Conan FAQ/Walkthrough

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Copyright Mister Sinister, 2007

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This guide is dedicated to my best friends Matthew & Peter

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CONAN WALKTHROUGH



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¦ This walkthrough is copyrighted to Mister Sinister (2007) ¦

¦ I don't mind it being lifted in its entireity, but if you do so, please ¦

¦ make sure you give credit to the author (me) and DON'T pass it off as your ¦

¦ own. Thanks ! ¦

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¦ I N D E X ¦

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In order to make this guide as quick and easy to navigate (given that many of

the people that read it are going to do so specifically to get over specific

issues that they are experiencing) I have elected to implement a section code

which I originally used for my Jedi Knight: Jedi Academy Guide. It's really

quite simple, and I'll give you an example just to make sure we're all on the

same page ;)



If, for example, you want to skip to the "BOSS FIGHT - THE SAND DRAGON"

section, just hold ctrl + F to call up your default find screen, and type in

"0 1 0" and hit enter. This will take you, first to 0 1 0 in this index, and

then to the appropriate section.



0 0 1 INTRODUCTION AND BACKGROUND

0 0 2 OPTIONS AND SETTINGS

0 0 3 CHOOSING YOUR DIFFICULTY

0 0 4 BASIC CONTROLS

0 0 5 GETTING STARTED

0 0 6 ACT ONE - THE BARACHAN ISLES

0 0 7 ACT TWO - THE PIRATE RAID

0 0 8 BOSS FIGHT - BONE CLEAVER

0 0 9 ACT THREE - SAND VAULT

0 1 0 BOSS FIGHT - THE SAND DRAGON

0 1 1 ACT FOUR - TRIBAL WARRIOR

0 1 2 ACT FIVE - ELEPHANT GRAVEYARD

0 1 3 BOSS FIGHT - ELEPHANT GOD (AKA ELEPHANT DEMON)

0 1 4 ACT SIX - MIDNIGHT RAID

0 1 5 ACT SEVEN - OUTPOST

0 1 6 BOSS FIGHT - SORCERESS QUEEN

0 1 7 ACT EIGHT - DEVIL ISLAND

0 1 8 BOSS FIGHT - GIANT SQUID

0 1 9 ACT NINE - FALLEN KINGDOM

0 2 0 BOSS FIGHT - BONE CLEAVER II

0 2 1 ACT TEN - WELL OF DREAMS

0 2 2 ACT ELEVEN - SPIRE

0 2 3 ACT TWELVE - DARK SPIRE

0 2 4 BOSS FIGHT - GRAVEN

0 2 5 MASTER CLASS - COMBAT

0 2 6 MASTER CLASS - FATALITIES

0 2 7 MASTER CLASS - BESTIARY

0 2 8 HINTS AND TIPS

0 2 9 ACKNOWLEDGMENTS





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¦ 0 0 1 ¦

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INTRODUCTION AND BACKGROUND



Hello and welcome to my Conan (for the X-Box 360) FAQ and Walkthrough !



My name is David, and I will be your guide, so let's get started shall we ?



I should mention that I don't at all mind you getting in touch to ask me

questions or to provide me with helpful critique or suggestions you would like

me to consider incorporating into my guide - my objective at the end of the

day is to produce a piece of work to honour the game, and to try and help as

many of you out there as possible to increase YOUR enjoyment of it - however I

should point out that I don't (DO NOT) like dealing with idiots, so if you

have nothing either interesting or constructive to say, MY advice is to not

bother getting in touch with me - you'll just incur my ire, cheers ;)



So ! Onto the game :)



Conan is a hack-and-slash game. A stand-alone title which can be alikened to

a number of games including Legacy of Kain: Soul Reaver, God of War (I & II),

the Tombraider Series, Onimusha Warlords and others but which, like so many

decent titles out there, looks to borrow from, and improve upon the best that

many of the other games have to offer, rather than to obviously rip any one

off.



You control (rather unsurprisingly) Conan, a barbarian brute of a man who is

far more interested in pillaging and conquering than tea and biscuits. As

such I expect you to find him THOROUGHLY entertaining to play with ... I

certainly did !!



The main selling point of playing an out-and-out warrior like Conan is that

the game centres heavily around his combat control system, which is very

well-developed. You can attack using one of four different combat styles,

and you can mix-and-match these styles during play. Just quickly, your

combat styles are :-



- One weapon (with optional Shield)

- Two, single-handed weapons

- One, double-handed weapon

- Bare hands (grappling)



There we go - I think that'll do as a brief synopsis of the game.



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¦ 0 0 2 ¦

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OPTIONS AND SETTINGS



Conan's main menu consists of five options, which break down as follows :-



NEW GAME - start a new Conan campaign

RESUME GAME - continue the last-loaded Conan campaign

LOAD GAME - load a specific Conan save game

EXTRAS - leads to the following options ...

~ Statistics - stats from the current campaign (if one exists)

~ Unlockables - leads to the following options ...

> Videos/Concept Art - hidden artwork (unlocked during play)

> Cheats - leads to the following options ...

-) Master All Moves*

-) Armour Power Mode*

-) Song of Death Mode*

-) Invulnerability Mode*

~ Achievements - lists your X-Box 360 in-game achievements

~ Leaderboard - shows your position on the online leaderboard

~ Credits - plays the game's credits

OPTIONS - leads to the following options ...

~ Gameplay - leads to the following options ...

> Fade HUD

> Vibration

> Gore

~ Audio/Video Settings

> Brightness

> Music Volume**

> Sound Effects Volume

> Voice Volume

> Subtitles



* I will go into more detail about the cheat modes in section 0 2 8 - HINTS

AND TIPS.

** Be wary of turning this down - it has a BIG impact on the cutscenes !!



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¦ 0 0 3 ¦

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CHOOSING YOUR DIFFICULTY



Since you have absolutely no control over the character you are allocated to

play (it's Conan or nothing), the first consideration you should give to THIS

title is what level of difficulty you want to impose upon yourself.



You might be tempted to just whack it on easy, but I can assure you that there

ARE definite reasons to play it on the higher difficulties (namely that if you

play the game on Normal, Hard or King (which you must play through on Hard in

order to even UNLOCK let alone PLAY), you will be rewarded, upon completion of

each of the difficulties, with certain modes of play being made available to

you anew via the cheats section).



For the purposes of good order, I confirm that THIS guide has been created by

my playing through the game on the NORMAL difficulty setting.



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BASIC CONTROLS



Here are the basic controls for Conan :-



Left Thumbstick - Moves Conan in any given direction

Right Thumbstick - Rolls Conan in any given direction

X (Blue Button) - Fast/Light Attack

Y (Yellow Button) - Slow/Strong Attack

A (Green Button) - Jump

B (Red Button) - Grab

D-Pad - Selects Conan's current Magic Spell

LB (Left Shoulder Button) - Cast Conan's current Magic Spell

LT (Left Trigger Button) - Block/Parry

RB (Right Shoulder Button) - Activate Item

RT (Right Trigger Button) - Throw Weapon

Back Button - Takes you to the combo purchase screen

Start Button - Pauses the game



During my guide I will be giving you directions and, since the game is fully

three-dimensional, there will be times when I will be unable to give you

simple go left, go right instructions, as the camera pans of its own will.

Therefore whilst I will TRY to keep my directions as simple as possible,

sometimes I will refer to items in rooms or things you can see in the

distance, in order to give you points of reference, ok ?



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¦ 0 0 5 ¦

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GETTING STARTED



Hokay, so we've chosen our difficulty, and we're IMMEDIATELY treated to a

cutscene, wherein an aged lady (apparently speaking to a child at a campfire)

creates the setting for a tale she is to tell of Conan - the barbarian

warrior of legend, who (in this particular adventure) finds his way to the

lost island of Balmoria, in the Western Sea.



Conan ascends to the highest peak on the island, there to find a long-

forgotten tomb, which he seems bent on exploring.



........................................................... and we're off !!



As soon as you gain control of your character, a spectral warrior (which I

am going to refer to from here on in as a Wraith) manifests itself before

you, telling you that you don't belong here.



WhatEVER dude ... I kinda like it here !! In fact I think we'll move in.



Wraiths are spiritual warriors which are thankfully colour-coded in this

title. The colour of a Wraith determines what type of weaponry it has at

its disposal, as follows :-



- PURPLE Wraiths are armed with a single weapon and shield;

- BLUE Wraiths wield two, single-handed weapons; and

- BROWN Wraiths are equipped with a two-handed weapon.



Move Conan over to the purple Wraith, and attack it with any combination of

moves you wish. Once it has been destroyed, another purple Wraith will come

to life and attack you, and the game will pause to give you the first of a

large number of hints which you cannot turn off, but which are there to help

you (at least for your FIRST run through the game) - this time it's telling

you that X is for your light attacks, and that light attacks are fast but

do less damage than heavy attacks.



There are a number of wraiths for you to despatch in this first section,

which is very obviously a training level designed to help get you into the

swing (no pun intended) of playing the legendary warrior himself.



Slay all the Wraiths in the area, and (if you wish to change the weapon you

have to hand, or adopt a different fighting style), walk up to whatever

weapon you want to pick up, and press the RB (right shoulder button - the one

immediately in front of RT - the right trigger) button, and you Conan will

pick up the weapon. Note that he might drop whatever weapon he currently has

equipped to do so, depending on what you're after and what's already in your

hands.



Once you are ready, head to the back of the room, stand by the door in the

little white ring which is flashing, and the game will give you another hint.

This time it tells you to press RB to open doors, and that some doors need

you to enter a series of commands to open them, which are displayed on-screen.



Press RB to open the door, and then tap the B button repeatedly to force it

open.



In the next room, observe the number of suits of armour lying on the floor.

These are all going to be possessed by Wraiths in the very near future, so

bear that in mind when you wade into the room.



Move forward and onto the red circle, and despatch all the Wraiths that are

created.



Once you are done, head to left of the room and either press RB near one of

the two urns (the ones with the green energy pouring out of the top), or

destroy some of the duller-looking urns, to release little green runes which

will hover about for a second or two, and then enter Conan's body.



The game will confirm that green runes restore Conan's health.



Exit this room via the right (RB by the door, and then tap B repeatedly to

open it).



In the next chamber, destroy the vases (if you need to replenish any health),

and head to the right and back into the chamber - HOWEVER, take care when

you walk past the statues, as energy from the brown Wraiths causes them to

crumble and fall down about your ears.



It is at this point that the game will explain that pressing RB near a fallen

enemy's weapon will cause you to pick it up, and that you can carry different

weapon combinations on this basis ... which YOU already knew 'coz I already

told you ;)



Defeat the Wraiths in the area and, as you reach the steps at the back of

the chamber, one of the giant statues set into the wall by the doorway comes

to life and steps down to attack you !!



"Crom ... the statues live !!" exclaims Conan (which is a bit more tame than

what I said the first time I saw it to be honest, but hey !).



The best technique for defeating these enemies is to focus on hit-and-run,

so I would suggest a strong attack, and then rolling away or blocking. They

do have an unblockable attack which is when they swing at you and the blur

of their blades is RED, but to be honest this is just the training level,

so even that won't do you too much damage.



Kill the Statues and the Wraiths, and then head through the door (RB, tap B).



This next chamber is the final room in this training level. You will see a

green urn and a two-handed weapon just inside the door on the level you enter

and thereafter a drop down to the room below.



Heal up, take the weapon IF you like, and then drop into the room and head

to the centre.



Take out the two giant statues (you don't need to worry about keeping any

health for the next level as this is your last fight here), and a cutscene

will ensue.



--- CUTSCENE ---



Conan destroys the statue in the centre of the room, and the narrator

explains that, whilst Conan had come to the island seeking a jewel, what he

found (and unleashed) was a monster.



Something happens to Conan, and the next thing you know, you awaken adrift

on the open seas, apparently bereft of your armour. There is an island close

by, so Conan swims toward it.



--- END CUTSCENE ---



Congratulations - you have survived the training level !



At the end of each level you are presented with a statistics screen which

shows you a number of pieces of information including :-



- Total Score for the level and the game

- Total Time Played for the level and the game

- Kills for the level and the game



... and also how many objects you destroyed, bodyparts you severed, your

favourite combo and so on and so forth - it's a handy way of keeping tabs

on your performance and to reflect on all the enemies you've despatched to

meet Crom ;)



*shakes his head and chuckles* this game ROCKS !! =)



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¦ 0 0 6 ¦

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¦ ACT ONE - THE BARACHAN ISLES ¦

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--- CUTSCENE ---



Conan swims toward the Barachan Isles - a notorious den of pirates and

cutthroats, and promptly removes a sword from the corpse of a nearby fallen

pirate, before you resume control of him.



--- END CUTSCENE ---



Hokay, since we've now gotten through the tutorial level together and can

start the game proper, I am going to make my instructions considerably more

cut-and-dried, so as to dispense with the drivel and help you on your path to

fame and glory. I will elaborate on sections where I feel it may be of

benefit or interest to you for me to do so ;)



> Run back to the shoreline and on the right-hand side you will find a

treasure chest. Crack it open for some red-rune goodness.



> Run forward, and follow the path around as it curves gently right, until

Conan exclaims "Pirates !".



===================

COMBAT MASTER CLASS

===================



Whilst I will go into further detail in the section 0 2 5 further on, I think

this is an appropriate time to give you a bit of a master class on Conan's

combat system, or at least one major aspect of it - FATALITIES.



Conan has the ability to instantly slay an enemy, and I am going to teach you

how to do this quickly, and easily.



The simple diagram looks like this :-



[Enemy Attacks] + [You Parry] + [You Press the Appropriate Button] = [DEATH]



It's very simple - take the first pirate that comes towards you as a test.

At this level, since these are your first PROPER opponents, they will attack

you slowly, giving you plenty of time to respond. When the pirate attacks

you, LITERALLY as he is about to strike your body with his sword, hold LT -

the left trigger button at the back of the controller, and Conan will block

the attack.



If you simply hold LT the whole time, Conan will block the whole time. What

I need YOU to do, however, is to PARRY the attack, by which I mean you need

to block it just as it is about to strike you.



You will know when you have successfully parried an attack because the game

will call up either the letter X, Y or B above you, indicating that you

should now press that button to counter-attack, and slay your opponent.



Try it ... if neither X, Y or B appears when you defend the strike, it means

you either blocked too soon, or you let yourself be hit (silly billy).



Practice that technique on these enemies and you WON'T be disappointed.



There are different fatalities for each of the different weapon styles in the

game, making a grand total of ... ooh ... LOTS of ways to slay your enemy !!



Once you have slain an enemy with either a valid combo or fatality, the game

will tell you how much of that move you have mastered (text appears in white)

as well as the name of the move you just pulled off (in case you want to

show off to your mates later).



... but for now, back to the plot ...



> Once you have slain the pirate, you should get your first red rune. Red

runes are the equivalent of experience points that you can use to buy new

combos and moves for Conan as the game progresses.



> Slay the 4 Pirates around the campfire, and then open up the chest behind,

to gain enough red runes to buy your first combo.



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PURCHASING COMBOS

=================



At around this point you will have amassed enough experience points to be

able to buy your first combo - I'm so proud *clasps his hands together*.



Pressing the BACK button on your controller (that little white button to the

left of the bigass X-Box button in the middle ?) will call up your "Combat

Abilities" screen.



===========================

THE COMBAT ABILITIES SCREEN

===========================



As you can see from this simple screen, there are five pages (denoted by

icons) running along the top, being :-



1) "Ready to Learn" - a picture of Conan's ugly mug;

2) "General Move" - a picture of an open hand;

3) "One-Handed" - a picture of a sword atop a shield;

4) "Dual-Wield" - a picture of two crossed swords; and

5) "Two-Handed" - a picture of two hands gripping a large sword.



Whilst you can check out what's in pages 2-5 at your leisure, page 1 is where

it's at. This page lists all the combos that you have yet to learn, and

which you can purchase (and yes, the list WILL grow in time).



Each combo has certain pieces of information which you MUST pay attention to

or you'll fluff this bit up.



* The image to the left of the combo's name corresponds with one of the icons

for pages 2-5, so for example at the top of the list are two combos with

the same name - "Fast Strike Finisher" - HOWEVER, one is only useable when

you have a sword and/or shield (the FIRST one), and the other is useable

only when you are wielding two single-handed weapons (the SECOND one), got

it ?

* The button combo to the right of the combo's name is (rather obviously) the

combination of buttons you need to press to do the combo (I can't BELIEVE I

just explained that, but there we go).

* A description of the combo is at the bottom of the screen, with two figures

to the right of it. The first figure - that under "Experience Cost" -

shows you how many experience points you have to give up in order to buy

this combo. The second figure - that under "Experience" - shows you how

many experience points you have amassed, and have available to spend.



You don't have to spend all your experience points at once - they will accrue

as time goes on. Therefore you MIGHT want to consider saving up for a bigger

and better combo - it really does pay off in the long-run ;)



... but for now ? Buy a combo if you like the sound of, and then let's get

back to the game !



> Head over to the hanging vines to the right of the campfire and Conan will

tell you that they can come down (hack them to bits to proceed).



> Slay the pirates in the next area (you can use RB to pick up and throw the

heavy rocks nearby if you wish, or slay them with combos and fatalities -

it's your call), but WATCH OUT for the one clad in brown - he is quicker

than the ones in white, and can block some of your attacks.



> From the fork in the road where you fought the pirates, take the road that

leads to the right, slay the 3 pirates by the campfire, and use the green

urn if you need to.



> Hack through the vines that lead to the beach, and open the chest for more

red runes (lovely lovely).



> Double-back on yourself and return to the fork on the road, before this

time heading down the left path.



> Ignore the pirates in the distance and instead hack through the vines that

are directly ahead of you as you come down this road. Inside you will find

a busty maiden shackled to the wall in need of your ... ahem ... attention.



==============

BUXOM BEAUTIES

==============



At various points in the game (you KNEW I would expand upon this bit didn't

you !!) you will find topless women chained to walls, trees and other areas.



You will receive plenty of red runes for rescuing them, not to mention (for

the horny young men of you out there) a stirring in your pants as they say

such charming things as "TAKE me and CRUSH me with your love" or "My clothes !

Where are my clothes ??", before standing and jiggling about a bit for your

bemusement.



*sigh*



Back to the game.



> Head back through the vines you just cut down, and then continue down the

path towards the large pirate gathering in the distance.



> Slay all the pirates in the area (noting that, initially at least, when

you despatch a pirate, another comes from one or t'other of the tents in

the area. That's fine - there IS only a finite supply of them.



> Once you have slain ENOUGH pirates, a pirate boss steps out from the far

tent and tells you you're going to die on this island (fat chance mate).

Beware when fighting the pirate bosses in Conan, as they are MUCH harder

to defeat than their minions. The best technique is to roll and block

initially until you have learned his moves (he has three main attacks -

a thrown explosive which takes a few seconds to detonate; a block-breaking

stab followed by a couple of sword strikes, and a set of four fast

strikes which you CAN block), and then (once you're comfortable taking

him on), hit him with two strong attacks and then roll away; then another

two strong, then roll away again. When his helmet falls off, he's half-

cooked so just keep it up ;)



> Use the green urn in this area if you need to, and then hack through the

vines at the back of the area.



> As soon as you enter this next clearing, an archer will hit you with an

arrow (it cannot be avoided). This is to teach you about blood loss from

leaving projectiles embedded in your manly flesh. If you are hit with an

arrow, press RB to remove it (and try and remember to remove it as fast

as possible to avoid bleed damage).



> Slay the archer (best way to avoid his arrows is to roll away from them),

and then dispose of all the pirates in the area PLUS the three archers

in the distance, taking the time to pick up the green urn if you need it,

AND one of the shields from the stand if you fancy it.



=================================================

NB. SHIELDS CAN BLOCK ARROWS - NOTHING ELSE CAN.

=================================================



> The large gate behind the three archers will open automatically as you

approach it and, as you walk through it, you are treated to a ...



--- CUTSCENE ---



Conan bumps (almost literally) into an archer who is fleeing toward the gate,

and slays him in fitting style. The archer was running from the Warrior Queen

A'Kanna (voiced over by Claudia Black of Stargate fame - Vala), who stabs his

comrade-at-arms with an arrow before notching another and taking aim at Conan.



After what can only be described as a "cute" exchange of words between them,

in which Conan offers to knob her off to demonstrate that he IS the man in

this relationship, A'Kanna suggests instead that he follow her to avoid the

black death that has swept the island, to save his own life (and perhaps

prolong the time the two of them spend together), bless her.



--- END CUTSCENE ---



> In order to escape the island, A'Kanna needs you to find and release three

members of her crew, to man her ship. From where you start, head over to

the blue stone and press RB to use it - this will allow you to save your

current game (and I would suggest you do). Pick up the green urn IF you

need it, and then head over the nearby wooden bridge, to do battle with 3

pirates, and 1 pirate boss.



Take out the pirates first - it'll make your life easier, and WATCH OUT for

the little sh!t on the upper level that pelts you with arrows during the

fight as he is RATHER irritating.



> Grab the green urn under the balcony (if you need it), and open up the

chest beside it (the one hidden by the small wooden crates) to get plenty

of red runes (yay).



> Slash all three of the chains holding the stand together, and then jump up

(it will take two jumps) to get to the top level, and the bumhead pirate

that was shooting you with arrows beforehand. I'll leave it to you how

best to deal with him *looks away*



> Walk up to the nearby cage and press RB to grab the door, and then tap B

repeatedly to rip the door off its hinges, and free the first of the 3

crewmen.



> Head north (away from the camera) and drop off the ledge into the next

section.



> Head right, and all the way around the spiked central pillar before going

LEFT (ignore the right path for the time being), to slay the pirates there

and free the second of A'Kanna's crewmen (same method on the door again -

RB, Tap B).



> Use the green urn if you need to, and then head back to the right, this

time following the path to the right that leads in front of the waterfall.

Prepare yourself for quite a tough fight as there are no less than 16

pirates that will attack you on this narrow bridge !!!!!



> Keep heading right once you're done, and then around the spikey pillar in

the centre of the area, and finally north (behind the pillar) to the

platform with the level on it. Press RB to activate the lever.



> On this second level, keep leading left (slaying pirates as you go), over

the rope bridge and then up to the last platform, where the third of

A'Kanna's crewmen is being held prisoner. Find and release him (RB, Tap B).



--- CUTSCENE ---



One pirate ascends to your current level on a different platform to the one

you used to get up here.



--- END CUTSCENE ---



> Return to the south/right (the camera pans automatically), and slay the

pirate. Then take the platform HE used to get up here (it's just past the

rope bridge on the left-hand side), and press RB on the lever to get the

platform to descend, and prepare yourself for your toughest fight yet.



> There are 3 pirate bosses here, so stick and move as best you can (attack

one with two strong attacks, then roll away from all three, rinse and

repeat until one falls and then focus on his mates) paying PARTICULAR

attention to the locations of the other two AT ALL TIMES. Once they are

all dead, you get a ...



--- CUTSCENE ---



Having liberated the three of A'Kanna's crewmen that were being held prisoner,

Conan and A'Kanna reach her ship. She says that she needs to free more of

her crewmen in order to ensure she has a full compliment of them available to

her on the open seas (perhaps the poor lass just gets lonely !?!?!). Conan

says that there's no WAY she'd survive long enough to liberate them, and that

he will go in her stead.



She says she'll sail behind him, and bids him use the "war machines" (mounted

turrets along the shoreline) to clear her path of enemy ships so that she can

follow him up the coast.



With that, he sets off.



--- END CUTSCENE ---



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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

¦ ACT TWO - THE PIRATE RAID ¦

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



--- CUTSCENE ---



The camera pans from A'Kanna's ship just off the shore, to Conan who is

standing on the beach.



--- END CUTSCENE ---



> Head forward and up to the green ring (your first Rune Triumvirate), on

the floor. The camera will pan around and a hint (and Conan himself) will

tell you that you must activate all three in immediate succession to turn

them on.



Walk up to the first one and press RB, then watch as green lines of energy

show you the way to the others. Walk up to the second and then press RB,

and then finally jump up to the next ledge and press RB at the third rune

triumvirate, and watch your health bar increase.



==============================================================================

NB. YOU MUST ACTIVATE ALL THREE CORRESPONDING RUNE TRIUMVIRATES AS QUICKLY AS

POSSIBLE, AND WITHOUT ENGAGING IN ANY OTHER ACTIVITY INBETWEEN. THIS

MEANS THAT YOU SHOULD LOCATE AND CLEAR OUT ANY ENEMIES IN THE AREA SO THAT

YOU CAN ENSURE THAT YOU ARE ABLE TO DO A QUICK 1, 2, 3 WITHOUT STOPPING.

FAILURE TO COMPLY WILL MEAN THE TRIUMVIRATE JUST DOESN'T WORK, AND MUST BE

RETRIED AGAIN ... AND AGAIN ... AND AGAIN UNTIL YOU GET IT RIGHT ;)

==============================================================================



> Follow the path northwards and slay the pirates, taking note that A'Kanna's

ship is, true to her word, sailing alongside you as you go.



> Keep following the path and Conan will say (as you enter the next area)

"These Corsairs have made their home in the ruins". Slay the pirates in

this area, taking care to avoid both the archers (they should be among your

first targets).



> Once they have fallen, grab the green urn (if you need it), and then jump

up onto one of the "mantle points" (outcroppings) in the wall at the back.

The game will give you a hint about this just to keep you in the loop ;)



> From here, jump up and then up again and you will get a ...



--- CUTSCENE ---



The camera pans around to show a Corsair ship en route to do battle with that

of A'Kanna. A'Kanna's ship pelts the Corsair ship with arrows, but it does

not appear to be doing any appreciable damage.



--- END CUTSCENE ---



> Conan says "Blasted Corsairs ... I'll sink their ships !" as you take

control over him again. See that mounted turret in the background ? You

need to get control over that in order to sink the Corsair ship, but it

takes a fair while to move and load with bolts, so you need to slay the

pirates in the area first.



Do not dawdle though, since (as you can see at the bottom of the screen),

A'Kanna's ship has a health bar and it is reducing by the minute.



... and watch out for the archers !! ;)



> Once the area has been ... pacified ... move over to the mounted turret,

and press RB to take control over it. Use the left thumbstick to move it

(right turns it left, left turns it right), and then rotate the right

thumbstick to load it with a bolt (you cannot do both at the same time).



Once the turret is ready, press RT (the right trigger button) to fire a bolt

into either the front, back or middle of the Corsair ship. Repeat this

loading and firing process two more times (so that you hit the front, back

and middle once each) and you will sink the Corsair ship.



> Press RB to move away from the turret, and then head left to activate a ...



--- CUTSCENE ---



A'Kanna sends a volley of arrows Conan's way to destroy the door that blocks

his path forwards, and he comments that she IS useful ... not that we thought

otherwise :)



--- END CUTSCENE ---



> Go through the doorway that A'Kanna has just created for you, and activate

the blue stone to save your progress.



> Slay the pirates in the area whilst avoiding the archers - best way is to :-



a) Slay the pirates on the ground including those that spawn from the first

tent, whilst dodging the 3 archers;

b) Head up top and slay the 2 archers there and open the chest to get the

red runey goodness; and

c) Drop down and use strong attacks to quickly slay (don't bother grabbing

or using fast attacks against) the archer there. Take care when you

attack him, as a pirate boss exits the tent behind him to do battle with

you, and it's easier to despatch the archer before taking out the boss.



For calling A'Kanna a whore, this little MOFO deserves to die BIG stylee,

so I shall leave it to you to exact our bloody revenge upon him. *gets

out his GO TEAM SINISTER Pom-Poms and goes MENTAL whilst you do your thang*.



> Grab the green urn if you need it, and then follow the path to the right,

watching in glee as A'Kanna pelts the pirates (and pirate boss) standing

by the second mounted turret with arrows from her ship, weakening and

potentially killing some in order to aid you.



> Slay all the pirates and the pirate boss before taking control of the

mounted turret and taking out the Corsair ship in the area just as you did

with the first one (fire at the front, middle and back).



> Head to the left (and then forward down the path) and, where the path forks,

take the right-hand fork. Kill the two pirate archers, release the buxom

beauty, opening the treasure chest to get the reddy goodness, and taking the

green urn as your own ... ah, treasure =). There is also a shield stand

here if one of those takes your fancy.



> Return to the fork in the road and this time take the left-hand fork,

killing the pirates as you go, and following the path around to a gigantic

tree root, behind which (on a ledge higher than you, but not by much) two

archers are pelting you from their elevated position.



> Kill the pirates, jump up BEHIND the root and take out the archers, grab

the green urn, activate the blue stone to save your game, and then move over

to the tree to your left - the game will give you a hint that large objects

can often be toppled by repeatedly pressing the B button when you are next

to them (actually you must press RB to use the tree, and then tap B

repeatedly to push it over).



> The fallen tree will destroy a section of stone wall to your left. Climb

the tree trunk and traverse the now-broken wall, and turn and head left.



> Follow the path as it turns and take out the four brown-clad pirates in the

area before dropping down into the clearing.



> "Hmm ... Rats in the Rubble" Conan exclaims as you enter this area. Take

out the pirates and the pirate boss, and keep slaying them as there are,

as you will see, quite a few tents that respawn pirates for a wee while.

However, there is (as always) an end to the respawning process, so just be

patient and you'll do fine here.



Once you have slain enough pirates you get a ...



--- CUTSCENE ---



Conan thinks he's on top of the situation, when a door in the distance swings

open and a pirate boss and two pirate archers run through to join the fray.



--- END CUTSCENE ---



> Once these three idiots have been slain (my advice ? Kill the archers first

AS always, and then focus on the pirate boss), move through the now open

doors they came through.



> There are two green urns to the left of the doors as you come in, but think

VERY carefully before using them, as there are a large number of pirates

atop the slope to your right ... perhaps use one if you really need it, and

keep the other for afterwards ?? ;)



> Slay the pirates, and then head back (if you followed my suggestion above)

and pick up the second urn (or both if you didn't use either).



> Head back up the slope, past the tents, and over to the large stone on the

right. Press RB to use the stone, and then tap B repeatedly to push it

over. This will trigger a ...



--- CUTSCENE ---



The camera pans to show you two turrets atop the platform you can now reach,

and then returns to Conan.



--- END CUTSCENE ---



> Jump and run up the slope to the right, and then turn and head over to the

stationery turret to your south.



> Press RB by the turret to activate it, and then turn it and shoot at both

of the sentry posts on the left and right of the bridge, to destroy them.



DO NOT WORRY ABOUT THE ARCHERS - THEY CANNOT HIT YOU FROM THERE.



> Once both the sentry posts are destroyed, a section of bridging will fall

into place, allowing the pirate boss on the far side to come across. Take

him and the archer that was standing inbetween the two sentry posts out,

and head over to the door at the far side of the bridge.



> Press RB to activate the door, and then tap B repeatedly. Then press the

left thumbstick forward (when prompted), and then tap B repeatedly again,

to get through (from this point on the doors start to become more

interesting to get through).



> In this next area, run to the right and take out the brown-clothed pirates,

taking care to avoid the archers who's arrows clip through the low wall ;)

Take out the archers once you're done with the pirates, and then follow the

walkway around to the right, taking out another set of brown-shirted

pirate DOGS before turning north and heading along a wooden, root-covered

walkway that leads down and into a clearing STOCKED with pirates and one

pirate boss. Slay them all.



> Walk over to the large, wooden double-doors just away from the clearing,

and go RB (Tap B, LS Forward, Tap B) to get through - please note that from

now on, LS = Left Thumbstick ;). Once through the doors, activate the blue

stone nearby to save your game, and then use one or both of the green urns

to stock up your health if you need to.



> Head right, and run down the slope and into the large cave that is set into

the mountain side. You will, at last, come to a grand arena.



============================================================================

¦ 0 0 8 ¦

============================================================================



BOSS FIGHT - BONE CLEAVER



Hokay, this is your first boss fight and, as with all your boss fights, it

begins with a ...



--- CUTSCENE ---



You walk into a fighting arena, and the camera pans to show you a very large

gentleman with a fiersome-looking warhammer standing on the upper level of

the arena along with HORDES of pirates, looking down at you.



The man incites the pirates to attack you, claiming (rightly so) that you have

slain their brothers, and that they should have their revenge against you.



--- END CUTSCENE ---



Another common element to the Conan Boss Fights is that they ALL take place

in multiple stages. Therefore, in order to make it easy for you to work

with, I am going to cite the stages and then go through them one by one :-



BONE CLEAVER BOSS FIGHT STAGE 1 - White Pirates

BONE CLEAVER BOSS FIGHT STAGE 2 - Brown Pirates, Pirate Bosses & Archers

BONE CLEAVER BOSS FIGHT STAGE 3 - Bone Cleaver himself



Take note of the arena and what is available to you - there are 2 green urns

and a wall full of spikes for starters.



Also BE ADVISED that the archers on the upper level do NOT shoot regular

arrows - they shoot explosive arrows, so be VERY quick in removing them from

your body if you get pegged by one or more or they WILL hurt.



===============================

BONE CLEAVER BOSS FIGHT STAGE 1

===============================



The first stage of this boss fight is SO easy it's unbelievable - Bone

Cleaver sends a couple of waves of white-shirted pirates (the lowest of the

low) into the arena to do battle with you. They will cause you NO problem.



===============================

BONE CLEAVER BOSS FIGHT STAGE 2

===============================



Once you have enraged him by slaying all his white-shirted pirates, Bone

Cleaver moves up to stage 2 - sending in wave after wave of brown-shirted

pirates, and a total of four pirate bosses (1 in 1 wave, 1 in a second wave,

and 2 in the final wave). His archers also start to pelt you with their

arrows, so keep on your toes and avoid the blast radius at all costs. Try

and avoid using either of the green urns during this stage if at all possible

as it is good to keep them for the Bone Cleaver fight proper.



Since the AI of your enemies is NOT generally particularly amazing, you can

lure them into the path of the explosive arrows to cause collateral damage

should you wish. Remember, SMART players get MORE ;)



===============================

BONE CLEAVER BOSS FIGHT STAGE 3

===============================



Once you have slain ALL his pirates (barring the archers on the upper level

and a couple of minions that are standing and watching you), Bone Cleaver

drops down into the arena and tells you that he's going to proudly display

your corpse from his axe (axe ??? It's not really an *axe* dude) before the

day is through, AND, more importantly, that he is the one that brought the

black death to this island.



============

BONE CLEAVER

============



First and foremost, Bone Cleaver CAN take damage from the archers who continue

to shoot their explosive arrows into the arena during the fight, so keep that

in mind.



Secondly, he is DECEPTIVELY nimble for a guy his size, and can attack you in

several different ways, including :-



A) An overhead smash and follow-up shove with his "axe";

B) Calling upon his archers to pelt the arena with explosive arrows;

C) A BEAUTIFUL side flip which, when he lands, sends out an earthquake.

To get around this one, jump ;)

D) A 4-hit combo which is slow but VERY powerful (the blade blur is orange

in colour) - you can easily roll away and, if you gauge his range just

right, you can be ready to strike back with a few strong hits once he

has completed the combo. All four of the hits are block-breakers, so

be aware of that.



The best technique to use against Bone Cleaver is NOT to try and combo him

too much - use strong attacks, hit once, gauge whether you can hit again and,

if you can, do so, and if you can't, roll away. Keep an eye out for when he

looks like he's about to jump and do his earthquake attack (C on the above

list), and jump over it to avoid irritation, and DO try and avoid his 4-hit

combo or you will be lifted into the air by the first hit, and that is ALSO

rather annoying.



Once he has taken about 75% damage, Bone Cleaver goes into a Blood Rage (he

displays a visible red glow, which fades to a white glow as the fight goes on)

and he becomes more aggressive for the last part of his fight, so beef up your

techniques for this last splurge.



=============================================================================

BE PREPARED TO PRESS THE B BUTTON ONCE YOU HAVE TAKEN AWAY ALL HIS HEALTH, AS

THIS TRIGGERS HIS FATALITY CUTSCENE.

=============================================================================



--- CUTSCENE ---



Conan repeatedly slams Bone Cleaver's head into his "axe" until he is well

and truly bested. As Conan is poised to strike the final blow, Bone Cleaver

disappears into nothingness, leaving behind a gauntlet which Conan immediately

recognises as his own.



The gauntlet is a piece of a complete set of armour - the one Conan was

wearing when he went to Balmoria, and which he later lost. As he slips the

gauntlet on, he beholds a vision of a great evil - a Sorcerer named Graven,

who HAD been held prisoner in a stone form until Conan inadvertantly set him

free, mistaking his prison as the vault for a jewel he was seeking.



Graven's reward for Conan was to knock him out, eject him from his tower, and

keep his armour for his own dark purposes. The little buggerhead !!



--- END CUTSCENE ---



Congratulations ! You have now completed Act Two.



============================================================================

¦ 0 0 9 ¦

============================================================================



ACT THREE - SAND VAULT



--- CUTSCENE ---



Conan returns to A'Kanna aboard her ship, and she immediately lashes out at

him upon seeing him wearing the gauntlet. She says she has been looking for

it for some time and, when it appears obvious to her that she cannot overpower

him, she comes clean and explains to him that the black death beset her island

as well, turning good men mad, and filling their minds with bloodlust.



She intimates that the black death is not a disease, but a curse, and that

it is spreading like wildfire.



A'Kanna says that the curse can be broken, but only by the use of powerful

magic (which you now possess a portion of). She begs you to help her people

by returning with her to Parad Isle, and helping to destroy the black death

before it takes over your world.



You agree, but only so you can whoop some ass (and WHO can blame you !!).



--- END CUTSCENE ---



You regain control over Conan at the top of a sandy hill that descends toward

an archway, beyond which is a beautiful castle.



You should take immediate note that you have a new energy bar - it sits just

underneath your health bar. This bar, called the Song of Death Power Bar,

fills up as you slay your enemies and, once it is full enough, unleashes the

Song of Death (an enhanced fighting mode where your blades SING as they call

for the blood of your enemies, and where (visually-speaking) they leave some

BEAUTIFUL energy trails as you dance your ballad of carnage and woe).



You also do more damage ... just in case you were wondering ;)



To keep the Song of Death going, just keep killing things - the more damage

and death you deal out, the more you top up your Song of Death Power Bar.



I should have been a muse you know *sticks his thumbs in his lapels and grins*



> Run down toward, and through, the archway, straight into your first battle

with a NEW type of enemy ... the lion. Lions attack very much as you would

expect, and CAN be despatched really easily if you read my instructions

with care (or they CAN be a real pain in the arse if you don't).



There are two very efficient ways of dealing with lions :-



1) The hit-and-run, where you NEVER get drawn into hand-to-hand combat with

a lion, and instead hit with 1 strong, or 1-3 fast attacks and then

ROLL AWAY. This will trick the beast into counter-attacking, which

gives you a HUGE window of opportunity to do the same. Attack, roll,

attack, roll and keep doing this until the beast has fallen; or



2) Close-quarters, with HEAVY reliance on blocking to prevent you being

ripped into little pieces by the beast. Again, 1 strong or 1-3 fast

attacks and then BLOCK LIKE BUGGERY. Rinse, and repeat !!



Whichever way you choose to take him out, please pay attention to these

suggestions ;)



> Head over to the cart that is blocking the archway in the back of this area,

press RB to use the cart, and then hit Y at the appropriate time to push it

out of the way. The archway WILL collapse behind you, so you cannot go back

after this.



> Move around the cart and into your first encounter with the Stygians. They,

like so many of their kin, are encountered in different levels of power.

THESE boys (the one-handed weapon-wielding type) are the equivalent of the

white-clothed pirates from Act One. They are easily defeated, can be

thrown around and pose little problem - HOWEVER they do have stronger

attacks, including not-quite-unblockables-but-which-can-cause-your-guard-

to-fail-and-leave-you-open-to-further-attack stylee moves, aka block-

breakers, so be warned ;)



> Once you have slain all the Stygians, whom I shall dub the Stygian

Swordsmen, in this area, STOP. There is a green rune triumvirate here to

be activated so we should turn our attention to that now.



> Head over to the large, free-standing pillar on the right of the area (next

to the rubble), and use RB and then tap B repeatedly, to cause it to fall.



Two of the three rune triumvirate symbols are on the ground, but we'll start

with the hardest one to reach ;)



> Head up the newly-created slope, and hack your way through the iron bars

immediately to your RIGHT. Head in and pick up the two-handed weapon IF

you fancy it.



> Come out of that chamber, and head left (picking up the green urn ONLY IF

YOU NEED IT, as you are about to do battle with a concealed lion), past the

green urn (unless you drink it), and to the far left-hand iron gate.



Behind this gate is a treasure chest filled with red runes, and a lion that

is just WAITING to be released so it can claw you to ribbons. Break open

the doorway and slay the lion CAREFULLY, using the techniques I described

to you before. There are two vases to your left that contain green runes

should you need them, PLUS the green urn you probably didn't drink (I hope)

when you were coming to this chamber.



Crack open the treasure chest by where the lion was to get your goodies.



> Head now, at last, to the final chamber (the one to your right, but to the

left of where the green urn was), and hack the door to bits to get in.

THIS is where the third rune triumvirate is.



> Activate this rune triumvirate, then drop immediately down into the arena,

turn and head into the covered chamber just to your left at ground level to

activate the SECOND rune triumvirate, and then run to the right and jump

OVER the pillar you pushed over, to reach the third rune triumvirate.



Thus empowered, we can proceed !!



==============================================================================

NB. I should point out that completing a green triumvirate automatically heals

all your health, as well as extending its maximum level ;)

==============================================================================



> Head back up the slope you created by pushing over the pillar, and then turn

and head to the right, up the stony ledges, and over to the blue stone,

which you should use to save your game.



> Drop down into the courtyard below, and to your first battle with the SECOND

type of Stygian Warrior you will face, which I will dub the Stygian Pikemen.



Stygian Pikemen are NOT to be underestimated. They generally skulk around

letting others engage you ahead of themselves, but are fearsome combatants

who have the ability to fire bolts of green energy that sap your health

from a distance, and who have a number of two-handed combos they can use at

close-quarters. They also give comparatively little warning before they

attack with their melee weapons. Watch them in any group encounter, and

think of them as Pirate Archers on Steroids.



> Once you have felled all the Stygians in this area, head over to the cart

in the back of the courtyard, and use RB and then press Y at the right

moment to push it out of the way (and yes, again, the archway will crumble

behind you, blocking your return this way).



> Move around the cart, slay all the Stygians (Swordsmen and Pikemen), and

head over to the doorway, breaking open the vases for green health if you

need to.



> This is a new type of door by the way. To open it, press RB, then LS

forward, then LS backward, then LS forward (when prompted). Run to the

right once you are through the door, and you will get a ...



--- CUTSCENE ---



The camera pans around to show you a massive wall in front of you with a

circular symbol in two halves. Obviously we are to do something with it.



--- END CUTSCENE ---



> Slay all the Stygians in this area (including the Pikemen that are standing

on the steps to the far left and right) before attempting to do anything

here.



There are 8 urns containing small amounts of green runes dotted around this

area, so use them wisely if need's be, and BE AWARE that once you have slain

the first wave of troops, another will come after you, so it's a slightly

longer fight than you might at first have anticipated ;)



> Once ALL the Stygians are slain, head over to either the left OR right set

of stairs, and use RB to activate the chain, and then tap B repeatedly to

move that half of the circular symbol to the centre of the room.



> Move across to the other side of the chamber as fast as you can and repeat

the process. The reason I asked you to slay all the enemies here first is

because this puzzle is on a timer, and if you take too long to complete it,

the first side will swing back to where it originally was (and that's rather

frustrating after a while).



--- CUTSCENE ---



A swirl of energy moves around the now completed symbol, and the sandpit in

the centre of the room disappears to reveal a hidden staircase leading down.



--- END CUTSCENE ---



> Head down the newly formed steps, and activate the blue stone to save your

game. Take the green urn here as well, if you need it. Then head through

the archway and you'll get a ...



--- CUTSCENE ---



The camera pans around to show you the three cat heads (one MASSIVE one in

the centre of the room, and two smaller ones - one to the left; one to the

right).



--- END CUTSCENE ---





> Two lions are released into the room, so strike, roll, strike, roll and

so on or go close-quarters and block, strike, block, strike and so on, until

they are both dead. Keep your cool and have fun with this fight ;)



--- CUTSCENE ---



The door to the RIGHT opens up



--- END CUTSCENE ---





> Head through the door to the right, and around the corner to the right and

into the light. To open the door, go RB, LS Up, LS Down, LS Up.



> In the next room, take out the Stygian Swordsmen AND the Stygian Pikemen,

and then destroy the vases to get some green runes.



> Jump up onto the ledge at the back, and take out the Stygians here, whilst

trying to stop your jaw from dropping at the HUGE shadow of the Dragon from

the introductory cutscene to this level walking past the windows.



> Exit via the door in the left-hand wall (on this upper level - don't drop

back down). The door requires an RB, LS Up, LS Down, LS Up combo to get

through. Head down the steps once the door is open.



> You will enter a courtyard, where you will have to do battle with 2 lions,

and a few Stygians. Slay them all. There is a green urn up the stairs

to the right (as in diagonally right) of the stairs you took to get DOWN

here, and there are also a few vases in the same area just to bump up your

health that little bit more.



From the bottom of the stairs you took to get into this courtyard, go from

the camera (as in diagonally to the left of your starting point, through

the big archway) and, once you are sure the area is adequately pacified,

we will sort out the little puzzle that lies before us.



> Run to the back wall, and push over the pillar that is beside the crawlspace

there (RB, Tap B) - Conan will say "I need to get on top".



Once that pillar has fallen, head diagonally back across the courtyard, and

push the pillar that stands by the archway back up against the right-hand

wall (RB, Press Y).



Now, go back to the first pillar you pushed over, and use it as a stepping-

stone to get up to the higher ledge.



Destroy the two vases if you need any health, and then push the pillar on

THIS level (RB, Y), so that it falls into the courtyard below.



Drop back into the courtyard, and then jump up onto this last pillar that

you have caused to fall, and use that as the basis for jumping onto the

second pillar you used (the one you pushed back against the wall). BE

AWARE, however, that the clipping and camera angle in this area is quite

frustrating, so if it helps you, try thinking about jumping slightly AWAY

from the wall, so that you don't clip it mid-jump. Works a treat ;)



> As soon as you jump from this pillar up to the ledge slightly above you,

Conan exclaims "I see you dragon" (as the Sand Dragon walks along in the

background, knocking over loads of pillars as it goes). You are about to

be set upon by 2 Stygian Swordsmen and 1 Stygian Pikeman, so be forewarned.



There is a green urn here too, which you might want to use ...



> Head right (down the stairs), across the walkway, and then take the stairs

leading up, over another causeway WELL-STOCKED with Stygians for you to

kill =) and then keep going right as the camera pans, to open another door

(RB, LS Up, LS Down, LS Up).



> In this next room (you're back in the main chamber with the three cat heads

on the wall, but at a higher level - level, in fact, with the two smaller

heads), turn and head left to take out the 2 Stygian Pikemen. Slay them

and, as Conan approaches the cat's head, he comments that its jaw should

come off. Hmmmmmmmm. Stand under the cat's head in the little white

circle, and press RB, LS Down, B, LS Down and watch the



--- CUTSCENE ---



The cat's head spits out a large quantity of some black powder, causing the

platform that stands in front of it to descend. As the platform goes down,

a set of stairs in the centre of the room partially forms.



--- END CUTSCENE ---



> Drop back down into the chamber, and head to the left (through the door that

has just opened in that wall).



> Kill the 3 Stygian Pikemen, and then crack open the 2 vases, green urn and

save the game.



> Head towards the cascading sands at the back of the room, and run to the

back wall. Conan will say "Nowhere to go but up".



> This is the first of quite a few sections where you have to jump and move

side-to-side to get through, by grabbing ledges. I shall keep my directions

as brief as possible for you :-



Starting on the lowest ledge (left-hand side of the back wall) :-



Jump (from the ground to the lowest ledge), Up, Right, Up, Up



> Hack through the two flimsy gates to find two treasure chests and a rack

holding 5 axes (in case you want to change styles or weaponry). There is

also a green urn on the main walkway just outside the two rooms.



> Run to the right along the walkway, and the camera will pan again. Conan

says "By Crom !!" (or it could actually be BYE Crom because the number of

times I have watched people die in this very simple area is MOST amusing).

Here are the instructions, but PLEASE BEAR IN MIND the timing :-



From ground level :-



Jump (from the ground to the lowest ledge), *wait for the black sand to

stop falling down the column immediately to your right*, Right, Up, *wait

for the sand to your right to stop*, Right, *wait for the sand to your

right to stop*, Right, Down, *wait for the sand to your right to stop*,

Right, Right, Right, Down to FREEEEEEEEEEEEDOM !!



> Run right, and keep going around and to the right until you get to the slope

which goes down. Conan will say "Spill your guts, cat !" when he gets to

the bottom, and you should block IMMEDIATELY, as there is a lion very close

to you which will attack you imminently. Despatch it after blocking its

first attack.



> With the lion dead, head from the camera (behind where it was standing),

and open up the gate on the left-hand wall (RB, LS Up, LS Down, LS Up).



> Take out the Stygian Pikeman and drop off the ledge (how spectacularly you

choose to do that is entirely up to you of course), but be aware that there

are 2 lions waiting for you down below ;)



> Your objective here is to get the lowered platform along the left wall to

raise up so that you can proceed. To do this, stand on the three circles

in the centre of the room (easy peasy).



> Once the platform has raised, jump back up to the higher ledge, then over

the newly-erected platform, and then over to the far side where a further

Stygian Pikeman awaits you. Slay him, and then use RB on the chain and

tap B repeatedly, to drag the chain down and lock it. This will cause the

sand pouring down in front of the main exit to cease its flow.



Conan will say "This should do the trick".



--- CUTSCENE ---



Hey presto ! The sand that was pouring down in front of the main exit from

this chamber has stopped - we can leave !!



--- END CUTSCENE ---



> Drop back down into the main chamber, and then head over to the opposing

wall, and jump up onto the pillar there (the wall adjacent to the black

sand that is still pouring down there).



From this pillar, jump up, and then (when the coast is clear), go Left,

Left, Left and finally Left, out the now cleared exit.



> Turn and head away from the camera, and open up the door on the back wall

(RB, LS Up, LS Down, LS Up).



> You're back in the central chamber with the cat's heads again (although this

time you're on the other side). Slay the 2 Stygian Pikemen in the room

and then head over to the cat's head, use RB to activate it, then LS Down,

B, LS Down and you will get another



--- CUTSCENE ---



As with the first small cat's head on the other side of the chamber, this one

opens its jaw (or rather YOU opened it), and black sand pours forth, causing

the pedestal in front of it to descend, and the stairs in the centre of the

room to be completed.



The largest cat's head in the room opens to reveal a *shock horror* hidden

passage !!!!! =O



--- END CUTSCENE ---



> Didn't see THAT coming did we ;) Drop down and then head up the newly-

created set of stairs, and through the big cat's head (you will have to

jump to get in by the way). Activate the blue stone to save your game,

and then open up the door along the back wall (RB, LS Up, LS Down, LS Up),

and go through.



============================================================================

¦ 0 1 0 ¦

============================================================================



BOSS FIGHT - THE SAND DRAGON



--- CUTSCENE ---



As you go through the door, you see a load of Stygians running around like

headless chickens on the other side of the archway that lies ahead of you. As

one of the hapless warriors heads through the archway towards you, the Sand

Dragon that you have been stalking spots it, lunges its head through the

archway, and gobbles him up, before breathing fire at you !!



--- END CUTSCENE ---



> The Sand Dragon is the second boss in Conan and, like Bone Cleaver, its

fight must be conducted in numerous sections. The sections are :-



SAND DRAGON BOSS FIGHT STAGE 1 - Head through the Wall

SAND DRAGON BOSS FIGHT STAGE 2 - Chasing over the Rooftops

SAND DRAGON BOSS FIGHT STAGE 3 - Open Air Platform Fight

SAND DRAGON BOSS FIGHT STAGE 4 - Running the Gauntlet

SAND DRAGON BOSS FIGHT STAGE 5 - Pillar Platform Fight

SAND DRAGON BOSS FIGHT STAGE 6 - Scaling the Tower

SAND DRAGON BOSS FIGHT STAGE 7 - Atop the Tower



==============================

SAND DRAGON BOSS FIGHT STAGE 1

==============================



Right, here we go. The Sand Dragon (because he is a rather DULL beast) has

stupidly rammed his head into the archway, and so doesn't have a HUGE degree

of room to manoeuvre in.



You are safe during this fight, as long as you stand right up against the

camera, so if you need to take a breather and get your bearings, head here.



The Sand Dragon attacks with a variety of biting attacks ranging from 1 snap,

to 2 snaps, to 3 snaps.



If you are a beginner then the best advice I can give you is to hang back and

watch his attacks to learn what they are, and then to rush forward (rolling

will close the distance reasonably quickly) and start unloading with the

strong hits, taking care to block his responses. If he knocks you back to

the camera, you will have had your block broken, and he will snap at you a

couple of times doing reasonable damage. If he knocks you to the side, you

should find you move that little bit closer to him (as in just inside the

crook of his neck), and can unleash HELL upon him no problem at all.



If you are adept at this game, then heed my advice for CRUSHING him :-

The safest place to do battle with the Sand Dragon from, is the top left-hand

corner of the area, as it is inside the crook of his neck, and he has quite

some difficulty snapping at you from there (but don't forget to block just

to be on the safe side). It is possible to do battle with him in this

position and take absolutely no damage during this stage of the fight.



Once he has taken enough damage, you will get a large health powerup, and he

will flail around for a bit before sinking his head to the ground. Run up

to him and press the button indicated, to begin the end-sequence for this

stage. You MUST hit the buttons in the right order, otherwise he will

throw you against the wall, and regain part of his health (meaning this

stage of his boss fight will become longer and harder than it needs to be).



Once you have correctly entered the commands (which will be Y, Tap B) you

will be HURLED up high into the air, and land on your back.



==============================

SAND DRAGON BOSS FIGHT STAGE 2

==============================



WASTING NO TIME, as the Sand Dragon is merely stunned, NOT dead, run to your

left (the camera pans), and keep going left until the ground breaks under your

feet and you slide down (Conan will say "I've GOT to keep moving").



Run to the left (Conan will say "This rooftop won't last", and keep running

to the left, jumping over two gaps as you go, and then having to jump up to

a slightly higher platform.



This leads you to the next actual fight with the Sand Dragon ...



==============================

SAND DRAGON BOSS FIGHT STAGE 3

==============================



... the open air platform fight ! (Sorry, I really couldn't think what else

to call it !!).



The Sand Dragon has outpaced you, and must now be battered down again. He

rises up at the back of the platform you are standing on, all snake-like and

... snakey ... and engages you with a couple of nasty attacks, being :-



A) Expanding ring of flame (you will know he is about to do this because

he raises his head to the skies and glows with flaming energy before

breathing fire across the platform). This attack can be jumped over,

but your timing must be good.

B) Tongue Lash. He lashes out at you with his tongue. You CAN counter-

attack this move with the B button, but you must be VERY quick.

C) Bites. If you get too close to him, he will try and take a chunk out

of your manly butt with his snappy teeth - best dodged or blocked, and

I DON'T mean blocked with your arse ;)



As with the first fight with the Sand Dragon, as long as you stay as close to

the camera as possible, he CANNOT bite you. Therefore I would suggest

standing inbetween the two sets of black spiked railings, and jumping over

his flaming rings, and counter-attacking him. I wouldn't bother going in for

strikes unless you're brave, foolhardy, Spider-Man or on a VERY easy setting.



Once he has taken enough damage (from your well-timed counter-attacks or

other tomfoolery), he will once again slump onto the deck. Run up to him

and press the right combination of buttons when prompted (it will be X and

then B), and you will get up onto his head but, unfortunately, before you are

able to strike a killer blow, he comes to and shakes you off, causing you to

fly into a nearby building, smashing through one of the walls.



==============================

SAND DRAGON BOSS FIGHT STAGE 4

==============================



From where you land, take out the Stygians and destroy the vases to get a bit

of green health, and then then run to the left and, when the Sand Dragon has

broken enough of this area for you to be ABLE to jump up, jump up the ledges

on the left-hand wall, and onto the platform at the top. DO NOT TRY AND

ENGAGE THE SAND DRAGON - JUST RUN AWAY FROM HIM.



When you reach the top (which puts you on a large wooden set of platforms),

run to the right and keep running until you can drop down the two wooden

platforms, to ultimately land (once again) on an open-air platform, which

leads us to ...



==============================

SAND DRAGON BOSS FIGHT STAGE 5

==============================



... the Pillar Platform Fight.



As soon as you land on the platform the Sand Dragon's barbed tail will snake

up at the far end menacingly. Move to the far left corner, nearest the

camera to dodge the spines he shoots out, and he will make his slightly more

grand appearance, snorting at you before destroying the right-hand pillar.



You can do a LOT of damage to him at this point if you strike him from your

left-hand side whilst he's snaking up to do his first smash (of the right-

hand pillar), and if you remain in the top left-hand corner (retreating back

to behind the left-hand pillar when he raises his tail (until the left-hand

pillar is destroyed of course)), and time your rolls to avoid his head-smash

attacks, then you CAN defeat him in this stage without taking any damage

either !



His moves in this stage are :-



A) Rise up and slam his head down into the platform, causing a shockwave

which you can jump (you'll know he's about to do this as he snakes his

head veeeeeeeery slowly upwards before ramming it down);

B) Bites (in a number of different quantities, but as always he cannot

bite you if you hang around the back); and

C) Barbed Tail Spikes. He CANNOT hit you with them if you stay at the

bottom-left, AS LONG AS THE LEFT-HAND PILLAR REMAINS IN TACT. Once

THAT has fallen, try rolling to avoid the spikes as they hit all over

the bloody place.



Rush forward and hammer him with strong attacks, when he slowly raises his

head up get ready to jump away or roll away, as you won't be able to do him

any harm at that particular point in time, and when he drops down and the

tail pops up, get ready to either roll or jump away, unless the left-hand

pillar is up in which case hide in the bottom left-hand corner, nearest the

camera.



Once he has fallen, he chases you off the platform and onto a pillar, which

you cling onto and ascend, his response being to smack it with his tail,

causing it to fall into a set of wooden platforms built around ANOTHER tower

to the right.



==============================

SAND DRAGON BOSS FIGHT STAGE 6

==============================



As soon as you are back in control of Conan, have him jump up to the first

ledge on the tower, then Right, Up, Left, Up, Left (if you want to get the

Treasure Chest) BUT DO NOT DAWDLE on that ledge as it crumbles rather quickly.

Assuming you've gone to the left and picked up the Treasure Chest, you will

then need to get back onto one of the central ledges to make the jump to the

pathway on the right. TO DO THIS, DO *NOT* JUMP - just run off the ledge,

aiming right and towards the centre of the pillar, and Conan should grab onto

the nearest ledge. If he fails to grab that one, there are two in line below

it, and he should grab one of those. If you jump then the odds are 95% likely

that you're going to plummet to your death.



Once you're on the central ledge to the left of the pathway that spirals off

to your right, jump to the right to get onto THAT pathway, and then follow it

as it snakes around the pillar upwards.



You will need to jump up onto one wooden ledge, and then over a reasonably-

large gap to another wooden ledge (which is made that little bit more awkward

because the camera is panning around the pillar as you go), before you reach

another section of ledges to jump around.



Jump Up, Right, and finally Up again to reach the highest platform, and set

the scene for ...



==============================

SAND DRAGON BOSS FIGHT STAGE 7

==============================



You will, I am sure, be ELATED to learn that this is the last stage of the

Sand Dragon Boss Fight ... WOOHOO !!



It's also one of the easiest, which is nice ... however if you don't know

what you're doing you WILL get battered, which is NOT so nice.



Your objective here is to knock the Sand Dragon back to the extent that he

backs off, giving you a little time to achieve 2 things. HOWEVER, the timing

of this stage of the fight means that you will have to do it like this :-



1) Knock the Sand Dragon back and stun him;

2) Achieve Objective 1;

3) Knock the Sand Dragon back and stun him;

4) Begin Objective 2;

5) Knock the Sand Dragon back and stun him;

6) Achieve Objective 2;

7) Sand Dragon FINALLY Dies.



The Sand Dragon's attacks in this stage are :-



A) Frenzied Tongue Lashing (block it to avoid damage and being drooled

all over, which is NEVER nice);

B) Biting (in various stylees) (block to avoid damage, but be aware that

if he hits you at the right angle he will break your block, and you

will take some damage);

C) Expanding Ring of Flame (as per the last time he used it - jump over

it to avoid it).



Once he has fallen back, smash your way through the wooden planks to the left,

and push over the massive rock (do not grab the green urn unless you need it -

remember you ARE running against the clock in this stage, and you do not

have enough time to pick up the green urn AND push over the rock). To push

over the rock, you need to "use" it with the RB button three times. This

will trigger a mini cutscene where you realise you are actually standing

atop a giant statue, and have just booted off one of its arms - an arm holding

some type of sword, which plummets to the ground below, sharp-end pointing

straight up ... hmmmmmmmmmmmm.



Once you are back in control, and have activated this cutscene (by which I

mean if you chose to get the green urn you will have to knock the Sand Dragon

back again and kick off the statue's arm before proceeding), do battle with

the Sand Dragon again to knock him back, and then head over to the LEFT-hand

side of this platform, and use the controls (RB, rotate the right-hand

thumbstick like billio). This will cause a giant ball of stone to be raised

up, and gradually be pulled to the left. Odds are you won't be able to get it

all the way up this time around, and will have to face the Sand Dragon for

another bout.



HOWEVER, once you've knocked him back a FURTHER time, you should have ample

time to complete this, your second objective on this level (just keep rotating

that thumbstick) and, when you're done, you will get your VERY well-deserved



--- CUTSCENE ---



Conan jumps onto the ball he has brought up, and cuts one of the support

cables, causing it to swing around. Using his weight to change its angle, he

brings it SMASHING into the back of the Sand Dragon, who, unable to maintain

his position atop the platform, falls down, becoming impaled upon the sword

below.



Not content with this being the Sand Dragon's end, Conan cuts the ball's

other support, causing it to smash down into the Sand Dragon's stomach, thus

destroying him utterly.



Conan finds another gauntlet lodged around one of the Sand Dragon's teeth, and

claims it as his own.



A'Kanna says that a NEW Power surges through Conan as he sees a glimpse of

the past ... of two brothers - guardians of the most ancient magic on earth,

who had taken a sacred vow to protect this power. She tells of how one of

the brothers broke their vow, and took the power as his own, losing himself

to its darkness and becoming possessed in the process.



He did terrible things as a result of the power he now wielded.



The scene then shifts to Conan coming back to A'Kanna on her ship. She

comments about his new attire, and suggests you sail to Stygia to obtain

the rest of your armour and slay the dread source of the curse, that you

might be free ...



... and then you boink her.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Three.



============================================================================

¦ 0 1 1 ¦

============================================================================



ACT FOUR - TRIBAL WARRIOR



--- CUTSCENE ---



Conan awakens, but A'Kanna is no longer in the bed. She has arisen and

readied herself for the day's toils. As she stands on the ship, bandits

move onto the deck and take her prisoned. Conan asks the crewmen what has

happened to her, and he learns that she has been taken prisoner, and is to

be sacrificed to the local tribe's Elephant God.



Unmoved by the suggestion of the crewman (that they let her die and keep her

share of the bounty for themselves), Conan stabs him in the gut, and then

commands the other crewmen to pilot the ship to land so that he may pursue

his lover of the moment.



--- END CUTSCENE ---



You begin this level in rocky terrain - a beaten path leading off into the

distance behind you.



A noise signals that you have attained a new power - your first of four Magic

Spells that you can utilise during the game - well done !!



Being as you only have the one spell at this point in time, it is depicted as

your active spell (the graphic in the blue circle in the top-left corner of

your status bar). The spell is called "Stone Prison" - a VERY handy little

power which creates a short-range cone of petrifying energy that will turn

any enemies caught within its radius to stone for a short while. Most regular

foes can be smashed to pieces with a few hits whilst in this state.



When you pick up additional spells, use the D-Pad to select which spell to

use. You will see from the graphic depicting the spell that there is a little

blue arrow pointing to the left ? This means LEFT on the D-Pad to select

this spell - it's really quite simple :)



One other consideration when using spells is that, as the astute player will

have already spotted, there is a new energy bar in your status bar at the top

of the screen as well - a BLUE bar that sits beneath the Song of Death Power

Bar.



The blue bar depicts how much magical energy you currently have to spend. You

can pick up extra energy from slaying enemies and smashing blue urns. (You

will find blue energy now forms part of the bounty you receive from certain

kills, so you don't really have to do anything SPECIAL to recharge this bar,

HOWEVER you should be aware that it will NOT recharge itself over time - you

must fill it to use it).



As the levels progress, so too will the level of the bar. At the moment you

have one level of charge, but ultimately you will get two, three and more.



Each spell takes more and more power to use, so whilst the Stone Prison spell

requires but one level of magic to use, the next spell you will learn will

require two, the third three, and so on.



To use the spell (which I wouldn't do until you're in combat, no matter how

much you want to test it out), press the LB button.



Righty-ho ! Ready to continue ? Let's kick some tribal ASS shall we ??? =)



> Run away from the camera (into the background), and a tip will pop up to

confirm (basically) what I've just told you.



> Test your Stone Prison power out on the lion by the campfire if you like -

he will make a handy test (just make sure you're in hand-to-hand range

before you let loose with the spell, or you'll waste it).



> Once the lion is dead, press RB by the campfire to pick up a burning torch

from the flames ... me likey !! =)



> If you want to see something REALLY nice, throw the burning torch into the

fire to see the sparks FLY !!



> Hokay sorry - letting the pyromaniac in me out to play for a sec *blush*,

we need to ascend, so jump up the ledges by the campfire and Conan will say

"This bramble will burn" (and you'll get a tip as well). Press RB by the

vines and they will ignite, allowing you to ascend further.



> Jump Up, and then Up again to reach a new plateau. You will be attacked

by a lion, but keep tapping the fast attack and you'll set him on fire - it

won't slay him but it will make him run around in a circle like a lunatic

which will make you laugh, and you can use fast attacks to snap at him

whilst he does so.



> Once the lion is dead, you should get your first blue rune from him, and

you will receive a further tip telling you that blue runes restore your

special armour (magic) abilities.



> Head to the left and the camera will pan to show you a tribal warrior

walking about beneath you. Drop down and slay him and his friend. Tribal

combatants come in three varieties which I shall quickly itemise for ease

of reference - those that I will call "Tribal Warriors" are bald, wear face

paint, and carry two-handed weapons; those I will refer to as "Witch

Doctors" wear large masks, and carry sword and shield; and those I call

"Tribal Hunters" look just like Tribal Warriors, but they use bow and arrows

to strike you from afar, switching to two-handed weaponry when you get

close enough to do battle with them.



> Once the two Tribal Warriors have fallen, either pick up the large boulder

that was lying on the floor in this area, or push over the large totem and

use its head as a throwing weapon, and lob whichever item you have picked

up at the tusk-gate to the left, to make your way through.



> As soon as you enter this new area (a tribal encampment), the camera will

pan just a touch so that you can see a campfire, a load of straw huts, and

a Witch Doctor exiting the nearest hut to you.



> Take out the Witch Doctor, bearing in mind that he is quick and dangerous,

and that you cannot throw him. Once he has been slain, grab a burning log

from the nearby campfire, and torch the hut the Witch Doctor came out of

to get yourself a green urn, which you should use if you need to.



> We are now going to take out the tribe in this encampment, and burn all

their homes (not very nice, but we ARE barbarians after all)



> As you move further into the encampment, you meet your first Tribal Hunter.

Be aware that if you try and throw the burning log at him, it throws LIKE

a log, so it doesn't just keep going - you must be reasonably close to him

for it to hit him ;). Also, as I've already said, be aware that when you

get close enough to him, he will sheath his bow and arrows, and whip out a

very nice two-handed weapon before trying to carve you into pieces ...



> There are two ways of proceeding in this area - you can either wade on into

the encampment and take out all the tribe in the area, and THEN burn down

their huts once they are finished spawning tribal warriors, archers et al.,

OR you can be more methodical, and take out each hut as you get to it, but

this is going to involve a fair bit of going back and forth to get new

burning logs from the fire ... your call.



In order to try and keep things simple, I am going to tell you that you

will find in the huts :-



[From there you enter this area - i.e. after you've ignited the hut above]



1st hut on the right - Blue Urn

2nd hut on the right - Empty

3rd hut on the right - Treasure Chest

1st hut on the left - Red Rune Triumvirate (1/3)



There is also a green urn hidden behind a large block behind, and inbetween

the 3rd hut on the right, and the 1st (and only) hut on the left.



There is also a buxom beauty to the right of the green urn (she doesn't

really have a lot to say until you free her) ;)



> Disregard the rune triumvirate for now - we cannot complete it yet, but we

WILL come back to it in a few. You can set alight to the brown grass if

you want to - just walk through it with a burning log in your hand.



> You will need to ignite the brambles to the left of the brown grass to get

into the next area of the encampment, but beware the Tribal Hunter that is

trying to pick you off with his arrows from the nearby structure.



> Once you are into this second encampment, you can just repeat your previous

performance, and either take out all the tribe in the area and then focus

on their huts, or take out the tribe and huts one by one. Be aware that

there are three additional structures in this area - two turrets for Tribal

Hunters to stand on and shoot arrows from, and one area which is more like

a drape-covered caravan, with some vases beside it.



When taking out archer turrents on this level, you have two options - you

can either burn them (killing the archer in the process), or you can press

RB and then tap B by them to pull them down, but then you have to do battle

with the Tribal Hunter hand-to-hand.



As with the previous area, here is what you will find in the huts, working

your way around from the first archer turret counter-clockwise around the

encampment :-



1st Archer Turret - Nothing

1st Hut on the right - Treasure Chest

2nd Hut on the right - Red Rune Triumvirate (2/3)

Draped Caravan Thing - Treasure Chest

3rd Hut on the right - Treasure Chest

1st Hut on the left - Treasure Chest



Now that we have uncovered the furthest red rune triumvirate from the two

in the previous section (the one I specifically mentioned to you, and the

one you probably stumbled upon yourself), we can activate this triumvirate

soooooo ... if you would like to activate the red rune triumvirate that you

find in this SECOND encampment first, and then run back to the first rune

triumvirate we found together, and then finally follow the red energy line

that runs from that triumvirate back towards where you started the level,

then you will find and be able to activate the third triumvirate, and obtain

a healthy boost to your Song of Death Power Bar.



> From the third red rune triumvirate, head back to the second tribal camp,

and run all the way to the left, to the far side past the first hut on the

left from my list above, and over to the horizontal tusk gate, you will see

that there are two levers, one on either side of the door. Use RB to call

Conan to use the levers, and then tap B to push them into their locked

position (you will need to lock both sides in order to proceed).



> Follow the path and you will be set upon by 2 lions (1 from in front, 1 from

behind). Perfect opportunity for a Stone Prison Spell non ?? Once they are

dead, head further down the path and you will come to a set of ledges

leading up a rock face, with a couple of Tribal Warriors standing atop it.



You have a choice - you can either go up there (which is what I am going to

do, or you can carry on the way you were going - this area is a loop, so you

will wind up coming back on yourself).



I'm going to (as I said) head up those ledges and take out the Tribal

Warriors ... *does what he said*. Now, carry on on this new plateau, taking

out the Tribesmen (Witch Doctor and some Tribal Warriors) along the way.



> Burn down the two huts to receive a blue urn and a green urn, and then push

over the large totem (RB, Tap B) to cause its head to fall down to the

valley floor below.



> Take out the Witch Doctor and Tribal Warriors (you may as well use your

Stone Prison Spell here), and then burn down their hut to receive a

further blue urn.



> Either burn down or pull down the archer's turret and slay the archer.



> Head back down the path on the valley floor towards where this loop started,

MAKING SURE that you have a burning log in your hand, and you will find that

you come to an area where the camera pans up to show you a higher ledge.

Burn down the bramble to access the ledges that you need to use to get to

the top and, when you get there, you will find a blue urn, a green urn and

a treasure chest.



> Drop back down to the valley floor, and head back to the area you just left

and use the blue stone to save your progress.



> Use either the totem's head that you caused to drop down onto the valley

floor, or the large stone block that is lying by the tusk gate, to smash

the gate so that you can proceed.



> Take out the Witch Doctor and the Archery Turret, and proceed onward to do

battle with another set of Tribesmen (this must be on HELL of a large

tribe !!) - this time a Witch Doctor, a set of Tribal Warriors and 2 Lions.



In the area where you fight the lions (around and to the left), there is

also a buxom beauty and a treasure chest.



> Since the bridge has been taken out of play by the tribesmen, you will have

to use the ledges available to get across. Therefore, if you go to where

you WOULD have been able to get across the bridge and head to your left,

along the edge of the chasm, you will find your first ledge in the wall.



You must jump and then tap B to ascend (a new technique in this setting,

and one you will be using again and again in the future, so try and get it

right) ;). Then, once you are on the ledge, jump to the right and tap B

to ascend again, and then keep jumping up and right (trying your best to

time your jumps so as to avoid the arrows from the two archers' turrets as

you go), and then finally you can drop down behind a large boulder.



*wiggles his eyebrows*



You KNOW what's coming next. That's right boys and girls !! RB on the

boulder to use it, and then press LS Down, Tap X, LS Down, Tap Y and the

boulder will roll down and crush both the archery turrets. BONZA !!



> Drop down and head into the LOVELY archway which looks like a misshapen

mouth (the entrance to ANY evil deity's lair MUST be a scary thing or so

help it).



--- CUTSCENE ---



Conan frees a buxom beauty from her shackles, and she tells him that the

tribe are already killing the women up ahead in the cave. Conan heads off.



--- END CUTSCENE ---



> Run forward and use the blue stone to save your game. Go forward aways, and

you will be ambushed by a Witch Doctor and a Tribal Warrior. The Witch

Doctor taunts you, saying that you're already too late to save A'Kanna.



> Run forward, ignoring the buxom beauty and the structure she sits upon, and

keep going down the path, and Conan will say "there's the entrance". Keep

going until you reach the large set of three circles, the nearest one to

you having three small circles atop it - one red, one blue, one yellow.



> Stand upon the yellow circle, and you will get a brief ...



--- CUTSCENE ---



The camera pans to show you that the structure you have just run past changes

form, as a windchime structure arises from its top.



--- END CUTSCENE ---



> Turn and head back to the structure, taking out the newly arrived Tribal

Warriors as you go. Jump up onto the first ledge and save the buxom beauty

from her imprisonment, and then jump up again and finally one more time to

reach the windchimes at the top.



As you can hear, they are out of sync.



Pull both the chains down and lock them in position (RB, tap B), and this

will make the sound considerably more harmonious.



> Drop down to the valley floor and run back to the three circles, and you

will see that the circle closest to the entrance has arisen and cannot be

reached, and furthermore that the blue circle on the first large circular

step has also raised up slightly. Step on this blue circle to get a ...



--- CUTSCENE ---



The camera shows you the direction in which you must travel to reach the

second tower.



--- END CUTSCENE ---



> Follow that path, taking out the Witch Doctor, Archery Turret (and Hunter),

2 huts (one of which spawns Tribal Hunters; the other a Witch Doctor), and

SECOND Archery Turret.



The 2 huts give you a green urn and a treasure chest.



When you are done, ascend the second tower and, when you get to the top,

do a repeat of your performance at the first tower to lock the chains (RB,

tap B) and you will see the second large circular platform raise up in the

distance, and two Witch Doctors come scuttling towards your position to

await their turn to dine at Crom's Table *balls his fist up and slams it

into the desk*



> Drop down, slay the Witch Doctors, and head back to the central area, making

sure to push over the large totem you encounter on the way, and when you get

there, activate the third and final circle - the red circle.



--- CUTSCENE ---



The camera pans to show you the third and final tower, and the windchime

structure arising on its top.



--- END CUTSCENE ---



> Run back to the now demolished totem, grab its head and use it to smash your

way through the tusk gate that blocks your path to the third windchime

tower.



Head through the demolished gate, taking out the Witch Doctor and two Tribal

Hunters as you go. There is a green urn here should you need to use it.



> Ascend the third and final windchime tower and, when you get to the top,

use and lock both chains (RB, tap B) to align this tower's windchimes as

well. As with the second tower, you will see the column rise in the

distance, and some Tribal Warriors heading over to your area to do battle

with you.



> Run back to the newly-erected tower, and ascend to the top (there are

ledges cut into the side which you might miss at first, but which are

really quite obvious when you stop and look at it). Once you get to the

top, run towards the entrance and a small ARMY of tribesmen will pour out

to do battle with you. Specifically there are 3 Witch Doctors and 4 Tribal

Warriors.



The easiest way to slay them is to wait on the three-circle bridge that you

are currently standing upon, and the Witch Doctors will come forward, but

they will be unable to climb up onto the bridge to do battle with you.

HOWEVER, you can stand at the edge of the bridge, and cast your Stone

Prison spell, which will turn all three of them to stone to be smashed by

your blades.



Once THEY are down, the others will not present too much of a problem for

you, I am sure.



> There is a green urn and three small statues which contain green energy

on these steps.



> Head through the door (RB, LS Up, LS Down, LS Up), and you complete this

act.



Congratulations ! You have now completed Act Four.



============================================================================

¦ 0 1 2 ¦

============================================================================



ACT FIVE - ELEPHANT GRAVEYARD



--- CUTSCENE ---



A set of tribesmen peg it as far and as fast away from you as they can, crying

"He's come for HER". The camera then pans up to where you are standing.



--- END CUTSCENE ---



=============================================================================

NB. THERE IS A LOT OF BLACK TAR IN THIS ACT, AND YOU SHOULD AVOID STEPPING IN

IT WHEREVER POSSIBLE, AS IT IS ACIDIC, AND WILL DO DAMAGE TO YOU WHILST

YOU ARE IN IT.

=============================================================================



> Follow the path down and through the archway. As you approach, there is a

rockfall from the ceiling above, and the archway is blocked. A large,

lumbering ape-like beast (which I shall call an "Gorilla Man") comes

charging towards you, scraping his knuckles on the ground as he goes ...



These guys are TOUGH to fight, because they have a really annoying close-

quarters attack which replicates a Gorilla's punches somewhat. It can hit

you multiple times and do quite a bit of damage AND annoyance, so be aware

of that. Strong attacks work best, as does stick-and-move play.



If he jumps up, he's about to pound the floor and cause a minor earthquake

so you should jump out of the way or roll away to avoid taking a lot of

damage. He also has a couple of brutal arm swings that can ruin your

afternoon.



> Once he is dead, stay on the path, but follow it like a big U-turn rather

than going over to the archway, and you will run past a green rune

triumvirate (which you can ignore), and up to a rockface with a ledge in

it, which you need to climb. Jump, tap B, then Up again.



> Once you are here, use RB on the boulder to activate it, and then LS Down,

tap X, LS Down, tap Y and the boulder will roll down and smash its way

through the archway for you.



> Activate the green rune triumvirate up here, then drop back down to the

cave floor below, activate the green rune triumvirate there, and then run

back to the archway to activate the third and final green rune triumvirate

and earn yourself a health boost.



> Head through the archway to get a ...



--- CUTSCENE ---



Conan enters the chamber to the calls of the Tribesmen who say "the Woman is

OURS" (shyeah RIGHT !!). A'Kanna (GO GIRL !!) boots one of them in the chops

and chides the others, saying they should come closer so that she can kick

their teeth in ... we love her :)



--- END CUTSCENE ---



> Take out the Witch Doctor and the 3 Tribal Warriors, and then 2 Gorillamen

enter the fray !! Slay them as well, and then you get another



--- CUTSCENE ---



An extra Gorillaman springs into action, grabs A'Kanna and jumps down a huge

drop with her in his arms ... filthy BEAST.



--- END CUTSCENE ---



> Use the green urn on the ledge to the right if you need to, and take the

sword or shield that are on the same ledge if you like. Then, when you

are ready, drop down in pursuit of A'Kanna and the Gorillaman that took her.



> Take out the 2 Gorillamen in this first area, and smash the small pillars

that glow slightly green and have skulls set into them for some probably

much-needed health.



> There is also a green urn here which you might well want to use.



> When you are ready to proceed, go over to the bright, sparkly chain that

seems to be holding up the wall of skulls, and strike it with your weapon.

Then press RB, and finally tap B to pull a chunk of it away and reveal a

gateway for you to go through.



> You drop off a ledge and into a large chamber, only to realise you have been

pursued by 2 Witch Doctors and 2 Tribal Warriors !! "You've come back for

more ?" Conan asks (and I agree - we've whupped the TAR outta these guys

before - let's show 'em how it's done !! G'wan) :)



> Once they are dead, head around to the left, and take out the Gorillaman

Lobber (a new type of enemy for you - basically a white-furred Gorillaman

that picks up boulders from the earth itself to lob against you) - attack

him with strong attacks and crowd him to try and get him to back off to

give you the edge in combat and beat that mutha DOWN.



> Once he has fallen, run up the slope beside him and take out the Gorillaman,

(preferably by using your magic spell), and then venture into his cave to

free the buxom beauty and use the blue urn to replenish your magic energy.



There is another attack coming your way so be prepared to be ambushed by

another Witch Doctor and a Tribal Warrior. Once they are dead, head to the

right and use the green urn there.



> Save using the blue stone, and then head back down the slope, taking out the

Gorillaman and 2 Tribal Warriors that try and ambush you AGAIN from behind,

and picking up the green urn if you need to.



> Keep heading around to the left, taking out ANOTHER Gorillaman, and you will

at last come to a red-headed buxom beauty, and another chain in the wall.



Save her, then slash and pull the chain (RB, tap B), and go through the

gate you create to do battle with YET ANOTHER Gorillaman (there is a blue

urn in his cave), and then head down the slope, hugging the black river

as there is SO obviously another Gorillaman waiting in ambush there for you

it's UNREAL.



Slay him, and enter his cave to obtain a Treasure Chest and a blue urn.



> Continue further into the area, and just behind the blue rune triumvirate

you will find another Gorillaman lying in ambush. Take him out and then

rescue the buxom beauty here (she's just to the right of his cave). Ignore

the blue rune triumvirate at this time.



> Jump up the ledge beside her (jump, tap B, then Up again) to reach the next

ledge above you. Here, take out the Gorillaman that will try and ambush

you, and then turn and run towards the camera and over the bridge, slaying

the Gorillaman Lobber and picking up the blue urn and the green urn as you

go.



> Head over to the boulder, and take out the additional Gorillaman that tries

to ambush you (FOOLISH beast). Use RB on the boulder, then LS Down, tap X,

LS Down, tap Y to unsettle the boulder, and send it crashing down towards

a structure below you.



> Run down the slope after the boulder and dispose of the Gorillaman Lobber

that comes out of the cave on your left. There is a second blue rune

triumvirate in the building that you just knocked a huge chunk out of with

the boulder, but again we must ignore it at this time.



> Slay the large number of enemies that come at you from the right (including

Witch Doctors, Tribal Warriors and 2 Gorillamen), and then run to the right

and back across the open area, to reach the first blue rune triumvirate,

which I STILL do not want you to activate yet. Grumpy, aren't I ;)



From there, move to the detailed structure immediately to Conan's right, and

the head to the right of it, and the camera will pan. As the camera pans,

head directly towards yourself - i.e. into the camera, and keep coming

down until you reach what looks like a poorly-placed section of tiling on

the floor - it looks almost like a bigass jigsaw piece to be a bit more

elaborate.



From there, head left, and you will find a blue urn, a statue with a bit of

green energy in it, and a shield on the floor. Use whatever you wish, and

then keep heading left, and over into the nearby cave, using both the green

urns if you wish.



Once you have done all the OTHER actions you might want to do here, activate

the blue rune triumvirate (1/3), and then double-back on yourself to the

rune triumvirate we found first in this cave and activate that (2/3), and

then finally head left and into the structure you destroyed, to turn on the

third and final blue rune triumvirate (3/3), and earn another level to your

magic energy bar.



> In this structure you can also avail yourself of a green urn should you wish

to. Once you're ready, use RB on the chain and then tap B repeatedly to

lock it into position, and open up the door to allow you to proceed.



> Be aware that as you approach the door to get through, you are going to be

ambushed by 2 Witch Doctors, 1 Gorillaman, and 1 Gorillaman Lobber, so be

prepared.



> Once they are defeated, pick up and lob as many of the boulders that are

blocking your path through the door as you need to (whilst A'Kanna tells you

that she is in there, and that they are going to sacrifice her to their

Elephant God - TELL US SOMETHING WE *DIDN'T* KNOW LOVE !!!!!), and then head

through - the door is a standard RB, LS Up, LS Down, LS Up combo.



============================================================================

¦ 0 1 3 ¦

============================================================================



BOSS FIGHT - ELEPHANT GOD (AKA ELEPHANT DEMON)



Hokaaaaaaay then ! As you enter this area, drop down from the ledge and you

will get a ...



--- CUTSCENE ---



Conan sees A'Kanna shackled across a large expanse of black tarry muck, quite

obviously housing the corpse of a gigantic elephant. She calls out to him,

and he begins to approach, but as he does so the tar magically turns blue,

breathing life to the husk that is the Elephant God.



It arises from its dark slumber, and prepares to do battle with our intrepid

hero.



--- END CUTSCENE ---



As with every boss fight (as you know), the Elephant God Boss Fight is

divided up into multiple sections (only 2 this time around though), being :-



ELEPHANT GOD BOSS FIGHT STAGE 1 - Meet and Greet

ELEPHANT GOD BOSS FIGHT STAGE 2 - The Puddle Fight



===============================

ELEPHANT GOD BOSS FIGHT STAGE 1

===============================



In this first stage of the Elephant God Boss Fight, he exhibits the following

main attacks :-



A) Tusk Slam (he slams his massive tusks sideways into obstacles, leaving

him vulnerable to counter-strikes during the lag);

B) War Cry (he blasts blue, sonic energy in a narrow cone-shape ahead

of him - you WILL take damage if you are in a direct line from it, so

BE SOMEWHERE ELSE); and

C) Stomp (he rears up and slams his hoofs down causing a shockwave to

emanate from the point at which he lands - jump or roll away to dodge).



Your objective here is to sever both the chains on the upper left and right

platforms. You won't be able to reach them without the help of the Elephant

God, so here's what I would like you to do.



1) Lure the Elephant God to either the left, or right-hand side of the

reasonably small arena in which you are currently combating him;

2) Do enough damage to him for his eyes to turn red, meaning a) he's

p!ssed off, and b) he's about to do a stomp and clear you a pathway

to the ledge on whichever side you are on.

3) Jump or dodge his stomp, and then vault over the now cleared area,

to get to the bottom of the platform.

4) The Elephant God will do a Tusk Slam (which you should avoid,

obviously) and then, when he is lodged against the wall, press the A

button when prompted to vault up onto him, and then press A and

whichever direction you need to, to jump up onto the platform nearby.

5) Destroy the small statue to release some green energy, and then cut

the chain, to cause a burning urn to drop down from above into the

black tar, hurting the Elephant God and causing him to yank himself

free of the rocks, tearing off one of his four massive tusks in the

process (OUCHIES !!).

6) Go back to 1), and do 1-6 for the other side of the arena.



Once he has lost two tusks, he screams and falls (apparently dead) back into

the black tar, forming a rather neat bridge for you to traverse to reach

A'Kanna. Move over him, and you can proceed to ...



===============================

ELEPHANT GOD BOSS FIGHT STAGE 2

===============================



--- CUTSCENE ---



As Conan strides confidently over the Elephant God's Corpse, it arises once

again behind him, ready to do battle with him anew.



--- END CUTSCENE ---



I have named this stage the Puddle Fight because the area in which you are

able to stand is not entirely safe - there are a number of black tar puddles

that you need to locate and avoid stepping in (they are at the back of your

area), and this can make moving to avoid the Elephant God a bit more taxing

than it was in the first stage.



In this stage the Elephant God exhibits the following attacks :-



A) War Cry (as per his attack in stage 1) - dodge it but be wary of

stepping into the black tar;

B) Stomp (same as before, but this time instead of causing a shockwave,

it causes rocks to fall from the ceiling down upon wherever he lands,

so be aware of that); and

C) Head Slam (he rises up and slams his jaw down into the ground, causing

a shockwave to emanate that throws you up into the air if you are hit

by it - jump or roll to avoid).



Go for strong hits on the schnoz (the nose) whenever you have the chance, and

ALWAYS be prepared to roll away if he rises up to do a War Cry or Stomp.



When you have done enough damage to him, his eyes will once again turn red,

and he will drop to the ground, with you being invited to execute the commands

B, A, Y, Y to sever the third of his tusks (poor lad - I actually do feel

really quite sorry for him) from his head.



You then need to do exactly the same thing again, but this time instead of the

previous set of button commands, you need to go B, X, B, B to sever his fourth

and final tusk from his head.



*sniff* *sniff*



This takes you onto the final piece of this stage, where you must do 100%

damage to the Elephant God (which will cause the two last little bits of his

two severed tusks to drop off), ending his undead existence, and trigger a

final cutscene.



============

HELPFUL HINT

============



Marc has been in touch with me to suggest an alternative way of engaging the

Elephant God during this second-stage of the Boss Fight. He says :-



"I did find a useful glitch in the second half of the elephant demon boss

fight. It will let you do that stage of battle taking virtually no damage.

As you know, there are three green flecked stalagmites available during the

second stage of the battle available for you to break and gain health.

Looking over Conan's shoulder, facing the lake and the skeletal pachyderm,

there would be one stalagmite toward your left and two to the very extreme

right. If you break the one on the right closest to the lake, it is possible

for Conan to stand in the space it occupied and be immune from anything the

elephant demon can throw at you; nothing it does can hurt you there. You are

still vulnerable to rocks falling from the ceiling, but you don't get hit

often, and damage is minimal. All you have to do is wait until the elephant

slams it's head down and keeps it there, then you run out and do damage.

When the elephant raises its head, simply retreat back to your safe spot and

wait for the next attack opportunity. This worked like a charm for me and I

took virtually no damage doing this, at least in the second half. Couldn't

find any easy solution to the first part, though"



Thanks Marc !! =)



============



Once the boss fight is complete, as I say, you get a ...



--- CUTSCENE ---



The Elephant God rears up, and a brilliant blue light begins to emanate from

his head. The light gets stronger and brighter, until it results in an

explosion that decimates the Deity, leaving his lifeless husk of a body afloat

in the black tar that spawned him.



Conan frees A'Kanna, and she praises his fearlessness, before spotting his

leggings on the ground nearby.



As Conan reaches out to take his prize (THE LEGGINGS YOU PERV), he gets

another flashback.



This time the scene depicts Graven - the corrupted brother, and by now the

most powerful wizard on Earth, in his quest to become truly immortal.



Graven sired many children, and took to slaying them to preserve his own

lifeforce. However, one child escaped - a little girl, who was spirited

away to safety.



That girl is the Warrior Queen, A'Kanna.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Five.



============================================================================

¦ 0 1 4 ¦

============================================================================



ACT SIX - MIDNIGHT RAID



--- CUTSCENE ---



A'Kanna's ship once again sets sail for Stygia, aware that somebody there is

already looking for Conan's Enchanted Armour. A'Kanna prays that it is the

Sorceror Graven himself, as she wants for nothing more than to put an end to

his miserable existence.



--- END CUTSCENE ---



As you begin this new Act, you are gifted a further spell - this one is called

"Rain of Fire" and, when it is activated, Conan jumps and slams into the

ground, causing meteors to strike the earth in close proximity to him at

random points, doing hefty fire damage to anybody caught in the radius.



The Rain of Fire Spell costs 2 Magic Bars to use (you will spot that you are

given a further magic bar to use from now on which, if you followed my guide

about the blue rune triumvirate in the Elephant Graveyard, means you now have

3 Magic Bars available to you), and can be accessed by pressing Up on the

D-pad.



Before we begin, I would like you to familiarise yourself with changing spells

so if you could please press LEFT on your D-pad to access your Stone Prison

spell ? That's good, thanks - and now press Up on the D-Pad to access your

Rain of Fire Spell ? Thaaaaaaaaaat's great, ta.



You can switch spells as often as you like, but be aware that you cannot cast

a spell unless you have enough magical energy to do so. Therefore with 3 bars

you could cast both spells once each.



... or the Stone Prison spell three times ... ;)



Right ! Onward to victory !! =)



> From where you start, head away from the camera and up the ledges (don't

forget on those close-grip rocks you will need to tap B to ascend), until

you reach the higher plateau.



> When you do, you will come to a craggy area with a steep drop into a chasm

below, and a boulder on the path to your right.



Drop down into the chasm, and go left to get to a treasure chest. There

is a red rune triumvirate here, but you can ignore that for now.



> Climb out of the cave from the right-hand side again (and be prepared to

screw this bit up multiple times, so take a deep breath).



> In order to complete the red rune triumvirate, we need to get across to the

second ledge on the right-hand side, so I'd like you to pick up and throw

away the boulder on the path to the right, and then do a running jump to

get onto the close-grip section (best not to hug the wall here - go from

the left-hand edge of the path on the right into the close-grip rocks, or

you won't make the distance). DON'T FORGET TO TAP THE B BUTTON WHEN YOU

GRAB THE ROCKS, or you'll fall off (much to your irritation).



Once you've ascended the close-grip rocks, jump off and to the left.



> You can see the other 2 red rune triumvirates from here, and these are the

2 we should focus on getting first, so if you would like to jump across the

chasm and onto the ledge on the left (back up to the right wall first to

give yourself a little run-up).



Activate this rune triumvirate, and then head onto the next ledge away from

the camera, before dropping down to activate the second rune triumvirate,

and then doubling-back, dropping into the chasm below, and using the third

and final red rune triumvirate to boost your Song of Death Power Bar.



> Get back to the second red rune triumvirate (ascend from the chasm, back

over the close-grip rocks and ledges and over to the far side), and then

use RB and tap B repeatedly on the chain, to open the doorway, and your

path forward.



> The door slams shut behind you, and a mini-avalanche takes place in front

of you so don't run forward TOO fast. It's actually fortunate, as you need

one of the rocks to smash through the wooden gate to get to the next door

(which, again, is a RB, tap B door).



> Go through THAT door, and you will find an encampment, and head into your

first battle with the enemies on this level, which I shall name "Stygian

Elite Swordsmen", and the Stygian Pikemen you have fought previously. The

Stygian Elite Swordsmen are the ones to watch out for, as they are RUTHLESS.

They are quick, dangerous, have both block-breakers and blocking abilities,

are armed with sword and shield, and can use an irritating magical attack

that they fire from their shields (it looks like green fairy dust) which

befuddles your control method for a few seconds. WATCH OUT FOR THEM AT ALL

TIMES.



The key thing to remember during this fight is CROWD CONTROL. You can hit

the campfire if you need to, to cause the sparks to ignite any nearby

enemies, but you can only do this once - therefore the campfire is a good

place to stage an attack when you begin to become overrun with the

respawning enemies that come from the tents. ALWAYS keep an eye on the

Stygian Pikemen, as they will retreat and pelt you with projectiles no

problem at all.



Once they are all slain, burn down all the tents, and pick up, from the very

far left-hand corner of this encampment (where there is a burning pedestal

and a blue urn) :-



Blue urn (from that location)

1st hut on the north wall - Treasure Chest

Blue Stone (save your game here)

2nd hut on the north wall - Nothing

Green urn

3rd hut on the north wall - Treasure Chest

4th hut on the north wall - Nothing

1st hut on the east wall - Treasure Chest

Green urn

2nd hut on the east wall - Nothing



> Once the camp has been silenced, use the chain (located behind two barrels

in the wooden housing inbetween the tents on the north and east walls (top

right-hand corner of the camp)) - RB, tap B - and head down the pontoon

towards the ship that is docked there.



Conan will say "I must destroy this warship !" (and so we shall).



> First, clear out the pontoon - there is a buxom beauty, together with a

green urn and a blue urn, at the far end of the pontoon.



Once the pontoon is clear, head onto the boat. The way to sink the warship

is by igniting the bundles of cargo (1 on the main deck, 2 in the hold

below) with torches from the wall-brackets, OR by using your Rain of Fire

Spell, although this is a bit of a waste.



Watch out for the Stygian Archers, as they fire flaming arrows at you,

although you will (I am sure) be glad to hear that they don't draw out

different weaponry when you get too close to them - they're just crap

basically.



On the main deck there are also two weapon racks holding axes, which you

MIGHT want to avail yourself of - it's your call.



My advice is to take out all the Stygians on the main deck (and up the

stairs on the right), and then grab a lit torch from the wall and ignite

the cargo bundle on the main deck (it's just behind the mast).



Once this bundle has been lit, head down into the cargo hold (technically

there are 2) via the LEFT-hand door, and you will find (lo and behold) that

there are no bundles to set fire to. There ARE, however, 2 treasure chests

to be had, so crack those open and slay anybody that stands in your path.



Then return to the main deck again.



Once you've done that, head down into the cargo hold on the RIGHT-hand side

of the deck (press RB to smash open the wooden door that takes you down

there.



Once you are in there, pick up the green urn and ignite the two bundles

of cargo in there (don't worry if the torch breaks, there is another on

the stairs leading down to the bundles in this room) and, when you're done,

head back up to the main deck.



> As you approach the ramp to get off the ship, you get a ...



--- CUTSCENE ---



The mast breaks and Conan narrowly avoids it smacking him on the bonce. He

dives off the ship as it capsizes, and rolls onto the pontoon. Job done !!



--- END CUTSCENE ---



> Conan tells you that now you need to take out the OTHER ship ... OTHER SHIP

????? *sigh*. Return to the Stygian Encampment (RB, tap B on the chain

to lock it into position), and take out the Stygians that have amassed there

but TRY and avoid going too far towards the door on the other side, as a

Stygian Honour Guard lies in wait.



Once you draw close enough to the door, as I've just said, a Stygian Honour

Guard will come through it, and immediately enter into combat with you.



Remember the Pirate Bosses and how tough they were ? Well these guys can

be thought of as Pirate Bosses on Steroids - they are NAILS, so have your

wits about you.



His toughest attack by far is a 4-hit combo (which you will mistake for a

3-hit combo with an additional attack afterwards the first few times you

see it) - AVOID IT AT ALL COSTS. It's 2 fast strikes, a block-breaking

knockdown that CANNOT be parried, and a fire breathing attack whilst you

are on the floor which you MUST roll out of the way to avoid.



The easiest way to defeat a Stygian Honour Guard is with a technique I have

developed called the four-point roll. You roll under his first strike,

roll under his second strike, roll under his unblockable strike, and roll

past his flame attack, and have JUST enough time to pull off a full-strength

strong hit combo ... rinse and repeat !! Obviously this works best in a

1-2-1 situation ;)



=============================================================================

NB. They are best defeated either with the Stone Prison Spell, or by using a

one-handed weapon and shield combo, because at least that way you can

better defend against their attacks.



NB2 In THIS fight, I would suggest (as long as you're quick), using the flame

pedestal to throw at him first, and then retreating to the campfire to

spark that off when he draws close enough (shouldn't matter whether you

used this campfire to do the same thing the first time you were here -

the sparking effect should have been renewed). This will weaken him

considerably, and hopefully avoid your having to cast your spells on him.

=============================================================================



> SAVE THE GAME - you don't want to have to fight that BUMHEAD again, non ?



> Head to the door that the Stygian Honour Guard came out of, and use RB, tap

B repeatedly on the chain to get through.



> Head up the slope and you will be greeted by a set of Stygians to play with.

Slay them all, and move on.



> In the next area, take out the Stygian Honour Guard and his entourage (my

advice ? STONE PRISON SPELL Baby YEAH), and then burn down the hut on the

right-hand side, using the burning torch from the wall-bracket. You will

find a probably much desired green urn inside it. There is also a weapon

rack with a load of axes in it just to the left.



> Down the little slope, RB, tap B on the chain to lock it into place, and

then out through the door and onto the pontoon please.



> As with the previous pontoon, there is a buxom beauty bound at the far end,

however this time she is in the company of 2 green urns (rather than the 1

green, 1 blue we had before).



Rescue her, drink your fill, and then board the ship.



> Same as before really - clear the main deck, set alight the cargo bundle

on the deck and then descend into the ship's cargo hold - HOWEVER, this

time I would like you to descend via the left-hand set of stairs first, as

you have to do both, and the left is the easiest (RB three times to smash

open the heavily reinforced door). There is a weapon rack just to the right

of the door should you wish to go Dual-Wield.



At the bottom of the left-hand set of stairs you will find a Stygian Pikeman

and a Stygian Swordsman - easy pickings for one of your skill. I would

take the Pikeman's Staff if I were you. Once you are done here, and have

taken the liberty of setting alight the cargo bundle in this hold, head back

up to the main deck, and then across to the right-hand door (RB three times

to smash THIS door open as well), and then descend into the hold on THAT

side.



Here you will face a VERY tough fight in close-quarters - 2 Stygian Honour

Guards and 2 Stygian Pikemen - so BE PREPARED.



It's easiest to use a two-handed weapon here, as it hits more enemies and,

in the confined space, it will increase your odds of success - just take

care where you put your feet so you don't get boxed in ;)



> Once they are all dead, pick up the green urn, blue urn, treasure chest and

set alight to the cargo bundle (although to be honest odds are you will have

to go back to the main deck, and then up the stairs on the right-hand side

to grab another torch, as there isn't one on the steps leading down to the

right-hand cargo hold).



> Return to the slope leading off the ship, and you will get a ...



--- CUTSCENE ---



Conan just narrowly manages to dodge the ship's mast as it cracks and hurtles

down toward him. He throws himself off the ship and lands back on the pontoon

with A'Kanna's ship asail in the harbour behind him.



The scene shifts, with Conan and A'Kanna both aboard her ship, as it comes

around to view a mighty Citadel with a towering Spire at its centre. A'Kanna

is adamant that the treasure (your armour) MUST be in there.



Conan confirms that it's all yours for the taking.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Six.



============================================================================

¦ 0 1 5 ¦

============================================================================



ACT SEVEN - OUTPOST



You regain control of Conan beside a small boat which you have apparently

used to get ashore - the severed heads of Stygian Warriors adorning the

spikes around you.



> Turn and head down the path, clocking the sentries as you go. The first

wave of enemies you will face are Stygian Pikemen; the second, Stygian

Elite Swordsmen.



> As you near the Stygian Pikemen, take note that there is a campfire, and

a Treasure Chest for you to pilfer once they are dead.



> Once the Stygian Elite Swordsmen are taken care of, run PAST where they were

congregated, and keep heading right until the camera turns and leads you

onto a dock. Here you will find a mini-ambush, a treasure chest, and your

first battle with a new type of enemy. Conan calls them Winged Lizards, so

that's what I'm going to call them too. The Winged Lizards are TERRIBLY

ineffectual combatants, and should give you NO problems at all. When their

eyes glow red it means they are about to bite at you, so just roll away.

You really shouldn't have any problems with them at all. They do have a

poisonous breath attack that they VERY rarely use, which stuns you for a

couple of seconds, and which can be counter-attacked if your timing is good.



> Once you are done on the dock, turn and head back to where you did battle

with the Stygian Elite Swordsmen, and head into the nearby building (tap RB

three times to get through the door), and take out all the Stygians inside.



Once you have slain all the Stygian Pikemen, a door opens in the northern

wall of the room and a Stygian Honour Guard arrives together with some of

his cronies. Slay them all, and only read on when you have done so.



There is a red rune triumvirate in this room, not to mention a lot of vases.

HOWEVER, it is possible for you to screw this up beyond correction, so

PLEASE PAY ATTENTION.



DO NOT push anything over in this room yet. Once all the Stygians are slain

I would like you to head to the bottom right-hand corner of the room, and

activate the red rune triumvirate inbetween the two pillars there (1/3).

Then, head to the top left-hand corner of the room, and activate the red

rune triumvirate there (2/3). Finally, head into the room that the Stygian

Honour Guard and his posse came from, and activate the red rune triumvirate

there (3/3). This will bolster your Song of Death Power Bar.



Take the green urn, smash the vases and other items in the room for extra

goodies, and pick up whatever weaponry (if any) you desire, before going

back into the main chamber.



Now, head back to where you activate the first red rune triumvirate, and

push over the pillar on the right so that it falls to the left (RB, tap B).

See ? If you'd done that BEFORE you activate the triumvirate, you wouldn't

be able to use it now would you ;)



(( I know because I screwed it up the first time I played )) =./



Jump up the demolished pillar, up the next pillar, and then up again to a

new plateau.



> Follow the pathway around to the right, and you will be attacked by a large

group of Winged Lizards.



> At the far end of the clearing where these foul winged beasts attack you is

a Treasure Chest for your plundering.



Once you have taken your fill of the treasure, head up the slope to your

left, using the ledges as you go. Incidentally, if you go (from the ground)

up, up, up, up, left, left, left, left you will reach a hidden plateau which

contains a treasure chest, and can then either drop down to the pathway

below you and climb the whole rockface again, or double-back on yourself and

pick up where you were.



As you reach the top, Conan says "More foul magic I'll wager" - seems he's

becoming rather more verbose as we play on eh !! ANYHOW, LITERALLY just

before you reach the top (where you have to do battle with a small group of

Stygians) there is a level - it's atop the highest ledge on the rockface,

but BEFORE the top of the rockface (if that makes sense). There is a

hidden treasure chest on the left-hand side of this level.



> When you reach the top, take out the Stygians and smash open the nearby

wooden door (RB), to get access to a small room containing a Buxom Beauty,

a VERY important blue stone for saving your progress, a blue urn, a number

of vases, and a weapon rack replete with axes.



You're going to need all this clobber, because there is an ARMY coming at

you from the other side of the bridge, and you will need your wits about

you for taking them out.



Equip yourself with whatever you fight best with, and get stuck in !!



There are a number of Stygian Archers that will pelt you from afar, so you

ought to try and close the distance with them as quickly as you can. You

might want to use your Rain of Fire power here to see how it functions

against multiple troops or, failing that, use your Stone Prison to even the

odds against you ;)



> Once you have slain them all, head through the door (RB, LS Up, LS Down, LS

Up), and into the next chamber.



There is a green urn, a weapon rack filled with axes, and a load of

destructible items in this room, together with a set of Stygians, who will

be reinforced by another set further into this combat.



> Once all the Stygians are slain, leave via the door in the right-hand wall,

and you will enter another chamber. There are some vases to smash, another

weapon rack against the far wall (filled with axes), and two doors - one

to the left that requires a chain to be pulled to get through it, and a

wooden door to the right.



Head right (RB to smash the door) behind which you will find a buxom beauty

AND A STYGIAN HONOUR GUARD lying in wait for you (you won't see him until

he is right upon you owing to the dodgy camera angle - grrrrrr). There is

also a treasure chest, and a fair amount of destructible items in this room

which you can smash to bits.



> Once you are done here, head back through the room you were in previously,

and run up to the door on the far side (RB, tap B on the chain to lock it

and open the door).



As soon as you enter this room, prepare to block as you are propelled right

into hand-to-hand combat with 2 Stygians. They are soon backed up by a

Stygian Honour Guard, and further warriors who pile into the chamber to

do battle with you.



Once they are all dead, smash as many items as you like to get some goodies,

and then head up the stairs on the right-hand side (there's plenty more to

smash, along with a couple more Stygians, on the upper level), and finally

head through the wooden door (RB to smash it) to get to the next area.



> In this next room are 2 (TWO !!) buxom beauties to be saved, plus a few

Stygians to be taken out. There is also a weapon rack on the left-hand

wall, filled with axes (again - what's with the AXES people !?!?!).



Use RB and then tap B repeatedly on the chain in the north wall, to open

the door and gain access to the next room.



> In this room you will do battle with a Stygian Honour Guard whilst having

to dodge Stygian Archers' arrow fire from above, which is a BIT of a pain.



Once he has been slain, run up the stairs on the right-hand side and take

out both the Stygian Archers, before doubling-back on yourself across the

higher level, to pick up a green urn. I needn't mention it, but there is

YET ANOTHER axe-filled weapon rack on the ground floor in this room should

you really want another axe (!!).



When you are done, RB three times on the door to smash it to bits, and head

out to the next area.



> Here the camera gives you a VERY handy angle - up high and at a distance,

so you can see your adversaries immediately. There are 2 Stygian Pikemen

and a Stygian Elite Swordsman in the immediate area, but reinforcements

in the form of 2 Stygian Honour Guard, 2 Stygian Elite Swordsmen and a

Stygian Pikeman lie in wait.



There are a further 2 buxom beauties to be rescued here as well !! Read on

once you've slain everybody.



> There is a blue rune triumvirate in this room that we shall now complete.



If you would like to activate the first blue rune triumvirate (the one

nearest the door you used to get into this room) (1/3), and then head to the

north of that one along the line that is drawn to find the second (2/3), and

finally follow the line that heads away from the camera from the second, to

reach and activate the third (3/3). This will bolster your magic power bar

so that you now have FOUR levels - power enough for 2 Rain of Fire Spells,

or FOUR Stone Prison Spells !! BONZA !!!!! =)



> Head back to where you activated the second blue rune triumvirate, and push

the pillar over onto it (RB, tap B).



> Jump up onto the broken pillar, and then up onto the scaffolding - the

camera pans to show you the way.



> Run to the left, and then jump up to reach the next level of scaffolding,

and the green urn atop it.



> From here, head away from the camera and then right, down, right, and then

jump onto the back wall (which is actually a ledge), and go up, up to reach

the next level of scaffolding (just above the banner), and head away from

the camera, then right and then right again, to drop down by the blue urn

and blue stone.



> Save your game.



> Follow the path away from the blue stone, and push over the pillar (RB, tap

B). Jump up onto the demolished pillar, and keep running to the right (over

the pillar effectively), ignoring the Winged Lizards.



When the camera pans to show you the way up, ignore it and keep running to

the right to find a further Buxom Beauty and a Treasure Chest.



Once you are done here, head left, back to where the camera panned up, and

head to the door at the back of the room - RB, LS Up, LS Down, LS Up to

open it.



> In this next room BLOCK IMMEDIATELY, as there are several Stygians in the

area, 2 of which will attack you as soon as you arrive. There is also a

treasure chest and a weapon rack filled with ... that's right ... axes !!

There are HEAPS of vases to smash here as well =)



Head up the stairs, taking out the Stygians as you go and, when you reach

the top, press RB and then tap B repeatedly on the central pillar, to

twist it so that you can get by. Just be careful of the Stygian Honour

Guard and Stygian Elite Swordsman on the other side !!!!!



It is very important that you get this bit right - you should twist the

block and it should then rise up when it's been moved. If it does not,

which is quite likely if you are hit whilst you are moving it, you should

slay the warriors that face you, and then run off the broken steps at the

top to drop back down to the bottom and run up to do the twisty bit again.



Once you have done it right, run up the broken steps and then jump to make

sure you reach the ledge on the other side, and then jump right, right, up,

and up again to reach a new ledge.



Smash the vases to get some green energy, and then run and jump over to the

right, before heading up, up and up again, to reach a large open-air chamber

with what looks like a huge chalice in the centre.



> Take out the Stygians that you face here, but WHATEVER you do, DO NOT USE

THE GREEN URNS !!!!!



============================================================================

¦ 0 1 6 ¦

============================================================================



BOSS FIGHT - SORCERESS QUEEN



--- CUTSCENE ---



There is a bubbling from the fluid at the centre of the Chalice, and a warped

female voice calls to Conan, saying "Bow to me Barbarian. I am Chimera,

Ruler of this City". Conan naturally refuses, telling her he wants his armour

... NOW ...



Chimera arises from the Chalice - a disgustingly misshapen female upper torso

atop the lower body of a serpent, and says "I have a message for your woman.

Tell her the Barbarian WILL be her salvation, but only after she has made the

Ultimate Sacrifice".



Conan calmly responds "She will learn only of your death", and Chimera, NOT

impressed by his candour, slithers out of her Chalice to do battle with you,

laughing as she goes.



--- END CUTSCENE ---



This is a TOUGH boss fight, so we shall have to knuckle down. Obviously I

told you NOT to use the green urns, because you will need as much help as you

can get to make it through this one, believe me !!



As with all the other boss fights, the Chimera / Sorceress Queen Boss Fight

is divided up into sections, being :-



SORCERESS QUEEN BOSS FIGHT STAGE 1 - Hand-to-Hand #1

SORCERESS QUEEN BOSS FIGHT STAGE 2 - Warriors Awaken #1

SORCERESS QUEEN BOSS FIGHT STAGE 3 - Hand-to-Hand #2

SORCERESS QUEEN BOSS FIGHT STAGE 4 - Warriors Awaken #2

SORCERESS QUEEN BOSS FIGHT STAGE 5 - Final Battle with Chimera



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 1

==================================



The Sorceress Queen begins at the right-hand side of her battle arena, and

you begin at the centre. She has a number of attacks when she engages you

in hand-to-hand, being :-



A) 4-hit combo (3 short strikes followed up by a swinging, unblockable

hit that you must DOUBLE-roll away from);

B) Psyched-up strong stab that leaves a red trail, and is a block-

breaker, but not unblockable.



Additionally, she does not take a whole heck of a lot of damage from you in

hand-to-hand, so this is quite a slow-paced stage of her fight.



That being said, there is a ...



============

HELPFUL HINT

============



Mr Stuff has made contact with me to volunteer a couple of VERY, very helpful

hints that will assist you in this boss fight, being as follows :-



During Stage 1 of the Sorceress Queen Boss Fight, when she does her stab move

(move B on the above list), you can parry it and get a B prompt. If you do

this then Conan jumps onto her back and slams her head into the floor which

takes off a whole bunch of health (about 1/4 - 1/3 on hard)! It also gives

you a small window of breathing time as she gets back up. On the first

section of the fight she will usually say "you die now" (or something like

that). The move is not part of any of her combos, she just stabs out front.



Thanks Mr Stuff !!



====================

ANOTHER HELPFUL HINT

====================



BenHatinU has also been in touch to suggest another helpful way of despatching

the BIATCH that is the Sorceress Queen, being as follows :-



On either side of the level there are axe racks. All you have to do is grab

an axe and get within a few feet of her. Her staff will go red when she is

getting ready to strike. All you have to do is jump back out of the way of

the strike and then she leaves herself vulnerable. Throw the axe at her and

you take off a nice chunk of health. You can actually defeat her without

having to get too close to her. Although on the third stage you will have to

jump her energy ring. But it's a nice easy way to defeat her, just keep

chucking those axes and other weapons on the ground from the previous fight.



====================



Once she has taken enough damage we can move on to stage 2.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 2

==================================



Chimera slinks back to her Chalice, and casts a spell drawing upon the black

fluid that fills it. "Warriors, AWAKEN !!" she cries, as her black filth

pours forth, filling the lungs of the recently deceased Stygians and bringing

them back to life as puppets under her control.



The Stygians are nothing compared to how effective they were when they were

alive - HOWEVER, to make matters more interesting, Chimera fires blasts of

red energy from her staff into the ground in a regular pattern (first blasts

down the middle in a narrow cone; second blasts diagonally out and to the

sides), to try and fry you.



============

HELPFUL HINT

============



Mr Stuff has provided me with ANOTHER very cool hint that will help you in

THIS stage of the Boss Fight as well !! He says :-



"I also noticed that for the first warrior revive section if you stay to the

left or right of the chalice and fight the guys from there then you won't

get hit by any of her beams, unfortunately it doesn't work for the second

warrior revive.



"Finally I was using 2 handed and uppercut on the warriors gives you a good

bunch of health most of the time (X Y)."



Thanks again Mr Stuff =)



============



Once all the Stygians have been slain, we move onto stage 3.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 3

==================================



Slinking back out of her Chalice to engage you in hand-to-hand combat once

again, Chimera exhibits the following attacks :-



A) 4-hit combo (3 short strikes followed up by a swinging, unblockable

hit that you must DOUBLE-roll away from);

B) Psyched-up strong swing that leaves a red trail, and is a block-

breaker, but not unblockable; and

C) Charged Attack (raises her staff and slams it point-first into the

ground, resulting in a red shockwave that ripples out, and must be

jumped over or rolled away from in good time, to avoid decent damage).



Once she has taken enough damage in this form, we go to stage 4.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 4

==================================



As with stage 2, Chimera slinks back to her Chalice and casts her "Warriors,

AWAKEN !!" Spell. Isn't she getting tired of that ? I know I am !! Anyhow,

THIS time around there are plenty more Stygians to do battle with, and you

should take great care to avoid being penned into a corner, as their sharp

claw-attacks can demolish your health faster than Chimera herself !!



Also watch out for the Sorceress Queen's revised energy blast attacks - this

time she attacks in straight lines from left-to-right or right-to-left, and

in narrow cones from back to front. She does not WAVE the lines, however,

so once you see her starting to blast from back to front, my advice is to

ditch the Stygians and focus on rolling away from whatever line her attack is

coming at you from.



Once all the Stygians are dead (and relax, this time they ARE dead), her

Chalice breaks, and the Sorceress Queen falls back to the ground, wailing in

pain as she does so.



This take us onto stage 5 - the final stage of this boss fight.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 5

==================================



In this stage, you start at the front of the battle arena (nearest the

camera), and Chimera is at the back. Her black tar has spilled all over the

arena floor, making your progress toward her VERY slow, and she emits wave

after wave of red energy toward you which is difficult to dodge because you

move AND JUMP at the same, very slow speed.



Get your timing right, however, and she won't be too much of a problem -

however, to REACH her, you must head diagonally up and to the top right-hand

corner of the arena, and then move to the left. Until you get to that point,

there will just be a question mark over her head.



==================================================================

ALTERNATIVE SUGGESTIONS FOR GETTING TO THE SORCERESS QUEEN QUICKER

==================================================================



Jameason has been in touch with me to point out that it is actually not only

POSSIBLE to head up the left-hand side of the arena to reach the Sorceress

Queen, it is actually a bit quicker to do so as well, as there is less

exposure to her sludgy goodness on the way ...



Cheers dude !! =)



====================



When you DO reach her, go B, X, Y, X, B, X, tap Y, X, tap X to defeat her.



============

HELPFUL HINT

============



WarCorpse18 has made contact with me to suggest that I point out to you (and

it IS worth pointing out, I agree), that the Sorceress Queen Boss Tappy Tappy

bit of the fight is VERY precise - considerably more precise than most in

fact - when it comes to the bit where I've put "tap Y". If you overtap, or

undertap, then she will just shuck you off her, and you'll have to do it all

over again from scratch, so WATCH THE TAPPAGE !!!!! =)



Thanks WarCorpse18 ;)



============



--- CUTSCENE ---



White energy courses from the Sorceress Queen's mouth at the site of her

wound, and she disappears in a blast of white light, leaving behind Conan's

shoulder-plate as his reward.



As he touches it, he gets yet another flashback. It appears that ancient

laws finally caught up with Graven, and he was held accountable for all the

evil he had wrought upon the world - his brother Kalden would be both judge

AND jury to him for his misdeeds.



Kalden used the ancient magic he had sworn to protect to imprison Graven in

stone. There he would remain for all time (or so they thought - Conan put

pay to that when he arrived at the island, remember ?). STUPID Barbarian.



Returning to A'Kanna's ship, she spots his new armour, and asks what else he

found in the Citadel. He says it doesn't matter, and asks who Kalden is.



She responds by saying that he is the man that rescued her from Graven, and

raised her as his own daughter.



Conan asks where to find him, and A'Kanna confirms that he resides in Argos.



They set sail to find her father.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Seven.



============================================================================

¦ 0 1 7 ¦

============================================================================



ACT EIGHT - DEVIL ISLAND



Conan arrives on the shores of Argos, and is given a new spell - Raven Plague,

and a further level to your magic power bar (which should bring you up to

FIVE points). Raven Plague causes a large group of pitch black ravens with

red eyes to soar from your body and attack any enemies in the immediate area,

before disappearing. It takes 3 points of magical energy to use, and is

accessible by pressing RIGHT on the D-pad.



Ready to go ?? Hokay, let's DO this =)



> Ascend the rock face in front of you using the ledges ... just watch out for

rockfalls as you do !! A boulder hits the ground on the first proper ledge

you can walk on, and then you have to jump and tap B to get to the next

ledge, before heading up, up and finally up again to reach the next ledge.



Whilst ascending that bit it may look like a boulder is about to drop right

down onto you - DO NOT PANIC - just go up and he'll jump up and to the

right, just avoiding it ;)



> Follow this ledge around to the left, and you will find a Treasure Chest

reasonably well-hidden in a nook in the wall on the right.



> Double-back a few steps, and drop down and to the left, and then run

forward and to the right as the camera pans, do to battle with some Winged

Lizards. There is a second one-handed sword stuck into the ground in an

Excalibur stylee by the skeleton here, should you wish to Dual-Wield.



> Once they are all slain, ascend the rockface (jump, tap B to grab the ledge

and then jump up, HOLD FOR A MOMENT until the boulder to your right has

fallen, and then head right, and right again to drop down to the ledge.



> Run to the right and pick up the green urn if you need it.



> From the green urn, run to the right and jump off the ledge to reach the

other side. From here you will need to head up and away from the camera,

but there are a number of Winged Lizards to slay (and you DON'T want to

drop off the ledge to your death now, DO you) ;)



> Once they are all dead, run up and away from the camera, and pick up the

green urn, before jumping up onto the first ledge on the rockface.



This bit is tricky, so use the shadows of the rocks falling from above to

help guide you.



From the first ledge, go right, tap B to ascend, left, left and finally left

again to get to the next ledge, but as I say make sure your timing is

right - generally wait a second after you've finished tapping B, and then

PEG IT to the left as fast as you can, and you'll be fine.



> Here, slay the Winged Lizards (throw rocks at them if you like), and don't

pass up the chance to switch to a two-handed weapon if you like - there's

a very impressive sword stuck into the ground.



Once you've cleared the area, leap over to the ridge on the left, and head

down the path that runs away from the camera, and please take GREAT care

when you do so, as there are a large number of boulders that will fall down

and do you considerable damage if you get struck by them (they aren't just

in one go either - there are at least 2 distinct instances of rockfall

here, so be alert).



> Once you're at the end of the ridge on this side, jump across to the right

again, save your game at the blue stone, and take out the Winged Lizard.



> Run away from the camera, and Conan will reach the edge of the mountain

ridge. Looking down, he spots an Archery Tower that you just KNOW he wants

to get stuck into.



> Drop down and take out the two Archers. I shall call them Argosian Archers,

as that is what they are. They fire explosive arrows, and do not change

from their bows even at close-quarters ... they just keep on firing !!



Slay them both and drink of the green urn to replenish your health.



> Drop down from the tower and slay the 2 Argosian Swordsmen quickly, avoiding

the arrows from the Archers to the left. When they are dead, drop down to

the left and take out the Archers.



> Activate the lever on the northern wall of this platform, and then drop

down into the central courtyard, to do battle with a host of Argosian

Swordsmen and Argosian Archers (the Swordsmen outnumbering the Archers by

about a BILLION to 1). There is also a weapon rack filled with two-handed

swords here, against the left-hand wall.



> Once they are all dead, head down and, as the camera pans, to the left, and

onto the jetty to activate the stationery turret, which you should turn back

towards the main area, and take out the 3 statues - 2 on the left; 1 on the

right.



You should also turn it back towards the jetty, and take out the heavy

cargo bundle right by the sea, to reveal a blue rune triumvirate beneath

it. Ignore that triumvirate for now - we'll come back to it later ;)



When the statues and cargo bundle destroyed, abandon the stationery turret

and head back into the square to take out the Argosian Archers that have

congregated there.



Once they are all dead, run to the left and jump over the leftmost statue

(which should now be in bits) to access a green urn, and then jump up onto

the SECOND statue which you destroyed (the other statue on the left-hand

side) to gain access to a new plateau, where you will do battle with your

first Argosian Elite Swordsman.



These boys are VERY tough to best in combat, because of their agility,

dexterity, and the BEAUTIFULLY-crafted shields they wield, which are really

a set of daggers lying flat against a shield base.



They attack with blinding speed, and can cause the daggers on their shields

to extend out at will, offering them retaliatory damage should you try and

strike their shields whilst they are blocking. Be VERY cagey when you are

fighting these little mofo's. They are also able to throw their shields,

so watch out for that as well, as the shield go back to them afterwards !!

Finally, they can charge you with their shield (this is their block-

breaker).



> Once he has fallen to your power, ignore the lever, and take one or more of

the axes from the weapon rack to its right IF you wish, and then head up

the stairs in this area to do battle with 2 more Elite Swordsmen.



> There is a vine-covered wall here which you should climb to reach a secret

area that contains a treasure chest, green urn, blue urn, and (woohoo !!)

the third and final blue rune triumvirate. Pick up all the goodies first,

and then activate this triumvirate (1/3), before heading back down to the

courtyard and running all the way to the right, to jump over the third

statue you destroyed with the stationary turret and reach the second rune

triumvirate (2/3), only to then jump back over the statue's bits and head

back to the jetty and where the cargo bundle was, to switch on the third

blue rune triumvirate (3/3), and increase your magic power bar to 6 !!



> Now that you have completed this blue rune triumvirate, head back up to the

mid-level platform (where you first fought the Argosian Elite Swordsmen) on

the LEFT, activate the lever in the northern wall, and drop back down to

the courtyard to go through the now open wooden door (but be quick - it will

close again if you're not quick enough !!).



> In this new area, run to the left and free the buxom beauty under the ramp.



Then double-back and run across the ramp (not up it yet) to take a shield

off the weapon rack IF you wish, and to destroy the 2 vases.



As soon as you start to head up the ramp, spiked balls will begin to roll

down, and you will have to dodge and jump over them, so have your wits

about you youngling ... here we go.



RUN RUN RUN RUN RUN GOGOGOGOGOGOGO !! Up the ramp as fast as you can and

JUMP over those balls JUMP JUMP !!



*phew*



You can either stay and do battle with the Argosian Elite Swordsmen, which

is what I'm going to do, OR you can just peg it up and up and up, bearing

in mind that if you stay you MUST avoid standing where the balls roll from

(although it's a good idea to get the Argosians to fall back there as they

will take heaps of damage), and if you run, balls come down each slope so

the pressure is on ...



There are 2 weapon racks at this first juncture with shields on both and

2 Argosian Elite Swordsmen; at the next juncture there are 2 vases and 1

Argosian Elite Swordsman; at the next, 1 Argosian Elite Swordsmen with 2

sets of 2 Argosian Swordsmen in waiting, and a blue stone for saving your

progress; at the fourth juncture there is absolutely nothing; and you will

I am sure be pleased to learn that there are NO balls coming down the fifth

ramp, as it leads to the plateau at the top.



There are, however, about 50 billion enemies waiting for you, including a

new type of adversary - the Argosian Honour Guard. Remember the Stygian

Honour Guard ? Same type of enemy, but this one has a beautiful lion helmet

atop his bonce. Unfortunately for HIM, he is no way NEAR as tough in combat

as the Stygian Honour Guard, and will fall nicely to a combined technique of

rolling out of his reach and responding with strong attacks.



Destroy the vases if you like, but they're just filled with water.



Once the area has been pacified, push the two statues on the left and right

of the portcullised doorway together (RB, Y, RB, Y on each), and then use

a combination of RB, tap B, LS Up, tap B to get through the massive wooden

door, and enter the next area.



> In this area there is a HUGE ramp leading up to the right, a green urn to

your north, 2 Argosian Elite Swordsmen waiting to battle you, and some

pretty useless vases filled with water.



> As you begin to head up the ramp, take out the archers on the north wall,

and prepare yourself to be surrounded - Winged Lizards come at you from

behind whilst Argosian Swordsmen come down at you from ahead.



KILL THEM ALL.



> When you get to the top, run towards the camera to get a blue urn, and then

run away from the camera to reach a green urn and a blue stone for saving

your progress, WHICH I suggest you do !!



> Head into the building and take out all the enemies on the ground floor.

There are 2 weapon racks along the left wall, one containing axes (shock,

horror) and the second containing shields (Mmmmmmm) =) - this arrangement

is replicated on the right wall as well.



The small planters will give you green energy, so use them wisely - the

vases are next to useless.



> Once the area is secure, head up the left-hand set of stairs, and cut and

then pull the chain (RB, tap B) from the statue to get a miniature cutscene

directing your attention to the beautiful chandelier in the centre of the

ceiling.



> Head into the room adjacent to the statue and take out the Argosian

Swordsmen. There is a Treasure Chest in the far right-hand corner of the

room, the table and chairs in the left-hand corner give blue energy, and

there are 2 weapon racks - one on the right-hand wall containing axes; and

the other on the left-hand wall containing shields.



> Go through the door in the northern wall (RB three times to get through),

and do battle with the Argosian Honour Guard in the next room, to win the

favour of the buxom beauty tied to the wall here. There is also a blue urn

and a green urn in this room.



> Head back to the central area (down the stairs past the statue), and head

up the stairs on the right-hand side of the building.



> Cut and pull the chain as you did with the statue on the left-hand side of

the chamber (RB, tap B) and the chandelier will fall down, smashing a hole

in the floor of the main chamber.



> Head into the room on your right and, as with the other side, clear it out

of Argosians, crack open the Treasure Chest, destroy the table and chairs

for blue energy, and then head back to the main chamber - you do not appear

to be able to go through the door in the room so there's no point in wasting

time with it.



> From the main chamber, head back outside and save your game again - there's

no point in going through that little saga all again, non ?? And then drop

down into the chamber below.



> Open the door ahead of you (RB three times to boot it to splinters), and

then head through.



> There are 3 Argosian Elite Swordsmen in this room, so you MIGHT want to make

your life easier and use Magic on them - I won't look *turns away*.



*peeks back through his fingers*



Oh my GOD - I can't believe you just did that !!!



Nevermind. Take the green urn if you need it, and raid the weapon racks on

the left and right walls for shields and axes should you wish. When you're

ready, head through the door in the right-hand wall (RB, LS Up, LS Down, LS

Up to get through).



> Take out the 2 Argosian Elite Swordsmen, and head through the door in the

right-hand wall (RB, LS Up, LS Down, LS Up).



> You will find yourself on a ledge overlooking ... who knows, but I'll bet

it's beautiful. ANYHOW. You will be attacked by two waves of Winged

Lizards, so be anything but asleep. There are 2 small planters that will

give you a little green energy, plus a green urn, but to be honest you

shouldn't need ANY to mop these freaks up.



> Move to the far end (as in the end furthest away from the camera), and then

jump to grab the ledge, then jump up, right, up and tap B to ascend to the

next plateau.



> Use the green urn should you need to, and then head through the door on the

LEFT (smash it to bits).



> Take out the Argosian Honour Guard and his 3 Argosian Elite Swordsmen, and

keep heading left to take out the Argosian Archer, behind whom is a treasure

chest and 2 small planters which will give you a little green energy.



When he is dead, head back to the area just to your right (where the Honour

Guard did battle with you), and go through the door in the north wall (RB,

LS Up, LS Down, LS Up).



> Run straight through and use the door in the right-hand wall (RB three times

to get through).



--- CUTSCENE ---



You and A'Kanna burst into a bedroom to find a busty, topless maiden reclining

on the bed. A'Kanna asks where everybody has gone, only to be told by the

rather distainful girl on the bed that they've all gone; that the Black Death

came and infected the men.



A'Kanna asks whether Kalden was also affected, and the girl says she doesn't

know, but that the last she heard he had fled to the city.



She says that you'll have a "hard time" (which causes Conan's ears to prick up

the little DOG that he is) getting there, and that perhaps you should rest

with her a while and regain your strength ?



Picking up on Conan's obvious interest in the girl, A'Kanna wheels on one heel

and butts into him as she moves for the door, letting him know she does NOT

approve.



He chuckles at her thinly-veiled jealousy.



--- END CUTSCENE ---



============================================================================

¦ 0 1 8 ¦

============================================================================



BOSS FIGHT - GIANT SQUID



--- CUTSCENE ---



A'Kanna's ship sets sail for Argos in a bid to find Kalden, and is promptly

set upon by a HUGE Squid that swims up to it from the sea, slamming its

tentacles down onto the main deck.



--- END CUTSCENE ---



The Giant Squid Boss Fight is just like any other - it comes to you in

sections, being :-



GIANT SQUID BOSS FIGHT STAGE 1 - Slap Happy

GIANT SQUID BOSS FIGHT STAGE 2 - Mast Stranglehold #1

GIANT SQUID BOSS FIGHT STAGE 3 - Infection #1

GIANT SQUID BOSS FIGHT STAGE 4 - Mast Stranglehold #2

GIANT SQUID BOSS FIGHT STAGE 5 - Infection #2

GIANT SQUID BOSS FIGHT STAGE 6 - Mast Stranglehold #3

GIANT SQUID BOSS FIGHT STAGE 7 - Desperation and Anger



==============================

GIANT SQUID BOSS FIGHT STAGE 1

==============================



There are 2 green urns in the bottom right-hand corner, and top-left corner

of the boat should you start to take a pounding. There are also 2 blue urns

in the bottom left-hand corner, and top-right corner of the boat for you as

well.



In this first stage of the fight, the Giant Squid flings its tentacles out

of the water and slams them down onto the deck. You must sever the suckers

from the tentacles, causing pain to the beast.



The easiest way of doing this is to hand back behind the mast, as the Squid

cannot really attack you there, and to just slice off the tentacles as they

come right, left, right, left, repeat ad nauseum until he is down to zero

health - two strong attacks will sever a tentacle, in case you're wondering.



When he's done and dusted, we move on to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 2

==============================



Frustrated at its inability to pound the ship to pieces, the Giant Squid

decides to try and wrap a single tentacle around the mast, and capsize the

boat. Use strong attacks to batter the tentacle until it can take no more

pain, and falls back.



We then come to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 3

==============================



The Giant Squid decides to use one of its more icky powers, and wraps a

sucker around one of the crewmen, infecting him with its inky darkness, and

turning him into its slave. The crewman then proceeds to attack you !!



Keep striking at the tentacles that are poisoning the crew, and you will do

damage to the beast.



Once he has taken enough punishment, you can move onto ...



==============================

GIANT SQUID BOSS FIGHT STAGE 4

==============================



Back to his old tricks again - the Giant Squid decides to try once again to

pull the mast towards it, capsizing the boat. Slice its tentacle with strong

attacks to put pay to its plans in short order.



Then we can move onto ...



==============================

GIANT SQUID BOSS FIGHT STAGE 5

==============================



Another attempt to infect the crew, save this time the Giant Squid combines

its sucker-hold on crewmembers with slapping the deck with OTHER suckers,

making it more awkward to reach your comrades.



Stand behind the mast again and your expose to the Squid will be minimised.



==========================================================================

NB. IF YOU NEED TO USE EITHER THE BLUE OR GREEN URNS, NOW IS THE LAST TIME

YOU WILL BE ABLE TO GET AWAY WITH IT.

==========================================================================



Keep slicing and dicing those tentacles and you will be just fine. Then

we get to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 6

==============================



YET ANOTHER attempt to capsize the BLOODY boat !! Although this time he's

really quite desperate so you MUST get to his tentacle quickly, or you will

lose BIG stylee.



Once you've struck him again - BAD Squid BAD !! We can go on to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 7

==============================



Now he's getting REALLY mad. The Squid latches onto the vessel with as many

tentacles as he has left it seems, pulling himself up onto it and partially

capsizing it in the process.



This means you are no longer able to reach either the blue or green urns !!



In this final stage, the Giant Squid exhibits the following attacks :-



A) Sucker Smash (as per his previous attacks - he raises up his suckers

and smashes them down onto the main deck);

B) Ink Spray (he sprays about 75% of the deck with oil, leaving only the

very far left and very far right untouched, and instantly poisoning

any crewmen that come into contact with him);



Best way to defeat him here is to hang on the VERY far left, wait for him to

spray his gunk all over the boat (he will travel from left to right), and then

LEG it after him and unleash a strong combo whilst avoiding the crewmen,

before rolling back to the safety of the very left-hand side of the boat.



Once the Squid is down to zero health, Conan will automatically engage it

in a



--- CUTSCENE ---



Conan enters the mouth of the beast, stabbing it behind its eye and up through

its skull, before pushing one of its eyes out so that he can escape its skull.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Eight.



============================================================================

¦ 0 1 9 ¦

============================================================================



ACT NINE - FALLEN KINGDOM



--- CUTSCENE ---



A'Kanna's ship (or rather what's LEFT of it) calls into port at Argos, but

they immediately see that the populace is under siege by its own troops !!



As an Argosian charges towards Conan, A'Kanna takes him out with an arrow

through the neck, before telling Conan to head off, and that she will hold

off their enemies.



--- END CUTSCENE ---



A'Kanna tells you to go, and that she will find you in the city, before

shooting one of the Argosians with an arrow, slaying him instantly.



> Head off to the right, slaying as many Argosians as you can whilst you are

on your merry way, until you come to an Argosian Honour Guard.



> In the courtyard just behind him (which you can explore AFTER you have slain

him), you will find a green rune triumvirate underneath a cart. Use RB on

the cart to push it out of the way. This is the THIRD of three - we have

already walked past the first two - you probably just didn't spot them ;)



> Double-back on yourself just a few steps, over the white line that makes

the square of this square. Do you see 2 wooden doors with a cross-hatched

door in the middle, and sand bags in front of that ? Kick open the left

and right doors please - the wooden ones. That's cool.



Now, please use the blue urn if you need to, then use the THIRD rune

triumvirate (the one underneath the cart in the square) (1/3). Now use the

most recent rune triumvirate we have uncovered (2/3), and now run back

towards the ship ALONG THE LINE that is drawn by the second green rune

triumvirate and it will lead you to a gap in the railings, just past a

sandbag. Drop down, and you will find the first rune triumvirate (3/3),

which you should activate immediately, giving you an increase to your health

together with 20 Gamer Points and a "Bill of Health" Achievement. BONZA =)



Now rescue the buxom beauty in this area as well ;)



> Jump back up to the town's main road, and run to the right and back to the

square. In the far right-hand corner you will find, behind the barrels,

a green urn and a treasure chest that you may want to avail yourself of ;)



> Now head up the well-illuminated stairs through the entrance in the left-

hand wall, and double-back on yourself to ascend the second set of stairs,

running past a weapon rack filled with axes, and onto a causeway, only to

be pinned - Argosian Archers firing at you from afar, whilst Argosian

Swordsmen and an Argosian Elite Swordsman attack you from behind.



Slay all the hand-to-hand combatants, and then drop off the northern edge

of the causeway.



> Jump up onto the dais and push over the pillar (RB, tap B repeatedly), to

smash a pathway for you into the next area.



> Run forward, and you will get a



--- CUTSCENE ---



Conan enters the next area and the camera pans to show him just how many

enemies he has to slay, PLUS that his path UP is blocked by a fiery area.

However, there is a beautiful water feature in the centre of the area that

might be put to good use.



"I need to put out that fire", Conan says.



--- END CUTSCENE ---



> Kill all the enemies on the ground and then head up the ledges on the right-

hand side of the arena, taking out the Argosian Archers as you do. When

you get to the top, pick up the green urn and blue urn (if you need to), and

then drop back down to the arena floor.



Grab vases and throw them (at close-distance) against the fire, to gradually

put it out. 3 vases will do.



> Ascend the ledges, and then drop down on the RIGHT-hand side, behind the

cart. Use RB on the cart immediately, to take out the Argosian Honour

Guard ahead of you. The gate ahead of you will close as you move forward.



> Take out the rest of the Argosians here, and head into the building on the

right to get a green urn. Then move to the closed gate and use RB, tap B

to pull and lock the chain in position.



> Run forward and take out both the Argosian Archers at the far end of the

arena, and ALL the Argosians that drop down (unless you really DON'T want

to fight them in which case move on). Once they are dead or you have

decided to flee, jump up onto the awning of the cart on the right-hand

side of the street (approach it as if you were going to buy something -

that's the easiest way to get up), and then run up and grab the green urn

IF you need it, before jumping up to the next ledge above.



> Use the blue stone to save your progress, and then turn and head RIGHT,

through the flimsy wooden doors, and continue that way taking out the

Argosian Swordsmen as you go, until you come at last to a buxom beauty.



Rescue her, then double-back to the blue stone and save your progress

again. 3 Argosians will try and block your path, but you know what to do.



> Now run all the way around to the left, and batter through the flimsy wooden

defences (again). Run right across the walkway, and smash the next wooden

door to get access to a green urn (which you might, or might not, want to

avail yourself of at this time).



> Head back to the walkway and drop down into the courtyard to the north, and

take out the two lions that are released during a mini cutscene, together

with the Argosian Swordsmen, Elite Swordsman and Honour Guard, and then

head up the stairs behind where the Honour Guard was standing, and you will

find a hidden treasure chest in the background on the stairs themselves.



When you are done here, turn and head up the slope to your right.



> There is an entryway in the wall to your left which hides a Buxom Beauty

behind a gate (RB, tap B to use the chain nearby).



> There is a room (you will need to use RB to kick the door down) in the

right-hand wall which contains a green urn, should you need it. There is

an identical room on the left-hand side, further up the slope from the room

that contained the Buxom Beauty.



> Use the cart to hurtle ahead and POTENTIALLY damage your enemies (although

its angle is not too good), slaying all in your path including the SECOND

Argosian Honour Guard, before heading behind the massive gate and using RB,

tap B on the chain to raise a barrier on the level above you.



> Exit this structure and ascend via the awning to your left. When you reach

the upper level, turn left and head through the flimsy wooden gate to obtain

a Treasure Chest.



> Double-back on yourself and run all the way along the causeway, around to

the other side, through the flimsy wooden gate and to a second Treasure

Chest.



> Head back to the causeway and drop down into the courtyard to the north.



> Quickly run over to the left-hand cart and push it - it will take out 2

Argosian Archers.



Fall back to give you a reasonable distance between Conan and the Argosians

and brace yourself to weather the storm of their assault.



Wipe them out ..... All of them.



> Once all the Argosians are slain, A'Kanna will set alight to some wood to

the north of you, and admonish you for still being here. Once the wood has

burnt, you can ascend where once it stood. HOWEVER, I don't want you to do

that just yet. Instead I'd like you to walk back down the slope, as there

are two rooms to investigate - one on either side of the path. The room on

the left contains a treasure chest; the room on the right contains a blue

urn. Both have to be accessed by kicking in doors (RB).



Once you've done here, ascend the now clear path A'Kanna has made for you.



The way to go, in case you're curious, is (from the wood) Up, Up, Up, Left,

Up, Up, Up, Right, Down. This will place you atop a platform. From here,

jump to the right, ensuring that you go past the remaining ledges, and you

should land nicely on the balcony (if you screw it up, do it again !!).



From the balcony, head right and slay the two Argosian Archers, and using

the green urn beside them should you need it. Now double-back on yourself,

and run to the left, destroying the flimsy wooden door and activating the

blue stone to save your progress.



> From here, head back to the balcony and drop off the north side, into the

square below.



> Head to the right and slay all the Argosians in the square.



> Once they are slain, there will be a tiny cutscene in this A'Kanna shoots

an arrow from a rooftop into the neck of an Argosian Archer up ahead, and

bids you to venture onward and find Kalden.



> Head up to the gate on the right and use RB, LS Up, LS Down, LS Up to get

through it.



> Ignore the civilians and run up the stairs to the right and use RB, LS Up,

tap B to get through and into the next room.



> Run past the weapon rack (unless you fancy anything from it) and up to the

blue stone. Save your game and keep going right.



===========================================================================

NB. IN THIS ROOM I HAVE SOMETIMES FOUND TWO TREASURE CHESTS - ONE ON EITHER

SIDE OF THE BLUE STONE, BUT NOT ALWAYS (WHICH SEEMS RATHER ODD).

===========================================================================



> Use the green urn and then run past the next weapon rack and into the

following room.



============================================================================

¦ 0 2 0 ¦

============================================================================



BOSS FIGHT - BONE CLEAVER II



--- CUTSCENE ---



You enter the burning building to be confronted by what I mistook at first for

a Minotaur of Legend, but what it in fact a man wearing a Bull's Head Helmet.



Conan makes no mistake, however, and immediately identifies the warrior before

him as none of than Bone Cleaver - the enemy he defeated to obtain his first

gauntlet back on Baracha.



Bone Cleaver says he does not die so easily, and Conan offers to finish the

job he started so long ago.



--- END CUTSCENE ---



Yup, our boy is back and he's MAD. REAL mad. Bone Cleaver II has a number

of abilities similar to those he exhibited the first time we fought him,

and a new bag of tricks to keep us amused ...



As with every boss fight, his is divided up into sections, his being :-



BONE CLEAVER II BOSS FIGHT STAGE 1 - Meet and Greet

BONE CLEAVER II BOSS FIGHT STAGE 2 - The Old Ball & Chain



===========================================================================

NB. THERE APPEARS TO HAVE BEEN SOME CONFUSION AS TO WHETHER OR NOT YOU HAVE

TO FIGHT BONE CLEAVER IN *BOTH* STAGES OF THIS FIGHT ON NORMAL DIFFICULTY

AS I HAVE HEARD DIFFERENT ACCOUNTS - I WAS FIRST CONTACTED BY EVERGREY06,

WHO DIDN'T HAVE TO DO THE SECOND PART OF THE FIGHT ON NORMAL, AND THEN

LATER BY NIGHTFALL, WHO DID.



I HAVE SINCE HEARD BACK FROM NIGHTFALL WHO HAS DONE SOME FURTHER RESEARCH

INTO THE MATTER ON OUR BEHALF, AND HE SAYS (AND I QUOTE) :-



"I've finally figured out what is going on with the two stages of the

Bone Cleaver 2 Boss Battle. I played the game again on Medium (Normal)

and this time when I fought the Bone Cleaver 2 battle I tapped B when

prompted by the game after the first stage was over. This ended the

fight and I didn't have to fight the second stage. The first time I

played this (also on Normal), I missed hitting the B button and I had to

fight the second stage. So apparently, it all depends on whether or not

you hit that B button when prompted. That's quite a severe punishment

for not hitting the button, don't you think? An entire new stage of the

battle, and five times more difficult than the first. Anyway, I'm glad

I finally figured it out."



SO THANKS TO BOTH EVERGREY06 AND TO NIGHTFALL FOR THEIR COLLECTIVE INPUT

INTO THIS ISSUE !! :)

===========================================================================



==================================

BONE CLEAVER II BOSS FIGHT STAGE 1

==================================



Bone Cleaver isn't alone this time around, OH no. He's got a lion to keep him

company. Take out the lion first, and then we'll focus on Bone Cleaver. If

you're having trouble with the lion, then retreat to the camera (as in, as

near to us as you can get), grab one of the water vases and throw it at the

lion to automatically stun it. HOWEVER, be careful as, more often than not,

Bone Cleaver will take that as an opportunity to throw a Bolas at you and, if

it hits, the lion will have come to by the time you break free =./



Bone Cleaver's attacks at this point are :-



A) Kick (which stuns you);

B) MASSIVE Combo (includes an unblockable hit, and should be avoided

at ALL costs);

C) Ground Pound (raises his two-handed sword above his head and dashes

it to the ground, causing a shockwave); and

D) Bolas (he glows blue and then throws a bolas at you, which ropes you

to the spot - tap B to escape from it).



The best technique I have learned to adopt for tackling him in this stage is

as follows :-



1) Take out the lion (use magic if you have to - you can't really use

magic EFFECTIVELY against Bone Cleaver);

2) DUPE Bone Cleaver by feigning a strong attack, and then when he goes

to attack you faster, roll away and then capitalise on his mistakes.



He does try to block the occasional hit, and when he does so, you can hit him

with a whole string of strong attacks in a combo, so whip out the best one

you've got in your repetoire.



Whenever he goes for his bolas, roll away and, if you ARE hit, make sure you

jam on the B button as fast and frequent as you can - if he gets close enough

to you, you WILL be slain immediately.



==================================================================

ALTERNATIVE SUGGESTIONS FOR TAKING DOWN BONE CLEAVER II IN STAGE 1

==================================================================



Mahk23 has very kindly made contact with me to provide me with some great

suggestions for doing battle with Bone Cleaver II on HARD difficulty, but I

see no reason why these cannot be applied to other difficulties just as well.



He says :-



"Center Bonecleaver in the center of the room, on the brownish tiles.

Begin to abuse the right analog stick, evading constantly, try to learn to

evade around in a circle. The reason why this works is because normally if

you pace around Bonecleaver, he waits for your attack before he moves.

However, the evade roll really seems to p!ss him off, haha. He will attack

with all his moves randomly, even if you aren't near him and he is still in

screen. Using this to your advantage, start smacking him with the good 1-2

in the openings and he falls instantly.



"The evade roll gets you out of the "shockwave" effects from the sword/chain

slam, but the roll has to already be in effect, so you can't land RIGHT when

he hits. It's a low chance but it happened to me.



"Never roll toward/away from him in a line from an attack. Instead, always

roll side to side for best evasion.



"Using the constant roll is useful against the bolas, I would say 20% of

the time he hit me."



Cheers Mahk23 =)



====================



Unless you are playing the game on normal (in which case you get a B button

prompt at the end of Stage 1 and, upon successfully pressing it, Bone

Cleaver takes a DIVE like the BITCH he is), then when you knock Bone Cleaver

down to zero health, we move on to ...



==================================

BONE CLEAVER II BOSS FIGHT STAGE 2

==================================



Disposing of his two-handed sword and electing to use a ball and chain, Bone

Cleaver STILL means business (poor lad doesn't know he's already dead !!)

Ha ha.



In this stage of proceedings, his attacks are :-



A) Swift Strike (a quick once-around flick with the ball & chain - hard

to dodge, but try rolling away if you see it coming);

B) Ground Pound (different than the first time around as he's using the

ball & chain, so the move lags longer than it did with the sword

as he needs to wind up to it. When he strikes the ground it unleashes

a HEAUUUUGE shockwave, so roll or jump AWAY from him - don't jump up

if you're already in hand-to-hand *points up at the whirling ball &

chain and winks at you*); and

C) Kick (as before, but he will ALWAYS try and follow this move up with

a Swift Strike during this stage of play).



Best advise I can give you here is to try and avoid getting SPLATTED by his

ball and chain. Whilst he may be slower in bringing some moves to bear, he

is generally LESS likely to block during this stage, and poses just as much

a danger now as he did in the first stage, if not moreso. The radius of his

shockwaves is HUGE, and the game IS smart enough to work out that if you're

too close and you jump to get away from him whilst he's prepping a shockwave

attack, you WILL get chobbled up by his ball and chain above you, so BE

WARNED.



==================================================================

ALTERNATIVE SUGGESTIONS FOR TAKING DOWN BONE CLEAVER II IN STAGE 2

==================================================================



Again, Mahk23 has provided me with some great suggestions for this section of

the boss fight as well (if you're fighting Bone Cleaver II on HARD). He

says :-



"During the ball/chain mode, the best move to take advantage of is the one

your refer to as 'Swift Strike (a quick once-around flick with the ball &

chain - hard to dodge, but try rolling away if you see it coming);' During

that attack I found I could use the Y, Y, Y combo while using the one-handed

stance. This ended up doing massive damage to him during that fight

sequence.



"After using the X and Y combos a lot, I found that I liked using the Y, Y

combo for the 1-2's, and the Y, Y, Y combo for the situation stated above.

It seemed to produce more damage potential than the X combo variations."



Thanks again mon ami !!



Alternatively, if you're fighting Bone Cleaver II on one of the lower

difficulty settings, then you might like to put into practice the FOLLOWING

suggestion that I got from justacityboy, who says :-



"I was trying to fight him the same way I did in stage one (two handed

sword and triple-striking when he tries to block), and kept getting my ass

kicked, but then I switched to dual-wielding axes (they're in a rack on

the left side of the battle area) and it was a lot easier. You let him

kick you, and then roll behind him as soon as you can recover. You can get

3 good hard hits on him before he can recover from his swing with the ball

and chain. Makes the stage go by really quickly. When I switched to this

strategy I finished the half of the stage in about 4 more of his kicks.

If you're rolling right, you'll be just behind him on his left right

before he finishes his downward swing, so you won't take any damage from

it ... but he will from you."



Thanks justacityboy !



====================



Once he has taken 100% damage, press the B button when prompted to end this

combat and get yourself a



--- CUTSCENE ---



Just as you are about to deliver the final blow to Bone Cleaver, A'Kanna comes

RUSHING into the fight, begging you not to kill him. A voice answers her, but

it is NOT Bone Cleaver's.



"Crom's Bones !!" Conan exclaims as, before his very eyes, Bone Cleaver

changes into the form of ... Kalden !!



Conan protests that he was very much a demon, but Kalden explains that he was

not - he was simply possessed by his brother Graven.



He says that Graven wanted him to suffer and slay in his name, and so he did.



Whilst Kalden begs A'Kanna to back off as he senses a dark energy coursing

through him, she is unable to in time, and both Kalden AND A'Kanna disappear

from the room, leaving only Conan's Helmet behind.



When Conan touches the Helmet, he gets another vision - this time of him

engaging Kalden directly in conversation. Kalden confirms that A'Kanna has

fallen into Shadow, and that only by finding the Well of Dreams can Conan

find Graven and put an end to this madness once and for all.



Conan sets sail once again, for Parad Isle.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Nine.



============================================================================

¦ 0 2 1 ¦

============================================================================



ACT TEN - WELL OF DREAMS



--- CUTSCENE ---



The camera pans to show A'Kanna's ship WAAAAAY below Conan, with him standing

at the edge of a mountain.



--- END CUTSCENE ---



Welcome to Act Ten !



At the beginning of this act, you are given access to a new spell - your

fourth and final spell to be precise - it is simply called "Void". It takes

up FOUR bars of magical energy to cast, and sees Conan carve a rift in the

very fabric of space itself, into which all nearby enemies are sucked, never

to return.



The Void Spell can be accessed by pressing Down on the D-pad. You are also

given an additional level of magical power, bringing you up to 7 points on

your magical power bar.



> Run to your left and, as the camera pans, up, and do battle with 3 lions -

2 from the front, 1 from behind.



> Continue down the path, past the statues and onto the crumbled section of

stone that forms the valley floor.



> Here you will have your first encounter with the main adversaries of this

level - "Desert Warriors" and "Desert Pikemen". Desert Warriors are

equipped with two one-handed swords, and have a BEAUTIFUL Savage Spin the

same as yours, which they fashion into a rather nasty and ultimately very

aggravating combo; whereas Desert Pikemen, who I believe are actually even

MORE dangerous later on in the game, carry very fierce-looking two-handed

Staves, which they use to great effect.



Despatch both these FOOLS, and we can get on with our mission.



> Around the corner (just to the right of where the first of these ruffians

materialised from) you will find two green urns which you can take.



> There are two more Desert Pikemen in the back left-hand corner of this

arena which will materialise as you draw near. Slay them both.



> There are two pillars by where the Desert Pikemen materialised there are

2 pillars. Push the right-hand pillar over so that it hits the left-

hand pillar, and it will smash through a barrier, enabling you to proceed.

That's RB, tap B in case you were curious ;)



> Head down the path taking out the 2 Desert Pikemen on the pathway, and

when you get to the campfire, kill all the enemies in that area too.



There are a further 2 green urns here to help you should you need them, and

don't forget to hit the fire if you're getting flummoxed ;)



> Head off up to the left (up the path), taking out the 2 lions that drop in

unannounced, and keep following the path until you get a



--- CUTSCENE ---



The camera zooms off to show you the crux of the puzzle that lies before you.



--- END CUTSCENE ---



> Run forward and duck into the building on your left to get a treasure chest

and, once you are done there, return to the main pathway and OBLITERATE all

the enemies that come at you, taking GREAT care to avoid being pinned by

more than one Desert Warrior at a time, as they will cumulatively take off

HUGE amounts of damage with their Savage Spins.



> Once the area has been adequately pacified (there is a campfire and a green

down and to the left of the campfire should you need it), we can turn our

attentions to the puzzle here.



> Run up to the massive, MASSIVE door and jump up on its RIGHT hand side -

there are ledges mounted into the archway around the door.



Once you are on the top, push the pillar so that it lands on the cup on the

left of the door (RB, Y). This will cause the cups to fall out of balance,

and for the door to become partially unlocked.



Pick up the piece that fell from the pillar, and run up the slope to the

right of the door and lob that piece onto the cup on the right-hand side

of the door.



This will cause the door to become completely unlocked.



You can rescue the buxom beauty here too whilst you're at it ;)



> Now, before we go through the door we can find a new blue rune triumvirate

if you'd like ? What's that ?? Yes ??? Alright then =)



From the buxom beauty, head diagonally down and right, until you reach the

cracked stones. You'll find a brick building to your right - jump up onto

the lowest section and, lo and behold, a blue rune triumvirate !!



Don't activate it - I just wanted you to know where it was. You'll see why

in a moment.



Drop down and run all the way over to the left by what LOOKS like a tiny

arched doorway.



Head around to the left-hand side of the tower in which the archway sits,

and scramble up to the top via the ledges and you will find the SECOND blue

rune triumvirate but, again, I don't want you to activate it, for reasons

we shall come to in a moment !



Drop down and head back towards the slope, and you will come to a square

block that looks PERFECT for jumping upon, on the left-hand side of the

path.



Ascend this and jump up to the next ledge. Dispose of the lion, and keep

heading forward and, ultimately, around to the right where, when you land

on the platform, you will fall through to a hidden room beneath, which

contains the FIRST blue rune triumvirate.



Now ... ACTIVATING this little sonofa***** is even harder than FINDING it,

to such an extent that I had tried doing it in every combination I could

think of, but the distance between the three sections made it virtually

impossible to do within the time allowed.



THAT was until Be4uBuick came along, and very, VERY helpfully suggested that

the easiest way to do this particular rune triumvirate is to ROLL with it.



Therefore, if you find and locate all three sections of the blue rune

triumvirate as I've described above, and then activate them in the following

order, you should get it first time around.



1/3 - The one in the tower that you must ascend the rocks to the left to

obtain, and which is at the end of the long walkway at the top, ably

protected by the solitary lion; (then drop down and run to)

2/3 - The one to the right of the buxom beauty; AND THEN ROLL RATHER THAN

RUNNING ALL THE WAY DOWN THE SLOPE TO

3/3 - Atop the structure that houses the doorway in the northernmost wall

of this area.



Thanks to Be4uBuick for making it possible for me to obtain it !! :)



Obtaining this final blue rune triumvirate will give you 20G and the

"Armoured Up" Achievement. BONZA !! =)



> When you are ready, enter through the massive double-doors you have already

unlocked, just beside the campfire (RB, tap B, LS Up, tap B).



> Once you are inside, run to the left, down the stairs and then down the

slope. Conan will say "the lair of the Ground-Dwellers" as you approach

a ledge that looks down over a HUGE cavern.



> Drop down and use the blue stone to save your progress.



> Run to the left, demolishing the skull statue for some green energy if you

need it, and then continue left, taking out the 2 Gorillamen, the Gorillaman

Lobber hidden behind the badly cracked rock, and the 4 Desert Pikemen that

materialise to do battle with you.



> Once they are all dead, run to the LEFT and jump up the ledge to reach a

secret platform above, with a treasure chest for the plundering.



> Drop down and head back through the cavern that the Gorillaman Lobber was

guarding, and smash your way through the rocks to go onward.



> Follow the path, taking out the 2 Desert Warriors that materialise, and

then head up the ledges in the wall ahead of you, but BEFORE you do so, take

a moment to watch the order of the tar droplets, as if you touch them you

WILL take a dive.



The tar droplets are even on the first two ledges (drop, drop on ledge one,

THEN drop, drop on ledge two, THEN drop, drop on ledge one again and so on),

however the third ledge is where you're going to come a cropper.



If you go from the ground where you start up, right, right, down, down,

right you will find a secret ledge with a hidden treasure chest.



The EASIEST way of doing this section is to go all the way from the left

to the right, IGNORING the treasure chest below and then, once you've gotten

to the far right-hand side, then coming back one ledge to the ledge,

dropping down and then down again, and then finally right to reach the

treasure chest. In this way you only have to worry about dealing with one

set of two drops rather than all six drops, non ??



Once you have the treasure chest, ascend again and get off on the right-hand

side.



> Take out the Winged Lizards, and then head down the pathway.



> As you enter this next area you will be set upon by another group of 2

Gorillamen, and 2 Desert Pikemen. Slay them all. There is a Gorillaman

Lobber hidden behind the wall in the far right-hand corner (he is guarding

a blue urn), and there is a skull statue for some green health, plus a

two-handed sword, on a small island in the black tar ahead of you.



> When you are done here, head left, and then swipe and grab the chain, giving

it a damned good yanking to get through the skull wall (RB, tap B).



> In the next room, slay the Winged Lizards, and then head to the left until

you reach a bridge that runs overhead, and a Gorillaman Lobber standing atop

it, pelting you with boulders.



Jump over the black tar and tab B to ascend the close-grip rocks to reach

the bridge above. Slay the Gorillaman Lobber (unless he has overstepped his

mark and dropped to the floor below, in which case you can slay him when we

come back down), and then double-back on yourself to cross the bridge.



There is a buxom beauty waiting to be saved, and a green urn for your use.



=============================================================================

NB. FREEING THIS BUXOM BEAUTY COMPLETES FREEING ALL THE BUXOM BEAUTIES IN THE

GAME, EARNING YOU 20 GAMER POINTS AND THE "MY HERO" ACHIEVEMENT IN THE

PROCESS !! WE ROCK !!! YEAH !!!!! =)

=============================================================================



> When you are done here, run back to the close-grip section and jump off, to

get back to the ground. Then, head all the way to the left, under the

bridge, taking out the 2 Gorillamen that try and bushwhack you, and the

Gorillaman Lobber in the far corner (who is hidden in the wall).



You will see a close-grip section of wall to the right of where the

Gorillaman Lobber was hidden, and you can use this to reach the next area.



============= =============

!! WARNING !! !! WARNING !!

============= =============



> This section is a carefully designed trap - carefully designed because your

eyes will automatically be drawn to the large pillar at the back of the

room, and a less EXPERIENCED player than yourself might be tempted to just

rush over and push it over.



FORGET IT - there are QUITE a few nasty nasty men that are going to ambush

you here, and if you've pinned yourself into the corner with the pillar you

are SERIOUSLY S-C-R-E-W-E-D, believe me.



Instead, stay in the large expanse that is the room's centre, and use the

space available to you to stick and move, wiping out the waves of enemies

as you go.



The waves of enemies I just mentioned are :-



1) Desert Pikemen;

2) Desert Warriors;

3) Winged Lizards; and

4) 2 Gorillamen.



Once THEY are all slain, move over to the pillar, smash the rocks around it,

and then push it over (RB, LS Down, tap X, LS Down, tap Y) and then (RB,

tap B) and run over it to reach the end of this act.



--- CUTSCENE ---



Conan walks up to the beautiful shimmering pool of water at the back of the

chamber, and a gentle, female voice speaks to him.



She bids him welcome, and asks him what he would like to see.



Conan tells her to show him Graven, and she does so by extending tendrils of

magical energy towards him, suddenly whipping him off his feet and dragging

him into the pool.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Ten.



============================================================================

¦ 0 2 2 ¦

============================================================================



ACT ELEVEN - SPIRE



This level harkens back to the training level we were in at the beginning,

which makes perfect sense plot-wise, since the game *technically* starts AFTER

the training level, as in AFTER Conan has released Graven and SCREWED US OVER,

but we'll try not to hold that against him 'coz he's so cuuuuuuuuuute *holds

out a Scooby Snack for Conan who does tricks to get it*.



*sigh*



HOKAY !! LET'S GET IT ON !! =)



> You are deposited rather unceremoniously into the centre of a large pool

in the middle of the floor. As soon as you land, one of the Giant Statues

comes to life from the wall, and moves to attack you.



DO NOT make the mistake I did and think :-



"HAHA ! I've fought you MANY times before ruffian, HAVE AT YOU !!"



*plink as his sword hits it on the big toe*



*shadows are cast over Sinister's face as his bottom lip trembles - he looks

up at the HUGE weapon being brought to bear directly at his head*



((( you get the idea )))



These boys are CONSIDERABLY tougher than they were on the training level,

but if you can remember that far back, you should have amassed the skills

needed to effectively fight them in combat - i.e. ROLLING.



Take out this nutsack and then brace yourself for more of the same, as you

are assailed by blue & purple wraiths, and 3 more of his Statue Buddies ...



There is a blue urn hidden behind the wall (press RB to kick it in) behind

the SECOND Giant Statue that attacks you.



=============================================================================

NB. DON'T FORGET THAT THE WRAITHS ARE COLOUR-CODED, SO YOU KNOW WHICH TYPE

OF WEAPONS THEY WILL HAVE AS SOON AS YOU SEE THEIR COLOUR, IN ACCORDANCE

WITH THE FOLLOWING CHART :-



BLUE WRAITHS DUAL-WIELD

PURPLE WRAITHS USE SWORD-AND-SHIELD

BROWN WRAITHS USE TWO-HANDED WEAPONS

=============================================================================



> Head towards the camera, destroying the vases for additional green energy

should you need any. There is a green urn on the left-hand side of the

room, beside a pillar that collapses when you draw near, and a purple

wraith who materialises as you approach.



> When you are ready to proceed, head through the beautiful ornate doors at

the far end (RB, LS Up, LS Down, LS Up), and move on.



> In the next room, if you run straight to the left you will find a brown

wraith, together with a further green urn. Then if you go back away from

the camera and into the distance, you will have to do battle with another

Giant Statue (on the wall to your right), as well as a brown wraith. Be

careful of the pillar just before the Giant Statue, as it is rigged to

collapse - just like in the training level really. Behind the wall the

Giant Statue was up against, you will find a treasure chest.



> Run to the left and take out the three blue wraiths.



> Head diagonally AWAY from the platform you are obviously supposed to jump

onto, and you will find another blue wraith guarding a treasure chest, which

you can plunder.



> When you're ready, double-back on yourself and jump up onto the obvious

platform - the one over the flames - and take out the blue wraith and the

Giant Statue before picking up the blue urn (if you need it).



> Jump up to the ledge behind where the Giant Statue was standing to get the

green urn (should you need it, which you PROBABLY will), smashing the other

vases should you need additional health.



> Jump over to the higher platform on your left, and venture on just a few

steps to do battle with a brown and then a purple wraith.



> Activate the giant blue orb on the left (RB, LS Down, tap X, LS Down, tap Y)

and this will cause it to fall onto the ground below, breaking it and making

a HUGE hole for you to descend into.



> SAVE YOUR GAME at the blue stone.



> Drop down the hole !



> Run to the left and take out the purple and blue wraiths before knocking

over the large blue pillar (RB, Y) and crossing over the makeshift bridge

that is created as a result, to reach the next platform.



> Here, take out the wraiths, knock over the pillar (RB, Y), note that there

is a red rune triumvirate (which we shall come back to in a few), and use

the green urn should you need to. My advice is, if you DON'T need it ?

Leave it be for the time being - we'll be coming back to activate the

triumvirate, and you might need it then ...



> Head back over the makeshift bridge, taking note that the camera WILL move

whilst you are walking over it, so DO try not to fall off, there's a good

chap ;) When you are over to the other side, head around to the other side

of the plateau, taking out the wraiths as you go, and then help yourself

to the blue and green urns should you need them. There is a second red

rune triumvirate here (just make a mental note that this is where it's at

for now).



> Against the wall you will find another blue pillar, which you should push

so that it falls directly into the ravine (RB, Y). DO NOT TRAVEL OVER THE

BRIDGE THAT FALLS JUST YET, as you will not be able to come back this way

once you have.



> Now it's time to activate this last red rune triumvirate, and obtain

ourselves 20G and the Adrenaline Rush Award. Ready ??



First, activate the first red rune triumvirate we found. You will see that

it sends out two lines, one to where we just were (where we pushed over the

last blue pillar to create the MASSIVE bridge down to the ornate double-

doors with the 2 Giant Statues against the wall), and one to the other side

of the same bridge.



Second, run back to where I just described (where we pushed over the pillar

which created the MASSIVE bridge), and activate the second red rune

triumvirate there.



Then, cross the MASSIVE bridge, and immediately run to the right, TAKING

GREAT CARE as there is a chasm you must jump over, and LEAP over the chasm

running STRAIGHT PAST the 2 wraiths that come to life, to activate the

last red rune triumvirate in the far left-hand corner. This will give you

the final Song of Death Power Bar Upgrade, together with the above-listed

achievement.



BONZA !!



> Take out the 2 wraiths (1 purple, 1 brown), and then double-back on yourself

AGAIN taking great care not to fall into the mini-chasm and die, and take

out the 2 Giant Statues (it is far easier to gingerly approach the one on

the right-hand side and leave the one on the left for afters, rather than

to take them both on at the same time), before taking the green urn as yours

and opening the large ornate doors (RB, tap B, LS Up, tap B).



> Run down the stairs and take out the purple and brown wraiths whilst being

careful to avoid the statues nearby falling on you, before opening up the

nearby treasure chest, and saving your progress at the blue stone.



> Then run around to the left, and take the blue urn and treasure chest, AGAIN

being careful to avoid falling pillars, and slay the blue wraith before

running back to the halfway point (to the left of the blue stone), and

cracking and yanking the chain (RB, tap B) to pull your doorway clear of

the stone.



> You might want to save again just to be on the safe side, and if/when you DO

PLEASE make sure that you don't overwrite your previous save - save onto a

new slot, for reasons which will become apparent in a bit ...



> Immediately as soon as the door is created, so-to-speak, a pair of wraiths

(1 blue, 1 purple) materialise on the other side, and attack you. You know

what to do ;)



> Continue down the path, take out the brown wraith on the right, and pick up

the green urn should you need it.



> Crack open the obviously-placed cracked wall section, and block immediately

as there is a blue wraith on the other side just ITCHING to do battle with

you. He is guarding a treasure chest.



> Follow the pathway as it snakes around, and drop down to the lower level,

straight into an ambush at the hands of 1 blue and 1 purple wraith. Pick

up the green urn if you need it.



> Drop down into the next area, and immediately do battle with a Giant Statue

and a blue wraith. There is ANOTHER green urn here for you if you need it,

but I would leave it for a little as there is another fight to be had before

you move onto the next area.



> Head towards the camera and pick up the blue urn, and then turn to your left

and do battle with the Giant Statue that comes to life there. Behind him

is a chain that you can yank from the wall to lead you into the next area.

Return and pick up the green urn from the right before venturing on, whether

you need it or not ;)



> There are 2 Giant Statues along the north wall which you do NOT need to

battle should you wish to avoid them - the way onward goes to the left.



I, however, am a blood- (or rather stone-)thirsty S.O.B, so I'm going to

have a pop. C'MON - I'll take you all one ...



The 2 Giant Statues are guarded by 1 blue wraith (on the right), and 1

brown wraith (on the left). There are 2 green urns inbetween them, so if

you survive the fight you can nurse yourself back to an IMPRESSIVE level of

health, even if you take a pounding. Behind where the right-hand Giant

Statue stood is a treasure chest, and behind where the left-hand Giant

Statue stood is a blue stone for you to save your progress.



> Heading to the left, you will reach a large circular dais with quite a few

wraithly suits of armour scattered about the place ... you KNOW what that

means, right ? Exactly.



============= =============

!! WARNING !! !! WARNING !!

============= =============



This bit is the first of three EXTREMELY ANNOYING sections of the game, so

BE WARNED.



> There is a Giant Statue in the centre of the Dais that must be taken out

first. Then you will be attacked by 4 wraiths - 2 blue, 1 purple, 1 brown.



> Once they are all dismissed, run off the top-left corner of the Dais, and

you will land on a platform just ever-so-slightly lower than it. A light

will shine, showing you the path forward.



============================================================================

NB. BE VERY, VERY CAREFUL AND VERY, VERY DELIBERATE IN THIS NEXT SECTION, AS

ONE WRONG MOVE WILL RESULT IN TERMINATION OF YOUR LIFE. NO "I'LL BE

BAAAAAAAAAAAAAAAAAACK" ... WELL ... OK, YOU *CAN* CONTINUE, BUT YOU KNOW

WHAT I MEAN, RIGHT ??

============================================================================



> Run forward and make the leap. As soon as you do, a pillar to your left

will collapse.



============================================================================

NB. IF YOU TRY TO MAKE THE LEAP AND *FAIL*, THEN, UNLESS YOU HAVE HONESTLY

JUST FLUFFED UP THE JUMP, YOU MAY BE EXPERIENCING ONE OF THE MOST MAJOR

KNOWN GLITCHES IN THE GAME, BEING THAT THERE APPEARS TO BE SOME SORT OF

INVISIBLE WALL PREVENTING YOU FROM MOVING ONWARD.



WHILST I PERSONALLY HAVE NEVER ENCOUNTERED THIS, FAR TOO MANY PEOPLE HAVE

MADE CONTACT WITH ME FOR ME TO BELIEVE IT IS NOT VERY REAL, AND VERY

ANNOYING.



THE JUMP IN QUESTION IS A VERY SIMPLE ONE, AND CONAN SHOULD BE ABLE TO

MAKE IT WITHOUT EVEN NEEDING TO GRAB ON AT THE OTHER SIDE. IF HE DOES,

THEN YOU'VE LUCKED OUT AND THERE'S BEEN NO GLITCH.



IF CONAN SIMPLY CANNOT MAKE THE JUMP NO MATTER HOW HARD YOU TRY, THEN THE

ONLY WAY OF GETTING AROUND THE PROBLEM IS TO RETURN TO A PREVIOUS SAVE

GAME. SORRY =./

============================================================================



============================================================================

! ! ! B R E A K I N G N E W S ! ! !

============================================================================



Pengages has been in touch with me to confirm that I am right, and that there

is most definitely a glitch within the game as he tried and tried and tried

bless him, and then he tried some more just to make sure he wasn't not trying

hard enough, and it STILL didn't work.



Furthermore, he confirms that saving previously and reloading DID cause the

glitch to go away, which is also VERY cool to know !!



Thanks Pengages :)



============================================================================



> Forward, and turn to your right and run diagonally. Ground will fall to

your left first, and then to your right, forcing you to turn and head

straight up in-line with the blue central line on the floor, and over a

gap. Make the jump.



> As soon as you do, a HUGE boulder will take out a chunk of the ground

ahead of you, forcing you again to turn and head diagonally to your right.



> Go very gingerly ahead, and you will wind up on a triangle of rocks. You

have to make a jump diagonally to your right, and then turn and head back

to your left. THIS is the most annoying bit.



> Make the jump diagonally and to the right - you CAN take your time ok ??

AS SOON AS YOU LAND, STAND STILL - DO NOT PANIC - YOU WILL BE FINE.



> See what I mean ? The ground shakes, and lesser men overcompensate, sending

them into the ABYSS *spits*.



Walk gingerly forward to the top-left corner of this, the right-hand rock

of the triangle, and the camera will pan, AGAIN throwing lesser players off

track.



> Now, back up just a touch so you can have a nice run-up to the drop, and

make the leap JUST BEFORE YOU GET TO THE EDGE, or you'll have Conan run off

to his demise.



> As soon as you land, AGAIN, to not panic. There will be another major

rumble, and a path will fall in front of you, diagonally to your left.



Take the rest of this bit VERY gently, and you will reach the end of this

VERY aggravating section.



As you approach the huge doors ahead, you will get a ...



--- CUTSCENE ---



As the huge doors open ahead of Conan, he is forced to shield his eyes from an

intense white light that blinds him. The room is fully bathed in light as the

doors open fully, and the act draws to a close.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Twelve.



============================================================================

¦ 0 2 3 ¦

============================================================================



ACT TWELVE - DARK PRISON



The act begins right in the thick of combat - Conan stands at the other side

of the gate he just came through, and is almost immediately attacked by tar-

covered warriors.



=============================================================================

NB. Since this is the last act in the game (barring the final boss fight), it

would be a prudent to save as much of your magic energy as possible, so that

you have a better chance of whupping Graven's ass.

=============================================================================



These warriors are just like the resurrected Stygian Warriors that Chimera,

the Sorceress Queen, used in her boss fight against you - they are strong en

masse given the sharpness of their claws and the unpredictability of their

attacks (they have a tendency to LURCH towards you), but they are weak

individually.



> The Tar Warriors materialise from the black tar pits, which also burn you

like acid would, so DO watch your step on this level, ok ??



> If you despatch all the Tar Warriors and the wraiths (blue, purple AND

brown) that attack you on this first area, then head to the left and you

will have to do battle with a further set of wraiths and Tar Warriors, but

it IS worth it, as there is a little area tucked-away at the side which

houses a green urn, a treasure chest and a blue urn - however the treasure

chest COULD technically be considered booby-trapped, as there is a blue

wraith waiting to come to life as soon as you open it (so be aware of that).



> If you head off the side of the main area where you started (i.e. straight

forward from the doors, or further around to the left of the side-area

we just explored), you will find a set of 4 statues, in front of which are

another group of wraiths.



Slay the wraiths, and move up to the statues. Strike them and you'll see

they all crumble.



> Move forward into what is obviously a trap, and prepare yourself for a bit

of a scrap, as Tar Warriors arise from the tar pits around you, and wraiths

take arms against you.



SLAY EVERYBODY, and proceed.



> Take out the Giant Statue at the end of this section of walkway, and then

push over the pillar to form a makeshift bridge. Watch out for the falling

pillars, and the purple and brown wraiths (1 of each) that stand just to his

right ... as well as the blue wraith by his feet. It's RB, tap B to push

the pillar over.



> As you run across the bridge, it collapses JUST shy of your reaching the

other side, so prepare yourself to do some natty jumping (any of your mates

watching, tell them to get their score cards ready). DO NOT JUMP as soon as

you see the bridge snap. This is because the far side flips up as it falls

so you'll just hit it and go down with it.



> Once you reach the other side, take out ALL the Tar Warriors, whilst taking

care to avoid the falling pillars, and then run up to the blue stone, but be

aware that it IS a trap - just look at the number of wraith suits lying

around it ffs !!!



Once they are taken care of (or even before if you're REALLY really quick),

save the game at the blue stone.



Even if you save it before they materialise, SAVE IT AGAIN AFTERWARDS, so

you don't have to fight them from scratch.



============= =============

!! WARNING !! !! WARNING !!

============= =============



THIS SECTION IS EXTREMELY ANNOYING



> Run past the next tar pit on the ground, and you will find that, as you run

towards the edge of the ledge, it will break off, and fall away. DO NOT

PANIC !! There is a second or two when the ledge will lower itself low

enough for you to comfortably make the jump, so time yourself rather than

panicking.



> Once you land on the other side, you must do battle with 3 wraiths (1 blue,

1 purple, 1 brown) and then when THEY are done with, 2 purple wraiths that

spawn from up the stairs ahead of you.



> Don't go up the stairs yet, just walk off to the right of the stairs and

do battle with the Tar Warriors, and you will be able to use the green urn

there to heal up afterwards. There is also a treasure chest in the far

right-hand corner of this section.



> Back up the stairs, and slay the 3 purple wraiths that come to life, as well

as the Tar Warriors that just can't seem to get enough of your Conan

Goodness. You can see the 2 Giant Statues up ahead ? Yep, yep - they will

ALSO come to life in a sec, and you can take them out as well.



I should mention that they are also accompanied by an entourage of 3 wraiths

(1 blue, 1 purple, 1 brown).



> Once EVERYBODY here is dead, smash open the 2 badly broken walls behind

where the Giant Statues were standing - the left-hand wall has a boulder

behind the wall, a small vase beside the wall, and a treasure chest beside

the vase; the right-hand wall has a boulder behind the wall, and a vase to

the left of it.



> Use one of the boulders to destroy the wall to the RIGHT, and then venture

forward and crack open a treasure chest.



> Jump up on the dial beside the treasure chest, and tap B to ascend, and then

have Conan jump up and to the right, and keep jumping in that direction as

fast as you can to avoid the ledges dropping off !!



> From where you land, Tar Warriors spawn from the tar pit directly ahead of

you, so take them out, and then go to the right, taking out the wraiths and

Tar Warriors, and picking up the blue urn.;



> Walk back around to the left from the blue urn, and jump up to reach the

next level. Here, beware the falling statue first and foremost, THEN brace

yourself for an onslaught.



You have to deal with your enemies in waves, as follows :-



Wave 1 - 3 Purple Wraiths;

Wave 2 - 3 Blue Wraiths;

Wave 3 - 3 Brown Wraiths;

Wave 4 - 3 Giant Statues; and

Wave 5 - Tar Warriors from 2 Tar Pits



Behind the walls the 3 Giant Statues are guarding are, from left-to-right :-



Treasure Chest - Blue Urn - Green Urn



There are blue and green urns (1 of each) in the far right-hand corner of

this area as well, and don't forget the vases in the area for additional

green energy.



> Once you are done here, head off to the right-hand side of the arena, and

open the ornate door (RB, LS Up, LS Down, LS Up).



> Run up the stairs to your right, taking out the 2 blue wraiths that attack

from the bottom, and the 1 brown wraith that descends from the top.



============= =============

!! WARNING !! !! WARNING !!

============= =============



THIS SECTION IS EXTREMELY ANNOYING



As you reach the top of the stairs Conan will say "What Spell holds back the

Water ?" Good question !!



> Defeat all the wraiths WITHOUT SETTING FOOT ON THE STEPS THAT LEAD FORWARD

PLEASE. There is a good reason for this, which we shall come to ... now !!



> As soon as you set foot on the stairs that lead forward, they will begin to

collapse, and YOU my friend must make it to the bottom (to the tar pit to

be precise).



To do this without banging your head REPEATEDLY against the desk (or anybody

else in the room), simply keep running forward, making the tiniest of

adjustments to your course as necessary. DO NOT try and flowery, over-the-

top flips and moves (like I did) *blush*.



> YOU ARE NOT SAFE until you land beside the tar pit - as in, on the same

level as the tar pit. The step immediately BEFORE the tar pit will fall,

so get off it.



> Defeat the Tar Warriors that arise from the tar pit, and then jump onto the

next platform, and then rapidly onto the platform after that.



> Use the blue stone to save your progress by the cog.



> Turn the cog (RB, tap X, then tap Y)



--- CUTSCENE ---



A small column arises ahead of you, which unleashes a blast of energy toward

the central Dais that stands before you.



Conan steps forward, shouting "Come out of your hole and Face My Blade !",

to which Graven gladly obliges.



Graven confirms that A'Kanna is "with her father, where she belongs", and

proceeds to suggest that Conan NOT get in his way, as he represents the TRUE

Gods, who are angry at what man has done to the world around him.



He says that civilisation is a sickness that he is hellbent on releasing the

planet from ... what a nut job !!!!!



Combat is assured ;)



--- END CUTSCENE ---



============================================================================

¦ 0 2 4 ¦

============================================================================



BOSS FIGHT - GRAVEN



============= =============

!! WARNING !! !! WARNING !!

============= =============



THIS IS THE MOST ANNOYINGEST BOSS-FIGHT EVER



Graven is the most difficult of the bosses in Conan and, as with every other

boss fight, his is divided up into multiple sections, being as follows :-



GRAVEN BOSS FIGHT STAGE 1 - Plastic Man #1

GRAVEN BOSS FIGHT STAGE 2 - The Whirligig #1

GRAVEN BOSS FIGHT STAGE 3 - Plastic Man #2

GRAVEN BOSS FIGHT STAGE 4 - The Whirligig #2

GRAVEN BOSS FIGHT STAGE 5 - Plastic Man #3

GRAVEN BOSS FIGHT STAGE 6 - The Whirligig #3

GRAVEN BOSS FIGHT STAGE 7 - Final Cutscene



PLEASE NOTE that you will lose your Magic Spells progressively during this

boss fight. As soon as you begin the fight you will notice that you have

already lost your Stone Prison Spell (not that it would do you any good here

anyway). I will point out where you lose your other spells.



PLEASE ALSO NOTE that there is a revised strategy for defeating Graven, kindly

contributed by Dr Nordo, at the end of this boss fight, for your perusal !!



=========================

GRAVEN BOSS FIGHT STAGE 1

=========================



I've chosen to call this section Plastic Man because ... well ... you'll see.

Graven should have been renamed Pepparami or something 'coz he's bendy, funny

and not very intimidating unless you are DEATHLY afraid of toffee, but hey,

whatever.



In this stage of his boss fight he exhibits the following main attacks :-



A) Charged-up unblockable hit (with a delay beforehand so you can get out

of the way - roll to avoid);

B) 3-hit combo (fully blockable - either block or roll away to avoid);

C) Fist Slam (raises his fist and slams it into the ground, creating a

part of his body to shoot through the ground and strike out at you).



Engage him in hand-to-hand and, when he has taken 100% damage in this form,

Graven goes into a dramatic cutscene where you will be prompted to press a

series of buttons to overcome him.



This time around, the buttons are B, A, Y at the right time and, if you do

them in the right order, you will get to move onto the next stage of the

boss fight ... if, however, you fluff them up ? Then they will (as has been

pointed out to me by GIJoeJeff) CHANGE for your next attempt, so BE AWARE of

that. This is the same in all the similar stages of this boss fight.



=========================

GRAVEN BOSS FIGHT STAGE 2

=========================



The boss fight is about to take a ... DIFFERENT ... turn ...



During the second, fourth and sixth sections of this boss fight you will be

expected to activate one of the cogs around the outside of the Dais to spin

the central section OF the Dais sufficiently to align the arrow on the

central section with the cog you are manning. Once you have done this, you

will strike Graven, and lose a Magic Spell. HOWEVER, to make it harder for

you, he will attack you in a number of different stylees ... so ... here we

go.



Graven rematerialises in the centre of the Dais, and you should IMMEDIATELY

run to your right around the Dais, to the closest cog on the right, which will

be raised up in a mini-cutscene.



You need to RUN because if you're able to get there before the cutscene begins

during which the cog is raised, THIS will be your respawning point if (or

should I say when) you die.



As soon as you reach the cog, use RB to activate it and tap X like it's going

out of fashion. As soon as you have pressed the RB button, Tar Warriors will

arise on both sides of you, so you need to get as much of the turning done

as you can at this point, but try NOT to do a complete revolution of the cog,

as the animation of Conan going back to the start point to grab it again is

uninterruptible, and time-consuming, leaving you open to both tentacle- and

Tar Warrior-attacks.



==========================================================================

NB. DO NOT use a Magic Spell here - you WILL need it later on, believe me.

==========================================================================



Once you have been surrounded by Tar Warriors, run away to the right, avoiding

Graven's tentacles (you can jump over them or roll under them at this point,

but jumping is easier and safer).



Try and work out the gaps between the tentacles (they ARE equidistant), and

take out ALL the Tar Warriors when you have the opportunity. The KEY to the

Graven Boss Fight is timing and patience - DO NOT RUSH YOURSELF !!



Once all the Tar Warriors are dead move back to the cog and, once Graven

draws all his tentacles back into his body and you have a few seconds to make

your move, grab the cog again, and give it another damned good thrashing.



If you still haven't got the arrow to where it needs to be, just stand in

place and jump over the tentacles until you get another break, as there won't

be any more Tar Warriors in this stage.



Once you have aligned the symbol with the cog, you get a beautiful mini-

cutscene, in which Graven is bombarded with Fire Rain from above, and takes

a pounding.



This brings us to ...



=========================

GRAVEN BOSS FIGHT STAGE 3

=========================



You will have just LOST your Fire Rain Spell.



Graven rematerialises on the Dais, and enter into hand-to-hand combat with

you again.



THIS time, he exhibits the following as his main attacks :-



A) Charged-up unblockable hit (with a delay beforehand so you can get out

of the way - roll to avoid);

B) 3-hit combo (fully blockable - either block or roll away to avoid);

C) Fist Slam (raises his fist and slams it into the ground, creating a

part of his body to shoot through the ground and strike out at you).

He can either grab you or just stab you this time.

D) Downward-swipe with his claws and then a stab (which remains dangerous

for a good second or so after his animation has ended).



Once Graven has taken 100% damage in THIS stage, you are asked to press Y, X,

B, A, Y during the very nice and drawn-out cutscene, before you hand him his

butt on a plate.



This brings us to ...



=========================

GRAVEN BOSS FIGHT STAGE 4

=========================



Your objective here is the same as it was in stage 2, so run to the right as

fast as you can, as soon as you gain control over Conan, and start spinning

the first cog you reach.



As soon as you press RB you activate the Tar Warriors around you, and Graven's

tentacles come after you as they did last time - HOWEVER, THIS time around,

he attacks with high AND low tentacle-attacks, meaning you have to jump and

roll faster to avoid him.



Aside from that it's the same old, same old. Take out his Tar Warriors when

you get a chance, and then focus on twisting the cog so that the symbol aligns

perfectly with it.



Once you have done this, you will be treated to a further cutscene, in which

you unleash the power of your Raven Plague Spell upon him, pecking him to

pieces.



We can now proceed to ...



=========================

GRAVEN BOSS FIGHT STAGE 5

=========================



You will have just LOST your Raven Plague Spell.



This is the final stage in which he will engage you in hand-to-hand and AREN'T

you glad of that !!



This time he's PROPER mad, and uses the following as his main attacks.



A) Charged-up unblockable hit (with a delay beforehand so you can get out

of the way - roll to avoid);

B) 3-hit combo (fully blockable - either block or roll away to avoid);

C) Fist Slam (raises his fist and slams it into the ground, creating a

part of his body to shoot through the ground and strike out at you).

He can either grab you or just stab you this time too.

D) Downward-swipe with his claws and then a stab (which remains dangerous

for a good second or so after his animation has ended).

E) Block-breaker combo with unblockable finish (sounds like an advert for

BLEACH or something !! This is an aggravating combo where the energy

trails are orange for the first four hits, and then red for the fifth,

unblockable attack. Roll away to avoid it.



Once he has taken 100% damage in this form, you will be promped to press Y, X,

B, A, Y, tap X, B at the appropriate time to BEAT that MUTHA down, which takes

us to the PENULTIMATE stage of the fight ...



=========================

GRAVEN BOSS FIGHT STAGE 6

=========================



You will be DELIGHTED to hear that this is the last of the SECOND phase of

combat with Graven that you will have to endure ... err ... I mean ENJOY !! =)



In THIS stage, as with stages 2 and 4, you must run to the right, get to the

cog ASAP, press RB tap X to spin it, HOWEVER ... THIS time Graven will send

out warriors from the central tar pit AND the tar pit around the last cog (and

that's a LOT of Tar Warriors). The ones that come from the central tar pit

WILL re-spawn, so crowd-control is only a partial solution here.



Additionally, his tentacles follow the same basic pattern as the fourth stage,

but they tend to shoot out a bit more randomly, which can intimidate the

less-diehard player.



You need never fight the Tar Warriors - just run around the outside of the

Dais avoiding the tentacles, and they will slowly pursue you. Then, as and

when the opportunity presents itself, grab the cog and tap X with all your

might to twist it.



Once you have aligned the symbol with the cog, you get to ...



=========================

GRAVEN BOSS FIGHT STAGE 7

=========================



DO NOT PUT YOUR CONTROLLER DOWN - this IS a cutscene, but it is ALSO a fight

so be ready ;)



--- CUTSCENE ---



The ground underneath Graven ignites, and a hole is burnt into the Dais where

he stands.



He plummets down to what looks like his demise, but as Conan is just about

to breathe a sigh of relief, Graven shoots a tentacle up and wraps it around

Conan's leg, in a Gandalf stylee.



Conan is dragged down into the depths of the earth along with Graven, and the

fight continues.



You must Tap Y, and then press X, B, and finally Tap A to beat this BOZO.



============================================================================

¦ IMPORTANT NOTE ¦

============================================================================

¦ It is possible that you will be asked to the A button before the above ¦

¦ list of buttons - I have been reliably informed of this by cyberwrat, so ¦

¦ please be aware of that ... thanks cyberwrat =) ¦

============================================================================



===========================================================================

D R N O R D O ' S A L T E R N A T I V E G R A V E N S T R A T E G Y

===========================================================================



I found a couple of neat strategies for this fight that weren't mentioned in

your strat. With patience I was able to beat Graven without taking any

damage.



In the 3 Plasticman stages I found that it was very effective to dance just

out of melee range with Graven and wait for him to attack. Watch for his

combo and his move where he punches through the ground, especially. After he

does his combo you can take a couple of steps forward and hit him with

Uppercut (I found the 2H weapons to be the most effective against him). When

you see him about to do the "punch through the floor" move, jump towards him.



If done properly this will dodge the attack and put you directly in melee

range where you can get a double heavy combo. More than 2 strikes puts you

at risk though. As for his attack where he makes the single (red) strike, I

found it was best to just ignore that attack. It turned out that he would

oftentimes take that opportunity to do a "punch through the ground" and if

Conan is in the middle of an attack he's not going to be able to dodge it.

With this tactic you can take him down in all 3 Plasticman phases without

taking any damage.



For the Whirlygig phases I did like you mentioned and ran directly right to

the first cog and started grinding away at it until the Tar Men spawned and

then immediately started running CCW (to the right). I found that you can

maintain an orbit where you will not ever have to jump over a tentacle

(because you are moving around the room at the same speed that Graven is

rotating). Maintaining this orbit also has two other key advantages. First

of all, the time it takes you to run around the room once is almost exactly

the time that Graven will be throwing out his tentacles meaning that once you

get back to the cog you will be free to rotate it.



Now you might be wondering about the Tar Men. Well, the other advantage of

maintaining the proper orbit around Graven is that the Tar Men tend to become

bunched up together and by the time you arrive back at the cog they tend to

be a considerable distance away giving ample opportunity to crank on the cog

for a few seconds before Graven's tentacles spawn again. Then go back to

orbiting Graven and heading back for the cog. I found that trying to fight

the Tar Men was far too risky. If they hit you once they're gonna stun you

and leave you wide open for Graven's tentacles which will rip you apart and

leave you vulnerable to further Tar Man combos. So yeah, all 6 phases I

never killed a single Tar Man. It worked wonders.



============================================================================

¦ T H A N K S D R N O R D O ¦

============================================================================



As Conan delivers the final blow to Graven, he expires (Graven, not Conan),

but his life force is rekindled by the Gods he has enslaved ... not to SAVE

him, OH no - to exact their revenge upon him for having bastardised their

powers and abused his position as Guardian of their Ancient Magics.



A'Kanna disappears - teleported away perhaps ?



With Graven gone, Conan swims to the surface of the now natural waters again,

with A'Kanna nowhere to be seen.



He never saw her again, nor she him - but she was NOT slain as had been his

fear. The Gods took pity upon her, and brought her safely to shore.



A'Kanna, it transpires, was the narrator of the tale the whoooooole time.



--- END CUTSCENE ---



Congratulations ! You have completed the game !!



============================================================================

¦ 0 2 5 ¦

============================================================================



MASTER CLASS - COMBAT



Combat is the main element that makes Conan such an enjoyable title to play.

Combat, and boobies for the boys. ANYHOW, the combat system in Conan is very

easy to get to grips with, generally very responsive and GREAT fun to use,

but if you want to know how to get the MOST out of it ? I have a number of

helpful hints and tips for you to consider.



Before we get to those, however, let's go through the whole combat spiel from

start to finish.



You move Conan using the thumbsticks - the left thumbstick gets him to either

walk or run around in whatever direction you push, and the right thumbstick

gets him to roll in whatever direction you push.



Fighting is done by pressing any of the X, Y, B, A, LB, LT, RB and RT buttons,

each of which produces a different result as follows :-



X - Fast/Light Attack (Quick, but doesn't do a lot of damage);

Y - Slow/Strong Attack (Slower, but does lots more damage);

B - Grab/Throw (Grapples your enemy for a throw/hold that will stun them);

A - Jump;

LB - Casts whatever Spell you currently have selected;

LT - Block/Parry;

RB - Pick up Item/Weapon; and

RT - Throw Weapon



Any idiot can wade into enemies and just randomly mash the buttons in the hope

that he's going to come out on top - however this is a MASTER CLASS people,

so we are aiming for the HIGHEST echelons of fighting prowess, non ??



Therefore OUR combat techniques will centre around the following :-



1) The individual strike;

2) The combo attack; and/or

3) The counter-attack.



=====================

THE INDIVIDUAL STRIKE

=====================



The individual strike is, very simply, where you hit the buttons but do not

pull off a recognisable combo. It is the simplest fighting style to adopt,

and will reflect most of your initial play (without this or a similar guide

to work with at least).



================

THE COMBO ATTACK

================



Striking the right buttons in the right combination (e.g. X,X,X,X) will (if

you have purchased the appropriate combo and are wielding the right type of

weaponry) execute a combo attack.



Each combo attack has its own name - e.g. "Fast Strike Finisher" or "The

Barbarian", giving it its own identity.



In order to buy combo attacks, you must acquire red runes (which you can get

by either slaying enemies, freeing buxom beauties or cracking open treasure

chests). Once you have obtained enough red runes to enable you to buy a

combo attack, a tiny little depiction of the back button will appear in the

bottom left-hand corner of the screen, to show you that you can purchase a

combo attack.



Pressing the back button will take you into the Combat Abilities screen.



===========================

THE COMBAT ABILITIES SCREEN

===========================



I have already described this, but for the sake of completeness here is a

considerably more in-depth appraisal of that screen.



The Combat Abilities screen has five icons running along the top, being :-



1) "Ready to Learn" - a picture of Conan's face;

2) "General Move" - a picture of an open hand;

3) "One-Handed" - a picture of a sword on a shield;

4) "Dual-Wield" - a picture of two crossed swords; and

5) "Two-Handed" - a picture of two hands gripping a large sword.



You will make all your combo attack purchases on the first screen - the

"Ready to Learn" screen - but if you cycle through the second to fifth screens

you will see those combo attacks that you have already learned in that combat

style, together with confirmation of your current level of mastery in each.



You will also see question marks beside those combo attacks which are in this

particular fighting style, but which you have NOT yet learned, for your

reference.



Beneath the icons at the top there is a run-down of certain key pieces of

information regarding each of the combo attacks on offer, so here are some

notes about those :-



* The image to the left of the combo's name corresponds with one of the icons

for screens 2-5, so for example at the top of the list are two combos with

the same name - "Fast Strike Finisher" - HOWEVER, one is only useable when

you have a sword and/or shield (the FIRST one), and the other is useable

only when you are wielding two single-handed weapons (the SECOND one).

* The button combo to the right of the combo's name is (rather obviously) the

combination of buttons you need to press to do the combo successfully.

* A description of the combo is at the bottom of the screen, with two figures

to the right of it. The first figure - that under "Experience Cost" -

shows you how many experience points you have to give up in order to buy

this combo; the second figure - that under "Experience" - shows you how

many experience points you have amassed.



IT IS VERY, VERY IMPORTANT that you realise that you do NOT have to spend all

your experience points in one gigantic splurge. You CAN if you would like,

but some of the combos on offer are well worth saving up for, so I would

strongly suggest you don't always blow your experience on the cheapest combo

available ... juuuuuuuuuuuust a thought ;)



Read through the combos to see what you like - if you are the type of player

that likes to build up a broad base of skills across all the different

fighting styles, then you will want to pick up as many combos as possible. If

however you are the type of player that thinks "Pfffft, I'm NEVER going to

use a twin-handed weapon - they're WELL biff", then there is absolutely NO

point in buying combos for that weapon type, non ??



=================

MASTERING A COMBO

=================



Once you have performed a combo attack a certain number of times, you will

attain what is called "Mastery" of that combo. This means that doing the

combo from THAT point on will result in bigger rewards for you (greater green,

red and blue rune deposits mostly).



==================

THE COUNTER-ATTACK

==================



The third (and MOST satisfying) method of combat in Conan is what is called

the Counter-Attack. This is where you parry an incoming attack, and counter

it, thus slaying your opponent immediately.



It goes without saying that this type of attack cannot be used against bosses

(more's the pity as most of them RICHLY deserve it !!).



If you acquaint yourself with the LT button (the left-hand trigger button at

the back of your controller), you will find that by pressing and holding it,

Conan blocks as many incoming attacks as he can. If he has a shield, he can

block more attacks (the so-called "unblockable" attacks - or at least some

of them), but it's very simple to block - you literally just hold the left

trigger, and he's blocking as much as he can.



PARRYING, however, is another kettle of fish. Think of parrying as a gold

medal performance, whilst blocking is the bronze.



In order to successfully parry an incoming attack, you must press the LT (left

trigger) IMMEDIATELY BEFORE YOU ARE STRUCK. This means you have to watch your

opponent to see what they're doing, and time your parry just right. In order

to make your life easier, try parrying the easier enemies first, just to get

a feel for how to parry well, and THEN try your hand at parrying the more

powerful enemies later in the game.



==========================================================================

NB. GENERALLY-SPEAKING, YOU CANNOT PARRY BOSSES - YOU CAN ONLY BLOCK THEM.

==========================================================================



When you have successfully parried an attack you WILL know about it, because

one of the letters X, Y or B will appear immediately over your head. If you

respond quickly enough by pressing the corresponding button on your controller

you will find that Conan counter-attacks (thus slaying his enemy).



The counter-attacks in Conan are nothing short of BRUTAL, and will leave your

jaw in your LAP the first few times you see them - some of them are literally

BREATHTAKING.



Each fighting style has its own set of counter-attacks, and I have taken the

liberty of listing them in section 0 2 6 below :-



===================

THE FIGHTING STYLES

===================



Since you now know what the different fighting styles are (grappling, one-

handed weapon (with, or without shield), dual-wield and two-handed weapon),

we should go into more depth on the fighting styles so that I can explain

their respective strengths and weaknesses.



=========

GRAPPLING

=========



Grappling your enemies involved grabbing them, and man-handling them. You

can only grapple those enemies that are either stunned, or are weaker (i.e.

smaller) than you. You cannot grapple larger enemies as they have a habit of

countering your grapple and kicking you squah in the noots ;)



If you are able to successfully grapple an enemy, you can execute any of the

"General Moves" listed above (provided you have purchased them), or just throw

your enemy (which is your standard grapple move) around the area.



Throwing is arguably the most USEFUL of the moves available, as you can throw

them into their comrades, or off ledges (hurling them to their deaths in the

process), or even into spiked walls or fences (which is rather satisfying I

must say).



Grappling is NOT the best form of combat, and should be used with due

consideration for your surroundings.



Here is a list of all the grappling moves in the game :-



----------------------------------------------------------------------------



MOVE : BODY THROW

HOW TO DO : B

DESCRIPTION : Grab a small enemy and throw him

EFFECTS : Grapple

BONUS : None



----------------------------------------------------------------------------



MOVE : BODY SLAM

HOW TO DO : B, B

DESCRIPTION : Grab a small enemy and slam him to the ground

EFFECTS : Grapple

BONUS : None



----------------------------------------------------------------------------



MOVE : PILEDRIVER

HOW TO DO : B, X

DESCRIPTION : Grab a small enemy and drive his head into the ground

EFFECTS : Grapple

BONUS : 2 Green Runes



----------------------------------------------------------------------------



MOVE : BACKBREAKER

HOW TO DO : B, Y

DESCRIPTION : Grab a small enemy and break his back

EFFECTS : Grapple

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : CAMEL PUNCH

HOW TO DO : B

DESCRIPTION : Quick punch that stuns, setting up enemy for further attacks

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DEATH STOMP

HOW TO DO : Prone + X

DESCRIPTION : Quick kick to a prone enemy

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE DEATH STOMP

HOW TO DO : Prone + X, X

DESCRIPTION : Follow up kick to a prone enemy

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DEATH STOMP FINISHER

HOW TO DO : Prone + X, X, X

DESCRIPTION : Finishing kick to a prone enemy

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : LAST BREATH

HOW TO DO : Prone + Y

DESCRIPTION : Finish a prone enemy

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



==========

ONE-HANDED

==========



One-Handed fighting is basically two different styles in one. You can wield

a one-handed weapon (such as a short sword or an axe), OR you can with the

same weapon WITH A SHIELD in your other hand. Regardless of which

configuration you go for, you will be deemed to be fighting "one-handed".



IF YOU HAVE A SHIELD EQUIPPED you will be able to block arrows. This is the

ONLY way to block arrows in Conan - if you don't have a shield you will have

to roll or otherwise dodge out of their way to avoid being perforated like a

rather fetching tea bag.



Additionally, carrying a shield gives you added protection from unblockable

hits. It doesn't enable you to block EVERY unblockable hit in the game, but

lower-level enemies will be blocked by your shield.



Therefore my suggestion, if this is the type of style that appeals to you,

is to try and combine the one-handed weapon WITH a shield.



You can throw the shield and then go and pick it up, which is nice - however

the shield does impact on your ability to grapple, as sometimes you will use

the shield to slice an enemy's head off rather than get them into a close-

quarters hold (but hey ! It's aaaaaaaaaall good) ;)



There is another variation to the one-handed fighting school, which is where

you combine a one-handed weapon with a lit torch. In this fighting style,

you can execute the finishing moves and standard moves of the one-handed

school, but you can also finish up a combo by swiping an enemy (or animal)

with your torch, causing significant burn damage (and much hilarious laughter)

in the process.



You can also use the RB button to ignite combustible material, such as tents,

wooden platforms, vines, and so on.



Here is a list of all the one-handed moves in the game.



----------------------------------------------------------------------------



MOVE : CROM'S CURSE

HOW TO DO : Parry + B

DESCRIPTION : Pull a small enemy's guts out with Conan's bare fist

EFFECTS : Grapple

BONUS : None



----------------------------------------------------------------------------



MOVE : SKULL CRUSHER

HOW TO DO : Parry + X

DESCRIPTION : Decapitate a small enemy from behind

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : CLEAVE IN TWAIN

HOW TO DO : Parry + Y

DESCRIPTION : Toss a small enemy into the air then slice him in half

EFFECTS : Grapple

BONUS : None



----------------------------------------------------------------------------



MOVE : SHIELD SHAKER

HOW TO DO : B

DESCRIPTION : Quick punch using Conan's shield to break his shield

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : AIR STRIKE

HOW TO DO : In Air + X

DESCRIPTION : Opening strike in midair

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE AIR STRIKE

HOW TO DO : In Air + X, X

DESCRIPTION : Follow up strike in midair

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : FAST STRIKE

HOW TO DO : X

DESCRIPTION : Opening strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE STRIKE

HOW TO DO : X, X

DESCRIPTION : Follow up strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : TRIPLE STRIKE

HOW TO DO : X, X, X

DESCRIPTION : Repeated strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : FAST STRIKE FINISHER

HOW TO DO : X, X, X, X

DESCRIPTION : Finishing fast strike combo

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : ELBOW STUN

HOW TO DO : X, Y

DESCRIPTION : Stun a small enemy, setting him up for further attacks

EFFECTS : Shield Breaker, Stun

BONUS : None



----------------------------------------------------------------------------



MOVE : WARRIOR SUPLEX

HOW TO DO : X, Y, Y

DESCRIPTION : Grab a small enemy and slam him down creating a shockwave

EFFECTS : Grapple, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : THIEF OF BEL

HOW TO DO : X, Y, B

DESCRIPTION : Disarm an enemy's weapon and use it in Dual Wield

EFFECTS : Unblockable

BONUS : None



----------------------------------------------------------------------------



MOVE : BEL'S WRATH

HOW TO DO : X, Y, B, X

DESCRIPTION : Disarm and use an enemy's weapon against him

EFFECTS : Unblockable

BONUS : 5 Green Runes + 1 Blue Rune



----------------------------------------------------------------------------



MOVE : BEL'S REVENGE

HOW TO DO : X, Y, B, X, X

DESCRIPTION : Disarm and hit an enemy repeatedly with his own weapon

EFFECTS : Unblockable

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : BEL'S GAMBIT

HOW TO DO : Y, Y, X

DESCRIPTION : Fling a small enemy's weapon into the air and strike his head

EFFECTS : Grapple

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : CIMMERIAN CHARGE

HOW TO DO : X, X, Y

DESCRIPTION : Powerful charge attack

EFFECTS : Shield Breaker

BONUS : 2 Green Runes



----------------------------------------------------------------------------



MOVE : SHIELD SLAYER

HOW TO DO : X, X, Y

DESCRIPTION : Uppercut strike with a shield

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : HYBORIAN HEAD SMASH

HOW TO DO : Y, X

DESCRIPTION : Stun a small enemy with a powerful headbutt

EFFECTS : Grapple, Unblockable, Stun

BONUS : None



----------------------------------------------------------------------------



MOVE : MONKEY SLAM

HOW TO DO : X, X, X, Y

DESCRIPTION : Hold a small enemy by the neck then slam him to the ground

EFFECTS : Grapple, Unblockable

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : USURPER THROW

HOW TO DO : X, X, X, Y, B

DESCRIPTION : Throw a small enemy after neck hold

EFFECTS : Grapple

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : SPINNING DEATH

HOW TO DO : X, X, X, Y, Y + Hold

DESCRIPTION : Spin a small enemy repeatedly

EFFECTS : Grapple, Sweep

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : HEAD POP

HOW TO DO : Y, X, X

DESCRIPTION : Decapitate small enemy with Conan's shield

EFFECTS : Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : SHIELD STRIP

HOW TO DO : Y, X, B

DESCRIPTION : Grab an enemy's shield

EFFECTS : Grapple, Shield Removal

BONUS : None



----------------------------------------------------------------------------



MOVE : IMMOLATION

HOW TO DO : Flaming Torch + X, X, X, X

DESCRIPTION : Light multiple enemies on fire

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY AIR ATTACK

HOW TO DO : In Air + Y

DESCRIPTION : Descending heavy air strike

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE

HOW TO DO : Y

DESCRIPTION : Opening heavy strike with weapon

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY RUNNING STRIKE

HOW TO DO : Y

DESCRIPTION : Opening heavy strike while running

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE HEAVY STRIKE

HOW TO DO : Follow up heavy strike with weapon

DESCRIPTION : Shield Breaker, Heavy

EFFECTS : None

BONUS :



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE FINISHER

HOW TO DO : Y, Y, Y

DESCRIPTION : Finishing heavy combo strike

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------





==========

DUAL-WIELD

==========



Dual-Wield is THE fighting style for me I have to say. Whilst it is arguably

the poor relation of the four styles you have available to you, it is most

certainly the flashiest and most breathtaking visually.



You can combine any two one-handed weapons - they needn't be the same, and so

it's just as viable for you to play in Dual-Wield mode with two axes, two

short swords, or an axe and a short sword - your choice entirely.



Unfortunately you cannot block arrows with Dual-Wield, which would have been

nice but I can appreciate that they wanted to keep that solely for those of

you that like to use the shield.



Dual-Wield is arguably the quickest fighting style in the game, and you can

throw one (or both, if you have a sword on your back) of your weapons at your

enemies and pick them up (if they hit) later, so you always have at least one

projectile attack available to you when you are Dual-Wielding.



There is a certain level of versatility in fighting as a Dual-Wield specialist

insofar as some combos include block breaking moves, whilst others are able

to be extended (not indefinitely, but try the improved variation of the

standard Windmill Combo, and you'll see what I mean).



If you're interested in more flash than substance, and the GENUINE "Wow"

factor of slaughtering enemies like a pro, then this is perhaps the fighting

style for you !!



Here is a list of all the dual-wield moves in the game.



----------------------------------------------------------------------------



MOVE : GWAHLUR'S LEAP

HOW TO DO : Parry + B

DESCRIPTION : Vicious stab into an enemy's shoulders, finishing with a mighty

leap

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : BLADE FURY

HOW TO DO : Parry + X

DESCRIPTION : Multiple rapid slashes with a finishing kick to the ground

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAD STOMP

HOW TO DO : Parry + Y

DESCRIPTION : Decapitating head stomp after flinging the enemy into the air

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : AIR STRIKE

HOW TO DO : In Air + X

DESCRIPTION : Opening strike in midair

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE AIR STRIKE

HOW TO DO : In Air + X, X

DESCRIPTION : Follow up strike in midair

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : FAST STRIKE

HOW TO DO : X

DESCRIPTION : Opening strike with both weapons

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE STRIKE

HOW TO DO : X, X

DESCRIPTION : Follow up strike with both weapons

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : TRIPLE STRIKE

HOW TO DO : X, X, X

DESCRIPTION : Repeated strike with both weapons

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : QUAD STRIKE

HOW TO DO : X, X, X, X

DESCRIPTION : Continuing strike with both weapons

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : FAST STRIKE FINISHER

HOW TO DO : X, X, X, X, X

DESCRIPTION : Finishing uppercut strike

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : THE BARBARIAN

HOW TO DO : X, Y

DESCRIPTION : Fierce sideways strike with both weapons

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : WHIRLWIND

HOW TO DO : X, X, Y

DESCRIPTION : Windmill strike that lands multiple hits

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : SAVAGE SPIN

HOW TO DO : X, X, X + Hold

DESCRIPTION : Quick spin attack that can land multiple hits

EFFECTS : Sweep

BONUS : None



----------------------------------------------------------------------------



MOVE : BLACK RIVER RAGE

HOW TO DO : X, X, Y, Y

DESCRIPTION : Follow up windmill strike that lands multiple hits

EFFECTS : Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : THE MERCENARY

HOW TO DO : X, X, X, Y

DESCRIPTION : Finishing attack that can decapitate an enemy

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : CIMMERIAN CYCLONE

HOW TO DO : X, X, X, X + Hold

DESCRIPTION : Quick spin attack that can be repeated for multiple hits

EFFECTS : Sweep

BONUS : None



----------------------------------------------------------------------------



MOVE : WHEEL OF DEATH

HOW TO DO : X, X, X, X, Y

DESCRIPTION : Quick, low spin move that damages enemy's legs

EFFECTS : Unblockable

BONUS : None



----------------------------------------------------------------------------



MOVE : SORCERER'S SHOCK

HOW TO DO : Y, Y, Y + Hold

DESCRIPTION : Powerful shockwave that sends enemies flying

EFFECTS : Shockwave

BONUS : 10 Blue Runes



----------------------------------------------------------------------------



MOVE : FURY KICK

HOW TO DO : Y, X

DESCRIPTION : Powerful kick that sends small enemies flying

EFFECTS : None

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : HEAVY AIR ATTACK

HOW TO DO : In Air + Y

DESCRIPTION : Descending heavy air strike

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE

HOW TO DO : Y

DESCRIPTION : Opening strike with both weapons

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE HEAVY STRIKE

HOW TO DO : Y, Y

DESCRIPTION : Follow up attack with both weapons

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : TRIPLE HEAVY STRIKE

HOW TO DO : Y, Y, Y

DESCRIPTION : Repeated attack with both weapons

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE FINISHER

HOW TO DO : Y, Y, Y, Y

DESCRIPTION : Finishing attack with both weapons

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



==========

TWO-HANDED

==========



Ah, yes - the slowest, and most powerful of all the fighting styles available

to you is, without a doubt, the Two-Handed Fighting Style.



Whilst you will suffer with your attack speed, you will increase with your

reach, often being able to strike 2, or even sometimes 3 enemies at the same

time, resulting in MASS carnage (and a couple more achievements if you know

what I mean) ;).



There are a few drawbacks to fighting with the Two-Handed school, such as

blocking still isn't on par with the One-Handed School's sword-and-shield

combo, the reduction in speed is palpable, and (of course) you only have the

one weapon available to you, so if you throw it you'll be immediately busted

back to the One-Handed fighting school, as Conan draws his trusty sword from

the scabbard at his back.



Two-Handed is a good option for boss fights (once you've learned how they

attack you, and can time your strikes well), and large groups of enemies,

but variety being the spice of life, I tend to dip more into the Two-Handed

style periodically, than rely on it exclusively ... but that's just me.



As I have mentioned previously, you will NOT be able to block arrows with a

two-handed weapon, so don't even try.



Here is a list of all the two-handed moves in the game.



----------------------------------------------------------------------------



MOVE : CROM'S CURSE

HOW TO DO : Parry + B

DESCRIPTION : Pull a small enemy's guts out with Conan's bare fist

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : STEPS OF HELL

HOW TO DO : Parry + X

DESCRIPTION : Vertically slice a small enemy after running up his chest

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DEMON'S DESCENT

HOW TO DO : Parry + Y

DESCRIPTION : Vertically slice a small enemy after tossing him into the air

EFFECTS : None

BONUS : 1 Blue Rune



----------------------------------------------------------------------------



MOVE : FAST STRIKE

HOW TO DO : X

DESCRIPTION : Opening strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : AIR FAST STRIKE

HOW TO DO : In Air + X

DESCRIPTION : Quick spinning strike in mid air

EFFECTS : Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE STRIKE

HOW TO DO : X, X

DESCRIPTION : Follow up 360 strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : FAST STRIKE FINISHER

HOW TO DO : X, X, X

DESCRIPTION : Finishing uppercut strike

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : UPPERCUT

HOW TO DO : X, Y

DESCRIPTION : Uppercut strike that sends a small enemy into the air

EFFECTS : Shield Breaker, Heavy

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : OUTLAW'S HILT

HOW TO DO : X, X, B

DESCRIPTION : Damage an enemy's head with the hilt of Conan's weapon

EFFECTS : Shield Breaker, Heavy

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : THE BLOODY CROWN

HOW TO DO : X, X, B, Y

DESCRIPTION : Finishing vertical strike that can cleave an enemy in half

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : GEMCUTTER

HOW TO DO : Y, X

DESCRIPTION : Quick groin kick that leaves a small enemy stunned (OUCH !!)

EFFECTS : None

BONUS : 2 Green Runes



----------------------------------------------------------------------------



MOVE : KING'S EXECUTION

HOW TO DO : Y, X, Y

DESCRIPTION : Finishing vertical strike that cuts the enemy in half

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : STYGIAN SKEWER

HOW TO DO : X, X, Y

DESCRIPTION : Stab a small enemy directly in the gut

EFFECTS : Grapple, Shield Breaker, Heavy

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : STYGIAN SKEWER FLING

HOW TO DO : X, X, Y, Y + Hold

DESCRIPTION : Spin a small enemy around, smashing into other enemies

EFFECTS : Grapple

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : MITRA'S HAND

HOW TO DO : Y, Y, Y, X

DESCRIPTION : Finishing strike that sends a shockwave that damages other

enemies

EFFECTS : Shield Breaker, Heavy

BONUS : 10 Blue Runes



----------------------------------------------------------------------------



MOVE : CAPTAIN'S RUSH

HOW TO DO : X + Hold

DESCRIPTION : Quick sweeping charge attack

EFFECTS : Heavy

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : GIANT'S CRUSH

HOW TO DO : Y + Hold

DESCRIPTION : Powerful shockwave that sends enemies flying

EFFECTS : Shield Breaker, Heavy, Shockwave

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : SLAYER'S BLADESAW

HOW TO DO : X, X, X, Y

DESCRIPTION : Throw Conan's sword spinning towards an enemy

EFFECTS : Shield Breaker, Heavy

BONUS : 10 Green Runes + 2 Blue Runes



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE

HOW TO DO : Y

DESCRIPTION : Opening heavy strike with weapon

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY DESCENDING

HOW TO DO : In Air + Y

DESCRIPTION : Descending heavy air strike

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE HEAVY STRIKE

HOW TO DO : Y, Y

DESCRIPTION : Follow up heavy strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : TRIPLE HEAVY STRIKE

HOW TO DO : Y, Y, Y

DESCRIPTION : Follow up heavy strike with weapon

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE FINISHER

HOW TO DO : Y, Y, Y, Y

DESCRIPTION : Finishing heavy combo strike

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



=================

COMBAT TECHNIQUES

=================



So !! Now that we've had a look at the basics of combat, and the four main

fighting styles that are available to you during play, let's move up a step

and take on board some master-class tips, shall we ??



=====================

DOMINATING IN A 1-2-1

=====================

If you're looking to impress your mates then pick your fights carefully.

Conan is a FAR more skilled combatant than any individual enemy he faces,

with the possible exception of the Boss Fights, and so if you're in a 1-2-1

situation, take your time - don't rush your enemy, wait for them to attack

you and then parry and beat the mofo down ... then bask in the glory of the

kill.



=====================================

MULTIPLE ADVERSARIES AT THE SAME TIME

=====================================

When you are tackling multiple enemies at the same time, they will (as a

matter of course) attempt to surround you, to make their attacks more

effective.



This is absolutely fine - however you MUST learn to prioritise which enemies

to take out first.



As a master, you should be looking to take out any ranged units first, so

archers and spellcasters should be the first to fall. If you don't manage

to get to them immediately, then try and manoeuvre your enemies so that they

are standing inbetween you and the ranged units, as they WILL take damage from

arrows, energy blasts, explosions and so on and so forth.



Once you have bested all the ranged units, THEN and ONLY then would I look to

allow myself to be surrounded by the other attackers, and I would then focus

on watching out for the enemies with the quicker attacks first. In most

levels you will encounter 2-3 different levels of average enemy, with the

lowest being slow and dull, and the higher being quicker, stronger and smarter

so in the first two acts it would be the brown-shirted pirates and/or pirate

bosses, NOT the white pirates whereas in act three it would be the Stygian

Pikemen and NOT the Stygian Swordsmen.



You will find it easier to take out the weaker enemies first obviously, but

you should almost allow your peripheral vision to pick up on when they are

about to attack you, as their attacks are slow, predictable, and easily

parried. Hawkishly watch the stronger enemies for signs that THEY are about

to launch an attack at you (and whether you will be able to parry it, or

whether it will be unblockable), and respond accordingly.



When you ARE surrounded, and multiple enemies begin to attack you, try and

concentrate on parrying the one that will hit you first (because attempting

to block that one and parry somebody else is tricky at best), and ignoring

the others. Once you have successfully parried an attack, the game slows

down just a touch which should give you the time to counter-attack the first

enemy, and conveniently side-step or spin away from the other inbound attacks

no worries at all - it's all just a matter of keeping a level head, and

watching the timing.



Finally, when you are engaging multiple enemies at the same time, LEARN TO

MASTER THE ROLL TECHNIQUE. You can roll away, sometimes even during a brief

repose in a combo, and almost CERTAINLY if your enemy fails to strike you

with one of the hits of whatever combo THEY are attempting to pull off at a

given time, and so you can REALLY put rolling into and out of combat

situations to GREAT use - a prime example being whenever you have to fight

more than one lion at a time. Hit-and-move (roll), rinse and repeat !!



========

FEIGNING

========

Feigning is the process of making it look like you're going to do one thing,

and then going and doing another. Whilst the AI in the game is not the best,

you will experience great benefits during combat if you feign or dupe your

opponent into making a move, and then taking advantage of their committing TO

that move, particularly if they are bigger and/or slower than you.



Therefore if you go to strike a pirate boss with a strong attack, and he goes

to block, he has committed to blocking. You can roll away (if you haven't

already gone too far into the strong attack), and attack him from another

angle.



Granted it doesn't ALWAYS work, but there are times when this technique will

pay off and you will go "Hmmmmmmmm ... so Sinister DOESN'T just like the

sound of his own voice" ... ;)



====

LURE

====

Since your enemies will follow you around once they have spotted you, if there

are archers with explosive arrows pelting the arena floor (such as in the

first Bone Cleaver fight, you can lure your enemies so that they actually walk

over the exploding arrows and, if your timing is right, they will go booooom !



MUCH hilarity to be had doing that I assure you !!



========

THROWING

========

Whilst throwing an enemy at another enemy doesn't do a huge amount of damage

to either, it CAN result in stun damage, which leaves the enemy/ies vulnerable

to massive amounts of damage for a few secs (you can even finish them in a

variety of suitable brutal ways if you choose to).



=========

FLASHBOMB

=========

If you want to do something VERY special, hurl a burning torch into a fire

and watch the sparks FLY, OR strike the fire with a weapon for the same

effect ;)



The fire will recharge over time, but you should rely upon this as a last-

ditch effort if you're getting crowded whilst around a campfire, as it will

act like a mini-shockwave, sending any enemies too close to the flames flying

away.



================

ATTACKING FASTER

================

[Thanks to my brother for this one]

Conan's finishing animations for some of his combos are BEAUTIFUL, but quite

drawn-out (for dramatic purposes). If you incorporate a roll at the end of

a combo, you will achieve 2 things. Firstly, you will make yourself harder

to hit, and SECONDLY you will cut the combo animation short, enabling you to

attack again quicker. Use this technique to therefore significantly increase

the speed and ferocity with which Conan can attack.



===========================

HIGHER-RANKING CHAIN COMBOS

===========================

It goes without saying that it is possible to get some VERY high-hitting

combos in the game. In order to do this you will obviously need a LOT of

enemies to go through, and some multi-hit combos to keep you going ... an

especially good one to accrue HUGE numbers of hits (because you're going to

want to use something that hits a lot of times and does comparatively little

damage, so you can keep your enemies alive for longer) is the Dual-Wield

School's "Wheel of Death" move (X, X, X, X, Y).



HOWEVER, in order to bolster your chances of getting really stupidly high-

hitting combos, you can adopt one of two techniques that my brother and I

use - they are different, so I'll let you decide.



- I would take full advantage of the slow-down that takes place when Conan

completes a combo LIKE the Wheel of Death, and do a forward roll AFTER

he's finished the move to position yourself for its next instance;

- He would roll just before the end of the combo to give him a tiny bit

more time to get into position to do his next instance of the combo (or,

knowing him, a totally different combo - he likes to mix it up).



============================================================================

¦ 0 2 6 ¦

============================================================================



MASTER CLASS - FATALITIES



Since the fatalities (which are achieved by parrying an attack, and then

successfully counter-attacking when prompted) vary depending on the fighting

style you adopt, there are quite a few different ways of slaying your enemy

in any given situation.



Therefore, in order to try and make the entire process of finding the right

move for you as easy as possible, I thought I would write out the fatalities/

counter-attacks down for you, to make your life that little bit easier.



=============

GENERAL MOVES

=============



These are not, generally-speaking, considerable as counter-attacks, as you

can only really use them when an enemy is NOT attacking you, or when they are

stunned. However, here is the list.



B - Grapple and Throw your enemy

B, X - Grapple and Piledrive your enemy into the ground

B, Y - Grapple and perform a Backbreaker on your enemy

B, B - Grapple and Powerslam your enemy into the ground



==========================

ONE-HANDED COUNTER-ATTACKS

==========================



Parry, X - "Skull Crusher"

Conan grabs an enemy, swivels around behind him putting his

weapon to the enemy's throat as he turns, and decapitates

his foe with a twist, and a fountain of blood ensues.

Parry, Y - "Cleave in Twain"

Conan elbows his enemy in the face, causing them to fly

back and at an angle from him (a 90 degree angle to be

precise). As they fly back, he brings his blade down in a

sharp arc, cutting them clean in half at the waist.

Parry, B - "Crom's Curse"

Conan rams his fist into his opponent's torso, ripping out

their intestines as he draws it back out again. This move

is considered as different and separate from the Two-Handed

counter of the same name, so both skills must be levelled-up

independently of each other.



==========================

DUAL-WIELD COUNTER-ATTACKS

==========================



Parry, X - "Blade Fury"

Conan slices and dices his enemy with a large number of

opposing cuts, and then kicks them away causing all their

extremities to fly off in different directions.

Parry, Y - "Head Stomp"

Conan kicks his enemy so that they spin away from him at an

angle, and then leaps into the air, spiralling as he goes.

Once the angles are just right, Conan boots his enemy in the

head with such force that they are decapitated, and their

head bounces away !

Parry, B - "Gwahlur's Leap"

Conan's most amazing move of all, he jumps at his opponent

and stabs them in the shoulders (with a downwards thrust) to

give him purchase on their body. Then he stabs them again,

getting better grip on both weapons, which he then twists as

he backflips off his foe's body, slicing off both their arms

in the process !! AMAZING.



==========================

TWO-HANDED COUNTER-ATTACKS

==========================



Parry, X - "Steps of Hell"

Conan uses his opponent as a springboard, stepping on and

then jumping off their knee, to give him enough lift to

bring the full force of his attack down upon their head,

splitting them clean in half.

Parry, Y - "Demon's Descent"

Conan hurls his two-handed weapon up into the air, catching

his enemy under the chin with an uppercut as he goes. This

causes his hapless adversary to soar up into the air, where

they become impaled upon his weapon. As enemy and weapon

descend to terra firma, Conan grabs the weapon and jerks it

violently, causing his enemy to split in half on the ground.

Parry, B - "Crom's Curse"

Conan rams his fist into his opponent's torso, ripping out

their intestines as he draws it back out again. This move

is considered as different and separate from the One-Handed

counter of the same name, so both skills must be levelled-up

independently of each other.





============================================================================

¦ 0 2 7 ¦

============================================================================



MASTER CLASS - BESTIARY



I thought that it might also be quite helpful to you to compile a bestiary,

wherein I listed certain bits of information about each of the enemy types

you will encounter in each of the Acts of Conan ... so here we go !!



=======

ACT ONE

=======



ENEMY NAME - White-shirted Pirate

DANGER RATING - 1/5

DESCRIPTION - A pirate clad in a white shirt. Weak, slow, and predictable

CAN BE THROWN ? - Yes

OTHER NOTES - These guys lag REALLY nicely when they go to strike you, so

you have absolutely no excuse for not countering each and

every single one of them, thus bumping up your mastery of

counter-attacks significantly.



------------



ENEMY NAME - Brown-shirted Pirate

DANGER RATING - 2/5

DESCRIPTION - Brown-shirted pirates are quicker and more combat-ready than

their white-shirted counterparts. Their attacks are a bit

harder to see coming (although not much, truth be told), and

they have the ability to block your attacks, so be warned.

CAN BE THROWN ? - Yes

OTHER NOTES - None, really.



------------



ENEMY NAME - Buxom Beauty

DANGER RATING - 3/5

DESCRIPTION - The Buxom Beauties are the ladies that you will find from

time to time. They will all be topless (hence the danger

rating - we wouldn't want you to be thinking of anything

other than the mission at hand, would we) ;), and they will

all want you to free them. They WILL reward you handsomly

for your efforts ;)

CAN BE THROWN ? - You wish !! Over your shoulder probably, right ?? NO. ;)

OTHER NOTES - I am particularly fond of the shading on this sprite, AND

the rather gormless way they sway around after you've ...

liberated them ... =./



------------



ENEMY NAME - Pirate Archer

DANGER RATING - 1/5

DESCRIPTION - Pirate Archers will fire either regular arrows or explosive

arrows at you from a distance - however they do not move

from their positions, making them generally very easy foes

to locate and despatch. Press RB to withdraw any arrows

that DO become lodged in any parts of your anatomy, and

throw them to the ground (pay close attention to doing this

when they fire explosive arrows, as they are on a timer !!).

CAN BE THROWN ? - Yes

OTHER NOTES - If you do not remove the arrow/s quickly enough, you will

begin to sustain bleed damage.



------------



ENEMY NAME - Pirate Boss

DANGER RATING - 3/5

DESCRIPTION - Pirate Bosses are ANNOYING. They are comparatively heavily-

armoured, carry two-handed weapons, and wear helmets. Not

to mention talking a lot of sh!te. Best technique to adopt

against them is the tried-and-tested, hit-and-run technique

which works wonders.

CAN BE THROWN ? - No

OTHER NOTES - When their helmet falls off, they are approximately 50% of

the way through being cooked.



=======

ACT TWO

=======



ENEMY NAME - Corsair Ship

DANGER RATING - 1/5

DESCRIPTION - Since the Corsair ships never attack you personally, they

should be considered very easy to take out - HOWEVER, they

do attack A'Kanna's ship instead, and so you are on a timer

to despatch them. Use the stationery turrets to take them

out in good time.

CAN BE THROWN ? - No. Not even Conan can throw a ship ;)

OTHER NOTES - None, really.



------------



ENEMY NAME - Bone Cleaver

DANGER RATING - 4/5

DESCRIPTION - Bone Cleaver is the boss of Act 2, and deservedly so. He

has a series of four different attacks (listed in the

walkthrough, but to recap they are a smash-and-poke move;

calling for his archers to pelt his battle arena with their

explosive arrows; a spiralling sideflip which causes an

earthquake; and a 4-hit slow-moving but powerful combo.

CAN BE THROWN ? - HAHAHAHAHAHAHAHAHAHA ... no.

OTHER NOTES - Time your attacks, watch out for getting caught in his 4-hit

combo, and jump over his earthquake move. Also be aware

that, when he's about 75% cooked, he will generate an aura

that is tantamount to a blood rage, which bolsters his

aggressiveness and combat performance.



=========

ACT THREE

=========



ENEMY NAME - Lion

DANGER RATING - 2/5

DESCRIPTION - Lions are more annoying than dangerous - they attack very

much as you would expect a wildcat to - swiftly, and without

mercy.

CAN BE THROWN ? - No

OTHER NOTES - Lions catch fire quite nicely, and whilst it will in most

cases not kill them, it does cause them to run around like

they are ............... well ... on fire really !!



------------



ENEMY NAME - Stygian Swordsman

DANGER RATING - 1/5

DESCRIPTION - With tattoos on their faces, facemasks and lithe bodies,

these boys are RIPE for an ass-whupping !!! They are armed

with one-handed swords with nasty curved blades, and are the

weakest enemies you will encounter in the Sand Vault.

CAN BE THROWN ? - Yes

OTHER NOTES - Whilst they are the weakest, they are still palpably more

powerful than the white-shirted pirates were in Acts 1 & 2,

so be on your guard. They can do semi-unblockable hits (by

which I mean they stun your guard, leaving you open to

further attacks).



------------



ENEMY NAME - Stygian Pikeman

DANGER RATING - 2/5

DESCRIPTION - In a word ? ANNOYING. They are armed with polearms that

make them visually very easy to distinguish from their

Stygian Swordsmen cousins, and like to attack from a

distance with green, life-sapping fireballs, or VERY quickly

up-close-and-personal by snapping their staffs at you, which

leaves you very little time to dodge unfortunately.

CAN BE THROWN ? - No

OTHER NOTES - Try and take these boys out first, to minimise the annoyance

factor they will otherwise visit upon you.



------------



ENEMY NAME - Sand Dragon

DANGER RATING - 3/5

DESCRIPTION - The Sand Dragon is the boss of Act Three, and ranks as one

of the LONGEST bosses to fight (in terms of the number of

stages you have to go through with him). He isn't overly

difficult to kill as long as you follow either my guide or

common sense really, but the length of the battle can be

a bit aggravating if you're not careful.

CAN BE THROWN ? - Nope, not even in your dreams

OTHER NOTES - Be calm - he may be large, but he's not that tough.





========

ACT FOUR

========



ENEMY NAME - Tribal Warrior

DANGER RATING - 2/5

DESCRIPTION - Bald-headed man wearing face paint and carrying a two-handed

weapon. These are the grunts of the Tribe. They attack

quickly, and can do both block breakers and power attacks,

where the game slows just a touch and they raise their

staffs up before SLAMMING them into the ground to create

a mini shockwave.

CAN BE THROWN ? - Yes

OTHER NOTES - Aside from their speed, they are not too bad to fight.



------------



ENEMY NAME - Witch Doctor

DANGER RATING - 3/5

DESCRIPTION - They have face masks (BIG ones), and attack with sword and

shield, but are also able to cast spells from a distance

that rip up the earth with shockwaves and cause tusk-shaped

projectiles to shoot across the ground towards you. They

are NOT to be underestimated.

CAN BE THROWN ? - No

OTHER NOTES - Their face mask will come off when they have taken about

half-damage.



------------



ENEMY NAME - Tribal Hunter

DANGER RATING - 3/5

DESCRIPTION - Looking very similar to the regular Tribal Warrior, these

men use bow and arrow from a distance, and then switch to

brutal two-handed swords when you draw near. They are

suave combatants, able to cope very well with many of your

attacks, so be on your guard.

CAN BE THROWN ? - No

OTHER NOTES - They are versatile and not overly stupid. They also shoot

arrows over a VERY long distance, so be prepared to do a

fair share of dodging/rolling.



========

ACT FIVE

========



ENEMY NAME - Gorillaman

DANGER RATING - 3/5

DESCRIPTION - The Gorillaman is a huge, hulking man-beast that resembles

a Yeti or Caveman of old. He has huge muscles, but is not

hugely well-evolved, behaving very much like a primate. His

massive hands can deal heavy damage, and he likes to jump

and pound the ground, unleashing minor earthquakes to show

off his power.

CAN BE THROWN ? - You MUST be joking

OTHER NOTES - The best way to defeat the Gorillaman is to stand just out

of his range when he does his close-quarters punchy-chest-

poundy attack, and then to unleash 2 strong attacks whilst

he is preparing to attack you again. Rinse and repeat, and

keep an eye open for his ground pound attacks or you'll be

flat on your arse in no time ;)



------------



ENEMY NAME - Gorillaman Lobber

DANGER RATING - 2/5

DESCRIPTION - Having soft white hair in place of the regular Gorillaman's

dark smooth skin, the Gorillaman Lobber digs up boulders

from the earth to throw at you, meaning he has an

effectively unlimited supply of ammunition. The trade-off

is that he falls quickly in combat to strong attacks.

CAN BE THROWN ? - Nope, don't THINK so !! :)

OTHER NOTES - Crowd him and he will ordinarily try and back off to give

him a better chance of using his ranged powers against you.

THAT is the moment to lay the smack down ;)



------------



ENEMY NAME - Elephant God (aka Elephant Demon)

DANGER RATING - 3/5

DESCRIPTION - The Elephant God is NOT that tough an enemy to face - his

Boss Fight is short and reasonably sweet, and as long as you

keep your head, and avoid his concussive shockwave attacks,

you will do just fine.

CAN BE THROWN ? - You're joking, yes ? He's about 100 times your size !!

OTHER NOTES - None really - just keep calm ;)



=======

ACT SIX

=======



ENEMY NAME - Stygian Elite Swordsman

DANGER RATING - 3/5

DESCRIPTION - The Stygian Elite Swordsman is armed with a sword and

shield, and can project a blast of green energy from his

shield over a short distance that looks like green dust,

and which screws up your control system for a few seconds

(right and left, back and forward swap around, etc.),

making you easier prey for their attacks. They also have a

block-breaking running strike that is impressive to watch.

CAN BE THROWN ? - No

OTHER NOTES - These guys are the ones to watch out for - they are quick,

dangerous, and block well, so keep your eyes peeled !!



------------



ENEMY NAME - Stygian Archers

DANGER RATING - 1/5

DESCRIPTION - The Stygian Archers are just like the Pirate Archers from

Acts 1 & 2, save that they fire flaming arrows which do more

damage than their pirate relations.

CAN BE THROWN ? - Yes

OTHER NOTES - None, really.



------------



ENEMY NAME - Stygian Honour Guard

DANGER RATING - 4/5

DESCRIPTION - Able to block-break, block, and BREATHE FIRE (yes, you heard

me), these boys are NAILS and should be treated with respect

and care - BE VERY CAUTIOUS WHEN FIGHTING THEM. You'll

live longer if you take them out with a one-handed weapon &

a SHIELD ;). Their most devastating attack is a 4-hit combo

(2 fast, 1 block-breaking knockdown, fire breath whilst you

are on the floor) - it REALLY hurts, so avoid it at all

costs !

CAN BE THROWN ? - No

OTHER NOTES - Roll to avoid their fire breath or take MEGA damage ;)





=========

ACT SEVEN

=========



ENEMY NAME - Winged Lizards

DANGER RATING - 1/5

DESCRIPTION - Weird, dinosaur-style lizards that flap about causing more

nuisance than damage. When their eyes glow red they are

about to bite you, but this can be easily dodged and, with

a few strong strikes, they fall pretty nicely. They also

have a poisonous breath attack that can be countered, and

which will stun you for a few seconds if you are hit by it.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



------------



ENEMY NAME - Sorceress Queen

DANGER RATING - 4/5

DESCRIPTION - A huge female upper torso atop a serpent's lower-half,

Chimera, the Sorceress Queen, is both grotesque and very

dangerous. She attacks with her staff, through which she

can channel red energy blasts and shockwaves, and by

bringing her followers back from Death's Door itself.

CAN BE THROWN ? - Nope

OTHER NOTES - She's a BITCH of the first order, and can really ruin your

day with her EXTREMELY annoying 4-hit combo.



------------



ENEMY NAME - Resurrected Stygian Warriors

DANGER RATING - 2/5

DESCRIPTION - Called back to life by Chimera, these fallen warriors lack

their weapons, but are given sharp claws to perform open-

hand strikes with, making them weak individually, but VERY

strong en masse.

CAN BE THROWN ? - Don't bother

OTHER NOTES - None, really.



=========

ACT EIGHT

=========



ENEMY NAME - Argosian Archers

DANGER RATING - 2/5

DESCRIPTION - They fire fast, accurate, and without fear (meaning they

keep firing even if you are right in their faces - they do

not fall back for better vantage in general). Take them out

swiftly to avoid them becoming a pain in the arse. They

have AMAZING range on their bows, but the sparking noise

explosive arrows make whilst in flight gives their impending

attacks away ;) ROOOOOOOOOLL !!

CAN BE THROWN ? - Yes

OTHER NOTES - None, really.



------------



ENEMY NAME - Argosian Swordsman

DANGER RATING - 2/5

DESCRIPTION - They attack VERY quickly, but the charge-up for their

block-breaker move is slow, so they kinda even out. They

are hard to parry though, so be aware of that.

CAN BE THROWN ? - Don't bother

OTHER NOTES - None, really.



------------



ENEMY NAME - Argosian Elite Swordsmen

DANGER RATING - 4/5

DESCRIPTION - The Argosian Elite Swordsmen are some of the finest warriors

in Conan for the 360. They are fast, precise, strong,

SMART warriors with beautiful shields that function as both

an excellent defence AND an automatic counter-attack, owing

to the blades that run along their surface. You should

take them out with caution, and always watch out for the

retaliatory damage you will take from striking their shields

whilst the blades are out. They can throw their shields

and they will return, and finally they are able to charge

you (a block-breaker) with their shields !!!!!

CAN BE THROWN ? - Nope

OTHER NOTES - None, really.



------------



ENEMY NAME - Argosian Honour Guard

DANGER RATING - 3/5

DESCRIPTION - Whilst they are big and imposing-looking, and are armed with

a nasty whip which they can use to throw you about like a

rag doll (and which is very hard to counter owing to its

speed), they are poorer combatants than the Stygian Honour

Guard, and not particularly scary.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



------------



ENEMY NAME - Tar Warriors (aka Ink-Covered Crewmen)

DANGER RATING - 2/5

DESCRIPTION - Whilst they are PISH individually, the Tar Warriors (who

re-occur later in the game) are QUITE annoying in multiples

as they attack quickly (they tend to lurch), and unleash

multiple swipes at you before running out of puff. They are

slow and generally easily-despatched, but DON'T GET PENNED

IN ;)

CAN BE THROWN ? - Yep

OTHER NOTES - None, really.



------------



ENEMY NAME - Giant Squid

DANGER RATING - 2/5

DESCRIPTION - The Giant Squid is not an overly tough boss to deal with,

truth be told. He is predictable, reasonably weak, and

unintelligent ... much like my boss. If you make good use

of the available terrain, and memorise which spots you will

be safe from his ink spray in, you will be juuuuuuuust fine.

CAN BE THROWN ? - Nope, not at all

OTHER NOTES - None, really.



========

ACT NINE

========



ENEMY NAME - Bone Cleaver II

DANGER RATING - 3/5

DESCRIPTION - Bone Cleaver II attacks in two different stylees, both of

which are devastatingly powerful - his first shows him

coming at you with a two-handed weapon; his second with a

ball and chain. He is also backed up by a lion when the

match starts, so that should be the first enemy you take

out.

CAN BE THROWN ? - That boy has never been thrown in his entire life, sorry,

but nope

OTHER NOTES - None, really.



=======

ACT TEN

=======



ENEMY NAME - Desert Warrior

DANGER RATING - 3/5

DESCRIPTION - Desert Warriors Dual-Wield 2 one-handed swords, and use the

Savage Spin move to DEADLY effect, as well as charging into

close-quarters combat. They are ok on a 1-2-1, but when you

start to deal with 2 or more at a time, be VERY careful

about where you are standing, and how easily you can be

pinned at your current location.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



------------



ENEMY NAME - Desert Pikeman

DANGER RATING - 3/5

DESCRIPTION - Desert Pikemen may LOOK slightly weaker than the Desert

Warriors, but BELIEVE me they are not. They have some truly

BEAUTIFUL moves with their staves and can spin them around

their bodies to end with some massive hits - watch out for

them, and DON'T underestimate them.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



==========

ACT ELEVEN

==========



ENEMY NAME - Blue Wraith

DANGER RATING - 2/5

DESCRIPTION - Blue Wraiths Dual-Wield, and have a very nice multi-hit

delayed combo (you will think they have stopped, but they

will repeat the end-move 3 times so keep guarding). They

fall quickly to two-handed attacks, as they don't block too

well.

CAN BE THROWN ? - They have no legs dude.

OTHER NOTES - None, really.



------------



ENEMY NAME - Purple Wraith

DANGER RATING - 3/5

DESCRIPTION - Purple Wraiths are arguably more dangerous than Blue Wraiths

owing to the strength and prevalence of their guarding skill

which is VERY good - they are armed with a one-handed weapon

and a shield, and block like billio. Batter down their

defences and wreak havok upon them.

CAN BE THROWN ? - They have no legs dude.

OTHER NOTES - None, really.



------------



ENEMY NAME - Brown Wraith

DANGER RATING - 1/5

DESCRIPTION - Brown Wraiths use two-handed swords to attack you, and are

the strongest hitters, but poorest combatants of the wraith-

world, as they are SO obvious to predict in combat. They

do wield their two-handed weapons QUICKLY, but they lag when

they attack, and should pose no real problems for you.

Brown Wraiths are also responsible for all the pillars and

statues that fall upon you as you fight, so be wary of that.

CAN BE THROWN ? - They have no legs dude.

OTHER NOTES - None, really.



------------



ENEMY NAME - Giant Statue

DANGER RATING - 3/5

DESCRIPTION - Giant Statues are slow and, once you have mastered their

array of attacking moves, easy to deal with on a 1-2-1 in

combat. HOWEVER, the strength of their ground-pound move

is not to be underestimated, and it is difficult to avoid

on a GOOD day, so beware of that. They do a very nice 5-

hit slow combo that people tend to assume has finished

before time (2 fast, 2 block-breakers, 1 fast).

CAN BE THROWN ? - Never ever McNEVERever, no.

OTHER NOTES - None, really.



==========

ACT TWELVE

==========



ENEMY NAME - Graven

DANGER RATING - 5/5

DESCRIPTION - Graven is a MOFO - he fights in two different forms - very

bendy Graven for the kids, and central spinny Graven for the

grown-ups, and is backed up by HORDES of Tar Warriors, not

to mention his tentacles, so BE VERY CAREFUL, and be VERY

patient !!

CAN BE THROWN ? - Nope, never.

OTHER NOTES - None, really.



============================================================================

¦ 0 2 8 ¦

============================================================================



HINTS AND TIPS



Here are a number of (what I certainly hope to be) helpful hints and tips that

I have picked up during play :-



BLOCKING ARROWS

===============

You can only block arrows if you have a shield - dual-wielding and two-handed

weaponry CANNOT BE USED to block arrows unfortunately.



BACKPACKING IT

==============

Since Conan is able to carry an additional weapon on his back, I find that

whenever I am playing, I make a point of picking up as many weapons as

possible, as he will do the following :-



- Start in One-Handed Mode

- When you pick up a second weapon, go into Dual-Wield Mode

- If you pick up another one-handed weapon, stay in Dual-Wield Mode, but

put the surplus weapon in the scabbard at his back



The main point I'm making is that it's important to try and keep a weapon on

Conan's back at all times. If you're in Dual-Wield and he has a spare weapon

at his back, you can throw a weapon that's in your hand, and he'll pull the

extra weapon from his back and stay in Dual-Wield mode (thus giving you a

free projectile shot which can take out an archer or similar). It really is

well worth it.



FREE HEALING

============

Completing a rune triumvirate automatically heals (and increases) your health

bar, so bear that in mind whenever you see one.



REPEAT SAVING

=============

There's nothing to stop you from repeatedly saving the game so if, for

example, you find yourself having just slain a PARTICULARLY troublesome

group of enemies just after having saved ? Go back and save again !! Odds

are the game will remember they're dead, and then you won't have to go

through all the aggravation of slaying them again.



UNLOCKABLES

===========

If you go to the Extras > Unlockables > Cheats screen, you will find that

there are FOUR hidden modes you can unlock in Conan.



Completing the game on easy does not give you access to any of these;

Completing the game on normal gives you access to the Master All Moves and

Song of Death Modes;

Completing the game on hard gives you access to the Armour Power Mode, and

enables you to play through the game on King Difficulty; and

Completing the game on king gives you access to the Invulnerability Mode.



Just so you don't think me rude, here is what each of the modes actually

DOES :-



MASTER ALL MOVES mode gives you full mastery of every move and combo in

Conan's Arsenal;

SONG OF DEATH mode gives you permanently activate Song of Death power;

ARMOUR POWER mode gives you unlimited magic energy, so you can repeat-cast

any of your spells; and

INVULNERABILITY is pretty bleedin' obvious to be honest !!



============================================================================

¦ 0 2 9 ¦

============================================================================

==============================================================================

¦ ACKNOWLEDGMENTS ¦

==============================================================================



As I mentioned at the top of this guide, I would like to dedicate it as a

piece of work to my best friends Matthew and Peter, who have always stood up

up for me, loved and looked after me, sheltered me when I've been hungry,

protected me when I've been scared, and shared every happiness of my life with

me. You mean everything to me, and I would be nothing without you xx



Special thanks go to Be4uBuick for a) reading my guide, and b) pointing out

how best to obtain the blue rune triumvirate in the Well of Dreams Level.



Thanks to Mr Stuff for getting in touch with guidance and hints on how to make

life MUCH easier during the Chimera / Sorceress Queen Boss Fight =)



Cheers to BenHatinU for volunteering further strategies to defeat the wretched

Sorcess Queen in her Boss Fight =)



Thanks go to Marc for his helpful insight into the second-stage of the

Elephant God / Elephant Demon Boss Fight.



Many thanks to Mahk23 for his insight into the Bone Cleaver II Boss Fight on

HARD difficulty, which most people have problems with ...



Thanks also to justacityboy for his suggestions about taking out Bone Cleaver

II on the second stage of his boss fight, on the easier difficulty settings.



Cheers to Jameason for his comments about the Sorceress Queen Sludge-Slalem.



Thanks to WarCorpse18 for suggesting I make special mention of the tappy-

tappiness of the Sorceress Queen Boss Fight, as it IS rather aggravating I

must admit !! =)



Thanks to cyberwrat for getting in touch to warn me about the additional A

in the final list of commands.



Cheers to GIJoeJeff for pointing out that the button sequences during the

Graven Boss Fight change if you fluff them up the first time around.



Thanks to Evergrey06 for his input into the second-stage of the Bone Cleaver

II Boss Fight.



Thanks to Nightfall for fleshing-out this information, and confirming the

parameters within which you do, and do not, have to engage in the second-stage

of this Boss Fight.



Many thanks to Dr Nordo for contributing the alternative strategy for beating

Graven :)



Thanks to Pengages for confirming my suspicions about the most annoying part

of the game (arguably) being a glitch after all ... :)



I would also like to give special praise to my brother Sming, who's invaluable

input into some of the finer combat techniques he himself has mastered with

Conan has enabled me to make my Combat Master Class even better =)



==============================================================================

¦ Copyright Mister Sinister, 2007 ¦

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¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ^ ¦ ¦ ¦ ¦

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¦ .------ ¦ ----- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦

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=========== =========== === . ==== ==== === .



==============================================================================

Copyright Mister Sinister, 2007

==============================================================================

This guide is dedicated to my best friends Matthew & Peter

==============================================================================



CONAN WALKTHROUGH



==============================================================================

¦ This walkthrough is copyrighted to Mister Sinister (2007) ¦

¦ I don't mind it being lifted in its entireity, but if you do so, please ¦

¦ make sure you give credit to the author (me) and DON'T pass it off as your ¦

¦ own. Thanks ! ¦

==============================================================================



============================================================================

¦ I N D E X ¦

============================================================================



In order to make this guide as quick and easy to navigate (given that many of

the people that read it are going to do so specifically to get over specific

issues that they are experiencing) I have elected to implement a section code

which I originally used for my Jedi Knight: Jedi Academy Guide. It's really

quite simple, and I'll give you an example just to make sure we're all on the

same page ;)



If, for example, you want to skip to the "BOSS FIGHT - THE SAND DRAGON"

section, just hold ctrl + F to call up your default find screen, and type in

"0 1 0" and hit enter. This will take you, first to 0 1 0 in this index, and

then to the appropriate section.



0 0 1 INTRODUCTION AND BACKGROUND

0 0 2 OPTIONS AND SETTINGS

0 0 3 CHOOSING YOUR DIFFICULTY

0 0 4 BASIC CONTROLS

0 0 5 GETTING STARTED

0 0 6 ACT ONE - THE BARACHAN ISLES

0 0 7 ACT TWO - THE PIRATE RAID

0 0 8 BOSS FIGHT - BONE CLEAVER

0 0 9 ACT THREE - SAND VAULT

0 1 0 BOSS FIGHT - THE SAND DRAGON

0 1 1 ACT FOUR - TRIBAL WARRIOR

0 1 2 ACT FIVE - ELEPHANT GRAVEYARD

0 1 3 BOSS FIGHT - ELEPHANT GOD (AKA ELEPHANT DEMON)

0 1 4 ACT SIX - MIDNIGHT RAID

0 1 5 ACT SEVEN - OUTPOST

0 1 6 BOSS FIGHT - SORCERESS QUEEN

0 1 7 ACT EIGHT - DEVIL ISLAND

0 1 8 BOSS FIGHT - GIANT SQUID

0 1 9 ACT NINE - FALLEN KINGDOM

0 2 0 BOSS FIGHT - BONE CLEAVER II

0 2 1 ACT TEN - WELL OF DREAMS

0 2 2 ACT ELEVEN - SPIRE

0 2 3 ACT TWELVE - DARK SPIRE

0 2 4 BOSS FIGHT - GRAVEN

0 2 5 MASTER CLASS - COMBAT

0 2 6 MASTER CLASS - FATALITIES

0 2 7 MASTER CLASS - BESTIARY

0 2 8 HINTS AND TIPS

0 2 9 ACKNOWLEDGMENTS





============================================================================

¦ 0 0 1 ¦

============================================================================



INTRODUCTION AND BACKGROUND



Hello and welcome to my Conan (for the X-Box 360) FAQ and Walkthrough !



My name is David, and I will be your guide, so let's get started shall we ?



I should mention that I don't at all mind you getting in touch to ask me

questions or to provide me with helpful critique or suggestions you would like

me to consider incorporating into my guide - my objective at the end of the

day is to produce a piece of work to honour the game, and to try and help as

many of you out there as possible to increase YOUR enjoyment of it - however I

should point out that I don't (DO NOT) like dealing with idiots, so if you

have nothing either interesting or constructive to say, MY advice is to not

bother getting in touch with me - you'll just incur my ire, cheers ;)



So ! Onto the game :)



Conan is a hack-and-slash game. A stand-alone title which can be alikened to

a number of games including Legacy of Kain: Soul Reaver, God of War (I & II),

the Tombraider Series, Onimusha Warlords and others but which, like so many

decent titles out there, looks to borrow from, and improve upon the best that

many of the other games have to offer, rather than to obviously rip any one

off.



You control (rather unsurprisingly) Conan, a barbarian brute of a man who is

far more interested in pillaging and conquering than tea and biscuits. As

such I expect you to find him THOROUGHLY entertaining to play with ... I

certainly did !!



The main selling point of playing an out-and-out warrior like Conan is that

the game centres heavily around his combat control system, which is very

well-developed. You can attack using one of four different combat styles,

and you can mix-and-match these styles during play. Just quickly, your

combat styles are :-



- One weapon (with optional Shield)

- Two, single-handed weapons

- One, double-handed weapon

- Bare hands (grappling)



There we go - I think that'll do as a brief synopsis of the game.



============================================================================

¦ 0 0 2 ¦

============================================================================



OPTIONS AND SETTINGS



Conan's main menu consists of five options, which break down as follows :-



NEW GAME - start a new Conan campaign

RESUME GAME - continue the last-loaded Conan campaign

LOAD GAME - load a specific Conan save game

EXTRAS - leads to the following options ...

~ Statistics - stats from the current campaign (if one exists)

~ Unlockables - leads to the following options ...

> Videos/Concept Art - hidden artwork (unlocked during play)

> Cheats - leads to the following options ...

-) Master All Moves*

-) Armour Power Mode*

-) Song of Death Mode*

-) Invulnerability Mode*

~ Achievements - lists your X-Box 360 in-game achievements

~ Leaderboard - shows your position on the online leaderboard

~ Credits - plays the game's credits

OPTIONS - leads to the following options ...

~ Gameplay - leads to the following options ...

> Fade HUD

> Vibration

> Gore

~ Audio/Video Settings

> Brightness

> Music Volume**

> Sound Effects Volume

> Voice Volume

> Subtitles



* I will go into more detail about the cheat modes in section 0 2 8 - HINTS

AND TIPS.

** Be wary of turning this down - it has a BIG impact on the cutscenes !!



============================================================================

¦ 0 0 3 ¦

============================================================================



CHOOSING YOUR DIFFICULTY



Since you have absolutely no control over the character you are allocated to

play (it's Conan or nothing), the first consideration you should give to THIS

title is what level of difficulty you want to impose upon yourself.



You might be tempted to just whack it on easy, but I can assure you that there

ARE definite reasons to play it on the higher difficulties (namely that if you

play the game on Normal, Hard or King (which you must play through on Hard in

order to even UNLOCK let alone PLAY), you will be rewarded, upon completion of

each of the difficulties, with certain modes of play being made available to

you anew via the cheats section).



For the purposes of good order, I confirm that THIS guide has been created by

my playing through the game on the NORMAL difficulty setting.



============================================================================

¦ 0 0 4 ¦

============================================================================



BASIC CONTROLS



Here are the basic controls for Conan :-



Left Thumbstick - Moves Conan in any given direction

Right Thumbstick - Rolls Conan in any given direction

X (Blue Button) - Fast/Light Attack

Y (Yellow Button) - Slow/Strong Attack

A (Green Button) - Jump

B (Red Button) - Grab

D-Pad - Selects Conan's current Magic Spell

LB (Left Shoulder Button) - Cast Conan's current Magic Spell

LT (Left Trigger Button) - Block/Parry

RB (Right Shoulder Button) - Activate Item

RT (Right Trigger Button) - Throw Weapon

Back Button - Takes you to the combo purchase screen

Start Button - Pauses the game



During my guide I will be giving you directions and, since the game is fully

three-dimensional, there will be times when I will be unable to give you

simple go left, go right instructions, as the camera pans of its own will.

Therefore whilst I will TRY to keep my directions as simple as possible,

sometimes I will refer to items in rooms or things you can see in the

distance, in order to give you points of reference, ok ?



============================================================================

¦ 0 0 5 ¦

============================================================================



GETTING STARTED



Hokay, so we've chosen our difficulty, and we're IMMEDIATELY treated to a

cutscene, wherein an aged lady (apparently speaking to a child at a campfire)

creates the setting for a tale she is to tell of Conan - the barbarian

warrior of legend, who (in this particular adventure) finds his way to the

lost island of Balmoria, in the Western Sea.



Conan ascends to the highest peak on the island, there to find a long-

forgotten tomb, which he seems bent on exploring.



........................................................... and we're off !!



As soon as you gain control of your character, a spectral warrior (which I

am going to refer to from here on in as a Wraith) manifests itself before

you, telling you that you don't belong here.



WhatEVER dude ... I kinda like it here !! In fact I think we'll move in.



Wraiths are spiritual warriors which are thankfully colour-coded in this

title. The colour of a Wraith determines what type of weaponry it has at

its disposal, as follows :-



- PURPLE Wraiths are armed with a single weapon and shield;

- BLUE Wraiths wield two, single-handed weapons; and

- BROWN Wraiths are equipped with a two-handed weapon.



Move Conan over to the purple Wraith, and attack it with any combination of

moves you wish. Once it has been destroyed, another purple Wraith will come

to life and attack you, and the game will pause to give you the first of a

large number of hints which you cannot turn off, but which are there to help

you (at least for your FIRST run through the game) - this time it's telling

you that X is for your light attacks, and that light attacks are fast but

do less damage than heavy attacks.



There are a number of wraiths for you to despatch in this first section,

which is very obviously a training level designed to help get you into the

swing (no pun intended) of playing the legendary warrior himself.



Slay all the Wraiths in the area, and (if you wish to change the weapon you

have to hand, or adopt a different fighting style), walk up to whatever

weapon you want to pick up, and press the RB (right shoulder button - the one

immediately in front of RT - the right trigger) button, and you Conan will

pick up the weapon. Note that he might drop whatever weapon he currently has

equipped to do so, depending on what you're after and what's already in your

hands.



Once you are ready, head to the back of the room, stand by the door in the

little white ring which is flashing, and the game will give you another hint.

This time it tells you to press RB to open doors, and that some doors need

you to enter a series of commands to open them, which are displayed on-screen.



Press RB to open the door, and then tap the B button repeatedly to force it

open.



In the next room, observe the number of suits of armour lying on the floor.

These are all going to be possessed by Wraiths in the very near future, so

bear that in mind when you wade into the room.



Move forward and onto the red circle, and despatch all the Wraiths that are

created.



Once you are done, head to left of the room and either press RB near one of

the two urns (the ones with the green energy pouring out of the top), or

destroy some of the duller-looking urns, to release little green runes which

will hover about for a second or two, and then enter Conan's body.



The game will confirm that green runes restore Conan's health.



Exit this room via the right (RB by the door, and then tap B repeatedly to

open it).



In the next chamber, destroy the vases (if you need to replenish any health),

and head to the right and back into the chamber - HOWEVER, take care when

you walk past the statues, as energy from the brown Wraiths causes them to

crumble and fall down about your ears.



It is at this point that the game will explain that pressing RB near a fallen

enemy's weapon will cause you to pick it up, and that you can carry different

weapon combinations on this basis ... which YOU already knew 'coz I already

told you ;)



Defeat the Wraiths in the area and, as you reach the steps at the back of

the chamber, one of the giant statues set into the wall by the doorway comes

to life and steps down to attack you !!



"Crom ... the statues live !!" exclaims Conan (which is a bit more tame than

what I said the first time I saw it to be honest, but hey !).



The best technique for defeating these enemies is to focus on hit-and-run,

so I would suggest a strong attack, and then rolling away or blocking. They

do have an unblockable attack which is when they swing at you and the blur

of their blades is RED, but to be honest this is just the training level,

so even that won't do you too much damage.



Kill the Statues and the Wraiths, and then head through the door (RB, tap B).



This next chamber is the final room in this training level. You will see a

green urn and a two-handed weapon just inside the door on the level you enter

and thereafter a drop down to the room below.



Heal up, take the weapon IF you like, and then drop into the room and head

to the centre.



Take out the two giant statues (you don't need to worry about keeping any

health for the next level as this is your last fight here), and a cutscene

will ensue.



--- CUTSCENE ---



Conan destroys the statue in the centre of the room, and the narrator

explains that, whilst Conan had come to the island seeking a jewel, what he

found (and unleashed) was a monster.



Something happens to Conan, and the next thing you know, you awaken adrift

on the open seas, apparently bereft of your armour. There is an island close

by, so Conan swims toward it.



--- END CUTSCENE ---



Congratulations - you have survived the training level !



At the end of each level you are presented with a statistics screen which

shows you a number of pieces of information including :-



- Total Score for the level and the game

- Total Time Played for the level and the game

- Kills for the level and the game



... and also how many objects you destroyed, bodyparts you severed, your

favourite combo and so on and so forth - it's a handy way of keeping tabs

on your performance and to reflect on all the enemies you've despatched to

meet Crom ;)



*shakes his head and chuckles* this game ROCKS !! =)



============================================================================

¦ 0 0 6 ¦

============================================================================



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

¦ ACT ONE - THE BARACHAN ISLES ¦

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



--- CUTSCENE ---



Conan swims toward the Barachan Isles - a notorious den of pirates and

cutthroats, and promptly removes a sword from the corpse of a nearby fallen

pirate, before you resume control of him.



--- END CUTSCENE ---



Hokay, since we've now gotten through the tutorial level together and can

start the game proper, I am going to make my instructions considerably more

cut-and-dried, so as to dispense with the drivel and help you on your path to

fame and glory. I will elaborate on sections where I feel it may be of

benefit or interest to you for me to do so ;)



> Run back to the shoreline and on the right-hand side you will find a

treasure chest. Crack it open for some red-rune goodness.



> Run forward, and follow the path around as it curves gently right, until

Conan exclaims "Pirates !".



===================

COMBAT MASTER CLASS

===================



Whilst I will go into further detail in the section 0 2 5 further on, I think

this is an appropriate time to give you a bit of a master class on Conan's

combat system, or at least one major aspect of it - FATALITIES.



Conan has the ability to instantly slay an enemy, and I am going to teach you

how to do this quickly, and easily.



The simple diagram looks like this :-



[Enemy Attacks] + [You Parry] + [You Press the Appropriate Button] = [DEATH]



It's very simple - take the first pirate that comes towards you as a test.

At this level, since these are your first PROPER opponents, they will attack

you slowly, giving you plenty of time to respond. When the pirate attacks

you, LITERALLY as he is about to strike your body with his sword, hold LT -

the left trigger button at the back of the controller, and Conan will block

the attack.



If you simply hold LT the whole time, Conan will block the whole time. What

I need YOU to do, however, is to PARRY the attack, by which I mean you need

to block it just as it is about to strike you.



You will know when you have successfully parried an attack because the game

will call up either the letter X, Y or B above you, indicating that you

should now press that button to counter-attack, and slay your opponent.



Try it ... if neither X, Y or B appears when you defend the strike, it means

you either blocked too soon, or you let yourself be hit (silly billy).



Practice that technique on these enemies and you WON'T be disappointed.



There are different fatalities for each of the different weapon styles in the

game, making a grand total of ... ooh ... LOTS of ways to slay your enemy !!



Once you have slain an enemy with either a valid combo or fatality, the game

will tell you how much of that move you have mastered (text appears in white)

as well as the name of the move you just pulled off (in case you want to

show off to your mates later).



... but for now, back to the plot ...



> Once you have slain the pirate, you should get your first red rune. Red

runes are the equivalent of experience points that you can use to buy new

combos and moves for Conan as the game progresses.



> Slay the 4 Pirates around the campfire, and then open up the chest behind,

to gain enough red runes to buy your first combo.



=================

PURCHASING COMBOS

=================



At around this point you will have amassed enough experience points to be

able to buy your first combo - I'm so proud *clasps his hands together*.



Pressing the BACK button on your controller (that little white button to the

left of the bigass X-Box button in the middle ?) will call up your "Combat

Abilities" screen.



===========================

THE COMBAT ABILITIES SCREEN

===========================



As you can see from this simple screen, there are five pages (denoted by

icons) running along the top, being :-



1) "Ready to Learn" - a picture of Conan's ugly mug;

2) "General Move" - a picture of an open hand;

3) "One-Handed" - a picture of a sword atop a shield;

4) "Dual-Wield" - a picture of two crossed swords; and

5) "Two-Handed" - a picture of two hands gripping a large sword.



Whilst you can check out what's in pages 2-5 at your leisure, page 1 is where

it's at. This page lists all the combos that you have yet to learn, and

which you can purchase (and yes, the list WILL grow in time).



Each combo has certain pieces of information which you MUST pay attention to

or you'll fluff this bit up.



* The image to the left of the combo's name corresponds with one of the icons

for pages 2-5, so for example at the top of the list are two combos with

the same name - "Fast Strike Finisher" - HOWEVER, one is only useable when

you have a sword and/or shield (the FIRST one), and the other is useable

only when you are wielding two single-handed weapons (the SECOND one), got

it ?

* The button combo to the right of the combo's name is (rather obviously) the

combination of buttons you need to press to do the combo (I can't BELIEVE I

just explained that, but there we go).

* A description of the combo is at the bottom of the screen, with two figures

to the right of it. The first figure - that under "Experience Cost" -

shows you how many experience points you have to give up in order to buy

this combo. The second figure - that under "Experience" - shows you how

many experience points you have amassed, and have available to spend.



You don't have to spend all your experience points at once - they will accrue

as time goes on. Therefore you MIGHT want to consider saving up for a bigger

and better combo - it really does pay off in the long-run ;)



... but for now ? Buy a combo if you like the sound of, and then let's get

back to the game !



> Head over to the hanging vines to the right of the campfire and Conan will

tell you that they can come down (hack them to bits to proceed).



> Slay the pirates in the next area (you can use RB to pick up and throw the

heavy rocks nearby if you wish, or slay them with combos and fatalities -

it's your call), but WATCH OUT for the one clad in brown - he is quicker

than the ones in white, and can block some of your attacks.



> From the fork in the road where you fought the pirates, take the road that

leads to the right, slay the 3 pirates by the campfire, and use the green

urn if you need to.



> Hack through the vines that lead to the beach, and open the chest for more

red runes (lovely lovely).



> Double-back on yourself and return to the fork on the road, before this

time heading down the left path.



> Ignore the pirates in the distance and instead hack through the vines that

are directly ahead of you as you come down this road. Inside you will find

a busty maiden shackled to the wall in need of your ... ahem ... attention.



==============

BUXOM BEAUTIES

==============



At various points in the game (you KNEW I would expand upon this bit didn't

you !!) you will find topless women chained to walls, trees and other areas.



You will receive plenty of red runes for rescuing them, not to mention (for

the horny young men of you out there) a stirring in your pants as they say

such charming things as "TAKE me and CRUSH me with your love" or "My clothes !

Where are my clothes ??", before standing and jiggling about a bit for your

bemusement.



*sigh*



Back to the game.



> Head back through the vines you just cut down, and then continue down the

path towards the large pirate gathering in the distance.



> Slay all the pirates in the area (noting that, initially at least, when

you despatch a pirate, another comes from one or t'other of the tents in

the area. That's fine - there IS only a finite supply of them.



> Once you have slain ENOUGH pirates, a pirate boss steps out from the far

tent and tells you you're going to die on this island (fat chance mate).

Beware when fighting the pirate bosses in Conan, as they are MUCH harder

to defeat than their minions. The best technique is to roll and block

initially until you have learned his moves (he has three main attacks -

a thrown explosive which takes a few seconds to detonate; a block-breaking

stab followed by a couple of sword strikes, and a set of four fast

strikes which you CAN block), and then (once you're comfortable taking

him on), hit him with two strong attacks and then roll away; then another

two strong, then roll away again. When his helmet falls off, he's half-

cooked so just keep it up ;)



> Use the green urn in this area if you need to, and then hack through the

vines at the back of the area.



> As soon as you enter this next clearing, an archer will hit you with an

arrow (it cannot be avoided). This is to teach you about blood loss from

leaving projectiles embedded in your manly flesh. If you are hit with an

arrow, press RB to remove it (and try and remember to remove it as fast

as possible to avoid bleed damage).



> Slay the archer (best way to avoid his arrows is to roll away from them),

and then dispose of all the pirates in the area PLUS the three archers

in the distance, taking the time to pick up the green urn if you need it,

AND one of the shields from the stand if you fancy it.



=================================================

NB. SHIELDS CAN BLOCK ARROWS - NOTHING ELSE CAN.

=================================================



> The large gate behind the three archers will open automatically as you

approach it and, as you walk through it, you are treated to a ...



--- CUTSCENE ---



Conan bumps (almost literally) into an archer who is fleeing toward the gate,

and slays him in fitting style. The archer was running from the Warrior Queen

A'Kanna (voiced over by Claudia Black of Stargate fame - Vala), who stabs his

comrade-at-arms with an arrow before notching another and taking aim at Conan.



After what can only be described as a "cute" exchange of words between them,

in which Conan offers to knob her off to demonstrate that he IS the man in

this relationship, A'Kanna suggests instead that he follow her to avoid the

black death that has swept the island, to save his own life (and perhaps

prolong the time the two of them spend together), bless her.



--- END CUTSCENE ---



> In order to escape the island, A'Kanna needs you to find and release three

members of her crew, to man her ship. From where you start, head over to

the blue stone and press RB to use it - this will allow you to save your

current game (and I would suggest you do). Pick up the green urn IF you

need it, and then head over the nearby wooden bridge, to do battle with 3

pirates, and 1 pirate boss.



Take out the pirates first - it'll make your life easier, and WATCH OUT for

the little sh!t on the upper level that pelts you with arrows during the

fight as he is RATHER irritating.



> Grab the green urn under the balcony (if you need it), and open up the

chest beside it (the one hidden by the small wooden crates) to get plenty

of red runes (yay).



> Slash all three of the chains holding the stand together, and then jump up

(it will take two jumps) to get to the top level, and the bumhead pirate

that was shooting you with arrows beforehand. I'll leave it to you how

best to deal with him *looks away*



> Walk up to the nearby cage and press RB to grab the door, and then tap B

repeatedly to rip the door off its hinges, and free the first of the 3

crewmen.



> Head north (away from the camera) and drop off the ledge into the next

section.



> Head right, and all the way around the spiked central pillar before going

LEFT (ignore the right path for the time being), to slay the pirates there

and free the second of A'Kanna's crewmen (same method on the door again -

RB, Tap B).



> Use the green urn if you need to, and then head back to the right, this

time following the path to the right that leads in front of the waterfall.

Prepare yourself for quite a tough fight as there are no less than 16

pirates that will attack you on this narrow bridge !!!!!



> Keep heading right once you're done, and then around the spikey pillar in

the centre of the area, and finally north (behind the pillar) to the

platform with the level on it. Press RB to activate the lever.



> On this second level, keep leading left (slaying pirates as you go), over

the rope bridge and then up to the last platform, where the third of

A'Kanna's crewmen is being held prisoner. Find and release him (RB, Tap B).



--- CUTSCENE ---



One pirate ascends to your current level on a different platform to the one

you used to get up here.



--- END CUTSCENE ---



> Return to the south/right (the camera pans automatically), and slay the

pirate. Then take the platform HE used to get up here (it's just past the

rope bridge on the left-hand side), and press RB on the lever to get the

platform to descend, and prepare yourself for your toughest fight yet.



> There are 3 pirate bosses here, so stick and move as best you can (attack

one with two strong attacks, then roll away from all three, rinse and

repeat until one falls and then focus on his mates) paying PARTICULAR

attention to the locations of the other two AT ALL TIMES. Once they are

all dead, you get a ...



--- CUTSCENE ---



Having liberated the three of A'Kanna's crewmen that were being held prisoner,

Conan and A'Kanna reach her ship. She says that she needs to free more of

her crewmen in order to ensure she has a full compliment of them available to

her on the open seas (perhaps the poor lass just gets lonely !?!?!). Conan

says that there's no WAY she'd survive long enough to liberate them, and that

he will go in her stead.



She says she'll sail behind him, and bids him use the "war machines" (mounted

turrets along the shoreline) to clear her path of enemy ships so that she can

follow him up the coast.



With that, he sets off.



--- END CUTSCENE ---



============================================================================

¦ 0 0 7 ¦

============================================================================



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

¦ ACT TWO - THE PIRATE RAID ¦

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



--- CUTSCENE ---



The camera pans from A'Kanna's ship just off the shore, to Conan who is

standing on the beach.



--- END CUTSCENE ---



> Head forward and up to the green ring (your first Rune Triumvirate), on

the floor. The camera will pan around and a hint (and Conan himself) will

tell you that you must activate all three in immediate succession to turn

them on.



Walk up to the first one and press RB, then watch as green lines of energy

show you the way to the others. Walk up to the second and then press RB,

and then finally jump up to the next ledge and press RB at the third rune

triumvirate, and watch your health bar increase.



==============================================================================

NB. YOU MUST ACTIVATE ALL THREE CORRESPONDING RUNE TRIUMVIRATES AS QUICKLY AS

POSSIBLE, AND WITHOUT ENGAGING IN ANY OTHER ACTIVITY INBETWEEN. THIS

MEANS THAT YOU SHOULD LOCATE AND CLEAR OUT ANY ENEMIES IN THE AREA SO THAT

YOU CAN ENSURE THAT YOU ARE ABLE TO DO A QUICK 1, 2, 3 WITHOUT STOPPING.

FAILURE TO COMPLY WILL MEAN THE TRIUMVIRATE JUST DOESN'T WORK, AND MUST BE

RETRIED AGAIN ... AND AGAIN ... AND AGAIN UNTIL YOU GET IT RIGHT ;)

==============================================================================



> Follow the path northwards and slay the pirates, taking note that A'Kanna's

ship is, true to her word, sailing alongside you as you go.



> Keep following the path and Conan will say (as you enter the next area)

"These Corsairs have made their home in the ruins". Slay the pirates in

this area, taking care to avoid both the archers (they should be among your

first targets).



> Once they have fallen, grab the green urn (if you need it), and then jump

up onto one of the "mantle points" (outcroppings) in the wall at the back.

The game will give you a hint about this just to keep you in the loop ;)



> From here, jump up and then up again and you will get a ...



--- CUTSCENE ---



The camera pans around to show a Corsair ship en route to do battle with that

of A'Kanna. A'Kanna's ship pelts the Corsair ship with arrows, but it does

not appear to be doing any appreciable damage.



--- END CUTSCENE ---



> Conan says "Blasted Corsairs ... I'll sink their ships !" as you take

control over him again. See that mounted turret in the background ? You

need to get control over that in order to sink the Corsair ship, but it

takes a fair while to move and load with bolts, so you need to slay the

pirates in the area first.



Do not dawdle though, since (as you can see at the bottom of the screen),

A'Kanna's ship has a health bar and it is reducing by the minute.



... and watch out for the archers !! ;)



> Once the area has been ... pacified ... move over to the mounted turret,

and press RB to take control over it. Use the left thumbstick to move it

(right turns it left, left turns it right), and then rotate the right

thumbstick to load it with a bolt (you cannot do both at the same time).



Once the turret is ready, press RT (the right trigger button) to fire a bolt

into either the front, back or middle of the Corsair ship. Repeat this

loading and firing process two more times (so that you hit the front, back

and middle once each) and you will sink the Corsair ship.



> Press RB to move away from the turret, and then head left to activate a ...



--- CUTSCENE ---



A'Kanna sends a volley of arrows Conan's way to destroy the door that blocks

his path forwards, and he comments that she IS useful ... not that we thought

otherwise :)



--- END CUTSCENE ---



> Go through the doorway that A'Kanna has just created for you, and activate

the blue stone to save your progress.



> Slay the pirates in the area whilst avoiding the archers - best way is to :-



a) Slay the pirates on the ground including those that spawn from the first

tent, whilst dodging the 3 archers;

b) Head up top and slay the 2 archers there and open the chest to get the

red runey goodness; and

c) Drop down and use strong attacks to quickly slay (don't bother grabbing

or using fast attacks against) the archer there. Take care when you

attack him, as a pirate boss exits the tent behind him to do battle with

you, and it's easier to despatch the archer before taking out the boss.



For calling A'Kanna a whore, this little MOFO deserves to die BIG stylee,

so I shall leave it to you to exact our bloody revenge upon him. *gets

out his GO TEAM SINISTER Pom-Poms and goes MENTAL whilst you do your thang*.



> Grab the green urn if you need it, and then follow the path to the right,

watching in glee as A'Kanna pelts the pirates (and pirate boss) standing

by the second mounted turret with arrows from her ship, weakening and

potentially killing some in order to aid you.



> Slay all the pirates and the pirate boss before taking control of the

mounted turret and taking out the Corsair ship in the area just as you did

with the first one (fire at the front, middle and back).



> Head to the left (and then forward down the path) and, where the path forks,

take the right-hand fork. Kill the two pirate archers, release the buxom

beauty, opening the treasure chest to get the reddy goodness, and taking the

green urn as your own ... ah, treasure =). There is also a shield stand

here if one of those takes your fancy.



> Return to the fork in the road and this time take the left-hand fork,

killing the pirates as you go, and following the path around to a gigantic

tree root, behind which (on a ledge higher than you, but not by much) two

archers are pelting you from their elevated position.



> Kill the pirates, jump up BEHIND the root and take out the archers, grab

the green urn, activate the blue stone to save your game, and then move over

to the tree to your left - the game will give you a hint that large objects

can often be toppled by repeatedly pressing the B button when you are next

to them (actually you must press RB to use the tree, and then tap B

repeatedly to push it over).



> The fallen tree will destroy a section of stone wall to your left. Climb

the tree trunk and traverse the now-broken wall, and turn and head left.



> Follow the path as it turns and take out the four brown-clad pirates in the

area before dropping down into the clearing.



> "Hmm ... Rats in the Rubble" Conan exclaims as you enter this area. Take

out the pirates and the pirate boss, and keep slaying them as there are,

as you will see, quite a few tents that respawn pirates for a wee while.

However, there is (as always) an end to the respawning process, so just be

patient and you'll do fine here.



Once you have slain enough pirates you get a ...



--- CUTSCENE ---



Conan thinks he's on top of the situation, when a door in the distance swings

open and a pirate boss and two pirate archers run through to join the fray.



--- END CUTSCENE ---



> Once these three idiots have been slain (my advice ? Kill the archers first

AS always, and then focus on the pirate boss), move through the now open

doors they came through.



> There are two green urns to the left of the doors as you come in, but think

VERY carefully before using them, as there are a large number of pirates

atop the slope to your right ... perhaps use one if you really need it, and

keep the other for afterwards ?? ;)



> Slay the pirates, and then head back (if you followed my suggestion above)

and pick up the second urn (or both if you didn't use either).



> Head back up the slope, past the tents, and over to the large stone on the

right. Press RB to use the stone, and then tap B repeatedly to push it

over. This will trigger a ...



--- CUTSCENE ---



The camera pans to show you two turrets atop the platform you can now reach,

and then returns to Conan.



--- END CUTSCENE ---



> Jump and run up the slope to the right, and then turn and head over to the

stationery turret to your south.



> Press RB by the turret to activate it, and then turn it and shoot at both

of the sentry posts on the left and right of the bridge, to destroy them.



DO NOT WORRY ABOUT THE ARCHERS - THEY CANNOT HIT YOU FROM THERE.



> Once both the sentry posts are destroyed, a section of bridging will fall

into place, allowing the pirate boss on the far side to come across. Take

him and the archer that was standing inbetween the two sentry posts out,

and head over to the door at the far side of the bridge.



> Press RB to activate the door, and then tap B repeatedly. Then press the

left thumbstick forward (when prompted), and then tap B repeatedly again,

to get through (from this point on the doors start to become more

interesting to get through).



> In this next area, run to the right and take out the brown-clothed pirates,

taking care to avoid the archers who's arrows clip through the low wall ;)

Take out the archers once you're done with the pirates, and then follow the

walkway around to the right, taking out another set of brown-shirted

pirate DOGS before turning north and heading along a wooden, root-covered

walkway that leads down and into a clearing STOCKED with pirates and one

pirate boss. Slay them all.



> Walk over to the large, wooden double-doors just away from the clearing,

and go RB (Tap B, LS Forward, Tap B) to get through - please note that from

now on, LS = Left Thumbstick ;). Once through the doors, activate the blue

stone nearby to save your game, and then use one or both of the green urns

to stock up your health if you need to.



> Head right, and run down the slope and into the large cave that is set into

the mountain side. You will, at last, come to a grand arena.



============================================================================

¦ 0 0 8 ¦

============================================================================



BOSS FIGHT - BONE CLEAVER



Hokay, this is your first boss fight and, as with all your boss fights, it

begins with a ...



--- CUTSCENE ---



You walk into a fighting arena, and the camera pans to show you a very large

gentleman with a fiersome-looking warhammer standing on the upper level of

the arena along with HORDES of pirates, looking down at you.



The man incites the pirates to attack you, claiming (rightly so) that you have

slain their brothers, and that they should have their revenge against you.



--- END CUTSCENE ---



Another common element to the Conan Boss Fights is that they ALL take place

in multiple stages. Therefore, in order to make it easy for you to work

with, I am going to cite the stages and then go through them one by one :-



BONE CLEAVER BOSS FIGHT STAGE 1 - White Pirates

BONE CLEAVER BOSS FIGHT STAGE 2 - Brown Pirates, Pirate Bosses & Archers

BONE CLEAVER BOSS FIGHT STAGE 3 - Bone Cleaver himself



Take note of the arena and what is available to you - there are 2 green urns

and a wall full of spikes for starters.



Also BE ADVISED that the archers on the upper level do NOT shoot regular

arrows - they shoot explosive arrows, so be VERY quick in removing them from

your body if you get pegged by one or more or they WILL hurt.



===============================

BONE CLEAVER BOSS FIGHT STAGE 1

===============================



The first stage of this boss fight is SO easy it's unbelievable - Bone

Cleaver sends a couple of waves of white-shirted pirates (the lowest of the

low) into the arena to do battle with you. They will cause you NO problem.



===============================

BONE CLEAVER BOSS FIGHT STAGE 2

===============================



Once you have enraged him by slaying all his white-shirted pirates, Bone

Cleaver moves up to stage 2 - sending in wave after wave of brown-shirted

pirates, and a total of four pirate bosses (1 in 1 wave, 1 in a second wave,

and 2 in the final wave). His archers also start to pelt you with their

arrows, so keep on your toes and avoid the blast radius at all costs. Try

and avoid using either of the green urns during this stage if at all possible

as it is good to keep them for the Bone Cleaver fight proper.



Since the AI of your enemies is NOT generally particularly amazing, you can

lure them into the path of the explosive arrows to cause collateral damage

should you wish. Remember, SMART players get MORE ;)



===============================

BONE CLEAVER BOSS FIGHT STAGE 3

===============================



Once you have slain ALL his pirates (barring the archers on the upper level

and a couple of minions that are standing and watching you), Bone Cleaver

drops down into the arena and tells you that he's going to proudly display

your corpse from his axe (axe ??? It's not really an *axe* dude) before the

day is through, AND, more importantly, that he is the one that brought the

black death to this island.



============

BONE CLEAVER

============



First and foremost, Bone Cleaver CAN take damage from the archers who continue

to shoot their explosive arrows into the arena during the fight, so keep that

in mind.



Secondly, he is DECEPTIVELY nimble for a guy his size, and can attack you in

several different ways, including :-



A) An overhead smash and follow-up shove with his "axe";

B) Calling upon his archers to pelt the arena with explosive arrows;

C) A BEAUTIFUL side flip which, when he lands, sends out an earthquake.

To get around this one, jump ;)

D) A 4-hit combo which is slow but VERY powerful (the blade blur is orange

in colour) - you can easily roll away and, if you gauge his range just

right, you can be ready to strike back with a few strong hits once he

has completed the combo. All four of the hits are block-breakers, so

be aware of that.



The best technique to use against Bone Cleaver is NOT to try and combo him

too much - use strong attacks, hit once, gauge whether you can hit again and,

if you can, do so, and if you can't, roll away. Keep an eye out for when he

looks like he's about to jump and do his earthquake attack (C on the above

list), and jump over it to avoid irritation, and DO try and avoid his 4-hit

combo or you will be lifted into the air by the first hit, and that is ALSO

rather annoying.



Once he has taken about 75% damage, Bone Cleaver goes into a Blood Rage (he

displays a visible red glow, which fades to a white glow as the fight goes on)

and he becomes more aggressive for the last part of his fight, so beef up your

techniques for this last splurge.



=============================================================================

BE PREPARED TO PRESS THE B BUTTON ONCE YOU HAVE TAKEN AWAY ALL HIS HEALTH, AS

THIS TRIGGERS HIS FATALITY CUTSCENE.

=============================================================================



--- CUTSCENE ---



Conan repeatedly slams Bone Cleaver's head into his "axe" until he is well

and truly bested. As Conan is poised to strike the final blow, Bone Cleaver

disappears into nothingness, leaving behind a gauntlet which Conan immediately

recognises as his own.



The gauntlet is a piece of a complete set of armour - the one Conan was

wearing when he went to Balmoria, and which he later lost. As he slips the

gauntlet on, he beholds a vision of a great evil - a Sorcerer named Graven,

who HAD been held prisoner in a stone form until Conan inadvertantly set him

free, mistaking his prison as the vault for a jewel he was seeking.



Graven's reward for Conan was to knock him out, eject him from his tower, and

keep his armour for his own dark purposes. The little buggerhead !!



--- END CUTSCENE ---



Congratulations ! You have now completed Act Two.



============================================================================

¦ 0 0 9 ¦

============================================================================



ACT THREE - SAND VAULT



--- CUTSCENE ---



Conan returns to A'Kanna aboard her ship, and she immediately lashes out at

him upon seeing him wearing the gauntlet. She says she has been looking for

it for some time and, when it appears obvious to her that she cannot overpower

him, she comes clean and explains to him that the black death beset her island

as well, turning good men mad, and filling their minds with bloodlust.



She intimates that the black death is not a disease, but a curse, and that

it is spreading like wildfire.



A'Kanna says that the curse can be broken, but only by the use of powerful

magic (which you now possess a portion of). She begs you to help her people

by returning with her to Parad Isle, and helping to destroy the black death

before it takes over your world.



You agree, but only so you can whoop some ass (and WHO can blame you !!).



--- END CUTSCENE ---



You regain control over Conan at the top of a sandy hill that descends toward

an archway, beyond which is a beautiful castle.



You should take immediate note that you have a new energy bar - it sits just

underneath your health bar. This bar, called the Song of Death Power Bar,

fills up as you slay your enemies and, once it is full enough, unleashes the

Song of Death (an enhanced fighting mode where your blades SING as they call

for the blood of your enemies, and where (visually-speaking) they leave some

BEAUTIFUL energy trails as you dance your ballad of carnage and woe).



You also do more damage ... just in case you were wondering ;)



To keep the Song of Death going, just keep killing things - the more damage

and death you deal out, the more you top up your Song of Death Power Bar.



I should have been a muse you know *sticks his thumbs in his lapels and grins*



> Run down toward, and through, the archway, straight into your first battle

with a NEW type of enemy ... the lion. Lions attack very much as you would

expect, and CAN be despatched really easily if you read my instructions

with care (or they CAN be a real pain in the arse if you don't).



There are two very efficient ways of dealing with lions :-



1) The hit-and-run, where you NEVER get drawn into hand-to-hand combat with

a lion, and instead hit with 1 strong, or 1-3 fast attacks and then

ROLL AWAY. This will trick the beast into counter-attacking, which

gives you a HUGE window of opportunity to do the same. Attack, roll,

attack, roll and keep doing this until the beast has fallen; or



2) Close-quarters, with HEAVY reliance on blocking to prevent you being

ripped into little pieces by the beast. Again, 1 strong or 1-3 fast

attacks and then BLOCK LIKE BUGGERY. Rinse, and repeat !!



Whichever way you choose to take him out, please pay attention to these

suggestions ;)



> Head over to the cart that is blocking the archway in the back of this area,

press RB to use the cart, and then hit Y at the appropriate time to push it

out of the way. The archway WILL collapse behind you, so you cannot go back

after this.



> Move around the cart and into your first encounter with the Stygians. They,

like so many of their kin, are encountered in different levels of power.

THESE boys (the one-handed weapon-wielding type) are the equivalent of the

white-clothed pirates from Act One. They are easily defeated, can be

thrown around and pose little problem - HOWEVER they do have stronger

attacks, including not-quite-unblockables-but-which-can-cause-your-guard-

to-fail-and-leave-you-open-to-further-attack stylee moves, aka block-

breakers, so be warned ;)



> Once you have slain all the Stygians, whom I shall dub the Stygian

Swordsmen, in this area, STOP. There is a green rune triumvirate here to

be activated so we should turn our attention to that now.



> Head over to the large, free-standing pillar on the right of the area (next

to the rubble), and use RB and then tap B repeatedly, to cause it to fall.



Two of the three rune triumvirate symbols are on the ground, but we'll start

with the hardest one to reach ;)



> Head up the newly-created slope, and hack your way through the iron bars

immediately to your RIGHT. Head in and pick up the two-handed weapon IF

you fancy it.



> Come out of that chamber, and head left (picking up the green urn ONLY IF

YOU NEED IT, as you are about to do battle with a concealed lion), past the

green urn (unless you drink it), and to the far left-hand iron gate.



Behind this gate is a treasure chest filled with red runes, and a lion that

is just WAITING to be released so it can claw you to ribbons. Break open

the doorway and slay the lion CAREFULLY, using the techniques I described

to you before. There are two vases to your left that contain green runes

should you need them, PLUS the green urn you probably didn't drink (I hope)

when you were coming to this chamber.



Crack open the treasure chest by where the lion was to get your goodies.



> Head now, at last, to the final chamber (the one to your right, but to the

left of where the green urn was), and hack the door to bits to get in.

THIS is where the third rune triumvirate is.



> Activate this rune triumvirate, then drop immediately down into the arena,

turn and head into the covered chamber just to your left at ground level to

activate the SECOND rune triumvirate, and then run to the right and jump

OVER the pillar you pushed over, to reach the third rune triumvirate.



Thus empowered, we can proceed !!



==============================================================================

NB. I should point out that completing a green triumvirate automatically heals

all your health, as well as extending its maximum level ;)

==============================================================================



> Head back up the slope you created by pushing over the pillar, and then turn

and head to the right, up the stony ledges, and over to the blue stone,

which you should use to save your game.



> Drop down into the courtyard below, and to your first battle with the SECOND

type of Stygian Warrior you will face, which I will dub the Stygian Pikemen.



Stygian Pikemen are NOT to be underestimated. They generally skulk around

letting others engage you ahead of themselves, but are fearsome combatants

who have the ability to fire bolts of green energy that sap your health

from a distance, and who have a number of two-handed combos they can use at

close-quarters. They also give comparatively little warning before they

attack with their melee weapons. Watch them in any group encounter, and

think of them as Pirate Archers on Steroids.



> Once you have felled all the Stygians in this area, head over to the cart

in the back of the courtyard, and use RB and then press Y at the right

moment to push it out of the way (and yes, again, the archway will crumble

behind you, blocking your return this way).



> Move around the cart, slay all the Stygians (Swordsmen and Pikemen), and

head over to the doorway, breaking open the vases for green health if you

need to.



> This is a new type of door by the way. To open it, press RB, then LS

forward, then LS backward, then LS forward (when prompted). Run to the

right once you are through the door, and you will get a ...



--- CUTSCENE ---



The camera pans around to show you a massive wall in front of you with a

circular symbol in two halves. Obviously we are to do something with it.



--- END CUTSCENE ---



> Slay all the Stygians in this area (including the Pikemen that are standing

on the steps to the far left and right) before attempting to do anything

here.



There are 8 urns containing small amounts of green runes dotted around this

area, so use them wisely if need's be, and BE AWARE that once you have slain

the first wave of troops, another will come after you, so it's a slightly

longer fight than you might at first have anticipated ;)



> Once ALL the Stygians are slain, head over to either the left OR right set

of stairs, and use RB to activate the chain, and then tap B repeatedly to

move that half of the circular symbol to the centre of the room.



> Move across to the other side of the chamber as fast as you can and repeat

the process. The reason I asked you to slay all the enemies here first is

because this puzzle is on a timer, and if you take too long to complete it,

the first side will swing back to where it originally was (and that's rather

frustrating after a while).



--- CUTSCENE ---



A swirl of energy moves around the now completed symbol, and the sandpit in

the centre of the room disappears to reveal a hidden staircase leading down.



--- END CUTSCENE ---



> Head down the newly formed steps, and activate the blue stone to save your

game. Take the green urn here as well, if you need it. Then head through

the archway and you'll get a ...



--- CUTSCENE ---



The camera pans around to show you the three cat heads (one MASSIVE one in

the centre of the room, and two smaller ones - one to the left; one to the

right).



--- END CUTSCENE ---





> Two lions are released into the room, so strike, roll, strike, roll and

so on or go close-quarters and block, strike, block, strike and so on, until

they are both dead. Keep your cool and have fun with this fight ;)



--- CUTSCENE ---



The door to the RIGHT opens up



--- END CUTSCENE ---





> Head through the door to the right, and around the corner to the right and

into the light. To open the door, go RB, LS Up, LS Down, LS Up.



> In the next room, take out the Stygian Swordsmen AND the Stygian Pikemen,

and then destroy the vases to get some green runes.



> Jump up onto the ledge at the back, and take out the Stygians here, whilst

trying to stop your jaw from dropping at the HUGE shadow of the Dragon from

the introductory cutscene to this level walking past the windows.



> Exit via the door in the left-hand wall (on this upper level - don't drop

back down). The door requires an RB, LS Up, LS Down, LS Up combo to get

through. Head down the steps once the door is open.



> You will enter a courtyard, where you will have to do battle with 2 lions,

and a few Stygians. Slay them all. There is a green urn up the stairs

to the right (as in diagonally right) of the stairs you took to get DOWN

here, and there are also a few vases in the same area just to bump up your

health that little bit more.



From the bottom of the stairs you took to get into this courtyard, go from

the camera (as in diagonally to the left of your starting point, through

the big archway) and, once you are sure the area is adequately pacified,

we will sort out the little puzzle that lies before us.



> Run to the back wall, and push over the pillar that is beside the crawlspace

there (RB, Tap B) - Conan will say "I need to get on top".



Once that pillar has fallen, head diagonally back across the courtyard, and

push the pillar that stands by the archway back up against the right-hand

wall (RB, Press Y).



Now, go back to the first pillar you pushed over, and use it as a stepping-

stone to get up to the higher ledge.



Destroy the two vases if you need any health, and then push the pillar on

THIS level (RB, Y), so that it falls into the courtyard below.



Drop back into the courtyard, and then jump up onto this last pillar that

you have caused to fall, and use that as the basis for jumping onto the

second pillar you used (the one you pushed back against the wall). BE

AWARE, however, that the clipping and camera angle in this area is quite

frustrating, so if it helps you, try thinking about jumping slightly AWAY

from the wall, so that you don't clip it mid-jump. Works a treat ;)



> As soon as you jump from this pillar up to the ledge slightly above you,

Conan exclaims "I see you dragon" (as the Sand Dragon walks along in the

background, knocking over loads of pillars as it goes). You are about to

be set upon by 2 Stygian Swordsmen and 1 Stygian Pikeman, so be forewarned.



There is a green urn here too, which you might want to use ...



> Head right (down the stairs), across the walkway, and then take the stairs

leading up, over another causeway WELL-STOCKED with Stygians for you to

kill =) and then keep going right as the camera pans, to open another door

(RB, LS Up, LS Down, LS Up).



> In this next room (you're back in the main chamber with the three cat heads

on the wall, but at a higher level - level, in fact, with the two smaller

heads), turn and head left to take out the 2 Stygian Pikemen. Slay them

and, as Conan approaches the cat's head, he comments that its jaw should

come off. Hmmmmmmmm. Stand under the cat's head in the little white

circle, and press RB, LS Down, B, LS Down and watch the



--- CUTSCENE ---



The cat's head spits out a large quantity of some black powder, causing the

platform that stands in front of it to descend. As the platform goes down,

a set of stairs in the centre of the room partially forms.



--- END CUTSCENE ---



> Drop back down into the chamber, and head to the left (through the door that

has just opened in that wall).



> Kill the 3 Stygian Pikemen, and then crack open the 2 vases, green urn and

save the game.



> Head towards the cascading sands at the back of the room, and run to the

back wall. Conan will say "Nowhere to go but up".



> This is the first of quite a few sections where you have to jump and move

side-to-side to get through, by grabbing ledges. I shall keep my directions

as brief as possible for you :-



Starting on the lowest ledge (left-hand side of the back wall) :-



Jump (from the ground to the lowest ledge), Up, Right, Up, Up



> Hack through the two flimsy gates to find two treasure chests and a rack

holding 5 axes (in case you want to change styles or weaponry). There is

also a green urn on the main walkway just outside the two rooms.



> Run to the right along the walkway, and the camera will pan again. Conan

says "By Crom !!" (or it could actually be BYE Crom because the number of

times I have watched people die in this very simple area is MOST amusing).

Here are the instructions, but PLEASE BEAR IN MIND the timing :-



From ground level :-



Jump (from the ground to the lowest ledge), *wait for the black sand to

stop falling down the column immediately to your right*, Right, Up, *wait

for the sand to your right to stop*, Right, *wait for the sand to your

right to stop*, Right, Down, *wait for the sand to your right to stop*,

Right, Right, Right, Down to FREEEEEEEEEEEEDOM !!



> Run right, and keep going around and to the right until you get to the slope

which goes down. Conan will say "Spill your guts, cat !" when he gets to

the bottom, and you should block IMMEDIATELY, as there is a lion very close

to you which will attack you imminently. Despatch it after blocking its

first attack.



> With the lion dead, head from the camera (behind where it was standing),

and open up the gate on the left-hand wall (RB, LS Up, LS Down, LS Up).



> Take out the Stygian Pikeman and drop off the ledge (how spectacularly you

choose to do that is entirely up to you of course), but be aware that there

are 2 lions waiting for you down below ;)



> Your objective here is to get the lowered platform along the left wall to

raise up so that you can proceed. To do this, stand on the three circles

in the centre of the room (easy peasy).



> Once the platform has raised, jump back up to the higher ledge, then over

the newly-erected platform, and then over to the far side where a further

Stygian Pikeman awaits you. Slay him, and then use RB on the chain and

tap B repeatedly, to drag the chain down and lock it. This will cause the

sand pouring down in front of the main exit to cease its flow.



Conan will say "This should do the trick".



--- CUTSCENE ---



Hey presto ! The sand that was pouring down in front of the main exit from

this chamber has stopped - we can leave !!



--- END CUTSCENE ---



> Drop back down into the main chamber, and then head over to the opposing

wall, and jump up onto the pillar there (the wall adjacent to the black

sand that is still pouring down there).



From this pillar, jump up, and then (when the coast is clear), go Left,

Left, Left and finally Left, out the now cleared exit.



> Turn and head away from the camera, and open up the door on the back wall

(RB, LS Up, LS Down, LS Up).



> You're back in the central chamber with the cat's heads again (although this

time you're on the other side). Slay the 2 Stygian Pikemen in the room

and then head over to the cat's head, use RB to activate it, then LS Down,

B, LS Down and you will get another



--- CUTSCENE ---



As with the first small cat's head on the other side of the chamber, this one

opens its jaw (or rather YOU opened it), and black sand pours forth, causing

the pedestal in front of it to descend, and the stairs in the centre of the

room to be completed.



The largest cat's head in the room opens to reveal a *shock horror* hidden

passage !!!!! =O



--- END CUTSCENE ---



> Didn't see THAT coming did we ;) Drop down and then head up the newly-

created set of stairs, and through the big cat's head (you will have to

jump to get in by the way). Activate the blue stone to save your game,

and then open up the door along the back wall (RB, LS Up, LS Down, LS Up),

and go through.



============================================================================

¦ 0 1 0 ¦

============================================================================



BOSS FIGHT - THE SAND DRAGON



--- CUTSCENE ---



As you go through the door, you see a load of Stygians running around like

headless chickens on the other side of the archway that lies ahead of you. As

one of the hapless warriors heads through the archway towards you, the Sand

Dragon that you have been stalking spots it, lunges its head through the

archway, and gobbles him up, before breathing fire at you !!



--- END CUTSCENE ---



> The Sand Dragon is the second boss in Conan and, like Bone Cleaver, its

fight must be conducted in numerous sections. The sections are :-



SAND DRAGON BOSS FIGHT STAGE 1 - Head through the Wall

SAND DRAGON BOSS FIGHT STAGE 2 - Chasing over the Rooftops

SAND DRAGON BOSS FIGHT STAGE 3 - Open Air Platform Fight

SAND DRAGON BOSS FIGHT STAGE 4 - Running the Gauntlet

SAND DRAGON BOSS FIGHT STAGE 5 - Pillar Platform Fight

SAND DRAGON BOSS FIGHT STAGE 6 - Scaling the Tower

SAND DRAGON BOSS FIGHT STAGE 7 - Atop the Tower



==============================

SAND DRAGON BOSS FIGHT STAGE 1

==============================



Right, here we go. The Sand Dragon (because he is a rather DULL beast) has

stupidly rammed his head into the archway, and so doesn't have a HUGE degree

of room to manoeuvre in.



You are safe during this fight, as long as you stand right up against the

camera, so if you need to take a breather and get your bearings, head here.



The Sand Dragon attacks with a variety of biting attacks ranging from 1 snap,

to 2 snaps, to 3 snaps.



If you are a beginner then the best advice I can give you is to hang back and

watch his attacks to learn what they are, and then to rush forward (rolling

will close the distance reasonably quickly) and start unloading with the

strong hits, taking care to block his responses. If he knocks you back to

the camera, you will have had your block broken, and he will snap at you a

couple of times doing reasonable damage. If he knocks you to the side, you

should find you move that little bit closer to him (as in just inside the

crook of his neck), and can unleash HELL upon him no problem at all.



If you are adept at this game, then heed my advice for CRUSHING him :-

The safest place to do battle with the Sand Dragon from, is the top left-hand

corner of the area, as it is inside the crook of his neck, and he has quite

some difficulty snapping at you from there (but don't forget to block just

to be on the safe side). It is possible to do battle with him in this

position and take absolutely no damage during this stage of the fight.



Once he has taken enough damage, you will get a large health powerup, and he

will flail around for a bit before sinking his head to the ground. Run up

to him and press the button indicated, to begin the end-sequence for this

stage. You MUST hit the buttons in the right order, otherwise he will

throw you against the wall, and regain part of his health (meaning this

stage of his boss fight will become longer and harder than it needs to be).



Once you have correctly entered the commands (which will be Y, Tap B) you

will be HURLED up high into the air, and land on your back.



==============================

SAND DRAGON BOSS FIGHT STAGE 2

==============================



WASTING NO TIME, as the Sand Dragon is merely stunned, NOT dead, run to your

left (the camera pans), and keep going left until the ground breaks under your

feet and you slide down (Conan will say "I've GOT to keep moving").



Run to the left (Conan will say "This rooftop won't last", and keep running

to the left, jumping over two gaps as you go, and then having to jump up to

a slightly higher platform.



This leads you to the next actual fight with the Sand Dragon ...



==============================

SAND DRAGON BOSS FIGHT STAGE 3

==============================



... the open air platform fight ! (Sorry, I really couldn't think what else

to call it !!).



The Sand Dragon has outpaced you, and must now be battered down again. He

rises up at the back of the platform you are standing on, all snake-like and

... snakey ... and engages you with a couple of nasty attacks, being :-



A) Expanding ring of flame (you will know he is about to do this because

he raises his head to the skies and glows with flaming energy before

breathing fire across the platform). This attack can be jumped over,

but your timing must be good.

B) Tongue Lash. He lashes out at you with his tongue. You CAN counter-

attack this move with the B button, but you must be VERY quick.

C) Bites. If you get too close to him, he will try and take a chunk out

of your manly butt with his snappy teeth - best dodged or blocked, and

I DON'T mean blocked with your arse ;)



As with the first fight with the Sand Dragon, as long as you stay as close to

the camera as possible, he CANNOT bite you. Therefore I would suggest

standing inbetween the two sets of black spiked railings, and jumping over

his flaming rings, and counter-attacking him. I wouldn't bother going in for

strikes unless you're brave, foolhardy, Spider-Man or on a VERY easy setting.



Once he has taken enough damage (from your well-timed counter-attacks or

other tomfoolery), he will once again slump onto the deck. Run up to him

and press the right combination of buttons when prompted (it will be X and

then B), and you will get up onto his head but, unfortunately, before you are

able to strike a killer blow, he comes to and shakes you off, causing you to

fly into a nearby building, smashing through one of the walls.



==============================

SAND DRAGON BOSS FIGHT STAGE 4

==============================



From where you land, take out the Stygians and destroy the vases to get a bit

of green health, and then then run to the left and, when the Sand Dragon has

broken enough of this area for you to be ABLE to jump up, jump up the ledges

on the left-hand wall, and onto the platform at the top. DO NOT TRY AND

ENGAGE THE SAND DRAGON - JUST RUN AWAY FROM HIM.



When you reach the top (which puts you on a large wooden set of platforms),

run to the right and keep running until you can drop down the two wooden

platforms, to ultimately land (once again) on an open-air platform, which

leads us to ...



==============================

SAND DRAGON BOSS FIGHT STAGE 5

==============================



... the Pillar Platform Fight.



As soon as you land on the platform the Sand Dragon's barbed tail will snake

up at the far end menacingly. Move to the far left corner, nearest the

camera to dodge the spines he shoots out, and he will make his slightly more

grand appearance, snorting at you before destroying the right-hand pillar.



You can do a LOT of damage to him at this point if you strike him from your

left-hand side whilst he's snaking up to do his first smash (of the right-

hand pillar), and if you remain in the top left-hand corner (retreating back

to behind the left-hand pillar when he raises his tail (until the left-hand

pillar is destroyed of course)), and time your rolls to avoid his head-smash

attacks, then you CAN defeat him in this stage without taking any damage

either !



His moves in this stage are :-



A) Rise up and slam his head down into the platform, causing a shockwave

which you can jump (you'll know he's about to do this as he snakes his

head veeeeeeeery slowly upwards before ramming it down);

B) Bites (in a number of different quantities, but as always he cannot

bite you if you hang around the back); and

C) Barbed Tail Spikes. He CANNOT hit you with them if you stay at the

bottom-left, AS LONG AS THE LEFT-HAND PILLAR REMAINS IN TACT. Once

THAT has fallen, try rolling to avoid the spikes as they hit all over

the bloody place.



Rush forward and hammer him with strong attacks, when he slowly raises his

head up get ready to jump away or roll away, as you won't be able to do him

any harm at that particular point in time, and when he drops down and the

tail pops up, get ready to either roll or jump away, unless the left-hand

pillar is up in which case hide in the bottom left-hand corner, nearest the

camera.



Once he has fallen, he chases you off the platform and onto a pillar, which

you cling onto and ascend, his response being to smack it with his tail,

causing it to fall into a set of wooden platforms built around ANOTHER tower

to the right.



==============================

SAND DRAGON BOSS FIGHT STAGE 6

==============================



As soon as you are back in control of Conan, have him jump up to the first

ledge on the tower, then Right, Up, Left, Up, Left (if you want to get the

Treasure Chest) BUT DO NOT DAWDLE on that ledge as it crumbles rather quickly.

Assuming you've gone to the left and picked up the Treasure Chest, you will

then need to get back onto one of the central ledges to make the jump to the

pathway on the right. TO DO THIS, DO *NOT* JUMP - just run off the ledge,

aiming right and towards the centre of the pillar, and Conan should grab onto

the nearest ledge. If he fails to grab that one, there are two in line below

it, and he should grab one of those. If you jump then the odds are 95% likely

that you're going to plummet to your death.



Once you're on the central ledge to the left of the pathway that spirals off

to your right, jump to the right to get onto THAT pathway, and then follow it

as it snakes around the pillar upwards.



You will need to jump up onto one wooden ledge, and then over a reasonably-

large gap to another wooden ledge (which is made that little bit more awkward

because the camera is panning around the pillar as you go), before you reach

another section of ledges to jump around.



Jump Up, Right, and finally Up again to reach the highest platform, and set

the scene for ...



==============================

SAND DRAGON BOSS FIGHT STAGE 7

==============================



You will, I am sure, be ELATED to learn that this is the last stage of the

Sand Dragon Boss Fight ... WOOHOO !!



It's also one of the easiest, which is nice ... however if you don't know

what you're doing you WILL get battered, which is NOT so nice.



Your objective here is to knock the Sand Dragon back to the extent that he

backs off, giving you a little time to achieve 2 things. HOWEVER, the timing

of this stage of the fight means that you will have to do it like this :-



1) Knock the Sand Dragon back and stun him;

2) Achieve Objective 1;

3) Knock the Sand Dragon back and stun him;

4) Begin Objective 2;

5) Knock the Sand Dragon back and stun him;

6) Achieve Objective 2;

7) Sand Dragon FINALLY Dies.



The Sand Dragon's attacks in this stage are :-



A) Frenzied Tongue Lashing (block it to avoid damage and being drooled

all over, which is NEVER nice);

B) Biting (in various stylees) (block to avoid damage, but be aware that

if he hits you at the right angle he will break your block, and you

will take some damage);

C) Expanding Ring of Flame (as per the last time he used it - jump over

it to avoid it).



Once he has fallen back, smash your way through the wooden planks to the left,

and push over the massive rock (do not grab the green urn unless you need it -

remember you ARE running against the clock in this stage, and you do not

have enough time to pick up the green urn AND push over the rock). To push

over the rock, you need to "use" it with the RB button three times. This

will trigger a mini cutscene where you realise you are actually standing

atop a giant statue, and have just booted off one of its arms - an arm holding

some type of sword, which plummets to the ground below, sharp-end pointing

straight up ... hmmmmmmmmmmmm.



Once you are back in control, and have activated this cutscene (by which I

mean if you chose to get the green urn you will have to knock the Sand Dragon

back again and kick off the statue's arm before proceeding), do battle with

the Sand Dragon again to knock him back, and then head over to the LEFT-hand

side of this platform, and use the controls (RB, rotate the right-hand

thumbstick like billio). This will cause a giant ball of stone to be raised

up, and gradually be pulled to the left. Odds are you won't be able to get it

all the way up this time around, and will have to face the Sand Dragon for

another bout.



HOWEVER, once you've knocked him back a FURTHER time, you should have ample

time to complete this, your second objective on this level (just keep rotating

that thumbstick) and, when you're done, you will get your VERY well-deserved



--- CUTSCENE ---



Conan jumps onto the ball he has brought up, and cuts one of the support

cables, causing it to swing around. Using his weight to change its angle, he

brings it SMASHING into the back of the Sand Dragon, who, unable to maintain

his position atop the platform, falls down, becoming impaled upon the sword

below.



Not content with this being the Sand Dragon's end, Conan cuts the ball's

other support, causing it to smash down into the Sand Dragon's stomach, thus

destroying him utterly.



Conan finds another gauntlet lodged around one of the Sand Dragon's teeth, and

claims it as his own.



A'Kanna says that a NEW Power surges through Conan as he sees a glimpse of

the past ... of two brothers - guardians of the most ancient magic on earth,

who had taken a sacred vow to protect this power. She tells of how one of

the brothers broke their vow, and took the power as his own, losing himself

to its darkness and becoming possessed in the process.



He did terrible things as a result of the power he now wielded.



The scene then shifts to Conan coming back to A'Kanna on her ship. She

comments about his new attire, and suggests you sail to Stygia to obtain

the rest of your armour and slay the dread source of the curse, that you

might be free ...



... and then you boink her.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Three.



============================================================================

¦ 0 1 1 ¦

============================================================================



ACT FOUR - TRIBAL WARRIOR



--- CUTSCENE ---



Conan awakens, but A'Kanna is no longer in the bed. She has arisen and

readied herself for the day's toils. As she stands on the ship, bandits

move onto the deck and take her prisoned. Conan asks the crewmen what has

happened to her, and he learns that she has been taken prisoner, and is to

be sacrificed to the local tribe's Elephant God.



Unmoved by the suggestion of the crewman (that they let her die and keep her

share of the bounty for themselves), Conan stabs him in the gut, and then

commands the other crewmen to pilot the ship to land so that he may pursue

his lover of the moment.



--- END CUTSCENE ---



You begin this level in rocky terrain - a beaten path leading off into the

distance behind you.



A noise signals that you have attained a new power - your first of four Magic

Spells that you can utilise during the game - well done !!



Being as you only have the one spell at this point in time, it is depicted as

your active spell (the graphic in the blue circle in the top-left corner of

your status bar). The spell is called "Stone Prison" - a VERY handy little

power which creates a short-range cone of petrifying energy that will turn

any enemies caught within its radius to stone for a short while. Most regular

foes can be smashed to pieces with a few hits whilst in this state.



When you pick up additional spells, use the D-Pad to select which spell to

use. You will see from the graphic depicting the spell that there is a little

blue arrow pointing to the left ? This means LEFT on the D-Pad to select

this spell - it's really quite simple :)



One other consideration when using spells is that, as the astute player will

have already spotted, there is a new energy bar in your status bar at the top

of the screen as well - a BLUE bar that sits beneath the Song of Death Power

Bar.



The blue bar depicts how much magical energy you currently have to spend. You

can pick up extra energy from slaying enemies and smashing blue urns. (You

will find blue energy now forms part of the bounty you receive from certain

kills, so you don't really have to do anything SPECIAL to recharge this bar,

HOWEVER you should be aware that it will NOT recharge itself over time - you

must fill it to use it).



As the levels progress, so too will the level of the bar. At the moment you

have one level of charge, but ultimately you will get two, three and more.



Each spell takes more and more power to use, so whilst the Stone Prison spell

requires but one level of magic to use, the next spell you will learn will

require two, the third three, and so on.



To use the spell (which I wouldn't do until you're in combat, no matter how

much you want to test it out), press the LB button.



Righty-ho ! Ready to continue ? Let's kick some tribal ASS shall we ??? =)



> Run away from the camera (into the background), and a tip will pop up to

confirm (basically) what I've just told you.



> Test your Stone Prison power out on the lion by the campfire if you like -

he will make a handy test (just make sure you're in hand-to-hand range

before you let loose with the spell, or you'll waste it).



> Once the lion is dead, press RB by the campfire to pick up a burning torch

from the flames ... me likey !! =)



> If you want to see something REALLY nice, throw the burning torch into the

fire to see the sparks FLY !!



> Hokay sorry - letting the pyromaniac in me out to play for a sec *blush*,

we need to ascend, so jump up the ledges by the campfire and Conan will say

"This bramble will burn" (and you'll get a tip as well). Press RB by the

vines and they will ignite, allowing you to ascend further.



> Jump Up, and then Up again to reach a new plateau. You will be attacked

by a lion, but keep tapping the fast attack and you'll set him on fire - it

won't slay him but it will make him run around in a circle like a lunatic

which will make you laugh, and you can use fast attacks to snap at him

whilst he does so.



> Once the lion is dead, you should get your first blue rune from him, and

you will receive a further tip telling you that blue runes restore your

special armour (magic) abilities.



> Head to the left and the camera will pan to show you a tribal warrior

walking about beneath you. Drop down and slay him and his friend. Tribal

combatants come in three varieties which I shall quickly itemise for ease

of reference - those that I will call "Tribal Warriors" are bald, wear face

paint, and carry two-handed weapons; those I will refer to as "Witch

Doctors" wear large masks, and carry sword and shield; and those I call

"Tribal Hunters" look just like Tribal Warriors, but they use bow and arrows

to strike you from afar, switching to two-handed weaponry when you get

close enough to do battle with them.



> Once the two Tribal Warriors have fallen, either pick up the large boulder

that was lying on the floor in this area, or push over the large totem and

use its head as a throwing weapon, and lob whichever item you have picked

up at the tusk-gate to the left, to make your way through.



> As soon as you enter this new area (a tribal encampment), the camera will

pan just a touch so that you can see a campfire, a load of straw huts, and

a Witch Doctor exiting the nearest hut to you.



> Take out the Witch Doctor, bearing in mind that he is quick and dangerous,

and that you cannot throw him. Once he has been slain, grab a burning log

from the nearby campfire, and torch the hut the Witch Doctor came out of

to get yourself a green urn, which you should use if you need to.



> We are now going to take out the tribe in this encampment, and burn all

their homes (not very nice, but we ARE barbarians after all)



> As you move further into the encampment, you meet your first Tribal Hunter.

Be aware that if you try and throw the burning log at him, it throws LIKE

a log, so it doesn't just keep going - you must be reasonably close to him

for it to hit him ;). Also, as I've already said, be aware that when you

get close enough to him, he will sheath his bow and arrows, and whip out a

very nice two-handed weapon before trying to carve you into pieces ...



> There are two ways of proceeding in this area - you can either wade on into

the encampment and take out all the tribe in the area, and THEN burn down

their huts once they are finished spawning tribal warriors, archers et al.,

OR you can be more methodical, and take out each hut as you get to it, but

this is going to involve a fair bit of going back and forth to get new

burning logs from the fire ... your call.



In order to try and keep things simple, I am going to tell you that you

will find in the huts :-



[From there you enter this area - i.e. after you've ignited the hut above]



1st hut on the right - Blue Urn

2nd hut on the right - Empty

3rd hut on the right - Treasure Chest

1st hut on the left - Red Rune Triumvirate (1/3)



There is also a green urn hidden behind a large block behind, and inbetween

the 3rd hut on the right, and the 1st (and only) hut on the left.



There is also a buxom beauty to the right of the green urn (she doesn't

really have a lot to say until you free her) ;)



> Disregard the rune triumvirate for now - we cannot complete it yet, but we

WILL come back to it in a few. You can set alight to the brown grass if

you want to - just walk through it with a burning log in your hand.



> You will need to ignite the brambles to the left of the brown grass to get

into the next area of the encampment, but beware the Tribal Hunter that is

trying to pick you off with his arrows from the nearby structure.



> Once you are into this second encampment, you can just repeat your previous

performance, and either take out all the tribe in the area and then focus

on their huts, or take out the tribe and huts one by one. Be aware that

there are three additional structures in this area - two turrets for Tribal

Hunters to stand on and shoot arrows from, and one area which is more like

a drape-covered caravan, with some vases beside it.



When taking out archer turrents on this level, you have two options - you

can either burn them (killing the archer in the process), or you can press

RB and then tap B by them to pull them down, but then you have to do battle

with the Tribal Hunter hand-to-hand.



As with the previous area, here is what you will find in the huts, working

your way around from the first archer turret counter-clockwise around the

encampment :-



1st Archer Turret - Nothing

1st Hut on the right - Treasure Chest

2nd Hut on the right - Red Rune Triumvirate (2/3)

Draped Caravan Thing - Treasure Chest

3rd Hut on the right - Treasure Chest

1st Hut on the left - Treasure Chest



Now that we have uncovered the furthest red rune triumvirate from the two

in the previous section (the one I specifically mentioned to you, and the

one you probably stumbled upon yourself), we can activate this triumvirate

soooooo ... if you would like to activate the red rune triumvirate that you

find in this SECOND encampment first, and then run back to the first rune

triumvirate we found together, and then finally follow the red energy line

that runs from that triumvirate back towards where you started the level,

then you will find and be able to activate the third triumvirate, and obtain

a healthy boost to your Song of Death Power Bar.



> From the third red rune triumvirate, head back to the second tribal camp,

and run all the way to the left, to the far side past the first hut on the

left from my list above, and over to the horizontal tusk gate, you will see

that there are two levers, one on either side of the door. Use RB to call

Conan to use the levers, and then tap B to push them into their locked

position (you will need to lock both sides in order to proceed).



> Follow the path and you will be set upon by 2 lions (1 from in front, 1 from

behind). Perfect opportunity for a Stone Prison Spell non ?? Once they are

dead, head further down the path and you will come to a set of ledges

leading up a rock face, with a couple of Tribal Warriors standing atop it.



You have a choice - you can either go up there (which is what I am going to

do, or you can carry on the way you were going - this area is a loop, so you

will wind up coming back on yourself).



I'm going to (as I said) head up those ledges and take out the Tribal

Warriors ... *does what he said*. Now, carry on on this new plateau, taking

out the Tribesmen (Witch Doctor and some Tribal Warriors) along the way.



> Burn down the two huts to receive a blue urn and a green urn, and then push

over the large totem (RB, Tap B) to cause its head to fall down to the

valley floor below.



> Take out the Witch Doctor and Tribal Warriors (you may as well use your

Stone Prison Spell here), and then burn down their hut to receive a

further blue urn.



> Either burn down or pull down the archer's turret and slay the archer.



> Head back down the path on the valley floor towards where this loop started,

MAKING SURE that you have a burning log in your hand, and you will find that

you come to an area where the camera pans up to show you a higher ledge.

Burn down the bramble to access the ledges that you need to use to get to

the top and, when you get there, you will find a blue urn, a green urn and

a treasure chest.



> Drop back down to the valley floor, and head back to the area you just left

and use the blue stone to save your progress.



> Use either the totem's head that you caused to drop down onto the valley

floor, or the large stone block that is lying by the tusk gate, to smash

the gate so that you can proceed.



> Take out the Witch Doctor and the Archery Turret, and proceed onward to do

battle with another set of Tribesmen (this must be on HELL of a large

tribe !!) - this time a Witch Doctor, a set of Tribal Warriors and 2 Lions.



In the area where you fight the lions (around and to the left), there is

also a buxom beauty and a treasure chest.



> Since the bridge has been taken out of play by the tribesmen, you will have

to use the ledges available to get across. Therefore, if you go to where

you WOULD have been able to get across the bridge and head to your left,

along the edge of the chasm, you will find your first ledge in the wall.



You must jump and then tap B to ascend (a new technique in this setting,

and one you will be using again and again in the future, so try and get it

right) ;). Then, once you are on the ledge, jump to the right and tap B

to ascend again, and then keep jumping up and right (trying your best to

time your jumps so as to avoid the arrows from the two archers' turrets as

you go), and then finally you can drop down behind a large boulder.



*wiggles his eyebrows*



You KNOW what's coming next. That's right boys and girls !! RB on the

boulder to use it, and then press LS Down, Tap X, LS Down, Tap Y and the

boulder will roll down and crush both the archery turrets. BONZA !!



> Drop down and head into the LOVELY archway which looks like a misshapen

mouth (the entrance to ANY evil deity's lair MUST be a scary thing or so

help it).



--- CUTSCENE ---



Conan frees a buxom beauty from her shackles, and she tells him that the

tribe are already killing the women up ahead in the cave. Conan heads off.



--- END CUTSCENE ---



> Run forward and use the blue stone to save your game. Go forward aways, and

you will be ambushed by a Witch Doctor and a Tribal Warrior. The Witch

Doctor taunts you, saying that you're already too late to save A'Kanna.



> Run forward, ignoring the buxom beauty and the structure she sits upon, and

keep going down the path, and Conan will say "there's the entrance". Keep

going until you reach the large set of three circles, the nearest one to

you having three small circles atop it - one red, one blue, one yellow.



> Stand upon the yellow circle, and you will get a brief ...



--- CUTSCENE ---



The camera pans to show you that the structure you have just run past changes

form, as a windchime structure arises from its top.



--- END CUTSCENE ---



> Turn and head back to the structure, taking out the newly arrived Tribal

Warriors as you go. Jump up onto the first ledge and save the buxom beauty

from her imprisonment, and then jump up again and finally one more time to

reach the windchimes at the top.



As you can hear, they are out of sync.



Pull both the chains down and lock them in position (RB, tap B), and this

will make the sound considerably more harmonious.



> Drop down to the valley floor and run back to the three circles, and you

will see that the circle closest to the entrance has arisen and cannot be

reached, and furthermore that the blue circle on the first large circular

step has also raised up slightly. Step on this blue circle to get a ...



--- CUTSCENE ---



The camera shows you the direction in which you must travel to reach the

second tower.



--- END CUTSCENE ---



> Follow that path, taking out the Witch Doctor, Archery Turret (and Hunter),

2 huts (one of which spawns Tribal Hunters; the other a Witch Doctor), and

SECOND Archery Turret.



The 2 huts give you a green urn and a treasure chest.



When you are done, ascend the second tower and, when you get to the top,

do a repeat of your performance at the first tower to lock the chains (RB,

tap B) and you will see the second large circular platform raise up in the

distance, and two Witch Doctors come scuttling towards your position to

await their turn to dine at Crom's Table *balls his fist up and slams it

into the desk*



> Drop down, slay the Witch Doctors, and head back to the central area, making

sure to push over the large totem you encounter on the way, and when you get

there, activate the third and final circle - the red circle.



--- CUTSCENE ---



The camera pans to show you the third and final tower, and the windchime

structure arising on its top.



--- END CUTSCENE ---



> Run back to the now demolished totem, grab its head and use it to smash your

way through the tusk gate that blocks your path to the third windchime

tower.



Head through the demolished gate, taking out the Witch Doctor and two Tribal

Hunters as you go. There is a green urn here should you need to use it.



> Ascend the third and final windchime tower and, when you get to the top,

use and lock both chains (RB, tap B) to align this tower's windchimes as

well. As with the second tower, you will see the column rise in the

distance, and some Tribal Warriors heading over to your area to do battle

with you.



> Run back to the newly-erected tower, and ascend to the top (there are

ledges cut into the side which you might miss at first, but which are

really quite obvious when you stop and look at it). Once you get to the

top, run towards the entrance and a small ARMY of tribesmen will pour out

to do battle with you. Specifically there are 3 Witch Doctors and 4 Tribal

Warriors.



The easiest way to slay them is to wait on the three-circle bridge that you

are currently standing upon, and the Witch Doctors will come forward, but

they will be unable to climb up onto the bridge to do battle with you.

HOWEVER, you can stand at the edge of the bridge, and cast your Stone

Prison spell, which will turn all three of them to stone to be smashed by

your blades.



Once THEY are down, the others will not present too much of a problem for

you, I am sure.



> There is a green urn and three small statues which contain green energy

on these steps.



> Head through the door (RB, LS Up, LS Down, LS Up), and you complete this

act.



Congratulations ! You have now completed Act Four.



============================================================================

¦ 0 1 2 ¦

============================================================================



ACT FIVE - ELEPHANT GRAVEYARD



--- CUTSCENE ---



A set of tribesmen peg it as far and as fast away from you as they can, crying

"He's come for HER". The camera then pans up to where you are standing.



--- END CUTSCENE ---



=============================================================================

NB. THERE IS A LOT OF BLACK TAR IN THIS ACT, AND YOU SHOULD AVOID STEPPING IN

IT WHEREVER POSSIBLE, AS IT IS ACIDIC, AND WILL DO DAMAGE TO YOU WHILST

YOU ARE IN IT.

=============================================================================



> Follow the path down and through the archway. As you approach, there is a

rockfall from the ceiling above, and the archway is blocked. A large,

lumbering ape-like beast (which I shall call an "Gorilla Man") comes

charging towards you, scraping his knuckles on the ground as he goes ...



These guys are TOUGH to fight, because they have a really annoying close-

quarters attack which replicates a Gorilla's punches somewhat. It can hit

you multiple times and do quite a bit of damage AND annoyance, so be aware

of that. Strong attacks work best, as does stick-and-move play.



If he jumps up, he's about to pound the floor and cause a minor earthquake

so you should jump out of the way or roll away to avoid taking a lot of

damage. He also has a couple of brutal arm swings that can ruin your

afternoon.



> Once he is dead, stay on the path, but follow it like a big U-turn rather

than going over to the archway, and you will run past a green rune

triumvirate (which you can ignore), and up to a rockface with a ledge in

it, which you need to climb. Jump, tap B, then Up again.



> Once you are here, use RB on the boulder to activate it, and then LS Down,

tap X, LS Down, tap Y and the boulder will roll down and smash its way

through the archway for you.



> Activate the green rune triumvirate up here, then drop back down to the

cave floor below, activate the green rune triumvirate there, and then run

back to the archway to activate the third and final green rune triumvirate

and earn yourself a health boost.



> Head through the archway to get a ...



--- CUTSCENE ---



Conan enters the chamber to the calls of the Tribesmen who say "the Woman is

OURS" (shyeah RIGHT !!). A'Kanna (GO GIRL !!) boots one of them in the chops

and chides the others, saying they should come closer so that she can kick

their teeth in ... we love her :)



--- END CUTSCENE ---



> Take out the Witch Doctor and the 3 Tribal Warriors, and then 2 Gorillamen

enter the fray !! Slay them as well, and then you get another



--- CUTSCENE ---



An extra Gorillaman springs into action, grabs A'Kanna and jumps down a huge

drop with her in his arms ... filthy BEAST.



--- END CUTSCENE ---



> Use the green urn on the ledge to the right if you need to, and take the

sword or shield that are on the same ledge if you like. Then, when you

are ready, drop down in pursuit of A'Kanna and the Gorillaman that took her.



> Take out the 2 Gorillamen in this first area, and smash the small pillars

that glow slightly green and have skulls set into them for some probably

much-needed health.



> There is also a green urn here which you might well want to use.



> When you are ready to proceed, go over to the bright, sparkly chain that

seems to be holding up the wall of skulls, and strike it with your weapon.

Then press RB, and finally tap B to pull a chunk of it away and reveal a

gateway for you to go through.



> You drop off a ledge and into a large chamber, only to realise you have been

pursued by 2 Witch Doctors and 2 Tribal Warriors !! "You've come back for

more ?" Conan asks (and I agree - we've whupped the TAR outta these guys

before - let's show 'em how it's done !! G'wan) :)



> Once they are dead, head around to the left, and take out the Gorillaman

Lobber (a new type of enemy for you - basically a white-furred Gorillaman

that picks up boulders from the earth itself to lob against you) - attack

him with strong attacks and crowd him to try and get him to back off to

give you the edge in combat and beat that mutha DOWN.



> Once he has fallen, run up the slope beside him and take out the Gorillaman,

(preferably by using your magic spell), and then venture into his cave to

free the buxom beauty and use the blue urn to replenish your magic energy.



There is another attack coming your way so be prepared to be ambushed by

another Witch Doctor and a Tribal Warrior. Once they are dead, head to the

right and use the green urn there.



> Save using the blue stone, and then head back down the slope, taking out the

Gorillaman and 2 Tribal Warriors that try and ambush you AGAIN from behind,

and picking up the green urn if you need to.



> Keep heading around to the left, taking out ANOTHER Gorillaman, and you will

at last come to a red-headed buxom beauty, and another chain in the wall.



Save her, then slash and pull the chain (RB, tap B), and go through the

gate you create to do battle with YET ANOTHER Gorillaman (there is a blue

urn in his cave), and then head down the slope, hugging the black river

as there is SO obviously another Gorillaman waiting in ambush there for you

it's UNREAL.



Slay him, and enter his cave to obtain a Treasure Chest and a blue urn.



> Continue further into the area, and just behind the blue rune triumvirate

you will find another Gorillaman lying in ambush. Take him out and then

rescue the buxom beauty here (she's just to the right of his cave). Ignore

the blue rune triumvirate at this time.



> Jump up the ledge beside her (jump, tap B, then Up again) to reach the next

ledge above you. Here, take out the Gorillaman that will try and ambush

you, and then turn and run towards the camera and over the bridge, slaying

the Gorillaman Lobber and picking up the blue urn and the green urn as you

go.



> Head over to the boulder, and take out the additional Gorillaman that tries

to ambush you (FOOLISH beast). Use RB on the boulder, then LS Down, tap X,

LS Down, tap Y to unsettle the boulder, and send it crashing down towards

a structure below you.



> Run down the slope after the boulder and dispose of the Gorillaman Lobber

that comes out of the cave on your left. There is a second blue rune

triumvirate in the building that you just knocked a huge chunk out of with

the boulder, but again we must ignore it at this time.



> Slay the large number of enemies that come at you from the right (including

Witch Doctors, Tribal Warriors and 2 Gorillamen), and then run to the right

and back across the open area, to reach the first blue rune triumvirate,

which I STILL do not want you to activate yet. Grumpy, aren't I ;)



From there, move to the detailed structure immediately to Conan's right, and

the head to the right of it, and the camera will pan. As the camera pans,

head directly towards yourself - i.e. into the camera, and keep coming

down until you reach what looks like a poorly-placed section of tiling on

the floor - it looks almost like a bigass jigsaw piece to be a bit more

elaborate.



From there, head left, and you will find a blue urn, a statue with a bit of

green energy in it, and a shield on the floor. Use whatever you wish, and

then keep heading left, and over into the nearby cave, using both the green

urns if you wish.



Once you have done all the OTHER actions you might want to do here, activate

the blue rune triumvirate (1/3), and then double-back on yourself to the

rune triumvirate we found first in this cave and activate that (2/3), and

then finally head left and into the structure you destroyed, to turn on the

third and final blue rune triumvirate (3/3), and earn another level to your

magic energy bar.



> In this structure you can also avail yourself of a green urn should you wish

to. Once you're ready, use RB on the chain and then tap B repeatedly to

lock it into position, and open up the door to allow you to proceed.



> Be aware that as you approach the door to get through, you are going to be

ambushed by 2 Witch Doctors, 1 Gorillaman, and 1 Gorillaman Lobber, so be

prepared.



> Once they are defeated, pick up and lob as many of the boulders that are

blocking your path through the door as you need to (whilst A'Kanna tells you

that she is in there, and that they are going to sacrifice her to their

Elephant God - TELL US SOMETHING WE *DIDN'T* KNOW LOVE !!!!!), and then head

through - the door is a standard RB, LS Up, LS Down, LS Up combo.



============================================================================

¦ 0 1 3 ¦

============================================================================



BOSS FIGHT - ELEPHANT GOD (AKA ELEPHANT DEMON)



Hokaaaaaaay then ! As you enter this area, drop down from the ledge and you

will get a ...



--- CUTSCENE ---



Conan sees A'Kanna shackled across a large expanse of black tarry muck, quite

obviously housing the corpse of a gigantic elephant. She calls out to him,

and he begins to approach, but as he does so the tar magically turns blue,

breathing life to the husk that is the Elephant God.



It arises from its dark slumber, and prepares to do battle with our intrepid

hero.



--- END CUTSCENE ---



As with every boss fight (as you know), the Elephant God Boss Fight is

divided up into multiple sections (only 2 this time around though), being :-



ELEPHANT GOD BOSS FIGHT STAGE 1 - Meet and Greet

ELEPHANT GOD BOSS FIGHT STAGE 2 - The Puddle Fight



===============================

ELEPHANT GOD BOSS FIGHT STAGE 1

===============================



In this first stage of the Elephant God Boss Fight, he exhibits the following

main attacks :-



A) Tusk Slam (he slams his massive tusks sideways into obstacles, leaving

him vulnerable to counter-strikes during the lag);

B) War Cry (he blasts blue, sonic energy in a narrow cone-shape ahead

of him - you WILL take damage if you are in a direct line from it, so

BE SOMEWHERE ELSE); and

C) Stomp (he rears up and slams his hoofs down causing a shockwave to

emanate from the point at which he lands - jump or roll away to dodge).



Your objective here is to sever both the chains on the upper left and right

platforms. You won't be able to reach them without the help of the Elephant

God, so here's what I would like you to do.



1) Lure the Elephant God to either the left, or right-hand side of the

reasonably small arena in which you are currently combating him;

2) Do enough damage to him for his eyes to turn red, meaning a) he's

p!ssed off, and b) he's about to do a stomp and clear you a pathway

to the ledge on whichever side you are on.

3) Jump or dodge his stomp, and then vault over the now cleared area,

to get to the bottom of the platform.

4) The Elephant God will do a Tusk Slam (which you should avoid,

obviously) and then, when he is lodged against the wall, press the A

button when prompted to vault up onto him, and then press A and

whichever direction you need to, to jump up onto the platform nearby.

5) Destroy the small statue to release some green energy, and then cut

the chain, to cause a burning urn to drop down from above into the

black tar, hurting the Elephant God and causing him to yank himself

free of the rocks, tearing off one of his four massive tusks in the

process (OUCHIES !!).

6) Go back to 1), and do 1-6 for the other side of the arena.



Once he has lost two tusks, he screams and falls (apparently dead) back into

the black tar, forming a rather neat bridge for you to traverse to reach

A'Kanna. Move over him, and you can proceed to ...



===============================

ELEPHANT GOD BOSS FIGHT STAGE 2

===============================



--- CUTSCENE ---



As Conan strides confidently over the Elephant God's Corpse, it arises once

again behind him, ready to do battle with him anew.



--- END CUTSCENE ---



I have named this stage the Puddle Fight because the area in which you are

able to stand is not entirely safe - there are a number of black tar puddles

that you need to locate and avoid stepping in (they are at the back of your

area), and this can make moving to avoid the Elephant God a bit more taxing

than it was in the first stage.



In this stage the Elephant God exhibits the following attacks :-



A) War Cry (as per his attack in stage 1) - dodge it but be wary of

stepping into the black tar;

B) Stomp (same as before, but this time instead of causing a shockwave,

it causes rocks to fall from the ceiling down upon wherever he lands,

so be aware of that); and

C) Head Slam (he rises up and slams his jaw down into the ground, causing

a shockwave to emanate that throws you up into the air if you are hit

by it - jump or roll to avoid).



Go for strong hits on the schnoz (the nose) whenever you have the chance, and

ALWAYS be prepared to roll away if he rises up to do a War Cry or Stomp.



When you have done enough damage to him, his eyes will once again turn red,

and he will drop to the ground, with you being invited to execute the commands

B, A, Y, Y to sever the third of his tusks (poor lad - I actually do feel

really quite sorry for him) from his head.



You then need to do exactly the same thing again, but this time instead of the

previous set of button commands, you need to go B, X, B, B to sever his fourth

and final tusk from his head.



*sniff* *sniff*



This takes you onto the final piece of this stage, where you must do 100%

damage to the Elephant God (which will cause the two last little bits of his

two severed tusks to drop off), ending his undead existence, and trigger a

final cutscene.



============

HELPFUL HINT

============



Marc has been in touch with me to suggest an alternative way of engaging the

Elephant God during this second-stage of the Boss Fight. He says :-



"I did find a useful glitch in the second half of the elephant demon boss

fight. It will let you do that stage of battle taking virtually no damage.

As you know, there are three green flecked stalagmites available during the

second stage of the battle available for you to break and gain health.

Looking over Conan's shoulder, facing the lake and the skeletal pachyderm,

there would be one stalagmite toward your left and two to the very extreme

right. If you break the one on the right closest to the lake, it is possible

for Conan to stand in the space it occupied and be immune from anything the

elephant demon can throw at you; nothing it does can hurt you there. You are

still vulnerable to rocks falling from the ceiling, but you don't get hit

often, and damage is minimal. All you have to do is wait until the elephant

slams it's head down and keeps it there, then you run out and do damage.

When the elephant raises its head, simply retreat back to your safe spot and

wait for the next attack opportunity. This worked like a charm for me and I

took virtually no damage doing this, at least in the second half. Couldn't

find any easy solution to the first part, though"



Thanks Marc !! =)



============



Once the boss fight is complete, as I say, you get a ...



--- CUTSCENE ---



The Elephant God rears up, and a brilliant blue light begins to emanate from

his head. The light gets stronger and brighter, until it results in an

explosion that decimates the Deity, leaving his lifeless husk of a body afloat

in the black tar that spawned him.



Conan frees A'Kanna, and she praises his fearlessness, before spotting his

leggings on the ground nearby.



As Conan reaches out to take his prize (THE LEGGINGS YOU PERV), he gets

another flashback.



This time the scene depicts Graven - the corrupted brother, and by now the

most powerful wizard on Earth, in his quest to become truly immortal.



Graven sired many children, and took to slaying them to preserve his own

lifeforce. However, one child escaped - a little girl, who was spirited

away to safety.



That girl is the Warrior Queen, A'Kanna.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Five.



============================================================================

¦ 0 1 4 ¦

============================================================================



ACT SIX - MIDNIGHT RAID



--- CUTSCENE ---



A'Kanna's ship once again sets sail for Stygia, aware that somebody there is

already looking for Conan's Enchanted Armour. A'Kanna prays that it is the

Sorceror Graven himself, as she wants for nothing more than to put an end to

his miserable existence.



--- END CUTSCENE ---



As you begin this new Act, you are gifted a further spell - this one is called

"Rain of Fire" and, when it is activated, Conan jumps and slams into the

ground, causing meteors to strike the earth in close proximity to him at

random points, doing hefty fire damage to anybody caught in the radius.



The Rain of Fire Spell costs 2 Magic Bars to use (you will spot that you are

given a further magic bar to use from now on which, if you followed my guide

about the blue rune triumvirate in the Elephant Graveyard, means you now have

3 Magic Bars available to you), and can be accessed by pressing Up on the

D-pad.



Before we begin, I would like you to familiarise yourself with changing spells

so if you could please press LEFT on your D-pad to access your Stone Prison

spell ? That's good, thanks - and now press Up on the D-Pad to access your

Rain of Fire Spell ? Thaaaaaaaaaat's great, ta.



You can switch spells as often as you like, but be aware that you cannot cast

a spell unless you have enough magical energy to do so. Therefore with 3 bars

you could cast both spells once each.



... or the Stone Prison spell three times ... ;)



Right ! Onward to victory !! =)



> From where you start, head away from the camera and up the ledges (don't

forget on those close-grip rocks you will need to tap B to ascend), until

you reach the higher plateau.



> When you do, you will come to a craggy area with a steep drop into a chasm

below, and a boulder on the path to your right.



Drop down into the chasm, and go left to get to a treasure chest. There

is a red rune triumvirate here, but you can ignore that for now.



> Climb out of the cave from the right-hand side again (and be prepared to

screw this bit up multiple times, so take a deep breath).



> In order to complete the red rune triumvirate, we need to get across to the

second ledge on the right-hand side, so I'd like you to pick up and throw

away the boulder on the path to the right, and then do a running jump to

get onto the close-grip section (best not to hug the wall here - go from

the left-hand edge of the path on the right into the close-grip rocks, or

you won't make the distance). DON'T FORGET TO TAP THE B BUTTON WHEN YOU

GRAB THE ROCKS, or you'll fall off (much to your irritation).



Once you've ascended the close-grip rocks, jump off and to the left.



> You can see the other 2 red rune triumvirates from here, and these are the

2 we should focus on getting first, so if you would like to jump across the

chasm and onto the ledge on the left (back up to the right wall first to

give yourself a little run-up).



Activate this rune triumvirate, and then head onto the next ledge away from

the camera, before dropping down to activate the second rune triumvirate,

and then doubling-back, dropping into the chasm below, and using the third

and final red rune triumvirate to boost your Song of Death Power Bar.



> Get back to the second red rune triumvirate (ascend from the chasm, back

over the close-grip rocks and ledges and over to the far side), and then

use RB and tap B repeatedly on the chain, to open the doorway, and your

path forward.



> The door slams shut behind you, and a mini-avalanche takes place in front

of you so don't run forward TOO fast. It's actually fortunate, as you need

one of the rocks to smash through the wooden gate to get to the next door

(which, again, is a RB, tap B door).



> Go through THAT door, and you will find an encampment, and head into your

first battle with the enemies on this level, which I shall name "Stygian

Elite Swordsmen", and the Stygian Pikemen you have fought previously. The

Stygian Elite Swordsmen are the ones to watch out for, as they are RUTHLESS.

They are quick, dangerous, have both block-breakers and blocking abilities,

are armed with sword and shield, and can use an irritating magical attack

that they fire from their shields (it looks like green fairy dust) which

befuddles your control method for a few seconds. WATCH OUT FOR THEM AT ALL

TIMES.



The key thing to remember during this fight is CROWD CONTROL. You can hit

the campfire if you need to, to cause the sparks to ignite any nearby

enemies, but you can only do this once - therefore the campfire is a good

place to stage an attack when you begin to become overrun with the

respawning enemies that come from the tents. ALWAYS keep an eye on the

Stygian Pikemen, as they will retreat and pelt you with projectiles no

problem at all.



Once they are all slain, burn down all the tents, and pick up, from the very

far left-hand corner of this encampment (where there is a burning pedestal

and a blue urn) :-



Blue urn (from that location)

1st hut on the north wall - Treasure Chest

Blue Stone (save your game here)

2nd hut on the north wall - Nothing

Green urn

3rd hut on the north wall - Treasure Chest

4th hut on the north wall - Nothing

1st hut on the east wall - Treasure Chest

Green urn

2nd hut on the east wall - Nothing



> Once the camp has been silenced, use the chain (located behind two barrels

in the wooden housing inbetween the tents on the north and east walls (top

right-hand corner of the camp)) - RB, tap B - and head down the pontoon

towards the ship that is docked there.



Conan will say "I must destroy this warship !" (and so we shall).



> First, clear out the pontoon - there is a buxom beauty, together with a

green urn and a blue urn, at the far end of the pontoon.



Once the pontoon is clear, head onto the boat. The way to sink the warship

is by igniting the bundles of cargo (1 on the main deck, 2 in the hold

below) with torches from the wall-brackets, OR by using your Rain of Fire

Spell, although this is a bit of a waste.



Watch out for the Stygian Archers, as they fire flaming arrows at you,

although you will (I am sure) be glad to hear that they don't draw out

different weaponry when you get too close to them - they're just crap

basically.



On the main deck there are also two weapon racks holding axes, which you

MIGHT want to avail yourself of - it's your call.



My advice is to take out all the Stygians on the main deck (and up the

stairs on the right), and then grab a lit torch from the wall and ignite

the cargo bundle on the main deck (it's just behind the mast).



Once this bundle has been lit, head down into the cargo hold (technically

there are 2) via the LEFT-hand door, and you will find (lo and behold) that

there are no bundles to set fire to. There ARE, however, 2 treasure chests

to be had, so crack those open and slay anybody that stands in your path.



Then return to the main deck again.



Once you've done that, head down into the cargo hold on the RIGHT-hand side

of the deck (press RB to smash open the wooden door that takes you down

there.



Once you are in there, pick up the green urn and ignite the two bundles

of cargo in there (don't worry if the torch breaks, there is another on

the stairs leading down to the bundles in this room) and, when you're done,

head back up to the main deck.



> As you approach the ramp to get off the ship, you get a ...



--- CUTSCENE ---



The mast breaks and Conan narrowly avoids it smacking him on the bonce. He

dives off the ship as it capsizes, and rolls onto the pontoon. Job done !!



--- END CUTSCENE ---



> Conan tells you that now you need to take out the OTHER ship ... OTHER SHIP

????? *sigh*. Return to the Stygian Encampment (RB, tap B on the chain

to lock it into position), and take out the Stygians that have amassed there

but TRY and avoid going too far towards the door on the other side, as a

Stygian Honour Guard lies in wait.



Once you draw close enough to the door, as I've just said, a Stygian Honour

Guard will come through it, and immediately enter into combat with you.



Remember the Pirate Bosses and how tough they were ? Well these guys can

be thought of as Pirate Bosses on Steroids - they are NAILS, so have your

wits about you.



His toughest attack by far is a 4-hit combo (which you will mistake for a

3-hit combo with an additional attack afterwards the first few times you

see it) - AVOID IT AT ALL COSTS. It's 2 fast strikes, a block-breaking

knockdown that CANNOT be parried, and a fire breathing attack whilst you

are on the floor which you MUST roll out of the way to avoid.



The easiest way to defeat a Stygian Honour Guard is with a technique I have

developed called the four-point roll. You roll under his first strike,

roll under his second strike, roll under his unblockable strike, and roll

past his flame attack, and have JUST enough time to pull off a full-strength

strong hit combo ... rinse and repeat !! Obviously this works best in a

1-2-1 situation ;)



=============================================================================

NB. They are best defeated either with the Stone Prison Spell, or by using a

one-handed weapon and shield combo, because at least that way you can

better defend against their attacks.



NB2 In THIS fight, I would suggest (as long as you're quick), using the flame

pedestal to throw at him first, and then retreating to the campfire to

spark that off when he draws close enough (shouldn't matter whether you

used this campfire to do the same thing the first time you were here -

the sparking effect should have been renewed). This will weaken him

considerably, and hopefully avoid your having to cast your spells on him.

=============================================================================



> SAVE THE GAME - you don't want to have to fight that BUMHEAD again, non ?



> Head to the door that the Stygian Honour Guard came out of, and use RB, tap

B repeatedly on the chain to get through.



> Head up the slope and you will be greeted by a set of Stygians to play with.

Slay them all, and move on.



> In the next area, take out the Stygian Honour Guard and his entourage (my

advice ? STONE PRISON SPELL Baby YEAH), and then burn down the hut on the

right-hand side, using the burning torch from the wall-bracket. You will

find a probably much desired green urn inside it. There is also a weapon

rack with a load of axes in it just to the left.



> Down the little slope, RB, tap B on the chain to lock it into place, and

then out through the door and onto the pontoon please.



> As with the previous pontoon, there is a buxom beauty bound at the far end,

however this time she is in the company of 2 green urns (rather than the 1

green, 1 blue we had before).



Rescue her, drink your fill, and then board the ship.



> Same as before really - clear the main deck, set alight the cargo bundle

on the deck and then descend into the ship's cargo hold - HOWEVER, this

time I would like you to descend via the left-hand set of stairs first, as

you have to do both, and the left is the easiest (RB three times to smash

open the heavily reinforced door). There is a weapon rack just to the right

of the door should you wish to go Dual-Wield.



At the bottom of the left-hand set of stairs you will find a Stygian Pikeman

and a Stygian Swordsman - easy pickings for one of your skill. I would

take the Pikeman's Staff if I were you. Once you are done here, and have

taken the liberty of setting alight the cargo bundle in this hold, head back

up to the main deck, and then across to the right-hand door (RB three times

to smash THIS door open as well), and then descend into the hold on THAT

side.



Here you will face a VERY tough fight in close-quarters - 2 Stygian Honour

Guards and 2 Stygian Pikemen - so BE PREPARED.



It's easiest to use a two-handed weapon here, as it hits more enemies and,

in the confined space, it will increase your odds of success - just take

care where you put your feet so you don't get boxed in ;)



> Once they are all dead, pick up the green urn, blue urn, treasure chest and

set alight to the cargo bundle (although to be honest odds are you will have

to go back to the main deck, and then up the stairs on the right-hand side

to grab another torch, as there isn't one on the steps leading down to the

right-hand cargo hold).



> Return to the slope leading off the ship, and you will get a ...



--- CUTSCENE ---



Conan just narrowly manages to dodge the ship's mast as it cracks and hurtles

down toward him. He throws himself off the ship and lands back on the pontoon

with A'Kanna's ship asail in the harbour behind him.



The scene shifts, with Conan and A'Kanna both aboard her ship, as it comes

around to view a mighty Citadel with a towering Spire at its centre. A'Kanna

is adamant that the treasure (your armour) MUST be in there.



Conan confirms that it's all yours for the taking.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Six.



============================================================================

¦ 0 1 5 ¦

============================================================================



ACT SEVEN - OUTPOST



You regain control of Conan beside a small boat which you have apparently

used to get ashore - the severed heads of Stygian Warriors adorning the

spikes around you.



> Turn and head down the path, clocking the sentries as you go. The first

wave of enemies you will face are Stygian Pikemen; the second, Stygian

Elite Swordsmen.



> As you near the Stygian Pikemen, take note that there is a campfire, and

a Treasure Chest for you to pilfer once they are dead.



> Once the Stygian Elite Swordsmen are taken care of, run PAST where they were

congregated, and keep heading right until the camera turns and leads you

onto a dock. Here you will find a mini-ambush, a treasure chest, and your

first battle with a new type of enemy. Conan calls them Winged Lizards, so

that's what I'm going to call them too. The Winged Lizards are TERRIBLY

ineffectual combatants, and should give you NO problems at all. When their

eyes glow red it means they are about to bite at you, so just roll away.

You really shouldn't have any problems with them at all. They do have a

poisonous breath attack that they VERY rarely use, which stuns you for a

couple of seconds, and which can be counter-attacked if your timing is good.



> Once you are done on the dock, turn and head back to where you did battle

with the Stygian Elite Swordsmen, and head into the nearby building (tap RB

three times to get through the door), and take out all the Stygians inside.



Once you have slain all the Stygian Pikemen, a door opens in the northern

wall of the room and a Stygian Honour Guard arrives together with some of

his cronies. Slay them all, and only read on when you have done so.



There is a red rune triumvirate in this room, not to mention a lot of vases.

HOWEVER, it is possible for you to screw this up beyond correction, so

PLEASE PAY ATTENTION.



DO NOT push anything over in this room yet. Once all the Stygians are slain

I would like you to head to the bottom right-hand corner of the room, and

activate the red rune triumvirate inbetween the two pillars there (1/3).

Then, head to the top left-hand corner of the room, and activate the red

rune triumvirate there (2/3). Finally, head into the room that the Stygian

Honour Guard and his posse came from, and activate the red rune triumvirate

there (3/3). This will bolster your Song of Death Power Bar.



Take the green urn, smash the vases and other items in the room for extra

goodies, and pick up whatever weaponry (if any) you desire, before going

back into the main chamber.



Now, head back to where you activate the first red rune triumvirate, and

push over the pillar on the right so that it falls to the left (RB, tap B).

See ? If you'd done that BEFORE you activate the triumvirate, you wouldn't

be able to use it now would you ;)



(( I know because I screwed it up the first time I played )) =./



Jump up the demolished pillar, up the next pillar, and then up again to a

new plateau.



> Follow the pathway around to the right, and you will be attacked by a large

group of Winged Lizards.



> At the far end of the clearing where these foul winged beasts attack you is

a Treasure Chest for your plundering.



Once you have taken your fill of the treasure, head up the slope to your

left, using the ledges as you go. Incidentally, if you go (from the ground)

up, up, up, up, left, left, left, left you will reach a hidden plateau which

contains a treasure chest, and can then either drop down to the pathway

below you and climb the whole rockface again, or double-back on yourself and

pick up where you were.



As you reach the top, Conan says "More foul magic I'll wager" - seems he's

becoming rather more verbose as we play on eh !! ANYHOW, LITERALLY just

before you reach the top (where you have to do battle with a small group of

Stygians) there is a level - it's atop the highest ledge on the rockface,

but BEFORE the top of the rockface (if that makes sense). There is a

hidden treasure chest on the left-hand side of this level.



> When you reach the top, take out the Stygians and smash open the nearby

wooden door (RB), to get access to a small room containing a Buxom Beauty,

a VERY important blue stone for saving your progress, a blue urn, a number

of vases, and a weapon rack replete with axes.



You're going to need all this clobber, because there is an ARMY coming at

you from the other side of the bridge, and you will need your wits about

you for taking them out.



Equip yourself with whatever you fight best with, and get stuck in !!



There are a number of Stygian Archers that will pelt you from afar, so you

ought to try and close the distance with them as quickly as you can. You

might want to use your Rain of Fire power here to see how it functions

against multiple troops or, failing that, use your Stone Prison to even the

odds against you ;)



> Once you have slain them all, head through the door (RB, LS Up, LS Down, LS

Up), and into the next chamber.



There is a green urn, a weapon rack filled with axes, and a load of

destructible items in this room, together with a set of Stygians, who will

be reinforced by another set further into this combat.



> Once all the Stygians are slain, leave via the door in the right-hand wall,

and you will enter another chamber. There are some vases to smash, another

weapon rack against the far wall (filled with axes), and two doors - one

to the left that requires a chain to be pulled to get through it, and a

wooden door to the right.



Head right (RB to smash the door) behind which you will find a buxom beauty

AND A STYGIAN HONOUR GUARD lying in wait for you (you won't see him until

he is right upon you owing to the dodgy camera angle - grrrrrr). There is

also a treasure chest, and a fair amount of destructible items in this room

which you can smash to bits.



> Once you are done here, head back through the room you were in previously,

and run up to the door on the far side (RB, tap B on the chain to lock it

and open the door).



As soon as you enter this room, prepare to block as you are propelled right

into hand-to-hand combat with 2 Stygians. They are soon backed up by a

Stygian Honour Guard, and further warriors who pile into the chamber to

do battle with you.



Once they are all dead, smash as many items as you like to get some goodies,

and then head up the stairs on the right-hand side (there's plenty more to

smash, along with a couple more Stygians, on the upper level), and finally

head through the wooden door (RB to smash it) to get to the next area.



> In this next room are 2 (TWO !!) buxom beauties to be saved, plus a few

Stygians to be taken out. There is also a weapon rack on the left-hand

wall, filled with axes (again - what's with the AXES people !?!?!).



Use RB and then tap B repeatedly on the chain in the north wall, to open

the door and gain access to the next room.



> In this room you will do battle with a Stygian Honour Guard whilst having

to dodge Stygian Archers' arrow fire from above, which is a BIT of a pain.



Once he has been slain, run up the stairs on the right-hand side and take

out both the Stygian Archers, before doubling-back on yourself across the

higher level, to pick up a green urn. I needn't mention it, but there is

YET ANOTHER axe-filled weapon rack on the ground floor in this room should

you really want another axe (!!).



When you are done, RB three times on the door to smash it to bits, and head

out to the next area.



> Here the camera gives you a VERY handy angle - up high and at a distance,

so you can see your adversaries immediately. There are 2 Stygian Pikemen

and a Stygian Elite Swordsman in the immediate area, but reinforcements

in the form of 2 Stygian Honour Guard, 2 Stygian Elite Swordsmen and a

Stygian Pikeman lie in wait.



There are a further 2 buxom beauties to be rescued here as well !! Read on

once you've slain everybody.



> There is a blue rune triumvirate in this room that we shall now complete.



If you would like to activate the first blue rune triumvirate (the one

nearest the door you used to get into this room) (1/3), and then head to the

north of that one along the line that is drawn to find the second (2/3), and

finally follow the line that heads away from the camera from the second, to

reach and activate the third (3/3). This will bolster your magic power bar

so that you now have FOUR levels - power enough for 2 Rain of Fire Spells,

or FOUR Stone Prison Spells !! BONZA !!!!! =)



> Head back to where you activated the second blue rune triumvirate, and push

the pillar over onto it (RB, tap B).



> Jump up onto the broken pillar, and then up onto the scaffolding - the

camera pans to show you the way.



> Run to the left, and then jump up to reach the next level of scaffolding,

and the green urn atop it.



> From here, head away from the camera and then right, down, right, and then

jump onto the back wall (which is actually a ledge), and go up, up to reach

the next level of scaffolding (just above the banner), and head away from

the camera, then right and then right again, to drop down by the blue urn

and blue stone.



> Save your game.



> Follow the path away from the blue stone, and push over the pillar (RB, tap

B). Jump up onto the demolished pillar, and keep running to the right (over

the pillar effectively), ignoring the Winged Lizards.



When the camera pans to show you the way up, ignore it and keep running to

the right to find a further Buxom Beauty and a Treasure Chest.



Once you are done here, head left, back to where the camera panned up, and

head to the door at the back of the room - RB, LS Up, LS Down, LS Up to

open it.



> In this next room BLOCK IMMEDIATELY, as there are several Stygians in the

area, 2 of which will attack you as soon as you arrive. There is also a

treasure chest and a weapon rack filled with ... that's right ... axes !!

There are HEAPS of vases to smash here as well =)



Head up the stairs, taking out the Stygians as you go and, when you reach

the top, press RB and then tap B repeatedly on the central pillar, to

twist it so that you can get by. Just be careful of the Stygian Honour

Guard and Stygian Elite Swordsman on the other side !!!!!



It is very important that you get this bit right - you should twist the

block and it should then rise up when it's been moved. If it does not,

which is quite likely if you are hit whilst you are moving it, you should

slay the warriors that face you, and then run off the broken steps at the

top to drop back down to the bottom and run up to do the twisty bit again.



Once you have done it right, run up the broken steps and then jump to make

sure you reach the ledge on the other side, and then jump right, right, up,

and up again to reach a new ledge.



Smash the vases to get some green energy, and then run and jump over to the

right, before heading up, up and up again, to reach a large open-air chamber

with what looks like a huge chalice in the centre.



> Take out the Stygians that you face here, but WHATEVER you do, DO NOT USE

THE GREEN URNS !!!!!



============================================================================

¦ 0 1 6 ¦

============================================================================



BOSS FIGHT - SORCERESS QUEEN



--- CUTSCENE ---



There is a bubbling from the fluid at the centre of the Chalice, and a warped

female voice calls to Conan, saying "Bow to me Barbarian. I am Chimera,

Ruler of this City". Conan naturally refuses, telling her he wants his armour

... NOW ...



Chimera arises from the Chalice - a disgustingly misshapen female upper torso

atop the lower body of a serpent, and says "I have a message for your woman.

Tell her the Barbarian WILL be her salvation, but only after she has made the

Ultimate Sacrifice".



Conan calmly responds "She will learn only of your death", and Chimera, NOT

impressed by his candour, slithers out of her Chalice to do battle with you,

laughing as she goes.



--- END CUTSCENE ---



This is a TOUGH boss fight, so we shall have to knuckle down. Obviously I

told you NOT to use the green urns, because you will need as much help as you

can get to make it through this one, believe me !!



As with all the other boss fights, the Chimera / Sorceress Queen Boss Fight

is divided up into sections, being :-



SORCERESS QUEEN BOSS FIGHT STAGE 1 - Hand-to-Hand #1

SORCERESS QUEEN BOSS FIGHT STAGE 2 - Warriors Awaken #1

SORCERESS QUEEN BOSS FIGHT STAGE 3 - Hand-to-Hand #2

SORCERESS QUEEN BOSS FIGHT STAGE 4 - Warriors Awaken #2

SORCERESS QUEEN BOSS FIGHT STAGE 5 - Final Battle with Chimera



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 1

==================================



The Sorceress Queen begins at the right-hand side of her battle arena, and

you begin at the centre. She has a number of attacks when she engages you

in hand-to-hand, being :-



A) 4-hit combo (3 short strikes followed up by a swinging, unblockable

hit that you must DOUBLE-roll away from);

B) Psyched-up strong stab that leaves a red trail, and is a block-

breaker, but not unblockable.



Additionally, she does not take a whole heck of a lot of damage from you in

hand-to-hand, so this is quite a slow-paced stage of her fight.



That being said, there is a ...



============

HELPFUL HINT

============



Mr Stuff has made contact with me to volunteer a couple of VERY, very helpful

hints that will assist you in this boss fight, being as follows :-



During Stage 1 of the Sorceress Queen Boss Fight, when she does her stab move

(move B on the above list), you can parry it and get a B prompt. If you do

this then Conan jumps onto her back and slams her head into the floor which

takes off a whole bunch of health (about 1/4 - 1/3 on hard)! It also gives

you a small window of breathing time as she gets back up. On the first

section of the fight she will usually say "you die now" (or something like

that). The move is not part of any of her combos, she just stabs out front.



Thanks Mr Stuff !!



====================

ANOTHER HELPFUL HINT

====================



BenHatinU has also been in touch to suggest another helpful way of despatching

the BIATCH that is the Sorceress Queen, being as follows :-



On either side of the level there are axe racks. All you have to do is grab

an axe and get within a few feet of her. Her staff will go red when she is

getting ready to strike. All you have to do is jump back out of the way of

the strike and then she leaves herself vulnerable. Throw the axe at her and

you take off a nice chunk of health. You can actually defeat her without

having to get too close to her. Although on the third stage you will have to

jump her energy ring. But it's a nice easy way to defeat her, just keep

chucking those axes and other weapons on the ground from the previous fight.



====================



Once she has taken enough damage we can move on to stage 2.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 2

==================================



Chimera slinks back to her Chalice, and casts a spell drawing upon the black

fluid that fills it. "Warriors, AWAKEN !!" she cries, as her black filth

pours forth, filling the lungs of the recently deceased Stygians and bringing

them back to life as puppets under her control.



The Stygians are nothing compared to how effective they were when they were

alive - HOWEVER, to make matters more interesting, Chimera fires blasts of

red energy from her staff into the ground in a regular pattern (first blasts

down the middle in a narrow cone; second blasts diagonally out and to the

sides), to try and fry you.



============

HELPFUL HINT

============



Mr Stuff has provided me with ANOTHER very cool hint that will help you in

THIS stage of the Boss Fight as well !! He says :-



"I also noticed that for the first warrior revive section if you stay to the

left or right of the chalice and fight the guys from there then you won't

get hit by any of her beams, unfortunately it doesn't work for the second

warrior revive.



"Finally I was using 2 handed and uppercut on the warriors gives you a good

bunch of health most of the time (X Y)."



Thanks again Mr Stuff =)



============



Once all the Stygians have been slain, we move onto stage 3.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 3

==================================



Slinking back out of her Chalice to engage you in hand-to-hand combat once

again, Chimera exhibits the following attacks :-



A) 4-hit combo (3 short strikes followed up by a swinging, unblockable

hit that you must DOUBLE-roll away from);

B) Psyched-up strong swing that leaves a red trail, and is a block-

breaker, but not unblockable; and

C) Charged Attack (raises her staff and slams it point-first into the

ground, resulting in a red shockwave that ripples out, and must be

jumped over or rolled away from in good time, to avoid decent damage).



Once she has taken enough damage in this form, we go to stage 4.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 4

==================================



As with stage 2, Chimera slinks back to her Chalice and casts her "Warriors,

AWAKEN !!" Spell. Isn't she getting tired of that ? I know I am !! Anyhow,

THIS time around there are plenty more Stygians to do battle with, and you

should take great care to avoid being penned into a corner, as their sharp

claw-attacks can demolish your health faster than Chimera herself !!



Also watch out for the Sorceress Queen's revised energy blast attacks - this

time she attacks in straight lines from left-to-right or right-to-left, and

in narrow cones from back to front. She does not WAVE the lines, however,

so once you see her starting to blast from back to front, my advice is to

ditch the Stygians and focus on rolling away from whatever line her attack is

coming at you from.



Once all the Stygians are dead (and relax, this time they ARE dead), her

Chalice breaks, and the Sorceress Queen falls back to the ground, wailing in

pain as she does so.



This take us onto stage 5 - the final stage of this boss fight.



==================================

SORCERESS QUEEN BOSS FIGHT STAGE 5

==================================



In this stage, you start at the front of the battle arena (nearest the

camera), and Chimera is at the back. Her black tar has spilled all over the

arena floor, making your progress toward her VERY slow, and she emits wave

after wave of red energy toward you which is difficult to dodge because you

move AND JUMP at the same, very slow speed.



Get your timing right, however, and she won't be too much of a problem -

however, to REACH her, you must head diagonally up and to the top right-hand

corner of the arena, and then move to the left. Until you get to that point,

there will just be a question mark over her head.



==================================================================

ALTERNATIVE SUGGESTIONS FOR GETTING TO THE SORCERESS QUEEN QUICKER

==================================================================



Jameason has been in touch with me to point out that it is actually not only

POSSIBLE to head up the left-hand side of the arena to reach the Sorceress

Queen, it is actually a bit quicker to do so as well, as there is less

exposure to her sludgy goodness on the way ...



Cheers dude !! =)



====================



When you DO reach her, go B, X, Y, X, B, X, tap Y, X, tap X to defeat her.



============

HELPFUL HINT

============



WarCorpse18 has made contact with me to suggest that I point out to you (and

it IS worth pointing out, I agree), that the Sorceress Queen Boss Tappy Tappy

bit of the fight is VERY precise - considerably more precise than most in

fact - when it comes to the bit where I've put "tap Y". If you overtap, or

undertap, then she will just shuck you off her, and you'll have to do it all

over again from scratch, so WATCH THE TAPPAGE !!!!! =)



Thanks WarCorpse18 ;)



============



--- CUTSCENE ---



White energy courses from the Sorceress Queen's mouth at the site of her

wound, and she disappears in a blast of white light, leaving behind Conan's

shoulder-plate as his reward.



As he touches it, he gets yet another flashback. It appears that ancient

laws finally caught up with Graven, and he was held accountable for all the

evil he had wrought upon the world - his brother Kalden would be both judge

AND jury to him for his misdeeds.



Kalden used the ancient magic he had sworn to protect to imprison Graven in

stone. There he would remain for all time (or so they thought - Conan put

pay to that when he arrived at the island, remember ?). STUPID Barbarian.



Returning to A'Kanna's ship, she spots his new armour, and asks what else he

found in the Citadel. He says it doesn't matter, and asks who Kalden is.



She responds by saying that he is the man that rescued her from Graven, and

raised her as his own daughter.



Conan asks where to find him, and A'Kanna confirms that he resides in Argos.



They set sail to find her father.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Seven.



============================================================================

¦ 0 1 7 ¦

============================================================================



ACT EIGHT - DEVIL ISLAND



Conan arrives on the shores of Argos, and is given a new spell - Raven Plague,

and a further level to your magic power bar (which should bring you up to

FIVE points). Raven Plague causes a large group of pitch black ravens with

red eyes to soar from your body and attack any enemies in the immediate area,

before disappearing. It takes 3 points of magical energy to use, and is

accessible by pressing RIGHT on the D-pad.



Ready to go ?? Hokay, let's DO this =)



> Ascend the rock face in front of you using the ledges ... just watch out for

rockfalls as you do !! A boulder hits the ground on the first proper ledge

you can walk on, and then you have to jump and tap B to get to the next

ledge, before heading up, up and finally up again to reach the next ledge.



Whilst ascending that bit it may look like a boulder is about to drop right

down onto you - DO NOT PANIC - just go up and he'll jump up and to the

right, just avoiding it ;)



> Follow this ledge around to the left, and you will find a Treasure Chest

reasonably well-hidden in a nook in the wall on the right.



> Double-back a few steps, and drop down and to the left, and then run

forward and to the right as the camera pans, do to battle with some Winged

Lizards. There is a second one-handed sword stuck into the ground in an

Excalibur stylee by the skeleton here, should you wish to Dual-Wield.



> Once they are all slain, ascend the rockface (jump, tap B to grab the ledge

and then jump up, HOLD FOR A MOMENT until the boulder to your right has

fallen, and then head right, and right again to drop down to the ledge.



> Run to the right and pick up the green urn if you need it.



> From the green urn, run to the right and jump off the ledge to reach the

other side. From here you will need to head up and away from the camera,

but there are a number of Winged Lizards to slay (and you DON'T want to

drop off the ledge to your death now, DO you) ;)



> Once they are all dead, run up and away from the camera, and pick up the

green urn, before jumping up onto the first ledge on the rockface.



This bit is tricky, so use the shadows of the rocks falling from above to

help guide you.



From the first ledge, go right, tap B to ascend, left, left and finally left

again to get to the next ledge, but as I say make sure your timing is

right - generally wait a second after you've finished tapping B, and then

PEG IT to the left as fast as you can, and you'll be fine.



> Here, slay the Winged Lizards (throw rocks at them if you like), and don't

pass up the chance to switch to a two-handed weapon if you like - there's

a very impressive sword stuck into the ground.



Once you've cleared the area, leap over to the ridge on the left, and head

down the path that runs away from the camera, and please take GREAT care

when you do so, as there are a large number of boulders that will fall down

and do you considerable damage if you get struck by them (they aren't just

in one go either - there are at least 2 distinct instances of rockfall

here, so be alert).



> Once you're at the end of the ridge on this side, jump across to the right

again, save your game at the blue stone, and take out the Winged Lizard.



> Run away from the camera, and Conan will reach the edge of the mountain

ridge. Looking down, he spots an Archery Tower that you just KNOW he wants

to get stuck into.



> Drop down and take out the two Archers. I shall call them Argosian Archers,

as that is what they are. They fire explosive arrows, and do not change

from their bows even at close-quarters ... they just keep on firing !!



Slay them both and drink of the green urn to replenish your health.



> Drop down from the tower and slay the 2 Argosian Swordsmen quickly, avoiding

the arrows from the Archers to the left. When they are dead, drop down to

the left and take out the Archers.



> Activate the lever on the northern wall of this platform, and then drop

down into the central courtyard, to do battle with a host of Argosian

Swordsmen and Argosian Archers (the Swordsmen outnumbering the Archers by

about a BILLION to 1). There is also a weapon rack filled with two-handed

swords here, against the left-hand wall.



> Once they are all dead, head down and, as the camera pans, to the left, and

onto the jetty to activate the stationery turret, which you should turn back

towards the main area, and take out the 3 statues - 2 on the left; 1 on the

right.



You should also turn it back towards the jetty, and take out the heavy

cargo bundle right by the sea, to reveal a blue rune triumvirate beneath

it. Ignore that triumvirate for now - we'll come back to it later ;)



When the statues and cargo bundle destroyed, abandon the stationery turret

and head back into the square to take out the Argosian Archers that have

congregated there.



Once they are all dead, run to the left and jump over the leftmost statue

(which should now be in bits) to access a green urn, and then jump up onto

the SECOND statue which you destroyed (the other statue on the left-hand

side) to gain access to a new plateau, where you will do battle with your

first Argosian Elite Swordsman.



These boys are VERY tough to best in combat, because of their agility,

dexterity, and the BEAUTIFULLY-crafted shields they wield, which are really

a set of daggers lying flat against a shield base.



They attack with blinding speed, and can cause the daggers on their shields

to extend out at will, offering them retaliatory damage should you try and

strike their shields whilst they are blocking. Be VERY cagey when you are

fighting these little mofo's. They are also able to throw their shields,

so watch out for that as well, as the shield go back to them afterwards !!

Finally, they can charge you with their shield (this is their block-

breaker).



> Once he has fallen to your power, ignore the lever, and take one or more of

the axes from the weapon rack to its right IF you wish, and then head up

the stairs in this area to do battle with 2 more Elite Swordsmen.



> There is a vine-covered wall here which you should climb to reach a secret

area that contains a treasure chest, green urn, blue urn, and (woohoo !!)

the third and final blue rune triumvirate. Pick up all the goodies first,

and then activate this triumvirate (1/3), before heading back down to the

courtyard and running all the way to the right, to jump over the third

statue you destroyed with the stationary turret and reach the second rune

triumvirate (2/3), only to then jump back over the statue's bits and head

back to the jetty and where the cargo bundle was, to switch on the third

blue rune triumvirate (3/3), and increase your magic power bar to 6 !!



> Now that you have completed this blue rune triumvirate, head back up to the

mid-level platform (where you first fought the Argosian Elite Swordsmen) on

the LEFT, activate the lever in the northern wall, and drop back down to

the courtyard to go through the now open wooden door (but be quick - it will

close again if you're not quick enough !!).



> In this new area, run to the left and free the buxom beauty under the ramp.



Then double-back and run across the ramp (not up it yet) to take a shield

off the weapon rack IF you wish, and to destroy the 2 vases.



As soon as you start to head up the ramp, spiked balls will begin to roll

down, and you will have to dodge and jump over them, so have your wits

about you youngling ... here we go.



RUN RUN RUN RUN RUN GOGOGOGOGOGOGO !! Up the ramp as fast as you can and

JUMP over those balls JUMP JUMP !!



*phew*



You can either stay and do battle with the Argosian Elite Swordsmen, which

is what I'm going to do, OR you can just peg it up and up and up, bearing

in mind that if you stay you MUST avoid standing where the balls roll from

(although it's a good idea to get the Argosians to fall back there as they

will take heaps of damage), and if you run, balls come down each slope so

the pressure is on ...



There are 2 weapon racks at this first juncture with shields on both and

2 Argosian Elite Swordsmen; at the next juncture there are 2 vases and 1

Argosian Elite Swordsman; at the next, 1 Argosian Elite Swordsmen with 2

sets of 2 Argosian Swordsmen in waiting, and a blue stone for saving your

progress; at the fourth juncture there is absolutely nothing; and you will

I am sure be pleased to learn that there are NO balls coming down the fifth

ramp, as it leads to the plateau at the top.



There are, however, about 50 billion enemies waiting for you, including a

new type of adversary - the Argosian Honour Guard. Remember the Stygian

Honour Guard ? Same type of enemy, but this one has a beautiful lion helmet

atop his bonce. Unfortunately for HIM, he is no way NEAR as tough in combat

as the Stygian Honour Guard, and will fall nicely to a combined technique of

rolling out of his reach and responding with strong attacks.



Destroy the vases if you like, but they're just filled with water.



Once the area has been pacified, push the two statues on the left and right

of the portcullised doorway together (RB, Y, RB, Y on each), and then use

a combination of RB, tap B, LS Up, tap B to get through the massive wooden

door, and enter the next area.



> In this area there is a HUGE ramp leading up to the right, a green urn to

your north, 2 Argosian Elite Swordsmen waiting to battle you, and some

pretty useless vases filled with water.



> As you begin to head up the ramp, take out the archers on the north wall,

and prepare yourself to be surrounded - Winged Lizards come at you from

behind whilst Argosian Swordsmen come down at you from ahead.



KILL THEM ALL.



> When you get to the top, run towards the camera to get a blue urn, and then

run away from the camera to reach a green urn and a blue stone for saving

your progress, WHICH I suggest you do !!



> Head into the building and take out all the enemies on the ground floor.

There are 2 weapon racks along the left wall, one containing axes (shock,

horror) and the second containing shields (Mmmmmmm) =) - this arrangement

is replicated on the right wall as well.



The small planters will give you green energy, so use them wisely - the

vases are next to useless.



> Once the area is secure, head up the left-hand set of stairs, and cut and

then pull the chain (RB, tap B) from the statue to get a miniature cutscene

directing your attention to the beautiful chandelier in the centre of the

ceiling.



> Head into the room adjacent to the statue and take out the Argosian

Swordsmen. There is a Treasure Chest in the far right-hand corner of the

room, the table and chairs in the left-hand corner give blue energy, and

there are 2 weapon racks - one on the right-hand wall containing axes; and

the other on the left-hand wall containing shields.



> Go through the door in the northern wall (RB three times to get through),

and do battle with the Argosian Honour Guard in the next room, to win the

favour of the buxom beauty tied to the wall here. There is also a blue urn

and a green urn in this room.



> Head back to the central area (down the stairs past the statue), and head

up the stairs on the right-hand side of the building.



> Cut and pull the chain as you did with the statue on the left-hand side of

the chamber (RB, tap B) and the chandelier will fall down, smashing a hole

in the floor of the main chamber.



> Head into the room on your right and, as with the other side, clear it out

of Argosians, crack open the Treasure Chest, destroy the table and chairs

for blue energy, and then head back to the main chamber - you do not appear

to be able to go through the door in the room so there's no point in wasting

time with it.



> From the main chamber, head back outside and save your game again - there's

no point in going through that little saga all again, non ?? And then drop

down into the chamber below.



> Open the door ahead of you (RB three times to boot it to splinters), and

then head through.



> There are 3 Argosian Elite Swordsmen in this room, so you MIGHT want to make

your life easier and use Magic on them - I won't look *turns away*.



*peeks back through his fingers*



Oh my GOD - I can't believe you just did that !!!



Nevermind. Take the green urn if you need it, and raid the weapon racks on

the left and right walls for shields and axes should you wish. When you're

ready, head through the door in the right-hand wall (RB, LS Up, LS Down, LS

Up to get through).



> Take out the 2 Argosian Elite Swordsmen, and head through the door in the

right-hand wall (RB, LS Up, LS Down, LS Up).



> You will find yourself on a ledge overlooking ... who knows, but I'll bet

it's beautiful. ANYHOW. You will be attacked by two waves of Winged

Lizards, so be anything but asleep. There are 2 small planters that will

give you a little green energy, plus a green urn, but to be honest you

shouldn't need ANY to mop these freaks up.



> Move to the far end (as in the end furthest away from the camera), and then

jump to grab the ledge, then jump up, right, up and tap B to ascend to the

next plateau.



> Use the green urn should you need to, and then head through the door on the

LEFT (smash it to bits).



> Take out the Argosian Honour Guard and his 3 Argosian Elite Swordsmen, and

keep heading left to take out the Argosian Archer, behind whom is a treasure

chest and 2 small planters which will give you a little green energy.



When he is dead, head back to the area just to your right (where the Honour

Guard did battle with you), and go through the door in the north wall (RB,

LS Up, LS Down, LS Up).



> Run straight through and use the door in the right-hand wall (RB three times

to get through).



--- CUTSCENE ---



You and A'Kanna burst into a bedroom to find a busty, topless maiden reclining

on the bed. A'Kanna asks where everybody has gone, only to be told by the

rather distainful girl on the bed that they've all gone; that the Black Death

came and infected the men.



A'Kanna asks whether Kalden was also affected, and the girl says she doesn't

know, but that the last she heard he had fled to the city.



She says that you'll have a "hard time" (which causes Conan's ears to prick up

the little DOG that he is) getting there, and that perhaps you should rest

with her a while and regain your strength ?



Picking up on Conan's obvious interest in the girl, A'Kanna wheels on one heel

and butts into him as she moves for the door, letting him know she does NOT

approve.



He chuckles at her thinly-veiled jealousy.



--- END CUTSCENE ---



============================================================================

¦ 0 1 8 ¦

============================================================================



BOSS FIGHT - GIANT SQUID



--- CUTSCENE ---



A'Kanna's ship sets sail for Argos in a bid to find Kalden, and is promptly

set upon by a HUGE Squid that swims up to it from the sea, slamming its

tentacles down onto the main deck.



--- END CUTSCENE ---



The Giant Squid Boss Fight is just like any other - it comes to you in

sections, being :-



GIANT SQUID BOSS FIGHT STAGE 1 - Slap Happy

GIANT SQUID BOSS FIGHT STAGE 2 - Mast Stranglehold #1

GIANT SQUID BOSS FIGHT STAGE 3 - Infection #1

GIANT SQUID BOSS FIGHT STAGE 4 - Mast Stranglehold #2

GIANT SQUID BOSS FIGHT STAGE 5 - Infection #2

GIANT SQUID BOSS FIGHT STAGE 6 - Mast Stranglehold #3

GIANT SQUID BOSS FIGHT STAGE 7 - Desperation and Anger



==============================

GIANT SQUID BOSS FIGHT STAGE 1

==============================



There are 2 green urns in the bottom right-hand corner, and top-left corner

of the boat should you start to take a pounding. There are also 2 blue urns

in the bottom left-hand corner, and top-right corner of the boat for you as

well.



In this first stage of the fight, the Giant Squid flings its tentacles out

of the water and slams them down onto the deck. You must sever the suckers

from the tentacles, causing pain to the beast.



The easiest way of doing this is to hand back behind the mast, as the Squid

cannot really attack you there, and to just slice off the tentacles as they

come right, left, right, left, repeat ad nauseum until he is down to zero

health - two strong attacks will sever a tentacle, in case you're wondering.



When he's done and dusted, we move on to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 2

==============================



Frustrated at its inability to pound the ship to pieces, the Giant Squid

decides to try and wrap a single tentacle around the mast, and capsize the

boat. Use strong attacks to batter the tentacle until it can take no more

pain, and falls back.



We then come to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 3

==============================



The Giant Squid decides to use one of its more icky powers, and wraps a

sucker around one of the crewmen, infecting him with its inky darkness, and

turning him into its slave. The crewman then proceeds to attack you !!



Keep striking at the tentacles that are poisoning the crew, and you will do

damage to the beast.



Once he has taken enough punishment, you can move onto ...



==============================

GIANT SQUID BOSS FIGHT STAGE 4

==============================



Back to his old tricks again - the Giant Squid decides to try once again to

pull the mast towards it, capsizing the boat. Slice its tentacle with strong

attacks to put pay to its plans in short order.



Then we can move onto ...



==============================

GIANT SQUID BOSS FIGHT STAGE 5

==============================



Another attempt to infect the crew, save this time the Giant Squid combines

its sucker-hold on crewmembers with slapping the deck with OTHER suckers,

making it more awkward to reach your comrades.



Stand behind the mast again and your expose to the Squid will be minimised.



==========================================================================

NB. IF YOU NEED TO USE EITHER THE BLUE OR GREEN URNS, NOW IS THE LAST TIME

YOU WILL BE ABLE TO GET AWAY WITH IT.

==========================================================================



Keep slicing and dicing those tentacles and you will be just fine. Then

we get to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 6

==============================



YET ANOTHER attempt to capsize the BLOODY boat !! Although this time he's

really quite desperate so you MUST get to his tentacle quickly, or you will

lose BIG stylee.



Once you've struck him again - BAD Squid BAD !! We can go on to ...



==============================

GIANT SQUID BOSS FIGHT STAGE 7

==============================



Now he's getting REALLY mad. The Squid latches onto the vessel with as many

tentacles as he has left it seems, pulling himself up onto it and partially

capsizing it in the process.



This means you are no longer able to reach either the blue or green urns !!



In this final stage, the Giant Squid exhibits the following attacks :-



A) Sucker Smash (as per his previous attacks - he raises up his suckers

and smashes them down onto the main deck);

B) Ink Spray (he sprays about 75% of the deck with oil, leaving only the

very far left and very far right untouched, and instantly poisoning

any crewmen that come into contact with him);



Best way to defeat him here is to hang on the VERY far left, wait for him to

spray his gunk all over the boat (he will travel from left to right), and then

LEG it after him and unleash a strong combo whilst avoiding the crewmen,

before rolling back to the safety of the very left-hand side of the boat.



Once the Squid is down to zero health, Conan will automatically engage it

in a



--- CUTSCENE ---



Conan enters the mouth of the beast, stabbing it behind its eye and up through

its skull, before pushing one of its eyes out so that he can escape its skull.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Eight.



============================================================================

¦ 0 1 9 ¦

============================================================================



ACT NINE - FALLEN KINGDOM



--- CUTSCENE ---



A'Kanna's ship (or rather what's LEFT of it) calls into port at Argos, but

they immediately see that the populace is under siege by its own troops !!



As an Argosian charges towards Conan, A'Kanna takes him out with an arrow

through the neck, before telling Conan to head off, and that she will hold

off their enemies.



--- END CUTSCENE ---



A'Kanna tells you to go, and that she will find you in the city, before

shooting one of the Argosians with an arrow, slaying him instantly.



> Head off to the right, slaying as many Argosians as you can whilst you are

on your merry way, until you come to an Argosian Honour Guard.



> In the courtyard just behind him (which you can explore AFTER you have slain

him), you will find a green rune triumvirate underneath a cart. Use RB on

the cart to push it out of the way. This is the THIRD of three - we have

already walked past the first two - you probably just didn't spot them ;)



> Double-back on yourself just a few steps, over the white line that makes

the square of this square. Do you see 2 wooden doors with a cross-hatched

door in the middle, and sand bags in front of that ? Kick open the left

and right doors please - the wooden ones. That's cool.



Now, please use the blue urn if you need to, then use the THIRD rune

triumvirate (the one underneath the cart in the square) (1/3). Now use the

most recent rune triumvirate we have uncovered (2/3), and now run back

towards the ship ALONG THE LINE that is drawn by the second green rune

triumvirate and it will lead you to a gap in the railings, just past a

sandbag. Drop down, and you will find the first rune triumvirate (3/3),

which you should activate immediately, giving you an increase to your health

together with 20 Gamer Points and a "Bill of Health" Achievement. BONZA =)



Now rescue the buxom beauty in this area as well ;)



> Jump back up to the town's main road, and run to the right and back to the

square. In the far right-hand corner you will find, behind the barrels,

a green urn and a treasure chest that you may want to avail yourself of ;)



> Now head up the well-illuminated stairs through the entrance in the left-

hand wall, and double-back on yourself to ascend the second set of stairs,

running past a weapon rack filled with axes, and onto a causeway, only to

be pinned - Argosian Archers firing at you from afar, whilst Argosian

Swordsmen and an Argosian Elite Swordsman attack you from behind.



Slay all the hand-to-hand combatants, and then drop off the northern edge

of the causeway.



> Jump up onto the dais and push over the pillar (RB, tap B repeatedly), to

smash a pathway for you into the next area.



> Run forward, and you will get a



--- CUTSCENE ---



Conan enters the next area and the camera pans to show him just how many

enemies he has to slay, PLUS that his path UP is blocked by a fiery area.

However, there is a beautiful water feature in the centre of the area that

might be put to good use.



"I need to put out that fire", Conan says.



--- END CUTSCENE ---



> Kill all the enemies on the ground and then head up the ledges on the right-

hand side of the arena, taking out the Argosian Archers as you do. When

you get to the top, pick up the green urn and blue urn (if you need to), and

then drop back down to the arena floor.



Grab vases and throw them (at close-distance) against the fire, to gradually

put it out. 3 vases will do.



> Ascend the ledges, and then drop down on the RIGHT-hand side, behind the

cart. Use RB on the cart immediately, to take out the Argosian Honour

Guard ahead of you. The gate ahead of you will close as you move forward.



> Take out the rest of the Argosians here, and head into the building on the

right to get a green urn. Then move to the closed gate and use RB, tap B

to pull and lock the chain in position.



> Run forward and take out both the Argosian Archers at the far end of the

arena, and ALL the Argosians that drop down (unless you really DON'T want

to fight them in which case move on). Once they are dead or you have

decided to flee, jump up onto the awning of the cart on the right-hand

side of the street (approach it as if you were going to buy something -

that's the easiest way to get up), and then run up and grab the green urn

IF you need it, before jumping up to the next ledge above.



> Use the blue stone to save your progress, and then turn and head RIGHT,

through the flimsy wooden doors, and continue that way taking out the

Argosian Swordsmen as you go, until you come at last to a buxom beauty.



Rescue her, then double-back to the blue stone and save your progress

again. 3 Argosians will try and block your path, but you know what to do.



> Now run all the way around to the left, and batter through the flimsy wooden

defences (again). Run right across the walkway, and smash the next wooden

door to get access to a green urn (which you might, or might not, want to

avail yourself of at this time).



> Head back to the walkway and drop down into the courtyard to the north, and

take out the two lions that are released during a mini cutscene, together

with the Argosian Swordsmen, Elite Swordsman and Honour Guard, and then

head up the stairs behind where the Honour Guard was standing, and you will

find a hidden treasure chest in the background on the stairs themselves.



When you are done here, turn and head up the slope to your right.



> There is an entryway in the wall to your left which hides a Buxom Beauty

behind a gate (RB, tap B to use the chain nearby).



> There is a room (you will need to use RB to kick the door down) in the

right-hand wall which contains a green urn, should you need it. There is

an identical room on the left-hand side, further up the slope from the room

that contained the Buxom Beauty.



> Use the cart to hurtle ahead and POTENTIALLY damage your enemies (although

its angle is not too good), slaying all in your path including the SECOND

Argosian Honour Guard, before heading behind the massive gate and using RB,

tap B on the chain to raise a barrier on the level above you.



> Exit this structure and ascend via the awning to your left. When you reach

the upper level, turn left and head through the flimsy wooden gate to obtain

a Treasure Chest.



> Double-back on yourself and run all the way along the causeway, around to

the other side, through the flimsy wooden gate and to a second Treasure

Chest.



> Head back to the causeway and drop down into the courtyard to the north.



> Quickly run over to the left-hand cart and push it - it will take out 2

Argosian Archers.



Fall back to give you a reasonable distance between Conan and the Argosians

and brace yourself to weather the storm of their assault.



Wipe them out ..... All of them.



> Once all the Argosians are slain, A'Kanna will set alight to some wood to

the north of you, and admonish you for still being here. Once the wood has

burnt, you can ascend where once it stood. HOWEVER, I don't want you to do

that just yet. Instead I'd like you to walk back down the slope, as there

are two rooms to investigate - one on either side of the path. The room on

the left contains a treasure chest; the room on the right contains a blue

urn. Both have to be accessed by kicking in doors (RB).



Once you've done here, ascend the now clear path A'Kanna has made for you.



The way to go, in case you're curious, is (from the wood) Up, Up, Up, Left,

Up, Up, Up, Right, Down. This will place you atop a platform. From here,

jump to the right, ensuring that you go past the remaining ledges, and you

should land nicely on the balcony (if you screw it up, do it again !!).



From the balcony, head right and slay the two Argosian Archers, and using

the green urn beside them should you need it. Now double-back on yourself,

and run to the left, destroying the flimsy wooden door and activating the

blue stone to save your progress.



> From here, head back to the balcony and drop off the north side, into the

square below.



> Head to the right and slay all the Argosians in the square.



> Once they are slain, there will be a tiny cutscene in this A'Kanna shoots

an arrow from a rooftop into the neck of an Argosian Archer up ahead, and

bids you to venture onward and find Kalden.



> Head up to the gate on the right and use RB, LS Up, LS Down, LS Up to get

through it.



> Ignore the civilians and run up the stairs to the right and use RB, LS Up,

tap B to get through and into the next room.



> Run past the weapon rack (unless you fancy anything from it) and up to the

blue stone. Save your game and keep going right.



===========================================================================

NB. IN THIS ROOM I HAVE SOMETIMES FOUND TWO TREASURE CHESTS - ONE ON EITHER

SIDE OF THE BLUE STONE, BUT NOT ALWAYS (WHICH SEEMS RATHER ODD).

===========================================================================



> Use the green urn and then run past the next weapon rack and into the

following room.



============================================================================

¦ 0 2 0 ¦

============================================================================



BOSS FIGHT - BONE CLEAVER II



--- CUTSCENE ---



You enter the burning building to be confronted by what I mistook at first for

a Minotaur of Legend, but what it in fact a man wearing a Bull's Head Helmet.



Conan makes no mistake, however, and immediately identifies the warrior before

him as none of than Bone Cleaver - the enemy he defeated to obtain his first

gauntlet back on Baracha.



Bone Cleaver says he does not die so easily, and Conan offers to finish the

job he started so long ago.



--- END CUTSCENE ---



Yup, our boy is back and he's MAD. REAL mad. Bone Cleaver II has a number

of abilities similar to those he exhibited the first time we fought him,

and a new bag of tricks to keep us amused ...



As with every boss fight, his is divided up into sections, his being :-



BONE CLEAVER II BOSS FIGHT STAGE 1 - Meet and Greet

BONE CLEAVER II BOSS FIGHT STAGE 2 - The Old Ball & Chain



===========================================================================

NB. THERE APPEARS TO HAVE BEEN SOME CONFUSION AS TO WHETHER OR NOT YOU HAVE

TO FIGHT BONE CLEAVER IN *BOTH* STAGES OF THIS FIGHT ON NORMAL DIFFICULTY

AS I HAVE HEARD DIFFERENT ACCOUNTS - I WAS FIRST CONTACTED BY EVERGREY06,

WHO DIDN'T HAVE TO DO THE SECOND PART OF THE FIGHT ON NORMAL, AND THEN

LATER BY NIGHTFALL, WHO DID.



I HAVE SINCE HEARD BACK FROM NIGHTFALL WHO HAS DONE SOME FURTHER RESEARCH

INTO THE MATTER ON OUR BEHALF, AND HE SAYS (AND I QUOTE) :-



"I've finally figured out what is going on with the two stages of the

Bone Cleaver 2 Boss Battle. I played the game again on Medium (Normal)

and this time when I fought the Bone Cleaver 2 battle I tapped B when

prompted by the game after the first stage was over. This ended the

fight and I didn't have to fight the second stage. The first time I

played this (also on Normal), I missed hitting the B button and I had to

fight the second stage. So apparently, it all depends on whether or not

you hit that B button when prompted. That's quite a severe punishment

for not hitting the button, don't you think? An entire new stage of the

battle, and five times more difficult than the first. Anyway, I'm glad

I finally figured it out."



SO THANKS TO BOTH EVERGREY06 AND TO NIGHTFALL FOR THEIR COLLECTIVE INPUT

INTO THIS ISSUE !! :)

===========================================================================



==================================

BONE CLEAVER II BOSS FIGHT STAGE 1

==================================



Bone Cleaver isn't alone this time around, OH no. He's got a lion to keep him

company. Take out the lion first, and then we'll focus on Bone Cleaver. If

you're having trouble with the lion, then retreat to the camera (as in, as

near to us as you can get), grab one of the water vases and throw it at the

lion to automatically stun it. HOWEVER, be careful as, more often than not,

Bone Cleaver will take that as an opportunity to throw a Bolas at you and, if

it hits, the lion will have come to by the time you break free =./



Bone Cleaver's attacks at this point are :-



A) Kick (which stuns you);

B) MASSIVE Combo (includes an unblockable hit, and should be avoided

at ALL costs);

C) Ground Pound (raises his two-handed sword above his head and dashes

it to the ground, causing a shockwave); and

D) Bolas (he glows blue and then throws a bolas at you, which ropes you

to the spot - tap B to escape from it).



The best technique I have learned to adopt for tackling him in this stage is

as follows :-



1) Take out the lion (use magic if you have to - you can't really use

magic EFFECTIVELY against Bone Cleaver);

2) DUPE Bone Cleaver by feigning a strong attack, and then when he goes

to attack you faster, roll away and then capitalise on his mistakes.



He does try to block the occasional hit, and when he does so, you can hit him

with a whole string of strong attacks in a combo, so whip out the best one

you've got in your repetoire.



Whenever he goes for his bolas, roll away and, if you ARE hit, make sure you

jam on the B button as fast and frequent as you can - if he gets close enough

to you, you WILL be slain immediately.



==================================================================

ALTERNATIVE SUGGESTIONS FOR TAKING DOWN BONE CLEAVER II IN STAGE 1

==================================================================



Mahk23 has very kindly made contact with me to provide me with some great

suggestions for doing battle with Bone Cleaver II on HARD difficulty, but I

see no reason why these cannot be applied to other difficulties just as well.



He says :-



"Center Bonecleaver in the center of the room, on the brownish tiles.

Begin to abuse the right analog stick, evading constantly, try to learn to

evade around in a circle. The reason why this works is because normally if

you pace around Bonecleaver, he waits for your attack before he moves.

However, the evade roll really seems to p!ss him off, haha. He will attack

with all his moves randomly, even if you aren't near him and he is still in

screen. Using this to your advantage, start smacking him with the good 1-2

in the openings and he falls instantly.



"The evade roll gets you out of the "shockwave" effects from the sword/chain

slam, but the roll has to already be in effect, so you can't land RIGHT when

he hits. It's a low chance but it happened to me.



"Never roll toward/away from him in a line from an attack. Instead, always

roll side to side for best evasion.



"Using the constant roll is useful against the bolas, I would say 20% of

the time he hit me."



Cheers Mahk23 =)



====================



Unless you are playing the game on normal (in which case you get a B button

prompt at the end of Stage 1 and, upon successfully pressing it, Bone

Cleaver takes a DIVE like the BITCH he is), then when you knock Bone Cleaver

down to zero health, we move on to ...



==================================

BONE CLEAVER II BOSS FIGHT STAGE 2

==================================



Disposing of his two-handed sword and electing to use a ball and chain, Bone

Cleaver STILL means business (poor lad doesn't know he's already dead !!)

Ha ha.



In this stage of proceedings, his attacks are :-



A) Swift Strike (a quick once-around flick with the ball & chain - hard

to dodge, but try rolling away if you see it coming);

B) Ground Pound (different than the first time around as he's using the

ball & chain, so the move lags longer than it did with the sword

as he needs to wind up to it. When he strikes the ground it unleashes

a HEAUUUUGE shockwave, so roll or jump AWAY from him - don't jump up

if you're already in hand-to-hand *points up at the whirling ball &

chain and winks at you*); and

C) Kick (as before, but he will ALWAYS try and follow this move up with

a Swift Strike during this stage of play).



Best advise I can give you here is to try and avoid getting SPLATTED by his

ball and chain. Whilst he may be slower in bringing some moves to bear, he

is generally LESS likely to block during this stage, and poses just as much

a danger now as he did in the first stage, if not moreso. The radius of his

shockwaves is HUGE, and the game IS smart enough to work out that if you're

too close and you jump to get away from him whilst he's prepping a shockwave

attack, you WILL get chobbled up by his ball and chain above you, so BE

WARNED.



==================================================================

ALTERNATIVE SUGGESTIONS FOR TAKING DOWN BONE CLEAVER II IN STAGE 2

==================================================================



Again, Mahk23 has provided me with some great suggestions for this section of

the boss fight as well (if you're fighting Bone Cleaver II on HARD). He

says :-



"During the ball/chain mode, the best move to take advantage of is the one

your refer to as 'Swift Strike (a quick once-around flick with the ball &

chain - hard to dodge, but try rolling away if you see it coming);' During

that attack I found I could use the Y, Y, Y combo while using the one-handed

stance. This ended up doing massive damage to him during that fight

sequence.



"After using the X and Y combos a lot, I found that I liked using the Y, Y

combo for the 1-2's, and the Y, Y, Y combo for the situation stated above.

It seemed to produce more damage potential than the X combo variations."



Thanks again mon ami !!



Alternatively, if you're fighting Bone Cleaver II on one of the lower

difficulty settings, then you might like to put into practice the FOLLOWING

suggestion that I got from justacityboy, who says :-



"I was trying to fight him the same way I did in stage one (two handed

sword and triple-striking when he tries to block), and kept getting my ass

kicked, but then I switched to dual-wielding axes (they're in a rack on

the left side of the battle area) and it was a lot easier. You let him

kick you, and then roll behind him as soon as you can recover. You can get

3 good hard hits on him before he can recover from his swing with the ball

and chain. Makes the stage go by really quickly. When I switched to this

strategy I finished the half of the stage in about 4 more of his kicks.

If you're rolling right, you'll be just behind him on his left right

before he finishes his downward swing, so you won't take any damage from

it ... but he will from you."



Thanks justacityboy !



====================



Once he has taken 100% damage, press the B button when prompted to end this

combat and get yourself a



--- CUTSCENE ---



Just as you are about to deliver the final blow to Bone Cleaver, A'Kanna comes

RUSHING into the fight, begging you not to kill him. A voice answers her, but

it is NOT Bone Cleaver's.



"Crom's Bones !!" Conan exclaims as, before his very eyes, Bone Cleaver

changes into the form of ... Kalden !!



Conan protests that he was very much a demon, but Kalden explains that he was

not - he was simply possessed by his brother Graven.



He says that Graven wanted him to suffer and slay in his name, and so he did.



Whilst Kalden begs A'Kanna to back off as he senses a dark energy coursing

through him, she is unable to in time, and both Kalden AND A'Kanna disappear

from the room, leaving only Conan's Helmet behind.



When Conan touches the Helmet, he gets another vision - this time of him

engaging Kalden directly in conversation. Kalden confirms that A'Kanna has

fallen into Shadow, and that only by finding the Well of Dreams can Conan

find Graven and put an end to this madness once and for all.



Conan sets sail once again, for Parad Isle.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Nine.



============================================================================

¦ 0 2 1 ¦

============================================================================



ACT TEN - WELL OF DREAMS



--- CUTSCENE ---



The camera pans to show A'Kanna's ship WAAAAAY below Conan, with him standing

at the edge of a mountain.



--- END CUTSCENE ---



Welcome to Act Ten !



At the beginning of this act, you are given access to a new spell - your

fourth and final spell to be precise - it is simply called "Void". It takes

up FOUR bars of magical energy to cast, and sees Conan carve a rift in the

very fabric of space itself, into which all nearby enemies are sucked, never

to return.



The Void Spell can be accessed by pressing Down on the D-pad. You are also

given an additional level of magical power, bringing you up to 7 points on

your magical power bar.



> Run to your left and, as the camera pans, up, and do battle with 3 lions -

2 from the front, 1 from behind.



> Continue down the path, past the statues and onto the crumbled section of

stone that forms the valley floor.



> Here you will have your first encounter with the main adversaries of this

level - "Desert Warriors" and "Desert Pikemen". Desert Warriors are

equipped with two one-handed swords, and have a BEAUTIFUL Savage Spin the

same as yours, which they fashion into a rather nasty and ultimately very

aggravating combo; whereas Desert Pikemen, who I believe are actually even

MORE dangerous later on in the game, carry very fierce-looking two-handed

Staves, which they use to great effect.



Despatch both these FOOLS, and we can get on with our mission.



> Around the corner (just to the right of where the first of these ruffians

materialised from) you will find two green urns which you can take.



> There are two more Desert Pikemen in the back left-hand corner of this

arena which will materialise as you draw near. Slay them both.



> There are two pillars by where the Desert Pikemen materialised there are

2 pillars. Push the right-hand pillar over so that it hits the left-

hand pillar, and it will smash through a barrier, enabling you to proceed.

That's RB, tap B in case you were curious ;)



> Head down the path taking out the 2 Desert Pikemen on the pathway, and

when you get to the campfire, kill all the enemies in that area too.



There are a further 2 green urns here to help you should you need them, and

don't forget to hit the fire if you're getting flummoxed ;)



> Head off up to the left (up the path), taking out the 2 lions that drop in

unannounced, and keep following the path until you get a



--- CUTSCENE ---



The camera zooms off to show you the crux of the puzzle that lies before you.



--- END CUTSCENE ---



> Run forward and duck into the building on your left to get a treasure chest

and, once you are done there, return to the main pathway and OBLITERATE all

the enemies that come at you, taking GREAT care to avoid being pinned by

more than one Desert Warrior at a time, as they will cumulatively take off

HUGE amounts of damage with their Savage Spins.



> Once the area has been adequately pacified (there is a campfire and a green

down and to the left of the campfire should you need it), we can turn our

attentions to the puzzle here.



> Run up to the massive, MASSIVE door and jump up on its RIGHT hand side -

there are ledges mounted into the archway around the door.



Once you are on the top, push the pillar so that it lands on the cup on the

left of the door (RB, Y). This will cause the cups to fall out of balance,

and for the door to become partially unlocked.



Pick up the piece that fell from the pillar, and run up the slope to the

right of the door and lob that piece onto the cup on the right-hand side

of the door.



This will cause the door to become completely unlocked.



You can rescue the buxom beauty here too whilst you're at it ;)



> Now, before we go through the door we can find a new blue rune triumvirate

if you'd like ? What's that ?? Yes ??? Alright then =)



From the buxom beauty, head diagonally down and right, until you reach the

cracked stones. You'll find a brick building to your right - jump up onto

the lowest section and, lo and behold, a blue rune triumvirate !!



Don't activate it - I just wanted you to know where it was. You'll see why

in a moment.



Drop down and run all the way over to the left by what LOOKS like a tiny

arched doorway.



Head around to the left-hand side of the tower in which the archway sits,

and scramble up to the top via the ledges and you will find the SECOND blue

rune triumvirate but, again, I don't want you to activate it, for reasons

we shall come to in a moment !



Drop down and head back towards the slope, and you will come to a square

block that looks PERFECT for jumping upon, on the left-hand side of the

path.



Ascend this and jump up to the next ledge. Dispose of the lion, and keep

heading forward and, ultimately, around to the right where, when you land

on the platform, you will fall through to a hidden room beneath, which

contains the FIRST blue rune triumvirate.



Now ... ACTIVATING this little sonofa***** is even harder than FINDING it,

to such an extent that I had tried doing it in every combination I could

think of, but the distance between the three sections made it virtually

impossible to do within the time allowed.



THAT was until Be4uBuick came along, and very, VERY helpfully suggested that

the easiest way to do this particular rune triumvirate is to ROLL with it.



Therefore, if you find and locate all three sections of the blue rune

triumvirate as I've described above, and then activate them in the following

order, you should get it first time around.



1/3 - The one in the tower that you must ascend the rocks to the left to

obtain, and which is at the end of the long walkway at the top, ably

protected by the solitary lion; (then drop down and run to)

2/3 - The one to the right of the buxom beauty; AND THEN ROLL RATHER THAN

RUNNING ALL THE WAY DOWN THE SLOPE TO

3/3 - Atop the structure that houses the doorway in the northernmost wall

of this area.



Thanks to Be4uBuick for making it possible for me to obtain it !! :)



Obtaining this final blue rune triumvirate will give you 20G and the

"Armoured Up" Achievement. BONZA !! =)



> When you are ready, enter through the massive double-doors you have already

unlocked, just beside the campfire (RB, tap B, LS Up, tap B).



> Once you are inside, run to the left, down the stairs and then down the

slope. Conan will say "the lair of the Ground-Dwellers" as you approach

a ledge that looks down over a HUGE cavern.



> Drop down and use the blue stone to save your progress.



> Run to the left, demolishing the skull statue for some green energy if you

need it, and then continue left, taking out the 2 Gorillamen, the Gorillaman

Lobber hidden behind the badly cracked rock, and the 4 Desert Pikemen that

materialise to do battle with you.



> Once they are all dead, run to the LEFT and jump up the ledge to reach a

secret platform above, with a treasure chest for the plundering.



> Drop down and head back through the cavern that the Gorillaman Lobber was

guarding, and smash your way through the rocks to go onward.



> Follow the path, taking out the 2 Desert Warriors that materialise, and

then head up the ledges in the wall ahead of you, but BEFORE you do so, take

a moment to watch the order of the tar droplets, as if you touch them you

WILL take a dive.



The tar droplets are even on the first two ledges (drop, drop on ledge one,

THEN drop, drop on ledge two, THEN drop, drop on ledge one again and so on),

however the third ledge is where you're going to come a cropper.



If you go from the ground where you start up, right, right, down, down,

right you will find a secret ledge with a hidden treasure chest.



The EASIEST way of doing this section is to go all the way from the left

to the right, IGNORING the treasure chest below and then, once you've gotten

to the far right-hand side, then coming back one ledge to the ledge,

dropping down and then down again, and then finally right to reach the

treasure chest. In this way you only have to worry about dealing with one

set of two drops rather than all six drops, non ??



Once you have the treasure chest, ascend again and get off on the right-hand

side.



> Take out the Winged Lizards, and then head down the pathway.



> As you enter this next area you will be set upon by another group of 2

Gorillamen, and 2 Desert Pikemen. Slay them all. There is a Gorillaman

Lobber hidden behind the wall in the far right-hand corner (he is guarding

a blue urn), and there is a skull statue for some green health, plus a

two-handed sword, on a small island in the black tar ahead of you.



> When you are done here, head left, and then swipe and grab the chain, giving

it a damned good yanking to get through the skull wall (RB, tap B).



> In the next room, slay the Winged Lizards, and then head to the left until

you reach a bridge that runs overhead, and a Gorillaman Lobber standing atop

it, pelting you with boulders.



Jump over the black tar and tab B to ascend the close-grip rocks to reach

the bridge above. Slay the Gorillaman Lobber (unless he has overstepped his

mark and dropped to the floor below, in which case you can slay him when we

come back down), and then double-back on yourself to cross the bridge.



There is a buxom beauty waiting to be saved, and a green urn for your use.



=============================================================================

NB. FREEING THIS BUXOM BEAUTY COMPLETES FREEING ALL THE BUXOM BEAUTIES IN THE

GAME, EARNING YOU 20 GAMER POINTS AND THE "MY HERO" ACHIEVEMENT IN THE

PROCESS !! WE ROCK !!! YEAH !!!!! =)

=============================================================================



> When you are done here, run back to the close-grip section and jump off, to

get back to the ground. Then, head all the way to the left, under the

bridge, taking out the 2 Gorillamen that try and bushwhack you, and the

Gorillaman Lobber in the far corner (who is hidden in the wall).



You will see a close-grip section of wall to the right of where the

Gorillaman Lobber was hidden, and you can use this to reach the next area.



============= =============

!! WARNING !! !! WARNING !!

============= =============



> This section is a carefully designed trap - carefully designed because your

eyes will automatically be drawn to the large pillar at the back of the

room, and a less EXPERIENCED player than yourself might be tempted to just

rush over and push it over.



FORGET IT - there are QUITE a few nasty nasty men that are going to ambush

you here, and if you've pinned yourself into the corner with the pillar you

are SERIOUSLY S-C-R-E-W-E-D, believe me.



Instead, stay in the large expanse that is the room's centre, and use the

space available to you to stick and move, wiping out the waves of enemies

as you go.



The waves of enemies I just mentioned are :-



1) Desert Pikemen;

2) Desert Warriors;

3) Winged Lizards; and

4) 2 Gorillamen.



Once THEY are all slain, move over to the pillar, smash the rocks around it,

and then push it over (RB, LS Down, tap X, LS Down, tap Y) and then (RB,

tap B) and run over it to reach the end of this act.



--- CUTSCENE ---



Conan walks up to the beautiful shimmering pool of water at the back of the

chamber, and a gentle, female voice speaks to him.



She bids him welcome, and asks him what he would like to see.



Conan tells her to show him Graven, and she does so by extending tendrils of

magical energy towards him, suddenly whipping him off his feet and dragging

him into the pool.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Ten.



============================================================================

¦ 0 2 2 ¦

============================================================================



ACT ELEVEN - SPIRE



This level harkens back to the training level we were in at the beginning,

which makes perfect sense plot-wise, since the game *technically* starts AFTER

the training level, as in AFTER Conan has released Graven and SCREWED US OVER,

but we'll try not to hold that against him 'coz he's so cuuuuuuuuuute *holds

out a Scooby Snack for Conan who does tricks to get it*.



*sigh*



HOKAY !! LET'S GET IT ON !! =)



> You are deposited rather unceremoniously into the centre of a large pool

in the middle of the floor. As soon as you land, one of the Giant Statues

comes to life from the wall, and moves to attack you.



DO NOT make the mistake I did and think :-



"HAHA ! I've fought you MANY times before ruffian, HAVE AT YOU !!"



*plink as his sword hits it on the big toe*



*shadows are cast over Sinister's face as his bottom lip trembles - he looks

up at the HUGE weapon being brought to bear directly at his head*



((( you get the idea )))



These boys are CONSIDERABLY tougher than they were on the training level,

but if you can remember that far back, you should have amassed the skills

needed to effectively fight them in combat - i.e. ROLLING.



Take out this nutsack and then brace yourself for more of the same, as you

are assailed by blue & purple wraiths, and 3 more of his Statue Buddies ...



There is a blue urn hidden behind the wall (press RB to kick it in) behind

the SECOND Giant Statue that attacks you.



=============================================================================

NB. DON'T FORGET THAT THE WRAITHS ARE COLOUR-CODED, SO YOU KNOW WHICH TYPE

OF WEAPONS THEY WILL HAVE AS SOON AS YOU SEE THEIR COLOUR, IN ACCORDANCE

WITH THE FOLLOWING CHART :-



BLUE WRAITHS DUAL-WIELD

PURPLE WRAITHS USE SWORD-AND-SHIELD

BROWN WRAITHS USE TWO-HANDED WEAPONS

=============================================================================



> Head towards the camera, destroying the vases for additional green energy

should you need any. There is a green urn on the left-hand side of the

room, beside a pillar that collapses when you draw near, and a purple

wraith who materialises as you approach.



> When you are ready to proceed, head through the beautiful ornate doors at

the far end (RB, LS Up, LS Down, LS Up), and move on.



> In the next room, if you run straight to the left you will find a brown

wraith, together with a further green urn. Then if you go back away from

the camera and into the distance, you will have to do battle with another

Giant Statue (on the wall to your right), as well as a brown wraith. Be

careful of the pillar just before the Giant Statue, as it is rigged to

collapse - just like in the training level really. Behind the wall the

Giant Statue was up against, you will find a treasure chest.



> Run to the left and take out the three blue wraiths.



> Head diagonally AWAY from the platform you are obviously supposed to jump

onto, and you will find another blue wraith guarding a treasure chest, which

you can plunder.



> When you're ready, double-back on yourself and jump up onto the obvious

platform - the one over the flames - and take out the blue wraith and the

Giant Statue before picking up the blue urn (if you need it).



> Jump up to the ledge behind where the Giant Statue was standing to get the

green urn (should you need it, which you PROBABLY will), smashing the other

vases should you need additional health.



> Jump over to the higher platform on your left, and venture on just a few

steps to do battle with a brown and then a purple wraith.



> Activate the giant blue orb on the left (RB, LS Down, tap X, LS Down, tap Y)

and this will cause it to fall onto the ground below, breaking it and making

a HUGE hole for you to descend into.



> SAVE YOUR GAME at the blue stone.



> Drop down the hole !



> Run to the left and take out the purple and blue wraiths before knocking

over the large blue pillar (RB, Y) and crossing over the makeshift bridge

that is created as a result, to reach the next platform.



> Here, take out the wraiths, knock over the pillar (RB, Y), note that there

is a red rune triumvirate (which we shall come back to in a few), and use

the green urn should you need to. My advice is, if you DON'T need it ?

Leave it be for the time being - we'll be coming back to activate the

triumvirate, and you might need it then ...



> Head back over the makeshift bridge, taking note that the camera WILL move

whilst you are walking over it, so DO try not to fall off, there's a good

chap ;) When you are over to the other side, head around to the other side

of the plateau, taking out the wraiths as you go, and then help yourself

to the blue and green urns should you need them. There is a second red

rune triumvirate here (just make a mental note that this is where it's at

for now).



> Against the wall you will find another blue pillar, which you should push

so that it falls directly into the ravine (RB, Y). DO NOT TRAVEL OVER THE

BRIDGE THAT FALLS JUST YET, as you will not be able to come back this way

once you have.



> Now it's time to activate this last red rune triumvirate, and obtain

ourselves 20G and the Adrenaline Rush Award. Ready ??



First, activate the first red rune triumvirate we found. You will see that

it sends out two lines, one to where we just were (where we pushed over the

last blue pillar to create the MASSIVE bridge down to the ornate double-

doors with the 2 Giant Statues against the wall), and one to the other side

of the same bridge.



Second, run back to where I just described (where we pushed over the pillar

which created the MASSIVE bridge), and activate the second red rune

triumvirate there.



Then, cross the MASSIVE bridge, and immediately run to the right, TAKING

GREAT CARE as there is a chasm you must jump over, and LEAP over the chasm

running STRAIGHT PAST the 2 wraiths that come to life, to activate the

last red rune triumvirate in the far left-hand corner. This will give you

the final Song of Death Power Bar Upgrade, together with the above-listed

achievement.



BONZA !!



> Take out the 2 wraiths (1 purple, 1 brown), and then double-back on yourself

AGAIN taking great care not to fall into the mini-chasm and die, and take

out the 2 Giant Statues (it is far easier to gingerly approach the one on

the right-hand side and leave the one on the left for afters, rather than

to take them both on at the same time), before taking the green urn as yours

and opening the large ornate doors (RB, tap B, LS Up, tap B).



> Run down the stairs and take out the purple and brown wraiths whilst being

careful to avoid the statues nearby falling on you, before opening up the

nearby treasure chest, and saving your progress at the blue stone.



> Then run around to the left, and take the blue urn and treasure chest, AGAIN

being careful to avoid falling pillars, and slay the blue wraith before

running back to the halfway point (to the left of the blue stone), and

cracking and yanking the chain (RB, tap B) to pull your doorway clear of

the stone.



> You might want to save again just to be on the safe side, and if/when you DO

PLEASE make sure that you don't overwrite your previous save - save onto a

new slot, for reasons which will become apparent in a bit ...



> Immediately as soon as the door is created, so-to-speak, a pair of wraiths

(1 blue, 1 purple) materialise on the other side, and attack you. You know

what to do ;)



> Continue down the path, take out the brown wraith on the right, and pick up

the green urn should you need it.



> Crack open the obviously-placed cracked wall section, and block immediately

as there is a blue wraith on the other side just ITCHING to do battle with

you. He is guarding a treasure chest.



> Follow the pathway as it snakes around, and drop down to the lower level,

straight into an ambush at the hands of 1 blue and 1 purple wraith. Pick

up the green urn if you need it.



> Drop down into the next area, and immediately do battle with a Giant Statue

and a blue wraith. There is ANOTHER green urn here for you if you need it,

but I would leave it for a little as there is another fight to be had before

you move onto the next area.



> Head towards the camera and pick up the blue urn, and then turn to your left

and do battle with the Giant Statue that comes to life there. Behind him

is a chain that you can yank from the wall to lead you into the next area.

Return and pick up the green urn from the right before venturing on, whether

you need it or not ;)



> There are 2 Giant Statues along the north wall which you do NOT need to

battle should you wish to avoid them - the way onward goes to the left.



I, however, am a blood- (or rather stone-)thirsty S.O.B, so I'm going to

have a pop. C'MON - I'll take you all one ...



The 2 Giant Statues are guarded by 1 blue wraith (on the right), and 1

brown wraith (on the left). There are 2 green urns inbetween them, so if

you survive the fight you can nurse yourself back to an IMPRESSIVE level of

health, even if you take a pounding. Behind where the right-hand Giant

Statue stood is a treasure chest, and behind where the left-hand Giant

Statue stood is a blue stone for you to save your progress.



> Heading to the left, you will reach a large circular dais with quite a few

wraithly suits of armour scattered about the place ... you KNOW what that

means, right ? Exactly.



============= =============

!! WARNING !! !! WARNING !!

============= =============



This bit is the first of three EXTREMELY ANNOYING sections of the game, so

BE WARNED.



> There is a Giant Statue in the centre of the Dais that must be taken out

first. Then you will be attacked by 4 wraiths - 2 blue, 1 purple, 1 brown.



> Once they are all dismissed, run off the top-left corner of the Dais, and

you will land on a platform just ever-so-slightly lower than it. A light

will shine, showing you the path forward.



============================================================================

NB. BE VERY, VERY CAREFUL AND VERY, VERY DELIBERATE IN THIS NEXT SECTION, AS

ONE WRONG MOVE WILL RESULT IN TERMINATION OF YOUR LIFE. NO "I'LL BE

BAAAAAAAAAAAAAAAAAACK" ... WELL ... OK, YOU *CAN* CONTINUE, BUT YOU KNOW

WHAT I MEAN, RIGHT ??

============================================================================



> Run forward and make the leap. As soon as you do, a pillar to your left

will collapse.



============================================================================

NB. IF YOU TRY TO MAKE THE LEAP AND *FAIL*, THEN, UNLESS YOU HAVE HONESTLY

JUST FLUFFED UP THE JUMP, YOU MAY BE EXPERIENCING ONE OF THE MOST MAJOR

KNOWN GLITCHES IN THE GAME, BEING THAT THERE APPEARS TO BE SOME SORT OF

INVISIBLE WALL PREVENTING YOU FROM MOVING ONWARD.



WHILST I PERSONALLY HAVE NEVER ENCOUNTERED THIS, FAR TOO MANY PEOPLE HAVE

MADE CONTACT WITH ME FOR ME TO BELIEVE IT IS NOT VERY REAL, AND VERY

ANNOYING.



THE JUMP IN QUESTION IS A VERY SIMPLE ONE, AND CONAN SHOULD BE ABLE TO

MAKE IT WITHOUT EVEN NEEDING TO GRAB ON AT THE OTHER SIDE. IF HE DOES,

THEN YOU'VE LUCKED OUT AND THERE'S BEEN NO GLITCH.



IF CONAN SIMPLY CANNOT MAKE THE JUMP NO MATTER HOW HARD YOU TRY, THEN THE

ONLY WAY OF GETTING AROUND THE PROBLEM IS TO RETURN TO A PREVIOUS SAVE

GAME. SORRY =./

============================================================================



============================================================================

! ! ! B R E A K I N G N E W S ! ! !

============================================================================



Pengages has been in touch with me to confirm that I am right, and that there

is most definitely a glitch within the game as he tried and tried and tried

bless him, and then he tried some more just to make sure he wasn't not trying

hard enough, and it STILL didn't work.



Furthermore, he confirms that saving previously and reloading DID cause the

glitch to go away, which is also VERY cool to know !!



Thanks Pengages :)



============================================================================



> Forward, and turn to your right and run diagonally. Ground will fall to

your left first, and then to your right, forcing you to turn and head

straight up in-line with the blue central line on the floor, and over a

gap. Make the jump.



> As soon as you do, a HUGE boulder will take out a chunk of the ground

ahead of you, forcing you again to turn and head diagonally to your right.



> Go very gingerly ahead, and you will wind up on a triangle of rocks. You

have to make a jump diagonally to your right, and then turn and head back

to your left. THIS is the most annoying bit.



> Make the jump diagonally and to the right - you CAN take your time ok ??

AS SOON AS YOU LAND, STAND STILL - DO NOT PANIC - YOU WILL BE FINE.



> See what I mean ? The ground shakes, and lesser men overcompensate, sending

them into the ABYSS *spits*.



Walk gingerly forward to the top-left corner of this, the right-hand rock

of the triangle, and the camera will pan, AGAIN throwing lesser players off

track.



> Now, back up just a touch so you can have a nice run-up to the drop, and

make the leap JUST BEFORE YOU GET TO THE EDGE, or you'll have Conan run off

to his demise.



> As soon as you land, AGAIN, to not panic. There will be another major

rumble, and a path will fall in front of you, diagonally to your left.



Take the rest of this bit VERY gently, and you will reach the end of this

VERY aggravating section.



As you approach the huge doors ahead, you will get a ...



--- CUTSCENE ---



As the huge doors open ahead of Conan, he is forced to shield his eyes from an

intense white light that blinds him. The room is fully bathed in light as the

doors open fully, and the act draws to a close.



--- END CUTSCENE ---



Congratulations ! You have now completed Act Twelve.



============================================================================

¦ 0 2 3 ¦

============================================================================



ACT TWELVE - DARK PRISON



The act begins right in the thick of combat - Conan stands at the other side

of the gate he just came through, and is almost immediately attacked by tar-

covered warriors.



=============================================================================

NB. Since this is the last act in the game (barring the final boss fight), it

would be a prudent to save as much of your magic energy as possible, so that

you have a better chance of whupping Graven's ass.

=============================================================================



These warriors are just like the resurrected Stygian Warriors that Chimera,

the Sorceress Queen, used in her boss fight against you - they are strong en

masse given the sharpness of their claws and the unpredictability of their

attacks (they have a tendency to LURCH towards you), but they are weak

individually.



> The Tar Warriors materialise from the black tar pits, which also burn you

like acid would, so DO watch your step on this level, ok ??



> If you despatch all the Tar Warriors and the wraiths (blue, purple AND

brown) that attack you on this first area, then head to the left and you

will have to do battle with a further set of wraiths and Tar Warriors, but

it IS worth it, as there is a little area tucked-away at the side which

houses a green urn, a treasure chest and a blue urn - however the treasure

chest COULD technically be considered booby-trapped, as there is a blue

wraith waiting to come to life as soon as you open it (so be aware of that).



> If you head off the side of the main area where you started (i.e. straight

forward from the doors, or further around to the left of the side-area

we just explored), you will find a set of 4 statues, in front of which are

another group of wraiths.



Slay the wraiths, and move up to the statues. Strike them and you'll see

they all crumble.



> Move forward into what is obviously a trap, and prepare yourself for a bit

of a scrap, as Tar Warriors arise from the tar pits around you, and wraiths

take arms against you.



SLAY EVERYBODY, and proceed.



> Take out the Giant Statue at the end of this section of walkway, and then

push over the pillar to form a makeshift bridge. Watch out for the falling

pillars, and the purple and brown wraiths (1 of each) that stand just to his

right ... as well as the blue wraith by his feet. It's RB, tap B to push

the pillar over.



> As you run across the bridge, it collapses JUST shy of your reaching the

other side, so prepare yourself to do some natty jumping (any of your mates

watching, tell them to get their score cards ready). DO NOT JUMP as soon as

you see the bridge snap. This is because the far side flips up as it falls

so you'll just hit it and go down with it.



> Once you reach the other side, take out ALL the Tar Warriors, whilst taking

care to avoid the falling pillars, and then run up to the blue stone, but be

aware that it IS a trap - just look at the number of wraith suits lying

around it ffs !!!



Once they are taken care of (or even before if you're REALLY really quick),

save the game at the blue stone.



Even if you save it before they materialise, SAVE IT AGAIN AFTERWARDS, so

you don't have to fight them from scratch.



============= =============

!! WARNING !! !! WARNING !!

============= =============



THIS SECTION IS EXTREMELY ANNOYING



> Run past the next tar pit on the ground, and you will find that, as you run

towards the edge of the ledge, it will break off, and fall away. DO NOT

PANIC !! There is a second or two when the ledge will lower itself low

enough for you to comfortably make the jump, so time yourself rather than

panicking.



> Once you land on the other side, you must do battle with 3 wraiths (1 blue,

1 purple, 1 brown) and then when THEY are done with, 2 purple wraiths that

spawn from up the stairs ahead of you.



> Don't go up the stairs yet, just walk off to the right of the stairs and

do battle with the Tar Warriors, and you will be able to use the green urn

there to heal up afterwards. There is also a treasure chest in the far

right-hand corner of this section.



> Back up the stairs, and slay the 3 purple wraiths that come to life, as well

as the Tar Warriors that just can't seem to get enough of your Conan

Goodness. You can see the 2 Giant Statues up ahead ? Yep, yep - they will

ALSO come to life in a sec, and you can take them out as well.



I should mention that they are also accompanied by an entourage of 3 wraiths

(1 blue, 1 purple, 1 brown).



> Once EVERYBODY here is dead, smash open the 2 badly broken walls behind

where the Giant Statues were standing - the left-hand wall has a boulder

behind the wall, a small vase beside the wall, and a treasure chest beside

the vase; the right-hand wall has a boulder behind the wall, and a vase to

the left of it.



> Use one of the boulders to destroy the wall to the RIGHT, and then venture

forward and crack open a treasure chest.



> Jump up on the dial beside the treasure chest, and tap B to ascend, and then

have Conan jump up and to the right, and keep jumping in that direction as

fast as you can to avoid the ledges dropping off !!



> From where you land, Tar Warriors spawn from the tar pit directly ahead of

you, so take them out, and then go to the right, taking out the wraiths and

Tar Warriors, and picking up the blue urn.;



> Walk back around to the left from the blue urn, and jump up to reach the

next level. Here, beware the falling statue first and foremost, THEN brace

yourself for an onslaught.



You have to deal with your enemies in waves, as follows :-



Wave 1 - 3 Purple Wraiths;

Wave 2 - 3 Blue Wraiths;

Wave 3 - 3 Brown Wraiths;

Wave 4 - 3 Giant Statues; and

Wave 5 - Tar Warriors from 2 Tar Pits



Behind the walls the 3 Giant Statues are guarding are, from left-to-right :-



Treasure Chest - Blue Urn - Green Urn



There are blue and green urns (1 of each) in the far right-hand corner of

this area as well, and don't forget the vases in the area for additional

green energy.



> Once you are done here, head off to the right-hand side of the arena, and

open the ornate door (RB, LS Up, LS Down, LS Up).



> Run up the stairs to your right, taking out the 2 blue wraiths that attack

from the bottom, and the 1 brown wraith that descends from the top.



============= =============

!! WARNING !! !! WARNING !!

============= =============



THIS SECTION IS EXTREMELY ANNOYING



As you reach the top of the stairs Conan will say "What Spell holds back the

Water ?" Good question !!



> Defeat all the wraiths WITHOUT SETTING FOOT ON THE STEPS THAT LEAD FORWARD

PLEASE. There is a good reason for this, which we shall come to ... now !!



> As soon as you set foot on the stairs that lead forward, they will begin to

collapse, and YOU my friend must make it to the bottom (to the tar pit to

be precise).



To do this without banging your head REPEATEDLY against the desk (or anybody

else in the room), simply keep running forward, making the tiniest of

adjustments to your course as necessary. DO NOT try and flowery, over-the-

top flips and moves (like I did) *blush*.



> YOU ARE NOT SAFE until you land beside the tar pit - as in, on the same

level as the tar pit. The step immediately BEFORE the tar pit will fall,

so get off it.



> Defeat the Tar Warriors that arise from the tar pit, and then jump onto the

next platform, and then rapidly onto the platform after that.



> Use the blue stone to save your progress by the cog.



> Turn the cog (RB, tap X, then tap Y)



--- CUTSCENE ---



A small column arises ahead of you, which unleashes a blast of energy toward

the central Dais that stands before you.



Conan steps forward, shouting "Come out of your hole and Face My Blade !",

to which Graven gladly obliges.



Graven confirms that A'Kanna is "with her father, where she belongs", and

proceeds to suggest that Conan NOT get in his way, as he represents the TRUE

Gods, who are angry at what man has done to the world around him.



He says that civilisation is a sickness that he is hellbent on releasing the

planet from ... what a nut job !!!!!



Combat is assured ;)



--- END CUTSCENE ---



============================================================================

¦ 0 2 4 ¦

============================================================================



BOSS FIGHT - GRAVEN



============= =============

!! WARNING !! !! WARNING !!

============= =============



THIS IS THE MOST ANNOYINGEST BOSS-FIGHT EVER



Graven is the most difficult of the bosses in Conan and, as with every other

boss fight, his is divided up into multiple sections, being as follows :-



GRAVEN BOSS FIGHT STAGE 1 - Plastic Man #1

GRAVEN BOSS FIGHT STAGE 2 - The Whirligig #1

GRAVEN BOSS FIGHT STAGE 3 - Plastic Man #2

GRAVEN BOSS FIGHT STAGE 4 - The Whirligig #2

GRAVEN BOSS FIGHT STAGE 5 - Plastic Man #3

GRAVEN BOSS FIGHT STAGE 6 - The Whirligig #3

GRAVEN BOSS FIGHT STAGE 7 - Final Cutscene



PLEASE NOTE that you will lose your Magic Spells progressively during this

boss fight. As soon as you begin the fight you will notice that you have

already lost your Stone Prison Spell (not that it would do you any good here

anyway). I will point out where you lose your other spells.



PLEASE ALSO NOTE that there is a revised strategy for defeating Graven, kindly

contributed by Dr Nordo, at the end of this boss fight, for your perusal !!



=========================

GRAVEN BOSS FIGHT STAGE 1

=========================



I've chosen to call this section Plastic Man because ... well ... you'll see.

Graven should have been renamed Pepparami or something 'coz he's bendy, funny

and not very intimidating unless you are DEATHLY afraid of toffee, but hey,

whatever.



In this stage of his boss fight he exhibits the following main attacks :-



A) Charged-up unblockable hit (with a delay beforehand so you can get out

of the way - roll to avoid);

B) 3-hit combo (fully blockable - either block or roll away to avoid);

C) Fist Slam (raises his fist and slams it into the ground, creating a

part of his body to shoot through the ground and strike out at you).



Engage him in hand-to-hand and, when he has taken 100% damage in this form,

Graven goes into a dramatic cutscene where you will be prompted to press a

series of buttons to overcome him.



This time around, the buttons are B, A, Y at the right time and, if you do

them in the right order, you will get to move onto the next stage of the

boss fight ... if, however, you fluff them up ? Then they will (as has been

pointed out to me by GIJoeJeff) CHANGE for your next attempt, so BE AWARE of

that. This is the same in all the similar stages of this boss fight.



=========================

GRAVEN BOSS FIGHT STAGE 2

=========================



The boss fight is about to take a ... DIFFERENT ... turn ...



During the second, fourth and sixth sections of this boss fight you will be

expected to activate one of the cogs around the outside of the Dais to spin

the central section OF the Dais sufficiently to align the arrow on the

central section with the cog you are manning. Once you have done this, you

will strike Graven, and lose a Magic Spell. HOWEVER, to make it harder for

you, he will attack you in a number of different stylees ... so ... here we

go.



Graven rematerialises in the centre of the Dais, and you should IMMEDIATELY

run to your right around the Dais, to the closest cog on the right, which will

be raised up in a mini-cutscene.



You need to RUN because if you're able to get there before the cutscene begins

during which the cog is raised, THIS will be your respawning point if (or

should I say when) you die.



As soon as you reach the cog, use RB to activate it and tap X like it's going

out of fashion. As soon as you have pressed the RB button, Tar Warriors will

arise on both sides of you, so you need to get as much of the turning done

as you can at this point, but try NOT to do a complete revolution of the cog,

as the animation of Conan going back to the start point to grab it again is

uninterruptible, and time-consuming, leaving you open to both tentacle- and

Tar Warrior-attacks.



==========================================================================

NB. DO NOT use a Magic Spell here - you WILL need it later on, believe me.

==========================================================================



Once you have been surrounded by Tar Warriors, run away to the right, avoiding

Graven's tentacles (you can jump over them or roll under them at this point,

but jumping is easier and safer).



Try and work out the gaps between the tentacles (they ARE equidistant), and

take out ALL the Tar Warriors when you have the opportunity. The KEY to the

Graven Boss Fight is timing and patience - DO NOT RUSH YOURSELF !!



Once all the Tar Warriors are dead move back to the cog and, once Graven

draws all his tentacles back into his body and you have a few seconds to make

your move, grab the cog again, and give it another damned good thrashing.



If you still haven't got the arrow to where it needs to be, just stand in

place and jump over the tentacles until you get another break, as there won't

be any more Tar Warriors in this stage.



Once you have aligned the symbol with the cog, you get a beautiful mini-

cutscene, in which Graven is bombarded with Fire Rain from above, and takes

a pounding.



This brings us to ...



=========================

GRAVEN BOSS FIGHT STAGE 3

=========================



You will have just LOST your Fire Rain Spell.



Graven rematerialises on the Dais, and enter into hand-to-hand combat with

you again.



THIS time, he exhibits the following as his main attacks :-



A) Charged-up unblockable hit (with a delay beforehand so you can get out

of the way - roll to avoid);

B) 3-hit combo (fully blockable - either block or roll away to avoid);

C) Fist Slam (raises his fist and slams it into the ground, creating a

part of his body to shoot through the ground and strike out at you).

He can either grab you or just stab you this time.

D) Downward-swipe with his claws and then a stab (which remains dangerous

for a good second or so after his animation has ended).



Once Graven has taken 100% damage in THIS stage, you are asked to press Y, X,

B, A, Y during the very nice and drawn-out cutscene, before you hand him his

butt on a plate.



This brings us to ...



=========================

GRAVEN BOSS FIGHT STAGE 4

=========================



Your objective here is the same as it was in stage 2, so run to the right as

fast as you can, as soon as you gain control over Conan, and start spinning

the first cog you reach.



As soon as you press RB you activate the Tar Warriors around you, and Graven's

tentacles come after you as they did last time - HOWEVER, THIS time around,

he attacks with high AND low tentacle-attacks, meaning you have to jump and

roll faster to avoid him.



Aside from that it's the same old, same old. Take out his Tar Warriors when

you get a chance, and then focus on twisting the cog so that the symbol aligns

perfectly with it.



Once you have done this, you will be treated to a further cutscene, in which

you unleash the power of your Raven Plague Spell upon him, pecking him to

pieces.



We can now proceed to ...



=========================

GRAVEN BOSS FIGHT STAGE 5

=========================



You will have just LOST your Raven Plague Spell.



This is the final stage in which he will engage you in hand-to-hand and AREN'T

you glad of that !!



This time he's PROPER mad, and uses the following as his main attacks.



A) Charged-up unblockable hit (with a delay beforehand so you can get out

of the way - roll to avoid);

B) 3-hit combo (fully blockable - either block or roll away to avoid);

C) Fist Slam (raises his fist and slams it into the ground, creating a

part of his body to shoot through the ground and strike out at you).

He can either grab you or just stab you this time too.

D) Downward-swipe with his claws and then a stab (which remains dangerous

for a good second or so after his animation has ended).

E) Block-breaker combo with unblockable finish (sounds like an advert for

BLEACH or something !! This is an aggravating combo where the energy

trails are orange for the first four hits, and then red for the fifth,

unblockable attack. Roll away to avoid it.



Once he has taken 100% damage in this form, you will be promped to press Y, X,

B, A, Y, tap X, B at the appropriate time to BEAT that MUTHA down, which takes

us to the PENULTIMATE stage of the fight ...



=========================

GRAVEN BOSS FIGHT STAGE 6

=========================



You will be DELIGHTED to hear that this is the last of the SECOND phase of

combat with Graven that you will have to endure ... err ... I mean ENJOY !! =)



In THIS stage, as with stages 2 and 4, you must run to the right, get to the

cog ASAP, press RB tap X to spin it, HOWEVER ... THIS time Graven will send

out warriors from the central tar pit AND the tar pit around the last cog (and

that's a LOT of Tar Warriors). The ones that come from the central tar pit

WILL re-spawn, so crowd-control is only a partial solution here.



Additionally, his tentacles follow the same basic pattern as the fourth stage,

but they tend to shoot out a bit more randomly, which can intimidate the

less-diehard player.



You need never fight the Tar Warriors - just run around the outside of the

Dais avoiding the tentacles, and they will slowly pursue you. Then, as and

when the opportunity presents itself, grab the cog and tap X with all your

might to twist it.



Once you have aligned the symbol with the cog, you get to ...



=========================

GRAVEN BOSS FIGHT STAGE 7

=========================



DO NOT PUT YOUR CONTROLLER DOWN - this IS a cutscene, but it is ALSO a fight

so be ready ;)



--- CUTSCENE ---



The ground underneath Graven ignites, and a hole is burnt into the Dais where

he stands.



He plummets down to what looks like his demise, but as Conan is just about

to breathe a sigh of relief, Graven shoots a tentacle up and wraps it around

Conan's leg, in a Gandalf stylee.



Conan is dragged down into the depths of the earth along with Graven, and the

fight continues.



You must Tap Y, and then press X, B, and finally Tap A to beat this BOZO.



============================================================================

¦ IMPORTANT NOTE ¦

============================================================================

¦ It is possible that you will be asked to the A button before the above ¦

¦ list of buttons - I have been reliably informed of this by cyberwrat, so ¦

¦ please be aware of that ... thanks cyberwrat =) ¦

============================================================================



===========================================================================

D R N O R D O ' S A L T E R N A T I V E G R A V E N S T R A T E G Y

===========================================================================



I found a couple of neat strategies for this fight that weren't mentioned in

your strat. With patience I was able to beat Graven without taking any

damage.



In the 3 Plasticman stages I found that it was very effective to dance just

out of melee range with Graven and wait for him to attack. Watch for his

combo and his move where he punches through the ground, especially. After he

does his combo you can take a couple of steps forward and hit him with

Uppercut (I found the 2H weapons to be the most effective against him). When

you see him about to do the "punch through the floor" move, jump towards him.



If done properly this will dodge the attack and put you directly in melee

range where you can get a double heavy combo. More than 2 strikes puts you

at risk though. As for his attack where he makes the single (red) strike, I

found it was best to just ignore that attack. It turned out that he would

oftentimes take that opportunity to do a "punch through the ground" and if

Conan is in the middle of an attack he's not going to be able to dodge it.

With this tactic you can take him down in all 3 Plasticman phases without

taking any damage.



For the Whirlygig phases I did like you mentioned and ran directly right to

the first cog and started grinding away at it until the Tar Men spawned and

then immediately started running CCW (to the right). I found that you can

maintain an orbit where you will not ever have to jump over a tentacle

(because you are moving around the room at the same speed that Graven is

rotating). Maintaining this orbit also has two other key advantages. First

of all, the time it takes you to run around the room once is almost exactly

the time that Graven will be throwing out his tentacles meaning that once you

get back to the cog you will be free to rotate it.



Now you might be wondering about the Tar Men. Well, the other advantage of

maintaining the proper orbit around Graven is that the Tar Men tend to become

bunched up together and by the time you arrive back at the cog they tend to

be a considerable distance away giving ample opportunity to crank on the cog

for a few seconds before Graven's tentacles spawn again. Then go back to

orbiting Graven and heading back for the cog. I found that trying to fight

the Tar Men was far too risky. If they hit you once they're gonna stun you

and leave you wide open for Graven's tentacles which will rip you apart and

leave you vulnerable to further Tar Man combos. So yeah, all 6 phases I

never killed a single Tar Man. It worked wonders.



============================================================================

¦ T H A N K S D R N O R D O ¦

============================================================================



As Conan delivers the final blow to Graven, he expires (Graven, not Conan),

but his life force is rekindled by the Gods he has enslaved ... not to SAVE

him, OH no - to exact their revenge upon him for having bastardised their

powers and abused his position as Guardian of their Ancient Magics.



A'Kanna disappears - teleported away perhaps ?



With Graven gone, Conan swims to the surface of the now natural waters again,

with A'Kanna nowhere to be seen.



He never saw her again, nor she him - but she was NOT slain as had been his

fear. The Gods took pity upon her, and brought her safely to shore.



A'Kanna, it transpires, was the narrator of the tale the whoooooole time.



--- END CUTSCENE ---



Congratulations ! You have completed the game !!



============================================================================

¦ 0 2 5 ¦

============================================================================



MASTER CLASS - COMBAT



Combat is the main element that makes Conan such an enjoyable title to play.

Combat, and boobies for the boys. ANYHOW, the combat system in Conan is very

easy to get to grips with, generally very responsive and GREAT fun to use,

but if you want to know how to get the MOST out of it ? I have a number of

helpful hints and tips for you to consider.



Before we get to those, however, let's go through the whole combat spiel from

start to finish.



You move Conan using the thumbsticks - the left thumbstick gets him to either

walk or run around in whatever direction you push, and the right thumbstick

gets him to roll in whatever direction you push.



Fighting is done by pressing any of the X, Y, B, A, LB, LT, RB and RT buttons,

each of which produces a different result as follows :-



X - Fast/Light Attack (Quick, but doesn't do a lot of damage);

Y - Slow/Strong Attack (Slower, but does lots more damage);

B - Grab/Throw (Grapples your enemy for a throw/hold that will stun them);

A - Jump;

LB - Casts whatever Spell you currently have selected;

LT - Block/Parry;

RB - Pick up Item/Weapon; and

RT - Throw Weapon



Any idiot can wade into enemies and just randomly mash the buttons in the hope

that he's going to come out on top - however this is a MASTER CLASS people,

so we are aiming for the HIGHEST echelons of fighting prowess, non ??



Therefore OUR combat techniques will centre around the following :-



1) The individual strike;

2) The combo attack; and/or

3) The counter-attack.



=====================

THE INDIVIDUAL STRIKE

=====================



The individual strike is, very simply, where you hit the buttons but do not

pull off a recognisable combo. It is the simplest fighting style to adopt,

and will reflect most of your initial play (without this or a similar guide

to work with at least).



================

THE COMBO ATTACK

================



Striking the right buttons in the right combination (e.g. X,X,X,X) will (if

you have purchased the appropriate combo and are wielding the right type of

weaponry) execute a combo attack.



Each combo attack has its own name - e.g. "Fast Strike Finisher" or "The

Barbarian", giving it its own identity.



In order to buy combo attacks, you must acquire red runes (which you can get

by either slaying enemies, freeing buxom beauties or cracking open treasure

chests). Once you have obtained enough red runes to enable you to buy a

combo attack, a tiny little depiction of the back button will appear in the

bottom left-hand corner of the screen, to show you that you can purchase a

combo attack.



Pressing the back button will take you into the Combat Abilities screen.



===========================

THE COMBAT ABILITIES SCREEN

===========================



I have already described this, but for the sake of completeness here is a

considerably more in-depth appraisal of that screen.



The Combat Abilities screen has five icons running along the top, being :-



1) "Ready to Learn" - a picture of Conan's face;

2) "General Move" - a picture of an open hand;

3) "One-Handed" - a picture of a sword on a shield;

4) "Dual-Wield" - a picture of two crossed swords; and

5) "Two-Handed" - a picture of two hands gripping a large sword.



You will make all your combo attack purchases on the first screen - the

"Ready to Learn" screen - but if you cycle through the second to fifth screens

you will see those combo attacks that you have already learned in that combat

style, together with confirmation of your current level of mastery in each.



You will also see question marks beside those combo attacks which are in this

particular fighting style, but which you have NOT yet learned, for your

reference.



Beneath the icons at the top there is a run-down of certain key pieces of

information regarding each of the combo attacks on offer, so here are some

notes about those :-



* The image to the left of the combo's name corresponds with one of the icons

for screens 2-5, so for example at the top of the list are two combos with

the same name - "Fast Strike Finisher" - HOWEVER, one is only useable when

you have a sword and/or shield (the FIRST one), and the other is useable

only when you are wielding two single-handed weapons (the SECOND one).

* The button combo to the right of the combo's name is (rather obviously) the

combination of buttons you need to press to do the combo successfully.

* A description of the combo is at the bottom of the screen, with two figures

to the right of it. The first figure - that under "Experience Cost" -

shows you how many experience points you have to give up in order to buy

this combo; the second figure - that under "Experience" - shows you how

many experience points you have amassed.



IT IS VERY, VERY IMPORTANT that you realise that you do NOT have to spend all

your experience points in one gigantic splurge. You CAN if you would like,

but some of the combos on offer are well worth saving up for, so I would

strongly suggest you don't always blow your experience on the cheapest combo

available ... juuuuuuuuuuuust a thought ;)



Read through the combos to see what you like - if you are the type of player

that likes to build up a broad base of skills across all the different

fighting styles, then you will want to pick up as many combos as possible. If

however you are the type of player that thinks "Pfffft, I'm NEVER going to

use a twin-handed weapon - they're WELL biff", then there is absolutely NO

point in buying combos for that weapon type, non ??



=================

MASTERING A COMBO

=================



Once you have performed a combo attack a certain number of times, you will

attain what is called "Mastery" of that combo. This means that doing the

combo from THAT point on will result in bigger rewards for you (greater green,

red and blue rune deposits mostly).



==================

THE COUNTER-ATTACK

==================



The third (and MOST satisfying) method of combat in Conan is what is called

the Counter-Attack. This is where you parry an incoming attack, and counter

it, thus slaying your opponent immediately.



It goes without saying that this type of attack cannot be used against bosses

(more's the pity as most of them RICHLY deserve it !!).



If you acquaint yourself with the LT button (the left-hand trigger button at

the back of your controller), you will find that by pressing and holding it,

Conan blocks as many incoming attacks as he can. If he has a shield, he can

block more attacks (the so-called "unblockable" attacks - or at least some

of them), but it's very simple to block - you literally just hold the left

trigger, and he's blocking as much as he can.



PARRYING, however, is another kettle of fish. Think of parrying as a gold

medal performance, whilst blocking is the bronze.



In order to successfully parry an incoming attack, you must press the LT (left

trigger) IMMEDIATELY BEFORE YOU ARE STRUCK. This means you have to watch your

opponent to see what they're doing, and time your parry just right. In order

to make your life easier, try parrying the easier enemies first, just to get

a feel for how to parry well, and THEN try your hand at parrying the more

powerful enemies later in the game.



==========================================================================

NB. GENERALLY-SPEAKING, YOU CANNOT PARRY BOSSES - YOU CAN ONLY BLOCK THEM.

==========================================================================



When you have successfully parried an attack you WILL know about it, because

one of the letters X, Y or B will appear immediately over your head. If you

respond quickly enough by pressing the corresponding button on your controller

you will find that Conan counter-attacks (thus slaying his enemy).



The counter-attacks in Conan are nothing short of BRUTAL, and will leave your

jaw in your LAP the first few times you see them - some of them are literally

BREATHTAKING.



Each fighting style has its own set of counter-attacks, and I have taken the

liberty of listing them in section 0 2 6 below :-



===================

THE FIGHTING STYLES

===================



Since you now know what the different fighting styles are (grappling, one-

handed weapon (with, or without shield), dual-wield and two-handed weapon),

we should go into more depth on the fighting styles so that I can explain

their respective strengths and weaknesses.



=========

GRAPPLING

=========



Grappling your enemies involved grabbing them, and man-handling them. You

can only grapple those enemies that are either stunned, or are weaker (i.e.

smaller) than you. You cannot grapple larger enemies as they have a habit of

countering your grapple and kicking you squah in the noots ;)



If you are able to successfully grapple an enemy, you can execute any of the

"General Moves" listed above (provided you have purchased them), or just throw

your enemy (which is your standard grapple move) around the area.



Throwing is arguably the most USEFUL of the moves available, as you can throw

them into their comrades, or off ledges (hurling them to their deaths in the

process), or even into spiked walls or fences (which is rather satisfying I

must say).



Grappling is NOT the best form of combat, and should be used with due

consideration for your surroundings.



Here is a list of all the grappling moves in the game :-



----------------------------------------------------------------------------



MOVE : BODY THROW

HOW TO DO : B

DESCRIPTION : Grab a small enemy and throw him

EFFECTS : Grapple

BONUS : None



----------------------------------------------------------------------------



MOVE : BODY SLAM

HOW TO DO : B, B

DESCRIPTION : Grab a small enemy and slam him to the ground

EFFECTS : Grapple

BONUS : None



----------------------------------------------------------------------------



MOVE : PILEDRIVER

HOW TO DO : B, X

DESCRIPTION : Grab a small enemy and drive his head into the ground

EFFECTS : Grapple

BONUS : 2 Green Runes



----------------------------------------------------------------------------



MOVE : BACKBREAKER

HOW TO DO : B, Y

DESCRIPTION : Grab a small enemy and break his back

EFFECTS : Grapple

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : CAMEL PUNCH

HOW TO DO : B

DESCRIPTION : Quick punch that stuns, setting up enemy for further attacks

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DEATH STOMP

HOW TO DO : Prone + X

DESCRIPTION : Quick kick to a prone enemy

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE DEATH STOMP

HOW TO DO : Prone + X, X

DESCRIPTION : Follow up kick to a prone enemy

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DEATH STOMP FINISHER

HOW TO DO : Prone + X, X, X

DESCRIPTION : Finishing kick to a prone enemy

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : LAST BREATH

HOW TO DO : Prone + Y

DESCRIPTION : Finish a prone enemy

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



==========

ONE-HANDED

==========



One-Handed fighting is basically two different styles in one. You can wield

a one-handed weapon (such as a short sword or an axe), OR you can with the

same weapon WITH A SHIELD in your other hand. Regardless of which

configuration you go for, you will be deemed to be fighting "one-handed".



IF YOU HAVE A SHIELD EQUIPPED you will be able to block arrows. This is the

ONLY way to block arrows in Conan - if you don't have a shield you will have

to roll or otherwise dodge out of their way to avoid being perforated like a

rather fetching tea bag.



Additionally, carrying a shield gives you added protection from unblockable

hits. It doesn't enable you to block EVERY unblockable hit in the game, but

lower-level enemies will be blocked by your shield.



Therefore my suggestion, if this is the type of style that appeals to you,

is to try and combine the one-handed weapon WITH a shield.



You can throw the shield and then go and pick it up, which is nice - however

the shield does impact on your ability to grapple, as sometimes you will use

the shield to slice an enemy's head off rather than get them into a close-

quarters hold (but hey ! It's aaaaaaaaaall good) ;)



There is another variation to the one-handed fighting school, which is where

you combine a one-handed weapon with a lit torch. In this fighting style,

you can execute the finishing moves and standard moves of the one-handed

school, but you can also finish up a combo by swiping an enemy (or animal)

with your torch, causing significant burn damage (and much hilarious laughter)

in the process.



You can also use the RB button to ignite combustible material, such as tents,

wooden platforms, vines, and so on.



Here is a list of all the one-handed moves in the game.



----------------------------------------------------------------------------



MOVE : CROM'S CURSE

HOW TO DO : Parry + B

DESCRIPTION : Pull a small enemy's guts out with Conan's bare fist

EFFECTS : Grapple

BONUS : None



----------------------------------------------------------------------------



MOVE : SKULL CRUSHER

HOW TO DO : Parry + X

DESCRIPTION : Decapitate a small enemy from behind

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : CLEAVE IN TWAIN

HOW TO DO : Parry + Y

DESCRIPTION : Toss a small enemy into the air then slice him in half

EFFECTS : Grapple

BONUS : None



----------------------------------------------------------------------------



MOVE : SHIELD SHAKER

HOW TO DO : B

DESCRIPTION : Quick punch using Conan's shield to break his shield

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : AIR STRIKE

HOW TO DO : In Air + X

DESCRIPTION : Opening strike in midair

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE AIR STRIKE

HOW TO DO : In Air + X, X

DESCRIPTION : Follow up strike in midair

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : FAST STRIKE

HOW TO DO : X

DESCRIPTION : Opening strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE STRIKE

HOW TO DO : X, X

DESCRIPTION : Follow up strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : TRIPLE STRIKE

HOW TO DO : X, X, X

DESCRIPTION : Repeated strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : FAST STRIKE FINISHER

HOW TO DO : X, X, X, X

DESCRIPTION : Finishing fast strike combo

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : ELBOW STUN

HOW TO DO : X, Y

DESCRIPTION : Stun a small enemy, setting him up for further attacks

EFFECTS : Shield Breaker, Stun

BONUS : None



----------------------------------------------------------------------------



MOVE : WARRIOR SUPLEX

HOW TO DO : X, Y, Y

DESCRIPTION : Grab a small enemy and slam him down creating a shockwave

EFFECTS : Grapple, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : THIEF OF BEL

HOW TO DO : X, Y, B

DESCRIPTION : Disarm an enemy's weapon and use it in Dual Wield

EFFECTS : Unblockable

BONUS : None



----------------------------------------------------------------------------



MOVE : BEL'S WRATH

HOW TO DO : X, Y, B, X

DESCRIPTION : Disarm and use an enemy's weapon against him

EFFECTS : Unblockable

BONUS : 5 Green Runes + 1 Blue Rune



----------------------------------------------------------------------------



MOVE : BEL'S REVENGE

HOW TO DO : X, Y, B, X, X

DESCRIPTION : Disarm and hit an enemy repeatedly with his own weapon

EFFECTS : Unblockable

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : BEL'S GAMBIT

HOW TO DO : Y, Y, X

DESCRIPTION : Fling a small enemy's weapon into the air and strike his head

EFFECTS : Grapple

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : CIMMERIAN CHARGE

HOW TO DO : X, X, Y

DESCRIPTION : Powerful charge attack

EFFECTS : Shield Breaker

BONUS : 2 Green Runes



----------------------------------------------------------------------------



MOVE : SHIELD SLAYER

HOW TO DO : X, X, Y

DESCRIPTION : Uppercut strike with a shield

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : HYBORIAN HEAD SMASH

HOW TO DO : Y, X

DESCRIPTION : Stun a small enemy with a powerful headbutt

EFFECTS : Grapple, Unblockable, Stun

BONUS : None



----------------------------------------------------------------------------



MOVE : MONKEY SLAM

HOW TO DO : X, X, X, Y

DESCRIPTION : Hold a small enemy by the neck then slam him to the ground

EFFECTS : Grapple, Unblockable

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : USURPER THROW

HOW TO DO : X, X, X, Y, B

DESCRIPTION : Throw a small enemy after neck hold

EFFECTS : Grapple

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : SPINNING DEATH

HOW TO DO : X, X, X, Y, Y + Hold

DESCRIPTION : Spin a small enemy repeatedly

EFFECTS : Grapple, Sweep

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : HEAD POP

HOW TO DO : Y, X, X

DESCRIPTION : Decapitate small enemy with Conan's shield

EFFECTS : Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : SHIELD STRIP

HOW TO DO : Y, X, B

DESCRIPTION : Grab an enemy's shield

EFFECTS : Grapple, Shield Removal

BONUS : None



----------------------------------------------------------------------------



MOVE : IMMOLATION

HOW TO DO : Flaming Torch + X, X, X, X

DESCRIPTION : Light multiple enemies on fire

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY AIR ATTACK

HOW TO DO : In Air + Y

DESCRIPTION : Descending heavy air strike

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE

HOW TO DO : Y

DESCRIPTION : Opening heavy strike with weapon

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY RUNNING STRIKE

HOW TO DO : Y

DESCRIPTION : Opening heavy strike while running

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE HEAVY STRIKE

HOW TO DO : Follow up heavy strike with weapon

DESCRIPTION : Shield Breaker, Heavy

EFFECTS : None

BONUS :



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE FINISHER

HOW TO DO : Y, Y, Y

DESCRIPTION : Finishing heavy combo strike

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------





==========

DUAL-WIELD

==========



Dual-Wield is THE fighting style for me I have to say. Whilst it is arguably

the poor relation of the four styles you have available to you, it is most

certainly the flashiest and most breathtaking visually.



You can combine any two one-handed weapons - they needn't be the same, and so

it's just as viable for you to play in Dual-Wield mode with two axes, two

short swords, or an axe and a short sword - your choice entirely.



Unfortunately you cannot block arrows with Dual-Wield, which would have been

nice but I can appreciate that they wanted to keep that solely for those of

you that like to use the shield.



Dual-Wield is arguably the quickest fighting style in the game, and you can

throw one (or both, if you have a sword on your back) of your weapons at your

enemies and pick them up (if they hit) later, so you always have at least one

projectile attack available to you when you are Dual-Wielding.



There is a certain level of versatility in fighting as a Dual-Wield specialist

insofar as some combos include block breaking moves, whilst others are able

to be extended (not indefinitely, but try the improved variation of the

standard Windmill Combo, and you'll see what I mean).



If you're interested in more flash than substance, and the GENUINE "Wow"

factor of slaughtering enemies like a pro, then this is perhaps the fighting

style for you !!



Here is a list of all the dual-wield moves in the game.



----------------------------------------------------------------------------



MOVE : GWAHLUR'S LEAP

HOW TO DO : Parry + B

DESCRIPTION : Vicious stab into an enemy's shoulders, finishing with a mighty

leap

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : BLADE FURY

HOW TO DO : Parry + X

DESCRIPTION : Multiple rapid slashes with a finishing kick to the ground

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAD STOMP

HOW TO DO : Parry + Y

DESCRIPTION : Decapitating head stomp after flinging the enemy into the air

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : AIR STRIKE

HOW TO DO : In Air + X

DESCRIPTION : Opening strike in midair

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE AIR STRIKE

HOW TO DO : In Air + X, X

DESCRIPTION : Follow up strike in midair

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : FAST STRIKE

HOW TO DO : X

DESCRIPTION : Opening strike with both weapons

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE STRIKE

HOW TO DO : X, X

DESCRIPTION : Follow up strike with both weapons

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : TRIPLE STRIKE

HOW TO DO : X, X, X

DESCRIPTION : Repeated strike with both weapons

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : QUAD STRIKE

HOW TO DO : X, X, X, X

DESCRIPTION : Continuing strike with both weapons

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : FAST STRIKE FINISHER

HOW TO DO : X, X, X, X, X

DESCRIPTION : Finishing uppercut strike

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : THE BARBARIAN

HOW TO DO : X, Y

DESCRIPTION : Fierce sideways strike with both weapons

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : WHIRLWIND

HOW TO DO : X, X, Y

DESCRIPTION : Windmill strike that lands multiple hits

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : SAVAGE SPIN

HOW TO DO : X, X, X + Hold

DESCRIPTION : Quick spin attack that can land multiple hits

EFFECTS : Sweep

BONUS : None



----------------------------------------------------------------------------



MOVE : BLACK RIVER RAGE

HOW TO DO : X, X, Y, Y

DESCRIPTION : Follow up windmill strike that lands multiple hits

EFFECTS : Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : THE MERCENARY

HOW TO DO : X, X, X, Y

DESCRIPTION : Finishing attack that can decapitate an enemy

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : CIMMERIAN CYCLONE

HOW TO DO : X, X, X, X + Hold

DESCRIPTION : Quick spin attack that can be repeated for multiple hits

EFFECTS : Sweep

BONUS : None



----------------------------------------------------------------------------



MOVE : WHEEL OF DEATH

HOW TO DO : X, X, X, X, Y

DESCRIPTION : Quick, low spin move that damages enemy's legs

EFFECTS : Unblockable

BONUS : None



----------------------------------------------------------------------------



MOVE : SORCERER'S SHOCK

HOW TO DO : Y, Y, Y + Hold

DESCRIPTION : Powerful shockwave that sends enemies flying

EFFECTS : Shockwave

BONUS : 10 Blue Runes



----------------------------------------------------------------------------



MOVE : FURY KICK

HOW TO DO : Y, X

DESCRIPTION : Powerful kick that sends small enemies flying

EFFECTS : None

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : HEAVY AIR ATTACK

HOW TO DO : In Air + Y

DESCRIPTION : Descending heavy air strike

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE

HOW TO DO : Y

DESCRIPTION : Opening strike with both weapons

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE HEAVY STRIKE

HOW TO DO : Y, Y

DESCRIPTION : Follow up attack with both weapons

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : TRIPLE HEAVY STRIKE

HOW TO DO : Y, Y, Y

DESCRIPTION : Repeated attack with both weapons

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE FINISHER

HOW TO DO : Y, Y, Y, Y

DESCRIPTION : Finishing attack with both weapons

EFFECTS : Shield Breaker

BONUS : None



----------------------------------------------------------------------------



==========

TWO-HANDED

==========



Ah, yes - the slowest, and most powerful of all the fighting styles available

to you is, without a doubt, the Two-Handed Fighting Style.



Whilst you will suffer with your attack speed, you will increase with your

reach, often being able to strike 2, or even sometimes 3 enemies at the same

time, resulting in MASS carnage (and a couple more achievements if you know

what I mean) ;).



There are a few drawbacks to fighting with the Two-Handed school, such as

blocking still isn't on par with the One-Handed School's sword-and-shield

combo, the reduction in speed is palpable, and (of course) you only have the

one weapon available to you, so if you throw it you'll be immediately busted

back to the One-Handed fighting school, as Conan draws his trusty sword from

the scabbard at his back.



Two-Handed is a good option for boss fights (once you've learned how they

attack you, and can time your strikes well), and large groups of enemies,

but variety being the spice of life, I tend to dip more into the Two-Handed

style periodically, than rely on it exclusively ... but that's just me.



As I have mentioned previously, you will NOT be able to block arrows with a

two-handed weapon, so don't even try.



Here is a list of all the two-handed moves in the game.



----------------------------------------------------------------------------



MOVE : CROM'S CURSE

HOW TO DO : Parry + B

DESCRIPTION : Pull a small enemy's guts out with Conan's bare fist

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : STEPS OF HELL

HOW TO DO : Parry + X

DESCRIPTION : Vertically slice a small enemy after running up his chest

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DEMON'S DESCENT

HOW TO DO : Parry + Y

DESCRIPTION : Vertically slice a small enemy after tossing him into the air

EFFECTS : None

BONUS : 1 Blue Rune



----------------------------------------------------------------------------



MOVE : FAST STRIKE

HOW TO DO : X

DESCRIPTION : Opening strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : AIR FAST STRIKE

HOW TO DO : In Air + X

DESCRIPTION : Quick spinning strike in mid air

EFFECTS : Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE STRIKE

HOW TO DO : X, X

DESCRIPTION : Follow up 360 strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : FAST STRIKE FINISHER

HOW TO DO : X, X, X

DESCRIPTION : Finishing uppercut strike

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : UPPERCUT

HOW TO DO : X, Y

DESCRIPTION : Uppercut strike that sends a small enemy into the air

EFFECTS : Shield Breaker, Heavy

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : OUTLAW'S HILT

HOW TO DO : X, X, B

DESCRIPTION : Damage an enemy's head with the hilt of Conan's weapon

EFFECTS : Shield Breaker, Heavy

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : THE BLOODY CROWN

HOW TO DO : X, X, B, Y

DESCRIPTION : Finishing vertical strike that can cleave an enemy in half

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : GEMCUTTER

HOW TO DO : Y, X

DESCRIPTION : Quick groin kick that leaves a small enemy stunned (OUCH !!)

EFFECTS : None

BONUS : 2 Green Runes



----------------------------------------------------------------------------



MOVE : KING'S EXECUTION

HOW TO DO : Y, X, Y

DESCRIPTION : Finishing vertical strike that cuts the enemy in half

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : STYGIAN SKEWER

HOW TO DO : X, X, Y

DESCRIPTION : Stab a small enemy directly in the gut

EFFECTS : Grapple, Shield Breaker, Heavy

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : STYGIAN SKEWER FLING

HOW TO DO : X, X, Y, Y + Hold

DESCRIPTION : Spin a small enemy around, smashing into other enemies

EFFECTS : Grapple

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : MITRA'S HAND

HOW TO DO : Y, Y, Y, X

DESCRIPTION : Finishing strike that sends a shockwave that damages other

enemies

EFFECTS : Shield Breaker, Heavy

BONUS : 10 Blue Runes



----------------------------------------------------------------------------



MOVE : CAPTAIN'S RUSH

HOW TO DO : X + Hold

DESCRIPTION : Quick sweeping charge attack

EFFECTS : Heavy

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : GIANT'S CRUSH

HOW TO DO : Y + Hold

DESCRIPTION : Powerful shockwave that sends enemies flying

EFFECTS : Shield Breaker, Heavy, Shockwave

BONUS : 5 Green Runes



----------------------------------------------------------------------------



MOVE : SLAYER'S BLADESAW

HOW TO DO : X, X, X, Y

DESCRIPTION : Throw Conan's sword spinning towards an enemy

EFFECTS : Shield Breaker, Heavy

BONUS : 10 Green Runes + 2 Blue Runes



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE

HOW TO DO : Y

DESCRIPTION : Opening heavy strike with weapon

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY DESCENDING

HOW TO DO : In Air + Y

DESCRIPTION : Descending heavy air strike

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : DOUBLE HEAVY STRIKE

HOW TO DO : Y, Y

DESCRIPTION : Follow up heavy strike with weapon

EFFECTS : None

BONUS : None



----------------------------------------------------------------------------



MOVE : TRIPLE HEAVY STRIKE

HOW TO DO : Y, Y, Y

DESCRIPTION : Follow up heavy strike with weapon

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



MOVE : HEAVY STRIKE FINISHER

HOW TO DO : Y, Y, Y, Y

DESCRIPTION : Finishing heavy combo strike

EFFECTS : Shield Breaker, Heavy

BONUS : None



----------------------------------------------------------------------------



=================

COMBAT TECHNIQUES

=================



So !! Now that we've had a look at the basics of combat, and the four main

fighting styles that are available to you during play, let's move up a step

and take on board some master-class tips, shall we ??



=====================

DOMINATING IN A 1-2-1

=====================

If you're looking to impress your mates then pick your fights carefully.

Conan is a FAR more skilled combatant than any individual enemy he faces,

with the possible exception of the Boss Fights, and so if you're in a 1-2-1

situation, take your time - don't rush your enemy, wait for them to attack

you and then parry and beat the mofo down ... then bask in the glory of the

kill.



=====================================

MULTIPLE ADVERSARIES AT THE SAME TIME

=====================================

When you are tackling multiple enemies at the same time, they will (as a

matter of course) attempt to surround you, to make their attacks more

effective.



This is absolutely fine - however you MUST learn to prioritise which enemies

to take out first.



As a master, you should be looking to take out any ranged units first, so

archers and spellcasters should be the first to fall. If you don't manage

to get to them immediately, then try and manoeuvre your enemies so that they

are standing inbetween you and the ranged units, as they WILL take damage from

arrows, energy blasts, explosions and so on and so forth.



Once you have bested all the ranged units, THEN and ONLY then would I look to

allow myself to be surrounded by the other attackers, and I would then focus

on watching out for the enemies with the quicker attacks first. In most

levels you will encounter 2-3 different levels of average enemy, with the

lowest being slow and dull, and the higher being quicker, stronger and smarter

so in the first two acts it would be the brown-shirted pirates and/or pirate

bosses, NOT the white pirates whereas in act three it would be the Stygian

Pikemen and NOT the Stygian Swordsmen.



You will find it easier to take out the weaker enemies first obviously, but

you should almost allow your peripheral vision to pick up on when they are

about to attack you, as their attacks are slow, predictable, and easily

parried. Hawkishly watch the stronger enemies for signs that THEY are about

to launch an attack at you (and whether you will be able to parry it, or

whether it will be unblockable), and respond accordingly.



When you ARE surrounded, and multiple enemies begin to attack you, try and

concentrate on parrying the one that will hit you first (because attempting

to block that one and parry somebody else is tricky at best), and ignoring

the others. Once you have successfully parried an attack, the game slows

down just a touch which should give you the time to counter-attack the first

enemy, and conveniently side-step or spin away from the other inbound attacks

no worries at all - it's all just a matter of keeping a level head, and

watching the timing.



Finally, when you are engaging multiple enemies at the same time, LEARN TO

MASTER THE ROLL TECHNIQUE. You can roll away, sometimes even during a brief

repose in a combo, and almost CERTAINLY if your enemy fails to strike you

with one of the hits of whatever combo THEY are attempting to pull off at a

given time, and so you can REALLY put rolling into and out of combat

situations to GREAT use - a prime example being whenever you have to fight

more than one lion at a time. Hit-and-move (roll), rinse and repeat !!



========

FEIGNING

========

Feigning is the process of making it look like you're going to do one thing,

and then going and doing another. Whilst the AI in the game is not the best,

you will experience great benefits during combat if you feign or dupe your

opponent into making a move, and then taking advantage of their committing TO

that move, particularly if they are bigger and/or slower than you.



Therefore if you go to strike a pirate boss with a strong attack, and he goes

to block, he has committed to blocking. You can roll away (if you haven't

already gone too far into the strong attack), and attack him from another

angle.



Granted it doesn't ALWAYS work, but there are times when this technique will

pay off and you will go "Hmmmmmmmm ... so Sinister DOESN'T just like the

sound of his own voice" ... ;)



====

LURE

====

Since your enemies will follow you around once they have spotted you, if there

are archers with explosive arrows pelting the arena floor (such as in the

first Bone Cleaver fight, you can lure your enemies so that they actually walk

over the exploding arrows and, if your timing is right, they will go booooom !



MUCH hilarity to be had doing that I assure you !!



========

THROWING

========

Whilst throwing an enemy at another enemy doesn't do a huge amount of damage

to either, it CAN result in stun damage, which leaves the enemy/ies vulnerable

to massive amounts of damage for a few secs (you can even finish them in a

variety of suitable brutal ways if you choose to).



=========

FLASHBOMB

=========

If you want to do something VERY special, hurl a burning torch into a fire

and watch the sparks FLY, OR strike the fire with a weapon for the same

effect ;)



The fire will recharge over time, but you should rely upon this as a last-

ditch effort if you're getting crowded whilst around a campfire, as it will

act like a mini-shockwave, sending any enemies too close to the flames flying

away.



================

ATTACKING FASTER

================

[Thanks to my brother for this one]

Conan's finishing animations for some of his combos are BEAUTIFUL, but quite

drawn-out (for dramatic purposes). If you incorporate a roll at the end of

a combo, you will achieve 2 things. Firstly, you will make yourself harder

to hit, and SECONDLY you will cut the combo animation short, enabling you to

attack again quicker. Use this technique to therefore significantly increase

the speed and ferocity with which Conan can attack.



===========================

HIGHER-RANKING CHAIN COMBOS

===========================

It goes without saying that it is possible to get some VERY high-hitting

combos in the game. In order to do this you will obviously need a LOT of

enemies to go through, and some multi-hit combos to keep you going ... an

especially good one to accrue HUGE numbers of hits (because you're going to

want to use something that hits a lot of times and does comparatively little

damage, so you can keep your enemies alive for longer) is the Dual-Wield

School's "Wheel of Death" move (X, X, X, X, Y).



HOWEVER, in order to bolster your chances of getting really stupidly high-

hitting combos, you can adopt one of two techniques that my brother and I

use - they are different, so I'll let you decide.



- I would take full advantage of the slow-down that takes place when Conan

completes a combo LIKE the Wheel of Death, and do a forward roll AFTER

he's finished the move to position yourself for its next instance;

- He would roll just before the end of the combo to give him a tiny bit

more time to get into position to do his next instance of the combo (or,

knowing him, a totally different combo - he likes to mix it up).



============================================================================

¦ 0 2 6 ¦

============================================================================



MASTER CLASS - FATALITIES



Since the fatalities (which are achieved by parrying an attack, and then

successfully counter-attacking when prompted) vary depending on the fighting

style you adopt, there are quite a few different ways of slaying your enemy

in any given situation.



Therefore, in order to try and make the entire process of finding the right

move for you as easy as possible, I thought I would write out the fatalities/

counter-attacks down for you, to make your life that little bit easier.



=============

GENERAL MOVES

=============



These are not, generally-speaking, considerable as counter-attacks, as you

can only really use them when an enemy is NOT attacking you, or when they are

stunned. However, here is the list.



B - Grapple and Throw your enemy

B, X - Grapple and Piledrive your enemy into the ground

B, Y - Grapple and perform a Backbreaker on your enemy

B, B - Grapple and Powerslam your enemy into the ground



==========================

ONE-HANDED COUNTER-ATTACKS

==========================



Parry, X - "Skull Crusher"

Conan grabs an enemy, swivels around behind him putting his

weapon to the enemy's throat as he turns, and decapitates

his foe with a twist, and a fountain of blood ensues.

Parry, Y - "Cleave in Twain"

Conan elbows his enemy in the face, causing them to fly

back and at an angle from him (a 90 degree angle to be

precise). As they fly back, he brings his blade down in a

sharp arc, cutting them clean in half at the waist.

Parry, B - "Crom's Curse"

Conan rams his fist into his opponent's torso, ripping out

their intestines as he draws it back out again. This move

is considered as different and separate from the Two-Handed

counter of the same name, so both skills must be levelled-up

independently of each other.



==========================

DUAL-WIELD COUNTER-ATTACKS

==========================



Parry, X - "Blade Fury"

Conan slices and dices his enemy with a large number of

opposing cuts, and then kicks them away causing all their

extremities to fly off in different directions.

Parry, Y - "Head Stomp"

Conan kicks his enemy so that they spin away from him at an

angle, and then leaps into the air, spiralling as he goes.

Once the angles are just right, Conan boots his enemy in the

head with such force that they are decapitated, and their

head bounces away !

Parry, B - "Gwahlur's Leap"

Conan's most amazing move of all, he jumps at his opponent

and stabs them in the shoulders (with a downwards thrust) to

give him purchase on their body. Then he stabs them again,

getting better grip on both weapons, which he then twists as

he backflips off his foe's body, slicing off both their arms

in the process !! AMAZING.



==========================

TWO-HANDED COUNTER-ATTACKS

==========================



Parry, X - "Steps of Hell"

Conan uses his opponent as a springboard, stepping on and

then jumping off their knee, to give him enough lift to

bring the full force of his attack down upon their head,

splitting them clean in half.

Parry, Y - "Demon's Descent"

Conan hurls his two-handed weapon up into the air, catching

his enemy under the chin with an uppercut as he goes. This

causes his hapless adversary to soar up into the air, where

they become impaled upon his weapon. As enemy and weapon

descend to terra firma, Conan grabs the weapon and jerks it

violently, causing his enemy to split in half on the ground.

Parry, B - "Crom's Curse"

Conan rams his fist into his opponent's torso, ripping out

their intestines as he draws it back out again. This move

is considered as different and separate from the One-Handed

counter of the same name, so both skills must be levelled-up

independently of each other.





============================================================================

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============================================================================



MASTER CLASS - BESTIARY



I thought that it might also be quite helpful to you to compile a bestiary,

wherein I listed certain bits of information about each of the enemy types

you will encounter in each of the Acts of Conan ... so here we go !!



=======

ACT ONE

=======



ENEMY NAME - White-shirted Pirate

DANGER RATING - 1/5

DESCRIPTION - A pirate clad in a white shirt. Weak, slow, and predictable

CAN BE THROWN ? - Yes

OTHER NOTES - These guys lag REALLY nicely when they go to strike you, so

you have absolutely no excuse for not countering each and

every single one of them, thus bumping up your mastery of

counter-attacks significantly.



------------



ENEMY NAME - Brown-shirted Pirate

DANGER RATING - 2/5

DESCRIPTION - Brown-shirted pirates are quicker and more combat-ready than

their white-shirted counterparts. Their attacks are a bit

harder to see coming (although not much, truth be told), and

they have the ability to block your attacks, so be warned.

CAN BE THROWN ? - Yes

OTHER NOTES - None, really.



------------



ENEMY NAME - Buxom Beauty

DANGER RATING - 3/5

DESCRIPTION - The Buxom Beauties are the ladies that you will find from

time to time. They will all be topless (hence the danger

rating - we wouldn't want you to be thinking of anything

other than the mission at hand, would we) ;), and they will

all want you to free them. They WILL reward you handsomly

for your efforts ;)

CAN BE THROWN ? - You wish !! Over your shoulder probably, right ?? NO. ;)

OTHER NOTES - I am particularly fond of the shading on this sprite, AND

the rather gormless way they sway around after you've ...

liberated them ... =./



------------



ENEMY NAME - Pirate Archer

DANGER RATING - 1/5

DESCRIPTION - Pirate Archers will fire either regular arrows or explosive

arrows at you from a distance - however they do not move

from their positions, making them generally very easy foes

to locate and despatch. Press RB to withdraw any arrows

that DO become lodged in any parts of your anatomy, and

throw them to the ground (pay close attention to doing this

when they fire explosive arrows, as they are on a timer !!).

CAN BE THROWN ? - Yes

OTHER NOTES - If you do not remove the arrow/s quickly enough, you will

begin to sustain bleed damage.



------------



ENEMY NAME - Pirate Boss

DANGER RATING - 3/5

DESCRIPTION - Pirate Bosses are ANNOYING. They are comparatively heavily-

armoured, carry two-handed weapons, and wear helmets. Not

to mention talking a lot of sh!te. Best technique to adopt

against them is the tried-and-tested, hit-and-run technique

which works wonders.

CAN BE THROWN ? - No

OTHER NOTES - When their helmet falls off, they are approximately 50% of

the way through being cooked.



=======

ACT TWO

=======



ENEMY NAME - Corsair Ship

DANGER RATING - 1/5

DESCRIPTION - Since the Corsair ships never attack you personally, they

should be considered very easy to take out - HOWEVER, they

do attack A'Kanna's ship instead, and so you are on a timer

to despatch them. Use the stationery turrets to take them

out in good time.

CAN BE THROWN ? - No. Not even Conan can throw a ship ;)

OTHER NOTES - None, really.



------------



ENEMY NAME - Bone Cleaver

DANGER RATING - 4/5

DESCRIPTION - Bone Cleaver is the boss of Act 2, and deservedly so. He

has a series of four different attacks (listed in the

walkthrough, but to recap they are a smash-and-poke move;

calling for his archers to pelt his battle arena with their

explosive arrows; a spiralling sideflip which causes an

earthquake; and a 4-hit slow-moving but powerful combo.

CAN BE THROWN ? - HAHAHAHAHAHAHAHAHAHA ... no.

OTHER NOTES - Time your attacks, watch out for getting caught in his 4-hit

combo, and jump over his earthquake move. Also be aware

that, when he's about 75% cooked, he will generate an aura

that is tantamount to a blood rage, which bolsters his

aggressiveness and combat performance.



=========

ACT THREE

=========



ENEMY NAME - Lion

DANGER RATING - 2/5

DESCRIPTION - Lions are more annoying than dangerous - they attack very

much as you would expect a wildcat to - swiftly, and without

mercy.

CAN BE THROWN ? - No

OTHER NOTES - Lions catch fire quite nicely, and whilst it will in most

cases not kill them, it does cause them to run around like

they are ............... well ... on fire really !!



------------



ENEMY NAME - Stygian Swordsman

DANGER RATING - 1/5

DESCRIPTION - With tattoos on their faces, facemasks and lithe bodies,

these boys are RIPE for an ass-whupping !!! They are armed

with one-handed swords with nasty curved blades, and are the

weakest enemies you will encounter in the Sand Vault.

CAN BE THROWN ? - Yes

OTHER NOTES - Whilst they are the weakest, they are still palpably more

powerful than the white-shirted pirates were in Acts 1 & 2,

so be on your guard. They can do semi-unblockable hits (by

which I mean they stun your guard, leaving you open to

further attacks).



------------



ENEMY NAME - Stygian Pikeman

DANGER RATING - 2/5

DESCRIPTION - In a word ? ANNOYING. They are armed with polearms that

make them visually very easy to distinguish from their

Stygian Swordsmen cousins, and like to attack from a

distance with green, life-sapping fireballs, or VERY quickly

up-close-and-personal by snapping their staffs at you, which

leaves you very little time to dodge unfortunately.

CAN BE THROWN ? - No

OTHER NOTES - Try and take these boys out first, to minimise the annoyance

factor they will otherwise visit upon you.



------------



ENEMY NAME - Sand Dragon

DANGER RATING - 3/5

DESCRIPTION - The Sand Dragon is the boss of Act Three, and ranks as one

of the LONGEST bosses to fight (in terms of the number of

stages you have to go through with him). He isn't overly

difficult to kill as long as you follow either my guide or

common sense really, but the length of the battle can be

a bit aggravating if you're not careful.

CAN BE THROWN ? - Nope, not even in your dreams

OTHER NOTES - Be calm - he may be large, but he's not that tough.





========

ACT FOUR

========



ENEMY NAME - Tribal Warrior

DANGER RATING - 2/5

DESCRIPTION - Bald-headed man wearing face paint and carrying a two-handed

weapon. These are the grunts of the Tribe. They attack

quickly, and can do both block breakers and power attacks,

where the game slows just a touch and they raise their

staffs up before SLAMMING them into the ground to create

a mini shockwave.

CAN BE THROWN ? - Yes

OTHER NOTES - Aside from their speed, they are not too bad to fight.



------------



ENEMY NAME - Witch Doctor

DANGER RATING - 3/5

DESCRIPTION - They have face masks (BIG ones), and attack with sword and

shield, but are also able to cast spells from a distance

that rip up the earth with shockwaves and cause tusk-shaped

projectiles to shoot across the ground towards you. They

are NOT to be underestimated.

CAN BE THROWN ? - No

OTHER NOTES - Their face mask will come off when they have taken about

half-damage.



------------



ENEMY NAME - Tribal Hunter

DANGER RATING - 3/5

DESCRIPTION - Looking very similar to the regular Tribal Warrior, these

men use bow and arrow from a distance, and then switch to

brutal two-handed swords when you draw near. They are

suave combatants, able to cope very well with many of your

attacks, so be on your guard.

CAN BE THROWN ? - No

OTHER NOTES - They are versatile and not overly stupid. They also shoot

arrows over a VERY long distance, so be prepared to do a

fair share of dodging/rolling.



========

ACT FIVE

========



ENEMY NAME - Gorillaman

DANGER RATING - 3/5

DESCRIPTION - The Gorillaman is a huge, hulking man-beast that resembles

a Yeti or Caveman of old. He has huge muscles, but is not

hugely well-evolved, behaving very much like a primate. His

massive hands can deal heavy damage, and he likes to jump

and pound the ground, unleashing minor earthquakes to show

off his power.

CAN BE THROWN ? - You MUST be joking

OTHER NOTES - The best way to defeat the Gorillaman is to stand just out

of his range when he does his close-quarters punchy-chest-

poundy attack, and then to unleash 2 strong attacks whilst

he is preparing to attack you again. Rinse and repeat, and

keep an eye open for his ground pound attacks or you'll be

flat on your arse in no time ;)



------------



ENEMY NAME - Gorillaman Lobber

DANGER RATING - 2/5

DESCRIPTION - Having soft white hair in place of the regular Gorillaman's

dark smooth skin, the Gorillaman Lobber digs up boulders

from the earth to throw at you, meaning he has an

effectively unlimited supply of ammunition. The trade-off

is that he falls quickly in combat to strong attacks.

CAN BE THROWN ? - Nope, don't THINK so !! :)

OTHER NOTES - Crowd him and he will ordinarily try and back off to give

him a better chance of using his ranged powers against you.

THAT is the moment to lay the smack down ;)



------------



ENEMY NAME - Elephant God (aka Elephant Demon)

DANGER RATING - 3/5

DESCRIPTION - The Elephant God is NOT that tough an enemy to face - his

Boss Fight is short and reasonably sweet, and as long as you

keep your head, and avoid his concussive shockwave attacks,

you will do just fine.

CAN BE THROWN ? - You're joking, yes ? He's about 100 times your size !!

OTHER NOTES - None really - just keep calm ;)



=======

ACT SIX

=======



ENEMY NAME - Stygian Elite Swordsman

DANGER RATING - 3/5

DESCRIPTION - The Stygian Elite Swordsman is armed with a sword and

shield, and can project a blast of green energy from his

shield over a short distance that looks like green dust,

and which screws up your control system for a few seconds

(right and left, back and forward swap around, etc.),

making you easier prey for their attacks. They also have a

block-breaking running strike that is impressive to watch.

CAN BE THROWN ? - No

OTHER NOTES - These guys are the ones to watch out for - they are quick,

dangerous, and block well, so keep your eyes peeled !!



------------



ENEMY NAME - Stygian Archers

DANGER RATING - 1/5

DESCRIPTION - The Stygian Archers are just like the Pirate Archers from

Acts 1 & 2, save that they fire flaming arrows which do more

damage than their pirate relations.

CAN BE THROWN ? - Yes

OTHER NOTES - None, really.



------------



ENEMY NAME - Stygian Honour Guard

DANGER RATING - 4/5

DESCRIPTION - Able to block-break, block, and BREATHE FIRE (yes, you heard

me), these boys are NAILS and should be treated with respect

and care - BE VERY CAUTIOUS WHEN FIGHTING THEM. You'll

live longer if you take them out with a one-handed weapon &

a SHIELD ;). Their most devastating attack is a 4-hit combo

(2 fast, 1 block-breaking knockdown, fire breath whilst you

are on the floor) - it REALLY hurts, so avoid it at all

costs !

CAN BE THROWN ? - No

OTHER NOTES - Roll to avoid their fire breath or take MEGA damage ;)





=========

ACT SEVEN

=========



ENEMY NAME - Winged Lizards

DANGER RATING - 1/5

DESCRIPTION - Weird, dinosaur-style lizards that flap about causing more

nuisance than damage. When their eyes glow red they are

about to bite you, but this can be easily dodged and, with

a few strong strikes, they fall pretty nicely. They also

have a poisonous breath attack that can be countered, and

which will stun you for a few seconds if you are hit by it.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



------------



ENEMY NAME - Sorceress Queen

DANGER RATING - 4/5

DESCRIPTION - A huge female upper torso atop a serpent's lower-half,

Chimera, the Sorceress Queen, is both grotesque and very

dangerous. She attacks with her staff, through which she

can channel red energy blasts and shockwaves, and by

bringing her followers back from Death's Door itself.

CAN BE THROWN ? - Nope

OTHER NOTES - She's a BITCH of the first order, and can really ruin your

day with her EXTREMELY annoying 4-hit combo.



------------



ENEMY NAME - Resurrected Stygian Warriors

DANGER RATING - 2/5

DESCRIPTION - Called back to life by Chimera, these fallen warriors lack

their weapons, but are given sharp claws to perform open-

hand strikes with, making them weak individually, but VERY

strong en masse.

CAN BE THROWN ? - Don't bother

OTHER NOTES - None, really.



=========

ACT EIGHT

=========



ENEMY NAME - Argosian Archers

DANGER RATING - 2/5

DESCRIPTION - They fire fast, accurate, and without fear (meaning they

keep firing even if you are right in their faces - they do

not fall back for better vantage in general). Take them out

swiftly to avoid them becoming a pain in the arse. They

have AMAZING range on their bows, but the sparking noise

explosive arrows make whilst in flight gives their impending

attacks away ;) ROOOOOOOOOLL !!

CAN BE THROWN ? - Yes

OTHER NOTES - None, really.



------------



ENEMY NAME - Argosian Swordsman

DANGER RATING - 2/5

DESCRIPTION - They attack VERY quickly, but the charge-up for their

block-breaker move is slow, so they kinda even out. They

are hard to parry though, so be aware of that.

CAN BE THROWN ? - Don't bother

OTHER NOTES - None, really.



------------



ENEMY NAME - Argosian Elite Swordsmen

DANGER RATING - 4/5

DESCRIPTION - The Argosian Elite Swordsmen are some of the finest warriors

in Conan for the 360. They are fast, precise, strong,

SMART warriors with beautiful shields that function as both

an excellent defence AND an automatic counter-attack, owing

to the blades that run along their surface. You should

take them out with caution, and always watch out for the

retaliatory damage you will take from striking their shields

whilst the blades are out. They can throw their shields

and they will return, and finally they are able to charge

you (a block-breaker) with their shields !!!!!

CAN BE THROWN ? - Nope

OTHER NOTES - None, really.



------------



ENEMY NAME - Argosian Honour Guard

DANGER RATING - 3/5

DESCRIPTION - Whilst they are big and imposing-looking, and are armed with

a nasty whip which they can use to throw you about like a

rag doll (and which is very hard to counter owing to its

speed), they are poorer combatants than the Stygian Honour

Guard, and not particularly scary.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



------------



ENEMY NAME - Tar Warriors (aka Ink-Covered Crewmen)

DANGER RATING - 2/5

DESCRIPTION - Whilst they are PISH individually, the Tar Warriors (who

re-occur later in the game) are QUITE annoying in multiples

as they attack quickly (they tend to lurch), and unleash

multiple swipes at you before running out of puff. They are

slow and generally easily-despatched, but DON'T GET PENNED

IN ;)

CAN BE THROWN ? - Yep

OTHER NOTES - None, really.



------------



ENEMY NAME - Giant Squid

DANGER RATING - 2/5

DESCRIPTION - The Giant Squid is not an overly tough boss to deal with,

truth be told. He is predictable, reasonably weak, and

unintelligent ... much like my boss. If you make good use

of the available terrain, and memorise which spots you will

be safe from his ink spray in, you will be juuuuuuuust fine.

CAN BE THROWN ? - Nope, not at all

OTHER NOTES - None, really.



========

ACT NINE

========



ENEMY NAME - Bone Cleaver II

DANGER RATING - 3/5

DESCRIPTION - Bone Cleaver II attacks in two different stylees, both of

which are devastatingly powerful - his first shows him

coming at you with a two-handed weapon; his second with a

ball and chain. He is also backed up by a lion when the

match starts, so that should be the first enemy you take

out.

CAN BE THROWN ? - That boy has never been thrown in his entire life, sorry,

but nope

OTHER NOTES - None, really.



=======

ACT TEN

=======



ENEMY NAME - Desert Warrior

DANGER RATING - 3/5

DESCRIPTION - Desert Warriors Dual-Wield 2 one-handed swords, and use the

Savage Spin move to DEADLY effect, as well as charging into

close-quarters combat. They are ok on a 1-2-1, but when you

start to deal with 2 or more at a time, be VERY careful

about where you are standing, and how easily you can be

pinned at your current location.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



------------



ENEMY NAME - Desert Pikeman

DANGER RATING - 3/5

DESCRIPTION - Desert Pikemen may LOOK slightly weaker than the Desert

Warriors, but BELIEVE me they are not. They have some truly

BEAUTIFUL moves with their staves and can spin them around

their bodies to end with some massive hits - watch out for

them, and DON'T underestimate them.

CAN BE THROWN ? - No

OTHER NOTES - None, really.



==========

ACT ELEVEN

==========



ENEMY NAME - Blue Wraith

DANGER RATING - 2/5

DESCRIPTION - Blue Wraiths Dual-Wield, and have a very nice multi-hit

delayed combo (you will think they have stopped, but they

will repeat the end-move 3 times so keep guarding). They

fall quickly to two-handed attacks, as they don't block too

well.

CAN BE THROWN ? - They have no legs dude.

OTHER NOTES - None, really.



------------



ENEMY NAME - Purple Wraith

DANGER RATING - 3/5

DESCRIPTION - Purple Wraiths are arguably more dangerous than Blue Wraiths

owing to the strength and prevalence of their guarding skill

which is VERY good - they are armed with a one-handed weapon

and a shield, and block like billio. Batter down their

defences and wreak havok upon them.

CAN BE THROWN ? - They have no legs dude.

OTHER NOTES - None, really.



------------



ENEMY NAME - Brown Wraith

DANGER RATING - 1/5

DESCRIPTION - Brown Wraiths use two-handed swords to attack you, and are

the strongest hitters, but poorest combatants of the wraith-

world, as they are SO obvious to predict in combat. They

do wield their two-handed weapons QUICKLY, but they lag when

they attack, and should pose no real problems for you.

Brown Wraiths are also responsible for all the pillars and

statues that fall upon you as you fight, so be wary of that.

CAN BE THROWN ? - They have no legs dude.

OTHER NOTES - None, really.



------------



ENEMY NAME - Giant Statue

DANGER RATING - 3/5

DESCRIPTION - Giant Statues are slow and, once you have mastered their

array of attacking moves, easy to deal with on a 1-2-1 in

combat. HOWEVER, the strength of their ground-pound move

is not to be underestimated, and it is difficult to avoid

on a GOOD day, so beware of that. They do a very nice 5-

hit slow combo that people tend to assume has finished

before time (2 fast, 2 block-breakers, 1 fast).

CAN BE THROWN ? - Never ever McNEVERever, no.

OTHER NOTES - None, really.



==========

ACT TWELVE

==========



ENEMY NAME - Graven

DANGER RATING - 5/5

DESCRIPTION - Graven is a MOFO - he fights in two different forms - very

bendy Graven for the kids, and central spinny Graven for the

grown-ups, and is backed up by HORDES of Tar Warriors, not

to mention his tentacles, so BE VERY CAREFUL, and be VERY

patient !!

CAN BE THROWN ? - Nope, never.

OTHER NOTES - None, really.



============================================================================

¦ 0 2 8 ¦

============================================================================



HINTS AND TIPS



Here are a number of (what I certainly hope to be) helpful hints and tips that

I have picked up during play :-



BLOCKING ARROWS

===============

You can only block arrows if you have a shield - dual-wielding and two-handed

weaponry CANNOT BE USED to block arrows unfortunately.



BACKPACKING IT

==============

Since Conan is able to carry an additional weapon on his back, I find that

whenever I am playing, I make a point of picking up as many weapons as

possible, as he will do the following :-



- Start in One-Handed Mode

- When you pick up a second weapon, go into Dual-Wield Mode

- If you pick up another one-handed weapon, stay in Dual-Wield Mode, but

put the surplus weapon in the scabbard at his back



The main point I'm making is that it's important to try and keep a weapon on

Conan's back at all times. If you're in Dual-Wield and he has a spare weapon

at his back, you can throw a weapon that's in your hand, and he'll pull the

extra weapon from his back and stay in Dual-Wield mode (thus giving you a

free projectile shot which can take out an archer or similar). It really is

well worth it.



FREE HEALING

============

Completing a rune triumvirate automatically heals (and increases) your health

bar, so bear that in mind whenever you see one.



REPEAT SAVING

=============

There's nothing to stop you from repeatedly saving the game so if, for

example, you find yourself having just slain a PARTICULARLY troublesome

group of enemies just after having saved ? Go back and save again !! Odds

are the game will remember they're dead, and then you won't have to go

through all the aggravation of slaying them again.



UNLOCKABLES

===========

If you go to the Extras > Unlockables > Cheats screen, you will find that

there are FOUR hidden modes you can unlock in Conan.



Completing the game on easy does not give you access to any of these;

Completing the game on normal gives you access to the Master All Moves and

Song of Death Modes;

Completing the game on hard gives you access to the Armour Power Mode, and

enables you to play through the game on King Difficulty; and

Completing the game on king gives you access to the Invulnerability Mode.



Just so you don't think me rude, here is what each of the modes actually

DOES :-



MASTER ALL MOVES mode gives you full mastery of every move and combo in

Conan's Arsenal;

SONG OF DEATH mode gives you permanently activate Song of Death power;

ARMOUR POWER mode gives you unlimited magic energy, so you can repeat-cast

any of your spells; and

INVULNERABILITY is pretty bleedin' obvious to be honest !!



============================================================================

¦ 0 2 9 ¦

============================================================================

==============================================================================

¦ ACKNOWLEDGMENTS ¦

==============================================================================



As I mentioned at the top of this guide, I would like to dedicate it as a

piece of work to my best friends Matthew and Peter, who have always stood up

up for me, loved and looked after me, sheltered me when I've been hungry,

protected me when I've been scared, and shared every happiness of my life with

me. You mean everything to me, and I would be nothing without you xx



Special thanks go to Be4uBuick for a) reading my guide, and b) pointing out

how best to obtain the blue rune triumvirate in the Well of Dreams Level.



Thanks to Mr Stuff for getting in touch with guidance and hints on how to make

life MUCH easier during the Chimera / Sorceress Queen Boss Fight =)



Cheers to BenHatinU for volunteering further strategies to defeat the wretched

Sorcess Queen in her Boss Fight =)



Thanks go to Marc for his helpful insight into the second-stage of the

Elephant God / Elephant Demon Boss Fight.



Many thanks to Mahk23 for his insight into the Bone Cleaver II Boss Fight on

HARD difficulty, which most people have problems with ...



Thanks also to justacityboy for his suggestions about taking out Bone Cleaver

II on the second stage of his boss fight, on the easier difficulty settings.



Cheers to Jameason for his comments about the Sorceress Queen Sludge-Slalem.



Thanks to WarCorpse18 for suggesting I make special mention of the tappy-

tappiness of the Sorceress Queen Boss Fight, as it IS rather aggravating I

must admit !! =)



Thanks to cyberwrat for getting in touch to warn me about the additional A

in the final list of commands.



Cheers to GIJoeJeff for pointing out that the button sequences during the

Graven Boss Fight change if you fluff them up the first time around.



Thanks to Evergrey06 for his input into the second-stage of the Bone Cleaver

II Boss Fight.



Thanks to Nightfall for fleshing-out this information, and confirming the

parameters within which you do, and do not, have to engage in the second-stage

of this Boss Fight.



Many thanks to Dr Nordo for contributing the alternative strategy for beating

Graven :)



Thanks to Pengages for confirming my suspicions about the most annoying part

of the game (arguably) being a glitch after all ... :)



I would also like to give special praise to my brother Sming, who's invaluable

input into some of the finer combat techniques he himself has mastered with

Conan has enabled me to make my Combat Master Class even better =)



==============================================================================

¦ Copyright Mister Sinister, 2007 ¦

============================================================================================================================================================