star block



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[M13]



*Recipes*



Here's a complete list of all 96 recipes with the easiest combination of

ingredients to use. If you goof up, you receive a Mistake (oddly enough, a

recorded recipe!). There are two bakeries: one in Flipside on the first

floor that only bakes with 1 ingredient and one in Flopside on the first

floor that uses 2. Remember that some recipes are required for further

recipes.





Awesome Snack

Ingredients: Cake Mix + Fresh Veggie

Effect: 5 HP, cures poison



Berry Snow Bunny

Ingredients: Snow Bunny + Pink Apple

Effect: Freezes enemies



Block Meal

Ingredient: Block Block

Effect: Invincibility



Chocolate Cake

Ingredients: Mild Cocoa Bean + Cake Mix

Effect: 15 HP, cures poison



Choco Pasta Dish

Ingredients: Mild Cocoa Bean + Fresh Pasta Bunch

Effect: 5 HP, cures poison



Couple's Cake

Ingredients: Snow Bunny + Berry Snow Bunny

Effect: Random, good effect



Dangerous Delight

Ingredient: Poison Shroom

Effect: Not good!



Dayzee Syrup

Ingredient: Dayzee Tear

Effect: Doubles attack power, slow HP healing



Dyllis Breakfast

Ingredients: Shroom Shake + Spicy Soup

Effect: 15 HP, cures poison



Dyllis Deluxe

Ingredients: Shroom Steak + Gorgeous Steak

Effect: 90 HP, cures poison



Dyllis Dinner

Ingredients: Fried Shroom Plate + Meat Pasta Dinner

Effect: 30 HP, cures poison



Dyllis Dynamite

Ingredients: Egg Bomb + Dyllis Breakfast

Effect: Attacks enemies



Dyllis Lunch

Ingredients: Fried Shroom Plate + Spaghetti Plate

Effect: 20 HP, cures poison



Dyllis Special

Ingredients: Roast Shroom Dish + Fruity Hamburger

Effect: 60 HP, cures poison



Egg Bomb

Ingredients: Fire Burst + Big Egg

Effect: Attacks enemies



Electro Pop

Ingredient: Thunder Rage

Effect: Electricity attack



Emergency Ration

Ingredients: Fire Burst + Shroom Shake

Effect: 10 HP, cures poison (50 HP in Pit of 100 Trials)



Fried Egg

Ingredient: Big Egg

Effect: 15 HP, cures poison



Fried Shroom Plate

Ingredient: Shroom Shake

Effect: 15 HP, cures poison



Fruit Parfait

Ingredients: Peachy Peach + Snow Cone

Effect: Freezes and attacks enemies



Fruity Cake

Ingredients: Peachy Peach + Mushroom Crepe

Effect: 15 HP, cures poison



Fruity Hamburger

Ingredients: Power Steak + Keel Mango

Effect: 25 HP, cures poison



Fruity Punch

Ingredients: Peachy Peach + Keel Mango

Effect: 15 HP, cures poison



Fruity Shroom

Ingredients: Peachy Peach + Shroom Shake

Effect: 15 HP, cures poison



Gingerbread House

Ingredients: Chocolate Cake + Mousse

Effect: 30 HP, cures poison



Golden Choco-Bar

Ingredients: Mild Cocoa Bean + Golden Leaf

Effect: 25 HP, cures poison



Golden Meal

Ingredient: Gold Bar

Effect: 1 HP, cures poison



Gorgeous Steak

Ingredients: Power Steak + Hamburger

Effect: 25 HP, cures poison



Gradual Syrup

Ingredients: Long-Last Shake + Peachy Peach

Effect: Slowly recovers HP



Hamburger

Ingredient: Power Steak

Effect: 20 HP, cures poison



Healthy Salad

Ingredient: Fresh Veggie

Effect: 15 HP, cures poison



Heartful Cake

Ingredients: Cake Mix + Lovely Chocolate

Effect: Slowly recovers HP



Heavy Meal

Ingredients: Honey Jar + Honey Candy

Effect: Slows movement



Herb Tea

Ingredient: Smelly Herb

Effect: 7 HP, cures poison



Honey Candy

Ingredient: Honey Jar

Effect: 12 HP, cures poison



Honey Shroom

Ingredients: Shroom Shake + Honey Jar

Effect: 10 HP, cures poison



Honey Super

Ingredients: Super Shroom Shake + Honey Jar

Effect: 20 HP, cures poison



Horsetail Tart

Ingredients: Horsetail + Cake Mix

Effect: 12 HP, cures poison



Hot Dog

Ingredients: Power Steak + Fresh Veggie

Effect: 20 HP, cures poison



Ink Pasta Dish

Ingredients: Inky Sauce + Fresh Pasta Bunch

Effect: 25 HP, cures poison



Inky Soup

Ingredient: Inky Sauce

Effect: 15 HP, cures poison



Koopa Dumpling

Ingredients: Cake Mix + Turtley Leaf

Effect: Halves damage taken



Koopa Pilaf

Ingredients: Turtley Leaf + Horsetail

Effect: Halves damage taken temporarily



Koopa Tea

Ingredient: Turtley Leaf

Effect: Halves damage taken temporarily



Koopasta Dish

Ingredients: Turtley Leaf + Fresh Pasta Bunch

Effect: Halves damage taken temporarily



Love Noodle Dish

Ingredients: Lovely Chocolate + Fresh Pasta Bunch

Effect: Doubles attack power temporarily, halves damage taken, paralyzes

enemies



Love Pudding

Ingredients: Big Egg + Lovely Chocolate

Effect: Random, good effect



Lovely Chocolate

Ingredients: Mild Cocoa Bean + Fire Burst

Effect: Doubles attack power temporarily, halves damage taken, shocks

enemies



Luxurious Set

Ingredients: Dyllis Dinner + Fried Shroom Plate

Effect: 30 HP, cures poison



Mango Juice

Ingredient: Keel Mango

Effect: 10 HP, cures poison



Mango Pudding

Ingredient: Big Egg + Keel Mango

Effect: 20 HP, cures poison



Meat Pasta Dish

Ingredient: Power Steak + Fresh Pasta Bunch

Effect: 18 HP, cures poison



Megaton Dinner

Ingredient: POW Block

Effect: Earthquake attack



Meteor Meal

Ingredient: Shooting Star

Effect: Celestial attack



Miracle Dinner

Ingredient: Mystery Box

Effect: 1 HP, cures poison



Mistake

Ingredient: Goof up

Effect: 1 HP, cures poison



Mistake (SH)

Ingredient: Sleepy Sheep

Effect: Makes enemies fall asleep



Mixed Shake

Ingredients: Peach Juice + Mango Juice

Effect: 20 HP, cures poison



Mousse

Ingredients: Cake Mix + Big Egg

Effect: 15 HP, cures poison



Mushroom Crepe

Ingredients: Shroom Shake + Cake Mix

Effect: 20 HP, cures poison



Odd Dinner

Ingredients: Fried Shroom Plate + Poison Shroom

Effect: 2 HP, cures poison



Omelette Plate

Ingredients: Big Egg + Horsetail

Effect: 20 HP, cures poison



Peach Juice

Ingredient: Peachy Peach

Effect: 12 HP, cures poison



Peach Tart

Ingredients: Peachy Peach + Cake Mix

Effect: 15 HP, cures poison



Primordial Dinner

Ingredients: Primordial Fruit + Shroom Shake

Effect: 15 HP, cures poison



Roast Horsetail

Ingredient: Horsetail

Effect: 15 HP, cures poison



Roast Shroom Dish

Ingredient: Super Shroom Shake

Effect: 30 HP, cures poison



Roast Whacka Bump

Ingredient: Whacka Bump

Effect: 5 HP, cures poison



Sap Muffin

Ingredients: Sap Soup + Cake Mix

Effect: 20 HP, cures poison



Sap Syrup

Ingredient: Sap Soup

Effect: halves damage taken temporarily, slowly recovers HP



Shroom Broth

Ingredients: Shroom Shake + Smelly Herb

Effect: 15 HP, cures poison



Shroom Cake

Ingredients: Super Shroom Shake + Cake Mix

Effect: 30 HP, cures poison



Shroom Choco-Bar

Ingredients: Mild Cocoa Bean + Shroom Shake

Effect: 15 HP, cures poison



Shroom Delicacy

Ingredients: Shroom Shake + Dayzee Tear

Effect: 10 HP, cures poison



Shroom Pudding

Ingredients: Big Egg + Shroom Shake

Effect: 25 HP, cures poison



Shroom Steak

Ingredient: Ultra Shroom Shake

Effect: 70 HP, cures Poison



Sky Juice

Ingredient: Blue Apple

Effect: 15 HP, cures poison



Slimy Extract

Ingredient: Slimy Shroom

Effect: Cures curses and poison



Snow Bunny

Ingredients: Snow Cone + Turtley Leaf

Effect: Freezes enemies



Snow Cone

Ingredient: Ice Storm

Effect: Freezes enemies



Space Food

Ingredients: Ice Storm + Shroom Shake

Effect: 10 HP, cures poison (50 HP in Outer Space)



Spaghetti Plate

Ingredient: Fresh Pasta Bunch

Effect: 15 HP, cures poison



Spicy Dinner

Ingredients: Big Egg + Hot Sauce

Effect: Doubles attack power temporarily



Spicy Pasta Dish

Ingredients: Hot Sauce + Fresh Pasta Bunch

Effect: Doubles attack power temporarily



Spicy Soup

Ingredient: Fire Burst

Effect: 8 HP, cures poison, revives Peach (within walkthrough)



Spit Roast

Ingredient: Bone-In Cut

Effect: Doubles attack power temporarily



Stamina Juice

Ingredients: Inky Sauce + Honey Jar

Effect: HP slowly recovers



Standard Chocolate

Ingredients: Mild Cocoa Bean + Poison Shroom

Effect: Slows down movement



Sweet Choco-Bar

Ingredients: Mild Cocoa Bean + Honey Jar

Effect: 5 HP, cures poison



Sweet Cookie Snack

Ingredient: Cake Mix

Effect: 10 HP, cures poison



Town Special

Ingredient: Primordial Fruit

Effect: 5 HP, cures poison



Trial Stew

Ingredients: Poison Shroom + Couples Cake

Effect: Reduces HP to 1



Veggie Set

Ingredients: Healthy Salad + Big Egg

Effect: 20 HP, cures poison



Volcano Shroom

Ingredients: Hot Sauce + Shroom Shake

Effect: Doubles attack power temporarily



Warm Cocoa

Ingredient: Mild Cocoa Bean

Effect: 10 HP, cures poison



Weird Extract

Ingredients: Peach Juice + Hot Sauce

Effect: Makes enemies fall asleep



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[M14]



*Shops*





All shops sell items, bought with coins. You can also sell items you don’t

want for coins and you can store and retrieve items at any store if your

inventory is full.





Flipside:



Shroom Shake- 30

Long-Last Shake- 30

Life Shroom- 100

Fire Burst- 20

Ice Storm- 40

Sleepy Sheep- 10

Courage Shell- 20

Star Medal- 50

Gold Bar- 100





Flopside:



Super Shroom Shake- 80

Ultra Shroom Shake- 300

Thunder Rage- 80

Stop Watch- 50

Mighty Tonic- 70

Volt Shroom- 30

Block Block- 50

Ghost Shroom- 88

Gold Medal- 500

Gold Bar x3- 300





Chapter 1-2:



Fire Burst- 7

POW Block- 60

Shroom Shake- 11

Long-Last Shake- 15

Life Shroom- 50

Sleepy Sheep- 25

Shell Shock- 8

Mighty Tonic- 50

Courage Shell- 35

Volt Shroom- 20





Chapter 5-1:



Fire Burst- 15

Ice Storm- 25

POW Block- 80

Shroom Shake- 25

Super Shroom Shake- 100

Life Shroom- 75

Sleepy Sheep- 30

Courage Shell- 8

Mystery Box- 3

Primordial Fruit- 22





Chapter 4-3:



Sweet Choco-Bar- 10

Shroom Choco-Bar- 50

Golden Choco-Bar- 100







Itty Bits Shops:



Need Dottie to find small doors in the backgrounds of levels.

Sells unique items.





Flipside Basement Level 1:



Cake Mix- 25

Big Egg- 25

Honey Jar- 20





Flopside Basement Level 1:

Fresh Pasta (Bunch)- 30

Power Steak- 35

Smelly Herb- 15





Chapter 5-1:

Just right of the first platform at the beginning



Keel Mango- 20

Mild Cocoa Bean- 20





Chapter 3-3:

Far right from the beginning



Peachy Peach- 25

Fresh Veggie- 20

Horsetail- 18





Chapter 7-4:

Jump from the platform that made the bridge, atop the left building



Hot Dog- 120

Hot Sauce- 20



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[M15]



*Secrets*





Here's some things in the game that you may not have known!





*To unlock the Hammer Whacker game in Flipside's arcade, flip in the

Flopside coffee shop (in B1) and open the chest for the Golden Card.



*To gain more experience points, head back to Chapter 5-4. Use Bowser to

flame the Sapiens that appear infinitely from the pipe.



*Another experience point trick is to buy lots of Star Medals and hit a

speed flower (found in Chapter 1-3 in the third item block), which triples

the Star Medals' value. Use them all within the time limit for 30 000

points each.



*Another (very fun) experience point trick is to buy lots of Shock Shells

in Flipside and in Chapter 8-4, use a Shock Shell and run alongside it

(using Dashell) to knock down all the enemies, gaining about 80 000 points

a try. Exit and come back to try it again.



*To gain more coins, head back to Chapter 5-2 with a big stock of Catch Card

SPs. Flip in the third room and catch the Amazey Dayzee. Exit and come back,

repeating this tactic. Return to Flopside's card shop and sell the cards for

lots of coins.



*Another coin trick is to buy Gold Bars for 100 coins each in Flipside and

sell them for 125 coins at the shop in Chapter 1-2.



*Another coin trick is to buy Shroom Shakes for 30 coins each in Flipside,

visit the bakery and have them made into Fried Shroom Plates, then sell them

for 35 coins each in Flipside.



*After finishing the game, take Peach to Flopside and enter the house left of

the bakery. Talk to the guy inside to get a new hairdo!



*Mimi twists her head around 360 degrees during the two battles with her, in

reference to the movie The Exorcist.



*From Daniel Goldberg: The Cragnon block sequence order can be found in the

village. Talk to the Crag by the bridge by a group of them and enter

"please" until he gives in and tells you the order.



*From Benjamin Arnold: if you talk to the guy at the begining of Chapter 5-1,

he tells you the first order to hit the blocks then if you talk to him again,

he will tell you the other order for a small price.



If you have any secrets for Super Paper Mario to add here, send me an e-mail.

Please include enough detail for me to try it on my own, and if it's legit,

I'll post it here with credit to you. You'll also make my Thank-Yous page.

Lucky you :oD





*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

[M16]



*FAQs & Other Oddities*



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: I'm at the end of chapter 2 where I have to get the pure heart to the

Pillar. I bombed the blocks that led to the pipe and I went right until

that wall. I have several question. =[

1. Do I stop at that block that is a different color from all the

others?

2. I don't seem to see a crack anywhere (I may be blind. x_x)

--from Rachel



A: My instructions seem accurate to me...At the dead end wall after taking

the pipe that you bomb with Boomer, flip to 3D with the A button, then

use Slim (press 1) to become skinny and slip through the crack in the

wall. The crack happens to be perfectly straight :o) Remember that

when I say "flip", I mean press A to flip into 3D mode, then "flip

back" means to flip back into 2D mode.



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: whats the code to get that vault open at merlee-- from holden



A: Use Slim to pass the electric barriers by standing still as they pass

by your ultra-thin body. At the door, use a keypad and (okay, cheater)

enter the numerical code 41262816.



**FOLLOW-UP**



Q: thanx, but where is that lil boy that i have to talk to so i can go

to OuTeR sPaCE?-- from holden



A: From my walkthrough: Head into Merlon's house and talk to him, then

head right and take the up elevator. Talk to a kid with a fishbowl

at left, then take the elevator back down. Head left and use the down

elevator there, then go right and take another down elevator. By the

waterhole, release the fish. BTW, the arcade is to your left (flip while

inside and take the pipe) if you want to play. Now, I hope you have 100

coins, otherwise you'll have to do some adventuring in past chapters to

rack up enough. Head back up to Flipside's main district and up to the

tower. Using the fishbowl as a space helmet (ingenious!), head through

the fourth door to Outer Space.



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: [paraphrased]: Where can I find the Pixl, Piccolo?-- from Courtney



A: Sorry, I forgot to add Piccolo under Side Quests! [note: now fixed).

After Chapter 5, find Merlee on the second floor of Flopside (look

for the shop with a crystal ball sign) and talk to her by standing

beside her (not across). Take the pipe to Flipside, and talk to

Merluvlee in the same type shop, then head through the first door

atop the tower and find Bestovius in Chapter 1-1. Talk to him, then

use the Return Pipe and re-enter the door to Chapter 1-2. Find

Watchitt's house and talk to him to get Paper. Take the Return pipe

and re-enter the same door AGAIN to Chapter 1-4. Navigate the level

all the way to the end with the star block and talk to Merlumina

(more like sleep during her blabbering) to receive the Autograph, then

hit the star block to return to Flipside. Head back to Chapter 1-2 and

give the Autograph to Watchitt for the You-Know-What (looks like a disc).

Take that to Bestovius in Chapter 1-1 to get the Training Machine (looks

like a Game Boy Advance-Bestovius must have the "advanced" Nintendo DS,

LOL!). Take it to Merluvlee in Flipside to get the Crystal Ball and

(FINALLY!) take that to Merlee back in Flopside to get a key. Go to

Flopside and take the down elevator to the first floor. Flip and take

the secret path left, then drop through the hole by the card shop and

into the hidden area of Flopside (the other side of the gates). Head

through the locked door and open the chest for the new Pixl, Piccolo.

He's a musical Pixl that will provide personal entertainment (he also

unlocks things and changes sound effects).



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: can you please tell me where all the heart pillars are on supar paper

mario for the wii and if i actually need to complete the pit of 100

trials?-- from Charlie Wright



A: All the Heart Pillar locations are situated within the walkthrough,

however I'll search them out and list them for you. In fact, I'll

create a new section for them so everyone has easier access to a

list. As for the Pit of 100 Trials (and by the way, there are two,

one each in Flipside and Flopside), they are optional side quests

and not necessary in finishing the game, unless you're desperate

to complete all aspects of the game.



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: Great walkthrough! I do have a bit of a problem though. In world

7-4, (a bone-chilling tale) when first coming down from the would-be

bridge, I didn't take the "overator" and just fell down. Now that I

need to get back up, It's not there. (Or I'm in the wrong place). I

looked everywhere, tried super jumping from high points, restarting the

entire world from flipside, but I can't get up! Is there a way up, or

am I going to have to restart my game?!?! Please respond ASAP so I can

continue my game. Thanks.-- from Michael Yanos



A: I went back into Level 7-4 to see what area you were referring to, and

I'm still not sure how to answer your question. First of all, have you

activated the pixillated bridge by placing the three orbs? I assume

that's the bridge you're referring to. After that, it should just be a

big group battle, then take the next door to the boss battle with

Bonechill.



If you fell earlier when you first encountered the "Overvator"

(elevator), you should be able to super jump up. Remember that Luigi's

super jump doesn't work in all places and you might have to move around

and try a lot of different spots to get back up. As for the bridge area,

there really is no way to fall that I can see, unless it's a pit, where

your character loses 1 HP and is returned to the last place you stepped

before falling.



I find it really weird that you still can't continue after returning to

Flipside and re-entering Chapter 7-1. You should be able to return to

the bridge by scanning my walkthrough and finding the right doors to

enter without having to retrace all the steps.



Sorry if that doesn't help you out. Maybe you've encountered a glitch I

know nothing about. If this doesn't help, try checking with other

GameFAQ authors. Maybe they can offer more help. If you finally figure

it out, please send me an e-mail. For now, I'll post your question in my

FAQ section and if you send me an update, I'll post that too.



**FOLLOW-UP**



Q: Hi. After doing more searching, I found out that talking to the Nimbi at

the bottom of the overator brings it down. Thanks for the great guide

though!



A: Yup, that's right. Glad you figured it all out!





*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: Where is a good place to level up in Super paper mario? Im currenlty

on world 4-3 and Im on level 7 with HP of 25-- from User746448



A: An easy way to level up at any time is to perform Stylish moves by

shaking the Wiimote whenever you stomp on an ememy. It's awesome

when you can find a group of enemies and continue stomping &

shaking. Also, in my Secrets section are three advanced tips on

gaining experience points, which adds up quickly to level up.



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: Map 42 - top of cloud stair 4, not 3. To the left of cloud #48.

--from Kellie



A: Thanks, I've made the correction.



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: I have a small correction for ya: in the Secrets section, you say to

"buy Shroom Shakes for 11 coins each in Flipside" -- they actually

cost more than that in Flipside, but they do sell for 11 coins in the

desert town in Chapter 1-2.



I also had a question. How did you figure out what order to hit the

second set of 3 blocks in order to make the pipe appear in Chapter

5-1... ("Hit the blocks in order: middle, right, Left 2x, right,

middle, right, left, right 2x, middle, right 2x, left, middle 2x,

left 3x, right, left 3x, and finally middle 2x."). I was running all

over that stage and using Tippi and flipping 3D and trying to figure

it out. That thing was crazy. -- from Michael "RaeVan" Morlock



A: Thanks for correcting the secret. Shroom Shakes actually cost 30

coins in Flipside, so by cooking them into Fried Shroom Plates and

selling them for 35 coins in Flipside, you get a 5 coin profit each.

Wow...that's such a boring way to make money, I'm going to cry :oD



As for the block combination, that is courtesy of SPV999, whose

walkthrough I used when playing the game for the first time before

constructing my own walkthrough. You'll have to ask him where he

got the combo!



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: I am at chapter 3-3 (I think? It's the one with the big tree) and I

was looking through your walkthrough/FAQ and there's all this stuff

about Flipside and Flopside. I know what Flipside is, as it's where

you really start your game at, but what is Flopside? And what do

you have to do to get there?-- from Derek



A: Flopside is another town on the flipside of...Flipside. Ha ha...You

can't access Flopside until you get the pixl Fleep in Chapter 4-

2. In my walkthrough of Chapter 4-4, you'll get to access it!



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: The door in flipside that is always locked. i talked to the guy next

to the door and he said i might find the key with a map. Which map?

and where is the key?-- from Mark



A: That's strange. The only maps you can get the game are from the

salesman in Flipside B2 (see my Maps section). I went back into

my completed file and all the doors in Flipside (all levels) are

unlocked, so it must be covered in my walkthrough somewhere!

If you haven't completed some chapters yet, it may come up later.

If you finish(ed) all but the last chapter and it's still unlocked,

I'm not sure what to say. It's tricky to answer this if you weren't

using my walkthrough from the beginning. Sorry!



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Q: When are more FAQs going to be listed? -- from nintendo_girl21

A: When more people e-mail me with questions! Sheesh (lol).





*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

[M17]





*Copyright, Thank-Yous & Contact Info*





This walkthrough is copyright (c) Megan L., 2007-...



This walkthrough is authorized to appear on the following sites:



GameFAQs.com (duh)

My Geocities website: www.geocities.com/itsasupermario

SuperCheats.com

Neoseeker.com

Gamesradar.com

Cheatplanet.com

Gamerevolution.com

Cheatingdome.com

Kuponut.com



This walkthrough is intended for personal, private use only and may NOT be

posted on other web sites without written (e-mailed) permission from the

author (a.k.a. me).



Mario is a registered trademark of Nintendo and I am not directly

affiliated with the corporation. Of course, you knew that already, right?



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



I would like to thank Nintendo for creating such excellent games.



Thanks to all the Mario sites out there for spending so much time in making

their walkthroughs and FAQs.



Thanks again to Geocities for hosting my web sites.



Thanks to GameFAQs.com for an awesome community of gamers and walkthroughs.

And thanks for giving my walkthroughs another home on the Web.



Thanks to SPV999 at GameFAQs whose walkthrough was very helpful in

beating the game.



Thanks to:



Dennis at SuperCheats.com

Leo at Neoseeker.com

Tyler at Gamesradar.com and Cheatplanet.com

Blake at Gamerevolution.com

Marcel at Cheatingdome.com

Kuponut.com



...for adding my walkthroughs to the site.





Thanks to the following for their FAQs:



Michael "RaeVan" Morlock

User746448

Michael Yanos

Charlie Wright

Holden

Derek

Rachel

Mark



Thanks to Kellie for correcting the Map # 42 and Dashell errors.



Thanks to Daniel Goldberg for Cragnon block secret.



Thanks to Benjamin Arnold for the Chapter 5-1 block secret.



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



My Other Sites, also known as shameless advertising ;o)



Megangirl's Home Page

www.geocities.com/megangirl.geo



My Legend of Zelda Site

www.geocities.com/zeldaprincess21



*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^



Contacting Me...





Please do. I can really only be reached by e-mail at

mlynch2[at]rogers.com. Remove the brackets & change at to @ before

sending (or keep them there if you like to get Mailer-Daemons...

freakazoid). The brackets and "at" are there only to avoid additional

spam e-mail. I get enough of those already as it is.



**A REPLY MAY TAKE UP TO 1 WEEK**



E-mail me with additional information, secrets, errors within my

walkthrough or checklists, to share game anecdotes, shoot the breeze,

etc. If you need additional help with the game, please keep e-mails

as detailed as possible. Any e-mails with @&*&@&* excessive profanity,

speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd

lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.



**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND

BETWEEN OCTOBER 1-6**



Any additions to this walkthrough will be credited to you, faithful

reader, in the Thank-You section. I look forward to the sleepless

nights reading your messages by the light of the moon...he he he.





**THE END**





















































































...*pant, pant, pant*













































































....this is what I get for staying up doing this lousy scroll jokes...































































































....I'm going to sleep now.





















































































....nighty-night...















































































|-O <--- that's me with my eyes closed, sawing logs.
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